1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
|
|
24 | |
|
|
25 | #include <cmath> |
24 | |
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
… | |
… | |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
65 | { |
64 | { |
66 | arch_flag = 1; |
65 | arch_flag = 1; |
67 | name_flag = 1; |
66 | name_flag = 1; |
68 | race_flag = 1; |
67 | race_flag = 1; |
69 | } |
68 | } |
|
|
69 | |
70 | /* If the director has race set, only affect objects with a arch, |
70 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
71 | * name or race that matches. |
72 | */ |
72 | */ |
73 | if ((op->race) && |
73 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
75 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | { |
|
|
78 | return 1; |
77 | return 1; |
79 | } |
78 | |
80 | /* If the director has slaying set, only affect objects where none |
79 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
80 | * of arch, name, or race match. |
82 | */ |
81 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
84 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | { |
|
|
87 | return 1; |
85 | return 1; |
88 | } |
86 | |
89 | return 0; |
87 | return 0; |
90 | } |
88 | } |
91 | |
89 | |
92 | /** |
90 | /** |
93 | * This handles a player dropping money on an altar to identify stuff. |
91 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
234 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
235 | |
233 | |
236 | if (depl) |
234 | if (depl) |
237 | { |
235 | { |
238 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
239 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
240 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
241 | |
239 | |
242 | depl->destroy (); |
240 | depl->destroy (); |
243 | op->update_stats (); |
241 | op->update_stats (); |
244 | } |
242 | } |
… | |
… | |
376 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
377 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
378 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
379 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
380 | } |
378 | } |
|
|
379 | |
381 | force->speed_left = -1; |
380 | force->speed_left = -1; |
382 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
383 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
384 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
385 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
422 | int count = 0; |
421 | int count = 0; |
423 | |
422 | |
424 | |
423 | |
425 | if (item == NULL) |
424 | if (item == NULL) |
426 | return 0; |
425 | return 0; |
|
|
426 | |
427 | op = op->below; |
427 | op = op->below; |
428 | while (op != NULL) |
428 | while (op != NULL) |
429 | { |
429 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
431 | { |
431 | { |
… | |
… | |
436 | count++; |
436 | count++; |
437 | else |
437 | else |
438 | count += op->nrof; |
438 | count += op->nrof; |
439 | } |
439 | } |
440 | } |
440 | } |
|
|
441 | |
441 | op = op->below; |
442 | op = op->below; |
442 | } |
443 | } |
|
|
444 | |
443 | return count; |
445 | return count; |
444 | } |
446 | } |
445 | |
447 | |
446 | /** |
448 | /** |
447 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
763 | { |
765 | { |
764 | object *otmp; |
766 | object *otmp; |
765 | |
767 | |
766 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
767 | return 0; |
769 | return 0; |
|
|
770 | |
768 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
769 | { |
772 | { |
770 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
771 | return 0; |
774 | return 0; |
772 | } |
775 | } |
|
|
776 | |
773 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
774 | if (!otmp) |
778 | if (!otmp) |
775 | { |
779 | { |
776 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
777 | return 0; |
781 | return 0; |
778 | } |
782 | } |
|
|
783 | |
779 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
780 | { |
785 | { |
781 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
782 | return 0; |
787 | return 0; |
783 | } |
788 | } |
|
|
789 | |
784 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
785 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
786 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
787 | return 1; |
793 | return 1; |
788 | } |
794 | } |
… | |
… | |
1000 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1001 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1002 | |
1008 | |
1003 | /** |
1009 | /** |
1004 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1005 | * propably had something in mind when doing this |
1011 | * probably had something in mind when doing this |
1006 | */ |
1012 | */ |
1007 | } |
1013 | } |
1008 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1009 | return 1; |
1015 | return 1; |
1010 | } |
1016 | } |
… | |
… | |
1013 | * Handle apply on containers. |
1019 | * Handle apply on containers. |
1014 | * By Eneq(@csd.uu.se). |
1020 | * By Eneq(@csd.uu.se). |
1015 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1021 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1016 | * added the alchemical cauldron to the code -b.t. |
1022 | * added the alchemical cauldron to the code -b.t. |
1017 | */ |
1023 | */ |
1018 | |
|
|
1019 | int |
1024 | int |
1020 | apply_container (object *op, object *sack) |
1025 | apply_container (object *op, object *sack) |
1021 | { |
1026 | { |
1022 | char buf[MAX_BUF]; |
1027 | if (op->type != PLAYER || !op->contr->ns) |
1023 | object *tmp; |
|
|
1024 | |
|
|
1025 | if (op->type != PLAYER) |
|
|
1026 | return 0; /* This might change */ |
1028 | return 0; /* This might change */ |
1027 | |
1029 | |
1028 | if (sack == NULL || sack->type != CONTAINER) |
1030 | if (!sack || sack->type != CONTAINER) |
1029 | { |
1031 | { |
1030 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | return 0; |
1033 | return 0; |
1032 | } |
1034 | } |
1033 | |
1035 | |
1034 | op->contr->last_used = 0; |
1036 | op->contr->last_used = 0; |
1035 | |
1037 | |
1036 | if (sack->env != op) |
1038 | if (sack->env && sack->env != op) |
|
|
1039 | { |
|
|
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1041 | return 1; |
1037 | { |
1042 | } |
1038 | if (sack->other_arch == NULL || sack->env != NULL) |
1043 | |
|
|
1044 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1045 | if (sack->flag [FLAG_APPLIED]) |
|
|
1046 | { |
|
|
1047 | if (op->container == sack) |
1039 | { |
1048 | { |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1049 | // open on ground or inv, so close |
|
|
1050 | op->close_container (); |
1041 | return 1; |
1051 | return 1; |
1042 | } |
1052 | } |
1043 | |
1053 | else if (!sack->env) |
1044 | /* It's on the ground, the problems begin */ |
|
|
1045 | if (op->container != sack) |
|
|
1046 | { |
|
|
1047 | /* it's closed OR some player has opened it */ |
|
|
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1049 | { |
1054 | { |
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1055 | // active, but not ours: some other player has opened it |
1051 | if (tmp) |
|
|
1052 | { |
|
|
1053 | /* some other player have opened it */ |
|
|
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | return 1; |
1057 | return 1; |
1056 | } |
|
|
1057 | } |
|
|
1058 | } |
|
|
1059 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1060 | { |
1058 | } |
1061 | if (op->container == NULL) |
|
|
1062 | { |
|
|
1063 | tmp = arch_to_object (sack->other_arch); |
|
|
1064 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1065 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1066 | tmp->x = tmp->y = 0; |
|
|
1067 | tmp->map = NULL; |
|
|
1068 | tmp->env = sack; |
|
|
1069 | if (sack->inv) |
|
|
1070 | sack->inv->above = tmp; |
|
|
1071 | tmp->below = sack->inv; |
|
|
1072 | tmp->above = NULL; |
|
|
1073 | sack->inv = tmp; |
|
|
1074 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | sack->move_off = 0; |
|
|
1079 | tmp = sack->inv; |
|
|
1080 | |
1059 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1060 | // fall through to opening it (active in inv) |
1082 | tmp->destroy (); |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1088 | { |
1061 | } |
|
|
1062 | else if (sack->env) |
|
|
1063 | { |
|
|
1064 | // it is in our env, so activate it, do not open yet |
1089 | if (op->container) |
1065 | op->close_container (); |
1090 | { |
1066 | sack->flag [FLAG_APPLIED] = 1; |
1091 | if (op->container != sack) |
1067 | esrv_update_item (UPD_FLAGS, op, sack); |
1092 | { |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1093 | tmp = op->container; |
1069 | return 1; |
1094 | apply_container (op, tmp); |
1070 | } |
1095 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1071 | |
1096 | op->container = sack; |
1072 | // it's locked? |
1097 | strcat (buf, query_name (sack)); |
1073 | if (sack->slaying) |
1098 | strcat (buf, "."); |
1074 | { |
1099 | } |
1075 | if (object *tmp = find_key (op, op, sack)) |
1100 | else |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1101 | { |
|
|
1102 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1103 | op->container = NULL; |
|
|
1104 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1105 | } |
|
|
1106 | } |
|
|
1107 | else |
1077 | else |
1108 | { |
1078 | { |
1109 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1110 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1111 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1112 | op->container = sack; |
|
|
1113 | } |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { /* not applied */ |
|
|
1117 | if (sack->slaying) |
|
|
1118 | { /* it's locked */ |
|
|
1119 | tmp = find_key (op, op, sack); |
|
|
1120 | if (tmp) |
|
|
1121 | { |
|
|
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
|
|
1125 | if (sack->env == NULL) |
|
|
1126 | { /* if it's on ground,open it also */ |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1128 | apply_container (op, sack); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1134 | } |
|
|
1135 | else |
|
|
1136 | { |
|
|
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
|
|
1140 | if (sack->env == NULL) |
|
|
1141 | { /* if it's on ground,open it also */ |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | apply_container (op, sack); |
|
|
1144 | return 1; |
1080 | return 1; |
1145 | } |
1081 | } |
1146 | } |
|
|
1147 | } |
1082 | } |
1148 | |
1083 | |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1084 | op->open_container (sack); |
1150 | |
|
|
1151 | if (op->contr) |
|
|
1152 | op->contr->ns->floorbox_update (); |
|
|
1153 | |
1085 | |
1154 | return 1; |
1086 | return 1; |
1155 | } |
1087 | } |
1156 | |
|
|
1157 | /** |
|
|
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1159 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1160 | * |
|
|
1161 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1162 | * This version is for client/server mode. |
|
|
1163 | * op is the player, sack is the container the player is opening or closing. |
|
|
1164 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1165 | * |
|
|
1166 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1167 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1168 | * (applied flag set, and op->container points to the open container) |
|
