ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/alchemy.C
(Generate patch)

Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.51 by root, Sun Apr 11 00:34:06 2010 UTC vs.
Revision 1.55 by root, Thu May 6 22:08:07 2010 UTC

63 63
64/** Returns a random selection from cauldron_effect[] */ 64/** Returns a random selection from cauldron_effect[] */
65static const char * 65static const char *
66cauldron_sound () 66cauldron_sound ()
67{ 67{
68 int size = sizeof (cauldron_effect) / sizeof (char *); 68 return cauldron_effect [rndm (array_length (cauldron_effect))];
69
70 return cauldron_effect[rndm (0, size - 1)];
71} 69}
72 70
73/** 71/**
74 * Recipe value of the entire contents of a container. 72 * Recipe value of the entire contents of a container.
75 * This appears to just generate a hash value, which I guess for now works 73 * This appears to just generate a hash value, which I guess for now works
76 * ok, but the possibility of duplicate hashes is certainly possible - msw 74 * ok, but the possibility of duplicate hashes is certainly possible - msw
77 */ 75 */
78static int 76static int
79content_recipe_value (object *op) 77content_recipe_value (object *op)
80{ 78{
81 char name[MAX_BUF];
82 object *tmp = op->inv; 79 object *tmp = op->inv;
83 int tval = 0, formula = 0; 80 int formula = 0;
84 81
85 while (tmp) 82 while (tmp)
86 { 83 {
87 tval = 0; 84 const char *name = tmp->title
88 assign (name, tmp->name);
89 if (tmp->title)
90 sprintf (name, "%s %s", &tmp->name, &tmp->title); 85 ? (const char *)format ("%s %s", &tmp->name, &tmp->title)
86 : tmp->name;
87
91 tval = (strtoint (name) * (tmp->nrof ? tmp->nrof : 1)); 88 int tval = strtoint (name) * tmp->number_of ();
92#ifdef ALCHEMY_DEBUG 89#ifdef ALCHEMY_DEBUG
93 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval); 90 LOG (llevDebug, "Got ingredient %d %s(%d)\n", tmp->nrof ? tmp->nrof : 1, name, tval);
94#endif 91#endif
95 formula += tval; 92 formula += tval;
96 tmp = tmp->below; 93 tmp = tmp->below;
97 } 94 }
98#ifdef ALCHEMY_DEBUG 95#ifdef ALCHEMY_DEBUG
99 LOG (llevDebug, " Formula value=%d\n", formula); 96 LOG (llevDebug, " Formula value=%d\n", formula);
100#endif 97#endif
98
101 return formula; 99 return formula;
102} 100}
103 101
104/** 102/**
105 * Returns total number of items in op 103 * Returns total number of items in op
576 * danger. Note that we assume that we have had the caster ready the alchemy 574 * danger. Note that we assume that we have had the caster ready the alchemy
577 * skill *before* this routine is called. (no longer auto-readies that skill) 575 * skill *before* this routine is called. (no longer auto-readies that skill)
578 * -b.t. 576 * -b.t.
579 */ 577 */
580static int 578static int
581calc_alch_danger (object *caster, object *cauldron, recipe *rp) 579calc_alch_danger (object *caster, object *cauldron, object *skill, recipe *rp)
582{ 580{
583 object *item;
584 char name[MAX_BUF];
585 int danger = 0, nrofi = 0; 581 int danger = 0;
586 582
587 /* Knowing alchemy skill reduces yer risk */ 583 /* Knowing alchemy skill reduces yer risk */
588 danger -= caster->chosen_skill ? caster->chosen_skill->level : caster->level; 584 danger -= skill->level;
589
590 if (!caster->chosen_skill)
591 LOG (llevError | logBacktrace, "calc_alch_danger called without a chosen skill, caster %s, cauldron %s\n",
592 caster->debug_desc (), cauldron->debug_desc ());
593 585
594 /* better cauldrons reduce risk */ 586 /* better cauldrons reduce risk */
595 danger -= cauldron->magic; 587 danger -= cauldron->magic;
596 588
