ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/apply.C
(Generate patch)

Comparing deliantra/server/server/apply.C (file contents):
Revision 1.134 by root, Sat Oct 20 04:39:59 2007 UTC vs.
Revision 1.142 by root, Sun Apr 13 20:21:50 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <cmath> 24#include <cmath>
25 25
26#include <global.h> 26#include <global.h>
836 if (armour->magic >= settings.armor_max_enchant) 836 if (armour->magic >= settings.armor_max_enchant)
837 { 837 {
838 op->failmsg ("This armour can not be enchanted any further!"); 838 op->failmsg ("This armour can not be enchanted any further!");
839 return 0; 839 return 0;
840 } 840 }
841
841 /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, 842 /* Dealing with random artifact armor is a lot trickier (in terms of value, weight,
842 * etc), so take the easy way out and don't worry about it. 843 * etc), so take the easy way out and don't worry about it.
843 * Note - maybe add scrolls which make the random artifact versions (eg, armour 844 * Note - maybe add scrolls which make the random artifact versions (eg, armour
844 * of gnarg and what not?) 845 * of gnarg and what not?)
845 */ 846 */
847 { 848 {
848 op->failmsg ("This armour will not accept further enchantment."); 849 op->failmsg ("This armour will not accept further enchantment.");
849 return 0; 850 return 0;
850 } 851 }
851 852
852 /* Split objects if needed. Can't insert tmp until the 853 /* Split objects if needed. Can't insert tmp until the
853 * end of this function - otherwise it will just re-merge. 854 * end of this function - otherwise it will just re-merge.
854 */ 855 */
855 if (armour->nrof > 1) 856 if (armour->nrof > 1)
856 tmp = get_split_ob (armour, armour->nrof - 1); 857 tmp = get_split_ob (armour, armour->nrof - 1);
857 else 858 else
918} 919}
919 920
920/* 921/*
921 * convert_item() returns 1 if anything was converted, 0 if the item was not 922 * convert_item() returns 1 if anything was converted, 0 if the item was not
922 * what the converter wants, -1 if the converter is broken. 923 * what the converter wants, -1 if the converter is broken.
923 */ 924 *
924#define CONV_FROM(xyz) xyz->slaying
925#define CONV_TO(xyz) xyz->other_arch
926#define CONV_NR(xyz) xyz->stats.sp
927#define CONV_NEED(xyz) xyz->stats.food
928
929/* Takes one items and makes another. 925 * Takes one type of items and makes another.
930 * converter is the object that is doing the conversion. 926 * converter is the object that is doing the conversion.
931 * item is the object that triggered the converter - if it is not 927 * item is the object that triggered the converter - if it is not
932 * what the converter wants, this will not do anything. 928 * what the converter wants, this will not do anything.
933 */ 929 */
934int 930static int
935convert_item (object *item, object *converter) 931convert_item (object *item, object *converter)
936{ 932{
937 int nr = 0;
938 uint32 price_in; 933 sint64 nr, price_in;
934
935 if (item->flag [FLAG_UNPAID])
936 return 0;
937
938 shstr conv_from = converter->slaying;
939 archetype *conv_to = converter->other_arch;
940 sint64 need = converter->stats.food;
941 sint64 give = converter->stats.sp;
939 942
940 /* We make some assumptions - we assume if it takes money as it type, 943 /* We make some assumptions - we assume if it takes money as it type,
941 * it wants some amount. We don't make change (ie, if something costs 944 * it wants some amount. We don't make change (ie, if something costs
942 * 3 gp and player drops a platinum, tough luck) 945 * 3 gp and player drops a platinum, tough luck)
943 */ 946 */
944 if (CONV_FROM (converter) == shstr_money) 947 if (conv_from == shstr_money)
945 { 948 {
946 if (item->type != MONEY) 949 if (item->type != MONEY)
947 return 0; 950 return 0;
948 951
949 nr = (item->nrof * item->value) / CONV_NEED (converter); 952 nr = sint64 (item->nrof) * item->value / need;
950 if (!nr) 953 if (!nr)
951 return 0; 954 return 0;
952 955
953 converter->play_sound (sound_find ("shop_buy")); 956 converter->play_sound (sound_find ("shop_buy"));
954 957
955 int cost = nr * CONV_NEED (converter) / item->value; 958 sint64 cost = (nr * need + item->value - 1) / item->value;
956 /* take into account rounding errors */
957 if (nr * CONV_NEED (converter) % item->value)
958 cost++;
959 959
960 decrease_ob_nr (item, cost); 960 decrease_ob_nr (item, cost);
961 961
962 price_in = cost * item->value; 962 price_in = cost * item->value;
