1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
93 | */ |
94 | static int |
94 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
96 | { |
97 | dynbuf_text buf; |
97 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
98 | |
98 | |
99 | if (!pl || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
100 | return 0; |
100 | return 0; |
101 | |
101 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | op->statusmsg ("Your potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
… | |
… | |
318 | } |
301 | } |
319 | else |
302 | else |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
304 | } |
322 | |
305 | |
323 | decrease_ob (tmp); |
306 | tmp->decrease (); |
324 | return 1; |
307 | return 1; |
325 | } |
308 | } |
326 | |
309 | |
327 | |
310 | |
328 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
332 | */ |
315 | */ |
333 | if (tmp->inv) |
316 | if (tmp->inv) |
334 | { |
317 | { |
335 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
336 | { |
319 | { |
337 | object *fball; |
|
|
338 | |
|
|
339 | op->failmsg ("Yech! Your lungs are on fire!"); |
320 | op->failmsg ("Yech! Your lungs are on fire!"); |
340 | |
321 | create_exploding_ball_at (op, op->level); |
341 | /* Explodes a fireball centered at player */ |
|
|
342 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
343 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
344 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
345 | fball->x = op->x; |
|
|
346 | fball->y = op->y; |
|
|
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
348 | } |
322 | } |
349 | else |
323 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
324 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
325 | |
352 | decrease_ob (tmp); |
326 | tmp->decrease (); |
353 | |
327 | |
354 | /* if youre dead, no point in doing this... */ |
328 | /* if youre dead, no point in doing this... */ |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
329 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
356 | op->update_stats (); |
330 | op->update_stats (); |
357 | |
331 | |
… | |
… | |
388 | force->speed_left = -1; |
362 | force->speed_left = -1; |
389 | force = insert_ob_in_ob (force, op); |
363 | force = insert_ob_in_ob (force, op); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
364 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
365 | SET_FLAG (force, FLAG_APPLIED); |
392 | change_abil (op, force); |
366 | change_abil (op, force); |
393 | decrease_ob (tmp); |
367 | tmp->decrease (); |
394 | return 1; |
368 | return 1; |
395 | } |
369 | } |
396 | |
370 | |
397 | /* Only thing left are the stat potions */ |
371 | /* Only thing left are the stat potions */ |
398 | if (op->type == PLAYER) |
372 | if (op->type == PLAYER) |
399 | { /* only for players */ |
373 | { /* only for players */ |
400 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
374 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
375 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
376 | && tmp->value != 0) |
401 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
377 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
402 | else |
378 | else |
403 | SET_FLAG (tmp, FLAG_APPLIED); |
379 | SET_FLAG (tmp, FLAG_APPLIED); |
404 | |
380 | |
405 | if (!change_abil (op, tmp)) |
381 | if (!change_abil (op, tmp)) |
… | |
… | |
411 | * stat will not be raised by them. fix_player just clears |
387 | * stat will not be raised by them. fix_player just clears |
412 | * up all the stats. |
388 | * up all the stats. |
413 | */ |
389 | */ |
414 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
415 | op->update_stats (); |
391 | op->update_stats (); |
416 | decrease_ob (tmp); |
392 | tmp->decrease (); |
417 | return 1; |
393 | return 1; |
418 | } |
394 | } |
419 | |
395 | |
420 | /**************************************************************************** |
396 | /**************************************************************************** |
421 | * Weapon improvement code follows |
397 | * Weapon improvement code follows |
422 | ****************************************************************************/ |
398 | ****************************************************************************/ |
423 | |
399 | |
424 | /** |
400 | /** |
|
|
401 | * This function just checks whether who can handle equipping an item |
|
|
402 | * with item_power. |
|
|
403 | */ |
|
|
404 | |
|
|
405 | bool |
|
|
406 | check_item_power (object *who, int item_power) |
|
|
407 | { |
|
|
408 | if (who->type == PLAYER |
|
|
409 | && item_power |
|
|
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
411 | return false; |
|
|
412 | else |
|
|
413 | return true; |
|
|
414 | } |
|
|
415 | |
|
|
416 | /** |
425 | * This returns the sum of nrof of item (arch name). |
417 | * This returns the sum of nrof of item (arch name). |
426 | */ |
418 | */ |
427 | static int |
419 | static int |
428 | check_item (object *op, const char *item) |
420 | check_item (object *op, shstr_cmp item) |
429 | { |
421 | { |
430 | int count = 0; |
422 | int count = 0; |
431 | |
423 | |
432 | if (!item) |
424 | if (!item) |
433 | return 0; |
425 | return 0; |
434 | |
426 | |
435 | for (op = op->below; op; op = op->below) |
427 | for (op = op->below; op; op = op->below) |
436 | { |
|
|
437 | if (strcmp (op->arch->archname, item) == 0) |
428 | if (op->arch->archname == item) |
438 | { |
|
|
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
429 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
430 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
441 | { |
|
|
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
443 | count++; |
|
|
444 | else |
|
|
445 | count += op->nrof; |
431 | count += op->number_of (); |
446 | } |
|
|
447 | } |
|
|
448 | } |
|
|
449 | |
432 | |
450 | return count; |
433 | return count; |
451 | } |
434 | } |
452 | |
435 | |
453 | /** |
436 | /** |
… | |
… | |
455 | * op is typically the player, which is only |
438 | * op is typically the player, which is only |
456 | * really used to determine what space to look at. |
439 | * really used to determine what space to look at. |
457 | * Modified to only eat 'nrof' of objects. |
440 | * Modified to only eat 'nrof' of objects. |
458 | */ |
441 | */ |
459 | static void |
442 | static void |
460 | eat_item (object *op, const char *item, uint32 nrof) |
443 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
461 | { |
444 | { |
462 | object *prev; |
445 | object *prev; |
463 | |
446 | |
464 | prev = op; |
447 | prev = op; |
465 | op = op->below; |
448 | op = op->below; |
466 | |
449 | |
467 | while (op) |
450 | while (op) |
468 | { |
451 | { |
469 | if (strcmp (op->arch->archname, item) == 0) |
452 | if (op->arch->archname == item) |
470 | { |
453 | { |
471 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
472 | { |
455 | { |
473 | decrease_ob_nr (op, nrof); |
456 | op->decrease (nrof); |
474 | return; |
457 | return; |
475 | } |
458 | } |
476 | else |
459 | else |
477 | { |
460 | { |
478 | decrease_ob_nr (op, op->nrof); |
461 | op->decrease (nrof); |
479 | nrof -= op->nrof; |
462 | nrof -= op->nrof; |
480 | } |
463 | } |
481 | |
464 | |
482 | op = prev; |
465 | op = prev; |
483 | } |
466 | } |
… | |
… | |
486 | op = op->below; |
469 | op = op->below; |
487 | } |
470 | } |
488 | } |
471 | } |
489 | |
472 | |
490 | /** |
473 | /** |
491 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
492 | * with improvs improvements (typically last_eat). We take an int here |
|
|
493 | * instead of the object so that the improvement code can pass along the |
|
|
494 | * increased value to see if the object is usuable. |
|
|
495 | * we return 1 (true) if the player can use the weapon. |
|
|
496 | */ |
|
|
497 | static int |
|
|
498 | check_weapon_power (const object *who, int improvs) |
|
|
499 | { |
|
|
500 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
501 | * object players really have any control to improve, it's a bit harsh to |
|
|
502 | * require high level in some combat skill, so we just use overall level. |
|
|
503 | */ |
|
|
504 | #if 1 |
|
|
505 | if (((who->level / 5) + 5) >= improvs) |
|
|
506 | return 1; |
|
|
507 | else |
|
|
508 | return 0; |
|
|
509 | |
|
|
510 | #else |
|
|
511 | int level = 0; |
|
|
512 | |
|
|
513 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
514 | * more generously than the old system (see fix_player). Thus |
|
|
515 | * we need to curtail the power of player enchanted weapons. |
|
|
516 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
517 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
518 | * using normal level - it is just a matter of play balance. |
|
|
519 | */ |
|
|
520 | if (who->type == PLAYER) |
|
|
521 | { |
|
|
522 | object *wc_obj = NULL; |
|
|
523 | |
|
|
524 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
525 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
526 | level = wc_obj->level; |
|
|
527 | |
|
|
528 | if (!level) |
|
|
529 | { |
|
|
530 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
531 | level = who->level; |
|
|
532 | } |
|
|
533 | } |
|
|
534 | else |
|
|
535 | level = who->level; |
|
|
536 | |
|
|
537 | return (improvs <= ((level / 5) + 5)); |
|
|
538 | #endif |
|
|
539 | } |
|
|
540 | |
|
|
541 | /** |
|
|
542 | * Returns how many items of type improver->slaying there are under op. |
474 | * Returns how many items of type improver->slaying there are under op. |
543 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
475 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
544 | */ |
476 | */ |
545 | static int |
477 | static int |
546 | check_sacrifice (object *op, const object *improver) |
478 | check_sacrifice (object *op, const object *improver) |
… | |
… | |
568 | static int |
500 | static int |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
501 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
570 | { |
502 | { |
571 | stat += sacrifice_count; |
503 | stat += sacrifice_count; |
572 | weapon->last_eat++; |
504 | weapon->last_eat++; |
573 | decrease_ob (improver); |
505 | improver->decrease (); |
574 | |
506 | |
575 | /* So it updates the players stats and the window */ |
507 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
508 | op->update_stats (); |
577 | |
509 | |
578 | op->statusmsg (format ( |
510 | op->statusmsg (format ( |
… | |
… | |
625 | weapon->stats.exp || /* speed */ |
557 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
558 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
559 | { |
628 | op->failmsg ("You cannot prepare magic weapons. " |
560 | op->failmsg ("You cannot prepare magic weapons. " |
629 | "H<A weapon is considered magical if it changes regeneration, " |
561 | "H<A weapon is considered magical if it changes regeneration, " |
630 | "speed or ac.>"); |
562 | "speed or ac, or has other protections.>"); |
631 | return 0; |
563 | return 0; |
632 | } |
564 | } |
633 | |
565 | |
634 | sacrifice_count = check_sacrifice (op, improver); |
566 | sacrifice_count = check_sacrifice (op, improver); |
635 | if (sacrifice_count <= 0) |
567 | if (sacrifice_count <= 0) |
… | |
… | |
646 | |
578 | |
