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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.105 by root, Fri May 18 12:50:42 2007 UTC vs.
Revision 1.118 by root, Thu Jul 26 00:27:08 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <cmath> 24#include <cmath>
26 25
69 68
70 /* If the director has race set, only affect objects with a arch, 69 /* If the director has race set, only affect objects with a arch,
71 * name or race that matches. 70 * name or race that matches.
72 */ 71 */
73 if ((op->race) && 72 if ((op->race) &&
74 ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && 73 ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) &&
75 ((!(victim->name && name_flag) || op->race != victim->name)) && 74 ((!(victim->name && name_flag) || op->race != victim->name)) &&
76 ((!(victim->race && race_flag) || op->race != victim->race))) 75 ((!(victim->race && race_flag) || op->race != victim->race)))
77 return 1; 76 return 1;
78 77
79 /* If the director has slaying set, only affect objects where none 78 /* If the director has slaying set, only affect objects where none
80 * of arch, name, or race match. 79 * of arch, name, or race match.
81 */ 80 */
82 if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || 81 if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) ||
83 ((victim->name && name_flag && op->slaying == victim->name)) || 82 ((victim->name && name_flag && op->slaying == victim->name)) ||
84 ((victim->race && race_flag && op->slaying == victim->race))) 83 ((victim->race && race_flag && op->slaying == victim->race)))
85 return 1; 84 return 1;
86 85
87 return 0; 86 return 0;
158 157
159/** 158/**
160 * This checks whether the object has a "on_use_yield" field, and if so generated and drops 159 * This checks whether the object has a "on_use_yield" field, and if so generated and drops
161 * matching item. 160 * matching item.
162 **/ 161 **/
163static void 162void
164handle_apply_yield (object *tmp) 163handle_apply_yield (object *tmp)
165{ 164{
166 const char *yield; 165 const char *yield;
167 166
168 yield = get_ob_key_value (tmp, "on_use_yield"); 167 yield = get_ob_key_value (tmp, "on_use_yield");
425 return 0; 424 return 0;
426 425
427 op = op->below; 426 op = op->below;
428 while (op != NULL) 427 while (op != NULL)
429 { 428 {
430 if (strcmp (op->arch->name, item) == 0) 429 if (strcmp (op->arch->archname, item) == 0)
431 { 430 {
432 if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) 431 if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED)
433 /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) 432 /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID))
434 { 433 {
435 if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ 434 if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */
459 prev = op; 458 prev = op;
460 op = op->below; 459 op = op->below;
461 460
462 while (op != NULL) 461 while (op != NULL)
463 { 462 {
464 if (strcmp (op->arch->name, item) == 0) 463 if (strcmp (op->arch->archname, item) == 0)
465 { 464 {
466 if (op->nrof >= nrof) 465 if (op->nrof >= nrof)
467 { 466 {
468 decrease_ob_nr (op, nrof); 467 decrease_ob_nr (op, nrof);
469 return; 468 return;
576 op->update_stats (); 575 op->update_stats ();
577 return 1; 576 return 1;
578} 577}
579 578
580/* Types of improvements, hidden in the sp field. */ 579/* Types of improvements, hidden in the sp field. */
581#define IMPROVE_PREPARE 1 580#define IMPROVE_PREPARE 1
582#define IMPROVE_DAMAGE 2 581#define IMPROVE_DAMAGE 2
583#define IMPROVE_WEIGHT 3 582#define IMPROVE_WEIGHT 3
584#define IMPROVE_ENCHANT 4 583#define IMPROVE_ENCHANT 4
585#define IMPROVE_STR 5 584#define IMPROVE_STR 5
586#define IMPROVE_DEX 6 585#define IMPROVE_DEX 6
587#define IMPROVE_CON 7 586#define IMPROVE_CON 7
588#define IMPROVE_WIS 8 587#define IMPROVE_WIS 8
589#define IMPROVE_CHA 9 588#define IMPROVE_CHA 9
590#define IMPROVE_INT 10 589#define IMPROVE_INT 10
591#define IMPROVE_POW 11 590#define IMPROVE_POW 11
592
593 591
594/** 592/**
595 * This does the prepare weapon scroll. 593 * This does the prepare weapon scroll.
596 * Checks for sacrifice, and so on. 594 * Checks for sacrifice, and so on.