|
1169 | */ |
|
|
1170 | |
|
|
1171 | int |
|
|
1172 | esrv_apply_container (object *op, object *sack) |
|
|
1173 | { |
|
|
1174 | object *tmp = op->container; |
|
|
1175 | |
|
|
1176 | if (op->type != PLAYER) |
|
|
1177 | return 0; /* This might change */ |
|
|
1178 | |
|
|
1179 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1180 | { |
|
|
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1182 | return 0; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1186 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1187 | * openening the new container. |
|
|
1188 | */ |
|
|
1189 | |
|
|
1190 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1191 | { |
|
|
1192 | if (op->container->env != op) |
|
|
1193 | { /* if container is on the ground */ |
|
|
1194 | op->container->move_off = 0; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1198 | return 1; |
|
|
1199 | |
|
|
1200 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1201 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1202 | op->container = NULL; |
|
|
1203 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1204 | if (tmp == sack) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | |
|
|
1209 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1210 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1211 | */ |
|
|
1212 | |
|
|
1213 | if (sack->slaying) |
|
|
1214 | { /* it's locked */ |
|
|
1215 | tmp = find_key (op, op, sack); |
|
|
1216 | if (tmp) |
|
|
1217 | { |
|
|
1218 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1219 | } |
|
|
1220 | else |
|
|
1221 | { |
|
|
1222 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | } |
|
|
1226 | |
|
|
1227 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1228 | * if this is a locked container, the player they key to open it. |
|
|
1229 | */ |
|
|
1230 | |
|
|
1231 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1232 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1233 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1234 | */ |
|
|
1235 | |
|
|
1236 | |
|
|
1237 | if (sack->env != op) |
|
|
1238 | { |
|
|
1239 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1240 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1241 | * try to do it, so lets handle it gracefully. |
|
|
1242 | */ |
|
|
1243 | if (sack->env) |
|
|
1244 | { |
|
|
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1246 | return 0; |
|
|
1247 | } |
|
|
1248 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1249 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1250 | |
|
|
1251 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1253 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1254 | op->container = sack; |
|
|
1255 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1256 | esrv_send_inventory (op, sack); |
|
|
1257 | |
|
|
1258 | } |
|
|
1259 | else |
|
|
1260 | { /* sack is in players inventory */ |
|
|
1261 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1262 | { /* readied sack becoming open */ |
|
|
1263 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1265 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1266 | op->container = sack; |
|
|
1267 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1268 | esrv_send_inventory (op, sack); |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1274 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1275 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1276 | } |
|
|
1277 | } |
|
|
1278 | return 1; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | |
1088 | |
1282 | /** |
1089 | /** |
1283 | * Handles dropping things on altar. |
1090 | * Handles dropping things on altar. |
1284 | * Returns true if sacrifice was accepted. |
1091 | * Returns true if sacrifice was accepted. |
1285 | */ |
1092 | */ |
… | |
… | |
1531 | |
1338 | |
1532 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1533 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1534 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1535 | */ |
1342 | */ |
1536 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1537 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1538 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1539 | } |
1346 | } |
1540 | goto leave; |
1347 | goto leave; |
1541 | |
1348 | |
1542 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
1628 | |
1435 | |
1629 | |
1436 | |
1630 | case CONVERTER: |
1437 | case CONVERTER: |
1631 | if (convert_item (victim, trap) < 0) |
1438 | if (convert_item (victim, trap) < 0) |
1632 | { |
1439 | { |
1633 | object *op; |
|
|
1634 | |
|
|
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1440 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1636 | |
1441 | get_archetype ("burnout")->insert_at (trap, trap); |
1637 | op = get_archetype ("burnout"); |
|
|
1638 | if (op != NULL) |
|
|
1639 | { |
|
|
1640 | op->x = trap->x; |
|
|
1641 | op->y = trap->y; |
|
|
1642 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1643 | } |
|
|
1644 | } |
1442 | } |
|
|
1443 | |
1645 | goto leave; |
1444 | goto leave; |
1646 | |
1445 | |
1647 | case TRIGGER_BUTTON: |
1446 | case TRIGGER_BUTTON: |
1648 | case TRIGGER_PEDESTAL: |
1447 | case TRIGGER_PEDESTAL: |
1649 | case TRIGGER_ALTAR: |
1448 | case TRIGGER_ALTAR: |
… | |
… | |
1706 | |
1505 | |
1707 | apply_sign (victim, trap, 1); |
1506 | apply_sign (victim, trap, 1); |
1708 | goto leave; |
1507 | goto leave; |
1709 | |
1508 | |
1710 | case CONTAINER: |
1509 | case CONTAINER: |
1711 | if (victim->type == PLAYER) |
|
|
1712 | (void) esrv_apply_container (victim, trap); |
|
|
1713 | else |
|
|
1714 | (void) apply_container (victim, trap); |
1510 | apply_container (victim, trap); |
1715 | goto leave; |
1511 | goto leave; |
1716 | |
1512 | |
1717 | case RUNE: |
1513 | case RUNE: |
1718 | case TRAP: |
1514 | case TRAP: |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1515 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1779 | |
1575 | |
1780 | readable_message_type *msgType = get_readable_message_type (tmp); |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1781 | |
1577 | |
1782 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1783 | msgType->message_type, msgType->message_subtype, |
1579 | msgType->message_type, msgType->message_subtype, |
1784 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1581 | long_desc (tmp, op), &tmp->msg); |
1785 | |
1582 | |
1786 | /* gain xp from reading */ |
1583 | /* gain xp from reading */ |
1787 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1788 | { /* only if not read before */ |
1585 | { /* only if not read before */ |
1789 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1945 | return; |
1742 | return; |
1946 | } |
1743 | } |
1947 | |
1744 | |
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1949 | { |
1746 | { |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1951 | return; |
1748 | return; |
1952 | } |
1749 | } |
1953 | |
1750 | |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1955 | |
1752 | |
… | |
… | |
1978 | { |
1775 | { |
1979 | spell_skill = find_skill_by_name (op, spell->skill); |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
1980 | |
1777 | |
1981 | if (!spell_skill) |
1778 | if (!spell_skill) |
1982 | { |
1779 | { |
1983 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1984 | return; |
1781 | return; |
1985 | } |
1782 | } |
1986 | |
1783 | |
1987 | if (spell_skill->level < spell->level) |
1784 | if (spell_skill->level < spell->level) |
1988 | { |
1785 | { |
… | |
… | |
2022 | else |
1819 | else |
2023 | { |
1820 | { |
2024 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2025 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2026 | } |
1823 | } |
|
|
1824 | |
2027 | decrease_ob (tmp); |
1825 | decrease_ob (tmp); |
2028 | } |
1826 | } |
2029 | |
1827 | |
2030 | /** |
1828 | /** |
2031 | * Handles applying a spell scroll. |
1829 | * Handles applying a spell scroll. |
… | |
… | |
2070 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
2071 | identify (tmp); |
1869 | identify (tmp); |
2072 | |
1870 | |
2073 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
2074 | |
1872 | |
2075 | |
|
|
2076 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1873 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
2077 | decrease_ob (tmp); |
1874 | decrease_ob (tmp); |
2078 | } |
1875 | } |
2079 | |
1876 | |
2080 | /** |
1877 | /** |
… | |
… | |
2083 | * chest. |
1880 | * chest. |
2084 | */ |
1881 | */ |
2085 | static void |
1882 | static void |
2086 | apply_treasure (object *op, object *tmp) |
1883 | apply_treasure (object *op, object *tmp) |
2087 | { |
1884 | { |
2088 | object *treas; |
|
|
2089 | |
|
|
2090 | |
|
|
2091 | /* Nice side effect of new treasure creation method is that the treasure |
1885 | /* Nice side effect of new treasure creation method is that the treasure |
2092 | * for the chest is done when the chest is created, and put into the chest |
1886 | * for the chest is done when the chest is created, and put into the chest |
2093 | * inventory. So that when the chest burns up, the items still exist. Also |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
2094 | * prevents people fromt moving chests to more difficult maps to get better |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
2095 | * treasure |
1889 | * treasure |
2096 | */ |
1890 | */ |
2097 | |
|
|
2098 | treas = tmp->inv; |
1891 | object *treas = tmp->inv; |
2099 | if (treas == NULL) |
1892 | |
|
|
1893 | if (!treas) |
2100 | { |
1894 | { |
2101 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
2102 | decrease_ob (tmp); |
1896 | decrease_ob (tmp); |
2103 | return; |
1897 | return; |
2104 | } |
1898 | } |
|
|
1899 | |
2105 | while (tmp->inv) |
1900 | while (tmp->inv) |
2106 | { |
1901 | { |
2107 | treas = tmp->inv; |
1902 | treas = tmp->inv; |
2108 | |
1903 | |
2109 | treas->remove (); |
1904 | treas->remove (); |
… | |
… | |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2022 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2228 | return 0; |
2023 | return 0; |
2229 | |
2024 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2025 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2026 | from the player's inventory */ |
|
|
2027 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2028 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2029 | |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2030 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2031 | if (tmp->type == FORCE) |
2235 | { |
|
|
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2032 | if (tmp->arch->name == dragon_skin_force) |
2237 | skin = tmp; |
2033 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2034 | else if (tmp->arch->name == dragon_ability_force) |
2239 | abil = tmp; |
2035 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2036 | |
2243 | /* if either skin or ability are missing, this is an old player |
2037 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2038 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2039 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2040 | return 0; |
… | |
… | |
2287 | /* doubled chance for resistance of ability-focus */ |
