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Comparing deliantra/server/server/alchemy.C (file contents):
Revision 1.62 by root, Wed Nov 16 23:42:02 2016 UTC vs.
Revision 1.63 by root, Sun Jan 29 02:47:05 2017 UTC

231} 231}
232 232
233/* 233/*
234 * All but object "save_item" are elimentated from 234 * All but object "save_item" are elimentated from
235 * the container list. Note we have to becareful to remove the inventories 235 * the container list. Note we have to becareful to remove the inventories
236 * of objects in the cauldron inventory (ex icecube has stuff in it). 236 * of objects in the cauldron inventory (ex icecube has stuff in it).
237 */ 237 */
238static void 238static void
239remove_contents (object *first_ob, object *save_item) 239remove_contents (object *first_ob, object *save_item)
240{ 240{
241 // this cries for a cleaner rewrite, removing save_item first possibly 241 // this cries for a cleaner rewrite, removing save_item first possibly
286 item->nrof = nrof; 286 item->nrof = nrof;
287 } 287 }
288} 288}
289 289
290/** 290/**
291 * Essentially a wrapper for make_item_from_recipe() and 291 * Essentially a wrapper for make_item_from_recipe() and
292 * insert_ob_in_ob. If the caster has some alchemy skill, then they might 292 * insert_ob_in_ob. If the caster has some alchemy skill, then they might
293 * gain some exp from (successfull) fabrication of the product. 293 * gain some exp from (successfull) fabrication of the product.
294 * If nbatches==-1, don't give exp for this creation (random generation/ 294 * If nbatches==-1, don't give exp for this creation (random generation/
295 * failed recipe) 295 * failed recipe)
296 */ 296 */
297static object * 297static object *
298attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches) 298attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches)
536 } 536 }
537 else if (level == 151) 537 else if (level == 151)
538 { /* CREATE RANDOM ARTIFACT */ 538 { /* CREATE RANDOM ARTIFACT */
539 object *tmp; 539 object *tmp;
540 540
541 /* this is meant to be better than prior possiblity, 541 /* this is meant to be better than prior possiblity,
542 * in this one, we allow *any* valid alchemy artifact 542 * in this one, we allow *any* valid alchemy artifact
543 * to be made (rather than only those on the given 543 * to be made (rather than only those on the given
544 * formulalist) */ 544 * formulalist) */
545 if (!rp) 545 if (!rp)
546 rp = get_random_recipe ((recipelist *) NULL); 546 rp = get_random_recipe ((recipelist *) NULL);
570 * could be if the user fails to concoct a recipe properly. Factors include 570 * could be if the user fails to concoct a recipe properly. Factors include
571 * the number of ingredients, the length of the name of each ingredient, 571 * the number of ingredients, the length of the name of each ingredient,
572 * the user's effective level, the user's Int and the enchantment on the 572 * the user's effective level, the user's Int and the enchantment on the
573 * mixing device (aka "cauldron"). Higher values of 'danger' indicate more 573 * mixing device (aka "cauldron"). Higher values of 'danger' indicate more
574 * danger. Note that we assume that we have had the caster ready the alchemy 574 * danger. Note that we assume that we have had the caster ready the alchemy
575 * skill *before* this routine is called. (no longer auto-readies that skill) 575 * skill *before* this routine is called. (no longer auto-readies that skill)
576 * -b.t. 576 * -b.t.
577 */ 577 */
578static int 578static int
579calc_alch_danger (object *caster, object *cauldron, object *skill, recipe *rp) 579calc_alch_danger (object *caster, object *cauldron, object *skill, recipe *rp)
580{ 580{
581 int danger = 0; 581 int danger = 0;
795 return result; 795 return result;
796} 796}
797 797
798/** 798/**
799 * Main part of the ALCHEMY code. From this we call fctns 799 * Main part of the ALCHEMY code. From this we call fctns
800 * that take a look at the contents of the 'cauldron' and, using these ingredients, 800 * that take a look at the contents of the 'cauldron' and, using these ingredients,
801 * we construct an integer formula value which is referenced (randomly) against a 801 * we construct an integer formula value which is referenced (randomly) against a
802 * formula list (the formula list chosen is based on the # contents of the cauldron). 802 * formula list (the formula list chosen is based on the # contents of the cauldron).
803 * 803 *
804 * If we get a match between the recipe indicated in cauldron contents and a 804 * If we get a match between the recipe indicated in cauldron contents and a
805 * randomly chosen one, an item is created and experience awarded. Otherwise 805 * randomly chosen one, an item is created and experience awarded. Otherwise
806 * various failure effects are possible (getting worse and worse w/ # cauldron 806 * various failure effects are possible (getting worse and worse w/ # cauldron
807 * ingredients). Note that the 'item' to be made can be *anything* listed on 807 * ingredients). Note that the 'item' to be made can be *anything* listed on
808 * the artifacts list in lib/artifacts which has a recipe listed in lib/formulae. 808 * the artifacts list in lib/artifacts which has a recipe listed in lib/formulae.
809 * 809 *
810 * To those wondering why I am using the funky formula index method: 810 * To those wondering why I am using the funky formula index method:
811 * 1) I want to match recipe to ingredients regardless of ordering. 811 * 1) I want to match recipe to ingredients regardless of ordering.
812 * 2) I want a fast search for the 'right' recipe. 812 * 2) I want a fast search for the 'right' recipe.

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