1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n" << marked->msg; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n" << id->msg; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
146 | } |
146 | } |
147 | } |
147 | } |
148 | } |
148 | } |
149 | |
149 | |
150 | if (buf.empty ()) |
150 | if (buf.empty ()) |
151 | buf << ("You have nothing that needs identifying"); |
151 | pl->failmsg ("You have nothing that needs identifying"); |
152 | |
152 | else |
153 | pl->contr->infobox ("Identify", buf); |
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
154 | |
154 | |
155 | return !money; |
155 | return !money; |
156 | } |
156 | } |
157 | |
157 | |
158 | /** |
158 | /** |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | op->statusmsg ("Your potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
… | |
… | |
318 | } |
301 | } |
319 | else |
302 | else |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
304 | } |
322 | |
305 | |
323 | decrease_ob (tmp); |
306 | tmp->decrease (); |
324 | return 1; |
307 | return 1; |
325 | } |
308 | } |
326 | |
309 | |
327 | |
310 | |
328 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
348 | } |
331 | } |
349 | else |
332 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
334 | |
352 | decrease_ob (tmp); |
335 | tmp->decrease (); |
353 | |
336 | |
354 | /* if youre dead, no point in doing this... */ |
337 | /* if youre dead, no point in doing this... */ |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
338 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
356 | op->update_stats (); |
339 | op->update_stats (); |
357 | |
340 | |
… | |
… | |
388 | force->speed_left = -1; |
371 | force->speed_left = -1; |
389 | force = insert_ob_in_ob (force, op); |
372 | force = insert_ob_in_ob (force, op); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
373 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
374 | SET_FLAG (force, FLAG_APPLIED); |
392 | change_abil (op, force); |
375 | change_abil (op, force); |
393 | decrease_ob (tmp); |
376 | tmp->decrease (); |
394 | return 1; |
377 | return 1; |
395 | } |
378 | } |
396 | |
379 | |
397 | /* Only thing left are the stat potions */ |
380 | /* Only thing left are the stat potions */ |
398 | if (op->type == PLAYER) |
381 | if (op->type == PLAYER) |
… | |
… | |
411 | * stat will not be raised by them. fix_player just clears |
394 | * stat will not be raised by them. fix_player just clears |
412 | * up all the stats. |
395 | * up all the stats. |
413 | */ |
396 | */ |
414 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
415 | op->update_stats (); |
398 | op->update_stats (); |
416 | decrease_ob (tmp); |
399 | tmp->decrease (); |
417 | return 1; |
400 | return 1; |
418 | } |
401 | } |
419 | |
402 | |
420 | /**************************************************************************** |
403 | /**************************************************************************** |
421 | * Weapon improvement code follows |
404 | * Weapon improvement code follows |
… | |
… | |
423 | |
406 | |
424 | /** |
407 | /** |
425 | * This returns the sum of nrof of item (arch name). |
408 | * This returns the sum of nrof of item (arch name). |
426 | */ |
409 | */ |
427 | static int |
410 | static int |
428 | check_item (object *op, const char *item) |
411 | check_item (object *op, shstr_cmp item) |
429 | { |
412 | { |
430 | int count = 0; |
413 | int count = 0; |
431 | |
414 | |
432 | if (!item) |
415 | if (!item) |
433 | return 0; |
416 | return 0; |
434 | |
417 | |
435 | for (op = op->below; op; op = op->below) |
418 | for (op = op->below; op; op = op->below) |
436 | { |
|
|
437 | if (strcmp (op->arch->archname, item) == 0) |
419 | if (op->arch->archname == item) |
438 | { |
|
|
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
420 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
421 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
441 | { |
|
|
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
443 | count++; |
|
|
444 | else |
|
|
445 | count += op->nrof; |
422 | count += op->number_of (); |
446 | } |
|
|
447 | } |
|
|
448 | } |
|
|
449 | |
423 | |
450 | return count; |
424 | return count; |
451 | } |
425 | } |
452 | |
426 | |
453 | /** |
427 | /** |
… | |
… | |
455 | * op is typically the player, which is only |
429 | * op is typically the player, which is only |
456 | * really used to determine what space to look at. |
430 | * really used to determine what space to look at. |
457 | * Modified to only eat 'nrof' of objects. |
431 | * Modified to only eat 'nrof' of objects. |
458 | */ |
432 | */ |
459 | static void |
433 | static void |
460 | eat_item (object *op, const char *item, uint32 nrof) |
434 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
461 | { |
435 | { |
462 | object *prev; |
436 | object *prev; |
463 | |
437 | |
464 | prev = op; |
438 | prev = op; |
465 | op = op->below; |
439 | op = op->below; |
466 | |
440 | |
467 | while (op) |
441 | while (op) |
468 | { |
442 | { |
469 | if (strcmp (op->arch->archname, item) == 0) |
443 | if (op->arch->archname == item) |
470 | { |
444 | { |
471 | if (op->nrof >= nrof) |
445 | if (op->nrof >= nrof) |
472 | { |
446 | { |
473 | decrease_ob_nr (op, nrof); |
447 | op->decrease (nrof); |
474 | return; |
448 | return; |
475 | } |
449 | } |
476 | else |
450 | else |
477 | { |
451 | { |
478 | decrease_ob_nr (op, op->nrof); |
452 | op->decrease (nrof); |
479 | nrof -= op->nrof; |
453 | nrof -= op->nrof; |
480 | } |
454 | } |
481 | |
455 | |
482 | op = prev; |
456 | op = prev; |
483 | } |
457 | } |
… | |
… | |
568 | static int |
542 | static int |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
543 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
570 | { |
544 | { |
571 | stat += sacrifice_count; |
545 | stat += sacrifice_count; |
572 | weapon->last_eat++; |
546 | weapon->last_eat++; |
573 | decrease_ob (improver); |
547 | improver->decrease (); |
574 | |
548 | |
575 | /* So it updates the players stats and the window */ |
549 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
550 | op->update_stats (); |
577 | |
551 | |
578 | op->statusmsg (format ( |
552 | op->statusmsg (format ( |
… | |
… | |
623 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
597 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
624 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
598 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
625 | weapon->stats.exp || /* speed */ |
599 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
600 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
601 | { |
628 | op->failmsg ("You cannot prepare magic weapons."); |
602 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
603 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
604 | "speed or ac, or has other protections.>"); |
629 | return 0; |
605 | return 0; |
630 | } |
606 | } |
631 | |
607 | |
632 | sacrifice_count = check_sacrifice (op, improver); |
608 | sacrifice_count = check_sacrifice (op, improver); |
633 | if (sacrifice_count <= 0) |
609 | if (sacrifice_count <= 0) |
… | |
… | |
644 | |
620 | |
645 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
621 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
646 | weapon->name = weapon->name_pl = buf; |
622 | weapon->name = weapon->name_pl = buf; |
647 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
623 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
648 | slot at once! */ |
624 | slot at once! */ |
649 | decrease_ob (improver); |
625 | improver->decrease (); |
650 | weapon->last_eat = 0; |
626 | weapon->last_eat = 0; |
651 | return 1; |
627 | return 1; |
652 | } |
628 | } |
653 | |
|
|
654 | |
629 | |
655 | /** |
630 | /** |
656 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
631 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
657 | * This is the new improve weapon code. |
632 | * This is the new improve weapon code. |
658 | * Returns 0 if it was not able to work for some reason. |
633 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
702 | weapon->weight += 5000; /* 5 KG's */ |
677 | weapon->weight += 5000; /* 5 KG's */ |
703 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
678 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
704 | weapon->last_eat++; |
679 | weapon->last_eat++; |
705 | |
680 | |
706 | weapon->item_power++; |
681 | weapon->item_power++; |
707 | decrease_ob (improver); |
682 | improver->decrease (); |
708 | return 1; |
683 | return 1; |
709 | } |
684 | } |
710 | |
685 | |
711 | if (improver->stats.sp == IMPROVE_WEIGHT) |
686 | if (improver->stats.sp == IMPROVE_WEIGHT) |
712 | { |
687 | { |
… | |
… | |
716 | weapon->weight = 1; |
691 | weapon->weight = 1; |
717 | |
692 | |
