… | |
… | |
765 | { |
765 | { |
766 | object *otmp; |
766 | object *otmp; |
767 | |
767 | |
768 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
769 | return 0; |
769 | return 0; |
|
|
770 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
772 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | return 0; |
774 | return 0; |
774 | } |
775 | } |
|
|
776 | |
775 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
776 | if (!otmp) |
778 | if (!otmp) |
777 | { |
779 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | return 0; |
781 | return 0; |
780 | } |
782 | } |
|
|
783 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
785 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
784 | return 0; |
787 | return 0; |
785 | } |
788 | } |
|
|
789 | |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
787 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
789 | return 1; |
793 | return 1; |
790 | } |
794 | } |