1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | op->statusmsg ("Your potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
… | |
… | |
318 | } |
301 | } |
319 | else |
302 | else |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
304 | } |
322 | |
305 | |
323 | decrease_ob (tmp); |
306 | tmp->decrease (); |
324 | return 1; |
307 | return 1; |
325 | } |
308 | } |
326 | |
309 | |
327 | |
310 | |
328 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
348 | } |
331 | } |
349 | else |
332 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
334 | |
352 | decrease_ob (tmp); |
335 | tmp->decrease (); |
353 | |
336 | |
354 | /* if youre dead, no point in doing this... */ |
337 | /* if youre dead, no point in doing this... */ |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
338 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
356 | op->update_stats (); |
339 | op->update_stats (); |
357 | |
340 | |
… | |
… | |
388 | force->speed_left = -1; |
371 | force->speed_left = -1; |
389 | force = insert_ob_in_ob (force, op); |
372 | force = insert_ob_in_ob (force, op); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
373 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
374 | SET_FLAG (force, FLAG_APPLIED); |
392 | change_abil (op, force); |
375 | change_abil (op, force); |
393 | decrease_ob (tmp); |
376 | tmp->decrease (); |
394 | return 1; |
377 | return 1; |
395 | } |
378 | } |
396 | |
379 | |
397 | /* Only thing left are the stat potions */ |
380 | /* Only thing left are the stat potions */ |
398 | if (op->type == PLAYER) |
381 | if (op->type == PLAYER) |
… | |
… | |
411 | * stat will not be raised by them. fix_player just clears |
394 | * stat will not be raised by them. fix_player just clears |
412 | * up all the stats. |
395 | * up all the stats. |
413 | */ |
396 | */ |
414 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
415 | op->update_stats (); |
398 | op->update_stats (); |
416 | decrease_ob (tmp); |
399 | tmp->decrease (); |
417 | return 1; |
400 | return 1; |
418 | } |
401 | } |
419 | |
402 | |
420 | /**************************************************************************** |
403 | /**************************************************************************** |
421 | * Weapon improvement code follows |
404 | * Weapon improvement code follows |
… | |
… | |
423 | |
406 | |
424 | /** |
407 | /** |
425 | * This returns the sum of nrof of item (arch name). |
408 | * This returns the sum of nrof of item (arch name). |
426 | */ |
409 | */ |
427 | static int |
410 | static int |
428 | check_item (object *op, const char *item) |
411 | check_item (object *op, shstr_cmp item) |
429 | { |
412 | { |
430 | int count = 0; |
413 | int count = 0; |
431 | |
414 | |
432 | if (!item) |
415 | if (!item) |
433 | return 0; |
416 | return 0; |
434 | |
417 | |
435 | for (op = op->below; op; op = op->below) |
418 | for (op = op->below; op; op = op->below) |
436 | { |
|
|
437 | if (strcmp (op->arch->archname, item) == 0) |
419 | if (op->arch->archname == item) |
438 | { |
|
|
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
420 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
421 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
441 | { |
|
|
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
443 | count++; |
|
|
444 | else |
|
|
445 | count += op->nrof; |
422 | count += op->number_of (); |
446 | } |
|
|
447 | } |
|
|
448 | } |
|
|
449 | |
423 | |
450 | return count; |
424 | return count; |
451 | } |
425 | } |
452 | |
426 | |
453 | /** |
427 | /** |
… | |
… | |
455 | * op is typically the player, which is only |
429 | * op is typically the player, which is only |
456 | * really used to determine what space to look at. |
430 | * really used to determine what space to look at. |
457 | * Modified to only eat 'nrof' of objects. |
431 | * Modified to only eat 'nrof' of objects. |
458 | */ |
432 | */ |
459 | static void |
433 | static void |
460 | eat_item (object *op, const char *item, uint32 nrof) |
434 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
461 | { |
435 | { |
462 | object *prev; |
436 | object *prev; |
463 | |
437 | |
464 | prev = op; |
438 | prev = op; |
465 | op = op->below; |
439 | op = op->below; |
466 | |
440 | |
467 | while (op) |
441 | while (op) |
468 | { |
442 | { |
469 | if (strcmp (op->arch->archname, item) == 0) |
443 | if (op->arch->archname == item) |
470 | { |
444 | { |
471 | if (op->nrof >= nrof) |
445 | if (op->nrof >= nrof) |
472 | { |
446 | { |
473 | decrease_ob_nr (op, nrof); |
447 | op->decrease (nrof); |
474 | return; |
448 | return; |
475 | } |
449 | } |
476 | else |
450 | else |
477 | { |
451 | { |
478 | decrease_ob_nr (op, op->nrof); |
452 | op->decrease (nrof); |
479 | nrof -= op->nrof; |
453 | nrof -= op->nrof; |
480 | } |
454 | } |
481 | |
455 | |
482 | op = prev; |
456 | op = prev; |
483 | } |
457 | } |
… | |
… | |
568 | static int |
542 | static int |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
543 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
570 | { |
544 | { |
571 | stat += sacrifice_count; |
545 | stat += sacrifice_count; |
572 | weapon->last_eat++; |
546 | weapon->last_eat++; |
573 | decrease_ob (improver); |
547 | improver->decrease (); |
574 | |
548 | |
575 | /* So it updates the players stats and the window */ |
549 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
550 | op->update_stats (); |
577 | |
551 | |
578 | op->statusmsg (format ( |
552 | op->statusmsg (format ( |
… | |
… | |
625 | weapon->stats.exp || /* speed */ |
599 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
600 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
601 | { |
628 | op->failmsg ("You cannot prepare magic weapons. " |
602 | op->failmsg ("You cannot prepare magic weapons. " |
629 | "H<A weapon is considered magical if it changes regeneration, " |
603 | "H<A weapon is considered magical if it changes regeneration, " |
630 | "speed or ac.>"); |
604 | "speed or ac, or has other protections.>"); |
631 | return 0; |
605 | return 0; |
632 | } |
606 | } |
633 | |
607 | |
634 | sacrifice_count = check_sacrifice (op, improver); |
608 | sacrifice_count = check_sacrifice (op, improver); |
635 | if (sacrifice_count <= 0) |
609 | if (sacrifice_count <= 0) |
… | |
… | |
646 | |
620 | |
647 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
621 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
648 | weapon->name = weapon->name_pl = buf; |
622 | weapon->name = weapon->name_pl = buf; |
649 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
623 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
650 | slot at once! */ |
624 | slot at once! */ |
651 | decrease_ob (improver); |
625 | improver->decrease (); |
652 | weapon->last_eat = 0; |
626 | weapon->last_eat = 0; |
653 | return 1; |
627 | return 1; |
654 | } |
628 | } |
655 | |
|
|
656 | |
629 | |
657 | /** |
630 | /** |
658 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
631 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
659 | * This is the new improve weapon code. |
632 | * This is the new improve weapon code. |
660 | * Returns 0 if it was not able to work for some reason. |
633 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
704 | weapon->weight += 5000; /* 5 KG's */ |
677 | weapon->weight += 5000; /* 5 KG's */ |
705 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
678 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
706 | weapon->last_eat++; |
679 | weapon->last_eat++; |
707 | |
680 | |
708 | weapon->item_power++; |
681 | weapon->item_power++; |
709 | decrease_ob (improver); |
682 | improver->decrease (); |
710 | return 1; |
683 | return 1; |
711 | } |
684 | } |
712 | |
685 | |
713 | if (improver->stats.sp == IMPROVE_WEIGHT) |
686 | if (improver->stats.sp == IMPROVE_WEIGHT) |
714 | { |
687 | { |
… | |
… | |
718 | weapon->weight = 1; |
691 | weapon->weight = 1; |
719 | |
692 | |
720 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
693 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
721 | weapon->last_eat++; |
694 | weapon->last_eat++; |
722 | weapon->item_power++; |
695 | weapon->item_power++; |
723 | decrease_ob (improver); |
696 | improver->decrease (); |
724 | return 1; |
697 | return 1; |
725 | } |
698 | } |
|
|
699 | |
726 | if (improver->stats.sp == IMPROVE_ENCHANT) |
700 | if (improver->stats.sp == IMPROVE_ENCHANT) |
727 | { |
701 | { |
728 | weapon->magic++; |
702 | weapon->magic++; |
729 | weapon->last_eat++; |
703 | weapon->last_eat++; |
730 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
704 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
731 | decrease_ob (improver); |
705 | improver->decrease (); |
732 | weapon->item_power++; |
706 | weapon->item_power++; |
733 | return 1; |
707 | return 1; |
734 | } |
708 | } |
735 | |
709 | |
736 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
710 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
785 | op->failmsg ("Something blocks the magic of the scroll!"); |
759 | op->failmsg ("Something blocks the magic of the scroll!"); |
786 | return 0; |
760 | return 0; |
787 | } |
761 | } |
788 | |
762 | |
789 | otmp = find_marked_object (op); |
763 | otmp = find_marked_object (op); |
|
|
764 | |
790 | if (!otmp) |
765 | if (!otmp) |
791 | { |
766 | { |
792 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
767 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
793 | return 0; |
768 | return 0; |
794 | } |
769 | } |
… | |
… | |
851 | } |
826 | } |
852 | |
827 | |
853 | /* Split objects if needed. Can't insert tmp until the |
828 | /* Split objects if needed. Can't insert tmp until the |
854 | * end of this function - otherwise it will just re-merge. |
829 | * end of this function - otherwise it will just re-merge. |
855 | */ |
830 | */ |
856 | if (armour->nrof > 1) |
831 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
857 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
858 | else |
