1 | /* |
1 | /* |
2 | * static char *rcsid_apply_c = |
2 | * static char *rcsid_apply_c = |
3 | * "$Id: apply.C,v 1.13 2006/08/29 07:34:00 root Exp $"; |
3 | * "$Id: apply.C,v 1.14 2006/08/29 08:01:37 root Exp $"; |
4 | */ |
4 | */ |
5 | /* |
5 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
6 | CrossFire, A Multiplayer game for X-windows |
7 | |
7 | |
8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
… | |
… | |
113 | * identified. IF it doesn't, then go through the player inventory. |
113 | * identified. IF it doesn't, then go through the player inventory. |
114 | */ |
114 | */ |
115 | if (marked && ! QUERY_FLAG (marked, FLAG_IDENTIFIED) |
115 | if (marked && ! QUERY_FLAG (marked, FLAG_IDENTIFIED) |
116 | && need_identify (marked)) |
116 | && need_identify (marked)) |
117 | { |
117 | { |
118 | if (operate_altar (altar, &money)) { |
118 | if (operate_altar (altar, &money)) { |
119 | identify (marked); |
119 | identify (marked); |
120 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
120 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
121 | "You have %s.", long_desc(marked, pl)); |
121 | "You have %s.", long_desc(marked, pl)); |
122 | if (marked->msg) { |
122 | if (marked->msg) { |
123 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
123 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
124 | new_draw_info(NDI_UNIQUE, 0,pl, marked->msg); |
124 | new_draw_info(NDI_UNIQUE, 0,pl, marked->msg); |
125 | } |
125 | } |
126 | return money == NULL; |
126 | return money == NULL; |
127 | } |
127 | } |
128 | } |
128 | } |
129 | |
129 | |
130 | for (id=pl->inv; id; id=id->below) { |
130 | for (id=pl->inv; id; id=id->below) { |
131 | if (!QUERY_FLAG(id, FLAG_IDENTIFIED) && !id->invisible && |
131 | if (!QUERY_FLAG(id, FLAG_IDENTIFIED) && !id->invisible && |
132 | need_identify(id)) { |
132 | need_identify(id)) { |
133 | if (operate_altar(altar,&money)) { |
133 | if (operate_altar(altar,&money)) { |
134 | identify(id); |
134 | identify(id); |
135 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
135 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
136 | "You have %s.", long_desc(id, pl)); |
136 | "You have %s.", long_desc(id, pl)); |
137 | if (id->msg) { |
137 | if (id->msg) { |
138 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
138 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
139 | new_draw_info(NDI_UNIQUE, 0,pl, id->msg); |
139 | new_draw_info(NDI_UNIQUE, 0,pl, id->msg); |
140 | } |
140 | } |
141 | success=1; |
141 | success=1; |
142 | /* If no more money, might as well quit now */ |
142 | /* If no more money, might as well quit now */ |
143 | if (money == NULL || ! check_altar_sacrifice (altar,money)) |
143 | if (money == NULL || ! check_altar_sacrifice (altar,money)) |
144 | break; |
144 | break; |
145 | } |
145 | } |
146 | else { |
146 | else { |
147 | LOG(llevError,"check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
147 | LOG(llevError,"check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
148 | break; |
148 | break; |
149 | } |
149 | } |
150 | } |
150 | } |
151 | } |
151 | } |
152 | if (!success) new_draw_info(NDI_UNIQUE, 0,pl,"You have nothing that needs identifying"); |
152 | if (!success) new_draw_info(NDI_UNIQUE, 0,pl,"You have nothing that needs identifying"); |
153 | return money == NULL; |
153 | return money == NULL; |
154 | } |
154 | } |
155 | |
155 | |
… | |
… | |
426 | |
426 | |
427 | if (item==NULL) return 0; |
427 | if (item==NULL) return 0; |
428 | op=op->below; |
428 | op=op->below; |
429 | while(op!=NULL) { |
429 | while(op!=NULL) { |
430 | if (strcmp(op->arch->name,item)==0){ |
430 | if (strcmp(op->arch->name,item)==0){ |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID) ) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID) ) |
433 | { |
433 | { |
434 | if (op->nrof == 0)/* this is necessary for artifact sacrifices --FD-- */ |
434 | if (op->nrof == 0)/* this is necessary for artifact sacrifices --FD-- */ |
435 | count++; |
435 | count++; |
436 | else |
436 | else |
437 | count += op->nrof; |
437 | count += op->nrof; |
438 | } |
438 | } |
439 | } |
439 | } |
440 | op=op->below; |
440 | op=op->below; |
441 | } |
441 | } |
442 | return count; |
442 | return count; |
443 | } |
443 | } |
… | |
… | |
454 | |
454 | |
455 | prev = op; |
455 | prev = op; |
456 | op=op->below; |
456 | op=op->below; |
457 | |
457 | |
458 | while(op!=NULL) { |
458 | while(op!=NULL) { |
459 | if (strcmp(op->arch->name,item)==0) { |
459 | if (strcmp(op->arch->name,item)==0) { |
460 | if (op->nrof >= nrof) { |
460 | if (op->nrof >= nrof) { |
461 | decrease_ob_nr(op,nrof); |
461 | decrease_ob_nr(op,nrof); |
462 | return; |
462 | return; |
463 | } else { |
463 | } else { |
464 | decrease_ob_nr(op,op->nrof); |
464 | decrease_ob_nr(op,op->nrof); |
465 | nrof -= op->nrof; |
465 | nrof -= op->nrof; |
466 | } |
466 | } |
467 | op=prev; |
467 | op=prev; |
468 | } |
468 | } |
469 | prev = op; |
469 | prev = op; |
470 | op=op->below; |
470 | op=op->below; |
471 | } |
471 | } |
472 | } |
472 | } |
473 | |
473 | |
474 | /** |
474 | /** |
475 | * This checks to see of the player (who) is sufficient level to use a weapon |
475 | * This checks to see of the player (who) is sufficient level to use a weapon |
… | |
… | |
497 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
497 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
498 | * Note: Nothing should break by allowing this ratio to be different or |
498 | * Note: Nothing should break by allowing this ratio to be different or |
499 | * using normal level - it is just a matter of play balance. |
499 | * using normal level - it is just a matter of play balance. |
500 | */ |
500 | */ |
501 | if(who->type==PLAYER) { |
501 | if(who->type==PLAYER) { |
502 | object *wc_obj=NULL; |
502 | object *wc_obj=NULL; |
503 | |
503 | |
504 | for(wc_obj=who->inv;wc_obj;wc_obj=wc_obj->below) |
504 | for(wc_obj=who->inv;wc_obj;wc_obj=wc_obj->below) |
505 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL(wc_obj->subtype) && wc_obj->level > level) |
505 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL(wc_obj->subtype) && wc_obj->level > level) |
506 | level = wc_obj->level; |
506 | level = wc_obj->level; |
507 | |
507 | |
508 | if (!level ) { |
508 | if (!level ) { |
509 | LOG(llevError,"Error: Player: %s lacks wc experience object\n",who->name); |
509 | LOG(llevError,"Error: Player: %s lacks wc experience object\n",who->name); |
510 | level = who->level; |
510 | level = who->level; |
511 | } |
511 | } |
512 | } |
512 | } |
513 | else |
513 | else |
514 | level=who->level; |
514 | level=who->level; |
515 | |
515 | |
516 | return (improvs <= ((level/5)+5)); |
516 | return (improvs <= ((level/5)+5)); |
517 | #endif |
517 | #endif |
518 | } |
518 | } |
519 | |
519 | |
… | |
… | |
524 | static int check_sacrifice(object *op, const object *improver) |
524 | static int check_sacrifice(object *op, const object *improver) |
525 | { |
525 | { |
526 | int count=0; |
526 | int count=0; |
527 | |
527 | |
528 | if (improver->slaying!=NULL) { |
528 | if (improver->slaying!=NULL) { |
529 | count = check_item(op,improver->slaying); |
529 | count = check_item(op,improver->slaying); |
530 | if (count<1) { |
530 | if (count<1) { |
531 | char buf[200]; |
531 | char buf[200]; |
532 | sprintf(buf,"The gods want more %ss",improver->slaying); |
532 | sprintf(buf,"The gods want more %ss",improver->slaying); |
533 | new_draw_info(NDI_UNIQUE,0,op,buf); |
533 | new_draw_info(NDI_UNIQUE,0,op,buf); |
534 | return 0; |
534 | return 0; |
535 | } |
535 | } |
536 | } |
536 | } |
537 | else |
537 | else |
538 | count=1; |
538 | count=1; |
539 | |
539 | |
540 | return count; |
540 | return count; |
541 | } |
541 | } |
542 | |
542 | |
543 | /** |
543 | /** |
544 | * Actually improves the weapon, and tells user. |
544 | * Actually improves the weapon, and tells user. |
545 | */ |
545 | */ |
546 | int improve_weapon_stat(object *op,object *improver,object *weapon, |
546 | int improve_weapon_stat(object *op,object *improver,object *weapon, |
547 | signed char *stat,int sacrifice_count,const char *statname) |
547 | signed char *stat,int sacrifice_count,const char *statname) |
548 | { |
548 | { |
549 | |
549 | |
550 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
550 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
551 | *stat += sacrifice_count; |
551 | *stat += sacrifice_count; |
552 | weapon->last_eat++; |
552 | weapon->last_eat++; |
553 | new_draw_info_format(NDI_UNIQUE,0,op, |
553 | new_draw_info_format(NDI_UNIQUE,0,op, |
554 | "Weapon's bonus to %s improved by %d",statname,sacrifice_count); |
554 | "Weapon's bonus to %s improved by %d",statname,sacrifice_count); |
555 | decrease_ob(improver); |
555 | decrease_ob(improver); |
556 | |
556 | |
557 | /* So it updates the players stats and the window */ |
557 | /* So it updates the players stats and the window */ |
558 | fix_player(op); |
558 | fix_player(op); |
559 | return 1; |
559 | return 1; |
… | |
… | |
586 | if (weapon->level!=0) { |
586 | if (weapon->level!=0) { |
587 | new_draw_info(NDI_UNIQUE,0,op,"Weapon already prepared."); |
587 | new_draw_info(NDI_UNIQUE,0,op,"Weapon already prepared."); |
588 | return 0; |
588 | return 0; |
589 | } |
589 | } |
590 | for (i=0; i<NROFATTACKS; i++) |
590 | for (i=0; i<NROFATTACKS; i++) |
591 | if (weapon->resist[i]) break; |
591 | if (weapon->resist[i]) break; |
592 | |
592 | |
593 | /* If we break out, i will be less than nrofattacks, preventing |
593 | /* If we break out, i will be less than nrofattacks, preventing |
594 | * improvement of items that already have protections. |
594 | * improvement of items that already have protections. |
595 | */ |
595 | */ |
596 | if (i<NROFATTACKS || |
596 | if (i<NROFATTACKS || |
597 | weapon->stats.hp || /* regeneration */ |
597 | weapon->stats.hp || /* regeneration */ |
598 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
598 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
599 | weapon->stats.exp || /* speed */ |
599 | weapon->stats.exp || /* speed */ |
600 | weapon->stats.ac) /* AC - only taifu's I think */ |
600 | weapon->stats.ac) /* AC - only taifu's I think */ |
601 | { |
601 | { |
602 | new_draw_info(NDI_UNIQUE,0,op,"Cannot prepare magic weapons."); |
602 | new_draw_info(NDI_UNIQUE,0,op,"Cannot prepare magic weapons."); |
603 | return 0; |
603 | return 0; |
604 | } |
604 | } |
605 | sacrifice_count=check_sacrifice(op,improver); |
605 | sacrifice_count=check_sacrifice(op,improver); |
… | |
… | |
608 | weapon->level=isqrt(sacrifice_count); |
608 | weapon->level=isqrt(sacrifice_count); |
609 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
609 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
610 | eat_item(op, improver->slaying, sacrifice_count); |
610 | eat_item(op, improver->slaying, sacrifice_count); |
611 | |
611 | |
612 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your *%s may be improved %d times.", |
612 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your *%s may be improved %d times.", |
613 | weapon->name,weapon->level); |
613 | weapon->name,weapon->level); |
614 | |
614 | |
615 | sprintf(buf,"%s's %s",op->name,weapon->name); |
615 | sprintf(buf,"%s's %s",op->name,weapon->name); |
616 | FREE_AND_COPY(weapon->name, buf); |
616 | FREE_AND_COPY(weapon->name, buf); |
617 | FREE_AND_COPY(weapon->name_pl, buf); |
617 | FREE_AND_COPY(weapon->name_pl, buf); |
618 | weapon->nrof=0; /* prevents preparing n weapons in the same |
618 | weapon->nrof=0; /* prevents preparing n weapons in the same |
619 | slot at once! */ |
619 | slot at once! */ |
620 | decrease_ob(improver); |
620 | decrease_ob(improver); |
621 | weapon->last_eat=0; |
621 | weapon->last_eat=0; |
622 | return 1; |
622 | return 1; |
623 | } |
623 | } |
624 | |
624 | |
… | |
… | |
637 | int improve_weapon(object *op,object *improver,object *weapon) |
637 | int improve_weapon(object *op,object *improver,object *weapon) |
638 | { |
638 | { |
639 | int sacrifice_count, sacrifice_needed=0; |
639 | int sacrifice_count, sacrifice_needed=0; |
640 | |
640 | |
641 | if(improver->stats.sp==IMPROVE_PREPARE) { |
641 | if(improver->stats.sp==IMPROVE_PREPARE) { |
642 | return prepare_weapon(op, improver, weapon); |
642 | return prepare_weapon(op, improver, weapon); |
643 | } |
643 | } |
644 | if (weapon->level==0) { |
644 | if (weapon->level==0) { |
645 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon has not been prepared."); |
645 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon has not been prepared."); |
646 | return 0; |
646 | return 0; |
647 | } |
647 | } |
… | |
… | |
649 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon cannot be improved any more."); |
649 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon cannot be improved any more."); |
650 | return 0; |
650 | return 0; |
651 | } |
651 | } |
652 | if (QUERY_FLAG(weapon, FLAG_APPLIED) && |
652 | if (QUERY_FLAG(weapon, FLAG_APPLIED) && |
653 | !check_weapon_power(op, weapon->last_eat+1)) { |
653 | !check_weapon_power(op, weapon->last_eat+1)) { |
654 | new_draw_info(NDI_UNIQUE, 0,op,"Improving the weapon will make it too"); |
654 | new_draw_info(NDI_UNIQUE, 0,op,"Improving the weapon will make it too"); |
655 | new_draw_info(NDI_UNIQUE, 0,op,"powerful for you to use. Unready it if you"); |
655 | new_draw_info(NDI_UNIQUE, 0,op,"powerful for you to use. Unready it if you"); |
656 | new_draw_info(NDI_UNIQUE, 0,op,"really want to improve it."); |
656 | new_draw_info(NDI_UNIQUE, 0,op,"really want to improve it."); |
657 | return 0; |
657 | return 0; |
658 | } |
658 | } |
659 | /* This just increases damage by 5 points, no matter what. No sacrifice |
659 | /* This just increases damage by 5 points, no matter what. No sacrifice |
660 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
660 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
661 | * don't put any maximum value on damage - the limit is how much the |
661 | * don't put any maximum value on damage - the limit is how much the |
662 | * weapon can be improved. |
662 | * weapon can be improved. |
663 | */ |
663 | */ |
664 | if (improver->stats.sp==IMPROVE_DAMAGE) { |
664 | if (improver->stats.sp==IMPROVE_DAMAGE) { |
665 | weapon->stats.dam += 5; |
665 | weapon->stats.dam += 5; |
666 | weapon->weight += 5000; /* 5 KG's */ |
666 | weapon->weight += 5000; /* 5 KG's */ |
667 | new_draw_info_format(NDI_UNIQUE, 0, op, |
667 | new_draw_info_format(NDI_UNIQUE, 0, op, |
668 | "Damage has been increased by 5 to %d", weapon->stats.dam); |
668 | "Damage has been increased by 5 to %d", weapon->stats.dam); |
669 | weapon->last_eat++; |
669 | weapon->last_eat++; |
670 | |
670 | |
671 | weapon->item_power++; |
671 | weapon->item_power++; |
672 | decrease_ob(improver); |
672 | decrease_ob(improver); |
673 | return 1; |
673 | return 1; |
674 | } |
674 | } |
675 | if (improver->stats.sp == IMPROVE_WEIGHT) { |
675 | if (improver->stats.sp == IMPROVE_WEIGHT) { |
676 | /* Reduce weight by 20% */ |
676 | /* Reduce weight by 20% */ |
677 | weapon->weight = (weapon->weight * 8)/10; |
677 | weapon->weight = (weapon->weight * 8)/10; |
678 | if (weapon->weight < 1) weapon->weight = 1; |
678 | if (weapon->weight < 1) weapon->weight = 1; |
679 | new_draw_info_format(NDI_UNIQUE, 0, op, |
679 | new_draw_info_format(NDI_UNIQUE, 0, op, |
680 | "Weapon weight reduced to %6.1f kg", |
680 | "Weapon weight reduced to %6.1f kg", |
681 | (float)weapon->weight/1000.0); |
681 | (float)weapon->weight/1000.0); |
682 | weapon->last_eat++; |
682 | weapon->last_eat++; |
683 | weapon->item_power++; |
683 | weapon->item_power++; |
684 | decrease_ob(improver); |
684 | decrease_ob(improver); |
685 | return 1; |
685 | return 1; |
686 | } |
686 | } |
687 | if (improver->stats.sp == IMPROVE_ENCHANT) { |
687 | if (improver->stats.sp == IMPROVE_ENCHANT) { |
688 | weapon->magic++; |
688 | weapon->magic++; |
689 | weapon->last_eat++; |
689 | weapon->last_eat++; |
690 | new_draw_info_format(NDI_UNIQUE, 0, op |
690 | new_draw_info_format(NDI_UNIQUE, 0, op |
691 | ,"Weapon magic increased to %d",weapon->magic); |
691 | ,"Weapon magic increased to %d",weapon->magic); |
692 | decrease_ob(improver); |
692 | decrease_ob(improver); |
693 | weapon->item_power++; |
693 | weapon->item_power++; |
694 | return 1; |
694 | return 1; |
695 | } |
695 | } |
696 | |
696 | |
697 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex+ |
697 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex+ |
698 | weapon->stats.Pow + weapon->stats.Con + weapon->stats.Cha + |
698 | weapon->stats.Pow + weapon->stats.Con + weapon->stats.Cha + |
699 | weapon->stats.Wis; |
699 | weapon->stats.Wis; |
700 | |
700 | |
701 | if (sacrifice_needed<1) |
701 | if (sacrifice_needed<1) |
702 | sacrifice_needed =1; |
702 | sacrifice_needed =1; |
703 | sacrifice_needed *=2; |
703 | sacrifice_needed *=2; |
704 | |
704 | |
705 | sacrifice_count = check_sacrifice(op,improver); |
705 | sacrifice_count = check_sacrifice(op,improver); |
706 | if (sacrifice_count < sacrifice_needed) { |
706 | if (sacrifice_count < sacrifice_needed) { |
707 | new_draw_info_format(NDI_UNIQUE, 0, op, |
707 | new_draw_info_format(NDI_UNIQUE, 0, op, |
708 | "You need at least %d %s", sacrifice_needed, improver->slaying); |
708 | "You need at least %d %s", sacrifice_needed, improver->slaying); |
709 | return 0; |
709 | return 0; |
710 | } |
710 | } |
711 | eat_item(op,improver->slaying, sacrifice_needed); |
711 | eat_item(op,improver->slaying, sacrifice_needed); |
712 | weapon->item_power++; |
712 | weapon->item_power++; |
713 | |
713 | |
714 | switch (improver->stats.sp) { |
714 | switch (improver->stats.sp) { |
715 | case IMPROVE_STR: |
715 | case IMPROVE_STR: |
716 | return improve_weapon_stat(op,improver,weapon, |
716 | return improve_weapon_stat(op,improver,weapon, |
717 | (signed char *) &(weapon->stats.Str), |
717 | (signed char *) &(weapon->stats.Str), |
718 | 1, "strength"); |
718 | 1, "strength"); |
719 | case IMPROVE_DEX: |
719 | case IMPROVE_DEX: |
720 | return improve_weapon_stat(op,improver,weapon, |
720 | return improve_weapon_stat(op,improver,weapon, |
721 | (signed char *) &(weapon->stats.Dex), |
721 | (signed char *) &(weapon->stats.Dex), |
722 | 1, "dexterity"); |
722 | 1, "dexterity"); |
723 | case IMPROVE_CON: |
723 | case IMPROVE_CON: |
724 | return improve_weapon_stat(op,improver,weapon, |
724 | return improve_weapon_stat(op,improver,weapon, |
725 | (signed char *) &(weapon->stats.Con), |
725 | (signed char *) &(weapon->stats.Con), |
726 | 1, "constitution"); |
726 | 1, "constitution"); |
727 | case IMPROVE_WIS: |
727 | case IMPROVE_WIS: |
728 | return improve_weapon_stat(op,improver,weapon, |
728 | return improve_weapon_stat(op,improver,weapon, |
729 | (signed char *) &(weapon->stats.Wis), |
729 | (signed char *) &(weapon->stats.Wis), |
730 | 1, "wisdom"); |
730 | 1, "wisdom"); |
731 | case IMPROVE_CHA: |
731 | case IMPROVE_CHA: |
732 | return improve_weapon_stat(op,improver,weapon, |
732 | return improve_weapon_stat(op,improver,weapon, |
733 | (signed char *) &(weapon->stats.Cha), |
733 | (signed char *) &(weapon->stats.Cha), |
734 | 1, "charisma"); |
734 | 1, "charisma"); |
735 | case IMPROVE_INT: |
735 | case IMPROVE_INT: |
736 | return improve_weapon_stat(op,improver,weapon, |
736 | return improve_weapon_stat(op,improver,weapon, |
737 | (signed char *) &(weapon->stats.Int), |
737 | (signed char *) &(weapon->stats.Int), |
738 | 1, "intelligence"); |
738 | 1, "intelligence"); |
739 | case IMPROVE_POW: |
739 | case IMPROVE_POW: |
740 | return improve_weapon_stat(op,improver,weapon, |
740 | return improve_weapon_stat(op,improver,weapon, |
741 | (signed char *) &(weapon->stats.Pow), |
741 | (signed char *) &(weapon->stats.Pow), |
742 | 1, "power"); |
742 | 1, "power"); |
743 | default: |
743 | default: |
… | |
… | |
757 | object *otmp; |
757 | object *otmp; |
758 | |
758 | |
759 | if(op->type!=PLAYER) |
759 | if(op->type!=PLAYER) |
760 | return 0; |
760 | return 0; |
761 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) { |
761 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) { |
762 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the scroll."); |
762 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the scroll."); |
763 | return 0; |
763 | return 0; |
764 | } |
764 | } |
765 | otmp=find_marked_object(op); |
765 | otmp=find_marked_object(op); |
766 | if(!otmp) { |
766 | if(!otmp) { |
767 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
767 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
768 | return 0; |
768 | return 0; |
… | |
… | |
803 | { |
803 | { |
804 | object *tmp; |
804 | object *tmp; |
805 | |
805 | |
806 | if (armour->magic >= settings.armor_max_enchant) { |
806 | if (armour->magic >= settings.armor_max_enchant) { |
807 | new_draw_info(NDI_UNIQUE, 0,op,"This armour can not be enchanted any further."); |
807 | new_draw_info(NDI_UNIQUE, 0,op,"This armour can not be enchanted any further."); |
808 | return 0; |
808 | return 0; |
809 | } |
809 | } |
810 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
810 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
811 | * etc), so take the easy way out and don't worry about it. |
811 | * etc), so take the easy way out and don't worry about it. |
812 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
812 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
813 | * of gnarg and what not?) |
813 | * of gnarg and what not?) |
814 | */ |
814 | */ |
815 | if (armour->title) { |
815 | if (armour->title) { |
816 | new_draw_info(NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
816 | new_draw_info(NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
817 | return 0; |
817 | return 0; |
818 | } |
818 | } |
819 | |
819 | |
820 | /* Split objects if needed. Can't insert tmp until the |
820 | /* Split objects if needed. Can't insert tmp until the |
821 | * end of this function - otherwise it will just re-merge. |
821 | * end of this function - otherwise it will just re-merge. |
822 | */ |
822 | */ |
823 | if(armour->nrof > 1) |
823 | if(armour->nrof > 1) |
824 | tmp = get_split_ob(armour,armour->nrof - 1); |
824 | tmp = get_split_ob(armour,armour->nrof - 1); |
825 | else |
825 | else |
826 | tmp = NULL; |
826 | tmp = NULL; |
827 | |
827 | |
828 | armour->magic++; |
828 | armour->magic++; |
829 | |
829 | |
830 | if ( !settings.armor_speed_linear ) |
830 | if ( !settings.armor_speed_linear ) |
831 | { |
831 | { |
… | |
… | |
870 | if(QUERY_FLAG(armour, FLAG_APPLIED)) |
870 | if(QUERY_FLAG(armour, FLAG_APPLIED)) |
871 | fix_player(op); |
871 | fix_player(op); |
872 | } |
872 | } |
873 | decrease_ob(improver); |
873 | decrease_ob(improver); |
874 | if (tmp) { |
874 | if (tmp) { |
875 | insert_ob_in_ob(tmp, op); |
875 | insert_ob_in_ob(tmp, op); |
876 | esrv_send_item(op, tmp); |
876 | esrv_send_item(op, tmp); |
877 | } |
877 | } |
878 | return 1; |
878 | return 1; |
879 | } |
879 | } |
880 | |
880 | |
881 | |
881 | |
… | |
… | |
898 | object *tmp; |
898 | object *tmp; |
899 | int is_in_shop; |
899 | int is_in_shop; |
900 | uint32 price_in; |
900 | uint32 price_in; |
901 | |
901 | |
902 | for(tmp = get_map_ob(converter->map, converter->x, converter->y); |
902 | for(tmp = get_map_ob(converter->map, converter->x, converter->y); |
903 | tmp != NULL; |
903 | tmp != NULL; |
904 | tmp = tmp->above) { |
904 | tmp = tmp->above) { |