647 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
579 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
648 | weapon->name = weapon->name_pl = buf; |
580 | weapon->name = weapon->name_pl = buf; |
649 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
581 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
650 | slot at once! */ |
582 | slot at once! */ |
651 | decrease_ob (improver); |
583 | improver->decrease (); |
652 | weapon->last_eat = 0; |
584 | weapon->last_eat = 0; |
653 | return 1; |
585 | return 1; |
654 | } |
586 | } |
655 | |
|
|
656 | |
587 | |
657 | /** |
588 | /** |
658 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
589 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
659 | * This is the new improve weapon code. |
590 | * This is the new improve weapon code. |
660 | * Returns 0 if it was not able to work for some reason. |
591 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
673 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
674 | return prepare_weapon (op, improver, weapon); |
605 | return prepare_weapon (op, improver, weapon); |
675 | |
606 | |
676 | if (weapon->level == 0) |
607 | if (weapon->level == 0) |
677 | { |
608 | { |
678 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
609 | op->failmsg ( |
|
|
610 | "This weapon has not been prepared." |
|
|
611 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
679 | return 0; |
612 | return 0; |
680 | } |
613 | } |
681 | |
614 | |
682 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
615 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
616 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
683 | { |
617 | { |
684 | op->failmsg ("This weapon cannot be improved any more."); |
618 | op->failmsg ("This weapon cannot be improved any more."); |
685 | return 0; |
619 | return 0; |
686 | } |
620 | } |
687 | |
621 | |
688 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
622 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
623 | && !check_item_power (op, weapon->item_power + 1)) |
689 | { |
624 | { |
690 | op->failmsg ("Improving the weapon will make it too " |
625 | op->failmsg ("Improving the weapon will make it too " |
691 | "powerful for you to use. Unready it if you " |
626 | "powerful for you to use. Unready it if you " |
692 | "really want to improve it."); |
627 | "really want to improve it."); |
693 | return 0; |
628 | return 0; |
… | |
… | |
704 | weapon->weight += 5000; /* 5 KG's */ |
639 | weapon->weight += 5000; /* 5 KG's */ |
705 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
640 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
706 | weapon->last_eat++; |
641 | weapon->last_eat++; |
707 | |
642 | |
708 | weapon->item_power++; |
643 | weapon->item_power++; |
709 | decrease_ob (improver); |
644 | improver->decrease (); |
710 | return 1; |
645 | return 1; |
711 | } |
646 | } |
712 | |
647 | |
713 | if (improver->stats.sp == IMPROVE_WEIGHT) |
648 | if (improver->stats.sp == IMPROVE_WEIGHT) |
714 | { |
649 | { |
… | |
… | |
718 | weapon->weight = 1; |
653 | weapon->weight = 1; |
719 | |
654 | |
720 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
655 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
721 | weapon->last_eat++; |
656 | weapon->last_eat++; |
722 | weapon->item_power++; |
657 | weapon->item_power++; |
723 | decrease_ob (improver); |
658 | improver->decrease (); |
724 | return 1; |
659 | return 1; |
725 | } |
660 | } |
|
|
661 | |
726 | if (improver->stats.sp == IMPROVE_ENCHANT) |
662 | if (improver->stats.sp == IMPROVE_ENCHANT) |
727 | { |
663 | { |
728 | weapon->magic++; |
664 | weapon->magic++; |
729 | weapon->last_eat++; |
665 | weapon->last_eat++; |
730 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
666 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
731 | decrease_ob (improver); |
667 | improver->decrease (); |
732 | weapon->item_power++; |
668 | weapon->item_power++; |
733 | return 1; |
669 | return 1; |
734 | } |
670 | } |
735 | |
671 | |
736 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
672 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
785 | op->failmsg ("Something blocks the magic of the scroll!"); |
721 | op->failmsg ("Something blocks the magic of the scroll!"); |
786 | return 0; |
722 | return 0; |
787 | } |
723 | } |
788 | |
724 | |
789 | otmp = find_marked_object (op); |
725 | otmp = find_marked_object (op); |
|
|
726 | |
790 | if (!otmp) |
727 | if (!otmp) |
791 | { |
728 | { |
792 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
729 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
793 | return 0; |
730 | return 0; |
794 | } |
731 | } |
… | |
… | |
851 | } |
788 | } |
852 | |
789 | |
853 | /* Split objects if needed. Can't insert tmp until the |
790 | /* Split objects if needed. Can't insert tmp until the |
854 | * end of this function - otherwise it will just re-merge. |
791 | * end of this function - otherwise it will just re-merge. |
855 | */ |
792 | */ |
856 | if (armour->nrof > 1) |
793 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
857 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
858 | else |
|
|
859 | tmp = NULL; |
|
|
860 | |
794 | |
861 | armour->magic++; |
795 | armour->magic++; |
862 | |
796 | |
863 | if (!settings.armor_speed_linear) |
797 | if (!settings.armor_speed_linear) |
864 | { |
798 | { |
… | |
… | |
901 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
835 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
902 | |
836 | |
903 | if (op->type == PLAYER) |
837 | if (op->type == PLAYER) |
904 | { |
838 | { |
905 | esrv_send_item (op, armour); |
839 | esrv_send_item (op, armour); |
|
|
840 | |
906 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
841 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
907 | op->update_stats (); |
842 | op->update_stats (); |
908 | } |
843 | } |
909 | |
844 | |
910 | decrease_ob (improver); |
845 | improver->decrease (); |
911 | |
846 | |
912 | if (tmp) |
847 | if (tmp) |
913 | { |
848 | op->insert (tmp); |
914 | insert_ob_in_ob (tmp, op); |
|
|
915 | esrv_send_item (op, tmp); |
|
|
916 | } |
|
|
917 | |
849 | |
918 | return 1; |
850 | return 1; |
919 | } |
851 | } |
920 | |
852 | |
921 | /* |
853 | /* |
… | |
… | |
925 | * Takes one type of items and makes another. |
857 | * Takes one type of items and makes another. |
926 | * converter is the object that is doing the conversion. |
858 | * converter is the object that is doing the conversion. |
927 | * item is the object that triggered the converter - if it is not |
859 | * item is the object that triggered the converter - if it is not |
928 | * what the converter wants, this will not do anything. |
860 | * what the converter wants, this will not do anything. |
929 | */ |
861 | */ |
930 | static int |
862 | int |
931 | convert_item (object *item, object *converter) |
863 | convert_item (object *item, object *converter) |
932 | { |
864 | { |
933 | sint64 nr, price_in; |
865 | sint64 nr, price_in; |
934 | |
866 | |
935 | if (item->flag [FLAG_UNPAID]) |
867 | if (item->flag [FLAG_UNPAID]) |
… | |
… | |
955 | |
887 | |
956 | converter->play_sound (sound_find ("shop_buy")); |
888 | converter->play_sound (sound_find ("shop_buy")); |
957 | |
889 | |
958 | sint64 cost = (nr * need + item->value - 1) / item->value; |
890 | sint64 cost = (nr * need + item->value - 1) / item->value; |
959 | |
891 | |
960 | decrease_ob_nr (item, cost); |
892 | item->decrease (cost); |
961 | |
893 | |
962 | price_in = cost * item->value; |
894 | price_in = cost * item->value; |
963 | } |
895 | } |
964 | else |
896 | else |
965 | { |
897 | { |
… | |
… | |
971 | converter->play_sound (sound_find ("convert_item")); |
903 | converter->play_sound (sound_find ("convert_item")); |
972 | |
904 | |
973 | if (need) |
905 | if (need) |
974 | { |
906 | { |
975 | nr = sint64 (item->nrof) / need; |
907 | nr = sint64 (item->nrof) / need; |
976 | decrease_ob_nr (item, nr * need); |
908 | item->decrease (nr * need); |
977 | price_in = nr * need * item->value; |
909 | price_in = nr * need * item->value; |
978 | } |
910 | } |
979 | else |
911 | else |
980 | { |
912 | { |
981 | price_in = item->value; |
913 | price_in = item->value; |
… | |
… | |
993 | ob_to_copy = converter->inv; |
925 | ob_to_copy = converter->inv; |
994 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
926 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
995 | if (rndm (0, i) == 0) |
927 | if (rndm (0, i) == 0) |
996 | ob_to_copy = ob; |
928 | ob_to_copy = ob; |
997 | |
929 | |
998 | item = object_create_clone (ob_to_copy); |
930 | item = ob_to_copy->deep_clone (); |
999 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
931 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
1000 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
932 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
1001 | } |
933 | } |
1002 | else |
934 | else |
1003 | { |
935 | { |
… | |
… | |
1016 | item->nrof = give; |
948 | item->nrof = give; |
1017 | |
949 | |
1018 | if (nr) |
950 | if (nr) |
1019 | item->nrof *= nr; |
951 | item->nrof *= nr; |
1020 | |
952 | |
1021 | if (is_in_shop (converter)) |
953 | if (converter->flag [FLAG_PRECIOUS]) |
1022 | SET_FLAG (item, FLAG_UNPAID); |
954 | SET_FLAG (item, FLAG_UNPAID); |
|
|
955 | |
|
|
956 | if (is_in_shop (converter)) |
|
|
957 | { |
|
|
958 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
959 | // and report in case someone still does it. |
|
|
960 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
961 | converter->debug_desc ()); |
|
|
962 | SET_FLAG (item, FLAG_UNPAID); |
|
|
963 | } |
1023 | else if (price_in < sint64 (item->nrof) * item->value) |
964 | else if (price_in < sint64 (item->nrof) * item->value) |
1024 | { |
965 | { |
1025 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
966 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1026 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
967 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1027 | /** |
968 | /** |
1028 | * elmex: we are going to let the game continue, as the mapcreator |
969 | * elmex: we are going to let the game continue, as the mapcreator |
1029 | * hopefully had something in mind when doing this. |
970 | * hopefully had something in mind when doing this. |
1030 | */ |
971 | */ |
1031 | } |
972 | } |
1032 | |
973 | |
1033 | SET_FLAG (item, FLAG_IDENTIFIED); |
974 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
975 | // get an 'identified' flag so easily. |
|
|
976 | if (need_identify (item)) |
|
|
977 | identify (item); |
|
|
978 | |
1034 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
979 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1035 | return 1; |
980 | return 1; |
1036 | } |
981 | } |
1037 | |
982 | |
1038 | /** |
983 | /** |
… | |
… | |
1134 | /* push_button (altar);*/ |
1079 | /* push_button (altar);*/ |
1135 | } |
1080 | } |
1136 | else |
1081 | else |
1137 | { |
1082 | { |
1138 | altar->value = 1; /* works only once */ |
1083 | altar->value = 1; /* works only once */ |
1139 | push_button (altar); |
1084 | push_button (altar, originator); |
1140 | } |
1085 | } |
1141 | |
1086 | |