718 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
693 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
719 | weapon->last_eat++; |
694 | weapon->last_eat++; |
720 | weapon->item_power++; |
695 | weapon->item_power++; |
721 | decrease_ob (improver); |
696 | improver->decrease (); |
722 | return 1; |
697 | return 1; |
723 | } |
698 | } |
|
|
699 | |
724 | if (improver->stats.sp == IMPROVE_ENCHANT) |
700 | if (improver->stats.sp == IMPROVE_ENCHANT) |
725 | { |
701 | { |
726 | weapon->magic++; |
702 | weapon->magic++; |
727 | weapon->last_eat++; |
703 | weapon->last_eat++; |
728 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
704 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
729 | decrease_ob (improver); |
705 | improver->decrease (); |
730 | weapon->item_power++; |
706 | weapon->item_power++; |
731 | return 1; |
707 | return 1; |
732 | } |
708 | } |
733 | |
709 | |
734 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
710 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
783 | op->failmsg ("Something blocks the magic of the scroll!"); |
759 | op->failmsg ("Something blocks the magic of the scroll!"); |
784 | return 0; |
760 | return 0; |
785 | } |
761 | } |
786 | |
762 | |
787 | otmp = find_marked_object (op); |
763 | otmp = find_marked_object (op); |
|
|
764 | |
788 | if (!otmp) |
765 | if (!otmp) |
789 | { |
766 | { |
790 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
767 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
791 | return 0; |
768 | return 0; |
792 | } |
769 | } |
… | |
… | |
834 | if (armour->magic >= settings.armor_max_enchant) |
811 | if (armour->magic >= settings.armor_max_enchant) |
835 | { |
812 | { |
836 | op->failmsg ("This armour can not be enchanted any further!"); |
813 | op->failmsg ("This armour can not be enchanted any further!"); |
837 | return 0; |
814 | return 0; |
838 | } |
815 | } |
|
|
816 | |
839 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
817 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
840 | * etc), so take the easy way out and don't worry about it. |
818 | * etc), so take the easy way out and don't worry about it. |
841 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
819 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
842 | * of gnarg and what not?) |
820 | * of gnarg and what not?) |
843 | */ |
821 | */ |
… | |
… | |
845 | { |
823 | { |
846 | op->failmsg ("This armour will not accept further enchantment."); |
824 | op->failmsg ("This armour will not accept further enchantment."); |
847 | return 0; |
825 | return 0; |
848 | } |
826 | } |
849 | |
827 | |
850 | /* Split objects if needed. Can't insert tmp until the |
828 | /* Split objects if needed. Can't insert tmp until the |
851 | * end of this function - otherwise it will just re-merge. |
829 | * end of this function - otherwise it will just re-merge. |
852 | */ |
830 | */ |
853 | if (armour->nrof > 1) |
831 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
854 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
855 | else |
|
|
856 | tmp = NULL; |
|
|
857 | |
832 | |
858 | armour->magic++; |
833 | armour->magic++; |
859 | |
834 | |
860 | if (!settings.armor_speed_linear) |
835 | if (!settings.armor_speed_linear) |
861 | { |
836 | { |
… | |
… | |
898 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
873 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
899 | |
874 | |
900 | if (op->type == PLAYER) |
875 | if (op->type == PLAYER) |
901 | { |
876 | { |
902 | esrv_send_item (op, armour); |
877 | esrv_send_item (op, armour); |
|
|
878 | |
903 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
879 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
904 | op->update_stats (); |
880 | op->update_stats (); |
905 | } |
881 | } |
906 | |
882 | |
907 | decrease_ob (improver); |
883 | improver->decrease (); |
908 | |
884 | |
909 | if (tmp) |
885 | if (tmp) |
910 | { |
886 | op->insert (tmp); |
911 | insert_ob_in_ob (tmp, op); |
|
|
912 | esrv_send_item (op, tmp); |
|
|
913 | } |
|
|
914 | |
887 | |
915 | return 1; |
888 | return 1; |
916 | } |
889 | } |
917 | |
890 | |
918 | /* |
891 | /* |
919 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
892 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
920 | * what the converter wants, -1 if the converter is broken. |
893 | * what the converter wants, -1 if the converter is broken. |
921 | */ |
894 | * |
922 | #define CONV_FROM(xyz) xyz->slaying |
|
|
923 | #define CONV_TO(xyz) xyz->other_arch |
|
|
924 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
925 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
926 | |
|
|
927 | /* Takes one items and makes another. |
895 | * Takes one type of items and makes another. |
928 | * converter is the object that is doing the conversion. |
896 | * converter is the object that is doing the conversion. |
929 | * item is the object that triggered the converter - if it is not |
897 | * item is the object that triggered the converter - if it is not |
930 | * what the converter wants, this will not do anything. |
898 | * what the converter wants, this will not do anything. |
931 | */ |
899 | */ |
932 | int |
900 | static int |
933 | convert_item (object *item, object *converter) |
901 | convert_item (object *item, object *converter) |
934 | { |
902 | { |
935 | int nr = 0; |
|
|
936 | uint32 price_in; |
903 | sint64 nr, price_in; |
|
|
904 | |
|
|
905 | if (item->flag [FLAG_UNPAID]) |
|
|
906 | return 0; |
|
|
907 | |
|
|
908 | shstr conv_from = converter->slaying; |
|
|
909 | archetype *conv_to = converter->other_arch; |
|
|
910 | sint64 need = converter->stats.food; |
|
|
911 | sint64 give = converter->stats.sp; |
937 | |
912 | |
938 | /* We make some assumptions - we assume if it takes money as it type, |
913 | /* We make some assumptions - we assume if it takes money as it type, |
939 | * it wants some amount. We don't make change (ie, if something costs |
914 | * it wants some amount. We don't make change (ie, if something costs |
940 | * 3 gp and player drops a platinum, tough luck) |
915 | * 3 gp and player drops a platinum, tough luck) |
941 | */ |
916 | */ |
942 | if (CONV_FROM (converter) == shstr_money) |
917 | if (conv_from == shstr_money) |
943 | { |
918 | { |
944 | if (item->type != MONEY) |
919 | if (item->type != MONEY) |
945 | return 0; |
920 | return 0; |
946 | |
921 | |
947 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
922 | nr = sint64 (item->nrof) * item->value / need; |
948 | if (!nr) |
923 | if (!nr) |
949 | return 0; |
924 | return 0; |
950 | |
925 | |
951 | converter->play_sound (sound_find ("shop_buy")); |
926 | converter->play_sound (sound_find ("shop_buy")); |
952 | |
927 | |
953 | int cost = nr * CONV_NEED (converter) / item->value; |
928 | sint64 cost = (nr * need + item->value - 1) / item->value; |
954 | /* take into account rounding errors */ |
|
|
955 | if (nr * CONV_NEED (converter) % item->value) |
|
|
956 | cost++; |
|
|
957 | |
929 | |
958 | decrease_ob_nr (item, cost); |
930 | item->decrease (cost); |
959 | |
931 | |
960 | price_in = cost * item->value; |
932 | price_in = cost * item->value; |
961 | } |
933 | } |
962 | else |
934 | else |
963 | { |
935 | { |
964 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
936 | if (item->type == PLAYER |
965 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
937 | || conv_from != item->arch->archname |
|
|
938 | || (need && need > (uint16) item->nrof)) |
966 | return 0; |
939 | return 0; |
967 | |
940 | |
968 | converter->play_sound (sound_find ("convert_item")); |
941 | converter->play_sound (sound_find ("convert_item")); |
969 | |
942 | |
970 | if (CONV_NEED (converter)) |
943 | if (need) |
971 | { |
944 | { |
972 | nr = item->nrof / CONV_NEED (converter); |
945 | nr = sint64 (item->nrof) / need; |
973 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
946 | item->decrease (nr * need); |
974 | price_in = nr * CONV_NEED (converter) * item->value; |
947 | price_in = nr * need * item->value; |
975 | } |
948 | } |
976 | else |
949 | else |
977 | { |
950 | { |
978 | price_in = item->value; |
951 | price_in = item->value; |
979 | item->destroy (); |
952 | item->destroy (); |
… | |
… | |
990 | ob_to_copy = converter->inv; |
963 | ob_to_copy = converter->inv; |
991 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
964 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
992 | if (rndm (0, i) == 0) |
965 | if (rndm (0, i) == 0) |
993 | ob_to_copy = ob; |
966 | ob_to_copy = ob; |
994 | |
967 | |
995 | item = object_create_clone (ob_to_copy); |
968 | item = ob_to_copy->deep_clone (); |
996 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
969 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
