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/cvs/deliantra/server/server/apply.C
(Generate patch)

Comparing deliantra/server/server/apply.C (file contents):
Revision 1.117 by elmex, Mon Jul 16 14:49:01 2007 UTC vs.
Revision 1.118 by root, Thu Jul 26 00:27:08 2007 UTC

1433 1433
1434 if ((ab->move_type && trap->move_on) || ab->move_type == 0) 1434 if ((ab->move_type && trap->move_on) || ab->move_type == 0)
1435 { 1435 {
1436 if (!sound_was_played) 1436 if (!sound_was_played)
1437 { 1437 {
1438 play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); 1438 trap->play_sound (sound_find ("fall_hole"));
1439 sound_was_played = 1; 1439 sound_was_played = 1;
1440 } 1440 }
1441
1441 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); 1442 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!");
1442 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); 1443 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab);
1443 } 1444 }
1444 } 1445 }
1445 goto leave; 1446 goto leave;
1478 * Processing will happen if the head runs into the pit 1479 * Processing will happen if the head runs into the pit
1479 */ 1480 */
1480 if (victim->head) 1481 if (victim->head)
1481 goto leave; 1482 goto leave;
1482 1483
1483 play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); 1484 victim->play_sound (sound_find ("fall_hole"));
1484 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); 1485 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n");
1485 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); 1486 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim);
1486 goto leave; 1487 goto leave;
1487 1488
1488 case EXIT: 1489 case EXIT:
1678 return; 1679 return;
1679 } 1680 }
1680 return; 1681 return;
1681 } 1682 }
1682 1683
1683 play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); 1684 op->contr->play_sound (sound_find ("learn_spell"));
1685
1684 tmp = spell->clone (); 1686 tmp = spell->clone ();
1685 insert_ob_in_ob (tmp, op); 1687 insert_ob_in_ob (tmp, op);
1686 1688
1687 if (special_prayer) 1689 if (special_prayer)
1688 SET_FLAG (tmp, FLAG_STARTEQUIP); 1690 SET_FLAG (tmp, FLAG_STARTEQUIP);
1842 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 1844 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP))
1843 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); 1845 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0);
1844 } 1846 }
1845 else 1847 else
1846 { 1848 {
1847 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); 1849 op->contr->play_sound (sound_find ("fumble_spell"));
1848 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); 1850 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1849 } 1851 }
1850 1852
1851 decrease_ob (tmp); 1853 decrease_ob (tmp);
1852} 1854}
2215extern void 2217extern void
2216apply_poison (object *op, object *tmp) 2218apply_poison (object *op, object *tmp)
2217{ 2219{
2218 if (op->type == PLAYER) 2220 if (op->type == PLAYER)
2219 { 2221 {
2220 play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); 2222 op->contr->play_sound (sound_find ("drink_poison"));
2221 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); 2223 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!");
2222 strcpy (op->contr->killer, "poisonous booze"); 2224 strcpy (op->contr->killer, "poisonous booze");
2223 } 2225 }
2224 2226
2225 if (tmp->stats.hp > 0) 2227 if (tmp->stats.hp > 0)
2359 2361
2360 switch (tmp->type) 2362 switch (tmp->type)
2361 { 2363 {
2362 case CF_HANDLE: 2364 case CF_HANDLE:
2363 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2365 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2364 play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); 2366 op->play_sound (sound_find ("turn_handle"));
2365 tmp->value = tmp->value ? 0 : 1; 2367 tmp->value = tmp->value ? 0 : 1;
2366 SET_ANIMATION (tmp, tmp->value); 2368 SET_ANIMATION (tmp, tmp->value);
2367 update_object (tmp, UP_OBJ_FACE); 2369 update_object (tmp, UP_OBJ_FACE);
2368 push_button (tmp); 2370 push_button (tmp);
2369 return 1; 2371 return 1;
2370 2372
2371 case TRIGGER: 2373 case TRIGGER:
2372 if (check_trigger (tmp, op)) 2374 if (check_trigger (tmp, op))
2373 { 2375 {
2374 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2376 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2375 play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); 2377 op->play_sound (sound_find ("turn_handle"));
2376 } 2378 }
2377 else 2379 else
2378 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); 2380 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move.");
2379 2381
2380 return 1; 2382 return 1;
2513 2515
2514 get_tod (&tod); 2516 get_tod (&tod);
2515 sprintf (buf, "It is %d minute%s past %d o'clock %s", 2517 sprintf (buf, "It is %d minute%s past %d o'clock %s",
2516 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), 2518 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"),
2517 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); 2519 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am"));
2518 play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); 2520 op->play_sound (sound_find ("sound_clock"));
2519 new_draw_info (NDI_UNIQUE, 0, op, buf); 2521 new_draw_info (NDI_UNIQUE, 0, op, buf);
2520 return 1; 2522 return 1;
2521 } 2523 }
2522 else 2524 else
2523 return 0; 2525 return 0;

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