1 | /* |
1 | /* |
2 | * static char *rcsid_apply_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: apply.C,v 1.20 2006/09/04 16:46:33 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | /* |
|
|
6 | CrossFire, A Multiplayer game for X-windows |
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7 | |
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|
8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
9 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
10 | |
7 | * |
11 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
12 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
13 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
14 | (at your option) any later version. |
11 | * any later version. |
15 | |
12 | * |
16 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
19 | GNU General Public License for more details. |
16 | * for more details. |
20 | |
17 | * |
21 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
22 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
24 | |
21 | * |
25 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
26 | */ |
23 | */ |
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24 | |
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|
25 | #include <cmath> |
27 | |
26 | |
28 | #include <global.h> |
27 | #include <global.h> |
29 | #include <living.h> |
28 | #include <living.h> |
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <skills.h> |
30 | #include <skills.h> |
32 | #include <tod.h> |
31 | #include <tod.h> |
33 | |
32 | |
34 | #ifndef __CEXTRACT__ |
|
|
35 | #include <sproto.h> |
33 | #include <sproto.h> |
36 | #endif |
|
|
37 | |
34 | |
38 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
39 | #include <sounds.h> |
36 | #include <sounds.h> |
40 | |
37 | |
41 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
42 | #include <math.h> |
|
|
43 | |
|
|
44 | /** |
38 | /** |
45 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
46 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
47 | */ |
41 | */ |
|
|
42 | int |
48 | int should_director_abort(object *op, object *victim) |
43 | should_director_abort (object *op, object *victim) |
49 | { |
44 | { |
50 | int arch_flag, name_flag, race_flag; |
45 | int arch_flag, name_flag, race_flag; |
|
|
46 | |
51 | /* Get flags to determine what of arch, name, and race should be checked. |
47 | /* Get flags to determine what of arch, name, and race should be checked. |
52 | * This is stored in subtype, and is a bitmask, the LSB is the arch flag, |
48 | * This is stored in subtype, and is a bitmask, the LSB is the arch flag, |
53 | * the next is the name flag, and the last is the race flag. Also note, |
49 | * the next is the name flag, and the last is the race flag. Also note, |
54 | * if subtype is set to zero, that also goes to defaults of all affecting |
50 | * if subtype is set to zero, that also goes to defaults of all affecting |
55 | * it. Examples: |
51 | * it. Examples: |
56 | * subtype 1: only arch |
52 | * subtype 1: only arch |
57 | * subtype 3: arch or name |
53 | * subtype 3: arch or name |
58 | * subtype 5: arch or race |
54 | * subtype 5: arch or race |
59 | * subtype 7: all three |
55 | * subtype 7: all three |
60 | */ |
56 | */ |
61 | if (op->subtype) |
57 | if (op->subtype) |
62 | { |
58 | { |
63 | arch_flag = (op->subtype & 1); |
59 | arch_flag = (op->subtype & 1); |
64 | name_flag = (op->subtype & 2); |
60 | name_flag = (op->subtype & 2); |
65 | race_flag = (op->subtype & 4); |
61 | race_flag = (op->subtype & 4); |
66 | } else { |
62 | } |
|
|
63 | else |
|
|
64 | { |
67 | arch_flag = 1; |
65 | arch_flag = 1; |
68 | name_flag = 1; |
66 | name_flag = 1; |
69 | race_flag = 1; |
67 | race_flag = 1; |
70 | } |
68 | } |
|
|
69 | |
71 | /* If the director has race set, only affect objects with a arch, |
70 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
71 | * name or race that matches. |
73 | */ |
72 | */ |
74 | if ( (op->race) && |
73 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp(op->race, victim->arch->name))) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
76 | ((!(victim->name && name_flag) || strcmp(op->race, victim->name))) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || strcmp(op->race, victim->race))) ) { |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | return 1; |
77 | return 1; |
79 | } |
78 | |
80 | /* If the director has slaying set, only affect objects where none |
79 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
80 | * of arch, name, or race match. |
82 | */ |
81 | */ |
83 | if ( (op->slaying) && ( |
|
|
84 | ((victim->arch && arch_flag && victim->arch->name && !strcmp(op->slaying, victim->arch->name))) || |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
85 | ((victim->name && name_flag && !strcmp(op->slaying, victim->name))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
86 | ((victim->race && race_flag && !strcmp(op->slaying, victim->race)))) ) { |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
87 | return 1; |
85 | return 1; |
88 | } |
86 | |
89 | return 0; |
87 | return 0; |
90 | } |
88 | } |
91 | |
89 | |
92 | /** |
90 | /** |
93 | * This handles a player dropping money on an altar to identify stuff. |
91 | * This handles a player dropping money on an altar to identify stuff. |
94 | * It'll identify marked item, if none all items up to dropped money. |
92 | * It'll identify marked item, if none all items up to dropped money. |
95 | * Return value: 1 if money was destroyed, 0 if not. |
93 | * Return value: 1 if money was destroyed, 0 if not. |
96 | */ |
94 | */ |
|
|
95 | static int |
97 | static int apply_id_altar (object *money, object *altar, object *pl) |
96 | apply_id_altar (object *money, object *altar, object *pl) |
98 | { |
97 | { |
99 | object *id, *marked; |
98 | object *id, *marked; |
100 | int success=0; |
99 | int success = 0; |
101 | |
100 | |
102 | if (pl == NULL || pl->type != PLAYER) |
101 | if (pl == NULL || pl->type != PLAYER) |
103 | return 0; |
102 | return 0; |
104 | |
103 | |
105 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
104 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
106 | * identifying' from being printed out more than it needs to be. |
105 | * identifying' from being printed out more than it needs to be. |
107 | */ |
106 | */ |
108 | if ( ! check_altar_sacrifice (altar, money) || money->type != MONEY) |
107 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
109 | return 0; |
108 | return 0; |
110 | |
109 | |
111 | marked = find_marked_object (pl); |
110 | marked = find_marked_object (pl); |
112 | /* if the player has a marked item, identify that if it needs to be |
111 | /* if the player has a marked item, identify that if it needs to be |
113 | * identified. IF it doesn't, then go through the player inventory. |
112 | * identified. IF it doesn't, then go through the player inventory. |
114 | */ |
113 | */ |
115 | if (marked && ! QUERY_FLAG (marked, FLAG_IDENTIFIED) |
114 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
116 | && need_identify (marked)) |
|
|
117 | { |
115 | { |
118 | if (operate_altar (altar, &money)) { |
116 | if (operate_altar (altar, &money)) |
|
|
117 | { |
119 | identify (marked); |
118 | identify (marked); |
120 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
119 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
121 | "You have %s.", long_desc(marked, pl)); |
|
|
122 | if (marked->msg) { |
120 | if (marked->msg) |
|
|
121 | { |
123 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
122 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
124 | new_draw_info(NDI_UNIQUE, 0,pl, marked->msg); |
123 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
125 | } |
124 | } |
126 | return money == NULL; |
125 | return money == NULL; |
127 | } |
126 | } |
128 | } |
127 | } |
129 | |
128 | |
130 | for (id=pl->inv; id; id=id->below) { |
129 | for (id = pl->inv; id; id = id->below) |
|
|
130 | { |
131 | if (!QUERY_FLAG(id, FLAG_IDENTIFIED) && !id->invisible && |
131 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
132 | need_identify(id)) { |
132 | { |
133 | if (operate_altar(altar,&money)) { |
133 | if (operate_altar (altar, &money)) |
|
|
134 | { |
134 | identify(id); |
135 | identify (id); |
135 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
136 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
136 | "You have %s.", long_desc(id, pl)); |
|
|
137 | if (id->msg) { |
137 | if (id->msg) |
|
|
138 | { |
138 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
139 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
139 | new_draw_info(NDI_UNIQUE, 0,pl, id->msg); |
140 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
140 | } |
|
|
141 | success=1; |
|
|
142 | /* If no more money, might as well quit now */ |
|
|
143 | if (money == NULL || ! check_altar_sacrifice (altar,money)) |
|
|
144 | break; |
|
|
145 | } |
141 | } |
|
|
142 | success = 1; |
|
|
143 | /* If no more money, might as well quit now */ |
|
|
144 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
|
|
145 | break; |
|
|
146 | } |
146 | else { |
147 | else |
|
|
148 | { |
147 | LOG(llevError,"check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
149 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
148 | break; |
150 | break; |
149 | } |
151 | } |
150 | } |
152 | } |
151 | } |
153 | } |
|
|
154 | if (!success) |
152 | if (!success) new_draw_info(NDI_UNIQUE, 0,pl,"You have nothing that needs identifying"); |
155 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
153 | return money == NULL; |
156 | return money == NULL; |
154 | } |
157 | } |
155 | |
158 | |
156 | /** |
159 | /** |
157 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
160 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
158 | * matching item. |
161 | * matching item. |
159 | **/ |
162 | **/ |
|
|
163 | static void |
160 | static void handle_apply_yield(object* tmp) |
164 | handle_apply_yield (object *tmp) |
161 | { |
165 | { |
162 | const char* yield; |
166 | const char *yield; |
163 | |
167 | |
164 | yield = get_ob_key_value(tmp,"on_use_yield"); |
168 | yield = get_ob_key_value (tmp, "on_use_yield"); |
165 | if (yield != NULL) |
169 | if (yield != NULL) |
166 | { |
170 | { |
167 | object* drop = get_archetype(yield); |
171 | object *drop = get_archetype (yield); |
|
|
172 | |
168 | if (tmp->env) |
173 | if (tmp->env) |
169 | { |
174 | { |
170 | drop = insert_ob_in_ob(drop,tmp->env); |
175 | drop = insert_ob_in_ob (drop, tmp->env); |
171 | if (tmp->env->type == PLAYER) |
176 | if (tmp->env->type == PLAYER) |
172 | esrv_send_item(tmp->env,drop); |
177 | esrv_send_item (tmp->env, drop); |
173 | } |
178 | } |
174 | else |
179 | else |
175 | { |
180 | { |
176 | drop->x = tmp->x; |
181 | drop->x = tmp->x; |
177 | drop->y = tmp->y; |
182 | drop->y = tmp->y; |
178 | insert_ob_in_map(drop,tmp->map,tmp,INS_BELOW_ORIGINATOR); |
183 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
179 | } |
184 | } |
180 | } |
185 | } |
181 | } |
186 | } |
182 | |
187 | |
183 | /** |
188 | /** |
184 | * Handles applying a potion. |
189 | * Handles applying a potion. |
185 | */ |
190 | */ |
|
|
191 | int |
186 | int apply_potion (object * op, object * tmp) |
192 | apply_potion (object *op, object *tmp) |
187 | { |
193 | { |
188 | int got_one = 0, i; |
194 | int got_one = 0, i; |
189 | object *force = 0, *floor = 0; |
195 | object *force = 0, *floor = 0; |
190 | |
196 | |
191 | floor = get_map_ob (op->map, op->x, op->y); |
197 | floor = GET_MAP_OB (op->map, op->x, op->y); |
192 | |
198 | |
193 | if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
199 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
194 | { |
200 | { |
195 | if (op->type == PLAYER) |
201 | if (op->type == PLAYER) |
196 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
197 | "Gods prevent you from using this here, it's sacred ground!" |
202 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
198 | ); |
|
|
199 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
203 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
200 | return 0; |
204 | return 0; |
201 | } |
205 | } |
202 | |
206 | |
203 | if (op->type == PLAYER) |
207 | if (op->type == PLAYER) |
204 | { |
|
|
205 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
208 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
206 | identify (tmp); |
209 | identify (tmp); |
207 | } |
|
|
208 | |
210 | |
209 | handle_apply_yield (tmp); |
211 | handle_apply_yield (tmp); |
210 | |
212 | |
211 | /* Potion of restoration - only for players */ |
213 | /* Potion of restoration - only for players */ |
212 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
214 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
… | |
… | |
214 | object *depl; |
216 | object *depl; |
215 | archetype *at; |
217 | archetype *at; |
216 | |
218 | |
217 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
218 | { |
220 | { |
219 | drain_stat (op); |
221 | op->drain_stat (); |
220 | fix_player (op); |
222 | op->update_stats (); |
221 | decrease_ob (tmp); |
223 | decrease_ob (tmp); |
222 | return 1; |
224 | return 1; |
223 | } |
225 | } |
|
|
226 | |
224 | if ((at = find_archetype (ARCH_DEPLETION)) == NULL) |
227 | if (!(at = archetype::find (ARCH_DEPLETION))) |
225 | { |
228 | { |
226 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | LOG (llevError, "Could not find archetype depletion\n"); |
227 | return 0; |
230 | return 0; |
228 | } |
231 | } |
229 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
|
|
233 | |
230 | if (depl != NULL) |
234 | if (depl) |
231 | { |
235 | { |
232 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
233 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
234 | { |
|
|
235 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
236 | } |
239 | |
237 | remove_ob (depl); |
240 | depl->destroy (); |
238 | free_object (depl); |
241 | op->update_stats (); |
239 | fix_player (op); |
|
|
240 | } |
242 | } |
241 | else |
243 | else |
242 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
244 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
243 | |
245 | |
244 | decrease_ob (tmp); |
246 | decrease_ob (tmp); |
… | |
… | |
246 | } |
248 | } |
247 | |
249 | |
248 | /* improvement potion - only for players */ |
250 | /* improvement potion - only for players */ |
249 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
251 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
250 | { |
252 | { |
251 | |
|
|
252 | for (i = 1; i < MIN (11, op->level); i++) |
253 | for (i = 1; i < MIN (11, op->level); i++) |
253 | { |
254 | { |
254 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
255 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
255 | { |
256 | { |
256 | if (op->contr->levhp[i] != 1) |
257 | if (op->contr->levhp[i] != 1) |
… | |
… | |
286 | op->contr->levgrace[i] = 3; |
287 | op->contr->levgrace[i] = 3; |
287 | break; |
288 | break; |
288 | } |
289 | } |
289 | } |
290 | } |
290 | } |
291 | } |
|
|
292 | |
291 | /* Just makes checking easier */ |
293 | /* Just makes checking easier */ |
292 | if (i < MIN (11, op->level)) |
294 | if (i < MIN (11, op->level)) |
293 | got_one = 1; |
295 | got_one = 1; |
|
|
296 | |
294 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
297 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
295 | { |
298 | { |
296 | if (got_one) |
299 | if (got_one) |
297 | { |
300 | { |
298 | fix_player (op); |
301 | op->update_stats (); |
299 | new_draw_info (NDI_UNIQUE, 0, op, |
302 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
300 | "The Gods smile upon you and remake you"); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
301 | new_draw_info (NDI_UNIQUE, 0, op, |
304 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
302 | "a little more in their image."); |
|
|
303 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
304 | "You feel a little more perfect."); |
|
|
305 | } |
305 | } |
306 | else |
306 | else |
307 | new_draw_info (NDI_UNIQUE, 0, op, |
307 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
308 | "The potion had no effect - you are already perfect"); |
|
|
309 | } |
308 | } |
310 | else |
309 | else |
311 | { /* cursed potion */ |
310 | { /* cursed potion */ |
312 | if (got_one) |
311 | if (got_one) |
313 | { |
312 | { |
314 | fix_player (op); |
313 | op->update_stats (); |
315 | new_draw_info (NDI_UNIQUE, 0, op, |
314 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
316 | "The Gods are angry and punish you."); |
|
|
317 | } |
315 | } |
318 | else |
316 | else |
319 | new_draw_info (NDI_UNIQUE, 0, op, |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
320 | "You are fortunate that you are so pathetic."); |
|
|
321 | } |
318 | } |
|
|
319 | |
322 | decrease_ob (tmp); |
320 | decrease_ob (tmp); |
323 | return 1; |
321 | return 1; |
324 | } |
322 | } |
325 | |
323 | |
326 | |
324 | |
… | |
… | |
336 | object *fball; |
334 | object *fball; |
337 | |
335 | |
338 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
336 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
339 | /* Explodes a fireball centered at player */ |
337 | /* Explodes a fireball centered at player */ |
340 | fball = get_archetype (EXPLODING_FIREBALL); |
338 | fball = get_archetype (EXPLODING_FIREBALL); |
341 | fball->dam_modifier = |
|
|
342 | random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
339 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
343 | fball->stats.maxhp = |
|
|
344 | random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
340 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
345 | fball->x = op->x; |
341 | fball->x = op->x; |
346 | fball->y = op->y; |
342 | fball->y = op->y; |
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
343 | insert_ob_in_map (fball, op->map, NULL, 0); |
348 | } |
344 | } |
349 | else |
345 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
346 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
347 | |
352 | decrease_ob (tmp); |
348 | decrease_ob (tmp); |
353 | /* if youre dead, no point in doing this... */ |
349 | /* if youre dead, no point in doing this... */ |
354 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
350 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
355 | fix_player (op); |
351 | op->update_stats (); |
356 | return 1; |
352 | return 1; |
357 | } |
353 | } |
358 | |
354 | |
359 | /* Deal with protection potions */ |
355 | /* Deal with protection potions */ |
360 | force = NULL; |
356 | force = NULL; |
… | |
… | |
378 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
379 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
380 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
381 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
382 | } |
378 | } |
|
|
379 | |
383 | force->speed_left = -1; |
380 | force->speed_left = -1; |
384 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
385 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
386 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
387 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
390 | } |
387 | } |
391 | |
388 | |
392 | /* Only thing left are the stat potions */ |
389 | /* Only thing left are the stat potions */ |
393 | if (op->type == PLAYER) |
390 | if (op->type == PLAYER) |
394 | { /* only for players */ |
391 | { /* only for players */ |
395 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
392 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
396 | && tmp->value != 0) |
|
|
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
393 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
398 | else |
394 | else |
399 | SET_FLAG (tmp, FLAG_APPLIED); |
395 | SET_FLAG (tmp, FLAG_APPLIED); |
400 | if (!change_abil (op, tmp)) |
396 | if (!change_abil (op, tmp)) |
401 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
397 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
… | |
… | |
405 | * that were grouped with the one consumed, his |
401 | * that were grouped with the one consumed, his |
406 | * stat will not be raised by them. fix_player just clears |
402 | * stat will not be raised by them. fix_player just clears |
407 | * up all the stats. |
403 | * up all the stats. |
408 | */ |
404 | */ |
409 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
410 | fix_player (op); |
406 | op->update_stats (); |
411 | decrease_ob (tmp); |
407 | decrease_ob (tmp); |
412 | return 1; |
408 | return 1; |
413 | } |
409 | } |
414 | |
410 | |
415 | /**************************************************************************** |
411 | /**************************************************************************** |
… | |
… | |
417 | ****************************************************************************/ |
413 | ****************************************************************************/ |
418 | |
414 | |
419 | /** |
415 | /** |
420 | * This returns the sum of nrof of item (arch name). |
416 | * This returns the sum of nrof of item (arch name). |
421 | */ |
417 | */ |
|
|
418 | static int |
422 | static int check_item(object *op, const char *item) |
419 | check_item (object *op, const char *item) |
423 | { |
420 | { |
424 | int count=0; |
421 | int count = 0; |
425 | |
422 | |
426 | |
423 | |
427 | if (item==NULL) return 0; |
424 | if (item == NULL) |
|
|
425 | return 0; |
|
|
426 | |
428 | op=op->below; |
427 | op = op->below; |
429 | while(op!=NULL) { |
428 | while (op != NULL) |
|
|
429 | { |
430 | if (strcmp(op->arch->name,item)==0){ |
430 | if (strcmp (op->arch->name, item) == 0) |
|
|
431 | { |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID) ) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
433 | { |
434 | { |
434 | if (op->nrof == 0)/* this is necessary for artifact sacrifices --FD-- */ |
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
435 | count++; |
436 | count++; |
436 | else |
437 | else |
437 | count += op->nrof; |
438 | count += op->nrof; |
438 | } |
439 | } |
439 | } |
440 | } |
|
|
441 | |
440 | op=op->below; |
442 | op = op->below; |
441 | } |
443 | } |
|
|
444 | |
442 | return count; |
445 | return count; |
443 | } |
446 | } |
444 | |
447 | |
445 | /** |
448 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
447 | * op is typically the player, which is only |
450 | * op is typically the player, which is only |
448 | * really used to determine what space to look at. |
451 | * really used to determine what space to look at. |
449 | * Modified to only eat 'nrof' of objects. |
452 | * Modified to only eat 'nrof' of objects. |
450 | */ |
453 | */ |
|
|
454 | static void |
451 | static void eat_item(object *op,const char *item, uint32 nrof) |
455 | eat_item (object *op, const char *item, uint32 nrof) |
452 | { |
456 | { |
453 | object *prev; |
457 | object *prev; |
454 | |
458 | |
455 | prev = op; |
459 | prev = op; |
456 | op=op->below; |
460 | op = op->below; |
457 | |
461 | |
458 | while(op!=NULL) { |
462 | while (op != NULL) |
|
|
463 | { |
459 | if (strcmp(op->arch->name,item)==0) { |
464 | if (strcmp (op->arch->name, item) == 0) |
|
|
465 | { |
460 | if (op->nrof >= nrof) { |
466 | if (op->nrof >= nrof) |
|
|
467 | { |
461 | decrease_ob_nr(op,nrof); |
468 | decrease_ob_nr (op, nrof); |
462 | return; |
469 | return; |
463 | } else { |
|
|
464 | decrease_ob_nr(op,op->nrof); |
|
|
465 | nrof -= op->nrof; |
|
|
466 | } |
470 | } |
|
|
471 | else |
|
|
472 | { |
|
|
473 | decrease_ob_nr (op, op->nrof); |
|
|
474 | nrof -= op->nrof; |
|
|
475 | } |
467 | op=prev; |
476 | op = prev; |
468 | } |
477 | } |
469 | prev = op; |
478 | prev = op; |
470 | op=op->below; |
479 | op = op->below; |
471 | } |
480 | } |
472 | } |
481 | } |
473 | |
482 | |
474 | /** |
483 | /** |
475 | * This checks to see of the player (who) is sufficient level to use a weapon |
484 | * This checks to see of the player (who) is sufficient level to use a weapon |
476 | * with improvs improvements (typically last_eat). We take an int here |
485 | * with improvs improvements (typically last_eat). We take an int here |
477 | * instead of the object so that the improvement code can pass along the |
486 | * instead of the object so that the improvement code can pass along the |
478 | * increased value to see if the object is usuable. |
487 | * increased value to see if the object is usuable. |
479 | * we return 1 (true) if the player can use the weapon. |
488 | * we return 1 (true) if the player can use the weapon. |
480 | */ |
489 | */ |
|
|
490 | static int |
481 | static int check_weapon_power(const object *who, int improvs) |
491 | check_weapon_power (const object *who, int improvs) |
482 | { |
492 | { |
|
|
493 | |
483 | /* Old code is below (commented out). Basically, since weapons are the only |
494 | /* Old code is below (commented out). Basically, since weapons are the only |
484 | * object players really have any control to improve, it's a bit harsh to |
495 | * object players really have any control to improve, it's a bit harsh to |
485 | * require high level in some combat skill, so we just use overall level. |
496 | * require high level in some combat skill, so we just use overall level. |
486 | */ |
497 | */ |
487 | #if 1 |
498 | #if 1 |
488 | if (((who->level/5)+5) >= improvs) return 1; |
499 | if (((who->level / 5) + 5) >= improvs) |
|
|
500 | return 1; |
|
|
501 | else |
489 | else return 0; |
502 | return 0; |
490 | |
503 | |
491 | #else |
504 | #else |
492 | int level=0; |
505 | int level = 0; |
493 | |
506 | |
494 | /* The skill system hands out wc and dam bonuses to fighters |
507 | /* The skill system hands out wc and dam bonuses to fighters |
495 | * more generously than the old system (see fix_player). Thus |
508 | * more generously than the old system (see fix_player). Thus |
496 | * we need to curtail the power of player enchanted weapons. |
509 | * we need to curtail the power of player enchanted weapons. |
497 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
510 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
498 | * Note: Nothing should break by allowing this ratio to be different or |
511 | * Note: Nothing should break by allowing this ratio to be different or |
499 | * using normal level - it is just a matter of play balance. |
512 | * using normal level - it is just a matter of play balance. |
500 | */ |
513 | */ |
501 | if(who->type==PLAYER) { |
514 | if (who->type == PLAYER) |
|
|
515 | { |
502 | object *wc_obj=NULL; |
516 | object *wc_obj = NULL; |
503 | |
517 | |
504 | for(wc_obj=who->inv;wc_obj;wc_obj=wc_obj->below) |
518 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
505 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL(wc_obj->subtype) && wc_obj->level > level) |
519 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
506 | level = wc_obj->level; |
520 | level = wc_obj->level; |
507 | |
521 | |
508 | if (!level ) { |
522 | if (!level) |
|
|
523 | { |
509 | LOG(llevError,"Error: Player: %s lacks wc experience object\n",who->name); |
524 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
510 | level = who->level; |
525 | level = who->level; |
511 | } |
526 | } |
512 | } |
527 | } |
513 | else |
528 | else |
514 | level=who->level; |
529 | level = who->level; |
515 | |
530 | |
516 | return (improvs <= ((level/5)+5)); |
531 | return (improvs <= ((level / 5) + 5)); |
517 | #endif |
532 | #endif |
518 | } |
533 | } |
519 | |
534 | |
520 | /** |
535 | /** |
521 | * Returns how many items of type improver->slaying there are under op. |
536 | * Returns how many items of type improver->slaying there are under op. |
522 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
537 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
523 | */ |
538 | */ |
|
|
539 | static int |
524 | static int check_sacrifice(object *op, const object *improver) |
540 | check_sacrifice (object *op, const object *improver) |
525 | { |
541 | { |
526 | int count=0; |
542 | int count = 0; |
527 | |
543 | |
528 | if (improver->slaying!=NULL) { |
544 | if (improver->slaying != NULL) |
|
|
545 | { |
529 | count = check_item(op,improver->slaying); |
546 | count = check_item (op, improver->slaying); |
530 | if (count<1) { |
547 | if (count < 1) |
|
|
548 | { |
531 | char buf[200]; |
549 | char buf[200]; |
|
|
550 | |
532 | sprintf(buf,"The gods want more %ss", &improver->slaying); |
551 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
533 | new_draw_info(NDI_UNIQUE,0,op,buf); |
552 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
534 | return 0; |
553 | return 0; |
535 | } |
554 | } |
536 | } |
555 | } |
537 | else |
556 | else |
538 | count=1; |
557 | count = 1; |
539 | |
558 | |
540 | return count; |
559 | return count; |
541 | } |
560 | } |
542 | |
561 | |
543 | /** |
562 | /** |
544 | * Actually improves the weapon, and tells user. |
563 | * Actually improves the weapon, and tells user. |
545 | */ |
564 | */ |
546 | int improve_weapon_stat(object *op,object *improver,object *weapon, |
565 | int |
547 | signed char *stat,int sacrifice_count,const char *statname) |
566 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
548 | { |
567 | { |
549 | |
568 | |
550 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
569 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
551 | *stat += sacrifice_count; |
570 | *stat += sacrifice_count; |
552 | weapon->last_eat++; |
571 | weapon->last_eat++; |
553 | new_draw_info_format(NDI_UNIQUE,0,op, |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
554 | "Weapon's bonus to %s improved by %d",statname,sacrifice_count); |
|
|
555 | decrease_ob(improver); |
573 | decrease_ob (improver); |
556 | |
574 | |
557 | /* So it updates the players stats and the window */ |
575 | /* So it updates the players stats and the window */ |
558 | fix_player(op); |
576 | op->update_stats (); |
559 | return 1; |
577 | return 1; |
560 | } |
578 | } |
561 | |
579 | |
562 | /* Types of improvements, hidden in the sp field. */ |
580 | /* Types of improvements, hidden in the sp field. */ |
563 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_PREPARE 1 |
… | |
… | |
576 | /** |
594 | /** |
577 | * This does the prepare weapon scroll. |
595 | * This does the prepare weapon scroll. |
578 | * Checks for sacrifice, and so on. |
596 | * Checks for sacrifice, and so on. |
579 | */ |
597 | */ |
580 | |
598 | |
|
|
599 | int |
581 | int prepare_weapon(object *op, object *improver, object *weapon) |
600 | prepare_weapon (object *op, object *improver, object *weapon) |
582 | { |
601 | { |
583 | int sacrifice_count,i; |
602 | int sacrifice_count, i; |
584 | char buf[MAX_BUF]; |
603 | char buf[MAX_BUF]; |
585 | |
604 | |
586 | if (weapon->level!=0) { |
605 | if (weapon->level != 0) |
|
|
606 | { |
587 | new_draw_info(NDI_UNIQUE,0,op,"Weapon already prepared."); |
607 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
588 | return 0; |
608 | return 0; |
589 | } |
609 | } |
590 | for (i=0; i<NROFATTACKS; i++) |
610 | for (i = 0; i < NROFATTACKS; i++) |
591 | if (weapon->resist[i]) break; |
611 | if (weapon->resist[i]) |
|
|
612 | break; |
592 | |
613 | |
593 | /* If we break out, i will be less than nrofattacks, preventing |
614 | /* If we break out, i will be less than nrofattacks, preventing |
594 | * improvement of items that already have protections. |
615 | * improvement of items that already have protections. |
595 | */ |
616 | */ |
596 | if (i<NROFATTACKS || |
617 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
597 | weapon->stats.hp || /* regeneration */ |
|
|
598 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
618 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
599 | weapon->stats.exp || /* speed */ |
619 | weapon->stats.exp || /* speed */ |
600 | weapon->stats.ac) /* AC - only taifu's I think */ |
620 | weapon->stats.ac) /* AC - only taifu's I think */ |
601 | { |
621 | { |
602 | new_draw_info(NDI_UNIQUE,0,op,"Cannot prepare magic weapons."); |
622 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
603 | return 0; |
623 | return 0; |
604 | } |
624 | } |
605 | sacrifice_count=check_sacrifice(op,improver); |