2081 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2082 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2083 | chance = MIN (100., chance * 2.); |
2290 | |
2084 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2085 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2086 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2293 | { |
2087 | { |
2294 | atnr_winner[winners] = i; |
2088 | atnr_winner[winners] = i; |
2295 | winners++; |
2089 | winners++; |
2296 | } |
2090 | } |
2297 | |
2091 | |
… | |
… | |
2456 | continue; /*Not a valid exit */ |
2250 | continue; /*Not a valid exit */ |
2457 | |
2251 | |
2458 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2252 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2459 | continue; /*Not in the same place */ |
2253 | continue; /*Not in the same place */ |
2460 | |
2254 | |
2461 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2255 | if (exit->map->path != EXIT_PATH (tmp)) |
2462 | continue; /*Not in the same map */ |
2256 | continue; /*Not in the same map */ |
2463 | |
2257 | |
2464 | /* From here we have found the exit is valid. However we do |
2258 | /* From here we have found the exit is valid. However we do |
2465 | * here the check of the exit owner. It is important for the |
2259 | * here the check of the exit owner. It is important for the |
2466 | * town portals to prevent strangers from visiting your appartments |
2260 | * town portals to prevent strangers from visiting your appartments |
… | |
… | |
2498 | } |
2292 | } |
2499 | } |
2293 | } |
2500 | |
2294 | |
2501 | return 0; |
2295 | return 0; |
2502 | } |
2296 | } |
2503 | |
|
|
2504 | |
2297 | |
2505 | /** |
2298 | /** |
2506 | * Main apply handler. |
2299 | * Main apply handler. |
2507 | * |
2300 | * |
2508 | * Checks for unpaid items before applying. |
2301 | * Checks for unpaid items before applying. |
… | |
… | |
2516 | * being applied. |
2309 | * being applied. |
2517 | * |
2310 | * |
2518 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2519 | * them in this function - they are passed to apply_special |
2312 | * them in this function - they are passed to apply_special |
2520 | */ |
2313 | */ |
2521 | |
|
|
2522 | int |
2314 | int |
2523 | manual_apply (object *op, object *tmp, int aflag) |
2315 | manual_apply (object *op, object *tmp, int aflag) |
2524 | { |
2316 | { |
2525 | if (tmp->head) |
2317 | if (tmp->head) |
2526 | tmp = tmp->head; |
2318 | tmp = tmp->head; |
… | |
… | |
2564 | case EXIT: |
2356 | case EXIT: |
2565 | if (op->type != PLAYER) |
2357 | if (op->type != PLAYER) |
2566 | return 0; |
2358 | return 0; |
2567 | |
2359 | |
2568 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2569 | { |
|
|
2570 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2571 | } |
|
|
2572 | else |
2362 | else |
2573 | { |
2363 | { |
2574 | /* Don't display messages for random maps. */ |
2364 | /* Don't display messages for random maps. */ |
2575 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2365 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2576 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2366 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2577 | |
2367 | |
2578 | op->enter_exit (tmp); |
2368 | op->enter_exit (tmp); |
2579 | } |
2369 | } |
|
|
2370 | |
2580 | return 1; |
2371 | return 1; |
2581 | |
2372 | |
2582 | case SIGN: |
2373 | case SIGN: |
2583 | apply_sign (op, tmp, 0); |
2374 | apply_sign (op, tmp, 0); |
2584 | return 1; |
2375 | return 1; |
… | |
… | |
2588 | { |
2379 | { |
2589 | apply_book (op, tmp); |
2380 | apply_book (op, tmp); |
2590 | return 1; |
2381 | return 1; |
2591 | } |
2382 | } |
2592 | else |
2383 | else |
2593 | { |
|
|
2594 | return 0; |
2384 | return 0; |
2595 | } |
|
|
2596 | |
2385 | |
2597 | case SKILLSCROLL: |
2386 | case SKILLSCROLL: |
2598 | if (op->type == PLAYER) |
2387 | if (op->type == PLAYER) |
2599 | { |
2388 | { |
2600 | apply_skillscroll (op, tmp); |
2389 | apply_skillscroll (op, tmp); |
2601 | return 1; |
2390 | return 1; |
2602 | } |
2391 | } |
|
|
2392 | else |
2603 | return 0; |
2393 | return 0; |
2604 | |
2394 | |
2605 | case SPELLBOOK: |
2395 | case SPELLBOOK: |
2606 | if (op->type == PLAYER) |
2396 | if (op->type == PLAYER) |
2607 | { |
2397 | { |
2608 | apply_spellbook (op, tmp); |
2398 | apply_spellbook (op, tmp); |
2609 | return 1; |
2399 | return 1; |
2610 | } |
2400 | } |
|
|
2401 | else |
2611 | return 0; |
2402 | return 0; |
2612 | |
2403 | |
2613 | case SCROLL: |
2404 | case SCROLL: |
2614 | apply_scroll (op, tmp, 0); |
2405 | apply_scroll (op, tmp, 0); |
2615 | return 1; |
2406 | return 1; |
2616 | |
2407 | |
2617 | case POTION: |
2408 | case POTION: |
2618 | (void) apply_potion (op, tmp); |
2409 | apply_potion (op, tmp); |
2619 | return 1; |
2410 | return 1; |
2620 | |
2411 | |
2621 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2413 | //TODO: remove, as it is unsed? |
2622 | case CLOSE_CON: |
2414 | case CLOSE_CON: |
2623 | if (op->type == PLAYER) |
|
|
2624 | (void) esrv_apply_container (op, tmp->env); |
|
|
2625 | else |
|
|
2626 | (void) apply_container (op, tmp->env); |
2415 | apply_container (op, tmp->env); |
2627 | return 1; |
2416 | return 1; |
2628 | |
2417 | |
2629 | case CONTAINER: |
2418 | case CONTAINER: |
2630 | if (op->type == PLAYER) |
|
|
2631 | (void) esrv_apply_container (op, tmp); |
|
|
2632 | else |
|
|
2633 | (void) apply_container (op, tmp); |
2419 | apply_container (op, tmp); |
2634 | return 1; |
2420 | return 1; |
2635 | |
2421 | |
2636 | case TREASURE: |
2422 | case TREASURE: |
2637 | if (op->type == PLAYER) |
2423 | if (op->type == PLAYER) |
2638 | { |
2424 | { |
2639 | apply_treasure (op, tmp); |
2425 | apply_treasure (op, tmp); |
2640 | return 1; |
2426 | return 1; |
2641 | } |
2427 | } |
2642 | else |
2428 | else |
2643 | { |
|
|
2644 | return 0; |
2429 | return 0; |
2645 | } |
|
|
2646 | |
2430 | |
2647 | case WEAPON: |
2431 | case WEAPON: |
2648 | case ARMOUR: |
2432 | case ARMOUR: |
2649 | case BOOTS: |
2433 | case BOOTS: |
2650 | case GLOVES: |
2434 | case GLOVES: |
… | |
… | |
2663 | case LAMP: |
2447 | case LAMP: |
2664 | case BUILDER: |
2448 | case BUILDER: |
2665 | case SKILL_TOOL: |
2449 | case SKILL_TOOL: |
2666 | if (tmp->env != op) |
2450 | if (tmp->env != op) |
2667 | return 2; /* not in inventory */ |
2451 | return 2; /* not in inventory */ |
|
|
2452 | |
2668 | (void) apply_special (op, tmp, aflag); |
2453 | apply_special (op, tmp, aflag); |
2669 | return 1; |
2454 | return 1; |
2670 | |
2455 | |
2671 | case DRINK: |
2456 | case DRINK: |
2672 | case FOOD: |
2457 | case FOOD: |
2673 | case FLESH: |
2458 | case FLESH: |
… | |
… | |
2689 | } |
2474 | } |
2690 | else |
2475 | else |
2691 | return 0; |
2476 | return 0; |
2692 | |
2477 | |
2693 | case WEAPON_IMPROVER: |
2478 | case WEAPON_IMPROVER: |
2694 | (void) check_improve_weapon (op, tmp); |
2479 | check_improve_weapon (op, tmp); |
2695 | return 1; |
2480 | return 1; |
2696 | |
2481 | |
2697 | case CLOCK: |
2482 | case CLOCK: |
2698 | if (op->type == PLAYER) |
2483 | if (op->type == PLAYER) |
2699 | { |
2484 | { |
… | |
… | |
2707 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2492 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2708 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2493 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2709 | return 1; |
2494 | return 1; |
2710 | } |
2495 | } |
2711 | else |
2496 | else |
2712 | { |
|
|
2713 | return 0; |
2497 | return 0; |
2714 | } |
|
|
2715 | |
2498 | |
2716 | case MENU: |
2499 | case MENU: |
2717 | if (op->type == PLAYER) |
2500 | if (op->type == PLAYER) |
2718 | { |
2501 | { |
2719 | shop_listing (op); |
2502 | shop_listing (tmp, op); |
2720 | return 1; |
2503 | return 1; |
2721 | } |
2504 | } |
2722 | else |
2505 | else |
2723 | { |
|
|
2724 | return 0; |
2506 | return 0; |
2725 | } |
|
|
2726 | |
2507 | |
2727 | case POWER_CRYSTAL: |
2508 | case POWER_CRYSTAL: |
2728 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2509 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2729 | return 1; |
2510 | return 1; |
2730 | |
2511 | |
… | |
… | |
2733 | { |
2514 | { |
2734 | apply_lighter (op, tmp); |
2515 | apply_lighter (op, tmp); |
2735 | return 1; |
2516 | return 1; |
2736 | } |
2517 | } |
2737 | else |
2518 | else |
2738 | { |
|
|
2739 | return 0; |
2519 | return 0; |
2740 | } |
|
|
2741 | |
2520 | |
2742 | case ITEM_TRANSFORMER: |
2521 | case ITEM_TRANSFORMER: |
2743 | apply_item_transformer (op, tmp); |
2522 | apply_item_transformer (op, tmp); |
2744 | return 1; |
2523 | return 1; |
2745 | |
2524 | |
… | |
… | |
2768 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2547 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2769 | return 0; |
2548 | return 0; |
2770 | } |
2549 | } |
2771 | } |
2550 | } |
2772 | |
2551 | |
2773 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2774 | * applied. |
|
|
2775 | */ |
|
|
2776 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2777 | { |
|
|
2778 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2779 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2780 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2781 | op->destroy (); |
|
|
2782 | return 1; |
|
|
2783 | } |
|
|
2784 | |
|
|
2785 | pl->contr->last_used = op; |
2552 | pl->contr->last_used = op; |
2786 | |
2553 | |
2787 | tmp = manual_apply (pl, op, aflag); |
2554 | tmp = manual_apply (pl, op, aflag); |
2788 | if (!quiet) |
2555 | if (!quiet) |
2789 | { |
2556 | { |
… | |
… | |
2798 | /** |
2565 | /** |
2799 | * player_apply_below attempts to apply the object 'below' the player. |
2566 | * player_apply_below attempts to apply the object 'below' the player. |
2800 | * If the player has an open container, we use that for below, otherwise |
2567 | * If the player has an open container, we use that for below, otherwise |
2801 | * we use the ground. |
2568 | * we use the ground. |
2802 | */ |
2569 | */ |
2803 | |
|
|
2804 | void |
2570 | void |
2805 | player_apply_below (object *pl) |
2571 | player_apply_below (object *pl) |
2806 | { |
2572 | { |
2807 | object *tmp, *next; |
|
|
2808 | int floors; |
2573 | int floors = 0; |
2809 | |
2574 | |
2810 | /* If using a container, set the starting item to be the top |
2575 | /* If using a container, set the starting item to be the top |
2811 | * item in the container. Otherwise, use the map. |
2576 | * item in the container. Otherwise, use the map. |
2812 | */ |
|
|
2813 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2814 | |
|
|
2815 | /* This is perhaps more complicated. However, I want to make sure that |
2577 | * This is perhaps more complicated. However, I want to make sure that |
2816 | * we don't use a corrupt pointer for the next object, so we get the |
2578 | * we don't use a corrupt pointer for the next object, so we get the |
2817 | * next object in the stack before applying. This is can only be a |
2579 | * next object in the stack before applying. This is can only be a |
2818 | * problem if player_apply() has a bug in that it uses the object but does |
2580 | * problem if player_apply() has a bug in that it uses the object but does |
2819 | * not return a proper value. |
