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(Generate patch)

Comparing deliantra/server/server/apply.C (file contents):
Revision 1.127 by root, Fri Aug 17 21:18:01 2007 UTC vs.
Revision 1.147 by root, Tue Apr 22 02:46:18 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <cmath> 24#include <cmath>
25 25
26#include <global.h> 26#include <global.h>
113 { 113 {
114 if (operate_altar (altar, &money)) 114 if (operate_altar (altar, &money))
115 { 115 {
116 identify (marked); 116 identify (marked);
117 117
118 buf.printf ("You have %s.", long_desc (marked, pl)); 118 buf.printf ("You have %s.\n\n", long_desc (marked, pl));
119 if (marked->msg) 119 if (marked->msg)
120 buf << "The item has a story:\n" << marked->msg; 120 buf << "The item has a story:\n\n" << marked->msg << "\n\n";
121 121
122 return !money; 122 return !money;
123 } 123 }
124 } 124 }
125 125
129 { 129 {
130 if (operate_altar (altar, &money)) 130 if (operate_altar (altar, &money))
131 { 131 {
132 identify (id); 132 identify (id);
133 133
134 buf.printf ("You have %s.", long_desc (id, pl)); 134 buf.printf ("You have %s.\n\n", long_desc (id, pl));
135 if (id->msg) 135 if (id->msg)
136 buf << "The item has a story:\n" << id->msg; 136 buf << "The item has a story:\n\n" << id->msg << "\n\n";
137 137
138 /* If no more money, might as well quit now */ 138 /* If no more money, might as well quit now */
139 if (!money || !check_altar_sacrifice (altar, money)) 139 if (!money || !check_altar_sacrifice (altar, money))
140 break; 140 break;
141 } 141 }
146 } 146 }
147 } 147 }
148 } 148 }
149 149
150 if (buf.empty ()) 150 if (buf.empty ())
151 buf << ("You have nothing that needs identifying"); 151 pl->failmsg ("You have nothing that needs identifying");
152 152 else
153 pl->contr->infobox ("Identify", buf); 153 pl->contr->infobox (MSG_CHANNEL ("identify"), buf);
154 154
155 return !money; 155 return !money;
156} 156}
157 157
158/** 158/**
217 217
218 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 218 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
219 { 219 {
220 op->drain_stat (); 220 op->drain_stat ();
221 op->update_stats (); 221 op->update_stats ();
222 decrease_ob (tmp); 222 tmp->decrease ();
223 return 1; 223 return 1;
224 } 224 }
225 225
226 if (!(at = archetype::find (ARCH_DEPLETION))) 226 if (!(at = archetype::find (ARCH_DEPLETION)))
227 { 227 {
228 LOG (llevError, "Could not find archetype depletion\n"); 228 LOG (llevError, "Could not find archetype depletion\n");
229 return 0; 229 return 0;
230 } 230 }
231
231 depl = present_arch_in_ob (at, op); 232 depl = present_arch_in_ob (at, op);
232 233
233 if (depl) 234 if (depl)
234 { 235 {
235 for (i = 0; i < NUM_STATS; i++) 236 for (i = 0; i < NUM_STATS; i++)
240 op->update_stats (); 241 op->update_stats ();
241 } 242 }
242 else 243 else
243 op->statusmsg ("Your potion had no effect."); 244 op->statusmsg ("Your potion had no effect.");
244 245
245 decrease_ob (tmp); 246 tmp->decrease ();
246 return 1; 247 return 1;
247 } 248 }
248 249
249 /* improvement potion - only for players */ 250 /* improvement potion - only for players */
250 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) 251 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER))
318 } 319 }
319 else 320 else
320 op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); 321 op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE);
321 } 322 }
322 323
323 decrease_ob (tmp); 324 tmp->decrease ();
324 return 1; 325 return 1;
325 } 326 }
326 327
327 328
328 /* A potion that casts a spell. Healing, restore spellpoint (power potion) 329 /* A potion that casts a spell. Healing, restore spellpoint (power potion)
347 insert_ob_in_map (fball, op->map, NULL, 0); 348 insert_ob_in_map (fball, op->map, NULL, 0);
348 } 349 }
349 else 350 else
350 cast_spell (op, tmp, op->facing, tmp->inv, NULL); 351 cast_spell (op, tmp, op->facing, tmp->inv, NULL);
351 352
352 decrease_ob (tmp); 353 tmp->decrease ();
353 354
354 /* if youre dead, no point in doing this... */ 355 /* if youre dead, no point in doing this... */
355 if (!QUERY_FLAG (op, FLAG_REMOVED)) 356 if (!QUERY_FLAG (op, FLAG_REMOVED))
356 op->update_stats (); 357 op->update_stats ();
357 358
388 force->speed_left = -1; 389 force->speed_left = -1;
389 force = insert_ob_in_ob (force, op); 390 force = insert_ob_in_ob (force, op);
390 CLEAR_FLAG (tmp, FLAG_APPLIED); 391 CLEAR_FLAG (tmp, FLAG_APPLIED);
391 SET_FLAG (force, FLAG_APPLIED); 392 SET_FLAG (force, FLAG_APPLIED);
392 change_abil (op, force); 393 change_abil (op, force);
393 decrease_ob (tmp); 394 tmp->decrease ();
394 return 1; 395 return 1;
395 } 396 }
396 397
397 /* Only thing left are the stat potions */ 398 /* Only thing left are the stat potions */
398 if (op->type == PLAYER) 399 if (op->type == PLAYER)
411 * stat will not be raised by them. fix_player just clears 412 * stat will not be raised by them. fix_player just clears
412 * up all the stats. 413 * up all the stats.
413 */ 414 */
414 CLEAR_FLAG (tmp, FLAG_APPLIED); 415 CLEAR_FLAG (tmp, FLAG_APPLIED);
415 op->update_stats (); 416 op->update_stats ();
416 decrease_ob (tmp); 417 op->decrease ();
417 return 1; 418 return 1;
418} 419}
419 420
420/**************************************************************************** 421/****************************************************************************
421 * Weapon improvement code follows 422 * Weapon improvement code follows
468 { 469 {
469 if (strcmp (op->arch->archname, item) == 0) 470 if (strcmp (op->arch->archname, item) == 0)
470 { 471 {
471 if (op->nrof >= nrof) 472 if (op->nrof >= nrof)
472 { 473 {
473 decrease_ob_nr (op, nrof); 474 op->decrease (nrof);
474 return; 475 return;
475 } 476 }
476 else 477 else
477 { 478 {
478 decrease_ob_nr (op, op->nrof); 479 op->decrease (nrof);
479 nrof -= op->nrof; 480 nrof -= op->nrof;
480 } 481 }
481 482
482 op = prev; 483 op = prev;
483 } 484 }
568static int 569static int
569improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) 570improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname)
570{ 571{
571 stat += sacrifice_count; 572 stat += sacrifice_count;
572 weapon->last_eat++; 573 weapon->last_eat++;
573 decrease_ob (improver); 574 improver->decrease ();
574 575
575 /* So it updates the players stats and the window */ 576 /* So it updates the players stats and the window */
576 op->update_stats (); 577 op->update_stats ();
577 578
578 op->statusmsg (format ( 579 op->statusmsg (format (
623 if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ 624 if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */
624 (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ 625 (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */
625 weapon->stats.exp || /* speed */ 626 weapon->stats.exp || /* speed */
626 weapon->stats.ac) /* AC - only taifu's I think */ 627 weapon->stats.ac) /* AC - only taifu's I think */
627 { 628 {
628 op->failmsg ("You cannot prepare magic weapons."); 629 op->failmsg ("You cannot prepare magic weapons. "
630 "H<A weapon is considered magical if it changes regeneration, "