997 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
970 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
998 | } |
971 | } |
999 | else |
972 | else |
1000 | { |
973 | { |
1001 | if (converter->other_arch == NULL) |
974 | if (!conv_to) |
1002 | { |
975 | { |
1003 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
976 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1004 | &converter->name, &converter->map->path, converter->x, converter->y); |
977 | &converter->name, &converter->map->path, converter->x, converter->y); |
1005 | return -1; |
978 | return -1; |
1006 | } |
979 | } |
1007 | |
980 | |
1008 | item = object_create_arch (converter->other_arch); |
981 | item = object_create_arch (conv_to); |
1009 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
982 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1010 | } |
983 | } |
1011 | |
984 | |
1012 | if (CONV_NR (converter)) |
985 | if (give) |
1013 | item->nrof = CONV_NR (converter); |
986 | item->nrof = give; |
1014 | |
987 | |
1015 | if (nr) |
988 | if (nr) |
1016 | item->nrof *= nr; |
989 | item->nrof *= nr; |
1017 | |
990 | |
1018 | if (is_in_shop (converter)) |
991 | if (converter->flag [FLAG_PRECIOUS]) |
1019 | SET_FLAG (item, FLAG_UNPAID); |
992 | SET_FLAG (item, FLAG_UNPAID); |
|
|
993 | |
|
|
994 | if (is_in_shop (converter)) |
|
|
995 | { |
|
|
996 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
997 | // and report in case someone still does it. |
|
|
998 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
999 | converter->debug_desc ()); |
|
|
1000 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1001 | } |
1020 | else if (price_in < item->nrof * item->value) |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1021 | { |
1003 | { |
1022 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1023 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1024 | /** |
1006 | /** |
1025 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * elmex: we are going to let the game continue, as the mapcreator |
1026 | * hopefully had something in mind when doing this. |
1008 | * hopefully had something in mind when doing this. |
1027 | */ |
1009 | */ |
1028 | } |
1010 | } |
1029 | |
1011 | |
1030 | SET_FLAG (item, FLAG_IDENTIFIED); |
1012 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1013 | // get an 'identified' flag so easily. |
|
|
1014 | if (need_identify (item)) |
|
|
1015 | identify (item); |
|
|
1016 | |
1031 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1017 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1032 | return 1; |
1018 | return 1; |
1033 | } |
1019 | } |
1034 | |
1020 | |
1035 | /** |
1021 | /** |
… | |
… | |
1131 | /* push_button (altar);*/ |
1117 | /* push_button (altar);*/ |
1132 | } |
1118 | } |
1133 | else |
1119 | else |
1134 | { |
1120 | { |
1135 | altar->value = 1; /* works only once */ |
1121 | altar->value = 1; /* works only once */ |
1136 | push_button (altar); |
1122 | push_button (altar, originator); |
1137 | } |
1123 | } |
1138 | |
1124 | |
1139 | return !sacrifice; |
1125 | return !sacrifice; |
1140 | } |
1126 | } |
1141 | else |
1127 | else |
… | |
… | |
1167 | { |
1153 | { |
1168 | has_unpaid = true; |
1154 | has_unpaid = true; |
1169 | break; |
1155 | break; |
1170 | } |
1156 | } |
1171 | |
1157 | |
1172 | if (op->type != PLAYER) |
1158 | if (!op->is_player ()) |
1173 | { |
1159 | { |
1174 | /* Remove all the unpaid objects that may be carried here. |
1160 | /* Remove all the unpaid objects that may be carried here. |
1175 | * This could be pets or monsters that are somehow in |
1161 | * This could be pets or monsters that are somehow in |
1176 | * the shop. |
1162 | * the shop. |
1177 | */ |
1163 | */ |
… | |
… | |
1181 | |
1167 | |
1182 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1168 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1183 | { |
1169 | { |
1184 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1170 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1185 | |
1171 | |
|
|
1172 | if (i >= 0) |
1186 | tmp->remove (); |
1173 | tmp->move (i); |
1187 | |
|
|
1188 | if (i == -1) |
|
|
1189 | i = 0; |
|
|
1190 | |
|
|
1191 | tmp->map = op->map; |
|
|
1192 | tmp->x = op->x + freearr_x[i]; |
|
|
1193 | tmp->y = op->y + freearr_y[i]; |
|
|
1194 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1195 | } |
1174 | } |
1196 | } |
1175 | } |
1197 | |
1176 | |
1198 | /* Don't teleport things like spell effects */ |
1177 | /* Don't teleport things like spell effects */ |
1199 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1178 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1210 | if (i != -1) |
1189 | if (i != -1) |
1211 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1190 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1212 | |
1191 | |
1213 | return 0; |
1192 | return 0; |
1214 | } |
1193 | } |
|
|
1194 | |
1215 | /* Removed code that checked for multipart objects - it appears that |
1195 | /* Removed code that checked for multipart objects - it appears that |
1216 | * the teleport function should be able to handle this just fine. |
1196 | * the teleport function should be able to handle this just fine. |
1217 | */ |
1197 | */ |
1218 | rv = teleport (shop_mat, SHOP_MAT, op); |
1198 | rv = teleport (shop_mat, SHOP_MAT, op); |
1219 | } |
1199 | } |
… | |
… | |
1274 | * Handles applying a sign. |
1254 | * Handles applying a sign. |
1275 | */ |
1255 | */ |
1276 | static void |
1256 | static void |
1277 | apply_sign (object *op, object *sign, int autoapply) |
1257 | apply_sign (object *op, object *sign, int autoapply) |
1278 | { |
1258 | { |
1279 | readable_message_type *msgType; |
1259 | if (!op->is_player()) |
|
|
1260 | return; |
|
|
1261 | |
|
|
1262 | if (sign->has_dialogue ()) |
|
|
1263 | { |
|
|
1264 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1265 | return; |
|
|
1266 | } |
1280 | |
1267 | |
1281 | if (!sign->msg) |
1268 | if (!sign->msg) |
1282 | { |
1269 | { |
1283 | op->statusmsg ("Nothing is written on it."); |
1270 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1271 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1272 | &sign->name, |
|
|
1273 | sign->name == sign->arch->name ? "" : "else ")); |
1284 | return; |
1274 | return; |
1285 | } |
1275 | } |
1286 | |
1276 | |
1287 | if (sign->stats.food) |
1277 | if (sign->stats.food) |
1288 | { |
1278 | { |
1289 | if (sign->last_eat >= sign->stats.food) |
1279 | if (sign->last_eat >= sign->stats.food) |
1290 | { |
1280 | { |
1291 | if (!sign->move_on) |
1281 | if (!sign->move_on) |
1292 | op->statusmsg ("You cannot read it anymore."); |
1282 | op->failmsg ("You cannot read it anymore."); |
1293 | |
1283 | |
1294 | return; |
1284 | return; |
1295 | } |
1285 | } |
1296 | |
1286 | |
1297 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1310 | } |
1300 | } |
1311 | |
1301 | |
1312 | if (op->contr) |
1302 | if (op->contr) |
1313 | if (client *ns = op->contr->ns) |
1303 | if (client *ns = op->contr->ns) |
1314 | { |
1304 | { |
|
|
1305 | if (sign->sound) |
1315 | ns->play_sound (sign->sound); |
1306 | ns->play_sound (sign->sound); |
1316 | msgType = get_readable_message_type (sign); |
1307 | else if (autoapply) |
|
|
1308 | ns->play_sound (sound_find ("msg_voice")); |
1317 | |
1309 | |
1318 | if (ns->can_msg) |
1310 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1319 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1320 | else |
|
|
1321 | { |
|
|
1322 | char newbuf[HUGE_BUF]; |
|
|
1323 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1324 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1325 | } |
|
|
1326 | } |
1311 | } |
|
|
1312 | } |
|
|
1313 | |
|
|
1314 | static void |
|
|
1315 | move_apply_hole (object *trap, object *victim) |
|
|
1316 | { |
|
|
1317 | /* Hole not open? */ |
|
|
1318 | if (trap->stats.wc > 0) |
|
|
1319 | return; |
|
|
1320 | |
|
|
1321 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1322 | * Processing will happen if the head runs into the pit |
|
|
1323 | */ |
|
|
1324 | if (victim->head) |
|
|
1325 | return; |
|
|
1326 | |
|
|
1327 | // now find all possible locations and randomly pick one |
|
|
1328 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1329 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1330 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1331 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1332 | : SIZEOFFREE0 + 1); |
|
|
1333 | |
|
|
1334 | if (dir < 0) |
|
|
1335 | return; |
|
|
1336 | |
|
|
1337 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1338 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1339 | |
|
|
1340 | transfer_ob (victim, |
|
|
1341 | EXIT_X (trap) + freearr_x[dir], |
|
|