597 */ 595 */
598
599int 596int
600prepare_weapon (object *op, object *improver, object *weapon) 597prepare_weapon (object *op, object *improver, object *weapon)
601{ 598{
602 int sacrifice_count, i; 599 int sacrifice_count, i;
603 char buf[MAX_BUF]; 600 char buf[MAX_BUF];
605 if (weapon->level != 0) 602 if (weapon->level != 0)
606 { 603 {
607 new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); 604 new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared.");
608 return 0; 605 return 0;
609 } 606 }
607
610 for (i = 0; i < NROFATTACKS; i++) 608 for (i = 0; i < NROFATTACKS; i++)
611 if (weapon->resist[i]) 609 if (weapon->resist[i])
612 break; 610 break;
613 611
614 /* If we break out, i will be less than nrofattacks, preventing 612 /* If we break out, i will be less than nrofattacks, preventing
620 weapon->stats.ac) /* AC - only taifu's I think */ 618 weapon->stats.ac) /* AC - only taifu's I think */
621 { 619 {
622 new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); 620 new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons.");
623 return 0; 621 return 0;
624 } 622 }
623
625 sacrifice_count = check_sacrifice (op, improver); 624 sacrifice_count = check_sacrifice (op, improver);
626 if (sacrifice_count <= 0) 625 if (sacrifice_count <= 0)
627 return 0; 626 return 0;
627
628 weapon->level = isqrt (sacrifice_count); 628 weapon->level = isqrt (sacrifice_count);
629 new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); 629 new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted.");
630 eat_item (op, improver->slaying, sacrifice_count); 630 eat_item (op, improver->slaying, sacrifice_count);
631 631
632 new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); 632 new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level);
855 { 855 {
856 base = base - (base * settings.armor_speed_improvement) / 100; 856 base = base - (base * settings.armor_speed_improvement) / 100;
857 pow++; 857 pow++;
858 } 858 }
859 859
860 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; 860 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100;
861 } 861 }
862 else 862 else
863 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; 863 ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100;
864 864
865 if (!settings.armor_weight_linear) 865 if (!settings.armor_weight_linear)
866 { 866 {
867 int base = 100; 867 int base = 100;
868 int pow = 0; 868 int pow = 0;
871 { 871 {
872 base = base - (base * settings.armor_weight_reduction) / 100; 872 base = base - (base * settings.armor_weight_reduction) / 100;
873 pow++; 873 pow++;
874 } 874 }
875 875
876 armour->weight = (armour->arch->clone.weight * base) / 100; 876 armour->weight = (armour->arch->weight * base) / 100;
877 } 877 }
878 else 878 else
879 armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; 879 armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100;
880 880
881 if (armour->weight <= 0) 881 if (armour->weight <= 0)
882 { 882 {
883 LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); 883 LOG (llevInfo, "Warning: enchanted armours can have negative weight\n.");
884 armour->weight = 1; 884 armour->weight = 1;
885 } 885 }
886 886
887 armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); 887 armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic);
888 888
889 if (op->type == PLAYER) 889 if (op->type == PLAYER)
890 { 890 {
891 esrv_send_item (op, armour); 891 esrv_send_item (op, armour);
892 if (QUERY_FLAG (armour, FLAG_APPLIED)) 892 if (QUERY_FLAG (armour, FLAG_APPLIED))
944 944
945 price_in = cost * item->value; 945 price_in = cost * item->value;
946 } 946 }
947 else 947 else
948 { 948 {
949 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || 949 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname ||
950 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) 950 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof))
951 return 0; 951 return 0;
952 952
953 if (CONV_NEED (converter)) 953 if (CONV_NEED (converter))
954 { 954 {
1006 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 1006 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
1007 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 1007 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
1008 1008
1009 /** 1009 /**
1010 * elmex: we are going to let the game continue, as the mapcreator 1010 * elmex: we are going to let the game continue, as the mapcreator
1011 * propably had something in mind when doing this 1011 * probably had something in mind when doing this
1012 */ 1012 */
1013 } 1013 }
1014 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); 1014 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y);
1015 return 1; 1015 return 1;
1016} 1016}
1245 */ 1245 */
1246static void 1246static void
1247apply_sign (object *op, object *sign, int autoapply) 1247apply_sign (object *op, object *sign, int autoapply)
1248{ 1248{
1249 readable_message_type *msgType; 1249 readable_message_type *msgType;
1250 char newbuf[HUGE_BUF];
1251 1250
1252 if (sign->msg == NULL) 1251 if (sign->msg == NULL)
1253 { 1252 {
1254 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); 1253 new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it.");
1255 return; 1254 return;
1276 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) 1275 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on)
1277 { 1276 {
1278 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); 1277 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind.");
1279 return; 1278 return;
1280 } 1279 }
1280
1281 if (op->contr)
1282 if (client *ns = op->contr->ns)
1283 {
1281 msgType = get_readable_message_type (sign); 1284 msgType = get_readable_message_type (sign);
1285
1286 if (ns->can_msg)
1287 ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg);
1288 else
1289 {
1290 char newbuf[HUGE_BUF];
1282 snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); 1291 snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg);
1283 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); 1292 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg);
1293 }
1294 }
1284} 1295}
1285 1296
1286/** 1297/**
1287 * 'victim' moves onto 'trap' 1298 * 'victim' moves onto 'trap'
1288 * 'victim' leaves 'trap' 1299 * 'victim' leaves 'trap'
1311 * proper. This code was causing needless crashes. 1322 * proper. This code was causing needless crashes.
1312 */ 1323 */
1313 if (recursion_depth >= 500) 1324 if (recursion_depth >= 500)
1314 { 1325 {
1315 LOG (llevDebug, "WARNING: move_apply(): aborting recursion " 1326 LOG (llevDebug, "WARNING: move_apply(): aborting recursion "
1316 "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); 1327 "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name);
1317 return; 1328 return;
1318 } 1329 }
1330
1319 recursion_depth++; 1331 recursion_depth++;
1320 if (trap->head) 1332 if (trap->head)
1321 trap = trap->head; 1333 trap = trap->head;
1322 1334
1323 if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) 1335 if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator)))
1421 1433
1422 if ((ab->move_type && trap->move_on) || ab->move_type == 0) 1434 if ((ab->move_type && trap->move_on) || ab->move_type == 0)
1423 { 1435 {
1424 if (!sound_was_played) 1436 if (!sound_was_played)
1425 { 1437 {
1426 play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); 1438 trap->play_sound (sound_find ("fall_hole"));
1427 sound_was_played = 1; 1439 sound_was_played = 1;
1428 } 1440 }
1441
1429 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); 1442 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!");
1430 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); 1443 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab);
1431 } 1444 }
1432 } 1445 }
1433 goto leave; 1446 goto leave;
1466 * Processing will happen if the head runs into the pit 1479 * Processing will happen if the head runs into the pit
1467 */ 1480 */
1468 if (victim->head) 1481 if (victim->head)
1469 goto leave; 1482 goto leave;
1470 1483
1471 play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); 1484 victim->play_sound (sound_find ("fall_hole"));
1472 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); 1485 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n");
1473 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); 1486 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim);
1474 goto leave; 1487 goto leave;
1475 1488
1476 case EXIT: 1489 case EXIT:
1518 } 1531 }
1519 goto leave; 1532 goto leave;
1520 1533
1521 default: 1534 default:
1522 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " 1535 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not "
1523 "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); 1536 "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type);
1524 goto leave; 1537 goto leave;
1525 } 1538 }
1526 1539
1527leave: 1540leave:
1528 recursion_depth--; 1541 recursion_depth--;
1540 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) 1553 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ))
1541 { 1554 {
1542 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); 1555 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind.");
1543 return; 1556 return;
1544 } 1557 }
1558
1545 if (tmp->msg == NULL) 1559 if (!tmp->msg)
1546 { 1560 {
1547 new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); 1561 new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name);
1548 return; 1562 return;
1549 } 1563 }
1550 1564
1551 /* need a literacy skill to read stuff! */ 1565 /* need a literacy skill to read stuff! */
1552 skill_ob = find_skill_by_name (op, tmp->skill); 1566 skill_ob = find_skill_by_name (op, tmp->skill);
1553 if (!skill_ob) 1567 if (!skill_ob)
1554 { 1568 {
1555 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1569 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>");
1556 return; 1570 return;
1557 } 1571 }
1572
1558 lev_diff = tmp->level - (skill_ob->level + 5); 1573 lev_diff = tmp->level - (skill_ob->level + 5);
1559 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) 1574 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0)
1560 { 1575 {
1561 if (lev_diff < 2) 1576 if (lev_diff < 2)
1562 new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); 1577 new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension.");
1573 return; 1588 return;
1574 } 1589 }
1575 1590
1576 readable_message_type *msgType = get_readable_message_type (tmp); 1591 readable_message_type *msgType = get_readable_message_type (tmp);
1577 1592
1593 if (player *pl = op->contr)
1594 if (client *ns = pl->ns)
1595 if (ns->can_msg)
1596 {
1597 dynbuf_text buf;
1598 buf << long_desc (tmp, op)
1599 << "\n\n"
1600 << tmp->msg
1601 << '\0';
1602 ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ());
1603 }
1604 else
1578 draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, 1605 draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op,
1579 msgType->message_type, msgType->message_subtype, 1606 msgType->message_type, msgType->message_subtype,
1580 "You open the %s and start reading.\n%s", (char *)"%s\n%s", 1607 "You open the %s and start reading.\n%s", (char *)"%s\n%s",
1581 long_desc (tmp, op), &tmp->msg); 1608 long_desc (tmp, op), &tmp->msg);
1582 1609
1583 /* gain xp from reading */ 1610 /* gain xp from reading */
1584 if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) 1611 if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT))
1585 { /* only if not read before */ 1612 { /* only if not read before */
1586 int exp_gain = calc_skill_exp (op, tmp, skill_ob); 1613 int exp_gain = calc_skill_exp (op, tmp, skill_ob);
1652 return; 1679 return;
1653 } 1680 }
1654 return; 1681 return;
1655 } 1682 }
1656 1683
1657 play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); 1684 op->contr->play_sound (sound_find ("learn_spell"));
1685
1658 tmp = spell->clone (); 1686 tmp = spell->clone ();
1659 insert_ob_in_ob (tmp, op); 1687 insert_ob_in_ob (tmp, op);
1660 1688
1661 if (special_prayer) 1689 if (special_prayer)
1662 SET_FLAG (tmp, FLAG_STARTEQUIP); 1690 SET_FLAG (tmp, FLAG_STARTEQUIP);
1707 1735
1708 /* artifact_spellbooks have 'slaying' field point to a spell name, 1736 /* artifact_spellbooks have 'slaying' field point to a spell name,
1709 * instead of having their spell stored in stats.sp. These are 1737 * instead of having their spell stored in stats.sp. These are
1710 * legacy spellbooks 1738 * legacy spellbooks
1711 */ 1739 */
1712
1713 if (tmp->slaying != NULL) 1740 if (tmp->slaying)
1714 { 1741 {
1715 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1742 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying));
1716 if (!spell) 1743 if (!spell)
1717 { 1744 {
1718 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); 1745 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying);
1719 return; 1746 return;
1720 } 1747 }
1721 else 1748 else
1722 insert_ob_in_ob (spell, tmp); 1749 insert_ob_in_ob (spell, tmp);
1750
1723 tmp->slaying = NULL; 1751 tmp->slaying = 0;
1724 } 1752 }
1725 1753
1726 skop = find_skill_by_name (op, tmp->skill); 1754 skop = find_skill_by_name (op, tmp->skill);
1727 1755
1728 /* need a literacy skill to learn spells. Also, having a literacy level 1756 /* need a literacy skill to learn spells. Also, having a literacy level
1729 * lower than the spell will make learning the spell more difficult */ 1757 * lower than the spell will make learning the spell more difficult */
1730 if (!skop) 1758 if (!skop)
1731 { 1759 {
1732 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); 1760 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>");
1733 return; 1761 return;
1734 } 1762 }
1735 1763
1736 spell = tmp->inv; 1764 spell = tmp->inv;
1737 1765
1738 if (!spell) 1766 if (!spell)
1739 { 1767 {
1740 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); 1768 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name);
1741 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); 1769 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!");
1742 return; 1770 return;
1743 } 1771 }
1744 1772
1745 if (skop->level < int (sqrtf (spell->level) * 1.5f)) 1773 if (skop->level < int (sqrtf (spell->level) * 1.5f))
1746 { 1774 {
1747 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); 1775 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>");
1748 return; 1776 return;
1749 } 1777 }
1750 1778
1751 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); 1779 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name);
1752 1780
1765 * if the player doesn't know the spell, doesn't make a lot of sense that 1793 * if the player doesn't know the spell, doesn't make a lot of sense that
1766 * they would have a special prayer mark. 1794 * they would have a special prayer mark.