2581 | * not return a proper value. |
2820 | */ |
2582 | */ |
2821 | for (floors = 0; tmp != NULL; tmp = next) |
2583 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2822 | { |
2584 | { |
2823 | next = tmp->below; |
2585 | next = tmp->below; |
|
|
2586 | |
2824 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2587 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2825 | floors++; |
2588 | floors++; |
2826 | else if (floors > 0) |
2589 | else if (floors > 0) |
2827 | return; /* process only floor objects after first floor object */ |
2590 | return; /* process only floor objects after first floor object */ |
2828 | |
2591 | |
… | |
… | |
2848 | * to keep the size of apply_special to a more managable size. |
2611 | * to keep the size of apply_special to a more managable size. |
2849 | */ |
2612 | */ |
2850 | static int |
2613 | static int |
2851 | unapply_special (object *who, object *op, int aflags) |
2614 | unapply_special (object *who, object *op, int aflags) |
2852 | { |
2615 | { |
2853 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2616 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2617 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2854 | return RESULT_INT (0); |
2618 | return RESULT_INT (0); |
2855 | |
2619 | |
2856 | object *tmp2; |
|
|
2857 | |
|
|
2858 | CLEAR_FLAG (op, FLAG_APPLIED); |
2620 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2621 | |
2859 | switch (op->type) |
2622 | switch (op->type) |
2860 | { |
2623 | { |
|
|
2624 | case SKILL_TOOL: |
|
|
2625 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2626 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2627 | // be used for other reasons |
|
|
2628 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2629 | if (tmp->skill == op->skill |
|
|
2630 | && tmp->type == SKILL |
|
|
2631 | && tmp->flag [FLAG_APPLIED] |
|
|
2632 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2633 | unapply_special (who, tmp, 0); |
|
|
2634 | |
|
|
2635 | change_abil (who, op); |
|
|
2636 | break; |
|
|
2637 | |
2861 | case WEAPON: |
2638 | case WEAPON: |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | if (op == pl->combat_ob) |
|
|
2641 | { |
|
|
2642 | pl->combat_ob = 0; |
|
|
2643 | who->change_weapon (pl->ranged_ob); |
|
|
2644 | } |
|
|
2645 | |
2862 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2863 | |
2647 | |
2864 | (void) change_abil (who, op); |
2648 | change_abil (who, op); |
2865 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2866 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2649 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2867 | clear_skill (who); |
|
|
2868 | break; |
2650 | break; |
2869 | |
2651 | |
2870 | case SKILL: /* allows objects to impart skills */ |
|
|
2871 | case SKILL_TOOL: |
2652 | case SKILL: |
2872 | if (op != who->chosen_skill) |
2653 | if (who->contr) |
2873 | { |
2654 | { |
2874 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2655 | if (!op->invisible) |
|
|
2656 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2657 | else |
|
|
2658 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2875 | } |
2659 | } |
2876 | if (who->type == PLAYER) |
2660 | |
2877 | { |
|
|
2878 | if (who->contr->shoottype == range_skill) |
|
|
2879 | who->contr->shoottype = range_none; |
|
|
2880 | if (!op->invisible) |
|
|
2881 | { |
|
|
2882 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2883 | } |
|
|
2884 | else |
|
|
2885 | { |
|
|
2886 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2887 | } |
|
|
2888 | } |
|
|
2889 | (void) change_abil (who, op); |
2661 | change_abil (who, op); |
2890 | who->chosen_skill = NULL; |
|
|
2891 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2662 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2892 | break; |
2663 | break; |
2893 | |
2664 | |
2894 | case ARMOUR: |
2665 | case ARMOUR: |
2895 | case HELMET: |
2666 | case HELMET: |
… | |
… | |
2900 | case AMULET: |
2671 | case AMULET: |
2901 | case GIRDLE: |
2672 | case GIRDLE: |
2902 | case BRACERS: |
2673 | case BRACERS: |
2903 | case CLOAK: |
2674 | case CLOAK: |
2904 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2905 | (void) change_abil (who, op); |
2676 | change_abil (who, op); |
2906 | break; |
2677 | break; |
|
|
2678 | |
2907 | case LAMP: |
2679 | case LAMP: |
|
|
2680 | { |
2908 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2681 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2682 | |
2909 | tmp2 = arch_to_object (op->other_arch); |
2683 | object *tmp2 = arch_to_object (op->other_arch); |
2910 | tmp2->x = op->x; |
2684 | tmp2->x = op->x; |
2911 | tmp2->y = op->y; |
2685 | tmp2->y = op->y; |
2912 | tmp2->map = op->map; |
2686 | tmp2->map = op->map; |
2913 | tmp2->below = op->below; |
2687 | tmp2->below = op->below; |
2914 | tmp2->above = op->above; |
2688 | tmp2->above = op->above; |
2915 | tmp2->stats.food = op->stats.food; |
2689 | tmp2->stats.food = op->stats.food; |
2916 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2690 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2917 | |
2691 | |
2918 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2692 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2919 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2693 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2920 | |
2694 | |
2921 | if (who->type == PLAYER) |
2695 | if (who->contr) |
2922 | esrv_del_item (who->contr, op->count); |
2696 | esrv_del_item (who->contr, op->count); |
2923 | |
2697 | |
2924 | op->destroy (); |
2698 | op->destroy (); |
2925 | insert_ob_in_ob (tmp2, who); |
2699 | insert_ob_in_ob (tmp2, who); |
2926 | who->update_stats (); |
2700 | who->update_stats (); |
|
|
2701 | |
2927 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2702 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2928 | { |
2703 | { |
2929 | if (who->type == PLAYER) |
2704 | if (who->contr) |
2930 | { |
2705 | { |
2931 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2706 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2932 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2707 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2933 | } |
2708 | } |
2934 | } |
2709 | } |
2935 | if (who->type == PLAYER) |
2710 | |
|
|
2711 | if (who->contr) |
2936 | esrv_send_item (who, tmp2); |
2712 | esrv_send_item (who, tmp2); |
|
|
2713 | } |
|
|
2714 | |
2937 | return 1; /* otherwise, an attempt to drop causes problems */ |
2715 | return 1; /* otherwise, an attempt to drop causes problems */ |
2938 | break; |
2716 | |
2939 | case BOW: |
2717 | case BOW: |
2940 | case WAND: |
2718 | case WAND: |
2941 | case ROD: |
2719 | case ROD: |
2942 | case HORN: |
2720 | case HORN: |
2943 | clear_skill (who); |
2721 | if (player *pl = who->contr) |
2944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2945 | if (who->type == PLAYER) |
|
|
2946 | { |
2722 | { |
2947 | who->contr->shoottype = range_none; |
2723 | if (op == pl->ranged_ob) |
|
|
2724 | { |
|
|
2725 | pl->ranged_ob = 0; |
|
|
2726 | who->change_weapon (pl->combat_ob); |
|
|
2727 | } |
|
|
2728 | |
|
|
2729 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2948 | } |
2730 | } |
2949 | else |
2731 | else |
2950 | { |
2732 | { |
|
|
2733 | who->change_skill (0); |
|
|
2734 | |
2951 | if (op->type == BOW) |
2735 | if (op->type == BOW) |
2952 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2736 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2953 | else |
2737 | else |
2954 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2738 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2955 | } |
2739 | } |
|
|
2740 | |
2956 | break; |
2741 | break; |
2957 | |
2742 | |
2958 | case BUILDER: |
2743 | case BUILDER: |
|
|
2744 | if (who->contr) |
2959 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2745 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2960 | who->contr->shoottype = range_none; |
|
|
2961 | who->contr->ranges[range_builder] = NULL; |
|
|
2962 | break; |
2746 | break; |
2963 | |
2747 | |
2964 | default: |
2748 | default: |
2965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2966 | break; |
2750 | break; |
… | |
… | |
2968 | |
2752 | |
2969 | who->update_stats (); |
2753 | who->update_stats (); |
2970 | |
2754 | |
2971 | if (!(aflags & AP_NO_MERGE)) |
2755 | if (!(aflags & AP_NO_MERGE)) |
2972 | { |
2756 | { |
2973 | object *tmp; |
|
|
2974 | |
|
|
2975 | tmp = merge_ob (op, NULL); |
2757 | object *tmp = merge_ob (op, 0); |
2976 | if (who->type == PLAYER) |
2758 | |
|
|
2759 | if (who->contr) |
2977 | { |
2760 | { |
2978 | if (tmp) |
2761 | if (tmp) |
2979 | { /* it was merged */ |
2762 | { /* it was merged */ |
2980 | esrv_del_item (who->contr, op->count); |
2763 | esrv_del_item (who->contr, op->count); |
2981 | op = tmp; |
2764 | op = tmp; |
2982 | } |
2765 | } |
2983 | |
2766 | |
2984 | esrv_send_item (who, op); |
2767 | esrv_send_item (who, op); |
2985 | } |
2768 | } |
2986 | } |
2769 | } |
|
|
2770 | |
2987 | return 0; |
2771 | return 0; |
2988 | } |
2772 | } |
2989 | |
2773 | |
2990 | /** |
2774 | /** |
2991 | * Returns the object that is using location 'loc'. |
2775 | * Returns the object that is using location 'loc'. |
2992 | * Note that 'start' is the first object to start examing - we |
2776 | * Note that 'start' is the first object to start examing - we |
2993 | * then go through the below of this. In this way, you can do |
2777 | * then go through the below of this. In this way, you can do |
2994 | * something like: |
2778 | * something like: |
2995 | * tmp = get_item_from_body_location(who->inv, 1); |
2779 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2996 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2780 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2997 | * to find the second object that may use this location, etc. |
2781 | * to find the second object that may use this location, etc. |
2998 | * Returns NULL if no match is found. |
2782 | * Returns NULL if no match is found. |
2999 | * loc is the index into the array we are looking for a match. |
2783 | * loc is the index into the array we are looking for a match. |
3000 | * don't return invisible objects unless they are skill objects |
2784 | * don't return invisible objects unless they are skill objects |
3001 | * invisible other objects that use |
2785 | * invisible other objects that use |
3002 | * up body locations can be used as restrictions. |
2786 | * up body locations can be used as restrictions. |
3003 | */ |
2787 | */ |
3004 | object * |
2788 | static object * |
3005 | get_item_from_body_location (object *start, int loc) |
2789 | get_next_item_from_body_location (int loc, object *start) |
3006 | { |
2790 | { |
3007 | object *tmp; |
|
|
3008 | |
|
|
3009 | if (!start) |
|
|
3010 | return NULL; |
|
|
3011 | |
|
|
3012 | for (tmp = start; tmp; tmp = tmp->below) |
2791 | for (object *tmp = start; tmp; tmp = tmp->below) |
3013 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2792 | if (tmp->flag [FLAG_APPLIED] |
|
|
2793 | && tmp->slot[loc].info |
|
|
2794 | && (!tmp->invisible || tmp->type == SKILL)) |
3014 | return tmp; |
2795 | return tmp; |
3015 | |
2796 | |
3016 | return NULL; |
