1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
61 | static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster); |
61 | static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster); |
62 | static recipe *find_recipe (recipelist * fl, int formula, object *ingredients); |
62 | static recipe *find_recipe (recipelist * fl, int formula, object *ingredients); |
63 | |
63 | |
64 | /** Returns a random selection from cauldron_effect[] */ |
64 | /** Returns a random selection from cauldron_effect[] */ |
65 | static const char * |
65 | static const char * |
66 | cauldron_sound (void) |
66 | cauldron_sound () |
67 | { |
67 | { |
68 | int size = sizeof (cauldron_effect) / sizeof (char *); |
68 | int size = sizeof (cauldron_effect) / sizeof (char *); |
69 | |
69 | |
70 | return cauldron_effect[rndm (0, size - 1)]; |
70 | return cauldron_effect[rndm (0, size - 1)]; |
71 | } |
71 | } |
… | |
… | |
223 | |
223 | |
224 | transmute_materialname (item, art->item); |
224 | transmute_materialname (item, art->item); |
225 | give_artifact_abilities (item, art->item); |
225 | give_artifact_abilities (item, art->item); |
226 | } |
226 | } |
227 | |
227 | |
228 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
228 | if (cauldron->flag [FLAG_CURSED]) |
229 | SET_FLAG (item, FLAG_CURSED); |
229 | item->set_flag (FLAG_CURSED); |
230 | if (QUERY_FLAG (cauldron, FLAG_DAMNED)) |
230 | if (cauldron->flag [FLAG_DAMNED]) |
231 | SET_FLAG (item, FLAG_DAMNED); |
231 | item->set_flag (FLAG_DAMNED); |
232 | |
232 | |
233 | return item; |
233 | return item; |
234 | } |
234 | } |
235 | |
235 | |
236 | /* |
236 | /* |
… | |
… | |
392 | int weight = 0; |
392 | int weight = 0; |
393 | |
393 | |
394 | tmp = get_archetype (shstr_rock); |
394 | tmp = get_archetype (shstr_rock); |
395 | tmp->weight = weight; |
395 | tmp->weight = weight; |
396 | tmp->value = 0; |
396 | tmp->value = 0; |
397 | tmp->materialname = shstr_stone; |
397 | tmp->material = name_to_material (shstr_stone); |
398 | tmp->name = shstr_slag; |
398 | tmp->name = shstr_slag; |
399 | tmp->name_pl = shstr_slags; |
399 | tmp->name_pl = shstr_slags; |
400 | item = insert_ob_in_ob (tmp, cauldron); |
400 | item = insert_ob_in_ob (tmp, cauldron); |
401 | CLEAR_FLAG (tmp, FLAG_CAN_ROLL); |
401 | tmp->clr_flag (FLAG_CAN_ROLL); |
402 | SET_FLAG (tmp, FLAG_NO_DROP); |
402 | tmp->set_flag (FLAG_NO_DROP); |
403 | tmp->move_block = 0; |
403 | tmp->move_block = 0; |
404 | } |
404 | } |
405 | |
405 | |
406 | remove_contents (cauldron->inv, item); |
406 | remove_contents (cauldron->inv, item); |
407 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
407 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); |
… | |
… | |
415 | if ((rp = get_random_recipe ((recipelist *) NULL)) == NULL) |
415 | if ((rp = get_random_recipe ((recipelist *) NULL)) == NULL) |
416 | return; |
416 | return; |
417 | |
417 | |
418 | if ((tmp = attempt_recipe (op, cauldron, 1, rp, -1))) |
418 | if ((tmp = attempt_recipe (op, cauldron, 1, rp, -1))) |
419 | { |
419 | { |
420 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) /* curse it */ |
420 | if (!tmp->flag [FLAG_CURSED]) /* curse it */ |
421 | SET_FLAG (tmp, FLAG_CURSED); |
421 | tmp->set_flag (FLAG_CURSED); |
422 | |
422 | |
423 | /* the apply code for potions already deals with cursed |
423 | /* the apply code for potions already deals with cursed |
424 | * potions, so any code here is basically ignored. |
424 | * potions, so any code here is basically ignored. |
425 | */ |
425 | */ |
426 | if (tmp->type == FOOD) |
426 | if (tmp->type == FOOD) |
… | |
… | |
445 | int numb = numb_ob_inside (cauldron); |
445 | int numb = numb_ob_inside (cauldron); |
446 | |
446 | |
447 | fl = get_formulalist (numb - 1); /* take a lower recipe list */ |
447 | fl = get_formulalist (numb - 1); /* take a lower recipe list */ |
448 | if (fl && (rp = get_random_recipe (fl))) |
448 | if (fl && (rp = get_random_recipe (fl))) |
449 | /* even though random, don't grant user any EXP for it */ |
449 | /* even though random, don't grant user any EXP for it */ |
450 | (void) attempt_recipe (op, cauldron, 1, rp, -1); |
