1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
|
|
25 | #include <cmath> |
|
|
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
234 | |
233 | |
235 | if (depl) |
234 | if (depl) |
236 | { |
235 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
239 | |
241 | depl->destroy (); |
240 | depl->destroy (); |
242 | op->update_stats (); |
241 | op->update_stats (); |
243 | } |
242 | } |
… | |
… | |
375 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
378 | } |
|
|
379 | |
380 | force->speed_left = -1; |
380 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
1338 | |
1338 | |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1340 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1341 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1342 | */ |
1342 | */ |
1343 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1344 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1346 | } |
1346 | } |
1347 | goto leave; |
1347 | goto leave; |
1348 | |
1348 | |
1349 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1869 | identify (tmp); |
1869 | identify (tmp); |
1870 | |
1870 | |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1872 | |
1872 | |
1873 | |
|
|
1874 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1873 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1875 | decrease_ob (tmp); |
1874 | decrease_ob (tmp); |
1876 | } |
1875 | } |
1877 | |
1876 | |
1878 | /** |
1877 | /** |
… | |
… | |
1881 | * chest. |
1880 | * chest. |
1882 | */ |
1881 | */ |
1883 | static void |
1882 | static void |
1884 | apply_treasure (object *op, object *tmp) |
1883 | apply_treasure (object *op, object *tmp) |
1885 | { |
1884 | { |
1886 | object *treas; |
|
|
1887 | |
|
|
1888 | |
|
|
1889 | /* Nice side effect of new treasure creation method is that the treasure |
1885 | /* Nice side effect of new treasure creation method is that the treasure |
1890 | * for the chest is done when the chest is created, and put into the chest |
1886 | * for the chest is done when the chest is created, and put into the chest |
1891 | * inventory. So that when the chest burns up, the items still exist. Also |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
1892 | * prevents people fromt moving chests to more difficult maps to get better |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
1893 | * treasure |
1889 | * treasure |
1894 | */ |
1890 | */ |
1895 | |
|
|
1896 | treas = tmp->inv; |
1891 | object *treas = tmp->inv; |
1897 | if (treas == NULL) |
1892 | |
|
|
1893 | if (!treas) |
1898 | { |
1894 | { |
1899 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1900 | decrease_ob (tmp); |
1896 | decrease_ob (tmp); |
1901 | return; |
1897 | return; |
1902 | } |
1898 | } |
|
|
1899 | |
1903 | while (tmp->inv) |
1900 | while (tmp->inv) |
1904 | { |
1901 | { |
1905 | treas = tmp->inv; |
1902 | treas = tmp->inv; |
1906 | |
1903 | |
1907 | treas->remove (); |
1904 | treas->remove (); |
… | |
… | |
2296 | } |
2293 | } |
2297 | |
2294 | |
2298 | return 0; |
2295 | return 0; |
2299 | } |
2296 | } |
2300 | |
2297 | |
2301 | |
|
|
2302 | /** |
2298 | /** |
2303 | * Main apply handler. |
2299 | * Main apply handler. |
2304 | * |
2300 | * |
2305 | * Checks for unpaid items before applying. |
2301 | * Checks for unpaid items before applying. |
2306 | * |
2302 | * |
… | |
… | |
2313 | * being applied. |
2309 | * being applied. |
2314 | * |
2310 | * |
2315 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2316 | * them in this function - they are passed to apply_special |
2312 | * them in this function - they are passed to apply_special |
2317 | */ |
2313 | */ |
2318 | |
|
|
2319 | int |
2314 | int |
2320 | manual_apply (object *op, object *tmp, int aflag) |
2315 | manual_apply (object *op, object *tmp, int aflag) |
2321 | { |
2316 | { |
2322 | if (tmp->head) |
2317 | if (tmp->head) |
2323 | tmp = tmp->head; |
2318 | tmp = tmp->head; |
… | |
… | |
2361 | case EXIT: |
2356 | case EXIT: |
2362 | if (op->type != PLAYER) |
2357 | if (op->type != PLAYER) |
2363 | return 0; |
2358 | return 0; |
2364 | |
2359 | |
2365 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2366 | { |
|
|
2367 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2368 | } |
|
|
2369 | else |
2362 | else |
2370 | { |
2363 | { |
2371 | /* Don't display messages for random maps. */ |
2364 | /* Don't display messages for random maps. */ |
2372 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2365 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2373 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2366 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2374 | |
2367 | |
2375 | op->enter_exit (tmp); |
2368 | op->enter_exit (tmp); |
2376 | } |
2369 | } |
|
|
2370 | |
2377 | return 1; |
2371 | return 1; |
2378 | |
2372 | |
2379 | case SIGN: |
2373 | case SIGN: |
2380 | apply_sign (op, tmp, 0); |
2374 | apply_sign (op, tmp, 0); |
2381 | return 1; |
2375 | return 1; |
… | |
… | |
2385 | { |
2379 | { |
2386 | apply_book (op, tmp); |
2380 | apply_book (op, tmp); |
2387 | return 1; |
2381 | return 1; |
2388 | } |
2382 | } |
2389 | else |
2383 | else |
2390 | { |
|
|
2391 | return 0; |
2384 | return 0; |
2392 | } |
|
|
2393 | |
2385 | |
2394 | case SKILLSCROLL: |
2386 | case SKILLSCROLL: |
2395 | if (op->type == PLAYER) |
2387 | if (op->type == PLAYER) |
2396 | { |
2388 | { |
2397 | apply_skillscroll (op, tmp); |
2389 | apply_skillscroll (op, tmp); |
2398 | return 1; |
2390 | return 1; |
2399 | } |
2391 | } |
|
|
2392 | else |
2400 | return 0; |
2393 | return 0; |
2401 | |
2394 | |
2402 | case SPELLBOOK: |
2395 | case SPELLBOOK: |
2403 | if (op->type == PLAYER) |
2396 | if (op->type == PLAYER) |
2404 | { |
2397 | { |
2405 | apply_spellbook (op, tmp); |
2398 | apply_spellbook (op, tmp); |
2406 | return 1; |
2399 | return 1; |
2407 | } |
2400 | } |
|
|
2401 | else |
2408 | return 0; |
2402 | return 0; |
2409 | |
2403 | |
2410 | case SCROLL: |
2404 | case SCROLL: |
2411 | apply_scroll (op, tmp, 0); |
2405 | apply_scroll (op, tmp, 0); |
2412 | return 1; |
2406 | return 1; |
2413 | |
2407 | |
2414 | case POTION: |
2408 | case POTION: |
2415 | (void) apply_potion (op, tmp); |
2409 | apply_potion (op, tmp); |
2416 | return 1; |
2410 | return 1; |
2417 | |
2411 | |
2418 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2419 | //TODO: remove, as it is unsed? |
2413 | //TODO: remove, as it is unsed? |
2420 | case CLOSE_CON: |
2414 | case CLOSE_CON: |
… | |
… | |
2453 | case LAMP: |
2447 | case LAMP: |
2454 | case BUILDER: |
2448 | case BUILDER: |
2455 | case SKILL_TOOL: |
2449 | case SKILL_TOOL: |
2456 | if (tmp->env != op) |
2450 | if (tmp->env != op) |
2457 | return 2; /* not in inventory */ |
