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(Generate patch)

Comparing deliantra/server/server/apply.C (file contents):
Revision 1.105 by root, Fri May 18 12:50:42 2007 UTC vs.
Revision 1.111 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <cmath> 24#include <cmath>
26 25
69 68
70 /* If the director has race set, only affect objects with a arch, 69 /* If the director has race set, only affect objects with a arch,
71 * name or race that matches. 70 * name or race that matches.
72 */ 71 */
73 if ((op->race) && 72 if ((op->race) &&
74 ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && 73 ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) &&
75 ((!(victim->name && name_flag) || op->race != victim->name)) && 74 ((!(victim->name && name_flag) || op->race != victim->name)) &&
76 ((!(victim->race && race_flag) || op->race != victim->race))) 75 ((!(victim->race && race_flag) || op->race != victim->race)))
77 return 1; 76 return 1;
78 77
79 /* If the director has slaying set, only affect objects where none 78 /* If the director has slaying set, only affect objects where none
80 * of arch, name, or race match. 79 * of arch, name, or race match.
81 */ 80 */
82 if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || 81 if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) ||
83 ((victim->name && name_flag && op->slaying == victim->name)) || 82 ((victim->name && name_flag && op->slaying == victim->name)) ||
84 ((victim->race && race_flag && op->slaying == victim->race))) 83 ((victim->race && race_flag && op->slaying == victim->race)))
85 return 1; 84 return 1;
86 85
87 return 0; 86 return 0;
425 return 0; 424 return 0;
426 425
427 op = op->below; 426 op = op->below;
428 while (op != NULL) 427 while (op != NULL)
429 { 428 {
430 if (strcmp (op->arch->name, item) == 0) 429 if (strcmp (op->arch->archname, item) == 0)
431 { 430 {
432 if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) 431 if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED)
433 /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) 432 /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID))
434 { 433 {
435 if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ 434 if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */
459 prev = op; 458 prev = op;
460 op = op->below; 459 op = op->below;
461 460
462 while (op != NULL) 461 while (op != NULL)
463 { 462 {
464 if (strcmp (op->arch->name, item) == 0) 463 if (strcmp (op->arch->archname, item) == 0)
465 { 464 {
466 if (op->nrof >= nrof) 465 if (op->nrof >= nrof)
467 { 466 {
468 decrease_ob_nr (op, nrof); 467 decrease_ob_nr (op, nrof);
469 return; 468 return;
855 { 854 {
856 base = base - (base * settings.armor_speed_improvement) / 100; 855 base = base - (base * settings.armor_speed_improvement) / 100;
857 pow++; 856 pow++;
858 } 857 }
859 858
860 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; 859 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100;
861 } 860 }
862 else 861 else
863 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; 862 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100;
864 863
865 if (!settings.armor_weight_linear) 864 if (!settings.armor_weight_linear)
866 { 865 {
867 int base = 100; 866 int base = 100;
868 int pow = 0; 867 int pow = 0;
871 { 870 {
872 base = base - (base * settings.armor_weight_reduction) / 100; 871 base = base - (base * settings.armor_weight_reduction) / 100;
873 pow++; 872 pow++;
874 } 873 }
875 874
876 armour->weight = (armour->arch->clone.weight * base) / 100; 875 armour->weight = (armour->arch->weight * base) / 100;
877 } 876 }
878 else 877 else
879 armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; 878 armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100;
880 879
881 if (armour->weight <= 0) 880 if (armour->weight <= 0)
882 { 881 {
883 LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); 882 LOG (llevInfo, "Warning: enchanted armours can have negative weight\n.");
884 armour->weight = 1; 883 armour->weight = 1;
885 } 884 }
886 885
887 armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); 886 armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic);
888 887
889 if (op->type == PLAYER) 888 if (op->type == PLAYER)
890 { 889 {
891 esrv_send_item (op, armour); 890 esrv_send_item (op, armour);
892 if (QUERY_FLAG (armour, FLAG_APPLIED)) 891 if (QUERY_FLAG (armour, FLAG_APPLIED))
944 943
945 price_in = cost * item->value; 944 price_in = cost * item->value;
946 } 945 }
947 else 946 else
948 { 947 {
949 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || 948 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname ||
950 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) 949 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof))
951 return 0; 950 return 0;
952 951
953 if (CONV_NEED (converter)) 952 if (CONV_NEED (converter))
954 { 953 {
1006 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 1005 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
1007 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 1006 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
1008 1007
1009 /** 1008 /**
1010 * elmex: we are going to let the game continue, as the mapcreator 1009 * elmex: we are going to let the game continue, as the mapcreator
1011 * propably had something in mind when doing this 1010 * probably had something in mind when doing this
1012 */ 1011 */
1013 } 1012 }
1014 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); 1013 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y);
1015 return 1; 1014 return 1;
1016} 1015}
1245 */ 1244 */
1246static void 1245static void
1247apply_sign (object *op, object *sign, int autoapply) 1246apply_sign (object *op, object *sign, int autoapply)
1248{ 1247{
1249 readable_message_type *msgType; 1248 readable_message_type *msgType;
1250 char newbuf[HUGE_BUF];
1251 1249
1252 if (sign->msg == NULL) 1250 if (sign->msg == NULL)
1253 { 1251 {
1254 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); 1252 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it.");
1255 return; 1253 return;
1276 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) 1274 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on)
1277 { 1275 {
1278 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); 1276 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind.");
1279 return; 1277 return;
1280 } 1278 }
1279
1280 if (op->contr)
1281 if (client *ns = op->contr->ns)
1282 {
1281 msgType = get_readable_message_type (sign); 1283 msgType = get_readable_message_type (sign);
1284
1285 if (ns->can_msg)
1286 ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg);
1287 else
1288 {
1289 char newbuf[HUGE_BUF];
1282 snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); 1290 snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg);
1283 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); 1291 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg);
1292 }
1293 }
1284} 1294}
1285 1295
1286/** 1296/**
1287 * 'victim' moves onto 'trap' 1297 * 'victim' moves onto 'trap'
1288 * 'victim' leaves 'trap' 1298 * 'victim' leaves 'trap'
1311 * proper. This code was causing needless crashes. 1321 * proper. This code was causing needless crashes.
