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Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.55 by root, Thu May 6 22:08:07 2010 UTC vs.
Revision 1.59 by root, Tue Jan 3 11:25:35 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
166 &prod_item->arch->archname, prod_item->nrof); 166 &prod_item->arch->archname, prod_item->nrof);
167 } 167 }
168#endif 168#endif
169 if (!prod_item) 169 if (!prod_item)
170 *rp_arch_index = rndm (rp->arch_names); 170 *rp_arch_index = rndm (rp->arch_names);
171 prod_item = get_archetype (rp->arch_name[*rp_arch_index]); 171 prod_item = archetype::get (rp->arch_name[*rp_arch_index]);
172 } 172 }
173 173
174#ifdef ALCHEMY_DEBUG 174#ifdef ALCHEMY_DEBUG
175 LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no "); 175 LOG (llevDebug, "recipe calls for%stransmution.\n", rp->transmute ? " " : " no ");
176 if (prod_item != NULL) 176 if (prod_item != NULL)
340 { 340 {
341 remove_contents (cauldron->inv, item); 341 remove_contents (cauldron->inv, item);
342 /* Recalc carrying of the cauldron, in case recipe did not conserve mass */ 342 /* Recalc carrying of the cauldron, in case recipe did not conserve mass */
343 cauldron->update_weight (); 343 cauldron->update_weight ();
344 /* adj lvl, nrof on caster level */ 344 /* adj lvl, nrof on caster level */
345 adjust_product (item, ability, rp->yield ? (rp->yield * batches) : batches); 345 adjust_product (item, ability, rp->yield ? rp->yield * batches : batches);
346
346 if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL) 347 if (!item->env && (item = insert_ob_in_ob (item, cauldron)) == NULL)
347 { 348 {
348 new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened."); 349 new_draw_info (NDI_UNIQUE, 0, caster, "Nothing happened.");
349 /* new_draw_info_format(NDI_UNIQUE, 0,caster, 350 /* new_draw_info_format(NDI_UNIQUE, 0,caster,
350 "Your spell causes the %s to explode!",&cauldron->name); */ 351 "Your spell causes the %s to explode!",&cauldron->name); */
387 if (rndm (0, 2)) 388 if (rndm (0, 2))
388 { /* slag created */ 389 { /* slag created */
389 object *tmp = cauldron->inv; 390 object *tmp = cauldron->inv;
390 int weight = 0; 391 int weight = 0;
391 392
392 tmp = get_archetype (shstr_rock); 393 tmp = archetype::get (shstr_rock);
393 tmp->weight = weight; 394 tmp->weight = weight;
394 tmp->value = 0; 395 tmp->value = 0;
395 tmp->material = name_to_material (shstr_stone); 396 tmp->material = name_to_material (shstr_stone);
396 tmp->name = shstr_slag; 397 tmp->name = shstr_slag;
397 tmp->name_pl = shstr_slags; 398 tmp->name_pl = shstr_slags;
464 465
465 remove_contents (cauldron->inv, NULL); 466 remove_contents (cauldron->inv, NULL);
466 switch (rndm (0, 2)) 467 switch (rndm (0, 2))
467 { 468 {
468 case 0: 469 case 0:
469 tmp = get_archetype (shstr_bomb); 470 tmp = archetype::get (shstr_bomb);
470 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW); 471 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW);
471 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW); 472 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW);
472 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name); 473 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s creates a bomb!", &cauldron->name);
473 break; 474 break;
474 475
475 default: 476 default:
476 tmp = get_archetype (shstr_fireball); 477 tmp = archetype::get (shstr_fireball);
477 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1; 478 tmp->stats.dam = random_roll (1, level, op, PREFER_LOW) / 5 + 1;
478 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2; 479 tmp->stats.hp = random_roll (1, level, op, PREFER_LOW) / 10 + 2;
479 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); 480 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name);
480 break; 481 break;
481 } 482 }
487 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ()); 488 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s %s.", &cauldron->name, cauldron_sound ());
488 remove_contents (cauldron->inv, NULL); 489 remove_contents (cauldron->inv, NULL);
489 } 490 }
490 else if (level < 80) 491 else if (level < 80)
491 { /* MAJOR FIRE */ 492 { /* MAJOR FIRE */
492 object *fb = get_archetype (SP_MED_FIREBALL); 493 object *fb = archetype::get (SP_MED_FIREBALL);
493 494
494 remove_contents (cauldron->inv, NULL); 495 remove_contents (cauldron->inv, NULL);
495 fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb); 496 fire_arch_from_position (cauldron, cauldron, cauldron->x, cauldron->y, 0, fb);
496 fb->destroy (); 497 fb->destroy ();
497 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name); 498 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s erupts in flame!", &cauldron->name);
543 * to be made (rather than only those on the given 544 * to be made (rather than only those on the given
544 * formulalist) */ 545 * formulalist) */
545 if (!rp) 546 if (!rp)
546 rp = get_random_recipe ((recipelist *) NULL); 547 rp = get_random_recipe ((recipelist *) NULL);
547 548
548 if (rp && (tmp = get_archetype (rp->arch_name [rndm (rp->arch_names)]))) 549 if (rp && (tmp = archetype::get (rp->arch_name [rndm (rp->arch_names)])))
549 { 550 {
550 generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1); 551 generate_artifact (tmp, random_roll (1, op->level / 2 + 1, op, PREFER_HIGH) + 1);
551 if ((tmp = insert_ob_in_ob (tmp, cauldron))) 552 if ((tmp = insert_ob_in_ob (tmp, cauldron)))
552 { 553 {
553 remove_contents (cauldron->inv, tmp); 554 remove_contents (cauldron->inv, tmp);
555 } 556 }
556 } 557 }
557 } 558 }
558 else 559 else
559 { /* MANA STORM - watch out!! */ 560 { /* MANA STORM - watch out!! */
560 object *tmp = get_archetype (LOOSE_MANA); 561 object *tmp = archetype::get (LOOSE_MANA);
561 562
562 new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!"); 563 new_draw_info (NDI_UNIQUE, 0, op, "You unwisely release potent forces!");
563 remove_contents (cauldron->inv, NULL); 564 remove_contents (cauldron->inv, NULL);
564 cast_magic_storm (op, tmp, level); 565 cast_magic_storm (op, tmp, level);
565 } 566 }
888 889
889 /* create the object **FIRST**, then decide whether to keep it. */ 890 /* create the object **FIRST**, then decide whether to keep it. */
890 if ((item = attempt_recipe (caster, cauldron, ability, rp, formula / rp->index)) != NULL) 891 if ((item = attempt_recipe (caster, cauldron, ability, rp, formula / rp->index)) != NULL)
891 { 892 {
892 /* compute base chance of recipe success */ 893 /* compute base chance of recipe success */
893 success_chance = ((float) ability / (float) (rp->diff * (item->level + 2))); 894 success_chance = ((float)ability / (float)(rp->diff * (item->level + 2)));
894 if (ave_chance == 0) 895 if (ave_chance == 0)
895 ave_chance = 1; 896 ave_chance = 1;
896 897
897#ifdef ALCHEMY_DEBUG 898#ifdef ALCHEMY_DEBUG
898 LOG (llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", success_chance, ability, rp->diff, item->level); 899 LOG (llevDebug, "percent success chance = %f ab%d / diff%d*lev%d\n", success_chance, ability, rp->diff, item->level);

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