631 "speed or ac.>");
629 return 0; 632 return 0;
630 } 633 }
631 634
632 sacrifice_count = check_sacrifice (op, improver); 635 sacrifice_count = check_sacrifice (op, improver);
633 if (sacrifice_count <= 0) 636 if (sacrifice_count <= 0)
644 647
645 sprintf (buf, "%s's %s", &op->name, &weapon->name); 648 sprintf (buf, "%s's %s", &op->name, &weapon->name);
646 weapon->name = weapon->name_pl = buf; 649 weapon->name = weapon->name_pl = buf;
647 weapon->nrof = 0; /* prevents preparing n weapons in the same 650 weapon->nrof = 0; /* prevents preparing n weapons in the same
648 slot at once! */ 651 slot at once! */
649 decrease_ob (improver); 652 improver->decrease ();
650 weapon->last_eat = 0; 653 weapon->last_eat = 0;
651 return 1; 654 return 1;
652} 655}
653 656
654 657
702 weapon->weight += 5000; /* 5 KG's */ 705 weapon->weight += 5000; /* 5 KG's */
703 op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); 706 op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam));
704 weapon->last_eat++; 707 weapon->last_eat++;
705 708
706 weapon->item_power++; 709 weapon->item_power++;
707 decrease_ob (improver); 710 improver->decrease ();
708 return 1; 711 return 1;
709 } 712 }
710 713
711 if (improver->stats.sp == IMPROVE_WEIGHT) 714 if (improver->stats.sp == IMPROVE_WEIGHT)
712 { 715 {
716 weapon->weight = 1; 719 weapon->weight = 1;
717 720
718 op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); 721 op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0));
719 weapon->last_eat++; 722 weapon->last_eat++;
720 weapon->item_power++; 723 weapon->item_power++;
721 decrease_ob (improver); 724 improver->decrease ();
722 return 1; 725 return 1;
723 } 726 }
724 if (improver->stats.sp == IMPROVE_ENCHANT) 727 if (improver->stats.sp == IMPROVE_ENCHANT)
725 { 728 {
726 weapon->magic++; 729 weapon->magic++;
727 weapon->last_eat++; 730 weapon->last_eat++;
728 op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); 731 op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic));
729 decrease_ob (improver); 732 improver->decrease ();
730 weapon->item_power++; 733 weapon->item_power++;
731 return 1; 734 return 1;
732 } 735 }
733 736
734 sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + 737 sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex +
834 if (armour->magic >= settings.armor_max_enchant) 837 if (armour->magic >= settings.armor_max_enchant)
835 { 838 {
836 op->failmsg ("This armour can not be enchanted any further!"); 839 op->failmsg ("This armour can not be enchanted any further!");
837 return 0; 840 return 0;
838 } 841 }
842
839 /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, 843 /* Dealing with random artifact armor is a lot trickier (in terms of value, weight,
840 * etc), so take the easy way out and don't worry about it. 844 * etc), so take the easy way out and don't worry about it.
841 * Note - maybe add scrolls which make the random artifact versions (eg, armour 845 * Note - maybe add scrolls which make the random artifact versions (eg, armour
842 * of gnarg and what not?) 846 * of gnarg and what not?)
843 */ 847 */
845 { 849 {
846 op->failmsg ("This armour will not accept further enchantment."); 850 op->failmsg ("This armour will not accept further enchantment.");
847 return 0; 851 return 0;
848 } 852 }
849 853
850 /* Split objects if needed. Can't insert tmp until the 854 /* Split objects if needed. Can't insert tmp until the
851 * end of this function - otherwise it will just re-merge. 855 * end of this function - otherwise it will just re-merge.
852 */ 856 */
853 if (armour->nrof > 1) 857 tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0;
854 tmp = get_split_ob (armour, armour->nrof - 1);
855 else
856 tmp = NULL;
857 858
858 armour->magic++; 859 armour->magic++;
859 860
860 if (!settings.armor_speed_linear) 861 if (!settings.armor_speed_linear)
861 { 862 {
902 esrv_send_item (op, armour); 903 esrv_send_item (op, armour);
903 if (QUERY_FLAG (armour, FLAG_APPLIED)) 904 if (QUERY_FLAG (armour, FLAG_APPLIED))
904 op->update_stats (); 905 op->update_stats ();
905 } 906 }
906 907
907 decrease_ob (improver); 908 improver->decrease ();
908 909
909 if (tmp) 910 if (tmp)
910 { 911 {
911 insert_ob_in_ob (tmp, op); 912 insert_ob_in_ob (tmp, op);
912 esrv_send_item (op, tmp); 913 esrv_send_item (op, tmp);
916} 917}
917 918
918/* 919/*
919 * convert_item() returns 1 if anything was converted, 0 if the item was not 920 * convert_item() returns 1 if anything was converted, 0 if the item was not
920 * what the converter wants, -1 if the converter is broken. 921 * what the converter wants, -1 if the converter is broken.
921 */ 922 *
922#define CONV_FROM(xyz) xyz->slaying
923#define CONV_TO(xyz) xyz->other_arch
924#define CONV_NR(xyz) xyz->stats.sp
925#define CONV_NEED(xyz) xyz->stats.food
926
927/* Takes one items and makes another. 923 * Takes one type of items and makes another.
928 * converter is the object that is doing the conversion. 924 * converter is the object that is doing the conversion.
929 * item is the object that triggered the converter - if it is not 925 * item is the object that triggered the converter - if it is not
930 * what the converter wants, this will not do anything. 926 * what the converter wants, this will not do anything.
931 */ 927 */
932int 928static int
933convert_item (object *item, object *converter) 929convert_item (object *item, object *converter)
934{ 930{
935 int nr = 0;
936 uint32 price_in; 931 sint64 nr, price_in;
932
933 if (item->flag [FLAG_UNPAID])
934 return 0;
935
936 shstr conv_from = converter->slaying;
937 archetype *conv_to = converter->other_arch;
938 sint64 need = converter->stats.food;
939 sint64 give = converter->stats.sp;
937 940
938 /* We make some assumptions - we assume if it takes money as it type, 941 /* We make some assumptions - we assume if it takes money as it type,
939 * it wants some amount. We don't make change (ie, if something costs 942 * it wants some amount. We don't make change (ie, if something costs
940 * 3 gp and player drops a platinum, tough luck) 943 * 3 gp and player drops a platinum, tough luck)
941 */ 944 */
942 if (CONV_FROM (converter) == shstr_money) 945 if (conv_from == shstr_money)
943 { 946 {
944 if (item->type != MONEY) 947 if (item->type != MONEY)
945 return 0; 948 return 0;
946 949
947 nr = (item->nrof * item->value) / CONV_NEED (converter); 950 nr = sint64 (item->nrof) * item->value / need;
948 if (!nr) 951 if (!nr)
949 return 0; 952 return 0;
950 953
951 converter->play_sound (sound_find ("shop_buy")); 954 converter->play_sound (sound_find ("shop_buy"));
952 955
953 int cost = nr * CONV_NEED (converter) / item->value; 956 sint64 cost = (nr * need + item->value - 1) / item->value;
954 /* take into account rounding errors */
955 if (nr * CONV_NEED (converter) % item->value)
956 cost++;
957 957
958 decrease_ob_nr (item, cost); 958 item->decrease (cost);
959 959
960 price_in = cost * item->value; 960 price_in = cost * item->value;
961 } 961 }
962 else 962 else
963 { 963 {
964 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || 964 if (item->type == PLAYER
965 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) 965 || conv_from != item->arch->archname
966 || (need && need > (uint16) item->nrof))
966 return 0; 967 return 0;
967 968
968 converter->play_sound (sound_find ("convert_item")); 969 converter->play_sound (sound_find ("convert_item"));
969 970
970 if (CONV_NEED (converter)) 971 if (need)
