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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.142 by root, Sun Apr 13 20:21:50 2008 UTC vs.
Revision 1.150 by root, Tue Apr 22 23:50:24 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
163handle_apply_yield (object *tmp) 163handle_apply_yield (object *tmp)
164{ 164{
165 const char *yield; 165 const char *yield;
166 166
167 yield = get_ob_key_value (tmp, "on_use_yield"); 167 yield = get_ob_key_value (tmp, "on_use_yield");
168
168 if (yield != NULL) 169 if (yield)
169 { 170 get_archetype (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR);
170 object *drop = get_archetype (yield);
171
172 if (tmp->env)
173 {
174 drop = insert_ob_in_ob (drop, tmp->env);
175 if (tmp->env->type == PLAYER)
176 esrv_send_item (tmp->env, drop);
177 }
178 else
179 {
180 drop->x = tmp->x;
181 drop->y = tmp->y;
182 insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR);
183 }
184 }
185} 171}
186 172
187/** 173/**
188 * Handles applying a potion. 174 * Handles applying a potion.
189 */ 175 */
217 203
218 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 204 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
219 { 205 {
220 op->drain_stat (); 206 op->drain_stat ();
221 op->update_stats (); 207 op->update_stats ();
222 decrease_ob (tmp); 208 tmp->decrease ();
223 return 1; 209 return 1;
224 } 210 }
225 211
226 if (!(at = archetype::find (ARCH_DEPLETION))) 212 if (!(at = archetype::find (ARCH_DEPLETION)))
227 { 213 {
228 LOG (llevError, "Could not find archetype depletion\n"); 214 LOG (llevError, "Could not find archetype depletion\n");
229 return 0; 215 return 0;
230 } 216 }
217
231 depl = present_arch_in_ob (at, op); 218 depl = present_arch_in_ob (at, op);
232 219
233 if (depl) 220 if (depl)
234 { 221 {
235 for (i = 0; i < NUM_STATS; i++) 222 for (i = 0; i < NUM_STATS; i++)
240 op->update_stats (); 227 op->update_stats ();
241 } 228 }
242 else 229 else
243 op->statusmsg ("Your potion had no effect."); 230 op->statusmsg ("Your potion had no effect.");
244 231
245 decrease_ob (tmp); 232 tmp->decrease ();
246 return 1; 233 return 1;
247 } 234 }
248 235
249 /* improvement potion - only for players */ 236 /* improvement potion - only for players */
250 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) 237 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER))
318 } 305 }
319 else 306 else
320 op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); 307 op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE);
321 } 308 }
322 309
323 decrease_ob (tmp); 310 tmp->decrease ();
324 return 1; 311 return 1;
325 } 312 }
326 313
327 314
328 /* A potion that casts a spell. Healing, restore spellpoint (power potion) 315 /* A potion that casts a spell. Healing, restore spellpoint (power potion)
347 insert_ob_in_map (fball, op->map, NULL, 0); 334 insert_ob_in_map (fball, op->map, NULL, 0);
348 } 335 }
349 else 336 else
350 cast_spell (op, tmp, op->facing, tmp->inv, NULL); 337 cast_spell (op, tmp, op->facing, tmp->inv, NULL);
351 338
352 decrease_ob (tmp); 339 tmp->decrease ();
353 340
354 /* if youre dead, no point in doing this... */ 341 /* if youre dead, no point in doing this... */
355 if (!QUERY_FLAG (op, FLAG_REMOVED)) 342 if (!QUERY_FLAG (op, FLAG_REMOVED))
356 op->update_stats (); 343 op->update_stats ();
357 344
388 force->speed_left = -1; 375 force->speed_left = -1;
389 force = insert_ob_in_ob (force, op); 376 force = insert_ob_in_ob (force, op);
390 CLEAR_FLAG (tmp, FLAG_APPLIED); 377 CLEAR_FLAG (tmp, FLAG_APPLIED);
391 SET_FLAG (force, FLAG_APPLIED); 378 SET_FLAG (force, FLAG_APPLIED);
392 change_abil (op, force); 379 change_abil (op, force);
393 decrease_ob (tmp); 380 tmp->decrease ();
394 return 1; 381 return 1;
395 } 382 }
396 383
397 /* Only thing left are the stat potions */ 384 /* Only thing left are the stat potions */
398 if (op->type == PLAYER) 385 if (op->type == PLAYER)
411 * stat will not be raised by them. fix_player just clears 398 * stat will not be raised by them. fix_player just clears
412 * up all the stats. 399 * up all the stats.