1342 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1343 | 0, victim); |
1327 | } |
1344 | } |
1328 | |
1345 | |
1329 | /** |
1346 | /** |
1330 | * 'victim' moves onto 'trap' |
1347 | * 'victim' moves onto 'trap' |
1331 | * 'victim' leaves 'trap' |
1348 | * 'victim' leaves 'trap' |
… | |
… | |
1406 | } |
1423 | } |
1407 | goto leave; |
1424 | goto leave; |
1408 | |
1425 | |
1409 | case BUTTON: |
1426 | case BUTTON: |
1410 | case PEDESTAL: |
1427 | case PEDESTAL: |
1411 | update_button (trap); |
1428 | update_button (trap, originator); |
1412 | goto leave; |
1429 | goto leave; |
1413 | |
1430 | |
1414 | case ALTAR: |
1431 | case ALTAR: |
1415 | /* sacrifice victim on trap */ |
1432 | /* sacrifice victim on trap */ |
1416 | apply_altar (trap, victim, originator); |
1433 | apply_altar (trap, victim, originator); |
… | |
… | |
1443 | |
1460 | |
1444 | if (!trap->value) |
1461 | if (!trap->value) |
1445 | { |
1462 | { |
1446 | int tot; |
1463 | int tot; |
1447 | |
1464 | |
1448 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1465 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1449 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1466 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1450 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1467 | tot += ab->head_ ()->total_weight (); |
1451 | |
1468 | |
1452 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1469 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1453 | goto leave; |
1470 | goto leave; |
1454 | |
1471 | |
1455 | SET_ANIMATION (trap, trap->value); |
1472 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1480 | |
1497 | |
1481 | case CONVERTER: |
1498 | case CONVERTER: |
1482 | if (convert_item (victim, trap) < 0) |
1499 | if (convert_item (victim, trap) < 0) |
1483 | { |
1500 | { |
1484 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1501 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1485 | get_archetype ("burnout")->insert_at (trap, trap); |
1502 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1486 | } |
1503 | } |
1487 | |
1504 | |
1488 | goto leave; |
1505 | goto leave; |
1489 | |
1506 | |
1490 | case TRIGGER_BUTTON: |
1507 | case TRIGGER_BUTTON: |
… | |
… | |
1500 | case CHECK_INV: |
1517 | case CHECK_INV: |
1501 | check_inv (victim, trap); |
1518 | check_inv (victim, trap); |
1502 | goto leave; |
1519 | goto leave; |
1503 | |
1520 | |
1504 | case HOLE: |
1521 | case HOLE: |
1505 | /* Hole not open? */ |
1522 | move_apply_hole (trap, victim); |
1506 | if (trap->stats.wc > 0) |
|
|
1507 | goto leave; |
|
|
1508 | |
|
|
1509 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1510 | * Processing will happen if the head runs into the pit |
|
|
1511 | */ |
|
|
1512 | if (victim->head) |
|
|
1513 | goto leave; |
|
|
1514 | |
|
|
1515 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1516 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1517 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1518 | goto leave; |
1523 | goto leave; |
1519 | |
1524 | |
1520 | case EXIT: |
1525 | case EXIT: |
1521 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1526 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1522 | { |
1527 | { |
1523 | /* Basically, don't show exits leading to random maps the |
1528 | /* Basically, don't show exits leading to random maps the |
1524 | * players output. |
1529 | * players output. |
1525 | */ |
1530 | */ |
1526 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1531 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1527 | victim->statusmsg (trap->msg, NDI_NAVY); |
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
1528 | |
1533 | |
|
|
1534 | trap->play_sound (trap->sound); |
1529 | victim->enter_exit (trap); |
1535 | victim->enter_exit (trap); |
1530 | } |
1536 | } |
1531 | goto leave; |
1537 | goto leave; |
1532 | |
1538 | |
1533 | case ENCOUNTER: |
1539 | case ENCOUNTER: |
… | |
… | |
1600 | } |
1606 | } |
1601 | |
1607 | |
1602 | lev_diff = tmp->level - (skill_ob->level + 5); |
1608 | lev_diff = tmp->level - (skill_ob->level + 5); |
1603 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1609 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1604 | { |
1610 | { |
1605 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1611 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1606 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1612 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1607 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1613 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1608 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1614 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1609 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1615 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1610 | : "This book is totally beyond your comprehension."); |
1616 | : "This book is totally beyond your comprehension."); |
… | |
… | |
1613 | |
1619 | |
1614 | readable_message_type *msgType = get_readable_message_type (tmp); |
1620 | readable_message_type *msgType = get_readable_message_type (tmp); |
1615 | |
1621 | |
1616 | if (player *pl = op->contr) |
1622 | if (player *pl = op->contr) |
1617 | if (client *ns = pl->ns) |
1623 | if (client *ns = pl->ns) |
1618 | if (ns->can_msg) |
1624 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1619 | { |
|
|
1620 | dynbuf_text buf; |
|
|
1621 | buf << long_desc (tmp, op) |
|
|
1622 | << "\n\n" |
|
|
1623 | << tmp->msg |
|
|
1624 | << '\0'; |
|
|
1625 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1626 | } |
|
|
1627 | else |
|
|
1628 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1629 | msgType->message_type, msgType->message_subtype, |
|
|
1630 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1631 | long_desc (tmp, op), &tmp->msg); |
|
|
1632 | |
1625 | |
1633 | /* gain xp from reading */ |
1626 | /* gain xp from reading */ |
1634 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1627 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1635 | { /* only if not read before */ |
1628 | { /* only if not read before */ |
1636 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1629 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1638 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1631 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1639 | { |
1632 | { |
1640 | /*exp_gain *= 2; because they just identified it too */ |
1633 | /*exp_gain *= 2; because they just identified it too */ |
1641 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1634 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1642 | |
1635 | |
1643 | /* If in a container, update how it looks */ |
1636 | if (object *pl = tmp->visible_to ()) |
1644 | if (tmp->env) |
|
|
1645 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1637 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1646 | else |
|
|
1647 | op->contr->ns->floorbox_update (); |
|
|
1648 | } |
1638 | } |
1649 | |
1639 | |
1650 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1640 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1651 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1641 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1652 | } |
1642 | } |
… | |
… | |
1665 | op->play_sound (sound_find ("generic_fail")); |
1655 | op->play_sound (sound_find ("generic_fail")); |
1666 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1656 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1667 | break; |
1657 | break; |
1668 | |
1658 | |
1669 | case 1: |
1659 | case 1: |
1670 | decrease_ob (tmp); |
1660 | tmp->decrease (); |
1671 | op->play_sound (sound_find ("skill_learn")); |
1661 | op->play_sound (sound_find ("skill_learn")); |
1672 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1662 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1673 | break; |
1663 | break; |
1674 | |
1664 | |
1675 | default: |
1665 | default: |
1676 | decrease_ob (tmp); |
1666 | tmp->decrease (); |
1677 | op->play_sound (sound_find ("generic_fail")); |
1667 | op->play_sound (sound_find ("generic_fail")); |
1678 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1668 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1679 | break; |
1669 | break; |
1680 | } |
1670 | } |
1681 | } |
1671 | } |
… | |
… | |
1802 | } |
1792 | } |
1803 | |
1793 | |
1804 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1794 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1805 | |
1795 | |
1806 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1796 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1807 | { |
|
|
1808 | identify (tmp); |
1797 | identify (tmp); |
1809 | |
|
|
1810 | if (tmp->env) |
|
|
1811 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1812 | else |
|
|
1813 | op->contr->ns->floorbox_update (); |
|
|
1814 | } |
|
|
1815 | |
1798 | |
1816 | /* I removed the check for special_prayer_mark here - it didn't make |
1799 | /* I removed the check for special_prayer_mark here - it didn't make |
1817 | * a lot of sense - special prayers are not found in spellbooks, and |
1800 | * a lot of sense - special prayers are not found in spellbooks, and |
1818 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1801 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1819 | * they would have a special prayer mark. |
1802 | * they would have a special prayer mark. |
… | |
… | |
1872 | { |
1855 | { |
1873 | op->contr->play_sound (sound_find ("fumble_spell")); |
1856 | op->contr->play_sound (sound_find ("fumble_spell")); |
1874 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1857 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1875 | } |
1858 | } |
1876 | |
1859 | |
1877 | decrease_ob (tmp); |
1860 | tmp->decrease (); |
1878 | } |
1861 | } |
1879 | |
1862 | |
1880 | /** |
1863 | /** |
1881 | * Handles applying a spell scroll. |
1864 | * Handles applying a spell scroll. |
1882 | */ |
1865 | */ |
… | |
… | |
1921 | identify (tmp); |
1904 | identify (tmp); |
1922 | |
1905 | |
1923 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1906 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1924 | |
1907 | |
1925 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1908 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1926 | decrease_ob (tmp); |
1909 | tmp->decrease (); |
1927 | } |
1910 | } |
1928 | |
1911 | |
1929 | /** |
1912 | /** |
1930 | * Applies a treasure object - by default, chest. op |
1913 | * Applies a treasure object - by default, chest. op |
1931 | * is the person doing the applying, tmp is the treasure |
1914 | * is the person doing the applying, tmp is the treasure |
… | |
… | |
1943 | object *treas = tmp->inv; |
1926 | object *treas = tmp->inv; |
1944 | |
1927 | |
1945 | if (!treas) |
1928 | if (!treas) |
1946 | { |
1929 | { |
1947 | op->statusmsg ("The chest was empty."); |
1930 | op->statusmsg ("The chest was empty."); |
1948 | decrease_ob (tmp); |
1931 | tmp->decrease (); |
1949 | return; |
1932 | return; |
1950 | } |
1933 | } |
1951 | |
1934 | |
1952 | while (tmp->inv) |
1935 | while (tmp->inv) |
1953 | { |
1936 | { |
… | |
… | |
1969 | if (op->destroyed () || tmp->destroyed ()) |
1952 | if (op->destroyed () || tmp->destroyed ()) |
1970 | break; |
1953 | break; |
1971 | } |
1954 | } |
1972 | |
1955 | |
1973 | if (!tmp->destroyed () && !tmp->inv) |
1956 | if (!tmp->destroyed () && !tmp->inv) |
1974 | decrease_ob (tmp); |
1957 | tmp->decrease (true); |
1975 | } |
1958 | } |
1976 | |
1959 | |
1977 | /** |
1960 | /** |
1978 | * op eats food. |
1961 | * op eats food. |
1979 | * If player, takes care of messages and dragon special food. |
1962 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1998 | if (tmp->type == FOOD || tmp->type == FLESH) |
1981 | if (tmp->type == FOOD || tmp->type == FLESH) |
1999 | op->failmsg ("You feel full, but what a waste of food!"); |
1982 | op->failmsg ("You feel full, but what a waste of food!"); |
2000 | else |
1983 | else |
2001 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
1984 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2002 | } |
1985 | } |
|
|
1986 | |
|
|
1987 | tmp->play_sound ( |
|
|
1988 | tmp->sound |
|
|
1989 | ? tmp->sound |
|
|
1990 | : tmp->type == DRINK |
|
|
1991 | ? sound_find ("eat_drink") |
|
|
1992 | : sound_find ("eat_food") |
|
|
1993 | ); |
2003 | |
1994 | |
2004 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1995 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2005 | { |
1996 | { |
2006 | const char *buf; |
1997 | const char *buf; |
2007 | |
1998 | |
… | |
… | |
2037 | eat_special_food (op, tmp); |
2028 | eat_special_food (op, tmp); |
2038 | } |
2029 | } |
2039 | } |
2030 | } |
2040 | |
2031 | |
2041 | handle_apply_yield (tmp); |
2032 | handle_apply_yield (tmp); |
2042 | decrease_ob (tmp); |
2033 | tmp->decrease (); |
2043 | } |
2034 | } |
2044 | |
2035 | |
2045 | /** |
2036 | /** |
2046 | * A dragon is eating some flesh. If the flesh contains resistances, |
2037 | * A dragon is eating some flesh. If the flesh contains resistances, |
2047 | * there is a chance for the dragon's skin to get improved. |
2038 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2166 | op->statusmsg (buf); |
2157 | op->statusmsg (buf); |
2167 | |
2158 | |
2168 | /* now choose a winner if we have any */ |
2159 | /* now choose a winner if we have any */ |
2169 | i = -1; |
2160 | i = -1; |
2170 | if (winners > 0) |
2161 | if (winners > 0) |
2171 | i = atnr_winner[RANDOM () % winners]; |
2162 | i = atnr_winner [rndm (winners)]; |
2172 | |
2163 | |
2173 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2164 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2174 | { |
2165 | { |
2175 | /* resistance increased! */ |
2166 | /* resistance increased! */ |
2176 | skin->resist[i]++; |
2167 | skin->resist[i]++; |
… | |
… | |
2235 | |
2226 | |
2236 | op->statusmsg ("Applying armour enchantment."); |
2227 | op->statusmsg ("Applying armour enchantment."); |
2237 | improve_armour (op, tmp, armor); |
2228 | improve_armour (op, tmp, armor); |
2238 | } |
2229 | } |
2239 | |
2230 | |
2240 | extern void |
2231 | void |
2241 | apply_poison (object *op, object *tmp) |
2232 | apply_poison (object *op, object *tmp) |
2242 | { |
2233 | { |
|
|
2234 | // need to do it now when it is still on the map |
|
|
2235 | handle_apply_yield (tmp); |
|
|
2236 | |
|
|
2237 | object *poison = tmp->split (1); |
|
|
2238 | |
2243 | if (op->type == PLAYER) |
2239 | if (op->type == PLAYER) |
2244 | { |
2240 | { |
2245 | op->contr->play_sound (sound_find ("drink_poison")); |
2241 | op->contr->play_sound (sound_find ("drink_poison")); |
2246 | op->failmsg ("Yech! That tasted poisonous!"); |
2242 | op->failmsg ("Yech! That tasted poisonous!"); |
2247 | strcpy (op->contr->killer, "poisonous booze"); |
2243 | op->contr->killer = poison; |
2248 | } |
2244 | } |
2249 | |
2245 | |
2250 | if (tmp->stats.hp > 0) |
2246 | if (poison->stats.hp > 0) |
2251 | { |
2247 | { |
2252 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2248 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2253 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2249 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2254 | } |
2250 | } |
2255 | |
2251 | |
2256 | op->stats.food -= op->stats.food / 4; |
2252 | op->stats.food -= op->stats.food / 4; |
2257 | handle_apply_yield (tmp); |
2253 | poison->destroy (); |
2258 | decrease_ob (tmp); |
|
|
2259 | } |
2254 | } |
2260 | |
2255 | |
2261 | /** |
2256 | /** |
2262 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2257 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2263 | * A valid 2 way exit means: |
2258 | * A valid 2 way exit means: |
… | |
… | |
2278 | |
2273 | |
2279 | #if 0 //TODO |
2274 | #if 0 //TODO |
2280 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2275 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2281 | return 0; /* This is a reset town portal */ |
2276 | return 0; /* This is a reset town portal */ |
2282 | #endif |
2277 | #endif |
|
|
2278 | |
|
|
2279 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
2283 | |
2280 | |
2284 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2281 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2285 | |
2282 | |
2286 | if (exitmap) |
2283 | if (exitmap) |
2287 | { |
2284 | { |
… | |
… | |
2363 | * them in this function - they are passed to apply_special |
2360 | * them in this function - they are passed to apply_special |
2364 | */ |
2361 | */ |
2365 | int |
2362 | int |
2366 | manual_apply (object *op, object *tmp, int aflag) |
2363 | manual_apply (object *op, object *tmp, int aflag) |
2367 | { |
2364 | { |
2368 | if (tmp->head) |
|
|
2369 | tmp = tmp->head; |
2365 | tmp = tmp->head_ (); |
2370 | |
2366 | |
2371 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2367 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2372 | { |
2368 | { |
2373 | if (op->type == PLAYER) |
2369 | if (op->type == PLAYER) |
2374 | { |
2370 | { |
… | |
… | |
2388 | op->play_sound (sound_find ("turn_handle")); |
2384 | op->play_sound (sound_find ("turn_handle")); |
2389 | op->statusmsg ("You turn the handle."); |
2385 | op->statusmsg ("You turn the handle."); |
2390 | tmp->value = tmp->value ? 0 : 1; |
2386 | tmp->value = tmp->value ? 0 : 1; |
2391 | SET_ANIMATION (tmp, tmp->value); |
2387 | SET_ANIMATION (tmp, tmp->value); |
2392 | update_object (tmp, UP_OBJ_FACE); |
2388 | update_object (tmp, UP_OBJ_FACE); |
2393 | push_button (tmp); |
2389 | push_button (tmp, op); |