597 /* Higher Int, lower the risk */ 589 /* Higher Int, lower the risk */
599 591
600 /* Ingredients. Longer names usually mean rarer stuff. 592 /* Ingredients. Longer names usually mean rarer stuff.
601 * Thus the backfire is worse. Also, more ingredients 593 * Thus the backfire is worse. Also, more ingredients
602 * means we are attempting a more powerfull potion, 594 * means we are attempting a more powerfull potion,
603 * and thus the backfire will be worse. */ 595 * and thus the backfire will be worse. */
604 for (item = cauldron->inv; item; item = item->below) 596 for (object *item = cauldron->inv; item; item = item->below)
605 { 597 {
606 assign (name, item->name); 598 const char *name = item->title
607 if (item->title)
608 sprintf (name, "%s %s", &item->name, &item->title); 599 ? format ("%s %s", &item->name, &item->title)
600 : &item->name;
601
609 danger += (strtoint (name) / 1000) + 3; 602 danger += strtoint (name) / 1000 + 3;
610 nrofi++;
611 } 603 }
612 604
613 if (rp == NULL) 605 if (!rp)
614 danger += 110; 606 danger += 110;
615 else 607 else
616 danger += rp->diff * 3; 608 danger += rp->diff * 3;
617 609
618 /* Using a bad device is *majorly* stupid */ 610 /* Using a bad device is *majorly* stupid */
619 if (cauldron->flag [FLAG_CURSED]) 611 if (cauldron->flag [FLAG_CURSED]) danger += 80;
620 danger += 80;
621 if (cauldron->flag [FLAG_DAMNED]) 612 if (cauldron->flag [FLAG_DAMNED]) danger += 200;
622 danger += 200;
623 613
624#ifdef ALCHEMY_DEBUG 614#ifdef ALCHEMY_DEBUG
625 LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger); 615 LOG (llevDebug, "calc_alch_danger() returned danger=%d\n", danger);
626#endif 616#endif
627 617
885 object *tmp; 875 object *tmp;
886 int attempt_shadow_alchemy; 876 int attempt_shadow_alchemy;
887 877
888 ave_chance = fl->total_chance / (float)fl->number; 878 ave_chance = fl->total_chance / (float)fl->number;
889 879
890 ability += (int) (skill->level * ((4.0 + cauldron->magic) / 4.0)); 880 ability += skill->level * ((4.0 + cauldron->magic) / 4.0);
891 881
892 /* determine value of ingredients */ 882 /* determine value of ingredients */
893 value_ingredients = 0; 883 value_ingredients = 0;
894 for (tmp = cauldron->inv; tmp; tmp = tmp->below) 884 for (tmp = cauldron->inv; tmp; tmp = tmp->below)
895 value_ingredients += query_cost (tmp, NULL, F_TRUE); 885 value_ingredients += query_cost (tmp, NULL, F_TRUE);
916 "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n", 906 "Forcing failure for shadow alchemy recipe because price of ingredients (%llu) is less than price of result (%llu).\n",
917 value_ingredients, value_item); 907 value_ingredients, value_item);
918#endif 908#endif
919 } 909 }
920 /* roll the dice */ 910 /* roll the dice */
921 else if ((float) (random_roll (0, 101, caster, PREFER_LOW)) <= 100.0 * success_chance) 911 else if (random_roll (0, 101, caster, PREFER_LOW) <= 100.0 * success_chance)
922 { 912 {
923 change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE); 913 change_exp (caster, rp->exp, rp->skill, SK_EXP_NONE);
924 914
925 // let alchemy consume some time, so that exploits are less easy 915 // let alchemy consume some time, so that exploits are less easy
926 caster->speed_left -= 1.0; 916 caster->speed_left -= 1.0;
930 } 920 }
931 } 921 }
932 } 922 }
933 923
934 /* if we get here, we failed!! */ 924 /* if we get here, we failed!! */
935 alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, rp)); 925 alchemy_failure_effect (caster, cauldron, rp, calc_alch_danger (caster, cauldron, skill, rp));
936} 926}
937 927

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines