1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
93 | */ |
94 | static int |
94 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
96 | { |
97 | object *id, *marked; |
97 | dynbuf_text buf; |
98 | int success = 0; |
|
|
99 | |
98 | |
100 | if (pl == NULL || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
101 | return 0; |
100 | return 0; |
102 | |
101 | |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
104 | * identifying' from being printed out more than it needs to be. |
103 | * identifying' from being printed out more than it needs to be. |
105 | */ |
104 | */ |
106 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
107 | return 0; |
106 | return 0; |
108 | |
107 | |
109 | marked = find_marked_object (pl); |
|
|
110 | /* if the player has a marked item, identify that if it needs to be |
108 | /* if the player has a marked item, identify that if it needs to be |
111 | * identified. IF it doesn't, then go through the player inventory. |
109 | * identified. If it doesn't, then go through the player inventory. |
112 | */ |
110 | */ |
|
|
111 | if (object *marked = find_marked_object (pl)) |
113 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
114 | { |
113 | { |
115 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
116 | { |
115 | { |
117 | identify (marked); |
116 | identify (marked); |
118 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
117 | |
|
|
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | { |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
121 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
121 | |
122 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
122 | return !money; |
123 | } |
123 | } |
124 | return money == NULL; |
|
|
125 | } |
124 | } |
126 | } |
|
|
127 | |
125 | |
128 | for (id = pl->inv; id; id = id->below) |
126 | for (object *id = pl->inv; id; id = id->below) |
129 | { |
127 | { |
130 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
131 | { |
129 | { |
132 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
133 | { |
131 | { |
134 | identify (id); |
132 | identify (id); |
135 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
133 | |
|
|
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
136 | if (id->msg) |
135 | if (id->msg) |
137 | { |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
138 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
137 | |
139 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
140 | } |
|
|
141 | success = 1; |
|
|
142 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
143 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
144 | break; |
140 | break; |
145 | } |
141 | } |
146 | else |
142 | else |
147 | { |
143 | { |
148 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
144 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
149 | break; |
145 | break; |
150 | } |
146 | } |
151 | } |
147 | } |
152 | } |
148 | } |
153 | if (!success) |
149 | |
154 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
150 | if (buf.empty ()) |
|
|
151 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
152 | else |
|
|
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
154 | |
155 | return money == NULL; |
155 | return !money; |
156 | } |
156 | } |
157 | |
157 | |
158 | /** |
158 | /** |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | static void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | const char *yield; |
166 | |
166 | |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
… | |
… | |
195 | |
195 | |
196 | floor = GET_MAP_OB (op->map, op->x, op->y); |
196 | floor = GET_MAP_OB (op->map, op->x, op->y); |
197 | |
197 | |
198 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
198 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
199 | { |
199 | { |
200 | if (op->type == PLAYER) |
|
|
201 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
200 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
201 | |
202 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
202 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
203 | return 0; |
203 | return 0; |
204 | } |
204 | } |
205 | |
205 | |
206 | if (op->type == PLAYER) |
206 | if (op->type == PLAYER) |
… | |
… | |
232 | |
232 | |
233 | if (depl) |
233 | if (depl) |
234 | { |
234 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
235 | for (i = 0; i < NUM_STATS; i++) |
236 | if (depl->stats.stat (i)) |
236 | if (depl->stats.stat (i)) |
237 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
237 | op->statusmsg (restore_msg[i]); |
238 | |
238 | |
239 | depl->destroy (); |
239 | depl->destroy (); |
240 | op->update_stats (); |
240 | op->update_stats (); |
241 | } |
241 | } |
242 | else |
242 | else |
243 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
243 | op->statusmsg ("Your potion had no effect."); |
244 | |
244 | |
245 | decrease_ob (tmp); |
245 | decrease_ob (tmp); |
246 | return 1; |
246 | return 1; |
247 | } |
247 | } |
248 | |
248 | |
249 | /* improvement potion - only for players */ |
249 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
251 | { |
251 | { |
252 | for (i = 1; i < MIN (11, op->level); i++) |
252 | for (i = 1; i < MIN (11, op->level); i++) |
253 | { |
253 | { |
254 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
254 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
255 | { |
255 | { |
256 | if (op->contr->levhp[i] != 1) |
256 | if (op->contr->levhp[i] != 1) |
257 | { |
257 | { |
258 | op->contr->levhp[i] = 1; |
258 | op->contr->levhp[i] = 1; |
259 | break; |
259 | break; |
260 | } |
260 | } |
|
|
261 | |
261 | if (op->contr->levsp[i] != 1) |
262 | if (op->contr->levsp[i] != 1) |
262 | { |
263 | { |
263 | op->contr->levsp[i] = 1; |
264 | op->contr->levsp[i] = 1; |
264 | break; |
265 | break; |
265 | } |
266 | } |
|
|
267 | |
266 | if (op->contr->levgrace[i] != 1) |
268 | if (op->contr->levgrace[i] != 1) |
267 | { |
269 | { |
268 | op->contr->levgrace[i] = 1; |
270 | op->contr->levgrace[i] = 1; |
269 | break; |
271 | break; |
270 | } |
272 | } |
… | |
… | |
274 | if (op->contr->levhp[i] < 9) |
276 | if (op->contr->levhp[i] < 9) |
275 | { |
277 | { |
276 | op->contr->levhp[i] = 9; |
278 | op->contr->levhp[i] = 9; |
277 | break; |
279 | break; |
278 | } |
280 | } |
|
|
281 | |
279 | if (op->contr->levsp[i] < 6) |
282 | if (op->contr->levsp[i] < 6) |
280 | { |
283 | { |
281 | op->contr->levsp[i] = 6; |
284 | op->contr->levsp[i] = 6; |
282 | break; |
285 | break; |
283 | } |
286 | } |
|
|
287 | |
284 | if (op->contr->levgrace[i] < 3) |
288 | if (op->contr->levgrace[i] < 3) |
285 | { |
289 | { |
286 | op->contr->levgrace[i] = 3; |
290 | op->contr->levgrace[i] = 3; |
287 | break; |
291 | break; |
288 | } |
292 | } |
… | |
… | |
296 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
297 | { |
301 | { |
298 | if (got_one) |
302 | if (got_one) |
299 | { |
303 | { |
300 | op->update_stats (); |
304 | op->update_stats (); |
301 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
305 | op->statusmsg ("The Gods smile upon you and remake you " |
302 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
306 | "a little more in their image. " |
303 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
307 | "You feel a little more perfect.", NDI_GREEN); |
304 | } |
308 | } |
305 | else |
309 | else |
306 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
310 | op->statusmsg ("The potion had no effect - you are already perfect."); |
307 | } |
311 | } |
308 | else |
312 | else |
309 | { /* cursed potion */ |
313 | { /* cursed potion */ |
310 | if (got_one) |
314 | if (got_one) |
311 | { |
315 | { |
312 | op->update_stats (); |
316 | op->update_stats (); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
317 | op->failmsg ("The Gods are angry and punish you."); |
314 | } |
318 | } |
315 | else |
319 | else |
316 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
317 | } |
321 | } |
318 | |
322 | |
319 | decrease_ob (tmp); |
323 | decrease_ob (tmp); |
320 | return 1; |
324 | return 1; |
321 | } |
325 | } |
… | |
… | |
330 | { |
334 | { |
331 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
335 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
332 | { |
336 | { |
333 | object *fball; |
337 | object *fball; |
334 | |
338 | |
335 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
339 | op->failmsg ("Yech! Your lungs are on fire!"); |
|
|
340 | |
336 | /* Explodes a fireball centered at player */ |
341 | /* Explodes a fireball centered at player */ |
337 | fball = get_archetype (EXPLODING_FIREBALL); |
342 | fball = get_archetype (EXPLODING_FIREBALL); |
338 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
343 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
339 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
344 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
340 | fball->x = op->x; |
345 | fball->x = op->x; |
… | |
… | |
343 | } |
348 | } |
344 | else |
349 | else |
345 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
346 | |
351 | |
347 | decrease_ob (tmp); |
352 | decrease_ob (tmp); |
|
|
353 | |
348 | /* if youre dead, no point in doing this... */ |
354 | /* if youre dead, no point in doing this... */ |
349 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
350 | op->update_stats (); |
356 | op->update_stats (); |
|
|
357 | |
351 | return 1; |
358 | return 1; |
352 | } |
359 | } |
353 | |
360 | |
354 | /* Deal with protection potions */ |
361 | /* Deal with protection potions */ |
355 | force = NULL; |
362 | force = NULL; |
… | |
… | |
357 | { |
364 | { |
358 | if (tmp->resist[i]) |
365 | if (tmp->resist[i]) |
359 | { |
366 | { |
360 | if (!force) |
367 | if (!force) |
361 | force = get_archetype (FORCE_NAME); |
368 | force = get_archetype (FORCE_NAME); |
|
|
369 | |
362 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
370 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
363 | force->type = POTION_EFFECT; |
371 | force->type = POTION_EFFECT; |
364 | break; /* Only need to find one protection since we copy entire batch */ |
372 | break; /* Only need to find one protection since we copy entire batch */ |
365 | } |
373 | } |
366 | } |
374 | } |
|
|
375 | |
367 | /* This is a protection potion */ |
376 | /* This is a protection potion */ |
368 | if (force) |
377 | if (force) |
369 | { |
378 | { |
370 | /* cursed items last longer */ |
379 | /* cursed items last longer */ |
371 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
380 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
390 | { /* only for players */ |
399 | { /* only for players */ |
391 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
400 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
392 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
401 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
393 | else |
402 | else |
394 | SET_FLAG (tmp, FLAG_APPLIED); |
403 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
404 | |
395 | if (!change_abil (op, tmp)) |
405 | if (!change_abil (op, tmp)) |
396 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
406 | op->statusmsg ("Nothing happened."); |
397 | } |
407 | } |
398 | |
408 | |
399 | /* CLEAR_FLAG is so that if the character has other potions |
409 | /* CLEAR_FLAG is so that if the character has other potions |
400 | * that were grouped with the one consumed, his |
410 | * that were grouped with the one consumed, his |
401 | * stat will not be raised by them. fix_player just clears |
411 | * stat will not be raised by them. fix_player just clears |
… | |
… | |
417 | static int |
427 | static int |
418 | check_item (object *op, const char *item) |
428 | check_item (object *op, const char *item) |
419 | { |
429 | { |
420 | int count = 0; |
430 | int count = 0; |
421 | |
431 | |
422 | |
432 | if (!item) |
423 | if (item == NULL) |
|
|
424 | return 0; |
433 | return 0; |
425 | |
434 | |
426 | op = op->below; |
435 | for (op = op->below; op; op = op->below) |
427 | while (op != NULL) |
|
|
428 | { |
436 | { |
429 | if (strcmp (op->arch->archname, item) == 0) |
437 | if (strcmp (op->arch->archname, item) == 0) |
430 | { |
438 | { |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
… | |
… | |
435 | count++; |
443 | count++; |
436 | else |
444 | else |
437 | count += op->nrof; |
445 | count += op->nrof; |
438 | } |
446 | } |
439 | } |
447 | } |
440 | |
|
|
441 | op = op->below; |
|
|
442 | } |
448 | } |
443 | |
449 | |
444 | return count; |
450 | return count; |
445 | } |
451 | } |
446 | |
452 | |
… | |
… | |
456 | object *prev; |
462 | object *prev; |
457 | |
463 | |
458 | prev = op; |
464 | prev = op; |
459 | op = op->below; |
465 | op = op->below; |
460 | |
466 | |
461 | while (op != NULL) |
467 | while (op) |
462 | { |
468 | { |
463 | if (strcmp (op->arch->archname, item) == 0) |
469 | if (strcmp (op->arch->archname, item) == 0) |
464 | { |
470 | { |
465 | if (op->nrof >= nrof) |
471 | if (op->nrof >= nrof) |
466 | { |
472 | { |
… | |
… | |
470 | else |
476 | else |
471 | { |
477 | { |
472 | decrease_ob_nr (op, op->nrof); |
478 | decrease_ob_nr (op, op->nrof); |
473 | nrof -= op->nrof; |
479 | nrof -= op->nrof; |
474 | } |
480 | } |
|
|
481 | |
475 | op = prev; |
482 | op = prev; |
476 | } |
483 | } |
|
|
484 | |
477 | prev = op; |
485 | prev = op; |
478 | op = op->below; |
486 | op = op->below; |
479 | } |
487 | } |
480 | } |
488 | } |
481 | |
489 | |
… | |
… | |
487 | * we return 1 (true) if the player can use the weapon. |
495 | * we return 1 (true) if the player can use the weapon. |
488 | */ |
496 | */ |
489 | static int |
497 | static int |
490 | check_weapon_power (const object *who, int improvs) |
498 | check_weapon_power (const object *who, int improvs) |
491 | { |
499 | { |
492 | |
|
|
493 | /* Old code is below (commented out). Basically, since weapons are the only |
500 | /* Old code is below (commented out). Basically, since weapons are the only |
494 | * object players really have any control to improve, it's a bit harsh to |
501 | * object players really have any control to improve, it's a bit harsh to |
495 | * require high level in some combat skill, so we just use overall level. |
502 | * require high level in some combat skill, so we just use overall level. |
496 | */ |
503 | */ |
497 | #if 1 |
504 | #if 1 |
… | |
… | |
538 | static int |
545 | static int |
539 | check_sacrifice (object *op, const object *improver) |
546 | check_sacrifice (object *op, const object *improver) |
540 | { |
547 | { |
541 | int count = 0; |
548 | int count = 0; |
542 | |
549 | |
543 | if (improver->slaying != NULL) |
550 | if (improver->slaying) |
544 | { |
551 | { |
545 | count = check_item (op, improver->slaying); |
552 | count = check_item (op, improver->slaying); |
546 | if (count < 1) |
553 | if (count < 1) |
547 | { |
554 | { |
548 | char buf[200]; |
|
|
549 | |
|
|
550 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
555 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
551 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
552 | return 0; |
556 | return 0; |
553 | } |
557 | } |
554 | } |
558 | } |
555 | else |
559 | else |
556 | count = 1; |
560 | count = 1; |
… | |
… | |
559 | } |
563 | } |
560 | |
564 | |
561 | /** |
565 | /** |
562 | * Actually improves the weapon, and tells user. |
566 | * Actually improves the weapon, and tells user. |
563 | */ |
567 | */ |
564 | int |
568 | static int |
565 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
566 | { |
570 | { |
567 | |
|
|
568 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
569 | *stat += sacrifice_count; |
