1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
93 | */ |
94 | static int |
94 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
96 | { |
97 | dynbuf_text buf; |
97 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
98 | |
98 | |
99 | if (!pl || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
100 | return 0; |
100 | return 0; |
101 | |
101 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n" << marked->msg; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n" << id->msg; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
146 | } |
146 | } |
147 | } |
147 | } |
148 | } |
148 | } |
149 | |
149 | |
150 | if (buf.empty ()) |
150 | if (buf.empty ()) |
151 | buf << ("You have nothing that needs identifying"); |
151 | pl->failmsg ("You have nothing that needs identifying"); |
152 | |
152 | else |
153 | pl->contr->infobox ("Identify", buf); |
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
154 | |
154 | |
155 | return !money; |
155 | return !money; |
156 | } |
156 | } |
157 | |
157 | |
158 | /** |
158 | /** |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | op->statusmsg ("Your potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
… | |
… | |
318 | } |
301 | } |
319 | else |
302 | else |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
304 | } |
322 | |
305 | |
323 | decrease_ob (tmp); |
306 | tmp->decrease (); |
324 | return 1; |
307 | return 1; |
325 | } |
308 | } |
326 | |
309 | |
327 | |
310 | |
328 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
332 | */ |
315 | */ |
333 | if (tmp->inv) |
316 | if (tmp->inv) |
334 | { |
317 | { |
335 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
336 | { |
319 | { |
337 | object *fball; |
|
|
338 | |
|
|
339 | op->failmsg ("Yech! Your lungs are on fire!"); |
320 | op->failmsg ("Yech! Your lungs are on fire!"); |
340 | |
321 | create_exploding_ball_at (op, op->level); |
341 | /* Explodes a fireball centered at player */ |
|
|
342 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
343 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
344 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
345 | fball->x = op->x; |
|
|
346 | fball->y = op->y; |
|
|
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
348 | } |
322 | } |
349 | else |
323 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
324 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
325 | |
352 | decrease_ob (tmp); |
326 | tmp->decrease (); |
353 | |
327 | |
354 | /* if youre dead, no point in doing this... */ |
328 | /* if youre dead, no point in doing this... */ |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
329 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
356 | op->update_stats (); |
330 | op->update_stats (); |
357 | |
331 | |
… | |
… | |
388 | force->speed_left = -1; |
362 | force->speed_left = -1; |
389 | force = insert_ob_in_ob (force, op); |
363 | force = insert_ob_in_ob (force, op); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
364 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
365 | SET_FLAG (force, FLAG_APPLIED); |
392 | change_abil (op, force); |
366 | change_abil (op, force); |
393 | decrease_ob (tmp); |
367 | tmp->decrease (); |
394 | return 1; |
368 | return 1; |
395 | } |
369 | } |
396 | |
370 | |
397 | /* Only thing left are the stat potions */ |
371 | /* Only thing left are the stat potions */ |
398 | if (op->type == PLAYER) |
372 | if (op->type == PLAYER) |
399 | { /* only for players */ |
373 | { /* only for players */ |
400 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
374 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
375 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
376 | && tmp->value != 0) |
401 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
377 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
402 | else |
378 | else |
403 | SET_FLAG (tmp, FLAG_APPLIED); |
379 | SET_FLAG (tmp, FLAG_APPLIED); |
404 | |
380 | |
405 | if (!change_abil (op, tmp)) |
381 | if (!change_abil (op, tmp)) |
… | |
… | |
411 | * stat will not be raised by them. fix_player just clears |
387 | * stat will not be raised by them. fix_player just clears |
412 | * up all the stats. |
388 | * up all the stats. |
413 | */ |
389 | */ |
414 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
415 | op->update_stats (); |
391 | op->update_stats (); |
416 | decrease_ob (tmp); |
392 | tmp->decrease (); |
417 | return 1; |
393 | return 1; |
418 | } |
394 | } |
419 | |
395 | |
420 | /**************************************************************************** |
396 | /**************************************************************************** |
421 | * Weapon improvement code follows |
397 | * Weapon improvement code follows |
422 | ****************************************************************************/ |
398 | ****************************************************************************/ |
423 | |
399 | |
424 | /** |
400 | /** |
|
|
401 | * This function just checks whether who can handle equipping an item |
|
|
402 | * with item_power. |
|
|
403 | */ |
|
|
404 | |
|
|
405 | bool |
|
|
406 | check_item_power (object *who, int item_power) |
|
|
407 | { |
|
|
408 | if (who->type == PLAYER |
|
|
409 | && item_power |
|
|
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
411 | return false; |
|
|
412 | else |
|
|
413 | return true; |
|
|
414 | } |
|
|
415 | |
|
|
416 | /** |
425 | * This returns the sum of nrof of item (arch name). |
417 | * This returns the sum of nrof of item (arch name). |
426 | */ |
418 | */ |
427 | static int |
419 | static int |
428 | check_item (object *op, const char *item) |
420 | check_item (object *op, shstr_cmp item) |
429 | { |
421 | { |
430 | int count = 0; |
422 | int count = 0; |
431 | |
423 | |
432 | if (!item) |
424 | if (!item) |
433 | return 0; |
425 | return 0; |
434 | |
426 | |
435 | for (op = op->below; op; op = op->below) |
427 | for (op = op->below; op; op = op->below) |
436 | { |
|
|
437 | if (strcmp (op->arch->archname, item) == 0) |
428 | if (op->arch->archname == item) |
438 | { |
|
|
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
429 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
430 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
441 | { |
|
|
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
443 | count++; |
|
|
444 | else |
|
|
445 | count += op->nrof; |
431 | count += op->number_of (); |
446 | } |
|
|
447 | } |
|
|
448 | } |
|
|
449 | |
432 | |
450 | return count; |
433 | return count; |
451 | } |
434 | } |
452 | |
435 | |
453 | /** |
436 | /** |
… | |
… | |
455 | * op is typically the player, which is only |
438 | * op is typically the player, which is only |
456 | * really used to determine what space to look at. |
439 | * really used to determine what space to look at. |
457 | * Modified to only eat 'nrof' of objects. |
440 | * Modified to only eat 'nrof' of objects. |
458 | */ |
441 | */ |
459 | static void |
442 | static void |
460 | eat_item (object *op, const char *item, uint32 nrof) |
443 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
461 | { |
444 | { |
462 | object *prev; |
445 | object *prev; |
463 | |
446 | |
464 | prev = op; |
447 | prev = op; |
465 | op = op->below; |
448 | op = op->below; |
466 | |
449 | |
467 | while (op) |
450 | while (op) |
468 | { |
451 | { |
469 | if (strcmp (op->arch->archname, item) == 0) |
452 | if (op->arch->archname == item) |
470 | { |
453 | { |
471 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
472 | { |
455 | { |
473 | decrease_ob_nr (op, nrof); |
456 | op->decrease (nrof); |
474 | return; |
457 | return; |
475 | } |
458 | } |
476 | else |
459 | else |
477 | { |
460 | { |
478 | decrease_ob_nr (op, op->nrof); |
461 | op->decrease (nrof); |
479 | nrof -= op->nrof; |
462 | nrof -= op->nrof; |
480 | } |
463 | } |
481 | |
464 | |
482 | op = prev; |
465 | op = prev; |
483 | } |
466 | } |
… | |
… | |
486 | op = op->below; |
469 | op = op->below; |
487 | } |
470 | } |
488 | } |
471 | } |
489 | |
472 | |
490 | /** |
473 | /** |
491 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
492 | * with improvs improvements (typically last_eat). We take an int here |
|
|
493 | * instead of the object so that the improvement code can pass along the |
|
|
494 | * increased value to see if the object is usuable. |
|
|
495 | * we return 1 (true) if the player can use the weapon. |
|
|
496 | */ |
|
|
497 | static int |
|
|
498 | check_weapon_power (const object *who, int improvs) |
|
|
499 | { |
|
|
500 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
501 | * object players really have any control to improve, it's a bit harsh to |
|
|
502 | * require high level in some combat skill, so we just use overall level. |
|
|
503 | */ |
|
|
504 | #if 1 |
|
|
505 | if (((who->level / 5) + 5) >= improvs) |
|
|
506 | return 1; |
|
|
507 | else |
|
|
508 | return 0; |
|
|
509 | |
|
|
510 | #else |
|
|
511 | int level = 0; |
|
|
512 | |
|
|
513 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
514 | * more generously than the old system (see fix_player). Thus |
|
|
515 | * we need to curtail the power of player enchanted weapons. |
|
|
516 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
517 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
518 | * using normal level - it is just a matter of play balance. |
|
|
519 | */ |
|
|
520 | if (who->type == PLAYER) |
|
|
521 | { |
|
|
522 | object *wc_obj = NULL; |
|
|
523 | |
|
|
524 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
525 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
526 | level = wc_obj->level; |
|
|
527 | |
|
|
528 | if (!level) |
|
|
529 | { |
|
|
530 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
531 | level = who->level; |
|
|
532 | } |
|
|
533 | } |
|
|
534 | else |
|
|
535 | level = who->level; |
|
|
536 | |
|
|
537 | return (improvs <= ((level / 5) + 5)); |
|
|
538 | #endif |
|
|
539 | } |
|
|
540 | |
|
|
541 | /** |
|
|
542 | * Returns how many items of type improver->slaying there are under op. |
474 | * Returns how many items of type improver->slaying there are under op. |
543 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
475 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
544 | */ |
476 | */ |
545 | static int |
477 | static int |
546 | check_sacrifice (object *op, const object *improver) |
478 | check_sacrifice (object *op, const object *improver) |
… | |
… | |
568 | static int |
500 | static int |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
501 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
570 | { |
502 | { |
571 | stat += sacrifice_count; |
503 | stat += sacrifice_count; |
572 | weapon->last_eat++; |
504 | weapon->last_eat++; |
573 | decrease_ob (improver); |
505 | improver->decrease (); |
574 | |
506 | |
575 | /* So it updates the players stats and the window */ |
507 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
508 | op->update_stats (); |
577 | |
509 | |
578 | op->statusmsg (format ( |
510 | op->statusmsg (format ( |
… | |
… | |
623 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
555 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
624 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
556 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
625 | weapon->stats.exp || /* speed */ |
557 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
558 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
559 | { |
628 | op->failmsg ("You cannot prepare magic weapons."); |
560 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
561 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
562 | "speed or ac, or has other protections.>"); |
629 | return 0; |
563 | return 0; |
630 | } |
564 | } |
631 | |
565 | |
632 | sacrifice_count = check_sacrifice (op, improver); |
566 | sacrifice_count = check_sacrifice (op, improver); |
633 | if (sacrifice_count <= 0) |
567 | if (sacrifice_count <= 0) |
… | |
… | |
644 | |
578 | |
645 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
579 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
646 | weapon->name = weapon->name_pl = buf; |
580 | weapon->name = weapon->name_pl = buf; |
647 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
581 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
648 | slot at once! */ |
582 | slot at once! */ |
649 | decrease_ob (improver); |
583 | improver->decrease (); |
650 | weapon->last_eat = 0; |
584 | weapon->last_eat = 0; |
651 | return 1; |
585 | return 1; |
652 | } |
586 | } |
653 | |
|
|
654 | |
587 | |
655 | /** |
588 | /** |
656 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
589 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
657 | * This is the new improve weapon code. |
590 | * This is the new improve weapon code. |
658 | * Returns 0 if it was not able to work for some reason. |
591 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
671 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
672 | return prepare_weapon (op, improver, weapon); |
605 | return prepare_weapon (op, improver, weapon); |
673 | |
606 | |
674 | if (weapon->level == 0) |
607 | if (weapon->level == 0) |
675 | { |
608 | { |
676 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
609 | op->failmsg ( |
|
|
610 | "This weapon has not been prepared." |
|
|
611 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