1142 | return !sacrifice; |
1087 | return !sacrifice; |
1143 | } |
1088 | } |
1144 | else |
1089 | else |
… | |
… | |
1170 | { |
1115 | { |
1171 | has_unpaid = true; |
1116 | has_unpaid = true; |
1172 | break; |
1117 | break; |
1173 | } |
1118 | } |
1174 | |
1119 | |
1175 | if (op->type != PLAYER) |
1120 | if (!op->is_player ()) |
1176 | { |
1121 | { |
1177 | /* Remove all the unpaid objects that may be carried here. |
1122 | /* Remove all the unpaid objects that may be carried here. |
1178 | * This could be pets or monsters that are somehow in |
1123 | * This could be pets or monsters that are somehow in |
1179 | * the shop. |
1124 | * the shop. |
1180 | */ |
1125 | */ |
… | |
… | |
1184 | |
1129 | |
1185 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1130 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1186 | { |
1131 | { |
1187 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1132 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1188 | |
1133 | |
|
|
1134 | if (i >= 0) |
1189 | tmp->remove (); |
1135 | tmp->move (i); |
1190 | |
|
|
1191 | if (i == -1) |
|
|
1192 | i = 0; |
|
|
1193 | |
|
|
1194 | tmp->map = op->map; |
|
|
1195 | tmp->x = op->x + freearr_x[i]; |
|
|
1196 | tmp->y = op->y + freearr_y[i]; |
|
|
1197 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1198 | } |
1136 | } |
1199 | } |
1137 | } |
1200 | |
1138 | |
1201 | /* Don't teleport things like spell effects */ |
1139 | /* Don't teleport things like spell effects */ |
1202 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1140 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1213 | if (i != -1) |
1151 | if (i != -1) |
1214 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1152 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1215 | |
1153 | |
1216 | return 0; |
1154 | return 0; |
1217 | } |
1155 | } |
|
|
1156 | |
1218 | /* Removed code that checked for multipart objects - it appears that |
1157 | /* Removed code that checked for multipart objects - it appears that |
1219 | * the teleport function should be able to handle this just fine. |
1158 | * the teleport function should be able to handle this just fine. |
1220 | */ |
1159 | */ |
1221 | rv = teleport (shop_mat, SHOP_MAT, op); |
1160 | rv = teleport (shop_mat, SHOP_MAT, op); |
1222 | } |
1161 | } |
… | |
… | |
1277 | * Handles applying a sign. |
1216 | * Handles applying a sign. |
1278 | */ |
1217 | */ |
1279 | static void |
1218 | static void |
1280 | apply_sign (object *op, object *sign, int autoapply) |
1219 | apply_sign (object *op, object *sign, int autoapply) |
1281 | { |
1220 | { |
1282 | readable_message_type *msgType; |
1221 | if (!op->is_player()) |
|
|
1222 | return; |
|
|
1223 | |
|
|
1224 | if (sign->has_dialogue ()) |
|
|
1225 | { |
|
|
1226 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1227 | return; |
|
|
1228 | } |
1283 | |
1229 | |
1284 | if (!sign->msg) |
1230 | if (!sign->msg) |
1285 | { |
1231 | { |
1286 | op->statusmsg ("Nothing is written on it."); |
1232 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1233 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1234 | &sign->name, |
|
|
1235 | sign->name == sign->arch->name ? "" : "else ")); |
1287 | return; |
1236 | return; |
1288 | } |
1237 | } |
1289 | |
1238 | |
1290 | if (sign->stats.food) |
1239 | if (sign->stats.food) |
1291 | { |
1240 | { |
1292 | if (sign->last_eat >= sign->stats.food) |
1241 | if (sign->last_eat >= sign->stats.food) |
1293 | { |
1242 | { |
1294 | if (!sign->move_on) |
1243 | if (!sign->move_on) |
1295 | op->statusmsg ("You cannot read it anymore."); |
1244 | op->failmsg ("You cannot read it anymore."); |
1296 | |
1245 | |
1297 | return; |
1246 | return; |
1298 | } |
1247 | } |
1299 | |
1248 | |
1300 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1249 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1318 | if (sign->sound) |
1267 | if (sign->sound) |
1319 | ns->play_sound (sign->sound); |
1268 | ns->play_sound (sign->sound); |
1320 | else if (autoapply) |
1269 | else if (autoapply) |
1321 | ns->play_sound (sound_find ("msg_voice")); |
1270 | ns->play_sound (sound_find ("msg_voice")); |
1322 | |
1271 | |
1323 | if (ns->can_msg) |
|
|
1324 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1272 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1325 | else |
|
|
1326 | { |
|
|
1327 | msgType = get_readable_message_type (sign); |
|
|
1328 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1329 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1330 | } |
|
|
1331 | } |
1273 | } |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | static void |
|
|
1277 | move_apply_hole (object *trap, object *victim) |
|
|
1278 | { |
|
|
1279 | /* Hole not open? */ |
|
|
1280 | if (trap->stats.wc > 0) |
|
|
1281 | return; |
|
|
1282 | |
|
|
1283 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1284 | * Processing will happen if the head runs into the pit |
|
|
1285 | */ |
|
|
1286 | if (victim->head) |
|
|
1287 | return; |
|
|
1288 | |
|
|
1289 | // now find all possible locations and randomly pick one |
|
|
1290 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1291 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1292 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1293 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1294 | : SIZEOFFREE0 + 1); |
|
|
1295 | |
|
|
1296 | if (dir < 0) |
|
|
1297 | return; |
|
|
1298 | |
|
|
1299 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1300 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1301 | |
|
|
1302 | transfer_ob (victim, |
|
|
1303 | EXIT_X (trap) + freearr_x[dir], |
|
|
1304 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1305 | 0, victim); |
1332 | } |
1306 | } |
1333 | |
1307 | |
1334 | /** |
1308 | /** |
1335 | * 'victim' moves onto 'trap' |
1309 | * 'victim' moves onto 'trap' |
1336 | * 'victim' leaves 'trap' |
1310 | * 'victim' leaves 'trap' |
… | |
… | |
1411 | } |
1385 | } |
1412 | goto leave; |
1386 | goto leave; |
1413 | |
1387 | |
1414 | case BUTTON: |
1388 | case BUTTON: |
1415 | case PEDESTAL: |
1389 | case PEDESTAL: |
1416 | update_button (trap); |
1390 | update_button (trap, originator); |
1417 | goto leave; |
1391 | goto leave; |
1418 | |
1392 | |
1419 | case ALTAR: |
1393 | case ALTAR: |
1420 | /* sacrifice victim on trap */ |
1394 | /* sacrifice victim on trap */ |
1421 | apply_altar (trap, victim, originator); |
1395 | apply_altar (trap, victim, originator); |
… | |
… | |
1448 | |
1422 | |
1449 | if (!trap->value) |
1423 | if (!trap->value) |
1450 | { |
1424 | { |
1451 | int tot; |
1425 | int tot; |
1452 | |
1426 | |
1453 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1427 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1454 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1428 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1455 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1429 | tot += ab->head_ ()->total_weight (); |
1456 | |
1430 | |
1457 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1431 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1458 | goto leave; |
1432 | goto leave; |
1459 | |
1433 | |
1460 | SET_ANIMATION (trap, trap->value); |
1434 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1485 | |
1459 | |
1486 | case CONVERTER: |
1460 | case CONVERTER: |
1487 | if (convert_item (victim, trap) < 0) |
1461 | if (convert_item (victim, trap) < 0) |
1488 | { |
1462 | { |
1489 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1463 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1490 | get_archetype ("burnout")->insert_at (trap, trap); |
1464 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1491 | } |
1465 | } |
1492 | |
1466 | |
1493 | goto leave; |
1467 | goto leave; |
1494 | |
1468 | |
1495 | case TRIGGER_BUTTON: |
1469 | case TRIGGER_BUTTON: |
… | |
… | |
1505 | case CHECK_INV: |
1479 | case CHECK_INV: |
1506 | check_inv (victim, trap); |
1480 | check_inv (victim, trap); |
1507 | goto leave; |
1481 | goto leave; |
1508 | |
1482 | |
1509 | case HOLE: |
1483 | case HOLE: |
1510 | /* Hole not open? */ |
1484 | move_apply_hole (trap, victim); |
1511 | if (trap->stats.wc > 0) |
|
|
1512 | goto leave; |
|
|
1513 | |
|
|
1514 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1515 | * Processing will happen if the head runs into the pit |
|
|
1516 | */ |
|
|
1517 | if (victim->head) |
|
|
1518 | goto leave; |
|
|
1519 | |
|
|
1520 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1521 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1522 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1523 | goto leave; |
1485 | goto leave; |
1524 | |
1486 | |
1525 | case EXIT: |
1487 | case EXIT: |
1526 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1527 | { |
1489 | { |
1528 | /* Basically, don't show exits leading to random maps the |
1490 | /* Basically, don't show exits leading to random maps the |
1529 | * players output. |
1491 | * players output. |
1530 | */ |
1492 | */ |
1531 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1493 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
1533 | |
1495 | |
1534 | trap->play_sound (trap->sound); |
1496 | trap->play_sound (trap->sound); |
1535 | victim->enter_exit (trap); |
1497 | victim->enter_exit (trap); |
1536 | } |
1498 | } |
… | |
… | |
1619 | |
1581 | |
1620 | readable_message_type *msgType = get_readable_message_type (tmp); |
1582 | readable_message_type *msgType = get_readable_message_type (tmp); |
1621 | |
1583 | |
1622 | if (player *pl = op->contr) |
1584 | if (player *pl = op->contr) |
1623 | if (client *ns = pl->ns) |
1585 | if (client *ns = pl->ns) |
1624 | if (ns->can_msg) |
|
|
1625 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1586 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1626 | else |
|
|
1627 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1628 | msgType->message_type, msgType->message_subtype, |
|
|
1629 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1630 | long_desc (tmp, op), &tmp->msg); |
|
|
1631 | |
1587 | |
1632 | /* gain xp from reading */ |
1588 | /* gain xp from reading */ |
1633 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1589 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1634 | { /* only if not read before */ |
1590 | { /* only if not read before */ |
1635 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1591 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1637 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1593 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1638 | { |
1594 | { |
1639 | /*exp_gain *= 2; because they just identified it too */ |
1595 | /*exp_gain *= 2; because they just identified it too */ |
1640 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1596 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1641 | |
1597 | |
1642 | /* If in a container, update how it looks */ |
1598 | if (object *pl = tmp->visible_to ()) |
1643 | if (tmp->env) |
|
|
1644 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1599 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1645 | else |
|
|
1646 | op->contr->ns->floorbox_update (); |
|
|
1647 | } |