571 | stat += sacrifice_count; |
570 | weapon->last_eat++; |
572 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
|
|
572 | decrease_ob (improver); |
573 | decrease_ob (improver); |
573 | |
574 | |
574 | /* So it updates the players stats and the window */ |
575 | /* So it updates the players stats and the window */ |
575 | op->update_stats (); |
576 | op->update_stats (); |
|
|
577 | |
|
|
578 | op->statusmsg (format ( |
|
|
579 | "Your sacrifice was accepted.\n" |
|
|
580 | "Weapon's bonus to %s improved by %d.", |
|
|
581 | statname, sacrifice_count |
|
|
582 | )); |
|
|
583 | |
576 | return 1; |
584 | return 1; |
577 | } |
585 | } |
578 | |
586 | |
579 | /* Types of improvements, hidden in the sp field. */ |
587 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
588 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_DAMAGE 2 |
589 | #define IMPROVE_DAMAGE 2 |
582 | #define IMPROVE_WEIGHT 3 |
590 | #define IMPROVE_WEIGHT 3 |
583 | #define IMPROVE_ENCHANT 4 |
591 | #define IMPROVE_ENCHANT 4 |
584 | #define IMPROVE_STR 5 |
592 | #define IMPROVE_STR 5 |
585 | #define IMPROVE_DEX 6 |
593 | #define IMPROVE_DEX 6 |
586 | #define IMPROVE_CON 7 |
594 | #define IMPROVE_CON 7 |
587 | #define IMPROVE_WIS 8 |
595 | #define IMPROVE_WIS 8 |
588 | #define IMPROVE_CHA 9 |
596 | #define IMPROVE_CHA 9 |
589 | #define IMPROVE_INT 10 |
597 | #define IMPROVE_INT 10 |
590 | #define IMPROVE_POW 11 |
598 | #define IMPROVE_POW 11 |
591 | |
|
|
592 | |
599 | |
593 | /** |
600 | /** |
594 | * This does the prepare weapon scroll. |
601 | * This does the prepare weapon scroll. |
595 | * Checks for sacrifice, and so on. |
602 | * Checks for sacrifice, and so on. |
596 | */ |
603 | */ |
597 | |
|
|
598 | int |
604 | int |
599 | prepare_weapon (object *op, object *improver, object *weapon) |
605 | prepare_weapon (object *op, object *improver, object *weapon) |
600 | { |
606 | { |
601 | int sacrifice_count, i; |
607 | int sacrifice_count, i; |
602 | char buf[MAX_BUF]; |
608 | char buf[MAX_BUF]; |
603 | |
609 | |
604 | if (weapon->level != 0) |
610 | if (weapon->level != 0) |
605 | { |
611 | { |
606 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
612 | op->failmsg ("Weapon is already prepared!"); |
607 | return 0; |
613 | return 0; |
608 | } |
614 | } |
|
|
615 | |
609 | for (i = 0; i < NROFATTACKS; i++) |
616 | for (i = 0; i < NROFATTACKS; i++) |
610 | if (weapon->resist[i]) |
617 | if (weapon->resist[i]) |
611 | break; |
618 | break; |
612 | |
619 | |
613 | /* If we break out, i will be less than nrofattacks, preventing |
620 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
616 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
623 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
617 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
624 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
618 | weapon->stats.exp || /* speed */ |
625 | weapon->stats.exp || /* speed */ |
619 | weapon->stats.ac) /* AC - only taifu's I think */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
620 | { |
627 | { |
621 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
628 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
629 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
630 | "speed or ac.>"); |
622 | return 0; |
631 | return 0; |
623 | } |
632 | } |
|
|
633 | |
624 | sacrifice_count = check_sacrifice (op, improver); |
634 | sacrifice_count = check_sacrifice (op, improver); |
625 | if (sacrifice_count <= 0) |
635 | if (sacrifice_count <= 0) |
626 | return 0; |
636 | return 0; |
|
|
637 | |
627 | weapon->level = isqrt (sacrifice_count); |
638 | weapon->level = isqrt (sacrifice_count); |
628 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
629 | eat_item (op, improver->slaying, sacrifice_count); |
639 | eat_item (op, improver->slaying, sacrifice_count); |
630 | |
640 | |
631 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
641 | op->statusmsg (format ( |
|
|
642 | "Your sacrifice was accepted." |
|
|
643 | "Your *%s may be improved %d times.", |
|
|
644 | &weapon->name, weapon->level |
|
|
645 | )); |
632 | |
646 | |
633 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
647 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
634 | weapon->name = weapon->name_pl = buf; |
648 | weapon->name = weapon->name_pl = buf; |
635 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
649 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
636 | slot at once! */ |
650 | slot at once! */ |
… | |
… | |
655 | improve_weapon (object *op, object *improver, object *weapon) |
669 | improve_weapon (object *op, object *improver, object *weapon) |
656 | { |
670 | { |
657 | int sacrifice_count, sacrifice_needed = 0; |
671 | int sacrifice_count, sacrifice_needed = 0; |
658 | |
672 | |
659 | if (improver->stats.sp == IMPROVE_PREPARE) |
673 | if (improver->stats.sp == IMPROVE_PREPARE) |
660 | { |
|
|
661 | return prepare_weapon (op, improver, weapon); |
674 | return prepare_weapon (op, improver, weapon); |
662 | } |
675 | |
663 | if (weapon->level == 0) |
676 | if (weapon->level == 0) |
664 | { |
677 | { |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
678 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
666 | return 0; |
679 | return 0; |
667 | } |
680 | } |
|
|
681 | |
668 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
682 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
669 | { |
683 | { |
670 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
684 | op->failmsg ("This weapon cannot be improved any more."); |
671 | return 0; |
685 | return 0; |
672 | } |
686 | } |
|
|
687 | |
673 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
688 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
674 | { |
689 | { |
675 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
690 | op->failmsg ("Improving the weapon will make it too " |
676 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
691 | "powerful for you to use. Unready it if you " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
692 | "really want to improve it."); |
678 | return 0; |
693 | return 0; |
679 | } |
694 | } |
|
|
695 | |
680 | /* This just increases damage by 5 points, no matter what. No sacrifice |
696 | /* This just increases damage by 5 points, no matter what. No sacrifice |
681 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
697 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
682 | * don't put any maximum value on damage - the limit is how much the |
698 | * don't put any maximum value on damage - the limit is how much the |
683 | * weapon can be improved. |
699 | * weapon can be improved. |
684 | */ |
700 | */ |
685 | if (improver->stats.sp == IMPROVE_DAMAGE) |
701 | if (improver->stats.sp == IMPROVE_DAMAGE) |
686 | { |
702 | { |
687 | weapon->stats.dam += 5; |
703 | weapon->stats.dam += 5; |
688 | weapon->weight += 5000; /* 5 KG's */ |
704 | weapon->weight += 5000; /* 5 KG's */ |
689 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
705 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
690 | weapon->last_eat++; |
706 | weapon->last_eat++; |
691 | |
707 | |
692 | weapon->item_power++; |
708 | weapon->item_power++; |
693 | decrease_ob (improver); |
709 | decrease_ob (improver); |
694 | return 1; |
710 | return 1; |
695 | } |
711 | } |
|
|
712 | |
696 | if (improver->stats.sp == IMPROVE_WEIGHT) |
713 | if (improver->stats.sp == IMPROVE_WEIGHT) |
697 | { |
714 | { |
698 | /* Reduce weight by 20% */ |
715 | /* Reduce weight by 20% */ |
699 | weapon->weight = (weapon->weight * 8) / 10; |
716 | weapon->weight = (weapon->weight * 8) / 10; |
700 | if (weapon->weight < 1) |
717 | if (weapon->weight < 1) |
701 | weapon->weight = 1; |
718 | weapon->weight = 1; |
|
|
719 | |
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
720 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
703 | weapon->last_eat++; |
721 | weapon->last_eat++; |
704 | weapon->item_power++; |
722 | weapon->item_power++; |
705 | decrease_ob (improver); |
723 | decrease_ob (improver); |
706 | return 1; |
724 | return 1; |
707 | } |
725 | } |
708 | if (improver->stats.sp == IMPROVE_ENCHANT) |
726 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | { |
727 | { |
710 | weapon->magic++; |
728 | weapon->magic++; |
711 | weapon->last_eat++; |
729 | weapon->last_eat++; |
712 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
730 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
713 | decrease_ob (improver); |
731 | decrease_ob (improver); |
714 | weapon->item_power++; |
732 | weapon->item_power++; |
715 | return 1; |
733 | return 1; |
716 | } |
734 | } |
717 | |
735 | |
… | |
… | |
723 | sacrifice_needed *= 2; |
741 | sacrifice_needed *= 2; |
724 | |
742 | |
725 | sacrifice_count = check_sacrifice (op, improver); |
743 | sacrifice_count = check_sacrifice (op, improver); |
726 | if (sacrifice_count < sacrifice_needed) |
744 | if (sacrifice_count < sacrifice_needed) |
727 | { |
745 | { |
728 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
746 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
729 | return 0; |
747 | return 0; |
730 | } |
748 | } |
|
|
749 | |
731 | eat_item (op, improver->slaying, sacrifice_needed); |
750 | eat_item (op, improver->slaying, sacrifice_needed); |
732 | weapon->item_power++; |
751 | weapon->item_power++; |
733 | |
752 | |
734 | switch (improver->stats.sp) |
753 | switch (improver->stats.sp) |
735 | { |
754 | { |
736 | case IMPROVE_STR: |
|
|
737 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
755 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
738 | case IMPROVE_DEX: |
|
|
739 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
756 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
740 | case IMPROVE_CON: |
|
|
741 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
757 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
742 | case IMPROVE_WIS: |
|
|
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
758 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
744 | case IMPROVE_CHA: |
|
|
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
759 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
746 | case IMPROVE_INT: |
|
|
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
760 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
748 | case IMPROVE_POW: |
|
|
749 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
761 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
750 | default: |
762 | default: |
751 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
763 | op->failmsg ("Unknown improvement type."); |
752 | } |
764 | } |
|
|
765 | |
753 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
766 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
754 | return 0; |
767 | return 0; |
755 | } |
768 | } |
756 | |
769 | |
757 | /** |
770 | /** |
… | |
… | |
767 | if (op->type != PLAYER) |
780 | if (op->type != PLAYER) |
768 | return 0; |
781 | return 0; |
769 | |
782 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
783 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
784 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
785 | op->failmsg ("Something blocks the magic of the scroll!"); |
773 | return 0; |
786 | return 0; |
774 | } |
787 | } |
775 | |
788 | |
776 | otmp = find_marked_object (op); |
789 | otmp = find_marked_object (op); |
777 | if (!otmp) |
790 | if (!otmp) |
778 | { |
791 | { |
779 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
792 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
780 | return 0; |
793 | return 0; |
781 | } |
794 | } |
782 | |
795 | |
783 | if (otmp->type != WEAPON && otmp->type != BOW) |
796 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | { |
797 | { |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
798 | op->failmsg ("Marked item is not a weapon or bow!"); |
786 | return 0; |
799 | return 0; |
787 | } |
800 | } |
788 | |
801 | |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
802 | op->statusmsg ("Applied weapon builder."); |
|
|
803 | |
790 | improve_weapon (op, tmp, otmp); |
804 | improve_weapon (op, tmp, otmp); |
791 | esrv_send_item (op, otmp); |
805 | esrv_send_item (op, otmp); |
792 | return 1; |
806 | return 1; |
793 | } |
807 | } |
794 | |
808 | |
… | |
… | |
819 | { |
833 | { |
820 | object *tmp; |
834 | object *tmp; |
821 | |
835 | |
822 | if (armour->magic >= settings.armor_max_enchant) |
836 | if (armour->magic >= settings.armor_max_enchant) |
823 | { |
837 | { |
824 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
838 | op->failmsg ("This armour can not be enchanted any further!"); |
825 | return 0; |
839 | return 0; |
826 | } |
840 | } |
827 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
841 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
828 | * etc), so take the easy way out and don't worry about it. |
842 | * etc), so take the easy way out and don't worry about it. |
829 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
843 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
830 | * of gnarg and what not?) |
844 | * of gnarg and what not?) |
831 | */ |
845 | */ |
832 | if (armour->title) |
846 | if (armour->title) |
833 | { |
847 | { |
834 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
848 | op->failmsg ("This armour will not accept further enchantment."); |
835 | return 0; |
849 | return 0; |
836 | } |
850 | } |
837 | |
851 | |
838 | /* Split objects if needed. Can't insert tmp until the |
852 | /* Split objects if needed. Can't insert tmp until the |
839 | * end of this function - otherwise it will just re-merge. |
853 | * end of this function - otherwise it will just re-merge. |
… | |
… | |
889 | { |
903 | { |
890 | esrv_send_item (op, armour); |
904 | esrv_send_item (op, armour); |
891 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
905 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
892 | op->update_stats (); |
906 | op->update_stats (); |
893 | } |
907 | } |
|
|
908 | |
894 | decrease_ob (improver); |
909 | decrease_ob (improver); |
|
|
910 | |
895 | if (tmp) |
911 | if (tmp) |
896 | { |
912 | { |
897 | insert_ob_in_ob (tmp, op); |
913 | insert_ob_in_ob (tmp, op); |
898 | esrv_send_item (op, tmp); |
914 | esrv_send_item (op, tmp); |
899 | } |
915 | } |
|
|
916 | |
900 | return 1; |
917 | return 1; |
901 | } |
918 | } |
902 | |
|
|
903 | |
919 | |
904 | /* |
920 | /* |
905 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
921 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
906 | * what the converter wants, -1 if the converter is broken. |
922 | * what the converter wants, -1 if the converter is broken. |
907 | */ |
923 | */ |
… | |
… | |
923 | |
939 | |
924 | /* We make some assumptions - we assume if it takes money as it type, |
940 | /* We make some assumptions - we assume if it takes money as it type, |
925 | * it wants some amount. We don't make change (ie, if something costs |
941 | * it wants some amount. We don't make change (ie, if something costs |
926 | * 3 gp and player drops a platinum, tough luck) |
942 | * 3 gp and player drops a platinum, tough luck) |
927 | */ |
943 | */ |
928 | if (!strcmp (CONV_FROM (converter), "money")) |
944 | if (CONV_FROM (converter) == shstr_money) |
929 | { |
945 | { |
930 | int cost; |
|
|
931 | |
|
|
932 | if (item->type != MONEY) |
946 | if (item->type != MONEY) |
933 | return 0; |
947 | return 0; |
934 | |
948 | |
935 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
949 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
936 | if (!nr) |