1767 */ 1795 */
1768 if (check_spell_known (op, spell->name)) 1796 if (check_spell_known (op, spell->name))
1769 { 1797 {
1770 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); 1798 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n");
1771 return; 1799 return;
1772 } 1800 }
1773 1801
1774 if (spell->skill) 1802 if (spell->skill)
1775 { 1803 {
1816 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 1844 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP))
1817 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); 1845 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0);
1818 } 1846 }
1819 else 1847 else
1820 { 1848 {
1821 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); 1849 op->contr->play_sound (sound_find ("fumble_spell"));
1822 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); 1850 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1823 } 1851 }
1824 1852
1825 decrease_ob (tmp); 1853 decrease_ob (tmp);
1826} 1854}
1827 1855
1839 return; 1867 return;
1840 } 1868 }
1841 1869
1842 if (!tmp->inv || tmp->inv->type != SPELL) 1870 if (!tmp->inv || tmp->inv->type != SPELL)
1843 { 1871 {
1844 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); 1872 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>");
1845 return; 1873 return;
1846 } 1874 }
1847 1875
1848 if (op->type == PLAYER) 1876 if (op->type == PLAYER)
1849 { 1877 {
1855 */ 1883 */
1856 skop = find_skill_by_name (op, skill_names[SK_LITERACY]); 1884 skop = find_skill_by_name (op, skill_names[SK_LITERACY]);
1857 1885
1858 if (!skop) 1886 if (!skop)
1859 { 1887 {
1860 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1888 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>");
1861 return; 1889 return;
1862 } 1890 }
1863 1891
1864 if ((exp_gain = calc_skill_exp (op, tmp, skop))) 1892 if ((exp_gain = calc_skill_exp (op, tmp, skop)))
1865 change_exp (op, exp_gain, skop->skill, 0); 1893 change_exp (op, exp_gain, skop->skill, 0);
1986 /* special food hack -b.t. */ 2014 /* special food hack -b.t. */
1987 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) 2015 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
1988 eat_special_food (op, tmp); 2016 eat_special_food (op, tmp);
1989 } 2017 }
1990 } 2018 }
2019
1991 handle_apply_yield (tmp); 2020 handle_apply_yield (tmp);
1992 decrease_ob (tmp); 2021 decrease_ob (tmp);
1993} 2022}
1994 2023
1995/** 2024/**
2022 if (meal->type != FLESH || !is_dragon_pl (op)) 2051 if (meal->type != FLESH || !is_dragon_pl (op))
2023 return 0; 2052 return 0;
2024 2053
2025 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces 2054 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces
2026 from the player's inventory */ 2055 from the player's inventory */
2027 shstr_cmp dragon_ability_force ("dragon_ability_force");
2028 shstr_cmp dragon_skin_force ("dragon_skin_force");
2029
2030 for (tmp = op->inv; tmp; tmp = tmp->below) 2056 for (tmp = op->inv; tmp; tmp = tmp->below)
2031 if (tmp->type == FORCE) 2057 if (tmp->type == FORCE)
2032 if (tmp->arch->name == dragon_skin_force) 2058 if (tmp->arch->archname == shstr_dragon_skin_force)
2033 skin = tmp; 2059 skin = tmp;
2034 else if (tmp->arch->name == dragon_ability_force) 2060 else if (tmp->arch->archname == shstr_dragon_ability_force)
2035 abil = tmp; 2061 abil = tmp;
2036 2062
2037 /* if either skin or ability are missing, this is an old player 2063 /* if either skin or ability are missing, this is an old player
2038 which is not to be considered a dragon -> bail out */ 2064 which is not to be considered a dragon -> bail out */
2039 if (skin == NULL || abil == NULL) 2065 if (skin == NULL || abil == NULL)
2160static void 2186static void
2161apply_armour_improver (object *op, object *tmp) 2187apply_armour_improver (object *op, object *tmp)
2162{ 2188{
2163 object *armor; 2189 object *armor;
2164 2190
2165 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) 2191 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC))
2166 { 2192 {
2167 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); 2193 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>");
2168 return; 2194 return;
2169 } 2195 }
2170 2196
2171 armor = find_marked_object (op); 2197 armor = find_marked_object (op);
2172 2198
2173 if (!armor) 2199 if (!armor)
2174 { 2200 {
2175 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); 2201 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this.");
2176 return; 2202 return;
2177 } 2203 }
2178 2204
2179 if (armor->type != ARMOUR 2205 if (armor->type != ARMOUR
2180 && armor->type != CLOAK 2206 && armor->type != CLOAK
2191extern void 2217extern void
2192apply_poison (object *op, object *tmp) 2218apply_poison (object *op, object *tmp)
2193{ 2219{
2194 if (op->type == PLAYER) 2220 if (op->type == PLAYER)
2195 { 2221 {
2196 play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); 2222 op->contr->play_sound (sound_find ("drink_poison"));
2197 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); 2223 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!");
2198 strcpy (op->contr->killer, "poisonous booze"); 2224 strcpy (op->contr->killer, "poisonous booze");
2199 } 2225 }
2226
2200 if (tmp->stats.hp > 0) 2227 if (tmp->stats.hp > 0)
2201 { 2228 {
2202 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); 2229 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp);
