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(Generate patch)

Comparing deliantra/server/server/apply.C (file contents):
Revision 1.124 by root, Thu Aug 16 11:01:10 2007 UTC vs.
Revision 1.142 by root, Sun Apr 13 20:21:50 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <cmath> 24#include <cmath>
25 25
26#include <global.h> 26#include <global.h>
94static int 94static int
95apply_id_altar (object *money, object *altar, object *pl) 95apply_id_altar (object *money, object *altar, object *pl)
96{ 96{
97 dynbuf_text buf; 97 dynbuf_text buf;
98 98
99 object *id, *marked;
100
101 if (pl == NULL || pl->type != PLAYER) 99 if (!pl || pl->type != PLAYER)
102 return 0; 100 return 0;
103 101
104 /* Check for MONEY type is a special hack - it prevents 'nothing needs 102 /* Check for MONEY type is a special hack - it prevents 'nothing needs
105 * identifying' from being printed out more than it needs to be. 103 * identifying' from being printed out more than it needs to be.
106 */ 104 */
107 if (!check_altar_sacrifice (altar, money) || money->type != MONEY) 105 if (!check_altar_sacrifice (altar, money) || money->type != MONEY)
108 return 0; 106 return 0;
109 107
110 marked = find_marked_object (pl);
111 /* if the player has a marked item, identify that if it needs to be 108 /* if the player has a marked item, identify that if it needs to be
112 * identified. If it doesn't, then go through the player inventory. 109 * identified. If it doesn't, then go through the player inventory.
113 */ 110 */
111 if (object *marked = find_marked_object (pl))
114 if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) 112 if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked))
115 { 113 {
116 if (operate_altar (altar, &money)) 114 if (operate_altar (altar, &money))
117 { 115 {
118 identify (marked); 116 identify (marked);
119 117
120 buf.printf ("You have %s.", long_desc (marked, pl)); 118 buf.printf ("You have %s.\n\n", long_desc (marked, pl));
121 if (marked->msg) 119 if (marked->msg)
122 buf << "The item has a story:\n" << marked->msg; 120 buf << "The item has a story:\n\n" << marked->msg << "\n\n";
123 121
124 return money == NULL; 122 return !money;
125 } 123 }
126 } 124 }
127 125
128 for (id = pl->inv; id; id = id->below) 126 for (object *id = pl->inv; id; id = id->below)
129 { 127 {
130 if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) 128 if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id))
131 { 129 {
132 if (operate_altar (altar, &money)) 130 if (operate_altar (altar, &money))
133 { 131 {
134 identify (id); 132 identify (id);
135 133
136 buf.printf ("You have %s.", long_desc (id, pl)); 134 buf.printf ("You have %s.\n\n", long_desc (id, pl));
137 if (marked->msg) 135 if (id->msg)
138 buf << "The item has a story:\n" << marked->msg; 136 buf << "The item has a story:\n\n" << id->msg << "\n\n";
139 137
140 /* If no more money, might as well quit now */ 138 /* If no more money, might as well quit now */
141 if (money == NULL || !check_altar_sacrifice (altar, money)) 139 if (!money || !check_altar_sacrifice (altar, money))
142 break; 140 break;
143 } 141 }
144 else 142 else
145 { 143 {
146 LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); 144 LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n");
148 } 146 }
149 } 147 }
150 } 148 }
151 149
152 if (buf.empty ()) 150 if (buf.empty ())
153 buf << ("You have nothing that needs identifying"); 151 pl->failmsg ("You have nothing that needs identifying");
154 152 else
155 pl->contr->infobox (buf); 153 pl->contr->infobox (MSG_CHANNEL ("identify"), buf);
156 154
157 return !money; 155 return !money;
158} 156}
159 157
160/** 158/**
197 195
198 floor = GET_MAP_OB (op->map, op->x, op->y); 196 floor = GET_MAP_OB (op->map, op->x, op->y);
199 197
200 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 198 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
201 { 199 {
202 op->errormsg ("Gods prevent you from using this here, it's sacred ground!"); 200 op->failmsg ("Gods prevent you from using this here, it's sacred ground!");
203 201
204 CLEAR_FLAG (tmp, FLAG_APPLIED); 202 CLEAR_FLAG (tmp, FLAG_APPLIED);
205 return 0; 203 return 0;
206 } 204 }
207 205
314 else 312 else
315 { /* cursed potion */ 313 { /* cursed potion */
316 if (got_one) 314 if (got_one)
317 { 315 {
318 op->update_stats (); 316 op->update_stats ();
319 op->errormsg ("The Gods are angry and punish you."); 317 op->failmsg ("The Gods are angry and punish you.");
320 } 318 }
321 else 319 else
322 op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); 320 op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE);
323 } 321 }
324 322
336 { 334 {
337 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 335 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
338 { 336 {
339 object *fball; 337 object *fball;
340 338
341 op->errormsg ("Yech! Your lungs are on fire!"); 339 op->failmsg ("Yech! Your lungs are on fire!");
342 340
343 /* Explodes a fireball centered at player */ 341 /* Explodes a fireball centered at player */
344 fball = get_archetype (EXPLODING_FIREBALL); 342 fball = get_archetype (EXPLODING_FIREBALL);
345 fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; 343 fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1;
346 fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; 344 fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2;
552 if (improver->slaying) 550 if (improver->slaying)
553 { 551 {
554 count = check_item (op, improver->slaying); 552 count = check_item (op, improver->slaying);
555 if (count < 1) 553 if (count < 1)
556 { 554 {
557 op->errormsg (format ("The gods want more %ss", &improver->slaying)); 555 op->failmsg (format ("The gods want more %ss", &improver->slaying));
558 return 0; 556 return 0;
559 } 557 }
560 } 558 }
561 else 559 else
562 count = 1; 560 count = 1;
576 574
577 /* So it updates the players stats and the window */ 575 /* So it updates the players stats and the window */
578 op->update_stats (); 576 op->update_stats ();
579 577
580 op->statusmsg (format ( 578 op->statusmsg (format (
581 "Your sacrifice was accepted.\n" 579 "Your sacrifice was accepted.\n"
582 "Weapon's bonus to %s improved by %d.", 580 "Weapon's bonus to %s improved by %d.",
583 statname, sacrifice_count 581 statname, sacrifice_count
584 )); 582 ));
585 583
586 return 1; 584 return 1;
587} 585}
588 586
609 int sacrifice_count, i; 607 int sacrifice_count, i;
610 char buf[MAX_BUF]; 608 char buf[MAX_BUF];
611 609
612 if (weapon->level != 0) 610 if (weapon->level != 0)
613 { 611 {
614 op->errormsg ("Weapon is already prepared!"); 612 op->failmsg ("Weapon is already prepared!");
615 return 0; 613 return 0;
616 } 614 }
617 615
618 for (i = 0; i < NROFATTACKS; i++) 616 for (i = 0; i < NROFATTACKS; i++)
619 if (weapon->resist[i]) 617 if (weapon->resist[i])
625 if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ 623 if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */
626 (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ 624 (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */
627 weapon->stats.exp || /* speed */ 625 weapon->stats.exp || /* speed */
628 weapon->stats.ac) /* AC - only taifu's I think */ 626 weapon->stats.ac) /* AC - only taifu's I think */
629 { 627 {
630 op->errormsg ("You cannot prepare magic weapons."); 628 op->failmsg ("You cannot prepare magic weapons. "
629 "H<A weapon is considered magical if it changes regeneration, "
630 "speed or ac.>");
631 return 0; 631 return 0;
632 } 632 }
633 633
634 sacrifice_count = check_sacrifice (op, improver); 634 sacrifice_count = check_sacrifice (op, improver);
635 if (sacrifice_count <= 0) 635 if (sacrifice_count <= 0)
637 637
638 weapon->level = isqrt (sacrifice_count); 638 weapon->level = isqrt (sacrifice_count);
639 eat_item (op, improver->slaying, sacrifice_count); 639 eat_item (op, improver->slaying, sacrifice_count);
640 640
641 op->statusmsg (format ( 641 op->statusmsg (format (
642 "Your sacrifice was accepted." 642 "Your sacrifice was accepted."