|
|
859 | tmp = NULL; |
|
|
860 | |
832 | |
861 | armour->magic++; |
833 | armour->magic++; |
862 | |
834 | |
863 | if (!settings.armor_speed_linear) |
835 | if (!settings.armor_speed_linear) |
864 | { |
836 | { |
… | |
… | |
901 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
873 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
902 | |
874 | |
903 | if (op->type == PLAYER) |
875 | if (op->type == PLAYER) |
904 | { |
876 | { |
905 | esrv_send_item (op, armour); |
877 | esrv_send_item (op, armour); |
|
|
878 | |
906 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
879 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
907 | op->update_stats (); |
880 | op->update_stats (); |
908 | } |
881 | } |
909 | |
882 | |
910 | decrease_ob (improver); |
883 | improver->decrease (); |
911 | |
884 | |
912 | if (tmp) |
885 | if (tmp) |
913 | { |
886 | op->insert (tmp); |
914 | insert_ob_in_ob (tmp, op); |
|
|
915 | esrv_send_item (op, tmp); |
|
|
916 | } |
|
|
917 | |
887 | |
918 | return 1; |
888 | return 1; |
919 | } |
889 | } |
920 | |
890 | |
921 | /* |
891 | /* |
… | |
… | |
955 | |
925 | |
956 | converter->play_sound (sound_find ("shop_buy")); |
926 | converter->play_sound (sound_find ("shop_buy")); |
957 | |
927 | |
958 | sint64 cost = (nr * need + item->value - 1) / item->value; |
928 | sint64 cost = (nr * need + item->value - 1) / item->value; |
959 | |
929 | |
960 | decrease_ob_nr (item, cost); |
930 | item->decrease (cost); |
961 | |
931 | |
962 | price_in = cost * item->value; |
932 | price_in = cost * item->value; |
963 | } |
933 | } |
964 | else |
934 | else |
965 | { |
935 | { |
… | |
… | |
971 | converter->play_sound (sound_find ("convert_item")); |
941 | converter->play_sound (sound_find ("convert_item")); |
972 | |
942 | |
973 | if (need) |
943 | if (need) |
974 | { |
944 | { |
975 | nr = sint64 (item->nrof) / need; |
945 | nr = sint64 (item->nrof) / need; |
976 | decrease_ob_nr (item, nr * need); |
946 | item->decrease (nr * need); |
977 | price_in = nr * need * item->value; |
947 | price_in = nr * need * item->value; |
978 | } |
948 | } |
979 | else |
949 | else |
980 | { |
950 | { |
981 | price_in = item->value; |
951 | price_in = item->value; |
… | |
… | |
993 | ob_to_copy = converter->inv; |
963 | ob_to_copy = converter->inv; |
994 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
964 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
995 | if (rndm (0, i) == 0) |
965 | if (rndm (0, i) == 0) |
996 | ob_to_copy = ob; |
966 | ob_to_copy = ob; |
997 | |
967 | |
998 | item = object_create_clone (ob_to_copy); |
968 | item = ob_to_copy->deep_clone (); |
999 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
969 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
1000 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
970 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
1001 | } |
971 | } |
1002 | else |
972 | else |
1003 | { |
973 | { |
… | |
… | |
1016 | item->nrof = give; |
986 | item->nrof = give; |
1017 | |
987 | |
1018 | if (nr) |
988 | if (nr) |
1019 | item->nrof *= nr; |
989 | item->nrof *= nr; |
1020 | |
990 | |
1021 | if (is_in_shop (converter)) |
991 | if (converter->flag [FLAG_PRECIOUS]) |
1022 | SET_FLAG (item, FLAG_UNPAID); |
992 | SET_FLAG (item, FLAG_UNPAID); |
|
|
993 | |
|
|
994 | if (is_in_shop (converter)) |
|
|
995 | { |
|
|
996 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
997 | // and report in case someone still does it. |
|
|
998 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
999 | converter->debug_desc ()); |
|
|
1000 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1001 | } |
1023 | else if (price_in < sint64 (item->nrof) * item->value) |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1024 | { |
1003 | { |
1025 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1026 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1027 | /** |
1006 | /** |
1028 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * elmex: we are going to let the game continue, as the mapcreator |
1029 | * hopefully had something in mind when doing this. |
1008 | * hopefully had something in mind when doing this. |
1030 | */ |
1009 | */ |
1031 | } |
1010 | } |
1032 | |
1011 | |
1033 | SET_FLAG (item, FLAG_IDENTIFIED); |
1012 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1013 | // get an 'identified' flag so easily. |
|
|
1014 | if (need_identify (item)) |
|
|
1015 | identify (item); |
|
|
1016 | |
1034 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1017 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1035 | return 1; |
1018 | return 1; |
1036 | } |
1019 | } |
1037 | |
1020 | |
1038 | /** |
1021 | /** |
… | |
… | |
1134 | /* push_button (altar);*/ |
1117 | /* push_button (altar);*/ |
1135 | } |
1118 | } |
1136 | else |
1119 | else |
1137 | { |
1120 | { |
1138 | altar->value = 1; /* works only once */ |
1121 | altar->value = 1; /* works only once */ |
1139 | push_button (altar); |
1122 | push_button (altar, originator); |
1140 | } |
1123 | } |
1141 | |
1124 | |
1142 | return !sacrifice; |
1125 | return !sacrifice; |
1143 | } |
1126 | } |
1144 | else |
1127 | else |
… | |
… | |
1170 | { |
1153 | { |
1171 | has_unpaid = true; |
1154 | has_unpaid = true; |
1172 | break; |
1155 | break; |
1173 | } |
1156 | } |
1174 | |
1157 | |
1175 | if (op->type != PLAYER) |
1158 | if (!op->is_player ()) |
1176 | { |
1159 | { |
1177 | /* Remove all the unpaid objects that may be carried here. |
1160 | /* Remove all the unpaid objects that may be carried here. |
1178 | * This could be pets or monsters that are somehow in |
1161 | * This could be pets or monsters that are somehow in |
1179 | * the shop. |
1162 | * the shop. |
1180 | */ |
1163 | */ |
… | |
… | |
1184 | |
1167 | |
1185 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1168 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1186 | { |
1169 | { |
1187 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1170 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1188 | |
1171 | |
|
|
1172 | if (i >= 0) |
1189 | tmp->remove (); |
1173 | tmp->move (i); |
1190 | |
|
|
1191 | if (i == -1) |
|
|
1192 | i = 0; |
|
|
1193 | |
|
|
1194 | tmp->map = op->map; |
|
|
1195 | tmp->x = op->x + freearr_x[i]; |
|
|
1196 | tmp->y = op->y + freearr_y[i]; |
|
|
1197 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1198 | } |
1174 | } |
1199 | } |
1175 | } |
1200 | |
1176 | |
1201 | /* Don't teleport things like spell effects */ |
1177 | /* Don't teleport things like spell effects */ |
1202 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1178 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1213 | if (i != -1) |
1189 | if (i != -1) |
1214 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1190 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1215 | |
1191 | |
1216 | return 0; |
1192 | return 0; |
1217 | } |
1193 | } |
|
|
1194 | |
1218 | /* Removed code that checked for multipart objects - it appears that |
1195 | /* Removed code that checked for multipart objects - it appears that |
1219 | * the teleport function should be able to handle this just fine. |
1196 | * the teleport function should be able to handle this just fine. |
1220 | */ |
1197 | */ |
1221 | rv = teleport (shop_mat, SHOP_MAT, op); |
1198 | rv = teleport (shop_mat, SHOP_MAT, op); |
1222 | } |
1199 | } |
… | |
… | |
1277 | * Handles applying a sign. |
1254 | * Handles applying a sign. |
1278 | */ |
1255 | */ |
1279 | static void |
1256 | static void |
1280 | apply_sign (object *op, object *sign, int autoapply) |
1257 | apply_sign (object *op, object *sign, int autoapply) |
1281 | { |
1258 | { |
1282 | readable_message_type *msgType; |
1259 | if (!op->is_player()) |
|
|
1260 | return; |
|
|
1261 | |
|
|
1262 | if (sign->has_dialogue ()) |
|
|
1263 | { |
|
|
1264 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1265 | return; |
|
|
1266 | } |
1283 | |
1267 | |
1284 | if (!sign->msg) |
1268 | if (!sign->msg) |
1285 | { |
1269 | { |
1286 | op->statusmsg ("Nothing is written on it."); |
1270 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1271 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1272 | &sign->name, |
|
|
1273 | sign->name == sign->arch->name ? "" : "else ")); |
1287 | return; |
1274 | return; |
1288 | } |
1275 | } |
1289 | |
1276 | |
1290 | if (sign->stats.food) |
1277 | if (sign->stats.food) |
1291 | { |
1278 | { |
1292 | if (sign->last_eat >= sign->stats.food) |
1279 | if (sign->last_eat >= sign->stats.food) |
1293 | { |
1280 | { |
1294 | if (!sign->move_on) |
1281 | if (!sign->move_on) |
1295 | op->statusmsg ("You cannot read it anymore."); |
1282 | op->failmsg ("You cannot read it anymore."); |
1296 | |
1283 | |
1297 | return; |
1284 | return; |
1298 | } |
1285 | } |
1299 | |
1286 | |
1300 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1318 | if (sign->sound) |
1305 | if (sign->sound) |
1319 | ns->play_sound (sign->sound); |
1306 | ns->play_sound (sign->sound); |
1320 | else if (autoapply) |
1307 | else if (autoapply) |
1321 | ns->play_sound (sound_find ("msg_voice")); |
1308 | ns->play_sound (sound_find ("msg_voice")); |
1322 | |
1309 | |
1323 | if (ns->can_msg) |
|
|
1324 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1310 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1325 | else |
|
|
1326 | { |
|
|
1327 | msgType = get_readable_message_type (sign); |
|
|
1328 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1329 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1330 | } |
|
|
1331 | } |
1311 | } |
|
|
1312 | } |
|
|
1313 | |
|
|
1314 | static void |
|
|
1315 | move_apply_hole (object *trap, object *victim) |
|
|
1316 | { |
|
|
1317 | /* Hole not open? */ |
|
|
1318 | if (trap->stats.wc > 0) |
|
|
1319 | return; |
|
|
1320 | |
|
|
1321 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1322 | * Processing will happen if the head runs into the pit |
|
|
1323 | */ |
|
|
1324 | if (victim->head) |