2451 | return 2; /* not in inventory */ |
|
|
2452 | |
2458 | (void) apply_special (op, tmp, aflag); |
2453 | apply_special (op, tmp, aflag); |
2459 | return 1; |
2454 | return 1; |
2460 | |
2455 | |
2461 | case DRINK: |
2456 | case DRINK: |
2462 | case FOOD: |
2457 | case FOOD: |
2463 | case FLESH: |
2458 | case FLESH: |
… | |
… | |
2479 | } |
2474 | } |
2480 | else |
2475 | else |
2481 | return 0; |
2476 | return 0; |
2482 | |
2477 | |
2483 | case WEAPON_IMPROVER: |
2478 | case WEAPON_IMPROVER: |
2484 | (void) check_improve_weapon (op, tmp); |
2479 | check_improve_weapon (op, tmp); |
2485 | return 1; |
2480 | return 1; |
2486 | |
2481 | |
2487 | case CLOCK: |
2482 | case CLOCK: |
2488 | if (op->type == PLAYER) |
2483 | if (op->type == PLAYER) |
2489 | { |
2484 | { |
… | |
… | |
2497 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2492 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2498 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2493 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2499 | return 1; |
2494 | return 1; |
2500 | } |
2495 | } |
2501 | else |
2496 | else |
2502 | { |
|
|
2503 | return 0; |
2497 | return 0; |
2504 | } |
|
|
2505 | |
2498 | |
2506 | case MENU: |
2499 | case MENU: |
2507 | if (op->type == PLAYER) |
2500 | if (op->type == PLAYER) |
2508 | { |
2501 | { |
2509 | shop_listing (tmp, op); |
2502 | shop_listing (tmp, op); |
2510 | return 1; |
2503 | return 1; |
2511 | } |
2504 | } |
2512 | else |
2505 | else |
2513 | { |
|
|
2514 | return 0; |
2506 | return 0; |
2515 | } |
|
|
2516 | |
2507 | |
2517 | case POWER_CRYSTAL: |
2508 | case POWER_CRYSTAL: |
2518 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2509 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2519 | return 1; |
2510 | return 1; |
2520 | |
2511 | |
… | |
… | |
2523 | { |
2514 | { |
2524 | apply_lighter (op, tmp); |
2515 | apply_lighter (op, tmp); |
2525 | return 1; |
2516 | return 1; |
2526 | } |
2517 | } |
2527 | else |
2518 | else |
2528 | { |
|
|
2529 | return 0; |
2519 | return 0; |
2530 | } |
|
|
2531 | |
2520 | |
2532 | case ITEM_TRANSFORMER: |
2521 | case ITEM_TRANSFORMER: |
2533 | apply_item_transformer (op, tmp); |
2522 | apply_item_transformer (op, tmp); |
2534 | return 1; |
2523 | return 1; |
2535 | |
2524 | |
… | |
… | |
2558 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2547 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2559 | return 0; |
2548 | return 0; |
2560 | } |
2549 | } |
2561 | } |
2550 | } |
2562 | |
2551 | |
2563 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2564 | * applied. |
|
|
2565 | */ |
|
|
2566 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2567 | { |
|
|
2568 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2569 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2570 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2571 | op->destroy (); |
|
|
2572 | return 1; |
|
|
2573 | } |
|
|
2574 | |
|
|
2575 | pl->contr->last_used = op; |
2552 | pl->contr->last_used = op; |
2576 | |
2553 | |
2577 | tmp = manual_apply (pl, op, aflag); |
2554 | tmp = manual_apply (pl, op, aflag); |
2578 | if (!quiet) |
2555 | if (!quiet) |
2579 | { |
2556 | { |
… | |
… | |
2588 | /** |
2565 | /** |
2589 | * player_apply_below attempts to apply the object 'below' the player. |
2566 | * player_apply_below attempts to apply the object 'below' the player. |
2590 | * If the player has an open container, we use that for below, otherwise |
2567 | * If the player has an open container, we use that for below, otherwise |
2591 | * we use the ground. |
2568 | * we use the ground. |
2592 | */ |
2569 | */ |
2593 | |
|
|
2594 | void |
2570 | void |
2595 | player_apply_below (object *pl) |
2571 | player_apply_below (object *pl) |
2596 | { |
2572 | { |
2597 | int floors = 0; |
2573 | int floors = 0; |
2598 | |
2574 | |
… | |
… | |
2635 | * to keep the size of apply_special to a more managable size. |
2611 | * to keep the size of apply_special to a more managable size. |
2636 | */ |
2612 | */ |
2637 | static int |
2613 | static int |
2638 | unapply_special (object *who, object *op, int aflags) |
2614 | unapply_special (object *who, object *op, int aflags) |
2639 | { |
2615 | { |
2640 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2616 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2617 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2641 | return RESULT_INT (0); |
2618 | return RESULT_INT (0); |
2642 | |
2619 | |
2643 | object *tmp2; |
|
|
2644 | |
|
|
2645 | CLEAR_FLAG (op, FLAG_APPLIED); |
2620 | CLEAR_FLAG (op, FLAG_APPLIED); |
2646 | |
2621 | |
2647 | switch (op->type) |
2622 | switch (op->type) |
2648 | { |
2623 | { |
|
|
2624 | case SKILL_TOOL: |
|
|
2625 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2626 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2627 | // be used for other reasons |
|
|
2628 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2629 | if (tmp->skill == op->skill |
|
|
2630 | && tmp->type == SKILL |
|
|
2631 | && tmp->flag [FLAG_APPLIED] |
|
|
2632 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2633 | unapply_special (who, tmp, 0); |
|
|
2634 | |
|
|
2635 | change_abil (who, op); |
|
|
2636 | break; |
|
|
2637 | |
2649 | case WEAPON: |
2638 | case WEAPON: |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | if (op == pl->combat_ob) |
|
|
2641 | { |
|
|
2642 | pl->combat_ob = 0; |
|
|
2643 | who->change_weapon (pl->ranged_ob); |
|
|
2644 | } |
|
|
2645 | |
2650 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2651 | |
2647 | |
2652 | (void) change_abil (who, op); |
2648 | change_abil (who, op); |
2653 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2654 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2649 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2655 | clear_skill (who); |
|
|
2656 | break; |
2650 | break; |
2657 | |
2651 | |
2658 | case SKILL: /* allows objects to impart skills */ |
|
|
2659 | case SKILL_TOOL: |
2652 | case SKILL: |
2660 | if (op != who->chosen_skill) |
2653 | if (who->contr) |
2661 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2662 | |
|
|
2663 | if (who->type == PLAYER) |
|
|
2664 | { |
2654 | { |
2665 | if (who->contr->ranged_ob == op) |
|
|
2666 | { |
|
|
2667 | who->contr->ranged_skill = 0; |
|
|
2668 | who->contr->ranged_ob = 0; |
|
|
2669 | } |
|
|
2670 | |
|
|
2671 | if (!op->invisible) |
2655 | if (!op->invisible) |
2672 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2656 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | else |
2657 | else |
2674 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2658 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | } |
2659 | } |
2676 | |
2660 | |
2677 | change_abil (who, op); |
2661 | change_abil (who, op); |
2678 | who->chosen_skill = 0; |
|
|
2679 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2662 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2680 | break; |
2663 | break; |
2681 | |
2664 | |
2682 | case ARMOUR: |
2665 | case ARMOUR: |
2683 | case HELMET: |
2666 | case HELMET: |
… | |
… | |
2688 | case AMULET: |
2671 | case AMULET: |
2689 | case GIRDLE: |
2672 | case GIRDLE: |
2690 | case BRACERS: |
2673 | case BRACERS: |
2691 | case CLOAK: |
2674 | case CLOAK: |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | (void) change_abil (who, op); |
2676 | change_abil (who, op); |
2694 | break; |
2677 | break; |
|
|
2678 | |
2695 | case LAMP: |
2679 | case LAMP: |
|
|
2680 | { |
2696 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2681 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2682 | |
2697 | tmp2 = arch_to_object (op->other_arch); |
2683 | object *tmp2 = arch_to_object (op->other_arch); |
2698 | tmp2->x = op->x; |
2684 | tmp2->x = op->x; |
2699 | tmp2->y = op->y; |
2685 | tmp2->y = op->y; |
2700 | tmp2->map = op->map; |
2686 | tmp2->map = op->map; |
2701 | tmp2->below = op->below; |
2687 | tmp2->below = op->below; |
2702 | tmp2->above = op->above; |
2688 | tmp2->above = op->above; |
2703 | tmp2->stats.food = op->stats.food; |
2689 | tmp2->stats.food = op->stats.food; |
2704 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2690 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2705 | |
2691 | |
2706 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2692 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2707 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2693 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2708 | |
2694 | |
2709 | if (who->type == PLAYER) |
2695 | if (who->contr) |
2710 | esrv_del_item (who->contr, op->count); |
2696 | esrv_del_item (who->contr, op->count); |
2711 | |
2697 | |
2712 | op->destroy (); |
2698 | op->destroy (); |
2713 | insert_ob_in_ob (tmp2, who); |
2699 | insert_ob_in_ob (tmp2, who); |
2714 | who->update_stats (); |
2700 | who->update_stats (); |
|
|
2701 | |
2715 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2702 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2716 | { |
2703 | { |
2717 | if (who->type == PLAYER) |
2704 | if (who->contr) |
2718 | { |
2705 | { |
2719 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2706 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2720 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2707 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2721 | } |
2708 | } |
2722 | } |
2709 | } |
2723 | if (who->type == PLAYER) |
2710 | |
|
|
2711 | if (who->contr) |
2724 | esrv_send_item (who, tmp2); |
2712 | esrv_send_item (who, tmp2); |
|
|
2713 | } |
|
|
2714 | |
2725 | return 1; /* otherwise, an attempt to drop causes problems */ |
2715 | return 1; /* otherwise, an attempt to drop causes problems */ |
2726 | break; |
|
|
2727 | |
2716 | |
2728 | case BOW: |
2717 | case BOW: |
2729 | case WAND: |
2718 | case WAND: |
2730 | case ROD: |
2719 | case ROD: |
2731 | case HORN: |
2720 | case HORN: |
2732 | clear_skill (who); |
2721 | if (player *pl = who->contr) |
2733 | if (who->type == PLAYER) |
|
|
2734 | { |
2722 | { |
|
|
2723 | if (op == pl->ranged_ob) |
|
|
2724 | { |
|
|
2725 | pl->ranged_ob = 0; |
|
|
2726 | who->change_weapon (pl->combat_ob); |
|
|
2727 | } |
|
|
2728 | |
2735 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2729 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2736 | |
|
|
2737 | who->contr->ranged_skill = 0; |
|
|
2738 | who->contr->ranged_ob = 0; |
|
|
2739 | } |
2730 | } |
2740 | else |
2731 | else |
2741 | { |
2732 | { |
|
|
2733 | who->change_skill (0); |
|
|
2734 | |
2742 | if (op->type == BOW) |
2735 | if (op->type == BOW) |
2743 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2736 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2744 | else |
2737 | else |
2745 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2738 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2746 | } |
2739 | } |
2747 | |
2740 | |
2748 | break; |
2741 | break; |
2749 | |
2742 | |
2750 | case BUILDER: |
2743 | case BUILDER: |
2751 | if (who->type == PLAYER) |
2744 | if (who->contr) |
2752 | { |
|
|
2753 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2745 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2754 | |
|
|
2755 | who->contr->ranged_skill = 0; |
|
|
2756 | who->contr->ranged_ob = 0; |
|
|
2757 | } |
|
|
2758 | break; |
2746 | break; |
2759 | |
2747 | |
2760 | default: |
2748 | default: |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2762 | break; |
2750 | break; |
… | |
… | |
2764 | |
2752 | |
2765 | who->update_stats (); |
2753 | who->update_stats (); |
2766 | |
2754 | |
2767 | if (!(aflags & AP_NO_MERGE)) |
2755 | if (!(aflags & AP_NO_MERGE)) |
2768 | { |
2756 | { |
2769 | object *tmp; |
|
|
2770 | |
|
|
2771 | tmp = merge_ob (op, NULL); |
2757 | object *tmp = merge_ob (op, 0); |
2772 | if (who->type == PLAYER) |
2758 | |
|
|
2759 | if (who->contr) |
2773 | { |
2760 | { |
2774 | if (tmp) |
2761 | if (tmp) |
2775 | { /* it was merged */ |
2762 | { /* it was merged */ |
2776 | esrv_del_item (who->contr, op->count); |
2763 | esrv_del_item (who->contr, op->count); |
2777 | op = tmp; |
2764 | op = tmp; |
2778 | } |
2765 | } |
2779 | |
2766 | |
2780 | esrv_send_item (who, op); |
2767 | esrv_send_item (who, op); |
2781 | } |
2768 | } |
2782 | } |
2769 | } |
|
|
2770 | |
2783 | return 0; |
2771 | return 0; |
2784 | } |
2772 | } |
2785 | |
2773 | |
2786 | /** |
2774 | /** |
2787 | * Returns the object that is using location 'loc'. |
2775 | * Returns the object that is using location 'loc'. |
2788 | * Note that 'start' is the first object to start examing - we |
2776 | * Note that 'start' is the first object to start examing - we |
2789 | * then go through the below of this. In this way, you can do |
2777 | * then go through the below of this. In this way, you can do |
2790 | * something like: |
2778 | * something like: |
2791 | * tmp = get_item_from_body_location(who->inv, 1); |
2779 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2792 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2780 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2793 | * to find the second object that may use this location, etc. |
2781 | * to find the second object that may use this location, etc. |
2794 | * Returns NULL if no match is found. |
2782 | * Returns NULL if no match is found. |
2795 | * loc is the index into the array we are looking for a match. |
2783 | * loc is the index into the array we are looking for a match. |
2796 | * don't return invisible objects unless they are skill objects |
2784 | * don't return invisible objects unless they are skill objects |
2797 | * invisible other objects that use |
2785 | * invisible other objects that use |
2798 | * up body locations can be used as restrictions. |
2786 | * up body locations can be used as restrictions. |
2799 | */ |
2787 | */ |
2800 | object * |
2788 | static object * |
2801 | get_item_from_body_location (object *start, int loc) |
2789 | get_next_item_from_body_location (int loc, object *start) |
2802 | { |
2790 | { |
2803 | object *tmp; |
|
|
2804 | |
|
|
2805 | if (!start) |
|
|
2806 | return NULL; |
|
|
2807 | |
|
|
2808 | for (tmp = start; tmp; tmp = tmp->below) |
2791 | for (object *tmp = start; tmp; tmp = tmp->below) |
2809 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2792 | if (tmp->flag [FLAG_APPLIED] |
|
|
2793 | && tmp->slot[loc].info |
|
|
2794 | && (!tmp->invisible || tmp->type == SKILL)) |
2810 | return tmp; |
2795 | return tmp; |
2811 | |
2796 | |
2812 | return NULL; |
2797 | return 0; |
2813 | } |
2798 | } |
2814 | |
|
|
2815 | |
|
|
2816 | |
2799 | |
2817 | /** |
2800 | /** |
2818 | * 'op' wants to apply an object, but can't because of other equipment. |
2801 | * 'op' wants to apply an object, but can't because of other equipment. |
2819 | * This should only be called when it is known |
2802 | * This should only be called when it is known |
2820 | * that there are objects to unapply. This makes pretty heavy |
2803 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2826 | * another function that does just that. |
2809 | * another function that does just that. |
2827 | */ |
2810 | */ |
2828 | int |
2811 | int |
2829 | unapply_for_ob (object *who, object *op, int aflags) |
2812 | unapply_for_ob (object *who, object *op, int aflags) |
2830 | { |
2813 | { |
2831 | int i; |
2814 | if (op->is_range ()) |
2832 | object *tmp = NULL, *last; |
|
|
2833 | |
|
|
2834 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2835 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2836 | */ |
|
|
2837 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2838 | { |
|
|
2839 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2815 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2840 | { |
|
|
2841 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2816 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2842 | { |
|
|
2843 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2817 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2844 | { |
2818 | { |
2845 | if (aflags & AP_PRINT) |
2819 | if (aflags & AP_PRINT) |
2846 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2820 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2847 | else |
2821 | else |
2848 | unapply_special (who, tmp, aflags); |
2822 | unapply_special (who, tmp, aflags); |
2849 | } |
2823 | } |
2850 | else |
2824 | else |
2851 | { |
2825 | { |
2852 | /* In this case, we want to try and remove a cursed item. |
2826 | /* In this case, we want to try and remove a cursed item. |
2853 | * While we know it won't work, we want unapply_special to |
2827 | * While we know it won't work, we want unapply_special to |
2854 | * at least generate the message. |
2828 | * at least generate the message. |
2855 | */ |
2829 | */ |
2856 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2830 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2857 | return 1; |
2831 | return 1; |
2858 | } |
|
|
2859 | |
|
|
2860 | } |
2832 | } |
2861 | } |
|
|
2862 | } |
|
|
2863 | |
2833 | |
2864 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2834 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2865 | { |
2835 | { |
2866 | /* this used up a slot that we need to free */ |
2836 | /* this used up a slot that we need to free */ |
2867 | if (op->body_info[i]) |
2837 | if (op->slot[i].info) |
2868 | { |
2838 | { |
2869 | last = who->inv; |
2839 | object *last = who->inv; |
2870 | |
2840 | |
2871 | /* We do a while loop - may need to remove several items in order |
2841 | /* We do a while loop - may need to remove several items in order |
2872 | * to free up enough slots. |
2842 | * to free up enough slots. |
2873 | */ |
2843 | */ |
2874 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2844 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2875 | { |
2845 | { |
2876 | tmp = get_item_from_body_location (last, i); |
2846 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2847 | |
2877 | if (!tmp) |
2848 | if (!tmp) |
2878 | { |
2849 | { |
2879 | #if 0 |
2850 | #if 0 |
2880 | /* Not a bug - we'll get this if the player has cursed items |
2851 | /* Not a bug - we'll get this if the player has cursed items |
2881 | * equipped. |
2852 | * equipped. |
2882 | */ |
2853 | */ |
2883 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2854 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2884 | #endif |
2855 | #endif |
2885 | return 1; |
2856 | return 1; |
2886 | } |
2857 | } |
|
|
2858 | |
2887 | /* If we are just printing, we don't care about cursed status */ |
2859 | /* If we are just printing, we don't care about cursed status */ |
2888 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2860 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2889 | { |
2861 | { |
2890 | if (aflags & AP_PRINT) |
2862 | if (aflags & AP_PRINT) |
2891 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2863 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2899 | * so it may not be critical (eg, putting on a ring and you have |
2871 | * so it may not be critical (eg, putting on a ring and you have |
2900 | * one cursed ring.) |
2872 | * one cursed ring.) |
2901 | */ |
2873 | */ |
2902 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2874 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2903 | } |
2875 | } |
|
|
2876 | |
2904 | last = tmp->below; |
2877 | last = tmp->below; |
2905 | } |
2878 | } |
2906 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2879 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2907 | * return in the !tmp would have kicked in. |
2880 | * return in the !tmp would have kicked in. |
2908 | */ |
2881 | */ |
2909 | } /* if op is using this body location */ |
2882 | } /* if op is using this body location */ |
2910 | } /* for body lcoations */ |
2883 | } /* for body lcoations */ |
|
|
2884 | |
2911 | return 0; |
2885 | return 0; |
2912 | } |
2886 | } |
2913 | |
2887 | |
2914 | /** |
2888 | /** |
2915 | * Checks to see if 'who' can apply object 'op'. |
2889 | * Checks to see if 'who' can apply object 'op'. |
2916 | * Returns 0 if apply can be done without anything special. |
