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(Generate patch)

Comparing deliantra/server/server/apply.C (file contents):
Revision 1.113 by root, Tue Jul 10 05:51:38 2007 UTC vs.
Revision 1.121 by root, Tue Jul 31 19:23:31 2007 UTC

157 157
158/** 158/**
159 * This checks whether the object has a "on_use_yield" field, and if so generated and drops 159 * This checks whether the object has a "on_use_yield" field, and if so generated and drops
160 * matching item. 160 * matching item.
161 **/ 161 **/
162static void 162void
163handle_apply_yield (object *tmp) 163handle_apply_yield (object *tmp)
164{ 164{
165 const char *yield; 165 const char *yield;
166 166
167 yield = get_ob_key_value (tmp, "on_use_yield"); 167 yield = get_ob_key_value (tmp, "on_use_yield");
575 op->update_stats (); 575 op->update_stats ();
576 return 1; 576 return 1;
577} 577}
578 578
579/* Types of improvements, hidden in the sp field. */ 579/* Types of improvements, hidden in the sp field. */
580#define IMPROVE_PREPARE 1 580#define IMPROVE_PREPARE 1
581#define IMPROVE_DAMAGE 2 581#define IMPROVE_DAMAGE 2
582#define IMPROVE_WEIGHT 3 582#define IMPROVE_WEIGHT 3
583#define IMPROVE_ENCHANT 4 583#define IMPROVE_ENCHANT 4
584#define IMPROVE_STR 5 584#define IMPROVE_STR 5
585#define IMPROVE_DEX 6 585#define IMPROVE_DEX 6
586#define IMPROVE_CON 7 586#define IMPROVE_CON 7
587#define IMPROVE_WIS 8 587#define IMPROVE_WIS 8
588#define IMPROVE_CHA 9 588#define IMPROVE_CHA 9
589#define IMPROVE_INT 10 589#define IMPROVE_INT 10
590#define IMPROVE_POW 11 590#define IMPROVE_POW 11
591
592 591
593/** 592/**
594 * This does the prepare weapon scroll. 593 * This does the prepare weapon scroll.
595 * Checks for sacrifice, and so on. 594 * Checks for sacrifice, and so on.
596 */ 595 */
597
598int 596int
599prepare_weapon (object *op, object *improver, object *weapon) 597prepare_weapon (object *op, object *improver, object *weapon)
600{ 598{
601 int sacrifice_count, i; 599 int sacrifice_count, i;
602 char buf[MAX_BUF]; 600 char buf[MAX_BUF];
604 if (weapon->level != 0) 602 if (weapon->level != 0)
605 { 603 {
606 new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); 604 new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared.");
607 return 0; 605 return 0;
608 } 606 }
607
609 for (i = 0; i < NROFATTACKS; i++) 608 for (i = 0; i < NROFATTACKS; i++)
610 if (weapon->resist[i]) 609 if (weapon->resist[i])
611 break; 610 break;
612 611
613 /* If we break out, i will be less than nrofattacks, preventing 612 /* If we break out, i will be less than nrofattacks, preventing
619 weapon->stats.ac) /* AC - only taifu's I think */ 618 weapon->stats.ac) /* AC - only taifu's I think */
620 { 619 {
621 new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); 620 new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons.");
622 return 0; 621 return 0;
623 } 622 }
623
624 sacrifice_count = check_sacrifice (op, improver); 624 sacrifice_count = check_sacrifice (op, improver);
625 if (sacrifice_count <= 0) 625 if (sacrifice_count <= 0)
626 return 0; 626 return 0;
627
627 weapon->level = isqrt (sacrifice_count); 628 weapon->level = isqrt (sacrifice_count);
628 new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); 629 new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted.");
629 eat_item (op, improver->slaying, sacrifice_count); 630 eat_item (op, improver->slaying, sacrifice_count);
630 631
631 new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); 632 new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level);
898 esrv_send_item (op, tmp); 899 esrv_send_item (op, tmp);
899 } 900 }
900 return 1; 901 return 1;
901} 902}
902 903
903
904/* 904/*
905 * convert_item() returns 1 if anything was converted, 0 if the item was not 905 * convert_item() returns 1 if anything was converted, 0 if the item was not
906 * what the converter wants, -1 if the converter is broken. 906 * what the converter wants, -1 if the converter is broken.