971 { 972 {
972 nr = item->nrof / CONV_NEED (converter); 973 nr = sint64 (item->nrof) / need;
973 decrease_ob_nr (item, nr * CONV_NEED (converter)); 974 item->decrease (nr * need);
974 price_in = nr * CONV_NEED (converter) * item->value; 975 price_in = nr * need * item->value;
975 } 976 }
976 else 977 else
977 { 978 {
978 price_in = item->value; 979 price_in = item->value;
979 item->destroy (); 980 item->destroy ();
996 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); 997 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE);
997 unflag_inv (item, FLAG_IS_A_TEMPLATE); 998 unflag_inv (item, FLAG_IS_A_TEMPLATE);
998 } 999 }
999 else 1000 else
1000 { 1001 {
1001 if (converter->other_arch == NULL) 1002 if (!conv_to)
1002 { 1003 {
1003 LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", 1004 LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n",
1004 &converter->name, &converter->map->path, converter->x, converter->y); 1005 &converter->name, &converter->map->path, converter->x, converter->y);
1005 return -1; 1006 return -1;
1006 } 1007 }
1007 1008
1008 item = object_create_arch (converter->other_arch); 1009 item = object_create_arch (conv_to);
1009 fix_generated_item (item, converter, 0, 0, GT_MINIMAL); 1010 fix_generated_item (item, converter, 0, 0, GT_MINIMAL);
1010 } 1011 }
1011 1012
1012 if (CONV_NR (converter)) 1013 if (give)
1013 item->nrof = CONV_NR (converter); 1014 item->nrof = give;
1014 1015
1015 if (nr) 1016 if (nr)
1016 item->nrof *= nr; 1017 item->nrof *= nr;
1017 1018
1018 if (is_in_shop (converter)) 1019 if (is_in_shop (converter))
1019 SET_FLAG (item, FLAG_UNPAID); 1020 SET_FLAG (item, FLAG_UNPAID);
1020 else if (price_in < item->nrof * item->value) 1021 else if (price_in < sint64 (item->nrof) * item->value)
1021 { 1022 {
1022 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 1023 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
1023 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 1024 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
1024 /** 1025 /**
1025 * elmex: we are going to let the game continue, as the mapcreator 1026 * elmex: we are going to let the game continue, as the mapcreator
1310 } 1311 }
1311 1312
1312 if (op->contr) 1313 if (op->contr)
1313 if (client *ns = op->contr->ns) 1314 if (client *ns = op->contr->ns)
1314 { 1315 {
1316 if (sign->sound)
1315 ns->play_sound (sign->sound); 1317 ns->play_sound (sign->sound);
1316 msgType = get_readable_message_type (sign); 1318 else if (autoapply)
1319 ns->play_sound (sound_find ("msg_voice"));
1317 1320
1318 if (ns->can_msg) 1321 if (ns->can_msg)
1319 ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); 1322 op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg));
1320 else 1323 else
1321 { 1324 {
1322 char newbuf[HUGE_BUF]; 1325 msgType = get_readable_message_type (sign);
1323 snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); 1326 const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg);
1324 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); 1327 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg);
1325 } 1328 }
1326 } 1329 }
1327} 1330}
1328 1331
1329/** 1332/**
1443 1446
1444 if (!trap->value) 1447 if (!trap->value)
1445 { 1448 {
1446 int tot; 1449 int tot;
1447 1450
1448 for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) 1451 for (ab = trap->above, tot = 0; ab; ab = ab->above)
1449 if ((ab->move_type && trap->move_on) || ab->move_type == 0) 1452 if ((ab->move_type && trap->move_on) || ab->move_type == 0)
1450 tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; 1453 tot += ab->head_ ()->total_weight ();
1451 1454
1452 if (!(trap->value = (tot > trap->weight) ? 1 : 0)) 1455 if (!(trap->value = (tot > trap->weight) ? 1 : 0))
1453 goto leave; 1456 goto leave;
1454 1457
1455 SET_ANIMATION (trap, trap->value); 1458 SET_ANIMATION (trap, trap->value);
1524 * players output. 1527 * players output.
1525 */ 1528 */
1526 if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) 1529 if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2))
1527 victim->statusmsg (trap->msg, NDI_NAVY); 1530 victim->statusmsg (trap->msg, NDI_NAVY);
1528 1531
1532 trap->play_sound (trap->sound);
1529 victim->enter_exit (trap); 1533 victim->enter_exit (trap);
1530 } 1534 }
1531 goto leave; 1535 goto leave;
1532 1536
1533 case ENCOUNTER: 1537 case ENCOUNTER:
1600 } 1604 }
1601 1605
1602 lev_diff = tmp->level - (skill_ob->level + 5); 1606 lev_diff = tmp->level - (skill_ob->level + 5);
1603 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) 1607 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0)
1604 { 1608 {
1605 op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." 1609 op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension."
1606 : lev_diff < 3 ? "This book is slightly beyond your comprehension." 1610 : lev_diff < 3 ? "This book is slightly beyond your comprehension."
1607 : lev_diff < 5 ? "This book is beyond your comprehension." 1611 : lev_diff < 5 ? "This book is beyond your comprehension."
1608 : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." 1612 : lev_diff < 8 ? "This book is quite a bit beyond your comprehension."
1609 : lev_diff < 15 ? "This book is way beyond your comprehension." 1613 : lev_diff < 15 ? "This book is way beyond your comprehension."
1610 : "This book is totally beyond your comprehension."); 1614 : "This book is totally beyond your comprehension.");
1614 readable_message_type *msgType = get_readable_message_type (tmp); 1618 readable_message_type *msgType = get_readable_message_type (tmp);
1615 1619
1616 if (player *pl = op->contr) 1620 if (player *pl = op->contr)
1617 if (client *ns = pl->ns) 1621 if (client *ns = pl->ns)
1618 if (ns->can_msg) 1622 if (ns->can_msg)
1619 { 1623 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
1620 dynbuf_text buf;
1621 buf << long_desc (tmp, op)
1622 << "\n\n"
1623 << tmp->msg
1624 << '\0';
1625 ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ());
1626 }
1627 else 1624 else
1628 draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, 1625 draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op,
1629 msgType->message_type, msgType->message_subtype, 1626 msgType->message_type, msgType->message_subtype,
1630 "You open the %s and start reading.\n%s", (char *)"%s\n%s", 1627 "You open the %s and start reading.\n%s", (char *)"%s\n%s",
1631 long_desc (tmp, op), &tmp->msg); 1628 long_desc (tmp, op), &tmp->msg);
1665 op->play_sound (sound_find ("generic_fail")); 1662 op->play_sound (sound_find ("generic_fail"));
1666 op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); 1663 op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp)));
1667 break; 1664 break;
1668 1665
1669 case 1: 1666 case 1:
1670 decrease_ob (tmp); 1667 tmp->decrease ();
1671 op->play_sound (sound_find ("skill_learn")); 1668 op->play_sound (sound_find ("skill_learn"));
1672 op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); 1669 op->statusmsg (format ("You succeed in learning %s", &tmp->skill));
1673 break; 1670 break;
1674 1671
1675 default: 1672 default:
1676 decrease_ob (tmp); 1673 tmp->decrease ();
1677 op->play_sound (sound_find ("generic_fail")); 1674 op->play_sound (sound_find ("generic_fail"));
1678 op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); 1675 op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp)));
1679 break; 1676 break;
1680 } 1677 }
1681} 1678}
1872 { 1869 {
1873 op->contr->play_sound (sound_find ("fumble_spell")); 1870 op->contr->play_sound (sound_find ("fumble_spell"));
1874 op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); 1871 op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1875 } 1872 }
1876 1873
1877 decrease_ob (tmp); 1874 tmp->decrease ();
1878} 1875}
1879 1876
1880/** 1877/**
1881 * Handles applying a spell scroll. 1878 * Handles applying a spell scroll.
