… | |
… | |
1069 | if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) |
1069 | if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) |
1070 | unapply_special (who, who->chosen_skill, 0); |
1070 | unapply_special (who, who->chosen_skill, 0); |
1071 | |
1071 | |
1072 | break; |
1072 | break; |
1073 | |
1073 | |
|
|
1074 | case RANGED: |
1074 | case BOW: |
1075 | case BOW: |
1075 | case WAND: |
1076 | case WAND: |
1076 | case ROD: |
1077 | case ROD: |
1077 | case HORN: |
1078 | case HORN: |
1078 | case RANGED: |
|
|
1079 | if (player *pl = who->contr) |
1079 | if (player *pl = who->contr) |
1080 | { |
1080 | { |
1081 | who->statusmsg (format ("You unready %s.", query_name (op))); |
1081 | who->statusmsg (format ("You unready %s.", query_name (op))); |
1082 | change_abil (who, op); |
1082 | change_abil (who, op); |
1083 | } |
1083 | } |
… | |
… | |
3663 | case WEAPON: |
3663 | case WEAPON: |
3664 | slot = &contr->combat_ob; |
3664 | slot = &contr->combat_ob; |
3665 | oslot = contr->ranged_ob; |
3665 | oslot = contr->ranged_ob; |
3666 | break; |
3666 | break; |
3667 | |
3667 | |
|
|
3668 | case RANGED: |
3668 | case BOW: |
3669 | case BOW: |
3669 | case RANGED: |
|
|
3670 | case SPELL: |
3670 | case SPELL: |
3671 | case WAND: |
3671 | case WAND: |
3672 | case ROD: |
3672 | case ROD: |
3673 | case HORN: |
3673 | case HORN: |
3674 | case BUILDER: |
3674 | case BUILDER: |