413 */ 400 */
414 CLEAR_FLAG (tmp, FLAG_APPLIED); 401 CLEAR_FLAG (tmp, FLAG_APPLIED);
415 op->update_stats (); 402 op->update_stats ();
416 decrease_ob (tmp); 403 tmp->decrease ();
417 return 1; 404 return 1;
418} 405}
419 406
420/**************************************************************************** 407/****************************************************************************
421 * Weapon improvement code follows 408 * Weapon improvement code follows
468 { 455 {
469 if (strcmp (op->arch->archname, item) == 0) 456 if (strcmp (op->arch->archname, item) == 0)
470 { 457 {
471 if (op->nrof >= nrof) 458 if (op->nrof >= nrof)
472 { 459 {
473 decrease_ob_nr (op, nrof); 460 op->decrease (nrof);
474 return; 461 return;
475 } 462 }
476 else 463 else
477 { 464 {
478 decrease_ob_nr (op, op->nrof); 465 op->decrease (nrof);
479 nrof -= op->nrof; 466 nrof -= op->nrof;
480 } 467 }
481 468
482 op = prev; 469 op = prev;
483 } 470 }
568static int 555static int
569improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) 556improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname)
570{ 557{
571 stat += sacrifice_count; 558 stat += sacrifice_count;
572 weapon->last_eat++; 559 weapon->last_eat++;
573 decrease_ob (improver); 560 improver->decrease ();
574 561
575 /* So it updates the players stats and the window */ 562 /* So it updates the players stats and the window */
576 op->update_stats (); 563 op->update_stats ();
577 564
578 op->statusmsg (format ( 565 op->statusmsg (format (
646 633
647 sprintf (buf, "%s's %s", &op->name, &weapon->name); 634 sprintf (buf, "%s's %s", &op->name, &weapon->name);
648 weapon->name = weapon->name_pl = buf; 635 weapon->name = weapon->name_pl = buf;
649 weapon->nrof = 0; /* prevents preparing n weapons in the same 636 weapon->nrof = 0; /* prevents preparing n weapons in the same
650 slot at once! */ 637 slot at once! */
651 decrease_ob (improver); 638 improver->decrease ();
652 weapon->last_eat = 0; 639 weapon->last_eat = 0;
653 return 1; 640 return 1;
654} 641}
655
656 642
657/** 643/**
658 * Does the dirty job for 'improve weapon' scroll, prepare or add something. 644 * Does the dirty job for 'improve weapon' scroll, prepare or add something.
659 * This is the new improve weapon code. 645 * This is the new improve weapon code.
660 * Returns 0 if it was not able to work for some reason. 646 * Returns 0 if it was not able to work for some reason.
704 weapon->weight += 5000; /* 5 KG's */ 690 weapon->weight += 5000; /* 5 KG's */
705 op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); 691 op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam));
706 weapon->last_eat++; 692 weapon->last_eat++;
707 693
708 weapon->item_power++; 694 weapon->item_power++;
709 decrease_ob (improver); 695 improver->decrease ();
710 return 1; 696 return 1;
711 } 697 }
712 698
713 if (improver->stats.sp == IMPROVE_WEIGHT) 699 if (improver->stats.sp == IMPROVE_WEIGHT)
714 { 700 {
718 weapon->weight = 1; 704 weapon->weight = 1;
719 705
720 op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); 706 op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0));
721 weapon->last_eat++; 707 weapon->last_eat++;
722 weapon->item_power++; 708 weapon->item_power++;
723 decrease_ob (improver); 709 improver->decrease ();
724 return 1; 710 return 1;
725 } 711 }
726 if (improver->stats.sp == IMPROVE_ENCHANT) 712 if (improver->stats.sp == IMPROVE_ENCHANT)
727 { 713 {
728 weapon->magic++; 714 weapon->magic++;
729 weapon->last_eat++; 715 weapon->last_eat++;
730 op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); 716 op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic));
731 decrease_ob (improver); 717 improver->decrease ();
732 weapon->item_power++; 718 weapon->item_power++;
733 return 1; 719 return 1;
734 } 720 }
735 721
736 sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + 722 sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex +
851 } 837 }
852 838
853 /* Split objects if needed. Can't insert tmp until the 839 /* Split objects if needed. Can't insert tmp until the
854 * end of this function - otherwise it will just re-merge. 840 * end of this function - otherwise it will just re-merge.
