1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
|
|
25 | #include <cmath> |
|
|
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
234 | |
233 | |
235 | if (depl) |
234 | if (depl) |
236 | { |
235 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
239 | |
241 | depl->destroy (); |
240 | depl->destroy (); |
242 | op->update_stats (); |
241 | op->update_stats (); |
243 | } |
242 | } |
… | |
… | |
375 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
378 | } |
|
|
379 | |
380 | force->speed_left = -1; |
380 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
765 | { |
765 | { |
766 | object *otmp; |
766 | object *otmp; |
767 | |
767 | |
768 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
769 | return 0; |
769 | return 0; |
|
|
770 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
772 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | return 0; |
774 | return 0; |
774 | } |
775 | } |
|
|
776 | |
775 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
776 | if (!otmp) |
778 | if (!otmp) |
777 | { |
779 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | return 0; |
781 | return 0; |
780 | } |
782 | } |
|
|
783 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
785 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
784 | return 0; |
787 | return 0; |
785 | } |
788 | } |
|
|
789 | |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
787 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
789 | return 1; |
793 | return 1; |
790 | } |
794 | } |
… | |
… | |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | |
1008 | |
1005 | /** |
1009 | /** |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * propably had something in mind when doing this |
1011 | * probably had something in mind when doing this |
1008 | */ |
1012 | */ |
1009 | } |
1013 | } |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1011 | return 1; |
1015 | return 1; |
1012 | } |
1016 | } |
… | |
… | |
1334 | |
1338 | |
1335 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1336 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1337 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1338 | */ |
1342 | */ |
1339 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1340 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1341 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1342 | } |
1346 | } |
1343 | goto leave; |
1347 | goto leave; |
1344 | |
1348 | |
1345 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
1571 | |
1575 | |
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1573 | |
1577 | |
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1575 | msgType->message_type, msgType->message_subtype, |
1579 | msgType->message_type, msgType->message_subtype, |
1576 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1581 | long_desc (tmp, op), &tmp->msg); |
1577 | |
1582 | |
1578 | /* gain xp from reading */ |
1583 | /* gain xp from reading */ |
1579 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1580 | { /* only if not read before */ |
1585 | { /* only if not read before */ |
1581 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1737 | return; |
1742 | return; |
1738 | } |
1743 | } |
1739 | |
1744 | |
1740 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1741 | { |
1746 | { |
1742 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1743 | return; |
1748 | return; |
1744 | } |
1749 | } |
1745 | |
1750 | |
1746 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1747 | |
1752 | |
… | |
… | |
1770 | { |
1775 | { |
1771 | spell_skill = find_skill_by_name (op, spell->skill); |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
1772 | |
1777 | |
1773 | if (!spell_skill) |
1778 | if (!spell_skill) |
1774 | { |
1779 | { |
1775 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1776 | return; |
1781 | return; |
1777 | } |
1782 | } |
1778 | |
1783 | |
1779 | if (spell_skill->level < spell->level) |
1784 | if (spell_skill->level < spell->level) |
1780 | { |
1785 | { |
… | |
… | |
1814 | else |
1819 | else |
1815 | { |
1820 | { |
1816 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1817 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1818 | } |
1823 | } |
|
|
1824 | |
1819 | decrease_ob (tmp); |
1825 | decrease_ob (tmp); |
1820 | } |
1826 | } |
1821 | |
1827 | |
1822 | /** |
1828 | /** |
1823 | * Handles applying a spell scroll. |
1829 | * Handles applying a spell scroll. |
… | |
… | |
1862 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1863 | identify (tmp); |
1869 | identify (tmp); |
1864 | |
1870 | |
1865 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1866 | |
1872 | |
1867 | |
|
|
1868 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1873 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1869 | decrease_ob (tmp); |
1874 | decrease_ob (tmp); |
1870 | } |
1875 | } |
1871 | |
1876 | |
1872 | /** |
1877 | /** |
… | |
… | |
1875 | * chest. |
1880 | * chest. |
1876 | */ |
1881 | */ |
1877 | static void |
1882 | static void |
1878 | apply_treasure (object *op, object *tmp) |
1883 | apply_treasure (object *op, object *tmp) |
1879 | { |
1884 | { |
1880 | object *treas; |
|
|
1881 | |
|
|
1882 | |
|
|
1883 | /* Nice side effect of new treasure creation method is that the treasure |
1885 | /* Nice side effect of new treasure creation method is that the treasure |
1884 | * for the chest is done when the chest is created, and put into the chest |
1886 | * for the chest is done when the chest is created, and put into the chest |
1885 | * inventory. So that when the chest burns up, the items still exist. Also |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
1886 | * prevents people fromt moving chests to more difficult maps to get better |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
1887 | * treasure |
1889 | * treasure |
1888 | */ |
1890 | */ |
1889 | |
|
|
1890 | treas = tmp->inv; |
1891 | object *treas = tmp->inv; |
1891 | if (treas == NULL) |
1892 | |
|
|
1893 | if (!treas) |
1892 | { |
1894 | { |
1893 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1894 | decrease_ob (tmp); |
1896 | decrease_ob (tmp); |
1895 | return; |
1897 | return; |
1896 | } |
1898 | } |
|
|
1899 | |
1897 | while (tmp->inv) |
1900 | while (tmp->inv) |
1898 | { |
1901 | { |
1899 | treas = tmp->inv; |
1902 | treas = tmp->inv; |
1900 | |
1903 | |
1901 | treas->remove (); |
1904 | treas->remove (); |
… | |
… | |
2078 | /* doubled chance for resistance of ability-focus */ |
2081 | /* doubled chance for resistance of ability-focus */ |
2079 | if (i == abil->stats.exp) |
2082 | if (i == abil->stats.exp) |
2080 | chance = MIN (100., chance * 2.); |
2083 | chance = MIN (100., chance * 2.); |
2081 | |
2084 | |
2082 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2085 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2083 | if (rndm (10000) < (int) (chance * 100)) |
2086 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2084 | { |
2087 | { |
2085 | atnr_winner[winners] = i; |
2088 | atnr_winner[winners] = i; |
2086 | winners++; |
2089 | winners++; |
2087 | } |
2090 | } |
2088 | |
2091 | |
… | |
… | |
2290 | } |
2293 | } |
2291 | |
2294 | |
2292 | return 0; |
2295 | return 0; |
2293 | } |
2296 | } |
2294 | |
2297 | |
2295 | |
|
|
2296 | /** |
2298 | /** |
2297 | * Main apply handler. |
2299 | * Main apply handler. |
2298 | * |
2300 | * |
2299 | * Checks for unpaid items before applying. |
2301 | * Checks for unpaid items before applying. |
2300 | * |
2302 | * |
… | |
… | |
2307 | * being applied. |
2309 | * being applied. |
2308 | * |
2310 | * |
2309 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2310 | * them in this function - they are passed to apply_special |
2312 | * them in this function - they are passed to apply_special |
2311 | */ |
2313 | */ |
2312 | |
|
|
2313 | int |
2314 | int |
2314 | manual_apply (object *op, object *tmp, int aflag) |
2315 | manual_apply (object *op, object *tmp, int aflag) |
2315 | { |
2316 | { |
2316 | if (tmp->head) |
2317 | if (tmp->head) |
2317 | tmp = tmp->head; |
2318 | tmp = tmp->head; |
… | |
… | |
2355 | case EXIT: |
2356 | case EXIT: |
2356 | if (op->type != PLAYER) |
2357 | if (op->type != PLAYER) |
2357 | return 0; |
2358 | return 0; |
2358 | |
2359 | |
2359 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | { |
|
|
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2362 | } |
|
|
2363 | else |
2362 | else |
2364 | { |
2363 | { |