643 "Your *%s may be improved %d times.", 643 "Your *%s may be improved %d times.",
644 &weapon->name, weapon->level 644 &weapon->name, weapon->level
645 )); 645 ));
646 646
647 sprintf (buf, "%s's %s", &op->name, &weapon->name); 647 sprintf (buf, "%s's %s", &op->name, &weapon->name);
648 weapon->name = weapon->name_pl = buf; 648 weapon->name = weapon->name_pl = buf;
649 weapon->nrof = 0; /* prevents preparing n weapons in the same 649 weapon->nrof = 0; /* prevents preparing n weapons in the same
673 if (improver->stats.sp == IMPROVE_PREPARE) 673 if (improver->stats.sp == IMPROVE_PREPARE)
674 return prepare_weapon (op, improver, weapon); 674 return prepare_weapon (op, improver, weapon);
675 675
676 if (weapon->level == 0) 676 if (weapon->level == 0)
677 { 677 {
678 op->errormsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); 678 op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>");
679 return 0; 679 return 0;
680 } 680 }
681 681
682 if (weapon->level == weapon->last_eat && weapon->item_power >= 100) 682 if (weapon->level == weapon->last_eat && weapon->item_power >= 100)
683 { 683 {
684 op->errormsg ("This weapon cannot be improved any more."); 684 op->failmsg ("This weapon cannot be improved any more.");
685 return 0; 685 return 0;
686 } 686 }
687 687
688 if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) 688 if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1))
689 { 689 {
690 op->errormsg ("Improving the weapon will make it too " 690 op->failmsg ("Improving the weapon will make it too "
691 "powerful for you to use. Unready it if you " 691 "powerful for you to use. Unready it if you "
692 "really want to improve it."); 692 "really want to improve it.");
693 return 0; 693 return 0;
694 } 694 }
695 695
741 sacrifice_needed *= 2; 741 sacrifice_needed *= 2;
742 742
743 sacrifice_count = check_sacrifice (op, improver); 743 sacrifice_count = check_sacrifice (op, improver);
744 if (sacrifice_count < sacrifice_needed) 744 if (sacrifice_count < sacrifice_needed)
745 { 745 {
746 op->errormsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); 746 op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying));
747 return 0; 747 return 0;
748 } 748 }
749 749
750 eat_item (op, improver->slaying, sacrifice_needed); 750 eat_item (op, improver->slaying, sacrifice_needed);
751 weapon->item_power++; 751 weapon->item_power++;
758 case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); 758 case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom");
759 case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); 759 case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma");
760 case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); 760 case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence");
761 case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); 761 case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power");
762 default: 762 default:
763 op->errormsg ("Unknown improvement type."); 763 op->failmsg ("Unknown improvement type.");
764 } 764 }
765 765
766 LOG (llevError, "improve_weapon: Got to end of function\n"); 766 LOG (llevError, "improve_weapon: Got to end of function\n");
767 return 0; 767 return 0;
768} 768}
780 if (op->type != PLAYER) 780 if (op->type != PLAYER)
781 return 0; 781 return 0;
782 782
783 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) 783 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC))
784 { 784 {
785 op->errormsg ("Something blocks the magic of the scroll!"); 785 op->failmsg ("Something blocks the magic of the scroll!");
786 return 0; 786 return 0;
787 } 787 }
788 788
789 otmp = find_marked_object (op); 789 otmp = find_marked_object (op);
790 if (!otmp) 790 if (!otmp)
791 { 791 {
792 op->errormsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); 792 op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>");
793 return 0; 793 return 0;
794 } 794 }
795 795
796 if (otmp->type != WEAPON && otmp->type != BOW) 796 if (otmp->type != WEAPON && otmp->type != BOW)
797 { 797 {
798 op->errormsg ("Marked item is not a weapon or bow!"); 798 op->failmsg ("Marked item is not a weapon or bow!");
799 return 0; 799 return 0;
800 } 800 }
801 801
802 op->statusmsg ("Applied weapon builder."); 802 op->statusmsg ("Applied weapon builder.");
803 803
833{ 833{
834 object *tmp; 834 object *tmp;
835 835
836 if (armour->magic >= settings.armor_max_enchant) 836 if (armour->magic >= settings.armor_max_enchant)
837 { 837 {
838 op->errormsg ("This armour can not be enchanted any further!"); 838 op->failmsg ("This armour can not be enchanted any further!");
839 return 0; 839 return 0;
840 } 840 }
841
841 /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, 842 /* Dealing with random artifact armor is a lot trickier (in terms of value, weight,
842 * etc), so take the easy way out and don't worry about it. 843 * etc), so take the easy way out and don't worry about it.
843 * Note - maybe add scrolls which make the random artifact versions (eg, armour 844 * Note - maybe add scrolls which make the random artifact versions (eg, armour
844 * of gnarg and what not?) 845 * of gnarg and what not?)
845 */ 846 */
846 if (armour->title) 847 if (armour->title)
847 { 848 {
848 op->errormsg ("This armour will not accept further enchantment."); 849 op->failmsg ("This armour will not accept further enchantment.");
849 return 0; 850 return 0;
850 } 851 }
851 852
852 /* Split objects if needed. Can't insert tmp until the 853 /* Split objects if needed. Can't insert tmp until the
853 * end of this function - otherwise it will just re-merge. 854 * end of this function - otherwise it will just re-merge.
854 */ 855 */
855 if (armour->nrof > 1) 856 if (armour->nrof > 1)
856 tmp = get_split_ob (armour, armour->nrof - 1); 857 tmp = get_split_ob (armour, armour->nrof - 1);
857 else 858 else
918} 919}
919 920
920/* 921/*
921 * convert_item() returns 1 if anything was converted, 0 if the item was not 922 * convert_item() returns 1 if anything was converted, 0 if the item was not
922 * what the converter wants, -1 if the converter is broken. 923 * what the converter wants, -1 if the converter is broken.
923 */ 924 *
924#define CONV_FROM(xyz) xyz->slaying
925#define CONV_TO(xyz) xyz->other_arch
926#define CONV_NR(xyz) xyz->stats.sp
927#define CONV_NEED(xyz) xyz->stats.food
928
929/* Takes one items and makes another. 925 * Takes one type of items and makes another.
930 * converter is the object that is doing the conversion. 926 * converter is the object that is doing the conversion.
931 * item is the object that triggered the converter - if it is not 927 * item is the object that triggered the converter - if it is not
932 * what the converter wants, this will not do anything. 928 * what the converter wants, this will not do anything.
