… | |
… | |
1742 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1742 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1743 | return; |
1743 | return; |
1744 | } |
1744 | } |
1745 | |
1745 | |
1746 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1746 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1747 | player_unready_range_ob (op->contr, spob); |
|
|
1748 | esrv_remove_spell (op->contr, spob); |
1747 | esrv_remove_spell (op->contr, spob); |
1749 | spob->destroy (); |
1748 | spob->destroy (); |
1750 | } |
1749 | } |
1751 | |
1750 | |
1752 | /** |
1751 | /** |
… | |
… | |
2019 | which is not to be considered a dragon -> bail out */ |
2018 | which is not to be considered a dragon -> bail out */ |
2020 | if (skin == NULL || abil == NULL) |
2019 | if (skin == NULL || abil == NULL) |
2021 | return 0; |
2020 | return 0; |
2022 | |
2021 | |
2023 | /* now start by filling stomache and health, according to food-value */ |
2022 | /* now start by filling stomache and health, according to food-value */ |
2024 | if ((999 - op->stats.food) < meal->stats.food) |
2023 | if ((MAX_FOOD - op->stats.food) < meal->stats.food) |
2025 | op->stats.hp += (999 - op->stats.food) / 50; |
2024 | op->stats.hp += (MAX_FOOD - op->stats.food) / 50; |
2026 | else |
2025 | else |
2027 | op->stats.hp += meal->stats.food / 50; |
2026 | op->stats.hp += meal->stats.food / 50; |
2028 | |
2027 | |
2029 | if (op->stats.hp > op->stats.maxhp) |
2028 | min_it (op->stats.hp, op->stats.maxhp); |
2030 | op->stats.hp = op->stats.maxhp; |
|
|
2031 | |
|
|
2032 | op->stats.food = min (999, op->stats.food + meal->stats.food); |
2029 | op->stats.food = min (MAX_FOOD, op->stats.food + meal->stats.food); |
2033 | |
2030 | |
2034 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2031 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2035 | |
2032 | |
2036 | /* on to the interesting part: chances for adding resistance */ |
2033 | /* on to the interesting part: chances for adding resistance */ |
2037 | for (i = 0; i < NROFATTACKS; i++) |
2034 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2154 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
2151 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
2155 | ; |
2152 | ; |
2156 | else |
2153 | else |
2157 | { |
2154 | { |
2158 | /* usual case - no dragon meal: */ |
2155 | /* usual case - no dragon meal: */ |
2159 | if (op->stats.food + tmp->stats.food > 999) |
2156 | if (op->stats.food + tmp->stats.food > MAX_FOOD) |
2160 | { |
2157 | { |
2161 | if (tmp->type == FOOD || tmp->type == FLESH) |
2158 | if (tmp->type == FOOD || tmp->type == FLESH) |
2162 | op->failmsg ("You feel full, but what a waste of food!"); |
2159 | op->failmsg ("You feel full, but what a waste of food!"); |
2163 | else |
2160 | else |
2164 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2161 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
… | |
… | |
2188 | /* eating message for dragon players */ |
2185 | /* eating message for dragon players */ |
2189 | buf = format ("The %s tasted terrible!", &tmp->name); |
2186 | buf = format ("The %s tasted terrible!", &tmp->name); |
2190 | |
2187 | |
2191 | op->statusmsg (buf); |
2188 | op->statusmsg (buf); |
2192 | |
2189 | |
2193 | capacity_remaining = 999 - op->stats.food; |
2190 | capacity_remaining = MAX_FOOD - op->stats.food; |
2194 | op->stats.food += tmp->stats.food; |
2191 | op->stats.food += tmp->stats.food; |
2195 | if (capacity_remaining < tmp->stats.food) |
2192 | if (capacity_remaining < tmp->stats.food) |
2196 | op->stats.hp += capacity_remaining / 50; |
2193 | op->stats.hp += capacity_remaining / 50; |
2197 | else |
2194 | else |