2797 | return 0; |
3017 | } |
2798 | } |
3018 | |
|
|
3019 | |
|
|
3020 | |
2799 | |
3021 | /** |
2800 | /** |
3022 | * 'op' wants to apply an object, but can't because of other equipment. |
2801 | * 'op' wants to apply an object, but can't because of other equipment. |
3023 | * This should only be called when it is known |
2802 | * This should only be called when it is known |
3024 | * that there are objects to unapply. This makes pretty heavy |
2803 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3030 | * another function that does just that. |
2809 | * another function that does just that. |
3031 | */ |
2810 | */ |
3032 | int |
2811 | int |
3033 | unapply_for_ob (object *who, object *op, int aflags) |
2812 | unapply_for_ob (object *who, object *op, int aflags) |
3034 | { |
2813 | { |
3035 | int i; |
2814 | if (op->is_range ()) |
3036 | object *tmp = NULL, *last; |
|
|
3037 | |
|
|
3038 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
3039 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
3040 | */ |
|
|
3041 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3042 | { |
|
|
3043 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2815 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3044 | { |
|
|
3045 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2816 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3046 | { |
|
|
3047 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2817 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3048 | { |
2818 | { |
3049 | if (aflags & AP_PRINT) |
2819 | if (aflags & AP_PRINT) |
3050 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2820 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3051 | else |
2821 | else |
3052 | unapply_special (who, tmp, aflags); |
2822 | unapply_special (who, tmp, aflags); |
3053 | } |
2823 | } |
3054 | else |
2824 | else |
3055 | { |
2825 | { |
3056 | /* In this case, we want to try and remove a cursed item. |
2826 | /* In this case, we want to try and remove a cursed item. |
3057 | * While we know it won't work, we want unapply_special to |
2827 | * While we know it won't work, we want unapply_special to |
3058 | * at least generate the message. |
2828 | * at least generate the message. |
3059 | */ |
2829 | */ |
3060 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2830 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
3061 | return 1; |
2831 | return 1; |
3062 | } |
|
|
3063 | |
|
|
3064 | } |
2832 | } |
3065 | } |
|
|
3066 | } |
|
|
3067 | |
2833 | |
3068 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2834 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3069 | { |
2835 | { |
3070 | /* this used up a slot that we need to free */ |
2836 | /* this used up a slot that we need to free */ |
3071 | if (op->body_info[i]) |
2837 | if (op->slot[i].info) |
3072 | { |
2838 | { |
3073 | last = who->inv; |
2839 | object *last = who->inv; |
3074 | |
2840 | |
3075 | /* We do a while loop - may need to remove several items in order |
2841 | /* We do a while loop - may need to remove several items in order |
3076 | * to free up enough slots. |
2842 | * to free up enough slots. |
3077 | */ |
2843 | */ |
3078 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2844 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3079 | { |
2845 | { |
3080 | tmp = get_item_from_body_location (last, i); |
2846 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2847 | |
3081 | if (!tmp) |
2848 | if (!tmp) |
3082 | { |
2849 | { |
3083 | #if 0 |
2850 | #if 0 |
3084 | /* Not a bug - we'll get this if the player has cursed items |
2851 | /* Not a bug - we'll get this if the player has cursed items |
3085 | * equipped. |
2852 | * equipped. |
3086 | */ |
2853 | */ |
3087 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2854 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3088 | #endif |
2855 | #endif |
3089 | return 1; |
2856 | return 1; |
3090 | } |
2857 | } |
|
|
2858 | |
3091 | /* If we are just printing, we don't care about cursed status */ |
2859 | /* If we are just printing, we don't care about cursed status */ |
3092 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2860 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3093 | { |
2861 | { |
3094 | if (aflags & AP_PRINT) |
2862 | if (aflags & AP_PRINT) |
3095 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2863 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
3103 | * so it may not be critical (eg, putting on a ring and you have |
2871 | * so it may not be critical (eg, putting on a ring and you have |
3104 | * one cursed ring.) |
2872 | * one cursed ring.) |
3105 | */ |
2873 | */ |
3106 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2874 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3107 | } |
2875 | } |
|
|
2876 | |
3108 | last = tmp->below; |
2877 | last = tmp->below; |
3109 | } |
2878 | } |
3110 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2879 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3111 | * return in the !tmp would have kicked in. |
2880 | * return in the !tmp would have kicked in. |
3112 | */ |
2881 | */ |
3113 | } /* if op is using this body location */ |
2882 | } /* if op is using this body location */ |
3114 | } /* for body lcoations */ |
2883 | } /* for body lcoations */ |
|
|
2884 | |
3115 | return 0; |
2885 | return 0; |
3116 | } |
2886 | } |
3117 | |
2887 | |
3118 | /** |
2888 | /** |
3119 | * Checks to see if 'who' can apply object 'op'. |
2889 | * Checks to see if 'who' can apply object 'op'. |
3120 | * Returns 0 if apply can be done without anything special. |
2890 | * Returns 0 if apply can be done without anything special. |
3121 | * Otherwise returns a bitmask - potentially several of these may be |
2891 | * Otherwise returns a bitmask - potentially several of these may be |
3122 | * set, but largely depends on circumstance - in the future, processing |
2892 | * set, but largely depends on circumstance - in the future, processing |
3123 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2893 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3124 | * is set, do we really are what the other flags may be?) |
2894 | * is set, do we really care what the other flags may be?) |
3125 | * |
2895 | * |
3126 | * See include/define.h for detailed description of the meaning of |
2896 | * See include/define.h for detailed description of the meaning of |
3127 | * these return values. |
2897 | * these return values. |
3128 | */ |
2898 | */ |
3129 | int |
2899 | int |
3130 | can_apply_object (object *who, object *op) |
2900 | can_apply_object (object *who, object *op) |
3131 | { |
2901 | { |
3132 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2902 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3133 | return RESULT_INT (0); |
2903 | return RESULT_INT (0); |
3134 | |
2904 | |
3135 | int i, retval = 0; |
2905 | int retval = 0; |
3136 | object *tmp = NULL, *ws = NULL; |
2906 | object *tmp = 0, *ws = 0; |
3137 | |
2907 | |
3138 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2908 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3139 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
3140 | * trying to equip a weapon or shield, see if they already have one |
|
|
3141 | * in place and store that way. |
|
|
3142 | */ |
|
|
3143 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3144 | { |
2909 | { |
3145 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2910 | if (op->slot[i].info) |
3146 | { |
2911 | { |
3147 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2912 | /* Item uses more slots than we have */ |
|
|
2913 | if (who->slot[i].info + op->slot [i].info < 0) |
3148 | { |
2914 | { |
3149 | retval = CAN_APPLY_UNAPPLY; |
|
|
3150 | ws = tmp; |
|
|
3151 | } |
|
|
3152 | } |
|
|
3153 | } |
|
|
3154 | |
|
|
3155 | |
|
|
3156 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3157 | { |
|
|
3158 | if (op->body_info[i]) |
|
|
3159 | { |
|
|
3160 | /* Item uses more slots than we have */ |
|
|
3161 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3162 | { |
|
|
3163 | /* Could return now for efficiently - rest of info below isn' |
2915 | /* Could return now for efficiency - rest of info below isn't |
3164 | * really needed. |
2916 | * really needed. |
3165 | */ |
2917 | */ |
3166 | retval |= CAN_APPLY_NEVER; |
2918 | retval |= CAN_APPLY_NEVER; |
3167 | } |
2919 | } |
3168 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2920 | else if (who->slot[i].used + op->slot[i].info < 0) |
3169 | { |
2921 | { |
3170 | /* in this case, equipping this would use more free spots than |
2922 | /* in this case, equipping this would use more free spots than |
3171 | * we have. |
2923 | * we have. |
3172 | */ |
2924 | */ |
3173 | object *tmp1; |
|
|
3174 | |
|
|
3175 | |
2925 | |
3176 | /* if we have an applied weapon/shield, and unapply it would free |
2926 | /* if we have an applied weapon/shield, and unapply it would free |
3177 | * enough slots to equip the new item, then just set this can |
2927 | * enough slots to equip the new item, then just set "can |
3178 | * continue. We don't care about the logic below - if you have |
2928 | * apply unapply". We don't care about the logic below - if you have a |
3179 | * shield equipped and try to equip another shield, there is only |
2929 | * shield equipped and try to equip another shield, there is only |
3180 | * one choice. However, the check for the number of body locations |
2930 | * one choice. However, the check for the number of body locations |
3181 | * does take into the account cases where what is being applied |
2931 | * does take into the account cases where what is being applied |
3182 | * may be two handed for example. |
2932 | * may be two handed for example. |
3183 | */ |
2933 | */ |
3184 | if (ws) |
2934 | if (ws) |
3185 | { |
2935 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3186 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
3187 | { |
2936 | { |
3188 | retval |= CAN_APPLY_UNAPPLY; |
2937 | retval |= CAN_APPLY_UNAPPLY; |
3189 | continue; |
2938 | continue; |
3190 | } |
2939 | } |
3191 | } |
|
|
3192 | |
2940 | |
3193 | tmp1 = get_item_from_body_location (who->inv, i); |
2941 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3194 | if (!tmp1) |
2942 | if (!tmp1) |
3195 | { |
2943 | { |
3196 | #if 0 |
2944 | #if 0 |
3197 | /* This is sort of an error, but happens a lot when old players |
2945 | /* This is sort of an error, but happens a lot when old players |
3198 | * join in with more stuff equipped than they are now allowed. |
2946 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3206 | /* need to unapply something. However, if this something |
2954 | /* need to unapply something. However, if this something |
3207 | * is different than we had found before, it means they need |
2955 | * is different than we had found before, it means they need |
3208 | * to apply multiple objects |
2956 | * to apply multiple objects |
3209 | */ |
2957 | */ |
3210 | retval |= CAN_APPLY_UNAPPLY; |
2958 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2959 | |
3211 | if (!tmp) |
2960 | if (!tmp) |
3212 | tmp = tmp1; |
2961 | tmp = tmp1; |
3213 | else if (tmp != tmp1) |
2962 | else if (tmp != tmp1) |
3214 | { |
|
|
3215 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2963 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3216 | } |
2964 | |
3217 | /* This object isn't using up all the slots, so there must |
2965 | /* This object isn't using up all the slots, so there must |
3218 | * be another. If so, and it the new item doesn't need all |
2966 | * be another. If so, and it the new item doesn't need all |
3219 | * the slots, the player then has a choice. |
2967 | * the slots, the player then has a choice. |
3220 | */ |
2968 | */ |
3221 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2969 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2970 | && abs (op->slot[i].info) < who->slot[i].info) |
3222 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2971 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3223 | |
2972 | |
3224 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2973 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3225 | * equipped? If not, there must be something else to unapply. |
2974 | * equipped? If not, there must be something else to unapply. |
3226 | */ |
2975 | */ |
3227 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2976 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3228 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2977 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3229 | |
|
|
3230 | } |
2978 | } |
3231 | } /* if not enough free slots */ |
2979 | } /* if not enough free slots */ |
3232 | } /* if this object uses location i */ |
2980 | } /* if this object uses location i */ |
3233 | } /* for i -> num_body_locations loop */ |
2981 | } /* for i -> num_body_locations loop */ |
3234 | |
2982 | |
… | |
… | |
3239 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
2987 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3240 | * all use the same location. |
2988 | * all use the same location. |
3241 | */ |
2989 | */ |
3242 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
2990 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3243 | retval |= CAN_APPLY_RESTRICTION; |
2991 | retval |= CAN_APPLY_RESTRICTION; |
|
|
2992 | |
3244 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
2993 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3245 | retval |= CAN_APPLY_RESTRICTION; |
2994 | retval |= CAN_APPLY_RESTRICTION; |
3246 | |
2995 | |
3247 | |
|
|
3248 | if (who->type != PLAYER) |
2996 | if (who->type != PLAYER) |
3249 | { |
2997 | { |
3250 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
2998 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3251 | retval |= CAN_APPLY_RESTRICTION; |
2999 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3000 | |
3252 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3001 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3253 | retval |= CAN_APPLY_RESTRICTION; |
3002 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3003 | |
3254 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3004 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3255 | retval |= CAN_APPLY_RESTRICTION; |
3005 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3006 | |
3256 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3007 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3257 | retval |= CAN_APPLY_RESTRICTION; |
3008 | retval |= CAN_APPLY_RESTRICTION; |
3258 | } |
3009 | } |
|
|
3010 | |
3259 | return retval; |
3011 | return retval; |
3260 | } |
3012 | } |
3261 | |
|
|
3262 | |
|
|
3263 | |
3013 | |
3264 | /** |
3014 | /** |
3265 | * who is the object using the object. It can be a monster. |
3015 | * who is the object using the object. It can be a monster. |
3266 | * op is the object they are using. op is an equipment type item, |
3016 | * op is the object they are using. op is an equipment type item, |
3267 | * eg, one which you put on and keep on for a while, and not something |
3017 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3276 | * AP_UNAPPLY=always unapply). |
3026 | * AP_UNAPPLY=always unapply). |
3277 | * |
3027 | * |
3278 | * Optional flags: |
3028 | * Optional flags: |
3279 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3029 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3280 | * AP_IGNORE_CURSE: unapply cursed items |
3030 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3031 | * AP_NO_READY: do not ready skills when applying skill tools |
3281 | * |
3032 | * |
3282 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3033 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3283 | * |
3034 | * |
3284 | * apply_special() doesn't check for unpaid items. |
3035 | * apply_special() doesn't check for unpaid items. |
3285 | */ |
3036 | */ |
3286 | int |
3037 | int |
3287 | apply_special (object *who, object *op, int aflags) |
3038 | apply_special (object *who, object *op, int aflags) |
3288 | { |
3039 | { |
3289 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3040 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3290 | object *tmp, *tmp2, *skop = NULL; |
3041 | object *tmp, *tmp2, *skop = NULL; |
3291 | int i; |
|
|
3292 | |
3042 | |
3293 | if (who == NULL) |
3043 | if (who == NULL) |
3294 | { |
3044 | { |
3295 | LOG (llevError, "apply_special() from object without environment.\n"); |
3045 | LOG (llevError, "apply_special() from object without environment.\n"); |
3296 | return 1; |
3046 | return 1; |
… | |
… | |
3306 | if (basic_flag == AP_APPLY) |
3056 | if (basic_flag == AP_APPLY) |
3307 | return 0; |
3057 | return 0; |
3308 | |
3058 | |
3309 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3059 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3310 | { |
3060 | { |
3311 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3061 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3312 | return 1; |
3062 | return 1; |
3313 | } |
3063 | } |
|
|
3064 | |
3314 | return unapply_special (who, op, aflags); |
3065 | return unapply_special (who, op, aflags); |
3315 | } |
3066 | } |
3316 | |
3067 | |
3317 | if (basic_flag == AP_UNAPPLY) |
3068 | if (basic_flag == AP_UNAPPLY) |
3318 | return 0; |
3069 | return 0; |
3319 | |
3070 | |
3320 | i = can_apply_object (who, op); |
3071 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3072 | // to resolve conflicts. |
|
|
3073 | if (player *pl = who->contr) |
|
|
3074 | switch (op->slottype ()) |
|
|
3075 | { |
|
|
3076 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3077 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3078 | } |
|
|
3079 | |
|
|
3080 | splay (op); |
3321 | |
3081 | |
3322 | /* Can't just apply this object. Lets see what not and what to do */ |
3082 | /* Can't just apply this object. Lets see what not and what to do */ |
3323 | if (i) |
3083 | if (int i = can_apply_object (who, op)) |
3324 | { |
3084 | { |
3325 | if (i & CAN_APPLY_NEVER) |
3085 | if (i & CAN_APPLY_NEVER) |
3326 | { |
3086 | { |
3327 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3087 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3328 | return 1; |
3088 | return 1; |
… | |
… | |
3330 | else if (i & CAN_APPLY_RESTRICTION) |
3090 | else if (i & CAN_APPLY_RESTRICTION) |
3331 | { |
3091 | { |
3332 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3092 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3333 | return 1; |
3093 | return 1; |
3334 | } |
3094 | } |
|
|
3095 | |
3335 | if (who->type != PLAYER) |
3096 | if (who->type != PLAYER) |
3336 | { |
3097 | { |
3337 | /* Some error, so don't try to equip something more */ |
3098 | /* Some error, so don't try to equip something more */ |
3338 | if (unapply_for_ob (who, op, aflags)) |
3099 | if (unapply_for_ob (who, op, aflags)) |
3339 | return 1; |
3100 | return 1; |
… | |
… | |
3345 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3106 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3346 | unapply_for_ob (who, op, AP_PRINT); |
3107 | unapply_for_ob (who, op, AP_PRINT); |
3347 | return 1; |
3108 | return 1; |
3348 | } |
3109 | } |
3349 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3110 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3350 | { |
|
|
3351 | i = unapply_for_ob (who, op, aflags); |
3111 | if (unapply_for_ob (who, op, aflags)) |
3352 | if (i) |
|
|
3353 | return 1; |
3112 | return 1; |
3354 | } |
|
|
3355 | } |
3113 | } |
3356 | } |
3114 | } |
3357 | |
3115 | |
3358 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3116 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3359 | { |
3117 | { |
3360 | skop = find_skill_by_name (who, op->skill); |
3118 | skop = find_skill_by_name (who, op->skill); |
|
|
3119 | |
3361 | if (!skop) |
3120 | if (!skop) |
3362 | { |
3121 | { |
3363 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3122 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3364 | return 1; |
3123 | return 1; |
3365 | } |
3124 | } |
3366 | else |
3125 | else |
3367 | { |
|
|
3368 | /* While experience will be credited properly, we want to change the |
3126 | /* While experience will be credited properly, we want to change the |
3369 | * skill so that the dam and wc get updated |
3127 | * skill so that the dam and wc get updated |
3370 | */ |
3128 | */ |
3371 | change_skill (who, skop, 0); |
3129 | who->change_skill (skop); |
3372 | } |
|
|
3373 | } |
|
|
3374 | |
|
|
3375 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3376 | { |
3130 | } |
3377 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3131 | |
|
|
3132 | if (who->type == PLAYER |
|
|
3133 | && op->item_power |
|
|
3134 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3135 | { |
|
|
3136 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3137 | "Equipping that combined with other items would consume your soul! " |
|
|
3138 | "[use the skills command to check your available item power]"); |
3378 | return 1; |
3139 | return 1; |
3379 | } |
3140 | } |
3380 | |
|
|
3381 | |
3141 | |
3382 | /* Ok. We are now at the state where we can apply the new object. |
3142 | /* Ok. We are now at the state where we can apply the new object. |
3383 | * Note that we don't have the checks for can_use_... |
3143 | * Note that we don't have the checks for can_use_... |
3384 | * below - that is already taken care of by can_apply_object. |
3144 | * below - that is already taken care of by can_apply_object. |
3385 | */ |
3145 | */ |
3386 | |
|
|
3387 | |
|
|
3388 | if (op->nrof > 1) |
3146 | if (op->nrof > 1) |
3389 | tmp = get_split_ob (op, op->nrof - 1); |
3147 | tmp = get_split_ob (op, op->nrof - 1); |
3390 | else |
3148 | else |
3391 | tmp = NULL; |
3149 | tmp = 0; |
3392 | |
3150 | |
3393 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3151 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3394 | return RESULT_INT (0); |
3152 | return RESULT_INT (0); |
3395 | |
3153 | |
3396 | switch (op->type) |
3154 | switch (op->type) |
3397 | { |
3155 | { |
3398 | case WEAPON: |
3156 | case WEAPON: |
3399 | if (!check_weapon_power (who, op->last_eat)) |
3157 | if (!check_weapon_power (who, op->last_eat)) |
3400 | { |
3158 | { |
3401 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3159 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3402 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3160 | "It would consume your soul!."); |
|
|
3161 | |
3403 | if (tmp != NULL) |
3162 | if (tmp) |
3404 | (void) insert_ob_in_ob (tmp, who); |
3163 | insert_ob_in_ob (tmp, who); |
|
|
3164 | |
3405 | return 1; |
3165 | return 1; |
3406 | } |
3166 | } |
|
|
3167 | |
|
|
3168 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3169 | // i.e. "R" can use Ragnarok's sword. |
3407 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3170 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3408 | { |
3171 | { |
3409 | /* if the weapon does not have the name as the character, can't use it. */ |
3172 | /* if the weapon does not have the name as the character, can't use it. */ |
3410 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3173 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3411 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3174 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3175 | |
3412 | if (tmp != NULL) |
3176 | if (tmp) |
3413 | (void) insert_ob_in_ob (tmp, who); |
3177 | insert_ob_in_ob (tmp, who); |
|
|
3178 | |
3414 | return 1; |
3179 | return 1; |
3415 | } |
3180 | } |
|
|
3181 | |
|
|
3182 | if (!skop) |
|
|
3183 | { |
|
|
3184 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3185 | return 1; |
|
|
3186 | } |
|
|
3187 | |
3416 | SET_FLAG (op, FLAG_APPLIED); |
3188 | SET_FLAG (op, FLAG_APPLIED); |
3417 | |
|
|
3418 | if (skop) |
|
|
3419 | change_skill (who, skop, 1); |
3189 | who->change_skill (skop); |
3420 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3190 | |
3421 | SET_FLAG (who, FLAG_READY_WEAPON); |
3191 | if (who->contr) |
|
|
3192 | who->change_weapon (who->contr->combat_ob = op); |
3422 | |
3193 | |
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3194 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3424 | |
3195 | |
|
|
3196 | SET_FLAG (who, FLAG_READY_WEAPON); |
3425 | (void) change_abil (who, op); |
3197 | change_abil (who, op); |
3426 | break; |
3198 | break; |
3427 | |
3199 | |
3428 | case ARMOUR: |
3200 | case ARMOUR: |
3429 | case HELMET: |
3201 | case HELMET: |
3430 | case SHIELD: |
3202 | case SHIELD: |
… | |
… | |
3435 | case CLOAK: |
3207 | case CLOAK: |
3436 | case RING: |
3208 | case RING: |
3437 | case AMULET: |
3209 | case AMULET: |
3438 | SET_FLAG (op, FLAG_APPLIED); |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3439 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3211 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3440 | (void) change_abil (who, op); |
3212 | change_abil (who, op); |
3441 | break; |
3213 | break; |
|
|
3214 | |
3442 | case LAMP: |
3215 | case LAMP: |
3443 | if (op->stats.food < 1) |
3216 | if (op->stats.food < 1) |
3444 | { |
3217 | { |
3445 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3218 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3446 | return 1; |
3219 | return 1; |
3447 | } |
3220 | } |
|
|
3221 | |
3448 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3222 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3449 | tmp2 = arch_to_object (op->other_arch); |
3223 | tmp2 = arch_to_object (op->other_arch); |
3450 | tmp2->stats.food = op->stats.food; |
3224 | tmp2->stats.food = op->stats.food; |
3451 | SET_FLAG (tmp2, FLAG_APPLIED); |
3225 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3226 | |
3452 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3227 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3453 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3228 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3229 | |
3454 | insert_ob_in_ob (tmp2, who); |
3230 | insert_ob_in_ob (tmp2, who); |
3455 | |
3231 | |
3456 | /* Remove the old lantern */ |
3232 | /* Remove the old lantern */ |
3457 | if (who->type == PLAYER) |
3233 | if (who->type == PLAYER) |
3458 | esrv_del_item (who->contr, op->count); |
3234 | esrv_del_item (who->contr, op->count); |
3459 | |
3235 | |
3460 | op->destroy (); |
3236 | op->destroy (); |
3461 | |
3237 | |
3462 | /* insert the portion that was split off */ |
3238 | /* insert the portion that was split off */ |
3463 | if (tmp != NULL) |
3239 | if (tmp) |
3464 | { |
3240 | { |
3465 | (void) insert_ob_in_ob (tmp, who); |
3241 | insert_ob_in_ob (tmp, who); |
3466 | if (who->type == PLAYER) |
3242 | if (who->type == PLAYER) |
3467 | esrv_send_item (who, tmp); |
3243 | esrv_send_item (who, tmp); |
3468 | } |
3244 | } |
|
|
3245 | |
3469 | who->update_stats (); |
3246 | who->update_stats (); |
|
|
3247 | |
3470 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3248 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3471 | { |
|
|
3472 | if (who->type == PLAYER) |
3249 | if (who->type == PLAYER) |
3473 | { |
3250 | { |
3474 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3251 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3475 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3252 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3476 | } |
3253 | } |
3477 | } |
3254 | |
3478 | if (who->type == PLAYER) |
3255 | if (who->type == PLAYER) |
3479 | esrv_send_item (who, tmp2); |
3256 | esrv_send_item (who, tmp2); |
|
|
3257 | |
3480 | return 0; |
3258 | return 0; |
|
|
3259 | |
|
|
3260 | case SKILL_TOOL: |
|
|
3261 | // applying a skill tool also readies the skill |
|
|
3262 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3263 | |
|
|
3264 | if (!(aflags & AP_NO_READY)) |
|
|
3265 | { |
|
|
3266 | skop = find_skill_by_name (who, op->skill); |
|
|
3267 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3268 | apply_special (who, skop, AP_APPLY); |
|
|
3269 | } |
3481 | break; |
3270 | break; |
3482 | |
3271 | |
3483 | /* this part is needed for skill-tools */ |
|
|
3484 | case SKILL: |
3272 | case SKILL: |
3485 | case SKILL_TOOL: |
3273 | if (player *pl = who->contr) |
3486 | if (who->chosen_skill) |
|
|
3487 | { |
3274 | { |
3488 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3275 | if (IS_COMBAT_SKILL (op->subtype)) |
3489 | return 1; |
|
|
3490 | } |
|
|
3491 | if (who->type == PLAYER) |
|
|
3492 | { |
3276 | { |
3493 | who->contr->shoottype = range_skill; |
3277 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3494 | who->contr->ranges[range_skill] = op; |
3278 | { |
|
|
3279 | for (object *item = who->inv; item; item = item->below) |
|
|
3280 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3281 | { |
|
|
3282 | if (item->skill == op->skill) |
|
|
3283 | { |
|
|
3284 | who->change_weapon (pl->combat_ob = item); |
|
|
3285 | goto found_weapon; |
|
|
3286 | } |
|
|
3287 | } |
|
|
3288 | |
|
|
3289 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
|
|
3290 | return 1; |
|
|
3291 | |
|
|
3292 | found_weapon:; |
|
|
3293 | } |
|
|
3294 | else |
|
|
3295 | who->change_weapon (pl->combat_ob = op); |
|
|
3296 | } |
|
|
3297 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3298 | { |
|
|
3299 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3300 | { |
|
|
3301 | for (object *item = who->inv; item; item = item->below) |
|
|
3302 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3303 | { |
|
|
3304 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3305 | who->change_weapon (pl->ranged_ob = item); |
|
|
3306 | goto found_bow; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3310 | return 1; |
|
|
3311 | |
|
|
3312 | found_bow:; |
|
|
3313 | } |
|
|
3314 | else |
|
|
3315 | who->change_weapon (pl->ranged_ob = op); |
|
|
3316 | } |
|
|
3317 | |
3495 | if (!op->invisible) |
3318 | if (!op->invisible) |
3496 | { |
3319 | { |
3497 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3320 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3498 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3321 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3499 | } |
3322 | } |
3500 | else |
3323 | else |
3501 | { |
|
|
3502 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3324 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3503 | } |
|
|
3504 | } |
3325 | } |
|
|
3326 | else |
|
|
3327 | { |
3505 | SET_FLAG (op, FLAG_APPLIED); |
3328 | SET_FLAG (op, FLAG_APPLIED); |
3506 | (void) change_abil (who, op); |
3329 | change_abil (who, op); |
3507 | who->chosen_skill = op; |
3330 | who->chosen_skill = op; |
3508 | SET_FLAG (who, FLAG_READY_SKILL); |
3331 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3332 | } |
|
|
3333 | |
3509 | break; |
3334 | break; |
3510 | |
3335 | |
3511 | case BOW: |
3336 | case BOW: |
3512 | if (!check_weapon_power (who, op->last_eat)) |
3337 | if (!check_weapon_power (who, op->last_eat)) |
3513 | { |
3338 | { |
3514 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3339 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3515 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3340 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3341 | |
3516 | if (tmp != NULL) |
3342 | if (tmp) |
3517 | (void) insert_ob_in_ob (tmp, who); |
3343 | insert_ob_in_ob (tmp, who); |
|
|
3344 | |
3518 | return 1; |
3345 | return 1; |
3519 | } |
3346 | } |
|
|
3347 | |
3520 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3348 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3521 | { |
3349 | { |
3522 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3350 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3523 | if (tmp != NULL) |
3351 | if (tmp) |
3524 | (void) insert_ob_in_ob (tmp, who); |
3352 | insert_ob_in_ob (tmp, who); |
|
|
3353 | |
3525 | return 1; |
3354 | return 1; |
3526 | } |
3355 | } |
|
|
3356 | |
3527 | /*FALLTHROUGH*/ case WAND: |
3357 | /*FALLTHROUGH*/ |
|
|
3358 | case WAND: |
3528 | case ROD: |
3359 | case ROD: |
3529 | case HORN: |
3360 | case HORN: |
3530 | /* check for skill, alter player status */ |
3361 | /* check for skill, alter player status */ |
|
|
3362 | |
|
|
3363 | if (!skop) |
|
|
3364 | { |
|
|
3365 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3366 | return 1; |
|
|
3367 | } |
|
|
3368 | |
3531 | SET_FLAG (op, FLAG_APPLIED); |
3369 | SET_FLAG (op, FLAG_APPLIED); |
3532 | if (skop) |
|
|
3533 | change_skill (who, skop, 0); |
3370 | who->change_skill (skop); |
3534 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3535 | |
3371 | |
3536 | if (who->type == PLAYER) |
3372 | if (who->contr) |
3537 | { |
3373 | { |
|
|
3374 | who->contr->ranged_ob = op; |
|
|
3375 | |
|
|
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3377 | |
3538 | if (op->type == BOW) |
3378 | if (op->type == BOW) |
3539 | { |
3379 | { |
|
|
3380 | who->current_weapon = op; |
3540 | (void) change_abil (who, op); |
3381 | change_abil (who, op); |
3541 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3382 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3542 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3383 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3543 | who->contr->shoottype = range_bow; |
|
|
3544 | } |
|
|
3545 | else |
|
|
3546 | { |
|
|
3547 | who->contr->shoottype = range_misc; |
|
|
3548 | } |
3384 | } |
3549 | } |
3385 | } |
3550 | else |
3386 | else |
3551 | { |
3387 | { |
3552 | if (op->type == BOW) |
3388 | if (op->type == BOW) |
3553 | SET_FLAG (who, FLAG_READY_BOW); |