933 */ 929 */
934int 930static int
935convert_item (object *item, object *converter) 931convert_item (object *item, object *converter)
936{ 932{
937 int nr = 0;
938 uint32 price_in; 933 sint64 nr, price_in;
934
935 if (item->flag [FLAG_UNPAID])
936 return 0;
937
938 shstr conv_from = converter->slaying;
939 archetype *conv_to = converter->other_arch;
940 sint64 need = converter->stats.food;
941 sint64 give = converter->stats.sp;
939 942
940 /* We make some assumptions - we assume if it takes money as it type, 943 /* We make some assumptions - we assume if it takes money as it type,
941 * it wants some amount. We don't make change (ie, if something costs 944 * it wants some amount. We don't make change (ie, if something costs
942 * 3 gp and player drops a platinum, tough luck) 945 * 3 gp and player drops a platinum, tough luck)
943 */ 946 */
944 if (CONV_FROM (converter) == shstr_money) 947 if (conv_from == shstr_money)
945 { 948 {
946 if (item->type != MONEY) 949 if (item->type != MONEY)
947 return 0; 950 return 0;
948 951
949 nr = (item->nrof * item->value) / CONV_NEED (converter); 952 nr = sint64 (item->nrof) * item->value / need;
950 if (!nr) 953 if (!nr)
951 return 0; 954 return 0;
952 955
953 converter->play_sound (sound_find ("shop_buy")); 956 converter->play_sound (sound_find ("shop_buy"));
954 957
955 int cost = nr * CONV_NEED (converter) / item->value; 958 sint64 cost = (nr * need + item->value - 1) / item->value;
956 /* take into account rounding errors */
957 if (nr * CONV_NEED (converter) % item->value)
958 cost++;
959 959
960 decrease_ob_nr (item, cost); 960 decrease_ob_nr (item, cost);
961 961
962 price_in = cost * item->value; 962 price_in = cost * item->value;
963 } 963 }
964 else 964 else
965 { 965 {
966 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || 966 if (item->type == PLAYER
967 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) 967 || conv_from != item->arch->archname
968 || (need && need > (uint16) item->nrof))
968 return 0; 969 return 0;
969 970
970 converter->play_sound (sound_find ("convert_item")); 971 converter->play_sound (sound_find ("convert_item"));
971 972
972 if (CONV_NEED (converter)) 973 if (need)
973 { 974 {
974 nr = item->nrof / CONV_NEED (converter); 975 nr = sint64 (item->nrof) / need;
975 decrease_ob_nr (item, nr * CONV_NEED (converter)); 976 decrease_ob_nr (item, nr * need);
976 price_in = nr * CONV_NEED (converter) * item->value; 977 price_in = nr * need * item->value;
977 } 978 }
978 else 979 else
979 { 980 {
980 price_in = item->value; 981 price_in = item->value;
981 item->destroy (); 982 item->destroy ();
998 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); 999 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE);
999 unflag_inv (item, FLAG_IS_A_TEMPLATE); 1000 unflag_inv (item, FLAG_IS_A_TEMPLATE);
1000 } 1001 }
1001 else 1002 else
1002 { 1003 {
1003 if (converter->other_arch == NULL) 1004 if (!conv_to)
1004 { 1005 {
1005 LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", 1006 LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n",
1006 &converter->name, &converter->map->path, converter->x, converter->y); 1007 &converter->name, &converter->map->path, converter->x, converter->y);
1007 return -1; 1008 return -1;
1008 } 1009 }
1009 1010
1010 item = object_create_arch (converter->other_arch); 1011 item = object_create_arch (conv_to);
1011 fix_generated_item (item, converter, 0, 0, GT_MINIMAL); 1012 fix_generated_item (item, converter, 0, 0, GT_MINIMAL);
1012 } 1013 }
1013 1014
1014 if (CONV_NR (converter)) 1015 if (give)
1015 item->nrof = CONV_NR (converter); 1016 item->nrof = give;
1016 1017
1017 if (nr) 1018 if (nr)
1018 item->nrof *= nr; 1019 item->nrof *= nr;
1019 1020
1020 if (is_in_shop (converter)) 1021 if (is_in_shop (converter))
1021 SET_FLAG (item, FLAG_UNPAID); 1022 SET_FLAG (item, FLAG_UNPAID);
1022 else if (price_in < item->nrof * item->value) 1023 else if (price_in < sint64 (item->nrof) * item->value)
1023 { 1024 {
1024 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 1025 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
1025 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 1026 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
1026 /** 1027 /**
1027 * elmex: we are going to let the game continue, as the mapcreator 1028 * elmex: we are going to let the game continue, as the mapcreator
1054 1055
1055 op->contr->last_used = 0; 1056 op->contr->last_used = 0;
1056 1057
1057 if (sack->env && sack->env != op) 1058 if (sack->env && sack->env != op)
1058 { 1059 {
1059 op->errormsg ("You must put it onto the floor or into your inventory first."); 1060 op->failmsg ("You must put it onto the floor or into your inventory first.");
1060 return 1; 1061 return 1;
1061 } 1062 }
1062 1063
1063 // already applied == open on ground, or open in inv, or active in inv 1064 // already applied == open on ground, or open in inv, or active in inv
1064 if (sack->flag [FLAG_APPLIED]) 1065 if (sack->flag [FLAG_APPLIED])
1070 return 1; 1071 return 1;
1071 } 1072 }
1072 else if (!sack->env) 1073 else if (!sack->env)
1073 { 1074 {
1074 // active, but not ours: some other player has opened it 1075 // active, but not ours: some other player has opened it
1075 op->errormsg (format ("Somebody else is using the %s already.", query_name (sack))); 1076 op->failmsg (format ("Somebody else is using the %s already.", query_name (sack)));
1076 return 1; 1077 return 1;
1077 } 1078 }
1078 1079
1079 // fall through to opening it (active in inv) 1080 // fall through to opening it (active in inv)
1080 } 1081 }
1305 * move_on is zero, it needs to be manually applied (doesn't talk 1306 * move_on is zero, it needs to be manually applied (doesn't talk
1306 * to us). 1307 * to us).
1307 */ 1308 */
1308 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) 1309 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on)
1309 { 1310 {
1310 op->errormsg ("You are unable to read while blind!"); 1311 op->failmsg ("You are unable to read while blind!");
1311 return; 1312 return;
1312 } 1313 }
1313 1314
1314 if (op->contr) 1315 if (op->contr)
1315 if (client *ns = op->contr->ns) 1316 if (client *ns = op->contr->ns)
1316 { 1317 {
1318 if (sign->sound)
1317 ns->play_sound (sign->sound); 1319 ns->play_sound (sign->sound);
1318 msgType = get_readable_message_type (sign); 1320 else if (autoapply)
1321 ns->play_sound (sound_find ("msg_voice"));
1319 1322
1320 if (ns->can_msg) 1323 if (ns->can_msg)
1321 ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); 1324 op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg));
1322 else 1325 else
1323 { 1326 {
1324 char newbuf[HUGE_BUF]; 1327 msgType = get_readable_message_type (sign);
1325 snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); 1328 const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg);
1326 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); 1329 draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg);
1327 } 1330 }
1328 } 1331 }
1329} 1332}
1330 1333
1331/** 1334/**
1481 } 1484 }
1482 1485
1483 case CONVERTER: 1486 case CONVERTER:
1484 if (convert_item (victim, trap) < 0) 1487 if (convert_item (victim, trap) < 0)
1485 { 1488 {
1486 originator->errormsg (format ("The %s seems to be broken!", query_name (trap))); 1489 originator->failmsg (format ("The %s seems to be broken!", query_name (trap)));
1487 get_archetype ("burnout")->insert_at (trap, trap); 1490 get_archetype ("burnout")->insert_at (trap, trap);
1488 } 1491 }
1489 1492
1490 goto leave; 1493 goto leave;
1491 1494
1526 * players output. 1529 * players output.
1527 */ 1530 */
1528 if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) 1531 if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2))
1529 victim->statusmsg (trap->msg, NDI_NAVY); 1532 victim->statusmsg (trap->msg, NDI_NAVY);
1530 1533
1534 trap->play_sound (trap->sound);
1531 victim->enter_exit (trap); 1535 victim->enter_exit (trap);
1532 } 1536 }
1533 goto leave; 1537 goto leave;
1534 1538
1535 case ENCOUNTER: 1539 case ENCOUNTER:
1557 goto leave; 1561 goto leave;
1558 1562
1559 case RUNE: 1563 case RUNE:
1560 case TRAP: 1564 case TRAP:
1561 if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) 1565 if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE))
1562 {
1563 spring_trap (trap, victim); 1566 spring_trap (trap, victim);
1564 }
1565 goto leave; 1567 goto leave;
1566 1568
1567 default: 1569 default:
1568 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " 1570 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not "
1569 "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); 1571 "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type);
1583 int lev_diff; 1585 int lev_diff;
1584 object *skill_ob; 1586 object *skill_ob;
1585 1587
1586 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) 1588 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ))
1587 { 1589 {
1588 op->errormsg ("You are unable to read while blind!"); 1590 op->failmsg ("You are unable to read while blind!");
1589 return; 1591 return;
1590 } 1592 }
1591 1593
1592 if (!tmp->msg) 1594 if (!tmp->msg)
1593 { 1595 {
1594 op->errormsg (format ("You open the %s and find it empty.", &tmp->name)); 1596 op->failmsg (format ("You open the %s and find it empty.", &tmp->name));
1595 return; 1597 return;
1596 } 1598 }
1597 1599
1598 /* need a literacy skill to read stuff! */ 1600 /* need a literacy skill to read stuff! */
1599 skill_ob = find_skill_by_name (op, tmp->skill); 1601 skill_ob = find_skill_by_name (op, tmp->skill);
1600 if (!skill_ob) 1602 if (!skill_ob)
1601 { 1603 {
1602 op->errormsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); 1604 op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill));
1603 return; 1605 return;
1604 } 1606 }
1605 1607
1606 lev_diff = tmp->level - (skill_ob->level + 5); 1608 lev_diff = tmp->level - (skill_ob->level + 5);
1607 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) 1609 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0)
1608 { 1610 {
1609 op->errormsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." 1611 op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension."
1610 : lev_diff < 3 ? "This book is slightly beyond your comprehension." 1612 : lev_diff < 3 ? "This book is slightly beyond your comprehension."
1611 : lev_diff < 5 ? "This book is beyond your comprehension." 1613 : lev_diff < 5 ? "This book is beyond your comprehension."
1612 : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." 1614 : lev_diff < 8 ? "This book is quite a bit beyond your comprehension."
1613 : lev_diff < 15 ? "This book is way beyond your comprehension." 1615 : lev_diff < 15 ? "This book is way beyond your comprehension."
