… | |
… | |
1353 | trap->stats.maxsp = 2; |
1353 | trap->stats.maxsp = 2; |
1354 | |
1354 | |
1355 | /* Is this correct? From the docs, it doesn't look like it |
1355 | /* Is this correct? From the docs, it doesn't look like it |
1356 | * should be divided by trap->speed |
1356 | * should be divided by trap->speed |
1357 | */ |
1357 | */ |
1358 | victim->speed_left = -fabs (trap->stats.maxsp * victim->speed / trap->speed); |
1358 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
1359 | |
1359 | |
1360 | /* Just put in some sanity check. I think there is a bug in the |
1360 | /* Just put in some sanity check. I think there is a bug in the |
1361 | * above with some objects have zero speed, and thus the player |
1361 | * above with some objects have zero speed, and thus the player |
1362 | * getting permanently paralyzed. |
1362 | * getting permanently paralyzed. |
1363 | */ |
1363 | */ |
… | |
… | |
3959 | /* bigger morsel of food = longer effect time */ |
3959 | /* bigger morsel of food = longer effect time */ |
3960 | int duration = TIME2TICK (food->stats.food); |
3960 | int duration = TIME2TICK (food->stats.food); |
3961 | |
3961 | |
3962 | if (force = who->force_find (key)) |
3962 | if (force = who->force_find (key)) |
3963 | { |
3963 | { |
3964 | if (duration > abs (force->speed_left / force->speed)) |
3964 | if (duration > fabs (force->speed_left / force->speed)) |
3965 | { |
3965 | { |
3966 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
3966 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
3967 | force->force_set_timer (duration); |
3967 | force->force_set_timer (duration); |
3968 | } |
3968 | } |
3969 | else |
3969 | else |