2198 | op->stats.hp += tmp->stats.food / 50; |
2195 | op->stats.hp += tmp->stats.food / 50; |
2199 | |
2196 | |
2200 | if (op->stats.hp > op->stats.maxhp) |
2197 | min_it (op->stats.hp, op->stats.maxhp); |
2201 | op->stats.hp = op->stats.maxhp; |
2198 | min_it (op->stats.food, MAX_FOOD); |
2202 | if (op->stats.food > 999) |
|
|
2203 | op->stats.food = 999; |
|
|
2204 | } |
2199 | } |
2205 | |
2200 | |
2206 | /* special food hack -b.t. */ |
2201 | /* special food hack -b.t. */ |
2207 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2202 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2208 | eat_special_food (op, tmp); |
2203 | eat_special_food (op, tmp); |
… | |
… | |
2776 | case CLOAK: |
2771 | case CLOAK: |
2777 | case WAND: |
2772 | case WAND: |
2778 | case ROD: |
2773 | case ROD: |
2779 | case HORN: |
2774 | case HORN: |
2780 | case SKILL: |
2775 | case SKILL: |
|
|
2776 | case SPELL: |
2781 | case BOW: |
2777 | case BOW: |
|
|
2778 | case RANGED: |
2782 | case BUILDER: |
2779 | case BUILDER: |
2783 | case SKILL_TOOL: |
2780 | case SKILL_TOOL: |
2784 | if (op->env != who) |
2781 | if (op->env != who) |
2785 | return 2; /* not in inventory */ |
2782 | return 2; /* not in inventory */ |
2786 | |
2783 | |
… | |
… | |
2950 | { |
2947 | { |
2951 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2948 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2952 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2949 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2953 | return RESULT_INT (0); |
2950 | return RESULT_INT (0); |
2954 | |
2951 | |
2955 | CLEAR_FLAG (op, FLAG_APPLIED); |
2952 | if (who->current_weapon == op) |
|
|
2953 | who->current_weapon = 0; |
|
|
2954 | |
|
|
2955 | op->flag [FLAG_APPLIED] = false; |
2956 | |
2956 | |
2957 | switch (op->type) |
2957 | switch (op->type) |
2958 | { |
2958 | { |
2959 | case SKILL_TOOL: |
2959 | case SKILL: |
|
|
2960 | if (player *pl = who->contr) |
|
|
2961 | if (op->invisible) |
|
|
2962 | pl->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2963 | else |
|
|
2964 | pl->statusmsg (format ("You stop using the %s.", query_name (op))); |
|
|
2965 | |
|
|
2966 | change_abil (who, op); |
|
|
2967 | who->flag [FLAG_READY_SKILL] = false; |
|
|
2968 | break; |
|
|
2969 | |
2960 | case WEAPON: |
2970 | case WEAPON: |
|
|
2971 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2972 | change_abil (who, op); |
|
|
2973 | who->flag [FLAG_READY_WEAPON] = false; |
|
|
2974 | |
2961 | // unapplying a weapon or skill tool should also unapply the skill it governs |
2975 | // unapplying a weapon or skill tool should also unapply the skill it governs |
2962 | // but this is hard, as it shouldn't do so when the skill can |
2976 | // but this is hard, as it shouldn't do so when the skill can |
2963 | // be used for other reasons |
2977 | // be used for other reasons |
2964 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2978 | if (who->chosen_skill) |
2965 | if (tmp->skill == op->skill |
2979 | if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) |
2966 | && tmp->type == SKILL |
|
|
2967 | && tmp->flag [FLAG_APPLIED] |
|
|
2968 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2969 | unapply_special (who, tmp, 0); |
2980 | unapply_special (who, op, 0); |
2970 | |
2981 | |
|
|
2982 | break; |
|
|
2983 | |
|
|
2984 | case BOW: |
|
|
2985 | case WAND: |
|
|
2986 | case ROD: |
|
|
2987 | case HORN: |
|
|
2988 | case RANGED: |
2971 | if (player *pl = who->contr) |
2989 | if (player *pl = who->contr) |
2972 | if (op == pl->combat_ob) |
|
|
2973 | { |
|
|
2974 | pl->combat_ob = 0; |
|
|
2975 | who->change_weapon (pl->ranged_ob); |
|
|
2976 | } |
|
|
2977 | |
|
|
2978 | change_abil (who, op); |
|
|
2979 | |
|
|
2980 | if (op->type == WEAPON) |
|
|
2981 | { |
2990 | { |
2982 | who->flag [FLAG_READY_WEAPON] = false; |
|
|
2983 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
2991 | who->statusmsg (format ("You unready %s.", query_name (op))); |
|
|
2992 | change_abil (who, op); |
2984 | } |
2993 | } |
2985 | else |
2994 | else |
2986 | who->flag [FLAG_READY_SKILL] = false; |
|
|
2987 | |
|
|
2988 | break; |
|
|
2989 | |
|
|
2990 | case SKILL: |
|
|
2991 | if (who->contr) |
|
|
2992 | { |
2995 | { |
2993 | if (op == who->contr->combat_ob) |
2996 | who->change_skill (0); |
2994 | { |
|
|
2995 | who->contr->combat_ob = 0; |
|
|
2996 | who->change_weapon (who->contr->ranged_ob); |
|
|
2997 | } |
|
|
2998 | |
2997 | |
2999 | if (op == who->contr->ranged_ob) |
2998 | if (op->type == BOW) |
3000 | { |
2999 | op->flag [FLAG_READY_BOW ] = false; |
3001 | who->contr->ranged_ob = 0; |
|
|
3002 | who->change_weapon (who->contr->combat_ob); |
|
|
3003 | } |
|
|
3004 | |
|
|
3005 | if (op->invisible) |
|
|
3006 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
3007 | else |
3000 | else |
3008 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
3001 | op->flag [FLAG_READY_RANGE] = false; |
3009 | } |
3002 | } |
3010 | |
3003 | |
3011 | change_abil (who, op); |
|
|
3012 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
3013 | break; |
3004 | break; |
3014 | |
3005 | |
3015 | case ARMOUR: |
3006 | case ARMOUR: |
3016 | case HELMET: |
3007 | case HELMET: |
3017 | case SHIELD: |
3008 | case SHIELD: |
… | |
… | |
3024 | case CLOAK: |
3015 | case CLOAK: |
3025 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
3016 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
3026 | change_abil (who, op); |
3017 | change_abil (who, op); |
3027 | break; |
3018 | break; |
3028 | |
3019 | |
|
|
3020 | case SPELL: |
3029 | case BOW: |
3021 | case BUILDER: |
3030 | case WAND: |
|
|
3031 | case ROD: |
|
|
3032 | case HORN: |
|
|
3033 | if (player *pl = who->contr) |
|
|
3034 | { |
|
|
3035 | if (op == pl->ranged_ob) |
|
|
3036 | { |
|
|
3037 | pl->ranged_ob = 0; |
|
|
3038 | who->change_weapon (pl->combat_ob); |
|
|
3039 | } |
|
|
3040 | |
|
|
3041 | who->statusmsg (format ("You unready %s.", query_name (op))); |
3022 | who->statusmsg (format ("You unready %s.", query_name (op))); |
3042 | } |
|
|
3043 | else |
|
|
3044 | { |
|
|
3045 | who->change_skill (0); |
|
|
3046 | |
|
|
3047 | if (op->type == BOW) |
|
|
3048 | op->flag [FLAG_READY_BOW ] = false; |
|
|
3049 | else |
|
|
3050 | op->flag [FLAG_READY_RANGE] = false; |
|
|
3051 | } |
|
|
3052 | |
|
|
3053 | break; |
3023 | break; |
3054 | |
3024 | |
3055 | case BUILDER: |
3025 | //case SKILL_TOOL://TODO |
3056 | if (who->contr) |
|
|
3057 | who->statusmsg (format ("You unready %s.", query_name (op))); |
|
|
3058 | break; |
|
|
3059 | |
|
|
3060 | default: |
3026 | default: |
3061 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
3027 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
3062 | break; |
3028 | break; |
3063 | } |
3029 | } |
3064 | |
3030 | |
… | |
… | |
3313 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3279 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3314 | retval |= CAN_APPLY_RESTRICTION; |
3280 | retval |= CAN_APPLY_RESTRICTION; |
3315 | } |
3281 | } |
3316 | |
3282 | |
3317 | return retval; |
3283 | return retval; |
|
|
3284 | } |
|
|
3285 | |
|
|
3286 | // saner interface, returns successful status |
|
|
3287 | bool |
|
|
3288 | object::apply (object *ob, int aflags) |
|
|
3289 | { |
|
|
3290 | bool want_apply = aflags & AP_APPLY; |
|
|
3291 | |
|
|
3292 | if (ob->flag [FLAG_APPLIED] == want_apply) |
|
|