2365 | /* Don't display messages for random maps. */ |
2364 | /* Don't display messages for random maps. */ |
2366 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2365 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2367 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2366 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2368 | |
2367 | |
2369 | op->enter_exit (tmp); |
2368 | op->enter_exit (tmp); |
2370 | } |
2369 | } |
|
|
2370 | |
2371 | return 1; |
2371 | return 1; |
2372 | |
2372 | |
2373 | case SIGN: |
2373 | case SIGN: |
2374 | apply_sign (op, tmp, 0); |
2374 | apply_sign (op, tmp, 0); |
2375 | return 1; |
2375 | return 1; |
… | |
… | |
2379 | { |
2379 | { |
2380 | apply_book (op, tmp); |
2380 | apply_book (op, tmp); |
2381 | return 1; |
2381 | return 1; |
2382 | } |
2382 | } |
2383 | else |
2383 | else |
2384 | { |
|
|
2385 | return 0; |
2384 | return 0; |
2386 | } |
|
|
2387 | |
2385 | |
2388 | case SKILLSCROLL: |
2386 | case SKILLSCROLL: |
2389 | if (op->type == PLAYER) |
2387 | if (op->type == PLAYER) |
2390 | { |
2388 | { |
2391 | apply_skillscroll (op, tmp); |
2389 | apply_skillscroll (op, tmp); |
2392 | return 1; |
2390 | return 1; |
2393 | } |
2391 | } |
|
|
2392 | else |
2394 | return 0; |
2393 | return 0; |
2395 | |
2394 | |
2396 | case SPELLBOOK: |
2395 | case SPELLBOOK: |
2397 | if (op->type == PLAYER) |
2396 | if (op->type == PLAYER) |
2398 | { |
2397 | { |
2399 | apply_spellbook (op, tmp); |
2398 | apply_spellbook (op, tmp); |
2400 | return 1; |
2399 | return 1; |
2401 | } |
2400 | } |
|
|
2401 | else |
2402 | return 0; |
2402 | return 0; |
2403 | |
2403 | |
2404 | case SCROLL: |
2404 | case SCROLL: |
2405 | apply_scroll (op, tmp, 0); |
2405 | apply_scroll (op, tmp, 0); |
2406 | return 1; |
2406 | return 1; |
2407 | |
2407 | |
2408 | case POTION: |
2408 | case POTION: |
2409 | (void) apply_potion (op, tmp); |
2409 | apply_potion (op, tmp); |
2410 | return 1; |
2410 | return 1; |
2411 | |
2411 | |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2413 | //TODO: remove, as it is unsed? |
2413 | //TODO: remove, as it is unsed? |
2414 | case CLOSE_CON: |
2414 | case CLOSE_CON: |
… | |
… | |
2447 | case LAMP: |
2447 | case LAMP: |
2448 | case BUILDER: |
2448 | case BUILDER: |
2449 | case SKILL_TOOL: |
2449 | case SKILL_TOOL: |
2450 | if (tmp->env != op) |
2450 | if (tmp->env != op) |
2451 | return 2; /* not in inventory */ |
2451 | return 2; /* not in inventory */ |
|
|
2452 | |
2452 | (void) apply_special (op, tmp, aflag); |
2453 | apply_special (op, tmp, aflag); |
2453 | return 1; |
2454 | return 1; |
2454 | |
2455 | |
2455 | case DRINK: |
2456 | case DRINK: |
2456 | case FOOD: |
2457 | case FOOD: |
2457 | case FLESH: |
2458 | case FLESH: |
… | |
… | |
2473 | } |
2474 | } |
2474 | else |
2475 | else |
2475 | return 0; |
2476 | return 0; |
2476 | |
2477 | |
2477 | case WEAPON_IMPROVER: |
2478 | case WEAPON_IMPROVER: |
2478 | (void) check_improve_weapon (op, tmp); |
2479 | check_improve_weapon (op, tmp); |
2479 | return 1; |
2480 | return 1; |
2480 | |
2481 | |
2481 | case CLOCK: |
2482 | case CLOCK: |
2482 | if (op->type == PLAYER) |
2483 | if (op->type == PLAYER) |
2483 | { |
2484 | { |
… | |
… | |
2491 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2492 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2492 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2493 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2493 | return 1; |
2494 | return 1; |
2494 | } |
2495 | } |
2495 | else |
2496 | else |
2496 | { |
|
|
2497 | return 0; |
2497 | return 0; |
2498 | } |
|
|
2499 | |
2498 | |
2500 | case MENU: |
2499 | case MENU: |
2501 | if (op->type == PLAYER) |
2500 | if (op->type == PLAYER) |
2502 | { |
2501 | { |
2503 | shop_listing (op); |
2502 | shop_listing (tmp, op); |
2504 | return 1; |
2503 | return 1; |
2505 | } |
2504 | } |
2506 | else |
2505 | else |
2507 | { |
|
|
2508 | return 0; |
2506 | return 0; |
2509 | } |
|
|
2510 | |
2507 | |
2511 | case POWER_CRYSTAL: |
2508 | case POWER_CRYSTAL: |
2512 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2509 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2513 | return 1; |
2510 | return 1; |
2514 | |
2511 | |
… | |
… | |
2517 | { |
2514 | { |
2518 | apply_lighter (op, tmp); |
2515 | apply_lighter (op, tmp); |
2519 | return 1; |
2516 | return 1; |
2520 | } |
2517 | } |
2521 | else |
2518 | else |
2522 | { |
|
|
2523 | return 0; |
2519 | return 0; |
2524 | } |
|
|
2525 | |
2520 | |
2526 | case ITEM_TRANSFORMER: |
2521 | case ITEM_TRANSFORMER: |
2527 | apply_item_transformer (op, tmp); |
2522 | apply_item_transformer (op, tmp); |
2528 | return 1; |
2523 | return 1; |
2529 | |
2524 | |
… | |
… | |
2552 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2547 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2553 | return 0; |
2548 | return 0; |
2554 | } |
2549 | } |
2555 | } |
2550 | } |
2556 | |
2551 | |
2557 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2558 | * applied. |
|
|
2559 | */ |
|
|
2560 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2561 | { |
|
|
2562 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2563 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2564 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2565 | op->destroy (); |
|
|
2566 | return 1; |
|
|
2567 | } |
|
|
2568 | |
|
|
2569 | pl->contr->last_used = op; |
2552 | pl->contr->last_used = op; |
2570 | |
2553 | |
2571 | tmp = manual_apply (pl, op, aflag); |
2554 | tmp = manual_apply (pl, op, aflag); |
2572 | if (!quiet) |
2555 | if (!quiet) |
2573 | { |
2556 | { |
… | |
… | |
2582 | /** |
2565 | /** |
2583 | * player_apply_below attempts to apply the object 'below' the player. |
2566 | * player_apply_below attempts to apply the object 'below' the player. |
2584 | * If the player has an open container, we use that for below, otherwise |
2567 | * If the player has an open container, we use that for below, otherwise |
2585 | * we use the ground. |
2568 | * we use the ground. |
2586 | */ |
2569 | */ |
2587 | |
|
|
2588 | void |
2570 | void |
2589 | player_apply_below (object *pl) |
2571 | player_apply_below (object *pl) |
2590 | { |
2572 | { |
2591 | int floors = 0; |
2573 | int floors = 0; |
2592 | |
2574 | |
… | |
… | |
2629 | * to keep the size of apply_special to a more managable size. |
2611 | * to keep the size of apply_special to a more managable size. |
2630 | */ |
2612 | */ |
2631 | static int |
2613 | static int |
2632 | unapply_special (object *who, object *op, int aflags) |
2614 | unapply_special (object *who, object *op, int aflags) |
2633 | { |
2615 | { |
2634 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2616 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2617 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2635 | return RESULT_INT (0); |
2618 | return RESULT_INT (0); |
2636 | |
2619 | |
2637 | object *tmp2; |
|
|
2638 | |
|
|
2639 | CLEAR_FLAG (op, FLAG_APPLIED); |
2620 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2621 | |
2640 | switch (op->type) |
2622 | switch (op->type) |
2641 | { |
2623 | { |
|
|
2624 | case SKILL_TOOL: |
|
|
2625 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2626 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2627 | // be used for other reasons |
|
|
2628 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2629 | if (tmp->skill == op->skill |
|
|
2630 | && tmp->type == SKILL |
|
|
2631 | && tmp->flag [FLAG_APPLIED] |
|
|
2632 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2633 | unapply_special (who, tmp, 0); |
|
|
2634 | |
|
|
2635 | change_abil (who, op); |
|
|
2636 | break; |
|
|
2637 | |
2642 | case WEAPON: |
2638 | case WEAPON: |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | if (op == pl->combat_ob) |
|
|
2641 | { |
|
|
2642 | pl->combat_ob = 0; |
|
|
2643 | who->change_weapon (pl->ranged_ob); |
|
|
2644 | } |
|
|
2645 | |
2643 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2644 | |
2647 | |
2645 | (void) change_abil (who, op); |
2648 | change_abil (who, op); |
2646 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2647 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2649 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2648 | clear_skill (who); |
|
|
2649 | break; |
2650 | break; |
2650 | |
2651 | |
2651 | case SKILL: /* allows objects to impart skills */ |
|
|
2652 | case SKILL_TOOL: |
2652 | case SKILL: |
2653 | if (op != who->chosen_skill) |
2653 | if (who->contr) |
2654 | { |
2654 | { |
2655 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2655 | if (!op->invisible) |
|
|
2656 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2657 | else |
|
|
2658 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2656 | } |
2659 | } |
2657 | if (who->type == PLAYER) |
2660 | |
2658 | { |
|
|
2659 | if (who->contr->shoottype == range_skill) |
|
|
2660 | who->contr->shoottype = range_none; |
|
|
2661 | if (!op->invisible) |
|
|
2662 | { |
|
|
2663 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2664 | } |
|
|
2665 | else |
|
|
2666 | { |
|
|
2667 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2668 | } |
|
|
2669 | } |
|
|
2670 | (void) change_abil (who, op); |
2661 | change_abil (who, op); |
2671 | who->chosen_skill = NULL; |
|
|
2672 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2662 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2673 | break; |
2663 | break; |
2674 | |
2664 | |
2675 | case ARMOUR: |
2665 | case ARMOUR: |
2676 | case HELMET: |
2666 | case HELMET: |
… | |
… | |
2681 | case AMULET: |
2671 | case AMULET: |
2682 | case GIRDLE: |
2672 | case GIRDLE: |
2683 | case BRACERS: |
2673 | case BRACERS: |
2684 | case CLOAK: |
2674 | case CLOAK: |
2685 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2686 | (void) change_abil (who, op); |
2676 | change_abil (who, op); |
2687 | break; |
2677 | break; |
|
|
2678 | |
2688 | case LAMP: |
2679 | case LAMP: |
|
|
2680 | { |
2689 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2681 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2682 | |
2690 | tmp2 = arch_to_object (op->other_arch); |
2683 | object *tmp2 = arch_to_object (op->other_arch); |
2691 | tmp2->x = op->x; |
2684 | tmp2->x = op->x; |
2692 | tmp2->y = op->y; |
2685 | tmp2->y = op->y; |
2693 | tmp2->map = op->map; |
2686 | tmp2->map = op->map; |
2694 | tmp2->below = op->below; |
2687 | tmp2->below = op->below; |
2695 | tmp2->above = op->above; |
2688 | tmp2->above = op->above; |
2696 | tmp2->stats.food = op->stats.food; |
2689 | tmp2->stats.food = op->stats.food; |
2697 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2690 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2698 | |
2691 | |
2699 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2692 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2700 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2693 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2701 | |
2694 | |
2702 | if (who->type == PLAYER) |
2695 | if (who->contr) |
2703 | esrv_del_item (who->contr, op->count); |
2696 | esrv_del_item (who->contr, op->count); |
2704 | |
2697 | |
2705 | op->destroy (); |
2698 | op->destroy (); |
2706 | insert_ob_in_ob (tmp2, who); |
2699 | insert_ob_in_ob (tmp2, who); |
2707 | who->update_stats (); |
2700 | who->update_stats (); |
|
|
2701 | |
2708 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2702 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2709 | { |
2703 | { |
2710 | if (who->type == PLAYER) |
2704 | if (who->contr) |
2711 | { |
2705 | { |
2712 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2706 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2713 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2707 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2714 | } |
2708 | } |
2715 | } |
2709 | } |
2716 | if (who->type == PLAYER) |
2710 | |
|
|
2711 | if (who->contr) |
2717 | esrv_send_item (who, tmp2); |
2712 | esrv_send_item (who, tmp2); |
|
|
2713 | } |
|
|
2714 | |
2718 | return 1; /* otherwise, an attempt to drop causes problems */ |
2715 | return 1; /* otherwise, an attempt to drop causes problems */ |
2719 | break; |
2716 | |
2720 | case BOW: |
2717 | case BOW: |
2721 | case WAND: |
2718 | case WAND: |
2722 | case ROD: |
2719 | case ROD: |
2723 | case HORN: |
2720 | case HORN: |
2724 | clear_skill (who); |
2721 | if (player *pl = who->contr) |
2725 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2726 | if (who->type == PLAYER) |
|
|
2727 | { |
2722 | { |
2728 | who->contr->shoottype = range_none; |
2723 | if (op == pl->ranged_ob) |
|
|
2724 | { |
|
|
2725 | pl->ranged_ob = 0; |
|
|
2726 | who->change_weapon (pl->combat_ob); |
|
|
2727 | } |
|
|
2728 | |
|
|
2729 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2729 | } |
2730 | } |
2730 | else |
2731 | else |
2731 | { |
2732 | { |
|
|
2733 | who->change_skill (0); |
|
|
2734 | |
2732 | if (op->type == BOW) |
2735 | if (op->type == BOW) |
2733 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2736 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2734 | else |
2737 | else |
2735 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2738 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2736 | } |
2739 | } |
|
|
2740 | |
2737 | break; |
2741 | break; |
2738 | |
2742 | |
2739 | case BUILDER: |
2743 | case BUILDER: |
|
|
2744 | if (who->contr) |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2745 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2741 | who->contr->shoottype = range_none; |
|
|
2742 | who->contr->ranges[range_builder] = NULL; |
|
|
2743 | break; |
2746 | break; |
2744 | |
2747 | |
2745 | default: |
2748 | default: |
2746 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2747 | break; |
2750 | break; |
… | |
… | |
2749 | |
2752 | |
2750 | who->update_stats (); |
2753 | who->update_stats (); |
2751 | |
2754 | |
2752 | if (!(aflags & AP_NO_MERGE)) |
2755 | if (!(aflags & AP_NO_MERGE)) |
2753 | { |
2756 | { |
2754 | object *tmp; |
|
|
2755 | |
|
|
2756 | tmp = merge_ob (op, NULL); |
2757 | object *tmp = merge_ob (op, 0); |
2757 | if (who->type == PLAYER) |
2758 | |
|
|
2759 | if (who->contr) |
2758 | { |
2760 | { |
2759 | if (tmp) |
2761 | if (tmp) |
2760 | { /* it was merged */ |
2762 | { /* it was merged */ |
2761 | esrv_del_item (who->contr, op->count); |
2763 | esrv_del_item (who->contr, op->count); |
2762 | op = tmp; |
2764 | op = tmp; |
2763 | } |
2765 | } |
2764 | |
2766 | |
2765 | esrv_send_item (who, op); |
2767 | esrv_send_item (who, op); |
2766 | } |
2768 | } |
2767 | } |
2769 | } |
|
|
2770 | |
2768 | return 0; |
2771 | return 0; |
2769 | } |
2772 | } |
2770 | |
2773 | |
2771 | /** |
2774 | /** |
2772 | * Returns the object that is using location 'loc'. |
2775 | * Returns the object that is using location 'loc'. |
2773 | * Note that 'start' is the first object to start examing - we |
2776 | * Note that 'start' is the first object to start examing - we |
2774 | * then go through the below of this. In this way, you can do |
2777 | * then go through the below of this. In this way, you can do |
2775 | * something like: |
2778 | * something like: |
2776 | * tmp = get_item_from_body_location(who->inv, 1); |
2779 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2777 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2780 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2778 | * to find the second object that may use this location, etc. |
2781 | * to find the second object that may use this location, etc. |
2779 | * Returns NULL if no match is found. |
2782 | * Returns NULL if no match is found. |
2780 | * loc is the index into the array we are looking for a match. |
2783 | * loc is the index into the array we are looking for a match. |
2781 | * don't return invisible objects unless they are skill objects |
2784 | * don't return invisible objects unless they are skill objects |
2782 | * invisible other objects that use |
2785 | * invisible other objects that use |
2783 | * up body locations can be used as restrictions. |
2786 | * up body locations can be used as restrictions. |
2784 | */ |
2787 | */ |
2785 | object * |
2788 | static object * |
2786 | get_item_from_body_location (object *start, int loc) |
2789 | get_next_item_from_body_location (int loc, object *start) |
2787 | { |
2790 | { |
2788 | object *tmp; |
|
|
2789 | |
|
|
2790 | if (!start) |
|
|
2791 | return NULL; |
|
|
2792 | |
|
|
2793 | for (tmp = start; tmp; tmp = tmp->below) |
2791 | for (object *tmp = start; tmp; tmp = tmp->below) |
2794 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2792 | if (tmp->flag [FLAG_APPLIED] |
|
|
2793 | && tmp->slot[loc].info |
|
|
2794 | && (!tmp->invisible || tmp->type == SKILL)) |
2795 | return tmp; |
2795 | return tmp; |
2796 | |
2796 | |
2797 | return NULL; |
2797 | return 0; |
2798 | } |
2798 | } |
2799 | |
|
|
2800 | |
|
|
2801 | |
2799 | |
2802 | /** |
2800 | /** |
2803 | * 'op' wants to apply an object, but can't because of other equipment. |
2801 | * 'op' wants to apply an object, but can't because of other equipment. |
2804 | * This should only be called when it is known |
2802 | * This should only be called when it is known |
2805 | * that there are objects to unapply. This makes pretty heavy |
2803 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2811 | * another function that does just that. |
2809 | * another function that does just that. |
2812 | */ |
2810 | */ |
2813 | int |
2811 | int |
2814 | unapply_for_ob (object *who, object *op, int aflags) |
2812 | unapply_for_ob (object *who, object *op, int aflags) |
2815 | { |
2813 | { |
2816 | int i; |
2814 | if (op->is_range ()) |
2817 | object *tmp = NULL, *last; |
|
|
2818 | |
|
|
2819 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2820 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2821 | */ |
|
|
2822 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2823 | { |
|
|
2824 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2815 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2825 | { |
|
|
2826 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2816 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2827 | { |
|
|
2828 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2817 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2829 | { |
2818 | { |
2830 | if (aflags & AP_PRINT) |
2819 | if (aflags & AP_PRINT) |
2831 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2820 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2832 | else |
2821 | else |
2833 | unapply_special (who, tmp, aflags); |
2822 | unapply_special (who, tmp, aflags); |
2834 | } |
2823 | } |
2835 | else |
2824 | else |
2836 | { |
2825 | { |
2837 | /* In this case, we want to try and remove a cursed item. |
2826 | /* In this case, we want to try and remove a cursed item. |
2838 | * While we know it won't work, we want unapply_special to |
2827 | * While we know it won't work, we want unapply_special to |
2839 | * at least generate the message. |
2828 | * at least generate the message. |
2840 | */ |
2829 | */ |
2841 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2830 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2842 | return 1; |
2831 | return 1; |
2843 | } |
|
|
2844 | |
|
|
2845 | } |
2832 | } |
2846 | } |
|
|
2847 | } |
|
|
2848 | |
2833 | |
2849 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2834 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2850 | { |
2835 | { |
2851 | /* this used up a slot that we need to free */ |
2836 | /* this used up a slot that we need to free */ |
2852 | if (op->body_info[i]) |
2837 | if (op->slot[i].info) |
2853 | { |
2838 | { |
2854 | last = who->inv; |
2839 | object *last = who->inv; |
2855 | |
2840 | |
2856 | /* We do a while loop - may need to remove several items in order |
2841 | /* We do a while loop - may need to remove several items in order |
2857 | * to free up enough slots. |
2842 | * to free up enough slots. |
2858 | */ |
2843 | */ |
2859 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2844 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2860 | { |
2845 | { |
2861 | tmp = get_item_from_body_location (last, i); |
2846 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2847 | |
2862 | if (!tmp) |
2848 | if (!tmp) |
2863 | { |
2849 | { |
2864 | #if 0 |
2850 | #if 0 |
2865 | /* Not a bug - we'll get this if the player has cursed items |
2851 | /* Not a bug - we'll get this if the player has cursed items |
2866 | * equipped. |
2852 | * equipped. |
2867 | */ |
2853 | */ |
2868 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2854 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2869 | #endif |
2855 | #endif |
2870 | return 1; |
2856 | return 1; |
2871 | } |
2857 | } |
|
|
2858 | |
2872 | /* If we are just printing, we don't care about cursed status */ |
2859 | /* If we are just printing, we don't care about cursed status */ |
2873 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2860 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2874 | { |
2861 | { |
2875 | if (aflags & AP_PRINT) |
2862 | if (aflags & AP_PRINT) |
2876 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2863 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2884 | * so it may not be critical (eg, putting on a ring and you have |
2871 | * so it may not be critical (eg, putting on a ring and you have |
2885 | * one cursed ring.) |
2872 | * one cursed ring.) |
2886 | */ |
2873 | */ |
2887 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2874 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2888 | } |
2875 | } |
|
|
2876 | |
2889 | last = tmp->below; |
2877 | last = tmp->below; |
2890 | } |
2878 | } |
2891 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2879 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2892 | * return in the !tmp would have kicked in. |
2880 | * return in the !tmp would have kicked in. |
2893 | */ |
2881 | */ |
2894 | } /* if op is using this body location */ |
2882 | } /* if op is using this body location */ |
2895 | } /* for body lcoations */ |
2883 | } /* for body lcoations */ |
|
|
2884 | |
2896 | return 0; |
2885 | return 0; |
2897 | } |
2886 | } |
2898 | |
2887 | |
2899 | /** |
2888 | /** |
2900 | * Checks to see if 'who' can apply object 'op'. |
2889 | * Checks to see if 'who' can apply object 'op'. |
2901 | * Returns 0 if apply can be done without anything special. |
2890 | * Returns 0 if apply can be done without anything special. |
2902 | * Otherwise returns a bitmask - potentially several of these may be |
2891 | * Otherwise returns a bitmask - potentially several of these may be |
2903 | * set, but largely depends on circumstance - in the future, processing |
2892 | * set, but largely depends on circumstance - in the future, processing |
2904 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2893 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2905 | * is set, do we really are what the other flags may be?) |
2894 | * is set, do we really care what the other flags may be?) |
2906 | * |
2895 | * |
2907 | * See include/define.h for detailed description of the meaning of |
2896 | * See include/define.h for detailed description of the meaning of |
2908 | * these return values. |
2897 | * these return values. |
2909 | */ |
2898 | */ |
2910 | int |
2899 | int |
2911 | can_apply_object (object *who, object *op) |
2900 | can_apply_object (object *who, object *op) |
2912 | { |
2901 | { |
2913 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2902 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2914 | return RESULT_INT (0); |
2903 | return RESULT_INT (0); |
2915 | |
2904 | |
2916 | int i, retval = 0; |
2905 | int retval = 0; |
2917 | object *tmp = NULL, *ws = NULL; |
2906 | object *tmp = 0, *ws = 0; |
2918 | |
2907 | |
2919 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2908 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2920 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2921 | * trying to equip a weapon or shield, see if they already have one |
|
|
2922 | * in place and store that way. |
|
|
2923 | */ |
|
|
2924 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2925 | { |
2909 | { |
2926 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2910 | if (op->slot[i].info) |
2927 | { |
2911 | { |
2928 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2912 | /* Item uses more slots than we have */ |
|
|
2913 | if (who->slot[i].info + op->slot [i].info < 0) |
2929 | { |
2914 | { |
2930 | retval = CAN_APPLY_UNAPPLY; |
|
|
2931 | ws = tmp; |
|
|
2932 | } |
|
|
2933 | } |
|
|
2934 | } |
|
|
2935 | |
|
|
2936 | |
|
|
2937 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2938 | { |
|
|
2939 | if (op->body_info[i]) |
|
|
2940 | { |
|
|
2941 | /* Item uses more slots than we have */ |
|
|
2942 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
2943 | { |
|
|
2944 | /* Could return now for efficiently - rest of info below isn' |
2915 | /* Could return now for efficiency - rest of info below isn't |
2945 | * really needed. |
2916 | * really needed. |
2946 | */ |
2917 | */ |
2947 | retval |= CAN_APPLY_NEVER; |
2918 | retval |= CAN_APPLY_NEVER; |
2948 | } |
2919 | } |
2949 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2920 | else if (who->slot[i].used + op->slot[i].info < 0) |
2950 | { |
2921 | { |
2951 | /* in this case, equipping this would use more free spots than |