1600 | } |
1648 | |
1601 | |
1649 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1602 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1650 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1603 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1651 | } |
1604 | } |
… | |
… | |
1664 | op->play_sound (sound_find ("generic_fail")); |
1617 | op->play_sound (sound_find ("generic_fail")); |
1665 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1618 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1666 | break; |
1619 | break; |
1667 | |
1620 | |
1668 | case 1: |
1621 | case 1: |
1669 | decrease_ob (tmp); |
1622 | tmp->decrease (); |
1670 | op->play_sound (sound_find ("skill_learn")); |
1623 | op->play_sound (sound_find ("skill_learn")); |
1671 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1624 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1672 | break; |
1625 | break; |
1673 | |
1626 | |
1674 | default: |
1627 | default: |
1675 | decrease_ob (tmp); |
1628 | tmp->decrease (); |
1676 | op->play_sound (sound_find ("generic_fail")); |
1629 | op->play_sound (sound_find ("generic_fail")); |
1677 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1630 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1678 | break; |
1631 | break; |
1679 | } |
1632 | } |
1680 | } |
1633 | } |
… | |
… | |
1792 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1745 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1793 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1746 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1794 | return; |
1747 | return; |
1795 | } |
1748 | } |
1796 | |
1749 | |
1797 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1750 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1751 | if (skop->level < learn_level) |
1798 | { |
1752 | { |
1799 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1753 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1754 | &tmp->skill, learn_level)); |
1800 | return; |
1755 | return; |
1801 | } |
1756 | } |
1802 | |
1757 | |
1803 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1758 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1804 | |
1759 | |
1805 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1760 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1806 | { |
|
|
1807 | identify (tmp); |
1761 | identify (tmp); |
1808 | |
|
|
1809 | if (tmp->env) |
|
|
1810 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1811 | else |
|
|
1812 | op->contr->ns->floorbox_update (); |
|
|
1813 | } |
|
|
1814 | |
1762 | |
1815 | /* I removed the check for special_prayer_mark here - it didn't make |
1763 | /* I removed the check for special_prayer_mark here - it didn't make |
1816 | * a lot of sense - special prayers are not found in spellbooks, and |
1764 | * a lot of sense - special prayers are not found in spellbooks, and |
1817 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1765 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1818 | * they would have a special prayer mark. |
1766 | * they would have a special prayer mark. |
… | |
… | |
1871 | { |
1819 | { |
1872 | op->contr->play_sound (sound_find ("fumble_spell")); |
1820 | op->contr->play_sound (sound_find ("fumble_spell")); |
1873 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1821 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1874 | } |
1822 | } |
1875 | |
1823 | |
1876 | decrease_ob (tmp); |
1824 | tmp->decrease (); |
1877 | } |
1825 | } |
1878 | |
1826 | |
1879 | /** |
1827 | /** |
1880 | * Handles applying a spell scroll. |
1828 | * Handles applying a spell scroll. |
1881 | */ |
1829 | */ |
… | |
… | |
1920 | identify (tmp); |
1868 | identify (tmp); |
1921 | |
1869 | |
1922 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1870 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1923 | |
1871 | |
1924 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1872 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1925 | decrease_ob (tmp); |
1873 | tmp->decrease (); |
1926 | } |
1874 | } |
1927 | |
1875 | |
1928 | /** |
1876 | /** |
1929 | * Applies a treasure object - by default, chest. op |
1877 | * Applies a treasure object - by default, chest. op |
1930 | * is the person doing the applying, tmp is the treasure |
1878 | * is the person doing the applying, tmp is the treasure |
… | |
… | |
1942 | object *treas = tmp->inv; |
1890 | object *treas = tmp->inv; |
1943 | |
1891 | |
1944 | if (!treas) |
1892 | if (!treas) |
1945 | { |
1893 | { |
1946 | op->statusmsg ("The chest was empty."); |
1894 | op->statusmsg ("The chest was empty."); |
1947 | decrease_ob (tmp); |
1895 | tmp->decrease (); |
1948 | return; |
1896 | return; |
1949 | } |
1897 | } |
1950 | |
1898 | |
1951 | while (tmp->inv) |
1899 | while (tmp->inv) |
1952 | { |
1900 | { |
… | |
… | |
1968 | if (op->destroyed () || tmp->destroyed ()) |
1916 | if (op->destroyed () || tmp->destroyed ()) |
1969 | break; |
1917 | break; |
1970 | } |
1918 | } |
1971 | |
1919 | |
1972 | if (!tmp->destroyed () && !tmp->inv) |
1920 | if (!tmp->destroyed () && !tmp->inv) |
1973 | decrease_ob (tmp); |
1921 | tmp->decrease (true); |
1974 | } |
1922 | } |
1975 | |
1923 | |
1976 | /** |
1924 | /** |
1977 | * op eats food. |
1925 | * op eats food. |
1978 | * If player, takes care of messages and dragon special food. |
1926 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2044 | eat_special_food (op, tmp); |
1992 | eat_special_food (op, tmp); |
2045 | } |
1993 | } |
2046 | } |
1994 | } |
2047 | |
1995 | |
2048 | handle_apply_yield (tmp); |
1996 | handle_apply_yield (tmp); |
2049 | decrease_ob (tmp); |
1997 | tmp->decrease (); |
2050 | } |
1998 | } |
2051 | |
1999 | |
2052 | /** |
2000 | /** |
2053 | * A dragon is eating some flesh. If the flesh contains resistances, |
2001 | * A dragon is eating some flesh. If the flesh contains resistances, |
2054 | * there is a chance for the dragon's skin to get improved. |
2002 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2173 | op->statusmsg (buf); |
2121 | op->statusmsg (buf); |
2174 | |
2122 | |
2175 | /* now choose a winner if we have any */ |
2123 | /* now choose a winner if we have any */ |
2176 | i = -1; |
2124 | i = -1; |
2177 | if (winners > 0) |
2125 | if (winners > 0) |
2178 | i = atnr_winner[RANDOM () % winners]; |
2126 | i = atnr_winner [rndm (winners)]; |
2179 | |
2127 | |
2180 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2128 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2181 | { |
2129 | { |
2182 | /* resistance increased! */ |
2130 | /* resistance increased! */ |
2183 | skin->resist[i]++; |
2131 | skin->resist[i]++; |
… | |
… | |
2242 | |
2190 | |
2243 | op->statusmsg ("Applying armour enchantment."); |
2191 | op->statusmsg ("Applying armour enchantment."); |
2244 | improve_armour (op, tmp, armor); |
2192 | improve_armour (op, tmp, armor); |
2245 | } |
2193 | } |
2246 | |
2194 | |
2247 | extern void |
2195 | void |
2248 | apply_poison (object *op, object *tmp) |
2196 | apply_poison (object *op, object *tmp) |
2249 | { |
2197 | { |
|
|
2198 | // need to do it now when it is still on the map |
|
|
2199 | handle_apply_yield (tmp); |
|
|
2200 | |
|
|
2201 | object *poison = tmp->split (1); |
|
|
2202 | |
2250 | if (op->type == PLAYER) |
2203 | if (op->type == PLAYER) |
2251 | { |
2204 | { |
2252 | op->contr->play_sound (sound_find ("drink_poison")); |
2205 | op->contr->play_sound (sound_find ("drink_poison")); |
2253 | op->failmsg ("Yech! That tasted poisonous!"); |
2206 | op->failmsg ("Yech! That tasted poisonous!"); |
2254 | strcpy (op->contr->killer, "poisonous booze"); |
2207 | op->contr->killer = poison; |
2255 | } |
2208 | } |
2256 | |
2209 | |
2257 | if (tmp->stats.hp > 0) |
2210 | if (poison->stats.hp > 0) |
2258 | { |
2211 | { |
2259 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2212 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2260 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2213 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2261 | } |
2214 | } |
2262 | |
2215 | |
2263 | op->stats.food -= op->stats.food / 4; |
2216 | op->stats.food -= op->stats.food / 4; |
2264 | handle_apply_yield (tmp); |
2217 | poison->destroy (); |
2265 | decrease_ob (tmp); |
|
|
2266 | } |
2218 | } |
2267 | |
2219 | |
2268 | /** |
2220 | /** |
2269 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2221 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2270 | * A valid 2 way exit means: |
2222 | * A valid 2 way exit means: |
… | |
… | |
2354 | |
2306 | |
2355 | return 0; |
2307 | return 0; |
2356 | } |
2308 | } |
2357 | |
2309 | |
2358 | /** |
2310 | /** |
|
|
2311 | * This function will try to apply a lighter and in case no lighter |
|
|
2312 | * is specified it will try to find a lighter in the players inventory, |
|
|
2313 | * and inform him about this requirement. |
|
|
2314 | * |
|
|
2315 | * who - the player |
|
|
2316 | * op - the item we want to light |
|
|
2317 | * lighter - the lighter or 0 if a lighter has yet to be found |
|
|
2318 | */ |
|
|
2319 | static object * |
|
|
2320 | auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2321 | { |
|
|
2322 | if (lighter == 0) |
|
|
2323 | { |
|
|
2324 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2325 | { |
|
|
2326 | if (tmp->type == LIGHTER) |
|
|
2327 | { |
|
|
2328 | lighter = tmp; |
|
|
2329 | break; |
|
|
2330 | } |
|
|
2331 | } |
|
|
2332 | |
|
|
2333 | if (!lighter) |
|
|
2334 | { |
|
|
2335 | who->failmsg (format ( |
|
|
2336 | "You can't light up the %s with your bare hands! " |
|
|
2337 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2338 | &op->name)); |
|
|
2339 | return 0; |
|
|
2340 | } |
|
|
2341 | } |
|
|
2342 | |
|
|
2343 | // last_eat == 0 means the lighter is not being used up! |
|
|
2344 | if (lighter->last_eat && lighter->stats.food) |
|
|
2345 | { |
|
|
2346 | /* lighter gets used up */ |
|
|
2347 | lighter = lighter->split (); |
|
|
2348 | lighter->stats.food--; |
|
|
2349 | who->insert (lighter); |
|
|
2350 | } |
|
|
2351 | else if (lighter->last_eat) |
|
|
2352 | { |
|
|
2353 | /* no charges left in lighter */ |
|
|
2354 | who->failmsg (format ( |
|
|
2355 | "You attempt to light the %s with a used up %s.", |
|
|
2356 | &op->name, &lighter->name)); |
|
|
2357 | return 0; |
|
|
2358 | } |
|
|
2359 | |
|
|
2360 | return lighter; |
|
|
2361 | } |
|
|
2362 | |
|
|
2363 | /** |
|
|
2364 | * Designed primarily to light torches/lanterns/etc. |
|
|
2365 | * Also burns up burnable material too. First object in the inventory is |
|
|
2366 | * the selected object to "burn". -b.t. |
|
|
2367 | */ |
|
|
2368 | void |
|
|
2369 | apply_lighter (object *who, object *lighter) |
|
|
2370 | { |
|
|
2371 | object *item; |
|
|
2372 | int is_player_env = 0; |
|
|
2373 | |
|
|
2374 | item = find_marked_object (who); |
|
|
2375 | if (item) |
|
|
2376 | { |
|
|
2377 | if (!auto_apply_lighter (who, item, lighter)) |
|
|
2378 | return; |
|
|
2379 | |
|
|
2380 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2381 | * I can't see many times when you would want to light multiple |
|
|
2382 | * objects at once. |
|
|
2383 | */ |
|
|