905 | if(tmp->type == SHOP_FLOOR) |
905 | if(tmp->type == SHOP_FLOOR) |
906 | break; |
906 | break; |
907 | } |
907 | } |
908 | is_in_shop = (tmp != NULL); |
908 | is_in_shop = (tmp != NULL); |
909 | |
909 | |
910 | /* We make some assumptions - we assume if it takes money as it type, |
910 | /* We make some assumptions - we assume if it takes money as it type, |
911 | * it wants some amount. We don't make change (ie, if something costs |
911 | * it wants some amount. We don't make change (ie, if something costs |
912 | * 3 gp and player drops a platinum, tough luck) |
912 | * 3 gp and player drops a platinum, tough luck) |
913 | */ |
913 | */ |
914 | if (!strcmp(CONV_FROM(converter),"money")) { |
914 | if (!strcmp(CONV_FROM(converter),"money")) { |
915 | int cost; |
915 | int cost; |
916 | |
916 | |
917 | if(item->type!=MONEY) |
917 | if(item->type!=MONEY) |
918 | return 0; |
918 | return 0; |
919 | |
919 | |
920 | nr=(item->nrof*item->value)/CONV_NEED(converter); |
920 | nr=(item->nrof*item->value)/CONV_NEED(converter); |
921 | if (!nr) return 0; |
921 | if (!nr) return 0; |
922 | cost=nr*CONV_NEED(converter)/item->value; |
922 | cost=nr*CONV_NEED(converter)/item->value; |
923 | /* take into account rounding errors */ |
923 | /* take into account rounding errors */ |
924 | if (nr*CONV_NEED(converter)%item->value) cost++; |
924 | if (nr*CONV_NEED(converter)%item->value) cost++; |
925 | decrease_ob_nr(item, cost); |
925 | decrease_ob_nr(item, cost); |
926 | |
926 | |
927 | price_in = cost*item->value; |
927 | price_in = cost*item->value; |
928 | } |
928 | } |
929 | else { |
929 | else { |
930 | if(item->type==PLAYER||CONV_FROM(converter)!=item->arch->name|| |
930 | if(item->type==PLAYER||CONV_FROM(converter)!=item->arch->name|| |
931 | (CONV_NEED(converter)&&CONV_NEED(converter)>item->nrof)) |
931 | (CONV_NEED(converter)&&CONV_NEED(converter)>item->nrof)) |
932 | return 0; |
932 | return 0; |
933 | |
933 | |
934 | if(CONV_NEED(converter)) { |
934 | if(CONV_NEED(converter)) { |
935 | nr=item->nrof/CONV_NEED(converter); |
935 | nr=item->nrof/CONV_NEED(converter); |
936 | decrease_ob_nr(item,nr*CONV_NEED(converter)); |
936 | decrease_ob_nr(item,nr*CONV_NEED(converter)); |
937 | price_in = nr*CONV_NEED(converter)*item->value; |
937 | price_in = nr*CONV_NEED(converter)*item->value; |
938 | } else { |
938 | } else { |
939 | price_in = item->value; |
939 | price_in = item->value; |
940 | remove_ob(item); |
940 | remove_ob(item); |
941 | free_object(item); |
941 | free_object(item); |
942 | } |
942 | } |
943 | } |
943 | } |
944 | |
944 | |
945 | if (converter->inv != NULL) { |
945 | if (converter->inv != NULL) { |
946 | object *ob; |
946 | object *ob; |
947 | int i; |
947 | int i; |
948 | object *ob_to_copy; |
948 | object *ob_to_copy; |
949 | |
949 | |
950 | /* select random object from inventory to copy */ |
950 | /* select random object from inventory to copy */ |
951 | ob_to_copy = converter->inv; |
951 | ob_to_copy = converter->inv; |
952 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
952 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
953 | if (rndm(0, i) == 0) { |
953 | if (rndm(0, i) == 0) { |
954 | ob_to_copy = ob; |
954 | ob_to_copy = ob; |
955 | } |
955 | } |
956 | } |
956 | } |
957 | item = object_create_clone(ob_to_copy); |
957 | item = object_create_clone(ob_to_copy); |
958 | CLEAR_FLAG(item, FLAG_IS_A_TEMPLATE); |
958 | CLEAR_FLAG(item, FLAG_IS_A_TEMPLATE); |
959 | unflag_inv(item, FLAG_IS_A_TEMPLATE); |
959 | unflag_inv(item, FLAG_IS_A_TEMPLATE); |
960 | } else { |
960 | } else { |
961 | if (converter->other_arch == NULL) { |
961 | if (converter->other_arch == NULL) { |
962 | LOG(llevError,"move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", converter->name ? converter->name : "(null)", converter->map->path, converter->x, converter->y); |
962 | LOG(llevError,"move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", converter->name ? converter->name : "(null)", converter->map->path, converter->x, converter->y); |
963 | return -1; |
963 | return -1; |
964 | } |
964 | } |
965 | |
965 | |
966 | item = object_create_arch(converter->other_arch); |
966 | item = object_create_arch(converter->other_arch); |
967 | fix_generated_item(item, converter, 0, 0, GT_MINIMAL); |
967 | fix_generated_item(item, converter, 0, 0, GT_MINIMAL); |
968 | } |
968 | } |
969 | |
969 | |
970 | if(CONV_NR(converter)) |
970 | if(CONV_NR(converter)) |
971 | item->nrof=CONV_NR(converter); |
971 | item->nrof=CONV_NR(converter); |
972 | if(nr) |
972 | if(nr) |
973 | item->nrof*=nr; |
973 | item->nrof*=nr; |
974 | if(is_in_shop) |
974 | if(is_in_shop) |
975 | SET_FLAG(item,FLAG_UNPAID); |
975 | SET_FLAG(item,FLAG_UNPAID); |
976 | else if(price_in < item->nrof*item->value) { |
976 | else if(price_in < item->nrof*item->value) { |
977 | LOG(llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
977 | LOG(llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
978 | converter->name, converter->map->path, converter->x, converter->y, price_in, |
978 | converter->name, converter->map->path, converter->x, converter->y, price_in, |
979 | item->nrof*item->value, item->name); |
979 | item->nrof*item->value, item->name); |
980 | /** |
980 | /** |
981 | * elmex: we are going to let the game continue, as the mapcreator |
981 | * elmex: we are going to let the game continue, as the mapcreator |
982 | * propably had something in mind when doing this |
982 | * propably had something in mind when doing this |
983 | */ |
983 | */ |
984 | } |
984 | } |
… | |
… | |
997 | { |
997 | { |
998 | char buf[MAX_BUF]; |
998 | char buf[MAX_BUF]; |
999 | object *tmp; |
999 | object *tmp; |
1000 | |
1000 | |
1001 | if(op->type!=PLAYER) |
1001 | if(op->type!=PLAYER) |
1002 | return 0; /* This might change */ |
1002 | return 0; /* This might change */ |
1003 | |
1003 | |
1004 | if (sack==NULL || sack->type != CONTAINER) { |
1004 | if (sack==NULL || sack->type != CONTAINER) { |
1005 | LOG (llevError, "apply_container: %s is not container!\n",sack?sack->name:"NULL"); |
1005 | LOG (llevError, "apply_container: %s is not container!\n",sack?sack->name:"NULL"); |
1006 | return 0; |
1006 | return 0; |
1007 | } |
1007 | } |
1008 | op->contr->last_used = NULL; |
1008 | op->contr->last_used = NULL; |
1009 | op->contr->last_used_id = 0; |
1009 | op->contr->last_used_id = 0; |
1010 | |
1010 | |
1011 | if (sack->env!=op) { |
1011 | if (sack->env!=op) { |
1012 | if (sack->other_arch == NULL || sack->env != NULL) { |
1012 | if (sack->other_arch == NULL || sack->env != NULL) { |
1013 | new_draw_info(NDI_UNIQUE, 0,op,"You must get it first."); |
1013 | new_draw_info(NDI_UNIQUE, 0,op,"You must get it first."); |
1014 | return 1; |
1014 | return 1; |
1015 | } |
1015 | } |
1016 | /* It's on the ground, the problems begin */ |
1016 | /* It's on the ground, the problems begin */ |
1017 | if (op->container != sack) { |
1017 | if (op->container != sack) { |
1018 | /* it's closed OR some player has opened it */ |
1018 | /* it's closed OR some player has opened it */ |
|
|
1019 | if (QUERY_FLAG(sack, FLAG_APPLIED)) { |
|
|
1020 | for(tmp=get_map_ob(sack->map, sack->x, sack->y); |
|
|
1021 | tmp && tmp->container != sack; tmp=tmp->above); |
|
|
1022 | if (tmp) { |
|
|
1023 | /* some other player have opened it */ |
|
|
1024 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
1025 | "%s is already occupied.", query_name(sack)); |
|
|
1026 | return 1; |
|
|
1027 | } |
|
|
1028 | } |
|
|
1029 | } |
1019 | if (QUERY_FLAG(sack, FLAG_APPLIED)) { |
1030 | if ( QUERY_FLAG(sack, FLAG_APPLIED)) { |
1020 | for(tmp=get_map_ob(sack->map, sack->x, sack->y); |
|
|
1021 | tmp && tmp->container != sack; tmp=tmp->above); |
|
|
1022 | if (tmp) { |
|
|
1023 | /* some other player have opened it */ |
|
|
1024 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
1025 | "%s is already occupied.", query_name(sack)); |
|
|
1026 | return 1; |
|
|
1027 | } |
|
|
1028 | } |
|
|
1029 | } |
|
|
1030 | if ( QUERY_FLAG(sack, FLAG_APPLIED)) { |
|
|
1031 | if (op->container == NULL) { |
1031 | if (op->container == NULL) { |
1032 | tmp = arch_to_object (sack->other_arch); |
1032 | tmp = arch_to_object (sack->other_arch); |
1033 | /* not good, but insert_ob_in_ob() is too smart */ |
1033 | /* not good, but insert_ob_in_ob() is too smart */ |
1034 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
1034 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
1035 | tmp->x= tmp->y = tmp->ox = tmp->oy = 0; |
1035 | tmp->x= tmp->y = tmp->ox = tmp->oy = 0; |
1036 | tmp->map = NULL; |
1036 | tmp->map = NULL; |
1037 | tmp->env = sack; |
1037 | tmp->env = sack; |
1038 | if (sack->inv) |
1038 | if (sack->inv) |
1039 | sack->inv->above = tmp; |
1039 | sack->inv->above = tmp; |
1040 | tmp->below = sack->inv; |
1040 | tmp->below = sack->inv; |
1041 | tmp->above = NULL; |
1041 | tmp->above = NULL; |
1042 | sack->inv = tmp; |
1042 | sack->inv = tmp; |
1043 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
1043 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
1044 | } else { |
1044 | } else { |
1045 | sack->move_off = 0; |
1045 | sack->move_off = 0; |
1046 | tmp = sack->inv; |
1046 | tmp = sack->inv; |
1047 | if (tmp && tmp->type == CLOSE_CON) { |
1047 | if (tmp && tmp->type == CLOSE_CON) { |
1048 | remove_ob(tmp); |
1048 | remove_ob(tmp); |
1049 | free_object (tmp); |
1049 | free_object (tmp); |
1050 | } |
1050 | } |
1051 | } |
1051 | } |
1052 | } |
1052 | } |
1053 | } |
1053 | } |
1054 | |
1054 | |
1055 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { |
1055 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { |
1056 | if (op->container) { |
1056 | if (op->container) { |
1057 | if (op->container != sack) { |
1057 | if (op->container != sack) { |
1058 | tmp = op->container; |
1058 | tmp = op->container; |
1059 | apply_container (op, tmp); |
1059 | apply_container (op, tmp); |
1060 | sprintf (buf, "You close %s and open ", query_name(tmp)); |
1060 | sprintf (buf, "You close %s and open ", query_name(tmp)); |
1061 | op->container = sack; |
1061 | op->container = sack; |
1062 | strcat (buf, query_name(sack)); |
1062 | strcat (buf, query_name(sack)); |
1063 | strcat (buf, "."); |
1063 | strcat (buf, "."); |
1064 | } else { |
1064 | } else { |
1065 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1065 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1066 | op->container = NULL; |
1066 | op->container = NULL; |
1067 | sprintf (buf, "You close %s.", query_name(sack)); |
1067 | sprintf (buf, "You close %s.", query_name(sack)); |
1068 | } |
1068 | } |
1069 | } else { |
1069 | } else { |
1070 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1070 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1071 | sprintf (buf, "You open %s.", query_name(sack)); |
1071 | sprintf (buf, "You open %s.", query_name(sack)); |
1072 | SET_FLAG (sack, FLAG_APPLIED); |
1072 | SET_FLAG (sack, FLAG_APPLIED); |
1073 | op->container = sack; |
1073 | op->container = sack; |
1074 | } |
1074 | } |
1075 | } else { /* not applied */ |
1075 | } else { /* not applied */ |
1076 | if (sack->slaying) { /* it's locked */ |
1076 | if (sack->slaying) { /* it's locked */ |
1077 | tmp = find_key(op, op, sack); |
1077 | tmp = find_key(op, op, sack); |
1078 | if (tmp) { |
1078 | if (tmp) { |
1079 | sprintf (buf, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
1079 | sprintf (buf, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
1080 | SET_FLAG (sack, FLAG_APPLIED); |
1080 | SET_FLAG (sack, FLAG_APPLIED); |
1081 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
1081 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
1082 | new_draw_info (NDI_UNIQUE,0,op, buf); |
1082 | new_draw_info (NDI_UNIQUE,0,op, buf); |
1083 | apply_container (op, sack); |
1083 | apply_container (op, sack); |
1084 | return 1; |
1084 | return 1; |
1085 | } |
1085 | } |
1086 | } else { |
1086 | } else { |
1087 | sprintf (buf, "You don't have the key to unlock %s.", |
1087 | sprintf (buf, "You don't have the key to unlock %s.", |
1088 | query_name(sack)); |
1088 | query_name(sack)); |
1089 | } |
1089 | } |
1090 | } else { |
1090 | } else { |
1091 | sprintf (buf, "You readied %s.", query_name(sack)); |
1091 | sprintf (buf, "You readied %s.", query_name(sack)); |
1092 | SET_FLAG (sack, FLAG_APPLIED); |
1092 | SET_FLAG (sack, FLAG_APPLIED); |
1093 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
1093 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
1094 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1095 | apply_container (op, sack); |
1095 | apply_container (op, sack); |
1096 | return 1; |
1096 | return 1; |
1097 | } |
1097 | } |
1098 | } |
1098 | } |
1099 | } |
1099 | } |
1100 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1100 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1101 | if (op->contr) op->contr->socket.update_look=1; |
1101 | if (op->contr) op->contr->socket.update_look=1; |
1102 | return 1; |
1102 | return 1; |
1103 | } |
1103 | } |
… | |
… | |
1118 | |
1118 | |
1119 | int esrv_apply_container (object *op, object *sack) |
1119 | int esrv_apply_container (object *op, object *sack) |
1120 | { |
1120 | { |
1121 | object *tmp=op->container; |
1121 | object *tmp=op->container; |
1122 | if(op->type!=PLAYER) |
1122 | if(op->type!=PLAYER) |
1123 | return 0; /* This might change */ |
1123 | return 0; /* This might change */ |
1124 | |
1124 | |
1125 | if (sack==NULL || sack->type != CONTAINER) { |
1125 | if (sack==NULL || sack->type != CONTAINER) { |
1126 | LOG (llevError, |
1126 | LOG (llevError, |
1127 | "esrv_apply_container: %s is not container!\n",sack?sack->name:"NULL"); |
1127 | "esrv_apply_container: %s is not container!\n",sack?sack->name:"NULL"); |
1128 | return 0; |
1128 | return 0; |
1129 | } |
1129 | } |
1130 | |
1130 | |
1131 | /* If we have a currently open container, then it needs to be closed in all cases |
1131 | /* If we have a currently open container, then it needs to be closed in all cases |
1132 | * if we are opening this one up. We then fall through if appropriate for |
1132 | * if we are opening this one up. We then fall through if appropriate for |
1133 | * openening the new container. |
1133 | * openening the new container. |
1134 | */ |
1134 | */ |
1135 | |
1135 | |
1136 | if (op->container && QUERY_FLAG(sack, FLAG_APPLIED)) { |
1136 | if (op->container && QUERY_FLAG(sack, FLAG_APPLIED)) { |
1137 | if (op->container->env != op) { /* if container is on the ground */ |
1137 | if (op->container->env != op) { /* if container is on the ground */ |
1138 | op->container->move_off = 0; |
1138 | op->container->move_off = 0; |
1139 | } |
1139 | } |
1140 | |
1140 | |
1141 | if (INVOKE_OBJECT (CLOSE, op)) |
1141 | if (INVOKE_OBJECT (CLOSE, op)) |
1142 | return 1; |
1142 | return 1; |
1143 | |
1143 | |
1144 | new_draw_info_format(NDI_UNIQUE, 0, op, "You close %s.", |
1144 | new_draw_info_format(NDI_UNIQUE, 0, op, "You close %s.", |
1145 | query_name(op->container)); |
1145 | query_name(op->container)); |
1146 | CLEAR_FLAG(op->container, FLAG_APPLIED); |
1146 | CLEAR_FLAG(op->container, FLAG_APPLIED); |
1147 | op->container=NULL; |
1147 | op->container=NULL; |
1148 | esrv_update_item (UPD_FLAGS, op, tmp); |
1148 | esrv_update_item (UPD_FLAGS, op, tmp); |
1149 | if (tmp == sack) return 1; |
1149 | if (tmp == sack) return 1; |
1150 | } |
1150 | } |
1151 | |
1151 | |
1152 | |
1152 | |
1153 | /* If the player is trying to open it (which he must be doing if we got here), |
1153 | /* If the player is trying to open it (which he must be doing if we got here), |
1154 | * and it is locked, check to see if player has the equipment to open it. |
1154 | * and it is locked, check to see if player has the equipment to open it. |
1155 | */ |
1155 | */ |
1156 | |
1156 | |
1157 | if (sack->slaying) { /* it's locked */ |
1157 | if (sack->slaying) { /* it's locked */ |
1158 | tmp=find_key(op, op, sack); |
1158 | tmp=find_key(op, op, sack); |
1159 | if (tmp) { |
1159 | if (tmp) { |
1160 | new_draw_info_format(NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
1160 | new_draw_info_format(NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
1161 | } else { |
1161 | } else { |
1162 | new_draw_info_format(NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", |
1162 | new_draw_info_format(NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", |
1163 | query_name(sack)); |
1163 | query_name(sack)); |
1164 | return 0; |
1164 | return 0; |
1165 | } |
1165 | } |
1166 | } |
1166 | } |
1167 | |
1167 | |
1168 | /* By the time we get here, we have made sure any other container has been closed and |
1168 | /* By the time we get here, we have made sure any other container has been closed and |
1169 | * if this is a locked container, the player they key to open it. |
1169 | * if this is a locked container, the player they key to open it. |
… | |
… | |
1174 | * opening it, since if it was being closed, that would have been taken care of above. |
1174 | * opening it, since if it was being closed, that would have been taken care of above. |
1175 | */ |
1175 | */ |
1176 | |
1176 | |
1177 | |
1177 | |
1178 | if (sack->env != op) { |
1178 | if (sack->env != op) { |
1179 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
1179 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
1180 | * else. This normally should not happen, but a misbehaving client/player could |
1180 | * else. This normally should not happen, but a misbehaving client/player could |
1181 | * try to do it, so lets handle it gracefully. |
1181 | * try to do it, so lets handle it gracefully. |
1182 | */ |
1182 | */ |
1183 | if (sack->env) { |
1183 | if (sack->env) { |
1184 | new_draw_info_format(NDI_UNIQUE, 0, op, "You can't open %s", |
1184 | new_draw_info_format(NDI_UNIQUE, 0, op, "You can't open %s", |
1185 | query_name(sack)); |
1185 | query_name(sack)); |
1186 | return 0; |
1186 | return 0; |
1187 | } |
1187 | } |
1188 | /* set these so when the player walks off, we can unapply the sack */ |
1188 | /* set these so when the player walks off, we can unapply the sack */ |
1189 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
1189 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
1190 | |
1190 | |
1191 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1191 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1192 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
1192 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
1193 | SET_FLAG (sack, FLAG_APPLIED); |
1193 | SET_FLAG (sack, FLAG_APPLIED); |
1194 | op->container = sack; |
1194 | op->container = sack; |
1195 | esrv_update_item (UPD_FLAGS, op, sack); |
1195 | esrv_update_item (UPD_FLAGS, op, sack); |
1196 | esrv_send_inventory (op, sack); |
1196 | esrv_send_inventory (op, sack); |
1197 | |
1197 | |
1198 | } else { /* sack is in players inventory */ |
1198 | } else { /* sack is in players inventory */ |
1199 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { /* readied sack becoming open */ |
1199 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { /* readied sack becoming open */ |
1200 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1200 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1201 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
1201 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
1202 | SET_FLAG (sack, FLAG_APPLIED); |
1202 | SET_FLAG (sack, FLAG_APPLIED); |
1203 | op->container = sack; |
1203 | op->container = sack; |
1204 | esrv_update_item (UPD_FLAGS, op, sack); |
1204 | esrv_update_item (UPD_FLAGS, op, sack); |
1205 | esrv_send_inventory (op, sack); |
1205 | esrv_send_inventory (op, sack); |
1206 | } |
1206 | } |
1207 | else { |
1207 | else { |
1208 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1208 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1209 | new_draw_info_format(NDI_UNIQUE, 0, op, "You readied %s.", query_name(sack)); |
1209 | new_draw_info_format(NDI_UNIQUE, 0, op, "You readied %s.", query_name(sack)); |
1210 | SET_FLAG (sack, FLAG_APPLIED); |
1210 | SET_FLAG (sack, FLAG_APPLIED); |
1211 | esrv_update_item (UPD_FLAGS, op, sack); |
1211 | esrv_update_item (UPD_FLAGS, op, sack); |
1212 | } |
1212 | } |
1213 | } |
1213 | } |
1214 | return 1; |
1214 | return 1; |
1215 | } |
1215 | } |
1216 | |
1216 | |
1217 | |
1217 | |
… | |
… | |
1221 | */ |
1221 | */ |
1222 | static int apply_altar (object *altar, object *sacrifice, object *originator) |
1222 | static int apply_altar (object *altar, object *sacrifice, object *originator) |
1223 | { |
1223 | { |
1224 | /* Only players can make sacrifices on spell casting altars. */ |
1224 | /* Only players can make sacrifices on spell casting altars. */ |
1225 | if (altar->inv && ( ! originator || originator->type != PLAYER)) |
1225 | if (altar->inv && ( ! originator || originator->type != PLAYER)) |
1226 | return 0; |
1226 | return 0; |
1227 | |
1227 | |
1228 | if (operate_altar (altar, &sacrifice)) { |
1228 | if (operate_altar (altar, &sacrifice)) { |
1229 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1229 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1230 | * with an altar. We call it a Potion - altars are stationary - it |
1230 | * with an altar. We call it a Potion - altars are stationary - it |
1231 | * is up to map designers to use them properly. |
1231 | * is up to map designers to use them properly. |
1232 | */ |
1232 | */ |
1233 | if (altar->inv && altar->inv->type==SPELL) { |
1233 | if (altar->inv && altar->inv->type==SPELL) { |
1234 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", |
1234 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", |
1235 | altar->inv->name); |
1235 | altar->inv->name); |
1236 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1236 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1237 | /* If it is connected, push the button. Fixes some problems with |
1237 | /* If it is connected, push the button. Fixes some problems with |
1238 | * old maps. |
1238 | * old maps. |
1239 | */ |
1239 | */ |
1240 | /* push_button (altar);*/ |
1240 | /* push_button (altar);*/ |
1241 | } else { |
1241 | } else { |
1242 | altar->value = 1; /* works only once */ |
1242 | altar->value = 1; /* works only once */ |
1243 | push_button (altar); |
1243 | push_button (altar); |
1244 | } |
1244 | } |
1245 | return sacrifice == NULL; |
1245 | return sacrifice == NULL; |
1246 | } else { |
1246 | } else { |
1247 | return 0; |
1247 | return 0; |
1248 | } |
1248 | } |
1249 | } |
1249 | } |
1250 | |
1250 | |
1251 | |
1251 | |
1252 | /** |
1252 | /** |
… | |
… | |
1263 | object *tmp, *next; |
1263 | object *tmp, *next; |
1264 | |
1264 | |
1265 | SET_FLAG (op,FLAG_NO_APPLY); /* prevent loops */ |
1265 | SET_FLAG (op,FLAG_NO_APPLY); /* prevent loops */ |
1266 | |
1266 | |
1267 | if (op->type != PLAYER) { |
1267 | if (op->type != PLAYER) { |
1268 | /* Remove all the unpaid objects that may be carried here. |
1268 | /* Remove all the unpaid objects that may be carried here. |
1269 | * This could be pets or monsters that are somehow in |
1269 | * This could be pets or monsters that are somehow in |
1270 | * the shop. |
1270 | * the shop. |
1271 | */ |
1271 | */ |
1272 | for (tmp=op->inv; tmp; tmp=next) { |
1272 | for (tmp=op->inv; tmp; tmp=next) { |
1273 | next = tmp->below; |
1273 | next = tmp->below; |
1274 | if (QUERY_FLAG(tmp, FLAG_UNPAID)) { |