2394 | return 1; |
2390 | return 1; |
2395 | |
2391 | |
2396 | case TRIGGER: |
2392 | case TRIGGER: |
2397 | if (check_trigger (tmp, op)) |
2393 | if (check_trigger (tmp, op)) |
2398 | { |
2394 | { |
… | |
… | |
2411 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2407 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2412 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2408 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2413 | else |
2409 | else |
2414 | { |
2410 | { |
2415 | /* Don't display messages for random maps. */ |
2411 | /* Don't display messages for random maps. */ |
2416 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2412 | if (tmp->msg && !EXIT_PATH (tmp).starts_with ("/!")) |
2417 | op->statusmsg (tmp->msg, NDI_NAVY); |
2413 | op->statusmsg (tmp->msg, NDI_NAVY); |
2418 | |
2414 | |
2419 | op->enter_exit (tmp); |
2415 | op->enter_exit (tmp); |
2420 | } |
2416 | } |
2421 | |
2417 | |
… | |
… | |
2582 | default: |
2578 | default: |
2583 | return 0; |
2579 | return 0; |
2584 | } |
2580 | } |
2585 | } |
2581 | } |
2586 | |
2582 | |
2587 | |
|
|
2588 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2583 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2589 | * messages as needed by player_apply_below(). But there can still be |
2584 | * messages as needed by player_apply_below(). But there can still be |
2590 | * "but you are floating high above the ground" messages. |
2585 | * "but you are floating high above the ground" messages. |
2591 | * |
2586 | * |
2592 | * Same return value as apply() function. |
2587 | * Same return value as apply() function. |
2593 | */ |
2588 | */ |
2594 | int |
2589 | int |
2595 | player_apply (object *pl, object *op, int aflag, int quiet) |
2590 | player_apply (object *pl, object *op, int aflag, int quiet) |
2596 | { |
2591 | { |
2597 | int tmp; |
|
|
2598 | |
|
|
2599 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2592 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2600 | { |
2593 | { |
2601 | /* player is flying and applying object not in inventory */ |
2594 | /* player is flying and applying object not in inventory */ |
2602 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2595 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2603 | { |
2596 | { |
2604 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2597 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2598 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2599 | "or waiting till the levitation effect wears off.>"); |
2605 | return 0; |
2600 | return 0; |
2606 | } |
2601 | } |
2607 | } |
2602 | } |
2608 | |
2603 | |
2609 | pl->contr->last_used = op; |
2604 | pl->contr->last_used = op; |
2610 | |
2605 | |
2611 | tmp = manual_apply (pl, op, aflag); |
2606 | int tmp = manual_apply (pl, op, aflag); |
|
|
2607 | |
2612 | if (!quiet) |
2608 | if (!quiet) |
2613 | { |
2609 | { |
2614 | if (tmp == 0) |
2610 | if (tmp == 0) |
2615 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2611 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2616 | else if (tmp == 2) |
2612 | else if (tmp == 2) |
2617 | op->failmsg ("You must get it first!\n"); |
2613 | pl->failmsg ("You must get it first!\n"); |
2618 | } |
2614 | } |
2619 | |
2615 | |
2620 | return tmp; |
2616 | return tmp; |
2621 | } |
2617 | } |
2622 | |
2618 | |
… | |
… | |
2651 | * person moving on it, also activate. Added code to make it |
2647 | * person moving on it, also activate. Added code to make it |
2652 | * so that at least one of players movement types be that which |
2648 | * so that at least one of players movement types be that which |
2653 | * the item needs. |
2649 | * the item needs. |
2654 | */ |
2650 | */ |
2655 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2651 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2656 | { |
|
|
2657 | if (player_apply (pl, tmp, 0, 1) == 1) |
2652 | if (player_apply (pl, tmp, 0, 1) == 1) |
2658 | return; |
2653 | return; |
2659 | } |
2654 | |
2660 | if (floors >= 2) |
2655 | if (floors >= 2) |
2661 | return; /* process at most two floor objects */ |
2656 | return; /* process at most two floor objects */ |
2662 | } |
2657 | } |
2663 | } |
2658 | } |
2664 | |
2659 | |
… | |
… | |
2708 | break; |
2703 | break; |
2709 | |
2704 | |
2710 | case SKILL: |
2705 | case SKILL: |
2711 | if (who->contr) |
2706 | if (who->contr) |
2712 | { |
2707 | { |
|
|
2708 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2709 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2710 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2711 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2712 | |
2713 | if (!op->invisible) |
2713 | if (op->invisible) |
|
|
2714 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2715 | else |
2714 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2716 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2715 | else |
|
|
2716 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2717 | } |
2717 | } |
2718 | |
2718 | |
2719 | change_abil (who, op); |
2719 | change_abil (who, op); |
2720 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2720 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2721 | break; |
2721 | break; |
… | |
… | |
2748 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2748 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2749 | |
2749 | |
2750 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2750 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2751 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2751 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2752 | |
2752 | |
|
|
2753 | op->destroy (); |
|
|
2754 | who->insert (tmp2); |
|
|
2755 | who->update_stats (); |
|
|
2756 | |
2753 | if (who->contr) |
2757 | if (who->contr) |
2754 | esrv_del_item (who->contr, op->count); |
|
|
2755 | |
|
|
2756 | op->destroy (); |
|
|
2757 | insert_ob_in_ob (tmp2, who); |
|
|
2758 | who->update_stats (); |
|
|
2759 | |
|
|
2760 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2758 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2761 | { |
|
|
2762 | if (who->contr) |
|
|
2763 | { |
2759 | { |
2764 | who->failmsg ("Oops, it feels deadly cold!"); |
2760 | who->failmsg ("Oops, it feels deadly cold!"); |
2765 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2761 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2766 | } |
2762 | } |
2767 | } |
|
|
2768 | |
|
|
2769 | if (who->contr) |
|
|
2770 | esrv_send_item (who, tmp2); |
|
|
2771 | } |
2763 | } |
2772 | |
2764 | |
2773 | return 1; /* otherwise, an attempt to drop causes problems */ |
2765 | return 1; /* otherwise, an attempt to drop causes problems */ |
2774 | |
2766 | |
2775 | case BOW: |
2767 | case BOW: |
… | |
… | |
2806 | default: |
2798 | default: |
2807 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2799 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2808 | break; |
2800 | break; |
2809 | } |
2801 | } |
2810 | |
2802 | |
|
|
2803 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2804 | if (object *pl = op->visible_to ()) |
|
|
2805 | esrv_send_item (pl, op); |
|
|
2806 | |
2811 | who->update_stats (); |
2807 | who->update_stats (); |
2812 | |
|
|
2813 | if (!(aflags & AP_NO_MERGE)) |
|
|
2814 | { |
|
|
2815 | object *tmp = merge_ob (op, 0); |
|
|
2816 | |
|
|
2817 | if (who->contr) |
|
|
2818 | { |
|
|
2819 | if (tmp) |
|
|
2820 | { /* it was merged */ |
|
|
2821 | esrv_del_item (who->contr, op->count); |
|
|
2822 | op = tmp; |
|
|
2823 | } |
|
|
2824 | |
|
|
2825 | esrv_send_item (who, op); |
|
|
2826 | } |
|
|
2827 | } |
|
|
2828 | |
2808 | |
2829 | return 0; |
2809 | return 0; |
2830 | } |
2810 | } |
2831 | |
2811 | |
2832 | /** |
2812 | /** |
… | |
… | |
3130 | return 1; |
3110 | return 1; |
3131 | } |
3111 | } |
3132 | |
3112 | |
3133 | return unapply_special (who, op, aflags); |
3113 | return unapply_special (who, op, aflags); |
3134 | } |
3114 | } |
3135 | |
|
|
3136 | if (basic_flag == AP_UNAPPLY) |
3115 | else if (basic_flag == AP_UNAPPLY) |
3137 | return 0; |
3116 | return 0; |
3138 | |
3117 | |
3139 | // if the item is combat/ranged, wield the relevant slot first |
3118 | // if the item is combat/ranged, wield the relevant slot first |
3140 | // to resolve conflicts. |
3119 | // to resolve conflicts. |
3141 | if (player *pl = who->contr) |
3120 | if (player *pl = who->contr) |
… | |
… | |
3211 | |
3190 | |
3212 | /* Ok. We are now at the state where we can apply the new object. |
3191 | /* Ok. We are now at the state where we can apply the new object. |
3213 | * Note that we don't have the checks for can_use_... |
3192 | * Note that we don't have the checks for can_use_... |
3214 | * below - that is already taken care of by can_apply_object. |