1614 : "This book is totally beyond your comprehension."); 1616 : "This book is totally beyond your comprehension.");
1618 readable_message_type *msgType = get_readable_message_type (tmp); 1620 readable_message_type *msgType = get_readable_message_type (tmp);
1619 1621
1620 if (player *pl = op->contr) 1622 if (player *pl = op->contr)
1621 if (client *ns = pl->ns) 1623 if (client *ns = pl->ns)
1622 if (ns->can_msg) 1624 if (ns->can_msg)
1623 { 1625 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
1624 dynbuf_text buf;
1625 buf << long_desc (tmp, op)
1626 << "\n\n"
1627 << tmp->msg
1628 << '\0';
1629 ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ());
1630 }
1631 else 1626 else
1632 draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, 1627 draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op,
1633 msgType->message_type, msgType->message_subtype, 1628 msgType->message_type, msgType->message_subtype,
1634 "You open the %s and start reading.\n%s", (char *)"%s\n%s", 1629 "You open the %s and start reading.\n%s", (char *)"%s\n%s",
1635 long_desc (tmp, op), &tmp->msg); 1630 long_desc (tmp, op), &tmp->msg);
1665{ 1660{
1666 switch (learn_skill (op, tmp)) 1661 switch (learn_skill (op, tmp))
1667 { 1662 {
1668 case 0: 1663 case 0:
1669 op->play_sound (sound_find ("generic_fail")); 1664 op->play_sound (sound_find ("generic_fail"));
1670 op->errormsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); 1665 op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp)));
1671 break; 1666 break;
1672 1667
1673 case 1: 1668 case 1:
1674 decrease_ob (tmp); 1669 decrease_ob (tmp);
1675 op->play_sound (sound_find ("skill_learn")); 1670 op->play_sound (sound_find ("skill_learn"));
1677 break; 1672 break;
1678 1673
1679 default: 1674 default:
1680 decrease_ob (tmp); 1675 decrease_ob (tmp);
1681 op->play_sound (sound_find ("generic_fail")); 1676 op->play_sound (sound_find ("generic_fail"));
1682 op->errormsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); 1677 op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp)));
1683 break; 1678 break;
1684 } 1679 }
1685} 1680}
1686 1681
1687/** 1682/**
1738 { 1733 {
1739 LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); 1734 LOG (llevError, "BUG: do_forget_spell(): spell not known\n");
1740 return; 1735 return;
1741 } 1736 }
1742 1737
1743 new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); 1738 op->failmsg (format ("You lose knowledge of %s.", spell));
1744 player_unready_range_ob (op->contr, spob); 1739 player_unready_range_ob (op->contr, spob);
1745 esrv_remove_spell (op->contr, spob); 1740 esrv_remove_spell (op->contr, spob);
1746 spob->destroy (); 1741 spob->destroy ();
1747} 1742}
1748 1743
1756{ 1751{
1757 object *skop, *spell, *spell_skill; 1752 object *skop, *spell, *spell_skill;
1758 1753
1759 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) 1754 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ))
1760 { 1755 {
1761 op->errormsg ("You are unable to read while blind."); 1756 op->failmsg ("You are unable to read while blind.");
1762 return; 1757 return;
1763 } 1758 }
1764 1759
1765 /* artifact_spellbooks have 'slaying' field point to a spell name, 1760 /* artifact_spellbooks have 'slaying' field point to a spell name,
1766 * instead of having their spell stored in stats.sp. These are 1761 * instead of having their spell stored in stats.sp. These are
1769 if (tmp->slaying) 1764 if (tmp->slaying)
1770 { 1765 {
1771 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1766 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying));
1772 if (!spell) 1767 if (!spell)
1773 { 1768 {
1774 op->errormsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); 1769 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying));
1775 return; 1770 return;
1776 } 1771 }
1777 else 1772 else
1778 insert_ob_in_ob (spell, tmp); 1773 insert_ob_in_ob (spell, tmp);
1779 1774
1784 1779
1785 /* need a literacy skill to learn spells. Also, having a literacy level 1780 /* need a literacy skill to learn spells. Also, having a literacy level
1786 * lower than the spell will make learning the spell more difficult */ 1781 * lower than the spell will make learning the spell more difficult */
1787 if (!skop) 1782 if (!skop)
1788 { 1783 {
1789 op->errormsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); 1784 op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill));
1790 return; 1785 return;
1791 } 1786 }
1792 1787
1793 spell = tmp->inv; 1788 spell = tmp->inv;
1794 1789
1795 if (!spell) 1790 if (!spell)
1796 { 1791 {
1797 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); 1792 LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name);
1798 op->errormsg ("The spellbook symbols make no sense. This is a bug, please report!"); 1793 op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!");
1799 return; 1794 return;
1800 } 1795 }
1801 1796
1802 if (skop->level < int (sqrtf (spell->level) * 1.5f)) 1797 if (skop->level < int (sqrtf (spell->level) * 1.5f))
1803 { 1798 {
1804 op->errormsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); 1799 op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill));
1805 return; 1800 return;
1806 } 1801 }
1807 1802
1808 op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); 1803 op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name));
1809 1804
1832 { 1827 {
1833 spell_skill = find_skill_by_name (op, spell->skill); 1828 spell_skill = find_skill_by_name (op, spell->skill);
1834 1829
1835 if (!spell_skill) 1830 if (!spell_skill)
1836 { 1831 {
1837 op->errormsg (format ("You lack the skill %s to use this spell.", &spell->skill)); 1832 op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill));
1838 return; 1833 return;
1839 } 1834 }
1840 1835
1841 if (spell_skill->level < spell->level) 1836 if (spell_skill->level < spell->level)
1842 { 1837 {
1843 op->errormsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); 1838 op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill));
1844 return; 1839 return;
1845 } 1840 }
1846 } 1841 }
1847 1842
1848 /* Logic as follows 1843 /* Logic as follows
1857 * Overall, chances are the same but a player will find having a high 1852 * Overall, chances are the same but a player will find having a high
1858 * literacy rate very useful! -b.t. 1853 * literacy rate very useful! -b.t.
1859 */ 1854 */
1860 if (QUERY_FLAG (op, FLAG_CONFUSED)) 1855 if (QUERY_FLAG (op, FLAG_CONFUSED))
1861 { 1856 {
1862 op->errormsg ("In your confused state you flub the wording of the text!"); 1857 op->failmsg ("In your confused state you flub the wording of the text!");
1863 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); 1858 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace));
1864 } 1859 }
1865 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || 1860 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) ||
1866 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) 1861 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int])
1867 { 1862 {
1873 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); 1868 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0);
1874 } 1869 }
1875 else 1870 else
1876 { 1871 {
1877 op->contr->play_sound (sound_find ("fumble_spell")); 1872 op->contr->play_sound (sound_find ("fumble_spell"));
1878 op->errormsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); 1873 op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1879 } 1874 }
1880 1875
1881 decrease_ob (tmp); 1876 decrease_ob (tmp);
1882} 1877}
1883 1878
1889{ 1884{
1890 object *skop; 1885 object *skop;
1891 1886
1892 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) 1887 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ))
1893 { 1888 {
1894 op->errormsg ("You are unable to read while blind."); 1889 op->failmsg ("You are unable to read while blind.");
1895 return; 1890 return;
1896 } 1891 }
1897 1892
1898 if (!tmp->inv || tmp->inv->type != SPELL) 1893 if (!tmp->inv || tmp->inv->type != SPELL)
1899 { 1894 {
1900 op->errormsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); 1895 op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>");
1901 return; 1896 return;
1902 } 1897 }
1903 1898
1904 if (op->type == PLAYER) 1899 if (op->type == PLAYER)
1905 { 1900 {
1911 */ 1906 */
1912 skop = find_skill_by_name (op, skill_names[SK_LITERACY]); 1907 skop = find_skill_by_name (op, skill_names[SK_LITERACY]);
1913 1908
1914 if (!skop) 1909 if (!skop)
1915 { 1910 {
1916 op->errormsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); 1911 op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY]));
1917 return; 1912 return;
1918 } 1913 }
1919 1914
1920 if ((exp_gain = calc_skill_exp (op, tmp, skop))) 1915 if ((exp_gain = calc_skill_exp (op, tmp, skop)))
1921 change_exp (op, exp_gain, skop->skill, 0); 1916 change_exp (op, exp_gain, skop->skill, 0);
1998 { 1993 {
1999 /* usual case - no dragon meal: */ 1994 /* usual case - no dragon meal: */
2000 if (op->stats.food + tmp->stats.food > 999) 1995 if (op->stats.food + tmp->stats.food > 999)
2001 { 1996 {
2002 if (tmp->type == FOOD || tmp->type == FLESH) 1997 if (tmp->type == FOOD || tmp->type == FLESH)
2003 op->errormsg ("You feel full, but what a waste of food!"); 1998 op->failmsg ("You feel full, but what a waste of food!");
2004 else 1999 else
2005 op->statusmsg ("Most of the drink goes down your face not your throat!"); 2000 op->statusmsg ("Most of the drink goes down your face not your throat!");
2006 } 2001 }
2002
2003 tmp->play_sound (
2004 tmp->sound
2005 ? tmp->sound
2006 : tmp->type == DRINK
2007 ? sound_find ("eat_drink")
2008 : sound_find ("eat_food")
2009 );
2007 2010
2008 if (!QUERY_FLAG (tmp, FLAG_CURSED)) 2011 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2009 { 2012 {
2010 const char *buf; 2013 const char *buf;
2011 2014
2189 { 2192 {
2190 abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ 2193 abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */
2191 2194
2192 if (meal->last_eat != abil->stats.exp) 2195 if (meal->last_eat != abil->stats.exp)
2193 op->statusmsg (format ( 2196 op->statusmsg (format (
2194 "Your metabolism prepares to focus on %s!\n" 2197 "Your metabolism prepares to focus on %s!\n"
2195 "The change will happen at level %d.", 2198 "The change will happen at level %d.",
2196 change_resist_msg[meal->last_eat], 2199 change_resist_msg[meal->last_eat],
2197 abil->level + 1 2200 abil->level + 1
2198 )); 2201 ));
2199 else 2202 else
2200 { 2203 {
2201 op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); 2204 op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]));
2202 abil->last_eat = 0; 2205 abil->last_eat = 0;
2215{ 2218{
2216 object *armor; 2219 object *armor;
2217 2220
2218 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) 2221 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC))
2219 { 2222 {
2220 op->errormsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); 2223 op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>");
2221 return; 2224 return;
2222 } 2225 }
2223 2226
2224 armor = find_marked_object (op); 2227 armor = find_marked_object (op);
2225 2228
2226 if (!armor) 2229 if (!armor)
2227 { 2230 {
2228 op->errormsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); 2231 op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this.");
2229 return; 2232 return;
2230 } 2233 }
2231 2234
2232 if (armor->type != ARMOUR 2235 if (armor->type != ARMOUR
2233 && armor->type != CLOAK 2236 && armor->type != CLOAK
2234 && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) 2237 && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET)
2235 { 2238 {
2236 op->errormsg ("Your marked item is not armour!\n"); 2239 op->failmsg ("Your marked item is not armour!\n");
2237 return; 2240 return;
2238 } 2241 }
2239 2242
2240 op->statusmsg ("Applying armour enchantment."); 2243 op->statusmsg ("Applying armour enchantment.");
2241 improve_armour (op, tmp, armor); 2244 improve_armour (op, tmp, armor);
2245apply_poison (object *op, object *tmp) 2248apply_poison (object *op, object *tmp)
2246{ 2249{
2247 if (op->type == PLAYER) 2250 if (op->type == PLAYER)
2248 { 2251 {
2249 op->contr->play_sound (sound_find ("drink_poison")); 2252 op->contr->play_sound (sound_find ("drink_poison"));
2250 op->errormsg ("Yech! That tasted poisonous!"); 2253 op->failmsg ("Yech! That tasted poisonous!");
2251 strcpy (op->contr->killer, "poisonous booze"); 2254 strcpy (op->contr->killer, "poisonous booze");
2252 } 2255 }
2253 2256
2254 if (tmp->stats.hp > 0) 2257 if (tmp->stats.hp > 0)
2255 { 2258 {
2282 2285
2283#if 0 //TODO 2286#if 0 //TODO
2284 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) 2287 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race)
2285 return 0; /* This is a reset town portal */ 2288 return 0; /* This is a reset town portal */
2286#endif 2289#endif
2290
2291 LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ());
2287 2292
2288 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); 2293 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map);
2289 2294
2290 if (exitmap) 2295 if (exitmap)
2291 { 2296 {
2374 2379
2375 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) 2380 if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED))
2376 { 2381 {
2377 if (op->type == PLAYER) 2382 if (op->type == PLAYER)
2378 { 2383 {
2379 op->errormsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); 2384 op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");
2380 return 1; 2385 return 1;
2381 } 2386 }
2382 else 2387 else
2383 return 0; /* monsters just skip unpaid items */ 2388 return 0; /* monsters just skip unpaid items */
2384 } 2389 }
2402 { 2407 {
2403 op->statusmsg ("You turn the handle."); 2408 op->statusmsg ("You turn the handle.");
2404 op->play_sound (sound_find ("turn_handle")); 2409 op->play_sound (sound_find ("turn_handle"));
2405 } 2410 }
2406 else 2411 else
2407 op->errormsg ("The handle doesn't move."); 2412 op->failmsg ("The handle doesn't move.");
2408 2413
2409 return 1; 2414 return 1;
2410 2415
2411 case EXIT: 2416 case EXIT:
2412 if (op->type != PLAYER) 2417 if (op->type != PLAYER)
2413 return 0; 2418 return 0;
2414 2419
2415 if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) 2420 if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp))
2416 op->errormsg (format ("The %s is closed.", query_name (tmp))); 2421 op->failmsg (format ("The %s is closed.", query_name (tmp)));
2417 else 2422 else
2418 { 2423 {
2419 /* Don't display messages for random maps. */ 2424 /* Don't display messages for random maps. */
2420 if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) 2425 if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2))
2421 op->statusmsg (tmp->msg, NDI_NAVY); 2426 op->statusmsg (tmp->msg, NDI_NAVY);
2546 timeofday_t tod; 2551 timeofday_t tod;
2547 2552
2548 get_tod (&tod); 2553 get_tod (&tod);
2549 op->play_sound (sound_find ("sound_clock")); 2554 op->play_sound (sound_find ("sound_clock"));
2550 op->statusmsg (format ( 2555 op->statusmsg (format (
2551 "It is %d minute%s past %d o'clock %s", 2556 "It is %d minute%s past %d o'clock %s",
2552 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), 2557 tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"),
2553 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") 2558 ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")
2554 )); 2559 ));
2555 return 1; 2560 return 1;
2556 } 2561 }
2557 else 2562 else
2558 return 0; 2563 return 0;
2603 if (op->env && (pl->move_type & MOVE_FLYING)) 2608 if (op->env && (pl->move_type & MOVE_FLYING))
2604 { 2609 {
2605 /* player is flying and applying object not in inventory */ 2610 /* player is flying and applying object not in inventory */
2606 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) 2611 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING))
2607 { 2612 {
2608 op->errormsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); 2613 pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>");
2609 return 0; 2614 return 0;
2610 } 2615 }
2611 } 2616 }
2612 2617
2613 pl->contr->last_used = op; 2618 pl->contr->last_used = op;
2614 2619
2615 tmp = manual_apply (pl, op, aflag); 2620 tmp = manual_apply (pl, op, aflag);
2616 if (!quiet) 2621 if (!quiet)
2617 { 2622 {
2618 if (tmp == 0) 2623 if (tmp == 0)
2619 op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); 2624 pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op)));
2620 else if (tmp == 2) 2625 else if (tmp == 2)
2621 op->errormsg ("You must get it first!\n"); 2626 pl->failmsg ("You must get it first!\n");
2622 } 2627 }
2623 2628
2624 return tmp; 2629 return tmp;
2625} 2630}
2626 2631
2763 2768
2764 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 2769 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
2765 { 2770 {
2766 if (who->contr) 2771 if (who->contr)
2767 { 2772 {
2768 who->errormsg ("Oops, it feels deadly cold!"); 2773 who->failmsg ("Oops, it feels deadly cold!");
2769 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 2774 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
2770 } 2775 }
2771 } 2776 }
2772 2777
2773 if (who->contr) 2778 if (who->contr)
2883 for (object *tmp = who->inv; tmp; tmp = tmp->below) 2888 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2884 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) 2889 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ())
2885 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) 2890 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)))
2886 { 2891 {
2887 if (aflags & AP_PRINT) 2892 if (aflags & AP_PRINT)
2888 new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); 2893 who->failmsg (query_name (tmp));
2889 else 2894 else
2890 unapply_special (who, tmp, aflags); 2895 unapply_special (who, tmp, aflags);
2891 } 2896 }
2892 else 2897 else
2893 { 2898 {
2894 /* In this case, we want to try and remove a cursed item. 2899 /* In this case, we want to try and remove a cursed item.
2895 * While we know it won't work, we want unapply_special to 2900 * While we know it won't work, we want unapply_special to
2896 * at least generate the message. 2901 * at least generate the message.
2897 */ 2902 */
2898 new_draw_info_format (NDI_UNIQUE, 0, who, 2903 who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp)));
2899 "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED,
2900 query_name (tmp));
2901 return 1; 2904 return 1;
2902 } 2905 }
2903 2906
2904 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 2907 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
2905 { 2908 {
2928 2931
2929 /* If we are just printing, we don't care about cursed status */ 2932 /* If we are just printing, we don't care about cursed status */
2930 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) 2933 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))))
2931 { 2934 {
2932 if (aflags & AP_PRINT) 2935 if (aflags & AP_PRINT)
2933 new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); 2936 who->failmsg (query_name (tmp));
2934 else 2937 else
2935 unapply_special (who, tmp, aflags); 2938 unapply_special (who, tmp, aflags);
2936 } 2939 }
2937 else 2940 else
2938 { 2941 {
2939 /* Cursed item that we can't unequip - tell the player. 2942 /* Cursed item that we can't unequip - tell the player.
2940 * Note this could be annoying if this is just one of a few, 2943 * Note this could be annoying if this is just one of a few,
2941 * so it may not be critical (eg, putting on a ring and you have 2944 * so it may not be critical (eg, putting on a ring and you have
2942 * one cursed ring.) 2945 * one cursed ring.)
2943 */ 2946 */
2944 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp)); 2947 who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp)));
2945 } 2948 }
2946 2949
2947 last = tmp->below; 2950 last = tmp->below;
2948 } 2951 }
2949 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the 2952 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the
3130 if (basic_flag == AP_APPLY) 3133 if (basic_flag == AP_APPLY)
3131 return 0; 3134 return 0;
3132 3135
3133 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 3136 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
3134 { 3137 {
3135 new_draw_info_format (NDI_UNIQUE, 0, who, 3138 who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op)));
3136 "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED,
3137 query_name (op));
3138 return 1; 3139 return 1;
3139 } 3140 }
3140 3141
3141 return unapply_special (who, op, aflags); 3142 return unapply_special (who, op, aflags);
3142 } 3143 }
3158 /* Can't just apply this object. Lets see what not and what to do */ 3159 /* Can't just apply this object. Lets see what not and what to do */
3159 if (int i = can_apply_object (who, op)) 3160 if (int i = can_apply_object (who, op))
3160 { 3161 {
3161 if (i & CAN_APPLY_NEVER) 3162 if (i & CAN_APPLY_NEVER)
3162 { 3163 {
3163 new_draw_info_format (NDI_UNIQUE, 0, who, 3164 who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op)));
3164 "You don't have the body to use a %s. H<You can never apply this item.>",
3165 query_name (op));
3166 return 1; 3165 return 1;
3167 } 3166 }
3168 else if (i & CAN_APPLY_RESTRICTION) 3167 else if (i & CAN_APPLY_RESTRICTION)
3169 { 3168 {
3170 new_draw_info_format (NDI_UNIQUE, 0, who, 3169 who->failmsg (format (
3171 "You have a prohibition against using a %s. " 3170 "You have a prohibition against using a %s. "
3172 "H<Your belief, profession or class prevents you from applying this item.>", 3171 "H<Your belief, profession or class prevents you from applying this item.>",
3173 query_name (op)); 3172 query_name (op)
3173 ));
3174 return 1; 3174 return 1;
3175 } 3175 }
3176 3176
3177 if (who->type != PLAYER) 3177 if (who->type != PLAYER)
3178 { 3178 {
3182 } 3182 }
3183 else 3183 else
3184 { 3184 {
3185 if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) 3185 if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice))
3186 { 3186 {
3187 new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); 3187 who->failmsg ("You need to unapply some of the following item(s) or change your applymode:");
3188 unapply_for_ob (who, op, AP_PRINT); 3188 unapply_for_ob (who, op, AP_PRINT);
3189 return 1; 3189 return 1;
3190 } 3190 }
3191 else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) 3191 else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE))
3192 if (unapply_for_ob (who, op, aflags)) 3192 if (unapply_for_ob (who, op, aflags))
3198 { 3198 {
3199 skop = find_skill_by_name (who, op->skill); 3199 skop = find_skill_by_name (who, op->skill);
3200 3200
3201 if (!skop) 3201 if (!skop)
3202 { 3202 {
3203 new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); 3203 who->failmsg (format ("You need the %s skill to use this item!", &op->skill));
3204 return 1; 3204 return 1;
3205 } 3205 }
3206 else 3206 else
3207 /* While experience will be credited properly, we want to change the 3207 /* While experience will be credited properly, we want to change the
3208 * skill so that the dam and wc get updated 3208 * skill so that the dam and wc get updated
3212 3212
3213 if (who->type == PLAYER 3213 if (who->type == PLAYER
3214 && op->item_power 3214 && op->item_power
3215 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) 3215 && op->item_power + who->contr->item_power > settings.item_power_factor * who->level)
3216 { 3216 {
3217 new_draw_info (NDI_UNIQUE, 0, who,
3218 "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); 3217 who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER);
3219 return 1; 3218 return 1;
3220 } 3219 }
3221 3220
3222 /* Ok. We are now at the state where we can apply the new object. 3221 /* Ok. We are now at the state where we can apply the new object.
3223 * Note that we don't have the checks for can_use_... 3222 * Note that we don't have the checks for can_use_...
3234 switch (op->type) 3233 switch (op->type)
3235 { 3234 {
3236 case WEAPON: 3235 case WEAPON:
3237 if (!check_weapon_power (who, op->last_eat)) 3236 if (!check_weapon_power (who, op->last_eat))
3238 { 3237 {
3239 new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " 3238 op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER);
3240 "It would consume your soul!." LACK_ITEM_POWER);
3241 3239
3242 if (tmp) 3240 if (tmp)
3243 insert_ob_in_ob (tmp, who); 3241 insert_ob_in_ob (tmp, who);
3244 3242
3245 return 1; 3243 return 1;
3249 // i.e. "R" can use Ragnarok's sword. 3247 // i.e. "R" can use Ragnarok's sword.
3250 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3248 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3251 { 3249 {
3252 /* if the weapon does not have the name as the character, can't use it. */ 3250 /* if the weapon does not have the name as the character, can't use it. */
3253 /* (Ragnarok's sword attempted to be used by Foo: won't work) */ 3251 /* (Ragnarok's sword attempted to be used by Foo: won't work) */
3254 new_draw_info (NDI_UNIQUE, 0, who, 3252 who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>");
3255 "The weapon does not recognize you as its owner. "
3256 "H<Its name indicates that it belongs to somebody else.>");
3257 3253
3258 if (tmp) 3254 if (tmp)
3259 insert_ob_in_ob (tmp, who); 3255 insert_ob_in_ob (tmp, who);
3260 3256
3261 return 1; 3257 return 1;
3262 } 3258 }
3263 3259
3264 if (!skop) 3260 if (!skop)
3265 { 3261 {
3266 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO 3262 who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO
3267 return 1; 3263 return 1;
3268 } 3264 }
3269 3265
3270 SET_FLAG (op, FLAG_APPLIED); 3266 SET_FLAG (op, FLAG_APPLIED);
3271 who->change_skill (skop); 3267 who->change_skill (skop);
3272 3268
3273 if (who->contr) 3269 if (who->contr)
3274 who->change_weapon (who->contr->combat_ob = op); 3270 who->change_weapon (who->contr->combat_ob = op);
3275 3271
3276 new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); 3272 who->statusmsg (format ("You wield %s.", query_name (op)));
3277 3273
3278 SET_FLAG (who, FLAG_READY_WEAPON); 3274 SET_FLAG (who, FLAG_READY_WEAPON);
3279 change_abil (who, op); 3275 change_abil (who, op);
3280 break; 3276 break;
3281 3277
3288 case BRACERS: 3284 case BRACERS:
3289 case CLOAK: 3285 case CLOAK:
3290 case RING: 3286 case RING:
3291 case AMULET: 3287 case AMULET:
3292 SET_FLAG (op, FLAG_APPLIED); 3288 SET_FLAG (op, FLAG_APPLIED);
3293 new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); 3289 who->statusmsg (format ("You wear %s.", query_name (op)));
3294 change_abil (who, op); 3290 change_abil (who, op);
3295 break; 3291 break;
3296 3292
3297 case LAMP: 3293 case LAMP:
3298 if (op->stats.food < 1) 3294 if (op->stats.food < 1)
3299 { 3295 {
3300 new_draw_info_format (NDI_UNIQUE, 0, who, 3296 who->failmsg (format (
3301 "Your %s is out of fuel! " 3297 "Your %s is out of fuel! "
3302 "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name); 3298 "H<Lamps and similar items need fuel. They cannot be refilled.>",
3299 &op->name
3300 ));
3303 return 1; 3301 return 1;
3304 } 3302 }
3305 3303
3306 new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); 3304 who->statusmsg (format ("You turn on your %s.", &op->name));
3305
3307 tmp2 = arch_to_object (op->other_arch); 3306 tmp2 = arch_to_object (op->other_arch);
3308 tmp2->stats.food = op->stats.food; 3307 tmp2->stats.food = op->stats.food;
3309 SET_FLAG (tmp2, FLAG_APPLIED); 3308 SET_FLAG (tmp2, FLAG_APPLIED);
3310 3309
3311 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 3310 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
3330 who->update_stats (); 3329 who->update_stats ();
3331 3330
3332 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3331 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3333 if (who->type == PLAYER) 3332 if (who->type == PLAYER)
3334 { 3333 {
3335 new_draw_info (NDI_UNIQUE, 0, who,
3336 "Oops, it feels deadly cold! "
3337 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); 3334 who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3338 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 3335 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
3339 } 3336 }
3340 3337
3341 if (who->type == PLAYER) 3338 if (who->type == PLAYER)
3342 esrv_send_item (who, tmp2); 3339 esrv_send_item (who, tmp2);
3370 who->change_weapon (pl->combat_ob = item); 3367 who->change_weapon (pl->combat_ob = item);
3371 goto found_weapon; 3368 goto found_weapon;
3372 } 3369 }
3373 } 3370 }
3374 3371
3375 new_draw_info_format (NDI_UNIQUE, 0, who, 3372 who->failmsg (format (
3376 "You need to apply a '%s' melee weapon before readying this skill. " 3373 "You need to apply a '%s' melee weapon before readying this skill. "
3377 "H<Some skills need an item, in this case a melee weapon, to function.>", 3374 "H<Some skills need an item, in this case a melee weapon, to function.>",
3378 &op->skill); 3375 &op->skill
3376 ));
3379 return 1; 3377 return 1;
3380 3378
3381 found_weapon:; 3379 found_weapon:;
3382 } 3380 }
3383 else 3381 else
3393 //TODO: bows should/must all have skill missile weapon right now 3391 //TODO: bows should/must all have skill missile weapon right now
3394 who->change_weapon (pl->ranged_ob = item); 3392 who->change_weapon (pl->ranged_ob = item);
3395 goto found_bow; 3393 goto found_bow;
3396 } 3394 }
3397 3395
3398 new_draw_info (NDI_UNIQUE, 0, who, 3396 who->failmsg (
3399 "You need to apply a missile weapon before readying this skill. " 3397 "You need to apply a missile weapon before readying this skill. "
3400 "H<Some skills need an item, in this case a missile weapon, to function.>"); 3398 "H<Some skills need an item, in this case a missile weapon, to function.>"
3399 );
3401 return 1; 3400 return 1;
3402 3401
3403 found_bow:; 3402 found_bow:;
3404 } 3403 }
3405 else 3404 else
3406 who->change_weapon (pl->ranged_ob = op); 3405 who->change_weapon (pl->ranged_ob = op);
3407 } 3406 }
3408 3407
3409 if (!op->invisible) 3408 if (!op->invisible)
3410 { 3409 {
3411 new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); 3410 who->statusmsg (format (
3412 new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); 3411 "You ready %s."
3412 "You can now use the skill: %s.",
3413 query_name (op),
3414 &op->skill
3415 ));
3413 } 3416 }
3414 else 3417 else
3415 new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); 3418 who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name));
3416 } 3419 }
3417 else 3420 else
3418 { 3421 {
3419 SET_FLAG (op, FLAG_APPLIED); 3422 SET_FLAG (op, FLAG_APPLIED);
3420 change_abil (who, op); 3423 change_abil (who, op);
3425 break; 3428 break;
3426 3429
3427 case BOW: 3430 case BOW:
3428 if (!check_weapon_power (who, op->last_eat)) 3431 if (!check_weapon_power (who, op->last_eat))
3429 { 3432 {
3430 new_draw_info (NDI_UNIQUE, 0, who,
3431 "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); 3433 who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER);
3432 3434
3433 if (tmp) 3435 if (tmp)
3434 insert_ob_in_ob (tmp, who); 3436 insert_ob_in_ob (tmp, who);
3435 3437
3436 return 1; 3438 return 1;
3437 } 3439 }
3438 3440
3439 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3441 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3440 { 3442 {
3441 new_draw_info (NDI_UNIQUE, 0, who,
3442 "The weapon does not recognize you as its owner. " 3443 who->failmsg ("The weapon does not recognize you as its owner. "
3443 "H<Its name indicates that it belongs to somebody else.>"); 3444 "H<Its name indicates that it belongs to somebody else.>");
3444 if (tmp) 3445 if (tmp)
3445 insert_ob_in_ob (tmp, who); 3446 insert_ob_in_ob (tmp, who);
3446 3447
3447 return 1; 3448 return 1;
3453 case HORN: 3454 case HORN:
3454 /* check for skill, alter player status */ 3455 /* check for skill, alter player status */
3455 3456
3456 if (!skop) 3457 if (!skop)
3457 { 3458 {
3458 new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO 3459 who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO
3459 return 1; 3460 return 1;
3460 } 3461 }
3461 3462
3462 SET_FLAG (op, FLAG_APPLIED); 3463 SET_FLAG (op, FLAG_APPLIED);
3463 who->change_skill (skop); 3464 who->change_skill (skop);
3464 3465
3465 if (who->contr) 3466 if (who->contr)
3466 { 3467 {
3467 who->contr->ranged_ob = op; 3468 who->contr->ranged_ob = op;
3468 3469
3469 new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); 3470 who->statusmsg (format ("You ready %s.", query_name (op)));
3470 3471
3471 if (op->type == BOW) 3472 if (op->type == BOW)
3472 { 3473 {
3473 who->current_weapon = op; 3474 who->current_weapon = op;
3474 change_abil (who, op); 3475 change_abil (who, op);
3475 new_draw_info_format (NDI_UNIQUE, 0, who,
3476 "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); 3476 who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)));
3477 } 3477 }
3478 } 3478 }
3479 else 3479 else
3480 { 3480 {
3481 if (op->type == BOW) 3481 if (op->type == BOW)
3491 { 3491 {
3492 //TODO: wtf does this do? shouldn't this be managed automatically (slots?) 3492 //TODO: wtf does this do? shouldn't this be managed automatically (slots?)
3493 if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) 3493 if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER)
3494 unapply_special (who, who->contr->ranged_ob, 0); 3494 unapply_special (who, who->contr->ranged_ob, 0);
3495 3495
3496 new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); 3496 who->statusmsg (format ("You ready your %s.", query_name (op)));
3497 3497
3498 who->contr->ranged_ob = op; 3498 who->contr->ranged_ob = op;
3499 } 3499 }
3500 break; 3500 break;
3501 3501
3502 default: 3502 default:
3503 new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); 3503 who->statusmsg (format ("You apply %s.", query_name (op)));
3504 } /* end of switch op->type */ 3504 }
3505 3505
3506 SET_FLAG (op, FLAG_APPLIED); 3506 SET_FLAG (op, FLAG_APPLIED);
3507 3507
3508 if (tmp) 3508 if (tmp)
3509 tmp = insert_ob_in_ob (tmp, who); 3509 tmp = insert_ob_in_ob (tmp, who);
3518 SET_FLAG (op, FLAG_BEEN_APPLIED); 3518 SET_FLAG (op, FLAG_BEEN_APPLIED);
3519 3519
3520 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3520 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3521 if (who->type == PLAYER) 3521 if (who->type == PLAYER)
3522 { 3522 {
3523 new_draw_info (NDI_UNIQUE, 0, who, 3523 who->failmsg (
3524 "Oops, it feels deadly cold! " 3524 "Oops, it feels deadly cold! "
3525 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); 3525 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"
3526 );
3526 SET_FLAG (op, FLAG_KNOWN_CURSED); 3527 SET_FLAG (op, FLAG_KNOWN_CURSED);
3527 } 3528 }
3528 3529
3529 if (who->type == PLAYER) 3530 if (who->type == PLAYER)
3530 { 3531 {
3768 { 3769 {
3769 if (QUERY_FLAG (food, FLAG_CURSED)) 3770 if (QUERY_FLAG (food, FLAG_CURSED))
3770 { 3771 {
3771 assign (who->contr->killer, food->name); 3772 assign (who->contr->killer, food->name);
3772 hit_player (who, food->stats.hp, food, AT_POISON, 1); 3773 hit_player (who, food->stats.hp, food, AT_POISON, 1);
3773 new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); 3774 who->failmsg ("Eck!...that was poisonous!");
3774 } 3775 }
3775 else 3776 else
3776 { 3777 {
3777 if (food->stats.hp > 0) 3778 if (food->stats.hp > 0)
3778 new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); 3779 who->statusmsg ("You begin to feel better.");
3779 else 3780 else
3780 new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); 3781 who->failmsg ("Eck!...that was poisonous!");
3782
3781 who->stats.hp += food->stats.hp; 3783 who->stats.hp += food->stats.hp;
3782 } 3784 }
3783 } 3785 }
3784 if (food->stats.sp != 0) 3786 if (food->stats.sp != 0)
3785 { 3787 {
3786 if (QUERY_FLAG (food, FLAG_CURSED)) 3788 if (QUERY_FLAG (food, FLAG_CURSED))
3787 { 3789 {
3788 new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); 3790 who->failmsg ("You are drained of mana!");
3789 who->stats.sp -= food->stats.sp; 3791 who->stats.sp -= food->stats.sp;
3790 if (who->stats.sp < 0) 3792 if (who->stats.sp < 0)
3791 who->stats.sp = 0; 3793 who->stats.sp = 0;
3792 } 3794 }
3793 else 3795 else
3794 { 3796 {
3795 new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); 3797 who->statusmsg ("You feel a rush of magical energy!");
3796 who->stats.sp += food->stats.sp; 3798 who->stats.sp += food->stats.sp;
3797 /* place limit on max sp from food? */ 3799 /* place limit on max sp from food? */
3798 } 3800 }
3799 } 3801 }
3802
3800 who->update_stats (); 3803 who->update_stats ();
3801} 3804}
3802 3805
3803/** 3806/**
3804 * Designed primarily to light torches/lanterns/etc. 3807 * Designed primarily to light torches/lanterns/etc.
