1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
|
|
23 | |
|
|
24 | #include <cmath> |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
28 | #include <skills.h> |
29 | #include <skills.h> |
… | |
… | |
30 | |
31 | |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
32 | |
33 | |
33 | /* Want this regardless of rplay. */ |
34 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
35 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
36 | |
39 | /** |
37 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
38 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
39 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
40 | */ |
… | |
… | |
70 | |
68 | |
71 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
70 | * name or race that matches. |
73 | */ |
71 | */ |
74 | if ((op->race) && |
72 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | return 1; |
76 | return 1; |
79 | |
77 | |
80 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
82 | */ |
80 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | return 1; |
84 | return 1; |
87 | |
85 | |
88 | return 0; |
86 | return 0; |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
231 | depl = present_arch_in_ob (at, op); |
234 | |
232 | |
235 | if (depl) |
233 | if (depl) |
236 | { |
234 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
235 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
236 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
237 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
238 | |
241 | depl->destroy (); |
239 | depl->destroy (); |
242 | op->update_stats (); |
240 | op->update_stats (); |
243 | } |
241 | } |
… | |
… | |
375 | force->stats.food *= 10; |
373 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
374 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
375 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
376 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
377 | } |
|
|
378 | |
380 | force->speed_left = -1; |
379 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
380 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
381 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
382 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
383 | change_abil (op, force); |
… | |
… | |
425 | return 0; |
424 | return 0; |
426 | |
425 | |
427 | op = op->below; |
426 | op = op->below; |
428 | while (op != NULL) |
427 | while (op != NULL) |
429 | { |
428 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
429 | if (strcmp (op->arch->archname, item) == 0) |
431 | { |
430 | { |
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
433 | { |
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
434 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
… | |
… | |
459 | prev = op; |
458 | prev = op; |
460 | op = op->below; |
459 | op = op->below; |
461 | |
460 | |
462 | while (op != NULL) |
461 | while (op != NULL) |
463 | { |
462 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
463 | if (strcmp (op->arch->archname, item) == 0) |
465 | { |
464 | { |
466 | if (op->nrof >= nrof) |
465 | if (op->nrof >= nrof) |
467 | { |
466 | { |
468 | decrease_ob_nr (op, nrof); |
467 | decrease_ob_nr (op, nrof); |
469 | return; |
468 | return; |
… | |
… | |
765 | { |
764 | { |
766 | object *otmp; |
765 | object *otmp; |
767 | |
766 | |
768 | if (op->type != PLAYER) |
767 | if (op->type != PLAYER) |
769 | return 0; |
768 | return 0; |
|
|
769 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
771 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | return 0; |
773 | return 0; |
774 | } |
774 | } |
|
|
775 | |
775 | otmp = find_marked_object (op); |
776 | otmp = find_marked_object (op); |
776 | if (!otmp) |
777 | if (!otmp) |
777 | { |
778 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | return 0; |
780 | return 0; |
780 | } |
781 | } |
|
|
782 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
783 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
784 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
784 | return 0; |
786 | return 0; |
785 | } |
787 | } |
|
|
788 | |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
787 | improve_weapon (op, tmp, otmp); |
790 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
791 | esrv_send_item (op, otmp); |
789 | return 1; |
792 | return 1; |
790 | } |
793 | } |
… | |
… | |
851 | { |
854 | { |
852 | base = base - (base * settings.armor_speed_improvement) / 100; |
855 | base = base - (base * settings.armor_speed_improvement) / 100; |
853 | pow++; |
856 | pow++; |
854 | } |
857 | } |
855 | |
858 | |
856 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
859 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
857 | } |
860 | } |
858 | else |
861 | else |
859 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
862 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
860 | |
863 | |
861 | if (!settings.armor_weight_linear) |
864 | if (!settings.armor_weight_linear) |
862 | { |
865 | { |
863 | int base = 100; |
866 | int base = 100; |
864 | int pow = 0; |
867 | int pow = 0; |
… | |
… | |
867 | { |
870 | { |
868 | base = base - (base * settings.armor_weight_reduction) / 100; |
871 | base = base - (base * settings.armor_weight_reduction) / 100; |
869 | pow++; |
872 | pow++; |
870 | } |
873 | } |
871 | |
874 | |
872 | armour->weight = (armour->arch->clone.weight * base) / 100; |
875 | armour->weight = (armour->arch->weight * base) / 100; |
873 | } |
876 | } |
874 | else |
877 | else |
875 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
878 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
876 | |
879 | |
877 | if (armour->weight <= 0) |
880 | if (armour->weight <= 0) |
878 | { |
881 | { |
879 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
882 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
880 | armour->weight = 1; |
883 | armour->weight = 1; |
881 | } |
884 | } |
882 | |
885 | |
883 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
886 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
884 | |
887 | |
885 | if (op->type == PLAYER) |
888 | if (op->type == PLAYER) |
886 | { |
889 | { |
887 | esrv_send_item (op, armour); |
890 | esrv_send_item (op, armour); |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
891 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
… | |
… | |
940 | |
943 | |
941 | price_in = cost * item->value; |
944 | price_in = cost * item->value; |
942 | } |
945 | } |
943 | else |
946 | else |
944 | { |
947 | { |
945 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
948 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
946 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
949 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
947 | return 0; |
950 | return 0; |
948 | |
951 | |
949 | if (CONV_NEED (converter)) |
952 | if (CONV_NEED (converter)) |
950 | { |
953 | { |
… | |
… | |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1005 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1006 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | |
1007 | |
1005 | /** |
1008 | /** |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1009 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * propably had something in mind when doing this |
1010 | * probably had something in mind when doing this |
1008 | */ |
1011 | */ |
1009 | } |
1012 | } |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1013 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1011 | return 1; |
1014 | return 1; |
1012 | } |
1015 | } |
… | |
… | |
1241 | */ |
1244 | */ |
1242 | static void |
1245 | static void |
1243 | apply_sign (object *op, object *sign, int autoapply) |
1246 | apply_sign (object *op, object *sign, int autoapply) |
1244 | { |
1247 | { |
1245 | readable_message_type *msgType; |
1248 | readable_message_type *msgType; |
1246 | char newbuf[HUGE_BUF]; |
|
|
1247 | |
1249 | |
1248 | if (sign->msg == NULL) |
1250 | if (sign->msg == NULL) |
1249 | { |
1251 | { |
1250 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1251 | return; |
1253 | return; |
… | |
… | |
1272 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1274 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1273 | { |
1275 | { |
1274 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1276 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1275 | return; |
1277 | return; |
1276 | } |
1278 | } |
|
|
1279 | |
|
|
1280 | if (op->contr) |
|
|
1281 | if (client *ns = op->contr->ns) |
|
|
1282 | { |
1277 | msgType = get_readable_message_type (sign); |
1283 | msgType = get_readable_message_type (sign); |
|
|
1284 | |
|
|
1285 | if (ns->can_msg) |
|
|
1286 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1287 | else |
|
|
1288 | { |
|
|
1289 | char newbuf[HUGE_BUF]; |
1278 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1290 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1279 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1291 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1292 | } |
|
|
1293 | } |
1280 | } |
1294 | } |
1281 | |
1295 | |
1282 | /** |
1296 | /** |
1283 | * 'victim' moves onto 'trap' |
1297 | * 'victim' moves onto 'trap' |
1284 | * 'victim' leaves 'trap' |
1298 | * 'victim' leaves 'trap' |
… | |
… | |
1307 | * proper. This code was causing needless crashes. |
1321 | * proper. This code was causing needless crashes. |
1308 | */ |
1322 | */ |
1309 | if (recursion_depth >= 500) |
1323 | if (recursion_depth >= 500) |
1310 | { |
1324 | { |
1311 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1325 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1312 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1326 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1313 | return; |
1327 | return; |
1314 | } |
1328 | } |
|
|
1329 | |
1315 | recursion_depth++; |
1330 | recursion_depth++; |
1316 | if (trap->head) |
1331 | if (trap->head) |
1317 | trap = trap->head; |
1332 | trap = trap->head; |
1318 | |
1333 | |
1319 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1334 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1334 | |
1349 | |
1335 | /* Just put in some sanity check. I think there is a bug in the |