1882 */ 1879 */
1921 identify (tmp); 1918 identify (tmp);
1922 1919
1923 op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); 1920 op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name));
1924 1921
1925 cast_spell (op, tmp, dir, tmp->inv, NULL); 1922 cast_spell (op, tmp, dir, tmp->inv, NULL);
1926 decrease_ob (tmp); 1923 tmp->decrease ();
1927} 1924}
1928 1925
1929/** 1926/**
1930 * Applies a treasure object - by default, chest. op 1927 * Applies a treasure object - by default, chest. op
1931 * is the person doing the applying, tmp is the treasure 1928 * is the person doing the applying, tmp is the treasure
1943 object *treas = tmp->inv; 1940 object *treas = tmp->inv;
1944 1941
1945 if (!treas) 1942 if (!treas)
1946 { 1943 {
1947 op->statusmsg ("The chest was empty."); 1944 op->statusmsg ("The chest was empty.");
1948 decrease_ob (tmp); 1945 tmp->decrease ();
1949 return; 1946 return;
1950 } 1947 }
1951 1948
1952 while (tmp->inv) 1949 while (tmp->inv)
1953 { 1950 {
1969 if (op->destroyed () || tmp->destroyed ()) 1966 if (op->destroyed () || tmp->destroyed ())
1970 break; 1967 break;
1971 } 1968 }
1972 1969
1973 if (!tmp->destroyed () && !tmp->inv) 1970 if (!tmp->destroyed () && !tmp->inv)
1974 decrease_ob (tmp); 1971 tmp->decrease ();
1975} 1972}
1976 1973
1977/** 1974/**
1978 * op eats food. 1975 * op eats food.
1979 * If player, takes care of messages and dragon special food. 1976 * If player, takes care of messages and dragon special food.
1998 if (tmp->type == FOOD || tmp->type == FLESH) 1995 if (tmp->type == FOOD || tmp->type == FLESH)
1999 op->failmsg ("You feel full, but what a waste of food!"); 1996 op->failmsg ("You feel full, but what a waste of food!");
2000 else 1997 else
2001 op->statusmsg ("Most of the drink goes down your face not your throat!"); 1998 op->statusmsg ("Most of the drink goes down your face not your throat!");
2002 } 1999 }
2000
2001 tmp->play_sound (
2002 tmp->sound
2003 ? tmp->sound
2004 : tmp->type == DRINK
2005 ? sound_find ("eat_drink")
2006 : sound_find ("eat_food")
2007 );
2003 2008
2004 if (!QUERY_FLAG (tmp, FLAG_CURSED)) 2009 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2005 { 2010 {
2006 const char *buf; 2011 const char *buf;
2007 2012
2037 eat_special_food (op, tmp); 2042 eat_special_food (op, tmp);
2038 } 2043 }
2039 } 2044 }
2040 2045
2041 handle_apply_yield (tmp); 2046 handle_apply_yield (tmp);
2042 decrease_ob (tmp); 2047 tmp->decrease ();
2043} 2048}
2044 2049
2045/** 2050/**
2046 * A dragon is eating some flesh. If the flesh contains resistances, 2051 * A dragon is eating some flesh. If the flesh contains resistances,
2047 * there is a chance for the dragon's skin to get improved. 2052 * there is a chance for the dragon's skin to get improved.
2253 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); 2258 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1);
2254 } 2259 }
2255 2260
2256 op->stats.food -= op->stats.food / 4; 2261 op->stats.food -= op->stats.food / 4;
2257 handle_apply_yield (tmp); 2262 handle_apply_yield (tmp);
2258 decrease_ob (tmp); 2263 tmp->decrease ();
2259} 2264}
2260 2265
2261/** 2266/**
2262 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. 2267 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit.