677 | return 0; |
612 | return 0; |
678 | } |
613 | } |
679 | |
614 | |
680 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
615 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
616 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
681 | { |
617 | { |
682 | op->failmsg ("This weapon cannot be improved any more."); |
618 | op->failmsg ("This weapon cannot be improved any more."); |
683 | return 0; |
619 | return 0; |
684 | } |
620 | } |
685 | |
621 | |
686 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
622 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
623 | && !check_item_power (op, weapon->item_power + 1)) |
687 | { |
624 | { |
688 | op->failmsg ("Improving the weapon will make it too " |
625 | op->failmsg ("Improving the weapon will make it too " |
689 | "powerful for you to use. Unready it if you " |
626 | "powerful for you to use. Unready it if you " |
690 | "really want to improve it."); |
627 | "really want to improve it."); |
691 | return 0; |
628 | return 0; |
… | |
… | |
702 | weapon->weight += 5000; /* 5 KG's */ |
639 | weapon->weight += 5000; /* 5 KG's */ |
703 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
640 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
704 | weapon->last_eat++; |
641 | weapon->last_eat++; |
705 | |
642 | |
706 | weapon->item_power++; |
643 | weapon->item_power++; |
707 | decrease_ob (improver); |
644 | improver->decrease (); |
708 | return 1; |
645 | return 1; |
709 | } |
646 | } |
710 | |
647 | |
711 | if (improver->stats.sp == IMPROVE_WEIGHT) |
648 | if (improver->stats.sp == IMPROVE_WEIGHT) |
712 | { |
649 | { |
… | |
… | |
716 | weapon->weight = 1; |
653 | weapon->weight = 1; |
717 | |
654 | |
718 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
655 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
719 | weapon->last_eat++; |
656 | weapon->last_eat++; |
720 | weapon->item_power++; |
657 | weapon->item_power++; |
721 | decrease_ob (improver); |
658 | improver->decrease (); |
722 | return 1; |
659 | return 1; |
723 | } |
660 | } |
|
|
661 | |
724 | if (improver->stats.sp == IMPROVE_ENCHANT) |
662 | if (improver->stats.sp == IMPROVE_ENCHANT) |
725 | { |
663 | { |
726 | weapon->magic++; |
664 | weapon->magic++; |
727 | weapon->last_eat++; |
665 | weapon->last_eat++; |
728 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
666 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
729 | decrease_ob (improver); |
667 | improver->decrease (); |
730 | weapon->item_power++; |
668 | weapon->item_power++; |
731 | return 1; |
669 | return 1; |
732 | } |
670 | } |
733 | |
671 | |
734 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
672 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
783 | op->failmsg ("Something blocks the magic of the scroll!"); |
721 | op->failmsg ("Something blocks the magic of the scroll!"); |
784 | return 0; |
722 | return 0; |
785 | } |
723 | } |
786 | |
724 | |
787 | otmp = find_marked_object (op); |
725 | otmp = find_marked_object (op); |
|
|
726 | |
788 | if (!otmp) |
727 | if (!otmp) |
789 | { |
728 | { |
790 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
729 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
791 | return 0; |
730 | return 0; |
792 | } |
731 | } |
… | |
… | |
834 | if (armour->magic >= settings.armor_max_enchant) |
773 | if (armour->magic >= settings.armor_max_enchant) |
835 | { |
774 | { |
836 | op->failmsg ("This armour can not be enchanted any further!"); |
775 | op->failmsg ("This armour can not be enchanted any further!"); |
837 | return 0; |
776 | return 0; |
838 | } |
777 | } |
|
|
778 | |
839 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
779 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
840 | * etc), so take the easy way out and don't worry about it. |
780 | * etc), so take the easy way out and don't worry about it. |
841 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
781 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
842 | * of gnarg and what not?) |
782 | * of gnarg and what not?) |
843 | */ |
783 | */ |
… | |
… | |
845 | { |
785 | { |
846 | op->failmsg ("This armour will not accept further enchantment."); |
786 | op->failmsg ("This armour will not accept further enchantment."); |
847 | return 0; |
787 | return 0; |
848 | } |
788 | } |
849 | |
789 | |
850 | /* Split objects if needed. Can't insert tmp until the |
790 | /* Split objects if needed. Can't insert tmp until the |
851 | * end of this function - otherwise it will just re-merge. |
791 | * end of this function - otherwise it will just re-merge. |
852 | */ |
792 | */ |
853 | if (armour->nrof > 1) |
793 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
854 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
855 | else |
|
|
856 | tmp = NULL; |
|
|
857 | |
794 | |
858 | armour->magic++; |
795 | armour->magic++; |
859 | |
796 | |
860 | if (!settings.armor_speed_linear) |
797 | if (!settings.armor_speed_linear) |
861 | { |
798 | { |
… | |
… | |
898 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
835 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
899 | |
836 | |
900 | if (op->type == PLAYER) |
837 | if (op->type == PLAYER) |
901 | { |
838 | { |
902 | esrv_send_item (op, armour); |
839 | esrv_send_item (op, armour); |
|
|
840 | |
903 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
841 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
904 | op->update_stats (); |
842 | op->update_stats (); |
905 | } |
843 | } |
906 | |
844 | |
907 | decrease_ob (improver); |
845 | improver->decrease (); |
908 | |
846 | |
909 | if (tmp) |
847 | if (tmp) |
910 | { |
848 | op->insert (tmp); |
911 | insert_ob_in_ob (tmp, op); |
|
|
912 | esrv_send_item (op, tmp); |
|
|
913 | } |
|
|
914 | |
849 | |
915 | return 1; |
850 | return 1; |
916 | } |
851 | } |
917 | |
852 | |
918 | /* |
853 | /* |
919 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
854 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
920 | * what the converter wants, -1 if the converter is broken. |
855 | * what the converter wants, -1 if the converter is broken. |
921 | */ |
856 | * |
922 | #define CONV_FROM(xyz) xyz->slaying |
|
|
923 | #define CONV_TO(xyz) xyz->other_arch |
|
|
924 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
925 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
926 | |
|
|
927 | /* Takes one items and makes another. |
857 | * Takes one type of items and makes another. |
928 | * converter is the object that is doing the conversion. |
858 | * converter is the object that is doing the conversion. |
929 | * item is the object that triggered the converter - if it is not |
859 | * item is the object that triggered the converter - if it is not |
930 | * what the converter wants, this will not do anything. |
860 | * what the converter wants, this will not do anything. |
931 | */ |
861 | */ |
932 | int |
862 | int |
933 | convert_item (object *item, object *converter) |
863 | convert_item (object *item, object *converter) |
934 | { |
864 | { |
935 | int nr = 0; |
|
|
936 | uint32 price_in; |
865 | sint64 nr, price_in; |
|
|
866 | |
|
|
867 | if (item->flag [FLAG_UNPAID]) |
|
|
868 | return 0; |
|
|
869 | |
|
|
870 | shstr conv_from = converter->slaying; |
|
|
871 | archetype *conv_to = converter->other_arch; |
|
|
872 | sint64 need = converter->stats.food; |
|
|
873 | sint64 give = converter->stats.sp; |
937 | |
874 | |
938 | /* We make some assumptions - we assume if it takes money as it type, |
875 | /* We make some assumptions - we assume if it takes money as it type, |
939 | * it wants some amount. We don't make change (ie, if something costs |
876 | * it wants some amount. We don't make change (ie, if something costs |
940 | * 3 gp and player drops a platinum, tough luck) |
877 | * 3 gp and player drops a platinum, tough luck) |
941 | */ |
878 | */ |
942 | if (CONV_FROM (converter) == shstr_money) |
879 | if (conv_from == shstr_money) |
943 | { |
880 | { |
944 | if (item->type != MONEY) |
881 | if (item->type != MONEY) |
945 | return 0; |
882 | return 0; |
946 | |
883 | |
947 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
884 | nr = sint64 (item->nrof) * item->value / need; |
948 | if (!nr) |
885 | if (!nr) |
949 | return 0; |
886 | return 0; |
950 | |
887 | |
951 | converter->play_sound (sound_find ("shop_buy")); |
888 | converter->play_sound (sound_find ("shop_buy")); |
952 | |
889 | |
953 | int cost = nr * CONV_NEED (converter) / item->value; |
890 | sint64 cost = (nr * need + item->value - 1) / item->value; |
954 | /* take into account rounding errors */ |
|
|
955 | if (nr * CONV_NEED (converter) % item->value) |
|
|
956 | cost++; |
|
|
957 | |
891 | |
958 | decrease_ob_nr (item, cost); |
892 | item->decrease (cost); |
959 | |
893 | |
960 | price_in = cost * item->value; |
894 | price_in = cost * item->value; |
961 | } |
895 | } |
962 | else |
896 | else |
963 | { |
897 | { |
964 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
898 | if (item->type == PLAYER |
965 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
899 | || conv_from != item->arch->archname |
|
|
900 | || (need && need > (uint16) item->nrof)) |
966 | return 0; |
901 | return 0; |
967 | |
902 | |
968 | converter->play_sound (sound_find ("convert_item")); |
903 | converter->play_sound (sound_find ("convert_item")); |
969 | |
904 | |
970 | if (CONV_NEED (converter)) |
905 | if (need) |
971 | { |
906 | { |
972 | nr = item->nrof / CONV_NEED (converter); |
907 | nr = sint64 (item->nrof) / need; |
973 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
908 | item->decrease (nr * need); |
974 | price_in = nr * CONV_NEED (converter) * item->value; |
909 | price_in = nr * need * item->value; |
975 | } |
910 | } |
976 | else |
911 | else |
977 | { |
912 | { |
978 | price_in = item->value; |
913 | price_in = item->value; |
979 | item->destroy (); |
914 | item->destroy (); |
… | |
… | |
990 | ob_to_copy = converter->inv; |
925 | ob_to_copy = converter->inv; |
991 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
926 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
992 | if (rndm (0, i) == 0) |
927 | if (rndm (0, i) == 0) |
993 | ob_to_copy = ob; |
928 | ob_to_copy = ob; |
994 | |
929 | |
995 | item = object_create_clone (ob_to_copy); |
930 | item = ob_to_copy->deep_clone (); |
996 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
931 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
997 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
932 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
998 | } |
933 | } |
999 | else |
934 | else |
1000 | { |
935 | { |
1001 | if (converter->other_arch == NULL) |
936 | if (!conv_to) |
1002 | { |
937 | { |
1003 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
938 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1004 | &converter->name, &converter->map->path, converter->x, converter->y); |
939 | &converter->name, &converter->map->path, converter->x, converter->y); |
1005 | return -1; |
940 | return -1; |
1006 | } |
941 | } |
1007 | |
942 | |
1008 | item = object_create_arch (converter->other_arch); |
943 | item = object_create_arch (conv_to); |
1009 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
944 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1010 | } |
945 | } |
1011 | |
946 | |
1012 | if (CONV_NR (converter)) |
947 | if (give) |
1013 | item->nrof = CONV_NR (converter); |
948 | item->nrof = give; |
1014 | |
949 | |
1015 | if (nr) |
950 | if (nr) |
1016 | item->nrof *= nr; |
951 | item->nrof *= nr; |
1017 | |
952 | |
1018 | if (is_in_shop (converter)) |
953 | if (converter->flag [FLAG_PRECIOUS]) |
1019 | SET_FLAG (item, FLAG_UNPAID); |
954 | SET_FLAG (item, FLAG_UNPAID); |
|
|
955 | |
|
|
956 | if (is_in_shop (converter)) |
|
|
957 | { |
|
|
958 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
959 | // and report in case someone still does it. |
|
|
960 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
961 | converter->debug_desc ()); |
|
|
962 | SET_FLAG (item, FLAG_UNPAID); |
|
|
963 | } |
1020 | else if (price_in < item->nrof * item->value) |
964 | else if (price_in < sint64 (item->nrof) * item->value) |
1021 | { |
965 | { |
1022 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
966 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1023 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
967 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1024 | /** |
968 | /** |
1025 | * elmex: we are going to let the game continue, as the mapcreator |
969 | * elmex: we are going to let the game continue, as the mapcreator |
1026 | * hopefully had something in mind when doing this. |
970 | * hopefully had something in mind when doing this. |
1027 | */ |
971 | */ |
1028 | } |
972 | } |
1029 | |
973 | |
1030 | SET_FLAG (item, FLAG_IDENTIFIED); |
974 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
975 | // get an 'identified' flag so easily. |
|
|
976 | if (need_identify (item)) |
|
|
977 | identify (item); |
|
|
978 | |
1031 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
979 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1032 | return 1; |
980 | return 1; |
1033 | } |
981 | } |
1034 | |
982 | |
1035 | /** |
983 | /** |
… | |
… | |
1131 | /* push_button (altar);*/ |
1079 | /* push_button (altar);*/ |
1132 | } |
1080 | } |
1133 | else |
1081 | else |
1134 | { |
1082 | { |
1135 | altar->value = 1; /* works only once */ |
1083 | altar->value = 1; /* works only once */ |
1136 | push_button (altar); |
1084 | push_button (altar, originator); |
1137 | } |
1085 | } |
1138 | |
1086 | |
1139 | return !sacrifice; |
1087 | return !sacrifice; |
1140 | } |
1088 | } |
1141 | else |
1089 | else |
… | |
… | |
1158 | |
1106 | |
1159 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1107 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1160 | |
1108 | |
1161 | bool has_unpaid = false; |
1109 | bool has_unpaid = false; |
1162 | |
1110 | |
1163 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
1111 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
1164 | // a quick and small change :( |
1112 | // a quick and small change :( |
1165 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1113 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1166 | if (item->flag [FLAG_UNPAID]) |
1114 | if (item->flag [FLAG_UNPAID]) |
1167 | { |
1115 | { |
1168 | has_unpaid = true; |
1116 | has_unpaid = true; |
1169 | break; |
1117 | break; |
1170 | } |
1118 | } |
1171 | |
1119 | |
1172 | if (op->type != PLAYER) |
1120 | if (!op->is_player ()) |
1173 | { |
1121 | { |
1174 | /* Remove all the unpaid objects that may be carried here. |
1122 | /* Remove all the unpaid objects that may be carried here. |
1175 | * This could be pets or monsters that are somehow in |
1123 | * This could be pets or monsters that are somehow in |
1176 | * the shop. |
1124 | * the shop. |
1177 | */ |
1125 | */ |
… | |
… | |
1181 | |
1129 | |
1182 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1130 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1183 | { |
1131 | { |
1184 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1132 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1185 | |
1133 | |
|
|
1134 | if (i >= 0) |
1186 | tmp->remove (); |
1135 | tmp->move (i); |
1187 | |
|
|
1188 | if (i == -1) |
|
|
1189 | i = 0; |
|
|
1190 | |
|
|
1191 | tmp->map = op->map; |
|
|
1192 | tmp->x = op->x + freearr_x[i]; |
|
|
1193 | tmp->y = op->y + freearr_y[i]; |
|
|
1194 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1195 | } |
1136 | } |
1196 | } |
1137 | } |
1197 | |
1138 | |
1198 | /* Don't teleport things like spell effects */ |
1139 | /* Don't teleport things like spell effects */ |
1199 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1140 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1210 | if (i != -1) |
1151 | if (i != -1) |
1211 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1152 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1212 | |
1153 | |
1213 | return 0; |
1154 | return 0; |
1214 | } |
1155 | } |
|
|
1156 | |
1215 | /* Removed code that checked for multipart objects - it appears that |
1157 | /* Removed code that checked for multipart objects - it appears that |
1216 | * the teleport function should be able to handle this just fine. |
1158 | * the teleport function should be able to handle this just fine. |
1217 | */ |
1159 | */ |
1218 | rv = teleport (shop_mat, SHOP_MAT, op); |
1160 | rv = teleport (shop_mat, SHOP_MAT, op); |
1219 | } |
1161 | } |
… | |
… | |
1274 | * Handles applying a sign. |
1216 | * Handles applying a sign. |
1275 | */ |
1217 | */ |
1276 | static void |
1218 | static void |
1277 | apply_sign (object *op, object *sign, int autoapply) |
1219 | apply_sign (object *op, object *sign, int autoapply) |
1278 | { |
1220 | { |
1279 | readable_message_type *msgType; |
1221 | if (!op->is_player()) |
|
|
1222 | return; |
|
|
1223 | |
|
|
1224 | if (sign->has_dialogue ()) |
|
|
1225 | { |
|
|
1226 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1227 | return; |
|
|
1228 | } |
1280 | |
1229 | |
1281 | if (!sign->msg) |
1230 | if (!sign->msg) |
1282 | { |
1231 | { |
1283 | op->statusmsg ("Nothing is written on it."); |
1232 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1233 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1234 | &sign->name, |
|
|
1235 | sign->name == sign->arch->name ? "" : "else ")); |
1284 | return; |
1236 | return; |
1285 | } |
1237 | } |
1286 | |
1238 | |
1287 | if (sign->stats.food) |
1239 | if (sign->stats.food) |
1288 | { |
1240 | { |
1289 | if (sign->last_eat >= sign->stats.food) |
1241 | if (sign->last_eat >= sign->stats.food) |
1290 | { |
1242 | { |
1291 | if (!sign->move_on) |
1243 | if (!sign->move_on) |
1292 | op->statusmsg ("You cannot read it anymore."); |
1244 | op->failmsg ("You cannot read it anymore."); |
1293 | |
1245 | |
1294 | return; |
1246 | return; |
1295 | } |
1247 | } |
1296 | |
1248 | |
1297 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1249 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1310 | } |
1262 | } |
1311 | |
1263 | |
1312 | if (op->contr) |
1264 | if (op->contr) |
1313 | if (client *ns = op->contr->ns) |
1265 | if (client *ns = op->contr->ns) |
1314 | { |
1266 | { |
|
|
1267 | if (sign->sound) |
1315 | ns->play_sound (sign->sound); |
1268 | ns->play_sound (sign->sound); |
1316 | msgType = get_readable_message_type (sign); |
1269 | else if (autoapply) |
|
|
1270 | ns->play_sound (sound_find ("msg_voice")); |
1317 | |
1271 | |
1318 | if (ns->can_msg) |
1272 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1319 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1320 | else |
|
|
1321 | { |
|
|
1322 | char newbuf[HUGE_BUF]; |
|
|
1323 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1324 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1325 | } |
|
|
1326 | } |
1273 | } |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | static void |
|
|
1277 | move_apply_hole (object *trap, object *victim) |
|
|
1278 | { |
|
|
1279 | /* Hole not open? */ |
|
|
1280 | if (trap->stats.wc > 0) |
|
|
1281 | return; |
|
|
1282 | |
|
|
1283 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1284 | * Processing will happen if the head runs into the pit |
|
|
1285 | */ |
|
|
1286 | if (victim->head) |
|
|
1287 | return; |
|
|
1288 | |
|
|
1289 | // now find all possible locations and randomly pick one |
|
|
1290 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1291 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1292 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1293 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1294 | : SIZEOFFREE0 + 1); |
|
|
1295 | |
|
|
1296 | if (dir < 0) |
|
|
1297 | return; |
|
|
1298 | |
|
|
1299 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1300 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1301 | |
|
|
1302 | transfer_ob (victim, |
|
|
1303 | EXIT_X (trap) + freearr_x[dir], |
|
|
1304 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1305 | 0, victim); |
1327 | } |
1306 | } |
1328 | |
1307 | |
1329 | /** |
1308 | /** |
1330 | * 'victim' moves onto 'trap' |
1309 | * 'victim' moves onto 'trap' |
1331 | * 'victim' leaves 'trap' |
1310 | * 'victim' leaves 'trap' |
… | |
… | |
1362 | |
1341 | |
1363 | recursion_depth++; |
1342 | recursion_depth++; |
1364 | if (trap->head) |
1343 | if (trap->head) |
1365 | trap = trap->head; |
1344 | trap = trap->head; |
1366 | |
1345 | |
1367 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1346 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1368 | goto leave; |
|
|
1369 | |
|
|
1370 | switch (trap->type) |
1347 | switch (trap->type) |
1371 | { |
1348 | { |
1372 | case PLAYERMOVER: |
1349 | case PLAYERMOVER: |
1373 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1350 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1351 | { |
|
|
1352 | if (!trap->stats.maxsp) |
|
|
1353 | trap->stats.maxsp = 2; |
|
|
1354 | |
|
|
1355 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1356 | * should be divided by trap->speed |
|
|
1357 | */ |
|
|
1358 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
|
|
1359 | |
|
|
1360 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1361 | * above with some objects have zero speed, and thus the player |
|
|
1362 | * getting permanently paralyzed. |
|
|
1363 | */ |
|
|
1364 | if (victim->speed_left < -50.f) |
|
|
1365 | victim->speed_left = -50.f; |
|
|
1366 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1367 | } |
|
|
1368 | break; |
|
|
1369 | |
|
|
1370 | case SPINNER: |
|
|
1371 | if (victim->direction) |
|
|
1372 | { |
|
|
1373 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1374 | update_turn_face (victim); |
|
|
1375 | } |
|
|
1376 | break; |
|
|
1377 | |
|
|
1378 | case DIRECTOR: |
|
|
1379 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1380 | { |
|
|
1381 | victim->direction = trap->stats.sp; |
|
|
1382 | update_turn_face (victim); |
|
|
1383 | } |
|
|
1384 | break; |
|
|
1385 | |
|
|
1386 | case BUTTON: |
|
|
1387 | case PEDESTAL: |
|
|
1388 | update_button (trap, originator); |
|
|
1389 | break; |
|
|
1390 | |
|
|
1391 | case ALTAR: |
|
|
1392 | /* sacrifice victim on trap */ |
|
|
1393 | apply_altar (trap, victim, originator); |
|
|
1394 | break; |
|
|
1395 | |
|
|
1396 | case THROWN_OBJ: |
|
|
1397 | if (trap->inv == NULL) |
|
|
1398 | break; |
|
|
1399 | /* fallthrough */ |
|
|
1400 | |
|
|
1401 | case ARROW: |
|
|
1402 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1403 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1404 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1405 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1406 | * action, we avoid hits here |
|
|
1407 | */ |
|
|
1408 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1409 | hit_with_arrow (trap, victim); |
|
|
1410 | break; |
|
|
1411 | |
|
|
1412 | case SPELL_EFFECT: |
|
|
1413 | apply_spell_effect (trap, victim); |
|
|
1414 | break; |
|
|
1415 | |
|
|
1416 | case TRAPDOOR: |
1374 | { |
1417 | { |
|
|
1418 | int max, sound_was_played; |
|
|
1419 | object *ab, *ab_next; |
|
|
1420 | |
1375 | if (!trap->stats.maxsp) |
1421 | if (!trap->value) |
1376 | trap->stats.maxsp = 2; |
1422 | { |
|
|
1423 | int tot; |
1377 | |
1424 | |
1378 | /* Is this correct? From the docs, it doesn't look like it |
1425 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1379 | * should be divided by trap->speed |
1426 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1427 | tot += ab->head_ ()->total_weight (); |
|
|
1428 | |
|
|
1429 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1430 | break; |
|
|
1431 | |
|
|
1432 | SET_ANIMATION (trap, trap->value); |
|
|
1433 | update_object (trap, UP_OBJ_FACE); |
|
|
1434 | } |
|
|
1435 | |
|
|
1436 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1437 | { |
|
|
1438 | /* need to set this up, since if we do transfer the object, |
|
|
1439 | * ab->above would be bogus |
1380 | */ |
1440 | */ |
1381 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1441 | ab_next = ab->above; |
1382 | |
1442 | |
1383 | /* Just put in some sanity check. I think there is a bug in the |
1443 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1384 | * above with some objects have zero speed, and thus the player |
1444 | { |
1385 | * getting permanently paralyzed. |
1445 | if (!sound_was_played) |
|
|
1446 | { |
|
|
1447 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1448 | sound_was_played = 1; |
|
|
1449 | } |
|
|
1450 | |
|
|
1451 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1452 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1453 | } |
1386 | */ |
1454 | } |
1387 | if (victim->speed_left < -50.f) |
1455 | break; |
1388 | victim->speed_left = -50.f; |
|
|
1389 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1390 | } |
1456 | } |
1391 | goto leave; |
|
|
1392 | |
1457 | |
1393 | case SPINNER: |
1458 | case CONVERTER: |
1394 | if (victim->direction) |
1459 | if (convert_item (victim, trap) < 0) |
1395 | { |
|
|
1396 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1397 | update_turn_face (victim); |
|
|
1398 | } |
|
|
1399 | goto leave; |
|
|
1400 | |
|
|
1401 | case DIRECTOR: |
|
|
1402 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1403 | { |
|
|
1404 | victim->direction = trap->stats.sp; |
|
|
1405 | update_turn_face (victim); |
|
|
1406 | } |
|
|
1407 | goto leave; |
|
|
1408 | |
|
|
1409 | case BUTTON: |
|
|
1410 | case PEDESTAL: |
|
|
1411 | update_button (trap); |
|
|
1412 | goto leave; |
|
|
1413 | |
|
|
1414 | case ALTAR: |
|
|
1415 | /* sacrifice victim on trap */ |
|
|
1416 | apply_altar (trap, victim, originator); |
|
|
1417 | goto leave; |
|
|
1418 | |
|
|
1419 | case THROWN_OBJ: |
|
|
1420 | if (trap->inv == NULL) |
|
|
1421 | goto leave; |
|
|
1422 | /* fallthrough */ |
|
|
1423 | |
|
|
1424 | case ARROW: |
|
|
1425 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1426 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1427 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1428 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1429 | * action, we avoid hits here |
|
|
1430 | */ |
|
|
1431 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1432 | hit_with_arrow (trap, victim); |
|
|
1433 | goto leave; |
|
|
1434 | |
|
|
1435 | case SPELL_EFFECT: |
|
|
1436 | apply_spell_effect (trap, victim); |
|
|
1437 | goto leave; |
|
|
1438 | |
|
|
1439 | case TRAPDOOR: |
|
|
1440 | { |
|
|
1441 | int max, sound_was_played; |
|
|
1442 | object *ab, *ab_next; |
|
|
1443 | |
|
|
1444 | if (!trap->value) |
|
|
1445 | { |
1460 | { |
1446 | int tot; |
1461 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1447 | |
1462 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1448 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
|
|
1449 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1450 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1451 | |
|
|
1452 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1453 | goto leave; |
|
|
1454 | |
|
|
1455 | SET_ANIMATION (trap, trap->value); |
|
|
1456 | update_object (trap, UP_OBJ_FACE); |
|
|
1457 | } |
1463 | } |
1458 | |
1464 | |
1459 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1465 | break; |
|
|
1466 | |
|
|
1467 | case TRIGGER_BUTTON: |
|
|
1468 | case TRIGGER_PEDESTAL: |
|
|
1469 | case TRIGGER_ALTAR: |
|
|
1470 | check_trigger (trap, victim); |
|
|
1471 | break; |
|
|
1472 | |
|
|
1473 | case DEEP_SWAMP: |
|
|
1474 | walk_on_deep_swamp (trap, victim); |
|
|
1475 | break; |
|
|
1476 | |
|
|
1477 | case CHECK_INV: |
|
|
1478 | check_inv (victim, trap); |
|
|
1479 | break; |
|
|
1480 | |
|
|
1481 | case HOLE: |
|
|
1482 | move_apply_hole (trap, victim); |
|
|
1483 | break; |
|
|
1484 | |
|
|
1485 | case EXIT: |
|
|
1486 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1460 | { |
1487 | { |
1461 | /* need to set this up, since if we do transfer the object, |
1488 | /* Basically, don't show exits leading to random maps the |
1462 | * ab->above would be bogus |
1489 | * players output. |
1463 | */ |
1490 | */ |
1464 | ab_next = ab->above; |
1491 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1492 | victim->statusmsg (trap->msg, NDI_NAVY); |
1465 | |
1493 | |
1466 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1494 | trap->play_sound (trap->sound); |
1467 | { |
1495 | victim->enter_exit (trap); |
1468 | if (!sound_was_played) |
|
|
1469 | { |
|
|
1470 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1471 | sound_was_played = 1; |
|
|
1472 | } |
|
|
1473 | |
|
|
1474 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1475 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1476 | } |
|
|
1477 | } |
1496 | } |
1478 | goto leave; |
1497 | break; |
1479 | } |
|
|
1480 | |
1498 | |
1481 | case CONVERTER: |
|
|
1482 | if (convert_item (victim, trap) < 0) |
|
|
1483 | { |
|
|
1484 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
|
|
1485 | get_archetype ("burnout")->insert_at (trap, trap); |
|
|
1486 | } |
|
|
1487 | |
|
|
1488 | goto leave; |
|
|
1489 | |
|
|
1490 | case TRIGGER_BUTTON: |
|
|
1491 | case TRIGGER_PEDESTAL: |
|
|
1492 | case TRIGGER_ALTAR: |
|
|
1493 | check_trigger (trap, victim); |
|
|
1494 | goto leave; |
|
|
1495 | |
|
|
1496 | case DEEP_SWAMP: |
|
|
1497 | walk_on_deep_swamp (trap, victim); |
|
|
1498 | goto leave; |
|
|
1499 | |
|
|
1500 | case CHECK_INV: |
|
|
1501 | check_inv (victim, trap); |
|
|
1502 | goto leave; |
|
|
1503 | |
|
|
1504 | case HOLE: |
|
|
1505 | /* Hole not open? */ |
|
|
1506 | if (trap->stats.wc > 0) |
|
|
1507 | goto leave; |
|
|
1508 | |
|
|
1509 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1510 | * Processing will happen if the head runs into the pit |
|
|
1511 | */ |
|
|
1512 | if (victim->head) |
|
|
1513 | goto leave; |
|
|
1514 | |
|
|
1515 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1516 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1517 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1518 | goto leave; |
|
|
1519 | |
|
|
1520 | case EXIT: |
|
|
1521 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1522 | { |
|
|
1523 | /* Basically, don't show exits leading to random maps the |
|
|
1524 | * players output. |
|
|
1525 | */ |
|
|
1526 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
|
|
1527 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1528 | |
|
|
1529 | victim->enter_exit (trap); |
|
|
1530 | } |
|
|
1531 | goto leave; |
|
|
1532 | |
|
|
1533 | case ENCOUNTER: |
1499 | case ENCOUNTER: |
1534 | /* may be some leftovers on this */ |
1500 | /* may be some leftovers on this */ |
1535 | goto leave; |
1501 | break; |
1536 | |
1502 | |
1537 | case SHOP_MAT: |
1503 | case SHOP_MAT: |
1538 | apply_shop_mat (trap, victim); |
1504 | apply_shop_mat (trap, victim); |
1539 | goto leave; |
1505 | break; |
1540 | |
1506 | |
1541 | /* Drop a certain amount of gold, and have one item identified */ |
1507 | /* Drop a certain amount of gold, and have one item identified */ |
1542 | case IDENTIFY_ALTAR: |
1508 | case IDENTIFY_ALTAR: |
1543 | apply_id_altar (victim, trap, originator); |
1509 | apply_id_altar (victim, trap, originator); |
1544 | goto leave; |
1510 | break; |
1545 | |
1511 | |
1546 | case SIGN: |
1512 | case SIGN: |
1547 | if (victim->type != PLAYER && trap->stats.food > 0) |
1513 | if (victim->type != PLAYER && trap->stats.food > 0) |
1548 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1514 | break; /* monsters musn't apply magic_mouths with counters */ |
1549 | |
1515 | |
1550 | apply_sign (victim, trap, 1); |
1516 | apply_sign (victim, trap, 1); |
1551 | goto leave; |
1517 | break; |
1552 | |
1518 | |
1553 | case CONTAINER: |
1519 | case CONTAINER: |
1554 | apply_container (victim, trap); |
1520 | apply_container (victim, trap); |
1555 | goto leave; |
1521 | break; |
1556 | |
1522 | |
1557 | case RUNE: |
1523 | case RUNE: |
1558 | case TRAP: |
1524 | case TRAP: |
1559 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1525 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1560 | spring_trap (trap, victim); |
1526 | spring_trap (trap, victim); |
1561 | goto leave; |
1527 | break; |
1562 | |
1528 | |
1563 | default: |
1529 | default: |
1564 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1530 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1565 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1531 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1566 | goto leave; |
1532 | break; |
1567 | } |
1533 | } |
1568 | |
1534 | |
1569 | leave: |
|
|
1570 | recursion_depth--; |
1535 | recursion_depth--; |
1571 | } |
1536 | } |
1572 | |
1537 | |
1573 | /** |
1538 | /** |
1574 | * Handles reading a regular (ie not containing a spell) book. |
1539 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1600 | } |
1565 | } |
1601 | |
1566 | |
1602 | lev_diff = tmp->level - (skill_ob->level + 5); |
1567 | lev_diff = tmp->level - (skill_ob->level + 5); |
1603 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1568 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1604 | { |
1569 | { |
1605 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1570 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1606 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1571 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1607 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1572 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1608 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1573 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1609 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1574 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1610 | : "This book is totally beyond your comprehension."); |
1575 | : "This book is totally beyond your comprehension."); |
… | |
… | |
1613 | |
1578 | |
1614 | readable_message_type *msgType = get_readable_message_type (tmp); |
1579 | readable_message_type *msgType = get_readable_message_type (tmp); |
1615 | |
1580 | |
1616 | if (player *pl = op->contr) |
1581 | if (player *pl = op->contr) |
1617 | if (client *ns = pl->ns) |
1582 | if (client *ns = pl->ns) |
1618 | if (ns->can_msg) |
1583 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1619 | { |
|
|
1620 | dynbuf_text buf; |
|
|
1621 | buf << long_desc (tmp, op) |
|
|
1622 | << "\n\n" |
|
|
1623 | << tmp->msg |
|
|
1624 | << '\0'; |
|
|
1625 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1626 | } |
|
|
1627 | else |
|
|
1628 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1629 | msgType->message_type, msgType->message_subtype, |
|
|
1630 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1631 | long_desc (tmp, op), &tmp->msg); |
|
|
1632 | |
1584 | |
1633 | /* gain xp from reading */ |
1585 | /* gain xp from reading */ |
1634 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1586 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1635 | { /* only if not read before */ |
1587 | { /* only if not read before */ |
1636 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1588 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1638 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1590 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1639 | { |
1591 | { |
1640 | /*exp_gain *= 2; because they just identified it too */ |
1592 | /*exp_gain *= 2; because they just identified it too */ |
1641 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1593 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1642 | |
1594 | |
1643 | /* If in a container, update how it looks */ |
1595 | if (object *pl = tmp->visible_to ()) |
1644 | if (tmp->env) |
|
|
1645 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1596 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1646 | else |
|
|
1647 | op->contr->ns->floorbox_update (); |
|
|
1648 | } |
1597 | } |
1649 | |
1598 | |
1650 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1599 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1651 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1600 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1652 | } |
1601 | } |
… | |
… | |
1665 | op->play_sound (sound_find ("generic_fail")); |
1614 | op->play_sound (sound_find ("generic_fail")); |
1666 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1615 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1667 | break; |
1616 | break; |
1668 | |
1617 | |
1669 | case 1: |
1618 | case 1: |
1670 | decrease_ob (tmp); |
1619 | tmp->decrease (); |
1671 | op->play_sound (sound_find ("skill_learn")); |
1620 | op->play_sound (sound_find ("skill_learn")); |
1672 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1621 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1673 | break; |
1622 | break; |
1674 | |
1623 | |
1675 | default: |
1624 | default: |
1676 | decrease_ob (tmp); |
1625 | tmp->decrease (); |
1677 | op->play_sound (sound_find ("generic_fail")); |
1626 | op->play_sound (sound_find ("generic_fail")); |
1678 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1627 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1679 | break; |
1628 | break; |
1680 | } |
1629 | } |
1681 | } |
1630 | } |
… | |
… | |
1793 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1742 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1794 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1743 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1795 | return; |
1744 | return; |
1796 | } |
1745 | } |
1797 | |
1746 | |
1798 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1747 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1748 | if (skop->level < learn_level) |
1799 | { |
1749 | { |
1800 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1750 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1751 | &tmp->skill, learn_level)); |
1801 | return; |
1752 | return; |
1802 | } |
1753 | } |
1803 | |
1754 | |
1804 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1755 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1805 | |
1756 | |
1806 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1757 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1807 | { |
|
|
1808 | identify (tmp); |
1758 | identify (tmp); |
1809 | |
|
|
1810 | if (tmp->env) |
|
|
1811 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1812 | else |
|
|
1813 | op->contr->ns->floorbox_update (); |
|
|
1814 | } |
|
|
1815 | |
1759 | |
1816 | /* I removed the check for special_prayer_mark here - it didn't make |
1760 | /* I removed the check for special_prayer_mark here - it didn't make |
1817 | * a lot of sense - special prayers are not found in spellbooks, and |
1761 | * a lot of sense - special prayers are not found in spellbooks, and |
1818 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1762 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1819 | * they would have a special prayer mark. |
1763 | * they would have a special prayer mark. |
… | |
… | |
1872 | { |
1816 | { |
1873 | op->contr->play_sound (sound_find ("fumble_spell")); |
1817 | op->contr->play_sound (sound_find ("fumble_spell")); |
1874 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1818 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1875 | } |
1819 | } |
1876 | |
1820 | |
1877 | decrease_ob (tmp); |
1821 | tmp->decrease (); |
1878 | } |
1822 | } |
1879 | |
1823 | |
1880 | /** |
1824 | /** |
1881 | * Handles applying a spell scroll. |
1825 | * Handles applying a spell scroll. |
1882 | */ |
1826 | */ |
… | |
… | |
1921 | identify (tmp); |
1865 | identify (tmp); |
1922 | |
1866 | |
1923 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1867 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1924 | |
1868 | |
1925 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1869 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1926 | decrease_ob (tmp); |
1870 | tmp->decrease (); |
1927 | } |
1871 | } |
1928 | |
1872 | |
1929 | /** |
1873 | /** |
1930 | * Applies a treasure object - by default, chest. op |
1874 | * Applies a treasure object - by default, chest. op |
1931 | * is the person doing the applying, tmp is the treasure |
1875 | * is the person doing the applying, tmp is the treasure |
… | |
… | |
1943 | object *treas = tmp->inv; |
1887 | object *treas = tmp->inv; |
1944 | |
1888 | |
1945 | if (!treas) |
1889 | if (!treas) |
1946 | { |
1890 | { |
1947 | op->statusmsg ("The chest was empty."); |
1891 | op->statusmsg ("The chest was empty."); |
1948 | decrease_ob (tmp); |
1892 | tmp->decrease (); |
1949 | return; |
1893 | return; |
1950 | } |
1894 | } |
1951 | |
1895 | |
1952 | while (tmp->inv) |
1896 | while (tmp->inv) |
1953 | { |
1897 | { |
… | |
… | |
1969 | if (op->destroyed () || tmp->destroyed ()) |
1913 | if (op->destroyed () || tmp->destroyed ()) |
1970 | break; |
1914 | break; |
1971 | } |
1915 | } |
1972 | |
1916 | |
1973 | if (!tmp->destroyed () && !tmp->inv) |
1917 | if (!tmp->destroyed () && !tmp->inv) |
1974 | decrease_ob (tmp); |
1918 | tmp->decrease (true); |
1975 | } |
1919 | } |
1976 | |
1920 | |
1977 | /** |
1921 | /** |
1978 | * op eats food. |
1922 | * op eats food. |
1979 | * If player, takes care of messages and dragon special food. |
1923 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1998 | if (tmp->type == FOOD || tmp->type == FLESH) |
1942 | if (tmp->type == FOOD || tmp->type == FLESH) |
1999 | op->failmsg ("You feel full, but what a waste of food!"); |
1943 | op->failmsg ("You feel full, but what a waste of food!"); |
2000 | else |
1944 | else |
2001 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
1945 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2002 | } |
1946 | } |
|
|
1947 | |
|
|
1948 | tmp->play_sound ( |
|
|
1949 | tmp->sound |
|
|
1950 | ? tmp->sound |
|
|
1951 | : tmp->type == DRINK |
|
|
1952 | ? sound_find ("eat_drink") |
|
|
1953 | : sound_find ("eat_food") |
|
|
1954 | ); |
2003 | |
1955 | |
2004 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1956 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2005 | { |
1957 | { |
2006 | const char *buf; |
1958 | const char *buf; |
2007 | |
1959 | |
… | |
… | |
2037 | eat_special_food (op, tmp); |
1989 | eat_special_food (op, tmp); |
2038 | } |
1990 | } |
2039 | } |
1991 | } |
2040 | |
1992 | |
2041 | handle_apply_yield (tmp); |
1993 | handle_apply_yield (tmp); |
2042 | decrease_ob (tmp); |
1994 | tmp->decrease (); |
2043 | } |
1995 | } |
2044 | |
1996 | |
2045 | /** |
1997 | /** |
2046 | * A dragon is eating some flesh. If the flesh contains resistances, |
1998 | * A dragon is eating some flesh. If the flesh contains resistances, |
2047 | * there is a chance for the dragon's skin to get improved. |
1999 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2166 | op->statusmsg (buf); |
2118 | op->statusmsg (buf); |
2167 | |
2119 | |
2168 | /* now choose a winner if we have any */ |
2120 | /* now choose a winner if we have any */ |
2169 | i = -1; |
2121 | i = -1; |
2170 | if (winners > 0) |
2122 | if (winners > 0) |
2171 | i = atnr_winner[RANDOM () % winners]; |
2123 | i = atnr_winner [rndm (winners)]; |
2172 | |
2124 | |
2173 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2125 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2174 | { |
2126 | { |
2175 | /* resistance increased! */ |
2127 | /* resistance increased! */ |
2176 | skin->resist[i]++; |
2128 | skin->resist[i]++; |
… | |
… | |
2235 | |
2187 | |
2236 | op->statusmsg ("Applying armour enchantment."); |
2188 | op->statusmsg ("Applying armour enchantment."); |
2237 | improve_armour (op, tmp, armor); |
2189 | improve_armour (op, tmp, armor); |
2238 | } |
2190 | } |
2239 | |
2191 | |
2240 | extern void |
2192 | void |
2241 | apply_poison (object *op, object *tmp) |
2193 | apply_poison (object *op, object *tmp) |
2242 | { |
2194 | { |
|
|
2195 | // need to do it now when it is still on the map |
|
|
2196 | handle_apply_yield (tmp); |
|
|
2197 | |
|
|
2198 | object *poison = tmp->split (1); |
|
|
2199 | |
2243 | if (op->type == PLAYER) |
2200 | if (op->type == PLAYER) |
2244 | { |
2201 | { |
2245 | op->contr->play_sound (sound_find ("drink_poison")); |
2202 | op->contr->play_sound (sound_find ("drink_poison")); |
2246 | op->failmsg ("Yech! That tasted poisonous!"); |
2203 | op->failmsg ("Yech! That tasted poisonous!"); |
2247 | strcpy (op->contr->killer, "poisonous booze"); |
2204 | op->contr->killer = poison; |
2248 | } |
2205 | } |
2249 | |
2206 | |
2250 | if (tmp->stats.hp > 0) |
2207 | if (poison->stats.hp > 0) |
2251 | { |
2208 | { |
2252 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2209 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2253 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2210 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2254 | } |
2211 | } |
2255 | |
2212 | |
2256 | op->stats.food -= op->stats.food / 4; |
2213 | op->stats.food -= op->stats.food / 4; |
2257 | handle_apply_yield (tmp); |
2214 | poison->destroy (); |
2258 | decrease_ob (tmp); |
|
|
2259 | } |
2215 | } |
2260 | |
2216 | |
2261 | /** |
2217 | /** |
2262 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2218 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2263 | * A valid 2 way exit means: |
2219 | * A valid 2 way exit means: |
… | |
… | |
2279 | #if 0 //TODO |
2235 | #if 0 //TODO |
2280 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2236 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2281 | return 0; /* This is a reset town portal */ |
2237 | return 0; /* This is a reset town portal */ |
2282 | #endif |
2238 | #endif |
2283 | |
2239 | |
|
|
2240 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2241 | |
2284 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2242 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2285 | |
2243 | |
2286 | if (exitmap) |
2244 | if (exitmap) |
2287 | { |
2245 | { |
2288 | exitmap->load_sync (); |
2246 | exitmap->load_sync (); |
… | |
… | |
2342 | return 1; |
2300 | return 1; |
2343 | } |
2301 | } |
2344 | } |
2302 | } |
2345 | |
2303 | |
2346 | return 0; |
2304 | return 0; |
|
|
2305 | } |
|
|
2306 | |
|
|
2307 | /** |
|
|
2308 | * This function will try to apply a lighter and in case no lighter |
|
|
2309 | * is specified it will try to find a lighter in the players inventory, |
|
|
2310 | * and inform him about this requirement. |
|
|
2311 | * |
|
|
2312 | * who - the player |
|
|
2313 | * op - the item we want to light |
|
|
2314 | * lighter - the lighter or 0 if a lighter has yet to be found |
|
|
2315 | */ |
|
|
2316 | static object * |
|
|
2317 | auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2318 | { |
|
|
2319 | if (lighter == 0) |
|
|
2320 | { |
|
|
2321 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2322 | { |
|
|
2323 | if (tmp->type == LIGHTER) |
|
|
2324 | { |
|
|
2325 | lighter = tmp; |
|
|
2326 | break; |
|
|
2327 | } |
|
|
2328 | } |
|
|
2329 | |
|
|
2330 | if (!lighter) |
|
|
2331 | { |
|
|
2332 | who->failmsg (format ( |
|
|
2333 | "You can't light up the %s with your bare hands! " |
|
|
2334 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2335 | &op->name)); |
|
|
2336 | return 0; |
|
|
2337 | } |
|
|
2338 | } |
|
|
2339 | |
|
|
2340 | // last_eat == 0 means the lighter is not being used up! |
|
|
2341 | if (lighter->last_eat && lighter->stats.food) |
|
|
2342 | { |
|
|
2343 | /* lighter gets used up */ |
|
|
2344 | lighter = lighter->split (); |
|
|
2345 | lighter->stats.food--; |
|
|
2346 | who->insert (lighter); |
|
|
2347 | } |
|
|
2348 | else if (lighter->last_eat) |
|
|
2349 | { |
|
|
2350 | /* no charges left in lighter */ |
|
|
2351 | who->failmsg (format ( |
|
|
2352 | "You attempt to light the %s with a used up %s.", |
|
|
2353 | &op->name, &lighter->name)); |
|
|
2354 | return 0; |
|
|
2355 | } |
|
|
2356 | |
|
|
2357 | return lighter; |
|
|
2358 | } |
|
|
2359 | |
|
|
2360 | /** |
|
|
2361 | * Designed primarily to light torches/lanterns/etc. |
|
|
2362 | * Also burns up burnable material too. First object in the inventory is |
|
|
2363 | * the selected object to "burn". -b.t. |
|
|
2364 | */ |
|
|
2365 | void |
|
|
2366 | apply_lighter (object *who, object *lighter) |
|
|
2367 | { |
|
|
2368 | object *item; |
|
|
2369 | int is_player_env = 0; |
|
|
2370 | |
|
|
2371 | item = find_marked_object (who); |
|
|
2372 | if (item) |
|
|
2373 | { |
|
|
2374 | if (!auto_apply_lighter (who, item, lighter)) |
|
|
2375 | return; |
|
|
2376 | |
|
|
2377 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2378 | * I can't see many times when you would want to light multiple |
|
|
2379 | * objects at once. |
|
|
2380 | */ |
|
|
2381 | |
|
|
2382 | save_throw_object (item, AT_FIRE, who); |
|
|
2383 | |
|
|
2384 | if (item->destroyed () |
|
|
2385 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2386 | && item->glow_radius > 0)) |
|
|
2387 | who->statusmsg (format ( |
|
|
2388 | "You light the %s with the %s.", |
|
|
2389 | &item->name, &lighter->name)); |
|
|
2390 | else |
|
|
2391 | who->failmsg (format ( |
|
|
2392 | "You attempt to light the %s with the %s and fail.", |
|
|
2393 | &item->name, &lighter->name)); |
|
|
2394 | } |
|
|
2395 | else |
|
|
2396 | who->failmsg ("You need to mark a lightable object."); |
|
|
2397 | } |
|
|
2398 | |
|
|
2399 | /** |
|
|
2400 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2401 | */ |
|
|
2402 | void player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2403 | { |
|
|
2404 | if (op->level) |
|
|
2405 | { |
|
|
2406 | who->failmsg (format ( |
|
|
2407 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2408 | &op->name)); |
|
|
2409 | create_exploding_ball_at (who, op->level); |
|
|
2410 | } |
|
|
2411 | else |
|
|
2412 | { |
|
|
2413 | who->failmsg (format ( |
|
|
2414 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2415 | &op->name)); |
|
|
2416 | } |
|
|
2417 | |
|
|
2418 | op->destroy (); |
|
|
2419 | } |
|
|
2420 | |
|
|
2421 | /** |
|
|
2422 | * Apply for players and lamps |
|
|
2423 | * |
|
|
2424 | * who - the player |
|
|
2425 | * op - the lamp |
|
|
2426 | */ |
|
|
2427 | void player_apply_lamp (object *who, object *op) |
|
|
2428 | { |
|
|
2429 | bool switch_on = op->glow_radius ? false : true; |
|
|
2430 | |
|
|
2431 | if (switch_on) |
|
|
2432 | { |
|
|
2433 | object *lighter = 0; |
|
|
2434 | |
|
|
2435 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2436 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2437 | return; |
|
|
2438 | |
|
|
2439 | if (op->stats.food < 1) |
|
|
2440 | { |
|
|
2441 | if (op->type == LAMP) |
|
|
2442 | who->failmsg (format ( |
|
|
2443 | "The %s is out of fuel! " |
|
|
2444 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2445 | &op->name)); |
|
|
2446 | else |
|
|
2447 | who->failmsg (format ( |
|
|
2448 | "The %s is burnt out! " |
|
|
2449 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2450 | &op->name)); |
|
|
2451 | return; |
|
|
2452 | } |
|
|
2453 | |
|
|
2454 | if (op->flag [FLAG_CURSED]) |
|
|
2455 | { |
|
|
2456 | player_apply_lamp_cursed_effect (who, op); |
|
|
2457 | return; |
|
|
2458 | } |
|
|
2459 | |
|
|
2460 | if (lighter) |
|
|
2461 | who->statusmsg (format ( |
|
|
2462 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2463 | else |
|
|
2464 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2465 | } |
|
|
2466 | else |
|
|
2467 | { |
|
|
2468 | if (op->flag [FLAG_CURSED]) |
|
|
2469 | { |
|
|
2470 | player_apply_lamp_cursed_effect (who, op); |
|
|
2471 | return; |
|
|
2472 | } |
|
|
2473 | |
|
|
2474 | if (op->type == TORCH) |
|
|
2475 | { |
|
|
2476 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2477 | { |
|
|
2478 | who->statusmsg (format ( |
|
|
2479 | "You put out the %s. " |
|
|
2480 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2481 | &op->name, &op->name)); |
|
|
2482 | } |
|
|
2483 | else |
|
|
2484 | who->statusmsg (format ( |
|
|
2485 | "You put out the %s." |
|
|
2486 | "H<Torches wear out if you put them out.>", |
|
|
2487 | &op->name)); |
|
|
2488 | } |
|
|
2489 | else |
|
|
2490 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2491 | } |
|
|
2492 | |
|
|
2493 | apply_lamp (op, switch_on); |
|
|
2494 | } |
|
|
2495 | |
|
|
2496 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2497 | { |
|
|
2498 | op->animation_id = a->animation_id; |
|
|
2499 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2500 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2501 | op->anim_speed = a->anim_speed; |
|
|
2502 | op->last_anim = 0; |
|
|
2503 | op->state = 0; |
|
|
2504 | op->face = a->face; |
|
|
2505 | |
|
|
2506 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2507 | { |
|
|
2508 | SET_ANIMATION(op, 0); |
|
|
2509 | animate_object (op, op->direction); |
|
|
2510 | } |
|
|
2511 | else |
|
|
2512 | update_object (op, UP_OBJ_FACE); |
|
|
2513 | } |
|
|
2514 | |
|
|
2515 | /** |
|
|
2516 | * Apply for LAMPs and TORCHes. |
|
|
2517 | * |
|
|
2518 | * op - the lamp |
|
|
2519 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2520 | */ |
|
|
2521 | void apply_lamp (object *op, bool switch_on) |
|
|
2522 | { |
|
|
2523 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2524 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2525 | |
|
|
2526 | // torches wear out if you put them out |
|
|
2527 | if (op->type == TORCH && !switch_on) |
|
|
2528 | { |
|
|