1350 | /* Just put in some sanity check. I think there is a bug in the |
1336 | * above with some objects have zero speed, and thus the player |
1351 | * above with some objects have zero speed, and thus the player |
1337 | * getting permanently paralyzed. |
1352 | * getting permanently paralyzed. |
1338 | */ |
1353 | */ |
1339 | if (victim->speed_left < -50.0) |
1354 | if (victim->speed_left < -50.f) |
1340 | victim->speed_left = -50.0; |
1355 | victim->speed_left = -50.f; |
1341 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1356 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1342 | } |
1357 | } |
1343 | goto leave; |
1358 | goto leave; |
1344 | |
1359 | |
1345 | case SPINNER: |
1360 | case SPINNER: |
… | |
… | |
1514 | } |
1529 | } |
1515 | goto leave; |
1530 | goto leave; |
1516 | |
1531 | |
1517 | default: |
1532 | default: |
1518 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1533 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1519 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1534 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1520 | goto leave; |
1535 | goto leave; |
1521 | } |
1536 | } |
1522 | |
1537 | |
1523 | leave: |
1538 | leave: |
1524 | recursion_depth--; |
1539 | recursion_depth--; |
… | |
… | |
1536 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1551 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1537 | { |
1552 | { |
1538 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1553 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1539 | return; |
1554 | return; |
1540 | } |
1555 | } |
|
|
1556 | |
1541 | if (tmp->msg == NULL) |
1557 | if (!tmp->msg) |
1542 | { |
1558 | { |
1543 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1559 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1544 | return; |
1560 | return; |
1545 | } |
1561 | } |
1546 | |
1562 | |
… | |
… | |
1549 | if (!skill_ob) |
1565 | if (!skill_ob) |
1550 | { |
1566 | { |
1551 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1567 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1552 | return; |
1568 | return; |
1553 | } |
1569 | } |
|
|
1570 | |
1554 | lev_diff = tmp->level - (skill_ob->level + 5); |
1571 | lev_diff = tmp->level - (skill_ob->level + 5); |
1555 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1572 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1556 | { |
1573 | { |
1557 | if (lev_diff < 2) |
1574 | if (lev_diff < 2) |
1558 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1575 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
… | |
… | |
1569 | return; |
1586 | return; |
1570 | } |
1587 | } |
1571 | |
1588 | |
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
1589 | readable_message_type *msgType = get_readable_message_type (tmp); |
1573 | |
1590 | |
|
|
1591 | if (player *pl = op->contr) |
|
|
1592 | if (client *ns = pl->ns) |
|
|
1593 | if (ns->can_msg) |
|
|
1594 | { |
|
|
1595 | dynbuf_text buf; |
|
|
1596 | buf << long_desc (tmp, op) |
|
|
1597 | << "\n\n" |
|
|
1598 | << tmp->msg |
|
|
1599 | << '\0'; |
|
|
1600 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1601 | } |
|
|
1602 | else |
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1603 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1575 | msgType->message_type, msgType->message_subtype, |
1604 | msgType->message_type, msgType->message_subtype, |
1576 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1605 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1606 | long_desc (tmp, op), &tmp->msg); |
1577 | |
1607 | |
1578 | /* gain xp from reading */ |
1608 | /* gain xp from reading */ |
1579 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1609 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1580 | { /* only if not read before */ |
1610 | { /* only if not read before */ |
1581 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1611 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1737 | return; |
1767 | return; |
1738 | } |
1768 | } |
1739 | |
1769 | |
1740 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1770 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1741 | { |
1771 | { |
1742 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1772 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1743 | return; |
1773 | return; |
1744 | } |
1774 | } |
1745 | |
1775 | |
1746 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1747 | |
1777 | |
… | |
… | |
1770 | { |
1800 | { |
1771 | spell_skill = find_skill_by_name (op, spell->skill); |
1801 | spell_skill = find_skill_by_name (op, spell->skill); |
1772 | |
1802 | |
1773 | if (!spell_skill) |
1803 | if (!spell_skill) |
1774 | { |
1804 | { |
1775 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1805 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1776 | return; |
1806 | return; |
1777 | } |
1807 | } |
1778 | |
1808 | |
1779 | if (spell_skill->level < spell->level) |
1809 | if (spell_skill->level < spell->level) |
1780 | { |
1810 | { |
… | |
… | |
1814 | else |
1844 | else |
1815 | { |
1845 | { |
1816 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1846 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1817 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1847 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1818 | } |
1848 | } |
|
|
1849 | |
1819 | decrease_ob (tmp); |
1850 | decrease_ob (tmp); |
1820 | } |
1851 | } |
1821 | |
1852 | |
1822 | /** |
1853 | /** |
1823 | * Handles applying a spell scroll. |
1854 | * Handles applying a spell scroll. |
… | |
… | |
1862 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1893 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1863 | identify (tmp); |
1894 | identify (tmp); |
1864 | |
1895 | |
1865 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1896 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1866 | |
1897 | |
1867 | |
|
|
1868 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1898 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1869 | decrease_ob (tmp); |
1899 | decrease_ob (tmp); |
1870 | } |
1900 | } |
1871 | |
1901 | |
1872 | /** |
1902 | /** |
… | |
… | |
1875 | * chest. |
1905 | * chest. |
1876 | */ |
1906 | */ |
1877 | static void |
1907 | static void |
1878 | apply_treasure (object *op, object *tmp) |
1908 | apply_treasure (object *op, object *tmp) |
1879 | { |
1909 | { |
1880 | object *treas; |
|
|
1881 | |
|
|
1882 | |
|
|
1883 | /* Nice side effect of new treasure creation method is that the treasure |
1910 | /* Nice side effect of new treasure creation method is that the treasure |
1884 | * for the chest is done when the chest is created, and put into the chest |
1911 | * for the chest is done when the chest is created, and put into the chest |
1885 | * inventory. So that when the chest burns up, the items still exist. Also |
1912 | * inventory. So that when the chest burns up, the items still exist. Also |
1886 | * prevents people fromt moving chests to more difficult maps to get better |
1913 | * prevents people fromt moving chests to more difficult maps to get better |
1887 | * treasure |
1914 | * treasure |
1888 | */ |
1915 | */ |
1889 | |
|
|
1890 | treas = tmp->inv; |
1916 | object *treas = tmp->inv; |
1891 | if (treas == NULL) |
1917 | |
|
|
1918 | if (!treas) |
1892 | { |
1919 | { |
1893 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1920 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1894 | decrease_ob (tmp); |
1921 | decrease_ob (tmp); |
1895 | return; |
1922 | return; |
1896 | } |
1923 | } |
|
|
1924 | |
1897 | while (tmp->inv) |
1925 | while (tmp->inv) |
1898 | { |
1926 | { |
1899 | treas = tmp->inv; |
1927 | treas = tmp->inv; |
1900 | |
1928 | |
1901 | treas->remove (); |
1929 | treas->remove (); |
… | |
… | |
2019 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2047 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2020 | return 0; |
2048 | return 0; |
2021 | |
2049 | |
2022 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2050 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2023 | from the player's inventory */ |
2051 | from the player's inventory */ |
2024 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2025 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2026 | |
|
|
2027 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2052 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2028 | if (tmp->type == FORCE) |
2053 | if (tmp->type == FORCE) |
2029 | if (tmp->arch->name == dragon_skin_force) |
2054 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2030 | skin = tmp; |
2055 | skin = tmp; |
2031 | else if (tmp->arch->name == dragon_ability_force) |
2056 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2032 | abil = tmp; |
2057 | abil = tmp; |
2033 | |
2058 | |
2034 | /* if either skin or ability are missing, this is an old player |
2059 | /* if either skin or ability are missing, this is an old player |
2035 | which is not to be considered a dragon -> bail out */ |
2060 | which is not to be considered a dragon -> bail out */ |
2036 | if (skin == NULL || abil == NULL) |
2061 | if (skin == NULL || abil == NULL) |
… | |
… | |
2290 | } |
2315 | } |
2291 | |
2316 | |
2292 | return 0; |
2317 | return 0; |
2293 | } |
2318 | } |
2294 | |
2319 | |
2295 | |
|
|
2296 | /** |
2320 | /** |
2297 | * Main apply handler. |
2321 | * Main apply handler. |
2298 | * |
2322 | * |
2299 | * Checks for unpaid items before applying. |
2323 | * Checks for unpaid items before applying. |
2300 | * |
2324 | * |
… | |
… | |
2307 | * being applied. |
2331 | * being applied. |
2308 | * |
2332 | * |
2309 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2333 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2310 | * them in this function - they are passed to apply_special |
2334 | * them in this function - they are passed to apply_special |
2311 | */ |
2335 | */ |
2312 | |
|
|
2313 | int |
2336 | int |
2314 | manual_apply (object *op, object *tmp, int aflag) |
2337 | manual_apply (object *op, object *tmp, int aflag) |
2315 | { |
2338 | { |
2316 | if (tmp->head) |
2339 | if (tmp->head) |
2317 | tmp = tmp->head; |
2340 | tmp = tmp->head; |
… | |
… | |
2355 | case EXIT: |
2378 | case EXIT: |
2356 | if (op->type != PLAYER) |
2379 | if (op->type != PLAYER) |
2357 | return 0; |
2380 | return 0; |
2358 | |
2381 | |
2359 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2382 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | { |
|
|
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2383 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2362 | } |
|
|
2363 | else |
2384 | else |
2364 | { |
2385 | { |
2365 | /* Don't display messages for random maps. */ |
2386 | /* Don't display messages for random maps. */ |
2366 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2387 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2367 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2388 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2368 | |
2389 | |
2369 | op->enter_exit (tmp); |
2390 | op->enter_exit (tmp); |
2370 | } |
2391 | } |
|
|
2392 | |
2371 | return 1; |
2393 | return 1; |
2372 | |
2394 | |
2373 | case SIGN: |
2395 | case SIGN: |
2374 | apply_sign (op, tmp, 0); |
2396 | apply_sign (op, tmp, 0); |
2375 | return 1; |
2397 | return 1; |
… | |
… | |
2379 | { |
2401 | { |
2380 | apply_book (op, tmp); |
2402 | apply_book (op, tmp); |
2381 | return 1; |
2403 | return 1; |
2382 | } |
2404 | } |
2383 | else |
2405 | else |
2384 | { |
|
|
2385 | return 0; |
2406 | return 0; |
2386 | } |
|
|
2387 | |
2407 | |
2388 | case SKILLSCROLL: |
2408 | case SKILLSCROLL: |
2389 | if (op->type == PLAYER) |
2409 | if (op->type == PLAYER) |
2390 | { |
2410 | { |
2391 | apply_skillscroll (op, tmp); |
2411 | apply_skillscroll (op, tmp); |
2392 | return 1; |
2412 | return 1; |
2393 | } |
2413 | } |
|
|
2414 | else |
2394 | return 0; |
2415 | return 0; |
2395 | |
2416 | |
2396 | case SPELLBOOK: |
2417 | case SPELLBOOK: |
2397 | if (op->type == PLAYER) |
2418 | if (op->type == PLAYER) |
2398 | { |
2419 | { |
2399 | apply_spellbook (op, tmp); |
2420 | apply_spellbook (op, tmp); |
2400 | return 1; |
2421 | return 1; |
2401 | } |
2422 | } |
|
|
2423 | else |
2402 | return 0; |
2424 | return 0; |
2403 | |
2425 | |
2404 | case SCROLL: |
2426 | case SCROLL: |
2405 | apply_scroll (op, tmp, 0); |
2427 | apply_scroll (op, tmp, 0); |
2406 | return 1; |
2428 | return 1; |
2407 | |
2429 | |
2408 | case POTION: |
2430 | case POTION: |
2409 | (void) apply_potion (op, tmp); |
2431 | apply_potion (op, tmp); |
2410 | return 1; |
2432 | return 1; |
2411 | |
2433 | |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2434 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2413 | //TODO: remove, as it is unsed? |
2435 | //TODO: remove, as it is unsed? |
2414 | case CLOSE_CON: |
2436 | case CLOSE_CON: |
… | |
… | |
2447 | case LAMP: |
2469 | case LAMP: |
2448 | case BUILDER: |
2470 | case BUILDER: |
2449 | case SKILL_TOOL: |
2471 | case SKILL_TOOL: |
2450 | if (tmp->env != op) |
2472 | if (tmp->env != op) |
2451 | return 2; /* not in inventory */ |
2473 | return 2; /* not in inventory */ |
|
|
2474 | |
2452 | (void) apply_special (op, tmp, aflag); |
2475 | apply_special (op, tmp, aflag); |
2453 | return 1; |
2476 | return 1; |
2454 | |
2477 | |
2455 | case DRINK: |
2478 | case DRINK: |
2456 | case FOOD: |
2479 | case FOOD: |
2457 | case FLESH: |
2480 | case FLESH: |
… | |
… | |
2473 | } |
2496 | } |
2474 | else |
2497 | else |
2475 | return 0; |
2498 | return 0; |
2476 | |
2499 | |
2477 | case WEAPON_IMPROVER: |
2500 | case WEAPON_IMPROVER: |
2478 | (void) check_improve_weapon (op, tmp); |
2501 | check_improve_weapon (op, tmp); |
2479 | return 1; |
2502 | return 1; |
2480 | |
2503 | |
2481 | case CLOCK: |
2504 | case CLOCK: |
2482 | if (op->type == PLAYER) |
2505 | if (op->type == PLAYER) |
2483 | { |
2506 | { |
… | |
… | |
2491 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2514 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2492 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2515 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2493 | return 1; |
2516 | return 1; |
2494 | } |
2517 | } |
2495 | else |
2518 | else |
2496 | { |
|
|
2497 | return 0; |
2519 | return 0; |
2498 | } |
|
|
2499 | |
2520 | |
2500 | case MENU: |
2521 | case MENU: |
2501 | if (op->type == PLAYER) |
2522 | if (op->type == PLAYER) |
2502 | { |
2523 | { |
2503 | shop_listing (op); |
2524 | shop_listing (tmp, op); |
2504 | return 1; |
2525 | return 1; |
2505 | } |
2526 | } |
2506 | else |
2527 | else |
2507 | { |
|
|
2508 | return 0; |
2528 | return 0; |
2509 | } |
|
|
2510 | |
2529 | |
2511 | case POWER_CRYSTAL: |
2530 | case POWER_CRYSTAL: |
2512 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2531 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2513 | return 1; |
2532 | return 1; |
2514 | |
2533 | |
… | |
… | |
2517 | { |
2536 | { |
2518 | apply_lighter (op, tmp); |
2537 | apply_lighter (op, tmp); |
2519 | return 1; |
2538 | return 1; |
2520 | } |
2539 | } |
2521 | else |
2540 | else |
2522 | { |
|
|
2523 | return 0; |
2541 | return 0; |
2524 | } |
|
|
2525 | |
2542 | |
2526 | case ITEM_TRANSFORMER: |
2543 | case ITEM_TRANSFORMER: |
2527 | apply_item_transformer (op, tmp); |
2544 | apply_item_transformer (op, tmp); |
2528 | return 1; |
2545 | return 1; |
2529 | |
2546 | |
… | |
… | |
2552 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2569 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2553 | return 0; |
2570 | return 0; |
2554 | } |
2571 | } |
2555 | } |
2572 | } |
2556 | |
2573 | |
2557 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2558 | * applied. |
|
|
2559 | */ |
|
|
2560 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2561 | { |
|
|
2562 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2563 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2564 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2565 | op->destroy (); |
|
|
2566 | return 1; |
|
|
2567 | } |
|
|
2568 | |
|
|
2569 | pl->contr->last_used = op; |
2574 | pl->contr->last_used = op; |
2570 | |
2575 | |
2571 | tmp = manual_apply (pl, op, aflag); |
2576 | tmp = manual_apply (pl, op, aflag); |
2572 | if (!quiet) |
2577 | if (!quiet) |
2573 | { |
2578 | { |
… | |
… | |
2582 | /** |
2587 | /** |
2583 | * player_apply_below attempts to apply the object 'below' the player. |
2588 | * player_apply_below attempts to apply the object 'below' the player. |
2584 | * If the player has an open container, we use that for below, otherwise |
2589 | * If the player has an open container, we use that for below, otherwise |
2585 | * we use the ground. |
2590 | * we use the ground. |
2586 | */ |
2591 | */ |
2587 | |
|
|
2588 | void |
2592 | void |
2589 | player_apply_below (object *pl) |
2593 | player_apply_below (object *pl) |
2590 | { |
2594 | { |
2591 | int floors = 0; |
2595 | int floors = 0; |
2592 | |
2596 | |
… | |
… | |
2629 | * to keep the size of apply_special to a more managable size. |
2633 | * to keep the size of apply_special to a more managable size. |
2630 | */ |
2634 | */ |
2631 | static int |
2635 | static int |
2632 | unapply_special (object *who, object *op, int aflags) |
2636 | unapply_special (object *who, object *op, int aflags) |
2633 | { |
2637 | { |
2634 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2638 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2639 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2635 | return RESULT_INT (0); |
2640 | return RESULT_INT (0); |
2636 | |
2641 | |
2637 | object *tmp2; |
|
|
2638 | |
|
|
2639 | CLEAR_FLAG (op, FLAG_APPLIED); |
2642 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2643 | |
2640 | switch (op->type) |
2644 | switch (op->type) |
2641 | { |
2645 | { |
|
|
2646 | case SKILL_TOOL: |
|
|
2647 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2648 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2649 | // be used for other reasons |
|
|
2650 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2651 | if (tmp->skill == op->skill |
|
|
2652 | && tmp->type == SKILL |
|
|
2653 | && tmp->flag [FLAG_APPLIED] |
|
|
2654 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2655 | unapply_special (who, tmp, 0); |
|
|
2656 | |
|
|
2657 | change_abil (who, op); |
|
|
2658 | break; |
|
|
2659 | |
2642 | case WEAPON: |
2660 | case WEAPON: |
|
|
2661 | if (player *pl = who->contr) |
|
|
2662 | if (op == pl->combat_ob) |
|
|
2663 | { |
|
|
2664 | pl->combat_ob = 0; |
|
|
2665 | who->change_weapon (pl->ranged_ob); |
|
|
2666 | } |
|
|
2667 | |
2643 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2644 | |
2669 | |
2645 | (void) change_abil (who, op); |
2670 | change_abil (who, op); |
2646 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2647 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2671 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2648 | clear_skill (who); |
|
|
2649 | break; |
2672 | break; |
2650 | |
2673 | |
2651 | case SKILL: /* allows objects to impart skills */ |
|
|
2652 | case SKILL_TOOL: |
2674 | case SKILL: |
2653 | if (op != who->chosen_skill) |
2675 | if (who->contr) |
2654 | { |
|
|
2655 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2656 | } |
2676 | { |
2657 | if (who->type == PLAYER) |
|
|
2658 | { |
|
|
2659 | if (who->contr->shoottype == range_skill) |
|
|
2660 | who->contr->shoottype = range_none; |
|
|
2661 | if (!op->invisible) |
2677 | if (!op->invisible) |
2662 | { |
|
|
2663 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2678 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2664 | } |
|
|
2665 | else |
2679 | else |
2666 | { |
|
|
2667 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2680 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2668 | } |
2681 | } |
2669 | } |
2682 | |
2670 | (void) change_abil (who, op); |
2683 | change_abil (who, op); |
2671 | who->chosen_skill = NULL; |
|
|
2672 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2684 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2673 | break; |
2685 | break; |
2674 | |
2686 | |
2675 | case ARMOUR: |
2687 | case ARMOUR: |
2676 | case HELMET: |
2688 | case HELMET: |
… | |
… | |
2681 | case AMULET: |
2693 | case AMULET: |
2682 | case GIRDLE: |
2694 | case GIRDLE: |
2683 | case BRACERS: |
2695 | case BRACERS: |
2684 | case CLOAK: |