|
|
1325 | return; |
|
|
1326 | |
|
|
1327 | // now find all possible locations and randomly pick one |
|
|
1328 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1329 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1330 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1331 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1332 | : SIZEOFFREE0 + 1); |
|
|
1333 | |
|
|
1334 | if (dir < 0) |
|
|
1335 | return; |
|
|
1336 | |
|
|
1337 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1338 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1339 | |
|
|
1340 | transfer_ob (victim, |
|
|
1341 | EXIT_X (trap) + freearr_x[dir], |
|
|
1342 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1343 | 0, victim); |
1332 | } |
1344 | } |
1333 | |
1345 | |
1334 | /** |
1346 | /** |
1335 | * 'victim' moves onto 'trap' |
1347 | * 'victim' moves onto 'trap' |
1336 | * 'victim' leaves 'trap' |
1348 | * 'victim' leaves 'trap' |
… | |
… | |
1411 | } |
1423 | } |
1412 | goto leave; |
1424 | goto leave; |
1413 | |
1425 | |
1414 | case BUTTON: |
1426 | case BUTTON: |
1415 | case PEDESTAL: |
1427 | case PEDESTAL: |
1416 | update_button (trap); |
1428 | update_button (trap, originator); |
1417 | goto leave; |
1429 | goto leave; |
1418 | |
1430 | |
1419 | case ALTAR: |
1431 | case ALTAR: |
1420 | /* sacrifice victim on trap */ |
1432 | /* sacrifice victim on trap */ |
1421 | apply_altar (trap, victim, originator); |
1433 | apply_altar (trap, victim, originator); |
… | |
… | |
1448 | |
1460 | |
1449 | if (!trap->value) |
1461 | if (!trap->value) |
1450 | { |
1462 | { |
1451 | int tot; |
1463 | int tot; |
1452 | |
1464 | |
1453 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1465 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1454 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1466 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1455 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1467 | tot += ab->head_ ()->total_weight (); |
1456 | |
1468 | |
1457 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1469 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1458 | goto leave; |
1470 | goto leave; |
1459 | |
1471 | |
1460 | SET_ANIMATION (trap, trap->value); |
1472 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1485 | |
1497 | |
1486 | case CONVERTER: |
1498 | case CONVERTER: |
1487 | if (convert_item (victim, trap) < 0) |
1499 | if (convert_item (victim, trap) < 0) |
1488 | { |
1500 | { |
1489 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1501 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1490 | get_archetype ("burnout")->insert_at (trap, trap); |
1502 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1491 | } |
1503 | } |
1492 | |
1504 | |
1493 | goto leave; |
1505 | goto leave; |
1494 | |
1506 | |
1495 | case TRIGGER_BUTTON: |
1507 | case TRIGGER_BUTTON: |
… | |
… | |
1505 | case CHECK_INV: |
1517 | case CHECK_INV: |
1506 | check_inv (victim, trap); |
1518 | check_inv (victim, trap); |
1507 | goto leave; |
1519 | goto leave; |
1508 | |
1520 | |
1509 | case HOLE: |
1521 | case HOLE: |
1510 | /* Hole not open? */ |
1522 | move_apply_hole (trap, victim); |
1511 | if (trap->stats.wc > 0) |
|
|
1512 | goto leave; |
|
|
1513 | |
|
|
1514 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1515 | * Processing will happen if the head runs into the pit |
|
|
1516 | */ |
|
|
1517 | if (victim->head) |
|
|
1518 | goto leave; |
|
|
1519 | |
|
|
1520 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1521 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1522 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1523 | goto leave; |
1523 | goto leave; |
1524 | |
1524 | |
1525 | case EXIT: |
1525 | case EXIT: |
1526 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1526 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1527 | { |
1527 | { |
1528 | /* Basically, don't show exits leading to random maps the |
1528 | /* Basically, don't show exits leading to random maps the |
1529 | * players output. |
1529 | * players output. |
1530 | */ |
1530 | */ |
1531 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1531 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
1533 | |
1533 | |
1534 | trap->play_sound (trap->sound); |
1534 | trap->play_sound (trap->sound); |
1535 | victim->enter_exit (trap); |
1535 | victim->enter_exit (trap); |
1536 | } |
1536 | } |
… | |
… | |
1619 | |
1619 | |
1620 | readable_message_type *msgType = get_readable_message_type (tmp); |
1620 | readable_message_type *msgType = get_readable_message_type (tmp); |
1621 | |
1621 | |
1622 | if (player *pl = op->contr) |
1622 | if (player *pl = op->contr) |
1623 | if (client *ns = pl->ns) |
1623 | if (client *ns = pl->ns) |
1624 | if (ns->can_msg) |
|
|
1625 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1624 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1626 | else |
|
|
1627 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1628 | msgType->message_type, msgType->message_subtype, |
|
|
1629 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1630 | long_desc (tmp, op), &tmp->msg); |
|
|
1631 | |
1625 | |
1632 | /* gain xp from reading */ |
1626 | /* gain xp from reading */ |
1633 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1627 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1634 | { /* only if not read before */ |
1628 | { /* only if not read before */ |
1635 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1629 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1637 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1631 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1638 | { |
1632 | { |
1639 | /*exp_gain *= 2; because they just identified it too */ |
1633 | /*exp_gain *= 2; because they just identified it too */ |
1640 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1634 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1641 | |
1635 | |
1642 | /* If in a container, update how it looks */ |
1636 | if (object *pl = tmp->visible_to ()) |
1643 | if (tmp->env) |
|
|
1644 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1637 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1645 | else |
|
|
1646 | op->contr->ns->floorbox_update (); |
|
|
1647 | } |
1638 | } |
1648 | |
1639 | |
1649 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1640 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1650 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1641 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1651 | } |
1642 | } |
… | |
… | |
1664 | op->play_sound (sound_find ("generic_fail")); |
1655 | op->play_sound (sound_find ("generic_fail")); |
1665 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1656 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1666 | break; |
1657 | break; |
1667 | |
1658 | |
1668 | case 1: |
1659 | case 1: |
1669 | decrease_ob (tmp); |
1660 | tmp->decrease (); |
1670 | op->play_sound (sound_find ("skill_learn")); |
1661 | op->play_sound (sound_find ("skill_learn")); |
1671 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1662 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1672 | break; |
1663 | break; |
1673 | |
1664 | |
1674 | default: |
1665 | default: |
1675 | decrease_ob (tmp); |
1666 | tmp->decrease (); |
1676 | op->play_sound (sound_find ("generic_fail")); |
1667 | op->play_sound (sound_find ("generic_fail")); |
1677 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1668 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1678 | break; |
1669 | break; |
1679 | } |
1670 | } |
1680 | } |
1671 | } |
… | |
… | |
1801 | } |
1792 | } |
1802 | |
1793 | |
1803 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1794 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1804 | |
1795 | |
1805 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1796 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1806 | { |
|
|
1807 | identify (tmp); |
1797 | identify (tmp); |
1808 | |
|
|
1809 | if (tmp->env) |
|
|
1810 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1811 | else |
|
|
1812 | op->contr->ns->floorbox_update (); |
|
|
1813 | } |
|
|
1814 | |
1798 | |
1815 | /* I removed the check for special_prayer_mark here - it didn't make |
1799 | /* I removed the check for special_prayer_mark here - it didn't make |
1816 | * a lot of sense - special prayers are not found in spellbooks, and |
1800 | * a lot of sense - special prayers are not found in spellbooks, and |
1817 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1801 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1818 | * they would have a special prayer mark. |
1802 | * they would have a special prayer mark. |
… | |
… | |
1871 | { |
1855 | { |
1872 | op->contr->play_sound (sound_find ("fumble_spell")); |
1856 | op->contr->play_sound (sound_find ("fumble_spell")); |
1873 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1857 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1874 | } |
1858 | } |
1875 | |
1859 | |
1876 | decrease_ob (tmp); |
1860 | tmp->decrease (); |
1877 | } |
1861 | } |
1878 | |
1862 | |
1879 | /** |
1863 | /** |
1880 | * Handles applying a spell scroll. |
1864 | * Handles applying a spell scroll. |
1881 | */ |
1865 | */ |
… | |
… | |
1920 | identify (tmp); |
1904 | identify (tmp); |
1921 | |
1905 | |
1922 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1906 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1923 | |
1907 | |
1924 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1908 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1925 | decrease_ob (tmp); |
1909 | tmp->decrease (); |
1926 | } |
1910 | } |
1927 | |
1911 | |
1928 | /** |
1912 | /** |
1929 | * Applies a treasure object - by default, chest. op |
1913 | * Applies a treasure object - by default, chest. op |
1930 | * is the person doing the applying, tmp is the treasure |
1914 | * is the person doing the applying, tmp is the treasure |
… | |
… | |