2922 | /* in this case, equipping this would use more free spots than |
2952 | * we have. |
2923 | * we have. |
2953 | */ |
2924 | */ |
2954 | object *tmp1; |
|
|
2955 | |
|
|
2956 | |
2925 | |
2957 | /* if we have an applied weapon/shield, and unapply it would free |
2926 | /* if we have an applied weapon/shield, and unapply it would free |
2958 | * enough slots to equip the new item, then just set this can |
2927 | * enough slots to equip the new item, then just set "can |
2959 | * continue. We don't care about the logic below - if you have |
2928 | * apply unapply". We don't care about the logic below - if you have a |
2960 | * shield equipped and try to equip another shield, there is only |
2929 | * shield equipped and try to equip another shield, there is only |
2961 | * one choice. However, the check for the number of body locations |
2930 | * one choice. However, the check for the number of body locations |
2962 | * does take into the account cases where what is being applied |
2931 | * does take into the account cases where what is being applied |
2963 | * may be two handed for example. |
2932 | * may be two handed for example. |
2964 | */ |
2933 | */ |
2965 | if (ws) |
2934 | if (ws) |
2966 | { |
2935 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2967 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2968 | { |
2936 | { |
2969 | retval |= CAN_APPLY_UNAPPLY; |
2937 | retval |= CAN_APPLY_UNAPPLY; |
2970 | continue; |
2938 | continue; |
2971 | } |
2939 | } |
2972 | } |
|
|
2973 | |
2940 | |
2974 | tmp1 = get_item_from_body_location (who->inv, i); |
2941 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2975 | if (!tmp1) |
2942 | if (!tmp1) |
2976 | { |
2943 | { |
2977 | #if 0 |
2944 | #if 0 |
2978 | /* This is sort of an error, but happens a lot when old players |
2945 | /* This is sort of an error, but happens a lot when old players |
2979 | * join in with more stuff equipped than they are now allowed. |
2946 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2987 | /* need to unapply something. However, if this something |
2954 | /* need to unapply something. However, if this something |
2988 | * is different than we had found before, it means they need |
2955 | * is different than we had found before, it means they need |
2989 | * to apply multiple objects |
2956 | * to apply multiple objects |
2990 | */ |
2957 | */ |
2991 | retval |= CAN_APPLY_UNAPPLY; |
2958 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2959 | |
2992 | if (!tmp) |
2960 | if (!tmp) |
2993 | tmp = tmp1; |
2961 | tmp = tmp1; |
2994 | else if (tmp != tmp1) |
2962 | else if (tmp != tmp1) |
2995 | { |
|
|
2996 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2963 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2997 | } |
2964 | |
2998 | /* This object isn't using up all the slots, so there must |
2965 | /* This object isn't using up all the slots, so there must |
2999 | * be another. If so, and it the new item doesn't need all |
2966 | * be another. If so, and it the new item doesn't need all |
3000 | * the slots, the player then has a choice. |
2967 | * the slots, the player then has a choice. |
3001 | */ |
2968 | */ |
3002 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2969 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2970 | && abs (op->slot[i].info) < who->slot[i].info) |
3003 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2971 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3004 | |
2972 | |
3005 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2973 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3006 | * equipped? If not, there must be something else to unapply. |
2974 | * equipped? If not, there must be something else to unapply. |
3007 | */ |
2975 | */ |
3008 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2976 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3009 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2977 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3010 | |
|
|
3011 | } |
2978 | } |
3012 | } /* if not enough free slots */ |
2979 | } /* if not enough free slots */ |
3013 | } /* if this object uses location i */ |
2980 | } /* if this object uses location i */ |
3014 | } /* for i -> num_body_locations loop */ |
2981 | } /* for i -> num_body_locations loop */ |
3015 | |
2982 | |
… | |
… | |
3020 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
2987 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3021 | * all use the same location. |
2988 | * all use the same location. |
3022 | */ |
2989 | */ |
3023 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
2990 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3024 | retval |= CAN_APPLY_RESTRICTION; |
2991 | retval |= CAN_APPLY_RESTRICTION; |
|
|
2992 | |
3025 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
2993 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3026 | retval |= CAN_APPLY_RESTRICTION; |
2994 | retval |= CAN_APPLY_RESTRICTION; |
3027 | |
2995 | |
3028 | |
|
|
3029 | if (who->type != PLAYER) |
2996 | if (who->type != PLAYER) |
3030 | { |
2997 | { |
3031 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
2998 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3032 | retval |= CAN_APPLY_RESTRICTION; |
2999 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3000 | |
3033 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3001 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3034 | retval |= CAN_APPLY_RESTRICTION; |
3002 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3003 | |
3035 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3004 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3036 | retval |= CAN_APPLY_RESTRICTION; |
3005 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3006 | |
3037 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3007 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3038 | retval |= CAN_APPLY_RESTRICTION; |
3008 | retval |= CAN_APPLY_RESTRICTION; |
3039 | } |
3009 | } |
|
|
3010 | |
3040 | return retval; |
3011 | return retval; |
3041 | } |
3012 | } |
3042 | |
|
|
3043 | |
|
|
3044 | |
3013 | |
3045 | /** |
3014 | /** |
3046 | * who is the object using the object. It can be a monster. |
3015 | * who is the object using the object. It can be a monster. |
3047 | * op is the object they are using. op is an equipment type item, |
3016 | * op is the object they are using. op is an equipment type item, |
3048 | * eg, one which you put on and keep on for a while, and not something |
3017 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3057 | * AP_UNAPPLY=always unapply). |
3026 | * AP_UNAPPLY=always unapply). |
3058 | * |
3027 | * |
3059 | * Optional flags: |
3028 | * Optional flags: |
3060 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3029 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3061 | * AP_IGNORE_CURSE: unapply cursed items |
3030 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3031 | * AP_NO_READY: do not ready skills when applying skill tools |
3062 | * |
3032 | * |
3063 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3033 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3064 | * |
3034 | * |
3065 | * apply_special() doesn't check for unpaid items. |
3035 | * apply_special() doesn't check for unpaid items. |
3066 | */ |
3036 | */ |
3067 | int |
3037 | int |
3068 | apply_special (object *who, object *op, int aflags) |
3038 | apply_special (object *who, object *op, int aflags) |
3069 | { |
3039 | { |
3070 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3040 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3071 | object *tmp, *tmp2, *skop = NULL; |
3041 | object *tmp, *tmp2, *skop = NULL; |
3072 | int i; |
|
|
3073 | |
3042 | |
3074 | if (who == NULL) |
3043 | if (who == NULL) |
3075 | { |
3044 | { |
3076 | LOG (llevError, "apply_special() from object without environment.\n"); |
3045 | LOG (llevError, "apply_special() from object without environment.\n"); |
3077 | return 1; |
3046 | return 1; |
… | |
… | |
3087 | if (basic_flag == AP_APPLY) |
3056 | if (basic_flag == AP_APPLY) |
3088 | return 0; |
3057 | return 0; |
3089 | |
3058 | |
3090 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3059 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3091 | { |
3060 | { |
3092 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3061 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3093 | return 1; |