3293 | return true; |
|
|
3294 | |
|
|
3295 | manual_apply (this, ob, aflags); |
|
|
3296 | |
|
|
3297 | return ob->flag [FLAG_APPLIED] == want_apply; |
3318 | } |
3298 | } |
3319 | |
3299 | |
3320 | /** |
3300 | /** |
3321 | * who is the object using the object. It can be a monster. |
3301 | * who is the object using the object. It can be a monster. |
3322 | * op is the object they are using. op is an equipment type item, |
3302 | * op is the object they are using. op is an equipment type item, |
… | |
… | |
3375 | return unapply_special (who, op, aflags); |
3355 | return unapply_special (who, op, aflags); |
3376 | } |
3356 | } |
3377 | else if (basic_flag == AP_UNAPPLY) |
3357 | else if (basic_flag == AP_UNAPPLY) |
3378 | return 0; |
3358 | return 0; |
3379 | |
3359 | |
3380 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3381 | // to resolve conflicts. |
|
|
3382 | if (player *pl = who->contr) |
|
|
3383 | switch (op->slottype ()) |
|
|
3384 | { |
|
|
3385 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3386 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3387 | } |
|
|
3388 | |
|
|
3389 | splay (op); |
3360 | splay (op); |
3390 | |
3361 | |
3391 | /* Can't just apply this object. Lets see what not and what to do */ |
3362 | /* Can't just apply this object. Lets see what not and what to do */ |
3392 | if (int i = can_apply_object (who, op)) |
3363 | if (int i = can_apply_object (who, op)) |
3393 | { |
3364 | { |
… | |
… | |
3426 | } |
3397 | } |
3427 | } |
3398 | } |
3428 | |
3399 | |
3429 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3400 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3430 | { |
3401 | { |
|
|
3402 | // try to ready attached skill first |
3431 | skop = find_skill_by_name (who, op->skill); |
3403 | skop = find_skill_by_name (who, op->skill); |
3432 | |
3404 | |
3433 | if (!skop) |
3405 | if (!skop) |
3434 | { |
3406 | { |
3435 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3407 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3436 | return 1; |
3408 | return 1; |
3437 | } |
3409 | } |
3438 | else |
3410 | else if (!who->apply (skop, AP_APPLY | AP_HAVE_WEAPON)) |
3439 | /* While experience will be credited properly, we want to change the |
|
|
3440 | * skill so that the dam and wc get updated |
|
|
3441 | */ |
3411 | { |
3442 | who->change_skill (skop); |
3412 | who->failmsg (format ("You can't use the required %s skill!", &op->skill)); |
|
|
3413 | return 1; |
|
|
3414 | } |
3443 | } |
3415 | } |
3444 | |
3416 | |
3445 | if (!check_item_power (who, op->item_power)) |
3417 | if (!check_item_power (who, op->item_power)) |
3446 | { |
3418 | { |
3447 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3419 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
… | |
… | |
3450 | |
3422 | |
3451 | /* Ok. We are now at the state where we can apply the new object. |
3423 | /* Ok. We are now at the state where we can apply the new object. |
3452 | * Note that we don't have the checks for can_use_... |
3424 | * Note that we don't have the checks for can_use_... |
3453 | * below - that is already taken care of by can_apply_object. |
3425 | * below - that is already taken care of by can_apply_object. |
3454 | */ |
3426 | */ |
|
|
3427 | |
|
|
3428 | // split away all the other items from the stack, so only one item is left |
3455 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3429 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3456 | |
3430 | |
3457 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3431 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3458 | return RESULT_INT (0); |
3432 | return RESULT_INT (0); |
3459 | |
3433 | |
3460 | switch (op->type) |