1942 | object *treas = tmp->inv; |
1926 | object *treas = tmp->inv; |
1943 | |
1927 | |
1944 | if (!treas) |
1928 | if (!treas) |
1945 | { |
1929 | { |
1946 | op->statusmsg ("The chest was empty."); |
1930 | op->statusmsg ("The chest was empty."); |
1947 | decrease_ob (tmp); |
1931 | tmp->decrease (); |
1948 | return; |
1932 | return; |
1949 | } |
1933 | } |
1950 | |
1934 | |
1951 | while (tmp->inv) |
1935 | while (tmp->inv) |
1952 | { |
1936 | { |
… | |
… | |
1968 | if (op->destroyed () || tmp->destroyed ()) |
1952 | if (op->destroyed () || tmp->destroyed ()) |
1969 | break; |
1953 | break; |
1970 | } |
1954 | } |
1971 | |
1955 | |
1972 | if (!tmp->destroyed () && !tmp->inv) |
1956 | if (!tmp->destroyed () && !tmp->inv) |
1973 | decrease_ob (tmp); |
1957 | tmp->decrease (true); |
1974 | } |
1958 | } |
1975 | |
1959 | |
1976 | /** |
1960 | /** |
1977 | * op eats food. |
1961 | * op eats food. |
1978 | * If player, takes care of messages and dragon special food. |
1962 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2044 | eat_special_food (op, tmp); |
2028 | eat_special_food (op, tmp); |
2045 | } |
2029 | } |
2046 | } |
2030 | } |
2047 | |
2031 | |
2048 | handle_apply_yield (tmp); |
2032 | handle_apply_yield (tmp); |
2049 | decrease_ob (tmp); |
2033 | tmp->decrease (); |
2050 | } |
2034 | } |
2051 | |
2035 | |
2052 | /** |
2036 | /** |
2053 | * A dragon is eating some flesh. If the flesh contains resistances, |
2037 | * A dragon is eating some flesh. If the flesh contains resistances, |
2054 | * there is a chance for the dragon's skin to get improved. |
2038 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2173 | op->statusmsg (buf); |
2157 | op->statusmsg (buf); |
2174 | |
2158 | |
2175 | /* now choose a winner if we have any */ |
2159 | /* now choose a winner if we have any */ |
2176 | i = -1; |
2160 | i = -1; |
2177 | if (winners > 0) |
2161 | if (winners > 0) |
2178 | i = atnr_winner[RANDOM () % winners]; |
2162 | i = atnr_winner [rndm (winners)]; |
2179 | |
2163 | |
2180 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2164 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2181 | { |
2165 | { |
2182 | /* resistance increased! */ |
2166 | /* resistance increased! */ |
2183 | skin->resist[i]++; |
2167 | skin->resist[i]++; |
… | |
… | |
2242 | |
2226 | |
2243 | op->statusmsg ("Applying armour enchantment."); |
2227 | op->statusmsg ("Applying armour enchantment."); |
2244 | improve_armour (op, tmp, armor); |
2228 | improve_armour (op, tmp, armor); |
2245 | } |
2229 | } |
2246 | |
2230 | |
2247 | extern void |
2231 | void |
2248 | apply_poison (object *op, object *tmp) |
2232 | apply_poison (object *op, object *tmp) |
2249 | { |
2233 | { |
|
|
2234 | // need to do it now when it is still on the map |
|
|
2235 | handle_apply_yield (tmp); |
|
|
2236 | |
|
|
2237 | object *poison = tmp->split (1); |
|
|
2238 | |
2250 | if (op->type == PLAYER) |
2239 | if (op->type == PLAYER) |
2251 | { |
2240 | { |
2252 | op->contr->play_sound (sound_find ("drink_poison")); |
2241 | op->contr->play_sound (sound_find ("drink_poison")); |
2253 | op->failmsg ("Yech! That tasted poisonous!"); |
2242 | op->failmsg ("Yech! That tasted poisonous!"); |
2254 | strcpy (op->contr->killer, "poisonous booze"); |
2243 | op->contr->killer = poison; |
2255 | } |
2244 | } |
2256 | |
2245 | |
2257 | if (tmp->stats.hp > 0) |
2246 | if (poison->stats.hp > 0) |
2258 | { |
2247 | { |
2259 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2248 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2260 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2249 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2261 | } |
2250 | } |
2262 | |
2251 | |
2263 | op->stats.food -= op->stats.food / 4; |
2252 | op->stats.food -= op->stats.food / 4; |
2264 | handle_apply_yield (tmp); |
2253 | poison->destroy (); |
2265 | decrease_ob (tmp); |
|
|
2266 | } |
2254 | } |
2267 | |
2255 | |
2268 | /** |
2256 | /** |
2269 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2257 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2270 | * A valid 2 way exit means: |
2258 | * A valid 2 way exit means: |
… | |
… | |
2354 | |
2342 | |
2355 | return 0; |
2343 | return 0; |
2356 | } |
2344 | } |
2357 | |
2345 | |
2358 | /** |
2346 | /** |
|
|
2347 | * This function will try to apply a lighter and in case no lighter |
|
|
2348 | * is specified it will try to find a lighter in the players inventory, |
|
|
2349 | * and inform him about this requirement. |
|
|
2350 | * |
|
|
2351 | * who - the player |
|
|
2352 | * op - the item we want to light |
|
|
2353 | * ligher - the lighter or 0 if a lighter has yet to be found |
|
|
2354 | */ |
|
|
2355 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2356 | { |
|
|
2357 | if (lighter == 0) |
|
|
2358 | { |
|
|
2359 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2360 | { |
|
|
2361 | if (tmp->type == LIGHTER) |
|
|
2362 | { |
|
|
2363 | lighter = tmp; |
|
|
2364 | break; |
|
|
2365 | } |
|
|
2366 | } |
|
|
2367 | |
|
|
2368 | if (!lighter) |
|
|
2369 | { |
|
|
2370 | who->failmsg (format ( |
|
|
2371 | "You can't light up the %s with your bare hands! " |
|
|
2372 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2373 | &op->name)); |
|
|
2374 | return 0; |
|
|
2375 | } |
|
|
2376 | } |
|
|
2377 | |
|
|
2378 | // last_eat == 0 means the lighter is not being used up! |
|
|
2379 | if (lighter->last_eat && lighter->stats.food) |
|
|
2380 | { |
|
|
2381 | /* lighter gets used up */ |
|
|
2382 | lighter = lighter->split (); |
|
|
2383 | lighter->stats.food--; |
|
|
2384 | who->insert (lighter); |
|
|
2385 | } |
|
|
2386 | else if (lighter->last_eat) |
|
|
2387 | { |
|
|
2388 | /* no charges left in lighter */ |
|
|
2389 | who->failmsg (format ( |
|
|
2390 | "You attempt to light the %s with a used up %s.", |
|
|
2391 | &op->name, &lighter->name)); |
|
|
2392 | return 0; |
|
|
2393 | } |
|
|
2394 | |
|
|
2395 | return lighter; |
|
|
2396 | } |
|
|
2397 | |
|
|
2398 | /** |
|
|
2399 | * Designed primarily to light torches/lanterns/etc. |
|
|
2400 | * Also burns up burnable material too. First object in the inventory is |
|
|
2401 | * the selected object to "burn". -b.t. |
|
|
2402 | */ |
|
|
2403 | void |
|
|
2404 | apply_lighter (object *who, object *lighter) |
|
|
2405 | { |
|
|
2406 | object *item; |
|
|
2407 | int is_player_env = 0; |
|
|
2408 | |
|
|
2409 | item = find_marked_object (who); |
|
|
2410 | if (item) |
|
|
2411 | { |
|
|
2412 | if (!auto_apply_lighter (who, 0, lighter)) |
|
|
2413 | return; |
|
|
2414 | |
|
|
2415 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2416 | * I can't see many times when you would want to light multiple |
|
|
2417 | * objects at once. |
|
|
2418 | */ |
|
|
2419 | |
|
|
2420 | save_throw_object (item, AT_FIRE, who); |
|
|
2421 | |
|
|
2422 | if (item->destroyed () |
|
|
2423 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2424 | && item->glow_radius > 0)) |
|
|
2425 | who->statusmsg (format ( |
|
|
2426 | "You light the %s with the %s.", |
|
|
2427 | &item->name, &lighter->name)); |
|
|
2428 | else |
|
|
2429 | who->failmsg (format ( |
|
|
2430 | "You attempt to light the %s with the %s and fail.", |
|
|
2431 | &item->name, &lighter->name)); |
|
|
2432 | } |
|
|
2433 | else |
|
|
2434 | who->failmsg ("You need to mark a lightable object."); |
|
|
2435 | } |
|
|
2436 | |
|
|
2437 | /** |
|
|
2438 | * Apply for players and lamps |
|
|
2439 | * |
|
|
2440 | * who - the player |
|
|
2441 | * op - the lamp |
|
|
2442 | */ |
|
|
2443 | void player_apply_lamp (object *who, object *op) |
|
|
2444 | { |
|
|
2445 | bool switch_on = op->glow_radius ? false : true; |
|
|
2446 | |
|
|
2447 | if (switch_on) |
|
|
2448 | { |
|
|
2449 | object *lighter = 0; |
|
|
2450 | |
|
|
2451 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2452 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2453 | return; |
|
|
2454 | |
|
|
2455 | if (op->stats.food < 1) |
|
|
2456 | { |
|
|
2457 | if (op->type == LAMP) |
|
|
2458 | who->failmsg (format ( |
|
|
2459 | "The %s is out of fuel! " |
|
|
2460 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2461 | &op->name)); |
|
|
2462 | else |
|
|
2463 | who->failmsg (format ( |
|
|
2464 | "The %s is burnt out! " |
|
|
2465 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2466 | &op->name)); |
|
|
2467 | return; |
|
|
2468 | } |
|
|
2469 | |
|
|
2470 | if (lighter) |
|
|
2471 | who->statusmsg (format ( |
|
|
2472 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2473 | else |
|
|
2474 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2475 | } |
|
|
2476 | else |
|
|
2477 | { |
|
|
2478 | if (op->type == TORCH) |
|
|
2479 | { |
|
|
2480 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2481 | { |
|
|
2482 | who->statusmsg (format ( |
|
|
2483 | "You put out the %s. " |
|
|
2484 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2485 | &op->name, &op->name)); |
|
|
2486 | } |
|
|
2487 | else |
|
|
2488 | who->statusmsg (format ( |
|
|
2489 | "You put out the %s." |
|
|
2490 | "H<Torches wear out if you put them out.>", |
|
|
2491 | &op->name)); |
|
|
2492 | } |
|
|
2493 | else |
|
|
2494 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2495 | } |
|
|
2496 | |
|
|
2497 | apply_lamp (op, switch_on); |
|
|
2498 | } |
|
|
2499 | |
|
|
2500 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2501 | { |
|
|
2502 | op->animation_id = a->animation_id; |
|
|
2503 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2504 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2505 | op->anim_speed = a->anim_speed; |
|
|
2506 | op->last_anim = 0; |
|
|
2507 | op->state = 0; |
|
|
2508 | op->face = a->face; |
|
|
2509 | |
|
|
2510 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2511 | { |
|
|
2512 | SET_ANIMATION(op, 0); |
|
|
2513 | animate_object (op, op->direction); |
|
|
2514 | } |
|
|
2515 | else |
|
|
2516 | update_object (op, UP_OBJ_FACE); |
|
|