950 | if (!nr) |
937 | return 0; |
951 | return 0; |
|
|
952 | |
|
|
953 | converter->play_sound (sound_find ("shop_buy")); |
|
|
954 | |
938 | cost = nr * CONV_NEED (converter) / item->value; |
955 | int cost = nr * CONV_NEED (converter) / item->value; |
939 | /* take into account rounding errors */ |
956 | /* take into account rounding errors */ |
940 | if (nr * CONV_NEED (converter) % item->value) |
957 | if (nr * CONV_NEED (converter) % item->value) |
941 | cost++; |
958 | cost++; |
|
|
959 | |
942 | decrease_ob_nr (item, cost); |
960 | decrease_ob_nr (item, cost); |
943 | |
961 | |
944 | price_in = cost * item->value; |
962 | price_in = cost * item->value; |
945 | } |
963 | } |
946 | else |
964 | else |
947 | { |
965 | { |
948 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
966 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
949 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
967 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
950 | return 0; |
968 | return 0; |
951 | |
969 | |
|
|
970 | converter->play_sound (sound_find ("convert_item")); |
|
|
971 | |
952 | if (CONV_NEED (converter)) |
972 | if (CONV_NEED (converter)) |
953 | { |
973 | { |
954 | nr = item->nrof / CONV_NEED (converter); |
974 | nr = item->nrof / CONV_NEED (converter); |
955 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
975 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
956 | price_in = nr * CONV_NEED (converter) * item->value; |
976 | price_in = nr * CONV_NEED (converter) * item->value; |
… | |
… | |
960 | price_in = item->value; |
980 | price_in = item->value; |
961 | item->destroy (); |
981 | item->destroy (); |
962 | } |
982 | } |
963 | } |
983 | } |
964 | |
984 | |
965 | if (converter->inv != NULL) |
985 | if (converter->inv) |
966 | { |
986 | { |
967 | object *ob; |
987 | object *ob; |
968 | int i; |
988 | int i; |
969 | object *ob_to_copy; |
989 | object *ob_to_copy; |
970 | |
990 | |
971 | /* select random object from inventory to copy */ |
991 | /* select random object from inventory to copy */ |
972 | ob_to_copy = converter->inv; |
992 | ob_to_copy = converter->inv; |
973 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
993 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
974 | { |
|
|
975 | if (rndm (0, i) == 0) |
994 | if (rndm (0, i) == 0) |
976 | { |
|
|
977 | ob_to_copy = ob; |
995 | ob_to_copy = ob; |
978 | } |
996 | |
979 | } |
|
|
980 | item = object_create_clone (ob_to_copy); |
997 | item = object_create_clone (ob_to_copy); |
981 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
998 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
982 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
999 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
983 | } |
1000 | } |
984 | else |
1001 | else |
… | |
… | |
994 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1011 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
995 | } |
1012 | } |
996 | |
1013 | |
997 | if (CONV_NR (converter)) |
1014 | if (CONV_NR (converter)) |
998 | item->nrof = CONV_NR (converter); |
1015 | item->nrof = CONV_NR (converter); |
|
|
1016 | |
999 | if (nr) |
1017 | if (nr) |
1000 | item->nrof *= nr; |
1018 | item->nrof *= nr; |
|
|
1019 | |
1001 | if (is_in_shop (converter)) |
1020 | if (is_in_shop (converter)) |
1002 | SET_FLAG (item, FLAG_UNPAID); |
1021 | SET_FLAG (item, FLAG_UNPAID); |
1003 | else if (price_in < item->nrof * item->value) |
1022 | else if (price_in < item->nrof * item->value) |
1004 | { |
1023 | { |
1005 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1024 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1025 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | |
|
|
1008 | /** |
1026 | /** |
1009 | * elmex: we are going to let the game continue, as the mapcreator |
1027 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * probably had something in mind when doing this |
1028 | * hopefully had something in mind when doing this. |
1011 | */ |
1029 | */ |
1012 | } |
1030 | } |
|
|
1031 | |
|
|
1032 | SET_FLAG (item, FLAG_IDENTIFIED); |
1013 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1033 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1014 | return 1; |
1034 | return 1; |
1015 | } |
1035 | } |
1016 | |
1036 | |
1017 | /** |
1037 | /** |
… | |
… | |
1034 | |
1054 | |
1035 | op->contr->last_used = 0; |
1055 | op->contr->last_used = 0; |
1036 | |
1056 | |
1037 | if (sack->env && sack->env != op) |
1057 | if (sack->env && sack->env != op) |
1038 | { |
1058 | { |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1059 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
1040 | return 1; |
1060 | return 1; |
1041 | } |
1061 | } |
1042 | |
1062 | |
1043 | // already applied == open on ground, or open in inv, or active in inv |
1063 | // already applied == open on ground, or open in inv, or active in inv |
1044 | if (sack->flag [FLAG_APPLIED]) |
1064 | if (sack->flag [FLAG_APPLIED]) |
… | |
… | |
1050 | return 1; |
1070 | return 1; |
1051 | } |
1071 | } |
1052 | else if (!sack->env) |
1072 | else if (!sack->env) |
1053 | { |
1073 | { |
1054 | // active, but not ours: some other player has opened it |
1074 | // active, but not ours: some other player has opened it |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1075 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
1056 | return 1; |
1076 | return 1; |
1057 | } |
1077 | } |
1058 | |
1078 | |
1059 | // fall through to opening it (active in inv) |
1079 | // fall through to opening it (active in inv) |
1060 | } |
1080 | } |
… | |
… | |
1062 | { |
1082 | { |
1063 | // it is in our env, so activate it, do not open yet |
1083 | // it is in our env, so activate it, do not open yet |
1064 | op->close_container (); |
1084 | op->close_container (); |
1065 | sack->flag [FLAG_APPLIED] = 1; |
1085 | sack->flag [FLAG_APPLIED] = 1; |
1066 | esrv_update_item (UPD_FLAGS, op, sack); |
1086 | esrv_update_item (UPD_FLAGS, op, sack); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1087 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1068 | return 1; |
1088 | return 1; |
1069 | } |
1089 | } |
1070 | |
1090 | |
1071 | // it's locked? |
1091 | // it's locked? |
1072 | if (sack->slaying) |
1092 | if (sack->slaying) |
1073 | { |
1093 | { |
1074 | if (object *tmp = find_key (op, op, sack)) |
1094 | if (object *tmp = find_key (op, op, sack)) |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1095 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1076 | else |
1096 | else |
1077 | { |
1097 | { |
1078 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1098 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1079 | return 1; |
1099 | return 1; |
1080 | } |
1100 | } |
1081 | } |
1101 | } |
1082 | |
1102 | |
1083 | op->open_container (sack); |
1103 | op->open_container (sack); |
… | |
… | |
1102 | * with an altar. We call it a Potion - altars are stationary - it |
1122 | * with an altar. We call it a Potion - altars are stationary - it |
1103 | * is up to map designers to use them properly. |
1123 | * is up to map designers to use them properly. |
1104 | */ |
1124 | */ |
1105 | if (altar->inv && altar->inv->type == SPELL) |
1125 | if (altar->inv && altar->inv->type == SPELL) |
1106 | { |
1126 | { |
1107 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1127 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1108 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1128 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1109 | /* If it is connected, push the button. Fixes some problems with |
1129 | /* If it is connected, push the button. Fixes some problems with |
1110 | * old maps. |
1130 | * old maps. |
1111 | */ |
1131 | */ |
1112 | |
1132 | |
1113 | /* push_button (altar);*/ |
1133 | /* push_button (altar);*/ |
1114 | } |
1134 | } |
… | |
… | |
1138 | double opinion; |
1158 | double opinion; |
1139 | object *tmp, *next; |
1159 | object *tmp, *next; |
1140 | |
1160 | |
1141 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1161 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1142 | |
1162 | |
|
|
1163 | bool has_unpaid = false; |
|
|
1164 | |
|
|
1165 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
|
|
1166 | // a quick and small change :( |
|
|
1167 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1168 | if (item->flag [FLAG_UNPAID]) |
|
|
1169 | { |
|
|
1170 | has_unpaid = true; |
|
|
1171 | break; |
|
|
1172 | } |
|
|
1173 | |
1143 | if (op->type != PLAYER) |
1174 | if (op->type != PLAYER) |
1144 | { |
1175 | { |
1145 | /* Remove all the unpaid objects that may be carried here. |
1176 | /* Remove all the unpaid objects that may be carried here. |
1146 | * This could be pets or monsters that are somehow in |
1177 | * This could be pets or monsters that are somehow in |
1147 | * the shop. |
1178 | * the shop. |
… | |
… | |
1173 | /* unpaid objects, or non living objects, can't transfer by |
1204 | /* unpaid objects, or non living objects, can't transfer by |
1174 | * shop mats. Instead, put it on a nearby space. |
1205 | * shop mats. Instead, put it on a nearby space. |
1175 | */ |
1206 | */ |
1176 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1207 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1177 | { |
1208 | { |
1178 | |
|
|
1179 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1209 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1180 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1210 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1181 | |
1211 | |
1182 | if (i != -1) |
1212 | if (i != -1) |
1183 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1213 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
… | |
… | |
1192 | else if (can_pay (op) && get_payment (op)) |
1222 | else if (can_pay (op) && get_payment (op)) |
1193 | { |
1223 | { |
1194 | /* this is only used for players */ |
1224 | /* this is only used for players */ |
1195 | rv = teleport (shop_mat, SHOP_MAT, op); |
1225 | rv = teleport (shop_mat, SHOP_MAT, op); |
1196 | |
1226 | |
|
|
1227 | if (has_unpaid) |
|
|
1228 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1229 | else if (is_in_shop (op)) |
|
|
1230 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1231 | else |
|
|
1232 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1233 | |
1197 | if (shop_mat->msg) |
1234 | if (shop_mat->msg) |
1198 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1235 | op->statusmsg (shop_mat->msg); |
1199 | /* This check below is a bit simplistic - generally it should be correct, |
1236 | /* This check below is a bit simplistic - generally it should be correct, |
1200 | * but there is never a guarantee that the bottom space on the map is |
1237 | * but there is never a guarantee that the bottom space on the map is |
1201 | * actually the shop floor. |
1238 | * actually the shop floor. |
1202 | */ |
1239 | */ |
1203 | else if (!rv && !is_in_shop (op)) |
1240 | else if (!rv && !is_in_shop (op)) |
1204 | { |
1241 | { |
1205 | opinion = shopkeeper_approval (op->map, op); |
1242 | opinion = shopkeeper_approval (op->map, op); |
1206 | |
1243 | |
1207 | if (opinion > 0.9) |
1244 | op->statusmsg ( |
1208 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1245 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1209 | else if (opinion > 0.75) |
1246 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1210 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1247 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1211 | else if (opinion > 0.5) |
1248 | : "The shopkeeper glares at you with contempt." |
1212 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1213 | else |
1249 | ); |
1214 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1215 | } |
1250 | } |
1216 | } |
1251 | } |
1217 | else |
1252 | else |
1218 | { |
1253 | { |
1219 | /* if we get here, a player tried to leave a shop but was not able |
1254 | /* if we get here, a player tried to leave a shop but was not able |
1220 | * to afford the items he has. We try to move the player so that |
1255 | * to afford the items he has. We try to move the player so that |
1221 | * they are not on the mat anymore |
1256 | * they are not on the mat anymore |
1222 | */ |
1257 | */ |
1223 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1258 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1224 | |
1259 | |
1225 | if (i == -1) |
1260 | if (i == -1) |
1226 | { |
|
|
1227 | LOG (llevError, "Internal shop-mat problem.\n"); |
1261 | LOG (llevError, "Internal shop-mat problem.\n"); |
1228 | } |
|
|
1229 | else |
1262 | else |
1230 | { |
1263 | { |
1231 | op->remove (); |
1264 | op->remove (); |
1232 | op->x += freearr_x[i]; |
1265 | op->x += freearr_x[i]; |
1233 | op->y += freearr_y[i]; |
1266 | op->y += freearr_y[i]; |
… | |
… | |
1245 | static void |
1278 | static void |
1246 | apply_sign (object *op, object *sign, int autoapply) |
1279 | apply_sign (object *op, object *sign, int autoapply) |
1247 | { |
1280 | { |
1248 | readable_message_type *msgType; |
1281 | readable_message_type *msgType; |
1249 | |
1282 | |
1250 | if (sign->msg == NULL) |
1283 | if (!sign->msg) |
1251 | { |
1284 | { |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1285 | op->statusmsg ("Nothing is written on it."); |
1253 | return; |
1286 | return; |
1254 | } |
1287 | } |
1255 | |
1288 | |
1256 | if (sign->stats.food) |
1289 | if (sign->stats.food) |
1257 | { |
1290 | { |
1258 | if (sign->last_eat >= sign->stats.food) |
1291 | if (sign->last_eat >= sign->stats.food) |
1259 | { |
1292 | { |
1260 | if (!sign->move_on) |
1293 | if (!sign->move_on) |
1261 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1294 | op->statusmsg ("You cannot read it anymore."); |
|
|
1295 | |
1262 | return; |
1296 | return; |
1263 | } |
1297 | } |
1264 | |
1298 | |
1265 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1299 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1266 | sign->last_eat++; |
1300 | sign->last_eat++; |
… | |
… | |
1271 | * move_on is zero, it needs to be manually applied (doesn't talk |
1305 | * move_on is zero, it needs to be manually applied (doesn't talk |
1272 | * to us). |
1306 | * to us). |
1273 | */ |
1307 | */ |
1274 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1308 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1275 | { |
1309 | { |
1276 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1310 | op->failmsg ("You are unable to read while blind!"); |
1277 | return; |
1311 | return; |
1278 | } |
1312 | } |
1279 | |
1313 | |
1280 | if (op->contr) |
1314 | if (op->contr) |
1281 | if (client *ns = op->contr->ns) |
1315 | if (client *ns = op->contr->ns) |
1282 | { |
1316 | { |
1283 | msgType = get_readable_message_type (sign); |
1317 | if (sign->sound) |
|
|
1318 | ns->play_sound (sign->sound); |
|
|
1319 | else if (autoapply) |
|
|
1320 | ns->play_sound (sound_find ("msg_voice")); |
1284 | |
1321 | |
1285 | if (ns->can_msg) |
1322 | if (ns->can_msg) |
1286 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
1323 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1287 | else |
1324 | else |
1288 | { |
1325 | { |
1289 | char newbuf[HUGE_BUF]; |
1326 | msgType = get_readable_message_type (sign); |
1290 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1327 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1291 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1328 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
1292 | } |
1329 | } |
1293 | } |
1330 | } |
1294 | } |
1331 | } |
1295 | |
1332 | |
1296 | /** |
1333 | /** |
… | |
… | |
1432 | |
1469 | |
1433 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1470 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1434 | { |
1471 | { |
1435 | if (!sound_was_played) |
1472 | if (!sound_was_played) |
1436 | { |
1473 | { |
1437 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1474 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1438 | sound_was_played = 1; |
1475 | sound_was_played = 1; |
1439 | } |
1476 | } |
1440 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1477 | |
|
|
1478 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
1441 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1479 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
1442 | } |
1480 | } |
1443 | } |
1481 | } |
1444 | goto leave; |
1482 | goto leave; |
1445 | } |
1483 | } |
1446 | |
1484 | |
1447 | |
|
|
1448 | case CONVERTER: |
1485 | case CONVERTER: |
1449 | if (convert_item (victim, trap) < 0) |
1486 | if (convert_item (victim, trap) < 0) |
1450 | { |
1487 | { |
1451 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1488 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1452 | get_archetype ("burnout")->insert_at (trap, trap); |
1489 | get_archetype ("burnout")->insert_at (trap, trap); |
1453 | } |
1490 | } |
1454 | |
1491 | |
1455 | goto leave; |
1492 | goto leave; |
1456 | |
1493 | |
… | |
… | |
1477 | * Processing will happen if the head runs into the pit |
1514 | * Processing will happen if the head runs into the pit |
1478 | */ |
1515 | */ |
1479 | if (victim->head) |
1516 | if (victim->head) |
1480 | goto leave; |
1517 | goto leave; |
1481 | |
1518 | |
1482 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1519 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1483 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1520 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
1484 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1521 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1485 | goto leave; |
1522 | goto leave; |
1486 | |
1523 | |
1487 | case EXIT: |
1524 | case EXIT: |
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1525 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1489 | { |
1526 | { |
1490 | /* Basically, don't show exits leading to random maps the |
1527 | /* Basically, don't show exits leading to random maps the |
1491 | * players output. |
1528 | * players output. |
1492 | */ |
1529 | */ |
1493 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1530 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1494 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1531 | victim->statusmsg (trap->msg, NDI_NAVY); |
1495 | |
1532 | |
|
|
1533 | trap->play_sound (trap->sound); |
1496 | victim->enter_exit (trap); |
1534 | victim->enter_exit (trap); |
1497 | } |
1535 | } |
1498 | goto leave; |
1536 | goto leave; |
1499 | |
1537 | |
1500 | case ENCOUNTER: |
1538 | case ENCOUNTER: |
… | |
… | |
1522 | goto leave; |
1560 | goto leave; |
1523 | |
1561 | |
1524 | case RUNE: |
1562 | case RUNE: |
1525 | case TRAP: |
1563 | case TRAP: |
1526 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1564 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1527 | { |
|
|
1528 | spring_trap (trap, victim); |
1565 | spring_trap (trap, victim); |
1529 | } |
|
|
1530 | goto leave; |
1566 | goto leave; |
1531 | |
1567 | |
1532 | default: |
1568 | default: |
1533 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1569 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1534 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1570 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
… | |
… | |
1548 | int lev_diff; |
1584 | int lev_diff; |
1549 | object *skill_ob; |
1585 | object *skill_ob; |
1550 | |
1586 | |
1551 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1587 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1552 | { |
1588 | { |
1553 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1589 | op->failmsg ("You are unable to read while blind!"); |
1554 | return; |
1590 | return; |
1555 | } |
1591 | } |
1556 | |
1592 | |
1557 | if (!tmp->msg) |
1593 | if (!tmp->msg) |
1558 | { |
1594 | { |
1559 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1595 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1560 | return; |
1596 | return; |
1561 | } |
1597 | } |
1562 | |
1598 | |
1563 | /* need a literacy skill to read stuff! */ |
1599 | /* need a literacy skill to read stuff! */ |
1564 | skill_ob = find_skill_by_name (op, tmp->skill); |
1600 | skill_ob = find_skill_by_name (op, tmp->skill); |
1565 | if (!skill_ob) |
1601 | if (!skill_ob) |
1566 | { |
1602 | { |
1567 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1603 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1568 | return; |
1604 | return; |
1569 | } |
1605 | } |
1570 | |
1606 | |
1571 | lev_diff = tmp->level - (skill_ob->level + 5); |
1607 | lev_diff = tmp->level - (skill_ob->level + 5); |
1572 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1608 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1573 | { |
1609 | { |
1574 | if (lev_diff < 2) |
1610 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1575 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1611 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1576 | else if (lev_diff < 3) |
1612 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1577 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1613 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1578 | else if (lev_diff < 5) |
1614 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1579 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1615 | : "This book is totally beyond your comprehension."); |
1580 | else if (lev_diff < 8) |
|
|
1581 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
|
|
1582 | else if (lev_diff < 15) |
|
|
1583 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
|
|
1584 | else |
|
|
1585 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1586 | return; |
1616 | return; |
1587 | } |
1617 | } |
1588 | |
1618 | |
1589 | readable_message_type *msgType = get_readable_message_type (tmp); |
1619 | readable_message_type *msgType = get_readable_message_type (tmp); |
1590 | |
1620 | |
1591 | if (player *pl = op->contr) |
1621 | if (player *pl = op->contr) |
1592 | if (client *ns = pl->ns) |
1622 | if (client *ns = pl->ns) |
1593 | if (ns->can_msg) |
1623 | if (ns->can_msg) |
1594 | { |
1624 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1595 | dynbuf_text buf; |
|
|
1596 | buf << long_desc (tmp, op) |
|
|
1597 | << "\n\n" |
|
|
1598 | << tmp->msg |
|
|
1599 | << '\0'; |
|
|
1600 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1601 | } |
|
|
1602 | else |
1625 | else |
1603 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1626 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1604 | msgType->message_type, msgType->message_subtype, |
1627 | msgType->message_type, msgType->message_subtype, |
1605 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1628 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1606 | long_desc (tmp, op), &tmp->msg); |
1629 | long_desc (tmp, op), &tmp->msg); |
… | |
… | |
1632 | * op is the person learning the skill, tmp is the skill scroll object |
1655 | * op is the person learning the skill, tmp is the skill scroll object |
1633 | */ |
1656 | */ |
1634 | static void |
1657 | static void |
1635 | apply_skillscroll (object *op, object *tmp) |
1658 | apply_skillscroll (object *op, object *tmp) |
1636 | { |
1659 | { |
1637 | switch ((int) learn_skill (op, tmp)) |
1660 | switch (learn_skill (op, tmp)) |
1638 | { |
1661 | { |
1639 | case 0: |
1662 | case 0: |
1640 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1663 | op->play_sound (sound_find ("generic_fail")); |
1641 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1664 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1642 | return; |
1665 | break; |
1643 | |
1666 | |
1644 | case 1: |
1667 | case 1: |
1645 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1646 | decrease_ob (tmp); |
1668 | decrease_ob (tmp); |
|
|
1669 | op->play_sound (sound_find ("skill_learn")); |
|
|
1670 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1647 | return; |
1671 | break; |
1648 | |
1672 | |
1649 | default: |
1673 | default: |
1650 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
|
|
1651 | decrease_ob (tmp); |
1674 | decrease_ob (tmp); |
|
|
1675 | op->play_sound (sound_find ("generic_fail")); |
|
|
1676 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1652 | return; |
1677 | break; |
1653 | } |
1678 | } |
1654 | } |
1679 | } |
1655 | |
1680 | |
1656 | /** |
1681 | /** |
1657 | * Actually makes op learn spell. |
1682 | * Actually makes op learn spell. |
… | |
… | |
1677 | return; |
1702 | return; |
1678 | } |
1703 | } |
1679 | return; |
1704 | return; |
1680 | } |
1705 | } |
1681 | |
1706 | |
1682 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1707 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1708 | |
1683 | tmp = spell->clone (); |
1709 | tmp = spell->clone (); |
1684 | insert_ob_in_ob (tmp, op); |
1710 | insert_ob_in_ob (tmp, op); |
1685 | |
1711 | |
1686 | if (special_prayer) |
1712 | if (special_prayer) |
1687 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1713 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1706 | { |
1732 | { |
1707 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1733 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1708 | return; |
1734 | return; |
1709 | } |
1735 | } |
1710 | |
1736 | |
1711 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1737 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1712 | player_unready_range_ob (op->contr, spob); |
1738 | player_unready_range_ob (op->contr, spob); |
1713 | esrv_remove_spell (op->contr, spob); |
1739 | esrv_remove_spell (op->contr, spob); |
1714 | spob->destroy (); |
1740 | spob->destroy (); |
1715 | } |
1741 | } |
1716 | |
1742 | |
… | |
… | |
1724 | { |
1750 | { |
1725 | object *skop, *spell, *spell_skill; |
1751 | object *skop, *spell, *spell_skill; |
1726 | |
1752 | |
1727 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1753 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1728 | { |
1754 | { |
1729 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1755 | op->failmsg ("You are unable to read while blind."); |
1730 | return; |
1756 | return; |
1731 | } |
1757 | } |
1732 | |
1758 | |
1733 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1759 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1734 | * instead of having their spell stored in stats.sp. These are |
1760 | * instead of having their spell stored in stats.sp. These are |
1735 | * legacy spellbooks |
1761 | * legacy spellbooks |
1736 | */ |
1762 | */ |
1737 | |
|
|
1738 | if (tmp->slaying != NULL) |
1763 | if (tmp->slaying) |
1739 | { |
1764 | { |
1740 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1765 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1741 | if (!spell) |
1766 | if (!spell) |
1742 | { |
1767 | { |
1743 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1768 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1744 | return; |
1769 | return; |
1745 | } |
1770 | } |
1746 | else |
1771 | else |
1747 | insert_ob_in_ob (spell, tmp); |
1772 | insert_ob_in_ob (spell, tmp); |
|
|
1773 | |
1748 | tmp->slaying = NULL; |
1774 | tmp->slaying = 0; |
1749 | } |
1775 | } |
1750 | |
1776 | |
1751 | skop = find_skill_by_name (op, tmp->skill); |
1777 | skop = find_skill_by_name (op, tmp->skill); |
1752 | |
1778 | |
1753 | /* need a literacy skill to learn spells. Also, having a literacy level |
1779 | /* need a literacy skill to learn spells. Also, having a literacy level |
1754 | * lower than the spell will make learning the spell more difficult */ |
1780 | * lower than the spell will make learning the spell more difficult */ |
1755 | if (!skop) |
1781 | if (!skop) |
1756 | { |
1782 | { |
1757 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1783 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1758 | return; |
1784 | return; |
1759 | } |
1785 | } |
1760 | |
1786 | |
1761 | spell = tmp->inv; |
1787 | spell = tmp->inv; |
1762 | |
1788 | |
1763 | if (!spell) |
1789 | if (!spell) |
1764 | { |
1790 | { |
1765 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1791 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1792 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1767 | return; |
1793 | return; |
1768 | } |
1794 | } |
1769 | |
1795 | |
1770 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1796 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1771 | { |
1797 | { |
1772 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1798 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1773 | return; |
1799 | return; |
1774 | } |
1800 | } |
1775 | |
1801 | |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1802 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1777 | |
1803 | |
1778 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1804 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1779 | { |
1805 | { |
1780 | identify (tmp); |
1806 | identify (tmp); |
1781 | |
1807 | |
… | |
… | |
1790 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1816 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1791 | * they would have a special prayer mark. |
1817 | * they would have a special prayer mark. |
1792 | */ |
1818 | */ |
1793 | if (check_spell_known (op, spell->name)) |
1819 | if (check_spell_known (op, spell->name)) |
1794 | { |
1820 | { |
1795 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1821 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1796 | return; |
1822 | return; |
1797 | } |
1823 | } |
1798 | |
1824 | |
1799 | if (spell->skill) |
1825 | if (spell->skill) |
1800 | { |
1826 | { |
1801 | spell_skill = find_skill_by_name (op, spell->skill); |
1827 | spell_skill = find_skill_by_name (op, spell->skill); |
1802 | |
1828 | |
1803 | if (!spell_skill) |
1829 | if (!spell_skill) |
1804 | { |
1830 | { |
1805 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1831 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1806 | return; |
1832 | return; |
1807 | } |
1833 | } |
1808 | |
1834 | |
1809 | if (spell_skill->level < spell->level) |
1835 | if (spell_skill->level < spell->level) |
1810 | { |
1836 | { |
1811 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1837 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1812 | return; |
1838 | return; |
1813 | } |
1839 | } |
1814 | } |
1840 | } |
1815 | |
1841 | |
1816 | /* Logic as follows |
1842 | /* Logic as follows |
… | |
… | |
1825 | * Overall, chances are the same but a player will find having a high |
1851 | * Overall, chances are the same but a player will find having a high |
1826 | * literacy rate very useful! -b.t. |
1852 | * literacy rate very useful! -b.t. |
1827 | */ |
1853 | */ |
1828 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1854 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1829 | { |
1855 | { |
1830 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1856 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1831 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1857 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1832 | } |
1858 | } |
1833 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1859 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1834 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1860 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1835 | { |