625 | sacrifice_count = check_sacrifice (op, improver); |
606 | if (sacrifice_count<=0) |
626 | if (sacrifice_count <= 0) |
607 | return 0; |
627 | return 0; |
608 | weapon->level=isqrt(sacrifice_count); |
628 | weapon->level = isqrt (sacrifice_count); |
609 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
610 | eat_item(op, improver->slaying, sacrifice_count); |
630 | eat_item (op, improver->slaying, sacrifice_count); |
611 | |
631 | |
612 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your *%s may be improved %d times.", |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
613 | &weapon->name,weapon->level); |
|
|
614 | |
633 | |
615 | sprintf(buf,"%s's %s",&op->name,&weapon->name); |
634 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
616 | weapon->name = weapon->name_pl = buf; |
635 | weapon->name = weapon->name_pl = buf; |
617 | weapon->nrof=0; /* prevents preparing n weapons in the same |
636 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
618 | slot at once! */ |
637 | slot at once! */ |
619 | decrease_ob(improver); |
638 | decrease_ob (improver); |
620 | weapon->last_eat=0; |
639 | weapon->last_eat = 0; |
621 | return 1; |
640 | return 1; |
622 | } |
641 | } |
623 | |
642 | |
624 | |
643 | |
625 | /** |
644 | /** |
626 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
645 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
… | |
… | |
631 | * |
650 | * |
632 | * We are hiding extra information about the weapon in the level and |
651 | * We are hiding extra information about the weapon in the level and |
633 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
652 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
634 | * level == max improve last_eat == current improve |
653 | * level == max improve last_eat == current improve |
635 | */ |
654 | */ |
|
|
655 | int |
636 | int improve_weapon(object *op,object *improver,object *weapon) |
656 | improve_weapon (object *op, object *improver, object *weapon) |
637 | { |
657 | { |
638 | int sacrifice_count, sacrifice_needed=0; |
658 | int sacrifice_count, sacrifice_needed = 0; |
639 | |
659 | |
640 | if(improver->stats.sp==IMPROVE_PREPARE) { |
660 | if (improver->stats.sp == IMPROVE_PREPARE) |
|
|
661 | { |
641 | return prepare_weapon(op, improver, weapon); |
662 | return prepare_weapon (op, improver, weapon); |
642 | } |
663 | } |
643 | if (weapon->level==0) { |
664 | if (weapon->level == 0) |
|
|
665 | { |
644 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon has not been prepared."); |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
645 | return 0; |
667 | return 0; |
646 | } |
668 | } |
647 | if (weapon->level==weapon->last_eat && weapon->item_power >=100) { |
669 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
|
|
670 | { |
648 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon cannot be improved any more."); |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
649 | return 0; |
672 | return 0; |
650 | } |
673 | } |
651 | if (QUERY_FLAG(weapon, FLAG_APPLIED) && |
674 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
652 | !check_weapon_power(op, weapon->last_eat+1)) { |
675 | { |
653 | new_draw_info(NDI_UNIQUE, 0,op,"Improving the weapon will make it too"); |
676 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
654 | new_draw_info(NDI_UNIQUE, 0,op,"powerful for you to use. Unready it if you"); |
677 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
655 | new_draw_info(NDI_UNIQUE, 0,op,"really want to improve it."); |
678 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
656 | return 0; |
679 | return 0; |
657 | } |
680 | } |
658 | /* This just increases damage by 5 points, no matter what. No sacrifice |
681 | /* This just increases damage by 5 points, no matter what. No sacrifice |
659 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
682 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
660 | * don't put any maximum value on damage - the limit is how much the |
683 | * don't put any maximum value on damage - the limit is how much the |
661 | * weapon can be improved. |
684 | * weapon can be improved. |
662 | */ |
685 | */ |
663 | if (improver->stats.sp==IMPROVE_DAMAGE) { |
686 | if (improver->stats.sp == IMPROVE_DAMAGE) |
|
|
687 | { |
664 | weapon->stats.dam += 5; |
688 | weapon->stats.dam += 5; |
665 | weapon->weight += 5000; /* 5 KG's */ |
689 | weapon->weight += 5000; /* 5 KG's */ |
666 | new_draw_info_format(NDI_UNIQUE, 0, op, |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
667 | "Damage has been increased by 5 to %d", weapon->stats.dam); |
|
|
668 | weapon->last_eat++; |
691 | weapon->last_eat++; |
669 | |
692 | |
670 | weapon->item_power++; |
693 | weapon->item_power++; |
671 | decrease_ob(improver); |
694 | decrease_ob (improver); |
672 | return 1; |
695 | return 1; |
673 | } |
696 | } |
674 | if (improver->stats.sp == IMPROVE_WEIGHT) { |
697 | if (improver->stats.sp == IMPROVE_WEIGHT) |
|
|
698 | { |
675 | /* Reduce weight by 20% */ |
699 | /* Reduce weight by 20% */ |
676 | weapon->weight = (weapon->weight * 8)/10; |
700 | weapon->weight = (weapon->weight * 8) / 10; |
677 | if (weapon->weight < 1) weapon->weight = 1; |
701 | if (weapon->weight < 1) |
678 | new_draw_info_format(NDI_UNIQUE, 0, op, |
702 | weapon->weight = 1; |
679 | "Weapon weight reduced to %6.1f kg", |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
680 | (float)weapon->weight/1000.0); |
|
|
681 | weapon->last_eat++; |
704 | weapon->last_eat++; |
682 | weapon->item_power++; |
705 | weapon->item_power++; |
683 | decrease_ob(improver); |
706 | decrease_ob (improver); |
684 | return 1; |
707 | return 1; |
685 | } |
708 | } |
686 | if (improver->stats.sp == IMPROVE_ENCHANT) { |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
|
|
710 | { |
687 | weapon->magic++; |
711 | weapon->magic++; |
688 | weapon->last_eat++; |
712 | weapon->last_eat++; |
689 | new_draw_info_format(NDI_UNIQUE, 0, op |
713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
690 | ,"Weapon magic increased to %d",weapon->magic); |
|
|
691 | decrease_ob(improver); |
714 | decrease_ob (improver); |
692 | weapon->item_power++; |
715 | weapon->item_power++; |
693 | return 1; |
716 | return 1; |
694 | } |
717 | } |
695 | |
718 | |
696 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex+ |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
697 | weapon->stats.Pow + weapon->stats.Con + weapon->stats.Cha + |
720 | weapon->stats.Pow + weapon->stats.Con + weapon->stats.Cha + weapon->stats.Wis; |
698 | weapon->stats.Wis; |
|
|
699 | |
721 | |
700 | if (sacrifice_needed<1) |
722 | if (sacrifice_needed < 1) |
701 | sacrifice_needed =1; |
723 | sacrifice_needed = 1; |
702 | sacrifice_needed *=2; |
724 | sacrifice_needed *= 2; |
703 | |
725 | |
704 | sacrifice_count = check_sacrifice(op,improver); |
726 | sacrifice_count = check_sacrifice (op, improver); |
705 | if (sacrifice_count < sacrifice_needed) { |
727 | if (sacrifice_count < sacrifice_needed) |
706 | new_draw_info_format(NDI_UNIQUE, 0, op, |
728 | { |
707 | "You need at least %d %s", sacrifice_needed, &improver->slaying); |
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
708 | return 0; |
730 | return 0; |
709 | } |
731 | } |
710 | eat_item(op,improver->slaying, sacrifice_needed); |
732 | eat_item (op, improver->slaying, sacrifice_needed); |
711 | weapon->item_power++; |
733 | weapon->item_power++; |
712 | |
734 | |
713 | switch (improver->stats.sp) { |
735 | switch (improver->stats.sp) |
|
|
736 | { |
714 | case IMPROVE_STR: |
737 | case IMPROVE_STR: |
715 | return improve_weapon_stat(op,improver,weapon, |
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
716 | (signed char *) &(weapon->stats.Str), |
|
|
717 | 1, "strength"); |
|
|
718 | case IMPROVE_DEX: |
739 | case IMPROVE_DEX: |
719 | return improve_weapon_stat(op,improver,weapon, |
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
720 | (signed char *) &(weapon->stats.Dex), |
|
|
721 | 1, "dexterity"); |
|
|
722 | case IMPROVE_CON: |
741 | case IMPROVE_CON: |
723 | return improve_weapon_stat(op,improver,weapon, |
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
724 | (signed char *) &(weapon->stats.Con), |
|
|
725 | 1, "constitution"); |
|
|
726 | case IMPROVE_WIS: |
743 | case IMPROVE_WIS: |
727 | return improve_weapon_stat(op,improver,weapon, |
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
728 | (signed char *) &(weapon->stats.Wis), |
|
|
729 | 1, "wisdom"); |
|
|
730 | case IMPROVE_CHA: |
745 | case IMPROVE_CHA: |
731 | return improve_weapon_stat(op,improver,weapon, |
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
732 | (signed char *) &(weapon->stats.Cha), |
|
|
733 | 1, "charisma"); |
|
|
734 | case IMPROVE_INT: |
747 | case IMPROVE_INT: |
735 | return improve_weapon_stat(op,improver,weapon, |
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
736 | (signed char *) &(weapon->stats.Int), |
|
|
737 | 1, "intelligence"); |
|
|
738 | case IMPROVE_POW: |
749 | case IMPROVE_POW: |
739 | return improve_weapon_stat(op,improver,weapon, |
750 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
740 | (signed char *) &(weapon->stats.Pow), |
|
|
741 | 1, "power"); |
|
|
742 | default: |
751 | default: |
743 | new_draw_info(NDI_UNIQUE, 0,op,"Unknown improvement type."); |
752 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
744 | } |
753 | } |
745 | LOG(llevError,"improve_weapon: Got to end of function\n"); |
754 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
746 | return 0; |
755 | return 0; |
747 | } |
756 | } |
748 | |
757 | |
749 | /** |
758 | /** |
750 | * Handles the applying of improve/prepare/enchant weapon scroll. |
759 | * Handles the applying of improve/prepare/enchant weapon scroll. |
751 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
760 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
752 | * then calls improve_weapon to do the dirty work. |
761 | * then calls improve_weapon to do the dirty work. |
753 | */ |
762 | */ |
|
|
763 | int |
754 | int check_improve_weapon (object *op, object *tmp) |
764 | check_improve_weapon (object *op, object *tmp) |
755 | { |
765 | { |
756 | object *otmp; |
766 | object *otmp; |
757 | |
767 | |
758 | if(op->type!=PLAYER) |
768 | if (op->type != PLAYER) |
|
|
769 | return 0; |
|
|
770 | |
|
|
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
|
|
772 | { |
|
|
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
759 | return 0; |
774 | return 0; |
760 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) { |
|
|
761 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the scroll."); |
|
|
762 | return 0; |
|
|
763 | } |
775 | } |
|
|
776 | |
764 | otmp=find_marked_object(op); |
777 | otmp = find_marked_object (op); |
765 | if(!otmp) { |
778 | if (!otmp) |
|
|
779 | { |
766 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
767 | return 0; |
781 | return 0; |
768 | } |
782 | } |
|
|
783 | |
769 | if (otmp->type != WEAPON && otmp->type != BOW) { |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
|
|
785 | { |
770 | new_draw_info(NDI_UNIQUE, 0,op,"Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
771 | return 0; |
787 | return 0; |
772 | } |
788 | } |
|
|
789 | |
773 | new_draw_info(NDI_UNIQUE, 0,op,"Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
774 | improve_weapon(op,tmp,otmp); |
791 | improve_weapon (op, tmp, otmp); |
775 | esrv_send_item(op, otmp); |
792 | esrv_send_item (op, otmp); |
776 | return 1; |
793 | return 1; |
777 | } |
794 | } |
778 | |
795 | |
779 | /** |
796 | /** |
780 | * This code deals with the armour improvment scrolls. |
797 | * This code deals with the armour improvment scrolls. |
781 | * Change limits on improvement - let players go up to |
798 | * Change limits on improvement - let players go up to |
… | |
… | |
796 | * the armour value of the piece of equipment exceed either |
813 | * the armour value of the piece of equipment exceed either |
797 | * the users level or 90) |
814 | * the users level or 90) |
798 | * Modified by MSW for partial resistance. Only support |
815 | * Modified by MSW for partial resistance. Only support |
799 | * changing of physical area right now. |
816 | * changing of physical area right now. |
800 | */ |
817 | */ |
|
|
818 | int |
801 | int improve_armour(object *op, object *improver, object *armour) |
819 | improve_armour (object *op, object *improver, object *armour) |
802 | { |
820 | { |
803 | object *tmp; |
821 | object *tmp; |
804 | |
822 | |
805 | if (armour->magic >= settings.armor_max_enchant) { |
823 | if (armour->magic >= settings.armor_max_enchant) |
|
|
824 | { |
806 | new_draw_info(NDI_UNIQUE, 0,op,"This armour can not be enchanted any further."); |
825 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
807 | return 0; |
826 | return 0; |
808 | } |
827 | } |
809 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
828 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
810 | * etc), so take the easy way out and don't worry about it. |
829 | * etc), so take the easy way out and don't worry about it. |
811 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
830 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
812 | * of gnarg and what not?) |
831 | * of gnarg and what not?) |
813 | */ |
832 | */ |
814 | if (armour->title) { |
833 | if (armour->title) |
|
|
834 | { |
815 | new_draw_info(NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
835 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
816 | return 0; |
836 | return 0; |
817 | } |
837 | } |
818 | |
838 | |
819 | /* Split objects if needed. Can't insert tmp until the |
839 | /* Split objects if needed. Can't insert tmp until the |
820 | * end of this function - otherwise it will just re-merge. |
840 | * end of this function - otherwise it will just re-merge. |
821 | */ |
841 | */ |
822 | if(armour->nrof > 1) |
842 | if (armour->nrof > 1) |
823 | tmp = get_split_ob(armour,armour->nrof - 1); |
843 | tmp = get_split_ob (armour, armour->nrof - 1); |
824 | else |
844 | else |
825 | tmp = NULL; |
845 | tmp = NULL; |
826 | |
846 | |
827 | armour->magic++; |
847 | armour->magic++; |
828 | |
848 | |
829 | if ( !settings.armor_speed_linear ) |
849 | if (!settings.armor_speed_linear) |
830 | { |
850 | { |
831 | int base = 100; |
851 | int base = 100; |
832 | int pow = 0; |
852 | int pow = 0; |
|
|
853 | |
833 | while ( pow < armour->magic ) |
854 | while (pow < armour->magic) |
834 | { |
855 | { |
835 | base = base - ( base * settings.armor_speed_improvement ) / 100; |
856 | base = base - (base * settings.armor_speed_improvement) / 100; |
836 | pow++; |
857 | pow++; |
837 | } |
858 | } |
838 | |
859 | |
839 | ARMOUR_SPEED( armour ) = ( ARMOUR_SPEED( &armour->arch->clone ) * base ) / 100; |
860 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
840 | } |
861 | } |
841 | else |
862 | else |
842 | ARMOUR_SPEED( armour ) = ( ARMOUR_SPEED( &armour->arch->clone ) * ( 100 + armour->magic * settings.armor_speed_improvement ) )/100; |
863 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
843 | |
864 | |
844 | if ( !settings.armor_weight_linear ) |
865 | if (!settings.armor_weight_linear) |
845 | { |
866 | { |
846 | int base = 100; |
867 | int base = 100; |
847 | int pow = 0; |
868 | int pow = 0; |
|
|
869 | |
848 | while ( pow < armour->magic ) |
870 | while (pow < armour->magic) |
849 | { |
871 | { |
850 | base = base - ( base * settings.armor_weight_reduction ) / 100; |
872 | base = base - (base * settings.armor_weight_reduction) / 100; |
851 | pow++; |
873 | pow++; |
852 | } |
874 | } |
853 | |
875 | |
854 | armour->weight = ( armour->arch->clone.weight * base ) / 100; |
876 | armour->weight = (armour->arch->clone.weight * base) / 100; |
855 | } |
877 | } |
856 | else |
878 | else |
857 | armour->weight = ( armour->arch->clone.weight * ( 100 - armour->magic * settings.armor_weight_reduction ) ) / 100; |
879 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
858 | |
880 | |
859 | if ( armour->weight <= 0 ) |
881 | if (armour->weight <= 0) |
860 | { |
882 | { |
861 | LOG( llevInfo, "Warning: enchanted armours can have negative weight\n." ); |
883 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
862 | armour->weight = 1; |
884 | armour->weight = 1; |
863 | } |
885 | } |
864 | |
886 | |
865 | armour->item_power = get_power_from_ench(armour->arch->clone.item_power + armour->magic); |
887 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
866 | |
888 | |
867 | if (op->type == PLAYER) { |
889 | if (op->type == PLAYER) |
|
|
890 | { |
868 | esrv_send_item(op, armour); |
891 | esrv_send_item (op, armour); |
869 | if(QUERY_FLAG(armour, FLAG_APPLIED)) |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
870 | fix_player(op); |
893 | op->update_stats (); |
871 | } |
894 | } |
872 | decrease_ob(improver); |
895 | decrease_ob (improver); |
873 | if (tmp) { |
896 | if (tmp) |
|
|
897 | { |
874 | insert_ob_in_ob(tmp, op); |
898 | insert_ob_in_ob (tmp, op); |
875 | esrv_send_item(op, tmp); |
899 | esrv_send_item (op, tmp); |
876 | } |
900 | } |
877 | return 1; |
901 | return 1; |
878 | } |
902 | } |
879 | |
903 | |
880 | |
904 | |
881 | /* |
905 | /* |
882 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
906 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
… | |
… | |
890 | /* Takes one items and makes another. |
914 | /* Takes one items and makes another. |
891 | * converter is the object that is doing the conversion. |
915 | * converter is the object that is doing the conversion. |
892 | * item is the object that triggered the converter - if it is not |
916 | * item is the object that triggered the converter - if it is not |
893 | * what the converter wants, this will not do anything. |
917 | * what the converter wants, this will not do anything. |
894 | */ |
918 | */ |
|
|
919 | int |
895 | int convert_item(object *item, object *converter) { |
920 | convert_item (object *item, object *converter) |
|
|
921 | { |
896 | int nr=0; |
922 | int nr = 0; |
897 | object *tmp; |
|
|
898 | uint32 price_in; |
923 | uint32 price_in; |
899 | |
924 | |
900 | /* We make some assumptions - we assume if it takes money as it type, |
925 | /* We make some assumptions - we assume if it takes money as it type, |
901 | * it wants some amount. We don't make change (ie, if something costs |
926 | * it wants some amount. We don't make change (ie, if something costs |
902 | * 3 gp and player drops a platinum, tough luck) |
927 | * 3 gp and player drops a platinum, tough luck) |
903 | */ |
928 | */ |
904 | if (!strcmp(CONV_FROM(converter),"money")) { |
929 | if (!strcmp (CONV_FROM (converter), "money")) |
|
|
930 | { |
905 | int cost; |
931 | int cost; |
906 | |
932 | |
907 | if(item->type!=MONEY) |
933 | if (item->type != MONEY) |
908 | return 0; |
934 | return 0; |
909 | |
935 | |
910 | nr=(item->nrof*item->value)/CONV_NEED(converter); |
936 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
|
|
937 | if (!nr) |
911 | if (!nr) return 0; |
938 | return 0; |
912 | cost=nr*CONV_NEED(converter)/item->value; |
939 | cost = nr * CONV_NEED (converter) / item->value; |
913 | /* take into account rounding errors */ |
940 | /* take into account rounding errors */ |
914 | if (nr*CONV_NEED(converter)%item->value) cost++; |
941 | if (nr * CONV_NEED (converter) % item->value) |
|
|
942 | cost++; |
915 | decrease_ob_nr(item, cost); |
943 | decrease_ob_nr (item, cost); |
916 | |
944 | |
917 | price_in = cost*item->value; |
945 | price_in = cost * item->value; |
|
|
946 | } |
|
|
947 | else |
918 | } |
948 | { |
919 | else { |
|
|
920 | if(item->type==PLAYER||CONV_FROM(converter)!=item->arch->name|| |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
921 | (CONV_NEED(converter)&&CONV_NEED(converter)>item->nrof)) |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
922 | return 0; |
951 | return 0; |
923 | |
952 | |
924 | if(CONV_NEED(converter)) { |
953 | if (CONV_NEED (converter)) |
|
|
954 | { |
925 | nr=item->nrof/CONV_NEED(converter); |
955 | nr = item->nrof / CONV_NEED (converter); |
926 | decrease_ob_nr(item,nr*CONV_NEED(converter)); |
956 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
927 | price_in = nr*CONV_NEED(converter)*item->value; |
957 | price_in = nr * CONV_NEED (converter) * item->value; |
|
|
958 | } |
928 | } else { |
959 | else |
|
|
960 | { |
929 | price_in = item->value; |
961 | price_in = item->value; |
930 | remove_ob(item); |
962 | item->destroy (); |
931 | free_object(item); |
|
|
932 | } |
963 | } |
933 | } |
964 | } |
934 | |
965 | |
935 | if (converter->inv != NULL) { |
966 | if (converter->inv != NULL) |
|
|
967 | { |
936 | object *ob; |
968 | object *ob; |
937 | int i; |
969 | int i; |
938 | object *ob_to_copy; |
970 | object *ob_to_copy; |
939 | |
971 | |
940 | /* select random object from inventory to copy */ |
972 | /* select random object from inventory to copy */ |
941 | ob_to_copy = converter->inv; |
973 | ob_to_copy = converter->inv; |
942 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
974 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
|
|
975 | { |
943 | if (rndm(0, i) == 0) { |
976 | if (rndm (0, i) == 0) |
|
|
977 | { |
944 | ob_to_copy = ob; |
978 | ob_to_copy = ob; |
945 | } |
979 | } |
946 | } |
980 | } |
947 | item = object_create_clone(ob_to_copy); |
981 | item = object_create_clone (ob_to_copy); |
948 | CLEAR_FLAG(item, FLAG_IS_A_TEMPLATE); |
982 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
949 | unflag_inv(item, FLAG_IS_A_TEMPLATE); |
983 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
950 | } else { |
984 | } |
|
|
985 | else |
|
|
986 | { |
951 | if (converter->other_arch == NULL) { |
987 | if (converter->other_arch == NULL) |
|
|
988 | { |
952 | LOG(llevError,"move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
989 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
953 | &converter->name, converter->map->path, converter->x, converter->y); |
990 | &converter->name, &converter->map->path, converter->x, converter->y); |
954 | return -1; |
991 | return -1; |
955 | } |
992 | } |
956 | |
993 | |
957 | item = object_create_arch(converter->other_arch); |
994 | item = object_create_arch (converter->other_arch); |
958 | fix_generated_item(item, converter, 0, 0, GT_MINIMAL); |
995 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
959 | } |
996 | } |
960 | |
997 | |
961 | if(CONV_NR(converter)) |
998 | if (CONV_NR (converter)) |
962 | item->nrof=CONV_NR(converter); |
999 | item->nrof = CONV_NR (converter); |
963 | if(nr) |
1000 | if (nr) |
964 | item->nrof*=nr; |
1001 | item->nrof *= nr; |
965 | if(is_in_shop (converter)) |
1002 | if (is_in_shop (converter)) |
966 | SET_FLAG(item,FLAG_UNPAID); |
1003 | SET_FLAG (item, FLAG_UNPAID); |
967 | else if(price_in < item->nrof*item->value) { |
1004 | else if (price_in < item->nrof * item->value) |
|
|
1005 | { |
968 | LOG(llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
969 | &converter->name, converter->map->path, converter->x, converter->y, price_in, |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
970 | item->nrof*item->value, &item->name); |
1008 | |
971 | /** |
1009 | /** |
972 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
973 | * propably had something in mind when doing this |
1011 | * probably had something in mind when doing this |
974 | */ |
1012 | */ |
975 | } |
1013 | } |
976 | insert_ob_in_map_at(item, converter->map, converter, 0, converter->x, converter->y); |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
977 | return 1; |
1015 | return 1; |
978 | } |
1016 | } |
979 | |
1017 | |
980 | /** |
1018 | /** |
981 | * Handle apply on containers. |
1019 | * Handle apply on containers. |
982 | * By Eneq(@csd.uu.se). |
1020 | * By Eneq(@csd.uu.se). |
983 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1021 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
984 | * added the alchemical cauldron to the code -b.t. |
1022 | * added the alchemical cauldron to the code -b.t. |
985 | */ |
1023 | */ |
986 | |
1024 | int |
987 | int apply_container (object *op, object *sack) |
1025 | apply_container (object *op, object *sack) |
988 | { |
1026 | { |
989 | char buf[MAX_BUF]; |
1027 | if (op->type != PLAYER || !op->contr->ns) |
990 | object *tmp; |
|
|
991 | |
|
|
992 | if(op->type!=PLAYER) |
|
|
993 | return 0; /* This might change */ |
1028 | return 0; /* This might change */ |
994 | |
1029 | |
995 | if (sack==NULL || sack->type != CONTAINER) { |
1030 | if (!sack || sack->type != CONTAINER) |
|
|
1031 | { |
996 | LOG (llevError, "apply_container: %s is not container!\n", &sack->name); |
1032 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
997 | return 0; |
1033 | return 0; |
998 | } |
1034 | } |
999 | op->contr->last_used = NULL; |
1035 | |
1000 | op->contr->last_used_id = 0; |
1036 | op->contr->last_used = 0; |
1001 | |
1037 | |
1002 | if (sack->env!=op) { |
1038 | if (sack->env && sack->env != op) |
1003 | if (sack->other_arch == NULL || sack->env != NULL) { |
|
|
1004 | new_draw_info(NDI_UNIQUE, 0,op,"You must get it first."); |
|
|
1005 | return 1; |
|
|
1006 | } |
|
|
1007 | /* It's on the ground, the problems begin */ |
|
|
1008 | if (op->container != sack) { |
|
|
1009 | /* it's closed OR some player has opened it */ |
|
|
1010 | if (QUERY_FLAG(sack, FLAG_APPLIED)) { |
|
|
1011 | for(tmp=get_map_ob(sack->map, sack->x, sack->y); |
|
|
1012 | tmp && tmp->container != sack; tmp=tmp->above); |
|
|
1013 | if (tmp) { |
|
|
1014 | /* some other player have opened it */ |
|
|
1015 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
1016 | "%s is already occupied.", query_name(sack)); |
|
|
1017 | return 1; |
|
|
1018 | } |
|
|
1019 | } |
|
|
1020 | } |
|
|
1021 | if ( QUERY_FLAG(sack, FLAG_APPLIED)) { |
|
|
1022 | if (op->container == NULL) { |
|
|
1023 | tmp = arch_to_object (sack->other_arch); |
|
|
1024 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1025 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1026 | tmp->x= tmp->y = 0; |
|
|
1027 | tmp->map = NULL; |
|
|
1028 | tmp->env = sack; |
|
|
1029 | if (sack->inv) |
|
|
1030 | sack->inv->above = tmp; |
|
|
1031 | tmp->below = sack->inv; |
|
|
1032 | tmp->above = NULL; |
|
|
1033 | sack->inv = tmp; |
|
|
1034 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1035 | } else { |
|
|
1036 | sack->move_off = 0; |
|
|
1037 | tmp = sack->inv; |
|
|
1038 | if (tmp && tmp->type == CLOSE_CON) { |
|
|
1039 | remove_ob(tmp); |
|
|
1040 | free_object (tmp); |
|
|
1041 | } |
|
|
1042 | } |
|
|
1043 | } |
|
|
1044 | } |
1039 | { |
1045 | |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1046 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { |
|
|
1047 | if (op->container) { |
|
|
1048 | if (op->container != sack) { |
|
|
1049 | tmp = op->container; |
|
|
1050 | apply_container (op, tmp); |
|
|
1051 | sprintf (buf, "You close %s and open ", query_name(tmp)); |
|
|
1052 | op->container = sack; |
|
|
1053 | strcat (buf, query_name(sack)); |
|
|
1054 | strcat (buf, "."); |
|
|
1055 | } else { |
|
|
1056 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1057 | op->container = NULL; |
|
|
1058 | sprintf (buf, "You close %s.", query_name(sack)); |
|
|
1059 | } |
|
|
1060 | } else { |
|
|
1061 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1062 | sprintf (buf, "You open %s.", query_name(sack)); |
|
|
1063 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1064 | op->container = sack; |
|
|
1065 | } |
|
|
1066 | } else { /* not applied */ |
|
|
1067 | if (sack->slaying) { /* it's locked */ |
|
|
1068 | tmp = find_key(op, op, sack); |
|
|
1069 | if (tmp) { |
|
|
1070 | sprintf (buf, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
|
|
1071 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1072 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
|
|
1073 | new_draw_info (NDI_UNIQUE,0,op, buf); |
|
|
1074 | apply_container (op, sack); |
|
|
1075 | return 1; |
|
|
1076 | } |
|
|
1077 | } else { |
|
|
1078 | sprintf (buf, "You don't have the key to unlock %s.", |
|
|
1079 | query_name(sack)); |
|
|
1080 | } |
|
|
1081 | } else { |
|
|
1082 | sprintf (buf, "You readied %s.", query_name(sack)); |
|
|
1083 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1084 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
|
|
1085 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1086 | apply_container (op, sack); |
|
|
1087 | return 1; |
|
|
1088 | } |
|
|
1089 | } |
|
|
1090 | } |
|
|
1091 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1092 | if (op->contr) op->contr->socket.update_look=1; |
|
|
1093 | return 1; |
1041 | return 1; |
1094 | } |
1042 | } |
1095 | |
1043 | |
1096 | /** |
1044 | // already applied == open on ground, or open in inv, or active in inv |
1097 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
1045 | if (sack->flag [FLAG_APPLIED]) |
1098 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1099 | * |
|
|
1100 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1101 | * This version is for client/server mode. |
|
|
1102 | * op is the player, sack is the container the player is opening or closing. |
|
|
1103 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1104 | * |
|
|
1105 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1106 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1107 | * (applied flag set, and op->container points to the open container) |
|
|
1108 | */ |
|
|
1109 | |
|
|
1110 | int esrv_apply_container (object *op, object *sack) |
|
|
1111 | { |
|
|
1112 | object *tmp=op->container; |
|
|
1113 | if(op->type!=PLAYER) |
|
|
1114 | return 0; /* This might change */ |
|
|
1115 | |
|
|
1116 | if (sack==NULL || sack->type != CONTAINER) { |
|
|
1117 | LOG (llevError, "esrv_apply_container: %s is not container!\n", &sack->name); |
|
|
1118 | return 0; |
|
|
1119 | } |
1046 | { |
1120 | |
1047 | if (op->container == sack) |
1121 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1122 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1123 | * openening the new container. |
|
|
1124 | */ |
|
|
1125 | |
|
|
1126 | if (op->container && QUERY_FLAG(sack, FLAG_APPLIED)) { |
|
|
1127 | if (op->container->env != op) { /* if container is on the ground */ |
|
|
1128 | op->container->move_off = 0; |
|
|
1129 | } |
1048 | { |
1130 | |
1049 | // open on ground or inv, so close |
1131 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
1050 | op->close_container (); |
1132 | return 1; |
1051 | return 1; |
|
|
1052 | } |
|
|
1053 | else if (!sack->env) |
|
|
1054 | { |
|
|
1055 | // active, but not ours: some other player has opened it |
|
|
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
|
|
1057 | return 1; |
|
|
1058 | } |
1133 | |
1059 | |
1134 | new_draw_info_format(NDI_UNIQUE, 0, op, "You close %s.", |
1060 | // fall through to opening it (active in inv) |
1135 | query_name(op->container)); |
1061 | } |
1136 | CLEAR_FLAG(op->container, FLAG_APPLIED); |
1062 | else if (sack->env) |
1137 | op->container=NULL; |
1063 | { |
|
|
1064 | // it is in our env, so activate it, do not open yet |
|
|
1065 | op->close_container (); |
|
|
1066 | sack->flag [FLAG_APPLIED] = 1; |
1138 | esrv_update_item (UPD_FLAGS, op, tmp); |
1067 | esrv_update_item (UPD_FLAGS, op, sack); |
1139 | if (tmp == sack) return 1; |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
|
|
1069 | return 1; |
|
|
1070 | } |
|
|
1071 | |
|
|
1072 | // it's locked? |
|
|
1073 | if (sack->slaying) |
1140 | } |
1074 | { |
1141 | |
|
|
1142 | |
|
|
1143 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1144 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1145 | */ |
|
|
1146 | |
|
|
1147 | if (sack->slaying) { /* it's locked */ |
|
|
1148 | tmp=find_key(op, op, sack); |
1075 | if (object *tmp = find_key (op, op, sack)) |
1149 | if (tmp) { |
|
|
1150 | new_draw_info_format(NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1151 | } else { |
1077 | else |
|
|
1078 | { |
1152 | new_draw_info_format(NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1153 | query_name(sack)); |
