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Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.44 by root, Fri Nov 6 12:49:19 2009 UTC vs.
Revision 1.53 by root, Wed Apr 28 19:59:06 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
61static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster); 61static int is_defined_recipe (const recipe *rp, const object *cauldron, object *caster);
62static recipe *find_recipe (recipelist * fl, int formula, object *ingredients); 62static recipe *find_recipe (recipelist * fl, int formula, object *ingredients);
63 63
64/** Returns a random selection from cauldron_effect[] */ 64/** Returns a random selection from cauldron_effect[] */
65static const char * 65static const char *
66cauldron_sound (void) 66cauldron_sound ()
67{ 67{
68 int size = sizeof (cauldron_effect) / sizeof (char *); 68 int size = sizeof (cauldron_effect) / sizeof (char *);
69 69
70 return cauldron_effect[rndm (0, size - 1)]; 70 return cauldron_effect[rndm (0, size - 1)];
71} 71}
76 * ok, but the possibility of duplicate hashes is certainly possible - msw 76 * ok, but the possibility of duplicate hashes is certainly possible - msw
77 */ 77 */
78static int 78static int
79content_recipe_value (object *op) 79content_recipe_value (object *op)
80{ 80{
81 char name[MAX_BUF];
82 object *tmp = op->inv; 81 object *tmp = op->inv;
83 int tval = 0, formula = 0; 82 int formula = 0;
84 83
85 while (tmp) 84 while (tmp)
86 { 85 {
87 tval = 0; 86 const char *name = tmp->title
88 assign (name, tmp->name);
89 if (tmp->title)
90 sprintf (name, "%s %s", &tmp->name, &tmp->title); 87 ? (const char *)format ("%s %s", &tmp->name, &tmp->title)
88 : tmp->name;
89
91 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); 90 int tval = strtoint (name) * tmp->number_of ();
92#ifdef ALCHEMY_DEBUG 91#ifdef ALCHEMY_DEBUG
93 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); 92 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval);
94#endif 93#endif
95 formula += tval; 94 formula += tval;
96 tmp = tmp->below; 95 tmp = tmp->below;
97 } 96 }
98#ifdef ALCHEMY_DEBUG 97#ifdef ALCHEMY_DEBUG
99 LOG (llevDebug, " Formula value=%d\n", formula); 98 LOG (llevDebug, " Formula value=%d\n", formula);
100#endif 99#endif
100
101 return formula; 101 return formula;
102} 102}
103 103
104/** 104/**
105 * Returns total number of items in op 105 * Returns total number of items in op
106 */ 106 */
107int 107static int
108numb_ob_inside (object *op) 108numb_ob_inside (object *op)
109{ 109{
110 object *tmp = op->inv; 110 object *tmp = op->inv;
111 int number = 0, o_number = 0; 111 int number = 0, o_number = 0;
112 112
131 * Otherwise the code returns a 'generic' item if create_item is set. -b.t. 131 * Otherwise the code returns a 'generic' item if create_item is set. -b.t.
132 * 132 *
133 * @param rp_arch_index pointer to return value; set to arch index for recipe; 133 * @param rp_arch_index pointer to return value; set to arch index for recipe;
134 * set to zero if not using a transmution formula 134 * set to zero if not using a transmution formula
135 */ 135 */
136object * 136static object *
137find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item) 137find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item)
138{ 138{
139 object *prod_item = 0; 139 object *prod_item = 0;
140 bool found = false; 140 bool found = false;
141 *rp_arch_index = 0; 141 *rp_arch_index = 0;
192 * 192 *
193 * @param rp the recipe to make the artifact from 193 * @param rp the recipe to make the artifact from
194 * 194 *
195 * @return the newly created object, NULL if something failed 195 * @return the newly created object, NULL if something failed
196 */ 196 */
197object * 197static object *
198make_item_from_recipe (object *cauldron, recipe *rp) 198make_item_from_recipe (object *cauldron, recipe *rp)
199{ 199{
200 artifact *art = NULL; 200 artifact *art = NULL;
201 object *item = NULL; 201 object *item = NULL;
202 size_t rp_arch_index; 202 size_t rp_arch_index;
223 223
224 transmute_materialname (item, art->item); 224 transmute_materialname (item, art->item);
225 give_artifact_abilities (item, art->item); 225 give_artifact_abilities (item, art->item);
226 } 226 }
227 227
228 if (QUERY_FLAG (cauldron, FLAG_CURSED)) 228 if (cauldron->flag [FLAG_CURSED])
229 SET_FLAG (item, FLAG_CURSED); 229 item->set_flag (FLAG_CURSED);
230 if (QUERY_FLAG (cauldron, FLAG_DAMNED)) 230 if (cauldron->flag [FLAG_DAMNED])
231 SET_FLAG (item, FLAG_DAMNED); 231 item->set_flag (FLAG_DAMNED);
232 232
233 return item; 233 return item;
234} 234}
235 235
236/* 236/*
237 * All but object "save_item" are elimentated from 237 * All but object "save_item" are elimentated from
238 * the container list. Note we have to becareful to remove the inventories 238 * the container list. Note we have to becareful to remove the inventories
239 * of objects in the cauldron inventory (ex icecube has stuff in it). 239 * of objects in the cauldron inventory (ex icecube has stuff in it).
240 */ 240 */
241void 241static void
242remove_contents (object *first_ob, object *save_item) 242remove_contents (object *first_ob, object *save_item)
243{ 243{
244 // this cries for a cleaner rewrite, removing save_item first possibly 244 // this cries for a cleaner rewrite, removing save_item first possibly
245 object *next, *tmp = first_ob; 245 object *next, *tmp = first_ob;
246 246
389 if (rndm (0, 2)) 389 if (rndm (0, 2))
390 { /* slag created */ 390 { /* slag created */
391 object *tmp = cauldron->inv; 391 object *tmp = cauldron->inv;
392 int weight = 0; 392 int weight = 0;
393 393
394 tmp = get_archetype ("rock"); 394 tmp = get_archetype (shstr_rock);
395 tmp->weight = weight; 395 tmp->weight = weight;
396 tmp->value = 0; 396 tmp->value = 0;
397 tmp->materialname = "stone"; 397 tmp->material = name_to_material (shstr_stone);
398 tmp->name = "slag"; 398 tmp->name = shstr_slag;
399 tmp->name_pl = "slags"; 399 tmp->name_pl = shstr_slags;
400 item = insert_ob_in_ob (tmp, cauldron); 400 item = insert_ob_in_ob (tmp, cauldron);
401 CLEAR_FLAG (tmp, FLAG_CAN_ROLL); 401 tmp->clr_flag (FLAG_CAN_ROLL);
402 SET_FLAG (tmp, FLAG_NO_DROP); 402 tmp->set_flag (FLAG_NO_DROP);
403 tmp->move_block = 0; 403 tmp->move_block = 0;
404 } 404 }
405 405
406 remove_contents (cauldron->inv, item); 406 remove_contents (cauldron->inv, item);
407 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); 407 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ());
415 if ((rp = get_random_recipe ((recipelist *) NULL)) == NULL) 415 if ((rp = get_random_recipe ((recipelist *) NULL)) == NULL)
416 return; 416 return;
417 417
418 if ((tmp = attempt_recipe (op, cauldron, 1, rp, -1))) 418 if ((tmp = attempt_recipe (op, cauldron, 1, rp, -1)))
419 { 419 {
420 if (!QUERY_FLAG (tmp, FLAG_CURSED)) /* curse it */ 420 if (!tmp->flag [FLAG_CURSED]) /* curse it */
421 SET_FLAG (tmp, FLAG_CURSED); 421 tmp->set_flag (FLAG_CURSED);
422 422
423 /* the apply code for potions already deals with cursed 423 /* the apply code for potions already deals with cursed
424 * potions, so any code here is basically ignored. 424 * potions, so any code here is basically ignored.