2529 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2530 | { |
|
|
2531 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2532 | if (op->stats.food < 0) |
|
|
2533 | op->stats.food = 0; |
|
|
2534 | } |
|
|
2535 | else |
|
|
2536 | op->stats.food = 0; |
|
|
2537 | } |
|
|
2538 | |
|
|
2539 | // lamps and torched get worthless when used up |
|
|
2540 | if (op->stats.food <= 0) |
|
|
2541 | op->value = 0; |
|
|
2542 | |
|
|
2543 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2544 | // still animated ;-/ |
|
|
2545 | if (op->other_arch) |
|
|
2546 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2547 | |
|
|
2548 | if (object *pl = op->visible_to ()) |
|
|
2549 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
2347 | } |
2550 | } |
2348 | |
2551 | |
2349 | /** |
2552 | /** |
2350 | * Main apply handler. |
2553 | * Main apply handler. |
2351 | * |
2554 | * |
… | |
… | |
2354 | * Return value: |
2557 | * Return value: |
2355 | * 0: player or monster can't apply objects of that type |
2558 | * 0: player or monster can't apply objects of that type |
2356 | * 1: has been applied, or there was an error applying the object |
2559 | * 1: has been applied, or there was an error applying the object |
2357 | * 2: objects of that type can't be applied if not in inventory |
2560 | * 2: objects of that type can't be applied if not in inventory |
2358 | * |
2561 | * |
2359 | * op is the object that is causing object to be applied, tmp is the object |
2562 | * who is the object that is causing object to be applied, op is the object |
2360 | * being applied. |
2563 | * being applied. |
2361 | * |
2564 | * |
2362 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2565 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2363 | * them in this function - they are passed to apply_special |
2566 | * them in this function - they are passed to apply_special |
2364 | */ |
2567 | */ |
2365 | int |
2568 | int |
2366 | manual_apply (object *op, object *tmp, int aflag) |
2569 | manual_apply (object *who, object *op, int aflag) |
2367 | { |
2570 | { |
2368 | if (tmp->head) |
2571 | op = op->head_ (); |
2369 | tmp = tmp->head; |
|
|
2370 | |
2572 | |
2371 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2573 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2372 | { |
2574 | { |
2373 | if (op->type == PLAYER) |
2575 | if (who->type == PLAYER) |
2374 | { |
2576 | { |
|
|
2577 | examine (who, op); |
2375 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2578 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2376 | return 1; |
2579 | return 1; |
2377 | } |
2580 | } |
2378 | else |
2581 | else |
2379 | return 0; /* monsters just skip unpaid items */ |
2582 | return 0; /* monsters just skip unpaid items */ |
2380 | } |
2583 | } |
2381 | |
2584 | |
2382 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2585 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2383 | return RESULT_INT (0); |
2586 | return RESULT_INT (0); |
2384 | |
2587 | |
2385 | switch (tmp->type) |
2588 | switch (op->type) |
2386 | { |
2589 | { |
2387 | case CF_HANDLE: |
2590 | case CF_HANDLE: |
2388 | op->play_sound (sound_find ("turn_handle")); |
2591 | who->play_sound (sound_find ("turn_handle")); |
2389 | op->statusmsg ("You turn the handle."); |
2592 | who->statusmsg ("You turn the handle."); |
2390 | tmp->value = tmp->value ? 0 : 1; |
2593 | op->value = op->value ? 0 : 1; |
2391 | SET_ANIMATION (tmp, tmp->value); |
2594 | SET_ANIMATION (op, op->value); |
2392 | update_object (tmp, UP_OBJ_FACE); |
2595 | update_object (op, UP_OBJ_FACE); |
2393 | push_button (tmp); |
2596 | push_button (op, who); |
2394 | return 1; |
2597 | return 1; |
2395 | |
2598 | |
2396 | case TRIGGER: |
2599 | case TRIGGER: |
2397 | if (check_trigger (tmp, op)) |
2600 | if (check_trigger (op, who)) |
2398 | { |
2601 | { |
2399 | op->statusmsg ("You turn the handle."); |
2602 | who->statusmsg ("You turn the handle."); |
2400 | op->play_sound (sound_find ("turn_handle")); |
2603 | who->play_sound (sound_find ("turn_handle")); |
2401 | } |
2604 | } |
2402 | else |
2605 | else |
2403 | op->failmsg ("The handle doesn't move."); |
2606 | who->failmsg ("The handle doesn't move."); |
2404 | |
2607 | |
2405 | return 1; |
2608 | return 1; |
2406 | |
2609 | |
2407 | case EXIT: |
2610 | case EXIT: |
2408 | if (op->type != PLAYER) |
2611 | if (who->type != PLAYER) |
2409 | return 0; |
2612 | return 0; |
2410 | |
2613 | |
2411 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2614 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2412 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2615 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2413 | else |
2616 | else |
2414 | { |
2617 | { |
2415 | /* Don't display messages for random maps. */ |
2618 | /* Don't display messages for random maps. */ |
2416 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2619 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2417 | op->statusmsg (tmp->msg, NDI_NAVY); |
2620 | who->statusmsg (op->msg, NDI_NAVY); |
2418 | |
2621 | |
2419 | op->enter_exit (tmp); |
2622 | who->enter_exit (op); |
2420 | } |
2623 | } |
2421 | |
2624 | |
2422 | return 1; |
2625 | return 1; |
2423 | |
2626 | |
2424 | case INSCRIBABLE: |
2627 | case INSCRIBABLE: |
2425 | op->statusmsg (tmp->msg); |
2628 | who->statusmsg (op->msg); |
2426 | // maybe show a spell menu to chose from or something like that |
2629 | // maybe show a spell menu to chose from or something like that |
2427 | return 1; |
2630 | return 1; |
2428 | |
2631 | |
2429 | case SIGN: |
2632 | case SIGN: |
2430 | apply_sign (op, tmp, 0); |
2633 | apply_sign (who, op, 0); |
2431 | return 1; |
2634 | return 1; |
2432 | |
2635 | |
2433 | case BOOK: |
2636 | case BOOK: |
2434 | if (op->type == PLAYER) |
2637 | if (who->type == PLAYER) |
2435 | { |
2638 | { |
2436 | apply_book (op, tmp); |
2639 | apply_book (who, op); |
2437 | return 1; |
2640 | return 1; |
2438 | } |
2641 | } |
2439 | else |
2642 | else |
2440 | return 0; |
2643 | return 0; |
2441 | |
2644 | |
2442 | case SKILLSCROLL: |
2645 | case SKILLSCROLL: |
2443 | if (op->type == PLAYER) |
2646 | if (who->type == PLAYER) |
2444 | { |
2647 | { |
2445 | apply_skillscroll (op, tmp); |
2648 | apply_skillscroll (who, op); |
2446 | return 1; |
2649 | return 1; |
2447 | } |
2650 | } |
2448 | else |
2651 | else |
2449 | return 0; |
2652 | return 0; |
2450 | |
2653 | |
2451 | case SPELLBOOK: |
2654 | case SPELLBOOK: |
2452 | if (op->type == PLAYER) |
2655 | if (who->type == PLAYER) |
2453 | { |
2656 | { |
2454 | apply_spellbook (op, tmp); |
2657 | apply_spellbook (who, op); |
2455 | return 1; |
2658 | return 1; |
2456 | } |
2659 | } |
2457 | else |
2660 | else |
2458 | return 0; |
2661 | return 0; |
2459 | |
2662 | |
2460 | case SCROLL: |
2663 | case SCROLL: |
2461 | apply_scroll (op, tmp, 0); |
2664 | apply_scroll (who, op, 0); |
2462 | return 1; |
2665 | return 1; |
2463 | |
2666 | |
2464 | case POTION: |
2667 | case POTION: |
2465 | apply_potion (op, tmp); |
2668 | apply_potion (who, op); |
2466 | return 1; |
2669 | return 1; |
2467 | |
2670 | |
2468 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2671 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2469 | //TODO: remove, as it is unsed? |
2672 | //TODO: remove, as it is unsed? |
2470 | case CLOSE_CON: |
2673 | case CLOSE_CON: |
2471 | apply_container (op, tmp->env); |
2674 | apply_container (who, op->env); |
2472 | return 1; |
2675 | return 1; |
2473 | |
2676 | |
2474 | case CONTAINER: |
2677 | case CONTAINER: |
2475 | apply_container (op, tmp); |
2678 | apply_container (who, op); |
2476 | return 1; |
2679 | return 1; |
2477 | |
2680 | |
2478 | case TREASURE: |
2681 | case TREASURE: |
2479 | if (op->type == PLAYER) |
2682 | if (who->type == PLAYER) |
2480 | { |
2683 | { |
2481 | apply_treasure (op, tmp); |
2684 | apply_treasure (who, op); |
2482 | return 1; |
2685 | return 1; |
2483 | } |
2686 | } |
2484 | else |
2687 | else |
2485 | return 0; |
2688 | return 0; |
|
|
2689 | |
|
|
2690 | case LAMP: |
|
|
2691 | case TORCH: |
|
|
2692 | player_apply_lamp (who, op); |
|
|
2693 | return 1; |
2486 | |
2694 | |
2487 | case WEAPON: |
2695 | case WEAPON: |
2488 | case ARMOUR: |
2696 | case ARMOUR: |
2489 | case BOOTS: |
2697 | case BOOTS: |
2490 | case GLOVES: |
2698 | case GLOVES: |
… | |
… | |
2498 | case WAND: |
2706 | case WAND: |
2499 | case ROD: |
2707 | case ROD: |
2500 | case HORN: |
2708 | case HORN: |
2501 | case SKILL: |
2709 | case SKILL: |
2502 | case BOW: |
2710 | case BOW: |
2503 | case LAMP: |
|
|
2504 | case BUILDER: |
2711 | case BUILDER: |
2505 | case SKILL_TOOL: |
2712 | case SKILL_TOOL: |
2506 | if (tmp->env != op) |
2713 | if (op->env != who) |
2507 | return 2; /* not in inventory */ |
2714 | return 2; /* not in inventory */ |
2508 | |
2715 | |
2509 | apply_special (op, tmp, aflag); |
2716 | apply_special (who, op, aflag); |
2510 | return 1; |
2717 | return 1; |
2511 | |
2718 | |
2512 | case DRINK: |
2719 | case DRINK: |
2513 | case FOOD: |
2720 | case FOOD: |
2514 | case FLESH: |
2721 | case FLESH: |
2515 | apply_food (op, tmp); |
2722 | apply_food (who, op); |
2516 | return 1; |
2723 | return 1; |
2517 | |
2724 | |
2518 | case POISON: |
2725 | case POISON: |
2519 | apply_poison (op, tmp); |
2726 | apply_poison (who, op); |
2520 | return 1; |
2727 | return 1; |
2521 | |
2728 | |
2522 | case SAVEBED: |
2729 | case SAVEBED: |
2523 | return 1; |
2730 | return 1; |
2524 | |
2731 | |
2525 | case ARMOUR_IMPROVER: |
2732 | case ARMOUR_IMPROVER: |
2526 | if (op->type == PLAYER) |
2733 | if (who->type == PLAYER) |
2527 | { |
2734 | { |
2528 | apply_armour_improver (op, tmp); |
2735 | apply_armour_improver (who, op); |
2529 | return 1; |
2736 | return 1; |
2530 | } |
2737 | } |
2531 | else |
2738 | else |
2532 | return 0; |
2739 | return 0; |
2533 | |
2740 | |
2534 | case WEAPON_IMPROVER: |
2741 | case WEAPON_IMPROVER: |
2535 | check_improve_weapon (op, tmp); |
2742 | check_improve_weapon (who, op); |
2536 | return 1; |
2743 | return 1; |
2537 | |
2744 | |
2538 | case CLOCK: |
2745 | case CLOCK: |
2539 | if (op->type == PLAYER) |
2746 | if (who->type == PLAYER) |
2540 | { |
2747 | { |
2541 | char buf[MAX_BUF]; |
2748 | char buf[MAX_BUF]; |
2542 | timeofday_t tod; |
2749 | timeofday_t tod; |
2543 | |
2750 | |
2544 | get_tod (&tod); |
2751 | get_tod (&tod); |
2545 | op->play_sound (sound_find ("sound_clock")); |
2752 | who->play_sound (sound_find ("sound_clock")); |
2546 | op->statusmsg (format ( |
2753 | who->statusmsg (format ( |
2547 | "It is %d minute%s past %d o'clock %s", |
2754 | "It is %d minute%s past %d o'clock %s", |
2548 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2755 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2549 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2756 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2550 | )); |
2757 | )); |
2551 | return 1; |
2758 | return 1; |
2552 | } |
2759 | } |
2553 | else |
2760 | else |
2554 | return 0; |
2761 | return 0; |
2555 | |
2762 | |
2556 | case MENU: |
2763 | case MENU: |
2557 | if (op->type == PLAYER) |
2764 | if (who->type == PLAYER) |
2558 | { |
2765 | { |
2559 | shop_listing (tmp, op); |
2766 | shop_listing (op, who); |
2560 | return 1; |
2767 | return 1; |
2561 | } |
2768 | } |
2562 | else |
2769 | else |
2563 | return 0; |
2770 | return 0; |
2564 | |
2771 | |
2565 | case POWER_CRYSTAL: |
2772 | case POWER_CRYSTAL: |
2566 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2773 | apply_power_crystal (who, op); /* see egoitem.c */ |
2567 | return 1; |
2774 | return 1; |
2568 | |
2775 | |
2569 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2776 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2570 | if (op->type == PLAYER) |
2777 | if (who->type == PLAYER) |
2571 | { |
2778 | { |
2572 | apply_lighter (op, tmp); |
2779 | apply_lighter (who, op); |
2573 | return 1; |
2780 | return 1; |
2574 | } |
2781 | } |
2575 | else |
2782 | else |
2576 | return 0; |
2783 | return 0; |
2577 | |
2784 | |
2578 | case ITEM_TRANSFORMER: |
2785 | case ITEM_TRANSFORMER: |
2579 | apply_item_transformer (op, tmp); |
2786 | apply_item_transformer (who, op); |
2580 | return 1; |
2787 | return 1; |
2581 | |
2788 | |
2582 | default: |
2789 | default: |
2583 | return 0; |
2790 | return 0; |
2584 | } |
2791 | } |
2585 | } |
2792 | } |
2586 | |
|
|
2587 | |
2793 | |
2588 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2794 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2589 | * messages as needed by player_apply_below(). But there can still be |
2795 | * messages as needed by player_apply_below(). But there can still be |
2590 | * "but you are floating high above the ground" messages. |
2796 | * "but you are floating high above the ground" messages. |
2591 | * |
2797 | * |
2592 | * Same return value as apply() function. |
2798 | * Same return value as apply() function. |
2593 | */ |
2799 | */ |
2594 | int |
2800 | int |
2595 | player_apply (object *pl, object *op, int aflag, int quiet) |
2801 | player_apply (object *pl, object *op, int aflag, int quiet) |
2596 | { |
2802 | { |
2597 | int tmp; |
|
|
2598 | |
|
|
2599 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2803 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2600 | { |
2804 | { |
2601 | /* player is flying and applying object not in inventory */ |
2805 | /* player is flying and applying object not in inventory */ |
2602 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2806 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2603 | { |
2807 | { |
2604 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2808 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2809 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2810 | "or waiting till the levitation effect wears off.>"); |
2605 | return 0; |
2811 | return 0; |
2606 | } |
2812 | } |
2607 | } |
2813 | } |
2608 | |
2814 | |
2609 | pl->contr->last_used = op; |
2815 | pl->contr->last_used = op; |
2610 | |
2816 | |
2611 | tmp = manual_apply (pl, op, aflag); |
2817 | int tmp = manual_apply (pl, op, aflag); |
|
|
2818 | |
2612 | if (!quiet) |
2819 | if (!quiet) |
2613 | { |
2820 | { |
2614 | if (tmp == 0) |
2821 | if (tmp == 0) |
2615 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2822 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2616 | else if (tmp == 2) |
2823 | else if (tmp == 2) |
2617 | op->failmsg ("You must get it first!\n"); |
2824 | pl->failmsg ("You must get it first!\n"); |
2618 | } |
2825 | } |
2619 | |
2826 | |
2620 | return tmp; |
2827 | return tmp; |
2621 | } |
2828 | } |
2622 | |
2829 | |
… | |
… | |
2651 | * person moving on it, also activate. Added code to make it |
2858 | * person moving on it, also activate. Added code to make it |
2652 | * so that at least one of players movement types be that which |
2859 | * so that at least one of players movement types be that which |
2653 | * the item needs. |
2860 | * the item needs. |
2654 | */ |
2861 | */ |
2655 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2862 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2656 | { |
|
|
2657 | if (player_apply (pl, tmp, 0, 1) == 1) |
2863 | if (player_apply (pl, tmp, 0, 1) == 1) |
2658 | return; |
2864 | return; |
2659 | } |
2865 | |
2660 | if (floors >= 2) |
2866 | if (floors >= 2) |
2661 | return; /* process at most two floor objects */ |
2867 | return; /* process at most two floor objects */ |
2662 | } |
2868 | } |
2663 | } |
2869 | } |
2664 | |
2870 | |
… | |
… | |
2708 | break; |
2914 | break; |
2709 | |
2915 | |
2710 | case SKILL: |
2916 | case SKILL: |
2711 | if (who->contr) |
2917 | if (who->contr) |
2712 | { |
2918 | { |
|
|
2919 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2920 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2921 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2922 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2923 | |
2713 | if (!op->invisible) |
2924 | if (op->invisible) |
|
|
2925 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2926 | else |
2714 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2927 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2715 | else |
|
|
2716 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2717 | } |
2928 | } |
2718 | |
2929 | |
2719 | change_abil (who, op); |
2930 | change_abil (who, op); |
2720 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2931 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2721 | break; |
2932 | break; |
… | |
… | |
2732 | case CLOAK: |
2943 | case CLOAK: |
2733 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2944 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2734 | change_abil (who, op); |
2945 | change_abil (who, op); |
2735 | break; |
2946 | break; |
2736 | |
2947 | |
2737 | case LAMP: |
|
|
2738 | { |
|
|
2739 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2740 | |
|
|
2741 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2742 | tmp2->x = op->x; |
|
|
2743 | tmp2->y = op->y; |
|
|
2744 | tmp2->map = op->map; |
|
|
2745 | tmp2->below = op->below; |
|
|
2746 | tmp2->above = op->above; |
|
|
2747 | tmp2->stats.food = op->stats.food; |
|
|
2748 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2749 | |
|
|
2750 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2751 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2752 | |
|
|
2753 | if (who->contr) |
|
|
2754 | esrv_del_item (who->contr, op->count); |
|
|
2755 | |
|
|
2756 | op->destroy (); |
|
|
2757 | insert_ob_in_ob (tmp2, who); |
|
|
2758 | who->update_stats (); |
|
|
2759 | |
|
|
2760 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2761 | { |
|
|
2762 | if (who->contr) |
|
|
2763 | { |
|
|
2764 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2765 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2766 | } |
|
|
2767 | } |
|
|
2768 | |
|
|
2769 | if (who->contr) |
|
|
2770 | esrv_send_item (who, tmp2); |
|
|
2771 | } |
|
|
2772 | |
|
|
2773 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2774 | |
|
|
2775 | case BOW: |
2948 | case BOW: |
2776 | case WAND: |
2949 | case WAND: |
2777 | case ROD: |
2950 | case ROD: |
2778 | case HORN: |
2951 | case HORN: |
2779 | if (player *pl = who->contr) |
2952 | if (player *pl = who->contr) |
… | |
… | |
2806 | default: |
2979 | default: |
2807 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2980 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2808 | break; |
2981 | break; |
2809 | } |
2982 | } |
2810 | |
2983 | |
|
|
2984 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2985 | if (object *pl = op->visible_to ()) |
|
|
2986 | esrv_send_item (pl, op); |
|
|
2987 | |
2811 | who->update_stats (); |
2988 | who->update_stats (); |
2812 | |
|
|
2813 | if (!(aflags & AP_NO_MERGE)) |
|
|
2814 | { |
|
|
2815 | object *tmp = merge_ob (op, 0); |
|
|
2816 | |
|
|
2817 | if (who->contr) |
|
|
2818 | { |
|
|
2819 | if (tmp) |
|
|
2820 | { /* it was merged */ |
|
|
2821 | esrv_del_item (who->contr, op->count); |
|
|
2822 | op = tmp; |
|
|
2823 | } |
|
|
2824 | |
|
|
2825 | esrv_send_item (who, op); |
|
|
2826 | } |
|
|
2827 | } |
|
|
2828 | |
2989 | |
2829 | return 0; |
2990 | return 0; |
2830 | } |
2991 | } |
2831 | |
2992 | |
2832 | /** |
2993 | /** |
… | |
… | |
3130 | return 1; |
3291 | return 1; |
3131 | } |
3292 | } |
3132 | |
3293 | |
3133 | return unapply_special (who, op, aflags); |
3294 | return unapply_special (who, op, aflags); |
3134 | } |
3295 | } |
3135 | |
|
|
3136 | if (basic_flag == AP_UNAPPLY) |
3296 | else if (basic_flag == AP_UNAPPLY) |
3137 | return 0; |
3297 | return 0; |
3138 | |
3298 | |
3139 | // if the item is combat/ranged, wield the relevant slot first |
3299 | // if the item is combat/ranged, wield the relevant slot first |
3140 | // to resolve conflicts. |
3300 | // to resolve conflicts. |
3141 | if (player *pl = who->contr) |
3301 | if (player *pl = who->contr) |
… | |
… | |
3199 | * skill so that the dam and wc get updated |
3359 | * skill so that the dam and wc get updated |
3200 | */ |
3360 | */ |
3201 | who->change_skill (skop); |
3361 | who->change_skill (skop); |
3202 | } |
3362 | } |
3203 | |
3363 | |
3204 | if (who->type == PLAYER |
3364 | if (!check_item_power (who, op->item_power)) |
3205 | && op->item_power |
|
|
3206 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3207 | { |
3365 | { |
3208 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3366 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3209 | return 1; |
3367 | return 1; |
3210 | } |
3368 | } |
3211 | |
3369 | |
3212 | /* Ok. We are now at the state where we can apply the new object. |
3370 | /* Ok. We are now at the state where we can apply the new object. |
3213 | * Note that we don't have the checks for can_use_... |
3371 | * Note that we don't have the checks for can_use_... |
3214 | * below - that is already taken care of by can_apply_object. |
3372 | * below - that is already taken care of by can_apply_object. |
3215 | */ |
3373 | */ |
3216 | if (op->nrof > 1) |
3374 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3217 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3218 | else |
|
|
3219 | tmp = 0; |
|
|
3220 | |
3375 | |
3221 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3376 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3222 | return RESULT_INT (0); |
3377 | return RESULT_INT (0); |
3223 | |
3378 | |
3224 | switch (op->type) |
3379 | switch (op->type) |
3225 | { |
3380 | { |
3226 | case WEAPON: |
3381 | case WEAPON: |
3227 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3228 | { |
|
|
3229 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
|
|
3230 | |
|
|
3231 | if (tmp) |
|
|
3232 | insert_ob_in_ob (tmp, who); |
|
|
3233 | |
|
|
3234 | return 1; |
|
|
3235 | } |
|
|
3236 | |
|
|
3237 | //TODO: this obviously fails for players using a shorter prefix |
3382 | //TODO: this obviously fails for players using a shorter prefix |
3238 | // i.e. "R" can use Ragnarok's sword. |
3383 | // i.e. "R" can use Ragnarok's sword. |
3239 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3384 | if (op->level && !op->name.starts_with (who->name)) |
3240 | { |
3385 | { |
3241 | /* if the weapon does not have the name as the character, can't use it. */ |
3386 | /* if the weapon does not have the name as the character, can't use it. */ |
3242 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3387 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3243 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3388 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3244 | |
3389 | |
… | |
… | |
3278 | case AMULET: |
3423 | case AMULET: |
3279 | SET_FLAG (op, FLAG_APPLIED); |
3424 | SET_FLAG (op, FLAG_APPLIED); |
3280 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3425 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3281 | change_abil (who, op); |
3426 | change_abil (who, op); |
3282 | break; |
3427 | break; |
3283 | |
|
|
3284 | case LAMP: |
|
|
3285 | if (op->stats.food < 1) |
|
|
3286 | { |
|
|
3287 | who->failmsg (format ( |
|
|
3288 | "Your %s is out of fuel! " |
|
|
3289 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3290 | &op->name |
|
|
3291 | )); |
|
|
3292 | return 1; |
|
|
3293 | } |
|
|
3294 | |
|
|
3295 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3296 | |
|
|
3297 | tmp2 = arch_to_object (op->other_arch); |
|
|
3298 | tmp2->stats.food = op->stats.food; |
|
|
3299 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3300 | |
|
|
3301 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3302 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3303 | |
|
|
3304 | insert_ob_in_ob (tmp2, who); |
|
|
3305 | |
|
|
3306 | /* Remove the old lantern */ |
|
|
3307 | if (who->type == PLAYER) |
|
|
3308 | esrv_del_item (who->contr, op->count); |
|
|
3309 | |
|
|
3310 | op->destroy (); |
|
|
3311 | |
|
|
3312 | /* insert the portion that was split off */ |
|
|
3313 | if (tmp) |
|
|
3314 | { |
|
|
3315 | insert_ob_in_ob (tmp, who); |
|
|
3316 | if (who->type == PLAYER) |
|
|
3317 | esrv_send_item (who, tmp); |
|
|
3318 | } |
|
|
3319 | |
|
|
3320 | who->update_stats (); |
|
|
3321 | |
|
|
3322 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3323 | if (who->type == PLAYER) |
|
|
3324 | { |
|
|
3325 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3326 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3327 | } |
|
|
3328 | |
|
|
3329 | if (who->type == PLAYER) |
|
|
3330 | esrv_send_item (who, tmp2); |
|
|
3331 | |
|
|
3332 | return 0; |
|
|
3333 | |
3428 | |
3334 | case SKILL_TOOL: |
3429 | case SKILL_TOOL: |
3335 | // applying a skill tool also readies the skill |
3430 | // applying a skill tool also readies the skill |
3336 | SET_FLAG (op, FLAG_APPLIED); |
3431 | SET_FLAG (op, FLAG_APPLIED); |
3337 | |
3432 | |
… | |
… | |
3417 | } |
3512 | } |
3418 | |
3513 | |
3419 | break; |
3514 | break; |
3420 | |
3515 | |
3421 | case BOW: |
3516 | case BOW: |
3422 | if (!check_weapon_power (who, op->last_eat)) |
3517 | if (op->level && !op->name.starts_with (who->name)) |
3423 | { |
|
|
3424 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3425 | |
|
|
3426 | if (tmp) |
|
|
3427 | insert_ob_in_ob (tmp, who); |
|
|
3428 | |
|
|
3429 | return 1; |
|
|
3430 | } |
|
|
3431 | |
|
|
3432 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3433 | { |
3518 | { |
3434 | who->failmsg ("The weapon does not recognize you as its owner. " |
3519 | who->failmsg ("The weapon does not recognize you as its owner. " |
3435 | "H<Its name indicates that it belongs to somebody else.>"); |
3520 | "H<Its name indicates that it belongs to somebody else.>"); |
3436 | if (tmp) |
3521 | if (tmp) |
3437 | insert_ob_in_ob (tmp, who); |
3522 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3495 | } |
3580 | } |
3496 | |
3581 | |
3497 | SET_FLAG (op, FLAG_APPLIED); |
3582 | SET_FLAG (op, FLAG_APPLIED); |
3498 | |
3583 | |
3499 | if (tmp) |
3584 | if (tmp) |
3500 | tmp = insert_ob_in_ob (tmp, who); |
3585 | who->insert (tmp); |
3501 | |
3586 | |
3502 | who->update_stats (); |
3587 | who->update_stats (); |
3503 | |
3588 | |
3504 | /* We exclude spell casting objects. The fire code will set the |
3589 | /* We exclude spell casting objects. The fire code will set the |
3505 | * been applied flag when they are used - until that point, |
3590 | * been applied flag when they are used - until that point, |
… | |
… | |
3511 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3596 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3512 | if (who->type == PLAYER) |
3597 | if (who->type == PLAYER) |
3513 | { |
3598 | { |
3514 | who->failmsg ( |
3599 | who->failmsg ( |
3515 | "Oops, it feels deadly cold! " |