3831 } 3834 }
3832 else 3835 else
3833 lighter->stats.food--; 3836 lighter->stats.food--;
3834 } 3837 }
3835 else if (lighter->last_eat) 3838 else if (lighter->last_eat)
3839 {
3836 { /* no charges left in lighter */ 3840 /* no charges left in lighter */
3837 new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); 3841 who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name));
3838 return; 3842 return;
3839 } 3843 }
3840 3844
3841 /* Perhaps we should split what we are trying to light on fire? 3845 /* Perhaps we should split what we are trying to light on fire?
3842 * I can't see many times when you would want to light multiple 3846 * I can't see many times when you would want to light multiple
3848 3852
3849 save_throw_object (item, AT_FIRE, who); 3853 save_throw_object (item, AT_FIRE, who);
3850 3854
3851 if (item->destroyed ()) 3855 if (item->destroyed ())
3852 { 3856 {
3853 new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); 3857 who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name));
3854 /* Need to update the player so that the players glow radius 3858 /* Need to update the player so that the players glow radius
3855 * gets changed. 3859 * gets changed.
3856 */ 3860 */
3857 if (is_player_env) 3861 if (is_player_env)
3858 who->update_stats (); 3862 who->update_stats ();
3859 } 3863 }
3860 else 3864 else
3861 new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); 3865 who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name));
3862 } 3866 }
3863 else /* nothing to light */ 3867 else
3864 new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); 3868 who->failmsg ("You need to mark a lightable object.");
3865
3866} 3869}
3867 3870
3868/** 3871/**
3869 * op made some mistake with a scroll, this takes care of punishment. 3872 * op made some mistake with a scroll, this takes care of punishment.
3870 * scroll_failure()- hacked directly from spell_failure 3873 * scroll_failure()- hacked directly from spell_failure
3877 3880
3878 if (failure <= -1 && failure > -15) 3881 if (failure <= -1 && failure > -15)
3879 { /* wonder */ 3882 { /* wonder */
3880 object *tmp; 3883 object *tmp;
3881 3884
3882 new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!"); 3885 op->failmsg ("Your spell warps!");
3883 tmp = get_archetype (SPELL_WONDER); 3886 tmp = get_archetype (SPELL_WONDER);
3884 cast_wonder (op, op, 0, tmp); 3887 cast_wonder (op, op, 0, tmp);
3885 tmp->destroy (); 3888 tmp->destroy ();
3886 } 3889 }
3887 else if (failure <= -15 && failure > -35) 3890 else if (failure <= -15 && failure > -35)
3888 { /* drain mana */ 3891 { /* drain mana */
3889 new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); 3892 op->failmsg ("Your mana is drained!");
3890 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); 3893 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW);
3891 if (op->stats.sp < 0) 3894 if (op->stats.sp < 0)
3892 op->stats.sp = 0; 3895 op->stats.sp = 0;
3893 } 3896 }
3894 else if (settings.spell_failure_effects == TRUE) 3897 else if (settings.spell_failure_effects == TRUE)
3895 { 3898 {
3896 if (failure <= -35 && failure > -60) 3899 if (failure <= -35 && failure > -60)
3897 { /* confusion */ 3900 { /* confusion */
3898 new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); 3901 op->failmsg ("The magic recoils on you!");
3899 confuse_player (op, op, power); 3902 confuse_player (op, op, power);
3900 } 3903 }
3901 else if (failure <= -60 && failure > -70) 3904 else if (failure <= -60 && failure > -70)
3902 { /* paralysis */ 3905 { /* paralysis */
3903 new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); 3906 op->failmsg ("The magic recoils and paralyzes you!");
3904 paralyze_player (op, op, power); 3907 paralyze_player (op, op, power);
3905 } 3908 }
3906 else if (failure <= -70 && failure > -80) 3909 else if (failure <= -70 && failure > -80)
3907 { /* blind */ 3910 { /* blind */
3908 new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); 3911 op->failmsg ("The magic recoils on you!");
3909 blind_player (op, op, power); 3912 blind_player (op, op, power);
3910 } 3913 }
3911 else if (failure <= -80) 3914 else if (failure <= -80)
3912 { /* blast the immediate area */ 3915 { /* blast the immediate area */
3913 object *tmp = get_archetype (LOOSE_MANA); 3916 object *tmp = get_archetype (LOOSE_MANA);
3914 cast_magic_storm (op, tmp, power); 3917 cast_magic_storm (op, tmp, power);
3915 new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); 3918 op->failmsg ("You unleash uncontrolled mana!");
3916 tmp->destroy (); 3919 tmp->destroy ();
3917 } 3920 }
3918 } 3921 }
3919} 3922}
3920 3923
4032 4035
4033 marked = find_marked_object (pl); 4036 marked = find_marked_object (pl);
4034 4037
4035 if (!marked) 4038 if (!marked)
4036 { 4039 {
4037 new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); 4040 pl->failmsg (format ("Use the %s with what item?", query_name (transformer)));
4038 return; 4041 return;
4039 } 4042 }
4040 4043
4041 if (!marked->slaying) 4044 if (!marked->slaying)
4042 { 4045 {
4043 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4046 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4044 return; 4047 return;
4045 } 4048 }
4046 4049
4047 /* check whether they are compatible or not */ 4050 /* check whether they are compatible or not */
4048 find = strstr (marked->slaying, transformer->arch->archname); 4051 find = strstr (marked->slaying, transformer->arch->archname);
4049 if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) 4052 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
4050 { 4053 {
4051 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); 4054 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4052 return; 4055 return;
4053 } 4056 }
4054 4057
4055 find += strlen (transformer->arch->archname) + 1; 4058 find += strlen (transformer->arch->archname) + 1;
4056 /* Item can be used, now find how many and what it yields */ 4059 /* Item can be used, now find how many and what it yields */
4066 else 4069 else
4067 yield = 1; 4070 yield = 1;
4068 4071
4069 while (isdigit (*find)) 4072 while (isdigit (*find))
4070 find++; 4073 find++;
4074
4071 while (*find == ' ') 4075 while (*find == ' ')
4072 find++; 4076 find++;
4073 4077
4074 memset (got, 0, MAX_BUF); 4078 memset (got, 0, MAX_BUF);
4075 4079
4086 4090
4087 /* Now create new item, remove used ones when required. */ 4091 /* Now create new item, remove used ones when required. */
4088 new_item = get_archetype (got); 4092 new_item = get_archetype (got);
4089 if (!new_item) 4093 if (!new_item)
4090 { 4094 {
4091 pl->errormsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); 4095 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0)));
4092 return; 4096 return;
4093 } 4097 }
4094 4098
4095 new_item->nrof = yield; 4099 new_item->nrof = yield;
4096 4100

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