2696 | case CLOAK: |
2685 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2697 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2686 | (void) change_abil (who, op); |
2698 | change_abil (who, op); |
2687 | break; |
2699 | break; |
|
|
2700 | |
2688 | case LAMP: |
2701 | case LAMP: |
|
|
2702 | { |
2689 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2703 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2704 | |
2690 | tmp2 = arch_to_object (op->other_arch); |
2705 | object *tmp2 = arch_to_object (op->other_arch); |
2691 | tmp2->x = op->x; |
2706 | tmp2->x = op->x; |
2692 | tmp2->y = op->y; |
2707 | tmp2->y = op->y; |
2693 | tmp2->map = op->map; |
2708 | tmp2->map = op->map; |
2694 | tmp2->below = op->below; |
2709 | tmp2->below = op->below; |
2695 | tmp2->above = op->above; |
2710 | tmp2->above = op->above; |
2696 | tmp2->stats.food = op->stats.food; |
2711 | tmp2->stats.food = op->stats.food; |
2697 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2712 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2698 | |
2713 | |
2699 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2714 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2700 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2715 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2701 | |
2716 | |
2702 | if (who->type == PLAYER) |
2717 | if (who->contr) |
2703 | esrv_del_item (who->contr, op->count); |
2718 | esrv_del_item (who->contr, op->count); |
2704 | |
2719 | |
2705 | op->destroy (); |
2720 | op->destroy (); |
2706 | insert_ob_in_ob (tmp2, who); |
2721 | insert_ob_in_ob (tmp2, who); |
2707 | who->update_stats (); |
2722 | who->update_stats (); |
|
|
2723 | |
2708 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2724 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2709 | { |
2725 | { |
2710 | if (who->type == PLAYER) |
2726 | if (who->contr) |
2711 | { |
2727 | { |
2712 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2728 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2713 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2729 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2714 | } |
2730 | } |
2715 | } |
2731 | } |
2716 | if (who->type == PLAYER) |
2732 | |
|
|
2733 | if (who->contr) |
2717 | esrv_send_item (who, tmp2); |
2734 | esrv_send_item (who, tmp2); |
|
|
2735 | } |
|
|
2736 | |
2718 | return 1; /* otherwise, an attempt to drop causes problems */ |
2737 | return 1; /* otherwise, an attempt to drop causes problems */ |
2719 | break; |
2738 | |
2720 | case BOW: |
2739 | case BOW: |
2721 | case WAND: |
2740 | case WAND: |
2722 | case ROD: |
2741 | case ROD: |
2723 | case HORN: |
2742 | case HORN: |
2724 | clear_skill (who); |
2743 | if (player *pl = who->contr) |
|
|
2744 | { |
|
|
2745 | if (op == pl->ranged_ob) |
|
|
2746 | { |
|
|
2747 | pl->ranged_ob = 0; |
|
|
2748 | who->change_weapon (pl->combat_ob); |
|
|
2749 | } |
|
|
2750 | |
2725 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2751 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2726 | if (who->type == PLAYER) |
|
|
2727 | { |
|
|
2728 | who->contr->shoottype = range_none; |
|
|
2729 | } |
2752 | } |
2730 | else |
2753 | else |
2731 | { |
2754 | { |
|
|
2755 | who->change_skill (0); |
|
|
2756 | |
2732 | if (op->type == BOW) |
2757 | if (op->type == BOW) |
2733 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2758 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2734 | else |
2759 | else |
2735 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2760 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2736 | } |
2761 | } |
|
|
2762 | |
2737 | break; |
2763 | break; |
2738 | |
2764 | |
2739 | case BUILDER: |
2765 | case BUILDER: |
|
|
2766 | if (who->contr) |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2767 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2741 | who->contr->shoottype = range_none; |
|
|
2742 | who->contr->ranges[range_builder] = NULL; |
|
|
2743 | break; |
2768 | break; |
2744 | |
2769 | |
2745 | default: |
2770 | default: |
2746 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2771 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2747 | break; |
2772 | break; |
… | |
… | |
2749 | |
2774 | |
2750 | who->update_stats (); |
2775 | who->update_stats (); |
2751 | |
2776 | |
2752 | if (!(aflags & AP_NO_MERGE)) |
2777 | if (!(aflags & AP_NO_MERGE)) |
2753 | { |
2778 | { |
2754 | object *tmp; |
|
|
2755 | |
|
|
2756 | tmp = merge_ob (op, NULL); |
2779 | object *tmp = merge_ob (op, 0); |
2757 | if (who->type == PLAYER) |
2780 | |
|
|
2781 | if (who->contr) |
2758 | { |
2782 | { |
2759 | if (tmp) |
2783 | if (tmp) |
2760 | { /* it was merged */ |
2784 | { /* it was merged */ |
2761 | esrv_del_item (who->contr, op->count); |
2785 | esrv_del_item (who->contr, op->count); |
2762 | op = tmp; |
2786 | op = tmp; |
2763 | } |
2787 | } |
2764 | |
2788 | |
2765 | esrv_send_item (who, op); |
2789 | esrv_send_item (who, op); |
2766 | } |
2790 | } |
2767 | } |
2791 | } |
|
|
2792 | |
2768 | return 0; |
2793 | return 0; |
2769 | } |
2794 | } |
2770 | |
2795 | |
2771 | /** |
2796 | /** |
2772 | * Returns the object that is using location 'loc'. |
2797 | * Returns the object that is using location 'loc'. |
2773 | * Note that 'start' is the first object to start examing - we |
2798 | * Note that 'start' is the first object to start examing - we |
2774 | * then go through the below of this. In this way, you can do |
2799 | * then go through the below of this. In this way, you can do |
2775 | * something like: |
2800 | * something like: |
2776 | * tmp = get_item_from_body_location(who->inv, 1); |
2801 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2777 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2802 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2778 | * to find the second object that may use this location, etc. |
2803 | * to find the second object that may use this location, etc. |
2779 | * Returns NULL if no match is found. |
2804 | * Returns NULL if no match is found. |
2780 | * loc is the index into the array we are looking for a match. |
2805 | * loc is the index into the array we are looking for a match. |
2781 | * don't return invisible objects unless they are skill objects |
2806 | * don't return invisible objects unless they are skill objects |
2782 | * invisible other objects that use |
2807 | * invisible other objects that use |
2783 | * up body locations can be used as restrictions. |
2808 | * up body locations can be used as restrictions. |
2784 | */ |
2809 | */ |
2785 | object * |
2810 | static object * |
2786 | get_item_from_body_location (object *start, int loc) |
2811 | get_next_item_from_body_location (int loc, object *start) |
2787 | { |
2812 | { |
2788 | object *tmp; |
|
|
2789 | |
|
|
2790 | if (!start) |
|
|
2791 | return NULL; |
|
|
2792 | |
|
|
2793 | for (tmp = start; tmp; tmp = tmp->below) |
2813 | for (object *tmp = start; tmp; tmp = tmp->below) |
2794 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2814 | if (tmp->flag [FLAG_APPLIED] |
|
|
2815 | && tmp->slot[loc].info |
|
|
2816 | && (!tmp->invisible || tmp->type == SKILL)) |
2795 | return tmp; |
2817 | return tmp; |
2796 | |
2818 | |
2797 | return NULL; |
2819 | return 0; |
2798 | } |
2820 | } |
2799 | |
|
|
2800 | |
|
|
2801 | |
2821 | |
2802 | /** |
2822 | /** |
2803 | * 'op' wants to apply an object, but can't because of other equipment. |
2823 | * 'op' wants to apply an object, but can't because of other equipment. |
2804 | * This should only be called when it is known |
2824 | * This should only be called when it is known |
2805 | * that there are objects to unapply. This makes pretty heavy |
2825 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2811 | * another function that does just that. |
2831 | * another function that does just that. |
2812 | */ |
2832 | */ |
2813 | int |
2833 | int |
2814 | unapply_for_ob (object *who, object *op, int aflags) |
2834 | unapply_for_ob (object *who, object *op, int aflags) |
2815 | { |
2835 | { |
2816 | int i; |
2836 | if (op->is_range ()) |
2817 | object *tmp = NULL, *last; |
|
|
2818 | |
|
|
2819 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2820 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2821 | */ |
|
|
2822 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2823 | { |
|
|
2824 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2837 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2825 | { |
|
|
2826 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2838 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2827 | { |
|
|
2828 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2839 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2829 | { |
2840 | { |
2830 | if (aflags & AP_PRINT) |
2841 | if (aflags & AP_PRINT) |
2831 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2842 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2832 | else |
2843 | else |
2833 | unapply_special (who, tmp, aflags); |
2844 | unapply_special (who, tmp, aflags); |
2834 | } |
2845 | } |
2835 | else |
2846 | else |
2836 | { |
2847 | { |
2837 | /* In this case, we want to try and remove a cursed item. |
2848 | /* In this case, we want to try and remove a cursed item. |
2838 | * While we know it won't work, we want unapply_special to |
2849 | * While we know it won't work, we want unapply_special to |
2839 | * at least generate the message. |
2850 | * at least generate the message. |
2840 | */ |
2851 | */ |
2841 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2852 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2842 | return 1; |
2853 | return 1; |
2843 | } |
|
|
2844 | |
|
|
2845 | } |
2854 | } |
2846 | } |
|
|
2847 | } |
|
|
2848 | |
2855 | |
2849 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2856 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2850 | { |
2857 | { |
2851 | /* this used up a slot that we need to free */ |
2858 | /* this used up a slot that we need to free */ |
2852 | if (op->body_info[i]) |
2859 | if (op->slot[i].info) |
2853 | { |
2860 | { |
2854 | last = who->inv; |
2861 | object *last = who->inv; |
