--- deliantra/server/server/apply.C 2007/11/22 21:37:33 1.138 +++ deliantra/server/server/apply.C 2008/04/11 01:15:49 1.139 @@ -838,6 +838,7 @@ op->failmsg ("This armour can not be enchanted any further!"); return 0; } + /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, * etc), so take the easy way out and don't worry about it. * Note - maybe add scrolls which make the random artifact versions (eg, armour @@ -849,7 +850,7 @@ return 0; } - /* Split objects if needed. Can't insert tmp until the + /* Split objects if needed. Can't insert tmp until the * end of this function - otherwise it will just re-merge. */ if (armour->nrof > 1)