1 | /* |
1 | /* |
2 | * static char *rcsid_apply_c = |
2 | * static char *rcsid_apply_c = |
3 | * "$Id: apply.C,v 1.6 2006/08/17 20:23:31 root Exp $"; |
3 | * "$Id: apply.C,v 1.7 2006/08/24 05:04:46 elmex Exp $"; |
4 | */ |
4 | */ |
5 | /* |
5 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
6 | CrossFire, A Multiplayer game for X-windows |
7 | |
7 | |
8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
… | |
… | |
63 | */ |
63 | */ |
64 | int apply_transport(object *pl, object *transport, int aflag) { |
64 | int apply_transport(object *pl, object *transport, int aflag) { |
65 | |
65 | |
66 | /* Only players can use transports right now */ |
66 | /* Only players can use transports right now */ |
67 | if (pl->type != PLAYER) return 0; |
67 | if (pl->type != PLAYER) return 0; |
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68 | |
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69 | // due to brokenness of transports disable them until a working alternative |
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70 | // has been found... :( |
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71 | // - elmex |
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72 | new_draw_info (NDI_UNIQUE, 0, pl, "This transport is out of order!"); |
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73 | return 1; |
68 | |
74 | |
69 | /* If player is currently on a transport but not this transport, they need |
75 | /* If player is currently on a transport but not this transport, they need |
70 | * to exit first. Perhaps transport to transport transfers should be |
76 | * to exit first. Perhaps transport to transport transfers should be |
71 | * allowed. |
77 | * allowed. |
72 | */ |
78 | */ |