1861 | { |
1836 | |
1862 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1837 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
1838 | do_learn_spell (op, spell, 0); |
1863 | do_learn_spell (op, spell, 0); |
1839 | |
1864 | |
1840 | /* xp gain to literacy for spell learning */ |
1865 | /* xp gain to literacy for spell learning */ |
1841 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1866 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1842 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1867 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1843 | } |
1868 | } |
1844 | else |
1869 | else |
1845 | { |
1870 | { |
1846 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1871 | op->contr->play_sound (sound_find ("fumble_spell")); |
1847 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1872 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1848 | } |
1873 | } |
1849 | |
1874 | |
1850 | decrease_ob (tmp); |
1875 | decrease_ob (tmp); |
1851 | } |
1876 | } |
1852 | |
1877 | |
… | |
… | |
1858 | { |
1883 | { |
1859 | object *skop; |
1884 | object *skop; |
1860 | |
1885 | |
1861 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1886 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1862 | { |
1887 | { |
1863 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1888 | op->failmsg ("You are unable to read while blind."); |
1864 | return; |
1889 | return; |
1865 | } |
1890 | } |
1866 | |
1891 | |
1867 | if (!tmp->inv || tmp->inv->type != SPELL) |
1892 | if (!tmp->inv || tmp->inv->type != SPELL) |
1868 | { |
1893 | { |
1869 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1894 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
1870 | return; |
1895 | return; |
1871 | } |
1896 | } |
1872 | |
1897 | |
1873 | if (op->type == PLAYER) |
1898 | if (op->type == PLAYER) |
1874 | { |
1899 | { |
… | |
… | |
1880 | */ |
1905 | */ |
1881 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1906 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1882 | |
1907 | |
1883 | if (!skop) |
1908 | if (!skop) |
1884 | { |
1909 | { |
1885 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1910 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
1886 | return; |
1911 | return; |
1887 | } |
1912 | } |
1888 | |
1913 | |
1889 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1914 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1890 | change_exp (op, exp_gain, skop->skill, 0); |
1915 | change_exp (op, exp_gain, skop->skill, 0); |
1891 | } |
1916 | } |
1892 | |
1917 | |
1893 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1918 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1894 | identify (tmp); |
1919 | identify (tmp); |
1895 | |
1920 | |
1896 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1921 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1897 | |
1922 | |
1898 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1923 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1899 | decrease_ob (tmp); |
1924 | decrease_ob (tmp); |
1900 | } |
1925 | } |
1901 | |
1926 | |
… | |
… | |
1905 | * chest. |
1930 | * chest. |
1906 | */ |
1931 | */ |
1907 | static void |
1932 | static void |
1908 | apply_treasure (object *op, object *tmp) |
1933 | apply_treasure (object *op, object *tmp) |
1909 | { |
1934 | { |
1910 | /* Nice side effect of new treasure creation method is that the treasure |
1935 | /* Nice side effect of this treasure creation method is that the treasure |
1911 | * for the chest is done when the chest is created, and put into the chest |
1936 | * for the chest is done when the chest is created, and put into the chest |
1912 | * inventory. So that when the chest burns up, the items still exist. Also |
1937 | * inventory. So that when the chest burns up, the items still exist. Also |
1913 | * prevents people fromt moving chests to more difficult maps to get better |
1938 | * prevents people from moving chests to more difficult maps to get better |
1914 | * treasure |
1939 | * treasure |
1915 | */ |
1940 | */ |
1916 | object *treas = tmp->inv; |
1941 | object *treas = tmp->inv; |
1917 | |
1942 | |
1918 | if (!treas) |
1943 | if (!treas) |
1919 | { |
1944 | { |
1920 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1945 | op->statusmsg ("The chest was empty."); |
1921 | decrease_ob (tmp); |
1946 | decrease_ob (tmp); |
1922 | return; |
1947 | return; |
1923 | } |
1948 | } |
1924 | |
1949 | |
1925 | while (tmp->inv) |
1950 | while (tmp->inv) |
1926 | { |
1951 | { |
1927 | treas = tmp->inv; |
1952 | treas = tmp->inv; |
1928 | |
|
|
1929 | treas->remove (); |
1953 | treas->remove (); |
1930 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1931 | |
1954 | |
1932 | treas->x = op->x; |
1955 | treas->x = op->x; |
1933 | treas->y = op->y; |
1956 | treas->y = op->y; |
1934 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1957 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1935 | |
1958 | |
1936 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1959 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1937 | spring_trap (treas, op); |
1960 | spring_trap (treas, op); |
1938 | |
1961 | |
1939 | /* If either player or container was destroyed, no need to do |
1962 | /* If either player or container was destroyed, no need to do |
1940 | * further processing. I think this should be enclused with |
1963 | * further processing. I think this should be enclused with |
1941 | * spring trap above, as I don't think there is otherwise |
1964 | * spring trap above, as I don't think there is otherwise |
1942 | * any way for the treasure chest or player to get killed |
1965 | * any way for the treasure chest or player to get killed. |
1943 | */ |
1966 | */ |
1944 | if (op->destroyed () || tmp->destroyed ()) |
1967 | if (op->destroyed () || tmp->destroyed ()) |
1945 | break; |
1968 | break; |
1946 | } |
1969 | } |
1947 | |
1970 | |
1948 | if (!tmp->destroyed () && tmp->inv == NULL) |
1971 | if (!tmp->destroyed () && !tmp->inv) |
1949 | decrease_ob (tmp); |
1972 | decrease_ob (tmp); |
1950 | |
|
|
1951 | } |
1973 | } |
1952 | |
1974 | |
1953 | /** |
1975 | /** |
1954 | * op eats food. |
1976 | * op eats food. |
1955 | * If player, takes care of messages and dragon special food. |
1977 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1970 | { |
1992 | { |
1971 | /* usual case - no dragon meal: */ |
1993 | /* usual case - no dragon meal: */ |
1972 | if (op->stats.food + tmp->stats.food > 999) |
1994 | if (op->stats.food + tmp->stats.food > 999) |
1973 | { |
1995 | { |
1974 | if (tmp->type == FOOD || tmp->type == FLESH) |
1996 | if (tmp->type == FOOD || tmp->type == FLESH) |
1975 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
1997 | op->failmsg ("You feel full, but what a waste of food!"); |
1976 | else |
1998 | else |
1977 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
1999 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
1978 | } |
2000 | } |
|
|
2001 | |
|
|
2002 | tmp->play_sound ( |
|
|
2003 | tmp->sound |
|
|
2004 | ? tmp->sound |
|
|
2005 | : tmp->type == DRINK |
|
|
2006 | ? sound_find ("eat_drink") |
|
|
2007 | : sound_find ("eat_food") |
|
|
2008 | ); |
1979 | |
2009 | |
1980 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2010 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1981 | { |
2011 | { |
1982 | char buf[MAX_BUF]; |
2012 | const char *buf; |
1983 | |
2013 | |
1984 | if (!is_dragon_pl (op)) |
2014 | if (!is_dragon_pl (op)) |
1985 | { |
2015 | { |
1986 | /* eating message for normal players */ |
2016 | /* eating message for normal players */ |
1987 | if (tmp->type == DRINK) |
2017 | if (tmp->type == DRINK) |
1988 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
2018 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
1989 | else |
2019 | else |
1990 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2020 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
1991 | } |
2021 | } |
1992 | else |
2022 | else |
1993 | { |
|
|
1994 | /* eating message for dragon players */ |
2023 | /* eating message for dragon players */ |
1995 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2024 | buf = format ("The %s tasted terrible!", &tmp->name); |
1996 | } |
|
|
1997 | |
2025 | |
1998 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2026 | op->statusmsg (buf); |
|
|
2027 | |
1999 | capacity_remaining = 999 - op->stats.food; |
2028 | capacity_remaining = 999 - op->stats.food; |
2000 | op->stats.food += tmp->stats.food; |
2029 | op->stats.food += tmp->stats.food; |
2001 | if (capacity_remaining < tmp->stats.food) |
2030 | if (capacity_remaining < tmp->stats.food) |
2002 | op->stats.hp += capacity_remaining / 50; |
2031 | op->stats.hp += capacity_remaining / 50; |
2003 | else |
2032 | else |
2004 | op->stats.hp += tmp->stats.food / 50; |
2033 | op->stats.hp += tmp->stats.food / 50; |
|
|
2034 | |
2005 | if (op->stats.hp > op->stats.maxhp) |
2035 | if (op->stats.hp > op->stats.maxhp) |
2006 | op->stats.hp = op->stats.maxhp; |
2036 | op->stats.hp = op->stats.maxhp; |
2007 | if (op->stats.food > 999) |
2037 | if (op->stats.food > 999) |
2008 | op->stats.food = 999; |
2038 | op->stats.food = 999; |
2009 | } |
2039 | } |
… | |
… | |
2011 | /* special food hack -b.t. */ |
2041 | /* special food hack -b.t. */ |
2012 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2042 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2013 | eat_special_food (op, tmp); |
2043 | eat_special_food (op, tmp); |
2014 | } |
2044 | } |
2015 | } |
2045 | } |
|
|
2046 | |
2016 | handle_apply_yield (tmp); |
2047 | handle_apply_yield (tmp); |
2017 | decrease_ob (tmp); |
2048 | decrease_ob (tmp); |
2018 | } |
2049 | } |
2019 | |
2050 | |
2020 | /** |
2051 | /** |
… | |
… | |
2032 | { |
2063 | { |
2033 | object *skin = NULL; /* pointer to dragon skin force */ |
2064 | object *skin = NULL; /* pointer to dragon skin force */ |
2034 | object *abil = NULL; /* pointer to dragon ability force */ |
2065 | object *abil = NULL; /* pointer to dragon ability force */ |
2035 | object *tmp = NULL; /* tmp. object */ |
2066 | object *tmp = NULL; /* tmp. object */ |
2036 | |
2067 | |
2037 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2038 | double chance; /* improvement-chance of one resistance type */ |
2068 | double chance; /* improvement-chance of one resistance type */ |
2039 | double totalchance = 1; /* total chance of gaining one resistance */ |
2069 | double totalchance = 1; /* total chance of gaining one resistance */ |
2040 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2070 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2041 | double mbonus = 0; /* monster bonus */ |
2071 | double mbonus = 0; /* monster bonus */ |
2042 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2072 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2064 | /* now start by filling stomache and health, according to food-value */ |
2094 | /* now start by filling stomache and health, according to food-value */ |
2065 | if ((999 - op->stats.food) < meal->stats.food) |
2095 | if ((999 - op->stats.food) < meal->stats.food) |
2066 | op->stats.hp += (999 - op->stats.food) / 50; |
2096 | op->stats.hp += (999 - op->stats.food) / 50; |
2067 | else |
2097 | else |
2068 | op->stats.hp += meal->stats.food / 50; |
2098 | op->stats.hp += meal->stats.food / 50; |
|
|
2099 | |
2069 | if (op->stats.hp > op->stats.maxhp) |
2100 | if (op->stats.hp > op->stats.maxhp) |
2070 | op->stats.hp = op->stats.maxhp; |
2101 | op->stats.hp = op->stats.maxhp; |
2071 | |
2102 | |
2072 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2103 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2073 | |
2104 | |
… | |
… | |
2118 | } |
2149 | } |
2119 | } |
2150 | } |
2120 | |
2151 | |
2121 | /* inverse totalchance as until now we have the failure-chance */ |
2152 | /* inverse totalchance as until now we have the failure-chance */ |
2122 | totalchance = 100 - totalchance * 100; |
2153 | totalchance = 100 - totalchance * 100; |
|
|
2154 | |
2123 | /* print message according to totalchance */ |
2155 | /* print message according to totalchance */ |
|
|
2156 | const char *buf; |
2124 | if (totalchance > 50.) |
2157 | if (totalchance > 50.) |
2125 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2158 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2126 | else if (totalchance > 10.) |
2159 | else if (totalchance > 10.) |
2127 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2160 | buf = format ("The %s tasted very good.", &meal->name); |
2128 | else if (totalchance > 1.) |
2161 | else if (totalchance > 1.) |
2129 | sprintf (buf, "The %s tasted good.", &meal->name); |
2162 | buf = format ("The %s tasted good.", &meal->name); |
2130 | else if (totalchance > 0.1) |
2163 | else if (totalchance > 0.1) |
2131 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2164 | buf = format ("The %s tasted bland.", &meal->name); |
2132 | else if (totalchance >= 0.01) |
2165 | else if (totalchance >= 0.01) |
2133 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2166 | buf = format ("The %s had a boring taste.", &meal->name); |
2134 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2167 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2135 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2168 | buf = format ("The %s tasted strange.", &meal->name); |
2136 | else |
2169 | else |
2137 | sprintf (buf, "The %s had no taste.", &meal->name); |
2170 | buf = format ("The %s had no taste.", &meal->name); |
2138 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2171 | |
|
|
2172 | op->statusmsg (buf); |
2139 | |
2173 | |
2140 | /* now choose a winner if we have any */ |
2174 | /* now choose a winner if we have any */ |
2141 | i = -1; |
2175 | i = -1; |
2142 | if (winners > 0) |
2176 | if (winners > 0) |
2143 | i = atnr_winner[RANDOM () % winners]; |
2177 | i = atnr_winner[RANDOM () % winners]; |
… | |
… | |
2146 | { |
2180 | { |
2147 | /* resistance increased! */ |
2181 | /* resistance increased! */ |
2148 | skin->resist[i]++; |
2182 | skin->resist[i]++; |
2149 | op->update_stats (); |
2183 | op->update_stats (); |
2150 | |
2184 | |
2151 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2185 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2152 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2153 | } |
2186 | } |
2154 | |
2187 | |
2155 | /* if this flesh contains a new ability focus, we mark it |
2188 | /* if this flesh contains a new ability focus, we mark it |
2156 | into the ability_force and it will take effect on next level */ |
2189 | into the ability_force and it will take effect on next level */ |
2157 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2190 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2158 | { |
2191 | { |
2159 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2192 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2160 | |
2193 | |
2161 | if (meal->last_eat != abil->stats.exp) |
2194 | if (meal->last_eat != abil->stats.exp) |
|
|
2195 | op->statusmsg (format ( |
|
|
2196 | "Your metabolism prepares to focus on %s!\n" |
|
|
2197 | "The change will happen at level %d.", |
|
|
2198 | change_resist_msg[meal->last_eat], |
|
|
2199 | abil->level + 1 |
2162 | { |
2200 | )); |
2163 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2164 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2165 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2166 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2167 | } |
|
|
2168 | else |