2384 | |
|
|
2385 | save_throw_object (item, AT_FIRE, who); |
|
|
2386 | |
|
|
2387 | if (item->destroyed () |
|
|
2388 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2389 | && item->glow_radius > 0)) |
|
|
2390 | who->statusmsg (format ( |
|
|
2391 | "You light the %s with the %s.", |
|
|
2392 | &item->name, &lighter->name)); |
|
|
2393 | else |
|
|
2394 | who->failmsg (format ( |
|
|
2395 | "You attempt to light the %s with the %s and fail.", |
|
|
2396 | &item->name, &lighter->name)); |
|
|
2397 | } |
|
|
2398 | else |
|
|
2399 | who->failmsg ("You need to mark a lightable object."); |
|
|
2400 | } |
|
|
2401 | |
|
|
2402 | /** |
|
|
2403 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2404 | */ |
|
|
2405 | void player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2406 | { |
|
|
2407 | if (op->level) |
|
|
2408 | { |
|
|
2409 | who->failmsg (format ( |
|
|
2410 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2411 | &op->name)); |
|
|
2412 | create_exploding_ball_at (who, op->level); |
|
|
2413 | } |
|
|
2414 | else |
|
|
2415 | { |
|
|
2416 | who->failmsg (format ( |
|
|
2417 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2418 | &op->name)); |
|
|
2419 | } |
|
|
2420 | |
|
|
2421 | op->destroy (); |
|
|
2422 | } |
|
|
2423 | |
|
|
2424 | /** |
|
|
2425 | * Apply for players and lamps |
|
|
2426 | * |
|
|
2427 | * who - the player |
|
|
2428 | * op - the lamp |
|
|
2429 | */ |
|
|
2430 | void player_apply_lamp (object *who, object *op) |
|
|
2431 | { |
|
|
2432 | bool switch_on = op->glow_radius ? false : true; |
|
|
2433 | |
|
|
2434 | if (switch_on) |
|
|
2435 | { |
|
|
2436 | object *lighter = 0; |
|
|
2437 | |
|
|
2438 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2439 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2440 | return; |
|
|
2441 | |
|
|
2442 | if (op->stats.food < 1) |
|
|
2443 | { |
|
|
2444 | if (op->type == LAMP) |
|
|
2445 | who->failmsg (format ( |
|
|
2446 | "The %s is out of fuel! " |
|
|
2447 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2448 | &op->name)); |
|
|
2449 | else |
|
|
2450 | who->failmsg (format ( |
|
|
2451 | "The %s is burnt out! " |
|
|
2452 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2453 | &op->name)); |
|
|
2454 | return; |
|
|
2455 | } |
|
|
2456 | |
|
|
2457 | if (op->flag [FLAG_CURSED]) |
|
|
2458 | { |
|
|
2459 | player_apply_lamp_cursed_effect (who, op); |
|
|
2460 | return; |
|
|
2461 | } |
|
|
2462 | |
|
|
2463 | if (lighter) |
|
|
2464 | who->statusmsg (format ( |
|
|
2465 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2466 | else |
|
|
2467 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2468 | } |
|
|
2469 | else |
|
|
2470 | { |
|
|
2471 | if (op->flag [FLAG_CURSED]) |
|
|
2472 | { |
|
|
2473 | player_apply_lamp_cursed_effect (who, op); |
|
|
2474 | return; |
|
|
2475 | } |
|
|
2476 | |
|
|
2477 | if (op->type == TORCH) |
|
|
2478 | { |
|
|
2479 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2480 | { |
|
|
2481 | who->statusmsg (format ( |
|
|
2482 | "You put out the %s. " |
|
|
2483 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2484 | &op->name, &op->name)); |
|
|
2485 | } |
|
|
2486 | else |
|
|
2487 | who->statusmsg (format ( |
|
|
2488 | "You put out the %s." |
|
|
2489 | "H<Torches wear out if you put them out.>", |
|
|
2490 | &op->name)); |
|
|
2491 | } |
|
|
2492 | else |
|
|
2493 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2494 | } |
|
|
2495 | |
|
|
2496 | apply_lamp (op, switch_on); |
|
|
2497 | } |
|
|
2498 | |
|
|
2499 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2500 | { |
|
|
2501 | op->animation_id = a->animation_id; |
|
|
2502 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2503 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2504 | op->anim_speed = a->anim_speed; |
|
|
2505 | op->last_anim = 0; |
|
|
2506 | op->state = 0; |
|
|
2507 | op->face = a->face; |
|
|
2508 | |
|
|
2509 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2510 | { |
|
|
2511 | SET_ANIMATION(op, 0); |
|
|
2512 | animate_object (op, op->direction); |
|
|
2513 | } |
|
|
2514 | else |
|
|
2515 | update_object (op, UP_OBJ_FACE); |
|
|
2516 | } |
|
|
2517 | |
|
|
2518 | /** |
|
|
2519 | * Apply for LAMPs and TORCHes. |
|
|
2520 | * |
|
|
2521 | * op - the lamp |
|
|
2522 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2523 | */ |
|
|
2524 | void apply_lamp (object *op, bool switch_on) |
|
|
2525 | { |
|
|
2526 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2527 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2528 | |
|
|
2529 | // torches wear out if you put them out |
|
|
2530 | if (op->type == TORCH && !switch_on) |
|
|
2531 | { |
|
|
2532 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2533 | { |
|
|
2534 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2535 | if (op->stats.food < 0) |
|
|
2536 | op->stats.food = 0; |
|
|
2537 | } |
|
|
2538 | else |
|
|
2539 | op->stats.food = 0; |
|
|
2540 | } |
|
|
2541 | |
|
|
2542 | // lamps and torched get worthless when used up |
|
|
2543 | if (op->stats.food <= 0) |
|
|
2544 | op->value = 0; |
|
|
2545 | |
|
|
2546 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2547 | // still animated ;-/ |
|
|
2548 | if (op->other_arch) |
|
|
2549 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2550 | |
|
|
2551 | if (object *pl = op->visible_to ()) |
|
|
2552 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2553 | } |
|
|
2554 | |
|
|
2555 | /** |
2359 | * Main apply handler. |
2556 | * Main apply handler. |
2360 | * |
2557 | * |
2361 | * Checks for unpaid items before applying. |
2558 | * Checks for unpaid items before applying. |
2362 | * |
2559 | * |
2363 | * Return value: |
2560 | * Return value: |
2364 | * 0: player or monster can't apply objects of that type |
2561 | * 0: player or monster can't apply objects of that type |
2365 | * 1: has been applied, or there was an error applying the object |
2562 | * 1: has been applied, or there was an error applying the object |
2366 | * 2: objects of that type can't be applied if not in inventory |
2563 | * 2: objects of that type can't be applied if not in inventory |
2367 | * |
2564 | * |
2368 | * op is the object that is causing object to be applied, tmp is the object |
2565 | * who is the object that is causing object to be applied, op is the object |
2369 | * being applied. |
2566 | * being applied. |
2370 | * |
2567 | * |
2371 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2568 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2372 | * them in this function - they are passed to apply_special |
2569 | * them in this function - they are passed to apply_special |
2373 | */ |
2570 | */ |
2374 | int |
2571 | int |
2375 | manual_apply (object *op, object *tmp, int aflag) |
2572 | manual_apply (object *who, object *op, int aflag) |
2376 | { |
2573 | { |
2377 | if (tmp->head) |
2574 | op = op->head_ (); |
2378 | tmp = tmp->head; |
|
|
2379 | |
2575 | |
2380 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2576 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2381 | { |
2577 | { |
2382 | if (op->type == PLAYER) |
2578 | if (who->type == PLAYER) |
2383 | { |
2579 | { |
|
|
2580 | examine (who, op); |
2384 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2581 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2385 | return 1; |
2582 | return 1; |
2386 | } |
2583 | } |
2387 | else |
2584 | else |
2388 | return 0; /* monsters just skip unpaid items */ |
2585 | return 0; /* monsters just skip unpaid items */ |
2389 | } |
2586 | } |
2390 | |
2587 | |
2391 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2588 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2392 | return RESULT_INT (0); |
2589 | return RESULT_INT (0); |
2393 | |
2590 | |
2394 | switch (tmp->type) |
2591 | switch (op->type) |
2395 | { |
2592 | { |
2396 | case CF_HANDLE: |
2593 | case CF_HANDLE: |
2397 | op->play_sound (sound_find ("turn_handle")); |
2594 | who->play_sound (sound_find ("turn_handle")); |
2398 | op->statusmsg ("You turn the handle."); |
2595 | who->statusmsg ("You turn the handle."); |
2399 | tmp->value = tmp->value ? 0 : 1; |
2596 | op->value = op->value ? 0 : 1; |
2400 | SET_ANIMATION (tmp, tmp->value); |
2597 | SET_ANIMATION (op, op->value); |
2401 | update_object (tmp, UP_OBJ_FACE); |
2598 | update_object (op, UP_OBJ_FACE); |
2402 | push_button (tmp); |
2599 | push_button (op, who); |
2403 | return 1; |
2600 | return 1; |
2404 | |
2601 | |
2405 | case TRIGGER: |
2602 | case TRIGGER: |
2406 | if (check_trigger (tmp, op)) |
2603 | if (check_trigger (op, who)) |
2407 | { |
2604 | { |
2408 | op->statusmsg ("You turn the handle."); |
2605 | who->statusmsg ("You turn the handle."); |
2409 | op->play_sound (sound_find ("turn_handle")); |
2606 | who->play_sound (sound_find ("turn_handle")); |
2410 | } |
2607 | } |
2411 | else |
2608 | else |
2412 | op->failmsg ("The handle doesn't move."); |
2609 | who->failmsg ("The handle doesn't move."); |
2413 | |
2610 | |
2414 | return 1; |
2611 | return 1; |
2415 | |
2612 | |
2416 | case EXIT: |
2613 | case EXIT: |
2417 | if (op->type != PLAYER) |
2614 | if (who->type != PLAYER) |
2418 | return 0; |
2615 | return 0; |
2419 | |
2616 | |
2420 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2617 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2421 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2618 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2422 | else |
2619 | else |
2423 | { |
2620 | { |
2424 | /* Don't display messages for random maps. */ |
2621 | /* Don't display messages for random maps. */ |
2425 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2622 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2426 | op->statusmsg (tmp->msg, NDI_NAVY); |
2623 | who->statusmsg (op->msg, NDI_NAVY); |
2427 | |
2624 | |
2428 | op->enter_exit (tmp); |
2625 | who->enter_exit (op); |
2429 | } |
2626 | } |
2430 | |
2627 | |
2431 | return 1; |
2628 | return 1; |
2432 | |
2629 | |
2433 | case INSCRIBABLE: |
2630 | case INSCRIBABLE: |
2434 | op->statusmsg (tmp->msg); |
2631 | who->statusmsg (op->msg); |
2435 | // maybe show a spell menu to chose from or something like that |
2632 | // maybe show a spell menu to chose from or something like that |
2436 | return 1; |
2633 | return 1; |
2437 | |
2634 | |
2438 | case SIGN: |
2635 | case SIGN: |
2439 | apply_sign (op, tmp, 0); |
2636 | apply_sign (who, op, 0); |
2440 | return 1; |
2637 | return 1; |
2441 | |
2638 | |
2442 | case BOOK: |
2639 | case BOOK: |
2443 | if (op->type == PLAYER) |
2640 | if (who->type == PLAYER) |
2444 | { |
2641 | { |
2445 | apply_book (op, tmp); |
2642 | apply_book (who, op); |
2446 | return 1; |
2643 | return 1; |
2447 | } |
2644 | } |
2448 | else |
2645 | else |
2449 | return 0; |
2646 | return 0; |
2450 | |
2647 | |
2451 | case SKILLSCROLL: |
2648 | case SKILLSCROLL: |
2452 | if (op->type == PLAYER) |
2649 | if (who->type == PLAYER) |
2453 | { |
2650 | { |
2454 | apply_skillscroll (op, tmp); |
2651 | apply_skillscroll (who, op); |
2455 | return 1; |
2652 | return 1; |
2456 | } |
2653 | } |
2457 | else |
2654 | else |