3434 | switch (op->type) |
3461 | { |
3435 | { |
3462 | case WEAPON: |
3436 | case WEAPON: |
3463 | //TODO: this obviously fails for players using a shorter prefix |
3437 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3464 | // i.e. "R" can use Ragnarok's sword. |
|
|
3465 | if (op->level && !op->name.starts_with (who->name)) |
|
|
3466 | { |
3438 | { |
3467 | /* if the weapon does not have the name as the character, can't use it. */ |
3439 | /* if the weapon does not have the name as the character, can't use it. */ |
3468 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3440 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3469 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3441 | who->failmsg ("The weapon does not recognize you as its owner. " |
3470 | |
3442 | "H<Its name indicates that it belongs to somebody else.>"); |
3471 | if (tmp) |
3443 | if (tmp) who->insert (tmp); |
3472 | insert_ob_in_ob (tmp, who); |
|
|
3473 | |
|
|
3474 | return 1; |
3444 | return 1; |
3475 | } |
3445 | } |
3476 | |
3446 | |
3477 | if (!skop) |
3447 | op->flag [FLAG_APPLIED] = true; |
|
|
3448 | |
|
|
3449 | if (player *pl = who->contr) |
3478 | { |
3450 | { |
3479 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3451 | who->current_weapon = pl->combat_ob = op; |
3480 | return 1; |
3452 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3453 | change_abil (who, op); |
3481 | } |
3454 | } |
3482 | |
|
|
3483 | op->flag [FLAG_APPLIED] = true; |
|
|
3484 | |
|
|
3485 | if (who->contr) |
|
|
3486 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3487 | else |
3455 | else |
3488 | who->change_skill (skop); |
3456 | who->change_skill (skop); |
3489 | |
3457 | |
3490 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3491 | |
|
|
3492 | op->flag [FLAG_READY_WEAPON] = true; |
3458 | op->flag [FLAG_READY_WEAPON] = true; |
3493 | change_abil (who, op); |
|
|
3494 | break; |
3459 | break; |
3495 | |
3460 | |
3496 | case ARMOUR: |
3461 | case ARMOUR: |
3497 | case HELMET: |
3462 | case HELMET: |
3498 | case SHIELD: |
3463 | case SHIELD: |
… | |
… | |
3507 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3472 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3508 | change_abil (who, op); |
3473 | change_abil (who, op); |
3509 | break; |
3474 | break; |
3510 | |
3475 | |
3511 | case SKILL_TOOL: |
3476 | case SKILL_TOOL: |
3512 | // applying a skill tool also readies the skill |
3477 | // applying a skill tool does not ready the skill |
|
|
3478 | // if something needs the skill, it has to ready it itself |
|
|
3479 | //TODO: unapplying should unapply the skill, though |
3513 | SET_FLAG (op, FLAG_APPLIED); |
3480 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3481 | break; |
3514 | |
3482 | |
3515 | if (!(aflags & AP_NO_READY)) |
3483 | case SKILL: |
|
|
3484 | if (skill_flags [op->subtype] & SF_NEED_ITEM && !(aflags & AP_HAVE_WEAPON)) |
3516 | { |
3485 | { |
3517 | skop = find_skill_by_name (who, op->skill); |
3486 | who->failmsg (format ( |
3518 | if (!skop->flag [FLAG_APPLIED]) |
3487 | "You feel as if you wanted to do something funny, but you can't remember what. " |
3519 | apply_special (who, skop, AP_APPLY); |
3488 | "H<The skill %s needs an item to function, it cannot be used on its own.>", |
|
|
3489 | &op->skill |
|
|
3490 | )); |
|
|
3491 | if (tmp) who->insert (tmp); |
|
|
3492 | return 1; |
3520 | } |
3493 | } |
3521 | break; |
|
|
3522 | |
3494 | |
3523 | case SKILL: |
|
|
3524 | if (player *pl = who->contr) |
3495 | if (player *pl = who->contr) |
3525 | { |
3496 | { |
3526 | if (IS_COMBAT_SKILL (op->subtype)) |
3497 | if (skill_flags [op->subtype] & SF_COMBAT) |
3527 | { |