3193 | * below - that is already taken care of by can_apply_object. |
3215 | */ |
3194 | */ |
3216 | if (op->nrof > 1) |
3195 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3217 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3218 | else |
|
|
3219 | tmp = 0; |
|
|
3220 | |
3196 | |
3221 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3197 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3222 | return RESULT_INT (0); |
3198 | return RESULT_INT (0); |
3223 | |
3199 | |
3224 | switch (op->type) |
3200 | switch (op->type) |
3225 | { |
3201 | { |
3226 | case WEAPON: |
3202 | case WEAPON: |
3227 | if (!check_weapon_power (who, op->last_eat)) |
3203 | if (!check_weapon_power (who, op->last_eat)) |
3228 | { |
3204 | { |
3229 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3205 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3230 | |
3206 | |
3231 | if (tmp) |
3207 | if (tmp) |
3232 | insert_ob_in_ob (tmp, who); |
3208 | insert_ob_in_ob (tmp, who); |
3233 | |
3209 | |
3234 | return 1; |
3210 | return 1; |
3235 | } |
3211 | } |
3236 | |
3212 | |
3237 | //TODO: this obviously fails for players using a shorter prefix |
3213 | //TODO: this obviously fails for players using a shorter prefix |
3238 | // i.e. "R" can use Ragnarok's sword. |
3214 | // i.e. "R" can use Ragnarok's sword. |
3239 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3215 | if (op->level && !op->name.starts_with (who->name)) |
3240 | { |
3216 | { |
3241 | /* if the weapon does not have the name as the character, can't use it. */ |
3217 | /* if the weapon does not have the name as the character, can't use it. */ |
3242 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3218 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3243 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3219 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3244 | |
3220 | |
… | |
… | |
3299 | SET_FLAG (tmp2, FLAG_APPLIED); |
3275 | SET_FLAG (tmp2, FLAG_APPLIED); |
3300 | |
3276 | |
3301 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3277 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3302 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3278 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3303 | |
3279 | |
3304 | insert_ob_in_ob (tmp2, who); |
3280 | who->insert (tmp2); |
3305 | |
3281 | |
3306 | /* Remove the old lantern */ |
3282 | /* Remove the old lantern */ |
3307 | if (who->type == PLAYER) |
|
|
3308 | esrv_del_item (who->contr, op->count); |
|
|
3309 | |
|
|
3310 | op->destroy (); |
3283 | op->destroy (); |
3311 | |
3284 | |
3312 | /* insert the portion that was split off */ |
3285 | /* insert the portion that was split off */ |
3313 | if (tmp) |
3286 | if (tmp) |
3314 | { |
3287 | who->insert (tmp); |
3315 | insert_ob_in_ob (tmp, who); |
|
|
3316 | if (who->type == PLAYER) |
|
|
3317 | esrv_send_item (who, tmp); |
|
|
3318 | } |
|
|
3319 | |
3288 | |
3320 | who->update_stats (); |
3289 | who->update_stats (); |
3321 | |
3290 | |
3322 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3291 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3323 | if (who->type == PLAYER) |
3292 | if (who->type == PLAYER) |
3324 | { |
3293 | { |
3325 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3294 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright (hrhrhr) idea to apply this cursed or damned item.>"); |
3326 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3295 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3327 | } |
3296 | } |
3328 | |
|
|
3329 | if (who->type == PLAYER) |
|
|
3330 | esrv_send_item (who, tmp2); |
|
|
3331 | |
3297 | |
3332 | return 0; |
3298 | return 0; |
3333 | |
3299 | |
3334 | case SKILL_TOOL: |
3300 | case SKILL_TOOL: |
3335 | // applying a skill tool also readies the skill |
3301 | // applying a skill tool also readies the skill |
… | |
… | |
3427 | insert_ob_in_ob (tmp, who); |
3393 | insert_ob_in_ob (tmp, who); |
3428 | |
3394 | |
3429 | return 1; |
3395 | return 1; |
3430 | } |
3396 | } |
3431 | |
3397 | |
3432 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3398 | if (op->level && !op->name.starts_with (who->name)) |
3433 | { |
3399 | { |
3434 | who->failmsg ("The weapon does not recognize you as its owner. " |
3400 | who->failmsg ("The weapon does not recognize you as its owner. " |
3435 | "H<Its name indicates that it belongs to somebody else.>"); |
3401 | "H<Its name indicates that it belongs to somebody else.>"); |
3436 | if (tmp) |
3402 | if (tmp) |
3437 | insert_ob_in_ob (tmp, who); |
3403 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3495 | } |
3461 | } |
3496 | |
3462 | |
3497 | SET_FLAG (op, FLAG_APPLIED); |
3463 | SET_FLAG (op, FLAG_APPLIED); |
3498 | |
3464 | |
3499 | if (tmp) |
3465 | if (tmp) |
3500 | tmp = insert_ob_in_ob (tmp, who); |
3466 | who->insert (tmp); |
3501 | |
3467 | |
3502 | who->update_stats (); |
3468 | who->update_stats (); |
3503 | |
3469 | |
3504 | /* We exclude spell casting objects. The fire code will set the |
3470 | /* We exclude spell casting objects. The fire code will set the |
3505 | * been applied flag when they are used - until that point, |
3471 | * been applied flag when they are used - until that point, |
… | |
… | |
3511 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3477 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3512 | if (who->type == PLAYER) |
3478 | if (who->type == PLAYER) |
3513 | { |
3479 | { |
3514 | who->failmsg ( |
3480 | who->failmsg ( |
3515 | "Oops, it feels deadly cold! " |
3481 | "Oops, it feels deadly cold! " |
3516 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3482 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3517 | ); |
3483 | ); |
3518 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3484 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3519 | } |
3485 | } |
3520 | |
3486 | |
3521 | if (who->type == PLAYER) |
3487 | if (object *pl = op->visible_to ()) |
3522 | { |
|
|
3523 | /* if multiple objects were applied, update both slots */ |
|
|
3524 | if (tmp) |
|
|
3525 | esrv_send_item (who, tmp); |
|
|
3526 | |
|
|
3527 | esrv_send_item (who, op); |
3488 | esrv_send_item (pl, op); |
3528 | } |
|
|
3529 | |
3489 | |
3530 | return 0; |
3490 | return 0; |
3531 | } |
3491 | } |
3532 | |
3492 | |
3533 | int |
3493 | int |
… | |
… | |
3547 | int |
3507 | int |
3548 | auto_apply (object *op) |
3508 | auto_apply (object *op) |
3549 | { |
3509 | { |
3550 | object *tmp = NULL, *tmp2; |
3510 | object *tmp = NULL, *tmp2; |
3551 | int i; |
3511 | int i; |
|
|
3512 | |
|
|
3513 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3552 | |
3514 | |
3553 | switch (op->type) |
3515 | switch (op->type) |
3554 | { |
3516 | { |
3555 | case SHOP_FLOOR: |
3517 | case SHOP_FLOOR: |
3556 | if (!op->has_random_items ()) |
3518 | if (!op->has_random_items ()) |
… | |
… | |
3558 | |
3520 | |
3559 | do |
3521 | do |
3560 | { |
3522 | { |
3561 | i = 10; /* let's give it 10 tries */ |
3523 | i = 10; /* let's give it 10 tries */ |
3562 | while ((tmp = generate_treasure (op->randomitems, |
3524 | while ((tmp = generate_treasure (op->randomitems, |
3563 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3525 | op->stats.exp |
|
|
3526 | ? (int) op->stats.exp |
|
|
3527 | : max (op->map->difficulty, 5))) |
|
|
3528 | == NULL && --i); |
|
|
3529 | |
3564 | if (tmp == NULL) |
3530 | if (tmp == NULL) |
3565 | return 0; |
3531 | return 0; |
|
|
3532 | |
3566 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3533 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3567 | { |
3534 | { |
3568 | tmp->destroy (); |
3535 | tmp->destroy (); |
3569 | tmp = NULL; |
3536 | tmp = NULL; |
3570 | } |
3537 | } |
… | |
… | |
3573 | |
3540 | |
3574 | tmp->x = op->x; |
3541 | tmp->x = op->x; |
3575 | tmp->y = op->y; |
3542 | tmp->y = op->y; |
3576 | SET_FLAG (tmp, FLAG_UNPAID); |
3543 | SET_FLAG (tmp, FLAG_UNPAID); |
3577 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3544 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3578 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3579 | identify (tmp); |
3545 | identify (tmp); |
3580 | break; |
3546 | break; |
3581 | |
3547 | |
3582 | case TREASURE: |
3548 | case TREASURE: |
3583 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3549 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3590 | /* If we generated an object and put it in this object inventory, |
3556 | /* If we generated an object and put it in this object inventory, |
3591 | * move it to the parent object as the current object is about |
3557 | * move it to the parent object as the current object is about |
3592 | * to disappear. An example of this item is the random_* stuff |