2458 | return 0; |
2655 | return 0; |
2459 | |
2656 | |
2460 | case SPELLBOOK: |
2657 | case SPELLBOOK: |
2461 | if (op->type == PLAYER) |
2658 | if (who->type == PLAYER) |
2462 | { |
2659 | { |
2463 | apply_spellbook (op, tmp); |
2660 | apply_spellbook (who, op); |
2464 | return 1; |
2661 | return 1; |
2465 | } |
2662 | } |
2466 | else |
2663 | else |
2467 | return 0; |
2664 | return 0; |
2468 | |
2665 | |
2469 | case SCROLL: |
2666 | case SCROLL: |
2470 | apply_scroll (op, tmp, 0); |
2667 | apply_scroll (who, op, 0); |
2471 | return 1; |
2668 | return 1; |
2472 | |
2669 | |
2473 | case POTION: |
2670 | case POTION: |
2474 | apply_potion (op, tmp); |
2671 | apply_potion (who, op); |
2475 | return 1; |
2672 | return 1; |
2476 | |
2673 | |
2477 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2674 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2478 | //TODO: remove, as it is unsed? |
2675 | //TODO: remove, as it is unsed? |
2479 | case CLOSE_CON: |
2676 | case CLOSE_CON: |
2480 | apply_container (op, tmp->env); |
2677 | apply_container (who, op->env); |
2481 | return 1; |
2678 | return 1; |
2482 | |
2679 | |
2483 | case CONTAINER: |
2680 | case CONTAINER: |
2484 | apply_container (op, tmp); |
2681 | apply_container (who, op); |
2485 | return 1; |
2682 | return 1; |
2486 | |
2683 | |
2487 | case TREASURE: |
2684 | case TREASURE: |
2488 | if (op->type == PLAYER) |
2685 | if (who->type == PLAYER) |
2489 | { |
2686 | { |
2490 | apply_treasure (op, tmp); |
2687 | apply_treasure (who, op); |
2491 | return 1; |
2688 | return 1; |
2492 | } |
2689 | } |
2493 | else |
2690 | else |
2494 | return 0; |
2691 | return 0; |
|
|
2692 | |
|
|
2693 | case LAMP: |
|
|
2694 | case TORCH: |
|
|
2695 | player_apply_lamp (who, op); |
|
|
2696 | return 1; |
2495 | |
2697 | |
2496 | case WEAPON: |
2698 | case WEAPON: |
2497 | case ARMOUR: |
2699 | case ARMOUR: |
2498 | case BOOTS: |
2700 | case BOOTS: |
2499 | case GLOVES: |
2701 | case GLOVES: |
… | |
… | |
2507 | case WAND: |
2709 | case WAND: |
2508 | case ROD: |
2710 | case ROD: |
2509 | case HORN: |
2711 | case HORN: |
2510 | case SKILL: |
2712 | case SKILL: |
2511 | case BOW: |
2713 | case BOW: |
2512 | case LAMP: |
|
|
2513 | case BUILDER: |
2714 | case BUILDER: |
2514 | case SKILL_TOOL: |
2715 | case SKILL_TOOL: |
2515 | if (tmp->env != op) |
2716 | if (op->env != who) |
2516 | return 2; /* not in inventory */ |
2717 | return 2; /* not in inventory */ |
2517 | |
2718 | |
2518 | apply_special (op, tmp, aflag); |
2719 | apply_special (who, op, aflag); |
2519 | return 1; |
2720 | return 1; |
2520 | |
2721 | |
2521 | case DRINK: |
2722 | case DRINK: |
2522 | case FOOD: |
2723 | case FOOD: |
2523 | case FLESH: |
2724 | case FLESH: |
2524 | apply_food (op, tmp); |
2725 | apply_food (who, op); |
2525 | return 1; |
2726 | return 1; |
2526 | |
2727 | |
2527 | case POISON: |
2728 | case POISON: |
2528 | apply_poison (op, tmp); |
2729 | apply_poison (who, op); |
2529 | return 1; |
2730 | return 1; |
2530 | |
2731 | |
2531 | case SAVEBED: |
2732 | case SAVEBED: |
2532 | return 1; |
2733 | return 1; |
2533 | |
2734 | |
2534 | case ARMOUR_IMPROVER: |
2735 | case ARMOUR_IMPROVER: |
2535 | if (op->type == PLAYER) |
2736 | if (who->type == PLAYER) |
2536 | { |
2737 | { |
2537 | apply_armour_improver (op, tmp); |
2738 | apply_armour_improver (who, op); |
2538 | return 1; |
2739 | return 1; |
2539 | } |
2740 | } |
2540 | else |
2741 | else |
2541 | return 0; |
2742 | return 0; |
2542 | |
2743 | |
2543 | case WEAPON_IMPROVER: |
2744 | case WEAPON_IMPROVER: |
2544 | check_improve_weapon (op, tmp); |
2745 | check_improve_weapon (who, op); |
2545 | return 1; |
2746 | return 1; |
2546 | |
2747 | |
2547 | case CLOCK: |
2748 | case CLOCK: |
2548 | if (op->type == PLAYER) |
2749 | if (who->type == PLAYER) |
2549 | { |
2750 | { |
2550 | char buf[MAX_BUF]; |
2751 | char buf[MAX_BUF]; |
2551 | timeofday_t tod; |
2752 | timeofday_t tod; |
2552 | |
2753 | |
2553 | get_tod (&tod); |
2754 | get_tod (&tod); |
2554 | op->play_sound (sound_find ("sound_clock")); |
2755 | who->play_sound (sound_find ("sound_clock")); |
2555 | op->statusmsg (format ( |
2756 | who->statusmsg (format ( |
2556 | "It is %d minute%s past %d o'clock %s", |
2757 | "It is %d minute%s past %d o'clock %s", |
2557 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2758 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2558 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2759 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2559 | )); |
2760 | )); |
2560 | return 1; |
2761 | return 1; |
2561 | } |
2762 | } |
2562 | else |
2763 | else |
2563 | return 0; |
2764 | return 0; |
2564 | |
2765 | |
2565 | case MENU: |
2766 | case MENU: |
2566 | if (op->type == PLAYER) |
2767 | if (who->type == PLAYER) |
2567 | { |
2768 | { |
2568 | shop_listing (tmp, op); |
2769 | shop_listing (op, who); |
2569 | return 1; |
2770 | return 1; |
2570 | } |
2771 | } |
2571 | else |
2772 | else |
2572 | return 0; |
2773 | return 0; |
2573 | |
2774 | |
2574 | case POWER_CRYSTAL: |
2775 | case POWER_CRYSTAL: |
2575 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2776 | apply_power_crystal (who, op); /* see egoitem.c */ |
2576 | return 1; |
2777 | return 1; |
2577 | |
2778 | |
2578 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2779 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2579 | if (op->type == PLAYER) |
2780 | if (who->type == PLAYER) |
2580 | { |
2781 | { |
2581 | apply_lighter (op, tmp); |
2782 | apply_lighter (who, op); |
2582 | return 1; |
2783 | return 1; |
2583 | } |
2784 | } |
2584 | else |
2785 | else |
2585 | return 0; |
2786 | return 0; |
2586 | |
2787 | |
2587 | case ITEM_TRANSFORMER: |
2788 | case ITEM_TRANSFORMER: |
2588 | apply_item_transformer (op, tmp); |
2789 | apply_item_transformer (who, op); |
2589 | return 1; |
2790 | return 1; |
2590 | |
2791 | |
2591 | default: |
2792 | default: |
2592 | return 0; |
2793 | return 0; |
2593 | } |
2794 | } |
2594 | } |
2795 | } |
2595 | |
|
|
2596 | |
2796 | |
2597 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2797 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2598 | * messages as needed by player_apply_below(). But there can still be |
2798 | * messages as needed by player_apply_below(). But there can still be |
2599 | * "but you are floating high above the ground" messages. |
2799 | * "but you are floating high above the ground" messages. |
2600 | * |
2800 | * |
2601 | * Same return value as apply() function. |
2801 | * Same return value as apply() function. |
2602 | */ |
2802 | */ |
2603 | int |
2803 | int |
2604 | player_apply (object *pl, object *op, int aflag, int quiet) |
2804 | player_apply (object *pl, object *op, int aflag, int quiet) |
2605 | { |
2805 | { |
2606 | int tmp; |
|
|
2607 | |
|
|
2608 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2806 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2609 | { |
2807 | { |
2610 | /* player is flying and applying object not in inventory */ |
2808 | /* player is flying and applying object not in inventory */ |
2611 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2809 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2612 | { |
2810 | { |
2613 | pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2811 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2812 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2813 | "or waiting till the levitation effect wears off.>"); |
2614 | return 0; |
2814 | return 0; |
2615 | } |
2815 | } |
2616 | } |
2816 | } |
2617 | |
2817 | |
2618 | pl->contr->last_used = op; |
2818 | pl->contr->last_used = op; |
2619 | |
2819 | |
2620 | tmp = manual_apply (pl, op, aflag); |
2820 | int tmp = manual_apply (pl, op, aflag); |
|
|
2821 | |
2621 | if (!quiet) |
2822 | if (!quiet) |
2622 | { |
2823 | { |
2623 | if (tmp == 0) |
2824 | if (tmp == 0) |
2624 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2825 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2625 | else if (tmp == 2) |
2826 | else if (tmp == 2) |
… | |
… | |
2660 | * person moving on it, also activate. Added code to make it |
2861 | * person moving on it, also activate. Added code to make it |
2661 | * so that at least one of players movement types be that which |
2862 | * so that at least one of players movement types be that which |
2662 | * the item needs. |
2863 | * the item needs. |
2663 | */ |
2864 | */ |
2664 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2865 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2665 | { |
|
|
2666 | if (player_apply (pl, tmp, 0, 1) == 1) |
2866 | if (player_apply (pl, tmp, 0, 1) == 1) |
2667 | return; |
2867 | return; |
2668 | } |
2868 | |
2669 | if (floors >= 2) |
2869 | if (floors >= 2) |
2670 | return; /* process at most two floor objects */ |
2870 | return; /* process at most two floor objects */ |
2671 | } |
2871 | } |
2672 | } |
2872 | } |
2673 | |
2873 | |
… | |
… | |
2717 | break; |
2917 | break; |
2718 | |
2918 | |
2719 | case SKILL: |
2919 | case SKILL: |
2720 | if (who->contr) |
2920 | if (who->contr) |
2721 | { |
2921 | { |
|
|
2922 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2923 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2924 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2925 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2926 | |
2722 | if (!op->invisible) |
2927 | if (op->invisible) |
|
|
2928 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2929 | else |
2723 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2930 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2724 | else |
|
|
2725 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2726 | } |
2931 | } |
2727 | |
2932 | |
2728 | change_abil (who, op); |
2933 | change_abil (who, op); |
2729 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2934 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2730 | break; |
2935 | break; |
… | |
… | |
2741 | case CLOAK: |
2946 | case CLOAK: |
2742 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2947 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2743 | change_abil (who, op); |
2948 | change_abil (who, op); |
2744 | break; |
2949 | break; |
2745 | |
2950 | |
2746 | case LAMP: |
|
|
2747 | { |
|
|
2748 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2749 | |
|
|
2750 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2751 | tmp2->x = op->x; |
|
|
2752 | tmp2->y = op->y; |
|
|
2753 | tmp2->map = op->map; |
|
|
2754 | tmp2->below = op->below; |
|
|
2755 | tmp2->above = op->above; |
|
|
2756 | tmp2->stats.food = op->stats.food; |
|
|
2757 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2758 | |
|
|
2759 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2760 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2761 | |
|
|
2762 | if (who->contr) |
|
|
2763 | esrv_del_item (who->contr, op->count); |
|
|
2764 | |
|
|
2765 | op->destroy (); |
|
|
2766 | insert_ob_in_ob (tmp2, who); |
|
|
2767 | who->update_stats (); |
|
|
2768 | |
|
|
2769 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2770 | { |
|
|
2771 | if (who->contr) |
|
|
2772 | { |
|
|