450 | attempt_recipe (op, cauldron, 1, rp, -1); |
451 | else |
451 | else |
452 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
452 | alchemy_failure_effect (op, cauldron, rp, level - 1); |
453 | } |
453 | } |
454 | else if (level < 45) |
454 | else if (level < 45) |
455 | { /* INFURIATE NPC's */ |
455 | { /* INFURIATE NPC's */ |
… | |
… | |
498 | fb->destroy (); |
498 | fb->destroy (); |
499 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
499 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); |
500 | } |
500 | } |
501 | else if (level < 100) |
501 | else if (level < 100) |
502 | { /* WHAMMY the CAULDRON */ |
502 | { /* WHAMMY the CAULDRON */ |
503 | if (!QUERY_FLAG (cauldron, FLAG_CURSED)) |
503 | if (!cauldron->flag [FLAG_CURSED]) |
504 | SET_FLAG (cauldron, FLAG_CURSED); |
504 | cauldron->set_flag (FLAG_CURSED); |
505 | else |
505 | else |
506 | cauldron->magic--; |
506 | cauldron->magic--; |
507 | |
507 | |
508 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
508 | cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); |
509 | |
509 | |
… | |
… | |
614 | danger += 110; |
614 | danger += 110; |
615 | else |
615 | else |
616 | danger += rp->diff * 3; |
616 | danger += rp->diff * 3; |
617 | |
617 | |
618 | /* Using a bad device is *majorly* stupid */ |
618 | /* Using a bad device is *majorly* stupid */ |
619 | if (QUERY_FLAG (cauldron, FLAG_CURSED)) |
619 | if (cauldron->flag [FLAG_CURSED]) |
620 | danger += 80; |
620 | danger += 80; |
621 | if (QUERY_FLAG (cauldron, FLAG_DAMNED)) |
621 | if (cauldron->flag [FLAG_DAMNED]) |
622 | danger += 200; |
622 | danger += 200; |
623 | |
623 | |
624 | #ifdef ALCHEMY_DEBUG |
624 | #ifdef ALCHEMY_DEBUG |
625 | LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger); |
625 | LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger); |
626 | #endif |
626 | #endif |
… | |
… | |
853 | return; |
853 | return; |
854 | |
854 | |
855 | numb = numb_ob_inside (cauldron); |
855 | numb = numb_ob_inside (cauldron); |
856 | if ((fl = get_formulalist (numb))) |
856 | if ((fl = get_formulalist (numb))) |
857 | { |
857 | { |
858 | if (QUERY_FLAG (caster, FLAG_WIZ)) |
858 | if (caster->flag [FLAG_WIZ]) |
859 | { |
859 | { |
860 | rp = find_recipe (fl, formula, cauldron->inv); |
860 | rp = find_recipe (fl, formula, cauldron->inv); |
861 | if (rp != NULL) |
861 | if (rp != NULL) |
862 | { |
862 | { |
863 | #ifdef ALCHEMY_DEBUG |
863 | #ifdef ALCHEMY_DEBUG |
… | |
… | |
885 | object *tmp; |
885 | object *tmp; |
886 | int attempt_shadow_alchemy; |
886 | int attempt_shadow_alchemy; |
887 | |
887 | |
888 | ave_chance = fl->total_chance / (float)fl->number; |
888 | ave_chance = fl->total_chance / (float)fl->number; |
889 | |
889 | |
890 | ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); |
890 | ability += skill->level * ((4.0 + cauldron->magic) / 4.0); |
891 | |
891 | |
892 | /* determine value of ingredients */ |
892 | /* determine value of ingredients */ |
893 | value_ingredients = 0; |
893 | value_ingredients = 0; |
894 | for (tmp = cauldron->inv; tmp; tmp = tmp->below) |
894 | for (tmp = cauldron->inv; tmp; tmp = tmp->below) |
895 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
895 | value_ingredients += query_cost (tmp, NULL, F_TRUE); |
… | |
… | |
916 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
916 | "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", |
917 | value_ingredients, value_item); |
917 | value_ingredients, value_item); |
918 | #endif |
918 | #endif |
919 | } |
919 | } |
920 | /* roll the dice */ |
920 | /* roll the dice */ |
921 | else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) |
921 | else if (random_roll (0, 101, caster, PREFER_LOW) <= 100.0 * success_chance) |
922 | { |
922 | { |
923 | change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); |
923 | change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); |
924 | |
924 | |
925 | // let alchemy consume some time, so that exploits are less easy |
925 | // let alchemy consume some time, so that exploits are less easy |
926 | caster->speed_left -= 1.0; |
926 | caster->speed_left -= 1.0; |