855 */ 841 */
856 if (armour->nrof > 1) 842 tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0;
857 tmp = get_split_ob (armour, armour->nrof - 1);
858 else
859 tmp = NULL;
860 843
861 armour->magic++; 844 armour->magic++;
862 845
863 if (!settings.armor_speed_linear) 846 if (!settings.armor_speed_linear)
864 { 847 {
901 armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); 884 armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic);
902 885
903 if (op->type == PLAYER) 886 if (op->type == PLAYER)
904 { 887 {
905 esrv_send_item (op, armour); 888 esrv_send_item (op, armour);
889
906 if (QUERY_FLAG (armour, FLAG_APPLIED)) 890 if (QUERY_FLAG (armour, FLAG_APPLIED))
907 op->update_stats (); 891 op->update_stats ();
908 } 892 }
909 893
910 decrease_ob (improver); 894 improver->decrease ();
911 895
912 if (tmp) 896 if (tmp)
913 { 897 op->insert (tmp);
914 insert_ob_in_ob (tmp, op);
915 esrv_send_item (op, tmp);
916 }
917 898
918 return 1; 899 return 1;
919} 900}
920 901
921/* 902/*
955 936
956 converter->play_sound (sound_find ("shop_buy")); 937 converter->play_sound (sound_find ("shop_buy"));
957 938
958 sint64 cost = (nr * need + item->value - 1) / item->value; 939 sint64 cost = (nr * need + item->value - 1) / item->value;
959 940
960 decrease_ob_nr (item, cost); 941 item->decrease (cost);
961 942
962 price_in = cost * item->value; 943 price_in = cost * item->value;
963 } 944 }
964 else 945 else
965 { 946 {
971 converter->play_sound (sound_find ("convert_item")); 952 converter->play_sound (sound_find ("convert_item"));
972 953
973 if (need) 954 if (need)
974 { 955 {
975 nr = sint64 (item->nrof) / need; 956 nr = sint64 (item->nrof) / need;
976 decrease_ob_nr (item, nr * need); 957 item->decrease (nr * need);
977 price_in = nr * need * item->value; 958 price_in = nr * need * item->value;
978 } 959 }
979 else 960 else
980 { 961 {
981 price_in = item->value; 962 price_in = item->value;
1448 1429
1449 if (!trap->value) 1430 if (!trap->value)
1450 { 1431 {
1451 int tot; 1432 int tot;
1452 1433
1453 for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) 1434 for (ab = trap->above, tot = 0; ab; ab = ab->above)
1454 if ((ab->move_type && trap->move_on) || ab->move_type == 0) 1435 if ((ab->move_type && trap->move_on) || ab->move_type == 0)
1455 tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; 1436 tot += ab->head_ ()->total_weight ();
1456 1437
1457 if (!(trap->value = (tot > trap->weight) ? 1 : 0)) 1438 if (!(trap->value = (tot > trap->weight) ? 1 : 0))
1458 goto leave; 1439 goto leave;
1459 1440
1460 SET_ANIMATION (trap, trap->value); 1441 SET_ANIMATION (trap, trap->value);
1637 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1618 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1638 { 1619 {
1639 /*exp_gain *= 2; because they just identified it too */ 1620 /*exp_gain *= 2; because they just identified it too */
1640 SET_FLAG (tmp, FLAG_IDENTIFIED); 1621 SET_FLAG (tmp, FLAG_IDENTIFIED);
1641 1622
1642 /* If in a container, update how it looks */ 1623 if (object *pl = tmp->visible_to ())
1643 if (tmp->env)
1644 esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); 1624 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp);
1645 else
1646 op->contr->ns->floorbox_update ();
1647 } 1625 }
1648 1626
1649 change_exp (op, exp_gain, skill_ob->skill, 0); 1627 change_exp (op, exp_gain, skill_ob->skill, 0);
1650 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ 1628 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */
1651 } 1629 }
1664 op->play_sound (sound_find ("generic_fail")); 1642 op->play_sound (sound_find ("generic_fail"));
1665 op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); 1643 op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp)));
1666 break; 1644 break;
1667 1645
1668 case 1: 1646 case 1:
1669 decrease_ob (tmp); 1647 tmp->decrease ();
1670 op->play_sound (sound_find ("skill_learn")); 1648 op->play_sound (sound_find ("skill_learn"));
