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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.113 by root, Tue Jul 10 05:51:38 2007 UTC vs.
Revision 1.114 by root, Tue Jul 10 06:44:31 2007 UTC

575 op->update_stats (); 575 op->update_stats ();
576 return 1; 576 return 1;
577} 577}
578 578
579/* Types of improvements, hidden in the sp field. */ 579/* Types of improvements, hidden in the sp field. */
580#define IMPROVE_PREPARE 1 580#define IMPROVE_PREPARE 1
581#define IMPROVE_DAMAGE 2 581#define IMPROVE_DAMAGE 2
582#define IMPROVE_WEIGHT 3 582#define IMPROVE_WEIGHT 3
583#define IMPROVE_ENCHANT 4 583#define IMPROVE_ENCHANT 4
584#define IMPROVE_STR 5 584#define IMPROVE_STR 5
585#define IMPROVE_DEX 6 585#define IMPROVE_DEX 6
586#define IMPROVE_CON 7 586#define IMPROVE_CON 7
587#define IMPROVE_WIS 8 587#define IMPROVE_WIS 8
588#define IMPROVE_CHA 9 588#define IMPROVE_CHA 9
589#define IMPROVE_INT 10 589#define IMPROVE_INT 10
590#define IMPROVE_POW 11 590#define IMPROVE_POW 11
591
592 591
593/** 592/**
594 * This does the prepare weapon scroll. 593 * This does the prepare weapon scroll.
595 * Checks for sacrifice, and so on. 594 * Checks for sacrifice, and so on.
596 */ 595 */
1562 1561
1563 /* need a literacy skill to read stuff! */ 1562 /* need a literacy skill to read stuff! */
1564 skill_ob = find_skill_by_name (op, tmp->skill); 1563 skill_ob = find_skill_by_name (op, tmp->skill);
1565 if (!skill_ob) 1564 if (!skill_ob)
1566 { 1565 {
1567 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1566 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>");
1568 return; 1567 return;
1569 } 1568 }
1570 1569
1571 lev_diff = tmp->level - (skill_ob->level + 5); 1570 lev_diff = tmp->level - (skill_ob->level + 5);
1572 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) 1571 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0)
1732 1731
1733 /* artifact_spellbooks have 'slaying' field point to a spell name, 1732 /* artifact_spellbooks have 'slaying' field point to a spell name,
1734 * instead of having their spell stored in stats.sp. These are 1733 * instead of having their spell stored in stats.sp. These are
1735 * legacy spellbooks 1734 * legacy spellbooks
1736 */ 1735 */
1737
1738 if (tmp->slaying != NULL) 1736 if (tmp->slaying)
1739 { 1737 {
1740 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1738 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying));
1741 if (!spell) 1739 if (!spell)
1742 { 1740 {
1743 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); 1741 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying);
1744 return; 1742 return;
1745 } 1743 }
1746 else 1744 else
1747 insert_ob_in_ob (spell, tmp); 1745 insert_ob_in_ob (spell, tmp);
1746
1748 tmp->slaying = NULL; 1747 tmp->slaying = 0;
1749 } 1748 }
1750 1749
1751 skop = find_skill_by_name (op, tmp->skill); 1750 skop = find_skill_by_name (op, tmp->skill);
1752 1751
1753 /* need a literacy skill to learn spells. Also, having a literacy level 1752 /* need a literacy skill to learn spells. Also, having a literacy level
1754 * lower than the spell will make learning the spell more difficult */ 1753 * lower than the spell will make learning the spell more difficult */
1755 if (!skop) 1754 if (!skop)
1756 { 1755 {
1757 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); 1756 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>");
1758 return; 1757 return;
1759 } 1758 }
1760 1759
1761 spell = tmp->inv; 1760 spell = tmp->inv;
1762 1761
1763 if (!spell) 1762 if (!spell)
1764 { 1763 {
1765 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); 1764 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name);
1766 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); 1765 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!");
1767 return; 1766 return;
1768 } 1767 }
1769 1768
1770 if (skop->level < int (sqrtf (spell->level) * 1.5f)) 1769 if (skop->level < int (sqrtf (spell->level) * 1.5f))
1771 { 1770 {
1772 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); 1771 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>");
1773 return; 1772 return;
1774 } 1773 }
1775 1774
1776 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); 1775 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name);
1777 1776
1790 * if the player doesn't know the spell, doesn't make a lot of sense that 1789 * if the player doesn't know the spell, doesn't make a lot of sense that
1791 * they would have a special prayer mark. 1790 * they would have a special prayer mark.
1792 */ 1791 */
1793 if (check_spell_known (op, spell->name)) 1792 if (check_spell_known (op, spell->name))
1794 { 1793 {
1795 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); 1794 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to leanr spells twice, and would only waste the spellbook.>\n");
1796 return; 1795 return;
1797 } 1796 }
1798 1797
1799 if (spell->skill) 1798 if (spell->skill)
1800 { 1799 {
1842 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); 1841 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0);
1843 } 1842 }
1844 else 1843 else
1845 { 1844 {
1846 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); 1845 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0);
1847 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); 1846 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1848 } 1847 }
1849 1848
1850 decrease_ob (tmp); 1849 decrease_ob (tmp);
1851} 1850}
1852 1851
1864 return; 1863 return;
1865 } 1864 }
1866 1865
1867 if (!tmp->inv || tmp->inv->type != SPELL) 1866 if (!tmp->inv || tmp->inv->type != SPELL)
1868 { 1867 {
1869 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); 1868 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>");
1870 return; 1869 return;
1871 } 1870 }
1872 1871
1873 if (op->type == PLAYER) 1872 if (op->type == PLAYER)
1874 { 1873 {
1880 */ 1879 */
1881 skop = find_skill_by_name (op, skill_names[SK_LITERACY]); 1880 skop = find_skill_by_name (op, skill_names[SK_LITERACY]);
1882 1881
1883 if (!skop) 1882 if (!skop)
1884 { 1883 {
1885 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1884 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>");
1886 return; 1885 return;
1887 } 1886 }
1888 1887
1889 if ((exp_gain = calc_skill_exp (op, tmp, skop))) 1888 if ((exp_gain = calc_skill_exp (op, tmp, skop)))
1890 change_exp (op, exp_gain, skop->skill, 0); 1889 change_exp (op, exp_gain, skop->skill, 0);
2011 /* special food hack -b.t. */ 2010 /* special food hack -b.t. */
2012 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) 2011 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
2013 eat_special_food (op, tmp); 2012 eat_special_food (op, tmp);
2014 } 2013 }
2015 } 2014 }
2015
2016 handle_apply_yield (tmp); 2016 handle_apply_yield (tmp);
2017 decrease_ob (tmp); 2017 decrease_ob (tmp);
2018} 2018}
2019 2019
2020/** 2020/**
2182static void 2182static void
2183apply_armour_improver (object *op, object *tmp) 2183apply_armour_improver (object *op, object *tmp)
2184{ 2184{
2185 object *armor; 2185 object *armor;
2186 2186
2187 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) 2187 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC))
2188 { 2188 {
2189 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); 2189 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>");
2190 return; 2190 return;
2191 } 2191 }
2192 2192
2193 armor = find_marked_object (op); 2193 armor = find_marked_object (op);
2194 2194
2195 if (!armor) 2195 if (!armor)
2196 { 2196 {
2197 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); 2197 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this.");
2198 return; 2198 return;
2199 } 2199 }
2200 2200
2201 if (armor->type != ARMOUR 2201 if (armor->type != ARMOUR
2202 && armor->type != CLOAK 2202 && armor->type != CLOAK
2217 { 2217 {
2218 play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); 2218 play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0);
2219 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); 2219 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!");
2220 strcpy (op->contr->killer, "poisonous booze"); 2220 strcpy (op->contr->killer, "poisonous booze");
2221 } 2221 }
2222
2222 if (tmp->stats.hp > 0) 2223 if (tmp->stats.hp > 0)
2223 { 2224 {
2224 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); 2225 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp);
2225 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); 2226 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1);
2226 } 2227 }
2228
2227 op->stats.food -= op->stats.food / 4; 2229 op->stats.food -= op->stats.food / 4;
2228 handle_apply_yield (tmp); 2230 handle_apply_yield (tmp);
2229 decrease_ob (tmp); 2231 decrease_ob (tmp);
2230} 2232}
2231 2233
2341 2343
2342 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) 2344 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED))
2343 { 2345 {
2344 if (op->type == PLAYER) 2346 if (op->type == PLAYER)
2345 { 2347 {
2346 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); 2348 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>");
2347 return 1; 2349 return 1;
2348 } 2350 }
2349 else 2351 else
2350 return 0; /* monsters just skip unpaid items */ 2352 return 0; /* monsters just skip unpaid items */
2351 } 2353 }
2559int 2561int
2560player_apply (object *pl, object *op, int aflag, int quiet) 2562player_apply (object *pl, object *op, int aflag, int quiet)
2561{ 2563{
2562 int tmp; 2564 int tmp;
2563 2565
2564 if (op->env == NULL && (pl->move_type & MOVE_FLYING)) 2566 if (op->env && (pl->move_type & MOVE_FLYING))
2565 { 2567 {
2566 /* player is flying and applying object not in inventory */ 2568 /* player is flying and applying object not in inventory */
2567 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) 2569 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING))
2568 { 2570 {
2569 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); 2571 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>");
2570 return 0; 2572 return 0;
2571 } 2573 }
2572 } 2574 }
2573 2575
2574 pl->contr->last_used = op; 2576 pl->contr->last_used = op;
2579 if (tmp == 0) 2581 if (tmp == 0)
2580 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); 2582 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op));
2581 else if (tmp == 2) 2583 else if (tmp == 2)
2582 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); 2584 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n");
2583 } 2585 }
2586
2584 return tmp; 2587 return tmp;
2585} 2588}
2586 2589
2587/** 2590/**
2588 * player_apply_below attempts to apply the object 'below' the player. 2591 * player_apply_below attempts to apply the object 'below' the player.
2828 * Returns 0 on success, returns 1 if there is some problem. 2831 * Returns 0 on success, returns 1 if there is some problem.
2829 * if aflags is AP_PRINT, we instead print out waht to unapply 2832 * if aflags is AP_PRINT, we instead print out waht to unapply
2830 * instead of doing it. This is a lot less code than having 2833 * instead of doing it. This is a lot less code than having
2831 * another function that does just that. 2834 * another function that does just that.
2832 */ 2835 */
2836
2837#define CANNOT_REMOVE_CURSED \
2838 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \
2839 "Praying over an altar, scrolls of remove curse/damnation, " \
2840 "priests or even other players might help.>"
2841
2833int 2842int
2834unapply_for_ob (object *who, object *op, int aflags) 2843unapply_for_ob (object *who, object *op, int aflags)
2835{ 2844{
2836 if (op->is_range ()) 2845 if (op->is_range ())
2837 for (object *tmp = who->inv; tmp; tmp = tmp->below) 2846 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2847 { 2856 {
2848 /* In this case, we want to try and remove a cursed item. 2857 /* In this case, we want to try and remove a cursed item.
2849 * While we know it won't work, we want unapply_special to 2858 * While we know it won't work, we want unapply_special to
2850 * at least generate the message. 2859 * at least generate the message.
2851 */ 2860 */
2852 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); 2861 new_draw_info_format (NDI_UNIQUE, 0, who,
2862 "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED,
2863 query_name (tmp));
2853 return 1; 2864 return 1;
2854 } 2865 }
2855 2866
2856 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 2867 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
2857 { 2868 {
2891 /* Cursed item that we can't unequip - tell the player. 2902 /* Cursed item that we can't unequip - tell the player.
2892 * Note this could be annoying if this is just one of a few, 2903 * Note this could be annoying if this is just one of a few,
2893 * so it may not be critical (eg, putting on a ring and you have 2904 * so it may not be critical (eg, putting on a ring and you have
2894 * one cursed ring.) 2905 * one cursed ring.)
2895 */ 2906 */
2896 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); 2907 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp));
2897 } 2908 }
2898 2909
2899 last = tmp->below; 2910 last = tmp->below;
2900 } 2911 }
2901 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the 2912 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the
3054 * 3065 *
3055 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) 3066 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE)
3056 * 3067 *
3057 * apply_special() doesn't check for unpaid items. 3068 * apply_special() doesn't check for unpaid items.
3058 */ 3069 */
3070
3071#define LACK_ITEM_POWER \
3072 " H<You lack enough unused item power to use this weapon, see the skills command.>"
3073
3059int 3074int
3060apply_special (object *who, object *op, int aflags) 3075apply_special (object *who, object *op, int aflags)
3061{ 3076{
3062 int basic_flag = aflags & AP_BASIC_FLAGS; 3077 int basic_flag = aflags & AP_BASIC_FLAGS;
3063 object *tmp, *tmp2, *skop = NULL; 3078 object *tmp, *tmp2, *skop = NULL;
3078 if (basic_flag == AP_APPLY) 3093 if (basic_flag == AP_APPLY)
3079 return 0; 3094 return 0;
3080 3095
3081 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 3096 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
3082 { 3097 {
3083 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); 3098 new_draw_info_format (NDI_UNIQUE, 0, who,
3099 "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED,
3100 query_name (op));
3084 return 1; 3101 return 1;
3085 } 3102 }
3086 3103
3087 return unapply_special (who, op, aflags); 3104 return unapply_special (who, op, aflags);
3088 } 3105 }
3104 /* Can't just apply this object. Lets see what not and what to do */ 3121 /* Can't just apply this object. Lets see what not and what to do */
3105 if (int i = can_apply_object (who, op)) 3122 if (int i = can_apply_object (who, op))
3106 { 3123 {
3107 if (i & CAN_APPLY_NEVER) 3124 if (i & CAN_APPLY_NEVER)
3108 { 3125 {
3109 new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); 3126 new_draw_info_format (NDI_UNIQUE, 0, who,
3127 "You don't have the body to use a %s. H<You can never apply this item.>",
3128 query_name (op));
3110 return 1; 3129 return 1;
3111 } 3130 }
3112 else if (i & CAN_APPLY_RESTRICTION) 3131 else if (i & CAN_APPLY_RESTRICTION)
3113 { 3132 {
3114 new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); 3133 new_draw_info_format (NDI_UNIQUE, 0, who,
3134 "You have a prohibition against using a %s. "
3135 "H<Your belief, profession or class prevents you from applying this item.>",
3136 query_name (op));
3115 return 1; 3137 return 1;
3116 } 3138 }
3117 3139
3118 if (who->type != PLAYER) 3140 if (who->type != PLAYER)
3119 { 3141 {
3154 if (who->type == PLAYER 3176 if (who->type == PLAYER
3155 && op->item_power 3177 && op->item_power
3156 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) 3178 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level)
3157 { 3179 {
3158 new_draw_info (NDI_UNIQUE, 0, who, 3180 new_draw_info (NDI_UNIQUE, 0, who,
3159 "Equipping that combined with other items would consume your soul! " 3181 "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER);
3160 "[use the skills command to check your available item power]");
3161 return 1; 3182 return 1;
3162 } 3183 }
3163 3184
3164 /* Ok. We are now at the state where we can apply the new object. 3185 /* Ok. We are now at the state where we can apply the new object.
3165 * Note that we don't have the checks for can_use_... 3186 * Note that we don't have the checks for can_use_...
3177 { 3198 {
3178 case WEAPON: 3199 case WEAPON:
3179 if (!check_weapon_power (who, op->last_eat)) 3200 if (!check_weapon_power (who, op->last_eat))
3180 { 3201 {
3181 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " 3202 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. "
3182 "It would consume your soul!."); 3203 "It would consume your soul!." LACK_ITEM_POWER);
3183 3204
3184 if (tmp) 3205 if (tmp)
3185 insert_ob_in_ob (tmp, who); 3206 insert_ob_in_ob (tmp, who);
3186 3207
3187 return 1; 3208 return 1;
3191 // i.e. "R" can use Ragnarok's sword. 3212 // i.e. "R" can use Ragnarok's sword.
3192 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3213 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3193 { 3214 {
3194 /* if the weapon does not have the name as the character, can't use it. */ 3215 /* if the weapon does not have the name as the character, can't use it. */
3195 /* (Ragnarok's sword attempted to be used by Foo: won't work) */ 3216 /* (Ragnarok's sword attempted to be used by Foo: won't work) */
3196 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3217 new_draw_info (NDI_UNIQUE, 0, who,
3218 "The weapon does not recognize you as its owner. "
3219 "H<Its name indicates that it belongs to somebody else.>");
3197 3220
3198 if (tmp) 3221 if (tmp)
3199 insert_ob_in_ob (tmp, who); 3222 insert_ob_in_ob (tmp, who);
3200 3223
3201 return 1; 3224 return 1;
3235 break; 3258 break;
3236 3259
3237 case LAMP: 3260 case LAMP:
3238 if (op->stats.food < 1) 3261 if (op->stats.food < 1)
3239 { 3262 {
3240 new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); 3263 new_draw_info_format (NDI_UNIQUE, 0, who,
3264 "Your %s is out of fuel! "
3265 "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name);
3241 return 1; 3266 return 1;
3242 } 3267 }
3243 3268
3244 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); 3269 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name);
3245 tmp2 = arch_to_object (op->other_arch); 3270 tmp2 = arch_to_object (op->other_arch);
3268 who->update_stats (); 3293 who->update_stats ();
3269 3294
3270 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3295 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3271 if (who->type == PLAYER) 3296 if (who->type == PLAYER)
3272 { 3297 {
3273 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3298 new_draw_info (NDI_UNIQUE, 0, who,
3299 "Oops, it feels deadly cold! "
3300 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3274 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 3301 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
3275 } 3302 }
3276 3303
3277 if (who->type == PLAYER) 3304 if (who->type == PLAYER)
3278 esrv_send_item (who, tmp2); 3305 esrv_send_item (who, tmp2);
3306 who->change_weapon (pl->combat_ob = item); 3333 who->change_weapon (pl->combat_ob = item);
3307 goto found_weapon; 3334 goto found_weapon;
3308 } 3335 }
3309 } 3336 }
3310 3337
3311 new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); 3338 new_draw_info_format (NDI_UNIQUE, 0, who,
3339 "You need to apply a '%s' melee weapon before readying this skill. "
3340 "H<Some skills need an item, in this case a melee weapon, to function.>",
3341 &op->skill);
3312 return 1; 3342 return 1;
3313 3343
3314 found_weapon:; 3344 found_weapon:;
3315 } 3345 }
3316 else 3346 else
3326 //TODO: bows should/must all have skill missile weapon right now 3356 //TODO: bows should/must all have skill missile weapon right now
3327 who->change_weapon (pl->ranged_ob = item); 3357 who->change_weapon (pl->ranged_ob = item);
3328 goto found_bow; 3358 goto found_bow;
3329 } 3359 }
3330 3360
3361 new_draw_info (NDI_UNIQUE, 0, who,
3331 new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); 3362 "You need to apply a missile weapon before readying this skill. "
3363 "H<Some skills need an item, in this case a missile weapon, to function.>");
3332 return 1; 3364 return 1;
3333 3365
3334 found_bow:; 3366 found_bow:;
3335 } 3367 }
3336 else 3368 else
3356 break; 3388 break;
3357 3389
3358 case BOW: 3390 case BOW:
3359 if (!check_weapon_power (who, op->last_eat)) 3391 if (!check_weapon_power (who, op->last_eat))
3360 { 3392 {
3361 new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); 3393 new_draw_info (NDI_UNIQUE, 0, who,
3362 new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); 3394 "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER);
3363 3395
3364 if (tmp) 3396 if (tmp)
3365 insert_ob_in_ob (tmp, who); 3397 insert_ob_in_ob (tmp, who);
3366 3398
3367 return 1; 3399 return 1;
3368 } 3400 }
3369 3401
3370 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3402 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3371 { 3403 {
3372 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3404 new_draw_info (NDI_UNIQUE, 0, who,
3405 "The weapon does not recognize you as its owner. "
3406 "H<Its name indicates that it belongs to somebody else.>");
3373 if (tmp) 3407 if (tmp)
3374 insert_ob_in_ob (tmp, who); 3408 insert_ob_in_ob (tmp, who);
3375 3409
3376 return 1; 3410 return 1;
3377 } 3411 }
3445 */ 3479 */
3446 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) 3480 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD)
3447 SET_FLAG (op, FLAG_BEEN_APPLIED); 3481 SET_FLAG (op, FLAG_BEEN_APPLIED);
3448 3482
3449 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3483 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3450 {
3451 if (who->type == PLAYER) 3484 if (who->type == PLAYER)
3452 { 3485 {
3453 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3486 new_draw_info (NDI_UNIQUE, 0, who,
3487 "Oops, it feels deadly cold! "
3488 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3454 SET_FLAG (op, FLAG_KNOWN_CURSED); 3489 SET_FLAG (op, FLAG_KNOWN_CURSED);
3455 } 3490 }
3456 }
3457 3491
3458 if (who->type == PLAYER) 3492 if (who->type == PLAYER)
3459 { 3493 {
3460 /* if multiple objects were applied, update both slots */ 3494 /* if multiple objects were applied, update both slots */
3461 if (tmp) 3495 if (tmp)
3470int 3504int
3471monster_apply_special (object *who, object *op, int aflags) 3505monster_apply_special (object *who, object *op, int aflags)
3472{ 3506{
3473 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) 3507 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED))
3474 return 1; 3508 return 1;
3509
3475 return apply_special (who, op, aflags); 3510 return apply_special (who, op, aflags);
3476} 3511}
3477 3512
3478/** 3513/**
3479 * Map was just loaded, handle op's initialisation. 3514 * Map was just loaded, handle op's initialisation.
3805 3840
3806 if (failure <= -1 && failure > -15) 3841 if (failure <= -1 && failure > -15)
3807 { /* wonder */ 3842 { /* wonder */
3808 object *tmp; 3843 object *tmp;
3809 3844
3810 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); 3845 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!");
3811 tmp = get_archetype (SPELL_WONDER); 3846 tmp = get_archetype (SPELL_WONDER);
3812 cast_wonder (op, op, 0, tmp); 3847 cast_wonder (op, op, 0, tmp);
3813 tmp->destroy (); 3848 tmp->destroy ();
3814 } 3849 }
3815 else if (failure <= -15 && failure > -35) 3850 else if (failure <= -15 && failure > -35)
3955 char got[MAX_BUF]; 3990 char got[MAX_BUF];
3956 int len; 3991 int len;
3957 3992
3958 if (!pl || !transformer) 3993 if (!pl || !transformer)
3959 return; 3994 return;
3995
3960 marked = find_marked_object (pl); 3996 marked = find_marked_object (pl);
3997
3961 if (!marked) 3998 if (!marked)
3962 { 3999 {
3963 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); 4000 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer));
3964 return; 4001 return;
3965 } 4002 }
4003
3966 if (!marked->slaying) 4004 if (!marked->slaying)
3967 { 4005 {
3968 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4006 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3969 return; 4007 return;
3970 } 4008 }
4009
3971 /* check whether they are compatible or not */ 4010 /* check whether they are compatible or not */
3972 find = strstr (marked->slaying, transformer->arch->archname); 4011 find = strstr (marked->slaying, transformer->arch->archname);
3973 if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) 4012 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
3974 { 4013 {
3975 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4014 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3976 return; 4015 return;
3977 } 4016 }
4017
3978 find += strlen (transformer->arch->archname) + 1; 4018 find += strlen (transformer->arch->archname) + 1;
3979 /* Item can be used, now find how many and what it yields */ 4019 /* Item can be used, now find how many and what it yields */
3980 if (isdigit (*(find))) 4020 if (isdigit (*(find)))
3981 { 4021 {
3982 yield = atoi (find); 4022 yield = atoi (find);
3991 4031
3992 while (isdigit (*find)) 4032 while (isdigit (*find))
3993 find++; 4033 find++;
3994 while (*find == ' ') 4034 while (*find == ' ')
3995 find++; 4035 find++;
4036
3996 memset (got, 0, MAX_BUF); 4037 memset (got, 0, MAX_BUF);
4038
3997 if ((separator = strchr (find, ';')) != NULL) 4039 if ((separator = strchr (find, ';')) != NULL)
3998 {
3999 len = separator - find; 4040 len = separator - find;
4000 }
4001 else 4041 else
4002 {
4003 len = strlen (find); 4042 len = strlen (find);
4004 } 4043
4005 if (len > MAX_BUF - 1) 4044 if (len > MAX_BUF - 1)
4006 len = MAX_BUF - 1; 4045 len = MAX_BUF - 1;
4046
4007 strcpy (got, find); 4047 strcpy (got, find);
4008 got[len] = '\0'; 4048 got[len] = '\0';
4009 4049
4010 /* Now create new item, remove used ones when required. */ 4050 /* Now create new item, remove used ones when required. */
4011 new_item = get_archetype (got); 4051 new_item = get_archetype (got);
4019 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); 4059 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0));
4020 insert_ob_in_ob (new_item, pl); 4060 insert_ob_in_ob (new_item, pl);
4021 esrv_send_inventory (pl, pl); 4061 esrv_send_inventory (pl, pl);
4022 /* Eat up one item */ 4062 /* Eat up one item */
4023 decrease_ob_nr (marked, 1); 4063 decrease_ob_nr (marked, 1);
4064
4024 /* Eat one transformer if needed */ 4065 /* Eat one transformer if needed */
4025 if (transformer->stats.food) 4066 if (transformer->stats.food)
4026 if (--transformer->stats.food == 0) 4067 if (--transformer->stats.food == 0)
4027 decrease_ob_nr (transformer, 1); 4068 decrease_ob_nr (transformer, 1);
4028} 4069}

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