|
|
1154 | return 0; |
|
|
1155 | } |
|
|
1156 | } |
|
|
1157 | |
|
|
1158 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1159 | * if this is a locked container, the player they key to open it. |
|
|
1160 | */ |
|
|
1161 | |
|
|
1162 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1163 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1164 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1165 | */ |
|
|
1166 | |
|
|
1167 | |
|
|
1168 | if (sack->env != op) { |
|
|
1169 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1170 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1171 | * try to do it, so lets handle it gracefully. |
|
|
1172 | */ |
|
|
1173 | if (sack->env) { |
|
|
1174 | new_draw_info_format(NDI_UNIQUE, 0, op, "You can't open %s", |
|
|
1175 | query_name(sack)); |
|
|
1176 | return 0; |
1080 | return 1; |
1177 | } |
1081 | } |
1178 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1179 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1180 | |
|
|
1181 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1182 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
|
|
1183 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1184 | op->container = sack; |
|
|
1185 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1186 | esrv_send_inventory (op, sack); |
|
|
1187 | |
|
|
1188 | } else { /* sack is in players inventory */ |
|
|
1189 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { /* readied sack becoming open */ |
|
|
1190 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1191 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
|
|
1192 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1193 | op->container = sack; |
|
|
1194 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1195 | esrv_send_inventory (op, sack); |
|
|
1196 | } |
|
|
1197 | else { |
|
|
1198 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1199 | new_draw_info_format(NDI_UNIQUE, 0, op, "You readied %s.", query_name(sack)); |
|
|
1200 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1201 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1202 | } |
|
|
1203 | } |
1082 | } |
|
|
1083 | |
|
|
1084 | op->open_container (sack); |
|
|
1085 | |
1204 | return 1; |
1086 | return 1; |
1205 | } |
1087 | } |
1206 | |
|
|
1207 | |
1088 | |
1208 | /** |
1089 | /** |
1209 | * Handles dropping things on altar. |
1090 | * Handles dropping things on altar. |
1210 | * Returns true if sacrifice was accepted. |
1091 | * Returns true if sacrifice was accepted. |
1211 | */ |
1092 | */ |
|
|
1093 | static int |
1212 | static int apply_altar (object *altar, object *sacrifice, object *originator) |
1094 | apply_altar (object *altar, object *sacrifice, object *originator) |
1213 | { |
1095 | { |
1214 | /* Only players can make sacrifices on spell casting altars. */ |
1096 | /* Only players can make sacrifices on spell casting altars. */ |
1215 | if (altar->inv && ( ! originator || originator->type != PLAYER)) |
1097 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1216 | return 0; |
1098 | return 0; |
1217 | |
1099 | |
1218 | if (operate_altar (altar, &sacrifice)) { |
1100 | if (operate_altar (altar, &sacrifice)) |
|
|
1101 | { |
1219 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1102 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1220 | * with an altar. We call it a Potion - altars are stationary - it |
1103 | * with an altar. We call it a Potion - altars are stationary - it |
1221 | * is up to map designers to use them properly. |
1104 | * is up to map designers to use them properly. |
1222 | */ |
1105 | */ |
1223 | if (altar->inv && altar->inv->type==SPELL) { |
1106 | if (altar->inv && altar->inv->type == SPELL) |
|
|
1107 | { |
1224 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1108 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1225 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1109 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1226 | /* If it is connected, push the button. Fixes some problems with |
1110 | /* If it is connected, push the button. Fixes some problems with |
1227 | * old maps. |
1111 | * old maps. |
1228 | */ |
1112 | */ |
|
|
1113 | |
1229 | /* push_button (altar);*/ |
1114 | /* push_button (altar);*/ |
|
|
1115 | } |
1230 | } else { |
1116 | else |
|
|
1117 | { |
1231 | altar->value = 1; /* works only once */ |
1118 | altar->value = 1; /* works only once */ |
1232 | push_button (altar); |
1119 | push_button (altar); |
1233 | } |
1120 | } |
|
|
1121 | |
1234 | return sacrifice == NULL; |
1122 | return !sacrifice; |
1235 | } else { |
1123 | } |
|
|
1124 | else |
1236 | return 0; |
1125 | return 0; |
1237 | } |
|
|
1238 | } |
1126 | } |
1239 | |
|
|
1240 | |
1127 | |
1241 | /** |
1128 | /** |
1242 | * Handles 'movement' of shop mats. |
1129 | * Handles 'movement' of shop mats. |
1243 | * Returns 1 if 'op' was destroyed, 0 if not. |
1130 | * Returns 1 if 'op' was destroyed, 0 if not. |
1244 | * Largely re-written to not use nearly as many gotos, plus |
1131 | * Largely re-written to not use nearly as many gotos, plus |
1245 | * some of this code just looked plain out of date. |
1132 | * some of this code just looked plain out of date. |
1246 | * MSW 2001-08-29 |
1133 | * MSW 2001-08-29 |
1247 | */ |
1134 | */ |
|
|
1135 | int |
1248 | int apply_shop_mat (object * shop_mat, object * op) |
1136 | apply_shop_mat (object *shop_mat, object *op) |
1249 | { |
1137 | { |
1250 | int rv = 0; |
1138 | int rv = 0; |
1251 | double opinion; |
1139 | double opinion; |
1252 | object *tmp, *next; |
1140 | object *tmp, *next; |
1253 | |
1141 | |
… | |
… | |
1260 | * the shop. |
1148 | * the shop. |
1261 | */ |
1149 | */ |
1262 | for (tmp = op->inv; tmp; tmp = next) |
1150 | for (tmp = op->inv; tmp; tmp = next) |
1263 | { |
1151 | { |
1264 | next = tmp->below; |
1152 | next = tmp->below; |
|
|
1153 | |
1265 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1154 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1266 | { |
1155 | { |
1267 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1156 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1268 | |
1157 | |
1269 | remove_ob (tmp); |
1158 | tmp->remove (); |
|
|
1159 | |
1270 | if (i == -1) |
1160 | if (i == -1) |
1271 | i = 0; |
1161 | i = 0; |
|
|
1162 | |
1272 | tmp->map = op->map; |
1163 | tmp->map = op->map; |
1273 | tmp->x = op->x + freearr_x[i]; |
1164 | tmp->x = op->x + freearr_x[i]; |
1274 | tmp->y = op->y + freearr_y[i]; |
1165 | tmp->y = op->y + freearr_y[i]; |
1275 | insert_ob_in_map (tmp, op->map, op, 0); |
1166 | insert_ob_in_map (tmp, op->map, op, 0); |
1276 | } |
1167 | } |
… | |
… | |
1286 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1177 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1287 | { |
1178 | { |
1288 | |
1179 | |
1289 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1180 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1290 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1181 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
|
|
1182 | |
1291 | if (i != -1) |
1183 | if (i != -1) |
1292 | { |
|
|
1293 | rv = |
|
|
1294 | transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], |
1184 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1295 | 0, shop_mat); |
1185 | |
1296 | } |
|
|
1297 | return 0; |
1186 | return 0; |
1298 | } |
1187 | } |
1299 | /* Removed code that checked for multipart objects - it appears that |
1188 | /* Removed code that checked for multipart objects - it appears that |
1300 | * the teleport function should be able to handle this just fine. |
1189 | * the teleport function should be able to handle this just fine. |
1301 | */ |
1190 | */ |
1302 | rv = teleport (shop_mat, SHOP_MAT, op); |
1191 | rv = teleport (shop_mat, SHOP_MAT, op); |
1303 | } |
1192 | } |
1304 | /* immediate block below is only used for players */ |
1193 | else if (can_pay (op) && get_payment (op)) |
1305 | else if (can_pay (op)) |
|
|
1306 | { |
1194 | { |
1307 | get_payment (op, op->inv); |
1195 | /* this is only used for players */ |
1308 | rv = teleport (shop_mat, SHOP_MAT, op); |
1196 | rv = teleport (shop_mat, SHOP_MAT, op); |
1309 | |
1197 | |
1310 | if (shop_mat->msg) |
1198 | if (shop_mat->msg) |
1311 | { |
|
|
1312 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1199 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1313 | } |
|
|
1314 | /* This check below is a bit simplistic - generally it should be correct, |
1200 | /* This check below is a bit simplistic - generally it should be correct, |
1315 | * but there is never a guarantee that the bottom space on the map is |
1201 | * but there is never a guarantee that the bottom space on the map is |
1316 | * actually the shop floor. |
1202 | * actually the shop floor. |
1317 | */ |
1203 | */ |
1318 | else if (!rv && !is_in_shop (op)) |
1204 | else if (!rv && !is_in_shop (op)) |
1319 | { |
1205 | { |
1320 | opinion = shopkeeper_approval (op->map, op); |
1206 | opinion = shopkeeper_approval (op->map, op); |
|
|
1207 | |
1321 | if (opinion > 0.9) |
1208 | if (opinion > 0.9) |
1322 | new_draw_info (NDI_UNIQUE, 0, op, |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1323 | "The shopkeeper gives you a friendly wave."); |
|
|
1324 | else if (opinion > 0.75) |
1210 | else if (opinion > 0.75) |
1325 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1326 | else if (opinion > 0.5) |
1212 | else if (opinion > 0.5) |
1327 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
1213 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
1328 | else |
1214 | else |
1329 | new_draw_info (NDI_UNIQUE, 0, op, |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
1330 | "The shopkeeper glares at you with contempt."); |
|
|
1331 | } |
1216 | } |
1332 | } |
1217 | } |
1333 | else |
1218 | else |
1334 | { |
1219 | { |
1335 | /* if we get here, a player tried to leave a shop but was not able |
1220 | /* if we get here, a player tried to leave a shop but was not able |
1336 | * to afford the items he has. We try to move the player so that |
1221 | * to afford the items he has. We try to move the player so that |
1337 | * they are not on the mat anymore |
1222 | * they are not on the mat anymore |
1338 | */ |
1223 | */ |
1339 | |
|
|
1340 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1224 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
|
|
1225 | |
1341 | if (i == -1) |
1226 | if (i == -1) |
1342 | { |
1227 | { |
1343 | LOG (llevError, "Internal shop-mat problem.\n"); |
1228 | LOG (llevError, "Internal shop-mat problem.\n"); |
1344 | } |
1229 | } |
1345 | else |
1230 | else |
1346 | { |
1231 | { |
1347 | remove_ob (op); |
1232 | op->remove (); |
1348 | op->x += freearr_x[i]; |
1233 | op->x += freearr_x[i]; |
1349 | op->y += freearr_y[i]; |
1234 | op->y += freearr_y[i]; |
1350 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1235 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1351 | } |
1236 | } |
1352 | } |
1237 | } |
|
|
1238 | |
1353 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1239 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1354 | return rv; |
1240 | return rv; |
1355 | } |
1241 | } |
1356 | |
1242 | |
1357 | /** |
1243 | /** |
1358 | * Handles applying a sign. |
1244 | * Handles applying a sign. |
1359 | */ |
1245 | */ |
|
|
1246 | static void |
1360 | static void apply_sign (object *op, object *sign, int autoapply) |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1361 | { |
1248 | { |
1362 | readable_message_type* msgType; |
1249 | readable_message_type *msgType; |
1363 | char newbuf[HUGE_BUF]; |
1250 | char newbuf[HUGE_BUF]; |
|
|
1251 | |
1364 | if (sign->msg == NULL) { |
1252 | if (sign->msg == NULL) |
|
|
1253 | { |
1365 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1254 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1366 | return; |
1255 | return; |
1367 | } |
1256 | } |
1368 | |
1257 | |
1369 | if (sign->stats.food) { |
1258 | if (sign->stats.food) |
|
|
1259 | { |
1370 | if (sign->last_eat >= sign->stats.food) { |
1260 | if (sign->last_eat >= sign->stats.food) |
|
|
1261 | { |
1371 | if (!sign->move_on) |
1262 | if (!sign->move_on) |
1372 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1263 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1373 | return; |
1264 | return; |
1374 | } |
1265 | } |
1375 | |
1266 | |
1376 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) |
1267 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1377 | sign->last_eat++; |
1268 | sign->last_eat++; |
1378 | } |
1269 | } |
1379 | |
1270 | |
1380 | /* Sign or magic mouth? Do we need to see it, or does it talk to us? |
1271 | /* Sign or magic mouth? Do we need to see it, or does it talk to us? |
1381 | * No way to know for sure. The presumption is basically that if |
1272 | * No way to know for sure. The presumption is basically that if |
1382 | * move_on is zero, it needs to be manually applied (doesn't talk |
1273 | * move_on is zero, it needs to be manually applied (doesn't talk |
1383 | * to us). |
1274 | * to us). |
1384 | */ |
1275 | */ |
1385 | if (QUERY_FLAG (op, FLAG_BLIND) && ! QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) { |
1276 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1386 | new_draw_info (NDI_UNIQUE, 0, op, |
1277 | { |
1387 | "You are unable to read while blind."); |
1278 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1388 | return; |
1279 | return; |
1389 | } |
1280 | } |
1390 | msgType=get_readable_message_type(sign); |
1281 | msgType = get_readable_message_type (sign); |
1391 | snprintf(newbuf,sizeof(newbuf),"%hhu %s", autoapply?1:0, &sign->msg); |
1282 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1392 | draw_ext_info(NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1283 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1393 | } |
1284 | } |
1394 | |
1285 | |
1395 | /** |
1286 | /** |
1396 | * 'victim' moves onto 'trap' |
1287 | * 'victim' moves onto 'trap' |
1397 | * 'victim' leaves 'trap' |
1288 | * 'victim' leaves 'trap' |
… | |
… | |
1399 | * |
1290 | * |
1400 | * originator: Player, monster or other object that caused 'victim' to move |
1291 | * originator: Player, monster or other object that caused 'victim' to move |
1401 | * onto 'trap'. Will receive messages caused by this action. May be NULL. |
1292 | * onto 'trap'. Will receive messages caused by this action. May be NULL. |
1402 | * However, some types of traps require an originator to function. |
1293 | * However, some types of traps require an originator to function. |
1403 | */ |
1294 | */ |
|
|
1295 | void |
1404 | void move_apply (object *trap, object *victim, object *originator) |
1296 | move_apply (object *trap, object *victim, object *originator) |
1405 | { |
1297 | { |
1406 | static int recursion_depth = 0; |
1298 | static int recursion_depth = 0; |
1407 | |
1299 | |
1408 | /* Only exits affect DMs. */ |
1300 | /* Only exits affect DMs. */ |
1409 | if (QUERY_FLAG(victim, FLAG_WIZPASS) && trap->type != EXIT && trap->type != SIGN) |
1301 | if (QUERY_FLAG (victim, FLAG_WIZPASS) && trap->type != EXIT && trap->type != SIGN) |
1410 | return; |
1302 | return; |
1411 | |
1303 | |
1412 | /* move_apply() is the most likely candidate for causing unwanted and |
1304 | /* move_apply() is the most likely candidate for causing unwanted and |
1413 | * possibly unlimited recursion. |
1305 | * possibly unlimited recursion. |
1414 | */ |
1306 | */ |
… | |
… | |
1416 | * maps to fail. 1) it's not an error to recurse: |
1308 | * maps to fail. 1) it's not an error to recurse: |
1417 | * rune detonates, summoning monster. monster lands on nearby rune. |
1309 | * rune detonates, summoning monster. monster lands on nearby rune. |
1418 | * nearby rune detonates. This sort of recursion is expected and |
1310 | * nearby rune detonates. This sort of recursion is expected and |
1419 | * proper. This code was causing needless crashes. |
1311 | * proper. This code was causing needless crashes. |
1420 | */ |
1312 | */ |
1421 | if (recursion_depth >= 500) { |
1313 | if (recursion_depth >= 500) |
|
|
1314 | { |
1422 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1315 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1423 | "[trap arch %s, name %s; victim arch %s, name %s]\n", |
1316 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1424 | &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
|
|
1425 | return; |
1317 | return; |
1426 | } |
1318 | } |
1427 | recursion_depth++; |
1319 | recursion_depth++; |
1428 | if (trap->head) trap=trap->head; |
1320 | if (trap->head) |
|
|
1321 | trap = trap->head; |
1429 | |
1322 | |
1430 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1323 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
|
|
1324 | goto leave; |
|
|
1325 | |
|
|
1326 | switch (trap->type) |
|
|
1327 | { |
|
|
1328 | case PLAYERMOVER: |
|
|
1329 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1330 | { |
|
|
1331 | if (!trap->stats.maxsp) |
|
|
1332 | trap->stats.maxsp = 2; |
|
|
1333 | |
|
|
1334 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1335 | * should be divided by trap->speed |
|
|
1336 | */ |
|
|
1337 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
|
|
1338 | |
|
|
1339 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1340 | * above with some objects have zero speed, and thus the player |
|
|
1341 | * getting permanently paralyzed. |
|
|
1342 | */ |
|
|
1343 | if (victim->speed_left < -50.f) |
|
|
1344 | victim->speed_left = -50.f; |
|
|
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1346 | } |
1431 | goto leave; |
1347 | goto leave; |
1432 | |
1348 | |
1433 | switch (trap->type) { |
1349 | case SPINNER: |
1434 | case PLAYERMOVER: |
1350 | if (victim->direction) |
1435 | if (trap->attacktype && (trap->level || victim->type!=PLAYER) && |
1351 | { |
1436 | !should_director_abort(trap, victim)) { |
1352 | victim->direction = absdir (victim->direction - trap->stats.sp); |
1437 | if (!trap->stats.maxsp) trap->stats.maxsp=2; |
1353 | update_turn_face (victim); |
|
|
1354 | } |
|
|
1355 | goto leave; |
1438 | |
1356 | |
1439 | /* Is this correct? From the docs, it doesn't look like it |
1357 | case DIRECTOR: |
1440 | * should be divided by trap->speed |
1358 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1359 | { |
|
|
1360 | victim->direction = trap->stats.sp; |
|
|
1361 | update_turn_face (victim); |
|
|
1362 | } |
|
|
1363 | goto leave; |
|
|
1364 | |
|
|
1365 | case BUTTON: |
|
|
1366 | case PEDESTAL: |
|
|
1367 | update_button (trap); |
|
|
1368 | goto leave; |
|
|
1369 | |
|
|
1370 | case ALTAR: |
|
|
1371 | /* sacrifice victim on trap */ |
|
|
1372 | apply_altar (trap, victim, originator); |
|
|
1373 | goto leave; |
|
|
1374 | |
|
|
1375 | case THROWN_OBJ: |
|
|
1376 | if (trap->inv == NULL) |
|
|
1377 | goto leave; |
|
|
1378 | /* fallthrough */ |
|
|
1379 | |
|
|
1380 | case ARROW: |
|
|
1381 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1382 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1383 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1384 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1385 | * action, we avoid hits here |
|
|
1386 | */ |
|
|
1387 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1388 | hit_with_arrow (trap, victim); |
|
|
1389 | goto leave; |
|
|
1390 | |
|
|
1391 | case SPELL_EFFECT: |
|
|
1392 | apply_spell_effect (trap, victim); |
|
|
1393 | goto leave; |
|
|
1394 | |
|
|
1395 | case TRAPDOOR: |
|
|
1396 | { |
|
|
1397 | int max, sound_was_played; |
|
|
1398 | object *ab, *ab_next; |
|
|
1399 | |
|
|
1400 | if (!trap->value) |
1441 | */ |
1401 | { |
1442 | victim->speed_left = -FABS(trap->stats.maxsp*victim->speed/trap->speed); |
1402 | int tot; |
1443 | |
1403 | |
1444 | /* Just put in some sanity check. I think there is a bug in the |
1404 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1445 | * above with some objects have zero speed, and thus the player |
1405 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1446 | * getting permanently paralyzed. |
1406 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1447 | */ |
1407 | |
1448 | if (victim->speed_left<-50.0) victim->speed_left=-50.0; |
1408 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1449 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left);*/ |
1409 | goto leave; |
|
|
1410 | |
|
|
1411 | SET_ANIMATION (trap, trap->value); |
|
|
1412 | update_object (trap, UP_OBJ_FACE); |
1450 | } |
1413 | } |
1451 | goto leave; |
|
|
1452 | |
1414 | |
1453 | case SPINNER: |
|
|
1454 | if(victim->direction) { |
|
|
1455 | victim->direction=absdir(victim->direction-trap->stats.sp); |
|
|
1456 | update_turn_face(victim); |
|
|
1457 | } |
|
|
1458 | goto leave; |
|
|
1459 | |
|
|
1460 | case DIRECTOR: |
|
|
1461 | if(victim->direction && !should_director_abort(trap, victim)) { |
|
|
1462 | victim->direction=trap->stats.sp; |
|
|
1463 | update_turn_face(victim); |
|
|
1464 | } |
|
|
1465 | goto leave; |
|
|
1466 | |
|
|
1467 | case BUTTON: |
|
|
1468 | case PEDESTAL: |
|
|
1469 | update_button(trap); |
|
|
1470 | goto leave; |
|
|
1471 | |
|
|
1472 | case ALTAR: |
|
|
1473 | /* sacrifice victim on trap */ |
|
|
1474 | apply_altar (trap, victim, originator); |
|
|
1475 | goto leave; |
|
|
1476 | |
|
|
1477 | case THROWN_OBJ: |
|
|
1478 | if (trap->inv == NULL) |
|
|
1479 | goto leave; |
|
|
1480 | /* fallthrough */ |
|
|
1481 | |
|
|
1482 | case ARROW: |
|
|
1483 | |
|
|
1484 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1485 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1486 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1487 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1488 | * action, we avoid hits here |
|
|
1489 | */ |
|
|
1490 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1491 | hit_with_arrow (trap, victim); |
|
|
1492 | goto leave; |
|
|
1493 | |
|
|
1494 | case SPELL_EFFECT: |
|
|
1495 | apply_spell_effect(trap, victim); |
|
|
1496 | goto leave; |
|
|
1497 | |
|
|
1498 | case TRAPDOOR: |
|
|
1499 | { |
|
|
1500 | int max, sound_was_played; |
|
|
1501 | object *ab, *ab_next; |
|
|
1502 | if(!trap->value) { |
|
|
1503 | int tot; |
|
|
1504 | for(ab=trap->above,tot=0;ab!=NULL;ab=ab->above) |
|
|
1505 | if ((ab->move_type && trap->move_on) || ab->move_type==0) |
|
|
1506 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1507 | |
|
|
1508 | if(!(trap->value=(tot>trap->weight)?1:0)) |
|
|
1509 | goto leave; |
|
|
1510 | |
|
|
1511 | SET_ANIMATION(trap, trap->value); |
|
|
1512 | update_object(trap,UP_OBJ_FACE); |
|
|
1513 | } |
|
|
1514 | |
|
|
1515 | for (ab = trap->above, max=100, sound_was_played = 0; --max && ab; ab=ab_next) { |
1415 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1416 | { |
1516 | /* need to set this up, since if we do transfer the object, |
1417 | /* need to set this up, since if we do transfer the object, |
1517 | * ab->above would be bogus |
1418 | * ab->above would be bogus |
1518 | */ |
1419 | */ |
1519 | ab_next = ab->above; |
1420 | ab_next = ab->above; |
1520 | |
1421 | |
1521 | if ((ab->move_type && trap->move_on) || ab->move_type==0) { |
1422 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1423 | { |
1522 | if ( ! sound_was_played) { |
1424 | if (!sound_was_played) |
|
|
1425 | { |
1523 | play_sound_map(trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1426 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1524 | sound_was_played = 1; |
1427 | sound_was_played = 1; |
1525 | } |
1428 | } |
1526 | new_draw_info(NDI_UNIQUE, 0,ab,"You fall into a trapdoor!"); |
1429 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1527 | transfer_ob(ab,(int)EXIT_X(trap),(int)EXIT_Y(trap),0,ab); |
1430 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1528 | } |
1431 | } |
1529 | } |
1432 | } |
1530 | goto leave; |
1433 | goto leave; |
1531 | } |
1434 | } |
1532 | |
1435 | |
1533 | |
1436 | |
1534 | case CONVERTER: |
1437 | case CONVERTER: |
1535 | if (convert_item (victim, trap) < 0) { |
1438 | if (convert_item (victim, trap) < 0) |
1536 | object *op; |
1439 | { |
1537 | |
|
|
1538 | new_draw_info_format(NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name(trap)); |
1440 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1539 | |
1441 | get_archetype ("burnout")->insert_at (trap, trap); |
1540 | op = get_archetype("burnout"); |
|
|
1541 | if (op != NULL) { |
|
|
1542 | op->x = trap->x; |
|
|
1543 | op->y = trap->y; |
|
|
1544 | insert_ob_in_map(op, trap->map, trap, 0); |
|
|
1545 | } |
|
|
1546 | } |
1442 | } |
|
|
1443 | |
1547 | goto leave; |
1444 | goto leave; |
1548 | |
1445 | |
1549 | case TRIGGER_BUTTON: |
1446 | case TRIGGER_BUTTON: |
1550 | case TRIGGER_PEDESTAL: |
1447 | case TRIGGER_PEDESTAL: |
1551 | case TRIGGER_ALTAR: |
1448 | case TRIGGER_ALTAR: |
1552 | check_trigger (trap, victim); |
1449 | check_trigger (trap, victim); |
1553 | goto leave; |
1450 | goto leave; |
1554 | |
1451 | |
1555 | case DEEP_SWAMP: |
1452 | case DEEP_SWAMP: |
1556 | walk_on_deep_swamp (trap, victim); |
1453 | walk_on_deep_swamp (trap, victim); |
1557 | goto leave; |
1454 | goto leave; |
1558 | |
1455 | |
1559 | case CHECK_INV: |
1456 | case CHECK_INV: |
1560 | check_inv (victim, trap); |
1457 | check_inv (victim, trap); |
|
|
1458 | goto leave; |
|
|
1459 | |
|
|
1460 | case HOLE: |
|
|
1461 | /* Hole not open? */ |
|
|
1462 | if (trap->stats.wc > 0) |
1561 | goto leave; |
1463 | goto leave; |
1562 | |
1464 | |
1563 | case HOLE: |
|
|
1564 | /* Hole not open? */ |
|
|
1565 | if(trap->stats.wc > 0) |
|
|
1566 | goto leave; |
|
|
1567 | |
|
|
1568 | /* Is this a multipart monster and not the head? If so, return. |
1465 | /* Is this a multipart monster and not the head? If so, return. |
1569 | * Processing will happen if the head runs into the pit |
1466 | * Processing will happen if the head runs into the pit |
|
|
1467 | */ |
|
|
1468 | if (victim->head) |
|
|
1469 | goto leave; |
|
|
1470 | |
|
|
1471 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1472 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1473 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1474 | goto leave; |
|
|
1475 | |
|
|
1476 | case EXIT: |
|
|
1477 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1478 | { |
|
|
1479 | /* Basically, don't show exits leading to random maps the |
|
|
1480 | * players output. |
1570 | */ |
1481 | */ |
1571 | if (victim->head) |
1482 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1572 | goto leave; |
|
|
1573 | |
|
|
1574 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1575 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1576 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1577 | goto leave; |
|
|
1578 | |
|
|
1579 | case EXIT: |
|
|
1580 | if (victim->type == PLAYER && EXIT_PATH (trap)) { |
|
|
1581 | /* Basically, don't show exits leading to random maps the |
|
|
1582 | * players output. |
|
|
1583 | */ |
|
|
1584 | if (trap->msg && strncmp(EXIT_PATH(trap),"/!",2) && strncmp(EXIT_PATH(trap), "/random/", 8)) |
|
|
1585 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1483 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1484 | |
1586 | enter_exit (victim, trap); |
1485 | victim->enter_exit (trap); |
1587 | } |
1486 | } |
1588 | goto leave; |
1487 | goto leave; |
1589 | |
1488 | |
1590 | case ENCOUNTER: |
1489 | case ENCOUNTER: |
1591 | /* may be some leftovers on this */ |
1490 | /* may be some leftovers on this */ |
1592 | goto leave; |
1491 | goto leave; |
1593 | |
1492 | |
1594 | case SHOP_MAT: |
1493 | case SHOP_MAT: |
1595 | apply_shop_mat (trap, victim); |
1494 | apply_shop_mat (trap, victim); |
1596 | goto leave; |
1495 | goto leave; |
1597 | |
1496 | |
1598 | /* Drop a certain amount of gold, and have one item identified */ |
1497 | /* Drop a certain amount of gold, and have one item identified */ |
1599 | case IDENTIFY_ALTAR: |
1498 | case IDENTIFY_ALTAR: |
1600 | apply_id_altar (victim, trap, originator); |
1499 | apply_id_altar (victim, trap, originator); |
1601 | goto leave; |
1500 | goto leave; |
1602 | |
1501 | |
1603 | case SIGN: |
1502 | case SIGN: |
1604 | if (victim->type != PLAYER && trap->stats.food > 0) |
1503 | if (victim->type != PLAYER && trap->stats.food > 0) |
1605 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1504 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1606 | |
1505 | |
1607 | apply_sign (victim, trap, 1); |
1506 | apply_sign (victim, trap, 1); |
1608 | goto leave; |
1507 | goto leave; |
1609 | |
1508 | |
1610 | case CONTAINER: |
1509 | case CONTAINER: |
1611 | if (victim->type==PLAYER) |
|
|
1612 | (void) esrv_apply_container (victim, trap); |
|
|
1613 | else |
|
|
1614 | (void) apply_container (victim, trap); |
1510 | apply_container (victim, trap); |
1615 | goto leave; |
1511 | goto leave; |
1616 | |
1512 | |
1617 | case RUNE: |
1513 | case RUNE: |
1618 | case TRAP: |
1514 | case TRAP: |
1619 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) { |
1515 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
|
|
1516 | { |
1620 | spring_trap(trap, victim); |
1517 | spring_trap (trap, victim); |
1621 | } |
1518 | } |
1622 | goto leave; |
1519 | goto leave; |
1623 | |
1520 | |
1624 | default: |
1521 | default: |
1625 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1522 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1626 | "handled in move_apply()\n", &trap->name, &trap->arch->name, |
1523 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1627 | trap->type); |
|
|
1628 | goto leave; |
1524 | goto leave; |
1629 | } |
1525 | } |
1630 | |
1526 | |
1631 | leave: |
1527 | leave: |
1632 | recursion_depth--; |
1528 | recursion_depth--; |
1633 | } |
1529 | } |
1634 | |
1530 | |
1635 | /** |
1531 | /** |
1636 | * Handles reading a regular (ie not containing a spell) book. |
1532 | * Handles reading a regular (ie not containing a spell) book. |
1637 | */ |
1533 | */ |
|
|
1534 | static void |
1638 | static void apply_book (object *op, object *tmp) |
1535 | apply_book (object *op, object *tmp) |
1639 | { |
1536 | { |
1640 | int lev_diff; |
1537 | int lev_diff; |
1641 | object *skill_ob; |
1538 | object *skill_ob; |
1642 | |
1539 | |
1643 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1540 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1541 | { |
1644 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1542 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1645 | return; |
1543 | return; |
1646 | } |
1544 | } |
1647 | if(tmp->msg==NULL) { |
1545 | if (tmp->msg == NULL) |
1648 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1546 | { |
1649 | "You open the %s and find it empty.", &tmp->name); |
1547 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1650 | return; |
1548 | return; |
1651 | } |
1549 | } |
1652 | |
1550 | |
1653 | /* need a literacy skill to read stuff! */ |
1551 | /* need a literacy skill to read stuff! */ |
1654 | skill_ob = find_skill_by_name(op, tmp->skill); |
1552 | skill_ob = find_skill_by_name (op, tmp->skill); |
1655 | if ( ! skill_ob) { |
1553 | if (!skill_ob) |
1656 | new_draw_info(NDI_UNIQUE, 0,op, |
1554 | { |
1657 | "You are unable to decipher the strange symbols."); |
1555 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1658 | return; |
1556 | return; |
1659 | } |
1557 | } |
1660 | lev_diff = tmp->level - (skill_ob->level + 5); |
1558 | lev_diff = tmp->level - (skill_ob->level + 5); |
1661 | if ( ! QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) { |
1559 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
|
|
1560 | { |
1662 | if (lev_diff < 2) |
1561 | if (lev_diff < 2) |
1663 | new_draw_info(NDI_UNIQUE, 0,op,"This book is just barely beyond your comprehension."); |
1562 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1664 | else if (lev_diff < 3) |
1563 | else if (lev_diff < 3) |
1665 | new_draw_info(NDI_UNIQUE, 0,op,"This book is slightly beyond your comprehension."); |
1564 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1666 | else if (lev_diff < 5) |
1565 | else if (lev_diff < 5) |
1667 | new_draw_info(NDI_UNIQUE, 0,op,"This book is beyond your comprehension."); |
1566 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1668 | else if (lev_diff < 8) |
1567 | else if (lev_diff < 8) |
1669 | new_draw_info(NDI_UNIQUE, 0,op,"This book is quite a bit beyond your comprehension."); |
1568 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
1670 | else if (lev_diff < 15) |
1569 | else if (lev_diff < 15) |
1671 | new_draw_info(NDI_UNIQUE, 0,op,"This book is way beyond your comprehension."); |
1570 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
1672 | else |
1571 | else |
1673 | new_draw_info(NDI_UNIQUE, 0,op,"This book is totally beyond your comprehension."); |
1572 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
1674 | return; |
1573 | return; |
1675 | } |
1574 | } |
1676 | |
1575 | |
1677 | readable_message_type* msgType = get_readable_message_type(tmp); |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1577 | |
1678 | draw_ext_info_format(NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1679 | msgType->message_type, msgType->message_subtype, |
1579 | msgType->message_type, msgType->message_subtype, |
1680 | "You open the %s and start reading.\n%s", |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1681 | "%s\n%s", |
|
|
1682 | long_desc(tmp,op), &tmp->msg); |
1581 | long_desc (tmp, op), &tmp->msg); |
1683 | |
1582 | |
1684 | /* gain xp from reading */ |
1583 | /* gain xp from reading */ |
1685 | if(!QUERY_FLAG(tmp,FLAG_NO_SKILL_IDENT)) { /* only if not read before */ |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
|
|
1585 | { /* only if not read before */ |
1686 | int exp_gain=calc_skill_exp(op,tmp, skill_ob); |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
|
|
1587 | |
1687 | if(!QUERY_FLAG(tmp,FLAG_IDENTIFIED)) { |
1588 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1589 | { |
1688 | /*exp_gain *= 2; because they just identified it too */ |
1590 | /*exp_gain *= 2; because they just identified it too */ |
1689 | SET_FLAG(tmp,FLAG_IDENTIFIED); |
1591 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
1592 | |
1690 | /* If in a container, update how it looks */ |
1593 | /* If in a container, update how it looks */ |
|
|
1594 | if (tmp->env) |
1691 | if(tmp->env) esrv_update_item(UPD_FLAGS|UPD_NAME, op,tmp); |
1595 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1692 | else op->contr->socket.update_look=1; |
1596 | else |
|
|
1597 | op->contr->ns->floorbox_update (); |
1693 | } |
1598 | } |
|
|
1599 | |
1694 | change_exp(op,exp_gain, skill_ob->skill, 0); |
1600 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1695 | SET_FLAG(tmp,FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1601 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1696 | } |
1602 | } |
1697 | } |
1603 | } |
1698 | |
1604 | |
1699 | /** |
1605 | /** |
1700 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1606 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1701 | * op is the person learning the skill, tmp is the skill scroll object |
1607 | * op is the person learning the skill, tmp is the skill scroll object |
1702 | */ |
1608 | */ |
|
|
1609 | static void |
1703 | static void apply_skillscroll (object *op, object *tmp) |
1610 | apply_skillscroll (object *op, object *tmp) |
1704 | { |
1611 | { |
1705 | switch ((int) learn_skill (op, tmp)) { |
1612 | switch ((int) learn_skill (op, tmp)) |
|
|
1613 | { |
1706 | case 0: |
1614 | case 0: |
1707 | new_draw_info(NDI_UNIQUE, 0,op,"You already possess the knowledge "); |
1615 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1708 | new_draw_info_format(NDI_UNIQUE, 0,op,"held within the %s.\n",query_name(tmp)); |
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1709 | return; |
1617 | return; |
1710 | |
1618 | |
1711 | case 1: |
1619 | case 1: |
1712 | new_draw_info_format(NDI_UNIQUE, 0,op,"You succeed in learning %s", &tmp->skill); |
1620 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
1713 | decrease_ob(tmp); |
1621 | decrease_ob (tmp); |
1714 | return; |
1622 | return; |
1715 | |
1623 | |
1716 | default: |
1624 | default: |
1717 | new_draw_info_format(NDI_UNIQUE,0,op, |
1625 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1718 | "You fail to learn the knowledge of the %s.\n",query_name(tmp)); |
|
|
1719 | decrease_ob(tmp); |
1626 | decrease_ob (tmp); |
1720 | return; |
1627 | return; |
1721 | } |
1628 | } |
1722 | } |
1629 | } |
1723 | |
1630 | |
1724 | /** |
1631 | /** |
1725 | * Actually makes op learn spell. |
1632 | * Actually makes op learn spell. |
1726 | * Informs player of what happens. |
1633 | * Informs player of what happens. |
1727 | */ |
1634 | */ |
|
|
1635 | void |
1728 | void do_learn_spell (object *op, object *spell, int special_prayer) |
1636 | do_learn_spell (object *op, object *spell, int special_prayer) |
1729 | { |
1637 | { |
1730 | object *tmp; |
1638 | object *tmp; |
1731 | |
1639 | |
1732 | if (op->type != PLAYER) { |
1640 | if (op->type != PLAYER) |
|
|
1641 | { |
1733 | LOG (llevError, "BUG: do_learn_spell(): not a player\n"); |
1642 | LOG (llevError, "BUG: do_learn_spell(): not a player\n"); |
1734 | return; |
1643 | return; |
1735 | } |
1644 | } |
1736 | |
1645 | |
1737 | /* Upgrade special prayers to normal prayers */ |
1646 | /* Upgrade special prayers to normal prayers */ |
1738 | if ((tmp=check_spell_known (op, spell->name))!=NULL) { |
1647 | if ((tmp = check_spell_known (op, spell->name)) != NULL) |
|
|
1648 | { |
1739 | if (special_prayer && !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) { |
1649 | if (special_prayer && !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
1650 | { |
1740 | LOG (llevError, "BUG: do_learn_spell(): spell already known, but not marked as startequip\n"); |
1651 | LOG (llevError, "BUG: do_learn_spell(): spell already known, but not marked as startequip\n"); |
1741 | return; |
1652 | return; |
1742 | } |
1653 | } |
1743 | return; |
1654 | return; |
1744 | } |
1655 | } |
1745 | |
1656 | |
1746 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1657 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1747 | tmp = get_object(); |
1658 | tmp = spell->clone (); |
1748 | copy_object(spell, tmp); |
|
|
1749 | insert_ob_in_ob(tmp, op); |
1659 | insert_ob_in_ob (tmp, op); |
1750 | |
1660 | |
1751 | if (special_prayer) { |
1661 | if (special_prayer) |
1752 | SET_FLAG(tmp, FLAG_STARTEQUIP); |
1662 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1753 | } |
|
|
1754 | |
1663 | |
1755 | esrv_add_spells(op->contr, tmp); |
1664 | esrv_add_spells (op->contr, tmp); |
1756 | } |
1665 | } |
1757 | |
1666 | |
1758 | /** |
1667 | /** |
1759 | * Erases spell from player's inventory. |
1668 | * Erases spell from player's inventory. |
1760 | */ |
1669 | */ |
|
|
1670 | void |
1761 | void do_forget_spell (object *op, const char *spell) |
1671 | do_forget_spell (object *op, const char *spell) |
1762 | { |
1672 | { |
1763 | object *spob; |
1673 | object *spob; |
1764 | |
1674 | |
1765 | if (op->type != PLAYER) { |
1675 | if (op->type != PLAYER) |
|
|
1676 | { |
1766 | LOG (llevError, "BUG: do_forget_spell(): not a player\n"); |
1677 | LOG (llevError, "BUG: do_forget_spell(): not a player\n"); |
1767 | return; |
1678 | return; |
1768 | } |
1679 | } |
1769 | if ( (spob=check_spell_known (op, spell)) == NULL) { |
1680 | if ((spob = check_spell_known (op, spell)) == NULL) |
|
|
1681 | { |
1770 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1682 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1771 | return; |
1683 | return; |
1772 | } |
|
|
1773 | |
1684 | } |
1774 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
1685 | |
1775 | "You lose knowledge of %s.", spell); |
1686 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1776 | player_unready_range_ob(op->contr, spob); |
1687 | player_unready_range_ob (op->contr, spob); |
1777 | esrv_remove_spell(op->contr, spob); |
1688 | esrv_remove_spell (op->contr, spob); |
1778 | remove_ob(spob); |
1689 | spob->destroy (); |
1779 | free_object(spob); |
|
|
1780 | } |
1690 | } |
1781 | |
1691 | |
1782 | /** |
1692 | /** |
1783 | * Handles player applying a spellbook. |
1693 | * Handles player applying a spellbook. |
1784 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1694 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1785 | * stuff like that. Random learning failure too. |
1695 | * stuff like that. Random learning failure too. |
1786 | */ |
1696 | */ |
|
|
1697 | static void |
1787 | static void apply_spellbook (object *op, object *tmp) |
1698 | apply_spellbook (object *op, object *tmp) |
1788 | { |
1699 | { |
1789 | object *skop, *spell, *spell_skill; |
1700 | object *skop, *spell, *spell_skill; |
1790 | |
1701 | |
1791 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1702 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1703 | { |
1792 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1704 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1793 | return; |
1705 | return; |
1794 | } |
1706 | } |
1795 | |
1707 | |
1796 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1708 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1797 | * instead of having their spell stored in stats.sp. These are |
1709 | * instead of having their spell stored in stats.sp. These are |
1798 | * legacy spellbooks |
1710 | * legacy spellbooks |
1799 | */ |
1711 | */ |
1800 | |
1712 | |
1801 | if(tmp->slaying != NULL) { |
1713 | if (tmp->slaying != NULL) |
|
|
1714 | { |
1802 | spell=arch_to_object(find_archetype_by_object_name(tmp->slaying)); |
1715 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1803 | if (!spell) { |
1716 | if (!spell) |
1804 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1717 | { |
1805 | "The book's formula for %s is incomplete", &tmp->slaying); |
1718 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1806 | return; |
1719 | return; |
1807 | } |
1720 | } |
1808 | else |
1721 | else |
1809 | insert_ob_in_ob(spell, tmp); |
1722 | insert_ob_in_ob (spell, tmp); |
1810 | tmp->slaying=NULL; |
1723 | tmp->slaying = NULL; |
1811 | } |
1724 | } |
1812 | |
1725 | |
1813 | skop = find_skill_by_name(op, tmp->skill); |
1726 | skop = find_skill_by_name (op, tmp->skill); |
1814 | |
1727 | |
1815 | /* need a literacy skill to learn spells. Also, having a literacy level |
1728 | /* need a literacy skill to learn spells. Also, having a literacy level |
1816 | * lower than the spell will make learning the spell more difficult */ |
1729 | * lower than the spell will make learning the spell more difficult */ |
1817 | if ( !skop) { |
1730 | if (!skop) |
|
|
1731 | { |
1818 | new_draw_info(NDI_UNIQUE, 0,op,"You can't read! Your attempt fails."); |
1732 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1819 | return; |
1733 | return; |
1820 | } |
1734 | } |
1821 | |
1735 | |
1822 | spell = tmp->inv; |
1736 | spell = tmp->inv; |
|
|
1737 | |
1823 | if (!spell) { |
1738 | if (!spell) |
|
|
1739 | { |
1824 | LOG(llevError,"apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1740 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1825 | new_draw_info(NDI_UNIQUE, 0,op,"The spellbook symbols make no sense."); |
1741 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1826 | return; |
|
|
1827 | } |
|
|
1828 | if (spell->level > (skop->level+10)) { |
|
|
1829 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to decipher the strange symbols."); |
|
|
1830 | return; |
1742 | return; |
1831 | } |
1743 | } |
1832 | |
1744 | |
1833 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1834 | "The spellbook contains the %s level spell %s.", |
1746 | { |
1835 | get_levelnumber(spell->level), &spell->name); |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
|
|
1748 | return; |
|
|
1749 | } |
1836 | |
1750 | |
|
|
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
|
|
1752 | |
1837 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
1753 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1754 | { |
1838 | identify(tmp); |
1755 | identify (tmp); |
|
|
1756 | |
1839 | if (tmp->env) |
1757 | if (tmp->env) |
1840 | esrv_update_item(UPD_FLAGS|UPD_NAME,op,tmp); |
1758 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1841 | else |
1759 | else |
1842 | op->contr->socket.update_look=1; |
1760 | op->contr->ns->floorbox_update (); |
1843 | } |
1761 | } |
1844 | |
1762 | |
1845 | /* I removed the check for special_prayer_mark here - it didn't make |
1763 | /* I removed the check for special_prayer_mark here - it didn't make |
1846 | * a lot of sense - special prayers are not found in spellbooks, and |
1764 | * a lot of sense - special prayers are not found in spellbooks, and |
1847 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1765 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1848 | * they would have a special prayer mark. |
1766 | * they would have a special prayer mark. |
1849 | */ |
1767 | */ |
1850 | if (check_spell_known (op, spell->name)) { |
1768 | if (check_spell_known (op, spell->name)) |
|
|
1769 | { |
1851 | new_draw_info(NDI_UNIQUE, 0,op,"You already know that spell.\n"); |
1770 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1852 | return; |
1771 | return; |
1853 | } |
1772 | } |
1854 | |
1773 | |
1855 | if (spell->skill) { |
1774 | if (spell->skill) |
|
|
1775 | { |
1856 | spell_skill = find_skill_by_name(op, spell->skill); |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
|
|
1777 | |
1857 | if (!spell_skill) { |
1778 | if (!spell_skill) |
1858 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1779 | { |
1859 | "You lack the skill %s to use this spell", |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1860 | &spell->skill); |
|
|
1861 | return; |
1781 | return; |
1862 | } |
1782 | } |
|
|
1783 | |
1863 | if (spell_skill->level < spell->level) { |
1784 | if (spell_skill->level < spell->level) |
1864 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1785 | { |
1865 | "You need to be level %d in %s to learn this spell.", |
1786 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1866 | spell->level, &spell->skill); |
|
|
1867 | return; |
1787 | return; |
1868 | } |
1788 | } |
1869 | } |
1789 | } |
1870 | |
1790 | |
1871 | /* Logic as follows |
1791 | /* Logic as follows |
1872 | * |
1792 | * |
1873 | * 1- MU spells use Int to learn, Cleric spells use Wisdom |
1793 | * 1- MU spells use Int to learn, Cleric spells use Wisdom |
1874 | * |
1794 | * |
1875 | * 2- The learner's skill level in literacy adjusts the chance to learn |
1795 | * 2- The learner's skill level in literacy adjusts the chance to learn |
1876 | * a spell. |
1796 | * a spell. |
1877 | * |
1797 | * |
1878 | * 3 -Automatically fail to learn if you read while confused |
1798 | * 3 -Automatically fail to learn if you read while confused |
1879 | * |
1799 | * |
1880 | * Overall, chances are the same but a player will find having a high |
1800 | * Overall, chances are the same but a player will find having a high |
1881 | * literacy rate very useful! -b.t. |
1801 | * literacy rate very useful! -b.t. |
1882 | */ |
1802 | */ |
1883 | if(QUERY_FLAG(op,FLAG_CONFUSED)) { |
1803 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
|
|
1804 | { |
1884 | new_draw_info(NDI_UNIQUE,0,op,"In your confused state you flub the wording of the text!"); |
1805 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1885 | scroll_failure(op, 0 - random_roll(0, spell->level, op, PREFER_LOW), MAX(spell->stats.sp, spell->stats.grace)); |
1806 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
|
|
1807 | } |
1886 | } else if(QUERY_FLAG(tmp,FLAG_STARTEQUIP) || |
1808 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1887 | (random_roll(0, 100, op, PREFER_LOW)-(5*skop->level)) < |
1809 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1888 | learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) { |
1810 | { |
1889 | |
1811 | |
1890 | new_draw_info(NDI_UNIQUE, 0,op,"You succeed in learning the spell!"); |
1812 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
1891 | do_learn_spell (op, spell, 0); |
1813 | do_learn_spell (op, spell, 0); |
1892 | |
1814 | |
1893 | /* xp gain to literacy for spell learning */ |
1815 | /* xp gain to literacy for spell learning */ |
1894 | if ( ! QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1816 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1895 | change_exp(op,calc_skill_exp(op,tmp,skop), skop->skill, 0); |
1817 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1896 | } else { |
1818 | } |
|
|
1819 | else |
|
|
1820 | { |
1897 | play_sound_player_only(op->contr, SOUND_FUMBLE_SPELL,0,0); |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1898 | new_draw_info(NDI_UNIQUE, 0,op,"You fail to learn the spell.\n"); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1899 | } |
1823 | } |
|
|
1824 | |
1900 | decrease_ob(tmp); |
1825 | decrease_ob (tmp); |
1901 | } |
1826 | } |
1902 | |
1827 | |
1903 | /** |
1828 | /** |
1904 | * Handles applying a spell scroll. |
1829 | * Handles applying a spell scroll. |
1905 | */ |
1830 | */ |
|
|
1831 | void |
1906 | void apply_scroll (object *op, object *tmp, int dir) |
1832 | apply_scroll (object *op, object *tmp, int dir) |
1907 | { |
1833 | { |
1908 | object *skop; |
1834 | object *skop; |
1909 | |
1835 | |
1910 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1836 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1837 | { |
1911 | new_draw_info(NDI_UNIQUE, 0,op, "You are unable to read while blind."); |
1838 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1912 | return; |
1839 | return; |
1913 | } |
1840 | } |
1914 | |
1841 | |
1915 | if (!tmp->inv || tmp->inv->type != SPELL) { |
1842 | if (!tmp->inv || tmp->inv->type != SPELL) |
1916 | new_draw_info (NDI_UNIQUE, 0, op, |
1843 | { |
1917 | "The scroll just doesn't make sense!"); |
1844 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1918 | return; |
1845 | return; |
1919 | } |
1846 | } |
1920 | |
1847 | |
1921 | if(op->type==PLAYER) { |
1848 | if (op->type == PLAYER) |
|
|
1849 | { |
1922 | /* players need a literacy skill to read stuff! */ |
1850 | /* players need a literacy skill to read stuff! */ |
1923 | int exp_gain=0; |
1851 | int exp_gain = 0; |
1924 | |
1852 | |
1925 | /* hard code literacy - tmp->skill points to where the exp |
1853 | /* hard code literacy - tmp->skill points to where the exp |
1926 | * should go for anything killed by the spell. |
1854 | * should go for anything killed by the spell. |
1927 | */ |
1855 | */ |
1928 | skop = find_skill_by_name(op, skill_names[SK_LITERACY]); |
1856 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1929 | |
1857 | |
1930 | if ( ! skop) { |
1858 | if (!skop) |
1931 | new_draw_info(NDI_UNIQUE, 0,op, |
1859 | { |
1932 | "You are unable to decipher the strange symbols."); |
1860 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1933 | return; |
1861 | return; |
1934 | } |
1862 | } |
1935 | |
1863 | |
1936 | if((exp_gain = calc_skill_exp(op,tmp, skop))) |
1864 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1937 | change_exp(op,exp_gain, skop->skill, 0); |
1865 | change_exp (op, exp_gain, skop->skill, 0); |
1938 | } |
1866 | } |
1939 | |
1867 | |
1940 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1941 | identify(tmp); |
1869 | identify (tmp); |
1942 | |
1870 | |
1943 | new_draw_info_format(NDI_BLACK, 0, op, |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1944 | "The scroll of %s turns to dust.", &tmp->inv->name); |
|
|
1945 | |
1872 | |
1946 | |
|
|
1947 | cast_spell(op,tmp,dir,tmp->inv, NULL); |
1873 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1948 | decrease_ob(tmp); |
1874 | decrease_ob (tmp); |
1949 | } |
1875 | } |
1950 | |
1876 | |
1951 | /** |
1877 | /** |
1952 | * Applies a treasure object - by default, chest. op |
1878 | * Applies a treasure object - by default, chest. op |
1953 | * is the person doing the applying, tmp is the treasure |
1879 | * is the person doing the applying, tmp is the treasure |
1954 | * chest. |
1880 | * chest. |
1955 | */ |
1881 | */ |
|
|
1882 | static void |
1956 | static void apply_treasure (object *op, object *tmp) |
1883 | apply_treasure (object *op, object *tmp) |
1957 | { |
1884 | { |
1958 | object *treas; |
|
|
1959 | tag_t tmp_tag = tmp->count, op_tag = op->count; |
|
|
1960 | |
|
|
1961 | |
|
|
1962 | /* Nice side effect of new treasure creation method is that the treasure |
1885 | /* Nice side effect of new treasure creation method is that the treasure |
1963 | * for the chest is done when the chest is created, and put into the chest |
1886 | * for the chest is done when the chest is created, and put into the chest |
1964 | * inventory. So that when the chest burns up, the items still exist. Also |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
1965 | * prevents people fromt moving chests to more difficult maps to get better |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
1966 | * treasure |
1889 | * treasure |
1967 | */ |
1890 | */ |
1968 | |
|
|
1969 | treas = tmp->inv; |
1891 | object *treas = tmp->inv; |
1970 | if(treas==NULL) { |
1892 | |
|
|
1893 | if (!treas) |
|
|
1894 | { |
1971 | new_draw_info(NDI_UNIQUE, 0,op,"The chest was empty."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1972 | decrease_ob(tmp); |
|
|
1973 | return; |
|
|
1974 | } |
|
|
1975 | while (tmp->inv) { |
|
|
1976 | treas = tmp->inv; |
|
|
1977 | |
|
|
1978 | remove_ob(treas); |
|
|
1979 | new_draw_info_format(NDI_UNIQUE, 0, op, "You find %s in the chest.", |
|
|
1980 | query_name(treas)); |
|
|
1981 | |
|
|
1982 | treas->x=op->x; |
|
|
1983 | treas->y=op->y; |
|
|
1984 | treas = insert_ob_in_map (treas, op->map, op,INS_BELOW_ORIGINATOR); |
|
|
1985 | |
|
|
1986 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level |
|
|
1987 | && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1988 | spring_trap (treas, op); |
|
|
1989 | /* If either player or container was destroyed, no need to do |
|
|
1990 | * further processing. I think this should be enclused with |
|
|
1991 | * spring trap above, as I don't think there is otherwise |
|
|
1992 | * any way for the treasure chest or player to get killed |
|
|
1993 | */ |
|
|
1994 | if (was_destroyed (op, op_tag) || was_destroyed (tmp, tmp_tag)) |
|
|
1995 | break; |
|
|
1996 | } |
|
|
1997 | |
|
|
1998 | if ( ! was_destroyed (tmp, tmp_tag) && tmp->inv == NULL) |
|
|
1999 | decrease_ob (tmp); |
1896 | decrease_ob (tmp); |
|
|
1897 | return; |
|
|
1898 | } |
|
|
1899 | |
|
|
1900 | while (tmp->inv) |
|
|
1901 | { |
|
|
1902 | treas = tmp->inv; |
|
|
1903 | |
|
|
1904 | treas->remove (); |
|
|
1905 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1906 | |
|
|
1907 | treas->x = op->x; |
|
|
1908 | treas->y = op->y; |
|
|
1909 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
1910 | |
|
|
1911 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1912 | spring_trap (treas, op); |
|
|
1913 | |
|
|
1914 | /* If either player or container was destroyed, no need to do |
|
|
1915 | * further processing. I think this should be enclused with |
|
|
1916 | * spring trap above, as I don't think there is otherwise |
|
|
1917 | * any way for the treasure chest or player to get killed |
|
|
1918 | */ |
|
|
1919 | if (op->destroyed () || tmp->destroyed ()) |
|
|
1920 | break; |
|
|
1921 | } |
|
|
1922 | |
|
|
1923 | if (!tmp->destroyed () && tmp->inv == NULL) |
|
|
1924 | decrease_ob (tmp); |
2000 | |
1925 | |
2001 | } |
1926 | } |
2002 | |
1927 | |
2003 | /** |
1928 | /** |
2004 | * op eats food. |
1929 | * op eats food. |
2005 | * If player, takes care of messages and dragon special food. |
1930 | * If player, takes care of messages and dragon special food. |
2006 | */ |
1931 | */ |
|
|
1932 | static void |
2007 | static void apply_food (object *op, object *tmp) |
1933 | apply_food (object *op, object *tmp) |
2008 | { |
1934 | { |
2009 | int capacity_remaining; |
1935 | int capacity_remaining; |
2010 | |
1936 | |
2011 | if(op->type!=PLAYER) |
1937 | if (op->type != PLAYER) |
2012 | op->stats.hp=op->stats.maxhp; |
1938 | op->stats.hp = op->stats.maxhp; |
2013 | else { |
1939 | else |
|
|
1940 | { |
2014 | /* check if this is a dragon (player), eating some flesh */ |
1941 | /* check if this is a dragon (player), eating some flesh */ |
2015 | if (tmp->type==FLESH && is_dragon_pl(op) && dragon_eat_flesh(op, tmp)) |
1942 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
2016 | ; |
1943 | ; |
2017 | else { |
1944 | else |
|
|
1945 | { |
2018 | /* usual case - no dragon meal: */ |
1946 | /* usual case - no dragon meal: */ |
2019 | if(op->stats.food+tmp->stats.food>999) { |
1947 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1948 | { |
2020 | if(tmp->type==FOOD || tmp->type==FLESH) |
1949 | if (tmp->type == FOOD || tmp->type == FLESH) |
2021 | new_draw_info(NDI_UNIQUE, 0,op,"You feel full, but what a waste of food!"); |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
2022 | else |
1951 | else |
2023 | new_draw_info(NDI_UNIQUE, 0,op,"Most of the drink goes down your face not your throat!"); |
1952 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
2024 | } |
1953 | } |
2025 | |
1954 | |
2026 | if(!QUERY_FLAG(tmp, FLAG_CURSED)) { |
1955 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1956 | { |
2027 | char buf[MAX_BUF]; |
1957 | char buf[MAX_BUF]; |
2028 | |
1958 | |
2029 | if (!is_dragon_pl(op)) { |
1959 | if (!is_dragon_pl (op)) |
|
|
1960 | { |
2030 | /* eating message for normal players*/ |
1961 | /* eating message for normal players */ |
2031 | if(tmp->type==DRINK) |
1962 | if (tmp->type == DRINK) |
2032 | sprintf(buf,"Ahhh...that %s tasted good.",&tmp->name); |
1963 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
|
|
1964 | else |
|
|
1965 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
1966 | } |
2033 | else |
1967 | else |
2034 | sprintf(buf,"The %s tasted %s",&tmp->name, |
1968 | { |
2035 | tmp->type==FLESH?"terrible!":"good."); |
|
|
2036 | } |
|
|
2037 | else { |
|
|
2038 | /* eating message for dragon players*/ |
1969 | /* eating message for dragon players */ |
2039 | sprintf(buf,"The %s tasted terrible!",&tmp->name); |
1970 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2040 | } |
1971 | } |
2041 | |
1972 | |
2042 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1973 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2043 | capacity_remaining = 999 - op->stats.food; |
1974 | capacity_remaining = 999 - op->stats.food; |
2044 | op->stats.food+=tmp->stats.food; |
1975 | op->stats.food += tmp->stats.food; |
2045 | if(capacity_remaining < tmp->stats.food) |
1976 | if (capacity_remaining < tmp->stats.food) |
2046 | op->stats.hp += capacity_remaining / 50; |
1977 | op->stats.hp += capacity_remaining / 50; |
2047 | else |
1978 | else |
2048 | op->stats.hp+=tmp->stats.food/50; |
1979 | op->stats.hp += tmp->stats.food / 50; |
2049 | if(op->stats.hp>op->stats.maxhp) |
1980 | if (op->stats.hp > op->stats.maxhp) |
2050 | op->stats.hp=op->stats.maxhp; |
1981 | op->stats.hp = op->stats.maxhp; |
2051 | if (op->stats.food > 999) |
1982 | if (op->stats.food > 999) |
2052 | op->stats.food = 999; |
1983 | op->stats.food = 999; |
2053 | } |
1984 | } |
2054 | |
1985 | |
2055 | /* special food hack -b.t. */ |
1986 | /* special food hack -b.t. */ |
2056 | if(tmp->title || QUERY_FLAG(tmp,FLAG_CURSED)) |
1987 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2057 | eat_special_food(op,tmp); |
1988 | eat_special_food (op, tmp); |
2058 | } |
1989 | } |
2059 | } |
1990 | } |
2060 | handle_apply_yield(tmp); |
1991 | handle_apply_yield (tmp); |
2061 | decrease_ob(tmp); |
1992 | decrease_ob (tmp); |
2062 | } |
1993 | } |
2063 | |
1994 | |
2064 | /** |
1995 | /** |
2065 | * A dragon is eating some flesh. If the flesh contains resistances, |
1996 | * A dragon is eating some flesh. If the flesh contains resistances, |
2066 | * there is a chance for the dragon's skin to get improved. |
1997 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2069 | * object *op the object (dragon player) eating the flesh |
2000 | * object *op the object (dragon player) eating the flesh |
2070 | * object *meal the flesh item, getting chewed in dragon's mouth |
2001 | * object *meal the flesh item, getting chewed in dragon's mouth |
2071 | * return: |
2002 | * return: |
2072 | * int 1 if eating successful, 0 if it doesn't work |
2003 | * int 1 if eating successful, 0 if it doesn't work |
2073 | */ |
2004 | */ |
|
|
2005 | int |
2074 | int dragon_eat_flesh(object *op, object *meal) { |
2006 | dragon_eat_flesh (object *op, object *meal) |
|
|
2007 | { |
2075 | object *skin = NULL; /* pointer to dragon skin force*/ |
2008 | object *skin = NULL; /* pointer to dragon skin force */ |
2076 | object *abil = NULL; /* pointer to dragon ability force*/ |
2009 | object *abil = NULL; /* pointer to dragon ability force */ |
2077 | object *tmp = NULL; /* tmp. object */ |
2010 | object *tmp = NULL; /* tmp. object */ |
2078 | |
2011 | |
2079 | char buf[MAX_BUF]; /* tmp. string buffer */ |
2012 | char buf[MAX_BUF]; /* tmp. string buffer */ |
2080 | double chance; /* improvement-chance of one resistance type */ |
2013 | double chance; /* improvement-chance of one resistance type */ |
2081 | double totalchance=1; /* total chance of gaining one resistance */ |
2014 | double totalchance = 1; /* total chance of gaining one resistance */ |
2082 | double bonus=0; /* level bonus (improvement is easier at lowlevel) */ |
2015 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2083 | double mbonus=0; /* monster bonus */ |
2016 | double mbonus = 0; /* monster bonus */ |
2084 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2017 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2085 | int winners=0; /* number of winners */ |
2018 | int winners = 0; /* number of winners */ |
2086 | int i; /* index */ |
2019 | int i; /* index */ |
2087 | |
2020 | |
2088 | /* let's make sure and doublecheck the parameters */ |
2021 | /* let's make sure and doublecheck the parameters */ |
2089 | if (meal->type!=FLESH || !is_dragon_pl(op)) |
2022 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2090 | return 0; |
2023 | return 0; |
2091 | |
2024 | |
2092 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2025 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2093 | from the player's inventory */ |
2026 | from the player's inventory */ |
|
|
2027 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2028 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2029 | |
2094 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
2030 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2095 | if (tmp->type == FORCE) { |
2031 | if (tmp->type == FORCE) |
2096 | if (strcmp(tmp->arch->name, "dragon_skin_force")==0) |
2032 | if (tmp->arch->name == dragon_skin_force) |
2097 | skin = tmp; |
2033 | skin = tmp; |
2098 | else if (strcmp(tmp->arch->name, "dragon_ability_force")==0) |
2034 | else if (tmp->arch->name == dragon_ability_force) |
2099 | abil = tmp; |
2035 | abil = tmp; |
2100 | } |
2036 | |
2101 | } |
|
|
2102 | |
|
|
2103 | /* if either skin or ability are missing, this is an old player |
2037 | /* if either skin or ability are missing, this is an old player |
2104 | which is not to be considered a dragon -> bail out */ |
2038 | which is not to be considered a dragon -> bail out */ |
2105 | if (skin == NULL || abil == NULL) return 0; |
2039 | if (skin == NULL || abil == NULL) |
2106 | |
2040 | return 0; |
|
|
2041 | |
2107 | /* now start by filling stomache and health, according to food-value */ |
2042 | /* now start by filling stomache and health, according to food-value */ |
2108 | if((999 - op->stats.food) < meal->stats.food) |
2043 | if ((999 - op->stats.food) < meal->stats.food) |
2109 | op->stats.hp += (999 - op->stats.food) / 50; |
2044 | op->stats.hp += (999 - op->stats.food) / 50; |
2110 | else |
2045 | else |
2111 | op->stats.hp += meal->stats.food/50; |
2046 | op->stats.hp += meal->stats.food / 50; |
2112 | if(op->stats.hp>op->stats.maxhp) |
2047 | if (op->stats.hp > op->stats.maxhp) |
2113 | op->stats.hp=op->stats.maxhp; |
2048 | op->stats.hp = op->stats.maxhp; |
2114 | |
2049 | |
2115 | op->stats.food = MIN(999, op->stats.food + meal->stats.food); |
2050 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2116 | |
2051 | |
2117 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level);*/ |
2052 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2118 | |
2053 | |
2119 | /* on to the interesting part: chances for adding resistance */ |
2054 | /* on to the interesting part: chances for adding resistance */ |
2120 | for (i=0; i<NROFATTACKS; i++) { |
2055 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2056 | { |
2121 | if (meal->resist[i] > 0 && atnr_is_dragon_enabled(i)) { |
2057 | if (meal->resist[i] > 0 && atnr_is_dragon_enabled (i)) |
|
|
2058 | { |
2122 | /* got positive resistance, now calculate improvement chance (0-100) */ |
2059 | /* got positive resistance, now calculate improvement chance (0-100) */ |
2123 | |
2060 | |
2124 | /* this bonus makes resistance increase easier at lower levels */ |
2061 | /* this bonus makes resistance increase easier at lower levels */ |
2125 | bonus = (settings.max_level - op->level) * 30. / ((double)settings.max_level); |
2062 | bonus = (settings.max_level - op->level) * 30. / ((double) settings.max_level); |
2126 | if (i == abil->stats.exp) |
2063 | if (i == abil->stats.exp) |
2127 | bonus += 5; /* additional bonus for resistance of ability-focus */ |
2064 | bonus += 5; /* additional bonus for resistance of ability-focus */ |
2128 | |
2065 | |
2129 | /* monster bonus increases with level, because high-level |
2066 | /* monster bonus increases with level, because high-level |
2130 | flesh is too rare */ |
2067 | flesh is too rare */ |
2131 | mbonus = op->level * 20. / ((double)settings.max_level); |
2068 | mbonus = op->level * 20. / ((double) settings.max_level); |
2132 | |
2069 | |
2133 | chance = (((double)MIN(op->level+bonus, meal->level+bonus+mbonus))*100. / |
2070 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2134 | ((double)settings.max_level)) - skin->resist[i]; |
2071 | ((double) settings.max_level)) - skin->resist[i]; |
2135 | |
2072 | |
2136 | if (chance >= 0.) |
2073 | if (chance >= 0.) |
2137 | chance += 1.; |
2074 | chance += 1.; |
2138 | else |
2075 | else |
2139 | chance = (chance < -12) ? 0. : 1./pow(2., -chance); |
2076 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2140 | |
2077 | |
2141 | /* chance is proportional to amount of resistance (max. 50) */ |
2078 | /* chance is proportional to amount of resistance (max. 50) */ |
2142 | chance *= ((double)(MIN(meal->resist[i], 50)))/50.; |
2079 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2143 | |
2080 | |
2144 | /* doubled chance for resistance of ability-focus */ |
2081 | /* doubled chance for resistance of ability-focus */ |
2145 | if (i == abil->stats.exp) |
2082 | if (i == abil->stats.exp) |
2146 | chance = MIN(100., chance*2.); |
2083 | chance = MIN (100., chance * 2.); |
2147 | |
2084 | |
2148 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2085 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2149 | if (RANDOM()%10000 < (int)(chance*100)) { |
2086 | if (rndm (10000) < (unsigned int) (chance * 100)) |
|
|
2087 | { |
2150 | atnr_winner[winners] = i; |
2088 | atnr_winner[winners] = i; |
2151 | winners++; |
2089 | winners++; |
2152 | } |
2090 | } |
2153 | |
2091 | |
2154 | if (chance >= 0.01 ) totalchance *= 1 - chance/100; |
2092 | if (chance >= 0.01) |
2155 | |
2093 | totalchance *= 1 - chance / 100; |
|
|
2094 | |
2156 | /*LOG(llevDebug, " %s: bonus %.1f, chance %.1f\n", attacks[i], bonus, chance);*/ |
2095 | /*LOG(llevDebug, " %s: bonus %.1f, chance %.1f\n", attacks[i], bonus, chance); */ |
2157 | } |
2096 | } |
2158 | } |
2097 | } |
2159 | |
2098 | |
2160 | /* inverse totalchance as until now we have the failure-chance */ |
2099 | /* inverse totalchance as until now we have the failure-chance */ |
2161 | totalchance = 100 - totalchance*100; |
2100 | totalchance = 100 - totalchance * 100; |
2162 | /* print message according to totalchance */ |
2101 | /* print message according to totalchance */ |
2163 | if (totalchance > 50.) |
2102 | if (totalchance > 50.) |
2164 | sprintf(buf, "Hmm! The %s tasted delicious!", &meal->name); |
2103 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2165 | else if (totalchance > 10.) |
2104 | else if (totalchance > 10.) |
2166 | sprintf(buf, "The %s tasted very good.", &meal->name); |
2105 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2167 | else if (totalchance > 1.) |
2106 | else if (totalchance > 1.) |
2168 | sprintf(buf, "The %s tasted good.", &meal->name); |
2107 | sprintf (buf, "The %s tasted good.", &meal->name); |
2169 | else if (totalchance > 0.1) |
2108 | else if (totalchance > 0.1) |
2170 | sprintf(buf, "The %s tasted bland.", &meal->name); |
2109 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2171 | else if (totalchance >= 0.01) |
2110 | else if (totalchance >= 0.01) |
2172 | sprintf(buf, "The %s had a boring taste.", &meal->name); |
2111 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2173 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled(meal->last_eat)) |
2112 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2174 | sprintf(buf, "The %s tasted strange.", &meal->name); |
2113 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2175 | else |
2114 | else |
2176 | sprintf(buf, "The %s had no taste.", &meal->name); |
2115 | sprintf (buf, "The %s had no taste.", &meal->name); |
2177 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2116 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2178 | |
2117 | |
2179 | /* now choose a winner if we have any */ |
2118 | /* now choose a winner if we have any */ |
2180 | i = -1; |
2119 | i = -1; |
2181 | if (winners>0) |
2120 | if (winners > 0) |
2182 | i = atnr_winner[RANDOM()%winners]; |
2121 | i = atnr_winner[RANDOM () % winners]; |
2183 | |
2122 | |
2184 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) { |
2123 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
|
|
2124 | { |
2185 | /* resistance increased! */ |
2125 | /* resistance increased! */ |
2186 | skin->resist[i]++; |
2126 | skin->resist[i]++; |
2187 | fix_player(op); |
2127 | op->update_stats (); |
2188 | |
2128 | |
2189 | sprintf(buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2129 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2190 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, op, buf); |
2130 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2191 | } |
2131 | } |
2192 | |
2132 | |
2193 | /* if this flesh contains a new ability focus, we mark it |
2133 | /* if this flesh contains a new ability focus, we mark it |
2194 | into the ability_force and it will take effect on next level */ |
2134 | into the ability_force and it will take effect on next level */ |
2195 | if (meal->last_eat > 0 && atnr_is_dragon_enabled(meal->last_eat) |
2135 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2196 | && meal->last_eat != abil->last_eat) { |
2136 | { |
2197 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2137 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2198 | |
2138 | |
2199 | if (meal->last_eat != abil->stats.exp) { |
2139 | if (meal->last_eat != abil->stats.exp) |
|
|
2140 | { |
2200 | sprintf(buf, "Your metabolism prepares to focus on %s!", |
2141 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
2201 | change_resist_msg[meal->last_eat]); |
|
|
2202 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2203 | sprintf(buf, "The change will happen at level %d", abil->level + 1); |
2143 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
2204 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2205 | } |
2145 | } |
2206 | else { |
2146 | else |
|
|
2147 | { |
2207 | sprintf(buf, "Your metabolism will continue to focus on %s.", |
2148 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2208 | change_resist_msg[meal->last_eat]); |
|
|
2209 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2210 | abil->last_eat = 0; |
2150 | abil->last_eat = 0; |
2211 | } |
2151 | } |
2212 | } |
2152 | } |
2213 | return 1; |
2153 | return 1; |
2214 | } |
|
|
2215 | |
|
|
2216 | static void apply_savebed (object *pl) |
|
|
2217 | { |
|
|
2218 | #ifndef COZY_SERVER |
|
|
2219 | if(!pl->contr->name_changed||!pl->stats.exp) { |
|
|
2220 | new_draw_info(NDI_UNIQUE, 0,pl,"You don't deserve to save your character yet."); |
|
|
2221 | return; |
|
|
2222 | } |
|
|
2223 | #endif |
|
|
2224 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2225 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2226 | terminate_all_pets(pl); |
|
|
2227 | remove_ob(pl); |
|
|
2228 | pl->direction=0; |
|
|
2229 | new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, |
|
|
2230 | "%s leaves the game.", &pl->name); |
|
|
2231 | |
|
|
2232 | /* update respawn position */ |
|
|
2233 | strcpy(pl->contr->savebed_map, pl->map->path); |
|
|
2234 | pl->contr->bed_x = pl->x; |
|
|
2235 | pl->contr->bed_y = pl->y; |
|
|
2236 | |
|
|
2237 | strcpy(pl->contr->killer,"left"); |
|
|
2238 | check_score(pl); /* Always check score */ |
|
|
2239 | (void)save_player(pl,0); |
|
|
2240 | pl->map->players--; |
|
|
2241 | #if MAP_MAXTIMEOUT |
|
|
2242 | MAP_SWAP_TIME(pl->map) = MAP_TIMEOUT(pl->map); |
|
|
2243 | #endif |
|
|
2244 | play_again(pl); |
|
|
2245 | pl->speed = 0; |
|
|
2246 | update_ob_speed(pl); |
|
|
2247 | } |
2154 | } |
2248 | |
2155 | |
2249 | /** |
2156 | /** |
2250 | * Handles applying an improve armor scroll. |
2157 | * Handles applying an improve armor scroll. |
2251 | * Does some sanity checks, then calls improve_armour. |
2158 | * Does some sanity checks, then calls improve_armour. |
2252 | */ |
2159 | */ |
|
|
2160 | static void |
2253 | static void apply_armour_improver (object *op, object *tmp) |
2161 | apply_armour_improver (object *op, object *tmp) |
2254 | { |
2162 | { |
2255 | object *armor; |
2163 | object *armor; |
2256 | |
2164 | |
2257 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) { |
2165 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
|
|
2166 | { |
2258 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the scroll."); |
2167 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2259 | return; |
|
|
2260 | } |
|
|
2261 | armor=find_marked_object(op); |
|
|
2262 | if ( ! armor) { |
|
|
2263 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
|
|
2264 | return; |
2168 | return; |
2265 | } |
2169 | } |
|
|
2170 | |
|
|
2171 | armor = find_marked_object (op); |
|
|
2172 | |
|
|
2173 | if (!armor) |
|
|
2174 | { |
|
|
2175 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
|
|
2176 | return; |
|
|
2177 | } |
|
|
2178 | |
2266 | if (armor->type != ARMOUR |
2179 | if (armor->type != ARMOUR |
2267 | && armor->type != CLOAK |
2180 | && armor->type != CLOAK |
2268 | && armor->type != BOOTS && armor->type != GLOVES |
2181 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2269 | && armor->type != BRACERS && armor->type != SHIELD |
|
|
2270 | && armor->type != HELMET) |
|
|
2271 | { |
2182 | { |
2272 | new_draw_info(NDI_UNIQUE, 0,op,"Your marked item is not armour!\n"); |
2183 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2273 | return; |
2184 | return; |
2274 | } |
2185 | } |
2275 | |
2186 | |
2276 | new_draw_info(NDI_UNIQUE, 0,op,"Applying armour enchantment."); |
2187 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2277 | improve_armour(op,tmp,armor); |
2188 | improve_armour (op, tmp, armor); |
2278 | } |
2189 | } |
2279 | |
2190 | |
2280 | |
2191 | extern void |
2281 | extern void apply_poison (object *op, object *tmp) |
2192 | apply_poison (object *op, object *tmp) |
2282 | { |
2193 | { |
2283 | if (op->type == PLAYER) { |
2194 | if (op->type == PLAYER) |
|
|
2195 | { |
2284 | play_sound_player_only(op->contr, SOUND_DRINK_POISON,0,0); |
2196 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2285 | new_draw_info(NDI_UNIQUE, 0,op,"Yech! That tasted poisonous!"); |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2286 | strcpy(op->contr->killer,"poisonous booze"); |
2198 | strcpy (op->contr->killer, "poisonous booze"); |
2287 | } |
2199 | } |
2288 | if (tmp->stats.hp > 0) { |
2200 | if (tmp->stats.hp > 0) |
|
|
2201 | { |
2289 | LOG(llevDebug,"Trying to poison player/monster for %d hp\n", |
2202 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2290 | tmp->stats.hp); |
|
|
2291 | hit_player(op, tmp->stats.hp, tmp, AT_POISON, 1); |
2203 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2292 | } |
2204 | } |
2293 | op->stats.food-=op->stats.food/4; |
2205 | op->stats.food -= op->stats.food / 4; |
2294 | handle_apply_yield(tmp); |
2206 | handle_apply_yield (tmp); |
2295 | decrease_ob(tmp); |
2207 | decrease_ob (tmp); |
2296 | } |
2208 | } |
2297 | |
2209 | |
2298 | /** |
2210 | /** |
2299 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2211 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2300 | * A valid 2 way exit means: |
2212 | * A valid 2 way exit means: |
2301 | * -You can come back (there is another exit at the other side) |
2213 | * -You can come back (there is another exit at the other side) |
2302 | * -You are |
2214 | * -You are |
2303 | * ° the owner of the exit |
2215 | * ° the owner of the exit |
2304 | * ° or in the same party as the owner |
2216 | * ° or in the same party as the owner |
2305 | * |
2217 | * |
2306 | * Note: a owner in a 2 way exit is saved as the owner's name |
2218 | * Note: a owner in a 2 way exit is saved as the owner's name |
2307 | * in the field exit->name cause the field exit->owner doesn't |
2219 | * in the field exit->name cause the field exit->owner doesn't |
2308 | * survive in the swapping (in fact the whole exit doesn't survive). |
2220 | * survive in the swapping (in fact the whole exit doesn't survive). |
2309 | */ |
2221 | */ |
|
|
2222 | int |
2310 | int is_legal_2ways_exit (object* op, object *exit) |
2223 | is_legal_2ways_exit (object *op, object *exit) |
2311 | { |
2224 | { |
2312 | object * tmp; |
2225 | if (exit->stats.exp != 1) |
2313 | object * exit_owner; |
2226 | return 1; /*This is not a 2 way, so it is legal */ |
2314 | player * pp; |
2227 | |
2315 | mapstruct * exitmap; |
2228 | #if 0 //TODO |
2316 | if (exit->stats.exp!=1) return 1; /*This is not a 2 way, so it is legal*/ |
2229 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2317 | if (!has_been_loaded(EXIT_PATH(exit)) && exit->race) return 0; /* This is a reset town portal */ |
2230 | return 0; /* This is a reset town portal */ |
2318 | /* To know if an exit has a correspondant, we look at |
2231 | #endif |
2319 | * all the exits in destination and try to find one with same path as |
2232 | |
2320 | * the current exit's position */ |
2233 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2321 | if (!strncmp(EXIT_PATH (exit), settings.localdir, strlen(settings.localdir))) |
2234 | |
2322 | exitmap = ready_map_name(EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2323 | else exitmap = ready_map_name(EXIT_PATH (exit), 0); |
|
|
2324 | if (exitmap) |
2235 | if (exitmap) |
2325 | { |
2236 | { |
2326 | tmp=get_map_ob (exitmap,EXIT_X(exit),EXIT_Y(exit)); |
2237 | exitmap->load_sync (); |
2327 | if (!tmp) return 0; |
2238 | |
2328 | for ( (tmp=get_map_ob(exitmap,EXIT_X(exit),EXIT_Y(exit)));tmp;tmp=tmp->above) |
2239 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2240 | |
|
|
2241 | if (!tmp) |
|
|
2242 | return 0; |
|
|
2243 | |
|
|
2244 | for (; tmp; tmp = tmp->above) |
2329 | { |
2245 | { |
2330 | if (tmp->type!=EXIT) continue; /*Not an exit*/ |
2246 | if (tmp->type != EXIT) |
2331 | if (!EXIT_PATH (tmp)) continue; /*Not a valid exit*/ |
2247 | continue; /*Not an exit */ |
2332 | if ( (EXIT_X(tmp)!=exit->x) || (EXIT_Y(tmp)!=exit->y)) continue; /*Not in the same place*/ |
|
|
2333 | if (strcmp(exit->map->path,EXIT_PATH(tmp))!=0) continue; /*Not in the same map*/ |
|
|
2334 | |
2248 | |
|
|
2249 | if (!EXIT_PATH (tmp)) |
|
|
2250 | continue; /*Not a valid exit */ |
|
|
2251 | |
|
|
2252 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2253 | continue; /*Not in the same place */ |
|
|
2254 | |
|
|
2255 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2256 | continue; /*Not in the same map */ |
|
|
2257 | |
2335 | /* From here we have found the exit is valid. However we do |
2258 | /* From here we have found the exit is valid. However we do |
2336 | * here the check of the exit owner. It is important for the |
2259 | * here the check of the exit owner. It is important for the |
2337 | * town portals to prevent strangers from visiting your appartments |
2260 | * town portals to prevent strangers from visiting your appartments |
2338 | */ |
2261 | */ |
|
|
2262 | if (!exit->race) |
2339 | if (!exit->race) return 1; /*No owner, free for all!*/ |
2263 | return 1; /*No owner, free for all! */ |
2340 | exit_owner=NULL; |
2264 | |
2341 | for (pp=first_player;pp;pp=pp->next) |
2265 | object *exit_owner = 0; |
|
|
2266 | |
|
|
2267 | for_all_players (pp) |
2342 | { |
2268 | { |
2343 | if (!pp->ob) continue; |
2269 | if (!pp->ob) |
|
|
2270 | continue; |
|
|
2271 | |
2344 | if (pp->ob->name!=exit->race) continue; |
2272 | if (pp->ob->name != exit->race) |
|
|
2273 | continue; |
|
|
2274 | |
2345 | exit_owner= pp->ob; /*We found a player which correspond to the player name*/ |
2275 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2346 | break; |
2276 | break; |
2347 | } |
2277 | } |
2348 | if (!exit_owner) return 0; /* No more owner*/ |
2278 | |
2349 | if (exit_owner->contr==op->contr) return 1; /*It is your exit*/ |
2279 | if (!exit_owner) |
|
|
2280 | return 0; /* No more owner */ |
|
|
2281 | |
|
|
2282 | if (exit_owner->contr == op->contr) |
|
|
2283 | return 1; /*It is your exit */ |
|
|
2284 | |
2350 | if ( exit_owner && /*There is a owner*/ |
2285 | if (exit_owner && /*There is a owner */ |
2351 | (op->contr) && /*A player tries to pass */ |
2286 | (op->contr) && /*A player tries to pass */ |
2352 | ( (exit_owner->contr->party==NULL) || /*No pass if controller has no party*/ |
2287 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2353 | (exit_owner->contr->party!=op->contr->party)) ) /* Or not the same as op*/ |
2288 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2354 | return 0; |
2289 | return 0; |
|
|
2290 | |
2355 | return 1; |
2291 | return 1; |
2356 | } |
2292 | } |
2357 | } |
2293 | } |
|
|
2294 | |
2358 | return 0; |
2295 | return 0; |
2359 | } |
2296 | } |
2360 | |
|
|
2361 | |
2297 | |
2362 | /** |
2298 | /** |
2363 | * Main apply handler. |
2299 | * Main apply handler. |
2364 | * |
2300 | * |
2365 | * Checks for unpaid items before applying. |
2301 | * Checks for unpaid items before applying. |
… | |
… | |
2373 | * being applied. |
2309 | * being applied. |
2374 | * |
2310 | * |
2375 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2376 | * them in this function - they are passed to apply_special |
2312 | * them in this function - they are passed to apply_special |
2377 | */ |
2313 | */ |
2378 | |
2314 | int |
2379 | int manual_apply (object *op, object *tmp, int aflag) |
2315 | manual_apply (object *op, object *tmp, int aflag) |
2380 | { |
2316 | { |
2381 | if (tmp->head) tmp=tmp->head; |
2317 | if (tmp->head) |
|
|
2318 | tmp = tmp->head; |
2382 | |
2319 | |
2383 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && ! QUERY_FLAG (tmp, FLAG_APPLIED)) { |
2320 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
2321 | { |
2384 | if (op->type == PLAYER) { |
2322 | if (op->type == PLAYER) |
|
|
2323 | { |
2385 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2324 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
|
|
2325 | return 1; |
|
|
2326 | } |
|
|
2327 | else |
|
|
2328 | return 0; /* monsters just skip unpaid items */ |
|
|
2329 | } |
|
|
2330 | |
|
|
2331 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
|
|
2332 | return RESULT_INT (0); |
|
|
2333 | |
|
|
2334 | switch (tmp->type) |
|
|
2335 | { |
|
|
2336 | case CF_HANDLE: |
|
|
2337 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
|
|
2338 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
|
|
2339 | tmp->value = tmp->value ? 0 : 1; |
|
|
2340 | SET_ANIMATION (tmp, tmp->value); |
|
|
2341 | update_object (tmp, UP_OBJ_FACE); |
|
|
2342 | push_button (tmp); |
|
|
2343 | return 1; |
|
|
2344 | |
|
|
2345 | case TRIGGER: |
|
|
2346 | if (check_trigger (tmp, op)) |
|
|
2347 | { |
|
|
2348 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
|
|
2349 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
|
|
2350 | } |
|
|
2351 | else |
|
|
2352 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
|
|
2353 | |
|
|
2354 | return 1; |
|
|
2355 | |
|
|
2356 | case EXIT: |
|
|
2357 | if (op->type != PLAYER) |
|
|
2358 | return 0; |
|
|
2359 | |
|
|
2360 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
|
|
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2362 | else |
|
|
2363 | { |
|
|
2364 | /* Don't display messages for random maps. */ |
|
|
2365 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
|
|
2366 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2367 | |
|
|
2368 | op->enter_exit (tmp); |
|
|
2369 | } |
|
|
2370 | |
|
|
2371 | return 1; |
|
|
2372 | |
|
|
2373 | case SIGN: |
|
|
2374 | apply_sign (op, tmp, 0); |
|
|
2375 | return 1; |
|
|
2376 | |
|
|
2377 | case BOOK: |
|
|
2378 | if (op->type == PLAYER) |
|
|
2379 | { |
|
|
2380 | apply_book (op, tmp); |
2386 | return 1; |
2381 | return 1; |
2387 | } else { |
|
|
2388 | return 0; /* monsters just skip unpaid items */ |
|
|
2389 | } |
2382 | } |
2390 | } |
2383 | else |
|
|
2384 | return 0; |
2391 | |
2385 | |
2392 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2386 | case SKILLSCROLL: |
2393 | return RESULT_INT (0); |
2387 | if (op->type == PLAYER) |
2394 | |
2388 | { |
2395 | switch (tmp->type) { |
2389 | apply_skillscroll (op, tmp); |
2396 | |
|
|
2397 | case CF_HANDLE: |
|
|
2398 | new_draw_info(NDI_UNIQUE, 0,op,"You turn the handle."); |
|
|
2399 | play_sound_map(op->map, op->x, op->y, SOUND_TURN_HANDLE); |
|
|
2400 | tmp->value=tmp->value?0:1; |
|
|
2401 | SET_ANIMATION(tmp, tmp->value); |
|
|
2402 | update_object(tmp,UP_OBJ_FACE); |
|
|
2403 | push_button(tmp); |
|
|
2404 | return 1; |
2390 | return 1; |
2405 | |
|
|
2406 | case TRIGGER: |
|
|
2407 | if (check_trigger (tmp, op)) { |
|
|
2408 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
|
|
2409 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
|
|
2410 | } else { |
|
|
2411 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
|
|
2412 | } |
2391 | } |
|
|
2392 | else |
|
|
2393 | return 0; |
|
|
2394 | |
|
|
2395 | case SPELLBOOK: |
|
|
2396 | if (op->type == PLAYER) |
|
|
2397 | { |
|
|
2398 | apply_spellbook (op, tmp); |
2413 | return 1; |
2399 | return 1; |
2414 | |
|
|
2415 | case EXIT: |
|
|
2416 | if (op->type != PLAYER) |
|
|
2417 | return 0; |
|
|
2418 | if( ! EXIT_PATH (tmp) || !is_legal_2ways_exit(op,tmp)) { |
|
|
2419 | new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", |
|
|
2420 | query_name(tmp)); |
|
|
2421 | } else { |
|
|
2422 | /* Don't display messages for random maps. */ |
|
|
2423 | if (tmp->msg && strncmp(EXIT_PATH(tmp),"/!",2) && |
|
|
2424 | strncmp(EXIT_PATH(tmp), "/random/", 8)) |
|
|
2425 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2426 | enter_exit(op,tmp); |
|
|
2427 | } |
2400 | } |
|
|
2401 | else |
|
|
2402 | return 0; |
|
|
2403 | |
|
|
2404 | case SCROLL: |
|
|
2405 | apply_scroll (op, tmp, 0); |
|
|
2406 | return 1; |
|
|
2407 | |
|
|
2408 | case POTION: |
|
|
2409 | apply_potion (op, tmp); |
|
|
2410 | return 1; |
|
|
2411 | |
|
|
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2413 | //TODO: remove, as it is unsed? |
|
|
2414 | case CLOSE_CON: |
|
|
2415 | apply_container (op, tmp->env); |
|
|
2416 | return 1; |
|
|
2417 | |
|
|
2418 | case CONTAINER: |
|
|
2419 | apply_container (op, tmp); |
|
|
2420 | return 1; |
|
|
2421 | |
|
|
2422 | case TREASURE: |
|
|
2423 | if (op->type == PLAYER) |
|
|
2424 | { |
|
|
2425 | apply_treasure (op, tmp); |
2428 | return 1; |
2426 | return 1; |
|
|
2427 | } |
|
|
2428 | else |
|
|
2429 | return 0; |
2429 | |
2430 | |
|
|
2431 | case WEAPON: |
|
|
2432 | case ARMOUR: |
|
|
2433 | case BOOTS: |
|
|
2434 | case GLOVES: |
|
|
2435 | case AMULET: |
|
|
2436 | case GIRDLE: |
|
|
2437 | case BRACERS: |
|
|
2438 | case SHIELD: |
|
|
2439 | case HELMET: |
2430 | case SIGN: |
2440 | case RING: |
|
|
2441 | case CLOAK: |
|
|
2442 | case WAND: |
|
|
2443 | case ROD: |
|
|
2444 | case HORN: |
|
|
2445 | case SKILL: |
|
|
2446 | case BOW: |
|
|
2447 | case LAMP: |
|
|
2448 | case BUILDER: |
|
|
2449 | case SKILL_TOOL: |
|
|
2450 | if (tmp->env != op) |
|
|
2451 | return 2; /* not in inventory */ |
|
|
2452 | |
|
|
2453 | apply_special (op, tmp, aflag); |
|
|
2454 | return 1; |
|
|
2455 | |
|
|
2456 | case DRINK: |
|
|
2457 | case FOOD: |
|
|
2458 | case FLESH: |
|
|
2459 | apply_food (op, tmp); |
|
|
2460 | return 1; |
|
|
2461 | |
|
|
2462 | case POISON: |
2431 | apply_sign (op, tmp, 0); |
2463 | apply_poison (op, tmp); |
|
|
2464 | return 1; |
|
|
2465 | |
|
|
2466 | case SAVEBED: |
|
|
2467 | return 1; |
|
|
2468 | |
|
|
2469 | case ARMOUR_IMPROVER: |
|
|
2470 | if (op->type == PLAYER) |
|
|
2471 | { |
|
|
2472 | apply_armour_improver (op, tmp); |
2432 | return 1; |
2473 | return 1; |
2433 | |
|
|
2434 | case BOOK: |
|
|
2435 | if (op->type == PLAYER) { |
|
|
2436 | apply_book (op, tmp); |
|
|
2437 | return 1; |
|
|
2438 | } else { |
|
|
2439 | return 0; |
|
|
2440 | } |
2474 | } |
2441 | |
2475 | else |
2442 | case SKILLSCROLL: |
|
|
2443 | if (op->type == PLAYER) { |
|
|
2444 | apply_skillscroll (op, tmp); |
|
|
2445 | return 1; |
|
|
2446 | } |
|
|
2447 | return 0; |
2476 | return 0; |
2448 | |
2477 | |
|
|
2478 | case WEAPON_IMPROVER: |
|
|
2479 | check_improve_weapon (op, tmp); |
|
|
2480 | return 1; |
|
|
2481 | |
2449 | case SPELLBOOK: |
2482 | case CLOCK: |
2450 | if (op->type == PLAYER) { |
2483 | if (op->type == PLAYER) |
2451 | apply_spellbook (op, tmp); |
|
|
2452 | return 1; |
|
|
2453 | } |
2484 | { |
2454 | return 0; |
2485 | char buf[MAX_BUF]; |
|
|
2486 | timeofday_t tod; |
2455 | |
2487 | |
2456 | case SCROLL: |
2488 | get_tod (&tod); |
2457 | apply_scroll (op, tmp, 0); |
2489 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
|
|
2490 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
|
|
2491 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
|
|
2492 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
|
|
2493 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2458 | return 1; |
2494 | return 1; |
|
|
2495 | } |
|
|
2496 | else |
|
|
2497 | return 0; |
2459 | |
2498 | |
2460 | case POTION: |
2499 | case MENU: |
2461 | (void) apply_potion(op, tmp); |
2500 | if (op->type == PLAYER) |
|
|
2501 | { |
|
|
2502 | shop_listing (tmp, op); |
2462 | return 1; |
2503 | return 1; |
|
|
2504 | } |
|
|
2505 | else |
|
|
2506 | return 0; |
2463 | |
2507 | |
2464 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2508 | case POWER_CRYSTAL: |
2465 | case CLOSE_CON: |
2509 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
|
|
2510 | return 1; |
|
|
2511 | |
|
|
2512 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2466 | if (op->type==PLAYER) |
2513 | if (op->type == PLAYER) |
2467 | (void) esrv_apply_container (op, tmp->env); |
2514 | { |
2468 | else |
2515 | apply_lighter (op, tmp); |
2469 | (void) apply_container (op, tmp->env); |
|
|
2470 | return 1; |
2516 | return 1; |
2471 | |
|
|
2472 | case CONTAINER: |
|
|
2473 | if (op->type==PLAYER) |
|
|
2474 | (void) esrv_apply_container (op, tmp); |
|
|
2475 | else |
|
|
2476 | (void) apply_container (op, tmp); |
|
|
2477 | return 1; |
|
|
2478 | |
|
|
2479 | case TREASURE: |
|
|
2480 | if (op->type == PLAYER) { |
|
|
2481 | apply_treasure (op, tmp); |
|
|
2482 | return 1; |
|
|
2483 | } else { |
|
|
2484 | return 0; |
|
|
2485 | } |
2517 | } |
2486 | |
2518 | else |
2487 | case WEAPON: |
|
|
2488 | case ARMOUR: |
|
|
2489 | case BOOTS: |
|
|
2490 | case GLOVES: |
|
|
2491 | case AMULET: |
|
|
2492 | case GIRDLE: |
|
|
2493 | case BRACERS: |
|
|
2494 | case SHIELD: |
|
|
2495 | case HELMET: |
|
|
2496 | case RING: |
|
|
2497 | case CLOAK: |
|
|
2498 | case WAND: |
|
|
2499 | case ROD: |
|
|
2500 | case HORN: |
|
|
2501 | case SKILL: |
|
|
2502 | case BOW: |
|
|
2503 | case LAMP: |
|
|
2504 | case BUILDER: |
|
|
2505 | case SKILL_TOOL: |
|
|
2506 | if (tmp->env != op) |
|
|
2507 | return 2; /* not in inventory */ |
|
|
2508 | (void) apply_special (op, tmp, aflag); |
|
|
2509 | return 1; |
2519 | return 0; |
2510 | |
2520 | |
2511 | case DRINK: |
|
|
2512 | case FOOD: |
|
|
2513 | case FLESH: |
|
|
2514 | apply_food (op, tmp); |
|
|
2515 | return 1; |
|
|
2516 | |
|
|
2517 | case POISON: |
|
|
2518 | apply_poison (op, tmp); |
|
|
2519 | return 1; |
|
|
2520 | |
|
|
2521 | case SAVEBED: |
|
|
2522 | if (op->type == PLAYER) { |
|
|
2523 | apply_savebed (op); |
|
|
2524 | return 1; |
|
|
2525 | } else { |
|
|
2526 | return 0; |
|
|
2527 | } |
|
|
2528 | |
|
|
2529 | case ARMOUR_IMPROVER: |
|
|
2530 | if (op->type == PLAYER) { |
|
|
2531 | apply_armour_improver (op, tmp); |
|
|
2532 | return 1; |
|
|
2533 | } else { |
|
|
2534 | return 0; |
|
|
2535 | } |
|
|
2536 | |
|
|
2537 | case WEAPON_IMPROVER: |
|
|
2538 | (void) check_improve_weapon(op, tmp); |
|
|
2539 | return 1; |
|
|
2540 | |
|
|
2541 | case CLOCK: |
|
|
2542 | if (op->type == PLAYER) { |
|
|
2543 | char buf[MAX_BUF]; |
|
|
2544 | timeofday_t tod; |
|
|
2545 | |
|
|
2546 | get_tod(&tod); |
|
|
2547 | sprintf(buf, "It is %d minute%s past %d o'clock %s", |
|
|
2548 | tod.minute+1, ((tod.minute+1 < 2) ? "" : "s"), |
|
|
2549 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour)%14)), |
|
|
2550 | ((tod.hour >= 14) ? "pm" : "am")); |
|
|
2551 | play_sound_player_only(op->contr, SOUND_CLOCK,0,0); |
|
|
2552 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
|
|
2553 | return 1; |
|
|
2554 | } else { |
|
|
2555 | return 0; |
|
|
2556 | } |
|
|
2557 | |
|
|
2558 | case MENU: |
|
|
2559 | if (op->type == PLAYER) { |
|
|
2560 | shop_listing (op); |
|
|
2561 | return 1; |
|
|
2562 | } else { |
|
|
2563 | return 0; |
|
|
2564 | } |
|
|
2565 | |
|
|
2566 | case POWER_CRYSTAL: |
|
|
2567 | apply_power_crystal(op,tmp); /* see egoitem.c */ |
|
|
2568 | return 1; |
|
|
2569 | |
|
|
2570 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
|
|
2571 | if (op->type == PLAYER) { |
|
|
2572 | apply_lighter(op,tmp); |
|
|
2573 | return 1; |
|
|
2574 | } else { |
|
|
2575 | return 0; |
|
|
2576 | } |
|
|
2577 | |
|
|
2578 | case ITEM_TRANSFORMER: |
2521 | case ITEM_TRANSFORMER: |
2579 | apply_item_transformer( op, tmp ); |
2522 | apply_item_transformer (op, tmp); |
2580 | return 1; |
2523 | return 1; |
2581 | |
2524 | |
2582 | default: |
2525 | default: |
2583 | return 0; |
2526 | return 0; |
2584 | } |
2527 | } |
2585 | } |
2528 | } |
2586 | |
2529 | |
2587 | |
2530 | |
2588 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2531 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2589 | * messages as needed by player_apply_below(). But there can still be |
2532 | * messages as needed by player_apply_below(). But there can still be |
2590 | * "but you are floating high above the ground" messages. |
2533 | * "but you are floating high above the ground" messages. |
2591 | * |
2534 | * |
2592 | * Same return value as apply() function. |
2535 | * Same return value as apply() function. |
2593 | */ |
2536 | */ |
|
|
2537 | int |
2594 | int player_apply (object *pl, object *op, int aflag, int quiet) |
2538 | player_apply (object *pl, object *op, int aflag, int quiet) |
2595 | { |
2539 | { |
2596 | int tmp; |
2540 | int tmp; |
2597 | |
2541 | |
2598 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) { |
2542 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
|
|
2543 | { |
2599 | /* player is flying and applying object not in inventory */ |
2544 | /* player is flying and applying object not in inventory */ |
2600 | if ( ! QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) { |
2545 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
|
|
2546 | { |
2601 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " |
2547 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2602 | "above the ground!"); |
|
|
2603 | return 0; |
2548 | return 0; |
2604 | } |
2549 | } |
2605 | } |
|
|
2606 | |
|
|
2607 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2608 | * applied. |
|
|
2609 | */ |
|
|
2610 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && ! QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2611 | { |
2550 | } |
2612 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2613 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " |
|
|
2614 | "of smoke!"); |
|
|
2615 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2616 | remove_ob (op); |
|
|
2617 | free_object (op); |
|
|
2618 | return 1; |
|
|
2619 | } |
|
|
2620 | |
2551 | |
2621 | pl->contr->last_used = op; |
2552 | pl->contr->last_used = op; |
2622 | pl->contr->last_used_id = op->count; |
|
|
2623 | |
2553 | |
2624 | tmp = manual_apply (pl, op, aflag); |
2554 | tmp = manual_apply (pl, op, aflag); |
2625 | if ( ! quiet) { |
2555 | if (!quiet) |
|
|
2556 | { |
2626 | if (tmp == 0) |
2557 | if (tmp == 0) |
2627 | new_draw_info_format (NDI_UNIQUE, 0, pl, |
2558 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2628 | "I don't know how to apply the %s.", |
|
|
2629 | query_name (op)); |
|
|
2630 | else if (tmp == 2) |
2559 | else if (tmp == 2) |
2631 | new_draw_info_format (NDI_UNIQUE, 0, pl, |
2560 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2632 | "You must get it first!\n"); |
|
|
2633 | } |
2561 | } |
2634 | return tmp; |
2562 | return tmp; |
2635 | } |
2563 | } |
2636 | |
2564 | |
2637 | /** |
2565 | /** |
2638 | * player_apply_below attempts to apply the object 'below' the player. |
2566 | * player_apply_below attempts to apply the object 'below' the player. |
2639 | * If the player has an open container, we use that for below, otherwise |
2567 | * If the player has an open container, we use that for below, otherwise |
2640 | * we use the ground. |
2568 | * we use the ground. |
2641 | */ |
2569 | */ |
2642 | |
2570 | void |
2643 | void player_apply_below (object *pl) |
2571 | player_apply_below (object *pl) |
2644 | { |
2572 | { |
2645 | object *tmp, *next; |
|
|
2646 | int floors; |
2573 | int floors = 0; |
2647 | |
2574 | |
2648 | /* If using a container, set the starting item to be the top |
2575 | /* If using a container, set the starting item to be the top |
2649 | * item in the container. Otherwise, use the map. |
2576 | * item in the container. Otherwise, use the map. |
2650 | */ |
|
|
2651 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2652 | |
|
|
2653 | /* This is perhaps more complicated. However, I want to make sure that |
2577 | * This is perhaps more complicated. However, I want to make sure that |
2654 | * we don't use a corrupt pointer for the next object, so we get the |
2578 | * we don't use a corrupt pointer for the next object, so we get the |
2655 | * next object in the stack before applying. This is can only be a |
2579 | * next object in the stack before applying. This is can only be a |
2656 | * problem if player_apply() has a bug in that it uses the object but does |
2580 | * problem if player_apply() has a bug in that it uses the object but does |
2657 | * not return a proper value. |
2581 | * not return a proper value. |
2658 | */ |
2582 | */ |
2659 | for (floors = 0; tmp!=NULL; tmp=next) { |
2583 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
|
|
2584 | { |
2660 | next = tmp->below; |
2585 | next = tmp->below; |
|
|
2586 | |
2661 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2587 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2662 | floors++; |
2588 | floors++; |
2663 | else if (floors > 0) |
2589 | else if (floors > 0) |
2664 | return; /* process only floor objects after first floor object */ |
2590 | return; /* process only floor objects after first floor object */ |
2665 | |
2591 | |
2666 | /* If it is visible, player can apply it. If it is applied by |
2592 | /* If it is visible, player can apply it. If it is applied by |
2667 | * person moving on it, also activate. Added code to make it |
2593 | * person moving on it, also activate. Added code to make it |
2668 | * so that at least one of players movement types be that which |
2594 | * so that at least one of players movement types be that which |
2669 | * the item needs. |
2595 | * the item needs. |
2670 | */ |
2596 | */ |
2671 | if ( ! tmp->invisible || (tmp->move_on & pl->move_type)) { |
2597 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
|
|
2598 | { |
2672 | if (player_apply (pl, tmp, 0, 1) == 1) |
2599 | if (player_apply (pl, tmp, 0, 1) == 1) |
2673 | return; |
2600 | return; |
2674 | } |
2601 | } |
2675 | if (floors >= 2) |
2602 | if (floors >= 2) |
2676 | return; /* process at most two floor objects */ |
2603 | return; /* process at most two floor objects */ |
2677 | } |
2604 | } |
2678 | } |
2605 | } |
2679 | |
2606 | |
2680 | /** |
2607 | /** |
2681 | * Unapplies specified item. |
2608 | * Unapplies specified item. |
2682 | * No check done on cursed/damned. |
2609 | * No check done on cursed/damned. |
2683 | * Break this out of apply_special - this is just done |
2610 | * Break this out of apply_special - this is just done |
2684 | * to keep the size of apply_special to a more managable size. |
2611 | * to keep the size of apply_special to a more managable size. |
2685 | */ |
2612 | */ |
|
|
2613 | static int |
2686 | static int unapply_special (object *who, object *op, int aflags) |
2614 | unapply_special (object *who, object *op, int aflags) |
2687 | { |
2615 | { |
2688 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2616 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2689 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2617 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2690 | return RESULT_INT (0); |
2618 | return RESULT_INT (0); |
2691 | |
2619 | |
2692 | object *tmp2; |
|
|
2693 | |
|
|
2694 | CLEAR_FLAG(op, FLAG_APPLIED); |
2620 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2621 | |
2695 | switch(op->type) { |
2622 | switch (op->type) |
2696 | case WEAPON: |
2623 | { |
2697 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwield %s.",query_name(op)); |
|
|
2698 | |
|
|
2699 | (void) change_abil (who,op); |
|
|
2700 | if(QUERY_FLAG(who,FLAG_READY_WEAPON)) |
|
|
2701 | CLEAR_FLAG(who,FLAG_READY_WEAPON); |
|
|
2702 | clear_skill(who); |
|
|
2703 | break; |
|
|
2704 | |
|
|
2705 | case SKILL: /* allows objects to impart skills */ |
|
|
2706 | case SKILL_TOOL: |
2624 | case SKILL_TOOL: |
2707 | if (op != who->chosen_skill) { |
2625 | // unapplying a skill tool should also unapply the skill it governs |
2708 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2626 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2627 | // be used for other reasons |
|
|
2628 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2629 | if (tmp->skill == op->skill |
|
|
2630 | && tmp->type == SKILL |
|
|
2631 | && tmp->flag [FLAG_APPLIED] |
|
|
2632 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2633 | unapply_special (who, tmp, 0); |
|
|
2634 | |
|
|
2635 | change_abil (who, op); |
|
|
2636 | break; |
|
|
2637 | |
|
|
2638 | case WEAPON: |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | if (op == pl->combat_ob) |
|
|
2641 | { |
|
|
2642 | pl->combat_ob = 0; |
|
|
2643 | who->change_weapon (pl->ranged_ob); |
2709 | } |
2644 | } |
2710 | if (who->type==PLAYER) { |
2645 | |
2711 | if (who->contr->shoottype == range_skill) |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2712 | who->contr->shoottype = range_none; |
2647 | |
|
|
2648 | change_abil (who, op); |
|
|
2649 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2650 | break; |
|
|
2651 | |
|
|
2652 | case SKILL: |
|
|
2653 | if (who->contr) |
|
|
2654 | { |
2713 | if ( ! op->invisible) { |
2655 | if (!op->invisible) |
2714 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2656 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2715 | "You stop using the %s.", query_name(op)); |
2657 | else |
|
|
2658 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2659 | } |
|
|
2660 | |
|
|
2661 | change_abil (who, op); |
|
|
2662 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2663 | break; |
|
|
2664 | |
|
|
2665 | case ARMOUR: |
|
|
2666 | case HELMET: |
|
|
2667 | case SHIELD: |
|
|
2668 | case RING: |
|
|
2669 | case BOOTS: |
|
|
2670 | case GLOVES: |
|
|
2671 | case AMULET: |
|
|
2672 | case GIRDLE: |
|
|
2673 | case BRACERS: |
|
|
2674 | case CLOAK: |
|
|
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
|
|
2676 | change_abil (who, op); |
|
|
2677 | break; |
|
|
2678 | |
|
|
2679 | case LAMP: |
|
|
2680 | { |
|
|
2681 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2682 | |
|
|
2683 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2684 | tmp2->x = op->x; |
|
|
2685 | tmp2->y = op->y; |
|
|
2686 | tmp2->map = op->map; |
|
|
2687 | tmp2->below = op->below; |
|
|
2688 | tmp2->above = op->above; |
|
|
2689 | tmp2->stats.food = op->stats.food; |
|
|
2690 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2691 | |
|
|
2692 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2693 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2694 | |
|
|
2695 | if (who->contr) |
|
|
2696 | esrv_del_item (who->contr, op->count); |
|
|
2697 | |
|
|
2698 | op->destroy (); |
|
|
2699 | insert_ob_in_ob (tmp2, who); |
|
|
2700 | who->update_stats (); |
|
|
2701 | |
|
|
2702 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2703 | { |
|
|
2704 | if (who->contr) |
2716 | } else { |
2705 | { |
2717 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2706 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2718 | "You can no longer use the skill: %s.", |
2707 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2719 | &op->skill); |
|
|
2720 | } |
2708 | } |
2721 | } |
2709 | } |
2722 | (void) change_abil (who, op); |
|
|
2723 | who->chosen_skill = NULL; |
|
|
2724 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2725 | break; |
|
|
2726 | |
2710 | |
2727 | case ARMOUR: |
2711 | if (who->contr) |
2728 | case HELMET: |
2712 | esrv_send_item (who, tmp2); |
2729 | case SHIELD: |
2713 | } |
2730 | case RING: |
2714 | |
|
|
2715 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2716 | |
2731 | case BOOTS: |
2717 | case BOW: |
2732 | case GLOVES: |
2718 | case WAND: |
2733 | case AMULET: |
|
|
2734 | case GIRDLE: |
2719 | case ROD: |
2735 | case BRACERS: |
2720 | case HORN: |
2736 | case CLOAK: |
2721 | if (player *pl = who->contr) |
|
|
2722 | { |
|
|
2723 | if (op == pl->ranged_ob) |
|
|
2724 | { |
|
|
2725 | pl->ranged_ob = 0; |
|
|
2726 | who->change_weapon (pl->combat_ob); |
|
|
2727 | } |
|
|
2728 | |
2737 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwear %s.",query_name(op)); |
2729 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2738 | (void) change_abil (who,op); |
2730 | } |
|
|
2731 | else |
|
|
2732 | { |
|
|
2733 | who->change_skill (0); |
|
|
2734 | |
|
|
2735 | if (op->type == BOW) |
|
|
2736 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2737 | else |
|
|
2738 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
|
|
2739 | } |
|
|
2740 | |
2739 | break; |
2741 | break; |
2740 | case LAMP: |
2742 | |
|
|
2743 | case BUILDER: |
|
|
2744 | if (who->contr) |
2741 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn off your %s.", |
2745 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2742 | &op->name); |
2746 | break; |
2743 | tmp2 = arch_to_object(op->other_arch); |
2747 | |
2744 | tmp2->x = op->x; |
2748 | default: |
2745 | tmp2->y = op->y; |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2746 | tmp2->map = op->map; |
2750 | break; |
2747 | tmp2->below = op->below; |
2751 | } |
2748 | tmp2->above = op->above; |
2752 | |
2749 | tmp2->stats.food = op->stats.food; |
2753 | who->update_stats (); |
2750 | CLEAR_FLAG(tmp2, FLAG_APPLIED); |
2754 | |
2751 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
2755 | if (!(aflags & AP_NO_MERGE)) |
2752 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
2756 | { |
2753 | if (who->type == PLAYER) |
2757 | object *tmp = merge_ob (op, 0); |
|
|
2758 | |
|
|
2759 | if (who->contr) |
|
|
2760 | { |
|
|
2761 | if (tmp) |
|
|
2762 | { /* it was merged */ |
2754 | esrv_del_item(who->contr, (tag_t)op->count); |
2763 | esrv_del_item (who->contr, op->count); |
2755 | remove_ob(op); |
2764 | op = tmp; |
2756 | free_object(op); |
|
|
2757 | insert_ob_in_ob(tmp2, who); |
|
|
2758 | fix_player(who); |
|
|
2759 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
|
|
2760 | if (who->type == PLAYER) { |
|
|
2761 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
|
|
2762 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
|
|
2763 | } |
|
|
2764 | } |
2765 | } |
2765 | if(who->type==PLAYER) |
|
|
2766 | esrv_send_item(who, tmp2); |
|
|
2767 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2768 | break; |
|
|
2769 | case BOW: |
|
|
2770 | case WAND: |
|
|
2771 | case ROD: |
|
|
2772 | case HORN: |
|
|
2773 | clear_skill(who); |
|
|
2774 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
|
|
2775 | if(who->type==PLAYER) { |
|
|
2776 | who->contr->shoottype = range_none; |
|
|
2777 | } else { |
|
|
2778 | if (op->type == BOW) |
|
|
2779 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2780 | else |
|
|
2781 | CLEAR_FLAG(who, FLAG_READY_RANGE); |
|
|
2782 | } |
|
|
2783 | break; |
|
|
2784 | |
2766 | |
2785 | case BUILDER: |
|
|
2786 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
|
|
2787 | who->contr->shoottype = range_none; |
|
|
2788 | who->contr->ranges[ range_builder ] = NULL; |
|
|
2789 | break; |
|
|
2790 | |
|
|
2791 | default: |
|
|
2792 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unapply %s.",query_name(op)); |
|
|
2793 | break; |
|
|
2794 | } |
|
|
2795 | |
|
|
2796 | fix_player(who); |
|
|
2797 | |
|
|
2798 | if ( ! (aflags & AP_NO_MERGE)) { |
|
|
2799 | object *tmp; |
|
|
2800 | |
|
|
2801 | tag_t del_tag = op->count; |
|
|
2802 | tmp = merge_ob (op, NULL); |
|
|
2803 | if (who->type == PLAYER) { |
|
|
2804 | if (tmp) { /* it was merged */ |
|
|
2805 | esrv_del_item (who->contr, del_tag); |
|
|
2806 | op = tmp; |
|
|
2807 | } |
|
|
2808 | esrv_send_item (who, op); |
2767 | esrv_send_item (who, op); |
2809 | } |
2768 | } |
2810 | } |
2769 | } |
|
|
2770 | |
2811 | return 0; |
2771 | return 0; |
2812 | } |
2772 | } |
2813 | |
2773 | |
2814 | /** |
2774 | /** |
2815 | * Returns the object that is using location 'loc'. |
2775 | * Returns the object that is using location 'loc'. |
2816 | * Note that 'start' is the first object to start examing - we |
2776 | * Note that 'start' is the first object to start examing - we |
2817 | * then go through the below of this. In this way, you can do |
2777 | * then go through the below of this. In this way, you can do |
2818 | * something like: |
2778 | * something like: |
2819 | * tmp = get_item_from_body_location(who->inv, 1); |
2779 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2820 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2780 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2821 | * to find the second object that may use this location, etc. |
2781 | * to find the second object that may use this location, etc. |
2822 | * Returns NULL if no match is found. |
2782 | * Returns NULL if no match is found. |
2823 | * loc is the index into the array we are looking for a match. |
2783 | * loc is the index into the array we are looking for a match. |
2824 | * don't return invisible objects unless they are skill objects |
2784 | * don't return invisible objects unless they are skill objects |
2825 | * invisible other objects that use |
2785 | * invisible other objects that use |
2826 | * up body locations can be used as restrictions. |
2786 | * up body locations can be used as restrictions. |
2827 | */ |
2787 | */ |
2828 | object *get_item_from_body_location(object *start, int loc) |
2788 | static object * |
|
|
2789 | get_next_item_from_body_location (int loc, object *start) |
2829 | { |
2790 | { |
2830 | object *tmp; |
|
|
2831 | |
|
|
2832 | if (!start) return NULL; |
|
|
2833 | |
|
|
2834 | for (tmp=start; tmp; tmp=tmp->below) |
2791 | for (object *tmp = start; tmp; tmp = tmp->below) |
2835 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->body_info[loc] && |
2792 | if (tmp->flag [FLAG_APPLIED] |
|
|
2793 | && tmp->slot[loc].info |
2836 | (!tmp->invisible || tmp->type==SKILL)) return tmp; |
2794 | && (!tmp->invisible || tmp->type == SKILL)) |
|
|
2795 | return tmp; |
2837 | |
2796 | |
2838 | return NULL; |
2797 | return 0; |
2839 | } |
2798 | } |
2840 | |
|
|
2841 | |
|
|
2842 | |
2799 | |
2843 | /** |
2800 | /** |
2844 | * 'op' wants to apply an object, but can't because of other equipment. |
2801 | * 'op' wants to apply an object, but can't because of other equipment. |
2845 | * This should only be called when it is known |
2802 | * This should only be called when it is known |
2846 | * that there are objects to unapply. This makes pretty heavy |
2803 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2849 | * Returns 0 on success, returns 1 if there is some problem. |
2806 | * Returns 0 on success, returns 1 if there is some problem. |
2850 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2807 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2851 | * instead of doing it. This is a lot less code than having |
2808 | * instead of doing it. This is a lot less code than having |
2852 | * another function that does just that. |
2809 | * another function that does just that. |
2853 | */ |
2810 | */ |
|
|
2811 | int |
2854 | int unapply_for_ob(object *who, object *op, int aflags) |
2812 | unapply_for_ob (object *who, object *op, int aflags) |
2855 | { |
2813 | { |
2856 | int i; |
2814 | if (op->is_range ()) |
2857 | object *tmp=NULL, *last; |
|
|
2858 | |
|
|
2859 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2860 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2861 | */ |
|
|
2862 | if (op->type == WEAPON || op->type == SHIELD) { |
|
|
2863 | for (tmp=who->inv; tmp; tmp=tmp->below) { |
2815 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2864 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
2816 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2865 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
2817 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2866 | (!QUERY_FLAG(tmp, FLAG_CURSED) && !QUERY_FLAG(tmp, FLAG_DAMNED))) { |
2818 | { |
2867 | if (aflags & AP_PRINT) |
2819 | if (aflags & AP_PRINT) |
2868 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
2820 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2869 | else |
2821 | else |
2870 | unapply_special(who, tmp, aflags); |
2822 | unapply_special (who, tmp, aflags); |
|
|
2823 | } |
|
|
2824 | else |
|
|
2825 | { |
|
|
2826 | /* In this case, we want to try and remove a cursed item. |
|
|
2827 | * While we know it won't work, we want unapply_special to |
|
|
2828 | * at least generate the message. |
|
|
2829 | */ |
|
|
2830 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
|
|
2831 | return 1; |
|
|
2832 | } |
|
|
2833 | |
|
|
2834 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2835 | { |
|
|
2836 | /* this used up a slot that we need to free */ |
|
|
2837 | if (op->slot[i].info) |
|
|
2838 | { |
|
|
2839 | object *last = who->inv; |
|
|
2840 | |
|
|
2841 | /* We do a while loop - may need to remove several items in order |
|
|
2842 | * to free up enough slots. |
|
|
2843 | */ |
|
|
2844 | while ((who->slot[i].used + op->slot[i].info) < 0) |
|
|
2845 | { |
|
|
2846 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2847 | |
|
|
2848 | if (!tmp) |
|
|
2849 | { |
|
|
2850 | #if 0 |
|
|
2851 | /* Not a bug - we'll get this if the player has cursed items |
|
|
2852 | * equipped. |
|
|
2853 | */ |
|
|
2854 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
|
|
2855 | #endif |
|
|
2856 | return 1; |
2871 | } |
2857 | } |
|
|
2858 | |
|
|
2859 | /* If we are just printing, we don't care about cursed status */ |
|
|
2860 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
|
|
2861 | { |
|
|
2862 | if (aflags & AP_PRINT) |
|
|
2863 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2872 | else { |
2864 | else |
2873 | /* In this case, we want to try and remove a cursed item. |
2865 | unapply_special (who, tmp, aflags); |
2874 | * While we know it won't work, we want unapply_special to |
|
|
2875 | * at least generate the message. |
|
|
2876 | */ |
|
|
2877 | new_draw_info_format(NDI_UNIQUE, 0, who, |
|
|
2878 | "No matter how hard you try, you just can't\nremove %s.", |
|
|
2879 | query_name(tmp)); |
|
|
2880 | return 1; |
|
|
2881 | } |
2866 | } |
|
|
2867 | else |
|
|
2868 | { |
|
|
2869 | /* Cursed item that we can't unequip - tell the player. |
|
|
2870 | * Note this could be annoying if this is just one of a few, |
|
|
2871 | * so it may not be critical (eg, putting on a ring and you have |
|
|
2872 | * one cursed ring.) |
|
|
2873 | */ |
|
|
2874 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
|
|
2875 | } |
2882 | |
2876 | |
|
|
2877 | last = tmp->below; |
2883 | } |
2878 | } |
2884 | } |
|
|
2885 | } |
|
|
2886 | |
|
|
2887 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
|
|
2888 | /* this used up a slot that we need to free */ |
|
|
2889 | if (op->body_info[i]) { |
|
|
2890 | last = who->inv; |
|
|
2891 | |
|
|
2892 | /* We do a while loop - may need to remove several items in order |
|
|
2893 | * to free up enough slots. |
|
|
2894 | */ |
|
|
2895 | while ((who->body_used[i] + op->body_info[i]) < 0) { |
|
|
2896 | tmp = get_item_from_body_location(last, i); |
|
|
2897 | if (!tmp) { |
|
|
2898 | #if 0 |
|
|
2899 | /* Not a bug - we'll get this if the player has cursed items |
|
|
2900 | * equipped. |
|
|
2901 | */ |
|
|
2902 | LOG(llevError,"Can't find object using location %d (%s) on %s\n", |
|
|
2903 | i, body_locations[i].save_name, who->name); |
|
|
2904 | #endif |
|
|
2905 | return 1; |
|
|
2906 | } |
|
|
2907 | /* If we are just printing, we don't care about cursed status */ |
|
|
2908 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
|
|
2909 | (!(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)))) { |
|
|
2910 | if (aflags & AP_PRINT) |
|
|
2911 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
|
|
2912 | else |
|
|
2913 | unapply_special(who, tmp, aflags); |
|
|
2914 | } |
|
|
2915 | else { |
|
|
2916 | /* Cursed item that we can't unequip - tell the player. |
|
|
2917 | * Note this could be annoying if this is just one of a few, |
|
|
2918 | * so it may not be critical (eg, putting on a ring and you have |
|
|
2919 | * one cursed ring.) |
|
|
2920 | */ |
|
|
2921 | new_draw_info_format(NDI_UNIQUE, 0, who, "The %s just won't come off", query_name(tmp)); |
|
|
2922 | } |
|
|
2923 | last = tmp->below; |
|
|
2924 | } |
|
|
2925 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2879 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2926 | * return in the !tmp would have kicked in. |
2880 | * return in the !tmp would have kicked in. |
2927 | */ |
2881 | */ |
2928 | } /* if op is using this body location */ |
2882 | } /* if op is using this body location */ |
2929 | } /* for body lcoations */ |
2883 | } /* for body lcoations */ |
|
|
2884 | |
2930 | return 0; |
2885 | return 0; |
2931 | } |
2886 | } |
2932 | |
2887 | |
2933 | /** |
2888 | /** |
2934 | * Checks to see if 'who' can apply object 'op'. |
2889 | * Checks to see if 'who' can apply object 'op'. |
2935 | * Returns 0 if apply can be done without anything special. |
2890 | * Returns 0 if apply can be done without anything special. |
2936 | * Otherwise returns a bitmask - potentially several of these may be |
2891 | * Otherwise returns a bitmask - potentially several of these may be |
2937 | * set, but largely depends on circumstance - in the future, processing |
2892 | * set, but largely depends on circumstance - in the future, processing |
2938 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2893 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2939 | * is set, do we really are what the other flags may be?) |
2894 | * is set, do we really care what the other flags may be?) |
2940 | * |
2895 | * |
2941 | * See include/define.h for detailed description of the meaning of |
2896 | * See include/define.h for detailed description of the meaning of |
2942 | * these return values. |
2897 | * these return values. |
2943 | */ |
2898 | */ |
|
|
2899 | int |
2944 | int can_apply_object(object *who, object *op) |
2900 | can_apply_object (object *who, object *op) |
2945 | { |
2901 | { |
2946 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) |
2902 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2947 | || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
|
|
2948 | return RESULT_INT (0); |
2903 | return RESULT_INT (0); |
2949 | |
2904 | |
2950 | int i, retval=0; |
2905 | int retval = 0; |
2951 | object *tmp=NULL, *ws=NULL; |
2906 | object *tmp = 0, *ws = 0; |
2952 | |
2907 | |
2953 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2908 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2954 | * 2 weapons, but we don't want to let them do that. So if they are |
2909 | { |
2955 | * trying to equip a weapon or shield, see if they already have one |
2910 | if (op->slot[i].info) |
2956 | * in place and store that way. |
2911 | { |
2957 | */ |
2912 | /* Item uses more slots than we have */ |
2958 | if (op->type == WEAPON || op->type == SHIELD) { |
2913 | if (who->slot[i].info + op->slot [i].info < 0) |
2959 | for (tmp=who->inv; tmp && !ws; tmp=tmp->below) { |
2914 | { |
2960 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
2915 | /* Could return now for efficiency - rest of info below isn't |
|
|
2916 | * really needed. |
|
|
2917 | */ |
2961 | retval = CAN_APPLY_UNAPPLY; |
2918 | retval |= CAN_APPLY_NEVER; |
2962 | ws = tmp; |
|
|
2963 | } |
2919 | } |
2964 | } |
2920 | else if (who->slot[i].used + op->slot[i].info < 0) |
2965 | } |
|
|
2966 | |
2921 | { |
2967 | |
|
|
2968 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
|
|
2969 | if (op->body_info[i]) { |
|
|
2970 | /* Item uses more slots than we have */ |
|
|
2971 | if (FABS(op->body_info[i]) > who->body_info[i]) { |
|
|
2972 | /* Could return now for efficiently - rest of info below isn' |
|
|
2973 | * really needed. |
|
|
2974 | */ |
|
|
2975 | retval |= CAN_APPLY_NEVER; |
|
|
2976 | } else if ((who->body_used[i] + op->body_info[i]) < 0) { |
|
|
2977 | /* in this case, equipping this would use more free spots than |
2922 | /* in this case, equipping this would use more free spots than |
2978 | * we have. |
2923 | * we have. |
2979 | */ |
2924 | */ |
2980 | object *tmp1; |
|
|
2981 | |
2925 | |
2982 | |
|
|
2983 | /* if we have an applied weapon/shield, and unapply it would free |
2926 | /* if we have an applied weapon/shield, and unapply it would free |
2984 | * enough slots to equip the new item, then just set this can |
2927 | * enough slots to equip the new item, then just set "can |
2985 | * continue. We don't care about the logic below - if you have |
2928 | * apply unapply". We don't care about the logic below - if you have a |
2986 | * shield equipped and try to equip another shield, there is only |
2929 | * shield equipped and try to equip another shield, there is only |
2987 | * one choice. However, the check for the number of body locations |
2930 | * one choice. However, the check for the number of body locations |
2988 | * does take into the account cases where what is being applied |
2931 | * does take into the account cases where what is being applied |
2989 | * may be two handed for example. |
2932 | * may be two handed for example. |
2990 | */ |
2933 | */ |
2991 | if (ws) { |
2934 | if (ws) |
2992 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >=0) { |
2935 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
|
|
2936 | { |
2993 | retval |= CAN_APPLY_UNAPPLY; |
2937 | retval |= CAN_APPLY_UNAPPLY; |
2994 | continue; |
2938 | continue; |
2995 | } |
2939 | } |
|
|
2940 | |
|
|
2941 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
|
|
2942 | if (!tmp1) |
|
|
2943 | { |
|
|
2944 | #if 0 |
|
|
2945 | /* This is sort of an error, but happens a lot when old players |
|
|
2946 | * join in with more stuff equipped than they are now allowed. |
|
|
2947 | */ |
|
|
2948 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
|
|
2949 | #endif |
|
|
2950 | retval |= CAN_APPLY_NEVER; |
2996 | } |
2951 | } |
2997 | |
|
|
2998 | tmp1 = get_item_from_body_location(who->inv, i); |
|
|
2999 | if (!tmp1) { |
|
|
3000 | #if 0 |
|
|
3001 | /* This is sort of an error, but happens a lot when old players |
|
|
3002 | * join in with more stuff equipped than they are now allowed. |
|
|
3003 | */ |
|
|
3004 | LOG(llevError,"Can't find object using location %d on %s\n", |
|
|
3005 | i, who->name); |
|
|
3006 | #endif |
|
|
3007 | retval |= CAN_APPLY_NEVER; |
|
|
3008 | } else { |
2952 | else |
|
|
2953 | { |
3009 | /* need to unapply something. However, if this something |
2954 | /* need to unapply something. However, if this something |
3010 | * is different than we had found before, it means they need |
2955 | * is different than we had found before, it means they need |
3011 | * to apply multiple objects |
2956 | * to apply multiple objects |
3012 | */ |
2957 | */ |
3013 | retval |= CAN_APPLY_UNAPPLY; |
2958 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2959 | |
|
|
2960 | if (!tmp) |
3014 | if (!tmp) tmp = tmp1; |
2961 | tmp = tmp1; |
3015 | else if (tmp != tmp1) { |
2962 | else if (tmp != tmp1) |
3016 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2963 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3017 | } |
2964 | |
3018 | /* This object isn't using up all the slots, so there must |
2965 | /* This object isn't using up all the slots, so there must |
3019 | * be another. If so, and it the new item doesn't need all |
2966 | * be another. If so, and it the new item doesn't need all |
3020 | * the slots, the player then has a choice. |
2967 | * the slots, the player then has a choice. |
3021 | */ |
2968 | */ |
3022 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && |
2969 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
3023 | (FABS(op->body_info[i]) < who->body_info[i])) |
2970 | && abs (op->slot[i].info) < who->slot[i].info) |
3024 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2971 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3025 | |
2972 | |
3026 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2973 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3027 | * equipped? If not, there must be something else to unapply. |
2974 | * equipped? If not, there must be something else to unapply. |
3028 | */ |
2975 | */ |
3029 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2976 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3030 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2977 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3031 | |
|
|
3032 | } |
2978 | } |
3033 | } /* if not enough free slots */ |
2979 | } /* if not enough free slots */ |
3034 | } /* if this object uses location i */ |
2980 | } /* if this object uses location i */ |
3035 | } /* for i -> num_body_locations loop */ |
2981 | } /* for i -> num_body_locations loop */ |
3036 | |
2982 | |
3037 | /* Note that we don't check for FLAG_USE_ARMOUR - that should |
2983 | /* Note that we don't check for FLAG_USE_ARMOUR - that should |
3038 | * really be controlled by use of body locations. We do have |
2984 | * really be controlled by use of body locations. We do have |
3039 | * the weapon/shield checks, and the range checks for monsters, |
2985 | * the weapon/shield checks, and the range checks for monsters, |
3040 | * because you can't control those just by body location - bows, shields, |
2986 | * because you can't control those just by body location - bows, shields, |
3041 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
2987 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3042 | * all use the same location. |
2988 | * all use the same location. |
3043 | */ |
2989 | */ |
3044 | if (op->type == WEAPON && !QUERY_FLAG(who,FLAG_USE_WEAPON)) |
2990 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
|
|
2991 | retval |= CAN_APPLY_RESTRICTION; |
|
|
2992 | |
|
|
2993 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
|
|
2994 | retval |= CAN_APPLY_RESTRICTION; |
|
|
2995 | |
|
|
2996 | if (who->type != PLAYER) |
|
|
2997 | { |
|
|
2998 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3045 | retval |= CAN_APPLY_RESTRICTION; |
2999 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3000 | |
3046 | if (op->type == SHIELD && !QUERY_FLAG(who,FLAG_USE_SHIELD)) |
3001 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3047 | retval |= CAN_APPLY_RESTRICTION; |
3002 | retval |= CAN_APPLY_RESTRICTION; |
3048 | |
3003 | |
3049 | |
|
|
3050 | if (who->type != PLAYER) { |
|
|
3051 | if ((op->type == WAND || op->type == HORN || op->type==ROD) |
|
|
3052 | && !QUERY_FLAG(who, FLAG_USE_RANGE)) |
|
|
3053 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3054 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
|
|
3055 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3056 | if (op->type == RING && !QUERY_FLAG(who, FLAG_USE_RING)) |
3004 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3057 | retval |= CAN_APPLY_RESTRICTION; |
3005 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3006 | |
3058 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
3007 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3059 | retval |= CAN_APPLY_RESTRICTION; |
3008 | retval |= CAN_APPLY_RESTRICTION; |
3060 | } |
3009 | } |
|
|
3010 | |
3061 | return retval; |
3011 | return retval; |
3062 | } |
3012 | } |
3063 | |
|
|
3064 | |
|
|
3065 | |
3013 | |
3066 | /** |
3014 | /** |
3067 | * who is the object using the object. It can be a monster. |
3015 | * who is the object using the object. It can be a monster. |
3068 | * op is the object they are using. op is an equipment type item, |
3016 | * op is the object they are using. op is an equipment type item, |
3069 | * eg, one which you put on and keep on for a while, and not something |
3017 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3078 | * AP_UNAPPLY=always unapply). |
3026 | * AP_UNAPPLY=always unapply). |
3079 | * |
3027 | * |
3080 | * Optional flags: |
3028 | * Optional flags: |
3081 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3029 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3082 | * AP_IGNORE_CURSE: unapply cursed items |
3030 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3031 | * AP_NO_READY: do not ready skills when applying skill tools |
3083 | * |
3032 | * |
3084 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3033 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3085 | * |
3034 | * |
3086 | * apply_special() doesn't check for unpaid items. |
3035 | * apply_special() doesn't check for unpaid items. |
3087 | */ |
3036 | */ |
|
|
3037 | int |
3088 | int apply_special (object *who, object *op, int aflags) |
3038 | apply_special (object *who, object *op, int aflags) |
3089 | { |
3039 | { |
3090 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3040 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3091 | object *tmp, *tmp2, *skop=NULL; |
3041 | object *tmp, *tmp2, *skop = NULL; |
3092 | int i; |
|
|
3093 | |
3042 | |
3094 | if(who==NULL) { |
3043 | if (who == NULL) |
|
|
3044 | { |
3095 | LOG(llevError,"apply_special() from object without environment.\n"); |
3045 | LOG (llevError, "apply_special() from object without environment.\n"); |
3096 | return 1; |
3046 | return 1; |
3097 | } |
3047 | } |
3098 | |
3048 | |
3099 | if(op->env!=who) |
3049 | if (op->env != who) |
3100 | return 1; /* op is not in inventory */ |
3050 | return 1; /* op is not in inventory */ |
3101 | |
3051 | |
3102 | /* trying to unequip op */ |
3052 | /* trying to unequip op */ |
3103 | if (QUERY_FLAG(op,FLAG_APPLIED)) { |
3053 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3054 | { |
3104 | /* always apply, so no reason to unapply */ |
3055 | /* always apply, so no reason to unapply */ |
3105 | if (basic_flag == AP_APPLY) return 0; |
3056 | if (basic_flag == AP_APPLY) |
|
|
3057 | return 0; |
3106 | |
3058 | |
3107 | if ( ! (aflags & AP_IGNORE_CURSE) |
|
|
3108 | && (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED))) { |
3059 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3109 | new_draw_info_format(NDI_UNIQUE, 0, who, |
3060 | { |
3110 | "No matter how hard you try, you just can't\nremove %s.", |
3061 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3111 | query_name(op)); |
3062 | return 1; |
|
|
3063 | } |
|
|
3064 | |
|
|
3065 | return unapply_special (who, op, aflags); |
|
|
3066 | } |
|
|
3067 | |
|
|
3068 | if (basic_flag == AP_UNAPPLY) |
|
|
3069 | return 0; |
|
|
3070 | |
|
|
3071 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3072 | // to resolve conflicts. |
|
|
3073 | if (player *pl = who->contr) |
|
|
3074 | switch (op->slottype ()) |
|
|
3075 | { |
|
|
3076 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3077 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3078 | } |
|
|
3079 | |
|
|
3080 | splay (op); |
|
|
3081 | |
|
|
3082 | /* Can't just apply this object. Lets see what not and what to do */ |
|
|
3083 | if (int i = can_apply_object (who, op)) |
|
|
3084 | { |
|
|
3085 | if (i & CAN_APPLY_NEVER) |
|
|
3086 | { |
|
|
3087 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
|
|
3088 | return 1; |
|
|
3089 | } |
|
|
3090 | else if (i & CAN_APPLY_RESTRICTION) |
|
|
3091 | { |
|
|
3092 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
|
|
3093 | return 1; |
|
|
3094 | } |
|
|
3095 | |
|
|
3096 | if (who->type != PLAYER) |
|
|
3097 | { |
|
|
3098 | /* Some error, so don't try to equip something more */ |
|
|
3099 | if (unapply_for_ob (who, op, aflags)) |
3112 | return 1; |
3100 | return 1; |
3113 | } |
3101 | } |
3114 | return unapply_special(who, op, aflags); |
3102 | else |
|
|
3103 | { |
|
|
3104 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
|
|
3105 | { |
|
|
3106 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
|
|
3107 | unapply_for_ob (who, op, AP_PRINT); |
|
|
3108 | return 1; |
|
|
3109 | } |
|
|
3110 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
|
|
3111 | if (unapply_for_ob (who, op, aflags)) |
|
|
3112 | return 1; |
|
|
3113 | } |
|
|
3114 | } |
|
|
3115 | |
|
|
3116 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3115 | } |
3117 | { |
|
|
3118 | skop = find_skill_by_name (who, op->skill); |
3116 | |
3119 | |
3117 | if (basic_flag == AP_UNAPPLY) return 0; |
3120 | if (!skop) |
|
|
3121 | { |
|
|
3122 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
|
|
3123 | return 1; |
|
|
3124 | } |
|
|
3125 | else |
|
|
3126 | /* While experience will be credited properly, we want to change the |
|
|
3127 | * skill so that the dam and wc get updated |
|
|
3128 | */ |
|
|
3129 | who->change_skill (skop); |
|
|
3130 | } |
3118 | |
3131 | |
3119 | i = can_apply_object(who, op); |
3132 | if (who->type == PLAYER |
|
|
3133 | && op->item_power |
|
|
3134 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3135 | { |
|
|
3136 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3137 | "Equipping that combined with other items would consume your soul! " |
|
|
3138 | "[use the skills command to check your available item power]"); |
|
|
3139 | return 1; |
|
|
3140 | } |
3120 | |
3141 | |
3121 | /* Can't just apply this object. Lets see what not and what to do */ |
3142 | /* Ok. We are now at the state where we can apply the new object. |
3122 | if (i) { |
3143 | * Note that we don't have the checks for can_use_... |
3123 | if (i & CAN_APPLY_NEVER) { |
3144 | * below - that is already taken care of by can_apply_object. |
3124 | new_draw_info_format(NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name(op)); |
3145 | */ |
|
|
3146 | if (op->nrof > 1) |
|
|
3147 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3148 | else |
|
|
3149 | tmp = 0; |
|
|
3150 | |
|
|
3151 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
|
|
3152 | return RESULT_INT (0); |
|
|
3153 | |
|
|
3154 | switch (op->type) |
|
|
3155 | { |
|
|
3156 | case WEAPON: |
|
|
3157 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3158 | { |
|
|
3159 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
|
|
3160 | "It would consume your soul!."); |
|
|
3161 | |
|
|
3162 | if (tmp) |
|
|
3163 | insert_ob_in_ob (tmp, who); |
|
|
3164 | |
3125 | return 1; |
3165 | return 1; |
3126 | } else if (i & CAN_APPLY_RESTRICTION) { |
3166 | } |
3127 | new_draw_info_format(NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name(op)); |
3167 | |
|
|
3168 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3169 | // i.e. "R" can use Ragnarok's sword. |
|
|
3170 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3171 | { |
|
|
3172 | /* if the weapon does not have the name as the character, can't use it. */ |
|
|
3173 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
|
|
3174 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3175 | |
|
|
3176 | if (tmp) |
|
|
3177 | insert_ob_in_ob (tmp, who); |
|
|
3178 | |
3128 | return 1; |
3179 | return 1; |
3129 | } |
3180 | } |
|
|
3181 | |
|
|
3182 | if (!skop) |
|
|
3183 | { |
|
|
3184 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3185 | return 1; |
|
|
3186 | } |
|
|
3187 | |
|
|
3188 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3189 | who->change_skill (skop); |
|
|
3190 | |
|
|
3191 | if (who->contr) |
|
|
3192 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3193 | |
|
|
3194 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3195 | |
|
|
3196 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3197 | change_abil (who, op); |
|
|
3198 | break; |
|
|
3199 | |
|
|
3200 | case ARMOUR: |
|
|
3201 | case HELMET: |
|
|
3202 | case SHIELD: |
|
|
3203 | case BOOTS: |
|
|
3204 | case GLOVES: |
|
|
3205 | case GIRDLE: |
|
|
3206 | case BRACERS: |
|
|
3207 | case CLOAK: |
|
|
3208 | case RING: |
|
|
3209 | case AMULET: |
|
|
3210 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3211 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
|
|
3212 | change_abil (who, op); |
|
|
3213 | break; |
|
|
3214 | |
|
|
3215 | case LAMP: |
|
|
3216 | if (op->stats.food < 1) |
|
|
3217 | { |
|
|
3218 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
|
|
3219 | return 1; |
|
|
3220 | } |
|
|
3221 | |
|
|
3222 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3223 | tmp2 = arch_to_object (op->other_arch); |
|
|
3224 | tmp2->stats.food = op->stats.food; |
|
|
3225 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3226 | |
|
|
3227 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3228 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3229 | |
|
|
3230 | insert_ob_in_ob (tmp2, who); |
|
|
3231 | |
|
|
3232 | /* Remove the old lantern */ |
3130 | if (who->type != PLAYER) { |
3233 | if (who->type == PLAYER) |
3131 | /* Some error, so don't try to equip something more */ |
3234 | esrv_del_item (who->contr, op->count); |
3132 | if (unapply_for_ob(who, op, aflags)) return 1; |
3235 | |
3133 | } else { |
3236 | op->destroy (); |
3134 | if (who->contr->unapply == unapply_never || |
3237 | |
3135 | (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) { |
3238 | /* insert the portion that was split off */ |
3136 | new_draw_info(NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3239 | if (tmp) |
3137 | unapply_for_ob(who, op, AP_PRINT); |
3240 | { |
3138 | return 1; |
3241 | insert_ob_in_ob (tmp, who); |
|
|
3242 | if (who->type == PLAYER) |
|
|
3243 | esrv_send_item (who, tmp); |
|
|
3244 | } |
|
|
3245 | |
|
|
3246 | who->update_stats (); |
|
|
3247 | |
|
|
3248 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3249 | if (who->type == PLAYER) |
|
|
3250 | { |
|
|
3251 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
3252 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3139 | } |
3253 | } |
3140 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) { |
|
|
3141 | i = unapply_for_ob(who, op, aflags); |
|
|
3142 | if (i) return 1; |
|
|
3143 | } |
|
|
3144 | } |
|
|
3145 | } |
|
|
3146 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) { |
|
|
3147 | skop=find_skill_by_name(who, op->skill); |
|
|
3148 | if (!skop) { |
|
|
3149 | new_draw_info_format(NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
|
|
3150 | return 1; |
|
|
3151 | } else { |
|
|
3152 | /* While experience will be credited properly, we want to change the |
|
|
3153 | * skill so that the dam and wc get updated |
|
|
3154 | */ |
|
|
3155 | change_skill(who, skop, 0); |
|
|
3156 | } |
|
|
3157 | } |
|
|
3158 | |
|
|
3159 | if (who->type == PLAYER && op->item_power && |
|
|
3160 | (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) { |
|
|
3161 | new_draw_info(NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
|
|
3162 | return 1; |
|
|
3163 | } |
|
|
3164 | |
|
|
3165 | |
3254 | |
3166 | /* Ok. We are now at the state where we can apply the new object. |
|
|
3167 | * Note that we don't have the checks for can_use_... |
|
|
3168 | * below - that is already taken care of by can_apply_object. |
|
|
3169 | */ |
|
|
3170 | |
|
|
3171 | |
|
|
3172 | if(op->nrof > 1) |
|
|
3173 | tmp = get_split_ob(op,op->nrof - 1); |
|
|
3174 | else |
|
|
3175 | tmp = NULL; |
|
|
3176 | |
|
|
3177 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) |
|
|
3178 | || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
|
|
3179 | return RESULT_INT (0); |
|
|
3180 | |
|
|
3181 | switch(op->type) { |
|
|
3182 | case WEAPON: |
|
|
3183 | if (!check_weapon_power(who, op->last_eat)) { |
|
|
3184 | new_draw_info(NDI_UNIQUE, 0,who, |
|
|
3185 | "That weapon is too powerful for you to use."); |
|
|
3186 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3187 | if(tmp!=NULL) |
|
|
3188 | (void) insert_ob_in_ob(tmp,who); |
|
|
3189 | return 1; |
|
|
3190 | } |
|
|
3191 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
|
|
3192 | /* if the weapon does not have the name as the character, can't use it. */ |
|
|
3193 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
|
|
3194 | new_draw_info(NDI_UNIQUE, 0,who,"The weapon does not recognize you as its owner."); |
|
|
3195 | if(tmp!=NULL) |
|
|
3196 | (void) insert_ob_in_ob(tmp,who); |
|
|
3197 | return 1; |
|
|
3198 | } |
|
|
3199 | SET_FLAG(op, FLAG_APPLIED); |
|
|
3200 | |
|
|
3201 | if (skop) change_skill(who, skop, 1); |
|
|
3202 | if(!QUERY_FLAG(who,FLAG_READY_WEAPON)) |
|
|
3203 | SET_FLAG(who, FLAG_READY_WEAPON); |
|
|
3204 | |
|
|
3205 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wield %s.",query_name(op)); |
|
|
3206 | |
|
|
3207 | (void) change_abil (who,op); |
|
|
3208 | break; |
|
|
3209 | |
|
|
3210 | case ARMOUR: |
|
|
3211 | case HELMET: |
|
|
3212 | case SHIELD: |
|
|
3213 | case BOOTS: |
|
|
3214 | case GLOVES: |
|
|
3215 | case GIRDLE: |
|
|
3216 | case BRACERS: |
|
|
3217 | case CLOAK: |
|
|
3218 | case RING: |
|
|
3219 | case AMULET: |
|
|
3220 | SET_FLAG(op, FLAG_APPLIED); |
|
|
3221 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wear %s.",query_name(op)); |
|
|
3222 | (void) change_abil (who,op); |
|
|
3223 | break; |
|
|
3224 | case LAMP: |
|
|
3225 | if (op->stats.food < 1) { |
|
|
3226 | new_draw_info_format(NDI_UNIQUE, 0, who, "Your %s is out of" |
|
|
3227 | " fuel!", &op->name); |
|
|
3228 | return 1; |
|
|
3229 | } |
|
|
3230 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn on your %s.", |
|
|
3231 | &op->name); |
|
|
3232 | tmp2 = arch_to_object(op->other_arch); |
|
|
3233 | tmp2->stats.food = op->stats.food; |
|
|
3234 | SET_FLAG(tmp2, FLAG_APPLIED); |
|
|
3235 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
|
|
3236 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
|
|
3237 | insert_ob_in_ob(tmp2, who); |
|
|
3238 | |
|
|
3239 | /* Remove the old lantern */ |
|
|
3240 | if (who->type == PLAYER) |
3255 | if (who->type == PLAYER) |
3241 | esrv_del_item(who->contr, (tag_t)op->count); |
|
|
3242 | remove_ob(op); |
|
|
3243 | free_object(op); |
|
|
3244 | |
|
|
3245 | /* insert the portion that was split off */ |
|
|
3246 | if(tmp!=NULL) { |
|
|
3247 | (void) insert_ob_in_ob(tmp,who); |
|
|
3248 | if(who->type==PLAYER) |
|
|
3249 | esrv_send_item(who, tmp); |
|
|
3250 | } |
|
|
3251 | fix_player(who); |
|
|
3252 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
|
|
3253 | if (who->type == PLAYER) { |
|
|
3254 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
|
|
3255 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
|
|
3256 | } |
|
|
3257 | } |
|
|
3258 | if(who->type==PLAYER) |
|
|
3259 | esrv_send_item(who, tmp2); |
3256 | esrv_send_item (who, tmp2); |
|
|
3257 | |
3260 | return 0; |
3258 | return 0; |
3261 | break; |
|
|
3262 | |
3259 | |
3263 | /* this part is needed for skill-tools */ |
|
|
3264 | case SKILL: |
|
|
3265 | case SKILL_TOOL: |
3260 | case SKILL_TOOL: |
3266 | if (who->chosen_skill) { |
3261 | // applying a skill tool also readies the skill |
3267 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3262 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3263 | |
|
|
3264 | if (!(aflags & AP_NO_READY)) |
|
|
3265 | { |
|
|
3266 | skop = find_skill_by_name (who, op->skill); |
|
|
3267 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3268 | apply_special (who, skop, AP_APPLY); |
|
|
3269 | } |
|
|
3270 | break; |
|
|
3271 | |
|
|
3272 | case SKILL: |
|
|
3273 | if (player *pl = who->contr) |
|
|
3274 | { |
|
|
3275 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3276 | { |
|
|
3277 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
|
|
3278 | { |
|
|
3279 | for (object *item = who->inv; item; item = item->below) |
|
|
3280 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3281 | { |
|
|
3282 | if (item->skill == op->skill) |
|
|
3283 | { |
|
|
3284 | who->change_weapon (pl->combat_ob = item); |
|
|
3285 | goto found_weapon; |
|
|
3286 | } |
|
|
3287 | } |
|
|
3288 | |
|
|
3289 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
3268 | return 1; |
3290 | return 1; |
3269 | } |
3291 | |
3270 | if (who->type == PLAYER) { |
3292 | found_weapon:; |
3271 | who->contr->shoottype = range_skill; |
|
|
3272 | who->contr->ranges[range_skill] = op; |
|
|
3273 | if ( ! op->invisible) { |
|
|
3274 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", |
|
|
3275 | query_name (op)); |
|
|
3276 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3277 | "You can now use the skill: %s.", |
|
|
3278 | &op->skill); |
|
|
3279 | } else { |
|
|
3280 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", |
|
|
3281 | op->skill ? &op->skill : &op->name); |
|
|
3282 | } |
3293 | } |
|
|
3294 | else |
|
|
3295 | who->change_weapon (pl->combat_ob = op); |
3283 | } |
3296 | } |
|
|
3297 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3298 | { |
|
|
3299 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3300 | { |
|
|
3301 | for (object *item = who->inv; item; item = item->below) |
|
|
3302 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3303 | { |
|
|
3304 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3305 | who->change_weapon (pl->ranged_ob = item); |
|
|
3306 | goto found_bow; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3310 | return 1; |
|
|
3311 | |
|
|
3312 | found_bow:; |
|
|
3313 | } |
|
|
3314 | else |
|
|
3315 | who->change_weapon (pl->ranged_ob = op); |
|
|
3316 | } |
|
|
3317 | |
|
|
3318 | if (!op->invisible) |
|
|
3319 | { |
|
|
3320 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3321 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
|
|
3322 | } |
|
|
3323 | else |
|
|
3324 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
|
|
3325 | } |
|
|
3326 | else |
|
|
3327 | { |
3284 | SET_FLAG (op, FLAG_APPLIED); |
3328 | SET_FLAG (op, FLAG_APPLIED); |
3285 | (void) change_abil (who, op); |
3329 | change_abil (who, op); |
3286 | who->chosen_skill = op; |
3330 | who->chosen_skill = op; |
3287 | SET_FLAG (who, FLAG_READY_SKILL); |
3331 | SET_FLAG (who, FLAG_READY_SKILL); |
3288 | break; |
|
|
3289 | |
|
|
3290 | case BOW: |
|
|
3291 | if (!check_weapon_power(who, op->last_eat)) { |
|
|
3292 | new_draw_info(NDI_UNIQUE, 0, who, |
|
|
3293 | "That item is too powerful for you to use."); |
|
|
3294 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3295 | if(tmp != NULL) |
|
|
3296 | (void)insert_ob_in_ob(tmp,who); |
|
|
3297 | return 1; |
|
|
3298 | } |
3332 | } |
3299 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
|
|
3300 | new_draw_info(NDI_UNIQUE, 0, who, |
|
|
3301 | "The weapon does not recognize you as its owner."); |
|
|
3302 | if(tmp != NULL) |
|
|
3303 | (void)insert_ob_in_ob(tmp,who); |
|
|
3304 | return 1; |
|
|
3305 | } |
|
|
3306 | /*FALLTHROUGH*/ |
|
|
3307 | case WAND: |
|
|
3308 | case ROD: |
|
|
3309 | case HORN: |
|
|
3310 | /* check for skill, alter player status */ |
|
|
3311 | SET_FLAG(op, FLAG_APPLIED); |
|
|
3312 | if (skop) change_skill(who, skop, 0); |
|
|
3313 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name(op)); |
|
|
3314 | |
3333 | |
3315 | if(who->type==PLAYER) { |
|
|
3316 | if (op->type == BOW) { |
|
|
3317 | (void)change_abil(who, op); |
|
|
3318 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3319 | "You will now fire %s with %s.", |
|
|
3320 | op->race ? &op->race : "nothing", query_name(op)); |
|
|
3321 | who->contr->shoottype = range_bow; |
|
|
3322 | } else { |
|
|
3323 | who->contr->shoottype = range_misc; |
|
|
3324 | } |
|
|
3325 | } else { |
|
|
3326 | if (op->type == BOW) |
|
|
3327 | SET_FLAG (who, FLAG_READY_BOW); |
|
|
3328 | else |
|
|
3329 | SET_FLAG (who, FLAG_READY_RANGE); |
|
|
3330 | } |
|
|
3331 | break; |
|
|
3332 | |
|
|
3333 | case BUILDER: |
|
|
3334 | if ( who->contr->ranges[ range_builder ] ) |
|
|
3335 | unapply_special( who, who->contr->ranges[ range_builder ], 0 ); |
|
|
3336 | who->contr->shoottype = range_builder; |
|
|
3337 | who->contr->ranges[ range_builder ] = op; |
|
|
3338 | new_draw_info_format( NDI_UNIQUE, 0, who, "You ready your %s.", query_name( op ) ); |
|
|
3339 | break; |
3334 | break; |
3340 | |
3335 | |
|
|
3336 | case BOW: |
|
|
3337 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3338 | { |
|
|
3339 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
|
|
3340 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3341 | |
|
|
3342 | if (tmp) |
|
|
3343 | insert_ob_in_ob (tmp, who); |
|
|
3344 | |
|
|
3345 | return 1; |
|
|
3346 | } |
|
|
3347 | |
|
|
3348 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3349 | { |
|
|
3350 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3351 | if (tmp) |
|
|
3352 | insert_ob_in_ob (tmp, who); |
|
|
3353 | |
|
|
3354 | return 1; |
|
|
3355 | } |
|
|
3356 | |
|
|
3357 | /*FALLTHROUGH*/ |
|
|
3358 | case WAND: |
|
|
3359 | case ROD: |
|
|
3360 | case HORN: |
|
|
3361 | /* check for skill, alter player status */ |
|
|
3362 | |
|
|
3363 | if (!skop) |
|
|
3364 | { |
|
|
3365 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3366 | return 1; |
|
|
3367 | } |
|
|
3368 | |
|
|
3369 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3370 | who->change_skill (skop); |
|
|
3371 | |
|
|
3372 | if (who->contr) |
|
|
3373 | { |
|
|
3374 | who->contr->ranged_ob = op; |
|
|
3375 | |
|
|
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3377 | |
|
|
3378 | if (op->type == BOW) |
|
|
3379 | { |
|
|
3380 | who->current_weapon = op; |
|
|
3381 | change_abil (who, op); |
|
|
3382 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3383 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
|
|
3384 | } |
|
|
3385 | } |
|
|
3386 | else |
|
|
3387 | { |
|
|
3388 | if (op->type == BOW) |
|
|
3389 | SET_FLAG (who, FLAG_READY_BOW); |
|
|
3390 | else |
|
|
3391 | SET_FLAG (who, FLAG_READY_RANGE); |
|
|
3392 | } |
|
|
3393 | |
|
|
3394 | break; |
|
|
3395 | |
|
|
3396 | case BUILDER: |
|
|
3397 | if (who->type == PLAYER) |
|
|
3398 | { |
|
|
3399 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3400 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
|
|
3401 | unapply_special (who, who->contr->ranged_ob, 0); |
|
|
3402 | |
|
|
3403 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3404 | |
|
|
3405 | who->contr->ranged_ob = op; |
|
|
3406 | } |
|
|
3407 | break; |
|
|
3408 | |
3341 | default: |
3409 | default: |
3342 | new_draw_info_format(NDI_UNIQUE, 0, who, "You apply %s.",query_name(op)); |
3410 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3343 | } /* end of switch op->type */ |
3411 | } /* end of switch op->type */ |
3344 | |
3412 | |
3345 | SET_FLAG(op, FLAG_APPLIED); |
3413 | SET_FLAG (op, FLAG_APPLIED); |
3346 | |
3414 | |
3347 | if(tmp!=NULL) |
3415 | if (tmp) |
3348 | tmp = insert_ob_in_ob(tmp,who); |
3416 | tmp = insert_ob_in_ob (tmp, who); |
3349 | |
3417 | |
3350 | fix_player(who); |
3418 | who->update_stats (); |
3351 | |
3419 | |
3352 | /* We exclude spell casting objects. The fire code will set the |
3420 | /* We exclude spell casting objects. The fire code will set the |
3353 | * been applied flag when they are used - until that point, |
3421 | * been applied flag when they are used - until that point, |
3354 | * you don't know anything about them. |
3422 | * you don't know anything about them. |
3355 | */ |
3423 | */ |
3356 | if (who->type == PLAYER && op->type!=WAND && op->type!=HORN && |
3424 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3357 | op->type!=ROD) |
|
|
3358 | SET_FLAG(op,FLAG_BEEN_APPLIED); |
3425 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3359 | |
3426 | |
3360 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
3427 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3428 | { |
3361 | if (who->type == PLAYER) { |
3429 | if (who->type == PLAYER) |
|
|
3430 | { |
3362 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
3431 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3363 | SET_FLAG(op,FLAG_KNOWN_CURSED); |
3432 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3364 | } |
3433 | } |
3365 | } |
3434 | } |
|
|
3435 | |
3366 | if(who->type==PLAYER) { |
3436 | if (who->type == PLAYER) |
|
|
3437 | { |
3367 | /* if multiple objects were applied, update both slots */ |
3438 | /* if multiple objects were applied, update both slots */ |
3368 | if (tmp) |
3439 | if (tmp) |
3369 | esrv_send_item(who, tmp); |
3440 | esrv_send_item (who, tmp); |
|
|
3441 | |
3370 | esrv_send_item(who, op); |
3442 | esrv_send_item (who, op); |
3371 | } |
3443 | } |
|
|
3444 | |
3372 | return 0; |
3445 | return 0; |
3373 | } |
3446 | } |
3374 | |
3447 | |
3375 | |
3448 | int |
3376 | int monster_apply_special (object *who, object *op, int aflags) |
3449 | monster_apply_special (object *who, object *op, int aflags) |
3377 | { |
3450 | { |
3378 | if (QUERY_FLAG (op, FLAG_UNPAID) && ! QUERY_FLAG (op, FLAG_APPLIED)) |
3451 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3379 | return 1; |
3452 | return 1; |
3380 | return apply_special (who, op, aflags); |
3453 | return apply_special (who, op, aflags); |
3381 | } |
3454 | } |
3382 | |
3455 | |
3383 | /** |
3456 | /** |
3384 | * Map was just loaded, handle op's initialisation. |
3457 | * Map was just loaded, handle op's initialisation. |
3385 | * |
3458 | * |
3386 | * Generates shop floor's item, and treasures. |
3459 | * Generates shop floor's item, and treasures. |
3387 | */ |
3460 | */ |
|
|
3461 | int |
3388 | int auto_apply (object *op) { |
3462 | auto_apply (object *op) |
|
|
3463 | { |
3389 | object *tmp = NULL, *tmp2; |
3464 | object *tmp = NULL, *tmp2; |
3390 | int i; |
3465 | int i; |
3391 | |
3466 | |
3392 | switch(op->type) { |
3467 | switch (op->type) |
|
|
3468 | { |
3393 | case SHOP_FLOOR: |
3469 | case SHOP_FLOOR: |
3394 | if (!HAS_RANDOM_ITEMS(op)) return 0; |
3470 | if (!op->has_random_items ()) |
|
|
3471 | return 0; |
|
|
3472 | |
|
|
3473 | do |
3395 | do { |
3474 | { |
3396 | i=10; /* let's give it 10 tries */ |
3475 | i = 10; /* let's give it 10 tries */ |
3397 | while((tmp=generate_treasure(op->randomitems, |
3476 | while ((tmp = generate_treasure (op->randomitems, |
3398 | op->stats.exp?(int)op->stats.exp:MAX(op->map->difficulty, 5)))==NULL&&--i); |
3477 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3399 | if(tmp==NULL) |
3478 | if (tmp == NULL) |
3400 | return 0; |
|
|
3401 | if(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)) { |
|
|
3402 | free_object(tmp); |
|
|
3403 | tmp = NULL; |
|
|
3404 | } |
|
|
3405 | } while(!tmp); |
|
|
3406 | tmp->x=op->x; |
|
|
3407 | tmp->y=op->y; |
|
|
3408 | SET_FLAG(tmp,FLAG_UNPAID); |
|
|
3409 | insert_ob_in_map(tmp,op->map,NULL,0); |
|
|
3410 | CLEAR_FLAG(op,FLAG_AUTO_APPLY); |
|
|
3411 | identify(tmp); |
|
|
3412 | break; |
|
|
3413 | |
|
|
3414 | case TREASURE: |
|
|
3415 | if (QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
|
|
3416 | return 0; |
3479 | return 0; |
|
|
3480 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
3481 | { |
|
|
3482 | tmp->destroy (); |
|
|
3483 | tmp = NULL; |
|
|
3484 | } |
|
|
3485 | } |
|
|
3486 | while (!tmp); |
|
|
3487 | |
|
|
3488 | tmp->x = op->x; |
|
|
3489 | tmp->y = op->y; |
|
|
3490 | SET_FLAG (tmp, FLAG_UNPAID); |
|
|
3491 | insert_ob_in_map (tmp, op->map, NULL, 0); |
|
|
3492 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3493 | identify (tmp); |
|
|
3494 | break; |
|
|
3495 | |
|
|
3496 | case TREASURE: |
|
|
3497 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
3498 | return 0; |
|
|
3499 | |
3417 | while ((op->stats.hp--)>0) |
3500 | while (op->stats.hp-- > 0) |
3418 | create_treasure(op->randomitems, op, op->map?GT_ENVIRONMENT:0, |
3501 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3419 | op->stats.exp ? (int)op->stats.exp : |
|
|
3420 | op->map == NULL ? 14: op->map->difficulty,0); |
3502 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3421 | |
3503 | |
3422 | /* If we generated an object and put it in this object inventory, |
3504 | /* If we generated an object and put it in this object inventory, |
3423 | * move it to the parent object as the current object is about |
3505 | * move it to the parent object as the current object is about |
3424 | * to disappear. An example of this item is the random_* stuff |
3506 | * to disappear. An example of this item is the random_* stuff |
3425 | * that is put inside other objects. |
3507 | * that is put inside other objects. |
3426 | */ |
3508 | */ |
3427 | for (tmp=op->inv; tmp; tmp=tmp2) { |
3509 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3510 | { |
3428 | tmp2 = tmp->below; |
3511 | tmp2 = tmp->below; |
3429 | remove_ob(tmp); |
3512 | tmp->remove (); |
|
|
3513 | |
|
|
3514 | if (op->env) |
3430 | if (op->env) insert_ob_in_ob(tmp, op->env); |
3515 | insert_ob_in_ob (tmp, op->env); |
3431 | else free_object(tmp); |
3516 | else |
|
|
3517 | tmp->destroy (); |
3432 | } |
3518 | } |
3433 | remove_ob(op); |
3519 | |
3434 | free_object(op); |
3520 | op->destroy (); |
3435 | break; |
3521 | break; |
3436 | } |
3522 | } |
3437 | return tmp ? 1 : 0; |
3523 | return tmp ? 1 : 0; |
3438 | } |
3524 | } |
3439 | |
3525 | |
3440 | /** |
3526 | /** |
3441 | * fix_auto_apply goes through the entire map (only the first time |
3527 | * fix_auto_apply goes through the entire map every time a map |
3442 | * when an original map is loaded) and performs special actions for |
3528 | * is loaded or swapped in and performs special actions for |
3443 | * certain objects (most initialization of chests and creation of |
3529 | * certain objects (most initialization of chests and creation of |
3444 | * treasures and stuff). Calls auto_apply if appropriate. |
3530 | * treasures and stuff). Calls auto_apply if appropriate. |
3445 | */ |
3531 | */ |
3446 | void |
3532 | void |
3447 | fix_auto_apply (mapstruct * m) |
3533 | maptile::fix_auto_apply () |
3448 | { |
3534 | { |
3449 | object *tmp, *above = NULL; |
3535 | if (!spaces) |
3450 | int x, y; |
|
|
3451 | |
|
|
3452 | if (m == NULL) |
|
|
3453 | return; |
3536 | return; |
3454 | |
3537 | |
3455 | for (x = 0; x < MAP_WIDTH (m); x++) |
3538 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3456 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3539 | for (object *tmp = ms->bot; tmp; ) |
3457 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3458 | { |
3540 | { |
3459 | above = tmp->above; |
3541 | object *above = tmp->above; |
3460 | |
3542 | |
3461 | if (tmp->inv) |
3543 | if (tmp->inv) |
3462 | { |
3544 | { |
3463 | object *invtmp, *invnext; |
3545 | object *invtmp, *invnext; |
3464 | |
3546 | |
3465 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3547 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3466 | { |
3548 | { |
3467 | invnext = invtmp->below; |
3549 | invnext = invtmp->below; |
3468 | |
3550 | |
3469 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3551 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3470 | auto_apply (invtmp); |
3552 | auto_apply (invtmp); |
3471 | else if (invtmp->type == TREASURE && HAS_RANDOM_ITEMS (invtmp)) |
3553 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3472 | { |
3554 | { |
3473 | while ((invtmp->stats.hp--) > 0) |
3555 | while ((invtmp->stats.hp--) > 0) |
3474 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3556 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3475 | |
3557 | |
3476 | invtmp->randomitems = NULL; |
3558 | invtmp->randomitems = NULL; |
3477 | } |
3559 | } |
3478 | else if (invtmp && invtmp->arch |
3560 | else if (invtmp && invtmp->arch |
3479 | && invtmp->type != TREASURE |
3561 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3480 | && invtmp->type != SPELL |
|
|
3481 | && invtmp->type != CLASS |
|
|
3482 | && HAS_RANDOM_ITEMS (invtmp)) |
|
|
3483 | { |
3562 | { |
3484 | create_treasure (invtmp->randomitems, invtmp, 0, |
3563 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3485 | m->difficulty, 0); |
|
|
3486 | /* Need to clear this so that we never try to create |
3564 | /* Need to clear this so that we never try to create |
3487 | * treasure again for this object |
3565 | * treasure again for this object |
3488 | */ |
3566 | */ |
3489 | invtmp->randomitems = NULL; |
3567 | invtmp->randomitems = NULL; |
3490 | } |
3568 | } |
3491 | } |
3569 | } |
3492 | /* This is really temporary - the code at the bottom will |
3570 | /* This is really temporary - the code at the bottom will |
3493 | * also set randomitems to null. The problem is there are bunches |
3571 | * also set randomitems to null. The problem is there are bunches |
3494 | * of maps/players already out there with items that have spells |
3572 | * of maps/players already out there with items that have spells |
3495 | * which haven't had the randomitems set to null yet. |
3573 | * which haven't had the randomitems set to null yet. |
3496 | * MSW 2004-05-13 |
3574 | * MSW 2004-05-13 |
3497 | * |
3575 | * |
3498 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3576 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3499 | * else you get two spells in the book ^_- |
3577 | * else you get two spells in the book ^_- |
3500 | * Ryo 2004-08-16 |
3578 | * Ryo 2004-08-16 |
3501 | */ |
3579 | */ |
3502 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3580 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3503 | || tmp->type == HORN || tmp->type == FIREWALL |
3581 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3504 | || tmp->type == POTION || tmp->type == ALTAR |
|
|
3505 | || tmp->type == SPELLBOOK) |
|
|
3506 | tmp->randomitems = NULL; |
|
|
3507 | |
|
|
3508 | } |
|
|
3509 | |
|
|
3510 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3511 | auto_apply (tmp); |
|
|
3512 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) |
|
|
3513 | && HAS_RANDOM_ITEMS (tmp)) |
|
|
3514 | { |
|
|
3515 | while ((tmp->stats.hp--) > 0) |
|
|
3516 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3517 | tmp->randomitems = NULL; |
3582 | tmp->randomitems = NULL; |
|
|
3583 | |
3518 | } |
3584 | } |
|
|
3585 | |
|
|
3586 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3587 | auto_apply (tmp); |
|
|
3588 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3589 | { |
|
|
3590 | while ((tmp->stats.hp--) > 0) |
|
|
3591 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3592 | tmp->randomitems = NULL; |
|
|
3593 | } |
3519 | else if (tmp->type == TIMED_GATE) |
3594 | else if (tmp->type == TIMED_GATE) |
3520 | { |
3595 | { |
3521 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3596 | object *head = tmp->head != NULL ? tmp->head : tmp; |
|
|
3597 | |
3522 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3598 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3523 | { |
|
|
3524 | tmp->speed = 0; |
3599 | tmp->set_speed (0); |
3525 | update_ob_speed (tmp); |
|
|
3526 | } |
|
|
3527 | } |
3600 | } |
3528 | /* This function can be called everytime a map is loaded, even when |
3601 | /* This function can be called everytime a map is loaded, even when |
3529 | * swapping back in. As such, we don't want to create the treasure |
3602 | * swapping back in. As such, we don't want to create the treasure |
3530 | * over and ove again, so after we generate the treasure, blank out |
3603 | * over and ove again, so after we generate the treasure, blank out |
3531 | * randomitems so if it is swapped in again, it won't make anything. |
3604 | * randomitems so if it is swapped in again, it won't make anything. |
3532 | * This is a problem for the above objects, because they have counters |
3605 | * This is a problem for the above objects, because they have counters |
3533 | * which say how many times to make the treasure. |
3606 | * which say how many times to make the treasure. |
3534 | */ |
3607 | */ |
3535 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3608 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3536 | && tmp->type != TREASURE && tmp->type != SPELL |
3609 | && tmp->type != TREASURE && tmp->type != SPELL |
3537 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS |
3610 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3538 | && HAS_RANDOM_ITEMS (tmp)) |
|
|
3539 | { |
3611 | { |
3540 | create_treasure (tmp->randomitems, tmp, GT_APPLY, |
3612 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3541 | m->difficulty, 0); |
|
|
3542 | tmp->randomitems = NULL; |
3613 | tmp->randomitems = NULL; |
3543 | } |
3614 | } |
|
|
3615 | |
|
|
3616 | // close all containers |
|
|
3617 | else if (tmp->type == CONTAINER) |
|
|
3618 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3619 | |
|
|
3620 | tmp = above; |
3544 | } |
3621 | } |
3545 | |
3622 | |
3546 | for (x = 0; x < MAP_WIDTH (m); x++) |
3623 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3547 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3624 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3548 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3549 | if (tmp->above && |
|
|
3550 | (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3625 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3551 | check_trigger (tmp, tmp->above); |
3626 | check_trigger (tmp, tmp->above); |
3552 | } |
3627 | } |
3553 | |
3628 | |
3554 | /** |
3629 | /** |
3555 | * Handles player eating food that temporarily changes status (resistances, stats). |
3630 | * Handles player eating food that temporarily changes status (resistances, stats). |
3556 | * This used to call cast_change_attr(), but |
3631 | * This used to call cast_change_attr(), but |
3557 | * that doesn't work with the new spell code. Since we know what |
3632 | * that doesn't work with the new spell code. Since we know what |
3558 | * the food changes, just grab a force and use that instead. |
3633 | * the food changes, just grab a force and use that instead. |
3559 | */ |
3634 | */ |
3560 | |
3635 | void |
3561 | void eat_special_food(object *who, object *food) { |
3636 | eat_special_food (object *who, object *food) |
|
|
3637 | { |
3562 | object *force; |
3638 | object *force; |
3563 | int i, did_one=0; |
3639 | int i, did_one = 0; |
3564 | sint8 k; |
|
|
3565 | |
3640 | |
3566 | force = get_archetype(FORCE_NAME); |
3641 | force = get_archetype (FORCE_NAME); |
3567 | |
3642 | |
3568 | for (i=0; i < NUM_STATS; i++) { |
3643 | for (i = 0; i < NUM_STATS; i++) |
3569 | k = get_attr_value(&food->stats, i); |
3644 | if (sint8 k = food->stats.stat (i)) |
3570 | if (k) { |
3645 | { |
3571 | set_attr_value(&force->stats, i, k); |
3646 | force->stats.stat (i) = k; |
3572 | did_one = 1; |
3647 | did_one = 1; |
3573 | } |
3648 | } |
3574 | } |
|
|
3575 | |
3649 | |
3576 | /* check if we can protect the eater */ |
3650 | /* check if we can protect the eater */ |
3577 | for (i=0; i<NROFATTACKS; i++) { |
3651 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3652 | { |
3578 | if (food->resist[i]>0) { |
3653 | if (food->resist[i] > 0) |
|
|
3654 | { |
3579 | force->resist[i] = food->resist[i] / 2; |
3655 | force->resist[i] = food->resist[i] / 2; |
3580 | did_one = 1; |
3656 | did_one = 1; |
3581 | } |
3657 | } |
3582 | } |
3658 | } |
|
|
3659 | |
3583 | if (did_one) { |
3660 | if (did_one) |
|
|
3661 | { |
3584 | force->speed = 0.1; |
3662 | force->set_speed (0.1); |
3585 | update_ob_speed(force); |
|
|
3586 | /* bigger morsel of food = longer effect time */ |
3663 | /* bigger morsel of food = longer effect time */ |
3587 | force->stats.food = food->stats.food / 5; |
3664 | force->duration = food->stats.food / 5; |
3588 | SET_FLAG(force, FLAG_IS_USED_UP); |
|
|
3589 | SET_FLAG(force, FLAG_APPLIED); |
3665 | SET_FLAG (force, FLAG_APPLIED); |
3590 | change_abil(who, force); |
3666 | change_abil (who, force); |
3591 | insert_ob_in_ob(force, who); |
3667 | insert_ob_in_ob (force, who); |
3592 | } else { |
|
|
3593 | free_object(force); |
|
|
3594 | } |
3668 | } |
|
|
3669 | else |
|
|
3670 | force->destroy (); |
3595 | |
3671 | |
3596 | /* check for hp, sp change */ |
3672 | /* check for hp, sp change */ |
3597 | if(food->stats.hp!=0) { |
3673 | if (food->stats.hp != 0) |
|
|
3674 | { |
3598 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3675 | if (QUERY_FLAG (food, FLAG_CURSED)) |
|
|
3676 | { |
3599 | strcpy(who->contr->killer,food->name); |
3677 | assign (who->contr->killer, food->name); |
3600 | hit_player(who, food->stats.hp, food, AT_POISON, 1); |
3678 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
|
|
3679 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
|
|
3680 | } |
|
|
3681 | else |
|
|
3682 | { |
|
|
3683 | if (food->stats.hp > 0) |
|
|
3684 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
|
|
3685 | else |
3601 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
3686 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3602 | } else { |
|
|
3603 | if(food->stats.hp>0) |
|
|
3604 | new_draw_info(NDI_UNIQUE, 0,who,"You begin to feel better."); |
|
|
3605 | else |
|
|
3606 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
|
|
3607 | who->stats.hp += food->stats.hp; |
3687 | who->stats.hp += food->stats.hp; |
3608 | } |
3688 | } |
3609 | } |
3689 | } |
3610 | if(food->stats.sp!=0) { |
3690 | if (food->stats.sp != 0) |
|
|
3691 | { |
3611 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3692 | if (QUERY_FLAG (food, FLAG_CURSED)) |
|
|
3693 | { |
3612 | new_draw_info(NDI_UNIQUE, 0,who,"You are drained of mana!"); |
3694 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3613 | who->stats.sp -= food->stats.sp; |
3695 | who->stats.sp -= food->stats.sp; |
3614 | if(who->stats.sp<0) who->stats.sp=0; |
3696 | if (who->stats.sp < 0) |
3615 | } else { |
3697 | who->stats.sp = 0; |
|
|
3698 | } |
|
|
3699 | else |
|
|
3700 | { |
3616 | new_draw_info(NDI_UNIQUE, 0,who,"You feel a rush of magical energy!"); |
3701 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3617 | who->stats.sp += food->stats.sp; |
3702 | who->stats.sp += food->stats.sp; |
3618 | /* place limit on max sp from food? */ |
3703 | /* place limit on max sp from food? */ |
3619 | } |
3704 | } |
3620 | } |
3705 | } |
3621 | fix_player(who); |
3706 | who->update_stats (); |
3622 | } |
3707 | } |
3623 | |
|
|
3624 | |
3708 | |
3625 | /** |
3709 | /** |
3626 | * Designed primarily to light torches/lanterns/etc. |
3710 | * Designed primarily to light torches/lanterns/etc. |
3627 | * Also burns up burnable material too. First object in the inventory is |
3711 | * Also burns up burnable material too. First object in the inventory is |
3628 | * the selected object to "burn". -b.t. |
3712 | * the selected object to "burn". -b.t. |
3629 | */ |
3713 | */ |
3630 | |
3714 | void |
3631 | void apply_lighter(object *who, object *lighter) { |
3715 | apply_lighter (object *who, object *lighter) |
|
|
3716 | { |
3632 | object *item; |
3717 | object *item; |
3633 | int is_player_env=0; |
3718 | int is_player_env = 0; |
3634 | uint32 nrof; |
|
|
3635 | tag_t count; |
|
|
3636 | char item_name[MAX_BUF]; |
|
|
3637 | |
3719 | |
3638 | item=find_marked_object(who); |
3720 | item = find_marked_object (who); |
3639 | if(item) { |
3721 | if (item) |
|
|
3722 | { |
3640 | if(lighter->last_eat && lighter->stats.food) { /* lighter gets used up */ |
3723 | if (lighter->last_eat && lighter->stats.food) |
|
|
3724 | { /* lighter gets used up */ |
3641 | /* Split multiple lighters if they're being used up. Otherwise * |
3725 | /* Split multiple lighters if they're being used up. Otherwise * |
3642 | * one charge from each would be used up. --DAMN */ |
3726 | * one charge from each would be used up. --DAMN */ |
3643 | if(lighter->nrof > 1) { |
3727 | if (lighter->nrof > 1) |
|
|
3728 | { |
3644 | object *oneLighter = get_object(); |
3729 | object *oneLighter = lighter->clone (); |
3645 | copy_object(lighter, oneLighter); |
3730 | |
3646 | lighter->nrof -= 1; |
3731 | lighter->nrof -= 1; |
3647 | oneLighter->nrof = 1; |
3732 | oneLighter->nrof = 1; |
3648 | oneLighter->stats.food--; |
3733 | oneLighter->stats.food--; |
3649 | esrv_send_item(who, lighter); |
3734 | esrv_send_item (who, lighter); |
3650 | oneLighter=insert_ob_in_ob(oneLighter, who); |
3735 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3651 | esrv_send_item(who, oneLighter); |
3736 | esrv_send_item (who, oneLighter); |
|
|
3737 | } |
3652 | } else { |
3738 | else |
3653 | lighter->stats.food--; |
3739 | lighter->stats.food--; |
3654 | } |
3740 | } |
3655 | |
3741 | else if (lighter->last_eat) |
3656 | } else if(lighter->last_eat) { /* no charges left in lighter */ |
3742 | { /* no charges left in lighter */ |
3657 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3743 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3658 | "You attempt to light the %s with a used up %s.", |
|
|
3659 | &item->name, &lighter->name); |
|
|
3660 | return; |
3744 | return; |
3661 | } |
3745 | } |
|
|
3746 | |
3662 | /* Perhaps we should split what we are trying to light on fire? |
3747 | /* Perhaps we should split what we are trying to light on fire? |
3663 | * I can't see many times when you would want to light multiple |
3748 | * I can't see many times when you would want to light multiple |
3664 | * objects at once. |
3749 | * objects at once. |
3665 | */ |
3750 | */ |
3666 | nrof=item->nrof; |
|
|
3667 | count=item->count; |
|
|
3668 | /* If the item is destroyed, we don't have a valid pointer to the |
|
|
3669 | * name object, so make a copy so the message we print out makes |
|
|
3670 | * some sense. |
|
|
3671 | */ |
|
|
3672 | strcpy(item_name, item->name); |
|
|
3673 | if (who == is_player_inv(item)) is_player_env=1; |
|
|
3674 | |
3751 | |
|
|
3752 | if (who == item->in_player ()) |
|
|
3753 | is_player_env = 1; |
|
|
3754 | |
3675 | save_throw_object(item,AT_FIRE,who); |
3755 | save_throw_object (item, AT_FIRE, who); |
3676 | /* Change to check count and not freed, since the object pointer |
3756 | |
3677 | * may have gotten recycled |
3757 | if (item->destroyed ()) |
3678 | */ |
3758 | { |
3679 | if ((nrof != item->nrof ) || (count != item->count)) { |
3759 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3680 | new_draw_info_format(NDI_UNIQUE, 0,who, |
|
|
3681 | "You light the %s with the %s.", &item_name, &lighter->name); |
|
|
3682 | /* Need to update the player so that the players glow radius |
3760 | /* Need to update the player so that the players glow radius |
3683 | * gets changed. |
3761 | * gets changed. |
3684 | */ |
3762 | */ |
3685 | if (is_player_env) fix_player(who); |
3763 | if (is_player_env) |
|
|
3764 | who->update_stats (); |
|
|
3765 | } |
3686 | } else { |
3766 | else |
3687 | new_draw_info_format(NDI_UNIQUE, 0,who, |
|
|
3688 | "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3767 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3689 | } |
3768 | } |
3690 | |
3769 | else /* nothing to light */ |
3691 | } else /* nothing to light */ |
|
|
3692 | new_draw_info(NDI_UNIQUE, 0,who,"You need to mark a lightable object."); |
3770 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3693 | |
3771 | |
3694 | } |
3772 | } |
3695 | |
3773 | |
3696 | /** |
3774 | /** |
3697 | * op made some mistake with a scroll, this takes care of punishment. |
3775 | * op made some mistake with a scroll, this takes care of punishment. |
3698 | * scroll_failure()- hacked directly from spell_failure |
3776 | * scroll_failure()- hacked directly from spell_failure |
3699 | */ |
3777 | */ |
|
|
3778 | void |
3700 | void scroll_failure(object *op, int failure, int power) |
3779 | scroll_failure (object *op, int failure, int power) |
3701 | { |
3780 | { |
3702 | if(abs(failure/4)>power) power=abs(failure/4); /* set minimum effect */ |
3781 | if (abs (failure / 4) > power) |
|
|
3782 | power = abs (failure / 4); /* set minimum effect */ |
3703 | |
3783 | |
3704 | if(failure<= -1&&failure > -15) {/* wonder */ |
3784 | if (failure <= -1 && failure > -15) |
|
|
3785 | { /* wonder */ |
3705 | object *tmp; |
3786 | object *tmp; |
3706 | |
3787 | |
3707 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell warps!."); |
3788 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3708 | tmp=get_archetype(SPELL_WONDER); |
3789 | tmp = get_archetype (SPELL_WONDER); |
3709 | cast_wonder(op, op, 0, tmp); |
3790 | cast_wonder (op, op, 0, tmp); |
3710 | free_object(tmp); |
3791 | tmp->destroy (); |
|
|
3792 | } |
3711 | } else if (failure <= -15&&failure > -35) {/* drain mana */ |
3793 | else if (failure <= -15 && failure > -35) |
|
|
3794 | { /* drain mana */ |
3712 | new_draw_info(NDI_UNIQUE, 0,op,"Your mana is drained!."); |
3795 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3713 | op->stats.sp -= random_roll(0, power-1, op, PREFER_LOW); |
3796 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3714 | if(op->stats.sp<0) op->stats.sp = 0; |
3797 | if (op->stats.sp < 0) |
|
|
3798 | op->stats.sp = 0; |
|
|
3799 | } |
3715 | } else if (settings.spell_failure_effects == TRUE) { |
3800 | else if (settings.spell_failure_effects == TRUE) |
|
|
3801 | { |
3716 | if (failure <= -35&&failure > -60) { /* confusion */ |
3802 | if (failure <= -35 && failure > -60) |
|
|
3803 | { /* confusion */ |
3717 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
3804 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3718 | confuse_player(op,op,power); |
3805 | confuse_player (op, op, power); |
|
|
3806 | } |
3719 | } else if (failure <= -60&&failure> -70) {/* paralysis */ |
3807 | else if (failure <= -60 && failure > -70) |
|
|
3808 | { /* paralysis */ |
3720 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils and paralyzes " |
3809 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3721 | "you!"); |
|
|
3722 | paralyze_player(op,op,power); |
3810 | paralyze_player (op, op, power); |
|
|
3811 | } |
3723 | } else if (failure <= -70&&failure> -80) {/* blind */ |
3812 | else if (failure <= -70 && failure > -80) |
|
|
3813 | { /* blind */ |
3724 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
3814 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3725 | blind_player(op,op,power); |
3815 | blind_player (op, op, power); |
3726 | } else if (failure <= -80) {/* blast the immediate area */ |
3816 | } |
3727 | object *tmp; |
3817 | else if (failure <= -80) |
|
|
3818 | { /* blast the immediate area */ |
3728 | tmp=get_archetype(LOOSE_MANA); |
3819 | object *tmp = get_archetype (LOOSE_MANA); |
3729 | cast_magic_storm(op,tmp, power); |
3820 | cast_magic_storm (op, tmp, power); |
3730 | new_draw_info(NDI_UNIQUE, 0,op,"You unlease uncontrolled mana!"); |
3821 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3731 | free_object(tmp); |
3822 | tmp->destroy (); |
3732 | } |
3823 | } |
3733 | } |
3824 | } |
3734 | } |
3825 | } |
3735 | |
3826 | |
|
|
3827 | void |
3736 | void apply_changes_to_player(object *pl, object *change) { |
3828 | apply_changes_to_player (object *pl, object *change) |
|
|
3829 | { |
3737 | int excess_stat=0; /* if the stat goes over the maximum |
3830 | int excess_stat = 0; /* if the stat goes over the maximum |
3738 | for the race, put the excess stat some |
3831 | for the race, put the excess stat some |
3739 | where else. */ |
3832 | where else. */ |
3740 | |
3833 | |
3741 | switch (change->type) { |
3834 | switch (change->type) |
|
|
3835 | { |
3742 | case CLASS: { |
3836 | case CLASS: |
|
|
3837 | { |
3743 | living *stats = &(pl->contr->orig_stats); |
3838 | living *stats = &(pl->contr->orig_stats); |
3744 | living *ns = &(change->stats); |
3839 | living *ns = &(change->stats); |
3745 | object *walk; |
3840 | object *walk; |
3746 | int flag_change_face=1; |
3841 | int flag_change_face = 1; |
3747 | |
3842 | |
3748 | /* the following code assigns stats up to the stat max |
3843 | /* the following code assigns stats up to the stat max |
3749 | * for the race, and if the stat max is exceeded, |
3844 | * for the race, and if the stat max is exceeded, |
3750 | * tries to randomly reassign the excess stat |
3845 | * tries to randomly reassign the excess stat |
3751 | */ |
3846 | */ |
3752 | int i,j; |
3847 | int i, j; |
|
|
3848 | |
3753 | for(i=0;i<NUM_STATS;i++) { |
3849 | for (i = 0; i < NUM_STATS; i++) |
3754 | sint8 stat=get_attr_value(stats,i); |
3850 | { |
3755 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
3851 | int race_bonus = pl->arch->clone.stats.stat (i); |
3756 | stat += get_attr_value(ns,i); |
3852 | sint8 stat = stats->stat (i) + ns->stat (i); |
|
|
3853 | |
3757 | if(stat > 20 + race_bonus) { |
3854 | if (stat > 20 + race_bonus) |
|
|
3855 | { |
3758 | excess_stat++; |
3856 | excess_stat++; |
3759 | stat = 20+race_bonus; |
3857 | stat = 20 + race_bonus; |
3760 | } |
3858 | } |
3761 | set_attr_value(stats,i,stat); |
3859 | |
|
|
3860 | stats->stat (i) = stat; |
3762 | } |
3861 | } |
3763 | |
3862 | |
3764 | for(j=0;excess_stat >0 && j<100;j++) {/* try 100 times to assign excess stats */ |
3863 | for (j = 0; excess_stat > 0 && j < 100; j++) |
|
|
3864 | { /* try 100 times to assign excess stats */ |
3765 | int i = rndm(0, 6); |
3865 | int i = rndm (0, 6); |
3766 | int stat=get_attr_value(stats,i); |
3866 | |
3767 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
3867 | if (i == CHA) |
3768 | if(i==CHA) continue; /* exclude cha from this */ |
3868 | continue; /* exclude cha from this */ |
|
|
3869 | |
|
|
3870 | int stat = stats->stat (i); |
|
|
3871 | int race_bonus = pl->arch->clone.stats.stat (i); |
3769 | if( stat < 20 + race_bonus) { |
3872 | if (stat < 20 + race_bonus) |
|
|
3873 | { |
3770 | change_attr_value(stats,i,1); |
3874 | change_attr_value (stats, i, 1); |
3771 | excess_stat--; |
3875 | excess_stat--; |
3772 | } |
3876 | } |
3773 | } |
3877 | } |
3774 | |
3878 | |
3775 | /* insert the randomitems from the change's treasurelist into |
3879 | /* insert the randomitems from the change's treasurelist into |
3776 | * the player ref: player.c |
3880 | * the player ref: player.c |
3777 | */ |
3881 | */ |
3778 | if(change->randomitems!=NULL) |
3882 | if (change->randomitems != NULL) |
3779 | give_initial_items(pl,change->randomitems); |
3883 | give_initial_items (pl, change->randomitems); |
3780 | |
3884 | |
3781 | |
|
|
3782 | /* set up the face, for some races. */ |
3885 | /* set up the face, for some races. */ |
3783 | |
3886 | |
3784 | /* first, look for the force object banning |
3887 | /* first, look for the force object banning |
3785 | * changing the face. Certain races never change face with class. |
3888 | * changing the face. Certain races never change face with class. |
3786 | */ |
3889 | */ |
3787 | for(walk=pl->inv;walk!=NULL;walk=walk->below) |
3890 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
3788 | if (!strcmp(walk->name,"NOCLASSFACECHANGE")) flag_change_face=0; |
3891 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
|
|
3892 | flag_change_face = 0; |
3789 | |
3893 | |
3790 | if(flag_change_face) { |
3894 | if (flag_change_face) |
|
|
3895 | { |
3791 | pl->animation_id = GET_ANIM_ID(change); |
3896 | pl->animation_id = GET_ANIM_ID (change); |
3792 | pl->face = change->face; |
3897 | pl->face = change->face; |
3793 | |
3898 | |
3794 | if(QUERY_FLAG(change,FLAG_ANIMATE)) |
3899 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3795 | SET_FLAG(pl,FLAG_ANIMATE); |
3900 | SET_FLAG (pl, FLAG_ANIMATE); |
3796 | else |
3901 | else |
3797 | CLEAR_FLAG(pl,FLAG_ANIMATE); |
3902 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
3798 | } |
3903 | } |
3799 | |
3904 | |
3800 | /* check the special case of can't use weapons */ |
3905 | /* check the special case of can't use weapons */ |
3801 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON);*/ |
3906 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3802 | if(!strcmp(change->name,"monk")) CLEAR_FLAG(pl,FLAG_USE_WEAPON); |
3907 | if (!strcmp (change->name, "monk")) |
|
|
3908 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3803 | |
3909 | |
3804 | break; |
3910 | break; |
3805 | } |
3911 | } |
3806 | } |
3912 | } |
3807 | } |
3913 | } |
3808 | |
3914 | |
3809 | /** |
3915 | /** |
… | |
… | |
3814 | * Change information is contained in the 'slaying' field of the marked item. |
3920 | * Change information is contained in the 'slaying' field of the marked item. |
3815 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
3921 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
3816 | * This way an item can be transformed in many things, and/or many objects. |
3922 | * This way an item can be transformed in many things, and/or many objects. |
3817 | * The 'slaying' field for transformer is used as verb for the action. |
3923 | * The 'slaying' field for transformer is used as verb for the action. |
3818 | */ |
3924 | */ |
|
|
3925 | void |
3819 | void apply_item_transformer( object* pl, object* transformer ) |
3926 | apply_item_transformer (object *pl, object *transformer) |
3820 | { |
3927 | { |
3821 | object* marked; |
3928 | object *marked; |
3822 | object* new_item; |
3929 | object *new_item; |
3823 | char* find; |
3930 | char *find; |
3824 | char* separator; |
3931 | char *separator; |
3825 | int yield; |
3932 | int yield; |
3826 | char got[ MAX_BUF ]; |
3933 | char got[MAX_BUF]; |
3827 | int len; |
3934 | int len; |
3828 | |
3935 | |
3829 | if ( !pl || !transformer ) |
3936 | if (!pl || !transformer) |
3830 | return; |
3937 | return; |
3831 | marked = find_marked_object( pl ); |
3938 | marked = find_marked_object (pl); |
3832 | if ( !marked ) |
3939 | if (!marked) |
3833 | { |
3940 | { |
3834 | new_draw_info_format( NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name( transformer ) ); |
3941 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3835 | return; |
3942 | return; |
3836 | } |
3943 | } |
3837 | if ( !marked->slaying ) |
3944 | if (!marked->slaying) |
3838 | { |
3945 | { |
3839 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name( transformer ), query_name( marked ) ); |
3946 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3840 | return; |
3947 | return; |
3841 | } |
3948 | } |
3842 | /* check whether they are compatible or not */ |
3949 | /* check whether they are compatible or not */ |
3843 | find = strstr( marked->slaying, transformer->arch->name ); |
3950 | find = strstr (marked->slaying, transformer->arch->name); |
3844 | if ( !find || ( *( find + strlen( transformer->arch->name ) ) != ':' ) ) |
3951 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
3845 | { |
3952 | { |
3846 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name( transformer ), query_name( marked ) ); |
3953 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3847 | return; |
3954 | return; |
3848 | } |
3955 | } |
3849 | find += strlen( transformer->arch->name ) + 1; |
3956 | find += strlen (transformer->arch->name) + 1; |
3850 | /* Item can be used, now find how many and what it yields */ |
3957 | /* Item can be used, now find how many and what it yields */ |
3851 | if ( isdigit( *( find ) ) ) |
3958 | if (isdigit (*(find))) |
3852 | { |
3959 | { |
3853 | yield = atoi( find ); |
3960 | yield = atoi (find); |
3854 | if ( yield < 1 ) |
3961 | if (yield < 1) |
3855 | { |
3962 | { |
3856 | LOG( llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name( marked, 0 ), yield ); |
3963 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
3857 | yield = 1; |
3964 | yield = 1; |
3858 | } |
3965 | } |
3859 | } |
3966 | } |
3860 | else |
3967 | else |
3861 | yield = 1; |
3968 | yield = 1; |
3862 | |
3969 | |
3863 | while ( isdigit( *find ) ) |
3970 | while (isdigit (*find)) |
3864 | find++; |
3971 | find++; |
3865 | while ( *find == ' ' ) |
3972 | while (*find == ' ') |
3866 | find++; |
3973 | find++; |
3867 | memset( got, 0, MAX_BUF ); |
3974 | memset (got, 0, MAX_BUF); |
3868 | if ( (separator = strchr( find, ';' ))!=NULL) |
3975 | if ((separator = strchr (find, ';')) != NULL) |
3869 | { |
3976 | { |
3870 | len = separator - find; |
3977 | len = separator - find; |
3871 | } |
3978 | } |
3872 | else |
3979 | else |
3873 | { |
3980 | { |
3874 | len = strlen(find); |
3981 | len = strlen (find); |
3875 | } |
3982 | } |
3876 | if ( len > MAX_BUF-1) |
3983 | if (len > MAX_BUF - 1) |
3877 | len = MAX_BUF-1; |
3984 | len = MAX_BUF - 1; |
3878 | strcpy( got, find ); |
3985 | strcpy (got, find); |
3879 | got[len] = '\0'; |
3986 | got[len] = '\0'; |
3880 | |
3987 | |
3881 | /* Now create new item, remove used ones when required. */ |
3988 | /* Now create new item, remove used ones when required. */ |
3882 | new_item = get_archetype( got ); |
3989 | new_item = get_archetype (got); |
3883 | if ( !new_item ) |
3990 | if (!new_item) |
3884 | { |
3991 | { |
3885 | new_draw_info_format( NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name( marked, 0 ) ); |
3992 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
3886 | return; |
3993 | return; |
3887 | } |
3994 | } |
|
|
3995 | |
3888 | new_item->nrof = yield; |
3996 | new_item->nrof = yield; |
3889 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name( marked, 0 ) ); |
3997 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
3890 | insert_ob_in_ob( new_item, pl ); |
3998 | insert_ob_in_ob (new_item, pl); |
3891 | esrv_send_inventory( pl, pl ); |
3999 | esrv_send_inventory (pl, pl); |
3892 | /* Eat up one item */ |
4000 | /* Eat up one item */ |
3893 | decrease_ob_nr( marked, 1 ); |
4001 | decrease_ob_nr (marked, 1); |
3894 | /* Eat one transformer if needed */ |
4002 | /* Eat one transformer if needed */ |
3895 | if ( transformer->stats.food ) |
4003 | if (transformer->stats.food) |
3896 | if ( --transformer->stats.food == 0 ) |
4004 | if (--transformer->stats.food == 0) |
3897 | decrease_ob_nr( transformer, 1 ); |
4005 | decrease_ob_nr (transformer, 1); |
3898 | } |
4006 | } |