1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n" << marked->msg; |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n" << id->msg; |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
146 | } |
146 | } |
147 | } |
147 | } |
148 | } |
148 | } |
149 | |
149 | |
150 | if (buf.empty ()) |
150 | if (buf.empty ()) |
151 | buf << ("You have nothing that needs identifying"); |
151 | pl->failmsg ("You have nothing that needs identifying"); |
152 | |
152 | else |
153 | pl->contr->infobox (buf); |
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
154 | |
154 | |
155 | return !money; |
155 | return !money; |
156 | } |
156 | } |
157 | |
157 | |
158 | /** |
158 | /** |
… | |
… | |
623 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
623 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
624 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
624 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
625 | weapon->stats.exp || /* speed */ |
625 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
627 | { |
628 | op->failmsg ("You cannot prepare magic weapons."); |
628 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
629 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
630 | "speed or ac.>"); |
629 | return 0; |
631 | return 0; |
630 | } |
632 | } |
631 | |
633 | |
632 | sacrifice_count = check_sacrifice (op, improver); |
634 | sacrifice_count = check_sacrifice (op, improver); |
633 | if (sacrifice_count <= 0) |
635 | if (sacrifice_count <= 0) |
… | |
… | |
834 | if (armour->magic >= settings.armor_max_enchant) |
836 | if (armour->magic >= settings.armor_max_enchant) |
835 | { |
837 | { |
836 | op->failmsg ("This armour can not be enchanted any further!"); |
838 | op->failmsg ("This armour can not be enchanted any further!"); |
837 | return 0; |
839 | return 0; |
838 | } |
840 | } |
|
|
841 | |
839 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
842 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
840 | * etc), so take the easy way out and don't worry about it. |
843 | * etc), so take the easy way out and don't worry about it. |
841 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
844 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
842 | * of gnarg and what not?) |
845 | * of gnarg and what not?) |
843 | */ |
846 | */ |
… | |
… | |
845 | { |
848 | { |
846 | op->failmsg ("This armour will not accept further enchantment."); |
849 | op->failmsg ("This armour will not accept further enchantment."); |
847 | return 0; |
850 | return 0; |
848 | } |
851 | } |
849 | |
852 | |
850 | /* Split objects if needed. Can't insert tmp until the |
853 | /* Split objects if needed. Can't insert tmp until the |
851 | * end of this function - otherwise it will just re-merge. |
854 | * end of this function - otherwise it will just re-merge. |
852 | */ |
855 | */ |
853 | if (armour->nrof > 1) |
856 | if (armour->nrof > 1) |
854 | tmp = get_split_ob (armour, armour->nrof - 1); |
857 | tmp = get_split_ob (armour, armour->nrof - 1); |
855 | else |
858 | else |
… | |
… | |
916 | } |
919 | } |
917 | |
920 | |
918 | /* |
921 | /* |
919 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
922 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
920 | * what the converter wants, -1 if the converter is broken. |
923 | * what the converter wants, -1 if the converter is broken. |
921 | */ |
924 | * |
922 | #define CONV_FROM(xyz) xyz->slaying |
|
|
923 | #define CONV_TO(xyz) xyz->other_arch |
|
|
924 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
925 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
926 | |
|
|
927 | /* Takes one items and makes another. |
925 | * Takes one type of items and makes another. |
928 | * converter is the object that is doing the conversion. |
926 | * converter is the object that is doing the conversion. |
929 | * item is the object that triggered the converter - if it is not |
927 | * item is the object that triggered the converter - if it is not |
930 | * what the converter wants, this will not do anything. |
928 | * what the converter wants, this will not do anything. |
931 | */ |
929 | */ |
932 | int |
930 | static int |
933 | convert_item (object *item, object *converter) |
931 | convert_item (object *item, object *converter) |
934 | { |
932 | { |
935 | int nr = 0; |
|
|
936 | uint32 price_in; |
933 | sint64 nr, price_in; |
|
|
934 | |
|
|
935 | if (item->flag [FLAG_UNPAID]) |
|
|
936 | return 0; |
|
|
937 | |
|
|
938 | shstr conv_from = converter->slaying; |
|
|
939 | archetype *conv_to = converter->other_arch; |
|
|
940 | sint64 need = converter->stats.food; |
|
|
941 | sint64 give = converter->stats.sp; |
937 | |
942 | |
938 | /* We make some assumptions - we assume if it takes money as it type, |
943 | /* We make some assumptions - we assume if it takes money as it type, |
939 | * it wants some amount. We don't make change (ie, if something costs |
944 | * it wants some amount. We don't make change (ie, if something costs |
940 | * 3 gp and player drops a platinum, tough luck) |
945 | * 3 gp and player drops a platinum, tough luck) |
941 | */ |
946 | */ |
942 | if (CONV_FROM (converter) == shstr_money) |
947 | if (conv_from == shstr_money) |
943 | { |
948 | { |
944 | if (item->type != MONEY) |
949 | if (item->type != MONEY) |
945 | return 0; |
950 | return 0; |
946 | |
951 | |
947 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
952 | nr = sint64 (item->nrof) * item->value / need; |
948 | if (!nr) |
953 | if (!nr) |
949 | return 0; |
954 | return 0; |
950 | |
955 | |
951 | converter->play_sound (sound_find ("shop_buy")); |
956 | converter->play_sound (sound_find ("shop_buy")); |
952 | |
957 | |
953 | int cost = nr * CONV_NEED (converter) / item->value; |
958 | sint64 cost = (nr * need + item->value - 1) / item->value; |
954 | /* take into account rounding errors */ |
|
|
955 | if (nr * CONV_NEED (converter) % item->value) |
|
|
956 | cost++; |
|
|
957 | |
959 | |
958 | decrease_ob_nr (item, cost); |
960 | decrease_ob_nr (item, cost); |
959 | |
961 | |
960 | price_in = cost * item->value; |
962 | price_in = cost * item->value; |
961 | } |
963 | } |
962 | else |
964 | else |
963 | { |
965 | { |
964 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
966 | if (item->type == PLAYER |
965 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
967 | || conv_from != item->arch->archname |
|
|
968 | || (need && need > (uint16) item->nrof)) |
966 | return 0; |
969 | return 0; |
967 | |
970 | |
968 | converter->play_sound (sound_find ("convert_item")); |
971 | converter->play_sound (sound_find ("convert_item")); |
969 | |
972 | |
970 | if (CONV_NEED (converter)) |
973 | if (need) |
971 | { |
974 | { |
972 | nr = item->nrof / CONV_NEED (converter); |
975 | nr = sint64 (item->nrof) / need; |
973 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
976 | decrease_ob_nr (item, nr * need); |
974 | price_in = nr * CONV_NEED (converter) * item->value; |
977 | price_in = nr * need * item->value; |
975 | } |
978 | } |
976 | else |
979 | else |
977 | { |
980 | { |
978 | price_in = item->value; |
981 | price_in = item->value; |
979 | item->destroy (); |
982 | item->destroy (); |
… | |
… | |
996 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
999 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
997 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
1000 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
998 | } |
1001 | } |
999 | else |
1002 | else |
1000 | { |
1003 | { |
1001 | if (converter->other_arch == NULL) |
1004 | if (!conv_to) |
1002 | { |
1005 | { |
1003 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1006 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1004 | &converter->name, &converter->map->path, converter->x, converter->y); |
1007 | &converter->name, &converter->map->path, converter->x, converter->y); |
1005 | return -1; |
1008 | return -1; |
1006 | } |
1009 | } |
1007 | |
1010 | |
1008 | item = object_create_arch (converter->other_arch); |
1011 | item = object_create_arch (conv_to); |
1009 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1012 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1010 | } |
1013 | } |
1011 | |
1014 | |
1012 | if (CONV_NR (converter)) |
1015 | if (give) |
1013 | item->nrof = CONV_NR (converter); |
1016 | item->nrof = give; |
1014 | |
1017 | |
1015 | if (nr) |
1018 | if (nr) |
1016 | item->nrof *= nr; |
1019 | item->nrof *= nr; |
1017 | |
1020 | |
1018 | if (is_in_shop (converter)) |
1021 | if (is_in_shop (converter)) |
1019 | SET_FLAG (item, FLAG_UNPAID); |
1022 | SET_FLAG (item, FLAG_UNPAID); |
1020 | else if (price_in < item->nrof * item->value) |
1023 | else if (price_in < sint64 (item->nrof) * item->value) |
1021 | { |
1024 | { |
1022 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1025 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1023 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1026 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1024 | /** |
1027 | /** |
1025 | * elmex: we are going to let the game continue, as the mapcreator |
1028 | * elmex: we are going to let the game continue, as the mapcreator |
… | |
… | |
1310 | } |
1313 | } |
1311 | |
1314 | |
1312 | if (op->contr) |
1315 | if (op->contr) |
1313 | if (client *ns = op->contr->ns) |
1316 | if (client *ns = op->contr->ns) |
1314 | { |
1317 | { |
|
|
1318 | if (sign->sound) |
1315 | ns->play_sound (sign->sound); |
1319 | ns->play_sound (sign->sound); |
1316 | msgType = get_readable_message_type (sign); |
1320 | else if (autoapply) |
|
|
1321 | ns->play_sound (sound_find ("msg_voice")); |
1317 | |
1322 | |
1318 | if (ns->can_msg) |
1323 | if (ns->can_msg) |
1319 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
1324 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1320 | else |
1325 | else |
1321 | { |
1326 | { |
1322 | char newbuf[HUGE_BUF]; |
1327 | msgType = get_readable_message_type (sign); |
1323 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1328 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1324 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1329 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
1325 | } |
1330 | } |
1326 | } |
1331 | } |
1327 | } |
1332 | } |
1328 | |
1333 | |
1329 | /** |
1334 | /** |
… | |
… | |
1524 | * players output. |
1529 | * players output. |
1525 | */ |
1530 | */ |
1526 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1531 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1527 | victim->statusmsg (trap->msg, NDI_NAVY); |
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
1528 | |
1533 | |
|
|
1534 | trap->play_sound (trap->sound); |
1529 | victim->enter_exit (trap); |
1535 | victim->enter_exit (trap); |
1530 | } |
1536 | } |
1531 | goto leave; |
1537 | goto leave; |
1532 | |
1538 | |
1533 | case ENCOUNTER: |
1539 | case ENCOUNTER: |
… | |
… | |
1600 | } |
1606 | } |
1601 | |
1607 | |
1602 | lev_diff = tmp->level - (skill_ob->level + 5); |
1608 | lev_diff = tmp->level - (skill_ob->level + 5); |
1603 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1609 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1604 | { |
1610 | { |
1605 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1611 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1606 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1612 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1607 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1613 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1608 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1614 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1609 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1615 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1610 | : "This book is totally beyond your comprehension."); |
1616 | : "This book is totally beyond your comprehension."); |
… | |
… | |
1614 | readable_message_type *msgType = get_readable_message_type (tmp); |
1620 | readable_message_type *msgType = get_readable_message_type (tmp); |
1615 | |
1621 | |
1616 | if (player *pl = op->contr) |
1622 | if (player *pl = op->contr) |
1617 | if (client *ns = pl->ns) |
1623 | if (client *ns = pl->ns) |
1618 | if (ns->can_msg) |
1624 | if (ns->can_msg) |
1619 | { |
1625 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1620 | dynbuf_text buf; |
|
|
1621 | buf << long_desc (tmp, op) |
|
|
1622 | << "\n\n" |
|
|
1623 | << tmp->msg |
|
|
1624 | << '\0'; |
|
|
1625 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1626 | } |
|
|
1627 | else |
1626 | else |
1628 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1627 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1629 | msgType->message_type, msgType->message_subtype, |
1628 | msgType->message_type, msgType->message_subtype, |
1630 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1629 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1631 | long_desc (tmp, op), &tmp->msg); |
1630 | long_desc (tmp, op), &tmp->msg); |
… | |
… | |
1998 | if (tmp->type == FOOD || tmp->type == FLESH) |
1997 | if (tmp->type == FOOD || tmp->type == FLESH) |
1999 | op->failmsg ("You feel full, but what a waste of food!"); |
1998 | op->failmsg ("You feel full, but what a waste of food!"); |
2000 | else |
1999 | else |
2001 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2000 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2002 | } |
2001 | } |
|
|
2002 | |
|
|
2003 | tmp->play_sound ( |
|
|
2004 | tmp->sound |
|
|
2005 | ? tmp->sound |
|
|
2006 | : tmp->type == DRINK |
|
|
2007 | ? sound_find ("eat_drink") |
|
|
2008 | : sound_find ("eat_food") |
|
|
2009 | ); |
2003 | |
2010 | |
2004 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2011 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2005 | { |
2012 | { |
2006 | const char *buf; |
2013 | const char *buf; |
2007 | |
2014 | |
… | |
… | |
2278 | |
2285 | |
2279 | #if 0 //TODO |
2286 | #if 0 //TODO |
2280 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2287 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2281 | return 0; /* This is a reset town portal */ |
2288 | return 0; /* This is a reset town portal */ |
2282 | #endif |
2289 | #endif |
|
|
2290 | |
|
|
2291 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
2283 | |
2292 | |
2284 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2293 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2285 | |
2294 | |
2286 | if (exitmap) |
2295 | if (exitmap) |
2287 | { |
2296 | { |
… | |
… | |
2599 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2608 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2600 | { |
2609 | { |
2601 | /* player is flying and applying object not in inventory */ |
2610 | /* player is flying and applying object not in inventory */ |
2602 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2611 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2603 | { |
2612 | { |
2604 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2613 | pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2605 | return 0; |
2614 | return 0; |
2606 | } |
2615 | } |
2607 | } |
2616 | } |
2608 | |
2617 | |
2609 | pl->contr->last_used = op; |
2618 | pl->contr->last_used = op; |
2610 | |
2619 | |
2611 | tmp = manual_apply (pl, op, aflag); |
2620 | tmp = manual_apply (pl, op, aflag); |
2612 | if (!quiet) |
2621 | if (!quiet) |
2613 | { |
2622 | { |
2614 | if (tmp == 0) |
2623 | if (tmp == 0) |
2615 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2624 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2616 | else if (tmp == 2) |
2625 | else if (tmp == 2) |
2617 | op->failmsg ("You must get it first!\n"); |
2626 | pl->failmsg ("You must get it first!\n"); |
2618 | } |
2627 | } |
2619 | |
2628 | |
2620 | return tmp; |
2629 | return tmp; |
2621 | } |
2630 | } |
2622 | |
2631 | |