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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.263 by root, Thu May 13 12:13:22 2010 UTC vs.
Revision 1.264 by root, Sat May 15 23:41:05 2010 UTC

1069 if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) 1069 if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL])
1070 unapply_special (who, who->chosen_skill, 0); 1070 unapply_special (who, who->chosen_skill, 0);
1071 1071
1072 break; 1072 break;
1073 1073
1074 case RANGED:
1074 case BOW: 1075 case BOW:
1075 case WAND: 1076 case WAND:
1076 case ROD: 1077 case ROD:
1077 case HORN: 1078 case HORN:
1078 case RANGED:
1079 if (player *pl = who->contr) 1079 if (player *pl = who->contr)
1080 { 1080 {
1081 who->statusmsg (format ("You unready %s.", query_name (op))); 1081 who->statusmsg (format ("You unready %s.", query_name (op)));
1082 change_abil (who, op); 1082 change_abil (who, op);
1083 } 1083 }
3663 case WEAPON: 3663 case WEAPON:
3664 slot = &contr->combat_ob; 3664 slot = &contr->combat_ob;
3665 oslot = contr->ranged_ob; 3665 oslot = contr->ranged_ob;
3666 break; 3666 break;
3667 3667
3668 case RANGED:
3668 case BOW: 3669 case BOW:
3669 case RANGED:
3670 case SPELL: 3670 case SPELL:
3671 case WAND: 3671 case WAND:
3672 case ROD: 3672 case ROD:
3673 case HORN: 3673 case HORN:
3674 case BUILDER: 3674 case BUILDER:

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