3558 | * to disappear. An example of this item is the random_* stuff |
3593 | * that is put inside other objects. |
3559 | * that is put inside other objects. |
3594 | */ |
3560 | */ |
3595 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3596 | { |
|
|
3597 | tmp2 = tmp->below; |
|
|
3598 | tmp->remove (); |
|
|
3599 | |
|
|
3600 | if (op->env) |
3561 | if (op->env) |
3601 | insert_ob_in_ob (tmp, op->env); |
3562 | while (op->inv) |
3602 | else |
3563 | op->env->insert (op->inv); |
3603 | tmp->destroy (); |
|
|
3604 | } |
|
|
3605 | |
3564 | |
3606 | op->destroy (); |
3565 | op->destroy (); |
3607 | break; |
3566 | break; |
3608 | } |
3567 | } |
3609 | return tmp ? 1 : 0; |
3568 | |
|
|
3569 | return !!tmp; |
3610 | } |
3570 | } |
3611 | |
3571 | |
3612 | /** |
3572 | /** |
3613 | * fix_auto_apply goes through the entire map every time a map |
3573 | * fix_auto_apply goes through the entire map every time a map |
3614 | * is loaded or swapped in and performs special actions for |
3574 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3628 | |
3588 | |
3629 | if (tmp->inv) |
3589 | if (tmp->inv) |
3630 | { |
3590 | { |
3631 | object *invtmp, *invnext; |
3591 | object *invtmp, *invnext; |
3632 | |
3592 | |
3633 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3593 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3634 | { |
3594 | { |
3635 | invnext = invtmp->below; |
3595 | invnext = invtmp->below; |
3636 | |
3596 | |
3637 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3597 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3638 | auto_apply (invtmp); |
3598 | auto_apply (invtmp); |
3639 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3599 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3640 | { |
3600 | { |
3641 | while ((invtmp->stats.hp--) > 0) |
3601 | while (invtmp->stats.hp-- > 0) |
3642 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3602 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3643 | |
3603 | |
3644 | invtmp->randomitems = NULL; |
3604 | invtmp->randomitems = NULL; |
3645 | } |
3605 | } |
3646 | else if (invtmp && invtmp->arch |
3606 | else if (invtmp && invtmp->arch |
… | |
… | |
3758 | /* check for hp, sp change */ |
3718 | /* check for hp, sp change */ |
3759 | if (food->stats.hp != 0) |
3719 | if (food->stats.hp != 0) |
3760 | { |
3720 | { |
3761 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3721 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3762 | { |
3722 | { |
3763 | assign (who->contr->killer, food->name); |
3723 | who->contr->killer = food; |
3764 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3724 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3765 | who->failmsg ("Eck!...that was poisonous!"); |
3725 | who->failmsg ("Eck!...that was poisonous!"); |
3766 | } |
3726 | } |
3767 | else |
3727 | else |
3768 | { |
3728 | { |
… | |
… | |
3772 | who->failmsg ("Eck!...that was poisonous!"); |
3732 | who->failmsg ("Eck!...that was poisonous!"); |
3773 | |
3733 | |
3774 | who->stats.hp += food->stats.hp; |
3734 | who->stats.hp += food->stats.hp; |
3775 | } |
3735 | } |
3776 | } |
3736 | } |
|
|
3737 | |
3777 | if (food->stats.sp != 0) |
3738 | if (food->stats.sp != 0) |
3778 | { |
3739 | { |
3779 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3740 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3780 | { |
3741 | { |
3781 | who->failmsg ("You are drained of mana!"); |
3742 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3808 | item = find_marked_object (who); |
3769 | item = find_marked_object (who); |
3809 | if (item) |
3770 | if (item) |
3810 | { |
3771 | { |
3811 | if (lighter->last_eat && lighter->stats.food) |
3772 | if (lighter->last_eat && lighter->stats.food) |
3812 | { /* lighter gets used up */ |
3773 | { /* lighter gets used up */ |
3813 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3814 | * one charge from each would be used up. --DAMN */ |
|
|
3815 | if (lighter->nrof > 1) |
|
|
3816 | { |
|
|
3817 | object *oneLighter = lighter->clone (); |
3774 | object *oneLighter = lighter->split (); |
3818 | |
|
|
3819 | lighter->nrof -= 1; |
|
|
3820 | oneLighter->nrof = 1; |
|
|
3821 | oneLighter->stats.food--; |
3775 | oneLighter->stats.food--; |
3822 | esrv_send_item (who, lighter); |
3776 | who->insert (oneLighter); |
3823 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3824 | esrv_send_item (who, oneLighter); |
|
|
3825 | } |
|
|
3826 | else |
|
|
3827 | lighter->stats.food--; |
|
|
3828 | } |
3777 | } |
3829 | else if (lighter->last_eat) |
3778 | else if (lighter->last_eat) |
3830 | { |
3779 | { |
3831 | /* no charges left in lighter */ |
3780 | /* no charges left in lighter */ |
3832 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3781 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
… | |
… | |
3965 | } |
3914 | } |
3966 | |
3915 | |
3967 | /* insert the randomitems from the change's treasurelist into |
3916 | /* insert the randomitems from the change's treasurelist into |
3968 | * the player ref: player.c |
3917 | * the player ref: player.c |
3969 | */ |
3918 | */ |
3970 | if (change->randomitems != NULL) |
3919 | if (change->randomitems) |
3971 | give_initial_items (pl, change->randomitems); |
3920 | give_initial_items (pl, change->randomitems); |
3972 | |
3921 | |
3973 | /* set up the face, for some races. */ |
3922 | /* set up the face, for some races. */ |
3974 | |
3923 | |
3975 | /* first, look for the force object banning |
3924 | /* first, look for the force object banning |
3976 | * changing the face. Certain races never change face with class. |
3925 | * changing the face. Certain races never change face with class. |
3977 | */ |
3926 | */ |
3978 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
3927 | for (walk = pl->inv; walk; walk = walk->below) |
3979 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3928 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3980 | flag_change_face = 0; |
3929 | flag_change_face = 0; |
3981 | |
3930 | |
3982 | if (flag_change_face) |
3931 | if (flag_change_face) |
3983 | { |
3932 | { |
3984 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3985 | pl->face = change->face; |
3933 | pl->face = change->face; |
3986 | |
3934 | pl->animation_id = change->animation_id; |
3987 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3935 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3988 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3989 | else |
|
|
3990 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3991 | } |
3936 | } |
3992 | |
3937 | |
3993 | /* check the special case of can't use weapons */ |
3938 | /* check the special case of can't use weapons */ |
3994 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3939 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3995 | if (!strcmp (change->name, "monk")) |
3940 | if (change->name == shstr_monk) |
3996 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3941 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3997 | |
3942 | |
3998 | break; |
3943 | break; |
3999 | } |
3944 | } |
4000 | } |
3945 | } |
… | |
… | |
4037 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3982 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4038 | return; |
3983 | return; |
4039 | } |
3984 | } |
4040 | |
3985 | |
4041 | /* check whether they are compatible or not */ |
3986 | /* check whether they are compatible or not */ |
4042 | find = strstr (marked->slaying, transformer->arch->archname); |
3987 | find = strstr (&marked->slaying, transformer->arch->archname); |
4043 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3988 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4044 | { |
3989 | { |
4045 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3990 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4046 | return; |
3991 | return; |
4047 | } |
3992 | } |
… | |
… | |
4089 | |
4034 | |
4090 | new_item->nrof = yield; |
4035 | new_item->nrof = yield; |
4091 | |
4036 | |
4092 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4037 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4093 | |
4038 | |
4094 | insert_ob_in_ob (new_item, pl); |
4039 | pl->insert (new_item); |
4095 | esrv_send_inventory (pl, pl); |
|
|
4096 | /* Eat up one item */ |
4040 | /* Eat up one item */ |
4097 | decrease_ob_nr (marked, 1); |
4041 | marked->decrease (); |
4098 | |
4042 | |
4099 | /* Eat one transformer if needed */ |
4043 | /* Eat one transformer if needed */ |
4100 | if (transformer->stats.food) |
4044 | if (transformer->stats.food) |
4101 | if (--transformer->stats.food == 0) |
4045 | if (--transformer->stats.food == 0) |
4102 | decrease_ob_nr (transformer, 1); |
4046 | transformer->decrease (); |
4103 | } |
4047 | } |
4104 | |
4048 | |