2855 | |
2862 | |
2856 | /* We do a while loop - may need to remove several items in order |
2863 | /* We do a while loop - may need to remove several items in order |
2857 | * to free up enough slots. |
2864 | * to free up enough slots. |
2858 | */ |
2865 | */ |
2859 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2866 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2860 | { |
2867 | { |
2861 | tmp = get_item_from_body_location (last, i); |
2868 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2869 | |
2862 | if (!tmp) |
2870 | if (!tmp) |
2863 | { |
2871 | { |
2864 | #if 0 |
2872 | #if 0 |
2865 | /* Not a bug - we'll get this if the player has cursed items |
2873 | /* Not a bug - we'll get this if the player has cursed items |
2866 | * equipped. |
2874 | * equipped. |
2867 | */ |
2875 | */ |
2868 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2876 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2869 | #endif |
2877 | #endif |
2870 | return 1; |
2878 | return 1; |
2871 | } |
2879 | } |
|
|
2880 | |
2872 | /* If we are just printing, we don't care about cursed status */ |
2881 | /* If we are just printing, we don't care about cursed status */ |
2873 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2882 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2874 | { |
2883 | { |
2875 | if (aflags & AP_PRINT) |
2884 | if (aflags & AP_PRINT) |
2876 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2885 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2884 | * so it may not be critical (eg, putting on a ring and you have |
2893 | * so it may not be critical (eg, putting on a ring and you have |
2885 | * one cursed ring.) |
2894 | * one cursed ring.) |
2886 | */ |
2895 | */ |
2887 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2896 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2888 | } |
2897 | } |
|
|
2898 | |
2889 | last = tmp->below; |
2899 | last = tmp->below; |
2890 | } |
2900 | } |
2891 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2901 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2892 | * return in the !tmp would have kicked in. |
2902 | * return in the !tmp would have kicked in. |
2893 | */ |
2903 | */ |
2894 | } /* if op is using this body location */ |
2904 | } /* if op is using this body location */ |
2895 | } /* for body lcoations */ |
2905 | } /* for body lcoations */ |
|
|
2906 | |
2896 | return 0; |
2907 | return 0; |
2897 | } |
2908 | } |
2898 | |
2909 | |
2899 | /** |
2910 | /** |
2900 | * Checks to see if 'who' can apply object 'op'. |
2911 | * Checks to see if 'who' can apply object 'op'. |
2901 | * Returns 0 if apply can be done without anything special. |
2912 | * Returns 0 if apply can be done without anything special. |
2902 | * Otherwise returns a bitmask - potentially several of these may be |
2913 | * Otherwise returns a bitmask - potentially several of these may be |
2903 | * set, but largely depends on circumstance - in the future, processing |
2914 | * set, but largely depends on circumstance - in the future, processing |
2904 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2915 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2905 | * is set, do we really are what the other flags may be?) |
2916 | * is set, do we really care what the other flags may be?) |
2906 | * |
2917 | * |
2907 | * See include/define.h for detailed description of the meaning of |
2918 | * See include/define.h for detailed description of the meaning of |
2908 | * these return values. |
2919 | * these return values. |
2909 | */ |
2920 | */ |
2910 | int |
2921 | int |
2911 | can_apply_object (object *who, object *op) |
2922 | can_apply_object (object *who, object *op) |
2912 | { |
2923 | { |
2913 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2924 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2914 | return RESULT_INT (0); |
2925 | return RESULT_INT (0); |
2915 | |
2926 | |
2916 | int i, retval = 0; |
2927 | int retval = 0; |
2917 | object *tmp = NULL, *ws = NULL; |
2928 | object *tmp = 0, *ws = 0; |
2918 | |
2929 | |
2919 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2930 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2920 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2921 | * trying to equip a weapon or shield, see if they already have one |
|
|
2922 | * in place and store that way. |
|
|
2923 | */ |
|
|
2924 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2925 | { |
2931 | { |
2926 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2932 | if (op->slot[i].info) |
2927 | { |
2933 | { |
2928 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2934 | /* Item uses more slots than we have */ |
|
|
2935 | if (who->slot[i].info + op->slot [i].info < 0) |
2929 | { |
2936 | { |
2930 | retval = CAN_APPLY_UNAPPLY; |
|
|
2931 | ws = tmp; |
|
|
2932 | } |
|
|
2933 | } |
|
|
2934 | } |
|
|
2935 | |
|
|
2936 | |
|
|
2937 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2938 | { |
|
|
2939 | if (op->body_info[i]) |
|
|
2940 | { |
|
|
2941 | /* Item uses more slots than we have */ |
|
|
2942 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
2943 | { |
|
|
2944 | /* Could return now for efficiently - rest of info below isn' |
2937 | /* Could return now for efficiency - rest of info below isn't |
2945 | * really needed. |
2938 | * really needed. |
2946 | */ |
2939 | */ |
2947 | retval |= CAN_APPLY_NEVER; |
2940 | retval |= CAN_APPLY_NEVER; |
2948 | } |
2941 | } |
2949 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2942 | else if (who->slot[i].used + op->slot[i].info < 0) |
2950 | { |
2943 | { |
2951 | /* in this case, equipping this would use more free spots than |
2944 | /* in this case, equipping this would use more free spots than |
2952 | * we have. |
2945 | * we have. |
2953 | */ |
2946 | */ |
2954 | object *tmp1; |
|
|
2955 | |
|
|
2956 | |
2947 | |
2957 | /* if we have an applied weapon/shield, and unapply it would free |
2948 | /* if we have an applied weapon/shield, and unapply it would free |
2958 | * enough slots to equip the new item, then just set this can |
2949 | * enough slots to equip the new item, then just set "can |
2959 | * continue. We don't care about the logic below - if you have |
2950 | * apply unapply". We don't care about the logic below - if you have a |
2960 | * shield equipped and try to equip another shield, there is only |
2951 | * shield equipped and try to equip another shield, there is only |
2961 | * one choice. However, the check for the number of body locations |
2952 | * one choice. However, the check for the number of body locations |
2962 | * does take into the account cases where what is being applied |
2953 | * does take into the account cases where what is being applied |
2963 | * may be two handed for example. |
2954 | * may be two handed for example. |
2964 | */ |
2955 | */ |
2965 | if (ws) |
2956 | if (ws) |
2966 | { |
2957 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2967 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2968 | { |
2958 | { |
2969 | retval |= CAN_APPLY_UNAPPLY; |
2959 | retval |= CAN_APPLY_UNAPPLY; |
2970 | continue; |
2960 | continue; |
2971 | } |
2961 | } |
2972 | } |
|
|
2973 | |
2962 | |
2974 | tmp1 = get_item_from_body_location (who->inv, i); |
2963 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2975 | if (!tmp1) |
2964 | if (!tmp1) |
2976 | { |
2965 | { |
2977 | #if 0 |
2966 | #if 0 |
2978 | /* This is sort of an error, but happens a lot when old players |
2967 | /* This is sort of an error, but happens a lot when old players |
2979 | * join in with more stuff equipped than they are now allowed. |
2968 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2987 | /* need to unapply something. However, if this something |
2976 | /* need to unapply something. However, if this something |
2988 | * is different than we had found before, it means they need |
2977 | * is different than we had found before, it means they need |
2989 | * to apply multiple objects |
2978 | * to apply multiple objects |
2990 | */ |
2979 | */ |
2991 | retval |= CAN_APPLY_UNAPPLY; |
2980 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2981 | |
2992 | if (!tmp) |
2982 | if (!tmp) |
2993 | tmp = tmp1; |
2983 | tmp = tmp1; |
2994 | else if (tmp != tmp1) |
2984 | else if (tmp != tmp1) |
2995 | { |
|
|
2996 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2985 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2997 | } |
2986 | |
2998 | /* This object isn't using up all the slots, so there must |
2987 | /* This object isn't using up all the slots, so there must |
2999 | * be another. If so, and it the new item doesn't need all |
2988 | * be another. If so, and it the new item doesn't need all |
3000 | * the slots, the player then has a choice. |
2989 | * the slots, the player then has a choice. |
3001 | */ |
2990 | */ |
3002 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2991 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2992 | && abs (op->slot[i].info) < who->slot[i].info) |
3003 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2993 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3004 | |
2994 | |
3005 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2995 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3006 | * equipped? If not, there must be something else to unapply. |
2996 | * equipped? If not, there must be something else to unapply. |
3007 | */ |
2997 | */ |
3008 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2998 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3009 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2999 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3010 | |
|
|
3011 | } |
3000 | } |
3012 | } /* if not enough free slots */ |
3001 | } /* if not enough free slots */ |
3013 | } /* if this object uses location i */ |
3002 | } /* if this object uses location i */ |
3014 | } /* for i -> num_body_locations loop */ |
3003 | } /* for i -> num_body_locations loop */ |
3015 | |
3004 | |
… | |
… | |
3020 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3009 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3021 | * all use the same location. |