1274 | if (QUERY_FLAG(tmp, FLAG_UNPAID)) { |
1275 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1275 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1276 | |
1276 | |
1277 | remove_ob(tmp); |
1277 | remove_ob(tmp); |
1278 | if (i==-1) i=0; |
1278 | if (i==-1) i=0; |
1279 | tmp->map = op->map; |
1279 | tmp->map = op->map; |
1280 | tmp->x = op->x + freearr_x[i]; |
1280 | tmp->x = op->x + freearr_x[i]; |
1281 | tmp->y = op->y + freearr_y[i]; |
1281 | tmp->y = op->y + freearr_y[i]; |
1282 | insert_ob_in_map(tmp, op->map, op, 0); |
1282 | insert_ob_in_map(tmp, op->map, op, 0); |
1283 | } |
1283 | } |
1284 | } |
1284 | } |
1285 | |
1285 | |
1286 | /* Don't teleport things like spell effects */ |
1286 | /* Don't teleport things like spell effects */ |
1287 | if (QUERY_FLAG(op, FLAG_NO_PICK)) return 0; |
1287 | if (QUERY_FLAG(op, FLAG_NO_PICK)) return 0; |
1288 | |
1288 | |
1289 | /* unpaid objects, or non living objects, can't transfer by |
1289 | /* unpaid objects, or non living objects, can't transfer by |
1290 | * shop mats. Instead, put it on a nearby space. |
1290 | * shop mats. Instead, put it on a nearby space. |
1291 | */ |
1291 | */ |
1292 | if (QUERY_FLAG(op, FLAG_UNPAID) || !QUERY_FLAG(op, FLAG_ALIVE)) { |
1292 | if (QUERY_FLAG(op, FLAG_UNPAID) || !QUERY_FLAG(op, FLAG_ALIVE)) { |
1293 | |
1293 | |
1294 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1294 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1295 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1295 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1296 | if (i != -1) { |
1296 | if (i != -1) { |
1297 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, |
1297 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, |
1298 | shop_mat); |
1298 | shop_mat); |
1299 | } |
1299 | } |
1300 | return 0; |
1300 | return 0; |
1301 | } |
1301 | } |
1302 | /* Removed code that checked for multipart objects - it appears that |
1302 | /* Removed code that checked for multipart objects - it appears that |
1303 | * the teleport function should be able to handle this just fine. |
1303 | * the teleport function should be able to handle this just fine. |
1304 | */ |
1304 | */ |
1305 | rv = teleport (shop_mat, SHOP_MAT, op); |
1305 | rv = teleport (shop_mat, SHOP_MAT, op); |
1306 | } |
1306 | } |
1307 | /* immediate block below is only used for players */ |
1307 | /* immediate block below is only used for players */ |
1308 | else if (can_pay(op)) { |
1308 | else if (can_pay(op)) { |
1309 | get_payment (op, op->inv); |
1309 | get_payment (op, op->inv); |
1310 | rv = teleport (shop_mat, SHOP_MAT, op); |
1310 | rv = teleport (shop_mat, SHOP_MAT, op); |
1311 | if (shop_mat->msg) { |
1311 | if (shop_mat->msg) { |
1312 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1312 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1313 | } |
1313 | } |
1314 | /* This check below is a bit simplistic - generally it should be correct, |
1314 | /* This check below is a bit simplistic - generally it should be correct, |
1315 | * but there is never a guarantee that the bottom space on the map is |
1315 | * but there is never a guarantee that the bottom space on the map is |
1316 | * actually the shop floor. |
1316 | * actually the shop floor. |
1317 | */ |
1317 | */ |
1318 | else if ( ! rv && (tmp = get_map_ob (op->map, op->x, op->y)) != NULL |
1318 | else if ( ! rv && (tmp = get_map_ob (op->map, op->x, op->y)) != NULL |
1319 | && tmp->type != SHOP_FLOOR) { |
1319 | && tmp->type != SHOP_FLOOR) { |
1320 | opinion = shopkeeper_approval(op->map, op); |
1320 | opinion = shopkeeper_approval(op->map, op); |
1321 | if ( opinion > 0.9) |
1321 | if ( opinion > 0.9) |
1322 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1322 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1323 | else if ( opinion > 0.75) |
1323 | else if ( opinion > 0.75) |
1324 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1324 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1325 | else if ( opinion > 0.5) |
1325 | else if ( opinion > 0.5) |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
1327 | else |
1327 | else |
1328 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
1328 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
1329 | } |
1329 | } |
1330 | } |
1330 | } |
1331 | else { |
1331 | else { |
1332 | /* if we get here, a player tried to leave a shop but was not able |
1332 | /* if we get here, a player tried to leave a shop but was not able |
1333 | * to afford the items he has. We try to move the player so that |
1333 | * to afford the items he has. We try to move the player so that |
1334 | * they are not on the mat anymore |
1334 | * they are not on the mat anymore |
1335 | */ |
1335 | */ |
1336 | |
1336 | |
1337 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1337 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1338 | if(i == -1) { |
1338 | if(i == -1) { |
1339 | LOG (llevError, "Internal shop-mat problem.\n"); |
1339 | LOG (llevError, "Internal shop-mat problem.\n"); |
1340 | } else { |
1340 | } else { |
1341 | remove_ob (op); |
1341 | remove_ob (op); |
1342 | op->x += freearr_x[i]; |
1342 | op->x += freearr_x[i]; |
1343 | op->y += freearr_y[i]; |
1343 | op->y += freearr_y[i]; |
1344 | rv = insert_ob_in_map (op, op->map, shop_mat,0) == NULL; |
1344 | rv = insert_ob_in_map (op, op->map, shop_mat,0) == NULL; |
1345 | } |
1345 | } |
1346 | } |
1346 | } |
1347 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1347 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1348 | return rv; |
1348 | return rv; |
1349 | } |
1349 | } |
1350 | |
1350 | |
… | |
… | |
1359 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1359 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1360 | return; |
1360 | return; |
1361 | } |
1361 | } |
1362 | |
1362 | |
1363 | if (sign->stats.food) { |
1363 | if (sign->stats.food) { |
1364 | if (sign->last_eat >= sign->stats.food) { |
1364 | if (sign->last_eat >= sign->stats.food) { |
1365 | if (!sign->move_on) |
1365 | if (!sign->move_on) |
1366 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1366 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1367 | return; |
1367 | return; |
1368 | } |
1368 | } |
1369 | |
1369 | |
1370 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) |
1370 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) |
1371 | sign->last_eat++; |
1371 | sign->last_eat++; |
1372 | } |
1372 | } |
1373 | |
1373 | |
1374 | /* Sign or magic mouth? Do we need to see it, or does it talk to us? |
1374 | /* Sign or magic mouth? Do we need to see it, or does it talk to us? |
1375 | * No way to know for sure. The presumption is basically that if |
1375 | * No way to know for sure. The presumption is basically that if |
1376 | * move_on is zero, it needs to be manually applied (doesn't talk |
1376 | * move_on is zero, it needs to be manually applied (doesn't talk |
… | |
… | |
1412 | * rune detonates, summoning monster. monster lands on nearby rune. |
1412 | * rune detonates, summoning monster. monster lands on nearby rune. |
1413 | * nearby rune detonates. This sort of recursion is expected and |
1413 | * nearby rune detonates. This sort of recursion is expected and |
1414 | * proper. This code was causing needless crashes. |
1414 | * proper. This code was causing needless crashes. |
1415 | */ |
1415 | */ |
1416 | if (recursion_depth >= 500) { |
1416 | if (recursion_depth >= 500) { |
1417 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1417 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1418 | "[trap arch %s, name %s; victim arch %s, name %s]\n", |
1418 | "[trap arch %s, name %s; victim arch %s, name %s]\n", |
1419 | trap->arch->name, trap->name, victim->arch->name, victim->name); |
1419 | trap->arch->name, trap->name, victim->arch->name, victim->name); |
1420 | return; |
1420 | return; |
1421 | } |
1421 | } |
1422 | recursion_depth++; |
1422 | recursion_depth++; |
1423 | if (trap->head) trap=trap->head; |
1423 | if (trap->head) trap=trap->head; |
1424 | |
1424 | |
1425 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1425 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1426 | goto leave; |
1426 | goto leave; |
1427 | |
1427 | |
1428 | switch (trap->type) { |
1428 | switch (trap->type) { |
1429 | case PLAYERMOVER: |
1429 | case PLAYERMOVER: |
1430 | if (trap->attacktype && (trap->level || victim->type!=PLAYER) && |
1430 | if (trap->attacktype && (trap->level || victim->type!=PLAYER) && |
1431 | !should_director_abort(trap, victim)) { |
1431 | !should_director_abort(trap, victim)) { |
1432 | if (!trap->stats.maxsp) trap->stats.maxsp=2; |
1432 | if (!trap->stats.maxsp) trap->stats.maxsp=2; |
1433 | |
1433 | |
1434 | /* Is this correct? From the docs, it doesn't look like it |
1434 | /* Is this correct? From the docs, it doesn't look like it |
1435 | * should be divided by trap->speed |
1435 | * should be divided by trap->speed |
1436 | */ |
1436 | */ |
1437 | victim->speed_left = -FABS(trap->stats.maxsp*victim->speed/trap->speed); |
1437 | victim->speed_left = -FABS(trap->stats.maxsp*victim->speed/trap->speed); |
1438 | |
1438 | |
1439 | /* Just put in some sanity check. I think there is a bug in the |
1439 | /* Just put in some sanity check. I think there is a bug in the |
1440 | * above with some objects have zero speed, and thus the player |
1440 | * above with some objects have zero speed, and thus the player |
1441 | * getting permanently paralyzed. |
1441 | * getting permanently paralyzed. |
1442 | */ |
1442 | */ |
1443 | if (victim->speed_left<-50.0) victim->speed_left=-50.0; |
1443 | if (victim->speed_left<-50.0) victim->speed_left=-50.0; |
1444 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left);*/ |
1444 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left);*/ |
1445 | } |
1445 | } |
1446 | goto leave; |
1446 | goto leave; |
1447 | |
1447 | |
1448 | case SPINNER: |
1448 | case SPINNER: |
1449 | if(victim->direction) { |
1449 | if(victim->direction) { |
1450 | victim->direction=absdir(victim->direction-trap->stats.sp); |
1450 | victim->direction=absdir(victim->direction-trap->stats.sp); |
1451 | update_turn_face(victim); |
1451 | update_turn_face(victim); |
1452 | } |
1452 | } |
1453 | goto leave; |
1453 | goto leave; |
1454 | |
1454 | |
1455 | case DIRECTOR: |
1455 | case DIRECTOR: |
1456 | if(victim->direction && !should_director_abort(trap, victim)) { |
1456 | if(victim->direction && !should_director_abort(trap, victim)) { |
1457 | victim->direction=trap->stats.sp; |
1457 | victim->direction=trap->stats.sp; |
1458 | update_turn_face(victim); |
1458 | update_turn_face(victim); |
1459 | } |
1459 | } |
1460 | goto leave; |
1460 | goto leave; |
1461 | |
1461 | |
1462 | case BUTTON: |
1462 | case BUTTON: |
1463 | case PEDESTAL: |
1463 | case PEDESTAL: |
1464 | update_button(trap); |
1464 | update_button(trap); |
1465 | goto leave; |
1465 | goto leave; |
1466 | |
1466 | |
1467 | case ALTAR: |
1467 | case ALTAR: |
1468 | /* sacrifice victim on trap */ |
1468 | /* sacrifice victim on trap */ |
1469 | apply_altar (trap, victim, originator); |
1469 | apply_altar (trap, victim, originator); |
1470 | goto leave; |
1470 | goto leave; |
1471 | |
1471 | |
1472 | case THROWN_OBJ: |
1472 | case THROWN_OBJ: |
1473 | if (trap->inv == NULL) |
1473 | if (trap->inv == NULL) |
1474 | goto leave; |
1474 | goto leave; |
1475 | /* fallthrough */ |
1475 | /* fallthrough */ |
1476 | |
1476 | |
1477 | case ARROW: |
1477 | case ARROW: |
1478 | |
1478 | |
1479 | /* bad bug: monster throw a object, make a step forwards, step on object , |
1479 | /* bad bug: monster throw a object, make a step forwards, step on object , |
1480 | * trigger this here and get hit by own missile - and will be own enemy. |
1480 | * trigger this here and get hit by own missile - and will be own enemy. |
1481 | * Victim then is his own enemy and will start to kill herself (this is |
1481 | * Victim then is his own enemy and will start to kill herself (this is |
1482 | * removed) but we have not synced victim and his missile. To avoid senseless |
1482 | * removed) but we have not synced victim and his missile. To avoid senseless |
1483 | * action, we avoid hits here |
1483 | * action, we avoid hits here |
1484 | */ |
1484 | */ |
1485 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
1485 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
1486 | hit_with_arrow (trap, victim); |
1486 | hit_with_arrow (trap, victim); |
1487 | goto leave; |
1487 | goto leave; |
1488 | |
1488 | |
1489 | case SPELL_EFFECT: |
1489 | case SPELL_EFFECT: |
1490 | apply_spell_effect(trap, victim); |
1490 | apply_spell_effect(trap, victim); |
1491 | goto leave; |
1491 | goto leave; |
1492 | |
1492 | |
1493 | case TRAPDOOR: |
1493 | case TRAPDOOR: |
1494 | { |
1494 | { |
1495 | int max, sound_was_played; |
1495 | int max, sound_was_played; |
1496 | object *ab, *ab_next; |
1496 | object *ab, *ab_next; |
1497 | if(!trap->value) { |
1497 | if(!trap->value) { |
1498 | int tot; |
1498 | int tot; |
1499 | for(ab=trap->above,tot=0;ab!=NULL;ab=ab->above) |
1499 | for(ab=trap->above,tot=0;ab!=NULL;ab=ab->above) |
1500 | if ((ab->move_type && trap->move_on) || ab->move_type==0) |
1500 | if ((ab->move_type && trap->move_on) || ab->move_type==0) |
1501 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1501 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1502 | |
1502 | |
1503 | if(!(trap->value=(tot>trap->weight)?1:0)) |
1503 | if(!(trap->value=(tot>trap->weight)?1:0)) |
1504 | goto leave; |
1504 | goto leave; |
1505 | |
1505 | |
1506 | SET_ANIMATION(trap, trap->value); |
1506 | SET_ANIMATION(trap, trap->value); |
1507 | update_object(trap,UP_OBJ_FACE); |
1507 | update_object(trap,UP_OBJ_FACE); |
1508 | } |
1508 | } |
1509 | |
1509 | |
1510 | for (ab = trap->above, max=100, sound_was_played = 0; --max && ab; ab=ab_next) { |
1510 | for (ab = trap->above, max=100, sound_was_played = 0; --max && ab; ab=ab_next) { |
1511 | /* need to set this up, since if we do transfer the object, |
1511 | /* need to set this up, since if we do transfer the object, |
1512 | * ab->above would be bogus |
1512 | * ab->above would be bogus |
1513 | */ |
1513 | */ |
1514 | ab_next = ab->above; |
1514 | ab_next = ab->above; |
1515 | |
1515 | |
1516 | if ((ab->move_type && trap->move_on) || ab->move_type==0) { |
1516 | if ((ab->move_type && trap->move_on) || ab->move_type==0) { |
1517 | if ( ! sound_was_played) { |
1517 | if ( ! sound_was_played) { |
1518 | play_sound_map(trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1518 | play_sound_map(trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1519 | sound_was_played = 1; |
1519 | sound_was_played = 1; |
1520 | } |
1520 | } |
1521 | new_draw_info(NDI_UNIQUE, 0,ab,"You fall into a trapdoor!"); |
1521 | new_draw_info(NDI_UNIQUE, 0,ab,"You fall into a trapdoor!"); |
1522 | transfer_ob(ab,(int)EXIT_X(trap),(int)EXIT_Y(trap),0,ab); |
1522 | transfer_ob(ab,(int)EXIT_X(trap),(int)EXIT_Y(trap),0,ab); |
1523 | } |
1523 | } |
1524 | } |
1524 | } |
1525 | goto leave; |
1525 | goto leave; |
1526 | } |
1526 | } |
1527 | |
1527 | |
1528 | |
1528 | |
1529 | case CONVERTER: |
1529 | case CONVERTER: |
1530 | if (convert_item (victim, trap) < 0) { |
1530 | if (convert_item (victim, trap) < 0) { |
1531 | object *op; |
1531 | object *op; |
1532 | |
1532 | |
1533 | new_draw_info_format(NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name(trap)); |
1533 | new_draw_info_format(NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name(trap)); |
1534 | |
1534 | |
1535 | op = get_archetype("burnout"); |
1535 | op = get_archetype("burnout"); |
1536 | if (op != NULL) { |
1536 | if (op != NULL) { |
1537 | op->x = trap->x; |
1537 | op->x = trap->x; |
1538 | op->y = trap->y; |
1538 | op->y = trap->y; |
1539 | insert_ob_in_map(op, trap->map, trap, 0); |
1539 | insert_ob_in_map(op, trap->map, trap, 0); |
1540 | } |
1540 | } |
1541 | } |
1541 | } |
1542 | goto leave; |
1542 | goto leave; |
1543 | |
1543 | |
1544 | case TRIGGER_BUTTON: |
1544 | case TRIGGER_BUTTON: |
1545 | case TRIGGER_PEDESTAL: |
1545 | case TRIGGER_PEDESTAL: |
1546 | case TRIGGER_ALTAR: |
1546 | case TRIGGER_ALTAR: |
1547 | check_trigger (trap, victim); |
1547 | check_trigger (trap, victim); |
1548 | goto leave; |
1548 | goto leave; |
1549 | |
1549 | |
1550 | case DEEP_SWAMP: |
1550 | case DEEP_SWAMP: |
1551 | walk_on_deep_swamp (trap, victim); |
1551 | walk_on_deep_swamp (trap, victim); |
1552 | goto leave; |
1552 | goto leave; |
1553 | |
1553 | |
1554 | case CHECK_INV: |
1554 | case CHECK_INV: |
1555 | check_inv (victim, trap); |
1555 | check_inv (victim, trap); |
1556 | goto leave; |
1556 | goto leave; |
1557 | |
1557 | |
1558 | case HOLE: |
1558 | case HOLE: |
1559 | /* Hole not open? */ |
1559 | /* Hole not open? */ |
1560 | if(trap->stats.wc > 0) |
1560 | if(trap->stats.wc > 0) |
1561 | goto leave; |
1561 | goto leave; |
1562 | |
1562 | |
1563 | /* Is this a multipart monster and not the head? If so, return. |
1563 | /* Is this a multipart monster and not the head? If so, return. |
1564 | * Processing will happen if the head runs into the pit |
1564 | * Processing will happen if the head runs into the pit |
1565 | */ |
1565 | */ |
1566 | if (victim->head) |
1566 | if (victim->head) |
1567 | goto leave; |
1567 | goto leave; |
1568 | |
1568 | |
1569 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1569 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1570 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1570 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1571 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1571 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1572 | goto leave; |
1572 | goto leave; |
1573 | |
1573 | |
1574 | case EXIT: |
1574 | case EXIT: |
1575 | if (victim->type == PLAYER && EXIT_PATH (trap)) { |
1575 | if (victim->type == PLAYER && EXIT_PATH (trap)) { |
1576 | /* Basically, don't show exits leading to random maps the |
1576 | /* Basically, don't show exits leading to random maps the |
1577 | * players output. |
1577 | * players output. |
1578 | */ |
1578 | */ |
1579 | if (trap->msg && strncmp(EXIT_PATH(trap),"/!",2) && strncmp(EXIT_PATH(trap), "/random/", 8)) |
1579 | if (trap->msg && strncmp(EXIT_PATH(trap),"/!",2) && strncmp(EXIT_PATH(trap), "/random/", 8)) |
1580 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1580 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1581 | enter_exit (victim, trap); |
1581 | enter_exit (victim, trap); |
1582 | } |
1582 | } |
1583 | goto leave; |
1583 | goto leave; |
1584 | |
1584 | |
1585 | case ENCOUNTER: |
1585 | case ENCOUNTER: |
1586 | /* may be some leftovers on this */ |
1586 | /* may be some leftovers on this */ |
1587 | goto leave; |
1587 | goto leave; |
1588 | |
1588 | |
1589 | case SHOP_MAT: |
1589 | case SHOP_MAT: |
1590 | apply_shop_mat (trap, victim); |
1590 | apply_shop_mat (trap, victim); |
1591 | goto leave; |
1591 | goto leave; |
1592 | |
1592 | |
1593 | /* Drop a certain amount of gold, and have one item identified */ |
1593 | /* Drop a certain amount of gold, and have one item identified */ |
1594 | case IDENTIFY_ALTAR: |
1594 | case IDENTIFY_ALTAR: |
1595 | apply_id_altar (victim, trap, originator); |
1595 | apply_id_altar (victim, trap, originator); |
1596 | goto leave; |
1596 | goto leave; |
1597 | |
1597 | |
1598 | case SIGN: |
1598 | case SIGN: |
1599 | if (victim->type != PLAYER && trap->stats.food > 0) |
1599 | if (victim->type != PLAYER && trap->stats.food > 0) |
1600 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1600 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1601 | |
1601 | |
1602 | apply_sign (victim, trap, 1); |
1602 | apply_sign (victim, trap, 1); |
1603 | goto leave; |
1603 | goto leave; |
1604 | |
1604 | |
1605 | case CONTAINER: |
1605 | case CONTAINER: |
1606 | if (victim->type==PLAYER) |
1606 | if (victim->type==PLAYER) |
1607 | (void) esrv_apply_container (victim, trap); |
1607 | (void) esrv_apply_container (victim, trap); |
1608 | else |
1608 | else |
1609 | (void) apply_container (victim, trap); |
1609 | (void) apply_container (victim, trap); |
1610 | goto leave; |
1610 | goto leave; |
1611 | |
1611 | |
1612 | case RUNE: |
1612 | case RUNE: |
1613 | case TRAP: |
1613 | case TRAP: |
1614 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) { |
1614 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) { |
1615 | spring_trap(trap, victim); |
1615 | spring_trap(trap, victim); |
1616 | } |
1616 | } |
1617 | goto leave; |
1617 | goto leave; |
1618 | |
1618 | |
1619 | default: |
1619 | default: |
1620 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1620 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1621 | "handled in move_apply()\n", trap->name, trap->arch->name, |
1621 | "handled in move_apply()\n", trap->name, trap->arch->name, |
1622 | trap->type); |
1622 | trap->type); |
1623 | goto leave; |
1623 | goto leave; |
1624 | } |
1624 | } |
1625 | |
1625 | |
1626 | leave: |
1626 | leave: |
1627 | recursion_depth--; |
1627 | recursion_depth--; |
1628 | } |
1628 | } |
1629 | |
1629 | |
1630 | /** |
1630 | /** |
1631 | * Handles reading a regular (ie not containing a spell) book. |
1631 | * Handles reading a regular (ie not containing a spell) book. |
1632 | */ |
1632 | */ |
… | |
… | |
1639 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1639 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1640 | return; |
1640 | return; |
1641 | } |
1641 | } |
1642 | if(tmp->msg==NULL) { |
1642 | if(tmp->msg==NULL) { |
1643 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1643 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1644 | "You open the %s and find it empty.", tmp->name); |
1644 | "You open the %s and find it empty.", tmp->name); |
1645 | return; |
1645 | return; |
1646 | } |
1646 | } |
1647 | |
1647 | |
1648 | /* need a literacy skill to read stuff! */ |
1648 | /* need a literacy skill to read stuff! */ |
1649 | skill_ob = find_skill_by_name(op, tmp->skill); |
1649 | skill_ob = find_skill_by_name(op, tmp->skill); |
1650 | if ( ! skill_ob) { |
1650 | if ( ! skill_ob) { |
1651 | new_draw_info(NDI_UNIQUE, 0,op, |
1651 | new_draw_info(NDI_UNIQUE, 0,op, |
1652 | "You are unable to decipher the strange symbols."); |
1652 | "You are unable to decipher the strange symbols."); |
1653 | return; |
1653 | return; |
1654 | } |
1654 | } |
1655 | lev_diff = tmp->level - (skill_ob->level + 5); |
1655 | lev_diff = tmp->level - (skill_ob->level + 5); |
1656 | if ( ! QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) { |
1656 | if ( ! QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) { |
1657 | if (lev_diff < 2) |
1657 | if (lev_diff < 2) |
1658 | new_draw_info(NDI_UNIQUE, 0,op,"This book is just barely beyond your comprehension."); |
1658 | new_draw_info(NDI_UNIQUE, 0,op,"This book is just barely beyond your comprehension."); |
1659 | else if (lev_diff < 3) |
1659 | else if (lev_diff < 3) |
1660 | new_draw_info(NDI_UNIQUE, 0,op,"This book is slightly beyond your comprehension."); |
1660 | new_draw_info(NDI_UNIQUE, 0,op,"This book is slightly beyond your comprehension."); |
1661 | else if (lev_diff < 5) |
1661 | else if (lev_diff < 5) |
1662 | new_draw_info(NDI_UNIQUE, 0,op,"This book is beyond your comprehension."); |
1662 | new_draw_info(NDI_UNIQUE, 0,op,"This book is beyond your comprehension."); |