963 } 963 }
964 else 964 else
965 { 965 {
966 if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || 966 if (item->type == PLAYER
967 (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) 967 || conv_from != item->arch->archname
968 || (need && need > (uint16) item->nrof))
968 return 0; 969 return 0;
969 970
970 converter->play_sound (sound_find ("convert_item")); 971 converter->play_sound (sound_find ("convert_item"));
971 972
972 if (CONV_NEED (converter)) 973 if (need)
973 { 974 {
974 nr = item->nrof / CONV_NEED (converter); 975 nr = sint64 (item->nrof) / need;
975 decrease_ob_nr (item, nr * CONV_NEED (converter)); 976 decrease_ob_nr (item, nr * need);
976 price_in = nr * CONV_NEED (converter) * item->value; 977 price_in = nr * need * item->value;
977 } 978 }
978 else 979 else
979 { 980 {
980 price_in = item->value; 981 price_in = item->value;
981 item->destroy (); 982 item->destroy ();
998 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); 999 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE);
999 unflag_inv (item, FLAG_IS_A_TEMPLATE); 1000 unflag_inv (item, FLAG_IS_A_TEMPLATE);
1000 } 1001 }
1001 else 1002 else
1002 { 1003 {
1003 if (converter->other_arch == NULL) 1004 if (!conv_to)
1004 { 1005 {
1005 LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", 1006 LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n",
1006 &converter->name, &converter->map->path, converter->x, converter->y); 1007 &converter->name, &converter->map->path, converter->x, converter->y);
1007 return -1; 1008 return -1;
1008 } 1009 }
1009 1010
1010 item = object_create_arch (converter->other_arch); 1011 item = object_create_arch (conv_to);
1011 fix_generated_item (item, converter, 0, 0, GT_MINIMAL); 1012 fix_generated_item (item, converter, 0, 0, GT_MINIMAL);
1012 } 1013 }
1013 1014
1014 if (CONV_NR (converter)) 1015 if (give)
1015 item->nrof = CONV_NR (converter); 1016 item->nrof = give;
1016 1017
1017 if (nr) 1018 if (nr)
1018 item->nrof *= nr; 1019 item->nrof *= nr;
1019 1020
1020 if (is_in_shop (converter)) 1021 if (is_in_shop (converter))
1021 SET_FLAG (item, FLAG_UNPAID); 1022 SET_FLAG (item, FLAG_UNPAID);
1022 else if (price_in < item->nrof * item->value) 1023 else if (price_in < sint64 (item->nrof) * item->value)
1023 { 1024 {
1024 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 1025 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
1025 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 1026 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
1026 /** 1027 /**
1027 * elmex: we are going to let the game continue, as the mapcreator 1028 * elmex: we are going to let the game continue, as the mapcreator
1312 } 1313 }
1313 1314
1314 if (op->contr) 1315 if (op->contr)
1315 if (client *ns = op->contr->ns) 1316 if (client *ns = op->contr->ns)
1316 { 1317 {
1318 if (sign->sound)
1317 ns->play_sound (sign->sound); 1319 ns->play_sound (sign->sound);
1320 else if (autoapply)
1321 ns->play_sound (sound_find ("msg_voice"));
1318 1322
1319 if (ns->can_msg) 1323 if (ns->can_msg)
1320 op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); 1324 op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg));
1321 else 1325 else
1322 { 1326 {
2604 if (op->env && (pl->move_type & MOVE_FLYING)) 2608 if (op->env && (pl->move_type & MOVE_FLYING))
2605 { 2609 {
2606 /* player is flying and applying object not in inventory */ 2610 /* player is flying and applying object not in inventory */
2607 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) 2611 if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING))
2608 { 2612 {
2609 op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); 2613 pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>");
2610 return 0; 2614 return 0;
2611 } 2615 }
2612 } 2616 }
2613 2617
2614 pl->contr->last_used = op; 2618 pl->contr->last_used = op;
2615 2619
2616 tmp = manual_apply (pl, op, aflag); 2620 tmp = manual_apply (pl, op, aflag);
2617 if (!quiet) 2621 if (!quiet)
2618 { 2622 {
2619 if (tmp == 0) 2623 if (tmp == 0)
2620 op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); 2624 pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op)));
2621 else if (tmp == 2) 2625 else if (tmp == 2)
2622 op->failmsg ("You must get it first!\n"); 2626 pl->failmsg ("You must get it first!\n");
2623 } 2627 }
2624 2628
2625 return tmp; 2629 return tmp;
2626} 2630}
2627 2631

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines