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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.101 by root, Thu May 17 20:27:01 2007 UTC vs.
Revision 1.107 by root, Mon May 28 21:28:35 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <cmath> 25#include <cmath>
26 26
1006 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 1006 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
1007 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 1007 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
1008 1008
1009 /** 1009 /**
1010 * elmex: we are going to let the game continue, as the mapcreator 1010 * elmex: we are going to let the game continue, as the mapcreator
1011 * propably had something in mind when doing this 1011 * probably had something in mind when doing this
1012 */ 1012 */
1013 } 1013 }
1014 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); 1014 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y);
1015 return 1; 1015 return 1;
1016} 1016}
2615{ 2615{
2616 if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) 2616 if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags))
2617 || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) 2617 || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags)))
2618 return RESULT_INT (0); 2618 return RESULT_INT (0);
2619 2619
2620 object *tmp2;
2621
2622 CLEAR_FLAG (op, FLAG_APPLIED); 2620 CLEAR_FLAG (op, FLAG_APPLIED);
2623
2624 if (player *pl = who->contr)
2625 {
2626 if (op == pl->ranged_ob) pl->ranged_ob = 0;
2627 if (op == pl->combat_ob) pl->combat_ob = 0;
2628 }
2629 2621
2630 switch (op->type) 2622 switch (op->type)
2631 { 2623 {
2632 case SKILL_TOOL: 2624 case SKILL_TOOL:
2633 // unapplying a skill tool should also unapply the skill it governs 2625 // unapplying a skill tool should also unapply the skill it governs
2642 2634
2643 change_abil (who, op); 2635 change_abil (who, op);
2644 break; 2636 break;
2645 2637
2646 case WEAPON: 2638 case WEAPON:
2639 if (player *pl = who->contr)
2640 if (op == pl->combat_ob)
2641 {
2642 pl->combat_ob = 0;
2643 who->change_weapon (pl->ranged_ob);
2644 }
2645
2647 new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); 2646 new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op));
2648 2647
2649 change_abil (who, op); 2648 change_abil (who, op);
2650 CLEAR_FLAG (who, FLAG_READY_WEAPON); 2649 CLEAR_FLAG (who, FLAG_READY_WEAPON);
2651 clear_skill (who);
2652 break; 2650 break;
2653 2651
2654 case SKILL: 2652 case SKILL:
2655 if (op != who->chosen_skill)
2656 LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n");
2657
2658 if (who->contr) 2653 if (who->contr)
2659 { 2654 {
2660 if (!op->invisible) 2655 if (!op->invisible)
2661 new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); 2656 new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op));
2662 else 2657 else
2663 new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); 2658 new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill);
2664 } 2659 }
2665 2660
2666 change_abil (who, op); 2661 change_abil (who, op);
2667 who->chosen_skill = 0;
2668 CLEAR_FLAG (who, FLAG_READY_SKILL); 2662 CLEAR_FLAG (who, FLAG_READY_SKILL);
2669 break; 2663 break;
2670 2664
2671 case ARMOUR: 2665 case ARMOUR:
2672 case HELMET: 2666 case HELMET:
2681 new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); 2675 new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op));
2682 change_abil (who, op); 2676 change_abil (who, op);
2683 break; 2677 break;
2684 2678
2685 case LAMP: 2679 case LAMP:
2680 {
2686 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); 2681 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name);
2682
2687 tmp2 = arch_to_object (op->other_arch); 2683 object *tmp2 = arch_to_object (op->other_arch);
2688 tmp2->x = op->x; 2684 tmp2->x = op->x;
2689 tmp2->y = op->y; 2685 tmp2->y = op->y;
2690 tmp2->map = op->map; 2686 tmp2->map = op->map;
2691 tmp2->below = op->below; 2687 tmp2->below = op->below;
2692 tmp2->above = op->above; 2688 tmp2->above = op->above;
2693 tmp2->stats.food = op->stats.food; 2689 tmp2->stats.food = op->stats.food;
2694 CLEAR_FLAG (tmp2, FLAG_APPLIED); 2690 CLEAR_FLAG (tmp2, FLAG_APPLIED);
2695 2691
2696 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 2692 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
2697 SET_FLAG (tmp2, FLAG_INV_LOCKED); 2693 SET_FLAG (tmp2, FLAG_INV_LOCKED);
2698 2694
2699 if (who->contr) 2695 if (who->contr)
2700 esrv_del_item (who->contr, op->count); 2696 esrv_del_item (who->contr, op->count);
2701 2697
2702 op->destroy (); 2698 op->destroy ();
2703 insert_ob_in_ob (tmp2, who); 2699 insert_ob_in_ob (tmp2, who);
2704 who->update_stats (); 2700 who->update_stats ();
2705 2701
2706 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 2702 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
2707 { 2703 {
2708 if (who->contr) 2704 if (who->contr)
2709 { 2705 {
2710 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 2706 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!");
2711 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 2707 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
2712 } 2708 }
2713 } 2709 }
2714 2710
2715 if (who->contr) 2711 if (who->contr)
2716 esrv_send_item (who, tmp2); 2712 esrv_send_item (who, tmp2);
2713 }
2717 2714
2718 return 1; /* otherwise, an attempt to drop causes problems */ 2715 return 1; /* otherwise, an attempt to drop causes problems */
2719 2716
2720 case BOW: 2717 case BOW:
2721 case WAND: 2718 case WAND:
2722 case ROD: 2719 case ROD:
2723 case HORN: 2720 case HORN:
2724 clear_skill (who);
2725
2726 if (who->contr) 2721 if (player *pl = who->contr)
2727 { 2722 {
2723 if (op == pl->ranged_ob)
2724 {
2725 pl->ranged_ob = 0;
2726 who->change_weapon (pl->combat_ob);
2727 }
2728
2728 new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); 2729 new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op));
2729
2730 if (who->contr->ranged_ob == op)
2731 who->contr->ranged_ob = 0;
2732
2733 if (who->current_weapon == op)
2734 who->current_weapon = 0;
2735 } 2730 }
2736 else 2731 else
2737 { 2732 {
2733 who->change_skill (0);
2734
2738 if (op->type == BOW) 2735 if (op->type == BOW)
2739 CLEAR_FLAG (who, FLAG_READY_BOW); 2736 CLEAR_FLAG (who, FLAG_READY_BOW);
2740 else 2737 else
2741 CLEAR_FLAG (who, FLAG_READY_RANGE); 2738 CLEAR_FLAG (who, FLAG_READY_RANGE);
2742 } 2739 }
2743 2740
2744 break; 2741 break;
2745 2742
2746 case BUILDER: 2743 case BUILDER:
2747 if (who->contr) 2744 if (who->contr)
2748 {
2749 new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); 2745 new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op));
2750
2751 if (who->contr->ranged_ob == op)
2752 who->contr->ranged_ob = 0;
2753 }
2754 break; 2746 break;
2755 2747
2756 default: 2748 default:
2757 new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); 2749 new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op));
2758 break; 2750 break;
2953 /* This is sort of an error, but happens a lot when old players 2945 /* This is sort of an error, but happens a lot when old players
2954 * join in with more stuff equipped than they are now allowed. 2946 * join in with more stuff equipped than they are now allowed.
2955 */ 2947 */
2956 LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); 2948 LOG (llevError, "Can't find object using location %d on %s\n", i, who->name);
2957#endif 2949#endif
2958 fprintf (stderr, "can apply never due to %d but %d - %d + %d\n",//D
2959 i, who->slot[i].used,ws ? ws->slot[i].info :-77,op->slot[i].info);//D
2960 retval |= CAN_APPLY_NEVER; 2950 retval |= CAN_APPLY_NEVER;
2961 } 2951 }
2962 else 2952 else
2963 { 2953 {
2964 /* need to unapply something. However, if this something 2954 /* need to unapply something. However, if this something
3036 * AP_UNAPPLY=always unapply). 3026 * AP_UNAPPLY=always unapply).
3037 * 3027 *
3038 * Optional flags: 3028 * Optional flags:
3039 * AP_NO_MERGE: don't merge an unapplied object with other objects 3029 * AP_NO_MERGE: don't merge an unapplied object with other objects
3040 * AP_IGNORE_CURSE: unapply cursed items 3030 * AP_IGNORE_CURSE: unapply cursed items
3031 * AP_NO_READY: do not ready skills when applying skill tools
3041 * 3032 *
3042 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) 3033 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE)
3043 * 3034 *
3044 * apply_special() doesn't check for unpaid items. 3035 * apply_special() doesn't check for unpaid items.
3045 */ 3036 */
3083 switch (op->slottype ()) 3074 switch (op->slottype ())
3084 { 3075 {
3085 case slot_combat: who->change_weapon (pl->combat_ob); break; 3076 case slot_combat: who->change_weapon (pl->combat_ob); break;
3086 case slot_ranged: who->change_weapon (pl->ranged_ob); break; 3077 case slot_ranged: who->change_weapon (pl->ranged_ob); break;
3087 } 3078 }
3079
3080 splay (op);
3088 3081
3089 /* Can't just apply this object. Lets see what not and what to do */ 3082 /* Can't just apply this object. Lets see what not and what to do */
3090 if (int i = can_apply_object (who, op)) 3083 if (int i = can_apply_object (who, op))
3091 { 3084 {
3092 if (i & CAN_APPLY_NEVER) 3085 if (i & CAN_APPLY_NEVER)
3161 switch (op->type) 3154 switch (op->type)
3162 { 3155 {
3163 case WEAPON: 3156 case WEAPON:
3164 if (!check_weapon_power (who, op->last_eat)) 3157 if (!check_weapon_power (who, op->last_eat))
3165 { 3158 {
3166 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" 3159 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. "
3167 "It would consume your soul!."); 3160 "It would consume your soul!.");
3168 3161
3169 if (tmp) 3162 if (tmp)
3170 insert_ob_in_ob (tmp, who); 3163 insert_ob_in_ob (tmp, who);
3171 3164
3196 who->change_skill (skop); 3189 who->change_skill (skop);
3197 3190
3198 if (who->contr) 3191 if (who->contr)
3199 who->change_weapon (who->contr->combat_ob = op); 3192 who->change_weapon (who->contr->combat_ob = op);
3200 3193
3201 if (!QUERY_FLAG (who, FLAG_READY_WEAPON))
3202 SET_FLAG (who, FLAG_READY_WEAPON);
3203
3204 new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); 3194 new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op));
3205 3195
3196 SET_FLAG (who, FLAG_READY_WEAPON);
3206 change_abil (who, op); 3197 change_abil (who, op);
3207 break; 3198 break;
3208 3199
3209 case ARMOUR: 3200 case ARMOUR:
3210 case HELMET: 3201 case HELMET:

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