1663 | else if (lev_diff < 8) |
1663 | else if (lev_diff < 8) |
1664 | new_draw_info(NDI_UNIQUE, 0,op,"This book is quite a bit beyond your comprehension."); |
1664 | new_draw_info(NDI_UNIQUE, 0,op,"This book is quite a bit beyond your comprehension."); |
1665 | else if (lev_diff < 15) |
1665 | else if (lev_diff < 15) |
1666 | new_draw_info(NDI_UNIQUE, 0,op,"This book is way beyond your comprehension."); |
1666 | new_draw_info(NDI_UNIQUE, 0,op,"This book is way beyond your comprehension."); |
1667 | else |
1667 | else |
1668 | new_draw_info(NDI_UNIQUE, 0,op,"This book is totally beyond your comprehension."); |
1668 | new_draw_info(NDI_UNIQUE, 0,op,"This book is totally beyond your comprehension."); |
1669 | return; |
1669 | return; |
1670 | } |
1670 | } |
1671 | |
1671 | |
1672 | readable_message_type* msgType = get_readable_message_type(tmp); |
1672 | readable_message_type* msgType = get_readable_message_type(tmp); |
1673 | draw_ext_info_format(NDI_UNIQUE | NDI_NAVY, 0, op, |
1673 | draw_ext_info_format(NDI_UNIQUE | NDI_NAVY, 0, op, |
1674 | msgType->message_type, msgType->message_subtype, |
1674 | msgType->message_type, msgType->message_subtype, |
… | |
… | |
1676 | "%s\n%s", |
1676 | "%s\n%s", |
1677 | long_desc(tmp,op), tmp->msg); |
1677 | long_desc(tmp,op), tmp->msg); |
1678 | |
1678 | |
1679 | /* gain xp from reading */ |
1679 | /* gain xp from reading */ |
1680 | if(!QUERY_FLAG(tmp,FLAG_NO_SKILL_IDENT)) { /* only if not read before */ |
1680 | if(!QUERY_FLAG(tmp,FLAG_NO_SKILL_IDENT)) { /* only if not read before */ |
1681 | int exp_gain=calc_skill_exp(op,tmp, skill_ob); |
1681 | int exp_gain=calc_skill_exp(op,tmp, skill_ob); |
1682 | if(!QUERY_FLAG(tmp,FLAG_IDENTIFIED)) { |
1682 | if(!QUERY_FLAG(tmp,FLAG_IDENTIFIED)) { |
1683 | /*exp_gain *= 2; because they just identified it too */ |
1683 | /*exp_gain *= 2; because they just identified it too */ |
1684 | SET_FLAG(tmp,FLAG_IDENTIFIED); |
1684 | SET_FLAG(tmp,FLAG_IDENTIFIED); |
1685 | /* If in a container, update how it looks */ |
1685 | /* If in a container, update how it looks */ |
1686 | if(tmp->env) esrv_update_item(UPD_FLAGS|UPD_NAME, op,tmp); |
1686 | if(tmp->env) esrv_update_item(UPD_FLAGS|UPD_NAME, op,tmp); |
… | |
… | |
1696 | * op is the person learning the skill, tmp is the skill scroll object |
1696 | * op is the person learning the skill, tmp is the skill scroll object |
1697 | */ |
1697 | */ |
1698 | static void apply_skillscroll (object *op, object *tmp) |
1698 | static void apply_skillscroll (object *op, object *tmp) |
1699 | { |
1699 | { |
1700 | switch ((int) learn_skill (op, tmp)) { |
1700 | switch ((int) learn_skill (op, tmp)) { |
1701 | case 0: |
1701 | case 0: |
1702 | new_draw_info(NDI_UNIQUE, 0,op,"You already possess the knowledge "); |
1702 | new_draw_info(NDI_UNIQUE, 0,op,"You already possess the knowledge "); |
1703 | new_draw_info_format(NDI_UNIQUE, 0,op,"held within the %s.\n",query_name(tmp)); |
1703 | new_draw_info_format(NDI_UNIQUE, 0,op,"held within the %s.\n",query_name(tmp)); |
1704 | return; |
1704 | return; |
1705 | |
1705 | |
1706 | case 1: |
1706 | case 1: |
1707 | new_draw_info_format(NDI_UNIQUE, 0,op,"You succeed in learning %s", |
1707 | new_draw_info_format(NDI_UNIQUE, 0,op,"You succeed in learning %s", |
1708 | tmp->skill); |
1708 | tmp->skill); |
1709 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1709 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1710 | "Type 'bind ready_skill %s",tmp->skill); |
1710 | "Type 'bind ready_skill %s",tmp->skill); |
1711 | new_draw_info(NDI_UNIQUE, 0,op,"to store the skill in a key."); |
1711 | new_draw_info(NDI_UNIQUE, 0,op,"to store the skill in a key."); |
1712 | decrease_ob(tmp); |
1712 | decrease_ob(tmp); |
1713 | return; |
1713 | return; |
1714 | |
1714 | |
1715 | default: |
1715 | default: |
1716 | new_draw_info_format(NDI_UNIQUE,0,op, |
1716 | new_draw_info_format(NDI_UNIQUE,0,op, |
1717 | "You fail to learn the knowledge of the %s.\n",query_name(tmp)); |
1717 | "You fail to learn the knowledge of the %s.\n",query_name(tmp)); |
1718 | decrease_ob(tmp); |
1718 | decrease_ob(tmp); |
1719 | return; |
1719 | return; |
1720 | } |
1720 | } |
1721 | } |
1721 | } |
1722 | |
1722 | |
1723 | /** |
1723 | /** |
1724 | * Actually makes op learn spell. |
1724 | * Actually makes op learn spell. |
… | |
… | |
1746 | tmp = get_object(); |
1746 | tmp = get_object(); |
1747 | copy_object(spell, tmp); |
1747 | copy_object(spell, tmp); |
1748 | insert_ob_in_ob(tmp, op); |
1748 | insert_ob_in_ob(tmp, op); |
1749 | |
1749 | |
1750 | if (special_prayer) { |
1750 | if (special_prayer) { |
1751 | SET_FLAG(tmp, FLAG_STARTEQUIP); |
1751 | SET_FLAG(tmp, FLAG_STARTEQUIP); |
1752 | } |
1752 | } |
1753 | |
1753 | |
1754 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1754 | new_draw_info_format (NDI_UNIQUE, 0, op, |
1755 | "Type 'bind cast %s", spell->name); |
1755 | "Type 'bind cast %s", spell->name); |
1756 | new_draw_info (NDI_UNIQUE, 0, op, "to store the spell in a key."); |
1756 | new_draw_info (NDI_UNIQUE, 0, op, "to store the spell in a key."); |
… | |
… | |
1772 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1772 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1773 | return; |
1773 | return; |
1774 | } |
1774 | } |
1775 | |
1775 | |
1776 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
1776 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
1777 | "You lose knowledge of %s.", spell); |
1777 | "You lose knowledge of %s.", spell); |
1778 | player_unready_range_ob(op->contr, spob); |
1778 | player_unready_range_ob(op->contr, spob); |
1779 | esrv_remove_spell(op->contr, spob); |
1779 | esrv_remove_spell(op->contr, spob); |
1780 | remove_ob(spob); |
1780 | remove_ob(spob); |
1781 | free_object(spob); |
1781 | free_object(spob); |
1782 | } |
1782 | } |
… | |
… | |
1789 | static void apply_spellbook (object *op, object *tmp) |
1789 | static void apply_spellbook (object *op, object *tmp) |
1790 | { |
1790 | { |
1791 | object *skop, *spell, *spell_skill; |
1791 | object *skop, *spell, *spell_skill; |
1792 | |
1792 | |
1793 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1793 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1794 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1794 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1795 | return; |
1795 | return; |
1796 | } |
1796 | } |
1797 | |
1797 | |
1798 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1798 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1799 | * instead of having their spell stored in stats.sp. These are |
1799 | * instead of having their spell stored in stats.sp. These are |
1800 | * legacy spellbooks |
1800 | * legacy spellbooks |
1801 | */ |
1801 | */ |
1802 | |
1802 | |
1803 | if(tmp->slaying != NULL) { |
1803 | if(tmp->slaying != NULL) { |
1804 | spell=arch_to_object(find_archetype_by_object_name(tmp->slaying)); |
1804 | spell=arch_to_object(find_archetype_by_object_name(tmp->slaying)); |
1805 | if (!spell) { |
1805 | if (!spell) { |
1806 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1806 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1807 | "The book's formula for %s is incomplete", tmp->slaying); |
1807 | "The book's formula for %s is incomplete", tmp->slaying); |
1808 | return; |
1808 | return; |
1809 | } |
1809 | } |
1810 | else |
1810 | else |
1811 | insert_ob_in_ob(spell, tmp); |
1811 | insert_ob_in_ob(spell, tmp); |
1812 | free_string(tmp->slaying); |
1812 | free_string(tmp->slaying); |
1813 | tmp->slaying=NULL; |
1813 | tmp->slaying=NULL; |
1814 | } |
1814 | } |
1815 | |
1815 | |
1816 | skop = find_skill_by_name(op, tmp->skill); |
1816 | skop = find_skill_by_name(op, tmp->skill); |
1817 | |
1817 | |
1818 | /* need a literacy skill to learn spells. Also, having a literacy level |
1818 | /* need a literacy skill to learn spells. Also, having a literacy level |
1819 | * lower than the spell will make learning the spell more difficult */ |
1819 | * lower than the spell will make learning the spell more difficult */ |
1820 | if ( !skop) { |
1820 | if ( !skop) { |
1821 | new_draw_info(NDI_UNIQUE, 0,op,"You can't read! Your attempt fails."); |
1821 | new_draw_info(NDI_UNIQUE, 0,op,"You can't read! Your attempt fails."); |
1822 | return; |
1822 | return; |
1823 | } |
1823 | } |
1824 | |
1824 | |
1825 | spell = tmp->inv; |
1825 | spell = tmp->inv; |
1826 | if (!spell) { |
1826 | if (!spell) { |
1827 | LOG(llevError,"apply_spellbook: Book %s has no spell in it!\n", tmp->name); |
1827 | LOG(llevError,"apply_spellbook: Book %s has no spell in it!\n", tmp->name); |
1828 | new_draw_info(NDI_UNIQUE, 0,op,"The spellbook symbols make no sense."); |
1828 | new_draw_info(NDI_UNIQUE, 0,op,"The spellbook symbols make no sense."); |
1829 | return; |
1829 | return; |
1830 | } |
1830 | } |
1831 | if (spell->level > (skop->level+10)) { |
1831 | if (spell->level > (skop->level+10)) { |
1832 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to decipher the strange symbols."); |
1832 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to decipher the strange symbols."); |
1833 | return; |
1833 | return; |
1834 | } |
1834 | } |
1835 | |
1835 | |
1836 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1836 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1837 | "The spellbook contains the %s level spell %s.", |
1837 | "The spellbook contains the %s level spell %s.", |
1838 | get_levelnumber(spell->level), spell->name); |
1838 | get_levelnumber(spell->level), spell->name); |
1839 | |
1839 | |
1840 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
1840 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
1841 | identify(tmp); |
1841 | identify(tmp); |
1842 | if (tmp->env) |
1842 | if (tmp->env) |
1843 | esrv_update_item(UPD_FLAGS|UPD_NAME,op,tmp); |
1843 | esrv_update_item(UPD_FLAGS|UPD_NAME,op,tmp); |
1844 | else |
1844 | else |
1845 | op->contr->socket.update_look=1; |
1845 | op->contr->socket.update_look=1; |
1846 | } |
1846 | } |
1847 | |
1847 | |
1848 | /* I removed the check for special_prayer_mark here - it didn't make |
1848 | /* I removed the check for special_prayer_mark here - it didn't make |
1849 | * a lot of sense - special prayers are not found in spellbooks, and |
1849 | * a lot of sense - special prayers are not found in spellbooks, and |
1850 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1850 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1851 | * they would have a special prayer mark. |
1851 | * they would have a special prayer mark. |
1852 | */ |
1852 | */ |
1853 | if (check_spell_known (op, spell->name)) { |
1853 | if (check_spell_known (op, spell->name)) { |
1854 | new_draw_info(NDI_UNIQUE, 0,op,"You already know that spell.\n"); |
1854 | new_draw_info(NDI_UNIQUE, 0,op,"You already know that spell.\n"); |
1855 | return; |
1855 | return; |
1856 | } |
1856 | } |
1857 | |
1857 | |
1858 | if (spell->skill) { |
1858 | if (spell->skill) { |
1859 | spell_skill = find_skill_by_name(op, spell->skill); |
1859 | spell_skill = find_skill_by_name(op, spell->skill); |
1860 | if (!spell_skill) { |
1860 | if (!spell_skill) { |
1861 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1861 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1862 | "You lack the skill %s to use this spell", |
1862 | "You lack the skill %s to use this spell", |
1863 | spell->skill); |
1863 | spell->skill); |
1864 | return; |
1864 | return; |
1865 | } |
1865 | } |
1866 | if (spell_skill->level < spell->level) { |
1866 | if (spell_skill->level < spell->level) { |
1867 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1867 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1868 | "You need to be level %d in %s to learn this spell.", |
1868 | "You need to be level %d in %s to learn this spell.", |
1869 | spell->level, spell->skill); |
1869 | spell->level, spell->skill); |
1870 | return; |
1870 | return; |
1871 | } |
1871 | } |
1872 | } |
1872 | } |
1873 | |
1873 | |
1874 | /* Logic as follows |
1874 | /* Logic as follows |
1875 | * |
1875 | * |
1876 | * 1- MU spells use Int to learn, Cleric spells use Wisdom |
1876 | * 1- MU spells use Int to learn, Cleric spells use Wisdom |
… | |
… | |
1882 | * |
1882 | * |
1883 | * Overall, chances are the same but a player will find having a high |
1883 | * Overall, chances are the same but a player will find having a high |
1884 | * literacy rate very useful! -b.t. |
1884 | * literacy rate very useful! -b.t. |
1885 | */ |
1885 | */ |
1886 | if(QUERY_FLAG(op,FLAG_CONFUSED)) { |
1886 | if(QUERY_FLAG(op,FLAG_CONFUSED)) { |
1887 | new_draw_info(NDI_UNIQUE,0,op,"In your confused state you flub the wording of the text!"); |
1887 | new_draw_info(NDI_UNIQUE,0,op,"In your confused state you flub the wording of the text!"); |
1888 | scroll_failure(op, 0 - random_roll(0, spell->level, op, PREFER_LOW), MAX(spell->stats.sp, spell->stats.grace)); |
1888 | scroll_failure(op, 0 - random_roll(0, spell->level, op, PREFER_LOW), MAX(spell->stats.sp, spell->stats.grace)); |
1889 | } else if(QUERY_FLAG(tmp,FLAG_STARTEQUIP) || |
1889 | } else if(QUERY_FLAG(tmp,FLAG_STARTEQUIP) || |
1890 | (random_roll(0, 100, op, PREFER_LOW)-(5*skop->level)) < |
1890 | (random_roll(0, 100, op, PREFER_LOW)-(5*skop->level)) < |
1891 | learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) { |
1891 | learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) { |
1892 | |
1892 | |
1893 | new_draw_info(NDI_UNIQUE, 0,op,"You succeed in learning the spell!"); |
1893 | new_draw_info(NDI_UNIQUE, 0,op,"You succeed in learning the spell!"); |
1894 | do_learn_spell (op, spell, 0); |
1894 | do_learn_spell (op, spell, 0); |
1895 | |
1895 | |
1896 | /* xp gain to literacy for spell learning */ |
1896 | /* xp gain to literacy for spell learning */ |
1897 | if ( ! QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1897 | if ( ! QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1898 | change_exp(op,calc_skill_exp(op,tmp,skop), skop->skill, 0); |
1898 | change_exp(op,calc_skill_exp(op,tmp,skop), skop->skill, 0); |
1899 | } else { |
1899 | } else { |
1900 | play_sound_player_only(op->contr, SOUND_FUMBLE_SPELL,0,0); |
1900 | play_sound_player_only(op->contr, SOUND_FUMBLE_SPELL,0,0); |
1901 | new_draw_info(NDI_UNIQUE, 0,op,"You fail to learn the spell.\n"); |
1901 | new_draw_info(NDI_UNIQUE, 0,op,"You fail to learn the spell.\n"); |
1902 | } |
1902 | } |
1903 | decrease_ob(tmp); |
1903 | decrease_ob(tmp); |
1904 | } |
1904 | } |
1905 | |
1905 | |
1906 | /** |
1906 | /** |
… | |
… | |
1909 | void apply_scroll (object *op, object *tmp, int dir) |
1909 | void apply_scroll (object *op, object *tmp, int dir) |
1910 | { |
1910 | { |
1911 | object *skop; |
1911 | object *skop; |
1912 | |
1912 | |
1913 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1913 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1914 | new_draw_info(NDI_UNIQUE, 0,op, "You are unable to read while blind."); |
1914 | new_draw_info(NDI_UNIQUE, 0,op, "You are unable to read while blind."); |
1915 | return; |
1915 | return; |
1916 | } |
1916 | } |
1917 | |
1917 | |
1918 | if (!tmp->inv || tmp->inv->type != SPELL) { |
1918 | if (!tmp->inv || tmp->inv->type != SPELL) { |
1919 | new_draw_info (NDI_UNIQUE, 0, op, |
1919 | new_draw_info (NDI_UNIQUE, 0, op, |
1920 | "The scroll just doesn't make sense!"); |
1920 | "The scroll just doesn't make sense!"); |
1921 | return; |
1921 | return; |
1922 | } |
1922 | } |
1923 | |
1923 | |
1924 | if(op->type==PLAYER) { |
1924 | if(op->type==PLAYER) { |
1925 | /* players need a literacy skill to read stuff! */ |
1925 | /* players need a literacy skill to read stuff! */ |
1926 | int exp_gain=0; |
1926 | int exp_gain=0; |
1927 | |
1927 | |
1928 | /* hard code literacy - tmp->skill points to where the exp |
1928 | /* hard code literacy - tmp->skill points to where the exp |
1929 | * should go for anything killed by the spell. |
1929 | * should go for anything killed by the spell. |
1930 | */ |
1930 | */ |
1931 | skop = find_skill_by_name(op, skill_names[SK_LITERACY]); |
1931 | skop = find_skill_by_name(op, skill_names[SK_LITERACY]); |
1932 | |
1932 | |
1933 | if ( ! skop) { |
1933 | if ( ! skop) { |
1934 | new_draw_info(NDI_UNIQUE, 0,op, |
1934 | new_draw_info(NDI_UNIQUE, 0,op, |
1935 | "You are unable to decipher the strange symbols."); |
1935 | "You are unable to decipher the strange symbols."); |
1936 | return; |
1936 | return; |
1937 | } |
1937 | } |
1938 | |
1938 | |
1939 | if((exp_gain = calc_skill_exp(op,tmp, skop))) |
1939 | if((exp_gain = calc_skill_exp(op,tmp, skop))) |
1940 | change_exp(op,exp_gain, skop->skill, 0); |
1940 | change_exp(op,exp_gain, skop->skill, 0); |
1941 | } |
1941 | } |
1942 | |
1942 | |
1943 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1943 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1944 | identify(tmp); |
1944 | identify(tmp); |
1945 | |
1945 | |
1946 | new_draw_info_format(NDI_BLACK, 0, op, |
1946 | new_draw_info_format(NDI_BLACK, 0, op, |
1947 | "The scroll of %s turns to dust.", tmp->inv->name); |
1947 | "The scroll of %s turns to dust.", tmp->inv->name); |
1948 | |
1948 | |
1949 | |
1949 | |
1950 | cast_spell(op,tmp,dir,tmp->inv, NULL); |
1950 | cast_spell(op,tmp,dir,tmp->inv, NULL); |
1951 | decrease_ob(tmp); |
1951 | decrease_ob(tmp); |
1952 | } |
1952 | } |
… | |
… | |
1969 | * treasure |
1969 | * treasure |
1970 | */ |
1970 | */ |
1971 | |
1971 | |
1972 | treas = tmp->inv; |
1972 | treas = tmp->inv; |
1973 | if(treas==NULL) { |
1973 | if(treas==NULL) { |
1974 | new_draw_info(NDI_UNIQUE, 0,op,"The chest was empty."); |
1974 | new_draw_info(NDI_UNIQUE, 0,op,"The chest was empty."); |
1975 | decrease_ob(tmp); |
1975 | decrease_ob(tmp); |
1976 | return; |
1976 | return; |
1977 | } |
1977 | } |
1978 | while (tmp->inv) { |
1978 | while (tmp->inv) { |
1979 | treas = tmp->inv; |
1979 | treas = tmp->inv; |
1980 | |
1980 | |
1981 | remove_ob(treas); |
1981 | remove_ob(treas); |
1982 | new_draw_info_format(NDI_UNIQUE, 0, op, "You find %s in the chest.", |
1982 | new_draw_info_format(NDI_UNIQUE, 0, op, "You find %s in the chest.", |
1983 | query_name(treas)); |
1983 | query_name(treas)); |
1984 | |
1984 | |
1985 | treas->x=op->x; |
1985 | treas->x=op->x; |
1986 | treas->y=op->y; |
1986 | treas->y=op->y; |
1987 | treas = insert_ob_in_map (treas, op->map, op,INS_BELOW_ORIGINATOR); |
1987 | treas = insert_ob_in_map (treas, op->map, op,INS_BELOW_ORIGINATOR); |
1988 | |
1988 | |
1989 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level |
1989 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level |
1990 | && QUERY_FLAG (op, FLAG_ALIVE)) |
1990 | && QUERY_FLAG (op, FLAG_ALIVE)) |
1991 | spring_trap (treas, op); |
1991 | spring_trap (treas, op); |
1992 | /* If either player or container was destroyed, no need to do |
1992 | /* If either player or container was destroyed, no need to do |
1993 | * further processing. I think this should be enclused with |
1993 | * further processing. I think this should be enclused with |
1994 | * spring trap above, as I don't think there is otherwise |
1994 | * spring trap above, as I don't think there is otherwise |
1995 | * any way for the treasure chest or player to get killed |
1995 | * any way for the treasure chest or player to get killed |
1996 | */ |
1996 | */ |
1997 | if (was_destroyed (op, op_tag) || was_destroyed (tmp, tmp_tag)) |
1997 | if (was_destroyed (op, op_tag) || was_destroyed (tmp, tmp_tag)) |
1998 | break; |
1998 | break; |
1999 | } |
1999 | } |
2000 | |
2000 | |
2001 | if ( ! was_destroyed (tmp, tmp_tag) && tmp->inv == NULL) |
2001 | if ( ! was_destroyed (tmp, tmp_tag) && tmp->inv == NULL) |
2002 | decrease_ob (tmp); |
2002 | decrease_ob (tmp); |
2003 | |
2003 | |
… | |
… | |
2014 | if(op->type!=PLAYER) |
2014 | if(op->type!=PLAYER) |
2015 | op->stats.hp=op->stats.maxhp; |
2015 | op->stats.hp=op->stats.maxhp; |
2016 | else { |
2016 | else { |
2017 | /* check if this is a dragon (player), eating some flesh */ |
2017 | /* check if this is a dragon (player), eating some flesh */ |
2018 | if (tmp->type==FLESH && is_dragon_pl(op) && dragon_eat_flesh(op, tmp)) |
2018 | if (tmp->type==FLESH && is_dragon_pl(op) && dragon_eat_flesh(op, tmp)) |
2019 | ; |
2019 | ; |
2020 | else { |
2020 | else { |
2021 | /* usual case - no dragon meal: */ |
2021 | /* usual case - no dragon meal: */ |
2022 | if(op->stats.food+tmp->stats.food>999) { |
2022 | if(op->stats.food+tmp->stats.food>999) { |
2023 | if(tmp->type==FOOD || tmp->type==FLESH) |
2023 | if(tmp->type==FOOD || tmp->type==FLESH) |
2024 | new_draw_info(NDI_UNIQUE, 0,op,"You feel full, but what a waste of food!"); |
2024 | new_draw_info(NDI_UNIQUE, 0,op,"You feel full, but what a waste of food!"); |
2025 | else |
2025 | else |
2026 | new_draw_info(NDI_UNIQUE, 0,op,"Most of the drink goes down your face not your throat!"); |
2026 | new_draw_info(NDI_UNIQUE, 0,op,"Most of the drink goes down your face not your throat!"); |
2027 | } |
2027 | } |
2028 | |
2028 | |
2029 | if(!QUERY_FLAG(tmp, FLAG_CURSED)) { |
2029 | if(!QUERY_FLAG(tmp, FLAG_CURSED)) { |
2030 | char buf[MAX_BUF]; |
2030 | char buf[MAX_BUF]; |
2031 | |
2031 | |
2032 | if (!is_dragon_pl(op)) { |
2032 | if (!is_dragon_pl(op)) { |
2033 | /* eating message for normal players*/ |
2033 | /* eating message for normal players*/ |
2034 | if(tmp->type==DRINK) |
2034 | if(tmp->type==DRINK) |
2035 | sprintf(buf,"Ahhh...that %s tasted good.",tmp->name); |
2035 | sprintf(buf,"Ahhh...that %s tasted good.",tmp->name); |
2036 | else |
2036 | else |
2037 | sprintf(buf,"The %s tasted %s",tmp->name, |
2037 | sprintf(buf,"The %s tasted %s",tmp->name, |
2038 | tmp->type==FLESH?"terrible!":"good."); |
2038 | tmp->type==FLESH?"terrible!":"good."); |
2039 | } |
2039 | } |
2040 | else { |
2040 | else { |
2041 | /* eating message for dragon players*/ |
2041 | /* eating message for dragon players*/ |
2042 | sprintf(buf,"The %s tasted terrible!",tmp->name); |
2042 | sprintf(buf,"The %s tasted terrible!",tmp->name); |
2043 | } |
2043 | } |
2044 | |
2044 | |
2045 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
2045 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
2046 | capacity_remaining = 999 - op->stats.food; |
2046 | capacity_remaining = 999 - op->stats.food; |
2047 | op->stats.food+=tmp->stats.food; |
2047 | op->stats.food+=tmp->stats.food; |
2048 | if(capacity_remaining < tmp->stats.food) |
2048 | if(capacity_remaining < tmp->stats.food) |
2049 | op->stats.hp += capacity_remaining / 50; |
2049 | op->stats.hp += capacity_remaining / 50; |
2050 | else |
2050 | else |
2051 | op->stats.hp+=tmp->stats.food/50; |
2051 | op->stats.hp+=tmp->stats.food/50; |
2052 | if(op->stats.hp>op->stats.maxhp) |
2052 | if(op->stats.hp>op->stats.maxhp) |
2053 | op->stats.hp=op->stats.maxhp; |
2053 | op->stats.hp=op->stats.maxhp; |
2054 | if (op->stats.food > 999) |
2054 | if (op->stats.food > 999) |
2055 | op->stats.food = 999; |
2055 | op->stats.food = 999; |
2056 | } |
2056 | } |
2057 | |
2057 | |
2058 | /* special food hack -b.t. */ |
2058 | /* special food hack -b.t. */ |
2059 | if(tmp->title || QUERY_FLAG(tmp,FLAG_CURSED)) |
2059 | if(tmp->title || QUERY_FLAG(tmp,FLAG_CURSED)) |
2060 | eat_special_food(op,tmp); |
2060 | eat_special_food(op,tmp); |
2061 | } |
2061 | } |
2062 | } |
2062 | } |
2063 | handle_apply_yield(tmp); |
2063 | handle_apply_yield(tmp); |
2064 | decrease_ob(tmp); |
2064 | decrease_ob(tmp); |
2065 | } |
2065 | } |
… | |
… | |
2095 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2095 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2096 | from the player's inventory */ |
2096 | from the player's inventory */ |
2097 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
2097 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
2098 | if (tmp->type == FORCE) { |
2098 | if (tmp->type == FORCE) { |
2099 | if (strcmp(tmp->arch->name, "dragon_skin_force")==0) |
2099 | if (strcmp(tmp->arch->name, "dragon_skin_force")==0) |
2100 | skin = tmp; |
2100 | skin = tmp; |
2101 | else if (strcmp(tmp->arch->name, "dragon_ability_force")==0) |
2101 | else if (strcmp(tmp->arch->name, "dragon_ability_force")==0) |
2102 | abil = tmp; |
2102 | abil = tmp; |
2103 | } |
2103 | } |
2104 | } |
2104 | } |
2105 | |
2105 | |
2106 | /* if either skin or ability are missing, this is an old player |
2106 | /* if either skin or ability are missing, this is an old player |
2107 | which is not to be considered a dragon -> bail out */ |
2107 | which is not to be considered a dragon -> bail out */ |
… | |
… | |
2125 | /* got positive resistance, now calculate improvement chance (0-100) */ |
2125 | /* got positive resistance, now calculate improvement chance (0-100) */ |
2126 | |
2126 | |
2127 | /* this bonus makes resistance increase easier at lower levels */ |
2127 | /* this bonus makes resistance increase easier at lower levels */ |
2128 | bonus = (settings.max_level - op->level) * 30. / ((double)settings.max_level); |
2128 | bonus = (settings.max_level - op->level) * 30. / ((double)settings.max_level); |
2129 | if (i == abil->stats.exp) |
2129 | if (i == abil->stats.exp) |
2130 | bonus += 5; /* additional bonus for resistance of ability-focus */ |
2130 | bonus += 5; /* additional bonus for resistance of ability-focus */ |
2131 | |
2131 | |
2132 | /* monster bonus increases with level, because high-level |
2132 | /* monster bonus increases with level, because high-level |
2133 | flesh is too rare */ |
2133 | flesh is too rare */ |
2134 | mbonus = op->level * 20. / ((double)settings.max_level); |
2134 | mbonus = op->level * 20. / ((double)settings.max_level); |
2135 | |
2135 | |
2136 | chance = (((double)MIN(op->level+bonus, meal->level+bonus+mbonus))*100. / |
2136 | chance = (((double)MIN(op->level+bonus, meal->level+bonus+mbonus))*100. / |
2137 | ((double)settings.max_level)) - skin->resist[i]; |
2137 | ((double)settings.max_level)) - skin->resist[i]; |
2138 | |
2138 | |
2139 | if (chance >= 0.) |
2139 | if (chance >= 0.) |
2140 | chance += 1.; |
2140 | chance += 1.; |
2141 | else |
2141 | else |
2142 | chance = (chance < -12) ? 0. : 1./pow(2., -chance); |
2142 | chance = (chance < -12) ? 0. : 1./pow(2., -chance); |
2143 | |
2143 | |
2144 | /* chance is proportional to amount of resistance (max. 50) */ |
2144 | /* chance is proportional to amount of resistance (max. 50) */ |
2145 | chance *= ((double)(MIN(meal->resist[i], 50)))/50.; |
2145 | chance *= ((double)(MIN(meal->resist[i], 50)))/50.; |
2146 | |
2146 | |
2147 | /* doubled chance for resistance of ability-focus */ |
2147 | /* doubled chance for resistance of ability-focus */ |
2148 | if (i == abil->stats.exp) |
2148 | if (i == abil->stats.exp) |
2149 | chance = MIN(100., chance*2.); |
2149 | chance = MIN(100., chance*2.); |
2150 | |
2150 | |
2151 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2151 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2152 | if (RANDOM()%10000 < (int)(chance*100)) { |
2152 | if (RANDOM()%10000 < (int)(chance*100)) { |
2153 | atnr_winner[winners] = i; |
2153 | atnr_winner[winners] = i; |
2154 | winners++; |
2154 | winners++; |
2155 | } |
2155 | } |
2156 | |
2156 | |
2157 | if (chance >= 0.01 ) totalchance *= 1 - chance/100; |
2157 | if (chance >= 0.01 ) totalchance *= 1 - chance/100; |
2158 | |
2158 | |
2159 | /*LOG(llevDebug, " %s: bonus %.1f, chance %.1f\n", attacks[i], bonus, chance);*/ |
2159 | /*LOG(llevDebug, " %s: bonus %.1f, chance %.1f\n", attacks[i], bonus, chance);*/ |
… | |
… | |
2199 | && meal->last_eat != abil->last_eat) { |
2199 | && meal->last_eat != abil->last_eat) { |
2200 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2200 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2201 | |
2201 | |
2202 | if (meal->last_eat != abil->stats.exp) { |
2202 | if (meal->last_eat != abil->stats.exp) { |
2203 | sprintf(buf, "Your metabolism prepares to focus on %s!", |
2203 | sprintf(buf, "Your metabolism prepares to focus on %s!", |
2204 | change_resist_msg[meal->last_eat]); |
2204 | change_resist_msg[meal->last_eat]); |
2205 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2205 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2206 | sprintf(buf, "The change will happen at level %d", abil->level + 1); |
2206 | sprintf(buf, "The change will happen at level %d", abil->level + 1); |
2207 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2207 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2208 | } |
2208 | } |
2209 | else { |
2209 | else { |
2210 | sprintf(buf, "Your metabolism will continue to focus on %s.", |
2210 | sprintf(buf, "Your metabolism will continue to focus on %s.", |
2211 | change_resist_msg[meal->last_eat]); |
2211 | change_resist_msg[meal->last_eat]); |
2212 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2212 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2213 | abil->last_eat = 0; |
2213 | abil->last_eat = 0; |
2214 | } |
2214 | } |
2215 | } |
2215 | } |
2216 | return 1; |
2216 | return 1; |
… | |
… | |
2227 | /* Need to call terminate_all_pets() before we remove the player ob */ |
2227 | /* Need to call terminate_all_pets() before we remove the player ob */ |
2228 | terminate_all_pets(pl); |
2228 | terminate_all_pets(pl); |
2229 | remove_ob(pl); |
2229 | remove_ob(pl); |
2230 | pl->direction=0; |
2230 | pl->direction=0; |
2231 | new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, |
2231 | new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, |
2232 | "%s leaves the game.",pl->name); |
2232 | "%s leaves the game.",pl->name); |
2233 | |
2233 | |
2234 | /* update respawn position */ |
2234 | /* update respawn position */ |
2235 | strcpy(pl->contr->savebed_map, pl->map->path); |
2235 | strcpy(pl->contr->savebed_map, pl->map->path); |
2236 | pl->contr->bed_x = pl->x; |
2236 | pl->contr->bed_x = pl->x; |
2237 | pl->contr->bed_y = pl->y; |
2237 | pl->contr->bed_y = pl->y; |
… | |
… | |
2264 | if ( ! armor) { |
2264 | if ( ! armor) { |
2265 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2265 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2266 | return; |
2266 | return; |
2267 | } |
2267 | } |
2268 | if (armor->type != ARMOUR |
2268 | if (armor->type != ARMOUR |
2269 | && armor->type != CLOAK |
2269 | && armor->type != CLOAK |
2270 | && armor->type != BOOTS && armor->type != GLOVES |
2270 | && armor->type != BOOTS && armor->type != GLOVES |
2271 | && armor->type != BRACERS && armor->type != SHIELD |
2271 | && armor->type != BRACERS && armor->type != SHIELD |
2272 | && armor->type != HELMET) |
2272 | && armor->type != HELMET) |
2273 | { |
2273 | { |
2274 | new_draw_info(NDI_UNIQUE, 0,op,"Your marked item is not armour!\n"); |
2274 | new_draw_info(NDI_UNIQUE, 0,op,"Your marked item is not armour!\n"); |
2275 | return; |
2275 | return; |
2276 | } |
2276 | } |
2277 | |
2277 | |
… | |
… | |
2381 | int manual_apply (object *op, object *tmp, int aflag) |
2381 | int manual_apply (object *op, object *tmp, int aflag) |
2382 | { |
2382 | { |
2383 | if (tmp->head) tmp=tmp->head; |
2383 | if (tmp->head) tmp=tmp->head; |
2384 | |
2384 | |
2385 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && ! QUERY_FLAG (tmp, FLAG_APPLIED)) { |
2385 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && ! QUERY_FLAG (tmp, FLAG_APPLIED)) { |
2386 | if (op->type == PLAYER) { |
2386 | if (op->type == PLAYER) { |
2387 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2387 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2388 | return 1; |
2388 | return 1; |
2389 | } else { |
2389 | } else { |
2390 | return 0; /* monsters just skip unpaid items */ |
2390 | return 0; /* monsters just skip unpaid items */ |
2391 | } |
2391 | } |
2392 | } |
2392 | } |
2393 | |
2393 | |
2394 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2394 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2395 | return RESULT_INT (0); |
2395 | return RESULT_INT (0); |
2396 | |
2396 | |
2397 | switch (tmp->type) { |
2397 | switch (tmp->type) { |
2398 | |
2398 | |
2399 | case CF_HANDLE: |
2399 | case CF_HANDLE: |
2400 | new_draw_info(NDI_UNIQUE, 0,op,"You turn the handle."); |
2400 | new_draw_info(NDI_UNIQUE, 0,op,"You turn the handle."); |
2401 | play_sound_map(op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2401 | play_sound_map(op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2402 | tmp->value=tmp->value?0:1; |
2402 | tmp->value=tmp->value?0:1; |
2403 | SET_ANIMATION(tmp, tmp->value); |
2403 | SET_ANIMATION(tmp, tmp->value); |
2404 | update_object(tmp,UP_OBJ_FACE); |
2404 | update_object(tmp,UP_OBJ_FACE); |
2405 | push_button(tmp); |
2405 | push_button(tmp); |
2406 | return 1; |
2406 | return 1; |
2407 | |
2407 | |
2408 | case TRIGGER: |
2408 | case TRIGGER: |
2409 | if (check_trigger (tmp, op)) { |
2409 | if (check_trigger (tmp, op)) { |
2410 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2410 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2411 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2411 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2412 | } else { |
2412 | } else { |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2414 | } |
2414 | } |
2415 | return 1; |
2415 | return 1; |
2416 | |
2416 | |
2417 | case EXIT: |
2417 | case EXIT: |
2418 | if (op->type != PLAYER) |
2418 | if (op->type != PLAYER) |
2419 | return 0; |
2419 | return 0; |
2420 | if( ! EXIT_PATH (tmp) || !is_legal_2ways_exit(op,tmp)) { |
2420 | if( ! EXIT_PATH (tmp) || !is_legal_2ways_exit(op,tmp)) { |
2421 | new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", |
2421 | new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", |
2422 | query_name(tmp)); |
2422 | query_name(tmp)); |
2423 | } else { |
2423 | } else { |
2424 | /* Don't display messages for random maps. */ |
2424 | /* Don't display messages for random maps. */ |
2425 | if (tmp->msg && strncmp(EXIT_PATH(tmp),"/!",2) && |
2425 | if (tmp->msg && strncmp(EXIT_PATH(tmp),"/!",2) && |
2426 | strncmp(EXIT_PATH(tmp), "/random/", 8)) |
2426 | strncmp(EXIT_PATH(tmp), "/random/", 8)) |
2427 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2427 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2428 | enter_exit(op,tmp); |
2428 | enter_exit(op,tmp); |
2429 | } |
2429 | } |
2430 | return 1; |
2430 | return 1; |
2431 | |
2431 | |
2432 | case SIGN: |
2432 | case SIGN: |
2433 | apply_sign (op, tmp, 0); |
2433 | apply_sign (op, tmp, 0); |
2434 | return 1; |
2434 | return 1; |
2435 | |
2435 | |
2436 | case BOOK: |
2436 | case BOOK: |
2437 | if (op->type == PLAYER) { |
2437 | if (op->type == PLAYER) { |
2438 | apply_book (op, tmp); |
2438 | apply_book (op, tmp); |
2439 | return 1; |
2439 | return 1; |
2440 | } else { |
2440 | } else { |
2441 | return 0; |
2441 | return 0; |
2442 | } |
2442 | } |
2443 | |
2443 | |
2444 | case SKILLSCROLL: |
2444 | case SKILLSCROLL: |
2445 | if (op->type == PLAYER) { |
2445 | if (op->type == PLAYER) { |
2446 | apply_skillscroll (op, tmp); |
2446 | apply_skillscroll (op, tmp); |
2447 | return 1; |
2447 | return 1; |
2448 | } |
2448 | } |
2449 | return 0; |
2449 | return 0; |
2450 | |
2450 | |
2451 | case SPELLBOOK: |
2451 | case SPELLBOOK: |
2452 | if (op->type == PLAYER) { |
2452 | if (op->type == PLAYER) { |
2453 | apply_spellbook (op, tmp); |
2453 | apply_spellbook (op, tmp); |
2454 | return 1; |
2454 | return 1; |
2455 | } |
2455 | } |
2456 | return 0; |
2456 | return 0; |
2457 | |
2457 | |
2458 | case SCROLL: |
2458 | case SCROLL: |
2459 | apply_scroll (op, tmp, 0); |
2459 | apply_scroll (op, tmp, 0); |
2460 | return 1; |
2460 | return 1; |
2461 | |
2461 | |
2462 | case POTION: |
2462 | case POTION: |
2463 | (void) apply_potion(op, tmp); |
2463 | (void) apply_potion(op, tmp); |
2464 | return 1; |
2464 | return 1; |
2465 | |
2465 | |
2466 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2466 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2467 | case CLOSE_CON: |
2467 | case CLOSE_CON: |
2468 | if (op->type==PLAYER) |
2468 | if (op->type==PLAYER) |
2469 | (void) esrv_apply_container (op, tmp->env); |
2469 | (void) esrv_apply_container (op, tmp->env); |
2470 | else |
2470 | else |
2471 | (void) apply_container (op, tmp->env); |
2471 | (void) apply_container (op, tmp->env); |
2472 | return 1; |
2472 | return 1; |
2473 | |
2473 | |
2474 | case CONTAINER: |
2474 | case CONTAINER: |
2475 | if (op->type==PLAYER) |
2475 | if (op->type==PLAYER) |
2476 | (void) esrv_apply_container (op, tmp); |
2476 | (void) esrv_apply_container (op, tmp); |
2477 | else |
2477 | else |
2478 | (void) apply_container (op, tmp); |
2478 | (void) apply_container (op, tmp); |
2479 | return 1; |
2479 | return 1; |
2480 | |
2480 | |
2481 | case TREASURE: |
2481 | case TREASURE: |
2482 | if (op->type == PLAYER) { |
2482 | if (op->type == PLAYER) { |
2483 | apply_treasure (op, tmp); |
2483 | apply_treasure (op, tmp); |
2484 | return 1; |
2484 | return 1; |
2485 | } else { |
2485 | } else { |
2486 | return 0; |
2486 | return 0; |
2487 | } |
2487 | } |
2488 | |
2488 | |
2489 | case WEAPON: |
2489 | case WEAPON: |
2490 | case ARMOUR: |
2490 | case ARMOUR: |
2491 | case BOOTS: |
2491 | case BOOTS: |
2492 | case GLOVES: |
2492 | case GLOVES: |
2493 | case AMULET: |
2493 | case AMULET: |
2494 | case GIRDLE: |
2494 | case GIRDLE: |
2495 | case BRACERS: |
2495 | case BRACERS: |
2496 | case SHIELD: |
2496 | case SHIELD: |
2497 | case HELMET: |
2497 | case HELMET: |
2498 | case RING: |
2498 | case RING: |
2499 | case CLOAK: |
2499 | case CLOAK: |
2500 | case WAND: |
2500 | case WAND: |
2501 | case ROD: |
2501 | case ROD: |
2502 | case HORN: |
2502 | case HORN: |
2503 | case SKILL: |
2503 | case SKILL: |
2504 | case BOW: |
2504 | case BOW: |
2505 | case LAMP: |
2505 | case LAMP: |
2506 | case BUILDER: |
2506 | case BUILDER: |
2507 | case SKILL_TOOL: |
2507 | case SKILL_TOOL: |
2508 | if (tmp->env != op) |
2508 | if (tmp->env != op) |
2509 | return 2; /* not in inventory */ |
2509 | return 2; /* not in inventory */ |
2510 | (void) apply_special (op, tmp, aflag); |
2510 | (void) apply_special (op, tmp, aflag); |
2511 | return 1; |
2511 | return 1; |
2512 | |
2512 | |
2513 | case DRINK: |
2513 | case DRINK: |
2514 | case FOOD: |
2514 | case FOOD: |
2515 | case FLESH: |
2515 | case FLESH: |
2516 | apply_food (op, tmp); |
2516 | apply_food (op, tmp); |
2517 | return 1; |
2517 | return 1; |
2518 | |
2518 | |
2519 | case POISON: |
2519 | case POISON: |
2520 | apply_poison (op, tmp); |
2520 | apply_poison (op, tmp); |
2521 | return 1; |
2521 | return 1; |
2522 | |
2522 | |
2523 | case SAVEBED: |
2523 | case SAVEBED: |
2524 | if (op->type == PLAYER) { |
2524 | if (op->type == PLAYER) { |
2525 | apply_savebed (op); |
2525 | apply_savebed (op); |
2526 | return 1; |
2526 | return 1; |
2527 | } else { |
2527 | } else { |
2528 | return 0; |
2528 | return 0; |
2529 | } |
2529 | } |
2530 | |
2530 | |
2531 | case ARMOUR_IMPROVER: |
2531 | case ARMOUR_IMPROVER: |
2532 | if (op->type == PLAYER) { |
2532 | if (op->type == PLAYER) { |
2533 | apply_armour_improver (op, tmp); |
2533 | apply_armour_improver (op, tmp); |
2534 | return 1; |
2534 | return 1; |
2535 | } else { |
2535 | } else { |
2536 | return 0; |
2536 | return 0; |
2537 | } |
2537 | } |
2538 | |
2538 | |
2539 | case WEAPON_IMPROVER: |
2539 | case WEAPON_IMPROVER: |
2540 | (void) check_improve_weapon(op, tmp); |
2540 | (void) check_improve_weapon(op, tmp); |
2541 | return 1; |
2541 | return 1; |
2542 | |
2542 | |
2543 | case CLOCK: |
2543 | case CLOCK: |
2544 | if (op->type == PLAYER) { |
2544 | if (op->type == PLAYER) { |
2545 | char buf[MAX_BUF]; |
2545 | char buf[MAX_BUF]; |
2546 | timeofday_t tod; |
2546 | timeofday_t tod; |
2547 | |
2547 | |
2548 | get_tod(&tod); |
2548 | get_tod(&tod); |
2549 | sprintf(buf, "It is %d minute%s past %d o'clock %s", |
2549 | sprintf(buf, "It is %d minute%s past %d o'clock %s", |
2550 | tod.minute+1, ((tod.minute+1 < 2) ? "" : "s"), |
2550 | tod.minute+1, ((tod.minute+1 < 2) ? "" : "s"), |
2551 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour)%14)), |
2551 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour)%14)), |
2552 | ((tod.hour >= 14) ? "pm" : "am")); |
2552 | ((tod.hour >= 14) ? "pm" : "am")); |
2553 | play_sound_player_only(op->contr, SOUND_CLOCK,0,0); |
2553 | play_sound_player_only(op->contr, SOUND_CLOCK,0,0); |
2554 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
2554 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
2555 | return 1; |
2555 | return 1; |
2556 | } else { |
2556 | } else { |
2557 | return 0; |
2557 | return 0; |
2558 | } |
2558 | } |
2559 | |
2559 | |
2560 | case MENU: |
2560 | case MENU: |
2561 | if (op->type == PLAYER) { |
2561 | if (op->type == PLAYER) { |
2562 | shop_listing (op); |
2562 | shop_listing (op); |
2563 | return 1; |
2563 | return 1; |
2564 | } else { |
2564 | } else { |
2565 | return 0; |
2565 | return 0; |
2566 | } |
2566 | } |
2567 | |
2567 | |
2568 | case POWER_CRYSTAL: |
2568 | case POWER_CRYSTAL: |
2569 | apply_power_crystal(op,tmp); /* see egoitem.c */ |
2569 | apply_power_crystal(op,tmp); /* see egoitem.c */ |
2570 | return 1; |
2570 | return 1; |
2571 | |
2571 | |
2572 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2572 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2573 | if (op->type == PLAYER) { |
2573 | if (op->type == PLAYER) { |
2574 | apply_lighter(op,tmp); |
2574 | apply_lighter(op,tmp); |
2575 | return 1; |
2575 | return 1; |
2576 | } else { |
2576 | } else { |
2577 | return 0; |
2577 | return 0; |
2578 | } |
2578 | } |
2579 | |
2579 | |
2580 | case ITEM_TRANSFORMER: |
2580 | case ITEM_TRANSFORMER: |
2581 | apply_item_transformer( op, tmp ); |
2581 | apply_item_transformer( op, tmp ); |
2582 | return 1; |
2582 | return 1; |
2583 | |
2583 | |
2584 | default: |
2584 | default: |
2585 | return 0; |
2585 | return 0; |
2586 | } |
2586 | } |
2587 | } |
2587 | } |
2588 | |
2588 | |
2589 | |
2589 | |
2590 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2590 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
… | |
… | |
2601 | /* player is flying and applying object not in inventory */ |
2601 | /* player is flying and applying object not in inventory */ |
2602 | if ( ! QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) { |
2602 | if ( ! QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) { |
2603 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " |
2603 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " |
2604 | "above the ground!"); |
2604 | "above the ground!"); |
2605 | return 0; |
2605 | return 0; |
2606 | } |
2606 | } |
2607 | } |
2607 | } |
2608 | |
2608 | |
2609 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
2609 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
2610 | * applied. |
2610 | * applied. |
2611 | */ |
2611 | */ |
… | |
… | |
2657 | * next object in the stack before applying. This is can only be a |
2657 | * next object in the stack before applying. This is can only be a |
2658 | * problem if player_apply() has a bug in that it uses the object but does |
2658 | * problem if player_apply() has a bug in that it uses the object but does |
2659 | * not return a proper value. |
2659 | * not return a proper value. |
2660 | */ |
2660 | */ |
2661 | for (floors = 0; tmp!=NULL; tmp=next) { |
2661 | for (floors = 0; tmp!=NULL; tmp=next) { |
2662 | next = tmp->below; |
2662 | next = tmp->below; |
2663 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2663 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2664 | floors++; |
2664 | floors++; |
2665 | else if (floors > 0) |
2665 | else if (floors > 0) |
2666 | return; /* process only floor objects after first floor object */ |
2666 | return; /* process only floor objects after first floor object */ |
2667 | |
2667 | |
2668 | /* If it is visible, player can apply it. If it is applied by |
2668 | /* If it is visible, player can apply it. If it is applied by |
2669 | * person moving on it, also activate. Added code to make it |
2669 | * person moving on it, also activate. Added code to make it |
2670 | * so that at least one of players movement types be that which |
2670 | * so that at least one of players movement types be that which |
2671 | * the item needs. |
2671 | * the item needs. |
2672 | */ |
2672 | */ |
2673 | if ( ! tmp->invisible || (tmp->move_on & pl->move_type)) { |
2673 | if ( ! tmp->invisible || (tmp->move_on & pl->move_type)) { |
2674 | if (player_apply (pl, tmp, 0, 1) == 1) |
2674 | if (player_apply (pl, tmp, 0, 1) == 1) |
2675 | return; |
2675 | return; |
2676 | } |
2676 | } |
2677 | if (floors >= 2) |
2677 | if (floors >= 2) |
2678 | return; /* process at most two floor objects */ |
2678 | return; /* process at most two floor objects */ |
… | |
… | |
2693 | |
2693 | |
2694 | object *tmp2; |
2694 | object *tmp2; |
2695 | |
2695 | |
2696 | CLEAR_FLAG(op, FLAG_APPLIED); |
2696 | CLEAR_FLAG(op, FLAG_APPLIED); |
2697 | switch(op->type) { |
2697 | switch(op->type) { |
2698 | case WEAPON: |
2698 | case WEAPON: |
2699 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwield %s.",query_name(op)); |
2699 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwield %s.",query_name(op)); |
2700 | |
2700 | |
2701 | (void) change_abil (who,op); |
2701 | (void) change_abil (who,op); |
2702 | if(QUERY_FLAG(who,FLAG_READY_WEAPON)) |
2702 | if(QUERY_FLAG(who,FLAG_READY_WEAPON)) |
2703 | CLEAR_FLAG(who,FLAG_READY_WEAPON); |
2703 | CLEAR_FLAG(who,FLAG_READY_WEAPON); |
2704 | clear_skill(who); |
2704 | clear_skill(who); |
2705 | break; |
2705 | break; |
2706 | |
2706 | |
2707 | case SKILL: /* allows objects to impart skills */ |
2707 | case SKILL: /* allows objects to impart skills */ |
2708 | case SKILL_TOOL: |
2708 | case SKILL_TOOL: |
2709 | if (op != who->chosen_skill) { |
2709 | if (op != who->chosen_skill) { |
2710 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2710 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2711 | } |
2711 | } |
2712 | if (who->type==PLAYER) { |
2712 | if (who->type==PLAYER) { |
2713 | if (who->contr->shoottype == range_skill) |
2713 | if (who->contr->shoottype == range_skill) |
2714 | who->contr->shoottype = range_none; |
2714 | who->contr->shoottype = range_none; |
2715 | if ( ! op->invisible) { |
2715 | if ( ! op->invisible) { |
2716 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2716 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2717 | "You stop using the %s.", query_name(op)); |
2717 | "You stop using the %s.", query_name(op)); |
2718 | } else { |
2718 | } else { |
2719 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2719 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2720 | "You can no longer use the skill: %s.", |
2720 | "You can no longer use the skill: %s.", |
2721 | op->skill); |
2721 | op->skill); |
2722 | } |
2722 | } |
2723 | } |
2723 | } |
2724 | (void) change_abil (who, op); |
2724 | (void) change_abil (who, op); |