907 */ 907 */
908#define CONV_FROM(xyz) xyz->slaying 908#define CONV_FROM(xyz) xyz->slaying
923 923
924 /* We make some assumptions - we assume if it takes money as it type, 924 /* We make some assumptions - we assume if it takes money as it type,
925 * it wants some amount. We don't make change (ie, if something costs 925 * it wants some amount. We don't make change (ie, if something costs
926 * 3 gp and player drops a platinum, tough luck) 926 * 3 gp and player drops a platinum, tough luck)
927 */ 927 */
928 if (!strcmp (CONV_FROM (converter), "money")) 928 if (CONV_FROM (converter) == shstr_money)
929 { 929 {
930 int cost;
931
932 if (item->type != MONEY) 930 if (item->type != MONEY)
933 return 0; 931 return 0;
934 932
935 nr = (item->nrof * item->value) / CONV_NEED (converter); 933 nr = (item->nrof * item->value) / CONV_NEED (converter);
936 if (!nr) 934 if (!nr)
937 return 0; 935 return 0;
936
937 converter->play_sound (sound_find ("shop_buy"));
938
938 cost = nr * CONV_NEED (converter) / item->value; 939 int cost = nr * CONV_NEED (converter) / item->value;
939 /* take into account rounding errors */ 940 /* take into account rounding errors */
940 if (nr * CONV_NEED (converter) % item->value) 941 if (nr * CONV_NEED (converter) % item->value)
941 cost++; 942 cost++;
943
942 decrease_ob_nr (item, cost); 944 decrease_ob_nr (item, cost);
943 945
944 price_in = cost * item->value; 946 price_in = cost * item->value;
945 } 947 }
946 else 948 else
947 { 949 {
948 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || 950 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname ||
949 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) 951 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof))
950 return 0; 952 return 0;
951 953
954 converter->play_sound (sound_find ("convert_item"));
955
952 if (CONV_NEED (converter)) 956 if (CONV_NEED (converter))
953 { 957 {
954 nr = item->nrof / CONV_NEED (converter); 958 nr = item->nrof / CONV_NEED (converter);
955 decrease_ob_nr (item, nr * CONV_NEED (converter)); 959 decrease_ob_nr (item, nr * CONV_NEED (converter));
956 price_in = nr * CONV_NEED (converter) * item->value; 960 price_in = nr * CONV_NEED (converter) * item->value;
960 price_in = item->value; 964 price_in = item->value;
961 item->destroy (); 965 item->destroy ();
962 } 966 }
963 } 967 }
964 968
965 if (converter->inv != NULL) 969 if (converter->inv)
966 { 970 {
967 object *ob; 971 object *ob;
968 int i; 972 int i;
969 object *ob_to_copy; 973 object *ob_to_copy;
970 974
971 /* select random object from inventory to copy */ 975 /* select random object from inventory to copy */
972 ob_to_copy = converter->inv; 976 ob_to_copy = converter->inv;
973 for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) 977 for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++)
974 {
975 if (rndm (0, i) == 0) 978 if (rndm (0, i) == 0)
976 {
977 ob_to_copy = ob; 979 ob_to_copy = ob;
978 } 980
979 }
980 item = object_create_clone (ob_to_copy); 981 item = object_create_clone (ob_to_copy);
981 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); 982 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE);
982 unflag_inv (item, FLAG_IS_A_TEMPLATE); 983 unflag_inv (item, FLAG_IS_A_TEMPLATE);
983 } 984 }
984 else 985 else
994 fix_generated_item (item, converter, 0, 0, GT_MINIMAL); 995 fix_generated_item (item, converter, 0, 0, GT_MINIMAL);
995 } 996 }
996 997
997 if (CONV_NR (converter)) 998 if (CONV_NR (converter))
998 item->nrof = CONV_NR (converter); 999 item->nrof = CONV_NR (converter);
1000
999 if (nr) 1001 if (nr)
1000 item->nrof *= nr; 1002 item->nrof *= nr;
1003
1001 if (is_in_shop (converter)) 1004 if (is_in_shop (converter))
1002 SET_FLAG (item, FLAG_UNPAID); 1005 SET_FLAG (item, FLAG_UNPAID);
1003 else if (price_in < item->nrof * item->value) 1006 else if (price_in < item->nrof * item->value)
1004 { 1007 {
1005 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 1008 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
1006 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 1009 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
1007
1008 /** 1010 /**
1009 * elmex: we are going to let the game continue, as the mapcreator 1011 * elmex: we are going to let the game continue, as the mapcreator
1010 * probably had something in mind when doing this 1012 * hopefully had something in mind when doing this.
1011 */ 1013 */
1012 } 1014 }
1015
1016 SET_FLAG (item, FLAG_IDENTIFIED);
1013 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); 1017 insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y);
1014 return 1; 1018 return 1;
1015} 1019}
1016 1020
1017/** 1021/**
1138 double opinion; 1142 double opinion;
1139 object *tmp, *next; 1143 object *tmp, *next;
1140 1144
1141 SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ 1145 SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */
1142 1146
1147 bool has_unpaid = false;
1148
1149 // quite inefficient to do this here twice, but the api doesn'T lend itself to
1150 // a quick and small change :(
1151 for (object::depth_iterator item = op->begin (); item != op->end (); ++item)
1152 if (item->flag [FLAG_UNPAID])
1153 {
1154 has_unpaid = true;
1155 break;
1156 }
1157
1143 if (op->type != PLAYER) 1158 if (op->type != PLAYER)
1144 { 1159 {
1145 /* Remove all the unpaid objects that may be carried here. 1160 /* Remove all the unpaid objects that may be carried here.
1146 * This could be pets or monsters that are somehow in 1161 * This could be pets or monsters that are somehow in
1147 * the shop. 1162 * the shop.
1173 /* unpaid objects, or non living objects, can't transfer by 1188 /* unpaid objects, or non living objects, can't transfer by
1174 * shop mats. Instead, put it on a nearby space. 1189 * shop mats. Instead, put it on a nearby space.
1175 */ 1190 */
1176 if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) 1191 if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE))
1177 { 1192 {
1178
1179 /* Somebody dropped an unpaid item, just move to an adjacent place. */ 1193 /* Somebody dropped an unpaid item, just move to an adjacent place. */
1180 int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 1194 int i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
1181 1195
1182 if (i != -1) 1196 if (i != -1)
1183 rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); 1197 rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat);
1191 } 1205 }
1192 else if (can_pay (op) && get_payment (op)) 1206 else if (can_pay (op) && get_payment (op))
1193 { 1207 {
1194 /* this is only used for players */ 1208 /* this is only used for players */
1195 rv = teleport (shop_mat, SHOP_MAT, op); 1209 rv = teleport (shop_mat, SHOP_MAT, op);
1210
1211 if (has_unpaid)
1212 op->contr->play_sound (sound_find ("shop_buy"));
1213 else if (is_in_shop (op))
1214 op->contr->play_sound (sound_find ("shop_enter"));
1215 else
1216 op->contr->play_sound (sound_find ("shop_leave"));
1196 1217
1197 if (shop_mat->msg) 1218 if (shop_mat->msg)
1198 new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); 1219 new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg);
1199 /* This check below is a bit simplistic - generally it should be correct, 1220 /* This check below is a bit simplistic - generally it should be correct,
1200 * but there is never a guarantee that the bottom space on the map is 1221 * but there is never a guarantee that the bottom space on the map is
1215 } 1236 }
1216 } 1237 }
1217 else 1238 else
1218 { 1239 {
1219 /* if we get here, a player tried to leave a shop but was not able 1240 /* if we get here, a player tried to leave a shop but was not able
1220 * to afford the items he has. We try to move the player so that 1241 * to afford the items he has. We try to move the player so that
1221 * they are not on the mat anymore 1242 * they are not on the mat anymore
1222 */ 1243 */
1223 int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 1244 int i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
1224 1245
1225 if (i == -1) 1246 if (i == -1)
1226 {
1227 LOG (llevError, "Internal shop-mat problem.\n"); 1247 LOG (llevError, "Internal shop-mat problem.\n");
1228 }
1229 else 1248 else
1230 { 1249 {
1231 op->remove (); 1250 op->remove ();
1232 op->x += freearr_x[i]; 1251 op->x += freearr_x[i];
1233 op->y += freearr_y[i]; 1252 op->y += freearr_y[i];
1257 { 1276 {
1258 if (sign->last_eat >= sign->stats.food) 1277 if (sign->last_eat >= sign->stats.food)
1259 { 1278 {
1260 if (!sign->move_on) 1279 if (!sign->move_on)
1261 new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); 1280 new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore.");
1281
1262 return; 1282 return;
1263 } 1283 }
1264 1284
1265 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1285 if (!QUERY_FLAG (op, FLAG_WIZPASS))
1266 sign->last_eat++; 1286 sign->last_eat++;
1278 } 1298 }
1279 1299
1280 if (op->contr) 1300 if (op->contr)
1281 if (client *ns = op->contr->ns) 1301 if (client *ns = op->contr->ns)
1282 { 1302 {
1303 ns->play_sound (sign->sound);
1283 msgType = get_readable_message_type (sign); 1304 msgType = get_readable_message_type (sign);
1284 1305
1285 if (ns->can_msg) 1306 if (ns->can_msg)
1286 ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); 1307 ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg);
1287 else 1308 else
1432 1453
1433 if ((ab->move_type && trap->move_on) || ab->move_type == 0) 1454 if ((ab->move_type && trap->move_on) || ab->move_type == 0)
1434 { 1455 {
1435 if (!sound_was_played) 1456 if (!sound_was_played)
1436 { 1457 {
1437 play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); 1458 trap->play_sound (sound_find ("fall_hole"));
1438 sound_was_played = 1; 1459 sound_was_played = 1;
1439 } 1460 }
1461
1440 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); 1462 new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!");
1441 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); 1463 transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab);
1442 } 1464 }
1443 } 1465 }
1444 goto leave; 1466 goto leave;
1445 } 1467 }
1446 1468
1447
1448 case CONVERTER: 1469 case CONVERTER:
1449 if (convert_item (victim, trap) < 0) 1470 if (convert_item (victim, trap) < 0)
1450 { 1471 {
1451 new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); 1472 new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap));
1452 get_archetype ("burnout")->insert_at (trap, trap); 1473 get_archetype ("burnout")->insert_at (trap, trap);
1477 * Processing will happen if the head runs into the pit 1498 * Processing will happen if the head runs into the pit
1478 */ 1499 */
1479 if (victim->head) 1500 if (victim->head)
1480 goto leave; 1501 goto leave;
1481 1502
1482 play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); 1503 victim->play_sound (sound_find ("fall_hole"));
1483 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); 1504 new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n");
1484 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); 1505 transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim);
1485 goto leave; 1506 goto leave;
1486 1507
1487 case EXIT: 1508 case EXIT:
1562 1583
1563 /* need a literacy skill to read stuff! */ 1584 /* need a literacy skill to read stuff! */
1564 skill_ob = find_skill_by_name (op, tmp->skill); 1585 skill_ob = find_skill_by_name (op, tmp->skill);
1565 if (!skill_ob) 1586 if (!skill_ob)
1566 { 1587 {
1567 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1588 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>");
1568 return; 1589 return;
1569 } 1590 }
1570 1591
1571 lev_diff = tmp->level - (skill_ob->level + 5); 1592 lev_diff = tmp->level - (skill_ob->level + 5);
1572 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) 1593 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0)
1677 return; 1698 return;
1678 } 1699 }
1679 return; 1700 return;
1680 } 1701 }
1681 1702
1682 play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); 1703 op->contr->play_sound (sound_find ("learn_spell"));
1704
1683 tmp = spell->clone (); 1705 tmp = spell->clone ();
1684 insert_ob_in_ob (tmp, op); 1706 insert_ob_in_ob (tmp, op);
1685 1707
1686 if (special_prayer) 1708 if (special_prayer)
1687 SET_FLAG (tmp, FLAG_STARTEQUIP); 1709 SET_FLAG (tmp, FLAG_STARTEQUIP);
1732 1754
1733 /* artifact_spellbooks have 'slaying' field point to a spell name, 1755 /* artifact_spellbooks have 'slaying' field point to a spell name,
1734 * instead of having their spell stored in stats.sp. These are 1756 * instead of having their spell stored in stats.sp. These are
1735 * legacy spellbooks 1757 * legacy spellbooks
1736 */ 1758 */
1737
1738 if (tmp->slaying != NULL) 1759 if (tmp->slaying)
1739 { 1760 {
1740 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1761 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying));
1741 if (!spell) 1762 if (!spell)
1742 { 1763 {
1743 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); 1764 new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying);
1744 return; 1765 return;
1745 } 1766 }
1746 else 1767 else
1747 insert_ob_in_ob (spell, tmp); 1768 insert_ob_in_ob (spell, tmp);
1769
1748 tmp->slaying = NULL; 1770 tmp->slaying = 0;
1749 } 1771 }
1750 1772
1751 skop = find_skill_by_name (op, tmp->skill); 1773 skop = find_skill_by_name (op, tmp->skill);
1752 1774
1753 /* need a literacy skill to learn spells. Also, having a literacy level 1775 /* need a literacy skill to learn spells. Also, having a literacy level
1754 * lower than the spell will make learning the spell more difficult */ 1776 * lower than the spell will make learning the spell more difficult */
1755 if (!skop) 1777 if (!skop)
1756 { 1778 {
1757 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); 1779 new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>");
1758 return; 1780 return;
1759 } 1781 }
1760 1782
1761 spell = tmp->inv; 1783 spell = tmp->inv;
1762 1784
1763 if (!spell) 1785 if (!spell)
1764 { 1786 {
1765 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); 1787 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name);
1766 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); 1788 new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!");
1767 return; 1789 return;
1768 } 1790 }
1769 1791
1770 if (skop->level < int (sqrtf (spell->level) * 1.5f)) 1792 if (skop->level < int (sqrtf (spell->level) * 1.5f))
1771 { 1793 {
1772 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); 1794 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>");
1773 return; 1795 return;
1774 } 1796 }
1775 1797
1776 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); 1798 new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name);
1777 1799
1790 * if the player doesn't know the spell, doesn't make a lot of sense that 1812 * if the player doesn't know the spell, doesn't make a lot of sense that
1791 * they would have a special prayer mark. 1813 * they would have a special prayer mark.
1792 */ 1814 */
1793 if (check_spell_known (op, spell->name)) 1815 if (check_spell_known (op, spell->name))
1794 { 1816 {
1795 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); 1817 new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n");
1796 return; 1818 return;
1797 } 1819 }
1798 1820
1799 if (spell->skill) 1821 if (spell->skill)
1800 { 1822 {
1841 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 1863 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP))
1842 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); 1864 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0);
1843 } 1865 }
1844 else 1866 else
1845 { 1867 {
1846 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); 1868 op->contr->play_sound (sound_find ("fumble_spell"));
1847 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); 1869 new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1848 } 1870 }
1849 1871
1850 decrease_ob (tmp); 1872 decrease_ob (tmp);
1851} 1873}
1852 1874
1864 return; 1886 return;
1865 } 1887 }
1866 1888
1867 if (!tmp->inv || tmp->inv->type != SPELL) 1889 if (!tmp->inv || tmp->inv->type != SPELL)
1868 { 1890 {
1869 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); 1891 new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>");
1870 return; 1892 return;
1871 } 1893 }
1872 1894
1873 if (op->type == PLAYER) 1895 if (op->type == PLAYER)
1874 { 1896 {
1880 */ 1902 */
1881 skop = find_skill_by_name (op, skill_names[SK_LITERACY]); 1903 skop = find_skill_by_name (op, skill_names[SK_LITERACY]);
1882 1904
1883 if (!skop) 1905 if (!skop)
1884 { 1906 {
1885 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); 1907 new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>");
1886 return; 1908 return;
1887 } 1909 }
1888 1910
1889 if ((exp_gain = calc_skill_exp (op, tmp, skop))) 1911 if ((exp_gain = calc_skill_exp (op, tmp, skop)))
1890 change_exp (op, exp_gain, skop->skill, 0); 1912 change_exp (op, exp_gain, skop->skill, 0);
2011 /* special food hack -b.t. */ 2033 /* special food hack -b.t. */
2012 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) 2034 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
2013 eat_special_food (op, tmp); 2035 eat_special_food (op, tmp);
2014 } 2036 }
2015 } 2037 }
2038
2016 handle_apply_yield (tmp); 2039 handle_apply_yield (tmp);
2017 decrease_ob (tmp); 2040 decrease_ob (tmp);
2018} 2041}
2019 2042
2020/** 2043/**
2182static void 2205static void
2183apply_armour_improver (object *op, object *tmp) 2206apply_armour_improver (object *op, object *tmp)
2184{ 2207{
2185 object *armor; 2208 object *armor;
2186 2209
2187 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) 2210 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC))
2188 { 2211 {
2189 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); 2212 new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>");
2190 return; 2213 return;
2191 } 2214 }
2192 2215
2193 armor = find_marked_object (op); 2216 armor = find_marked_object (op);
2194 2217
2195 if (!armor) 2218 if (!armor)
2196 { 2219 {
2197 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); 2220 new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this.");
2198 return; 2221 return;
2199 } 2222 }
2200 2223
2201 if (armor->type != ARMOUR 2224 if (armor->type != ARMOUR
2202 && armor->type != CLOAK 2225 && armor->type != CLOAK
2213extern void 2236extern void
2214apply_poison (object *op, object *tmp) 2237apply_poison (object *op, object *tmp)
2215{ 2238{
2216 if (op->type == PLAYER) 2239 if (op->type == PLAYER)
2217 { 2240 {
2218 play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); 2241 op->contr->play_sound (sound_find ("drink_poison"));
2219 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); 2242 new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!");
2220 strcpy (op->contr->killer, "poisonous booze"); 2243 strcpy (op->contr->killer, "poisonous booze");
2221 } 2244 }
2245
2222 if (tmp->stats.hp > 0) 2246 if (tmp->stats.hp > 0)
2223 { 2247 {
2224 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); 2248 LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp);
2225 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); 2249 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1);
2226 } 2250 }
2251
2227 op->stats.food -= op->stats.food / 4; 2252 op->stats.food -= op->stats.food / 4;
2228 handle_apply_yield (tmp); 2253 handle_apply_yield (tmp);
2229 decrease_ob (tmp); 2254 decrease_ob (tmp);
2230} 2255}
2231 2256
2341 2366
2342 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) 2367 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED))
2343 { 2368 {
2344 if (op->type == PLAYER) 2369 if (op->type == PLAYER)
2345 { 2370 {
2346 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); 2371 new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>");
2347 return 1; 2372 return 1;
2348 } 2373 }
2349 else 2374 else
2350 return 0; /* monsters just skip unpaid items */ 2375 return 0; /* monsters just skip unpaid items */
2351 } 2376 }
2355 2380
2356 switch (tmp->type) 2381 switch (tmp->type)
2357 { 2382 {
2358 case CF_HANDLE: 2383 case CF_HANDLE:
2359 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2384 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2360 play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); 2385 op->play_sound (sound_find ("turn_handle"));
2361 tmp->value = tmp->value ? 0 : 1; 2386 tmp->value = tmp->value ? 0 : 1;
2362 SET_ANIMATION (tmp, tmp->value); 2387 SET_ANIMATION (tmp, tmp->value);
2363 update_object (tmp, UP_OBJ_FACE); 2388 update_object (tmp, UP_OBJ_FACE);
2364 push_button (tmp); 2389 push_button (tmp);
2365 return 1; 2390 return 1;
2366 2391
2367 case TRIGGER: 2392 case TRIGGER:
2368 if (check_trigger (tmp, op)) 2393 if (check_trigger (tmp, op))
2369 { 2394 {
2370 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); 2395 new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle.");
2371 play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); 2396 op->play_sound (sound_find ("turn_handle"));
2372 } 2397 }
2373 else 2398 else
2374 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); 2399 new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move.");
2375 2400
2376 return 1; 2401 return 1;
2509 2534
2510 get_tod (&tod); 2535 get_tod (&tod);
2511 sprintf (buf, "It is %d minute%s past %d o'clock %s", 2536 sprintf (buf, "It is %d minute%s past %d o'clock %s",
2512 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), 2537 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"),
2513 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); 2538 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am"));
2514 play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); 2539 op->play_sound (sound_find ("sound_clock"));
2515 new_draw_info (NDI_UNIQUE, 0, op, buf); 2540 new_draw_info (NDI_UNIQUE, 0, op, buf);
2516 return 1; 2541 return 1;
2517 } 2542 }
2518 else 2543 else
2519 return 0; 2544 return 0;
2559int 2584int
2560player_apply (object *pl, object *op, int aflag, int quiet) 2585player_apply (object *pl, object *op, int aflag, int quiet)
2561{ 2586{
2562 int tmp; 2587 int tmp;
2563 2588
2564 if (op->env == NULL && (pl->move_type & MOVE_FLYING)) 2589 if (op->env && (pl->move_type & MOVE_FLYING))
2565 { 2590 {
2566 /* player is flying and applying object not in inventory */ 2591 /* player is flying and applying object not in inventory */
2567 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) 2592 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING))
2568 { 2593 {
2569 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); 2594 new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>");
2570 return 0; 2595 return 0;
2571 } 2596 }
2572 } 2597 }
2573 2598
2574 pl->contr->last_used = op; 2599 pl->contr->last_used = op;
2579 if (tmp == 0) 2604 if (tmp == 0)
2580 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); 2605 new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op));
2581 else if (tmp == 2) 2606 else if (tmp == 2)
2582 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); 2607 new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n");
2583 } 2608 }
2609
2584 return tmp; 2610 return tmp;
2585} 2611}
2586 2612
2587/** 2613/**
2588 * player_apply_below attempts to apply the object 'below' the player. 2614 * player_apply_below attempts to apply the object 'below' the player.
2828 * Returns 0 on success, returns 1 if there is some problem. 2854 * Returns 0 on success, returns 1 if there is some problem.
2829 * if aflags is AP_PRINT, we instead print out waht to unapply 2855 * if aflags is AP_PRINT, we instead print out waht to unapply
2830 * instead of doing it. This is a lot less code than having 2856 * instead of doing it. This is a lot less code than having
2831 * another function that does just that. 2857 * another function that does just that.
2832 */ 2858 */
2859
2860#define CANNOT_REMOVE_CURSED \
2861 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \
2862 "Praying over an altar, scrolls of remove curse/damnation, " \
2863 "priests or even other players might help.>"
2864
2833int 2865int
2834unapply_for_ob (object *who, object *op, int aflags) 2866unapply_for_ob (object *who, object *op, int aflags)
2835{ 2867{
2836 if (op->is_range ()) 2868 if (op->is_range ())
2837 for (object *tmp = who->inv; tmp; tmp = tmp->below) 2869 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2847 { 2879 {
2848 /* In this case, we want to try and remove a cursed item. 2880 /* In this case, we want to try and remove a cursed item.
2849 * While we know it won't work, we want unapply_special to 2881 * While we know it won't work, we want unapply_special to
2850 * at least generate the message. 2882 * at least generate the message.
2851 */ 2883 */
2852 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); 2884 new_draw_info_format (NDI_UNIQUE, 0, who,
2885 "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED,
2886 query_name (tmp));
2853 return 1; 2887 return 1;
2854 } 2888 }
2855 2889
2856 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 2890 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
2857 { 2891 {
2891 /* Cursed item that we can't unequip - tell the player. 2925 /* Cursed item that we can't unequip - tell the player.
2892 * Note this could be annoying if this is just one of a few, 2926 * Note this could be annoying if this is just one of a few,
2893 * so it may not be critical (eg, putting on a ring and you have 2927 * so it may not be critical (eg, putting on a ring and you have
2894 * one cursed ring.) 2928 * one cursed ring.)
2895 */ 2929 */
2896 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); 2930 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp));
2897 } 2931 }
2898 2932
2899 last = tmp->below; 2933 last = tmp->below;
2900 } 2934 }
2901 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the 2935 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the
3054 * 3088 *
3055 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) 3089 * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE)
3056 * 3090 *
3057 * apply_special() doesn't check for unpaid items. 3091 * apply_special() doesn't check for unpaid items.
3058 */ 3092 */
3093
3094#define LACK_ITEM_POWER \
3095 " H<You lack enough unused item power to use this weapon, see the skills command.>"
3096
3059int 3097int
3060apply_special (object *who, object *op, int aflags) 3098apply_special (object *who, object *op, int aflags)
3061{ 3099{
3062 int basic_flag = aflags & AP_BASIC_FLAGS; 3100 int basic_flag = aflags & AP_BASIC_FLAGS;
3063 object *tmp, *tmp2, *skop = NULL; 3101 object *tmp, *tmp2, *skop = NULL;
3078 if (basic_flag == AP_APPLY) 3116 if (basic_flag == AP_APPLY)
3079 return 0; 3117 return 0;
3080 3118
3081 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 3119 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
3082 { 3120 {
3083 new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); 3121 new_draw_info_format (NDI_UNIQUE, 0, who,
3122 "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED,
3123 query_name (op));
3084 return 1; 3124 return 1;
3085 } 3125 }
3086 3126
3087 return unapply_special (who, op, aflags); 3127 return unapply_special (who, op, aflags);
3088 } 3128 }
3104 /* Can't just apply this object. Lets see what not and what to do */ 3144 /* Can't just apply this object. Lets see what not and what to do */
3105 if (int i = can_apply_object (who, op)) 3145 if (int i = can_apply_object (who, op))
3106 { 3146 {
3107 if (i & CAN_APPLY_NEVER) 3147 if (i & CAN_APPLY_NEVER)
3108 { 3148 {
3109 new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); 3149 new_draw_info_format (NDI_UNIQUE, 0, who,
3150 "You don't have the body to use a %s. H<You can never apply this item.>",
3151 query_name (op));
3110 return 1; 3152 return 1;
3111 } 3153 }
3112 else if (i & CAN_APPLY_RESTRICTION) 3154 else if (i & CAN_APPLY_RESTRICTION)
3113 { 3155 {
3114 new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); 3156 new_draw_info_format (NDI_UNIQUE, 0, who,
3157 "You have a prohibition against using a %s. "
3158 "H<Your belief, profession or class prevents you from applying this item.>",
3159 query_name (op));
3115 return 1; 3160 return 1;
3116 } 3161 }
3117 3162
3118 if (who->type != PLAYER) 3163 if (who->type != PLAYER)
3119 { 3164 {
3154 if (who->type == PLAYER 3199 if (who->type == PLAYER
3155 && op->item_power 3200 && op->item_power
3156 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) 3201 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level)
3157 { 3202 {
3158 new_draw_info (NDI_UNIQUE, 0, who, 3203 new_draw_info (NDI_UNIQUE, 0, who,
3159 "Equipping that combined with other items would consume your soul! " 3204 "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER);
3160 "[use the skills command to check your available item power]");
3161 return 1; 3205 return 1;
3162 } 3206 }
3163 3207
3164 /* Ok. We are now at the state where we can apply the new object. 3208 /* Ok. We are now at the state where we can apply the new object.
3165 * Note that we don't have the checks for can_use_... 3209 * Note that we don't have the checks for can_use_...
3177 { 3221 {
3178 case WEAPON: 3222 case WEAPON:
3179 if (!check_weapon_power (who, op->last_eat)) 3223 if (!check_weapon_power (who, op->last_eat))
3180 { 3224 {
3181 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " 3225 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. "
3182 "It would consume your soul!."); 3226 "It would consume your soul!." LACK_ITEM_POWER);
3183 3227
3184 if (tmp) 3228 if (tmp)
3185 insert_ob_in_ob (tmp, who); 3229 insert_ob_in_ob (tmp, who);
3186 3230
3187 return 1; 3231 return 1;
3191 // i.e. "R" can use Ragnarok's sword. 3235 // i.e. "R" can use Ragnarok's sword.
3192 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3236 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3193 { 3237 {
3194 /* if the weapon does not have the name as the character, can't use it. */ 3238 /* if the weapon does not have the name as the character, can't use it. */
3195 /* (Ragnarok's sword attempted to be used by Foo: won't work) */ 3239 /* (Ragnarok's sword attempted to be used by Foo: won't work) */
3196 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3240 new_draw_info (NDI_UNIQUE, 0, who,
3241 "The weapon does not recognize you as its owner. "
3242 "H<Its name indicates that it belongs to somebody else.>");
3197 3243
3198 if (tmp) 3244 if (tmp)
3199 insert_ob_in_ob (tmp, who); 3245 insert_ob_in_ob (tmp, who);
3200 3246
3201 return 1; 3247 return 1;
3235 break; 3281 break;
3236 3282
3237 case LAMP: 3283 case LAMP:
3238 if (op->stats.food < 1) 3284 if (op->stats.food < 1)
3239 { 3285 {
3240 new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); 3286 new_draw_info_format (NDI_UNIQUE, 0, who,
3287 "Your %s is out of fuel! "
3288 "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name);
3241 return 1; 3289 return 1;
3242 } 3290 }
3243 3291
3244 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); 3292 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name);
3245 tmp2 = arch_to_object (op->other_arch); 3293 tmp2 = arch_to_object (op->other_arch);
3268 who->update_stats (); 3316 who->update_stats ();
3269 3317
3270 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3318 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3271 if (who->type == PLAYER) 3319 if (who->type == PLAYER)
3272 { 3320 {
3273 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3321 new_draw_info (NDI_UNIQUE, 0, who,
3322 "Oops, it feels deadly cold! "
3323 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3274 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 3324 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
3275 } 3325 }
3276 3326
3277 if (who->type == PLAYER) 3327 if (who->type == PLAYER)
3278 esrv_send_item (who, tmp2); 3328 esrv_send_item (who, tmp2);
3306 who->change_weapon (pl->combat_ob = item); 3356 who->change_weapon (pl->combat_ob = item);
3307 goto found_weapon; 3357 goto found_weapon;
3308 } 3358 }
3309 } 3359 }
3310 3360
3311 new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); 3361 new_draw_info_format (NDI_UNIQUE, 0, who,
3362 "You need to apply a '%s' melee weapon before readying this skill. "
3363 "H<Some skills need an item, in this case a melee weapon, to function.>",
3364 &op->skill);
3312 return 1; 3365 return 1;
3313 3366
3314 found_weapon:; 3367 found_weapon:;
3315 } 3368 }
3316 else 3369 else
3326 //TODO: bows should/must all have skill missile weapon right now 3379 //TODO: bows should/must all have skill missile weapon right now
3327 who->change_weapon (pl->ranged_ob = item); 3380 who->change_weapon (pl->ranged_ob = item);
3328 goto found_bow; 3381 goto found_bow;
3329 } 3382 }
3330 3383
3384 new_draw_info (NDI_UNIQUE, 0, who,
3331 new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); 3385 "You need to apply a missile weapon before readying this skill. "
3386 "H<Some skills need an item, in this case a missile weapon, to function.>");
3332 return 1; 3387 return 1;
3333 3388
3334 found_bow:; 3389 found_bow:;
3335 } 3390 }
3336 else 3391 else
3356 break; 3411 break;
3357 3412
3358 case BOW: 3413 case BOW:
3359 if (!check_weapon_power (who, op->last_eat)) 3414 if (!check_weapon_power (who, op->last_eat))
3360 { 3415 {
3361 new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); 3416 new_draw_info (NDI_UNIQUE, 0, who,
3362 new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); 3417 "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER);
3363 3418
3364 if (tmp) 3419 if (tmp)
3365 insert_ob_in_ob (tmp, who); 3420 insert_ob_in_ob (tmp, who);
3366 3421
3367 return 1; 3422 return 1;
3368 } 3423 }
3369 3424
3370 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3425 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3371 { 3426 {
3372 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3427 new_draw_info (NDI_UNIQUE, 0, who,
3428 "The weapon does not recognize you as its owner. "
3429 "H<Its name indicates that it belongs to somebody else.>");
3373 if (tmp) 3430 if (tmp)
3374 insert_ob_in_ob (tmp, who); 3431 insert_ob_in_ob (tmp, who);
3375 3432
3376 return 1; 3433 return 1;
3377 } 3434 }
3445 */ 3502 */
3446 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) 3503 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD)
3447 SET_FLAG (op, FLAG_BEEN_APPLIED); 3504 SET_FLAG (op, FLAG_BEEN_APPLIED);
3448 3505
3449 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3506 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3450 {
3451 if (who->type == PLAYER) 3507 if (who->type == PLAYER)
3452 { 3508 {
3453 new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); 3509 new_draw_info (NDI_UNIQUE, 0, who,
3510 "Oops, it feels deadly cold! "
3511 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3454 SET_FLAG (op, FLAG_KNOWN_CURSED); 3512 SET_FLAG (op, FLAG_KNOWN_CURSED);
3455 } 3513 }
3456 }
3457 3514
3458 if (who->type == PLAYER) 3515 if (who->type == PLAYER)
3459 { 3516 {
3460 /* if multiple objects were applied, update both slots */ 3517 /* if multiple objects were applied, update both slots */
3461 if (tmp) 3518 if (tmp)
3470int 3527int
3471monster_apply_special (object *who, object *op, int aflags) 3528monster_apply_special (object *who, object *op, int aflags)
3472{ 3529{
3473 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) 3530 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED))
3474 return 1; 3531 return 1;
3532
3475 return apply_special (who, op, aflags); 3533 return apply_special (who, op, aflags);
3476} 3534}
3477 3535
3478/** 3536/**
3479 * Map was just loaded, handle op's initialisation. 3537 * Map was just loaded, handle op's initialisation.
3805 3863
3806 if (failure <= -1 && failure > -15) 3864 if (failure <= -1 && failure > -15)
3807 { /* wonder */ 3865 { /* wonder */
3808 object *tmp; 3866 object *tmp;
3809 3867
3810 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); 3868 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!");
3811 tmp = get_archetype (SPELL_WONDER); 3869 tmp = get_archetype (SPELL_WONDER);
3812 cast_wonder (op, op, 0, tmp); 3870 cast_wonder (op, op, 0, tmp);
3813 tmp->destroy (); 3871 tmp->destroy ();
3814 } 3872 }
3815 else if (failure <= -15 && failure > -35) 3873 else if (failure <= -15 && failure > -35)
3955 char got[MAX_BUF]; 4013 char got[MAX_BUF];
3956 int len; 4014 int len;
3957 4015
3958 if (!pl || !transformer) 4016 if (!pl || !transformer)
3959 return; 4017 return;
4018
3960 marked = find_marked_object (pl); 4019 marked = find_marked_object (pl);
4020
3961 if (!marked) 4021 if (!marked)
3962 { 4022 {
3963 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); 4023 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer));
3964 return; 4024 return;
3965 } 4025 }
4026
3966 if (!marked->slaying) 4027 if (!marked->slaying)
3967 { 4028 {
3968 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4029 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3969 return; 4030 return;
3970 } 4031 }
4032
3971 /* check whether they are compatible or not */ 4033 /* check whether they are compatible or not */
3972 find = strstr (marked->slaying, transformer->arch->archname); 4034 find = strstr (marked->slaying, transformer->arch->archname);
3973 if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) 4035 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
3974 { 4036 {
3975 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4037 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3976 return; 4038 return;
3977 } 4039 }
4040
3978 find += strlen (transformer->arch->archname) + 1; 4041 find += strlen (transformer->arch->archname) + 1;
3979 /* Item can be used, now find how many and what it yields */ 4042 /* Item can be used, now find how many and what it yields */
3980 if (isdigit (*(find))) 4043 if (isdigit (*(find)))
3981 { 4044 {
3982 yield = atoi (find); 4045 yield = atoi (find);
3991 4054
3992 while (isdigit (*find)) 4055 while (isdigit (*find))
3993 find++; 4056 find++;
3994 while (*find == ' ') 4057 while (*find == ' ')
3995 find++; 4058 find++;
4059
3996 memset (got, 0, MAX_BUF); 4060 memset (got, 0, MAX_BUF);
4061
3997 if ((separator = strchr (find, ';')) != NULL) 4062 if ((separator = strchr (find, ';')) != NULL)
3998 {
3999 len = separator - find; 4063 len = separator - find;
4000 }
4001 else 4064 else
4002 {
4003 len = strlen (find); 4065 len = strlen (find);
4004 } 4066
4005 if (len > MAX_BUF - 1) 4067 if (len > MAX_BUF - 1)
4006 len = MAX_BUF - 1; 4068 len = MAX_BUF - 1;
4069
4007 strcpy (got, find); 4070 strcpy (got, find);
4008 got[len] = '\0'; 4071 got[len] = '\0';
4009 4072
4010 /* Now create new item, remove used ones when required. */ 4073 /* Now create new item, remove used ones when required. */
4011 new_item = get_archetype (got); 4074 new_item = get_archetype (got);
4019 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); 4082 new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0));
4020 insert_ob_in_ob (new_item, pl); 4083 insert_ob_in_ob (new_item, pl);
4021 esrv_send_inventory (pl, pl); 4084 esrv_send_inventory (pl, pl);
4022 /* Eat up one item */ 4085 /* Eat up one item */
4023 decrease_ob_nr (marked, 1); 4086 decrease_ob_nr (marked, 1);
4087
4024 /* Eat one transformer if needed */ 4088 /* Eat one transformer if needed */
4025 if (transformer->stats.food) 4089 if (transformer->stats.food)
4026 if (--transformer->stats.food == 0) 4090 if (--transformer->stats.food == 0)
4027 decrease_ob_nr (transformer, 1); 4091 decrease_ob_nr (transformer, 1);
4028} 4092}

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