2517 | } |
|
|
2518 | |
|
|
2519 | /** |
|
|
2520 | * Apply for LAMPs and TORCHes. |
|
|
2521 | * |
|
|
2522 | * op - the lamp |
|
|
2523 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2524 | */ |
|
|
2525 | void apply_lamp (object *op, bool switch_on) |
|
|
2526 | { |
|
|
2527 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2528 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2529 | |
|
|
2530 | // torches wear out if you put them out |
|
|
2531 | if (op->type == TORCH && !switch_on) |
|
|
2532 | { |
|
|
2533 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2534 | { |
|
|
2535 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2536 | if (op->stats.food < 0) |
|
|
2537 | op->stats.food = 0; |
|
|
2538 | } |
|
|
2539 | else |
|
|
2540 | op->stats.food = 0; |
|
|
2541 | } |
|
|
2542 | |
|
|
2543 | // lamps and torched get worthless when used up |
|
|
2544 | if (op->stats.food <= 0) |
|
|
2545 | op->value = 0; |
|
|
2546 | |
|
|
2547 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2548 | // still animated ;-/ |
|
|
2549 | if (op->other_arch) |
|
|
2550 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2551 | |
|
|
2552 | if (object *pl = op->visible_to ()) |
|
|
2553 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2554 | } |
|
|
2555 | |
|
|
2556 | /** |
2359 | * Main apply handler. |
2557 | * Main apply handler. |
2360 | * |
2558 | * |
2361 | * Checks for unpaid items before applying. |
2559 | * Checks for unpaid items before applying. |
2362 | * |
2560 | * |
2363 | * Return value: |
2561 | * Return value: |
2364 | * 0: player or monster can't apply objects of that type |
2562 | * 0: player or monster can't apply objects of that type |
2365 | * 1: has been applied, or there was an error applying the object |
2563 | * 1: has been applied, or there was an error applying the object |
2366 | * 2: objects of that type can't be applied if not in inventory |
2564 | * 2: objects of that type can't be applied if not in inventory |
2367 | * |
2565 | * |
2368 | * op is the object that is causing object to be applied, tmp is the object |
2566 | * who is the object that is causing object to be applied, op is the object |
2369 | * being applied. |
2567 | * being applied. |
2370 | * |
2568 | * |
2371 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2569 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2372 | * them in this function - they are passed to apply_special |
2570 | * them in this function - they are passed to apply_special |
2373 | */ |
2571 | */ |
2374 | int |
2572 | int |
2375 | manual_apply (object *op, object *tmp, int aflag) |
2573 | manual_apply (object *who, object *op, int aflag) |
2376 | { |
2574 | { |
2377 | if (tmp->head) |
2575 | op = op->head_ (); |
2378 | tmp = tmp->head; |
|
|
2379 | |
2576 | |
2380 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2577 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2381 | { |
2578 | { |
2382 | if (op->type == PLAYER) |
2579 | if (who->type == PLAYER) |
2383 | { |
2580 | { |
|
|
2581 | examine (who, op); |
2384 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2582 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2385 | return 1; |
2583 | return 1; |
2386 | } |
2584 | } |
2387 | else |
2585 | else |
2388 | return 0; /* monsters just skip unpaid items */ |
2586 | return 0; /* monsters just skip unpaid items */ |
2389 | } |
2587 | } |
2390 | |
2588 | |
2391 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2589 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2392 | return RESULT_INT (0); |
2590 | return RESULT_INT (0); |
2393 | |
2591 | |
2394 | switch (tmp->type) |
2592 | switch (op->type) |
2395 | { |
2593 | { |
2396 | case CF_HANDLE: |
2594 | case CF_HANDLE: |
2397 | op->play_sound (sound_find ("turn_handle")); |
2595 | who->play_sound (sound_find ("turn_handle")); |
2398 | op->statusmsg ("You turn the handle."); |
2596 | who->statusmsg ("You turn the handle."); |
2399 | tmp->value = tmp->value ? 0 : 1; |
2597 | op->value = op->value ? 0 : 1; |
2400 | SET_ANIMATION (tmp, tmp->value); |
2598 | SET_ANIMATION (op, op->value); |
2401 | update_object (tmp, UP_OBJ_FACE); |
2599 | update_object (op, UP_OBJ_FACE); |
2402 | push_button (tmp); |
2600 | push_button (op, who); |
2403 | return 1; |
2601 | return 1; |
2404 | |
2602 | |
2405 | case TRIGGER: |
2603 | case TRIGGER: |
2406 | if (check_trigger (tmp, op)) |
2604 | if (check_trigger (op, who)) |
2407 | { |
2605 | { |
2408 | op->statusmsg ("You turn the handle."); |
2606 | who->statusmsg ("You turn the handle."); |
2409 | op->play_sound (sound_find ("turn_handle")); |
2607 | who->play_sound (sound_find ("turn_handle")); |
2410 | } |
2608 | } |
2411 | else |
2609 | else |
2412 | op->failmsg ("The handle doesn't move."); |
2610 | who->failmsg ("The handle doesn't move."); |
2413 | |
2611 | |
2414 | return 1; |
2612 | return 1; |
2415 | |
2613 | |
2416 | case EXIT: |
2614 | case EXIT: |
2417 | if (op->type != PLAYER) |
2615 | if (who->type != PLAYER) |
2418 | return 0; |
2616 | return 0; |
2419 | |
2617 | |
2420 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2618 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2421 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2619 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2422 | else |
2620 | else |
2423 | { |
2621 | { |
2424 | /* Don't display messages for random maps. */ |
2622 | /* Don't display messages for random maps. */ |
2425 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2623 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2426 | op->statusmsg (tmp->msg, NDI_NAVY); |
2624 | who->statusmsg (op->msg, NDI_NAVY); |
2427 | |
2625 | |
2428 | op->enter_exit (tmp); |
2626 | who->enter_exit (op); |
2429 | } |
2627 | } |
2430 | |
2628 | |
2431 | return 1; |
2629 | return 1; |
2432 | |
2630 | |
2433 | case INSCRIBABLE: |
2631 | case INSCRIBABLE: |
2434 | op->statusmsg (tmp->msg); |
2632 | who->statusmsg (op->msg); |
2435 | // maybe show a spell menu to chose from or something like that |
2633 | // maybe show a spell menu to chose from or something like that |
2436 | return 1; |
2634 | return 1; |
2437 | |
2635 | |
2438 | case SIGN: |
2636 | case SIGN: |
2439 | apply_sign (op, tmp, 0); |
2637 | apply_sign (who, op, 0); |
2440 | return 1; |
2638 | return 1; |
2441 | |
2639 | |
2442 | case BOOK: |
2640 | case BOOK: |
2443 | if (op->type == PLAYER) |
2641 | if (who->type == PLAYER) |
2444 | { |
2642 | { |
2445 | apply_book (op, tmp); |
2643 | apply_book (who, op); |
2446 | return 1; |
2644 | return 1; |
2447 | } |
2645 | } |
2448 | else |
2646 | else |
2449 | return 0; |
2647 | return 0; |
2450 | |
2648 | |
2451 | case SKILLSCROLL: |
2649 | case SKILLSCROLL: |
2452 | if (op->type == PLAYER) |
2650 | if (who->type == PLAYER) |
2453 | { |
2651 | { |
2454 | apply_skillscroll (op, tmp); |
2652 | apply_skillscroll (who, op); |
2455 | return 1; |
2653 | return 1; |
2456 | } |
2654 | } |
2457 | else |
2655 | else |
2458 | return 0; |
2656 | return 0; |
2459 | |
2657 | |
2460 | case SPELLBOOK: |
2658 | case SPELLBOOK: |
2461 | if (op->type == PLAYER) |
2659 | if (who->type == PLAYER) |
2462 | { |
2660 | { |
2463 | apply_spellbook (op, tmp); |
2661 | apply_spellbook (who, op); |
2464 | return 1; |
2662 | return 1; |
2465 | } |
2663 | } |
2466 | else |
2664 | else |
2467 | return 0; |
2665 | return 0; |
2468 | |
2666 | |
2469 | case SCROLL: |
2667 | case SCROLL: |
2470 | apply_scroll (op, tmp, 0); |
2668 | apply_scroll (who, op, 0); |
2471 | return 1; |
2669 | return 1; |
2472 | |
2670 | |
2473 | case POTION: |
2671 | case POTION: |
2474 | apply_potion (op, tmp); |
2672 | apply_potion (who, op); |
2475 | return 1; |
2673 | return 1; |
2476 | |
2674 | |
2477 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2675 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2478 | //TODO: remove, as it is unsed? |
2676 | //TODO: remove, as it is unsed? |
2479 | case CLOSE_CON: |
2677 | case CLOSE_CON: |
2480 | apply_container (op, tmp->env); |
2678 | apply_container (who, op->env); |
2481 | return 1; |
2679 | return 1; |
2482 | |
2680 | |
2483 | case CONTAINER: |
2681 | case CONTAINER: |
2484 | apply_container (op, tmp); |
2682 | apply_container (who, op); |
2485 | return 1; |
2683 | return 1; |
2486 | |
2684 | |
2487 | case TREASURE: |
2685 | case TREASURE: |
2488 | if (op->type == PLAYER) |
2686 | if (who->type == PLAYER) |
2489 | { |
2687 | { |
2490 | apply_treasure (op, tmp); |
2688 | apply_treasure (who, op); |
2491 | return 1; |
2689 | return 1; |
2492 | } |
2690 | } |
2493 | else |
2691 | else |
2494 | return 0; |
2692 | return 0; |
|
|
2693 | |
|
|
2694 | case LAMP: |
|
|
2695 | case TORCH: |
|
|
2696 | player_apply_lamp (who, op); |
|
|
2697 | return 1; |
2495 | |
2698 | |
2496 | case WEAPON: |
2699 | case WEAPON: |
2497 | case ARMOUR: |
2700 | case ARMOUR: |
2498 | case BOOTS: |
2701 | case BOOTS: |
2499 | case GLOVES: |
2702 | case GLOVES: |
… | |
… | |
2507 | case WAND: |
2710 | case WAND: |
2508 | case ROD: |
2711 | case ROD: |
2509 | case HORN: |
2712 | case HORN: |
2510 | case SKILL: |
2713 | case SKILL: |
2511 | case BOW: |
2714 | case BOW: |
2512 | case LAMP: |
|
|
2513 | case BUILDER: |
2715 | case BUILDER: |
2514 | case SKILL_TOOL: |
2716 | case SKILL_TOOL: |
2515 | if (tmp->env != op) |
2717 | if (op->env != who) |
2516 | return 2; /* not in inventory */ |
2718 | return 2; /* not in inventory */ |
2517 | |
2719 | |
2518 | apply_special (op, tmp, aflag); |
2720 | apply_special (who, op, aflag); |
2519 | return 1; |
2721 | return 1; |
2520 | |
2722 | |
2521 | case DRINK: |
2723 | case DRINK: |
2522 | case FOOD: |
2724 | case FOOD: |
2523 | case FLESH: |
2725 | case FLESH: |
2524 | apply_food (op, tmp); |
2726 | apply_food (who, op); |
2525 | return 1; |
2727 | return 1; |
2526 | |
2728 | |
2527 | case POISON: |
2729 | case POISON: |
2528 | apply_poison (op, tmp); |
2730 | apply_poison (who, op); |
2529 | return 1; |
2731 | return 1; |
2530 | |
2732 | |
2531 | case SAVEBED: |
2733 | case SAVEBED: |
2532 | return 1; |
2734 | return 1; |
2533 | |
2735 | |
2534 | case ARMOUR_IMPROVER: |
2736 | case ARMOUR_IMPROVER: |
2535 | if (op->type == PLAYER) |
2737 | if (who->type == PLAYER) |
2536 | { |
2738 | { |
2537 | apply_armour_improver (op, tmp); |
2739 | apply_armour_improver (who, op); |
2538 | return 1; |
2740 | return 1; |
2539 | } |
2741 | } |
2540 | else |
2742 | else |
2541 | return 0; |
2743 | return 0; |
2542 | |
2744 | |
2543 | case WEAPON_IMPROVER: |
2745 | case WEAPON_IMPROVER: |
2544 | check_improve_weapon (op, tmp); |
2746 | check_improve_weapon (who, op); |
2545 | return 1; |
2747 | return 1; |
2546 | |
2748 | |
2547 | case CLOCK: |
2749 | case CLOCK: |
2548 | if (op->type == PLAYER) |
2750 | if (who->type == PLAYER) |
2549 | { |
2751 | { |
2550 | char buf[MAX_BUF]; |
2752 | char buf[MAX_BUF]; |
2551 | timeofday_t tod; |
2753 | timeofday_t tod; |
2552 | |
2754 | |
2553 | get_tod (&tod); |
2755 | get_tod (&tod); |
2554 | op->play_sound (sound_find ("sound_clock")); |
2756 | who->play_sound (sound_find ("sound_clock")); |
2555 | op->statusmsg (format ( |
2757 | who->statusmsg (format ( |
2556 | "It is %d minute%s past %d o'clock %s", |
2758 | "It is %d minute%s past %d o'clock %s", |
2557 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2759 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2558 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2760 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2559 | )); |
2761 | )); |
2560 | return 1; |
2762 | return 1; |
2561 | } |
2763 | } |
2562 | else |
2764 | else |
2563 | return 0; |
2765 | return 0; |
2564 | |
2766 | |
2565 | case MENU: |
2767 | case MENU: |
2566 | if (op->type == PLAYER) |
2768 | if (who->type == PLAYER) |
2567 | { |
2769 | { |
2568 | shop_listing (tmp, op); |
2770 | shop_listing (op, who); |
2569 | return 1; |
2771 | return 1; |
2570 | } |
2772 | } |
2571 | else |
2773 | else |
2572 | return 0; |
2774 | return 0; |
2573 | |
2775 | |
2574 | case POWER_CRYSTAL: |
2776 | case POWER_CRYSTAL: |
2575 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2777 | apply_power_crystal (who, op); /* see egoitem.c */ |
2576 | return 1; |
2778 | return 1; |
2577 | |
2779 | |
2578 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2780 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2579 | if (op->type == PLAYER) |
2781 | if (who->type == PLAYER) |
2580 | { |
2782 | { |
2581 | apply_lighter (op, tmp); |
2783 | apply_lighter (who, op); |
2582 | return 1; |
2784 | return 1; |
2583 | } |
2785 | } |
2584 | else |
2786 | else |
2585 | return 0; |
2787 | return 0; |
2586 | |
2788 | |
2587 | case ITEM_TRANSFORMER: |
2789 | case ITEM_TRANSFORMER: |
2588 | apply_item_transformer (op, tmp); |
2790 | apply_item_transformer (who, op); |
2589 | return 1; |
2791 | return 1; |
2590 | |
2792 | |
2591 | default: |
2793 | default: |
2592 | return 0; |
2794 | return 0; |
2593 | } |
2795 | } |
2594 | } |
2796 | } |
2595 | |
|
|
2596 | |
2797 | |
2597 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2798 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2598 | * messages as needed by player_apply_below(). But there can still be |
2799 | * messages as needed by player_apply_below(). But there can still be |
2599 | * "but you are floating high above the ground" messages. |
2800 | * "but you are floating high above the ground" messages. |
2600 | * |
2801 | * |
2601 | * Same return value as apply() function. |
2802 | * Same return value as apply() function. |
2602 | */ |
2803 | */ |
2603 | int |
2804 | int |
2604 | player_apply (object *pl, object *op, int aflag, int quiet) |
2805 | player_apply (object *pl, object *op, int aflag, int quiet) |
2605 | { |
2806 | { |
2606 | int tmp; |
|
|
2607 | |
|
|
2608 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2807 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2609 | { |
2808 | { |
2610 | /* player is flying and applying object not in inventory */ |
2809 | /* player is flying and applying object not in inventory */ |
2611 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2810 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2612 | { |
2811 | { |
2613 | pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2812 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2813 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2814 | "or waiting till the levitation effect wears off.>"); |
2614 | return 0; |
2815 | return 0; |
2615 | } |
2816 | } |
2616 | } |
2817 | } |
2617 | |
2818 | |
2618 | pl->contr->last_used = op; |
2819 | pl->contr->last_used = op; |
2619 | |
2820 | |
2620 | tmp = manual_apply (pl, op, aflag); |
2821 | int tmp = manual_apply (pl, op, aflag); |
|
|
2822 | |
2621 | if (!quiet) |
2823 | if (!quiet) |
2622 | { |
2824 | { |
2623 | if (tmp == 0) |
2825 | if (tmp == 0) |
2624 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2826 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2625 | else if (tmp == 2) |
2827 | else if (tmp == 2) |
… | |
… | |
2660 | * person moving on it, also activate. Added code to make it |
2862 | * person moving on it, also activate. Added code to make it |
2661 | * so that at least one of players movement types be that which |
2863 | * so that at least one of players movement types be that which |
2662 | * the item needs. |
2864 | * the item needs. |
2663 | */ |
2865 | */ |
2664 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2866 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2665 | { |
|
|
2666 | if (player_apply (pl, tmp, 0, 1) == 1) |
2867 | if (player_apply (pl, tmp, 0, 1) == 1) |
2667 | return; |
2868 | return; |
2668 | } |
2869 | |
2669 | if (floors >= 2) |
2870 | if (floors >= 2) |
2670 | return; /* process at most two floor objects */ |
2871 | return; /* process at most two floor objects */ |
2671 | } |
2872 | } |
2672 | } |
2873 | } |
2673 | |
2874 | |
… | |
… | |
2717 | break; |
2918 | break; |
2718 | |
2919 | |
2719 | case SKILL: |
2920 | case SKILL: |
2720 | if (who->contr) |
2921 | if (who->contr) |
2721 | { |
2922 | { |
|
|
2923 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2924 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2925 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2926 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2927 | |
2722 | if (!op->invisible) |
2928 | if (op->invisible) |
|
|
2929 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2930 | else |
2723 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2931 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2724 | else |
|
|
2725 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2726 | } |
2932 | } |
2727 | |
2933 | |
2728 | change_abil (who, op); |
2934 | change_abil (who, op); |
2729 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2935 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2730 | break; |
2936 | break; |
… | |
… | |
2741 | case CLOAK: |
2947 | case CLOAK: |
2742 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2948 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2743 | change_abil (who, op); |
2949 | change_abil (who, op); |
2744 | break; |
2950 | break; |
2745 | |
2951 | |
2746 | case LAMP: |
|
|
2747 | { |
|
|
2748 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2749 | |
|
|
2750 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2751 | tmp2->x = op->x; |
|
|
2752 | tmp2->y = op->y; |
|
|
2753 | tmp2->map = op->map; |
|
|
2754 | tmp2->below = op->below; |
|
|
2755 | tmp2->above = op->above; |
|
|
2756 | tmp2->stats.food = op->stats.food; |
|
|
2757 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2758 | |
|
|
2759 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2760 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2761 | |
|
|
2762 | if (who->contr) |
|
|
2763 | esrv_del_item (who->contr, op->count); |
|
|
2764 | |
|
|
2765 | op->destroy (); |
|
|
2766 | insert_ob_in_ob (tmp2, who); |
|
|
2767 | who->update_stats (); |
|
|
2768 | |
|
|
2769 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2770 | { |
|
|
2771 | if (who->contr) |
|
|
2772 | { |
|
|
2773 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2774 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2775 | } |
|
|
2776 | } |
|
|
2777 | |
|
|
2778 | if (who->contr) |
|
|
2779 | esrv_send_item (who, tmp2); |
|
|
2780 | } |
|
|
2781 | |
|
|
2782 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2783 | |
|
|
2784 | case BOW: |
2952 | case BOW: |
2785 | case WAND: |
2953 | case WAND: |
2786 | case ROD: |
2954 | case ROD: |
2787 | case HORN: |
2955 | case HORN: |
2788 | if (player *pl = who->contr) |
2956 | if (player *pl = who->contr) |
… | |
… | |
2815 | default: |
2983 | default: |
2816 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2984 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2817 | break; |
2985 | break; |
2818 | } |
2986 | } |
2819 | |
2987 | |
|
|
2988 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2989 | if (object *pl = op->visible_to ()) |
|
|
2990 | esrv_send_item (pl, op); |
|
|
2991 | |
2820 | who->update_stats (); |
2992 | who->update_stats (); |
2821 | |
|
|
2822 | if (!(aflags & AP_NO_MERGE)) |
|
|
2823 | { |
|
|
2824 | object *tmp = merge_ob (op, 0); |
|
|
2825 | |
|
|
2826 | if (who->contr) |
|
|
2827 | { |
|
|
2828 | if (tmp) |
|
|
2829 | { /* it was merged */ |
|
|
2830 | esrv_del_item (who->contr, op->count); |
|
|
2831 | op = tmp; |
|
|
2832 | } |
|
|
2833 | |
|
|
2834 | esrv_send_item (who, op); |
|
|
2835 | } |
|
|
2836 | } |
|
|
2837 | |
2993 | |
2838 | return 0; |
2994 | return 0; |
2839 | } |
2995 | } |
2840 | |
2996 | |
2841 | /** |
2997 | /** |
… | |
… | |
3139 | return 1; |
3295 | return 1; |
3140 | } |
3296 | } |
3141 | |
3297 | |
3142 | return unapply_special (who, op, aflags); |
3298 | return unapply_special (who, op, aflags); |
3143 | } |
3299 | } |
3144 | |
|
|
3145 | if (basic_flag == AP_UNAPPLY) |