3498 | who->current_weapon = pl->combat_ob = op; |
|
|
3499 | |
3528 | if (skill_flags [op->subtype] & SF_NEED_ITEM) |
3500 | if (skill_flags [op->subtype] & SF_RANGED) |
3529 | { |
|
|
3530 | // try to find the weapon, and apply it instead |
|
|
3531 | for (object *item = who->inv; item; item = item->below) |
|
|
3532 | if (item->type == op->weapontype && item->flag [FLAG_APPLIED]) |
|
|
3533 | { |
|
|
3534 | if (item->skill == op->skill) |
|
|
3535 | { |
|
|
3536 | who->change_weapon (pl->combat_ob = item); |
|
|
3537 | goto found_weapon; |
|
|
3538 | } |
|
|
3539 | } |
|
|
3540 | |
|
|
3541 | who->failmsg (format ( |
|
|
3542 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3543 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3544 | &op->skill |
|
|
3545 | )); |
|
|
3546 | return 1; |
|
|
3547 | |
|
|
3548 | found_weapon:; |
|
|
3549 | } |
|
|
3550 | else |
|
|
3551 | who->change_weapon (pl->combat_ob = op); |
|
|
3552 | } |
|
|
3553 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3554 | { |
|
|
3555 | if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3556 | { |
|
|
3557 | for (object *item = who->inv; item; item = item->below) |
|
|
3558 | if (item->type == op->weapontype && item->flag [FLAG_APPLIED]) |
|
|
3559 | { |
|
|
3560 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3561 | who->change_weapon (pl->ranged_ob = item); |
|
|
3562 | goto found_bow; |
|
|
3563 | } |
|
|
3564 | |
|
|
3565 | who->failmsg ( |
|
|
3566 | "You need to apply a missile weapon before readying this skill. " |
|
|
3567 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3568 | ); |
|
|
3569 | return 1; |
|
|
3570 | |
|
|
3571 | found_bow:; |
|
|
3572 | } |
|
|
3573 | else |
|
|
3574 | who->change_weapon (pl->ranged_ob = op); |
3501 | who->current_weapon = pl->ranged_ob = op; |
3575 | } |
|
|
3576 | |
3502 | |
3577 | if (!op->invisible) |
3503 | if (op->invisible) |
3578 | { |
3504 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3579 | who->statusmsg (format ( |
|
|
3580 | "You ready %s." |
|
|
3581 | "You can now use the skill: %s.", |
|
|
3582 | query_name (op), |
|
|
3583 | &op->skill |
|
|
3584 | )); |
|
|
3585 | } |
|
|
3586 | else |
3505 | else |
3587 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3506 | who->statusmsg (format ( |
|
|
3507 | "You ready %s." |
|
|
3508 | "You can now use the skill: %s.", |
|
|
3509 | query_name (op), |
|
|
3510 | &op->skill |
|
|
3511 | )); |
3588 | } |
3512 | } |
3589 | else |
3513 | |
3590 | { |
|
|
3591 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3592 | change_abil (who, op); |
|
|
3593 | who->chosen_skill = op; |
|
|
3594 | SET_FLAG (who, FLAG_READY_SKILL); |
3514 | SET_FLAG (who, FLAG_READY_SKILL); |
3595 | } |
3515 | SET_FLAG (op, FLAG_APPLIED); |
3596 | |
3516 | change_abil (who, op); |
3597 | break; |
3517 | break; |
3598 | |
3518 | |
3599 | case BOW: |
3519 | case BOW: |
3600 | if (op->level && !op->name.starts_with (who->name)) |
3520 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3601 | { |
3521 | { |
3602 | who->failmsg ("The weapon does not recognize you as its owner. " |
3522 | who->failmsg ("The weapon does not recognize you as its owner. " |
3603 | "H<Its name indicates that it belongs to somebody else.>"); |
3523 | "H<Its name indicates that it belongs to somebody else.>"); |
3604 | if (tmp) |
3524 | if (tmp) who->insert (tmp); |
3605 | insert_ob_in_ob (tmp, who); |
|
|
3606 | |
|
|
3607 | return 1; |
3525 | return 1; |
3608 | } |
3526 | } |
|
|
3527 | |
|
|
3528 | if (player *pl = who->contr) |
|
|
3529 | { |
|
|
3530 | op->flag [FLAG_APPLIED] = true; |
|
|
3531 | who->current_weapon = pl->ranged_ob = op; |
|
|