3062 | return 1; |
3094 | } |
3063 | } |
|
|
3064 | |
3095 | return unapply_special (who, op, aflags); |
3065 | return unapply_special (who, op, aflags); |
3096 | } |
3066 | } |
3097 | |
3067 | |
3098 | if (basic_flag == AP_UNAPPLY) |
3068 | if (basic_flag == AP_UNAPPLY) |
3099 | return 0; |
3069 | return 0; |
3100 | |
3070 | |
3101 | i = can_apply_object (who, op); |
3071 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3072 | // to resolve conflicts. |
|
|
3073 | if (player *pl = who->contr) |
|
|
3074 | switch (op->slottype ()) |
|
|
3075 | { |
|
|
3076 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3077 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3078 | } |
|
|
3079 | |
|
|
3080 | splay (op); |
3102 | |
3081 | |
3103 | /* Can't just apply this object. Lets see what not and what to do */ |
3082 | /* Can't just apply this object. Lets see what not and what to do */ |
3104 | if (i) |
3083 | if (int i = can_apply_object (who, op)) |
3105 | { |
3084 | { |
3106 | if (i & CAN_APPLY_NEVER) |
3085 | if (i & CAN_APPLY_NEVER) |
3107 | { |
3086 | { |
3108 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3087 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3109 | return 1; |
3088 | return 1; |
… | |
… | |
3111 | else if (i & CAN_APPLY_RESTRICTION) |
3090 | else if (i & CAN_APPLY_RESTRICTION) |
3112 | { |
3091 | { |
3113 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3092 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3114 | return 1; |
3093 | return 1; |
3115 | } |
3094 | } |
|
|
3095 | |
3116 | if (who->type != PLAYER) |
3096 | if (who->type != PLAYER) |
3117 | { |
3097 | { |
3118 | /* Some error, so don't try to equip something more */ |
3098 | /* Some error, so don't try to equip something more */ |
3119 | if (unapply_for_ob (who, op, aflags)) |
3099 | if (unapply_for_ob (who, op, aflags)) |
3120 | return 1; |
3100 | return 1; |
… | |
… | |
3126 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3106 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3127 | unapply_for_ob (who, op, AP_PRINT); |
3107 | unapply_for_ob (who, op, AP_PRINT); |
3128 | return 1; |
3108 | return 1; |
3129 | } |
3109 | } |
3130 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3110 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3131 | { |
|
|
3132 | i = unapply_for_ob (who, op, aflags); |
3111 | if (unapply_for_ob (who, op, aflags)) |
3133 | if (i) |
|
|
3134 | return 1; |
3112 | return 1; |
3135 | } |
|
|
3136 | } |
3113 | } |
3137 | } |
3114 | } |
3138 | |
3115 | |
3139 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3116 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3140 | { |
3117 | { |
3141 | skop = find_skill_by_name (who, op->skill); |
3118 | skop = find_skill_by_name (who, op->skill); |
|
|
3119 | |
3142 | if (!skop) |
3120 | if (!skop) |
3143 | { |
3121 | { |
3144 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3122 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3145 | return 1; |
3123 | return 1; |
3146 | } |
3124 | } |
3147 | else |
3125 | else |
3148 | { |
|
|
3149 | /* While experience will be credited properly, we want to change the |
3126 | /* While experience will be credited properly, we want to change the |
3150 | * skill so that the dam and wc get updated |
3127 | * skill so that the dam and wc get updated |
3151 | */ |
3128 | */ |
3152 | change_skill (who, skop, 0); |
3129 | who->change_skill (skop); |
3153 | } |
|
|
3154 | } |
|
|
3155 | |
|
|
3156 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3157 | { |
3130 | } |
3158 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3131 | |
|
|
3132 | if (who->type == PLAYER |
|
|
3133 | && op->item_power |
|
|
3134 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3135 | { |
|
|
3136 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3137 | "Equipping that combined with other items would consume your soul! " |
|
|
3138 | "[use the skills command to check your available item power]"); |
3159 | return 1; |
3139 | return 1; |
3160 | } |
3140 | } |
3161 | |
|
|
3162 | |
3141 | |
3163 | /* Ok. We are now at the state where we can apply the new object. |
3142 | /* Ok. We are now at the state where we can apply the new object. |
3164 | * Note that we don't have the checks for can_use_... |
3143 | * Note that we don't have the checks for can_use_... |
3165 | * below - that is already taken care of by can_apply_object. |
3144 | * below - that is already taken care of by can_apply_object. |
3166 | */ |
3145 | */ |
3167 | |
|
|
3168 | |
|
|
3169 | if (op->nrof > 1) |
3146 | if (op->nrof > 1) |
3170 | tmp = get_split_ob (op, op->nrof - 1); |
3147 | tmp = get_split_ob (op, op->nrof - 1); |
3171 | else |
3148 | else |
3172 | tmp = NULL; |
3149 | tmp = 0; |
3173 | |
3150 | |
3174 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3151 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3175 | return RESULT_INT (0); |
3152 | return RESULT_INT (0); |
3176 | |
3153 | |
3177 | switch (op->type) |
3154 | switch (op->type) |
3178 | { |
3155 | { |
3179 | case WEAPON: |
3156 | case WEAPON: |
3180 | if (!check_weapon_power (who, op->last_eat)) |
3157 | if (!check_weapon_power (who, op->last_eat)) |
3181 | { |
3158 | { |
3182 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3159 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3183 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3160 | "It would consume your soul!."); |
|
|
3161 | |
3184 | if (tmp != NULL) |
3162 | if (tmp) |
3185 | (void) insert_ob_in_ob (tmp, who); |
3163 | insert_ob_in_ob (tmp, who); |
|
|
3164 | |
3186 | return 1; |
3165 | return 1; |
3187 | } |
3166 | } |
3188 | |
3167 | |
3189 | //TODO: this obviously fails for players using a shiorter prefix |
3168 | //TODO: this obviously fails for players using a shorter prefix |
3190 | // i.e. "R" can use Ragnarok's swors. |
3169 | // i.e. "R" can use Ragnarok's sword. |
3191 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3170 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3192 | { |
3171 | { |
3193 | /* if the weapon does not have the name as the character, can't use it. */ |
3172 | /* if the weapon does not have the name as the character, can't use it. */ |
3194 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3173 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3195 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3174 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
… | |
… | |
3198 | insert_ob_in_ob (tmp, who); |
3177 | insert_ob_in_ob (tmp, who); |
3199 | |
3178 | |
3200 | return 1; |
3179 | return 1; |
3201 | } |
3180 | } |
3202 | |
3181 | |
|
|
3182 | if (!skop) |
|
|
3183 | { |
|
|
3184 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3185 | return 1; |
|
|
3186 | } |
|
|
3187 | |
3203 | SET_FLAG (op, FLAG_APPLIED); |
3188 | SET_FLAG (op, FLAG_APPLIED); |
3204 | |
|
|
3205 | if (skop) |
|
|
3206 | change_skill (who, skop, 1); |
3189 | who->change_skill (skop); |
3207 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3190 | |
3208 | SET_FLAG (who, FLAG_READY_WEAPON); |
3191 | if (who->contr) |
|
|
3192 | who->change_weapon (who->contr->combat_ob = op); |
3209 | |
3193 | |
3210 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3194 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3211 | |
3195 | |
|
|
3196 | SET_FLAG (who, FLAG_READY_WEAPON); |
3212 | (void) change_abil (who, op); |
3197 | change_abil (who, op); |
3213 | break; |
3198 | break; |
3214 | |
3199 | |
3215 | case ARMOUR: |
3200 | case ARMOUR: |
3216 | case HELMET: |
3201 | case HELMET: |
3217 | case SHIELD: |
3202 | case SHIELD: |
… | |
… | |
3222 | case CLOAK: |
3207 | case CLOAK: |
3223 | case RING: |
3208 | case RING: |
3224 | case AMULET: |
3209 | case AMULET: |
3225 | SET_FLAG (op, FLAG_APPLIED); |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3226 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3211 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3227 | (void) change_abil (who, op); |
3212 | change_abil (who, op); |
3228 | break; |
3213 | break; |
|
|
3214 | |
3229 | case LAMP: |
3215 | case LAMP: |
3230 | if (op->stats.food < 1) |
3216 | if (op->stats.food < 1) |
3231 | { |
3217 | { |
3232 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3218 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3233 | return 1; |
3219 | return 1; |
3234 | } |
3220 | } |
|
|
3221 | |
3235 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3222 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3236 | tmp2 = arch_to_object (op->other_arch); |
3223 | tmp2 = arch_to_object (op->other_arch); |
3237 | tmp2->stats.food = op->stats.food; |
3224 | tmp2->stats.food = op->stats.food; |
3238 | SET_FLAG (tmp2, FLAG_APPLIED); |
3225 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3226 | |
3239 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3227 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3240 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3228 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3229 | |
3241 | insert_ob_in_ob (tmp2, who); |
3230 | insert_ob_in_ob (tmp2, who); |
3242 | |
3231 | |
3243 | /* Remove the old lantern */ |
3232 | /* Remove the old lantern */ |
3244 | if (who->type == PLAYER) |
3233 | if (who->type == PLAYER) |
3245 | esrv_del_item (who->contr, op->count); |
3234 | esrv_del_item (who->contr, op->count); |
3246 | |
3235 | |
3247 | op->destroy (); |
3236 | op->destroy (); |
3248 | |
3237 | |
3249 | /* insert the portion that was split off */ |
3238 | /* insert the portion that was split off */ |
3250 | if (tmp != NULL) |
3239 | if (tmp) |
3251 | { |
3240 | { |
3252 | (void) insert_ob_in_ob (tmp, who); |
3241 | insert_ob_in_ob (tmp, who); |
3253 | if (who->type == PLAYER) |
3242 | if (who->type == PLAYER) |
3254 | esrv_send_item (who, tmp); |
3243 | esrv_send_item (who, tmp); |
3255 | } |
3244 | } |
|
|
3245 | |
3256 | who->update_stats (); |
3246 | who->update_stats (); |
|
|
3247 | |
3257 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3248 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3258 | { |
|
|
3259 | if (who->type == PLAYER) |
3249 | if (who->type == PLAYER) |
3260 | { |
3250 | { |
3261 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3251 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3262 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3252 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3263 | } |
3253 | } |
3264 | } |
3254 | |
3265 | if (who->type == PLAYER) |
3255 | if (who->type == PLAYER) |
3266 | esrv_send_item (who, tmp2); |
3256 | esrv_send_item (who, tmp2); |
|
|
3257 | |
3267 | return 0; |
3258 | return 0; |
|
|
3259 | |
|
|
3260 | case SKILL_TOOL: |
|
|
3261 | // applying a skill tool also readies the skill |
|
|
3262 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3263 | |
|
|
3264 | if (!(aflags & AP_NO_READY)) |
|
|
3265 | { |
|
|
3266 | skop = find_skill_by_name (who, op->skill); |
|
|
3267 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3268 | apply_special (who, skop, AP_APPLY); |
|
|
3269 | } |
3268 | break; |
3270 | break; |
3269 | |
3271 | |
3270 | /* this part is needed for skill-tools */ |
|
|
3271 | case SKILL: |
3272 | case SKILL: |
3272 | case SKILL_TOOL: |
3273 | if (player *pl = who->contr) |
3273 | if (who->chosen_skill) |
|
|
3274 | { |
3274 | { |
3275 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3275 | if (IS_COMBAT_SKILL (op->subtype)) |
3276 | return 1; |
|
|
3277 | } |
|
|
3278 | if (who->type == PLAYER) |
|
|
3279 | { |
3276 | { |
3280 | who->contr->shoottype = range_skill; |
3277 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3281 | who->contr->ranges[range_skill] = op; |
3278 | { |
|
|
3279 | for (object *item = who->inv; item; item = item->below) |
|
|
3280 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3281 | { |
|
|
3282 | if (item->skill == op->skill) |
|
|
3283 | { |
|
|
3284 | who->change_weapon (pl->combat_ob = item); |
|
|
3285 | goto found_weapon; |
|
|
3286 | } |
|
|
3287 | } |
|
|
3288 | |
|
|
3289 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
|
|
3290 | return 1; |
|
|
3291 | |
|
|
3292 | found_weapon:; |
|
|
3293 | } |
|
|
3294 | else |
|
|
3295 | who->change_weapon (pl->combat_ob = op); |
|
|
3296 | } |
|
|
3297 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3298 | { |
|
|
3299 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3300 | { |
|
|
3301 | for (object *item = who->inv; item; item = item->below) |
|
|
3302 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3303 | { |
|
|
3304 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3305 | who->change_weapon (pl->ranged_ob = item); |
|
|
3306 | goto found_bow; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3310 | return 1; |
|
|
3311 | |
|
|
3312 | found_bow:; |
|
|
3313 | } |
|
|
3314 | else |
|
|
3315 | who->change_weapon (pl->ranged_ob = op); |
|
|
3316 | } |
|
|
3317 | |
3282 | if (!op->invisible) |
3318 | if (!op->invisible) |
3283 | { |
3319 | { |
3284 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3320 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3285 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3321 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3286 | } |
3322 | } |
3287 | else |
3323 | else |
3288 | { |
|
|
3289 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3324 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3290 | } |
|
|
3291 | } |
3325 | } |
|
|
3326 | else |
|
|
3327 | { |
3292 | SET_FLAG (op, FLAG_APPLIED); |
3328 | SET_FLAG (op, FLAG_APPLIED); |
3293 | (void) change_abil (who, op); |
3329 | change_abil (who, op); |
3294 | who->chosen_skill = op; |
3330 | who->chosen_skill = op; |
3295 | SET_FLAG (who, FLAG_READY_SKILL); |
3331 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3332 | } |
|
|
3333 | |
3296 | break; |
3334 | break; |
3297 | |
3335 | |
3298 | case BOW: |
3336 | case BOW: |
3299 | if (!check_weapon_power (who, op->last_eat)) |
3337 | if (!check_weapon_power (who, op->last_eat)) |
3300 | { |
3338 | { |
3301 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3339 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3302 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3340 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3341 | |
3303 | if (tmp != NULL) |
3342 | if (tmp) |
3304 | (void) insert_ob_in_ob (tmp, who); |
3343 | insert_ob_in_ob (tmp, who); |
|
|
3344 | |
3305 | return 1; |
3345 | return 1; |
3306 | } |
3346 | } |
|
|
3347 | |
3307 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3348 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3308 | { |
3349 | { |
3309 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3350 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3310 | if (tmp != NULL) |
3351 | if (tmp) |
3311 | (void) insert_ob_in_ob (tmp, who); |
3352 | insert_ob_in_ob (tmp, who); |
|
|
3353 | |
3312 | return 1; |
3354 | return 1; |
3313 | } |
3355 | } |
|
|
3356 | |
3314 | /*FALLTHROUGH*/ case WAND: |
3357 | /*FALLTHROUGH*/ |
|
|
3358 | case WAND: |
3315 | case ROD: |
3359 | case ROD: |
3316 | case HORN: |
3360 | case HORN: |
3317 | /* check for skill, alter player status */ |
3361 | /* check for skill, alter player status */ |
|
|
3362 | |
|
|
3363 | if (!skop) |
|
|
3364 | { |
|
|
3365 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3366 | return 1; |
|
|
3367 | } |
|
|
3368 | |
3318 | SET_FLAG (op, FLAG_APPLIED); |
3369 | SET_FLAG (op, FLAG_APPLIED); |
3319 | if (skop) |
|
|
3320 | change_skill (who, skop, 0); |
3370 | who->change_skill (skop); |
3321 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3322 | |
3371 | |
3323 | if (who->type == PLAYER) |
3372 | if (who->contr) |
3324 | { |
3373 | { |
|
|
3374 | who->contr->ranged_ob = op; |
|
|
3375 | |
|
|
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3377 | |
3325 | if (op->type == BOW) |
3378 | if (op->type == BOW) |
3326 | { |
3379 | { |
|
|
3380 | who->current_weapon = op; |
3327 | (void) change_abil (who, op); |
3381 | change_abil (who, op); |
3328 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3382 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3329 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3383 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3330 | who->contr->shoottype = range_bow; |
|
|
3331 | } |
|
|
3332 | else |
|
|
3333 | { |
|
|
3334 | who->contr->shoottype = range_misc; |
|
|
3335 | } |
3384 | } |
3336 | } |
3385 | } |
3337 | else |
3386 | else |
3338 | { |
3387 | { |
3339 | if (op->type == BOW) |
3388 | if (op->type == BOW) |
3340 | SET_FLAG (who, FLAG_READY_BOW); |
3389 | SET_FLAG (who, FLAG_READY_BOW); |
3341 | else |
3390 | else |
3342 | SET_FLAG (who, FLAG_READY_RANGE); |
3391 | SET_FLAG (who, FLAG_READY_RANGE); |
3343 | } |
3392 | } |
|
|
3393 | |
3344 | break; |
3394 | break; |
3345 | |
3395 | |
3346 | case BUILDER: |
3396 | case BUILDER: |
3347 | if (who->contr->ranges[range_builder]) |
3397 | if (who->type == PLAYER) |
|
|
3398 | { |
|
|
3399 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3400 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3348 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3401 | unapply_special (who, who->contr->ranged_ob, 0); |
3349 | who->contr->shoottype = range_builder; |
3402 | |
3350 | who->contr->ranges[range_builder] = op; |
|
|
3351 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3403 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3404 | |
|
|
3405 | who->contr->ranged_ob = op; |
|
|
3406 | } |
3352 | break; |
3407 | break; |
3353 | |
3408 | |
3354 | default: |
3409 | default: |
3355 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3410 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3356 | } /* end of switch op->type */ |
3411 | } /* end of switch op->type */ |
3357 | |
3412 | |
3358 | SET_FLAG (op, FLAG_APPLIED); |
3413 | SET_FLAG (op, FLAG_APPLIED); |
3359 | |
3414 | |
3360 | if (tmp != NULL) |
3415 | if (tmp) |
3361 | tmp = insert_ob_in_ob (tmp, who); |
3416 | tmp = insert_ob_in_ob (tmp, who); |
3362 | |
3417 | |
3363 | who->update_stats (); |
3418 | who->update_stats (); |
3364 | |
3419 | |
3365 | /* We exclude spell casting objects. The fire code will set the |
3420 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3375 | { |
3430 | { |
3376 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3431 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3377 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3432 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3378 | } |
3433 | } |
3379 | } |
3434 | } |
|
|
3435 | |
3380 | if (who->type == PLAYER) |
3436 | if (who->type == PLAYER) |
3381 | { |
3437 | { |
3382 | /* if multiple objects were applied, update both slots */ |
3438 | /* if multiple objects were applied, update both slots */ |
3383 | if (tmp) |
3439 | if (tmp) |
3384 | esrv_send_item (who, tmp); |
3440 | esrv_send_item (who, tmp); |
|
|
3441 | |
3385 | esrv_send_item (who, op); |
3442 | esrv_send_item (who, op); |
3386 | } |
3443 | } |
|
|
3444 | |
3387 | return 0; |
3445 | return 0; |
3388 | } |
3446 | } |
3389 | |
|
|
3390 | |
3447 | |
3391 | int |
3448 | int |
3392 | monster_apply_special (object *who, object *op, int aflags) |
3449 | monster_apply_special (object *who, object *op, int aflags) |
3393 | { |
3450 | { |
3394 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3451 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3553 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3610 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3554 | { |
3611 | { |
3555 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3612 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3556 | tmp->randomitems = NULL; |
3613 | tmp->randomitems = NULL; |
3557 | } |
3614 | } |
|
|
3615 | |
3558 | // close all containers |
3616 | // close all containers |
3559 | else if (tmp->type == CONTAINER) |
3617 | else if (tmp->type == CONTAINER) |
3560 | tmp->flag [FLAG_APPLIED] = 0; |
3618 | tmp->flag [FLAG_APPLIED] = 0; |
3561 | |
3619 | |
3562 | tmp = above; |
3620 | tmp = above; |
… | |
… | |
3572 | * Handles player eating food that temporarily changes status (resistances, stats). |
3630 | * Handles player eating food that temporarily changes status (resistances, stats). |
3573 | * This used to call cast_change_attr(), but |
3631 | * This used to call cast_change_attr(), but |
3574 | * that doesn't work with the new spell code. Since we know what |
3632 | * that doesn't work with the new spell code. Since we know what |
3575 | * the food changes, just grab a force and use that instead. |
3633 | * the food changes, just grab a force and use that instead. |
3576 | */ |
3634 | */ |
3577 | |
|
|
3578 | void |
3635 | void |
3579 | eat_special_food (object *who, object *food) |
3636 | eat_special_food (object *who, object *food) |
3580 | { |
3637 | { |
3581 | object *force; |
3638 | object *force; |
3582 | int i, did_one = 0; |
3639 | int i, did_one = 0; |
3583 | sint8 k; |
|
|
3584 | |
3640 | |
3585 | force = get_archetype (FORCE_NAME); |
3641 | force = get_archetype (FORCE_NAME); |
3586 | |
3642 | |
3587 | for (i = 0; i < NUM_STATS; i++) |
3643 | for (i = 0; i < NUM_STATS; i++) |
3588 | { |
3644 | if (sint8 k = food->stats.stat (i)) |
3589 | k = get_attr_value (&food->stats, i); |
|
|
3590 | if (k) |
|
|
3591 | { |
3645 | { |
3592 | set_attr_value (&force->stats, i, k); |
3646 | force->stats.stat (i) = k; |
3593 | did_one = 1; |
3647 | did_one = 1; |
3594 | } |
3648 | } |
3595 | } |
|
|
3596 | |
3649 | |
3597 | /* check if we can protect the eater */ |
3650 | /* check if we can protect the eater */ |
3598 | for (i = 0; i < NROFATTACKS; i++) |
3651 | for (i = 0; i < NROFATTACKS; i++) |
3599 | { |
3652 | { |
3600 | if (food->resist[i] > 0) |
3653 | if (food->resist[i] > 0) |
… | |
… | |
3761 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3814 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3762 | blind_player (op, op, power); |
3815 | blind_player (op, op, power); |
3763 | } |
3816 | } |
3764 | else if (failure <= -80) |
3817 | else if (failure <= -80) |
3765 | { /* blast the immediate area */ |
3818 | { /* blast the immediate area */ |
3766 | object *tmp; |
|
|
3767 | |
|
|
3768 | tmp = get_archetype (LOOSE_MANA); |
3819 | object *tmp = get_archetype (LOOSE_MANA); |
3769 | cast_magic_storm (op, tmp, power); |
3820 | cast_magic_storm (op, tmp, power); |
3770 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3821 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3771 | tmp->destroy (); |
3822 | tmp->destroy (); |
3772 | } |
3823 | } |
3773 | } |
3824 | } |
3774 | } |
3825 | } |
3775 | |
3826 | |
… | |
… | |
3795 | */ |
3846 | */ |
3796 | int i, j; |
3847 | int i, j; |
3797 | |
3848 | |
3798 | for (i = 0; i < NUM_STATS; i++) |
3849 | for (i = 0; i < NUM_STATS; i++) |
3799 | { |
3850 | { |
3800 | sint8 stat = get_attr_value (stats, i); |
|
|
3801 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3851 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3852 | sint8 stat = stats->stat (i) + ns->stat (i); |
3802 | |
3853 | |
3803 | stat += get_attr_value (ns, i); |
|
|
3804 | if (stat > 20 + race_bonus) |
3854 | if (stat > 20 + race_bonus) |
3805 | { |
3855 | { |
3806 | excess_stat++; |
3856 | excess_stat++; |
3807 | stat = 20 + race_bonus; |
3857 | stat = 20 + race_bonus; |
3808 | } |
3858 | } |
3809 | set_attr_value (stats, i, stat); |
3859 | |
|
|
3860 | stats->stat (i) = stat; |
3810 | } |
3861 | } |
3811 | |
3862 | |
3812 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3863 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3813 | { /* try 100 times to assign excess stats */ |
3864 | { /* try 100 times to assign excess stats */ |
3814 | int i = rndm (0, 6); |
3865 | int i = rndm (0, 6); |
3815 | int stat = get_attr_value (stats, i); |
|
|
3816 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3817 | |
3866 | |
3818 | if (i == CHA) |
3867 | if (i == CHA) |
3819 | continue; /* exclude cha from this */ |
3868 | continue; /* exclude cha from this */ |
|
|
3869 | |
|
|
3870 | int stat = stats->stat (i); |
|
|
3871 | int race_bonus = pl->arch->clone.stats.stat (i); |
3820 | if (stat < 20 + race_bonus) |
3872 | if (stat < 20 + race_bonus) |
3821 | { |
3873 | { |
3822 | change_attr_value (stats, i, 1); |
3874 | change_attr_value (stats, i, 1); |
3823 | excess_stat--; |
3875 | excess_stat--; |
3824 | } |
3876 | } |
… | |
… | |
3827 | /* insert the randomitems from the change's treasurelist into |
3879 | /* insert the randomitems from the change's treasurelist into |
3828 | * the player ref: player.c |
3880 | * the player ref: player.c |
3829 | */ |
3881 | */ |
3830 | if (change->randomitems != NULL) |
3882 | if (change->randomitems != NULL) |
3831 | give_initial_items (pl, change->randomitems); |
3883 | give_initial_items (pl, change->randomitems); |
3832 | |
|
|
3833 | |
3884 | |
3834 | /* set up the face, for some races. */ |
3885 | /* set up the face, for some races. */ |
3835 | |
3886 | |
3836 | /* first, look for the force object banning |
3887 | /* first, look for the force object banning |
3837 | * changing the face. Certain races never change face with class. |
3888 | * changing the face. Certain races never change face with class. |