3300 | else if (basic_flag == AP_UNAPPLY) |
3146 | return 0; |
3301 | return 0; |
3147 | |
3302 | |
3148 | // if the item is combat/ranged, wield the relevant slot first |
3303 | // if the item is combat/ranged, wield the relevant slot first |
3149 | // to resolve conflicts. |
3304 | // to resolve conflicts. |
3150 | if (player *pl = who->contr) |
3305 | if (player *pl = who->contr) |
… | |
… | |
3220 | |
3375 | |
3221 | /* Ok. We are now at the state where we can apply the new object. |
3376 | /* Ok. We are now at the state where we can apply the new object. |
3222 | * Note that we don't have the checks for can_use_... |
3377 | * Note that we don't have the checks for can_use_... |
3223 | * below - that is already taken care of by can_apply_object. |
3378 | * below - that is already taken care of by can_apply_object. |
3224 | */ |
3379 | */ |
3225 | if (op->nrof > 1) |
3380 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3226 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3227 | else |
|
|
3228 | tmp = 0; |
|
|
3229 | |
3381 | |
3230 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3382 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3231 | return RESULT_INT (0); |
3383 | return RESULT_INT (0); |
3232 | |
3384 | |
3233 | switch (op->type) |
3385 | switch (op->type) |
3234 | { |
3386 | { |
3235 | case WEAPON: |
3387 | case WEAPON: |
3236 | if (!check_weapon_power (who, op->last_eat)) |
3388 | if (!check_weapon_power (who, op->last_eat)) |
3237 | { |
3389 | { |
3238 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3390 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3239 | |
3391 | |
3240 | if (tmp) |
3392 | if (tmp) |
3241 | insert_ob_in_ob (tmp, who); |
3393 | insert_ob_in_ob (tmp, who); |
3242 | |
3394 | |
3243 | return 1; |
3395 | return 1; |
3244 | } |
3396 | } |
3245 | |
3397 | |
3246 | //TODO: this obviously fails for players using a shorter prefix |
3398 | //TODO: this obviously fails for players using a shorter prefix |
3247 | // i.e. "R" can use Ragnarok's sword. |
3399 | // i.e. "R" can use Ragnarok's sword. |
3248 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3400 | if (op->level && !op->name.starts_with (who->name)) |
3249 | { |
3401 | { |
3250 | /* if the weapon does not have the name as the character, can't use it. */ |
3402 | /* if the weapon does not have the name as the character, can't use it. */ |
3251 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3403 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3252 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3404 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3253 | |
3405 | |
… | |
… | |
3287 | case AMULET: |
3439 | case AMULET: |
3288 | SET_FLAG (op, FLAG_APPLIED); |
3440 | SET_FLAG (op, FLAG_APPLIED); |
3289 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3441 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3290 | change_abil (who, op); |
3442 | change_abil (who, op); |
3291 | break; |
3443 | break; |
3292 | |
|
|
3293 | case LAMP: |
|
|
3294 | if (op->stats.food < 1) |
|
|
3295 | { |
|
|
3296 | who->failmsg (format ( |
|
|
3297 | "Your %s is out of fuel! " |
|
|
3298 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3299 | &op->name |
|
|
3300 | )); |
|
|
3301 | return 1; |
|
|
3302 | } |
|
|
3303 | |
|
|
3304 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3305 | |
|
|
3306 | tmp2 = arch_to_object (op->other_arch); |
|
|
3307 | tmp2->stats.food = op->stats.food; |
|
|
3308 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3309 | |
|
|
3310 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3311 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3312 | |
|
|
3313 | insert_ob_in_ob (tmp2, who); |
|
|
3314 | |
|
|
3315 | /* Remove the old lantern */ |
|
|
3316 | if (who->type == PLAYER) |
|
|
3317 | esrv_del_item (who->contr, op->count); |
|
|
3318 | |
|
|
3319 | op->destroy (); |
|
|
3320 | |
|
|
3321 | /* insert the portion that was split off */ |
|
|
3322 | if (tmp) |
|
|
3323 | { |
|
|
3324 | insert_ob_in_ob (tmp, who); |
|
|
3325 | if (who->type == PLAYER) |
|
|
3326 | esrv_send_item (who, tmp); |
|
|
3327 | } |
|
|
3328 | |
|
|
3329 | who->update_stats (); |
|
|
3330 | |
|
|
3331 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3332 | if (who->type == PLAYER) |
|
|
3333 | { |
|
|
3334 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3335 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3336 | } |
|
|
3337 | |
|
|
3338 | if (who->type == PLAYER) |
|
|
3339 | esrv_send_item (who, tmp2); |
|
|
3340 | |
|
|
3341 | return 0; |
|
|
3342 | |
3444 | |
3343 | case SKILL_TOOL: |
3445 | case SKILL_TOOL: |
3344 | // applying a skill tool also readies the skill |
3446 | // applying a skill tool also readies the skill |
3345 | SET_FLAG (op, FLAG_APPLIED); |
3447 | SET_FLAG (op, FLAG_APPLIED); |
3346 | |
3448 | |
… | |
… | |
3436 | insert_ob_in_ob (tmp, who); |
3538 | insert_ob_in_ob (tmp, who); |
3437 | |
3539 | |
3438 | return 1; |
3540 | return 1; |
3439 | } |
3541 | } |
3440 | |
3542 | |
3441 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3543 | if (op->level && !op->name.starts_with (who->name)) |
3442 | { |
3544 | { |
3443 | who->failmsg ("The weapon does not recognize you as its owner. " |
3545 | who->failmsg ("The weapon does not recognize you as its owner. " |
3444 | "H<Its name indicates that it belongs to somebody else.>"); |
3546 | "H<Its name indicates that it belongs to somebody else.>"); |
3445 | if (tmp) |
3547 | if (tmp) |
3446 | insert_ob_in_ob (tmp, who); |
3548 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3504 | } |
3606 | } |
3505 | |
3607 | |
3506 | SET_FLAG (op, FLAG_APPLIED); |
3608 | SET_FLAG (op, FLAG_APPLIED); |
3507 | |
3609 | |
3508 | if (tmp) |
3610 | if (tmp) |
3509 | tmp = insert_ob_in_ob (tmp, who); |
3611 | who->insert (tmp); |
3510 | |
3612 | |
3511 | who->update_stats (); |
3613 | who->update_stats (); |
3512 | |
3614 | |
3513 | /* We exclude spell casting objects. The fire code will set the |
3615 | /* We exclude spell casting objects. The fire code will set the |
3514 | * been applied flag when they are used - until that point, |
3616 | * been applied flag when they are used - until that point, |
… | |
… | |
3520 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3622 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3521 | if (who->type == PLAYER) |
3623 | if (who->type == PLAYER) |
3522 | { |
3624 | { |
3523 | who->failmsg ( |
3625 | who->failmsg ( |
3524 | "Oops, it feels deadly cold! " |
3626 | "Oops, it feels deadly cold! " |
3525 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3627 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3526 | ); |
3628 | ); |
3527 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3629 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3528 | } |
3630 | } |
3529 | |
3631 | |
3530 | if (who->type == PLAYER) |
3632 | if (object *pl = op->visible_to ()) |
3531 | { |
|
|
3532 | /* if multiple objects were applied, update both slots */ |
|
|
3533 | if (tmp) |
|
|
3534 | esrv_send_item (who, tmp); |
|
|
3535 | |
|
|
3536 | esrv_send_item (who, op); |
3633 | esrv_send_item (pl, op); |
3537 | } |
|
|
3538 | |
3634 | |
3539 | return 0; |
3635 | return 0; |
3540 | } |
3636 | } |
3541 | |
3637 | |
3542 | int |
3638 | int |
… | |
… | |
3556 | int |
3652 | int |
3557 | auto_apply (object *op) |
3653 | auto_apply (object *op) |
3558 | { |
3654 | { |
3559 | object *tmp = NULL, *tmp2; |
3655 | object *tmp = NULL, *tmp2; |
3560 | int i; |
3656 | int i; |
|
|
3657 | |
|
|
3658 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3561 | |
3659 | |
3562 | switch (op->type) |
3660 | switch (op->type) |
3563 | { |
3661 | { |
3564 | case SHOP_FLOOR: |
3662 | case SHOP_FLOOR: |
3565 | if (!op->has_random_items ()) |
3663 | if (!op->has_random_items ()) |
… | |
… | |
3567 | |
3665 | |
3568 | do |
3666 | do |
3569 | { |
3667 | { |
3570 | i = 10; /* let's give it 10 tries */ |
3668 | i = 10; /* let's give it 10 tries */ |
3571 | while ((tmp = generate_treasure (op->randomitems, |
3669 | while ((tmp = generate_treasure (op->randomitems, |
3572 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3670 | op->stats.exp |
|
|
3671 | ? (int) op->stats.exp |
|
|
3672 | : max (op->map->difficulty, 5))) |
|
|
3673 | == NULL && --i); |
|
|
3674 | |
3573 | if (tmp == NULL) |
3675 | if (tmp == NULL) |
3574 | return 0; |
3676 | return 0; |
|
|
3677 | |
3575 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3678 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3576 | { |
3679 | { |
3577 | tmp->destroy (); |
3680 | tmp->destroy (); |
3578 | tmp = NULL; |
3681 | tmp = NULL; |
3579 | } |
3682 | } |
… | |
… | |
3582 | |
3685 | |
3583 | tmp->x = op->x; |
3686 | tmp->x = op->x; |
3584 | tmp->y = op->y; |
3687 | tmp->y = op->y; |
3585 | SET_FLAG (tmp, FLAG_UNPAID); |
3688 | SET_FLAG (tmp, FLAG_UNPAID); |
3586 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3689 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3587 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3588 | identify (tmp); |
3690 | identify (tmp); |
3589 | break; |
3691 | break; |
3590 | |
3692 | |
3591 | case TREASURE: |
3693 | case TREASURE: |
3592 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3694 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3599 | /* If we generated an object and put it in this object inventory, |
3701 | /* If we generated an object and put it in this object inventory, |
3600 | * move it to the parent object as the current object is about |
3702 | * move it to the parent object as the current object is about |
3601 | * to disappear. An example of this item is the random_* stuff |
3703 | * to disappear. An example of this item is the random_* stuff |
3602 | * that is put inside other objects. |
3704 | * that is put inside other objects. |
3603 | */ |
3705 | */ |
3604 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3605 | { |
|
|
3606 | tmp2 = tmp->below; |
|
|
3607 | tmp->remove (); |
|
|
3608 | |
|
|
3609 | if (op->env) |
3706 | if (op->env) |
3610 | insert_ob_in_ob (tmp, op->env); |
3707 | while (op->inv) |
3611 | else |
3708 | op->env->insert (op->inv); |
3612 | tmp->destroy (); |
|
|
3613 | } |
|
|
3614 | |
3709 | |
3615 | op->destroy (); |
3710 | op->destroy (); |
3616 | break; |
3711 | break; |
3617 | } |
3712 | } |
3618 | return tmp ? 1 : 0; |
3713 | |
|
|
3714 | return !!tmp; |
3619 | } |
3715 | } |
3620 | |
3716 | |
3621 | /** |
3717 | /** |
3622 | * fix_auto_apply goes through the entire map every time a map |
3718 | * fix_auto_apply goes through the entire map every time a map |
3623 | * is loaded or swapped in and performs special actions for |
3719 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3637 | |
3733 | |
3638 | if (tmp->inv) |
3734 | if (tmp->inv) |
3639 | { |
3735 | { |
3640 | object *invtmp, *invnext; |
3736 | object *invtmp, *invnext; |
3641 | |
3737 | |
3642 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3738 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3643 | { |
3739 | { |
3644 | invnext = invtmp->below; |
3740 | invnext = invtmp->below; |
3645 | |
3741 | |
3646 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3742 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3647 | auto_apply (invtmp); |
3743 | auto_apply (invtmp); |
3648 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3744 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3649 | { |
3745 | { |
3650 | while ((invtmp->stats.hp--) > 0) |
3746 | while (invtmp->stats.hp-- > 0) |
3651 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3747 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3652 | |
3748 | |
3653 | invtmp->randomitems = NULL; |
3749 | invtmp->randomitems = NULL; |
3654 | } |
3750 | } |
3655 | else if (invtmp && invtmp->arch |
3751 | else if (invtmp && invtmp->arch |
… | |
… | |
3767 | /* check for hp, sp change */ |
3863 | /* check for hp, sp change */ |
3768 | if (food->stats.hp != 0) |
3864 | if (food->stats.hp != 0) |
3769 | { |
3865 | { |
3770 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3866 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3771 | { |
3867 | { |
3772 | assign (who->contr->killer, food->name); |
3868 | who->contr->killer = food; |
3773 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3869 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3774 | who->failmsg ("Eck!...that was poisonous!"); |
3870 | who->failmsg ("Eck!...that was poisonous!"); |
3775 | } |
3871 | } |
3776 | else |
3872 | else |
3777 | { |
3873 | { |
… | |
… | |
3781 | who->failmsg ("Eck!...that was poisonous!"); |
3877 | who->failmsg ("Eck!...that was poisonous!"); |
3782 | |
3878 | |
3783 | who->stats.hp += food->stats.hp; |
3879 | who->stats.hp += food->stats.hp; |
3784 | } |
3880 | } |
3785 | } |
3881 | } |
|
|
3882 | |
3786 | if (food->stats.sp != 0) |
3883 | if (food->stats.sp != 0) |
3787 | { |
3884 | { |
3788 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3885 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3789 | { |
3886 | { |
3790 | who->failmsg ("You are drained of mana!"); |
3887 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3801 | } |
3898 | } |
3802 | |
3899 | |
3803 | who->update_stats (); |
3900 | who->update_stats (); |
3804 | } |
3901 | } |
3805 | |
3902 | |
3806 | /** |
|
|
3807 | * Designed primarily to light torches/lanterns/etc. |
|
|
3808 | * Also burns up burnable material too. First object in the inventory is |
|
|
3809 | * the selected object to "burn". -b.t. |
|
|
3810 | */ |
|
|
3811 | void |
|
|
3812 | apply_lighter (object *who, object *lighter) |
|
|
3813 | { |
|
|
3814 | object *item; |
|
|
3815 | int is_player_env = 0; |
|
|
3816 | |
|
|
3817 | item = find_marked_object (who); |
|
|
3818 | if (item) |
|
|
3819 | { |
|
|
3820 | if (lighter->last_eat && lighter->stats.food) |
|
|
3821 | { /* lighter gets used up */ |
|
|
3822 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3823 | * one charge from each would be used up. --DAMN */ |
|
|
3824 | if (lighter->nrof > 1) |
|
|
3825 | { |
|
|
3826 | object *oneLighter = lighter->clone (); |
|
|
3827 | |
|
|
3828 | lighter->nrof -= 1; |
|
|
3829 | oneLighter->nrof = 1; |
|
|
3830 | oneLighter->stats.food--; |
|
|
3831 | esrv_send_item (who, lighter); |
|
|
3832 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3833 | esrv_send_item (who, oneLighter); |
|
|
3834 | } |
|
|
3835 | else |
|
|
3836 | lighter->stats.food--; |
|
|
3837 | } |
|
|
3838 | else if (lighter->last_eat) |
|
|
3839 | { |
|
|
3840 | /* no charges left in lighter */ |
|
|
3841 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3842 | return; |
|
|
3843 | } |
|
|
3844 | |
|
|
3845 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3846 | * I can't see many times when you would want to light multiple |
|
|
3847 | * objects at once. |
|
|
3848 | */ |
|
|
3849 | |
|
|
3850 | if (who == item->in_player ()) |
|
|
3851 | is_player_env = 1; |
|
|
3852 | |
|
|
3853 | save_throw_object (item, AT_FIRE, who); |
|
|
3854 | |
|
|
3855 | if (item->destroyed ()) |
|
|
3856 | { |
|
|
3857 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3858 | /* Need to update the player so that the players glow radius |
|
|
3859 | * gets changed. |
|
|
3860 | */ |
|
|
3861 | if (is_player_env) |
|
|
3862 | who->update_stats (); |
|
|
3863 | } |
|
|
3864 | else |
|
|
3865 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3866 | } |
|
|
3867 | else |
|
|
3868 | who->failmsg ("You need to mark a lightable object."); |
|
|
3869 | } |
|
|
3870 | |
3903 | |
3871 | /** |
3904 | /** |
3872 | * op made some mistake with a scroll, this takes care of punishment. |
3905 | * op made some mistake with a scroll, this takes care of punishment. |
3873 | * scroll_failure()- hacked directly from spell_failure |
3906 | * scroll_failure()- hacked directly from spell_failure |
3874 | */ |
3907 | */ |
… | |
… | |
3974 | } |
4007 | } |
3975 | |
4008 | |
3976 | /* insert the randomitems from the change's treasurelist into |
4009 | /* insert the randomitems from the change's treasurelist into |
3977 | * the player ref: player.c |
4010 | * the player ref: player.c |
3978 | */ |
4011 | */ |
3979 | if (change->randomitems != NULL) |
4012 | if (change->randomitems) |
3980 | give_initial_items (pl, change->randomitems); |
4013 | give_initial_items (pl, change->randomitems); |
3981 | |
4014 | |
3982 | /* set up the face, for some races. */ |
4015 | /* set up the face, for some races. */ |
3983 | |
4016 | |
3984 | /* first, look for the force object banning |
4017 | /* first, look for the force object banning |
3985 | * changing the face. Certain races never change face with class. |
4018 | * changing the face. Certain races never change face with class. |
3986 | */ |
4019 | */ |
3987 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4020 | for (walk = pl->inv; walk; walk = walk->below) |
3988 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4021 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3989 | flag_change_face = 0; |
4022 | flag_change_face = 0; |
3990 | |
4023 | |
3991 | if (flag_change_face) |
4024 | if (flag_change_face) |
3992 | { |
4025 | { |
3993 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3994 | pl->face = change->face; |
4026 | pl->face = change->face; |
3995 | |
4027 | pl->animation_id = change->animation_id; |
3996 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4028 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3997 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3998 | else |
|
|
3999 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
4000 | } |
4029 | } |
4001 | |
4030 | |
4002 | /* check the special case of can't use weapons */ |
4031 | /* check the special case of can't use weapons */ |
4003 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4032 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4004 | if (!strcmp (change->name, "monk")) |
4033 | if (change->name == shstr_monk) |
4005 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4034 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4006 | |
4035 | |
4007 | break; |
4036 | break; |
4008 | } |
4037 | } |
4009 | } |
4038 | } |
… | |
… | |
4046 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4075 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4047 | return; |
4076 | return; |
4048 | } |
4077 | } |
4049 | |
4078 | |
4050 | /* check whether they are compatible or not */ |
4079 | /* check whether they are compatible or not */ |
4051 | find = strstr (marked->slaying, transformer->arch->archname); |
4080 | find = strstr (&marked->slaying, transformer->arch->archname); |
4052 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4081 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4053 | { |
4082 | { |
4054 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4083 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4055 | return; |
4084 | return; |
4056 | } |
4085 | } |
… | |
… | |
4098 | |
4127 | |
4099 | new_item->nrof = yield; |
4128 | new_item->nrof = yield; |
4100 | |
4129 | |
4101 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4130 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4102 | |
4131 | |
4103 | insert_ob_in_ob (new_item, pl); |
4132 | pl->insert (new_item); |
4104 | esrv_send_inventory (pl, pl); |
|
|
4105 | /* Eat up one item */ |
4133 | /* Eat up one item */ |
4106 | decrease_ob_nr (marked, 1); |
4134 | marked->decrease (); |
4107 | |
4135 | |
4108 | /* Eat one transformer if needed */ |
4136 | /* Eat one transformer if needed */ |
4109 | if (transformer->stats.food) |
4137 | if (transformer->stats.food) |
4110 | if (--transformer->stats.food == 0) |
4138 | if (--transformer->stats.food == 0) |
4111 | decrease_ob_nr (transformer, 1); |
4139 | transformer->decrease (); |
4112 | } |
4140 | } |
4113 | |
4141 | |