3532 | who->statusmsg (format ("You wield the %s.", query_name (op))); |
|
|
3533 | change_abil (who, op); |
|
|
3534 | } |
|
|
3535 | break; |
|
|
3536 | |
|
|
3537 | case RANGED: |
|
|
3538 | if (player *pl = who->contr) |
|
|
3539 | { |
|
|
3540 | op->flag [FLAG_APPLIED] = true; |
|
|
3541 | who->current_weapon = pl->ranged_ob = op; |
|
|
3542 | who->statusmsg (format ("You applied the %s.", query_name (op))); |
|
|
3543 | } |
|
|
3544 | break; |
|
|
3545 | |
|
|
3546 | case SPELL: |
|
|
3547 | if (player *pl = who->contr) |
|
|
3548 | { |
|
|
3549 | op->flag [FLAG_APPLIED] = true; |
|
|
3550 | who->current_weapon = pl->ranged_ob = op; |
|
|
3551 | who->statusmsg (format ("You ready the spell %s.", query_name (op))); |
|
|
3552 | } |
|
|
3553 | break; |
3609 | |
3554 | |
3610 | /*FALLTHROUGH*/ |
3555 | /*FALLTHROUGH*/ |
3611 | case WAND: |
3556 | case WAND: |
3612 | case ROD: |
3557 | case ROD: |
3613 | case HORN: |
3558 | case HORN: |
3614 | /* check for skill, alter player status */ |
3559 | /* check for skill, alter player status */ |
3615 | |
3560 | |
3616 | if (!skop) |
3561 | if (!skop) |
3617 | { |
3562 | { |
3618 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3563 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3564 | if (tmp) who->insert (tmp); |
3619 | return 1; |
3565 | return 1; |
3620 | } |
3566 | } |
3621 | |
3567 | |
3622 | op->flag [FLAG_APPLIED] = true; |
3568 | op->flag [FLAG_APPLIED] = true; |
3623 | |
3569 | |
3624 | if (who->contr) |
3570 | if (player *pl = who->contr) |
3625 | { |
3571 | { |
3626 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3572 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3627 | who->change_weapon (who->contr->ranged_ob = op); |
3573 | who->current_weapon = pl->ranged_ob = op; |
3628 | |
3574 | |
3629 | if (op->type == BOW) |
3575 | if (op->type == BOW) |
3630 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3576 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
|
|
3577 | |
|
|
3578 | change_abil (who, op); |
3631 | } |
3579 | } |
3632 | else |
3580 | else |
3633 | { |
3581 | { |
3634 | who->change_skill (skop); |
3582 | who->change_skill (skop); |
3635 | |
3583 | |
… | |
… | |
3640 | } |
3588 | } |
3641 | |
3589 | |
3642 | break; |
3590 | break; |
3643 | |
3591 | |
3644 | case BUILDER: |
3592 | case BUILDER: |
3645 | if (who->type == PLAYER) |
3593 | if (player *pl = who->contr) |
3646 | { |
3594 | { |
3647 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3595 | who->current_weapon = pl->ranged_ob = op; |
3648 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
|
|
3649 | unapply_special (who, who->contr->ranged_ob, 0); |
|
|
3650 | |
|
|
3651 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3596 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3652 | who->change_weapon (who->contr->ranged_ob = op); |
3597 | //TODO: change_abil? |
3653 | } |
3598 | } |
3654 | break; |
3599 | break; |
3655 | |
3600 | |
3656 | default: |
3601 | default: |
3657 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3602 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3658 | } |
3603 | } |
3659 | |
3604 | |
3660 | SET_FLAG (op, FLAG_APPLIED); |
3605 | SET_FLAG (op, FLAG_APPLIED); |
3661 | |
3606 | |
3662 | if (tmp) |
|
|
3663 | who->insert (tmp); |
3607 | if (tmp) who->insert (tmp); |
3664 | |
3608 | |
3665 | who->update_stats (); |
3609 | who->update_stats (); |
3666 | |
3610 | |
3667 | /* We exclude spell casting objects. The fire code will set the |
3611 | /* We exclude spell casting objects. The fire code will set the |
3668 | * been applied flag when they are used - until that point, |
3612 | * been applied flag when they are used - until that point, |