2203 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); 2230 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1);
2204 } 2231 }
2232
2205 op->stats.food -= op->stats.food / 4; 2233 op->stats.food -= op->stats.food / 4;
2206 handle_apply_yield (tmp); 2234 handle_apply_yield (tmp);
2207 decrease_ob (tmp); 2235 decrease_ob (tmp);
2208} 2236}
2209 2237
2319 2347
2320 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) 2348 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED))
2321 { 2349 {
2322 if (op->type == PLAYER) 2350 if (op->type == PLAYER)
2323 { 2351 {
2324 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); 2352 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>");
2325 return 1; 2353 return 1;
2326 } 2354 }
2327 else 2355 else
2328 return 0; /* monsters just skip unpaid items */ 2356 return 0; /* monsters just skip unpaid items */
2329 } 2357 }
2333 2361
2334 switch (tmp->type) 2362 switch (tmp->type)
2335 { 2363 {
2336 case CF_HANDLE: 2364 case CF_HANDLE:
2337 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2365 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2338 play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); 2366 op->play_sound (sound_find ("turn_handle"));
2339 tmp->value = tmp->value ? 0 : 1; 2367 tmp->value = tmp->value ? 0 : 1;
2340 SET_ANIMATION (tmp, tmp->value); 2368 SET_ANIMATION (tmp, tmp->value);
2341 update_object (tmp, UP_OBJ_FACE); 2369 update_object (tmp, UP_OBJ_FACE);
2342 push_button (tmp); 2370 push_button (tmp);
2343 return 1; 2371 return 1;
2344 2372
2345 case TRIGGER: 2373 case TRIGGER:
2346 if (check_trigger (tmp, op)) 2374 if (check_trigger (tmp, op))
2347 { 2375 {
2348 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2376 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2349 play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); 2377 op->play_sound (sound_find ("turn_handle"));
2350 } 2378 }
2351 else 2379 else
2352 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); 2380 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move.");
2353 2381
2354 return 1; 2382 return 1;
2487 2515
2488 get_tod (&tod); 2516 get_tod (&tod);
2489 sprintf (buf, "It is %d minute%s past %d o'clock %s", 2517 sprintf (buf, "It is %d minute%s past %d o'clock %s",
2490 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), 2518 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"),
2491 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); 2519 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am"));
2492 play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); 2520 op->play_sound (sound_find ("sound_clock"));
2493 new_draw_info (NDI_UNIQUE, 0, op, buf); 2521 new_draw_info (NDI_UNIQUE, 0, op, buf);
2494 return 1; 2522 return 1;
2495 } 2523 }
2496 else 2524 else
2497 return 0; 2525 return 0;
2537int 2565int
2538player_apply (object *pl, object *op, int aflag, int quiet) 2566player_apply (object *pl, object *op, int aflag, int quiet)
2539{ 2567{
2540 int tmp; 2568 int tmp;
2541 2569
2542 if (op->env == NULL && (pl->move_type & MOVE_FLYING)) 2570 if (op->env && (pl->move_type & MOVE_FLYING))
2543 { 2571 {
2544 /* player is flying and applying object not in inventory */ 2572 /* player is flying and applying object not in inventory */
2545 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) 2573 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING))
2546 { 2574 {
2547 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); 2575 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>");
2548 return 0; 2576 return 0;
2549 } 2577 }
2550 } 2578 }
2551 2579
2552 pl->contr->last_used = op; 2580 pl->contr->last_used = op;
2557 if (tmp == 0) 2585 if (tmp == 0)
2558 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); 2586 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op));
2559 else if (tmp == 2) 2587 else if (tmp == 2)
2560 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); 2588 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n");
2561 } 2589 }
2590
2562 return tmp; 2591 return tmp;
2563} 2592}
2564 2593
2565/** 2594/**
2566 * player_apply_below attempts to apply the object 'below' the player. 2595 * player_apply_below attempts to apply the object 'below' the player.
2806 * Returns 0 on success, returns 1 if there is some problem. 2835 * Returns 0 on success, returns 1 if there is some problem.
2807 * if aflags is AP_PRINT, we instead print out waht to unapply 2836 * if aflags is AP_PRINT, we instead print out waht to unapply
2808 * instead of doing it. This is a lot less code than having 2837 * instead of doing it. This is a lot less code than having
2809 * another function that does just that. 2838 * another function that does just that.
2810 */ 2839 */
2840
2841#define CANNOT_REMOVE_CURSED \
2842 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \
2843 "Praying over an altar, scrolls of remove curse/damnation, " \
2844 "priests or even other players might help.>"
2845
2811int 2846int
2812unapply_for_ob (object *who, object *op, int aflags) 2847unapply_for_ob (object *who, object *op, int aflags)
2813{ 2848{
2814 if (op->is_range ()) 2849 if (op->is_range ())
2815 for (object *tmp = who->inv; tmp; tmp = tmp->below) 2850 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2825 { 2860 {
2826 /* In this case, we want to try and remove a cursed item. 2861 /* In this case, we want to try and remove a cursed item.
