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1005 | * elmex: we are going to let the game continue, as the mapcreator |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * hopefully had something in mind when doing this. |
1006 | * hopefully had something in mind when doing this. |
1007 | */ |
1007 | */ |
1008 | } |
1008 | } |
1009 | |
1009 | |
1010 | SET_FLAG (item, FLAG_IDENTIFIED); |
1010 | // elmex: only identify if we need to, for example so that generated money doesn't |
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1011 | // get an 'identified' flag so easily. |
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1012 | if (need_identify (item)) |
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1013 | identify (item); |
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1014 | |
1011 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1015 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1012 | return 1; |
1016 | return 1; |
1013 | } |
1017 | } |
1014 | |
1018 | |
1015 | /** |
1019 | /** |