2773 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2774 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2775 | } |
|
|
2776 | } |
|
|
2777 | |
|
|
2778 | if (who->contr) |
|
|
2779 | esrv_send_item (who, tmp2); |
|
|
2780 | } |
|
|
2781 | |
|
|
2782 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2783 | |
|
|
2784 | case BOW: |
2951 | case BOW: |
2785 | case WAND: |
2952 | case WAND: |
2786 | case ROD: |
2953 | case ROD: |
2787 | case HORN: |
2954 | case HORN: |
2788 | if (player *pl = who->contr) |
2955 | if (player *pl = who->contr) |
… | |
… | |
2815 | default: |
2982 | default: |
2816 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2983 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2817 | break; |
2984 | break; |
2818 | } |
2985 | } |
2819 | |
2986 | |
|
|
2987 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2988 | if (object *pl = op->visible_to ()) |
|
|
2989 | esrv_send_item (pl, op); |
|
|
2990 | |
2820 | who->update_stats (); |
2991 | who->update_stats (); |
2821 | |
|
|
2822 | if (!(aflags & AP_NO_MERGE)) |
|
|
2823 | { |
|
|
2824 | object *tmp = merge_ob (op, 0); |
|
|
2825 | |
|
|
2826 | if (who->contr) |
|
|
2827 | { |
|
|
2828 | if (tmp) |
|
|
2829 | { /* it was merged */ |
|
|
2830 | esrv_del_item (who->contr, op->count); |
|
|
2831 | op = tmp; |
|
|
2832 | } |
|
|
2833 | |
|
|
2834 | esrv_send_item (who, op); |
|
|
2835 | } |
|
|
2836 | } |
|
|
2837 | |
2992 | |
2838 | return 0; |
2993 | return 0; |
2839 | } |
2994 | } |
2840 | |
2995 | |
2841 | /** |
2996 | /** |
… | |
… | |
3139 | return 1; |
3294 | return 1; |
3140 | } |
3295 | } |
3141 | |
3296 | |
3142 | return unapply_special (who, op, aflags); |
3297 | return unapply_special (who, op, aflags); |
3143 | } |
3298 | } |
3144 | |
|
|
3145 | if (basic_flag == AP_UNAPPLY) |
3299 | else if (basic_flag == AP_UNAPPLY) |
3146 | return 0; |
3300 | return 0; |
3147 | |
3301 | |
3148 | // if the item is combat/ranged, wield the relevant slot first |
3302 | // if the item is combat/ranged, wield the relevant slot first |
3149 | // to resolve conflicts. |
3303 | // to resolve conflicts. |
3150 | if (player *pl = who->contr) |
3304 | if (player *pl = who->contr) |
… | |
… | |
3208 | * skill so that the dam and wc get updated |
3362 | * skill so that the dam and wc get updated |
3209 | */ |
3363 | */ |
3210 | who->change_skill (skop); |
3364 | who->change_skill (skop); |
3211 | } |
3365 | } |
3212 | |
3366 | |
3213 | if (who->type == PLAYER |
3367 | if (!check_item_power (who, op->item_power)) |
3214 | && op->item_power |
|
|
3215 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3216 | { |
3368 | { |
3217 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3369 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3218 | return 1; |
3370 | return 1; |
3219 | } |
3371 | } |
3220 | |
3372 | |
3221 | /* Ok. We are now at the state where we can apply the new object. |
3373 | /* Ok. We are now at the state where we can apply the new object. |
3222 | * Note that we don't have the checks for can_use_... |
3374 | * Note that we don't have the checks for can_use_... |
3223 | * below - that is already taken care of by can_apply_object. |
3375 | * below - that is already taken care of by can_apply_object. |
3224 | */ |
3376 | */ |
3225 | if (op->nrof > 1) |
3377 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3226 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3227 | else |
|
|
3228 | tmp = 0; |
|
|
3229 | |
3378 | |
3230 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3379 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3231 | return RESULT_INT (0); |
3380 | return RESULT_INT (0); |
3232 | |
3381 | |
3233 | switch (op->type) |
3382 | switch (op->type) |
3234 | { |
3383 | { |
3235 | case WEAPON: |
3384 | case WEAPON: |
3236 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3237 | { |
|
|
3238 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
|
|
3239 | |
|
|
3240 | if (tmp) |
|
|
3241 | insert_ob_in_ob (tmp, who); |
|
|
3242 | |
|
|
3243 | return 1; |
|
|
3244 | } |
|
|
3245 | |
|
|
3246 | //TODO: this obviously fails for players using a shorter prefix |
3385 | //TODO: this obviously fails for players using a shorter prefix |
3247 | // i.e. "R" can use Ragnarok's sword. |
3386 | // i.e. "R" can use Ragnarok's sword. |
3248 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3387 | if (op->level && !op->name.starts_with (who->name)) |
3249 | { |
3388 | { |
3250 | /* if the weapon does not have the name as the character, can't use it. */ |
3389 | /* if the weapon does not have the name as the character, can't use it. */ |
3251 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3390 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3252 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3391 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3253 | |
3392 | |
… | |
… | |
3287 | case AMULET: |
3426 | case AMULET: |
3288 | SET_FLAG (op, FLAG_APPLIED); |
3427 | SET_FLAG (op, FLAG_APPLIED); |
3289 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3428 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3290 | change_abil (who, op); |
3429 | change_abil (who, op); |
3291 | break; |
3430 | break; |
3292 | |
|
|
3293 | case LAMP: |
|
|
3294 | if (op->stats.food < 1) |
|
|
3295 | { |
|
|
3296 | who->failmsg (format ( |
|
|
3297 | "Your %s is out of fuel! " |
|
|
3298 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3299 | &op->name |
|
|
3300 | )); |
|
|
3301 | return 1; |
|
|
3302 | } |
|
|
3303 | |
|
|
3304 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3305 | |
|
|
3306 | tmp2 = arch_to_object (op->other_arch); |
|
|
3307 | tmp2->stats.food = op->stats.food; |
|
|
3308 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3309 | |
|
|
3310 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3311 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3312 | |
|
|
3313 | insert_ob_in_ob (tmp2, who); |
|
|
3314 | |
|
|
3315 | /* Remove the old lantern */ |
|
|
3316 | if (who->type == PLAYER) |
|
|
3317 | esrv_del_item (who->contr, op->count); |
|
|
3318 | |
|
|
3319 | op->destroy (); |
|
|
3320 | |
|
|
3321 | /* insert the portion that was split off */ |
|
|
3322 | if (tmp) |
|
|
3323 | { |
|
|
3324 | insert_ob_in_ob (tmp, who); |
|
|
3325 | if (who->type == PLAYER) |
|
|
3326 | esrv_send_item (who, tmp); |
|
|
3327 | } |
|
|
3328 | |
|
|
3329 | who->update_stats (); |
|
|
3330 | |
|
|
3331 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3332 | if (who->type == PLAYER) |
|
|
3333 | { |
|
|
3334 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3335 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3336 | } |
|
|
3337 | |
|
|
3338 | if (who->type == PLAYER) |
|
|
3339 | esrv_send_item (who, tmp2); |
|
|
3340 | |
|
|
3341 | return 0; |
|
|
3342 | |
3431 | |
3343 | case SKILL_TOOL: |
3432 | case SKILL_TOOL: |
3344 | // applying a skill tool also readies the skill |
3433 | // applying a skill tool also readies the skill |
3345 | SET_FLAG (op, FLAG_APPLIED); |
3434 | SET_FLAG (op, FLAG_APPLIED); |
3346 | |
3435 | |
… | |
… | |
3426 | } |
3515 | } |
3427 | |
3516 | |
3428 | break; |
3517 | break; |
3429 | |
3518 | |
3430 | case BOW: |
3519 | case BOW: |
3431 | if (!check_weapon_power (who, op->last_eat)) |
3520 | if (op->level && !op->name.starts_with (who->name)) |
3432 | { |
|
|
3433 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3434 | |
|
|
3435 | if (tmp) |
|
|
3436 | insert_ob_in_ob (tmp, who); |
|
|
3437 | |
|
|
3438 | return 1; |
|
|
3439 | } |
|
|
3440 | |
|
|
3441 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3442 | { |
3521 | { |
3443 | who->failmsg ("The weapon does not recognize you as its owner. " |
3522 | who->failmsg ("The weapon does not recognize you as its owner. " |
3444 | "H<Its name indicates that it belongs to somebody else.>"); |
3523 | "H<Its name indicates that it belongs to somebody else.>"); |
3445 | if (tmp) |
3524 | if (tmp) |
3446 | insert_ob_in_ob (tmp, who); |
3525 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3504 | } |
3583 | } |
3505 | |
3584 | |
3506 | SET_FLAG (op, FLAG_APPLIED); |
3585 | SET_FLAG (op, FLAG_APPLIED); |
3507 | |
3586 | |
3508 | if (tmp) |
3587 | if (tmp) |
3509 | tmp = insert_ob_in_ob (tmp, who); |
3588 | who->insert (tmp); |
3510 | |
3589 | |
3511 | who->update_stats (); |
3590 | who->update_stats (); |
3512 | |
3591 | |
3513 | /* We exclude spell casting objects. The fire code will set the |
3592 | /* We exclude spell casting objects. The fire code will set the |
3514 | * been applied flag when they are used - until that point, |
3593 | * been applied flag when they are used - until that point, |
… | |
… | |
3520 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3599 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3521 | if (who->type == PLAYER) |
3600 | if (who->type == PLAYER) |
3522 | { |
3601 | { |
3523 | who->failmsg ( |
3602 | who->failmsg ( |
3524 | "Oops, it feels deadly cold! " |
3603 | "Oops, it feels deadly cold! " |
3525 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3604 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3526 | ); |
3605 | ); |
3527 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3606 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3528 | } |
3607 | } |
3529 | |
3608 | |
3530 | if (who->type == PLAYER) |
3609 | if (object *pl = op->visible_to ()) |
3531 | { |
|
|
3532 | /* if multiple objects were applied, update both slots */ |
|
|
3533 | if (tmp) |
|
|
3534 | esrv_send_item (who, tmp); |
|
|
3535 | |
|
|
3536 | esrv_send_item (who, op); |
3610 | esrv_send_item (pl, op); |
3537 | } |
|
|
3538 | |
3611 | |
3539 | return 0; |
3612 | return 0; |
3540 | } |
3613 | } |
3541 | |
3614 | |
3542 | int |
3615 | int |
… | |
… | |
3556 | int |
3629 | int |
3557 | auto_apply (object *op) |
3630 | auto_apply (object *op) |
3558 | { |
3631 | { |
3559 | object *tmp = NULL, *tmp2; |
3632 | object *tmp = NULL, *tmp2; |
3560 | int i; |
3633 | int i; |
|
|
3634 | |
|
|
3635 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3561 | |
3636 | |
3562 | switch (op->type) |
3637 | switch (op->type) |
3563 | { |
3638 | { |
3564 | case SHOP_FLOOR: |
3639 | case SHOP_FLOOR: |
3565 | if (!op->has_random_items ()) |
3640 | if (!op->has_random_items ()) |
… | |
… | |
3567 | |
3642 | |
3568 | do |
3643 | do |
3569 | { |
3644 | { |
3570 | i = 10; /* let's give it 10 tries */ |
3645 | i = 10; /* let's give it 10 tries */ |
3571 | while ((tmp = generate_treasure (op->randomitems, |
3646 | while ((tmp = generate_treasure (op->randomitems, |
3572 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3647 | op->stats.exp |
|
|
3648 | ? (int) op->stats.exp |
|
|
3649 | : max (op->map->difficulty, 5))) |
|
|
3650 | == NULL && --i); |
|
|
3651 | |
3573 | if (tmp == NULL) |
3652 | if (tmp == NULL) |
3574 | return 0; |
3653 | return 0; |
|
|
3654 | |
3575 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3655 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3576 | { |
3656 | { |
3577 | tmp->destroy (); |
3657 | tmp->destroy (); |
3578 | tmp = NULL; |
3658 | tmp = NULL; |
3579 | } |
3659 | } |
… | |
… | |
3582 | |
3662 | |