2890 | * Returns 0 if apply can be done without anything special. |
2917 | * Otherwise returns a bitmask - potentially several of these may be |
2891 | * Otherwise returns a bitmask - potentially several of these may be |
2918 | * set, but largely depends on circumstance - in the future, processing |
2892 | * set, but largely depends on circumstance - in the future, processing |
2919 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2893 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2920 | * is set, do we really are what the other flags may be?) |
2894 | * is set, do we really care what the other flags may be?) |
2921 | * |
2895 | * |
2922 | * See include/define.h for detailed description of the meaning of |
2896 | * See include/define.h for detailed description of the meaning of |
2923 | * these return values. |
2897 | * these return values. |
2924 | */ |
2898 | */ |
2925 | int |
2899 | int |
… | |
… | |
2929 | return RESULT_INT (0); |
2903 | return RESULT_INT (0); |
2930 | |
2904 | |
2931 | int retval = 0; |
2905 | int retval = 0; |
2932 | object *tmp = 0, *ws = 0; |
2906 | object *tmp = 0, *ws = 0; |
2933 | |
2907 | |
2934 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
|
|
2935 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2936 | * trying to equip a weapon or shield, see if they already have one |
|
|
2937 | * in place and store that way. |
|
|
2938 | */ |
|
|
2939 | if (op->type == WEAPON || op->type == BOW || op->type == SHIELD) |
|
|
2940 | { |
|
|
2941 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
|
|
2942 | { |
|
|
2943 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
|
|
2944 | { |
|
|
2945 | retval = CAN_APPLY_UNAPPLY; |
|
|
2946 | ws = tmp; |
|
|
2947 | } |
|
|
2948 | } |
|
|
2949 | } |
|
|
2950 | |
|
|
2951 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2908 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2952 | { |
2909 | { |
2953 | if (op->body_info[i]) |
2910 | if (op->slot[i].info) |
2954 | { |
2911 | { |
2955 | /* Item uses more slots than we have */ |
2912 | /* Item uses more slots than we have */ |
2956 | if (abs (op->body_info[i]) > who->body_info[i]) |
2913 | if (who->slot[i].info + op->slot [i].info < 0) |
2957 | { |
2914 | { |
2958 | /* Could return now for efficiency - rest of info below isn't |
2915 | /* Could return now for efficiency - rest of info below isn't |
2959 | * really needed. |
2916 | * really needed. |
2960 | */ |
2917 | */ |
2961 | retval |= CAN_APPLY_NEVER; |
2918 | retval |= CAN_APPLY_NEVER; |
2962 | } |
2919 | } |
2963 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2920 | else if (who->slot[i].used + op->slot[i].info < 0) |
2964 | { |
2921 | { |
2965 | /* in this case, equipping this would use more free spots than |
2922 | /* in this case, equipping this would use more free spots than |
2966 | * we have. |
2923 | * we have. |
2967 | */ |
2924 | */ |
2968 | |
2925 | |
2969 | /* if we have an applied weapon/shield, and unapply it would free |
2926 | /* if we have an applied weapon/shield, and unapply it would free |
2970 | * enough slots to equip the new item, then just set this can |
2927 | * enough slots to equip the new item, then just set "can |
2971 | * continue. We don't care about the logic below - if you have |
2928 | * apply unapply". We don't care about the logic below - if you have a |
2972 | * shield equipped and try to equip another shield, there is only |
2929 | * shield equipped and try to equip another shield, there is only |
2973 | * one choice. However, the check for the number of body locations |
2930 | * one choice. However, the check for the number of body locations |
2974 | * does take into the account cases where what is being applied |
2931 | * does take into the account cases where what is being applied |
2975 | * may be two handed for example. |
2932 | * may be two handed for example. |
2976 | */ |
2933 | */ |
2977 | if (ws) |
2934 | if (ws) |
2978 | { |
2935 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2979 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2980 | { |
2936 | { |
2981 | retval |= CAN_APPLY_UNAPPLY; |
2937 | retval |= CAN_APPLY_UNAPPLY; |
2982 | continue; |
2938 | continue; |
2983 | } |
2939 | } |
2984 | } |
|
|
2985 | |
2940 | |
2986 | object *tmp1 = get_item_from_body_location (who->inv, i); |
2941 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2987 | if (!tmp1) |
2942 | if (!tmp1) |
2988 | { |
2943 | { |
2989 | #if 0 |
2944 | #if 0 |
2990 | /* This is sort of an error, but happens a lot when old players |
2945 | /* This is sort of an error, but happens a lot when old players |
2991 | * join in with more stuff equipped than they are now allowed. |
2946 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2999 | /* need to unapply something. However, if this something |
2954 | /* need to unapply something. However, if this something |
3000 | * is different than we had found before, it means they need |
2955 | * is different than we had found before, it means they need |
3001 | * to apply multiple objects |
2956 | * to apply multiple objects |
3002 | */ |
2957 | */ |
3003 | retval |= CAN_APPLY_UNAPPLY; |
2958 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2959 | |
3004 | if (!tmp) |
2960 | if (!tmp) |
3005 | tmp = tmp1; |
2961 | tmp = tmp1; |
3006 | else if (tmp != tmp1) |
2962 | else if (tmp != tmp1) |
3007 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2963 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3008 | |
2964 | |
3009 | /* This object isn't using up all the slots, so there must |
2965 | /* This object isn't using up all the slots, so there must |
3010 | * be another. If so, and it the new item doesn't need all |
2966 | * be another. If so, and it the new item doesn't need all |
3011 | * the slots, the player then has a choice. |
2967 | * the slots, the player then has a choice. |
3012 | */ |
2968 | */ |
3013 | if ((who->body_used[i] - tmp1->body_info[i] != who->body_info[i]) |
2969 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
3014 | && abs (op->body_info[i]) < who->body_info[i]) |
2970 | && abs (op->slot[i].info) < who->slot[i].info) |
3015 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2971 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3016 | |
2972 | |
3017 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2973 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3018 | * equipped? If not, there must be something else to unapply. |
2974 | * equipped? If not, there must be something else to unapply. |
3019 | */ |
2975 | */ |
3020 | if (who->body_used[i] + op->body_info[i] < tmp1->body_info[i]) |