3010 | * all use the same location. |
3022 | */ |
3011 | */ |
3023 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3012 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3024 | retval |= CAN_APPLY_RESTRICTION; |
3013 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3014 | |
3025 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3015 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3026 | retval |= CAN_APPLY_RESTRICTION; |
3016 | retval |= CAN_APPLY_RESTRICTION; |
3027 | |
3017 | |
3028 | |
|
|
3029 | if (who->type != PLAYER) |
3018 | if (who->type != PLAYER) |
3030 | { |
3019 | { |
3031 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3020 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3032 | retval |= CAN_APPLY_RESTRICTION; |
3021 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3022 | |
3033 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3023 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3034 | retval |= CAN_APPLY_RESTRICTION; |
3024 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3025 | |
3035 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3026 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3036 | retval |= CAN_APPLY_RESTRICTION; |
3027 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3028 | |
3037 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3029 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3038 | retval |= CAN_APPLY_RESTRICTION; |
3030 | retval |= CAN_APPLY_RESTRICTION; |
3039 | } |
3031 | } |
|
|
3032 | |
3040 | return retval; |
3033 | return retval; |
3041 | } |
3034 | } |
3042 | |
|
|
3043 | |
|
|
3044 | |
3035 | |
3045 | /** |
3036 | /** |
3046 | * who is the object using the object. It can be a monster. |
3037 | * who is the object using the object. It can be a monster. |
3047 | * op is the object they are using. op is an equipment type item, |
3038 | * op is the object they are using. op is an equipment type item, |
3048 | * eg, one which you put on and keep on for a while, and not something |
3039 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3057 | * AP_UNAPPLY=always unapply). |
3048 | * AP_UNAPPLY=always unapply). |
3058 | * |
3049 | * |
3059 | * Optional flags: |
3050 | * Optional flags: |
3060 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3051 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3061 | * AP_IGNORE_CURSE: unapply cursed items |
3052 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3053 | * AP_NO_READY: do not ready skills when applying skill tools |
3062 | * |
3054 | * |
3063 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3055 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3064 | * |
3056 | * |
3065 | * apply_special() doesn't check for unpaid items. |
3057 | * apply_special() doesn't check for unpaid items. |
3066 | */ |
3058 | */ |
3067 | int |
3059 | int |
3068 | apply_special (object *who, object *op, int aflags) |
3060 | apply_special (object *who, object *op, int aflags) |
3069 | { |
3061 | { |
3070 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3062 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3071 | object *tmp, *tmp2, *skop = NULL; |
3063 | object *tmp, *tmp2, *skop = NULL; |
3072 | int i; |
|
|
3073 | |
3064 | |
3074 | if (who == NULL) |
3065 | if (who == NULL) |
3075 | { |
3066 | { |
3076 | LOG (llevError, "apply_special() from object without environment.\n"); |
3067 | LOG (llevError, "apply_special() from object without environment.\n"); |
3077 | return 1; |
3068 | return 1; |
… | |
… | |
3087 | if (basic_flag == AP_APPLY) |
3078 | if (basic_flag == AP_APPLY) |
3088 | return 0; |
3079 | return 0; |
3089 | |
3080 | |
3090 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3081 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3091 | { |
3082 | { |
3092 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3083 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3093 | return 1; |
3084 | return 1; |
3094 | } |
3085 | } |
|
|
3086 | |
3095 | return unapply_special (who, op, aflags); |
3087 | return unapply_special (who, op, aflags); |
3096 | } |
3088 | } |
3097 | |
3089 | |
3098 | if (basic_flag == AP_UNAPPLY) |
3090 | if (basic_flag == AP_UNAPPLY) |
3099 | return 0; |
3091 | return 0; |
3100 | |
3092 | |
3101 | i = can_apply_object (who, op); |
3093 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3094 | // to resolve conflicts. |
|
|
3095 | if (player *pl = who->contr) |
|
|
3096 | switch (op->slottype ()) |
|
|
3097 | { |
|
|
3098 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3099 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3100 | } |
|
|
3101 | |
|
|
3102 | splay (op); |
3102 | |
3103 | |
3103 | /* Can't just apply this object. Lets see what not and what to do */ |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3104 | if (i) |
3105 | if (int i = can_apply_object (who, op)) |
3105 | { |
3106 | { |
3106 | if (i & CAN_APPLY_NEVER) |
3107 | if (i & CAN_APPLY_NEVER) |
3107 | { |
3108 | { |
3108 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3109 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3109 | return 1; |
3110 | return 1; |
… | |
… | |
3111 | else if (i & CAN_APPLY_RESTRICTION) |
3112 | else if (i & CAN_APPLY_RESTRICTION) |
3112 | { |
3113 | { |
3113 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3114 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3114 | return 1; |
3115 | return 1; |
3115 | } |
3116 | } |
|
|
3117 | |
3116 | if (who->type != PLAYER) |
3118 | if (who->type != PLAYER) |
3117 | { |
3119 | { |
3118 | /* Some error, so don't try to equip something more */ |
3120 | /* Some error, so don't try to equip something more */ |
3119 | if (unapply_for_ob (who, op, aflags)) |
3121 | if (unapply_for_ob (who, op, aflags)) |
3120 | return 1; |
3122 | return 1; |
… | |
… | |
3126 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3128 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3127 | unapply_for_ob (who, op, AP_PRINT); |
3129 | unapply_for_ob (who, op, AP_PRINT); |
3128 | return 1; |
3130 | return 1; |
3129 | } |
3131 | } |
3130 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3132 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3131 | { |
|
|
3132 | i = unapply_for_ob (who, op, aflags); |
3133 | if (unapply_for_ob (who, op, aflags)) |
3133 | if (i) |
|
|
3134 | return 1; |
3134 | return 1; |
3135 | } |
|
|
3136 | } |
3135 | } |
3137 | } |
3136 | } |
3138 | |
3137 | |
3139 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3138 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3140 | { |
3139 | { |
3141 | skop = find_skill_by_name (who, op->skill); |
3140 | skop = find_skill_by_name (who, op->skill); |
|
|
3141 | |
3142 | if (!skop) |
3142 | if (!skop) |
3143 | { |
3143 | { |
3144 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3144 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3145 | return 1; |
3145 | return 1; |
3146 | } |
3146 | } |
3147 | else |
3147 | else |
3148 | { |
|
|
3149 | /* While experience will be credited properly, we want to change the |
3148 | /* While experience will be credited properly, we want to change the |
3150 | * skill so that the dam and wc get updated |
3149 | * skill so that the dam and wc get updated |
3151 | */ |
3150 | */ |
3152 | change_skill (who, skop, 0); |
3151 | who->change_skill (skop); |
3153 | } |
|
|
3154 | } |
3152 | } |
3155 | |
3153 | |
|
|
3154 | if (who->type == PLAYER |
|
|
3155 | && op->item_power |
3156 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3156 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3157 | { |
3157 | { |
3158 | new_draw_info (NDI_UNIQUE, 0, who, |
3158 | new_draw_info (NDI_UNIQUE, 0, who, |
3159 | "Equipping that combined with other items would consume your soul! " |
3159 | "Equipping that combined with other items would consume your soul! " |
3160 | "[use the skills command to check your available item power]"); |
3160 | "[use the skills command to check your available item power]"); |
3161 | return 1; |
3161 | return 1; |
3162 | } |
3162 | } |
3163 | |
3163 | |
3164 | |
|
|
3165 | /* Ok. We are now at the state where we can apply the new object. |
3164 | /* Ok. We are now at the state where we can apply the new object. |
3166 | * Note that we don't have the checks for can_use_... |
3165 | * Note that we don't have the checks for can_use_... |
3167 | * below - that is already taken care of by can_apply_object. |
3166 | * below - that is already taken care of by can_apply_object. |
3168 | */ |
3167 | */ |
3169 | |
|
|
3170 | if (op->nrof > 1) |
3168 | if (op->nrof > 1) |
3171 | tmp = get_split_ob (op, op->nrof - 1); |
3169 | tmp = get_split_ob (op, op->nrof - 1); |
3172 | else |
3170 | else |
3173 | tmp = NULL; |
3171 | tmp = 0; |
3174 | |
3172 | |
3175 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3173 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3176 | return RESULT_INT (0); |
3174 | return RESULT_INT (0); |
3177 | |
3175 | |
3178 | switch (op->type) |
3176 | switch (op->type) |
3179 | { |
3177 | { |
3180 | case WEAPON: |
3178 | case WEAPON: |
3181 | if (!check_weapon_power (who, op->last_eat)) |
3179 | if (!check_weapon_power (who, op->last_eat)) |
3182 | { |
3180 | { |
3183 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3181 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3184 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3182 | "It would consume your soul!."); |
|
|
3183 | |
3185 | if (tmp != NULL) |
3184 | if (tmp) |
3186 | (void) insert_ob_in_ob (tmp, who); |
3185 | insert_ob_in_ob (tmp, who); |
|
|
3186 | |
3187 | return 1; |
3187 | return 1; |
3188 | } |
3188 | } |
3189 | |
3189 | |
3190 | //TODO: this obviously fails for players using a shiorter prefix |
3190 | //TODO: this obviously fails for players using a shorter prefix |
3191 | // i.e. "R" can use Ragnarok's swors. |
3191 | // i.e. "R" can use Ragnarok's sword. |
3192 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3192 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3193 | { |