1671 op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); 1649 op->statusmsg (format ("You succeed in learning %s", &tmp->skill));
1672 break; 1650 break;
1673 1651
1674 default: 1652 default:
1675 decrease_ob (tmp); 1653 tmp->decrease ();
1676 op->play_sound (sound_find ("generic_fail")); 1654 op->play_sound (sound_find ("generic_fail"));
1677 op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); 1655 op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp)));
1678 break; 1656 break;
1679 } 1657 }
1680} 1658}
1801 } 1779 }
1802 1780
1803 op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); 1781 op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name));
1804 1782
1805 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1783 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1806 {
1807 identify (tmp); 1784 identify (tmp);
1808
1809 if (tmp->env)
1810 esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp);
1811 else
1812 op->contr->ns->floorbox_update ();
1813 }
1814 1785
1815 /* I removed the check for special_prayer_mark here - it didn't make 1786 /* I removed the check for special_prayer_mark here - it didn't make
1816 * a lot of sense - special prayers are not found in spellbooks, and 1787 * a lot of sense - special prayers are not found in spellbooks, and
1817 * if the player doesn't know the spell, doesn't make a lot of sense that 1788 * if the player doesn't know the spell, doesn't make a lot of sense that
1818 * they would have a special prayer mark. 1789 * they would have a special prayer mark.
1871 { 1842 {
1872 op->contr->play_sound (sound_find ("fumble_spell")); 1843 op->contr->play_sound (sound_find ("fumble_spell"));
1873 op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); 1844 op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n");
1874 } 1845 }
1875 1846
1876 decrease_ob (tmp); 1847 tmp->decrease ();
1877} 1848}
1878 1849
1879/** 1850/**
1880 * Handles applying a spell scroll. 1851 * Handles applying a spell scroll.
1881 */ 1852 */
1920 identify (tmp); 1891 identify (tmp);
1921 1892
1922 op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); 1893 op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name));
1923 1894
1924 cast_spell (op, tmp, dir, tmp->inv, NULL); 1895 cast_spell (op, tmp, dir, tmp->inv, NULL);
1925 decrease_ob (tmp); 1896 tmp->decrease ();
1926} 1897}
1927 1898
1928/** 1899/**
1929 * Applies a treasure object - by default, chest. op 1900 * Applies a treasure object - by default, chest. op
1930 * is the person doing the applying, tmp is the treasure 1901 * is the person doing the applying, tmp is the treasure
1942 object *treas = tmp->inv; 1913 object *treas = tmp->inv;
1943 1914
1944 if (!treas) 1915 if (!treas)
1945 { 1916 {
1946 op->statusmsg ("The chest was empty."); 1917 op->statusmsg ("The chest was empty.");
1947 decrease_ob (tmp); 1918 tmp->decrease ();
1948 return; 1919 return;
1949 } 1920 }
1950 1921
1951 while (tmp->inv) 1922 while (tmp->inv)
1952 { 1923 {
1968 if (op->destroyed () || tmp->destroyed ()) 1939 if (op->destroyed () || tmp->destroyed ())
1969 break; 1940 break;
1970 } 1941 }
1971 1942
1972 if (!tmp->destroyed () && !tmp->inv) 1943 if (!tmp->destroyed () && !tmp->inv)
1973 decrease_ob (tmp); 1944 tmp->decrease ();
1974} 1945}
1975 1946
1976/** 1947/**
1977 * op eats food. 1948 * op eats food.
1978 * If player, takes care of messages and dragon special food. 1949 * If player, takes care of messages and dragon special food.
2044 eat_special_food (op, tmp); 2015 eat_special_food (op, tmp);
2045 } 2016 }
2046 } 2017 }
2047 2018
2048 handle_apply_yield (tmp); 2019 handle_apply_yield (tmp);
2049 decrease_ob (tmp); 2020 tmp->decrease ();
2050} 2021}
2051 2022
2052/** 2023/**
2053 * A dragon is eating some flesh. If the flesh contains resistances, 2024 * A dragon is eating some flesh. If the flesh contains resistances,
2054 * there is a chance for the dragon's skin to get improved. 2025 * there is a chance for the dragon's skin to get improved.