2725 | who->chosen_skill = NULL; |
2725 | who->chosen_skill = NULL; |
2726 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2726 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2727 | break; |
2727 | break; |
2728 | |
2728 | |
2729 | case ARMOUR: |
2729 | case ARMOUR: |
2730 | case HELMET: |
2730 | case HELMET: |
2731 | case SHIELD: |
2731 | case SHIELD: |
2732 | case RING: |
2732 | case RING: |
2733 | case BOOTS: |
2733 | case BOOTS: |
2734 | case GLOVES: |
2734 | case GLOVES: |
2735 | case AMULET: |
2735 | case AMULET: |
2736 | case GIRDLE: |
2736 | case GIRDLE: |
2737 | case BRACERS: |
2737 | case BRACERS: |
2738 | case CLOAK: |
2738 | case CLOAK: |
2739 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwear %s.",query_name(op)); |
2739 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwear %s.",query_name(op)); |
2740 | (void) change_abil (who,op); |
2740 | (void) change_abil (who,op); |
2741 | break; |
2741 | break; |
2742 | case LAMP: |
2742 | case LAMP: |
2743 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn off your %s.", |
2743 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn off your %s.", |
2744 | op->name); |
2744 | op->name); |
2745 | tmp2 = arch_to_object(op->other_arch); |
2745 | tmp2 = arch_to_object(op->other_arch); |
2746 | tmp2->x = op->x; |
2746 | tmp2->x = op->x; |
2747 | tmp2->y = op->y; |
2747 | tmp2->y = op->y; |
2748 | tmp2->map = op->map; |
2748 | tmp2->map = op->map; |
2749 | tmp2->below = op->below; |
2749 | tmp2->below = op->below; |
2750 | tmp2->above = op->above; |
2750 | tmp2->above = op->above; |
2751 | tmp2->stats.food = op->stats.food; |
2751 | tmp2->stats.food = op->stats.food; |
2752 | CLEAR_FLAG(tmp2, FLAG_APPLIED); |
2752 | CLEAR_FLAG(tmp2, FLAG_APPLIED); |
2753 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
2753 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
2754 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
2754 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
2755 | if (who->type == PLAYER) |
2755 | if (who->type == PLAYER) |
2756 | esrv_del_item(who->contr, (tag_t)op->count); |
2756 | esrv_del_item(who->contr, (tag_t)op->count); |
2757 | remove_ob(op); |
2757 | remove_ob(op); |
2758 | free_object(op); |
2758 | free_object(op); |
2759 | insert_ob_in_ob(tmp2, who); |
2759 | insert_ob_in_ob(tmp2, who); |
2760 | fix_player(who); |
2760 | fix_player(who); |
2761 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
2761 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
2762 | if (who->type == PLAYER) { |
2762 | if (who->type == PLAYER) { |
2763 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
2763 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
2764 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
2764 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
2765 | } |
2765 | } |
2766 | } |
2766 | } |
2767 | if(who->type==PLAYER) |
2767 | if(who->type==PLAYER) |
2768 | esrv_send_item(who, tmp2); |
2768 | esrv_send_item(who, tmp2); |
2769 | return 1; /* otherwise, an attempt to drop causes problems */ |
2769 | return 1; /* otherwise, an attempt to drop causes problems */ |
2770 | break; |
2770 | break; |
2771 | case BOW: |
2771 | case BOW: |
2772 | case WAND: |
2772 | case WAND: |
2773 | case ROD: |
2773 | case ROD: |
2774 | case HORN: |
2774 | case HORN: |
2775 | clear_skill(who); |
2775 | clear_skill(who); |
2776 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
2776 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
2777 | if(who->type==PLAYER) { |
2777 | if(who->type==PLAYER) { |
2778 | who->contr->shoottype = range_none; |
2778 | who->contr->shoottype = range_none; |
2779 | } else { |
2779 | } else { |
2780 | if (op->type == BOW) |
2780 | if (op->type == BOW) |
2781 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2781 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2782 | else |
2782 | else |
2783 | CLEAR_FLAG(who, FLAG_READY_RANGE); |
2783 | CLEAR_FLAG(who, FLAG_READY_RANGE); |
2784 | } |
2784 | } |
2785 | break; |
2785 | break; |
2786 | |
2786 | |
2787 | case BUILDER: |
2787 | case BUILDER: |
2788 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
2788 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
2789 | who->contr->shoottype = range_none; |
2789 | who->contr->shoottype = range_none; |
2790 | who->contr->ranges[ range_builder ] = NULL; |
2790 | who->contr->ranges[ range_builder ] = NULL; |
2791 | break; |
2791 | break; |
2792 | |
2792 | |
2793 | default: |
2793 | default: |
2794 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unapply %s.",query_name(op)); |
2794 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unapply %s.",query_name(op)); |
2795 | break; |
2795 | break; |
2796 | } |
2796 | } |
2797 | |
2797 | |
2798 | fix_player(who); |
2798 | fix_player(who); |
2799 | |
2799 | |
2800 | if ( ! (aflags & AP_NO_MERGE)) { |
2800 | if ( ! (aflags & AP_NO_MERGE)) { |
2801 | object *tmp; |
2801 | object *tmp; |
2802 | |
2802 | |
2803 | tag_t del_tag = op->count; |
2803 | tag_t del_tag = op->count; |
2804 | tmp = merge_ob (op, NULL); |
2804 | tmp = merge_ob (op, NULL); |
2805 | if (who->type == PLAYER) { |
2805 | if (who->type == PLAYER) { |
2806 | if (tmp) { /* it was merged */ |
2806 | if (tmp) { /* it was merged */ |
2807 | esrv_del_item (who->contr, del_tag); |
2807 | esrv_del_item (who->contr, del_tag); |
2808 | op = tmp; |
2808 | op = tmp; |
2809 | } |
2809 | } |
2810 | esrv_send_item (who, op); |
2810 | esrv_send_item (who, op); |
2811 | } |
2811 | } |
2812 | } |
2812 | } |
2813 | return 0; |
2813 | return 0; |
2814 | } |
2814 | } |
2815 | |
2815 | |
2816 | /** |
2816 | /** |
… | |
… | |
2832 | object *tmp; |
2832 | object *tmp; |
2833 | |
2833 | |
2834 | if (!start) return NULL; |
2834 | if (!start) return NULL; |
2835 | |
2835 | |
2836 | for (tmp=start; tmp; tmp=tmp->below) |
2836 | for (tmp=start; tmp; tmp=tmp->below) |
2837 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->body_info[loc] && |
2837 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->body_info[loc] && |
2838 | (!tmp->invisible || tmp->type==SKILL)) return tmp; |
2838 | (!tmp->invisible || tmp->type==SKILL)) return tmp; |
2839 | |
2839 | |
2840 | return NULL; |
2840 | return NULL; |
2841 | } |
2841 | } |
2842 | |
2842 | |
2843 | |
2843 | |
… | |
… | |
2861 | /* If we are applying a shield or weapon, unapply any equipped shield |
2861 | /* If we are applying a shield or weapon, unapply any equipped shield |
2862 | * or weapons first - only allowed to use one weapon/shield at a time. |
2862 | * or weapons first - only allowed to use one weapon/shield at a time. |
2863 | */ |
2863 | */ |
2864 | if (op->type == WEAPON || op->type == SHIELD) { |
2864 | if (op->type == WEAPON || op->type == SHIELD) { |
2865 | for (tmp=who->inv; tmp; tmp=tmp->below) { |
2865 | for (tmp=who->inv; tmp; tmp=tmp->below) { |
2866 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
2866 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
2867 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
2867 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
2868 | (!QUERY_FLAG(tmp, FLAG_CURSED) && !QUERY_FLAG(tmp, FLAG_DAMNED))) { |
2868 | (!QUERY_FLAG(tmp, FLAG_CURSED) && !QUERY_FLAG(tmp, FLAG_DAMNED))) { |
2869 | if (aflags & AP_PRINT) |
2869 | if (aflags & AP_PRINT) |
2870 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
2870 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
2871 | else |
2871 | else |
2872 | unapply_special(who, tmp, aflags); |
2872 | unapply_special(who, tmp, aflags); |
2873 | } |
2873 | } |
2874 | else { |
2874 | else { |
2875 | /* In this case, we want to try and remove a cursed item. |
2875 | /* In this case, we want to try and remove a cursed item. |
2876 | * While we know it won't work, we want unapply_special to |
2876 | * While we know it won't work, we want unapply_special to |
2877 | * at least generate the message. |
2877 | * at least generate the message. |
2878 | */ |
2878 | */ |
2879 | new_draw_info_format(NDI_UNIQUE, 0, who, |
2879 | new_draw_info_format(NDI_UNIQUE, 0, who, |
2880 | "No matter how hard you try, you just can't\nremove %s.", |
2880 | "No matter how hard you try, you just can't\nremove %s.", |
2881 | query_name(tmp)); |
2881 | query_name(tmp)); |
2882 | return 1; |
2882 | return 1; |
2883 | } |
2883 | } |
2884 | |
2884 | |
2885 | } |
2885 | } |
2886 | } |
2886 | } |
2887 | } |
2887 | } |
2888 | |
2888 | |
2889 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
2889 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
2890 | /* this used up a slot that we need to free */ |
2890 | /* this used up a slot that we need to free */ |
2891 | if (op->body_info[i]) { |
2891 | if (op->body_info[i]) { |
2892 | last = who->inv; |
2892 | last = who->inv; |
2893 | |
2893 | |
2894 | /* We do a while loop - may need to remove several items in order |
2894 | /* We do a while loop - may need to remove several items in order |
2895 | * to free up enough slots. |
2895 | * to free up enough slots. |
2896 | */ |
2896 | */ |
2897 | while ((who->body_used[i] + op->body_info[i]) < 0) { |
2897 | while ((who->body_used[i] + op->body_info[i]) < 0) { |
2898 | tmp = get_item_from_body_location(last, i); |
2898 | tmp = get_item_from_body_location(last, i); |
2899 | if (!tmp) { |
2899 | if (!tmp) { |
2900 | #if 0 |
2900 | #if 0 |
2901 | /* Not a bug - we'll get this if the player has cursed items |
2901 | /* Not a bug - we'll get this if the player has cursed items |
2902 | * equipped. |
2902 | * equipped. |
2903 | */ |
2903 | */ |
2904 | LOG(llevError,"Can't find object using location %d (%s) on %s\n", |
2904 | LOG(llevError,"Can't find object using location %d (%s) on %s\n", |
2905 | i, body_locations[i].save_name, who->name); |
2905 | i, body_locations[i].save_name, who->name); |
2906 | #endif |
2906 | #endif |
2907 | return 1; |
2907 | return 1; |
2908 | } |
2908 | } |
2909 | /* If we are just printing, we don't care about cursed status */ |
2909 | /* If we are just printing, we don't care about cursed status */ |
2910 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
2910 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
2911 | (!(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)))) { |
2911 | (!(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)))) { |
2912 | if (aflags & AP_PRINT) |
2912 | if (aflags & AP_PRINT) |
2913 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
2913 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
2914 | else |
2914 | else |
2915 | unapply_special(who, tmp, aflags); |
2915 | unapply_special(who, tmp, aflags); |
2916 | } |
2916 | } |
2917 | else { |
2917 | else { |
2918 | /* Cursed item that we can't unequip - tell the player. |
2918 | /* Cursed item that we can't unequip - tell the player. |
2919 | * Note this could be annoying if this is just one of a few, |
2919 | * Note this could be annoying if this is just one of a few, |
2920 | * so it may not be critical (eg, putting on a ring and you have |
2920 | * so it may not be critical (eg, putting on a ring and you have |
2921 | * one cursed ring.) |
2921 | * one cursed ring.) |
2922 | */ |
2922 | */ |
2923 | new_draw_info_format(NDI_UNIQUE, 0, who, "The %s just won't come off", query_name(tmp)); |
2923 | new_draw_info_format(NDI_UNIQUE, 0, who, "The %s just won't come off", query_name(tmp)); |
2924 | } |
2924 | } |
2925 | last = tmp->below; |
2925 | last = tmp->below; |
2926 | } |
2926 | } |
2927 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2927 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2928 | * return in the !tmp would have kicked in. |
2928 | * return in the !tmp would have kicked in. |
2929 | */ |
2929 | */ |
2930 | } /* if op is using this body location */ |
2930 | } /* if op is using this body location */ |
2931 | } /* for body lcoations */ |
2931 | } /* for body lcoations */ |
2932 | return 0; |
2932 | return 0; |
2933 | } |
2933 | } |
2934 | |
2934 | |
2935 | /** |
2935 | /** |
… | |
… | |
2957 | * trying to equip a weapon or shield, see if they already have one |
2957 | * trying to equip a weapon or shield, see if they already have one |
2958 | * in place and store that way. |
2958 | * in place and store that way. |
2959 | */ |
2959 | */ |
2960 | if (op->type == WEAPON || op->type == SHIELD) { |
2960 | if (op->type == WEAPON || op->type == SHIELD) { |
2961 | for (tmp=who->inv; tmp && !ws; tmp=tmp->below) { |
2961 | for (tmp=who->inv; tmp && !ws; tmp=tmp->below) { |
2962 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
2962 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
2963 | retval = CAN_APPLY_UNAPPLY; |
2963 | retval = CAN_APPLY_UNAPPLY; |
2964 | ws = tmp; |
2964 | ws = tmp; |
|
|
2965 | } |
|
|
2966 | } |
2965 | } |
2967 | } |
2966 | } |
2968 | |
2967 | } |
|
|
2968 | |
|
|
2969 | |
2969 | |
2970 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
2970 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
2971 | if (op->body_info[i]) { |
2971 | if (op->body_info[i]) { |
2972 | /* Item uses more slots than we have */ |
2972 | /* Item uses more slots than we have */ |
2973 | if (FABS(op->body_info[i]) > who->body_info[i]) { |
2973 | if (FABS(op->body_info[i]) > who->body_info[i]) { |
2974 | /* Could return now for efficiently - rest of info below isn' |
2974 | /* Could return now for efficiently - rest of info below isn' |
2975 | * really needed. |
2975 | * really needed. |
2976 | */ |
2976 | */ |
2977 | retval |= CAN_APPLY_NEVER; |
2977 | retval |= CAN_APPLY_NEVER; |
2978 | } else if ((who->body_used[i] + op->body_info[i]) < 0) { |
2978 | } else if ((who->body_used[i] + op->body_info[i]) < 0) { |
2979 | /* in this case, equipping this would use more free spots than |
2979 | /* in this case, equipping this would use more free spots than |
2980 | * we have. |
2980 | * we have. |
2981 | */ |
2981 | */ |
2982 | object *tmp1; |
2982 | object *tmp1; |
2983 | |
2983 | |
2984 | |
2984 | |
2985 | /* if we have an applied weapon/shield, and unapply it would free |
2985 | /* if we have an applied weapon/shield, and unapply it would free |
2986 | * enough slots to equip the new item, then just set this can |
2986 | * enough slots to equip the new item, then just set this can |
2987 | * continue. We don't care about the logic below - if you have |
2987 | * continue. We don't care about the logic below - if you have |
2988 | * shield equipped and try to equip another shield, there is only |
2988 | * shield equipped and try to equip another shield, there is only |
2989 | * one choice. However, the check for the number of body locations |
2989 | * one choice. However, the check for the number of body locations |
2990 | * does take into the account cases where what is being applied |
2990 | * does take into the account cases where what is being applied |
2991 | * may be two handed for example. |
2991 | * may be two handed for example. |
2992 | */ |
2992 | */ |
2993 | if (ws) { |
2993 | if (ws) { |
2994 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >=0) { |
2994 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >=0) { |
2995 | retval |= CAN_APPLY_UNAPPLY; |
2995 | retval |= CAN_APPLY_UNAPPLY; |
2996 | continue; |
2996 | continue; |
2997 | } |
2997 | } |
2998 | } |
2998 | } |
2999 | |
2999 | |
3000 | tmp1 = get_item_from_body_location(who->inv, i); |
3000 | tmp1 = get_item_from_body_location(who->inv, i); |
3001 | if (!tmp1) { |
3001 | if (!tmp1) { |
3002 | #if 0 |
3002 | #if 0 |
3003 | /* This is sort of an error, but happens a lot when old players |
3003 | /* This is sort of an error, but happens a lot when old players |
3004 | * join in with more stuff equipped than they are now allowed. |
3004 | * join in with more stuff equipped than they are now allowed. |
3005 | */ |
3005 | */ |
3006 | LOG(llevError,"Can't find object using location %d on %s\n", |
3006 | LOG(llevError,"Can't find object using location %d on %s\n", |
3007 | i, who->name); |
3007 | i, who->name); |
3008 | #endif |
3008 | #endif |
3009 | retval |= CAN_APPLY_NEVER; |
3009 | retval |= CAN_APPLY_NEVER; |
3010 | } else { |
3010 | } else { |
3011 | /* need to unapply something. However, if this something |
3011 | /* need to unapply something. However, if this something |
3012 | * is different than we had found before, it means they need |
3012 | * is different than we had found before, it means they need |
3013 | * to apply multiple objects |
3013 | * to apply multiple objects |
3014 | */ |
3014 | */ |
3015 | retval |= CAN_APPLY_UNAPPLY; |
3015 | retval |= CAN_APPLY_UNAPPLY; |
3016 | if (!tmp) tmp = tmp1; |
3016 | if (!tmp) tmp = tmp1; |
3017 | else if (tmp != tmp1) { |
3017 | else if (tmp != tmp1) { |
3018 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3018 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3019 | } |
3019 | } |
3020 | /* This object isn't using up all the slots, so there must |
3020 | /* This object isn't using up all the slots, so there must |
3021 | * be another. If so, and it the new item doesn't need all |
3021 | * be another. If so, and it the new item doesn't need all |
3022 | * the slots, the player then has a choice. |
3022 | * the slots, the player then has a choice. |
3023 | */ |
3023 | */ |
3024 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && |
3024 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && |
3025 | (FABS(op->body_info[i]) < who->body_info[i])) |
3025 | (FABS(op->body_info[i]) < who->body_info[i])) |
3026 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3026 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3027 | |
3027 | |
3028 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3028 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3029 | * equipped? If not, there must be something else to unapply. |
3029 | * equipped? If not, there must be something else to unapply. |
3030 | */ |
3030 | */ |
3031 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3031 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3032 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3032 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3033 | |
3033 | |
3034 | } |
3034 | } |
3035 | } /* if not enough free slots */ |
3035 | } /* if not enough free slots */ |
3036 | } /* if this object uses location i */ |
3036 | } /* if this object uses location i */ |
3037 | } /* for i -> num_body_locations loop */ |
3037 | } /* for i -> num_body_locations loop */ |
3038 | |
3038 | |
3039 | /* Note that we don't check for FLAG_USE_ARMOUR - that should |
3039 | /* Note that we don't check for FLAG_USE_ARMOUR - that should |
3040 | * really be controlled by use of body locations. We do have |
3040 | * really be controlled by use of body locations. We do have |
3041 | * the weapon/shield checks, and the range checks for monsters, |
3041 | * the weapon/shield checks, and the range checks for monsters, |
3042 | * because you can't control those just by body location - bows, shields, |
3042 | * because you can't control those just by body location - bows, shields, |
3043 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3043 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3044 | * all use the same location. |
3044 | * all use the same location. |
3045 | */ |
3045 | */ |
3046 | if (op->type == WEAPON && !QUERY_FLAG(who,FLAG_USE_WEAPON)) |
3046 | if (op->type == WEAPON && !QUERY_FLAG(who,FLAG_USE_WEAPON)) |
3047 | retval |= CAN_APPLY_RESTRICTION; |
3047 | retval |= CAN_APPLY_RESTRICTION; |
3048 | if (op->type == SHIELD && !QUERY_FLAG(who,FLAG_USE_SHIELD)) |
3048 | if (op->type == SHIELD && !QUERY_FLAG(who,FLAG_USE_SHIELD)) |
3049 | retval |= CAN_APPLY_RESTRICTION; |
3049 | retval |= CAN_APPLY_RESTRICTION; |
3050 | |
3050 | |
3051 | |
3051 | |
3052 | if (who->type != PLAYER) { |
3052 | if (who->type != PLAYER) { |
3053 | if ((op->type == WAND || op->type == HORN || op->type==ROD) |
3053 | if ((op->type == WAND || op->type == HORN || op->type==ROD) |
3054 | && !QUERY_FLAG(who, FLAG_USE_RANGE)) |
3054 | && !QUERY_FLAG(who, FLAG_USE_RANGE)) |
3055 | retval |= CAN_APPLY_RESTRICTION; |
3055 | retval |= CAN_APPLY_RESTRICTION; |
3056 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
3056 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
3057 | retval |= CAN_APPLY_RESTRICTION; |
3057 | retval |= CAN_APPLY_RESTRICTION; |
3058 | if (op->type == RING && !QUERY_FLAG(who, FLAG_USE_RING)) |
3058 | if (op->type == RING && !QUERY_FLAG(who, FLAG_USE_RING)) |
3059 | retval |= CAN_APPLY_RESTRICTION; |
3059 | retval |= CAN_APPLY_RESTRICTION; |
3060 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
3060 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
3061 | retval |= CAN_APPLY_RESTRICTION; |
3061 | retval |= CAN_APPLY_RESTRICTION; |
3062 | } |
3062 | } |
3063 | return retval; |
3063 | return retval; |
3064 | } |
3064 | } |
3065 | |
3065 | |
3066 | |
3066 | |
3067 | |
3067 | |
3068 | /** |
3068 | /** |
3069 | * who is the object using the object. It can be a monster. |
3069 | * who is the object using the object. It can be a monster. |
3070 | * op is the object they are using. op is an equipment type item, |
3070 | * op is the object they are using. op is an equipment type item, |
3071 | * eg, one which you put on and keep on for a while, and not something |
3071 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3092 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3092 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3093 | object *tmp, *tmp2, *skop=NULL; |
3093 | object *tmp, *tmp2, *skop=NULL; |
3094 | int i; |
3094 | int i; |
3095 | |
3095 | |
3096 | if(who==NULL) { |
3096 | if(who==NULL) { |
3097 | LOG(llevError,"apply_special() from object without environment.\n"); |
3097 | LOG(llevError,"apply_special() from object without environment.\n"); |
3098 | return 1; |
3098 | return 1; |
3099 | } |
3099 | } |
3100 | |
3100 | |
3101 | if(op->env!=who) |
3101 | if(op->env!=who) |
3102 | return 1; /* op is not in inventory */ |
3102 | return 1; /* op is not in inventory */ |
3103 | |
3103 | |
3104 | /* trying to unequip op */ |
3104 | /* trying to unequip op */ |
3105 | if (QUERY_FLAG(op,FLAG_APPLIED)) { |
3105 | if (QUERY_FLAG(op,FLAG_APPLIED)) { |
3106 | /* always apply, so no reason to unapply */ |
3106 | /* always apply, so no reason to unapply */ |
3107 | if (basic_flag == AP_APPLY) return 0; |
3107 | if (basic_flag == AP_APPLY) return 0; |
3108 | |
3108 | |
3109 | if ( ! (aflags & AP_IGNORE_CURSE) |
3109 | if ( ! (aflags & AP_IGNORE_CURSE) |
3110 | && (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED))) { |
3110 | && (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED))) { |
3111 | new_draw_info_format(NDI_UNIQUE, 0, who, |
3111 | new_draw_info_format(NDI_UNIQUE, 0, who, |
3112 | "No matter how hard you try, you just can't\nremove %s.", |
3112 | "No matter how hard you try, you just can't\nremove %s.", |
3113 | query_name(op)); |
3113 | query_name(op)); |
3114 | return 1; |
3114 | return 1; |
3115 | } |
3115 | } |
3116 | return unapply_special(who, op, aflags); |
3116 | return unapply_special(who, op, aflags); |
3117 | } |
3117 | } |
3118 | |
3118 | |
3119 | if (basic_flag == AP_UNAPPLY) return 0; |
3119 | if (basic_flag == AP_UNAPPLY) return 0; |
3120 | |
3120 | |
3121 | i = can_apply_object(who, op); |
3121 | i = can_apply_object(who, op); |
3122 | |
3122 | |