2827 * While we know it won't work, we want unapply_special to 2862 * While we know it won't work, we want unapply_special to
2828 * at least generate the message. 2863 * at least generate the message.
2829 */ 2864 */
2830 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); 2865 new_draw_info_format (NDI_UNIQUE, 0, who,
2866 "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED,
2867 query_name (tmp));
2831 return 1; 2868 return 1;
2832 } 2869 }
2833 2870
2834 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 2871 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
2835 { 2872 {
2869 /* Cursed item that we can't unequip - tell the player. 2906 /* Cursed item that we can't unequip - tell the player.
2870 * Note this could be annoying if this is just one of a few, 2907 * Note this could be annoying if this is just one of a few,
2871 * so it may not be critical (eg, putting on a ring and you have 2908 * so it may not be critical (eg, putting on a ring and you have
2872 * one cursed ring.) 2909 * one cursed ring.)
2873 */ 2910 */
2874 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); 2911 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp));
2875 } 2912 }
2876 2913
2877 last = tmp->below; 2914 last = tmp->below;
2878 } 2915 }
2879 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the 2916 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the
3032 * 3069 *
3033 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) 3070 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE)
3034 * 3071 *
3035 * apply_special() doesn't check for unpaid items. 3072 * apply_special() doesn't check for unpaid items.
3036 */ 3073 */
3074
3075#define LACK_ITEM_POWER \
3076 " H<You lack enough unused item power to use this weapon, see the skills command.>"
3077
3037int 3078int
3038apply_special (object *who, object *op, int aflags) 3079apply_special (object *who, object *op, int aflags)
3039{ 3080{
3040 int basic_flag = aflags & AP_BASIC_FLAGS; 3081 int basic_flag = aflags & AP_BASIC_FLAGS;
3041 object *tmp, *tmp2, *skop = NULL; 3082 object *tmp, *tmp2, *skop = NULL;
3056 if (basic_flag == AP_APPLY) 3097 if (basic_flag == AP_APPLY)
3057 return 0; 3098 return 0;
3058 3099
3059 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 3100 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
3060 { 3101 {
3061 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); 3102 new_draw_info_format (NDI_UNIQUE, 0, who,
3103 "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED,
3104 query_name (op));
3062 return 1; 3105 return 1;
3063 } 3106 }
3064 3107
3065 return unapply_special (who, op, aflags); 3108 return unapply_special (who, op, aflags);
3066 } 3109 }
3082 /* Can't just apply this object. Lets see what not and what to do */ 3125 /* Can't just apply this object. Lets see what not and what to do */
3083 if (int i = can_apply_object (who, op)) 3126 if (int i = can_apply_object (who, op))
3084 { 3127 {
3085 if (i & CAN_APPLY_NEVER) 3128 if (i & CAN_APPLY_NEVER)
3086 { 3129 {
3087 new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); 3130 new_draw_info_format (NDI_UNIQUE, 0, who,
3131 "You don't have the body to use a %s. H<You can never apply this item.>",
3132 query_name (op));
3088 return 1; 3133 return 1;
3089 } 3134 }
3090 else if (i & CAN_APPLY_RESTRICTION) 3135 else if (i & CAN_APPLY_RESTRICTION)
3091 { 3136 {
3092 new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); 3137 new_draw_info_format (NDI_UNIQUE, 0, who,
3138 "You have a prohibition against using a %s. "
3139 "H<Your belief, profession or class prevents you from applying this item.>",
3140 query_name (op));
3093 return 1; 3141 return 1;
3094 } 3142 }
3095 3143
3096 if (who->type != PLAYER) 3144 if (who->type != PLAYER)
3097 { 3145 {
3132 if (who->type == PLAYER 3180 if (who->type == PLAYER
3133 && op->item_power 3181 && op->item_power
3134 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) 3182 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level)
3135 { 3183 {
3136 new_draw_info (NDI_UNIQUE, 0, who, 3184 new_draw_info (NDI_UNIQUE, 0, who,
3137 "Equipping that combined with other items would consume your soul! " 3185 "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER);
3138 "[use the skills command to check your available item power]");
3139 return 1; 3186 return 1;
3140 } 3187 }
3141 3188
3142 /* Ok. We are now at the state where we can apply the new object. 3189 /* Ok. We are now at the state where we can apply the new object.
3143 * Note that we don't have the checks for can_use_... 3190 * Note that we don't have the checks for can_use_...
3155 { 3202 {
3156 case WEAPON: 3203 case WEAPON:
3157 if (!check_weapon_power (who, op->last_eat)) 3204 if (!check_weapon_power (who, op->last_eat))
3158 { 3205 {
3159 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " 3206 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. "
3160 "It would consume your soul!."); 3207 "It would consume your soul!." LACK_ITEM_POWER);
3161 3208
3162 if (tmp) 3209 if (tmp)
3163 insert_ob_in_ob (tmp, who); 3210 insert_ob_in_ob (tmp, who);
3164 3211
3165 return 1; 3212 return 1;
3169 // i.e. "R" can use Ragnarok's sword. 3216 // i.e. "R" can use Ragnarok's sword.