3600 | "Oops, it feels deadly cold! " |
3516 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3601 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3517 | ); |
3602 | ); |
3518 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3603 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3519 | } |
3604 | } |
3520 | |
3605 | |
3521 | if (who->type == PLAYER) |
3606 | if (object *pl = op->visible_to ()) |
3522 | { |
|
|
3523 | /* if multiple objects were applied, update both slots */ |
|
|
3524 | if (tmp) |
|
|
3525 | esrv_send_item (who, tmp); |
|
|
3526 | |
|
|
3527 | esrv_send_item (who, op); |
3607 | esrv_send_item (pl, op); |
3528 | } |
|
|
3529 | |
3608 | |
3530 | return 0; |
3609 | return 0; |
3531 | } |
3610 | } |
3532 | |
3611 | |
3533 | int |
3612 | int |
… | |
… | |
3547 | int |
3626 | int |
3548 | auto_apply (object *op) |
3627 | auto_apply (object *op) |
3549 | { |
3628 | { |
3550 | object *tmp = NULL, *tmp2; |
3629 | object *tmp = NULL, *tmp2; |
3551 | int i; |
3630 | int i; |
|
|
3631 | |
|
|
3632 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3552 | |
3633 | |
3553 | switch (op->type) |
3634 | switch (op->type) |
3554 | { |
3635 | { |
3555 | case SHOP_FLOOR: |
3636 | case SHOP_FLOOR: |
3556 | if (!op->has_random_items ()) |
3637 | if (!op->has_random_items ()) |
… | |
… | |
3558 | |
3639 | |
3559 | do |
3640 | do |
3560 | { |
3641 | { |
3561 | i = 10; /* let's give it 10 tries */ |
3642 | i = 10; /* let's give it 10 tries */ |
3562 | while ((tmp = generate_treasure (op->randomitems, |
3643 | while ((tmp = generate_treasure (op->randomitems, |
3563 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3644 | op->stats.exp |
|
|
3645 | ? (int) op->stats.exp |
|
|
3646 | : max (op->map->difficulty, 5))) |
|
|
3647 | == NULL && --i); |
|
|
3648 | |
3564 | if (tmp == NULL) |
3649 | if (tmp == NULL) |
3565 | return 0; |
3650 | return 0; |
|
|
3651 | |
3566 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3652 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3567 | { |
3653 | { |
3568 | tmp->destroy (); |
3654 | tmp->destroy (); |
3569 | tmp = NULL; |
3655 | tmp = NULL; |
3570 | } |
3656 | } |
… | |
… | |
3573 | |
3659 | |
3574 | tmp->x = op->x; |
3660 | tmp->x = op->x; |
3575 | tmp->y = op->y; |
3661 | tmp->y = op->y; |
3576 | SET_FLAG (tmp, FLAG_UNPAID); |
3662 | SET_FLAG (tmp, FLAG_UNPAID); |
3577 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3663 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3578 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3579 | identify (tmp); |
3664 | identify (tmp); |
3580 | break; |
3665 | break; |
3581 | |
3666 | |
3582 | case TREASURE: |
3667 | case TREASURE: |
3583 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3668 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3590 | /* If we generated an object and put it in this object inventory, |
3675 | /* If we generated an object and put it in this object inventory, |
3591 | * move it to the parent object as the current object is about |
3676 | * move it to the parent object as the current object is about |
3592 | * to disappear. An example of this item is the random_* stuff |
3677 | * to disappear. An example of this item is the random_* stuff |
3593 | * that is put inside other objects. |
3678 | * that is put inside other objects. |
3594 | */ |
3679 | */ |
3595 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3596 | { |
|
|
3597 | tmp2 = tmp->below; |
|
|
3598 | tmp->remove (); |
|
|
3599 | |
|
|
3600 | if (op->env) |
3680 | if (op->env) |
3601 | insert_ob_in_ob (tmp, op->env); |
3681 | while (op->inv) |
3602 | else |
3682 | op->env->insert (op->inv); |
3603 | tmp->destroy (); |
|
|
3604 | } |
|
|
3605 | |
3683 | |
3606 | op->destroy (); |
3684 | op->destroy (); |
3607 | break; |
3685 | break; |
3608 | } |
3686 | } |
3609 | return tmp ? 1 : 0; |
3687 | |
|
|
3688 | return !!tmp; |
3610 | } |
3689 | } |
3611 | |
3690 | |
3612 | /** |
3691 | /** |
3613 | * fix_auto_apply goes through the entire map every time a map |
3692 | * fix_auto_apply goes through the entire map every time a map |
3614 | * is loaded or swapped in and performs special actions for |
3693 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3628 | |
3707 | |
3629 | if (tmp->inv) |
3708 | if (tmp->inv) |
3630 | { |
3709 | { |
3631 | object *invtmp, *invnext; |
3710 | object *invtmp, *invnext; |
3632 | |
3711 | |
3633 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3712 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3634 | { |
3713 | { |
3635 | invnext = invtmp->below; |
3714 | invnext = invtmp->below; |
3636 | |
3715 | |
3637 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3716 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3638 | auto_apply (invtmp); |
3717 | auto_apply (invtmp); |
3639 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3718 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3640 | { |
3719 | { |
3641 | while ((invtmp->stats.hp--) > 0) |
3720 | while (invtmp->stats.hp-- > 0) |
3642 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3721 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3643 | |
3722 | |
3644 | invtmp->randomitems = NULL; |
3723 | invtmp->randomitems = NULL; |
3645 | } |
3724 | } |
3646 | else if (invtmp && invtmp->arch |
3725 | else if (invtmp && invtmp->arch |
… | |
… | |
3758 | /* check for hp, sp change */ |
3837 | /* check for hp, sp change */ |
3759 | if (food->stats.hp != 0) |
3838 | if (food->stats.hp != 0) |
3760 | { |
3839 | { |
3761 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3840 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3762 | { |
3841 | { |
3763 | assign (who->contr->killer, food->name); |
3842 | who->contr->killer = food; |
3764 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3843 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3765 | who->failmsg ("Eck!...that was poisonous!"); |
3844 | who->failmsg ("Eck!...that was poisonous!"); |
3766 | } |
3845 | } |
3767 | else |
3846 | else |
3768 | { |
3847 | { |
… | |
… | |
3772 | who->failmsg ("Eck!...that was poisonous!"); |
3851 | who->failmsg ("Eck!...that was poisonous!"); |
3773 | |
3852 | |
3774 | who->stats.hp += food->stats.hp; |
3853 | who->stats.hp += food->stats.hp; |
3775 | } |
3854 | } |
3776 | } |
3855 | } |
|
|
3856 | |
3777 | if (food->stats.sp != 0) |
3857 | if (food->stats.sp != 0) |
3778 | { |
3858 | { |
3779 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3859 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3780 | { |
3860 | { |
3781 | who->failmsg ("You are drained of mana!"); |
3861 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3792 | } |
3872 | } |
3793 | |
3873 | |
3794 | who->update_stats (); |
3874 | who->update_stats (); |
3795 | } |
3875 | } |
3796 | |
3876 | |
3797 | /** |
|
|
3798 | * Designed primarily to light torches/lanterns/etc. |
|
|
3799 | * Also burns up burnable material too. First object in the inventory is |
|
|
3800 | * the selected object to "burn". -b.t. |
|
|
3801 | */ |
|
|
3802 | void |
|
|
3803 | apply_lighter (object *who, object *lighter) |
|
|
3804 | { |
|
|
3805 | object *item; |
|
|
3806 | int is_player_env = 0; |
|
|
3807 | |
|
|
3808 | item = find_marked_object (who); |
|
|
3809 | if (item) |
|
|
3810 | { |
|
|
3811 | if (lighter->last_eat && lighter->stats.food) |
|
|
3812 | { /* lighter gets used up */ |
|
|
3813 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3814 | * one charge from each would be used up. --DAMN */ |
|
|
3815 | if (lighter->nrof > 1) |
|
|
3816 | { |
|
|
3817 | object *oneLighter = lighter->clone (); |
|
|
3818 | |
|
|
3819 | lighter->nrof -= 1; |
|
|
3820 | oneLighter->nrof = 1; |
|
|
3821 | oneLighter->stats.food--; |
|
|
3822 | esrv_send_item (who, lighter); |
|
|
3823 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3824 | esrv_send_item (who, oneLighter); |
|
|
3825 | } |
|
|
3826 | else |
|
|
3827 | lighter->stats.food--; |
|
|
3828 | } |
|
|
3829 | else if (lighter->last_eat) |
|
|
3830 | { |
|
|
3831 | /* no charges left in lighter */ |
|
|
3832 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3833 | return; |
|
|
3834 | } |
|
|
3835 | |
|
|
3836 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3837 | * I can't see many times when you would want to light multiple |
|
|
3838 | * objects at once. |
|
|
3839 | */ |
|
|
3840 | |
|
|
3841 | if (who == item->in_player ()) |
|
|
3842 | is_player_env = 1; |
|
|
3843 | |
|
|
3844 | save_throw_object (item, AT_FIRE, who); |
|
|
3845 | |
|
|
3846 | if (item->destroyed ()) |
|
|
3847 | { |
|
|
3848 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3849 | /* Need to update the player so that the players glow radius |
|
|
3850 | * gets changed. |
|
|
3851 | */ |
|
|
3852 | if (is_player_env) |
|
|
3853 | who->update_stats (); |
|
|
3854 | } |
|
|
3855 | else |
|
|
3856 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3857 | } |
|
|
3858 | else |
|
|
3859 | who->failmsg ("You need to mark a lightable object."); |
|
|
3860 | } |
|
|
3861 | |
3877 | |
3862 | /** |
3878 | /** |
3863 | * op made some mistake with a scroll, this takes care of punishment. |
3879 | * op made some mistake with a scroll, this takes care of punishment. |
3864 | * scroll_failure()- hacked directly from spell_failure |
3880 | * scroll_failure()- hacked directly from spell_failure |
3865 | */ |
3881 | */ |
… | |
… | |
3965 | } |
3981 | } |
3966 | |
3982 | |
3967 | /* insert the randomitems from the change's treasurelist into |
3983 | /* insert the randomitems from the change's treasurelist into |
3968 | * the player ref: player.c |
3984 | * the player ref: player.c |
3969 | */ |
3985 | */ |
3970 | if (change->randomitems != NULL) |
3986 | if (change->randomitems) |
3971 | give_initial_items (pl, change->randomitems); |
3987 | give_initial_items (pl, change->randomitems); |
3972 | |
3988 | |
3973 | /* set up the face, for some races. */ |
3989 | /* set up the face, for some races. */ |
3974 | |
3990 | |
3975 | /* first, look for the force object banning |
3991 | /* first, look for the force object banning |
3976 | * changing the face. Certain races never change face with class. |
3992 | * changing the face. Certain races never change face with class. |
3977 | */ |
3993 | */ |
3978 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
3994 | for (walk = pl->inv; walk; walk = walk->below) |
3979 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3995 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3980 | flag_change_face = 0; |
3996 | flag_change_face = 0; |
3981 | |
3997 | |
3982 | if (flag_change_face) |
3998 | if (flag_change_face) |
3983 | { |
3999 | { |
3984 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3985 | pl->face = change->face; |
4000 | pl->face = change->face; |
3986 | |
4001 | pl->animation_id = change->animation_id; |
3987 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4002 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3988 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3989 | else |
|
|
3990 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3991 | } |
4003 | } |
3992 | |
4004 | |
3993 | /* check the special case of can't use weapons */ |
4005 | /* check the special case of can't use weapons */ |
3994 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4006 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3995 | if (!strcmp (change->name, "monk")) |
4007 | if (change->name == shstr_monk) |
3996 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4008 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3997 | |
4009 | |
3998 | break; |
4010 | break; |
3999 | } |
4011 | } |
4000 | } |
4012 | } |
… | |
… | |
4037 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4049 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4038 | return; |
4050 | return; |
4039 | } |
4051 | } |
4040 | |
4052 | |
4041 | /* check whether they are compatible or not */ |
4053 | /* check whether they are compatible or not */ |
4042 | find = strstr (marked->slaying, transformer->arch->archname); |
4054 | find = strstr (&marked->slaying, transformer->arch->archname); |
4043 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4055 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4044 | { |
4056 | { |
4045 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4057 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4046 | return; |
4058 | return; |
4047 | } |
4059 | } |
… | |
… | |
4089 | |
4101 | |
4090 | new_item->nrof = yield; |
4102 | new_item->nrof = yield; |
4091 | |
4103 | |
4092 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4104 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4093 | |
4105 | |
4094 | insert_ob_in_ob (new_item, pl); |
4106 | pl->insert (new_item); |
4095 | esrv_send_inventory (pl, pl); |
|
|
4096 | /* Eat up one item */ |
4107 | /* Eat up one item */ |
4097 | decrease_ob_nr (marked, 1); |
4108 | marked->decrease (); |
4098 | |
4109 | |
4099 | /* Eat one transformer if needed */ |
4110 | /* Eat one transformer if needed */ |
4100 | if (transformer->stats.food) |
4111 | if (transformer->stats.food) |
4101 | if (--transformer->stats.food == 0) |
4112 | if (--transformer->stats.food == 0) |
4102 | decrease_ob_nr (transformer, 1); |
4113 | transformer->decrease (); |
4103 | } |
4114 | } |
4104 | |
4115 | |