3389 | SET_FLAG (who, FLAG_READY_BOW); |
3554 | else |
3390 | else |
3555 | SET_FLAG (who, FLAG_READY_RANGE); |
3391 | SET_FLAG (who, FLAG_READY_RANGE); |
3556 | } |
3392 | } |
|
|
3393 | |
3557 | break; |
3394 | break; |
3558 | |
3395 | |
3559 | case BUILDER: |
3396 | case BUILDER: |
3560 | if (who->contr->ranges[range_builder]) |
3397 | if (who->type == PLAYER) |
|
|
3398 | { |
|
|
3399 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3400 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3561 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3401 | unapply_special (who, who->contr->ranged_ob, 0); |
3562 | who->contr->shoottype = range_builder; |
3402 | |
3563 | who->contr->ranges[range_builder] = op; |
|
|
3564 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3403 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3404 | |
|
|
3405 | who->contr->ranged_ob = op; |
|
|
3406 | } |
3565 | break; |
3407 | break; |
3566 | |
3408 | |
3567 | default: |
3409 | default: |
3568 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3410 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3569 | } /* end of switch op->type */ |
3411 | } /* end of switch op->type */ |
3570 | |
3412 | |
3571 | SET_FLAG (op, FLAG_APPLIED); |
3413 | SET_FLAG (op, FLAG_APPLIED); |
3572 | |
3414 | |
3573 | if (tmp != NULL) |
3415 | if (tmp) |
3574 | tmp = insert_ob_in_ob (tmp, who); |
3416 | tmp = insert_ob_in_ob (tmp, who); |
3575 | |
3417 | |
3576 | who->update_stats (); |
3418 | who->update_stats (); |
3577 | |
3419 | |
3578 | /* We exclude spell casting objects. The fire code will set the |
3420 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3588 | { |
3430 | { |
3589 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3431 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3590 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3432 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3591 | } |
3433 | } |
3592 | } |
3434 | } |
|
|
3435 | |
3593 | if (who->type == PLAYER) |
3436 | if (who->type == PLAYER) |
3594 | { |
3437 | { |
3595 | /* if multiple objects were applied, update both slots */ |
3438 | /* if multiple objects were applied, update both slots */ |
3596 | if (tmp) |
3439 | if (tmp) |
3597 | esrv_send_item (who, tmp); |
3440 | esrv_send_item (who, tmp); |
|
|
3441 | |
3598 | esrv_send_item (who, op); |
3442 | esrv_send_item (who, op); |
3599 | } |
3443 | } |
|
|
3444 | |
3600 | return 0; |
3445 | return 0; |
3601 | } |
3446 | } |
3602 | |
|
|
3603 | |
3447 | |
3604 | int |
3448 | int |
3605 | monster_apply_special (object *who, object *op, int aflags) |
3449 | monster_apply_special (object *who, object *op, int aflags) |
3606 | { |
3450 | { |
3607 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3451 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3651 | |
3495 | |
3652 | case TREASURE: |
3496 | case TREASURE: |
3653 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3497 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3654 | return 0; |
3498 | return 0; |
3655 | |
3499 | |
3656 | while ((op->stats.hp--) > 0) |
3500 | while (op->stats.hp-- > 0) |
3657 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3501 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3658 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3502 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3659 | |
3503 | |
3660 | /* If we generated an object and put it in this object inventory, |
3504 | /* If we generated an object and put it in this object inventory, |
3661 | * move it to the parent object as the current object is about |
3505 | * move it to the parent object as the current object is about |
… | |
… | |
3678 | } |
3522 | } |
3679 | return tmp ? 1 : 0; |
3523 | return tmp ? 1 : 0; |
3680 | } |
3524 | } |
3681 | |
3525 | |
3682 | /** |
3526 | /** |
3683 | * fix_auto_apply goes through the entire map (only the first time |
3527 | * fix_auto_apply goes through the entire map every time a map |
3684 | * when an original map is loaded) and performs special actions for |
3528 | * is loaded or swapped in and performs special actions for |
3685 | * certain objects (most initialization of chests and creation of |
3529 | * certain objects (most initialization of chests and creation of |
3686 | * treasures and stuff). Calls auto_apply if appropriate. |
3530 | * treasures and stuff). Calls auto_apply if appropriate. |
3687 | */ |
3531 | */ |
3688 | void |
3532 | void |
3689 | maptile::fix_auto_apply () |
3533 | maptile::fix_auto_apply () |
… | |
… | |
3767 | { |
3611 | { |
3768 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3612 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3769 | tmp->randomitems = NULL; |
3613 | tmp->randomitems = NULL; |
3770 | } |
3614 | } |
3771 | |
3615 | |
|
|
3616 | // close all containers |
|
|
3617 | else if (tmp->type == CONTAINER) |
|
|
3618 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3619 | |
3772 | tmp = above; |
3620 | tmp = above; |
3773 | } |
3621 | } |
3774 | |
3622 | |
3775 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3623 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3776 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3624 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
… | |
… | |
3782 | * Handles player eating food that temporarily changes status (resistances, stats). |
3630 | * Handles player eating food that temporarily changes status (resistances, stats). |
3783 | * This used to call cast_change_attr(), but |
3631 | * This used to call cast_change_attr(), but |
3784 | * that doesn't work with the new spell code. Since we know what |
3632 | * that doesn't work with the new spell code. Since we know what |
3785 | * the food changes, just grab a force and use that instead. |
3633 | * the food changes, just grab a force and use that instead. |
3786 | */ |
3634 | */ |
3787 | |
|
|
3788 | void |
3635 | void |
3789 | eat_special_food (object *who, object *food) |
3636 | eat_special_food (object *who, object *food) |
3790 | { |
3637 | { |
3791 | object *force; |
3638 | object *force; |
3792 | int i, did_one = 0; |
3639 | int i, did_one = 0; |
3793 | sint8 k; |
|
|
3794 | |
3640 | |
3795 | force = get_archetype (FORCE_NAME); |
3641 | force = get_archetype (FORCE_NAME); |
3796 | |
3642 | |
3797 | for (i = 0; i < NUM_STATS; i++) |
3643 | for (i = 0; i < NUM_STATS; i++) |
3798 | { |
3644 | if (sint8 k = food->stats.stat (i)) |
3799 | k = get_attr_value (&food->stats, i); |
|
|
3800 | if (k) |
|
|
3801 | { |
3645 | { |
3802 | set_attr_value (&force->stats, i, k); |
3646 | force->stats.stat (i) = k; |
3803 | did_one = 1; |
3647 | did_one = 1; |
3804 | } |
3648 | } |
3805 | } |
|
|
3806 | |
3649 | |
3807 | /* check if we can protect the eater */ |
3650 | /* check if we can protect the eater */ |
3808 | for (i = 0; i < NROFATTACKS; i++) |
3651 | for (i = 0; i < NROFATTACKS; i++) |
3809 | { |
3652 | { |
3810 | if (food->resist[i] > 0) |
3653 | if (food->resist[i] > 0) |
… | |
… | |
3829 | /* check for hp, sp change */ |
3672 | /* check for hp, sp change */ |
3830 | if (food->stats.hp != 0) |
3673 | if (food->stats.hp != 0) |
3831 | { |
3674 | { |
3832 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3675 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3833 | { |
3676 | { |
3834 | strcpy (who->contr->killer, food->name); |
3677 | assign (who->contr->killer, food->name); |
3835 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3678 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3836 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3679 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3837 | } |
3680 | } |
3838 | else |
3681 | else |
3839 | { |
3682 | { |
… | |
… | |
3971 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3814 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3972 | blind_player (op, op, power); |
3815 | blind_player (op, op, power); |
3973 | } |
3816 | } |
3974 | else if (failure <= -80) |
3817 | else if (failure <= -80) |
3975 | { /* blast the immediate area */ |
3818 | { /* blast the immediate area */ |
3976 | object *tmp; |
|
|
3977 | |
|
|
3978 | tmp = get_archetype (LOOSE_MANA); |
3819 | object *tmp = get_archetype (LOOSE_MANA); |
3979 | cast_magic_storm (op, tmp, power); |
3820 | cast_magic_storm (op, tmp, power); |
3980 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3821 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3981 | tmp->destroy (); |
3822 | tmp->destroy (); |
3982 | } |
3823 | } |
3983 | } |
3824 | } |
3984 | } |
3825 | } |
3985 | |
3826 | |
… | |
… | |
4005 | */ |
3846 | */ |
4006 | int i, j; |
3847 | int i, j; |
4007 | |
3848 | |
4008 | for (i = 0; i < NUM_STATS; i++) |
3849 | for (i = 0; i < NUM_STATS; i++) |
4009 | { |
3850 | { |
4010 | sint8 stat = get_attr_value (stats, i); |
|
|
4011 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3851 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3852 | sint8 stat = stats->stat (i) + ns->stat (i); |
4012 | |
3853 | |
4013 | stat += get_attr_value (ns, i); |
|
|
4014 | if (stat > 20 + race_bonus) |
3854 | if (stat > 20 + race_bonus) |
4015 | { |
3855 | { |
4016 | excess_stat++; |
3856 | excess_stat++; |
4017 | stat = 20 + race_bonus; |
3857 | stat = 20 + race_bonus; |
4018 | } |
3858 | } |
4019 | set_attr_value (stats, i, stat); |
3859 | |
|
|
3860 | stats->stat (i) = stat; |
4020 | } |
3861 | } |
4021 | |
3862 | |
4022 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3863 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4023 | { /* try 100 times to assign excess stats */ |
3864 | { /* try 100 times to assign excess stats */ |
4024 | int i = rndm (0, 6); |
3865 | int i = rndm (0, 6); |
4025 | int stat = get_attr_value (stats, i); |
|
|
4026 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
4027 | |
3866 | |
4028 | if (i == CHA) |
3867 | if (i == CHA) |
4029 | continue; /* exclude cha from this */ |
3868 | continue; /* exclude cha from this */ |
|
|
3869 | |
|
|
3870 | int stat = stats->stat (i); |
|
|
3871 | int race_bonus = pl->arch->clone.stats.stat (i); |
4030 | if (stat < 20 + race_bonus) |
3872 | if (stat < 20 + race_bonus) |
4031 | { |
3873 | { |
4032 | change_attr_value (stats, i, 1); |
3874 | change_attr_value (stats, i, 1); |
4033 | excess_stat--; |
3875 | excess_stat--; |
4034 | } |
3876 | } |
… | |
… | |
4037 | /* insert the randomitems from the change's treasurelist into |
3879 | /* insert the randomitems from the change's treasurelist into |
4038 | * the player ref: player.c |
3880 | * the player ref: player.c |
4039 | */ |
3881 | */ |
4040 | if (change->randomitems != NULL) |
3882 | if (change->randomitems != NULL) |
4041 | give_initial_items (pl, change->randomitems); |
3883 | give_initial_items (pl, change->randomitems); |
4042 | |
|
|
4043 | |
3884 | |
4044 | /* set up the face, for some races. */ |
3885 | /* set up the face, for some races. */ |
4045 | |
3886 | |
4046 | /* first, look for the force object banning |
3887 | /* first, look for the force object banning |
4047 | * changing the face. Certain races never change face with class. |
3888 | * changing the face. Certain races never change face with class. |