425 */ 425 */
426 if (tmp->type == FOOD) 426 if (tmp->type == FOOD)
445 int numb = numb_ob_inside (cauldron); 445 int numb = numb_ob_inside (cauldron);
446 446
447 fl = get_formulalist (numb - 1); /* take a lower recipe list */ 447 fl = get_formulalist (numb - 1); /* take a lower recipe list */
448 if (fl && (rp = get_random_recipe (fl))) 448 if (fl && (rp = get_random_recipe (fl)))
449 /* even though random, don't grant user any EXP for it */ 449 /* even though random, don't grant user any EXP for it */
450 (void) attempt_recipe (op, cauldron, 1, rp, -1); 450 attempt_recipe (op, cauldron, 1, rp, -1);
451 else 451 else
452 alchemy_failure_effect (op, cauldron, rp, level - 1); 452 alchemy_failure_effect (op, cauldron, rp, level - 1);
453 } 453 }
454 else if (level < 45) 454 else if (level < 45)
455 { /* INFURIATE NPC's */ 455 { /* INFURIATE NPC's */
466 466
467 remove_contents (cauldron->inv, NULL); 467 remove_contents (cauldron->inv, NULL);
468 switch (rndm (0, 2)) 468 switch (rndm (0, 2))
469 { 469 {
470 case 0: 470 case 0:
471 tmp = get_archetype ("bomb"); 471 tmp = get_archetype (shstr_bomb);
472 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); 472 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW);
473 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); 473 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW);
474 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); 474 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name);
475 break; 475 break;
476 476
477 default: 477 default:
478 tmp = get_archetype ("fireball"); 478 tmp = get_archetype (shstr_fireball);
479 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; 479 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1;
480 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; 480 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2;
481 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); 481 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name);
482 break; 482 break;
483 } 483 }
498 fb->destroy (); 498 fb->destroy ();
499 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); 499 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name);
500 } 500 }
501 else if (level < 100) 501 else if (level < 100)
502 { /* WHAMMY the CAULDRON */ 502 { /* WHAMMY the CAULDRON */
503 if (!QUERY_FLAG (cauldron, FLAG_CURSED)) 503 if (!cauldron->flag [FLAG_CURSED])
504 SET_FLAG (cauldron, FLAG_CURSED); 504 cauldron->set_flag (FLAG_CURSED);
505 else 505 else
506 cauldron->magic--; 506 cauldron->magic--;
507 507
508 cauldron->magic -= random_roll (0, 4, op, PREFER_LOW); 508 cauldron->magic -= random_roll (0, 4, op, PREFER_LOW);
509 509
614 danger += 110; 614 danger += 110;
615 else 615 else
616 danger += rp->diff * 3; 616 danger += rp->diff * 3;
617 617
618 /* Using a bad device is *majorly* stupid */ 618 /* Using a bad device is *majorly* stupid */
619 if (QUERY_FLAG (cauldron, FLAG_CURSED)) 619 if (cauldron->flag [FLAG_CURSED])
620 danger += 80; 620 danger += 80;
621 if (QUERY_FLAG (cauldron, FLAG_DAMNED)) 621 if (cauldron->flag [FLAG_DAMNED])
622 danger += 200; 622 danger += 200;
623 623
624#ifdef ALCHEMY_DEBUG 624#ifdef ALCHEMY_DEBUG
625 LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger); 625 LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger);
626#endif 626#endif
853 return; 853 return;
854 854
855 numb = numb_ob_inside (cauldron); 855 numb = numb_ob_inside (cauldron);
856 if ((fl = get_formulalist (numb))) 856 if ((fl = get_formulalist (numb)))
857 { 857 {
858 if (QUERY_FLAG (caster, FLAG_WIZ)) 858 if (caster->flag [FLAG_WIZ])
859 { 859 {
860 rp = find_recipe (fl, formula, cauldron->inv); 860 rp = find_recipe (fl, formula, cauldron->inv);
861 if (rp != NULL) 861 if (rp != NULL)
862 { 862 {
863#ifdef ALCHEMY_DEBUG 863#ifdef ALCHEMY_DEBUG
883 uint64 value_ingredients; 883 uint64 value_ingredients;
884 uint64 value_item; 884 uint64 value_item;
885 object *tmp; 885 object *tmp;
886 int attempt_shadow_alchemy; 886 int attempt_shadow_alchemy;
887 887
888 ave_chance = fl->total_chance / (float) fl->number; 888 ave_chance = fl->total_chance / (float)fl->number;
889 889
890 ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); 890 ability += skill->level * ((4.0 + cauldron->magic) / 4.0);
891 891
892 /* determine value of ingredients */ 892 /* determine value of ingredients */
893 value_ingredients = 0; 893 value_ingredients = 0;
894 for (tmp = cauldron->inv; tmp != NULL; tmp = tmp->below) 894 for (tmp = cauldron->inv; tmp; tmp = tmp->below)
895 value_ingredients += query_cost (tmp, NULL, F_TRUE); 895 value_ingredients += query_cost (tmp, NULL, F_TRUE);
896 896
897 attempt_shadow_alchemy = !is_defined_recipe (rp, cauldron, caster); 897 attempt_shadow_alchemy = !is_defined_recipe (rp, cauldron, caster);
898 898
899 /* create the object **FIRST**, then decide whether to keep it. */ 899 /* create the object **FIRST**, then decide whether to keep it. */
916 "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", 916 "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n",
917 value_ingredients, value_item); 917 value_ingredients, value_item);
918#endif 918#endif
919 } 919 }
920 /* roll the dice */ 920 /* roll the dice */
921 else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) 921 else if (random_roll (0, 101, caster, PREFER_LOW) <= 100.0 * success_chance)
922 { 922 {
923 change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); 923 change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE);
924 924
925 // let alchemy consume some time, so that exploits are less easy 925 // let alchemy consume some time, so that exploits are less easy
926 caster->speed_left -= 1.0; 926 caster->speed_left -= 1.0;

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