3170 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3217 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3171 { 3218 {
3172 /* if the weapon does not have the name as the character, can't use it. */ 3219 /* if the weapon does not have the name as the character, can't use it. */
3173 /* (Ragnarok's sword attempted to be used by Foo: won't work) */ 3220 /* (Ragnarok's sword attempted to be used by Foo: won't work) */
3174 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3221 new_draw_info (NDI_UNIQUE, 0, who,
3222 "The weapon does not recognize you as its owner. "
3223 "H<Its name indicates that it belongs to somebody else.>");
3175 3224
3176 if (tmp) 3225 if (tmp)
3177 insert_ob_in_ob (tmp, who); 3226 insert_ob_in_ob (tmp, who);
3178 3227
3179 return 1; 3228 return 1;
3213 break; 3262 break;
3214 3263
3215 case LAMP: 3264 case LAMP:
3216 if (op->stats.food < 1) 3265 if (op->stats.food < 1)
3217 { 3266 {
3218 new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); 3267 new_draw_info_format (NDI_UNIQUE, 0, who,
3268 "Your %s is out of fuel! "
3269 "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name);
3219 return 1; 3270 return 1;
3220 } 3271 }
3221 3272
3222 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); 3273 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name);
3223 tmp2 = arch_to_object (op->other_arch); 3274 tmp2 = arch_to_object (op->other_arch);
3246 who->update_stats (); 3297 who->update_stats ();
3247 3298
3248 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3299 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3249 if (who->type == PLAYER) 3300 if (who->type == PLAYER)
3250 { 3301 {
3251 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3302 new_draw_info (NDI_UNIQUE, 0, who,
3303 "Oops, it feels deadly cold! "
3304 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3252 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 3305 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
3253 } 3306 }
3254 3307
3255 if (who->type == PLAYER) 3308 if (who->type == PLAYER)
3256 esrv_send_item (who, tmp2); 3309 esrv_send_item (who, tmp2);
3284 who->change_weapon (pl->combat_ob = item); 3337 who->change_weapon (pl->combat_ob = item);
3285 goto found_weapon; 3338 goto found_weapon;
3286 } 3339 }
3287 } 3340 }
3288 3341
3289 new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); 3342 new_draw_info_format (NDI_UNIQUE, 0, who,
3343 "You need to apply a '%s' melee weapon before readying this skill. "
3344 "H<Some skills need an item, in this case a melee weapon, to function.>",
3345 &op->skill);
3290 return 1; 3346 return 1;
3291 3347
3292 found_weapon:; 3348 found_weapon:;
3293 } 3349 }
3294 else 3350 else
3304 //TODO: bows should/must all have skill missile weapon right now 3360 //TODO: bows should/must all have skill missile weapon right now
3305 who->change_weapon (pl->ranged_ob = item); 3361 who->change_weapon (pl->ranged_ob = item);
3306 goto found_bow; 3362 goto found_bow;
3307 } 3363 }
3308 3364
3365 new_draw_info (NDI_UNIQUE, 0, who,
3309 new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); 3366 "You need to apply a missile weapon before readying this skill. "
3367 "H<Some skills need an item, in this case a missile weapon, to function.>");
3310 return 1; 3368 return 1;
3311 3369
3312 found_bow:; 3370 found_bow:;
3313 } 3371 }
3314 else 3372 else
3334 break; 3392 break;
3335 3393
3336 case BOW: 3394 case BOW:
3337 if (!check_weapon_power (who, op->last_eat)) 3395 if (!check_weapon_power (who, op->last_eat))
3338 { 3396 {
3339 new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); 3397 new_draw_info (NDI_UNIQUE, 0, who,
3340 new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); 3398 "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER);
3341 3399
3342 if (tmp) 3400 if (tmp)
3343 insert_ob_in_ob (tmp, who); 3401 insert_ob_in_ob (tmp, who);
3344 3402
3345 return 1; 3403 return 1;
3346 } 3404 }
3347 3405
3348 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3406 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3349 { 3407 {
3350 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3408 new_draw_info (NDI_UNIQUE, 0, who,
3409 "The weapon does not recognize you as its owner. "
3410 "H<Its name indicates that it belongs to somebody else.>");
3351 if (tmp) 3411 if (tmp)
3352 insert_ob_in_ob (tmp, who); 3412 insert_ob_in_ob (tmp, who);
3353 3413
3354 return 1; 3414 return 1;
3355 } 3415 }
3423 */ 3483 */
3424 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) 3484 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD)
3425 SET_FLAG (op, FLAG_BEEN_APPLIED); 3485 SET_FLAG (op, FLAG_BEEN_APPLIED);
3426 3486
3427 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3487 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3428 {
3429 if (who->type == PLAYER) 3488 if (who->type == PLAYER)
3430 { 3489 {
3431 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3490 new_draw_info (NDI_UNIQUE, 0, who,
3491 "Oops, it feels deadly cold! "
3492 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3432 SET_FLAG (op, FLAG_KNOWN_CURSED); 3493 SET_FLAG (op, FLAG_KNOWN_CURSED);
3433 } 3494 }
3434 }
3435 3495
3436 if (who->type == PLAYER) 3496 if (who->type == PLAYER)
3437 { 3497 {
3438 /* if multiple objects were applied, update both slots */ 3498 /* if multiple objects were applied, update both slots */
3439 if (tmp) 3499 if (tmp)
3448int 3508int
3449monster_apply_special (object *who, object *op, int aflags) 3509monster_apply_special (object *who, object *op, int aflags)
3450{ 3510{
3451 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) 3511 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED))
3452 return 1; 3512 return 1;
3513
3453 return apply_special (who, op, aflags); 3514 return apply_special (who, op, aflags);
3454} 3515}
3455 3516
3456/** 3517/**
3457 * Map was just loaded, handle op's initialisation. 3518 * Map was just loaded, handle op's initialisation.