2260 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); 2231 hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1);
2261 } 2232 }
2262 2233
2263 op->stats.food -= op->stats.food / 4; 2234 op->stats.food -= op->stats.food / 4;
2264 handle_apply_yield (tmp); 2235 handle_apply_yield (tmp);
2265 decrease_ob (tmp); 2236 tmp->decrease ();
2266} 2237}
2267 2238
2268/** 2239/**
2269 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. 2240 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit.
2270 * A valid 2 way exit means: 2241 * A valid 2 way exit means:
2757 CLEAR_FLAG (tmp2, FLAG_APPLIED); 2728 CLEAR_FLAG (tmp2, FLAG_APPLIED);
2758 2729
2759 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 2730 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
2760 SET_FLAG (tmp2, FLAG_INV_LOCKED); 2731 SET_FLAG (tmp2, FLAG_INV_LOCKED);
2761 2732
2733 op->destroy ();
2734 who->insert (tmp2);
2735 who->update_stats ();
2736
2762 if (who->contr) 2737 if (who->contr)
2763 esrv_del_item (who->contr, op->count);
2764
2765 op->destroy ();
2766 insert_ob_in_ob (tmp2, who);
2767 who->update_stats ();
2768
2769 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
2770 { 2738 {
2771 if (who->contr) 2739 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
2772 { 2740 {
2773 who->failmsg ("Oops, it feels deadly cold!"); 2741 who->failmsg ("Oops, it feels deadly cold!");
2774 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 2742 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
2775 } 2743 }
2776 } 2744 }
2777
2778 if (who->contr)
2779 esrv_send_item (who, tmp2);
2780 } 2745 }
2781 2746
2782 return 1; /* otherwise, an attempt to drop causes problems */ 2747 return 1; /* otherwise, an attempt to drop causes problems */
2783 2748
2784 case BOW: 2749 case BOW:
2815 default: 2780 default:
2816 who->statusmsg (format ("You unapply %s.", query_name (op))); 2781 who->statusmsg (format ("You unapply %s.", query_name (op)));
2817 break; 2782 break;
2818 } 2783 }
2819 2784
2785 if (aflags & AP_NO_MERGE || !merge_ob (op, 0))
2786 if (object *pl = op->visible_to ())
2787 esrv_send_item (pl, op);
2788
2820 who->update_stats (); 2789 who->update_stats ();
2821
2822 if (!(aflags & AP_NO_MERGE))
2823 {
2824 object *tmp = merge_ob (op, 0);
2825
2826 if (who->contr)
2827 {
2828 if (tmp)
2829 { /* it was merged */
2830 esrv_del_item (who->contr, op->count);
2831 op = tmp;
2832 }
2833
2834 esrv_send_item (who, op);
2835 }
2836 }
2837 2790
2838 return 0; 2791 return 0;
2839} 2792}
2840 2793
2841/** 2794/**
3220 3173
3221 /* Ok. We are now at the state where we can apply the new object. 3174 /* Ok. We are now at the state where we can apply the new object.
3222 * Note that we don't have the checks for can_use_... 3175 * Note that we don't have the checks for can_use_...
3223 * below - that is already taken care of by can_apply_object. 3176 * below - that is already taken care of by can_apply_object.