2201 | else |
2169 | { |
2202 | { |
2170 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2203 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2171 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2172 | abil->last_eat = 0; |
2204 | abil->last_eat = 0; |
2173 | } |
2205 | } |
2174 | } |
2206 | } |
|
|
2207 | |
2175 | return 1; |
2208 | return 1; |
2176 | } |
2209 | } |
2177 | |
2210 | |
2178 | /** |
2211 | /** |
2179 | * Handles applying an improve armor scroll. |
2212 | * Handles applying an improve armor scroll. |
… | |
… | |
2182 | static void |
2215 | static void |
2183 | apply_armour_improver (object *op, object *tmp) |
2216 | apply_armour_improver (object *op, object *tmp) |
2184 | { |
2217 | { |
2185 | object *armor; |
2218 | object *armor; |
2186 | |
2219 | |
2187 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2220 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2188 | { |
2221 | { |
2189 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2222 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2190 | return; |
2223 | return; |
2191 | } |
2224 | } |
2192 | |
2225 | |
2193 | armor = find_marked_object (op); |
2226 | armor = find_marked_object (op); |
2194 | |
2227 | |
2195 | if (!armor) |
2228 | if (!armor) |
2196 | { |
2229 | { |
2197 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2230 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2198 | return; |
2231 | return; |
2199 | } |
2232 | } |
2200 | |
2233 | |
2201 | if (armor->type != ARMOUR |
2234 | if (armor->type != ARMOUR |
2202 | && armor->type != CLOAK |
2235 | && armor->type != CLOAK |
2203 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2236 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2204 | { |
2237 | { |
2205 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2238 | op->failmsg ("Your marked item is not armour!\n"); |
2206 | return; |
2239 | return; |
2207 | } |
2240 | } |
2208 | |
2241 | |
2209 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2242 | op->statusmsg ("Applying armour enchantment."); |
2210 | improve_armour (op, tmp, armor); |
2243 | improve_armour (op, tmp, armor); |
2211 | } |
2244 | } |
2212 | |
2245 | |
2213 | extern void |
2246 | extern void |
2214 | apply_poison (object *op, object *tmp) |
2247 | apply_poison (object *op, object *tmp) |
2215 | { |
2248 | { |
2216 | if (op->type == PLAYER) |
2249 | if (op->type == PLAYER) |
2217 | { |
2250 | { |
2218 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2251 | op->contr->play_sound (sound_find ("drink_poison")); |
2219 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2252 | op->failmsg ("Yech! That tasted poisonous!"); |
2220 | strcpy (op->contr->killer, "poisonous booze"); |
2253 | strcpy (op->contr->killer, "poisonous booze"); |
2221 | } |
2254 | } |
|
|
2255 | |
2222 | if (tmp->stats.hp > 0) |
2256 | if (tmp->stats.hp > 0) |
2223 | { |
2257 | { |
2224 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2258 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2225 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2259 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2226 | } |
2260 | } |
|
|
2261 | |
2227 | op->stats.food -= op->stats.food / 4; |
2262 | op->stats.food -= op->stats.food / 4; |
2228 | handle_apply_yield (tmp); |
2263 | handle_apply_yield (tmp); |
2229 | decrease_ob (tmp); |
2264 | decrease_ob (tmp); |
2230 | } |
2265 | } |
2231 | |
2266 | |
… | |
… | |
2249 | |
2284 | |
2250 | #if 0 //TODO |
2285 | #if 0 //TODO |
2251 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2286 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2252 | return 0; /* This is a reset town portal */ |
2287 | return 0; /* This is a reset town portal */ |
2253 | #endif |
2288 | #endif |
|
|
2289 | |
|
|
2290 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
2254 | |
2291 | |
2255 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2292 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2256 | |
2293 | |
2257 | if (exitmap) |
2294 | if (exitmap) |
2258 | { |
2295 | { |
… | |
… | |
2341 | |
2378 | |
2342 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2379 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2343 | { |
2380 | { |
2344 | if (op->type == PLAYER) |
2381 | if (op->type == PLAYER) |
2345 | { |
2382 | { |
2346 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2383 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2347 | return 1; |
2384 | return 1; |
2348 | } |
2385 | } |
2349 | else |
2386 | else |
2350 | return 0; /* monsters just skip unpaid items */ |
2387 | return 0; /* monsters just skip unpaid items */ |
2351 | } |
2388 | } |
… | |
… | |
2354 | return RESULT_INT (0); |
2391 | return RESULT_INT (0); |
2355 | |
2392 | |
2356 | switch (tmp->type) |
2393 | switch (tmp->type) |
2357 | { |
2394 | { |
2358 | case CF_HANDLE: |
2395 | case CF_HANDLE: |
2359 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2396 | op->play_sound (sound_find ("turn_handle")); |
2360 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2397 | op->statusmsg ("You turn the handle."); |
2361 | tmp->value = tmp->value ? 0 : 1; |
2398 | tmp->value = tmp->value ? 0 : 1; |
2362 | SET_ANIMATION (tmp, tmp->value); |
2399 | SET_ANIMATION (tmp, tmp->value); |
2363 | update_object (tmp, UP_OBJ_FACE); |
2400 | update_object (tmp, UP_OBJ_FACE); |
2364 | push_button (tmp); |
2401 | push_button (tmp); |
2365 | return 1; |
2402 | return 1; |
2366 | |
2403 | |
2367 | case TRIGGER: |
2404 | case TRIGGER: |
2368 | if (check_trigger (tmp, op)) |
2405 | if (check_trigger (tmp, op)) |
2369 | { |
2406 | { |
2370 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2407 | op->statusmsg ("You turn the handle."); |
2371 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2408 | op->play_sound (sound_find ("turn_handle")); |
2372 | } |
2409 | } |
2373 | else |
2410 | else |
2374 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2411 | op->failmsg ("The handle doesn't move."); |
2375 | |
2412 | |
2376 | return 1; |
2413 | return 1; |
2377 | |
2414 | |
2378 | case EXIT: |
2415 | case EXIT: |
2379 | if (op->type != PLAYER) |
2416 | if (op->type != PLAYER) |
2380 | return 0; |
2417 | return 0; |
2381 | |
2418 | |
2382 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2419 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2383 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2420 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2384 | else |
2421 | else |
2385 | { |
2422 | { |
2386 | /* Don't display messages for random maps. */ |
2423 | /* Don't display messages for random maps. */ |
2387 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2424 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2388 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2425 | op->statusmsg (tmp->msg, NDI_NAVY); |
2389 | |
2426 | |
2390 | op->enter_exit (tmp); |
2427 | op->enter_exit (tmp); |
2391 | } |
2428 | } |
2392 | |
2429 | |
|
|
2430 | return 1; |
|
|
2431 | |
|
|
2432 | case INSCRIBABLE: |
|
|
2433 | op->statusmsg (tmp->msg); |
|
|
2434 | // maybe show a spell menu to chose from or something like that |
2393 | return 1; |
2435 | return 1; |
2394 | |
2436 | |
2395 | case SIGN: |
2437 | case SIGN: |
2396 | apply_sign (op, tmp, 0); |
2438 | apply_sign (op, tmp, 0); |
2397 | return 1; |
2439 | return 1; |
… | |
… | |
2506 | { |
2548 | { |
2507 | char buf[MAX_BUF]; |
2549 | char buf[MAX_BUF]; |
2508 | timeofday_t tod; |
2550 | timeofday_t tod; |
2509 | |
2551 | |
2510 | get_tod (&tod); |
2552 | get_tod (&tod); |
|
|
2553 | op->play_sound (sound_find ("sound_clock")); |
|
|
2554 | op->statusmsg (format ( |
2511 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2555 | "It is %d minute%s past %d o'clock %s", |
2512 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2556 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2513 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2557 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2514 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2558 | )); |
2515 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2516 | return 1; |
2559 | return 1; |
2517 | } |
2560 | } |
2518 | else |
2561 | else |
2519 | return 0; |
2562 | return 0; |
2520 | |
2563 | |
… | |
… | |
2559 | int |
2602 | int |
2560 | player_apply (object *pl, object *op, int aflag, int quiet) |
2603 | player_apply (object *pl, object *op, int aflag, int quiet) |
2561 | { |
2604 | { |
2562 | int tmp; |
2605 | int tmp; |
2563 | |
2606 | |
2564 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2607 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2565 | { |
2608 | { |
2566 | /* player is flying and applying object not in inventory */ |
2609 | /* player is flying and applying object not in inventory */ |
2567 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2610 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2568 | { |
2611 | { |
2569 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2612 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2570 | return 0; |
2613 | return 0; |
2571 | } |
2614 | } |
2572 | } |
2615 | } |
2573 | |
2616 | |
2574 | pl->contr->last_used = op; |
2617 | pl->contr->last_used = op; |
2575 | |
2618 | |
2576 | tmp = manual_apply (pl, op, aflag); |
2619 | tmp = manual_apply (pl, op, aflag); |
2577 | if (!quiet) |
2620 | if (!quiet) |
2578 | { |
2621 | { |
2579 | if (tmp == 0) |
2622 | if (tmp == 0) |
2580 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2623 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2581 | else if (tmp == 2) |
2624 | else if (tmp == 2) |
2582 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2625 | op->failmsg ("You must get it first!\n"); |
2583 | } |
2626 | } |
|
|
2627 | |
2584 | return tmp; |
2628 | return tmp; |
2585 | } |
2629 | } |
2586 | |
2630 | |
2587 | /** |
2631 | /** |
2588 | * player_apply_below attempts to apply the object 'below' the player. |
2632 | * player_apply_below attempts to apply the object 'below' the player. |
… | |
… | |
2663 | { |
2707 | { |
2664 | pl->combat_ob = 0; |
2708 | pl->combat_ob = 0; |
2665 | who->change_weapon (pl->ranged_ob); |
2709 | who->change_weapon (pl->ranged_ob); |
2666 | } |
2710 | } |
2667 | |
2711 | |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2712 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
2669 | |
2713 | |
2670 | change_abil (who, op); |
2714 | change_abil (who, op); |
2671 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2715 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2672 | break; |
2716 | break; |
2673 | |
2717 | |
2674 | case SKILL: |
2718 | case SKILL: |
2675 | if (who->contr) |
2719 | if (who->contr) |
2676 | { |
2720 | { |
2677 | if (!op->invisible) |
2721 | if (!op->invisible) |
2678 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2722 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2679 | else |
2723 | else |
2680 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2724 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2681 | } |
2725 | } |
2682 | |
2726 | |
2683 | change_abil (who, op); |
2727 | change_abil (who, op); |
2684 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2728 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2685 | break; |
2729 | break; |
… | |
… | |
2692 | case GLOVES: |
2736 | case GLOVES: |
2693 | case AMULET: |
2737 | case AMULET: |
2694 | case GIRDLE: |
2738 | case GIRDLE: |
2695 | case BRACERS: |
2739 | case BRACERS: |
2696 | case CLOAK: |
2740 | case CLOAK: |
2697 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2741 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2698 | change_abil (who, op); |
2742 | change_abil (who, op); |
2699 | break; |
2743 | break; |
2700 | |
2744 | |
2701 | case LAMP: |
2745 | case LAMP: |
2702 | { |
2746 | { |
2703 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2747 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
2704 | |
2748 | |
2705 | object *tmp2 = arch_to_object (op->other_arch); |
2749 | object *tmp2 = arch_to_object (op->other_arch); |
2706 | tmp2->x = op->x; |
2750 | tmp2->x = op->x; |
2707 | tmp2->y = op->y; |
2751 | tmp2->y = op->y; |
2708 | tmp2->map = op->map; |
2752 | tmp2->map = op->map; |
… | |
… | |
2723 | |
2767 | |
2724 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2768 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2725 | { |
2769 | { |
2726 | if (who->contr) |
2770 | if (who->contr) |
2727 | { |
2771 | { |
2728 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2772 | who->failmsg ("Oops, it feels deadly cold!"); |
2729 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2773 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2730 | } |
2774 | } |
2731 | } |
2775 | } |
2732 | |
2776 | |
2733 | if (who->contr) |
2777 | if (who->contr) |
… | |
… | |
2746 | { |
2790 | { |
2747 | pl->ranged_ob = 0; |
2791 | pl->ranged_ob = 0; |
2748 | who->change_weapon (pl->combat_ob); |
2792 | who->change_weapon (pl->combat_ob); |
2749 | } |
2793 | } |
2750 | |
2794 | |
2751 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2795 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2752 | } |
2796 | } |
2753 | else |
2797 | else |
2754 | { |
2798 | { |
2755 | who->change_skill (0); |
2799 | who->change_skill (0); |
2756 | |
2800 | |
… | |
… | |
2762 | |
2806 | |
2763 | break; |
2807 | break; |
2764 | |
2808 | |
2765 | case BUILDER: |
2809 | case BUILDER: |
2766 | if (who->contr) |
2810 | if (who->contr) |
2767 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2811 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2768 | break; |
2812 | break; |
2769 | |
2813 | |
2770 | default: |
2814 | default: |
2771 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2815 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2772 | break; |
2816 | break; |
2773 | } |
2817 | } |
2774 | |
2818 | |
2775 | who->update_stats (); |
2819 | who->update_stats (); |
2776 | |
2820 | |
… | |
… | |
2828 | * Returns 0 on success, returns 1 if there is some problem. |
2872 | * Returns 0 on success, returns 1 if there is some problem. |
2829 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2873 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2830 | * instead of doing it. This is a lot less code than having |
2874 | * instead of doing it. This is a lot less code than having |
2831 | * another function that does just that. |
2875 | * another function that does just that. |
2832 | */ |
2876 | */ |
|
|
2877 | |
|
|
2878 | #define CANNOT_REMOVE_CURSED \ |
|
|
2879 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2880 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2881 | "priests or even other players might help.>" |
|
|
2882 | |
2833 | int |
2883 | int |
2834 | unapply_for_ob (object *who, object *op, int aflags) |
2884 | unapply_for_ob (object *who, object *op, int aflags) |
2835 | { |
2885 | { |
2836 | if (op->is_range ()) |
2886 | if (op->is_range ()) |
2837 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2887 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2838 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2888 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2839 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2889 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2840 | { |
2890 | { |
2841 | if (aflags & AP_PRINT) |
2891 | if (aflags & AP_PRINT) |
2842 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2892 | who->failmsg (query_name (tmp)); |
2843 | else |
2893 | else |
2844 | unapply_special (who, tmp, aflags); |
2894 | unapply_special (who, tmp, aflags); |
2845 | } |
2895 | } |
2846 | else |
2896 | else |
2847 | { |
2897 | { |
2848 | /* In this case, we want to try and remove a cursed item. |
2898 | /* In this case, we want to try and remove a cursed item. |
2849 | * While we know it won't work, we want unapply_special to |
2899 | * While we know it won't work, we want unapply_special to |
2850 | * at least generate the message. |
2900 | * at least generate the message. |
2851 | */ |
2901 | */ |
2852 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2902 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2853 | return 1; |
2903 | return 1; |
2854 | } |
2904 | } |
2855 | |
2905 | |
2856 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2906 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2857 | { |
2907 | { |
… | |
… | |
2880 | |
2930 | |
2881 | /* If we are just printing, we don't care about cursed status */ |
2931 | /* If we are just printing, we don't care about cursed status */ |
2882 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2932 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2883 | { |
2933 | { |
2884 | if (aflags & AP_PRINT) |
2934 | if (aflags & AP_PRINT) |
2885 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2935 | who->failmsg (query_name (tmp)); |
2886 | else |
2936 | else |
2887 | unapply_special (who, tmp, aflags); |
2937 | unapply_special (who, tmp, aflags); |
2888 | } |
2938 | } |
2889 | else |
2939 | else |
2890 | { |
2940 | { |
2891 | /* Cursed item that we can't unequip - tell the player. |
2941 | /* Cursed item that we can't unequip - tell the player. |
2892 | * Note this could be annoying if this is just one of a few, |
2942 | * Note this could be annoying if this is just one of a few, |
2893 | * so it may not be critical (eg, putting on a ring and you have |
2943 | * so it may not be critical (eg, putting on a ring and you have |
2894 | * one cursed ring.) |
2944 | * one cursed ring.) |
2895 | */ |
2945 | */ |
2896 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2946 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2897 | } |
2947 | } |
2898 | |
2948 | |
2899 | last = tmp->below; |
2949 | last = tmp->below; |
2900 | } |
2950 | } |
2901 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2951 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
… | |
… | |
3054 | * |
3104 | * |
3055 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3105 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3056 | * |
3106 | * |
3057 | * apply_special() doesn't check for unpaid items. |
3107 | * apply_special() doesn't check for unpaid items. |
3058 | */ |
3108 | */ |
|
|
3109 | |
|
|
3110 | #define LACK_ITEM_POWER \ |
|
|
3111 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3112 | |
3059 | int |
3113 | int |
3060 | apply_special (object *who, object *op, int aflags) |
3114 | apply_special (object *who, object *op, int aflags) |
3061 | { |
3115 | { |
3062 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3116 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3063 | object *tmp, *tmp2, *skop = NULL; |
3117 | object *tmp, *tmp2, *skop = NULL; |
… | |
… | |
3078 | if (basic_flag == AP_APPLY) |
3132 | if (basic_flag == AP_APPLY) |
3079 | return 0; |
3133 | return 0; |
3080 | |
3134 | |
3081 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3135 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3082 | { |
3136 | { |
3083 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3137 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3084 | return 1; |
3138 | return 1; |
3085 | } |
3139 | } |
3086 | |
3140 | |
3087 | return unapply_special (who, op, aflags); |
3141 | return unapply_special (who, op, aflags); |
3088 | } |
3142 | } |
… | |
… | |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3158 | /* Can't just apply this object. Lets see what not and what to do */ |
3105 | if (int i = can_apply_object (who, op)) |
3159 | if (int i = can_apply_object (who, op)) |
3106 | { |
3160 | { |
3107 | if (i & CAN_APPLY_NEVER) |
3161 | if (i & CAN_APPLY_NEVER) |
3108 | { |
3162 | { |
3109 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3163 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3110 | return 1; |
3164 | return 1; |
3111 | } |
3165 | } |
3112 | else if (i & CAN_APPLY_RESTRICTION) |
3166 | else if (i & CAN_APPLY_RESTRICTION) |
3113 | { |
3167 | { |
3114 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3168 | who->failmsg (format ( |
|
|
3169 | "You have a prohibition against using a %s. " |
|
|
3170 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3171 | query_name (op) |
|
|
3172 | )); |
3115 | return 1; |
3173 | return 1; |
3116 | } |
3174 | } |
3117 | |
3175 | |
3118 | if (who->type != PLAYER) |
3176 | if (who->type != PLAYER) |
3119 | { |
3177 | { |
… | |
… | |
3123 | } |
3181 | } |
3124 | else |
3182 | else |
3125 | { |
3183 | { |
3126 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3184 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3127 | { |
3185 | { |
3128 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3186 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3129 | unapply_for_ob (who, op, AP_PRINT); |
3187 | unapply_for_ob (who, op, AP_PRINT); |
3130 | return 1; |
3188 | return 1; |
3131 | } |
3189 | } |
3132 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3190 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3133 | if (unapply_for_ob (who, op, aflags)) |
3191 | if (unapply_for_ob (who, op, aflags)) |
… | |
… | |
3139 | { |
3197 | { |
3140 | skop = find_skill_by_name (who, op->skill); |
3198 | skop = find_skill_by_name (who, op->skill); |
3141 | |
3199 | |
3142 | if (!skop) |
3200 | if (!skop) |
3143 | { |
3201 | { |
3144 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3202 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3145 | return 1; |
3203 | return 1; |
3146 | } |
3204 | } |
3147 | else |
3205 | else |
3148 | /* While experience will be credited properly, we want to change the |
3206 | /* While experience will be credited properly, we want to change the |
3149 | * skill so that the dam and wc get updated |
3207 | * skill so that the dam and wc get updated |
… | |
… | |
3153 | |
3211 | |
3154 | if (who->type == PLAYER |
3212 | if (who->type == PLAYER |
3155 | && op->item_power |
3213 | && op->item_power |
3156 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3214 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3157 | { |
3215 | { |
3158 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3159 | "Equipping that combined with other items would consume your soul! " |
3216 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3160 | "[use the skills command to check your available item power]"); |
|
|
3161 | return 1; |
3217 | return 1; |
3162 | } |
3218 | } |
3163 | |
3219 | |
3164 | /* Ok. We are now at the state where we can apply the new object. |
3220 | /* Ok. We are now at the state where we can apply the new object. |
3165 | * Note that we don't have the checks for can_use_... |
3221 | * Note that we don't have the checks for can_use_... |
… | |
… | |
3176 | switch (op->type) |
3232 | switch (op->type) |
3177 | { |
3233 | { |
3178 | case WEAPON: |
3234 | case WEAPON: |
3179 | if (!check_weapon_power (who, op->last_eat)) |
3235 | if (!check_weapon_power (who, op->last_eat)) |
3180 | { |
3236 | { |
3181 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3237 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3182 | "It would consume your soul!."); |
|
|
3183 | |
3238 | |
3184 | if (tmp) |
3239 | if (tmp) |
3185 | insert_ob_in_ob (tmp, who); |
3240 | insert_ob_in_ob (tmp, who); |
3186 | |
3241 | |
3187 | return 1; |
3242 | return 1; |
… | |
… | |
3191 | // i.e. "R" can use Ragnarok's sword. |
3246 | // i.e. "R" can use Ragnarok's sword. |
3192 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3247 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3193 | { |
3248 | { |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3249 | /* if the weapon does not have the name as the character, can't use it. */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3250 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3196 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3251 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3197 | |
3252 | |
3198 | if (tmp) |
3253 | if (tmp) |
3199 | insert_ob_in_ob (tmp, who); |
3254 | insert_ob_in_ob (tmp, who); |
3200 | |
3255 | |
3201 | return 1; |
3256 | return 1; |
3202 | } |
3257 | } |
3203 | |
3258 | |
3204 | if (!skop) |
3259 | if (!skop) |
3205 | { |
3260 | { |
3206 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3261 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3207 | return 1; |
3262 | return 1; |
3208 | } |
3263 | } |
3209 | |
3264 | |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3265 | SET_FLAG (op, FLAG_APPLIED); |
3211 | who->change_skill (skop); |
3266 | who->change_skill (skop); |
3212 | |
3267 | |
3213 | if (who->contr) |
3268 | if (who->contr) |
3214 | who->change_weapon (who->contr->combat_ob = op); |
3269 | who->change_weapon (who->contr->combat_ob = op); |
3215 | |
3270 | |
3216 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3271 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3217 | |
3272 | |
3218 | SET_FLAG (who, FLAG_READY_WEAPON); |
3273 | SET_FLAG (who, FLAG_READY_WEAPON); |
3219 | change_abil (who, op); |
3274 | change_abil (who, op); |
3220 | break; |
3275 | break; |
3221 | |
3276 | |
… | |
… | |
3228 | case BRACERS: |
3283 | case BRACERS: |
3229 | case CLOAK: |
3284 | case CLOAK: |
3230 | case RING: |
3285 | case RING: |
3231 | case AMULET: |
3286 | case AMULET: |
3232 | SET_FLAG (op, FLAG_APPLIED); |
3287 | SET_FLAG (op, FLAG_APPLIED); |
3233 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3288 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3234 | change_abil (who, op); |
3289 | change_abil (who, op); |
3235 | break; |
3290 | break; |
3236 | |
3291 | |
3237 | case LAMP: |
3292 | case LAMP: |
3238 | if (op->stats.food < 1) |
3293 | if (op->stats.food < 1) |
3239 | { |
3294 | { |
3240 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3295 | who->failmsg (format ( |
|
|
3296 | "Your %s is out of fuel! " |
|
|
3297 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3298 | &op->name |
|
|
3299 | )); |
3241 | return 1; |
3300 | return 1; |
3242 | } |
3301 | } |
3243 | |
3302 | |
3244 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3303 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3304 | |
3245 | tmp2 = arch_to_object (op->other_arch); |
3305 | tmp2 = arch_to_object (op->other_arch); |
3246 | tmp2->stats.food = op->stats.food; |
3306 | tmp2->stats.food = op->stats.food; |
3247 | SET_FLAG (tmp2, FLAG_APPLIED); |
3307 | SET_FLAG (tmp2, FLAG_APPLIED); |
3248 | |
3308 | |
3249 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3309 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
… | |
… | |
3268 | who->update_stats (); |
3328 | who->update_stats (); |
3269 | |
3329 | |
3270 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3330 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3271 | if (who->type == PLAYER) |
3331 | if (who->type == PLAYER) |
3272 | { |
3332 | { |
3273 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3333 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3274 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3334 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3275 | } |
3335 | } |
3276 | |
3336 | |
3277 | if (who->type == PLAYER) |
3337 | if (who->type == PLAYER) |
3278 | esrv_send_item (who, tmp2); |
3338 | esrv_send_item (who, tmp2); |
… | |
… | |
3306 | who->change_weapon (pl->combat_ob = item); |
3366 | who->change_weapon (pl->combat_ob = item); |
3307 | goto found_weapon; |
3367 | goto found_weapon; |
3308 | } |
3368 | } |
3309 | } |
3369 | } |
3310 | |
3370 | |
|
|
3371 | who->failmsg (format ( |
3311 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
3372 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3373 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3374 | &op->skill |
|
|
3375 | )); |
3312 | return 1; |
3376 | return 1; |
3313 | |
3377 | |
3314 | found_weapon:; |
3378 | found_weapon:; |
3315 | } |
3379 | } |
3316 | else |
3380 | else |
… | |
… | |
3326 | //TODO: bows should/must all have skill missile weapon right now |
3390 | //TODO: bows should/must all have skill missile weapon right now |
3327 | who->change_weapon (pl->ranged_ob = item); |
3391 | who->change_weapon (pl->ranged_ob = item); |
3328 | goto found_bow; |
3392 | goto found_bow; |
3329 | } |
3393 | } |
3330 | |
3394 | |
|
|
3395 | who->failmsg ( |
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3396 | "You need to apply a missile weapon before readying this skill. " |
|
|
3397 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3398 | ); |
3332 | return 1; |
3399 | return 1; |
3333 | |
3400 | |
3334 | found_bow:; |
3401 | found_bow:; |
3335 | } |
3402 | } |
3336 | else |
3403 | else |
3337 | who->change_weapon (pl->ranged_ob = op); |
3404 | who->change_weapon (pl->ranged_ob = op); |
3338 | } |
3405 | } |
3339 | |
3406 | |
3340 | if (!op->invisible) |
3407 | if (!op->invisible) |
3341 | { |
3408 | { |
3342 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3409 | who->statusmsg (format ( |
3343 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3410 | "You ready %s." |
|
|
3411 | "You can now use the skill: %s.", |
|
|
3412 | query_name (op), |
|
|
3413 | &op->skill |
|
|
3414 | )); |
3344 | } |
3415 | } |
3345 | else |
3416 | else |
3346 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3417 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3347 | } |
3418 | } |
3348 | else |
3419 | else |
3349 | { |
3420 | { |
3350 | SET_FLAG (op, FLAG_APPLIED); |
3421 | SET_FLAG (op, FLAG_APPLIED); |
3351 | change_abil (who, op); |
3422 | change_abil (who, op); |
… | |
… | |
3356 | break; |
3427 | break; |
3357 | |
3428 | |
3358 | case BOW: |
3429 | case BOW: |
3359 | if (!check_weapon_power (who, op->last_eat)) |
3430 | if (!check_weapon_power (who, op->last_eat)) |
3360 | { |
3431 | { |
3361 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3432 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3362 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3363 | |
3433 | |
3364 | if (tmp) |
3434 | if (tmp) |
3365 | insert_ob_in_ob (tmp, who); |
3435 | insert_ob_in_ob (tmp, who); |
3366 | |
3436 | |
3367 | return 1; |
3437 | return 1; |
3368 | } |
3438 | } |
3369 | |
3439 | |
3370 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3440 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3371 | { |
3441 | { |
3372 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3442 | who->failmsg ("The weapon does not recognize you as its owner. " |
|
|
3443 | "H<Its name indicates that it belongs to somebody else.>"); |
3373 | if (tmp) |
3444 | if (tmp) |
3374 | insert_ob_in_ob (tmp, who); |
3445 | insert_ob_in_ob (tmp, who); |
3375 | |
3446 | |
3376 | return 1; |
3447 | return 1; |
3377 | } |
3448 | } |
… | |
… | |
3382 | case HORN: |
3453 | case HORN: |
3383 | /* check for skill, alter player status */ |
3454 | /* check for skill, alter player status */ |
3384 | |
3455 | |
3385 | if (!skop) |
3456 | if (!skop) |
3386 | { |
3457 | { |
3387 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3458 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3388 | return 1; |
3459 | return 1; |
3389 | } |
3460 | } |