1312 */ 1322 */
1313 if (recursion_depth >= 500) 1323 if (recursion_depth >= 500)
1314 { 1324 {
1315 LOG (llevDebug, "WARNING: move_apply(): aborting recursion " 1325 LOG (llevDebug, "WARNING: move_apply(): aborting recursion "
1316 "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); 1326 "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name);
1317 return; 1327 return;
1318 } 1328 }
1329
1319 recursion_depth++; 1330 recursion_depth++;
1320 if (trap->head) 1331 if (trap->head)
1321 trap = trap->head; 1332 trap = trap->head;
1322 1333
1323 if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) 1334 if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator)))
1518 } 1529 }
1519 goto leave; 1530 goto leave;
1520 1531
1521 default: 1532 default:
1522 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " 1533 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not "
1523 "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); 1534 "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type);
1524 goto leave; 1535 goto leave;
1525 } 1536 }
1526 1537
1527leave: 1538leave:
1528 recursion_depth--; 1539 recursion_depth--;
2027 shstr_cmp dragon_ability_force ("dragon_ability_force"); 2038 shstr_cmp dragon_ability_force ("dragon_ability_force");
2028 shstr_cmp dragon_skin_force ("dragon_skin_force"); 2039 shstr_cmp dragon_skin_force ("dragon_skin_force");
2029 2040
2030 for (tmp = op->inv; tmp; tmp = tmp->below) 2041 for (tmp = op->inv; tmp; tmp = tmp->below)
2031 if (tmp->type == FORCE) 2042 if (tmp->type == FORCE)
2032 if (tmp->arch->name == dragon_skin_force) 2043 if (tmp->arch->archname == dragon_skin_force)
2033 skin = tmp; 2044 skin = tmp;
2034 else if (tmp->arch->name == dragon_ability_force) 2045 else if (tmp->arch->archname == dragon_ability_force)
2035 abil = tmp; 2046 abil = tmp;
2036 2047
2037 /* if either skin or ability are missing, this is an old player 2048 /* if either skin or ability are missing, this is an old player
2038 which is not to be considered a dragon -> bail out */ 2049 which is not to be considered a dragon -> bail out */
2039 if (skin == NULL || abil == NULL) 2050 if (skin == NULL || abil == NULL)
3846 */ 3857 */
3847 int i, j; 3858 int i, j;
3848 3859
3849 for (i = 0; i < NUM_STATS; i++) 3860 for (i = 0; i < NUM_STATS; i++)
3850 { 3861 {
3851 int race_bonus = pl->arch->clone.stats.stat (i); 3862 int race_bonus = pl->arch->stats.stat (i);
3852 sint8 stat = stats->stat (i) + ns->stat (i); 3863 sint8 stat = stats->stat (i) + ns->stat (i);
3853 3864
3854 if (stat > 20 + race_bonus) 3865 if (stat > 20 + race_bonus)
3855 { 3866 {
3856 excess_stat++; 3867 excess_stat++;
3866 3877
3867 if (i == CHA) 3878 if (i == CHA)
3868 continue; /* exclude cha from this */ 3879 continue; /* exclude cha from this */
3869 3880
3870 int stat = stats->stat (i); 3881 int stat = stats->stat (i);
3871 int race_bonus = pl->arch->clone.stats.stat (i); 3882 int race_bonus = pl->arch->stats.stat (i);
3872 if (stat < 20 + race_bonus) 3883 if (stat < 20 + race_bonus)
3873 { 3884 {
3874 change_attr_value (stats, i, 1); 3885 change_attr_value (stats, i, 1);
3875 excess_stat--; 3886 excess_stat--;
3876 } 3887 }
3945 { 3956 {
3946 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 3957 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3947 return; 3958 return;
3948 } 3959 }
3949 /* check whether they are compatible or not */ 3960 /* check whether they are compatible or not */
3950 find = strstr (marked->slaying, transformer->arch->name); 3961 find = strstr (marked->slaying, transformer->arch->archname);
3951 if (!find || (*(find + strlen (transformer->arch->name)) != ':')) 3962 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
3952 { 3963 {
3953 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 3964 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3954 return; 3965 return;
3955 } 3966 }
3956 find += strlen (transformer->arch->name) + 1; 3967 find += strlen (transformer->arch->archname) + 1;
3957 /* Item can be used, now find how many and what it yields */ 3968 /* Item can be used, now find how many and what it yields */
3958 if (isdigit (*(find))) 3969 if (isdigit (*(find)))
3959 { 3970 {
3960 yield = atoi (find); 3971 yield = atoi (find);
3961 if (yield < 1) 3972 if (yield < 1)

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