3123 | /* Can't just apply this object. Lets see what not and what to do */ |
3123 | /* Can't just apply this object. Lets see what not and what to do */ |
3124 | if (i) { |
3124 | if (i) { |
3125 | if (i & CAN_APPLY_NEVER) { |
3125 | if (i & CAN_APPLY_NEVER) { |
3126 | new_draw_info_format(NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name(op)); |
3126 | new_draw_info_format(NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name(op)); |
3127 | return 1; |
3127 | return 1; |
3128 | } else if (i & CAN_APPLY_RESTRICTION) { |
3128 | } else if (i & CAN_APPLY_RESTRICTION) { |
3129 | new_draw_info_format(NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name(op)); |
3129 | new_draw_info_format(NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name(op)); |
3130 | return 1; |
3130 | return 1; |
3131 | } |
3131 | } |
3132 | if (who->type != PLAYER) { |
3132 | if (who->type != PLAYER) { |
3133 | /* Some error, so don't try to equip something more */ |
3133 | /* Some error, so don't try to equip something more */ |
3134 | if (unapply_for_ob(who, op, aflags)) return 1; |
3134 | if (unapply_for_ob(who, op, aflags)) return 1; |
3135 | } else { |
3135 | } else { |
3136 | if (who->contr->unapply == unapply_never || |
3136 | if (who->contr->unapply == unapply_never || |
3137 | (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) { |
3137 | (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) { |
3138 | new_draw_info(NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3138 | new_draw_info(NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3139 | unapply_for_ob(who, op, AP_PRINT); |
3139 | unapply_for_ob(who, op, AP_PRINT); |
3140 | return 1; |
3140 | return 1; |
3141 | } |
3141 | } |
3142 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) { |
3142 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) { |
3143 | i = unapply_for_ob(who, op, aflags); |
3143 | i = unapply_for_ob(who, op, aflags); |
3144 | if (i) return 1; |
3144 | if (i) return 1; |
3145 | } |
3145 | } |
3146 | } |
3146 | } |
3147 | } |
3147 | } |
3148 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) { |
3148 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) { |
3149 | skop=find_skill_by_name(who, op->skill); |
3149 | skop=find_skill_by_name(who, op->skill); |
3150 | if (!skop) { |
3150 | if (!skop) { |
3151 | new_draw_info_format(NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", op->skill); |
3151 | new_draw_info_format(NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", op->skill); |
3152 | return 1; |
3152 | return 1; |
3153 | } else { |
3153 | } else { |
3154 | /* While experience will be credited properly, we want to change the |
3154 | /* While experience will be credited properly, we want to change the |
3155 | * skill so that the dam and wc get updated |
3155 | * skill so that the dam and wc get updated |
3156 | */ |
3156 | */ |
3157 | change_skill(who, skop, 0); |
3157 | change_skill(who, skop, 0); |
3158 | } |
3158 | } |
3159 | } |
3159 | } |
3160 | |
3160 | |
3161 | if (who->type == PLAYER && op->item_power && |
3161 | if (who->type == PLAYER && op->item_power && |
3162 | (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) { |
3162 | (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) { |
3163 | new_draw_info(NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3163 | new_draw_info(NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3164 | return 1; |
3164 | return 1; |
3165 | } |
3165 | } |
3166 | |
3166 | |
3167 | |
3167 | |
3168 | /* Ok. We are now at the state where we can apply the new object. |
3168 | /* Ok. We are now at the state where we can apply the new object. |
3169 | * Note that we don't have the checks for can_use_... |
3169 | * Note that we don't have the checks for can_use_... |
3170 | * below - that is already taken care of by can_apply_object. |
3170 | * below - that is already taken care of by can_apply_object. |
3171 | */ |
3171 | */ |
3172 | |
3172 | |
3173 | |
3173 | |
3174 | if(op->nrof > 1) |
3174 | if(op->nrof > 1) |
3175 | tmp = get_split_ob(op,op->nrof - 1); |
3175 | tmp = get_split_ob(op,op->nrof - 1); |
3176 | else |
3176 | else |
3177 | tmp = NULL; |
3177 | tmp = NULL; |
3178 | |
3178 | |
3179 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) |
3179 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) |
3180 | || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3180 | || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3181 | return RESULT_INT (0); |
3181 | return RESULT_INT (0); |
3182 | |
3182 | |
3183 | switch(op->type) { |
3183 | switch(op->type) { |
3184 | case WEAPON: |
3184 | case WEAPON: |
3185 | if (!check_weapon_power(who, op->last_eat)) { |
3185 | if (!check_weapon_power(who, op->last_eat)) { |
3186 | new_draw_info(NDI_UNIQUE, 0,who, |
3186 | new_draw_info(NDI_UNIQUE, 0,who, |
3187 | "That weapon is too powerful for you to use."); |
3187 | "That weapon is too powerful for you to use."); |
3188 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3188 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3189 | if(tmp!=NULL) |
3189 | if(tmp!=NULL) |
3190 | (void) insert_ob_in_ob(tmp,who); |
3190 | (void) insert_ob_in_ob(tmp,who); |
3191 | return 1; |
3191 | return 1; |
3192 | } |
3192 | } |
3193 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
3193 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3196 | new_draw_info(NDI_UNIQUE, 0,who,"The weapon does not recognize you as its owner."); |
3196 | new_draw_info(NDI_UNIQUE, 0,who,"The weapon does not recognize you as its owner."); |
3197 | if(tmp!=NULL) |
3197 | if(tmp!=NULL) |
3198 | (void) insert_ob_in_ob(tmp,who); |
3198 | (void) insert_ob_in_ob(tmp,who); |
3199 | return 1; |
3199 | return 1; |
3200 | } |
3200 | } |
3201 | SET_FLAG(op, FLAG_APPLIED); |
3201 | SET_FLAG(op, FLAG_APPLIED); |
3202 | |
3202 | |
3203 | if (skop) change_skill(who, skop, 1); |
3203 | if (skop) change_skill(who, skop, 1); |
3204 | if(!QUERY_FLAG(who,FLAG_READY_WEAPON)) |
3204 | if(!QUERY_FLAG(who,FLAG_READY_WEAPON)) |
3205 | SET_FLAG(who, FLAG_READY_WEAPON); |
3205 | SET_FLAG(who, FLAG_READY_WEAPON); |
3206 | |
3206 | |
3207 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wield %s.",query_name(op)); |
3207 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wield %s.",query_name(op)); |
3208 | |
3208 | |
3209 | (void) change_abil (who,op); |
3209 | (void) change_abil (who,op); |
3210 | break; |
3210 | break; |
3211 | |
3211 | |
3212 | case ARMOUR: |
3212 | case ARMOUR: |
3213 | case HELMET: |
3213 | case HELMET: |
3214 | case SHIELD: |
3214 | case SHIELD: |
3215 | case BOOTS: |
3215 | case BOOTS: |
3216 | case GLOVES: |
3216 | case GLOVES: |
3217 | case GIRDLE: |
3217 | case GIRDLE: |
3218 | case BRACERS: |
3218 | case BRACERS: |
3219 | case CLOAK: |
3219 | case CLOAK: |
3220 | case RING: |
3220 | case RING: |
3221 | case AMULET: |
3221 | case AMULET: |
3222 | SET_FLAG(op, FLAG_APPLIED); |
3222 | SET_FLAG(op, FLAG_APPLIED); |
3223 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wear %s.",query_name(op)); |
3223 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wear %s.",query_name(op)); |
3224 | (void) change_abil (who,op); |
3224 | (void) change_abil (who,op); |
3225 | break; |
3225 | break; |
3226 | case LAMP: |
3226 | case LAMP: |
3227 | if (op->stats.food < 1) { |
3227 | if (op->stats.food < 1) { |
3228 | new_draw_info_format(NDI_UNIQUE, 0, who, "Your %s is out of" |
3228 | new_draw_info_format(NDI_UNIQUE, 0, who, "Your %s is out of" |
3229 | " fuel!", op->name); |
3229 | " fuel!", op->name); |
3230 | return 1; |
3230 | return 1; |
3231 | } |
3231 | } |
3232 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn on your %s.", |
3232 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn on your %s.", |
3233 | op->name); |
3233 | op->name); |
3234 | tmp2 = arch_to_object(op->other_arch); |
3234 | tmp2 = arch_to_object(op->other_arch); |
3235 | tmp2->stats.food = op->stats.food; |
3235 | tmp2->stats.food = op->stats.food; |
3236 | SET_FLAG(tmp2, FLAG_APPLIED); |
3236 | SET_FLAG(tmp2, FLAG_APPLIED); |
3237 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
3237 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
3238 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
3238 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
3239 | insert_ob_in_ob(tmp2, who); |
3239 | insert_ob_in_ob(tmp2, who); |
3240 | |
3240 | |
3241 | /* Remove the old lantern */ |
3241 | /* Remove the old lantern */ |
3242 | if (who->type == PLAYER) |
3242 | if (who->type == PLAYER) |
3243 | esrv_del_item(who->contr, (tag_t)op->count); |
3243 | esrv_del_item(who->contr, (tag_t)op->count); |
3244 | remove_ob(op); |
3244 | remove_ob(op); |
3245 | free_object(op); |
3245 | free_object(op); |
3246 | |
3246 | |
3247 | /* insert the portion that was split off */ |
3247 | /* insert the portion that was split off */ |
3248 | if(tmp!=NULL) { |
3248 | if(tmp!=NULL) { |
3249 | (void) insert_ob_in_ob(tmp,who); |
3249 | (void) insert_ob_in_ob(tmp,who); |
3250 | if(who->type==PLAYER) |
3250 | if(who->type==PLAYER) |
3251 | esrv_send_item(who, tmp); |
3251 | esrv_send_item(who, tmp); |
3252 | } |
3252 | } |
3253 | fix_player(who); |
3253 | fix_player(who); |
3254 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
3254 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
3255 | if (who->type == PLAYER) { |
3255 | if (who->type == PLAYER) { |
3256 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
3256 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
3257 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
3257 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
3258 | } |
3258 | } |
3259 | } |
3259 | } |
3260 | if(who->type==PLAYER) |
3260 | if(who->type==PLAYER) |
3261 | esrv_send_item(who, tmp2); |
3261 | esrv_send_item(who, tmp2); |
3262 | return 0; |
3262 | return 0; |
3263 | break; |
3263 | break; |
3264 | |
3264 | |
3265 | /* this part is needed for skill-tools */ |
3265 | /* this part is needed for skill-tools */ |
3266 | case SKILL: |
3266 | case SKILL: |
3267 | case SKILL_TOOL: |
3267 | case SKILL_TOOL: |
3268 | if (who->chosen_skill) { |
3268 | if (who->chosen_skill) { |
3269 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3269 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3270 | return 1; |
3270 | return 1; |
3271 | } |
3271 | } |
3272 | if (who->type == PLAYER) { |
3272 | if (who->type == PLAYER) { |
3273 | who->contr->shoottype = range_skill; |
3273 | who->contr->shoottype = range_skill; |
3274 | who->contr->ranges[range_skill] = op; |
3274 | who->contr->ranges[range_skill] = op; |
3275 | if ( ! op->invisible) { |
3275 | if ( ! op->invisible) { |
3276 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", |
3276 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", |
3277 | query_name (op)); |
3277 | query_name (op)); |
3278 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3278 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3279 | "You can now use the skill: %s.", |
3279 | "You can now use the skill: %s.", |
3280 | op->skill); |
3280 | op->skill); |
3281 | } else { |
3281 | } else { |
3282 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", |
3282 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", |
3283 | op->skill? op->skill:op->name); |
3283 | op->skill? op->skill:op->name); |
3284 | } |
3284 | } |
3285 | } |
3285 | } |
3286 | SET_FLAG (op, FLAG_APPLIED); |
3286 | SET_FLAG (op, FLAG_APPLIED); |
3287 | (void) change_abil (who, op); |
3287 | (void) change_abil (who, op); |
3288 | who->chosen_skill = op; |
3288 | who->chosen_skill = op; |
3289 | SET_FLAG (who, FLAG_READY_SKILL); |
3289 | SET_FLAG (who, FLAG_READY_SKILL); |
3290 | break; |
3290 | break; |
3291 | |
3291 | |
3292 | case BOW: |
3292 | case BOW: |
3293 | if (!check_weapon_power(who, op->last_eat)) { |
3293 | if (!check_weapon_power(who, op->last_eat)) { |
3294 | new_draw_info(NDI_UNIQUE, 0, who, |
3294 | new_draw_info(NDI_UNIQUE, 0, who, |
3295 | "That item is too powerful for you to use."); |
3295 | "That item is too powerful for you to use."); |
3296 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3296 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3297 | if(tmp != NULL) |
3297 | if(tmp != NULL) |
3298 | (void)insert_ob_in_ob(tmp,who); |
3298 | (void)insert_ob_in_ob(tmp,who); |
3299 | return 1; |
3299 | return 1; |
3300 | } |
3300 | } |
3301 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
3301 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
3302 | new_draw_info(NDI_UNIQUE, 0, who, |
3302 | new_draw_info(NDI_UNIQUE, 0, who, |
3303 | "The weapon does not recognize you as its owner."); |
3303 | "The weapon does not recognize you as its owner."); |
3304 | if(tmp != NULL) |
3304 | if(tmp != NULL) |
3305 | (void)insert_ob_in_ob(tmp,who); |
3305 | (void)insert_ob_in_ob(tmp,who); |
3306 | return 1; |
3306 | return 1; |
3307 | } |
3307 | } |
3308 | /*FALLTHROUGH*/ |
3308 | /*FALLTHROUGH*/ |
3309 | case WAND: |
3309 | case WAND: |
3310 | case ROD: |
3310 | case ROD: |
3311 | case HORN: |
3311 | case HORN: |
3312 | /* check for skill, alter player status */ |
3312 | /* check for skill, alter player status */ |
3313 | SET_FLAG(op, FLAG_APPLIED); |
3313 | SET_FLAG(op, FLAG_APPLIED); |
3314 | if (skop) change_skill(who, skop, 0); |
3314 | if (skop) change_skill(who, skop, 0); |
3315 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name(op)); |
3315 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name(op)); |
3316 | |
3316 | |
3317 | if(who->type==PLAYER) { |
3317 | if(who->type==PLAYER) { |
3318 | if (op->type == BOW) { |
3318 | if (op->type == BOW) { |
3319 | (void)change_abil(who, op); |
3319 | (void)change_abil(who, op); |
3320 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3320 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3321 | "You will now fire %s with %s.", |
3321 | "You will now fire %s with %s.", |
3322 | op->race ? op->race : "nothing", query_name(op)); |
3322 | op->race ? op->race : "nothing", query_name(op)); |
3323 | who->contr->shoottype = range_bow; |
3323 | who->contr->shoottype = range_bow; |
3324 | } else { |
3324 | } else { |
3325 | who->contr->shoottype = range_misc; |
3325 | who->contr->shoottype = range_misc; |
3326 | } |
3326 | } |
3327 | } else { |
3327 | } else { |
3328 | if (op->type == BOW) |
3328 | if (op->type == BOW) |
3329 | SET_FLAG (who, FLAG_READY_BOW); |
3329 | SET_FLAG (who, FLAG_READY_BOW); |
3330 | else |
3330 | else |
3331 | SET_FLAG (who, FLAG_READY_RANGE); |
3331 | SET_FLAG (who, FLAG_READY_RANGE); |
3332 | } |
3332 | } |
3333 | break; |
3333 | break; |
3334 | |
3334 | |
3335 | case BUILDER: |
3335 | case BUILDER: |
3336 | if ( who->contr->ranges[ range_builder ] ) |
3336 | if ( who->contr->ranges[ range_builder ] ) |
3337 | unapply_special( who, who->contr->ranges[ range_builder ], 0 ); |
3337 | unapply_special( who, who->contr->ranges[ range_builder ], 0 ); |
3338 | who->contr->shoottype = range_builder; |
3338 | who->contr->shoottype = range_builder; |
3339 | who->contr->ranges[ range_builder ] = op; |
3339 | who->contr->ranges[ range_builder ] = op; |
3340 | new_draw_info_format( NDI_UNIQUE, 0, who, "You ready your %s.", query_name( op ) ); |
3340 | new_draw_info_format( NDI_UNIQUE, 0, who, "You ready your %s.", query_name( op ) ); |
3341 | break; |
3341 | break; |
3342 | |
3342 | |
3343 | default: |
3343 | default: |
3344 | new_draw_info_format(NDI_UNIQUE, 0, who, "You apply %s.",query_name(op)); |
3344 | new_draw_info_format(NDI_UNIQUE, 0, who, "You apply %s.",query_name(op)); |
3345 | } /* end of switch op->type */ |
3345 | } /* end of switch op->type */ |
3346 | |
3346 | |
3347 | SET_FLAG(op, FLAG_APPLIED); |
3347 | SET_FLAG(op, FLAG_APPLIED); |
3348 | |
3348 | |
3349 | if(tmp!=NULL) |
3349 | if(tmp!=NULL) |
3350 | tmp = insert_ob_in_ob(tmp,who); |
3350 | tmp = insert_ob_in_ob(tmp,who); |
3351 | |
3351 | |
3352 | fix_player(who); |
3352 | fix_player(who); |
3353 | |
3353 | |
3354 | /* We exclude spell casting objects. The fire code will set the |
3354 | /* We exclude spell casting objects. The fire code will set the |
3355 | * been applied flag when they are used - until that point, |
3355 | * been applied flag when they are used - until that point, |
3356 | * you don't know anything about them. |
3356 | * you don't know anything about them. |
3357 | */ |
3357 | */ |
3358 | if (who->type == PLAYER && op->type!=WAND && op->type!=HORN && |
3358 | if (who->type == PLAYER && op->type!=WAND && op->type!=HORN && |
3359 | op->type!=ROD) |
3359 | op->type!=ROD) |
3360 | SET_FLAG(op,FLAG_BEEN_APPLIED); |
3360 | SET_FLAG(op,FLAG_BEEN_APPLIED); |
3361 | |
3361 | |
3362 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
3362 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
3363 | if (who->type == PLAYER) { |
3363 | if (who->type == PLAYER) { |
3364 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
3364 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
3365 | SET_FLAG(op,FLAG_KNOWN_CURSED); |
3365 | SET_FLAG(op,FLAG_KNOWN_CURSED); |
3366 | } |
3366 | } |
3367 | } |
3367 | } |
3368 | if(who->type==PLAYER) { |
3368 | if(who->type==PLAYER) { |
3369 | /* if multiple objects were applied, update both slots */ |
3369 | /* if multiple objects were applied, update both slots */ |
3370 | if (tmp) |
3370 | if (tmp) |
|
|
3371 | esrv_send_item(who, tmp); |
3371 | esrv_send_item(who, tmp); |
3372 | esrv_send_item(who, op); |
3372 | esrv_send_item(who, op); |
|
|
3373 | } |
3373 | } |
3374 | return 0; |
3374 | return 0; |
3375 | } |
3375 | } |
3376 | |
3376 | |
3377 | |
3377 | |
… | |
… | |
3390 | int auto_apply (object *op) { |
3390 | int auto_apply (object *op) { |
3391 | object *tmp = NULL, *tmp2; |
3391 | object *tmp = NULL, *tmp2; |
3392 | int i; |
3392 | int i; |
3393 | |
3393 | |
3394 | switch(op->type) { |
3394 | switch(op->type) { |
3395 | case SHOP_FLOOR: |
3395 | case SHOP_FLOOR: |
3396 | if (!HAS_RANDOM_ITEMS(op)) return 0; |
3396 | if (!HAS_RANDOM_ITEMS(op)) return 0; |
3397 | do { |
3397 | do { |
3398 | i=10; /* let's give it 10 tries */ |
3398 | i=10; /* let's give it 10 tries */ |
3399 | while((tmp=generate_treasure(op->randomitems, |
3399 | while((tmp=generate_treasure(op->randomitems, |
3400 | op->stats.exp?(int)op->stats.exp:MAX(op->map->difficulty, 5)))==NULL&&--i); |
3400 | op->stats.exp?(int)op->stats.exp:MAX(op->map->difficulty, 5)))==NULL&&--i); |
3401 | if(tmp==NULL) |
3401 | if(tmp==NULL) |
3402 | return 0; |
3402 | return 0; |
3403 | if(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)) { |
3403 | if(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)) { |
3404 | free_object(tmp); |
3404 | free_object(tmp); |
3405 | tmp = NULL; |
3405 | tmp = NULL; |
3406 | } |
3406 | } |
3407 | } while(!tmp); |
3407 | } while(!tmp); |
3408 | tmp->x=op->x; |
3408 | tmp->x=op->x; |
3409 | tmp->y=op->y; |
3409 | tmp->y=op->y; |
3410 | SET_FLAG(tmp,FLAG_UNPAID); |
3410 | SET_FLAG(tmp,FLAG_UNPAID); |
3411 | insert_ob_in_map(tmp,op->map,NULL,0); |
3411 | insert_ob_in_map(tmp,op->map,NULL,0); |
3412 | CLEAR_FLAG(op,FLAG_AUTO_APPLY); |
3412 | CLEAR_FLAG(op,FLAG_AUTO_APPLY); |
3413 | identify(tmp); |
3413 | identify(tmp); |
3414 | break; |
3414 | break; |
3415 | |
3415 | |
3416 | case TREASURE: |
3416 | case TREASURE: |
3417 | if (QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
3417 | if (QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
3418 | return 0; |
3418 | return 0; |
3419 | while ((op->stats.hp--)>0) |
3419 | while ((op->stats.hp--)>0) |
3420 | create_treasure(op->randomitems, op, op->map?GT_ENVIRONMENT:0, |
3420 | create_treasure(op->randomitems, op, op->map?GT_ENVIRONMENT:0, |
3421 | op->stats.exp ? (int)op->stats.exp : |
3421 | op->stats.exp ? (int)op->stats.exp : |
3422 | op->map == NULL ? 14: op->map->difficulty,0); |
3422 | op->map == NULL ? 14: op->map->difficulty,0); |
3423 | |
3423 | |
3424 | /* If we generated an object and put it in this object inventory, |
3424 | /* If we generated an object and put it in this object inventory, |
3425 | * move it to the parent object as the current object is about |
3425 | * move it to the parent object as the current object is about |
3426 | * to disappear. An example of this item is the random_* stuff |
3426 | * to disappear. An example of this item is the random_* stuff |
3427 | * that is put inside other objects. |
3427 | * that is put inside other objects. |
3428 | */ |
3428 | */ |
3429 | for (tmp=op->inv; tmp; tmp=tmp2) { |
3429 | for (tmp=op->inv; tmp; tmp=tmp2) { |
3430 | tmp2 = tmp->below; |
3430 | tmp2 = tmp->below; |
3431 | remove_ob(tmp); |
3431 | remove_ob(tmp); |
3432 | if (op->env) insert_ob_in_ob(tmp, op->env); |
3432 | if (op->env) insert_ob_in_ob(tmp, op->env); |
3433 | else free_object(tmp); |
3433 | else free_object(tmp); |
3434 | } |
3434 | } |
3435 | remove_ob(op); |
3435 | remove_ob(op); |
3436 | free_object(op); |
3436 | free_object(op); |
3437 | break; |
3437 | break; |
3438 | } |
3438 | } |
3439 | return tmp ? 1 : 0; |
3439 | return tmp ? 1 : 0; |
3440 | } |
3440 | } |
3441 | |
3441 | |
3442 | /** |
3442 | /** |
… | |
… | |
3451 | int x,y; |
3451 | int x,y; |
3452 | |
3452 | |
3453 | if(m==NULL) return; |
3453 | if(m==NULL) return; |
3454 | |
3454 | |
3455 | for(x=0;x<MAP_WIDTH(m);x++) |
3455 | for(x=0;x<MAP_WIDTH(m);x++) |
3456 | for(y=0;y<MAP_HEIGHT(m);y++) |
3456 | for(y=0;y<MAP_HEIGHT(m);y++) |
3457 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
3457 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
3458 | above=tmp->above; |
3458 | above=tmp->above; |
3459 | |
3459 | |
3460 | if (tmp->inv) { |
3460 | if (tmp->inv) { |
3461 | object *invtmp, *invnext; |
3461 | object *invtmp, *invnext; |
3462 | |
3462 | |
3463 | for (invtmp=tmp->inv; invtmp != NULL; invtmp = invnext) { |
3463 | for (invtmp=tmp->inv; invtmp != NULL; invtmp = invnext) { |
3464 | invnext = invtmp->below; |
3464 | invnext = invtmp->below; |
3465 | |
3465 | |
3466 | if(QUERY_FLAG(invtmp,FLAG_AUTO_APPLY)) |
3466 | if(QUERY_FLAG(invtmp,FLAG_AUTO_APPLY)) |
3467 | auto_apply(invtmp); |
3467 | auto_apply(invtmp); |
3468 | else if(invtmp->type==TREASURE && HAS_RANDOM_ITEMS(invtmp)) { |
3468 | else if(invtmp->type==TREASURE && HAS_RANDOM_ITEMS(invtmp)) { |
3469 | while ((invtmp->stats.hp--)>0) |
3469 | while ((invtmp->stats.hp--)>0) |
3470 | create_treasure(invtmp->randomitems, invtmp, 0, |
|
|
3471 | m->difficulty,0); |
|
|
3472 | invtmp->randomitems = NULL; |
|
|
3473 | } |
|
|
3474 | else if (invtmp && invtmp->arch && |
|
|
3475 | invtmp->type!=TREASURE && |
|
|
3476 | invtmp->type != SPELL && |
|
|
3477 | invtmp->type != CLASS && |
|
|
3478 | HAS_RANDOM_ITEMS(invtmp)) { |
|
|
3479 | create_treasure(invtmp->randomitems, invtmp, 0, |
3470 | create_treasure(invtmp->randomitems, invtmp, 0, |
3480 | m->difficulty,0); |
3471 | m->difficulty,0); |
3481 | /* Need to clear this so that we never try to create |
3472 | invtmp->randomitems = NULL; |
3482 | * treasure again for this object |
3473 | } |
3483 | */ |
3474 | else if (invtmp && invtmp->arch && |
3484 | invtmp->randomitems = NULL; |
3475 | invtmp->type!=TREASURE && |
3485 | } |
3476 | invtmp->type != SPELL && |
3486 | } |
3477 | invtmp->type != CLASS && |
|
|
3478 | HAS_RANDOM_ITEMS(invtmp)) { |
|
|
3479 | create_treasure(invtmp->randomitems, invtmp, 0, |
|
|
3480 | m->difficulty,0); |
|
|