2976 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3021 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2977 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3022 | } |
2978 | } |
3023 | } /* if not enough free slots */ |
2979 | } /* if not enough free slots */ |
3024 | } /* if this object uses location i */ |
2980 | } /* if this object uses location i */ |
3025 | } /* for i -> num_body_locations loop */ |
2981 | } /* for i -> num_body_locations loop */ |
… | |
… | |
3070 | * AP_UNAPPLY=always unapply). |
3026 | * AP_UNAPPLY=always unapply). |
3071 | * |
3027 | * |
3072 | * Optional flags: |
3028 | * Optional flags: |
3073 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3029 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3074 | * AP_IGNORE_CURSE: unapply cursed items |
3030 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3031 | * AP_NO_READY: do not ready skills when applying skill tools |
3075 | * |
3032 | * |
3076 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3033 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3077 | * |
3034 | * |
3078 | * apply_special() doesn't check for unpaid items. |
3035 | * apply_special() doesn't check for unpaid items. |
3079 | */ |
3036 | */ |
… | |
… | |
3099 | if (basic_flag == AP_APPLY) |
3056 | if (basic_flag == AP_APPLY) |
3100 | return 0; |
3057 | return 0; |
3101 | |
3058 | |
3102 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3059 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3103 | { |
3060 | { |
3104 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3061 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3105 | return 1; |
3062 | return 1; |
3106 | } |
3063 | } |
3107 | |
3064 | |
3108 | return unapply_special (who, op, aflags); |
3065 | return unapply_special (who, op, aflags); |
3109 | } |
3066 | } |
3110 | |
3067 | |
3111 | if (basic_flag == AP_UNAPPLY) |
3068 | if (basic_flag == AP_UNAPPLY) |
3112 | return 0; |
3069 | return 0; |
|
|
3070 | |
|
|
3071 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3072 | // to resolve conflicts. |
|
|
3073 | if (player *pl = who->contr) |
|
|
3074 | switch (op->slottype ()) |
|
|
3075 | { |
|
|
3076 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3077 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3078 | } |
|
|
3079 | |
|
|
3080 | splay (op); |
3113 | |
3081 | |
3114 | /* Can't just apply this object. Lets see what not and what to do */ |
3082 | /* Can't just apply this object. Lets see what not and what to do */ |
3115 | if (int i = can_apply_object (who, op)) |
3083 | if (int i = can_apply_object (who, op)) |
3116 | { |
3084 | { |
3117 | if (i & CAN_APPLY_NEVER) |
3085 | if (i & CAN_APPLY_NEVER) |
… | |
… | |
3138 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3106 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3139 | unapply_for_ob (who, op, AP_PRINT); |
3107 | unapply_for_ob (who, op, AP_PRINT); |
3140 | return 1; |
3108 | return 1; |
3141 | } |
3109 | } |
3142 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3110 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3143 | { |
|
|
3144 | if (unapply_for_ob (who, op, aflags)) |
3111 | if (unapply_for_ob (who, op, aflags)) |
3145 | return 1; |
3112 | return 1; |
3146 | } |
|
|
3147 | } |
3113 | } |
3148 | } |
3114 | } |
3149 | |
3115 | |
3150 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3116 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3151 | { |
3117 | { |
… | |
… | |
3158 | } |
3124 | } |
3159 | else |
3125 | else |
3160 | /* While experience will be credited properly, we want to change the |
3126 | /* While experience will be credited properly, we want to change the |
3161 | * skill so that the dam and wc get updated |
3127 | * skill so that the dam and wc get updated |
3162 | */ |
3128 | */ |
3163 | change_skill (who, skop, 0); |
3129 | who->change_skill (skop); |
3164 | } |
3130 | } |
3165 | |
3131 | |
3166 | if (who->type == PLAYER |
3132 | if (who->type == PLAYER |
3167 | && op->item_power |
3133 | && op->item_power |
3168 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3134 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
… | |
… | |
3188 | switch (op->type) |
3154 | switch (op->type) |
3189 | { |
3155 | { |
3190 | case WEAPON: |
3156 | case WEAPON: |
3191 | if (!check_weapon_power (who, op->last_eat)) |
3157 | if (!check_weapon_power (who, op->last_eat)) |
3192 | { |
3158 | { |
3193 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3159 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3194 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3160 | "It would consume your soul!."); |
|
|
3161 | |
3195 | if (tmp) |
3162 | if (tmp) |
3196 | insert_ob_in_ob (tmp, who); |
3163 | insert_ob_in_ob (tmp, who); |
|
|
3164 | |
3197 | return 1; |
3165 | return 1; |
3198 | } |
3166 | } |
3199 | |
3167 | |
3200 | //TODO: this obviously fails for players using a shiorter prefix |
3168 | //TODO: this obviously fails for players using a shorter prefix |
3201 | // i.e. "R" can use Ragnarok's sword. |
3169 | // i.e. "R" can use Ragnarok's sword. |
3202 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3170 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3203 | { |
3171 | { |
3204 | /* if the weapon does not have the name as the character, can't use it. */ |
3172 | /* if the weapon does not have the name as the character, can't use it. */ |
3205 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3173 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
… | |
… | |
3209 | insert_ob_in_ob (tmp, who); |
3177 | insert_ob_in_ob (tmp, who); |
3210 | |
3178 | |
3211 | return 1; |
3179 | return 1; |
3212 | } |
3180 | } |
3213 | |
3181 | |
|
|
3182 | if (!skop) |
|
|
3183 | { |
|
|
3184 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3185 | return 1; |
|
|
3186 | } |
|
|
3187 | |
3214 | SET_FLAG (op, FLAG_APPLIED); |
3188 | SET_FLAG (op, FLAG_APPLIED); |
3215 | |
|
|
3216 | if (!skop) |
|
|
3217 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3218 | else//TODO |
|
|
3219 | change_skill (who, skop, 1); |
|
|
3220 | |
|
|
3221 | if (who->type == PLAYER) |
|
|
3222 | who->contr->set_skill (skop, op); |
3189 | who->change_skill (skop); |
3223 | |
3190 | |
3224 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3191 | if (who->contr) |
3225 | SET_FLAG (who, FLAG_READY_WEAPON); |
3192 | who->change_weapon (who->contr->combat_ob = op); |
3226 | |
3193 | |
3227 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3194 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3228 | |
3195 | |
|
|
3196 | SET_FLAG (who, FLAG_READY_WEAPON); |
3229 | change_abil (who, op); |
3197 | change_abil (who, op); |
3230 | break; |
3198 | break; |
3231 | |
3199 | |
3232 | case ARMOUR: |
3200 | case ARMOUR: |
3233 | case HELMET: |
3201 | case HELMET: |
… | |
… | |
3276 | } |
3244 | } |
3277 | |
3245 | |
3278 | who->update_stats (); |
3246 | who->update_stats (); |
3279 | |
3247 | |
3280 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3248 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3281 | { |
|
|
3282 | if (who->type == PLAYER) |
3249 | if (who->type == PLAYER) |
3283 | { |
3250 | { |
3284 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3251 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3285 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3252 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3286 | } |
3253 | } |
3287 | } |
|
|
3288 | |
3254 | |
3289 | if (who->type == PLAYER) |
3255 | if (who->type == PLAYER) |
3290 | esrv_send_item (who, tmp2); |
3256 | esrv_send_item (who, tmp2); |
3291 | |
3257 | |
3292 | return 0; |
3258 | return 0; |
3293 | |
3259 | |
3294 | /* this part is needed for skill-tools */ |
3260 | case SKILL_TOOL: |
|
|
3261 | // applying a skill tool also readies the skill |
|
|
3262 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3263 | |
|
|
3264 | if (!(aflags & AP_NO_READY)) |
|
|
3265 | { |
|
|
3266 | skop = find_skill_by_name (who, op->skill); |
|
|
3267 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3268 | apply_special (who, skop, AP_APPLY); |
|
|
3269 | } |
|
|
3270 | break; |
|
|
3271 | |
3295 | case SKILL: |
3272 | case SKILL: |
3296 | case SKILL_TOOL: |
3273 | if (player *pl = who->contr) |
3297 | if (who->chosen_skill) |
|
|
3298 | { |
3274 | { |
3299 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3275 | if (IS_COMBAT_SKILL (op->subtype)) |
3300 | return 1; |
|
|
3301 | } |
|
|
3302 | |
|
|
3303 | if (who->type == PLAYER) |
|
|
3304 | { |
3276 | { |
3305 | who->contr->set_skill (op); |
3277 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
|
|
3278 | { |
|
|
3279 | for (object *item = who->inv; item; item = item->below) |
|
|
3280 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3281 | { |
|
|
3282 | if (item->skill == op->skill) |
|
|
3283 | { |
|
|
3284 | who->change_weapon (pl->combat_ob = item); |
|
|
3285 | goto found_weapon; |
|
|
3286 | } |
|
|
3287 | } |
|
|
3288 | |
|
|
3289 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
|
|
3290 | return 1; |
|
|
3291 | |
|
|
3292 | found_weapon:; |
|
|
3293 | } |
|
|
3294 | else |
|
|
3295 | who->change_weapon (pl->combat_ob = op); |
|
|
3296 | } |
|
|
3297 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3298 | { |
|
|
3299 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3300 | { |
|
|
3301 | for (object *item = who->inv; item; item = item->below) |
|
|
3302 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3303 | { |
|
|
3304 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3305 | who->change_weapon (pl->ranged_ob = item); |
|
|
3306 | goto found_bow; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3310 | return 1; |
|
|
3311 | |
|
|
3312 | found_bow:; |
|
|
3313 | } |
|
|
3314 | else |
|
|
3315 | who->change_weapon (pl->ranged_ob = op); |
|
|
3316 | } |
3306 | |
3317 | |
3307 | if (!op->invisible) |
3318 | if (!op->invisible) |
3308 | { |
3319 | { |
3309 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3320 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3310 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3321 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3311 | } |
3322 | } |
3312 | else |
3323 | else |
3313 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3324 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3314 | } |
3325 | } |
3315 | |
3326 | else |
3316 | if (who->type == PLAYER) |
3327 | { |
3317 | who->contr->set_skill (op, 0); |
|
|
3318 | |
|
|
3319 | SET_FLAG (op, FLAG_APPLIED); |
3328 | SET_FLAG (op, FLAG_APPLIED); |
3320 | change_abil (who, op); |
3329 | change_abil (who, op); |
3321 | who->chosen_skill = op; |
3330 | who->chosen_skill = op; |
3322 | SET_FLAG (who, FLAG_READY_SKILL); |
3331 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3332 | } |
|
|
3333 | |
3323 | break; |
3334 | break; |
3324 | |
3335 | |
3325 | case BOW: |
3336 | case BOW: |
3326 | if (!check_weapon_power (who, op->last_eat)) |
3337 | if (!check_weapon_power (who, op->last_eat)) |
3327 | { |
3338 | { |
3328 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3339 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3329 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3340 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3330 | |
3341 | |
3331 | if (tmp) |
3342 | if (tmp) |
3332 | insert_ob_in_ob (tmp, who); |
3343 | insert_ob_in_ob (tmp, who); |
3333 | |
3344 | |
… | |
… | |
3335 | } |
3346 | } |
3336 | |
3347 | |
3337 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3348 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3338 | { |
3349 | { |
3339 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3350 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3340 | if (tmp != NULL) |
3351 | if (tmp) |
3341 | insert_ob_in_ob (tmp, who); |
3352 | insert_ob_in_ob (tmp, who); |
3342 | |
3353 | |
3343 | return 1; |
3354 | return 1; |
3344 | } |
3355 | } |
3345 | |
3356 | |
3346 | /*FALLTHROUGH*/ |
3357 | /*FALLTHROUGH*/ |
3347 | case WAND: |
3358 | case WAND: |
3348 | case ROD: |
3359 | case ROD: |
3349 | case HORN: |
3360 | case HORN: |
3350 | /* check for skill, alter player status */ |
3361 | /* check for skill, alter player status */ |
|
|
3362 | |
|
|
3363 | if (!skop) |
|
|
3364 | { |
|
|
3365 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3366 | return 1; |
|
|
3367 | } |
|
|
3368 | |
3351 | SET_FLAG (op, FLAG_APPLIED); |
3369 | SET_FLAG (op, FLAG_APPLIED); |
3352 | |
|
|
3353 | if (!skop) |
|
|
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3355 | else//TODO |
|
|
3356 | change_skill (who, skop, 0); |
3370 | who->change_skill (skop); |
3357 | |
3371 | |
3358 | if (who->type == PLAYER) |
3372 | if (who->contr) |
3359 | { |
3373 | { |
3360 | who->contr->set_skill (skop, op); |
3374 | who->contr->ranged_ob = op; |
3361 | |
3375 | |
3362 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3363 | |
3377 | |
3364 | if (op->type == BOW) |
3378 | if (op->type == BOW) |
3365 | { |
3379 | { |
|
|
3380 | who->current_weapon = op; |
3366 | change_abil (who, op); |
3381 | change_abil (who, op); |
3367 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3382 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3368 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3383 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3369 | } |
3384 | } |
3370 | } |
3385 | } |
… | |
… | |
3379 | break; |
3394 | break; |
3380 | |
3395 | |
3381 | case BUILDER: |
3396 | case BUILDER: |
3382 | if (who->type == PLAYER) |
3397 | if (who->type == PLAYER) |
3383 | { |
3398 | { |
|
|
3399 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3384 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3400 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3385 | unapply_special (who, who->contr->ranged_ob, 0); |
3401 | unapply_special (who, who->contr->ranged_ob, 0); |
3386 | |
3402 | |
3387 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3403 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3388 | |
3404 | |
3389 | who->contr->ranged_skill = who; |
|
|
3390 | who->contr->ranged_ob = op; |
3405 | who->contr->ranged_ob = op; |
3391 | } |
3406 | } |
3392 | break; |
3407 | break; |
3393 | |
3408 | |
3394 | default: |
3409 | default: |
3395 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3410 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3396 | } /* end of switch op->type */ |
3411 | } /* end of switch op->type */ |
3397 | |
3412 | |
3398 | SET_FLAG (op, FLAG_APPLIED); |
3413 | SET_FLAG (op, FLAG_APPLIED); |
3399 | |
3414 | |
3400 | if (tmp != NULL) |
3415 | if (tmp) |
3401 | tmp = insert_ob_in_ob (tmp, who); |
3416 | tmp = insert_ob_in_ob (tmp, who); |
3402 | |
3417 | |
3403 | who->update_stats (); |
3418 | who->update_stats (); |
3404 | |
3419 | |
3405 | /* We exclude spell casting objects. The fire code will set the |
3420 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3615 | * Handles player eating food that temporarily changes status (resistances, stats). |
3630 | * Handles player eating food that temporarily changes status (resistances, stats). |
3616 | * This used to call cast_change_attr(), but |
3631 | * This used to call cast_change_attr(), but |
3617 | * that doesn't work with the new spell code. Since we know what |
3632 | * that doesn't work with the new spell code. Since we know what |
3618 | * the food changes, just grab a force and use that instead. |
3633 | * the food changes, just grab a force and use that instead. |
3619 | */ |
3634 | */ |
3620 | |
|
|
3621 | void |
3635 | void |
3622 | eat_special_food (object *who, object *food) |
3636 | eat_special_food (object *who, object *food) |
3623 | { |
3637 | { |
3624 | object *force; |
3638 | object *force; |
3625 | int i, did_one = 0; |
3639 | int i, did_one = 0; |
3626 | sint8 k; |
|
|
3627 | |
3640 | |
3628 | force = get_archetype (FORCE_NAME); |
3641 | force = get_archetype (FORCE_NAME); |
3629 | |
3642 | |
3630 | for (i = 0; i < NUM_STATS; i++) |
3643 | for (i = 0; i < NUM_STATS; i++) |
3631 | { |
3644 | if (sint8 k = food->stats.stat (i)) |
3632 | k = get_attr_value (&food->stats, i); |
|
|
3633 | if (k) |
|
|
3634 | { |
3645 | { |
3635 | set_attr_value (&force->stats, i, k); |
3646 | force->stats.stat (i) = k; |
3636 | did_one = 1; |
3647 | did_one = 1; |
3637 | } |
3648 | } |
3638 | } |
|
|
3639 | |
3649 | |
3640 | /* check if we can protect the eater */ |
3650 | /* check if we can protect the eater */ |
3641 | for (i = 0; i < NROFATTACKS; i++) |
3651 | for (i = 0; i < NROFATTACKS; i++) |
3642 | { |
3652 | { |
3643 | if (food->resist[i] > 0) |
3653 | if (food->resist[i] > 0) |
… | |
… | |
3804 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3814 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3805 | blind_player (op, op, power); |
3815 | blind_player (op, op, power); |
3806 | } |
3816 | } |
3807 | else if (failure <= -80) |
3817 | else if (failure <= -80) |
3808 | { /* blast the immediate area */ |
3818 | { /* blast the immediate area */ |
3809 | object *tmp; |
|
|
3810 | |
|
|
3811 | tmp = get_archetype (LOOSE_MANA); |
3819 | object *tmp = get_archetype (LOOSE_MANA); |
3812 | cast_magic_storm (op, tmp, power); |
3820 | cast_magic_storm (op, tmp, power); |
3813 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3821 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3814 | tmp->destroy (); |
3822 | tmp->destroy (); |
3815 | } |
3823 | } |
3816 | } |
3824 | } |
3817 | } |
3825 | } |
3818 | |
3826 | |
… | |
… | |
3838 | */ |
3846 | */ |
3839 | int i, j; |
3847 | int i, j; |
3840 | |
3848 | |
3841 | for (i = 0; i < NUM_STATS; i++) |
3849 | for (i = 0; i < NUM_STATS; i++) |
3842 | { |
3850 | { |
3843 | sint8 stat = get_attr_value (stats, i); |
|
|
3844 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3851 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3852 | sint8 stat = stats->stat (i) + ns->stat (i); |
3845 | |
3853 | |
3846 | stat += get_attr_value (ns, i); |
|
|
3847 | if (stat > 20 + race_bonus) |
3854 | if (stat > 20 + race_bonus) |
3848 | { |
3855 | { |
3849 | excess_stat++; |
3856 | excess_stat++; |
3850 | stat = 20 + race_bonus; |
3857 | stat = 20 + race_bonus; |
3851 | } |
3858 | } |
3852 | set_attr_value (stats, i, stat); |
3859 | |
|
|
3860 | stats->stat (i) = stat; |
3853 | } |
3861 | } |
3854 | |
3862 | |
3855 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3863 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3856 | { /* try 100 times to assign excess stats */ |
3864 | { /* try 100 times to assign excess stats */ |
3857 | int i = rndm (0, 6); |
3865 | int i = rndm (0, 6); |
3858 | int stat = get_attr_value (stats, i); |
|
|
3859 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3860 | |
3866 | |
3861 | if (i == CHA) |
3867 | if (i == CHA) |
3862 | continue; /* exclude cha from this */ |
3868 | continue; /* exclude cha from this */ |
|
|
3869 | |
|
|
3870 | int stat = stats->stat (i); |
|
|
3871 | int race_bonus = pl->arch->clone.stats.stat (i); |
3863 | if (stat < 20 + race_bonus) |
3872 | if (stat < 20 + race_bonus) |
3864 | { |
3873 | { |
3865 | change_attr_value (stats, i, 1); |
3874 | change_attr_value (stats, i, 1); |
3866 | excess_stat--; |
3875 | excess_stat--; |
3867 | } |
3876 | } |
… | |
… | |
3870 | /* insert the randomitems from the change's treasurelist into |
3879 | /* insert the randomitems from the change's treasurelist into |
3871 | * the player ref: player.c |
3880 | * the player ref: player.c |
3872 | */ |
3881 | */ |
3873 | if (change->randomitems != NULL) |
3882 | if (change->randomitems != NULL) |
3874 | give_initial_items (pl, change->randomitems); |
3883 | give_initial_items (pl, change->randomitems); |
3875 | |
|
|
3876 | |
3884 | |
3877 | /* set up the face, for some races. */ |
3885 | /* set up the face, for some races. */ |
3878 | |
3886 | |
3879 | /* first, look for the force object banning |
3887 | /* first, look for the force object banning |
3880 | * changing the face. Certain races never change face with class. |
3888 | * changing the face. Certain races never change face with class. |