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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.113 by root, Tue Jul 10 05:51:38 2007 UTC vs.
Revision 1.118 by root, Thu Jul 26 00:27:08 2007 UTC

157 157
158/** 158/**
159 * This checks whether the object has a "on_use_yield" field, and if so generated and drops 159 * This checks whether the object has a "on_use_yield" field, and if so generated and drops
160 * matching item. 160 * matching item.
161 **/ 161 **/
162static void 162void
163handle_apply_yield (object *tmp) 163handle_apply_yield (object *tmp)
164{ 164{
165 const char *yield; 165 const char *yield;
166 166
167 yield = get_ob_key_value (tmp, "on_use_yield"); 167 yield = get_ob_key_value (tmp, "on_use_yield");
575 op->update_stats (); 575 op->update_stats ();
576 return 1; 576 return 1;
577} 577}
578 578
579/* Types of improvements, hidden in the sp field. */ 579/* Types of improvements, hidden in the sp field. */
580#define IMPROVE_PREPARE 1 580#define IMPROVE_PREPARE 1
581#define IMPROVE_DAMAGE 2 581#define IMPROVE_DAMAGE 2
582#define IMPROVE_WEIGHT 3 582#define IMPROVE_WEIGHT 3
583#define IMPROVE_ENCHANT 4 583#define IMPROVE_ENCHANT 4
584#define IMPROVE_STR 5 584#define IMPROVE_STR 5
585#define IMPROVE_DEX 6 585#define IMPROVE_DEX 6
586#define IMPROVE_CON 7 586#define IMPROVE_CON 7
587#define IMPROVE_WIS 8 587#define IMPROVE_WIS 8
588#define IMPROVE_CHA 9 588#define IMPROVE_CHA 9
589#define IMPROVE_INT 10 589#define IMPROVE_INT 10
590#define IMPROVE_POW 11 590#define IMPROVE_POW 11
591
592 591
593/** 592/**
594 * This does the prepare weapon scroll. 593 * This does the prepare weapon scroll.
595 * Checks for sacrifice, and so on. 594 * Checks for sacrifice, and so on.
596 */ 595 */
597
598int 596int
599prepare_weapon (object *op, object *improver, object *weapon) 597prepare_weapon (object *op, object *improver, object *weapon)
600{ 598{
601 int sacrifice_count, i; 599 int sacrifice_count, i;
602 char buf[MAX_BUF]; 600 char buf[MAX_BUF];
604 if (weapon->level != 0) 602 if (weapon->level != 0)
605 { 603 {
606 new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); 604 new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared.");
607 return 0; 605 return 0;
608 } 606 }
607
609 for (i = 0; i < NROFATTACKS; i++) 608 for (i = 0; i < NROFATTACKS; i++)
610 if (weapon->resist[i]) 609 if (weapon->resist[i])
611 break; 610 break;
612 611
613 /* If we break out, i will be less than nrofattacks, preventing 612 /* If we break out, i will be less than nrofattacks, preventing
619 weapon->stats.ac) /* AC - only taifu's I think */ 618 weapon->stats.ac) /* AC - only taifu's I think */
620 { 619 {
621 new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); 620 new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons.");
622 return 0; 621 return 0;
623 } 622 }
623
624 sacrifice_count = check_sacrifice (op, improver); 624 sacrifice_count = check_sacrifice (op, improver);
625 if (sacrifice_count <= 0) 625 if (sacrifice_count <= 0)
626 return 0; 626 return 0;
627
627 weapon->level = isqrt (sacrifice_count); 628 weapon->level = isqrt (sacrifice_count);
628 new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); 629 new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted.");
629 eat_item (op, improver->slaying, sacrifice_count); 630 eat_item (op, improver->slaying, sacrifice_count);
630 631
631 new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); 632 new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level);
1432 1433
1433 if ((ab->move_type && trap->move_on) || ab->move_type == 0) 1434 if ((ab->move_type && trap->move_on) || ab->move_type == 0)
1434 { 1435 {
1435 if (!sound_was_played) 1436 if (!sound_was_played)
1436 { 1437 {
1437 play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); 1438 trap->play_sound (sound_find ("fall_hole"));
1438 sound_was_played = 1; 1439 sound_was_played = 1;
1439 } 1440 }
1441
1440 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); 1442 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!");
1441 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); 1443 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab);
1442 } 1444 }
1443 } 1445 }
1444 goto leave; 1446 goto leave;
1477 * Processing will happen if the head runs into the pit 1479 * Processing will happen if the head runs into the pit
1478 */ 1480 */
1479 if (victim->head) 1481 if (victim->head)
1480 goto leave; 1482 goto leave;
1481 1483
1482 play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); 1484 victim->play_sound (sound_find ("fall_hole"));
1483 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); 1485 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n");
1484 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); 1486 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim);
1485 goto leave; 1487 goto leave;
1486 1488
1487 case EXIT: 1489 case EXIT:
1562 1564
1563 /* need a literacy skill to read stuff! */ 1565 /* need a literacy skill to read stuff! */
1564 skill_ob = find_skill_by_name (op, tmp->skill); 1566 skill_ob = find_skill_by_name (op, tmp->skill);
1565 if (!skill_ob) 1567 if (!skill_ob)
1566 { 1568 {
1567 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1569 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>");
1568 return; 1570 return;
1569 } 1571 }
1570 1572
1571 lev_diff = tmp->level - (skill_ob->level + 5); 1573 lev_diff = tmp->level - (skill_ob->level + 5);
1572 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) 1574 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0)
1677 return; 1679 return;
1678 } 1680 }
1679 return; 1681 return;
1680 } 1682 }
1681 1683
1682 play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); 1684 op->contr->play_sound (sound_find ("learn_spell"));
1685
1683 tmp = spell->clone (); 1686 tmp = spell->clone ();
1684 insert_ob_in_ob (tmp, op); 1687 insert_ob_in_ob (tmp, op);
1685 1688
1686 if (special_prayer) 1689 if (special_prayer)
1687 SET_FLAG (tmp, FLAG_STARTEQUIP); 1690 SET_FLAG (tmp, FLAG_STARTEQUIP);
1732 1735
1733 /* artifact_spellbooks have 'slaying' field point to a spell name, 1736 /* artifact_spellbooks have 'slaying' field point to a spell name,
1734 * instead of having their spell stored in stats.sp. These are 1737 * instead of having their spell stored in stats.sp. These are
1735 * legacy spellbooks 1738 * legacy spellbooks
1736 */ 1739 */
1737
1738 if (tmp->slaying != NULL) 1740 if (tmp->slaying)
1739 { 1741 {
1740 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1742 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying));
1741 if (!spell) 1743 if (!spell)
1742 { 1744 {
1743 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); 1745 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying);
1744 return; 1746 return;
1745 } 1747 }
1746 else 1748 else
1747 insert_ob_in_ob (spell, tmp); 1749 insert_ob_in_ob (spell, tmp);
1750
1748 tmp->slaying = NULL; 1751 tmp->slaying = 0;
1749 } 1752 }
1750 1753
1751 skop = find_skill_by_name (op, tmp->skill); 1754 skop = find_skill_by_name (op, tmp->skill);
1752 1755
1753 /* need a literacy skill to learn spells. Also, having a literacy level 1756 /* need a literacy skill to learn spells. Also, having a literacy level
1754 * lower than the spell will make learning the spell more difficult */ 1757 * lower than the spell will make learning the spell more difficult */
1755 if (!skop) 1758 if (!skop)
1756 { 1759 {
1757 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); 1760 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>");
1758 return; 1761 return;
1759 } 1762 }
1760 1763
1761 spell = tmp->inv; 1764 spell = tmp->inv;
1762 1765
1763 if (!spell) 1766 if (!spell)
1764 { 1767 {
1765 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); 1768 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name);
1766 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); 1769 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!");
1767 return; 1770 return;
1768 } 1771 }
1769 1772
1770 if (skop->level < int (sqrtf (spell->level) * 1.5f)) 1773 if (skop->level < int (sqrtf (spell->level) * 1.5f))
1771 { 1774 {
1772 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); 1775 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>");
1773 return; 1776 return;
1774 } 1777 }
1775 1778
1776 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); 1779 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name);
1777 1780
1790 * if the player doesn't know the spell, doesn't make a lot of sense that 1793 * if the player doesn't know the spell, doesn't make a lot of sense that
1791 * they would have a special prayer mark. 1794 * they would have a special prayer mark.
1792 */ 1795 */
1793 if (check_spell_known (op, spell->name)) 1796 if (check_spell_known (op, spell->name))
1794 { 1797 {
1795 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); 1798 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n");
1796 return; 1799 return;
1797 } 1800 }
1798 1801
1799 if (spell->skill) 1802 if (spell->skill)
1800 { 1803 {
1841 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 1844 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP))
1842 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); 1845 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0);
1843 } 1846 }
1844 else 1847 else
1845 { 1848 {
1846 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); 1849 op->contr->play_sound (sound_find ("fumble_spell"));
1847 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); 1850 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1848 } 1851 }
1849 1852
1850 decrease_ob (tmp); 1853 decrease_ob (tmp);
1851} 1854}
1852 1855
1864 return; 1867 return;
1865 } 1868 }
1866 1869
1867 if (!tmp->inv || tmp->inv->type != SPELL) 1870 if (!tmp->inv || tmp->inv->type != SPELL)
1868 { 1871 {
1869 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); 1872 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>");
1870 return; 1873 return;
1871 } 1874 }
1872 1875
1873 if (op->type == PLAYER) 1876 if (op->type == PLAYER)
1874 { 1877 {
1880 */ 1883 */
1881 skop = find_skill_by_name (op, skill_names[SK_LITERACY]); 1884 skop = find_skill_by_name (op, skill_names[SK_LITERACY]);
1882 1885
1883 if (!skop) 1886 if (!skop)
1884 { 1887 {
1885 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1888 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>");
1886 return; 1889 return;
1887 } 1890 }
1888 1891
1889 if ((exp_gain = calc_skill_exp (op, tmp, skop))) 1892 if ((exp_gain = calc_skill_exp (op, tmp, skop)))
1890 change_exp (op, exp_gain, skop->skill, 0); 1893 change_exp (op, exp_gain, skop->skill, 0);
2011 /* special food hack -b.t. */ 2014 /* special food hack -b.t. */
2012 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) 2015 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
2013 eat_special_food (op, tmp); 2016 eat_special_food (op, tmp);
2014 } 2017 }
2015 } 2018 }
2019
2016 handle_apply_yield (tmp); 2020 handle_apply_yield (tmp);
2017 decrease_ob (tmp); 2021 decrease_ob (tmp);
2018} 2022}
2019 2023
2020/** 2024/**
2182static void 2186static void
2183apply_armour_improver (object *op, object *tmp) 2187apply_armour_improver (object *op, object *tmp)
2184{ 2188{
2185 object *armor; 2189 object *armor;
2186 2190
2187 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) 2191 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC))
2188 { 2192 {
2189 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); 2193 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>");
2190 return; 2194 return;
2191 } 2195 }
2192 2196
2193 armor = find_marked_object (op); 2197 armor = find_marked_object (op);
2194 2198
2195 if (!armor) 2199 if (!armor)
2196 { 2200 {
2197 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); 2201 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this.");
2198 return; 2202 return;
2199 } 2203 }
2200 2204
2201 if (armor->type != ARMOUR 2205 if (armor->type != ARMOUR
2202 && armor->type != CLOAK 2206 && armor->type != CLOAK
2213extern void 2217extern void
2214apply_poison (object *op, object *tmp) 2218apply_poison (object *op, object *tmp)
2215{ 2219{
2216 if (op->type == PLAYER) 2220 if (op->type == PLAYER)
2217 { 2221 {
2218 play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); 2222 op->contr->play_sound (sound_find ("drink_poison"));
2219 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); 2223 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!");
2220 strcpy (op->contr->killer, "poisonous booze"); 2224 strcpy (op->contr->killer, "poisonous booze");
2221 } 2225 }
2226
2222 if (tmp->stats.hp > 0) 2227 if (tmp->stats.hp > 0)
2223 { 2228 {
2224 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); 2229 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp);
2225 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); 2230 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1);
2226 } 2231 }
2232
2227 op->stats.food -= op->stats.food / 4; 2233 op->stats.food -= op->stats.food / 4;
2228 handle_apply_yield (tmp); 2234 handle_apply_yield (tmp);
2229 decrease_ob (tmp); 2235 decrease_ob (tmp);
2230} 2236}
2231 2237
2341 2347
2342 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) 2348 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED))
2343 { 2349 {
2344 if (op->type == PLAYER) 2350 if (op->type == PLAYER)
2345 { 2351 {
2346 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); 2352 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>");
2347 return 1; 2353 return 1;
2348 } 2354 }
2349 else 2355 else
2350 return 0; /* monsters just skip unpaid items */ 2356 return 0; /* monsters just skip unpaid items */
2351 } 2357 }
2355 2361
2356 switch (tmp->type) 2362 switch (tmp->type)
2357 { 2363 {
2358 case CF_HANDLE: 2364 case CF_HANDLE:
2359 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2365 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2360 play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); 2366 op->play_sound (sound_find ("turn_handle"));
2361 tmp->value = tmp->value ? 0 : 1; 2367 tmp->value = tmp->value ? 0 : 1;
2362 SET_ANIMATION (tmp, tmp->value); 2368 SET_ANIMATION (tmp, tmp->value);
2363 update_object (tmp, UP_OBJ_FACE); 2369 update_object (tmp, UP_OBJ_FACE);
2364 push_button (tmp); 2370 push_button (tmp);
2365 return 1; 2371 return 1;
2366 2372
2367 case TRIGGER: 2373 case TRIGGER:
2368 if (check_trigger (tmp, op)) 2374 if (check_trigger (tmp, op))
2369 { 2375 {
2370 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2376 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2371 play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); 2377 op->play_sound (sound_find ("turn_handle"));
2372 } 2378 }
2373 else 2379 else
2374 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); 2380 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move.");
2375 2381
2376 return 1; 2382 return 1;
2509 2515
2510 get_tod (&tod); 2516 get_tod (&tod);
2511 sprintf (buf, "It is %d minute%s past %d o'clock %s", 2517 sprintf (buf, "It is %d minute%s past %d o'clock %s",
2512 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), 2518 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"),
2513 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); 2519 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am"));
2514 play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); 2520 op->play_sound (sound_find ("sound_clock"));
2515 new_draw_info (NDI_UNIQUE, 0, op, buf); 2521 new_draw_info (NDI_UNIQUE, 0, op, buf);
2516 return 1; 2522 return 1;
2517 } 2523 }
2518 else 2524 else
2519 return 0; 2525 return 0;
2559int 2565int
2560player_apply (object *pl, object *op, int aflag, int quiet) 2566player_apply (object *pl, object *op, int aflag, int quiet)
2561{ 2567{
2562 int tmp; 2568 int tmp;
2563 2569
2564 if (op->env == NULL && (pl->move_type & MOVE_FLYING)) 2570 if (op->env && (pl->move_type & MOVE_FLYING))
2565 { 2571 {
2566 /* player is flying and applying object not in inventory */ 2572 /* player is flying and applying object not in inventory */
2567 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) 2573 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING))
2568 { 2574 {
2569 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); 2575 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>");
2570 return 0; 2576 return 0;
2571 } 2577 }
2572 } 2578 }
2573 2579
2574 pl->contr->last_used = op; 2580 pl->contr->last_used = op;
2579 if (tmp == 0) 2585 if (tmp == 0)
2580 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); 2586 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op));
2581 else if (tmp == 2) 2587 else if (tmp == 2)
2582 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); 2588 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n");
2583 } 2589 }
2590
2584 return tmp; 2591 return tmp;
2585} 2592}
2586 2593
2587/** 2594/**
2588 * player_apply_below attempts to apply the object 'below' the player. 2595 * player_apply_below attempts to apply the object 'below' the player.
2828 * Returns 0 on success, returns 1 if there is some problem. 2835 * Returns 0 on success, returns 1 if there is some problem.
2829 * if aflags is AP_PRINT, we instead print out waht to unapply 2836 * if aflags is AP_PRINT, we instead print out waht to unapply
2830 * instead of doing it. This is a lot less code than having 2837 * instead of doing it. This is a lot less code than having
2831 * another function that does just that. 2838 * another function that does just that.
2832 */ 2839 */
2840
2841#define CANNOT_REMOVE_CURSED \
2842 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \
2843 "Praying over an altar, scrolls of remove curse/damnation, " \
2844 "priests or even other players might help.>"
2845
2833int 2846int
2834unapply_for_ob (object *who, object *op, int aflags) 2847unapply_for_ob (object *who, object *op, int aflags)
2835{ 2848{
2836 if (op->is_range ()) 2849 if (op->is_range ())
2837 for (object *tmp = who->inv; tmp; tmp = tmp->below) 2850 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2847 { 2860 {
2848 /* In this case, we want to try and remove a cursed item. 2861 /* In this case, we want to try and remove a cursed item.
2849 * While we know it won't work, we want unapply_special to 2862 * While we know it won't work, we want unapply_special to
2850 * at least generate the message. 2863 * at least generate the message.
2851 */ 2864 */
2852 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); 2865 new_draw_info_format (NDI_UNIQUE, 0, who,
2866 "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED,
2867 query_name (tmp));
2853 return 1; 2868 return 1;
2854 } 2869 }
2855 2870
2856 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 2871 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
2857 { 2872 {
2891 /* Cursed item that we can't unequip - tell the player. 2906 /* Cursed item that we can't unequip - tell the player.
2892 * Note this could be annoying if this is just one of a few, 2907 * Note this could be annoying if this is just one of a few,
2893 * so it may not be critical (eg, putting on a ring and you have 2908 * so it may not be critical (eg, putting on a ring and you have
2894 * one cursed ring.) 2909 * one cursed ring.)
2895 */ 2910 */
2896 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); 2911 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp));
2897 } 2912 }
2898 2913
2899 last = tmp->below; 2914 last = tmp->below;
2900 } 2915 }
2901 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the 2916 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the
3054 * 3069 *
3055 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) 3070 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE)
3056 * 3071 *
3057 * apply_special() doesn't check for unpaid items. 3072 * apply_special() doesn't check for unpaid items.
3058 */ 3073 */
3074
3075#define LACK_ITEM_POWER \
3076 " H<You lack enough unused item power to use this weapon, see the skills command.>"
3077
3059int 3078int
3060apply_special (object *who, object *op, int aflags) 3079apply_special (object *who, object *op, int aflags)
3061{ 3080{
3062 int basic_flag = aflags & AP_BASIC_FLAGS; 3081 int basic_flag = aflags & AP_BASIC_FLAGS;
3063 object *tmp, *tmp2, *skop = NULL; 3082 object *tmp, *tmp2, *skop = NULL;
3078 if (basic_flag == AP_APPLY) 3097 if (basic_flag == AP_APPLY)
3079 return 0; 3098 return 0;
3080 3099
3081 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 3100 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
3082 { 3101 {
3083 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); 3102 new_draw_info_format (NDI_UNIQUE, 0, who,
3103 "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED,
3104 query_name (op));
3084 return 1; 3105 return 1;
3085 } 3106 }
3086 3107
3087 return unapply_special (who, op, aflags); 3108 return unapply_special (who, op, aflags);
3088 } 3109 }
3104 /* Can't just apply this object. Lets see what not and what to do */ 3125 /* Can't just apply this object. Lets see what not and what to do */
3105 if (int i = can_apply_object (who, op)) 3126 if (int i = can_apply_object (who, op))
3106 { 3127 {
3107 if (i & CAN_APPLY_NEVER) 3128 if (i & CAN_APPLY_NEVER)
3108 { 3129 {
3109 new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); 3130 new_draw_info_format (NDI_UNIQUE, 0, who,
3131 "You don't have the body to use a %s. H<You can never apply this item.>",
3132 query_name (op));
3110 return 1; 3133 return 1;
3111 } 3134 }
3112 else if (i & CAN_APPLY_RESTRICTION) 3135 else if (i & CAN_APPLY_RESTRICTION)
3113 { 3136 {
3114 new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); 3137 new_draw_info_format (NDI_UNIQUE, 0, who,
3138 "You have a prohibition against using a %s. "
3139 "H<Your belief, profession or class prevents you from applying this item.>",
3140 query_name (op));
3115 return 1; 3141 return 1;
3116 } 3142 }
3117 3143
3118 if (who->type != PLAYER) 3144 if (who->type != PLAYER)
3119 { 3145 {
3154 if (who->type == PLAYER 3180 if (who->type == PLAYER
3155 && op->item_power 3181 && op->item_power
3156 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) 3182 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level)
3157 { 3183 {
3158 new_draw_info (NDI_UNIQUE, 0, who, 3184 new_draw_info (NDI_UNIQUE, 0, who,
3159 "Equipping that combined with other items would consume your soul! " 3185 "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER);
3160 "[use the skills command to check your available item power]");
3161 return 1; 3186 return 1;
3162 } 3187 }
3163 3188
3164 /* Ok. We are now at the state where we can apply the new object. 3189 /* Ok. We are now at the state where we can apply the new object.
3165 * Note that we don't have the checks for can_use_... 3190 * Note that we don't have the checks for can_use_...
3177 { 3202 {
3178 case WEAPON: 3203 case WEAPON:
3179 if (!check_weapon_power (who, op->last_eat)) 3204 if (!check_weapon_power (who, op->last_eat))
3180 { 3205 {
3181 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " 3206 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. "
3182 "It would consume your soul!."); 3207 "It would consume your soul!." LACK_ITEM_POWER);
3183 3208
3184 if (tmp) 3209 if (tmp)
3185 insert_ob_in_ob (tmp, who); 3210 insert_ob_in_ob (tmp, who);
3186 3211
3187 return 1; 3212 return 1;
3191 // i.e. "R" can use Ragnarok's sword. 3216 // i.e. "R" can use Ragnarok's sword.
3192 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3217 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3193 { 3218 {
3194 /* if the weapon does not have the name as the character, can't use it. */ 3219 /* if the weapon does not have the name as the character, can't use it. */
3195 /* (Ragnarok's sword attempted to be used by Foo: won't work) */ 3220 /* (Ragnarok's sword attempted to be used by Foo: won't work) */
3196 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3221 new_draw_info (NDI_UNIQUE, 0, who,
3222 "The weapon does not recognize you as its owner. "
3223 "H<Its name indicates that it belongs to somebody else.>");
3197 3224
3198 if (tmp) 3225 if (tmp)
3199 insert_ob_in_ob (tmp, who); 3226 insert_ob_in_ob (tmp, who);
3200 3227
3201 return 1; 3228 return 1;
3235 break; 3262 break;
3236 3263
3237 case LAMP: 3264 case LAMP:
3238 if (op->stats.food < 1) 3265 if (op->stats.food < 1)
3239 { 3266 {
3240 new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); 3267 new_draw_info_format (NDI_UNIQUE, 0, who,
3268 "Your %s is out of fuel! "
3269 "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name);
3241 return 1; 3270 return 1;
3242 } 3271 }
3243 3272
3244 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); 3273 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name);
3245 tmp2 = arch_to_object (op->other_arch); 3274 tmp2 = arch_to_object (op->other_arch);
3268 who->update_stats (); 3297 who->update_stats ();
3269 3298
3270 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3299 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3271 if (who->type == PLAYER) 3300 if (who->type == PLAYER)
3272 { 3301 {
3273 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3302 new_draw_info (NDI_UNIQUE, 0, who,
3303 "Oops, it feels deadly cold! "
3304 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3274 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 3305 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
3275 } 3306 }
3276 3307
3277 if (who->type == PLAYER) 3308 if (who->type == PLAYER)
3278 esrv_send_item (who, tmp2); 3309 esrv_send_item (who, tmp2);
3306 who->change_weapon (pl->combat_ob = item); 3337 who->change_weapon (pl->combat_ob = item);
3307 goto found_weapon; 3338 goto found_weapon;
3308 } 3339 }
3309 } 3340 }
3310 3341
3311 new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); 3342 new_draw_info_format (NDI_UNIQUE, 0, who,
3343 "You need to apply a '%s' melee weapon before readying this skill. "
3344 "H<Some skills need an item, in this case a melee weapon, to function.>",
3345 &op->skill);
3312 return 1; 3346 return 1;
3313 3347
3314 found_weapon:; 3348 found_weapon:;
3315 } 3349 }
3316 else 3350 else
3326 //TODO: bows should/must all have skill missile weapon right now 3360 //TODO: bows should/must all have skill missile weapon right now
3327 who->change_weapon (pl->ranged_ob = item); 3361 who->change_weapon (pl->ranged_ob = item);
3328 goto found_bow; 3362 goto found_bow;
3329 } 3363 }
3330 3364
3365 new_draw_info (NDI_UNIQUE, 0, who,
3331 new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); 3366 "You need to apply a missile weapon before readying this skill. "
3367 "H<Some skills need an item, in this case a missile weapon, to function.>");
3332 return 1; 3368 return 1;
3333 3369
3334 found_bow:; 3370 found_bow:;
3335 } 3371 }
3336 else 3372 else
3356 break; 3392 break;
3357 3393
3358 case BOW: 3394 case BOW:
3359 if (!check_weapon_power (who, op->last_eat)) 3395 if (!check_weapon_power (who, op->last_eat))
3360 { 3396 {
3361 new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); 3397 new_draw_info (NDI_UNIQUE, 0, who,
3362 new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); 3398 "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER);
3363 3399
3364 if (tmp) 3400 if (tmp)
3365 insert_ob_in_ob (tmp, who); 3401 insert_ob_in_ob (tmp, who);
3366 3402
3367 return 1; 3403 return 1;
3368 } 3404 }
3369 3405
3370 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3406 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3371 { 3407 {
3372 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3408 new_draw_info (NDI_UNIQUE, 0, who,
3409 "The weapon does not recognize you as its owner. "
3410 "H<Its name indicates that it belongs to somebody else.>");
3373 if (tmp) 3411 if (tmp)
3374 insert_ob_in_ob (tmp, who); 3412 insert_ob_in_ob (tmp, who);
3375 3413
3376 return 1; 3414 return 1;
3377 } 3415 }
3445 */ 3483 */
3446 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) 3484 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD)
3447 SET_FLAG (op, FLAG_BEEN_APPLIED); 3485 SET_FLAG (op, FLAG_BEEN_APPLIED);
3448 3486
3449 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3487 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3450 {
3451 if (who->type == PLAYER) 3488 if (who->type == PLAYER)
3452 { 3489 {
3453 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3490 new_draw_info (NDI_UNIQUE, 0, who,
3491 "Oops, it feels deadly cold! "
3492 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3454 SET_FLAG (op, FLAG_KNOWN_CURSED); 3493 SET_FLAG (op, FLAG_KNOWN_CURSED);
3455 } 3494 }
3456 }
3457 3495
3458 if (who->type == PLAYER) 3496 if (who->type == PLAYER)
3459 { 3497 {
3460 /* if multiple objects were applied, update both slots */ 3498 /* if multiple objects were applied, update both slots */
3461 if (tmp) 3499 if (tmp)
3470int 3508int
3471monster_apply_special (object *who, object *op, int aflags) 3509monster_apply_special (object *who, object *op, int aflags)
3472{ 3510{
3473 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) 3511 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED))
3474 return 1; 3512 return 1;
3513
3475 return apply_special (who, op, aflags); 3514 return apply_special (who, op, aflags);
3476} 3515}
3477 3516
3478/** 3517/**
3479 * Map was just loaded, handle op's initialisation. 3518 * Map was just loaded, handle op's initialisation.
3805 3844
3806 if (failure <= -1 && failure > -15) 3845 if (failure <= -1 && failure > -15)
3807 { /* wonder */ 3846 { /* wonder */
3808 object *tmp; 3847 object *tmp;
3809 3848
3810 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); 3849 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!");
3811 tmp = get_archetype (SPELL_WONDER); 3850 tmp = get_archetype (SPELL_WONDER);
3812 cast_wonder (op, op, 0, tmp); 3851 cast_wonder (op, op, 0, tmp);
3813 tmp->destroy (); 3852 tmp->destroy ();
3814 } 3853 }
3815 else if (failure <= -15 && failure > -35) 3854 else if (failure <= -15 && failure > -35)
3955 char got[MAX_BUF]; 3994 char got[MAX_BUF];
3956 int len; 3995 int len;
3957 3996
3958 if (!pl || !transformer) 3997 if (!pl || !transformer)
3959 return; 3998 return;
3999
3960 marked = find_marked_object (pl); 4000 marked = find_marked_object (pl);
4001
3961 if (!marked) 4002 if (!marked)
3962 { 4003 {
3963 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); 4004 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer));
3964 return; 4005 return;
3965 } 4006 }
4007
3966 if (!marked->slaying) 4008 if (!marked->slaying)
3967 { 4009 {
3968 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4010 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3969 return; 4011 return;
3970 } 4012 }
4013
3971 /* check whether they are compatible or not */ 4014 /* check whether they are compatible or not */
3972 find = strstr (marked->slaying, transformer->arch->archname); 4015 find = strstr (marked->slaying, transformer->arch->archname);
3973 if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) 4016 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
3974 { 4017 {
3975 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4018 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3976 return; 4019 return;
3977 } 4020 }
4021
3978 find += strlen (transformer->arch->archname) + 1; 4022 find += strlen (transformer->arch->archname) + 1;
3979 /* Item can be used, now find how many and what it yields */ 4023 /* Item can be used, now find how many and what it yields */
3980 if (isdigit (*(find))) 4024 if (isdigit (*(find)))
3981 { 4025 {
3982 yield = atoi (find); 4026 yield = atoi (find);
3991 4035
3992 while (isdigit (*find)) 4036 while (isdigit (*find))
3993 find++; 4037 find++;
3994 while (*find == ' ') 4038 while (*find == ' ')
3995 find++; 4039 find++;
4040
3996 memset (got, 0, MAX_BUF); 4041 memset (got, 0, MAX_BUF);
4042
3997 if ((separator = strchr (find, ';')) != NULL) 4043 if ((separator = strchr (find, ';')) != NULL)
3998 {
3999 len = separator - find; 4044 len = separator - find;
4000 }
4001 else 4045 else
4002 {
4003 len = strlen (find); 4046 len = strlen (find);
4004 } 4047
4005 if (len > MAX_BUF - 1) 4048 if (len > MAX_BUF - 1)
4006 len = MAX_BUF - 1; 4049 len = MAX_BUF - 1;
4050
4007 strcpy (got, find); 4051 strcpy (got, find);
4008 got[len] = '\0'; 4052 got[len] = '\0';
4009 4053
4010 /* Now create new item, remove used ones when required. */ 4054 /* Now create new item, remove used ones when required. */
4011 new_item = get_archetype (got); 4055 new_item = get_archetype (got);
4019 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); 4063 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0));
4020 insert_ob_in_ob (new_item, pl); 4064 insert_ob_in_ob (new_item, pl);
4021 esrv_send_inventory (pl, pl); 4065 esrv_send_inventory (pl, pl);
4022 /* Eat up one item */ 4066 /* Eat up one item */
4023 decrease_ob_nr (marked, 1); 4067 decrease_ob_nr (marked, 1);
4068
4024 /* Eat one transformer if needed */ 4069 /* Eat one transformer if needed */
4025 if (transformer->stats.food) 4070 if (transformer->stats.food)
4026 if (--transformer->stats.food == 0) 4071 if (--transformer->stats.food == 0)
4027 decrease_ob_nr (transformer, 1); 4072 decrease_ob_nr (transformer, 1);
4028} 4073}

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