3583 | tmp->x = op->x; |
3663 | tmp->x = op->x; |
3584 | tmp->y = op->y; |
3664 | tmp->y = op->y; |
3585 | SET_FLAG (tmp, FLAG_UNPAID); |
3665 | SET_FLAG (tmp, FLAG_UNPAID); |
3586 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3666 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3587 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3588 | identify (tmp); |
3667 | identify (tmp); |
3589 | break; |
3668 | break; |
3590 | |
3669 | |
3591 | case TREASURE: |
3670 | case TREASURE: |
3592 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3671 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3599 | /* If we generated an object and put it in this object inventory, |
3678 | /* If we generated an object and put it in this object inventory, |
3600 | * move it to the parent object as the current object is about |
3679 | * move it to the parent object as the current object is about |
3601 | * to disappear. An example of this item is the random_* stuff |
3680 | * to disappear. An example of this item is the random_* stuff |
3602 | * that is put inside other objects. |
3681 | * that is put inside other objects. |
3603 | */ |
3682 | */ |
3604 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3605 | { |
|
|
3606 | tmp2 = tmp->below; |
|
|
3607 | tmp->remove (); |
|
|
3608 | |
|
|
3609 | if (op->env) |
3683 | if (op->env) |
3610 | insert_ob_in_ob (tmp, op->env); |
3684 | while (op->inv) |
3611 | else |
3685 | op->env->insert (op->inv); |
3612 | tmp->destroy (); |
|
|
3613 | } |
|
|
3614 | |
3686 | |
3615 | op->destroy (); |
3687 | op->destroy (); |
3616 | break; |
3688 | break; |
3617 | } |
3689 | } |
3618 | return tmp ? 1 : 0; |
3690 | |
|
|
3691 | return !!tmp; |
3619 | } |
3692 | } |
3620 | |
3693 | |
3621 | /** |
3694 | /** |
3622 | * fix_auto_apply goes through the entire map every time a map |
3695 | * fix_auto_apply goes through the entire map every time a map |
3623 | * is loaded or swapped in and performs special actions for |
3696 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3637 | |
3710 | |
3638 | if (tmp->inv) |
3711 | if (tmp->inv) |
3639 | { |
3712 | { |
3640 | object *invtmp, *invnext; |
3713 | object *invtmp, *invnext; |
3641 | |
3714 | |
3642 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3715 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3643 | { |
3716 | { |
3644 | invnext = invtmp->below; |
3717 | invnext = invtmp->below; |
3645 | |
3718 | |
3646 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3719 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3647 | auto_apply (invtmp); |
3720 | auto_apply (invtmp); |
3648 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3721 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3649 | { |
3722 | { |
3650 | while ((invtmp->stats.hp--) > 0) |
3723 | while (invtmp->stats.hp-- > 0) |
3651 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3724 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3652 | |
3725 | |
3653 | invtmp->randomitems = NULL; |
3726 | invtmp->randomitems = NULL; |
3654 | } |
3727 | } |
3655 | else if (invtmp && invtmp->arch |
3728 | else if (invtmp && invtmp->arch |
… | |
… | |
3767 | /* check for hp, sp change */ |
3840 | /* check for hp, sp change */ |
3768 | if (food->stats.hp != 0) |
3841 | if (food->stats.hp != 0) |
3769 | { |
3842 | { |
3770 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3843 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3771 | { |
3844 | { |
3772 | assign (who->contr->killer, food->name); |
3845 | who->contr->killer = food; |
3773 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3846 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3774 | who->failmsg ("Eck!...that was poisonous!"); |
3847 | who->failmsg ("Eck!...that was poisonous!"); |
3775 | } |
3848 | } |
3776 | else |
3849 | else |
3777 | { |
3850 | { |
… | |
… | |
3781 | who->failmsg ("Eck!...that was poisonous!"); |
3854 | who->failmsg ("Eck!...that was poisonous!"); |
3782 | |
3855 | |
3783 | who->stats.hp += food->stats.hp; |
3856 | who->stats.hp += food->stats.hp; |
3784 | } |
3857 | } |
3785 | } |
3858 | } |
|
|
3859 | |
3786 | if (food->stats.sp != 0) |
3860 | if (food->stats.sp != 0) |
3787 | { |
3861 | { |
3788 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3862 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3789 | { |
3863 | { |
3790 | who->failmsg ("You are drained of mana!"); |
3864 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3801 | } |
3875 | } |
3802 | |
3876 | |
3803 | who->update_stats (); |
3877 | who->update_stats (); |
3804 | } |
3878 | } |
3805 | |
3879 | |
3806 | /** |
|
|
3807 | * Designed primarily to light torches/lanterns/etc. |
|
|
3808 | * Also burns up burnable material too. First object in the inventory is |
|
|
3809 | * the selected object to "burn". -b.t. |
|
|
3810 | */ |
|
|
3811 | void |
|
|
3812 | apply_lighter (object *who, object *lighter) |
|
|
3813 | { |
|
|
3814 | object *item; |
|
|
3815 | int is_player_env = 0; |
|
|
3816 | |
|
|
3817 | item = find_marked_object (who); |
|
|
3818 | if (item) |
|
|
3819 | { |
|
|
3820 | if (lighter->last_eat && lighter->stats.food) |
|
|
3821 | { /* lighter gets used up */ |
|
|
3822 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3823 | * one charge from each would be used up. --DAMN */ |
|
|
3824 | if (lighter->nrof > 1) |
|
|
3825 | { |
|
|
3826 | object *oneLighter = lighter->clone (); |
|
|
3827 | |
|
|
3828 | lighter->nrof -= 1; |
|
|
3829 | oneLighter->nrof = 1; |
|
|
3830 | oneLighter->stats.food--; |
|
|
3831 | esrv_send_item (who, lighter); |
|
|
3832 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3833 | esrv_send_item (who, oneLighter); |
|
|
3834 | } |
|
|
3835 | else |
|
|
3836 | lighter->stats.food--; |
|
|
3837 | } |
|
|
3838 | else if (lighter->last_eat) |
|
|
3839 | { |
|
|
3840 | /* no charges left in lighter */ |
|
|
3841 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3842 | return; |
|
|
3843 | } |
|
|
3844 | |
|
|
3845 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3846 | * I can't see many times when you would want to light multiple |
|
|
3847 | * objects at once. |
|
|
3848 | */ |
|
|
3849 | |
|
|
3850 | if (who == item->in_player ()) |
|
|
3851 | is_player_env = 1; |
|
|
3852 | |
|
|
3853 | save_throw_object (item, AT_FIRE, who); |
|
|
3854 | |
|
|
3855 | if (item->destroyed ()) |
|
|
3856 | { |
|
|
3857 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3858 | /* Need to update the player so that the players glow radius |
|
|
3859 | * gets changed. |
|
|
3860 | */ |
|
|
3861 | if (is_player_env) |
|
|
3862 | who->update_stats (); |
|
|
3863 | } |
|
|
3864 | else |
|
|
3865 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3866 | } |
|
|
3867 | else |
|
|
3868 | who->failmsg ("You need to mark a lightable object."); |
|
|
3869 | } |
|
|
3870 | |
3880 | |
3871 | /** |
3881 | /** |
3872 | * op made some mistake with a scroll, this takes care of punishment. |
3882 | * op made some mistake with a scroll, this takes care of punishment. |
3873 | * scroll_failure()- hacked directly from spell_failure |
3883 | * scroll_failure()- hacked directly from spell_failure |
3874 | */ |
3884 | */ |
… | |
… | |
3974 | } |
3984 | } |
3975 | |
3985 | |
3976 | /* insert the randomitems from the change's treasurelist into |
3986 | /* insert the randomitems from the change's treasurelist into |
3977 | * the player ref: player.c |
3987 | * the player ref: player.c |
3978 | */ |
3988 | */ |
3979 | if (change->randomitems != NULL) |
3989 | if (change->randomitems) |
3980 | give_initial_items (pl, change->randomitems); |
3990 | give_initial_items (pl, change->randomitems); |
3981 | |
3991 | |
3982 | /* set up the face, for some races. */ |
3992 | /* set up the face, for some races. */ |
3983 | |
3993 | |
3984 | /* first, look for the force object banning |
3994 | /* first, look for the force object banning |
3985 | * changing the face. Certain races never change face with class. |
3995 | * changing the face. Certain races never change face with class. |
3986 | */ |
3996 | */ |
3987 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
3997 | for (walk = pl->inv; walk; walk = walk->below) |
3988 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3998 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3989 | flag_change_face = 0; |
3999 | flag_change_face = 0; |
3990 | |
4000 | |
3991 | if (flag_change_face) |
4001 | if (flag_change_face) |
3992 | { |
4002 | { |
3993 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3994 | pl->face = change->face; |
4003 | pl->face = change->face; |
3995 | |
4004 | pl->animation_id = change->animation_id; |
3996 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4005 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3997 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3998 | else |
|
|
3999 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
4000 | } |
4006 | } |
4001 | |
4007 | |
4002 | /* check the special case of can't use weapons */ |
4008 | /* check the special case of can't use weapons */ |
4003 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4009 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4004 | if (!strcmp (change->name, "monk")) |
4010 | if (change->name == shstr_monk) |
4005 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4011 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4006 | |
4012 | |
4007 | break; |
4013 | break; |
4008 | } |
4014 | } |
4009 | } |
4015 | } |
… | |
… | |
4046 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4052 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4047 | return; |
4053 | return; |
4048 | } |
4054 | } |
4049 | |
4055 | |
4050 | /* check whether they are compatible or not */ |
4056 | /* check whether they are compatible or not */ |
4051 | find = strstr (marked->slaying, transformer->arch->archname); |
4057 | find = strstr (&marked->slaying, transformer->arch->archname); |
4052 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4058 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4053 | { |
4059 | { |
4054 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4060 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4055 | return; |
4061 | return; |
4056 | } |
4062 | } |
… | |
… | |
4098 | |
4104 | |
4099 | new_item->nrof = yield; |
4105 | new_item->nrof = yield; |
4100 | |
4106 | |
4101 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4107 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4102 | |
4108 | |
4103 | insert_ob_in_ob (new_item, pl); |
4109 | pl->insert (new_item); |
4104 | esrv_send_inventory (pl, pl); |
|
|
4105 | /* Eat up one item */ |
4110 | /* Eat up one item */ |
4106 | decrease_ob_nr (marked, 1); |
4111 | marked->decrease (); |
4107 | |
4112 | |
4108 | /* Eat one transformer if needed */ |
4113 | /* Eat one transformer if needed */ |
4109 | if (transformer->stats.food) |
4114 | if (transformer->stats.food) |
4110 | if (--transformer->stats.food == 0) |
4115 | if (--transformer->stats.food == 0) |
4111 | decrease_ob_nr (transformer, 1); |
4116 | transformer->decrease (); |
4112 | } |
4117 | } |
4113 | |
4118 | |