3390 | |
3461 | |
3391 | SET_FLAG (op, FLAG_APPLIED); |
3462 | SET_FLAG (op, FLAG_APPLIED); |
3392 | who->change_skill (skop); |
3463 | who->change_skill (skop); |
3393 | |
3464 | |
3394 | if (who->contr) |
3465 | if (who->contr) |
3395 | { |
3466 | { |
3396 | who->contr->ranged_ob = op; |
3467 | who->contr->ranged_ob = op; |
3397 | |
3468 | |
3398 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3469 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3399 | |
3470 | |
3400 | if (op->type == BOW) |
3471 | if (op->type == BOW) |
3401 | { |
3472 | { |
3402 | who->current_weapon = op; |
3473 | who->current_weapon = op; |
3403 | change_abil (who, op); |
3474 | change_abil (who, op); |
3404 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3405 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3475 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3406 | } |
3476 | } |
3407 | } |
3477 | } |
3408 | else |
3478 | else |
3409 | { |
3479 | { |
3410 | if (op->type == BOW) |
3480 | if (op->type == BOW) |
… | |
… | |
3420 | { |
3490 | { |
3421 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3491 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3422 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3492 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3423 | unapply_special (who, who->contr->ranged_ob, 0); |
3493 | unapply_special (who, who->contr->ranged_ob, 0); |
3424 | |
3494 | |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3495 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3426 | |
3496 | |
3427 | who->contr->ranged_ob = op; |
3497 | who->contr->ranged_ob = op; |
3428 | } |
3498 | } |
3429 | break; |
3499 | break; |
3430 | |
3500 | |
3431 | default: |
3501 | default: |
3432 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3502 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3433 | } /* end of switch op->type */ |
3503 | } |
3434 | |
3504 | |
3435 | SET_FLAG (op, FLAG_APPLIED); |
3505 | SET_FLAG (op, FLAG_APPLIED); |
3436 | |
3506 | |
3437 | if (tmp) |
3507 | if (tmp) |
3438 | tmp = insert_ob_in_ob (tmp, who); |
3508 | tmp = insert_ob_in_ob (tmp, who); |
… | |
… | |
3445 | */ |
3515 | */ |
3446 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3516 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3447 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3517 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3448 | |
3518 | |
3449 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3519 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3450 | { |
|
|
3451 | if (who->type == PLAYER) |
3520 | if (who->type == PLAYER) |
3452 | { |
3521 | { |
3453 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3522 | who->failmsg ( |
|
|
3523 | "Oops, it feels deadly cold! " |
|
|
3524 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
|
|
3525 | ); |
3454 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3526 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3455 | } |
3527 | } |
3456 | } |
|
|
3457 | |
3528 | |
3458 | if (who->type == PLAYER) |
3529 | if (who->type == PLAYER) |
3459 | { |
3530 | { |
3460 | /* if multiple objects were applied, update both slots */ |
3531 | /* if multiple objects were applied, update both slots */ |
3461 | if (tmp) |
3532 | if (tmp) |
… | |
… | |
3470 | int |
3541 | int |
3471 | monster_apply_special (object *who, object *op, int aflags) |
3542 | monster_apply_special (object *who, object *op, int aflags) |
3472 | { |
3543 | { |
3473 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3544 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3474 | return 1; |
3545 | return 1; |
|
|
3546 | |
3475 | return apply_special (who, op, aflags); |
3547 | return apply_special (who, op, aflags); |
3476 | } |
3548 | } |
3477 | |
3549 | |
3478 | /** |
3550 | /** |
3479 | * Map was just loaded, handle op's initialisation. |
3551 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3696 | { |
3768 | { |
3697 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3769 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3698 | { |
3770 | { |
3699 | assign (who->contr->killer, food->name); |
3771 | assign (who->contr->killer, food->name); |
3700 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3772 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3701 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3773 | who->failmsg ("Eck!...that was poisonous!"); |
3702 | } |
3774 | } |
3703 | else |
3775 | else |
3704 | { |
3776 | { |
3705 | if (food->stats.hp > 0) |
3777 | if (food->stats.hp > 0) |
3706 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3778 | who->statusmsg ("You begin to feel better."); |
3707 | else |
3779 | else |
3708 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3780 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3781 | |
3709 | who->stats.hp += food->stats.hp; |
3782 | who->stats.hp += food->stats.hp; |
3710 | } |
3783 | } |
3711 | } |
3784 | } |
3712 | if (food->stats.sp != 0) |
3785 | if (food->stats.sp != 0) |
3713 | { |
3786 | { |
3714 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3787 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3715 | { |
3788 | { |
3716 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3789 | who->failmsg ("You are drained of mana!"); |
3717 | who->stats.sp -= food->stats.sp; |
3790 | who->stats.sp -= food->stats.sp; |
3718 | if (who->stats.sp < 0) |
3791 | if (who->stats.sp < 0) |
3719 | who->stats.sp = 0; |
3792 | who->stats.sp = 0; |
3720 | } |
3793 | } |
3721 | else |
3794 | else |
3722 | { |
3795 | { |
3723 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3796 | who->statusmsg ("You feel a rush of magical energy!"); |
3724 | who->stats.sp += food->stats.sp; |
3797 | who->stats.sp += food->stats.sp; |
3725 | /* place limit on max sp from food? */ |
3798 | /* place limit on max sp from food? */ |
3726 | } |
3799 | } |
3727 | } |
3800 | } |
|
|
3801 | |
3728 | who->update_stats (); |
3802 | who->update_stats (); |
3729 | } |
3803 | } |
3730 | |
3804 | |
3731 | /** |
3805 | /** |
3732 | * Designed primarily to light torches/lanterns/etc. |
3806 | * Designed primarily to light torches/lanterns/etc. |
… | |
… | |
3759 | } |
3833 | } |
3760 | else |
3834 | else |
3761 | lighter->stats.food--; |
3835 | lighter->stats.food--; |
3762 | } |
3836 | } |
3763 | else if (lighter->last_eat) |
3837 | else if (lighter->last_eat) |
|
|
3838 | { |
3764 | { /* no charges left in lighter */ |
3839 | /* no charges left in lighter */ |
3765 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3840 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3766 | return; |
3841 | return; |
3767 | } |
3842 | } |
3768 | |
3843 | |
3769 | /* Perhaps we should split what we are trying to light on fire? |
3844 | /* Perhaps we should split what we are trying to light on fire? |
3770 | * I can't see many times when you would want to light multiple |
3845 | * I can't see many times when you would want to light multiple |
… | |
… | |
3776 | |
3851 | |
3777 | save_throw_object (item, AT_FIRE, who); |
3852 | save_throw_object (item, AT_FIRE, who); |
3778 | |
3853 | |
3779 | if (item->destroyed ()) |
3854 | if (item->destroyed ()) |
3780 | { |
3855 | { |
3781 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3856 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
3782 | /* Need to update the player so that the players glow radius |
3857 | /* Need to update the player so that the players glow radius |
3783 | * gets changed. |
3858 | * gets changed. |
3784 | */ |
3859 | */ |
3785 | if (is_player_env) |
3860 | if (is_player_env) |
3786 | who->update_stats (); |
3861 | who->update_stats (); |
3787 | } |
3862 | } |
3788 | else |
3863 | else |
3789 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3864 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
3790 | } |
3865 | } |
3791 | else /* nothing to light */ |
3866 | else |
3792 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3867 | who->failmsg ("You need to mark a lightable object."); |
3793 | |
|
|
3794 | } |
3868 | } |
3795 | |
3869 | |
3796 | /** |
3870 | /** |
3797 | * op made some mistake with a scroll, this takes care of punishment. |
3871 | * op made some mistake with a scroll, this takes care of punishment. |
3798 | * scroll_failure()- hacked directly from spell_failure |
3872 | * scroll_failure()- hacked directly from spell_failure |
… | |
… | |
3805 | |
3879 | |
3806 | if (failure <= -1 && failure > -15) |
3880 | if (failure <= -1 && failure > -15) |
3807 | { /* wonder */ |
3881 | { /* wonder */ |
3808 | object *tmp; |
3882 | object *tmp; |
3809 | |
3883 | |
3810 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3884 | op->failmsg ("Your spell warps!"); |
3811 | tmp = get_archetype (SPELL_WONDER); |
3885 | tmp = get_archetype (SPELL_WONDER); |
3812 | cast_wonder (op, op, 0, tmp); |
3886 | cast_wonder (op, op, 0, tmp); |
3813 | tmp->destroy (); |
3887 | tmp->destroy (); |
3814 | } |
3888 | } |
3815 | else if (failure <= -15 && failure > -35) |
3889 | else if (failure <= -15 && failure > -35) |
3816 | { /* drain mana */ |
3890 | { /* drain mana */ |
3817 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3891 | op->failmsg ("Your mana is drained!"); |
3818 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3892 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3819 | if (op->stats.sp < 0) |
3893 | if (op->stats.sp < 0) |
3820 | op->stats.sp = 0; |
3894 | op->stats.sp = 0; |
3821 | } |
3895 | } |
3822 | else if (settings.spell_failure_effects == TRUE) |
3896 | else if (settings.spell_failure_effects == TRUE) |
3823 | { |
3897 | { |
3824 | if (failure <= -35 && failure > -60) |
3898 | if (failure <= -35 && failure > -60) |
3825 | { /* confusion */ |
3899 | { /* confusion */ |
3826 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3900 | op->failmsg ("The magic recoils on you!"); |
3827 | confuse_player (op, op, power); |
3901 | confuse_player (op, op, power); |
3828 | } |
3902 | } |
3829 | else if (failure <= -60 && failure > -70) |
3903 | else if (failure <= -60 && failure > -70) |
3830 | { /* paralysis */ |
3904 | { /* paralysis */ |
3831 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3905 | op->failmsg ("The magic recoils and paralyzes you!"); |
3832 | paralyze_player (op, op, power); |
3906 | paralyze_player (op, op, power); |
3833 | } |
3907 | } |
3834 | else if (failure <= -70 && failure > -80) |
3908 | else if (failure <= -70 && failure > -80) |
3835 | { /* blind */ |
3909 | { /* blind */ |
3836 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3910 | op->failmsg ("The magic recoils on you!"); |
3837 | blind_player (op, op, power); |
3911 | blind_player (op, op, power); |
3838 | } |
3912 | } |
3839 | else if (failure <= -80) |
3913 | else if (failure <= -80) |
3840 | { /* blast the immediate area */ |
3914 | { /* blast the immediate area */ |
3841 | object *tmp = get_archetype (LOOSE_MANA); |
3915 | object *tmp = get_archetype (LOOSE_MANA); |
3842 | cast_magic_storm (op, tmp, power); |
3916 | cast_magic_storm (op, tmp, power); |
3843 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3917 | op->failmsg ("You unleash uncontrolled mana!"); |
3844 | tmp->destroy (); |
3918 | tmp->destroy (); |
3845 | } |
3919 | } |
3846 | } |
3920 | } |
3847 | } |
3921 | } |
3848 | |
3922 | |
… | |
… | |
3955 | char got[MAX_BUF]; |
4029 | char got[MAX_BUF]; |
3956 | int len; |
4030 | int len; |
3957 | |
4031 | |
3958 | if (!pl || !transformer) |
4032 | if (!pl || !transformer) |
3959 | return; |
4033 | return; |
|
|
4034 | |
3960 | marked = find_marked_object (pl); |
4035 | marked = find_marked_object (pl); |
|
|
4036 | |
3961 | if (!marked) |
4037 | if (!marked) |
3962 | { |
4038 | { |
3963 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4039 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
3964 | return; |
4040 | return; |
3965 | } |
4041 | } |
|
|
4042 | |
3966 | if (!marked->slaying) |
4043 | if (!marked->slaying) |
3967 | { |
4044 | { |
3968 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4045 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3969 | return; |
4046 | return; |
3970 | } |
4047 | } |
|
|
4048 | |
3971 | /* check whether they are compatible or not */ |
4049 | /* check whether they are compatible or not */ |
3972 | find = strstr (marked->slaying, transformer->arch->archname); |
4050 | find = strstr (marked->slaying, transformer->arch->archname); |
3973 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4051 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3974 | { |
4052 | { |
3975 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4053 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3976 | return; |
4054 | return; |
3977 | } |
4055 | } |
|
|
4056 | |
3978 | find += strlen (transformer->arch->archname) + 1; |
4057 | find += strlen (transformer->arch->archname) + 1; |
3979 | /* Item can be used, now find how many and what it yields */ |
4058 | /* Item can be used, now find how many and what it yields */ |
3980 | if (isdigit (*(find))) |
4059 | if (isdigit (*(find))) |
3981 | { |
4060 | { |
3982 | yield = atoi (find); |
4061 | yield = atoi (find); |
… | |
… | |
3989 | else |
4068 | else |
3990 | yield = 1; |
4069 | yield = 1; |
3991 | |
4070 | |
3992 | while (isdigit (*find)) |
4071 | while (isdigit (*find)) |
3993 | find++; |
4072 | find++; |
|
|
4073 | |
3994 | while (*find == ' ') |
4074 | while (*find == ' ') |
3995 | find++; |
4075 | find++; |
|
|
4076 | |
3996 | memset (got, 0, MAX_BUF); |
4077 | memset (got, 0, MAX_BUF); |
|
|
4078 | |
3997 | if ((separator = strchr (find, ';')) != NULL) |
4079 | if ((separator = strchr (find, ';')) != NULL) |
3998 | { |
|
|
3999 | len = separator - find; |
4080 | len = separator - find; |
4000 | } |
|
|
4001 | else |
4081 | else |
4002 | { |
|
|
4003 | len = strlen (find); |
4082 | len = strlen (find); |
4004 | } |
4083 | |
4005 | if (len > MAX_BUF - 1) |
4084 | if (len > MAX_BUF - 1) |
4006 | len = MAX_BUF - 1; |
4085 | len = MAX_BUF - 1; |
|
|
4086 | |
4007 | strcpy (got, find); |
4087 | strcpy (got, find); |
4008 | got[len] = '\0'; |
4088 | got[len] = '\0'; |
4009 | |
4089 | |
4010 | /* Now create new item, remove used ones when required. */ |
4090 | /* Now create new item, remove used ones when required. */ |
4011 | new_item = get_archetype (got); |
4091 | new_item = get_archetype (got); |
4012 | if (!new_item) |
4092 | if (!new_item) |
4013 | { |
4093 | { |
4014 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4094 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
4015 | return; |
4095 | return; |
4016 | } |
4096 | } |
4017 | |
4097 | |
4018 | new_item->nrof = yield; |
4098 | new_item->nrof = yield; |
|
|
4099 | |
4019 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4100 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4101 | |
4020 | insert_ob_in_ob (new_item, pl); |
4102 | insert_ob_in_ob (new_item, pl); |
4021 | esrv_send_inventory (pl, pl); |
4103 | esrv_send_inventory (pl, pl); |
4022 | /* Eat up one item */ |
4104 | /* Eat up one item */ |
4023 | decrease_ob_nr (marked, 1); |
4105 | decrease_ob_nr (marked, 1); |
|
|
4106 | |
4024 | /* Eat one transformer if needed */ |
4107 | /* Eat one transformer if needed */ |
4025 | if (transformer->stats.food) |
4108 | if (transformer->stats.food) |
4026 | if (--transformer->stats.food == 0) |
4109 | if (--transformer->stats.food == 0) |
4027 | decrease_ob_nr (transformer, 1); |
4110 | decrease_ob_nr (transformer, 1); |
4028 | } |
4111 | } |
|
|
4112 | |