2263 * A valid 2 way exit means: 2268 * A valid 2 way exit means:
2278 2283
2279#if 0 //TODO 2284#if 0 //TODO
2280 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) 2285 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race)
2281 return 0; /* This is a reset town portal */ 2286 return 0; /* This is a reset town portal */
2282#endif 2287#endif
2288
2289 LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ());
2283 2290
2284 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); 2291 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map);
2285 2292
2286 if (exitmap) 2293 if (exitmap)
2287 { 2294 {
2599 if (op->env && (pl->move_type & MOVE_FLYING)) 2606 if (op->env && (pl->move_type & MOVE_FLYING))
2600 { 2607 {
2601 /* player is flying and applying object not in inventory */ 2608 /* player is flying and applying object not in inventory */
2602 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) 2609 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING))
2603 { 2610 {
2604 op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); 2611 pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>");
2605 return 0; 2612 return 0;
2606 } 2613 }
2607 } 2614 }
2608 2615
2609 pl->contr->last_used = op; 2616 pl->contr->last_used = op;
2610 2617
2611 tmp = manual_apply (pl, op, aflag); 2618 tmp = manual_apply (pl, op, aflag);
2612 if (!quiet) 2619 if (!quiet)
2613 { 2620 {
2614 if (tmp == 0) 2621 if (tmp == 0)
2615 op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); 2622 pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op)));
2616 else if (tmp == 2) 2623 else if (tmp == 2)
2617 op->failmsg ("You must get it first!\n"); 2624 pl->failmsg ("You must get it first!\n");
2618 } 2625 }
2619 2626
2620 return tmp; 2627 return tmp;
2621} 2628}
2622 2629
2747 tmp2->stats.food = op->stats.food; 2754 tmp2->stats.food = op->stats.food;
2748 CLEAR_FLAG (tmp2, FLAG_APPLIED); 2755 CLEAR_FLAG (tmp2, FLAG_APPLIED);
2749 2756
2750 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 2757 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
2751 SET_FLAG (tmp2, FLAG_INV_LOCKED); 2758 SET_FLAG (tmp2, FLAG_INV_LOCKED);
2752
2753 if (who->contr)
2754 esrv_del_item (who->contr, op->count);
2755 2759
2756 op->destroy (); 2760 op->destroy ();
2757 insert_ob_in_ob (tmp2, who); 2761 insert_ob_in_ob (tmp2, who);
2758 who->update_stats (); 2762 who->update_stats ();
2759 2763
3211 3215
3212 /* Ok. We are now at the state where we can apply the new object. 3216 /* Ok. We are now at the state where we can apply the new object.
3213 * Note that we don't have the checks for can_use_... 3217 * Note that we don't have the checks for can_use_...
3214 * below - that is already taken care of by can_apply_object. 3218 * below - that is already taken care of by can_apply_object.
3215 */ 3219 */
3216 if (op->nrof > 1) 3220 tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0;
3217 tmp = get_split_ob (op, op->nrof - 1);
3218 else
3219 tmp = 0;
3220 3221
3221 if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) 3222 if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op)))
3222 return RESULT_INT (0); 3223 return RESULT_INT (0);
3223 3224
3224 switch (op->type) 3225 switch (op->type)
3302 SET_FLAG (tmp2, FLAG_INV_LOCKED); 3303 SET_FLAG (tmp2, FLAG_INV_LOCKED);
3303 3304
3304 insert_ob_in_ob (tmp2, who); 3305 insert_ob_in_ob (tmp2, who);
3305 3306
3306 /* Remove the old lantern */ 3307 /* Remove the old lantern */
3307 if (who->type == PLAYER)
3308 esrv_del_item (who->contr, op->count);
3309
3310 op->destroy (); 3308 op->destroy ();
3311 3309
3312 /* insert the portion that was split off */ 3310 /* insert the portion that was split off */
3313 if (tmp) 3311 if (tmp)
3314 { 3312 {
4092 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); 4090 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
4093 4091
4094 insert_ob_in_ob (new_item, pl); 4092 insert_ob_in_ob (new_item, pl);
4095 esrv_send_inventory (pl, pl); 4093 esrv_send_inventory (pl, pl);
4096 /* Eat up one item */ 4094 /* Eat up one item */
4097 decrease_ob_nr (marked, 1); 4095 marked->decrease ();
4098 4096
4099 /* Eat one transformer if needed */ 4097 /* Eat one transformer if needed */
4100 if (transformer->stats.food) 4098 if (transformer->stats.food)
4101 if (--transformer->stats.food == 0) 4099 if (--transformer->stats.food == 0)
4102 decrease_ob_nr (transformer, 1); 4100 transformer->decrease ();
4103} 4101}
4104 4102

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