3481 | /* Need to clear this so that we never try to create |
|
|
3482 | * treasure again for this object |
|
|
3483 | */ |
|
|
3484 | invtmp->randomitems = NULL; |
|
|
3485 | } |
|
|
3486 | } |
3487 | /* This is really temporary - the code at the bottom will |
3487 | /* This is really temporary - the code at the bottom will |
3488 | * also set randomitems to null. The problem is there are bunches |
3488 | * also set randomitems to null. The problem is there are bunches |
3489 | * of maps/players already out there with items that have spells |
3489 | * of maps/players already out there with items that have spells |
3490 | * which haven't had the randomitems set to null yet. |
3490 | * which haven't had the randomitems set to null yet. |
3491 | * MSW 2004-05-13 |
3491 | * MSW 2004-05-13 |
3492 | * |
3492 | * |
3493 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3493 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3494 | * else you get two spells in the book ^_- |
3494 | * else you get two spells in the book ^_- |
3495 | * Ryo 2004-08-16 |
3495 | * Ryo 2004-08-16 |
3496 | */ |
3496 | */ |
3497 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL || |
3497 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL || |
3498 | tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || |
3498 | tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || |
3499 | tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3499 | tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3500 | tmp->randomitems = NULL; |
3500 | tmp->randomitems = NULL; |
3501 | |
3501 | |
3502 | } |
3502 | } |
3503 | |
3503 | |
3504 | if(QUERY_FLAG(tmp,FLAG_AUTO_APPLY)) |
3504 | if(QUERY_FLAG(tmp,FLAG_AUTO_APPLY)) |
3505 | auto_apply(tmp); |
3505 | auto_apply(tmp); |
3506 | else if((tmp->type==TREASURE || (tmp->type==CONTAINER))&& HAS_RANDOM_ITEMS(tmp)) { |
3506 | else if((tmp->type==TREASURE || (tmp->type==CONTAINER))&& HAS_RANDOM_ITEMS(tmp)) { |
3507 | while ((tmp->stats.hp--)>0) |
3507 | while ((tmp->stats.hp--)>0) |
3508 | create_treasure(tmp->randomitems, tmp, 0, |
3508 | create_treasure(tmp->randomitems, tmp, 0, |
3509 | m->difficulty,0); |
3509 | m->difficulty,0); |
3510 | tmp->randomitems = NULL; |
3510 | tmp->randomitems = NULL; |
3511 | } |
3511 | } |
3512 | else if(tmp->type==TIMED_GATE) { |
3512 | else if(tmp->type==TIMED_GATE) { |
3513 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3513 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3514 | if (QUERY_FLAG(head, FLAG_IS_LINKED)) { |
3514 | if (QUERY_FLAG(head, FLAG_IS_LINKED)) { |
3515 | tmp->speed = 0; |
3515 | tmp->speed = 0; |
3516 | update_ob_speed(tmp); |
3516 | update_ob_speed(tmp); |
3517 | } |
3517 | } |
3518 | } |
3518 | } |
3519 | /* This function can be called everytime a map is loaded, even when |
3519 | /* This function can be called everytime a map is loaded, even when |
3520 | * swapping back in. As such, we don't want to create the treasure |
3520 | * swapping back in. As such, we don't want to create the treasure |
3521 | * over and ove again, so after we generate the treasure, blank out |
3521 | * over and ove again, so after we generate the treasure, blank out |
3522 | * randomitems so if it is swapped in again, it won't make anything. |
3522 | * randomitems so if it is swapped in again, it won't make anything. |
3523 | * This is a problem for the above objects, because they have counters |
3523 | * This is a problem for the above objects, because they have counters |
3524 | * which say how many times to make the treasure. |
3524 | * which say how many times to make the treasure. |
3525 | */ |
3525 | */ |
3526 | else if(tmp && tmp->arch && tmp->type!=PLAYER && tmp->type!=TREASURE && |
3526 | else if(tmp && tmp->arch && tmp->type!=PLAYER && tmp->type!=TREASURE && |
3527 | tmp->type != SPELL && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && |
3527 | tmp->type != SPELL && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && |
3528 | HAS_RANDOM_ITEMS(tmp)) { |
3528 | HAS_RANDOM_ITEMS(tmp)) { |
3529 | create_treasure(tmp->randomitems, tmp, GT_APPLY, |
3529 | create_treasure(tmp->randomitems, tmp, GT_APPLY, |
3530 | m->difficulty,0); |
3530 | m->difficulty,0); |
3531 | tmp->randomitems = NULL; |
3531 | tmp->randomitems = NULL; |
3532 | } |
3532 | } |
3533 | } |
3533 | } |
3534 | |
3534 | |
3535 | for(x=0;x<MAP_WIDTH(m);x++) |
3535 | for(x=0;x<MAP_WIDTH(m);x++) |
3536 | for(y=0;y<MAP_HEIGHT(m);y++) |
3536 | for(y=0;y<MAP_HEIGHT(m);y++) |
3537 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=tmp->above) |
3537 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=tmp->above) |
3538 | if (tmp->above && |
3538 | if (tmp->above && |
3539 | (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3539 | (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3540 | check_trigger (tmp, tmp->above); |
3540 | check_trigger (tmp, tmp->above); |
3541 | } |
3541 | } |
3542 | |
3542 | |
3543 | /** |
3543 | /** |
3544 | * Handles player eating food that temporarily changes status (resistances, stats). |
3544 | * Handles player eating food that temporarily changes status (resistances, stats). |
3545 | * This used to call cast_change_attr(), but |
3545 | * This used to call cast_change_attr(), but |
… | |
… | |
3553 | sint8 k; |
3553 | sint8 k; |
3554 | |
3554 | |
3555 | force = get_archetype(FORCE_NAME); |
3555 | force = get_archetype(FORCE_NAME); |
3556 | |
3556 | |
3557 | for (i=0; i < NUM_STATS; i++) { |
3557 | for (i=0; i < NUM_STATS; i++) { |
3558 | k = get_attr_value(&food->stats, i); |
3558 | k = get_attr_value(&food->stats, i); |
3559 | if (k) { |
3559 | if (k) { |
3560 | set_attr_value(&force->stats, i, k); |
3560 | set_attr_value(&force->stats, i, k); |
3561 | did_one = 1; |
3561 | did_one = 1; |
3562 | } |
3562 | } |
3563 | } |
3563 | } |
3564 | |
3564 | |
3565 | /* check if we can protect the eater */ |
3565 | /* check if we can protect the eater */ |
3566 | for (i=0; i<NROFATTACKS; i++) { |
3566 | for (i=0; i<NROFATTACKS; i++) { |
3567 | if (food->resist[i]>0) { |
3567 | if (food->resist[i]>0) { |
3568 | force->resist[i] = food->resist[i] / 2; |
3568 | force->resist[i] = food->resist[i] / 2; |
3569 | did_one = 1; |
3569 | did_one = 1; |
3570 | } |
3570 | } |
3571 | } |
3571 | } |
3572 | if (did_one) { |
3572 | if (did_one) { |
3573 | force->speed = 0.1; |
3573 | force->speed = 0.1; |
3574 | update_ob_speed(force); |
3574 | update_ob_speed(force); |
3575 | /* bigger morsel of food = longer effect time */ |
3575 | /* bigger morsel of food = longer effect time */ |
3576 | force->stats.food = food->stats.food / 5; |
3576 | force->stats.food = food->stats.food / 5; |
3577 | SET_FLAG(force, FLAG_IS_USED_UP); |
3577 | SET_FLAG(force, FLAG_IS_USED_UP); |
3578 | SET_FLAG(force, FLAG_APPLIED); |
3578 | SET_FLAG(force, FLAG_APPLIED); |
3579 | change_abil(who, force); |
3579 | change_abil(who, force); |
3580 | insert_ob_in_ob(force, who); |
3580 | insert_ob_in_ob(force, who); |
3581 | } else { |
3581 | } else { |
3582 | free_object(force); |
3582 | free_object(force); |
3583 | } |
3583 | } |
3584 | |
3584 | |
3585 | /* check for hp, sp change */ |
3585 | /* check for hp, sp change */ |
3586 | if(food->stats.hp!=0) { |
3586 | if(food->stats.hp!=0) { |
3587 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3587 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3588 | strcpy(who->contr->killer,food->name); |
3588 | strcpy(who->contr->killer,food->name); |
3589 | hit_player(who, food->stats.hp, food, AT_POISON, 1); |
3589 | hit_player(who, food->stats.hp, food, AT_POISON, 1); |
3590 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
3590 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
3591 | } else { |
3591 | } else { |
3592 | if(food->stats.hp>0) |
3592 | if(food->stats.hp>0) |
3593 | new_draw_info(NDI_UNIQUE, 0,who,"You begin to feel better."); |
3593 | new_draw_info(NDI_UNIQUE, 0,who,"You begin to feel better."); |
3594 | else |
3594 | else |
3595 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
3595 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
3596 | who->stats.hp += food->stats.hp; |
3596 | who->stats.hp += food->stats.hp; |
3597 | } |
3597 | } |
3598 | } |
3598 | } |
3599 | if(food->stats.sp!=0) { |
3599 | if(food->stats.sp!=0) { |
3600 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3600 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3601 | new_draw_info(NDI_UNIQUE, 0,who,"You are drained of mana!"); |
3601 | new_draw_info(NDI_UNIQUE, 0,who,"You are drained of mana!"); |
3602 | who->stats.sp -= food->stats.sp; |
3602 | who->stats.sp -= food->stats.sp; |
3603 | if(who->stats.sp<0) who->stats.sp=0; |
3603 | if(who->stats.sp<0) who->stats.sp=0; |
3604 | } else { |
3604 | } else { |
3605 | new_draw_info(NDI_UNIQUE, 0,who,"You feel a rush of magical energy!"); |
3605 | new_draw_info(NDI_UNIQUE, 0,who,"You feel a rush of magical energy!"); |
3606 | who->stats.sp += food->stats.sp; |
3606 | who->stats.sp += food->stats.sp; |
3607 | /* place limit on max sp from food? */ |
3607 | /* place limit on max sp from food? */ |
3608 | } |
3608 | } |
3609 | } |
3609 | } |
3610 | fix_player(who); |
3610 | fix_player(who); |
3611 | } |
3611 | } |
3612 | |
3612 | |
3613 | |
3613 | |
… | |
… | |
3626 | |
3626 | |
3627 | item=find_marked_object(who); |
3627 | item=find_marked_object(who); |
3628 | if(item) { |
3628 | if(item) { |
3629 | if(lighter->last_eat && lighter->stats.food) { /* lighter gets used up */ |
3629 | if(lighter->last_eat && lighter->stats.food) { /* lighter gets used up */ |
3630 | /* Split multiple lighters if they're being used up. Otherwise * |
3630 | /* Split multiple lighters if they're being used up. Otherwise * |
3631 | * one charge from each would be used up. --DAMN */ |
3631 | * one charge from each would be used up. --DAMN */ |
3632 | if(lighter->nrof > 1) { |
3632 | if(lighter->nrof > 1) { |
3633 | object *oneLighter = get_object(); |
3633 | object *oneLighter = get_object(); |
3634 | copy_object(lighter, oneLighter); |
3634 | copy_object(lighter, oneLighter); |
3635 | lighter->nrof -= 1; |
3635 | lighter->nrof -= 1; |
3636 | oneLighter->nrof = 1; |
3636 | oneLighter->nrof = 1; |
3637 | oneLighter->stats.food--; |
3637 | oneLighter->stats.food--; |
3638 | esrv_send_item(who, lighter); |
3638 | esrv_send_item(who, lighter); |
3639 | oneLighter=insert_ob_in_ob(oneLighter, who); |
3639 | oneLighter=insert_ob_in_ob(oneLighter, who); |
3640 | esrv_send_item(who, oneLighter); |
3640 | esrv_send_item(who, oneLighter); |
3641 | } else { |
3641 | } else { |
3642 | lighter->stats.food--; |
3642 | lighter->stats.food--; |
3643 | } |
3643 | } |
3644 | |
3644 | |
3645 | } else if(lighter->last_eat) { /* no charges left in lighter */ |
3645 | } else if(lighter->last_eat) { /* no charges left in lighter */ |
3646 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3646 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3647 | "You attempt to light the %s with a used up %s.", |
3647 | "You attempt to light the %s with a used up %s.", |
3648 | item->name, lighter->name); |
3648 | item->name, lighter->name); |
3649 | return; |
3649 | return; |
3650 | } |
3650 | } |
3651 | /* Perhaps we should split what we are trying to light on fire? |
3651 | /* Perhaps we should split what we are trying to light on fire? |
3652 | * I can't see many times when you would want to light multiple |
3652 | * I can't see many times when you would want to light multiple |
3653 | * objects at once. |
3653 | * objects at once. |
3654 | */ |
3654 | */ |
3655 | nrof=item->nrof; |
3655 | nrof=item->nrof; |
3656 | count=item->count; |
3656 | count=item->count; |
3657 | /* If the item is destroyed, we don't have a valid pointer to the |
3657 | /* If the item is destroyed, we don't have a valid pointer to the |
3658 | * name object, so make a copy so the message we print out makes |
3658 | * name object, so make a copy so the message we print out makes |
3659 | * some sense. |
3659 | * some sense. |
3660 | */ |
3660 | */ |
3661 | strcpy(item_name, item->name); |
3661 | strcpy(item_name, item->name); |
3662 | if (who == is_player_inv(item)) is_player_env=1; |
3662 | if (who == is_player_inv(item)) is_player_env=1; |
3663 | |
3663 | |
3664 | save_throw_object(item,AT_FIRE,who); |
3664 | save_throw_object(item,AT_FIRE,who); |
3665 | /* Change to check count and not freed, since the object pointer |
3665 | /* Change to check count and not freed, since the object pointer |
3666 | * may have gotten recycled |
3666 | * may have gotten recycled |
3667 | */ |
3667 | */ |
3668 | if ((nrof != item->nrof ) || (count != item->count)) { |
3668 | if ((nrof != item->nrof ) || (count != item->count)) { |
3669 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3669 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3670 | "You light the %s with the %s.",item_name,lighter->name); |
3670 | "You light the %s with the %s.",item_name,lighter->name); |
3671 | /* Need to update the player so that the players glow radius |
3671 | /* Need to update the player so that the players glow radius |
3672 | * gets changed. |
3672 | * gets changed. |
3673 | */ |
3673 | */ |
3674 | if (is_player_env) fix_player(who); |
3674 | if (is_player_env) fix_player(who); |
3675 | } else { |
3675 | } else { |
3676 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3676 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3677 | "You attempt to light the %s with the %s and fail.",item->name,lighter->name); |
3677 | "You attempt to light the %s with the %s and fail.",item->name,lighter->name); |
3678 | } |
3678 | } |
3679 | |
3679 | |
3680 | } else /* nothing to light */ |
3680 | } else /* nothing to light */ |
3681 | new_draw_info(NDI_UNIQUE, 0,who,"You need to mark a lightable object."); |
3681 | new_draw_info(NDI_UNIQUE, 0,who,"You need to mark a lightable object."); |
3682 | |
3682 | |
3683 | } |
3683 | } |
3684 | |
3684 | |
3685 | /** |
3685 | /** |
3686 | * op made some mistake with a scroll, this takes care of punishment. |
3686 | * op made some mistake with a scroll, this takes care of punishment. |
… | |
… | |
3689 | void scroll_failure(object *op, int failure, int power) |
3689 | void scroll_failure(object *op, int failure, int power) |
3690 | { |
3690 | { |
3691 | if(abs(failure/4)>power) power=abs(failure/4); /* set minimum effect */ |
3691 | if(abs(failure/4)>power) power=abs(failure/4); /* set minimum effect */ |
3692 | |
3692 | |
3693 | if(failure<= -1&&failure > -15) {/* wonder */ |
3693 | if(failure<= -1&&failure > -15) {/* wonder */ |
3694 | object *tmp; |
3694 | object *tmp; |
3695 | |
3695 | |
3696 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell warps!."); |
3696 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell warps!."); |
3697 | tmp=get_archetype(SPELL_WONDER); |
3697 | tmp=get_archetype(SPELL_WONDER); |
3698 | cast_wonder(op, op, 0, tmp); |
3698 | cast_wonder(op, op, 0, tmp); |
3699 | free_object(tmp); |
3699 | free_object(tmp); |
3700 | } else if (failure <= -15&&failure > -35) {/* drain mana */ |
3700 | } else if (failure <= -15&&failure > -35) {/* drain mana */ |
3701 | new_draw_info(NDI_UNIQUE, 0,op,"Your mana is drained!."); |
3701 | new_draw_info(NDI_UNIQUE, 0,op,"Your mana is drained!."); |
3702 | op->stats.sp -= random_roll(0, power-1, op, PREFER_LOW); |
3702 | op->stats.sp -= random_roll(0, power-1, op, PREFER_LOW); |
3703 | if(op->stats.sp<0) op->stats.sp = 0; |
3703 | if(op->stats.sp<0) op->stats.sp = 0; |
3704 | } else if (settings.spell_failure_effects == TRUE) { |
3704 | } else if (settings.spell_failure_effects == TRUE) { |
3705 | if (failure <= -35&&failure > -60) { /* confusion */ |
3705 | if (failure <= -35&&failure > -60) { /* confusion */ |
3706 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
3706 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
3707 | confuse_player(op,op,power); |
3707 | confuse_player(op,op,power); |
3708 | } else if (failure <= -60&&failure> -70) {/* paralysis */ |
3708 | } else if (failure <= -60&&failure> -70) {/* paralysis */ |
3709 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils and paralyzes " |
3709 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils and paralyzes " |
3710 | "you!"); |
3710 | "you!"); |
3711 | paralyze_player(op,op,power); |
3711 | paralyze_player(op,op,power); |
3712 | } else if (failure <= -70&&failure> -80) {/* blind */ |
3712 | } else if (failure <= -70&&failure> -80) {/* blind */ |
3713 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
3713 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
3714 | blind_player(op,op,power); |
3714 | blind_player(op,op,power); |
3715 | } else if (failure <= -80) {/* blast the immediate area */ |
3715 | } else if (failure <= -80) {/* blast the immediate area */ |
3716 | object *tmp; |
3716 | object *tmp; |
3717 | tmp=get_archetype(LOOSE_MANA); |
3717 | tmp=get_archetype(LOOSE_MANA); |
3718 | cast_magic_storm(op,tmp, power); |
3718 | cast_magic_storm(op,tmp, power); |
3719 | new_draw_info(NDI_UNIQUE, 0,op,"You unlease uncontrolled mana!"); |
3719 | new_draw_info(NDI_UNIQUE, 0,op,"You unlease uncontrolled mana!"); |
3720 | free_object(tmp); |
3720 | free_object(tmp); |
3721 | } |
3721 | } |
3722 | } |
3722 | } |
3723 | } |
3723 | } |
3724 | |
3724 | |
3725 | void apply_changes_to_player(object *pl, object *change) { |
3725 | void apply_changes_to_player(object *pl, object *change) { |
3726 | int excess_stat=0; /* if the stat goes over the maximum |
3726 | int excess_stat=0; /* if the stat goes over the maximum |
3727 | for the race, put the excess stat some |
3727 | for the race, put the excess stat some |
3728 | where else. */ |
3728 | where else. */ |
3729 | |
3729 | |
3730 | switch (change->type) { |
3730 | switch (change->type) { |
3731 | case CLASS: { |
3731 | case CLASS: { |
3732 | living *stats = &(pl->contr->orig_stats); |
3732 | living *stats = &(pl->contr->orig_stats); |
3733 | living *ns = &(change->stats); |
3733 | living *ns = &(change->stats); |
3734 | object *walk; |
3734 | object *walk; |
3735 | int flag_change_face=1; |
3735 | int flag_change_face=1; |
3736 | |
3736 | |
3737 | /* the following code assigns stats up to the stat max |
3737 | /* the following code assigns stats up to the stat max |
3738 | * for the race, and if the stat max is exceeded, |
3738 | * for the race, and if the stat max is exceeded, |
3739 | * tries to randomly reassign the excess stat |
3739 | * tries to randomly reassign the excess stat |
3740 | */ |
3740 | */ |
3741 | int i,j; |
3741 | int i,j; |
3742 | for(i=0;i<NUM_STATS;i++) { |
3742 | for(i=0;i<NUM_STATS;i++) { |
3743 | sint8 stat=get_attr_value(stats,i); |
3743 | sint8 stat=get_attr_value(stats,i); |
3744 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
3744 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
3745 | stat += get_attr_value(ns,i); |
3745 | stat += get_attr_value(ns,i); |
3746 | if(stat > 20 + race_bonus) { |
3746 | if(stat > 20 + race_bonus) { |
3747 | excess_stat++; |
3747 | excess_stat++; |
3748 | stat = 20+race_bonus; |
3748 | stat = 20+race_bonus; |
3749 | } |
3749 | } |
3750 | set_attr_value(stats,i,stat); |
3750 | set_attr_value(stats,i,stat); |
3751 | } |
3751 | } |
3752 | |
3752 | |
3753 | for(j=0;excess_stat >0 && j<100;j++) {/* try 100 times to assign excess stats */ |
3753 | for(j=0;excess_stat >0 && j<100;j++) {/* try 100 times to assign excess stats */ |
3754 | int i = rndm(0, 6); |
3754 | int i = rndm(0, 6); |
3755 | int stat=get_attr_value(stats,i); |
3755 | int stat=get_attr_value(stats,i); |
3756 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
3756 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
3757 | if(i==CHA) continue; /* exclude cha from this */ |
3757 | if(i==CHA) continue; /* exclude cha from this */ |
3758 | if( stat < 20 + race_bonus) { |
3758 | if( stat < 20 + race_bonus) { |
3759 | change_attr_value(stats,i,1); |
3759 | change_attr_value(stats,i,1); |
3760 | excess_stat--; |
3760 | excess_stat--; |
3761 | } |
3761 | } |
3762 | } |
3762 | } |
3763 | |
3763 | |
3764 | /* insert the randomitems from the change's treasurelist into |
3764 | /* insert the randomitems from the change's treasurelist into |
3765 | * the player ref: player.c |
3765 | * the player ref: player.c |
3766 | */ |
3766 | */ |
3767 | if(change->randomitems!=NULL) |
3767 | if(change->randomitems!=NULL) |
3768 | give_initial_items(pl,change->randomitems); |
3768 | give_initial_items(pl,change->randomitems); |
3769 | |
3769 | |
3770 | |
3770 | |
3771 | /* set up the face, for some races. */ |
3771 | /* set up the face, for some races. */ |
3772 | |
3772 | |
3773 | /* first, look for the force object banning |
3773 | /* first, look for the force object banning |
3774 | * changing the face. Certain races never change face with class. |
3774 | * changing the face. Certain races never change face with class. |
3775 | */ |
3775 | */ |
3776 | for(walk=pl->inv;walk!=NULL;walk=walk->below) |
3776 | for(walk=pl->inv;walk!=NULL;walk=walk->below) |
3777 | if (!strcmp(walk->name,"NOCLASSFACECHANGE")) flag_change_face=0; |
3777 | if (!strcmp(walk->name,"NOCLASSFACECHANGE")) flag_change_face=0; |
3778 | |
3778 | |
3779 | if(flag_change_face) { |
3779 | if(flag_change_face) { |
3780 | pl->animation_id = GET_ANIM_ID(change); |
3780 | pl->animation_id = GET_ANIM_ID(change); |
3781 | pl->face = change->face; |
3781 | pl->face = change->face; |
3782 | |
3782 | |
3783 | if(QUERY_FLAG(change,FLAG_ANIMATE)) |
3783 | if(QUERY_FLAG(change,FLAG_ANIMATE)) |
3784 | SET_FLAG(pl,FLAG_ANIMATE); |
3784 | SET_FLAG(pl,FLAG_ANIMATE); |
3785 | else |
3785 | else |
3786 | CLEAR_FLAG(pl,FLAG_ANIMATE); |
3786 | CLEAR_FLAG(pl,FLAG_ANIMATE); |
3787 | } |
3787 | } |
3788 | |
3788 | |
3789 | /* check the special case of can't use weapons */ |
3789 | /* check the special case of can't use weapons */ |
3790 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON);*/ |
3790 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON);*/ |
3791 | if(!strcmp(change->name,"monk")) CLEAR_FLAG(pl,FLAG_USE_WEAPON); |
3791 | if(!strcmp(change->name,"monk")) CLEAR_FLAG(pl,FLAG_USE_WEAPON); |
3792 | |
3792 | |
3793 | break; |
3793 | break; |
3794 | } |
3794 | } |
3795 | } |
3795 | } |
3796 | } |
3796 | } |
3797 | |
3797 | |
3798 | /** |
3798 | /** |
3799 | * This handles items of type 'transformer'. |
3799 | * This handles items of type 'transformer'. |
… | |
… | |
3854 | while ( *find == ' ' ) |
3854 | while ( *find == ' ' ) |
3855 | find++; |
3855 | find++; |
3856 | memset( got, 0, MAX_BUF ); |
3856 | memset( got, 0, MAX_BUF ); |
3857 | if ( (separator = strchr( find, ';' ))!=NULL) |
3857 | if ( (separator = strchr( find, ';' ))!=NULL) |
3858 | { |
3858 | { |
3859 | len = separator - find; |
3859 | len = separator - find; |
3860 | } |
3860 | } |
3861 | else |
3861 | else |
3862 | { |
3862 | { |
3863 | len = strlen(find); |
3863 | len = strlen(find); |
3864 | } |
3864 | } |
3865 | if ( len > MAX_BUF-1) |
3865 | if ( len > MAX_BUF-1) |
3866 | len = MAX_BUF-1; |
3866 | len = MAX_BUF-1; |
3867 | strcpy( got, find ); |
3867 | strcpy( got, find ); |
3868 | got[len] = '\0'; |
3868 | got[len] = '\0'; |
3869 | |
3869 | |
3870 | /* Now create new item, remove used ones when required. */ |
3870 | /* Now create new item, remove used ones when required. */ |
3871 | new_item = get_archetype( got ); |
3871 | new_item = get_archetype( got ); |