3783 3844
3784 if (failure <= -1 && failure > -15) 3845 if (failure <= -1 && failure > -15)
3785 { /* wonder */ 3846 { /* wonder */
3786 object *tmp; 3847 object *tmp;
3787 3848
3788 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); 3849 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!");
3789 tmp = get_archetype (SPELL_WONDER); 3850 tmp = get_archetype (SPELL_WONDER);
3790 cast_wonder (op, op, 0, tmp); 3851 cast_wonder (op, op, 0, tmp);
3791 tmp->destroy (); 3852 tmp->destroy ();
3792 } 3853 }
3793 else if (failure <= -15 && failure > -35) 3854 else if (failure <= -15 && failure > -35)
3846 */ 3907 */
3847 int i, j; 3908 int i, j;
3848 3909
3849 for (i = 0; i < NUM_STATS; i++) 3910 for (i = 0; i < NUM_STATS; i++)
3850 { 3911 {
3851 int race_bonus = pl->arch->clone.stats.stat (i); 3912 int race_bonus = pl->arch->stats.stat (i);
3852 sint8 stat = stats->stat (i) + ns->stat (i); 3913 sint8 stat = stats->stat (i) + ns->stat (i);
3853 3914
3854 if (stat > 20 + race_bonus) 3915 if (stat > 20 + race_bonus)
3855 { 3916 {
3856 excess_stat++; 3917 excess_stat++;
3866 3927
3867 if (i == CHA) 3928 if (i == CHA)
3868 continue; /* exclude cha from this */ 3929 continue; /* exclude cha from this */
3869 3930
3870 int stat = stats->stat (i); 3931 int stat = stats->stat (i);
3871 int race_bonus = pl->arch->clone.stats.stat (i); 3932 int race_bonus = pl->arch->stats.stat (i);
3872 if (stat < 20 + race_bonus) 3933 if (stat < 20 + race_bonus)
3873 { 3934 {
3874 change_attr_value (stats, i, 1); 3935 change_attr_value (stats, i, 1);
3875 excess_stat--; 3936 excess_stat--;
3876 } 3937 }
3933 char got[MAX_BUF]; 3994 char got[MAX_BUF];
3934 int len; 3995 int len;
3935 3996
3936 if (!pl || !transformer) 3997 if (!pl || !transformer)
3937 return; 3998 return;
3999
3938 marked = find_marked_object (pl); 4000 marked = find_marked_object (pl);
4001
3939 if (!marked) 4002 if (!marked)
3940 { 4003 {
3941 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); 4004 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer));
3942 return; 4005 return;
3943 } 4006 }
4007
3944 if (!marked->slaying) 4008 if (!marked->slaying)
3945 { 4009 {
3946 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4010 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3947 return; 4011 return;
3948 } 4012 }
4013
3949 /* check whether they are compatible or not */ 4014 /* check whether they are compatible or not */
3950 find = strstr (marked->slaying, transformer->arch->name); 4015 find = strstr (marked->slaying, transformer->arch->archname);
3951 if (!find || (*(find + strlen (transformer->arch->name)) != ':')) 4016 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
3952 { 4017 {
3953 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4018 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3954 return; 4019 return;
3955 } 4020 }
4021
3956 find += strlen (transformer->arch->name) + 1; 4022 find += strlen (transformer->arch->archname) + 1;
3957 /* Item can be used, now find how many and what it yields */ 4023 /* Item can be used, now find how many and what it yields */
3958 if (isdigit (*(find))) 4024 if (isdigit (*(find)))
3959 { 4025 {
3960 yield = atoi (find); 4026 yield = atoi (find);
3961 if (yield < 1) 4027 if (yield < 1)
3969 4035
3970 while (isdigit (*find)) 4036 while (isdigit (*find))
3971 find++; 4037 find++;
3972 while (*find == ' ') 4038 while (*find == ' ')
3973 find++; 4039 find++;
4040
3974 memset (got, 0, MAX_BUF); 4041 memset (got, 0, MAX_BUF);
4042
3975 if ((separator = strchr (find, ';')) != NULL) 4043 if ((separator = strchr (find, ';')) != NULL)
3976 {
3977 len = separator - find; 4044 len = separator - find;
3978 }
3979 else 4045 else
3980 {
3981 len = strlen (find); 4046 len = strlen (find);
3982 } 4047
3983 if (len > MAX_BUF - 1) 4048 if (len > MAX_BUF - 1)
3984 len = MAX_BUF - 1; 4049 len = MAX_BUF - 1;
4050
3985 strcpy (got, find); 4051 strcpy (got, find);
3986 got[len] = '\0'; 4052 got[len] = '\0';
3987 4053
3988 /* Now create new item, remove used ones when required. */ 4054 /* Now create new item, remove used ones when required. */
3989 new_item = get_archetype (got); 4055 new_item = get_archetype (got);
3997 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); 4063 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0));
3998 insert_ob_in_ob (new_item, pl); 4064 insert_ob_in_ob (new_item, pl);
3999 esrv_send_inventory (pl, pl); 4065 esrv_send_inventory (pl, pl);
4000 /* Eat up one item */ 4066 /* Eat up one item */
4001 decrease_ob_nr (marked, 1); 4067 decrease_ob_nr (marked, 1);
4068
4002 /* Eat one transformer if needed */ 4069 /* Eat one transformer if needed */
4003 if (transformer->stats.food) 4070 if (transformer->stats.food)
4004 if (--transformer->stats.food == 0) 4071 if (--transformer->stats.food == 0)
4005 decrease_ob_nr (transformer, 1); 4072 decrease_ob_nr (transformer, 1);
4006} 4073}

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