3224 */ 3177 */
3225 if (op->nrof > 1) 3178 tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0;
3226 tmp = get_split_ob (op, op->nrof - 1);
3227 else
3228 tmp = 0;
3229 3179
3230 if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) 3180 if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op)))
3231 return RESULT_INT (0); 3181 return RESULT_INT (0);
3232 3182
3233 switch (op->type) 3183 switch (op->type)
3308 SET_FLAG (tmp2, FLAG_APPLIED); 3258 SET_FLAG (tmp2, FLAG_APPLIED);
3309 3259
3310 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 3260 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
3311 SET_FLAG (tmp2, FLAG_INV_LOCKED); 3261 SET_FLAG (tmp2, FLAG_INV_LOCKED);
3312 3262
3313 insert_ob_in_ob (tmp2, who); 3263 who->insert (tmp2);
3314 3264
3315 /* Remove the old lantern */ 3265 /* Remove the old lantern */
3316 if (who->type == PLAYER)
3317 esrv_del_item (who->contr, op->count);
3318
3319 op->destroy (); 3266 op->destroy ();
3320 3267
3321 /* insert the portion that was split off */ 3268 /* insert the portion that was split off */
3322 if (tmp) 3269 if (tmp)
3323 { 3270 who->insert (tmp);
3324 insert_ob_in_ob (tmp, who);
3325 if (who->type == PLAYER)
3326 esrv_send_item (who, tmp);
3327 }
3328 3271
3329 who->update_stats (); 3272 who->update_stats ();
3330 3273
3331 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 3274 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))
3332 if (who->type == PLAYER) 3275 if (who->type == PLAYER)
3333 { 3276 {
3334 who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); 3277 who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>");
3335 SET_FLAG (tmp2, FLAG_KNOWN_CURSED); 3278 SET_FLAG (tmp2, FLAG_KNOWN_CURSED);
3336 } 3279 }
3337
3338 if (who->type == PLAYER)
3339 esrv_send_item (who, tmp2);
3340 3280
3341 return 0; 3281 return 0;
3342 3282
3343 case SKILL_TOOL: 3283 case SKILL_TOOL:
3344 // applying a skill tool also readies the skill 3284 // applying a skill tool also readies the skill
3504 } 3444 }
3505 3445
3506 SET_FLAG (op, FLAG_APPLIED); 3446 SET_FLAG (op, FLAG_APPLIED);
3507 3447
3508 if (tmp) 3448 if (tmp)
3509 tmp = insert_ob_in_ob (tmp, who); 3449 who->insert (tmp);
3510 3450
3511 who->update_stats (); 3451 who->update_stats ();
3512 3452
3513 /* We exclude spell casting objects. The fire code will set the 3453 /* We exclude spell casting objects. The fire code will set the
3514 * been applied flag when they are used - until that point, 3454 * been applied flag when they are used - until that point,
3525 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" 3465 "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"
3526 ); 3466 );
3527 SET_FLAG (op, FLAG_KNOWN_CURSED); 3467 SET_FLAG (op, FLAG_KNOWN_CURSED);
3528 } 3468 }
3529 3469
3530 if (who->type == PLAYER) 3470 if (object *pl = op->visible_to ())
3531 {
3532 /* if multiple objects were applied, update both slots */
3533 if (tmp)
3534 esrv_send_item (who, tmp);
3535
3536 esrv_send_item (who, op); 3471 esrv_send_item (pl, op);
3537 }
3538 3472
3539 return 0; 3473 return 0;
3540} 3474}
3541 3475
3542int 3476int
3817 item = find_marked_object (who); 3751 item = find_marked_object (who);
3818 if (item) 3752 if (item)
3819 { 3753 {
3820 if (lighter->last_eat && lighter->stats.food) 3754 if (lighter->last_eat && lighter->stats.food)
3821 { /* lighter gets used up */ 3755 { /* lighter gets used up */
3822 /* Split multiple lighters if they're being used up. Otherwise *
3823 * one charge from each would be used up. --DAMN */
3824 if (lighter->nrof > 1)
3825 {
3826 object *oneLighter = lighter->clone (); 3756 object *oneLighter = lighter->split ();
3827
3828 lighter->nrof -= 1;
3829 oneLighter->nrof = 1;
3830 oneLighter->stats.food--; 3757 oneLighter->stats.food--;
3831 esrv_send_item (who, lighter); 3758 who->insert (oneLighter);
3832 oneLighter = insert_ob_in_ob (oneLighter, who);
3833 esrv_send_item (who, oneLighter);
3834 }
3835 else
3836 lighter->stats.food--;
3837 } 3759 }
3838 else if (lighter->last_eat) 3760 else if (lighter->last_eat)
3839 { 3761 {
3840 /* no charges left in lighter */ 3762 /* no charges left in lighter */
3841 who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); 3763 who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name));
4098 4020
4099 new_item->nrof = yield; 4021 new_item->nrof = yield;
4100 4022
4101 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); 4023 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
4102 4024
4103 insert_ob_in_ob (new_item, pl); 4025 pl->insert (new_item);
4104 esrv_send_inventory (pl, pl);
4105 /* Eat up one item */ 4026 /* Eat up one item */
4106 decrease_ob_nr (marked, 1); 4027 marked->decrease ();
4107 4028
4108 /* Eat one transformer if needed */ 4029 /* Eat one transformer if needed */
4109 if (transformer->stats.food) 4030 if (transformer->stats.food)
4110 if (--transformer->stats.food == 0) 4031 if (--transformer->stats.food == 0)
4111 decrease_ob_nr (transformer, 1); 4032 transformer->decrease ();
4112} 4033}
4113 4034

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