3193 | { |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3194 | /* if the weapon does not have the name as the character, can't use it. */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3195 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3196 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3196 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
… | |
… | |
3199 | insert_ob_in_ob (tmp, who); |
3199 | insert_ob_in_ob (tmp, who); |
3200 | |
3200 | |
3201 | return 1; |
3201 | return 1; |
3202 | } |
3202 | } |
3203 | |
3203 | |
|
|
3204 | if (!skop) |
|
|
3205 | { |
|
|
3206 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3207 | return 1; |
|
|
3208 | } |
|
|
3209 | |
3204 | SET_FLAG (op, FLAG_APPLIED); |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3205 | |
|
|
3206 | if (skop) |
|
|
3207 | change_skill (who, skop, 1); |
3211 | who->change_skill (skop); |
3208 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3212 | |
3209 | SET_FLAG (who, FLAG_READY_WEAPON); |
3213 | if (who->contr) |
|
|
3214 | who->change_weapon (who->contr->combat_ob = op); |
3210 | |
3215 | |
3211 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3216 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3212 | |
3217 | |
|
|
3218 | SET_FLAG (who, FLAG_READY_WEAPON); |
3213 | (void) change_abil (who, op); |
3219 | change_abil (who, op); |
3214 | break; |
3220 | break; |
3215 | |
3221 | |
3216 | case ARMOUR: |
3222 | case ARMOUR: |
3217 | case HELMET: |
3223 | case HELMET: |
3218 | case SHIELD: |
3224 | case SHIELD: |
… | |
… | |
3223 | case CLOAK: |
3229 | case CLOAK: |
3224 | case RING: |
3230 | case RING: |
3225 | case AMULET: |
3231 | case AMULET: |
3226 | SET_FLAG (op, FLAG_APPLIED); |
3232 | SET_FLAG (op, FLAG_APPLIED); |
3227 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3233 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3228 | (void) change_abil (who, op); |
3234 | change_abil (who, op); |
3229 | break; |
3235 | break; |
|
|
3236 | |
3230 | case LAMP: |
3237 | case LAMP: |
3231 | if (op->stats.food < 1) |
3238 | if (op->stats.food < 1) |
3232 | { |
3239 | { |
3233 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3240 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3234 | return 1; |
3241 | return 1; |
3235 | } |
3242 | } |
|
|
3243 | |
3236 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3244 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3237 | tmp2 = arch_to_object (op->other_arch); |
3245 | tmp2 = arch_to_object (op->other_arch); |
3238 | tmp2->stats.food = op->stats.food; |
3246 | tmp2->stats.food = op->stats.food; |
3239 | SET_FLAG (tmp2, FLAG_APPLIED); |
3247 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3248 | |
3240 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3249 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3241 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3250 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3251 | |
3242 | insert_ob_in_ob (tmp2, who); |
3252 | insert_ob_in_ob (tmp2, who); |
3243 | |
3253 | |
3244 | /* Remove the old lantern */ |
3254 | /* Remove the old lantern */ |
3245 | if (who->type == PLAYER) |
3255 | if (who->type == PLAYER) |
3246 | esrv_del_item (who->contr, op->count); |
3256 | esrv_del_item (who->contr, op->count); |
3247 | |
3257 | |
3248 | op->destroy (); |
3258 | op->destroy (); |
3249 | |
3259 | |
3250 | /* insert the portion that was split off */ |
3260 | /* insert the portion that was split off */ |
3251 | if (tmp != NULL) |
3261 | if (tmp) |
3252 | { |
3262 | { |
3253 | (void) insert_ob_in_ob (tmp, who); |
3263 | insert_ob_in_ob (tmp, who); |
3254 | if (who->type == PLAYER) |
3264 | if (who->type == PLAYER) |
3255 | esrv_send_item (who, tmp); |
3265 | esrv_send_item (who, tmp); |
3256 | } |
3266 | } |
|
|
3267 | |
3257 | who->update_stats (); |
3268 | who->update_stats (); |
|
|
3269 | |
3258 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3270 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3259 | { |
|
|
3260 | if (who->type == PLAYER) |
3271 | if (who->type == PLAYER) |
3261 | { |
3272 | { |
3262 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3273 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3263 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3274 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3264 | } |
3275 | } |
3265 | } |
3276 | |
3266 | if (who->type == PLAYER) |
3277 | if (who->type == PLAYER) |
3267 | esrv_send_item (who, tmp2); |
3278 | esrv_send_item (who, tmp2); |
|
|
3279 | |
3268 | return 0; |
3280 | return 0; |
|
|
3281 | |
|
|
3282 | case SKILL_TOOL: |
|
|
3283 | // applying a skill tool also readies the skill |
|
|
3284 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3285 | |
|
|
3286 | if (!(aflags & AP_NO_READY)) |
|
|
3287 | { |
|
|
3288 | skop = find_skill_by_name (who, op->skill); |
|
|
3289 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3290 | apply_special (who, skop, AP_APPLY); |
|
|
3291 | } |
3269 | break; |
3292 | break; |
3270 | |
3293 | |
3271 | /* this part is needed for skill-tools */ |
|
|
3272 | case SKILL: |
3294 | case SKILL: |
3273 | case SKILL_TOOL: |
3295 | if (player *pl = who->contr) |
3274 | if (who->chosen_skill) |
|
|
3275 | { |
|
|
3276 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3277 | return 1; |
|
|
3278 | } |
3296 | { |
3279 | if (who->type == PLAYER) |
3297 | if (IS_COMBAT_SKILL (op->subtype)) |
3280 | { |
3298 | { |
3281 | who->contr->shoottype = range_skill; |
3299 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3282 | who->contr->ranges[range_skill] = op; |
3300 | { |
|
|
3301 | for (object *item = who->inv; item; item = item->below) |
|
|
3302 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3303 | { |
|
|
3304 | if (item->skill == op->skill) |
|
|
3305 | { |
|
|
3306 | who->change_weapon (pl->combat_ob = item); |
|
|
3307 | goto found_weapon; |
|
|
3308 | } |
|
|
3309 | } |
|
|
3310 | |
|
|
3311 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
|
|
3312 | return 1; |
|
|
3313 | |
|
|
3314 | found_weapon:; |
|
|
3315 | } |
|
|
3316 | else |
|
|
3317 | who->change_weapon (pl->combat_ob = op); |
|
|
3318 | } |
|
|
3319 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3320 | { |
|
|
3321 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3322 | { |
|
|
3323 | for (object *item = who->inv; item; item = item->below) |
|
|
3324 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3325 | { |
|
|
3326 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3327 | who->change_weapon (pl->ranged_ob = item); |
|
|
3328 | goto found_bow; |
|
|
3329 | } |
|
|
3330 | |
|
|
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3332 | return 1; |
|
|
3333 | |
|
|
3334 | found_bow:; |
|
|
3335 | } |
|
|
3336 | else |
|
|
3337 | who->change_weapon (pl->ranged_ob = op); |
|
|
3338 | } |
|
|
3339 | |
3283 | if (!op->invisible) |
3340 | if (!op->invisible) |
3284 | { |
3341 | { |
3285 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3342 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3286 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3343 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3287 | } |
3344 | } |
3288 | else |
3345 | else |
3289 | { |
|
|
3290 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3346 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3291 | } |
3347 | } |
|
|
3348 | else |
3292 | } |
3349 | { |
3293 | SET_FLAG (op, FLAG_APPLIED); |
3350 | SET_FLAG (op, FLAG_APPLIED); |
3294 | (void) change_abil (who, op); |
3351 | change_abil (who, op); |
3295 | who->chosen_skill = op; |
3352 | who->chosen_skill = op; |
3296 | SET_FLAG (who, FLAG_READY_SKILL); |
3353 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3354 | } |
|
|
3355 | |
3297 | break; |
3356 | break; |
3298 | |
3357 | |
3299 | case BOW: |
3358 | case BOW: |
3300 | if (!check_weapon_power (who, op->last_eat)) |
3359 | if (!check_weapon_power (who, op->last_eat)) |
3301 | { |
3360 | { |
3302 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3361 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3303 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3362 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3363 | |
3304 | if (tmp != NULL) |
3364 | if (tmp) |
3305 | (void) insert_ob_in_ob (tmp, who); |
3365 | insert_ob_in_ob (tmp, who); |
|
|
3366 | |
3306 | return 1; |
3367 | return 1; |
3307 | } |
3368 | } |
|
|
3369 | |
3308 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3370 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3309 | { |
3371 | { |
3310 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3372 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3311 | if (tmp != NULL) |
3373 | if (tmp) |
3312 | (void) insert_ob_in_ob (tmp, who); |
3374 | insert_ob_in_ob (tmp, who); |
|
|
3375 | |
3313 | return 1; |
3376 | return 1; |
3314 | } |
3377 | } |
|
|
3378 | |
3315 | /*FALLTHROUGH*/ case WAND: |
3379 | /*FALLTHROUGH*/ |
|
|
3380 | case WAND: |
3316 | case ROD: |
3381 | case ROD: |
3317 | case HORN: |
3382 | case HORN: |
3318 | /* check for skill, alter player status */ |
3383 | /* check for skill, alter player status */ |
|
|
3384 | |
|
|
3385 | if (!skop) |
|
|
3386 | { |
|
|
3387 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3388 | return 1; |
|
|
3389 | } |
|
|
3390 | |
3319 | SET_FLAG (op, FLAG_APPLIED); |
3391 | SET_FLAG (op, FLAG_APPLIED); |
3320 | if (skop) |
|
|
3321 | change_skill (who, skop, 0); |
3392 | who->change_skill (skop); |
|
|
3393 | |
|
|
3394 | if (who->contr) |
|
|
3395 | { |
|
|
3396 | who->contr->ranged_ob = op; |
|
|
3397 | |
3322 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3398 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3323 | |
3399 | |
3324 | if (who->type == PLAYER) |
|
|
3325 | { |
|
|
3326 | if (op->type == BOW) |
3400 | if (op->type == BOW) |
3327 | { |
3401 | { |
|
|
3402 | who->current_weapon = op; |
3328 | (void) change_abil (who, op); |
3403 | change_abil (who, op); |
3329 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3404 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3330 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3405 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3331 | who->contr->shoottype = range_bow; |
|
|
3332 | } |
|
|
3333 | else |
|
|
3334 | { |
|
|
3335 | who->contr->shoottype = range_misc; |
|
|
3336 | } |
3406 | } |
3337 | } |
3407 | } |
3338 | else |
3408 | else |
3339 | { |
3409 | { |
3340 | if (op->type == BOW) |
3410 | if (op->type == BOW) |
3341 | SET_FLAG (who, FLAG_READY_BOW); |
3411 | SET_FLAG (who, FLAG_READY_BOW); |
3342 | else |
3412 | else |
3343 | SET_FLAG (who, FLAG_READY_RANGE); |
3413 | SET_FLAG (who, FLAG_READY_RANGE); |
3344 | } |
3414 | } |
|
|
3415 | |
3345 | break; |
3416 | break; |
3346 | |
3417 | |
3347 | case BUILDER: |
3418 | case BUILDER: |
3348 | if (who->contr->ranges[range_builder]) |
3419 | if (who->type == PLAYER) |
|
|
3420 | { |
|
|
3421 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3422 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3349 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3423 | unapply_special (who, who->contr->ranged_ob, 0); |
3350 | who->contr->shoottype = range_builder; |
3424 | |
3351 | who->contr->ranges[range_builder] = op; |
|
|
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3426 | |
|
|
3427 | who->contr->ranged_ob = op; |
|
|
3428 | } |
3353 | break; |
3429 | break; |
3354 | |
3430 | |
3355 | default: |
3431 | default: |
3356 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3432 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3357 | } /* end of switch op->type */ |
3433 | } /* end of switch op->type */ |
3358 | |
3434 | |
3359 | SET_FLAG (op, FLAG_APPLIED); |
3435 | SET_FLAG (op, FLAG_APPLIED); |
3360 | |
3436 | |
3361 | if (tmp != NULL) |
3437 | if (tmp) |
3362 | tmp = insert_ob_in_ob (tmp, who); |
3438 | tmp = insert_ob_in_ob (tmp, who); |
3363 | |
3439 | |
3364 | who->update_stats (); |
3440 | who->update_stats (); |
3365 | |
3441 | |
3366 | /* We exclude spell casting objects. The fire code will set the |
3442 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3376 | { |
3452 | { |
3377 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3453 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3378 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3454 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3379 | } |
3455 | } |
3380 | } |
3456 | } |
|
|
3457 | |
3381 | if (who->type == PLAYER) |
3458 | if (who->type == PLAYER) |
3382 | { |
3459 | { |
3383 | /* if multiple objects were applied, update both slots */ |
3460 | /* if multiple objects were applied, update both slots */ |
3384 | if (tmp) |
3461 | if (tmp) |
3385 | esrv_send_item (who, tmp); |
3462 | esrv_send_item (who, tmp); |
|
|
3463 | |
3386 | esrv_send_item (who, op); |
3464 | esrv_send_item (who, op); |
3387 | } |
3465 | } |
|
|
3466 | |
3388 | return 0; |
3467 | return 0; |
3389 | } |
3468 | } |
3390 | |
|
|
3391 | |
3469 | |
3392 | int |
3470 | int |
3393 | monster_apply_special (object *who, object *op, int aflags) |
3471 | monster_apply_special (object *who, object *op, int aflags) |
3394 | { |
3472 | { |
3395 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3473 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3554 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3632 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3555 | { |
3633 | { |
3556 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3634 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3557 | tmp->randomitems = NULL; |
3635 | tmp->randomitems = NULL; |
3558 | } |
3636 | } |
|
|
3637 | |
3559 | // close all containers |
3638 | // close all containers |
3560 | else if (tmp->type == CONTAINER) |
3639 | else if (tmp->type == CONTAINER) |
3561 | tmp->flag [FLAG_APPLIED] = 0; |
3640 | tmp->flag [FLAG_APPLIED] = 0; |
3562 | |
3641 | |
3563 | tmp = above; |
3642 | tmp = above; |
… | |
… | |
3573 | * Handles player eating food that temporarily changes status (resistances, stats). |
3652 | * Handles player eating food that temporarily changes status (resistances, stats). |
3574 | * This used to call cast_change_attr(), but |
3653 | * This used to call cast_change_attr(), but |
3575 | * that doesn't work with the new spell code. Since we know what |
3654 | * that doesn't work with the new spell code. Since we know what |
3576 | * the food changes, just grab a force and use that instead. |
3655 | * the food changes, just grab a force and use that instead. |
3577 | */ |
3656 | */ |
3578 | |
|
|
3579 | void |
3657 | void |
3580 | eat_special_food (object *who, object *food) |
3658 | eat_special_food (object *who, object *food) |
3581 | { |
3659 | { |
3582 | object *force; |
3660 | object *force; |
3583 | int i, did_one = 0; |
3661 | int i, did_one = 0; |
3584 | sint8 k; |
|
|
3585 | |
3662 | |
3586 | force = get_archetype (FORCE_NAME); |
3663 | force = get_archetype (FORCE_NAME); |
3587 | |
3664 | |
3588 | for (i = 0; i < NUM_STATS; i++) |
3665 | for (i = 0; i < NUM_STATS; i++) |
3589 | { |
3666 | if (sint8 k = food->stats.stat (i)) |
3590 | k = get_attr_value (&food->stats, i); |
|
|
3591 | if (k) |
|
|
3592 | { |
3667 | { |
3593 | set_attr_value (&force->stats, i, k); |
3668 | force->stats.stat (i) = k; |
3594 | did_one = 1; |
3669 | did_one = 1; |
3595 | } |
3670 | } |
3596 | } |
|
|
3597 | |
3671 | |
3598 | /* check if we can protect the eater */ |
3672 | /* check if we can protect the eater */ |
3599 | for (i = 0; i < NROFATTACKS; i++) |
3673 | for (i = 0; i < NROFATTACKS; i++) |
3600 | { |
3674 | { |
3601 | if (food->resist[i] > 0) |
3675 | if (food->resist[i] > 0) |
… | |
… | |
3762 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3836 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3763 | blind_player (op, op, power); |
3837 | blind_player (op, op, power); |
3764 | } |
3838 | } |
3765 | else if (failure <= -80) |
3839 | else if (failure <= -80) |
3766 | { /* blast the immediate area */ |
3840 | { /* blast the immediate area */ |
3767 | object *tmp; |
|
|
3768 | |
|
|
3769 | tmp = get_archetype (LOOSE_MANA); |
3841 | object *tmp = get_archetype (LOOSE_MANA); |
3770 | cast_magic_storm (op, tmp, power); |
3842 | cast_magic_storm (op, tmp, power); |
3771 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3843 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3772 | tmp->destroy (); |
3844 | tmp->destroy (); |
3773 | } |
3845 | } |
3774 | } |
3846 | } |
3775 | } |
3847 | } |
3776 | |
3848 | |
… | |
… | |
3796 | */ |
3868 | */ |
3797 | int i, j; |
3869 | int i, j; |
3798 | |
3870 | |
3799 | for (i = 0; i < NUM_STATS; i++) |
3871 | for (i = 0; i < NUM_STATS; i++) |
3800 | { |
3872 | { |
3801 | sint8 stat = get_attr_value (stats, i); |
3873 | int race_bonus = pl->arch->stats.stat (i); |
3802 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3874 | sint8 stat = stats->stat (i) + ns->stat (i); |
3803 | |
3875 | |
3804 | stat += get_attr_value (ns, i); |
|
|
3805 | if (stat > 20 + race_bonus) |
3876 | if (stat > 20 + race_bonus) |
3806 | { |
3877 | { |
3807 | excess_stat++; |
3878 | excess_stat++; |
3808 | stat = 20 + race_bonus; |
3879 | stat = 20 + race_bonus; |
3809 | } |
3880 | } |
3810 | set_attr_value (stats, i, stat); |
3881 | |
|
|
3882 | stats->stat (i) = stat; |
3811 | } |
3883 | } |
3812 | |
3884 | |
3813 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3885 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3814 | { /* try 100 times to assign excess stats */ |
3886 | { /* try 100 times to assign excess stats */ |
3815 | int i = rndm (0, 6); |
3887 | int i = rndm (0, 6); |
3816 | int stat = get_attr_value (stats, i); |
|
|
3817 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3818 | |
3888 | |
3819 | if (i == CHA) |
3889 | if (i == CHA) |
3820 | continue; /* exclude cha from this */ |
3890 | continue; /* exclude cha from this */ |
|
|
3891 | |
|
|
3892 | int stat = stats->stat (i); |
|
|
3893 | int race_bonus = pl->arch->stats.stat (i); |
3821 | if (stat < 20 + race_bonus) |
3894 | if (stat < 20 + race_bonus) |
3822 | { |
3895 | { |
3823 | change_attr_value (stats, i, 1); |
3896 | change_attr_value (stats, i, 1); |
3824 | excess_stat--; |
3897 | excess_stat--; |
3825 | } |
3898 | } |
… | |
… | |
3828 | /* insert the randomitems from the change's treasurelist into |
3901 | /* insert the randomitems from the change's treasurelist into |
3829 | * the player ref: player.c |
3902 | * the player ref: player.c |
3830 | */ |
3903 | */ |
3831 | if (change->randomitems != NULL) |
3904 | if (change->randomitems != NULL) |
3832 | give_initial_items (pl, change->randomitems); |
3905 | give_initial_items (pl, change->randomitems); |
3833 | |
|
|
3834 | |
3906 | |
3835 | /* set up the face, for some races. */ |
3907 | /* set up the face, for some races. */ |
3836 | |
3908 | |
3837 | /* first, look for the force object banning |
3909 | /* first, look for the force object banning |
3838 | * changing the face. Certain races never change face with class. |
3910 | * changing the face. Certain races never change face with class. |
… | |
… | |
3895 | { |
3967 | { |
3896 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3968 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3897 | return; |
3969 | return; |
3898 | } |
3970 | } |
3899 | /* check whether they are compatible or not */ |
3971 | /* check whether they are compatible or not */ |
3900 | find = strstr (marked->slaying, transformer->arch->name); |
3972 | find = strstr (marked->slaying, transformer->arch->archname); |
3901 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
3973 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3902 | { |
3974 | { |
3903 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3975 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3904 | return; |
3976 | return; |
3905 | } |
3977 | } |
3906 | find += strlen (transformer->arch->name) + 1; |
3978 | find += strlen (transformer->arch->archname) + 1; |
3907 | /* Item can be used, now find how many and what it yields */ |
3979 | /* Item can be used, now find how many and what it yields */ |
3908 | if (isdigit (*(find))) |
3980 | if (isdigit (*(find))) |
3909 | { |
3981 | { |
3910 | yield = atoi (find); |
3982 | yield = atoi (find); |
3911 | if (yield < 1) |
3983 | if (yield < 1) |