1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
93 | */ |
94 | static int |
94 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
96 | { |
97 | object *id, *marked; |
97 | dynbuf_text buf; |
98 | int success = 0; |
|
|
99 | |
98 | |
100 | if (pl == NULL || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
101 | return 0; |
100 | return 0; |
102 | |
101 | |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
104 | * identifying' from being printed out more than it needs to be. |
103 | * identifying' from being printed out more than it needs to be. |
105 | */ |
104 | */ |
106 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
107 | return 0; |
106 | return 0; |
108 | |
107 | |
109 | marked = find_marked_object (pl); |
|
|
110 | /* if the player has a marked item, identify that if it needs to be |
108 | /* if the player has a marked item, identify that if it needs to be |
111 | * identified. IF it doesn't, then go through the player inventory. |
109 | * identified. If it doesn't, then go through the player inventory. |
112 | */ |
110 | */ |
|
|
111 | if (object *marked = find_marked_object (pl)) |
113 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
114 | { |
113 | { |
115 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
116 | { |
115 | { |
117 | identify (marked); |
116 | identify (marked); |
118 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
117 | |
|
|
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | { |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
121 | |
122 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
122 | return !money; |
123 | } |
123 | } |
124 | return money == NULL; |
|
|
125 | } |
124 | } |
126 | } |
|
|
127 | |
125 | |
128 | for (id = pl->inv; id; id = id->below) |
126 | for (object *id = pl->inv; id; id = id->below) |
129 | { |
127 | { |
130 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
131 | { |
129 | { |
132 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
133 | { |
131 | { |
134 | identify (id); |
132 | identify (id); |
135 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
133 | |
|
|
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
136 | if (id->msg) |
135 | if (id->msg) |
137 | { |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
138 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
137 | |
139 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
140 | } |
|
|
141 | success = 1; |
|
|
142 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
143 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
144 | break; |
140 | break; |
145 | } |
141 | } |
146 | else |
142 | else |
147 | { |
143 | { |
148 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
144 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
149 | break; |
145 | break; |
150 | } |
146 | } |
151 | } |
147 | } |
152 | } |
148 | } |
153 | if (!success) |
149 | |
154 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
150 | if (buf.empty ()) |
|
|
151 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
152 | else |
|
|
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
154 | |
155 | return money == NULL; |
155 | return !money; |
156 | } |
156 | } |
157 | |
157 | |
158 | /** |
158 | /** |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
195 | |
177 | |
196 | floor = GET_MAP_OB (op->map, op->x, op->y); |
178 | floor = GET_MAP_OB (op->map, op->x, op->y); |
197 | |
179 | |
198 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
180 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
199 | { |
181 | { |
200 | if (op->type == PLAYER) |
|
|
201 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
182 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
183 | |
202 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
184 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
203 | return 0; |
185 | return 0; |
204 | } |
186 | } |
205 | |
187 | |
206 | if (op->type == PLAYER) |
188 | if (op->type == PLAYER) |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
236 | if (depl->stats.stat (i)) |
219 | if (depl->stats.stat (i)) |
237 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
220 | op->statusmsg (restore_msg[i]); |
238 | |
221 | |
239 | depl->destroy (); |
222 | depl->destroy (); |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
251 | { |
234 | { |
252 | for (i = 1; i < MIN (11, op->level); i++) |
235 | for (i = 1; i < MIN (11, op->level); i++) |
253 | { |
236 | { |
254 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
255 | { |
238 | { |
256 | if (op->contr->levhp[i] != 1) |
239 | if (op->contr->levhp[i] != 1) |
257 | { |
240 | { |
258 | op->contr->levhp[i] = 1; |
241 | op->contr->levhp[i] = 1; |
259 | break; |
242 | break; |
260 | } |
243 | } |
|
|
244 | |
261 | if (op->contr->levsp[i] != 1) |
245 | if (op->contr->levsp[i] != 1) |
262 | { |
246 | { |
263 | op->contr->levsp[i] = 1; |
247 | op->contr->levsp[i] = 1; |
264 | break; |
248 | break; |
265 | } |
249 | } |
|
|
250 | |
266 | if (op->contr->levgrace[i] != 1) |
251 | if (op->contr->levgrace[i] != 1) |
267 | { |
252 | { |
268 | op->contr->levgrace[i] = 1; |
253 | op->contr->levgrace[i] = 1; |
269 | break; |
254 | break; |
270 | } |
255 | } |
… | |
… | |
274 | if (op->contr->levhp[i] < 9) |
259 | if (op->contr->levhp[i] < 9) |
275 | { |
260 | { |
276 | op->contr->levhp[i] = 9; |
261 | op->contr->levhp[i] = 9; |
277 | break; |
262 | break; |
278 | } |
263 | } |
|
|
264 | |
279 | if (op->contr->levsp[i] < 6) |
265 | if (op->contr->levsp[i] < 6) |
280 | { |
266 | { |
281 | op->contr->levsp[i] = 6; |
267 | op->contr->levsp[i] = 6; |
282 | break; |
268 | break; |
283 | } |
269 | } |
|
|
270 | |
284 | if (op->contr->levgrace[i] < 3) |
271 | if (op->contr->levgrace[i] < 3) |
285 | { |
272 | { |
286 | op->contr->levgrace[i] = 3; |
273 | op->contr->levgrace[i] = 3; |
287 | break; |
274 | break; |
288 | } |
275 | } |
… | |
… | |
296 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
297 | { |
284 | { |
298 | if (got_one) |
285 | if (got_one) |
299 | { |
286 | { |
300 | op->update_stats (); |
287 | op->update_stats (); |
301 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
288 | op->statusmsg ("The Gods smile upon you and remake you " |
302 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
289 | "a little more in their image. " |
303 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
290 | "You feel a little more perfect.", NDI_GREEN); |
304 | } |
291 | } |
305 | else |
292 | else |
306 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
293 | op->statusmsg ("The potion had no effect - you are already perfect."); |
307 | } |
294 | } |
308 | else |
295 | else |
309 | { /* cursed potion */ |
296 | { /* cursed potion */ |
310 | if (got_one) |
297 | if (got_one) |
311 | { |
298 | { |
312 | op->update_stats (); |
299 | op->update_stats (); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
300 | op->failmsg ("The Gods are angry and punish you."); |
314 | } |
301 | } |
315 | else |
302 | else |
316 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
317 | } |
304 | } |
318 | |
305 | |
319 | decrease_ob (tmp); |
306 | tmp->decrease (); |
320 | return 1; |
307 | return 1; |
321 | } |
308 | } |
322 | |
309 | |
323 | |
310 | |
324 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
330 | { |
317 | { |
331 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
332 | { |
319 | { |
333 | object *fball; |
320 | object *fball; |
334 | |
321 | |
335 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
322 | op->failmsg ("Yech! Your lungs are on fire!"); |
|
|
323 | |
336 | /* Explodes a fireball centered at player */ |
324 | /* Explodes a fireball centered at player */ |
337 | fball = get_archetype (EXPLODING_FIREBALL); |
325 | fball = get_archetype (EXPLODING_FIREBALL); |
338 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
326 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
339 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
327 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
340 | fball->x = op->x; |
328 | fball->x = op->x; |
… | |
… | |
342 | insert_ob_in_map (fball, op->map, NULL, 0); |
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
343 | } |
331 | } |
344 | else |
332 | else |
345 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
346 | |
334 | |
347 | decrease_ob (tmp); |
335 | tmp->decrease (); |
|
|
336 | |
348 | /* if youre dead, no point in doing this... */ |
337 | /* if youre dead, no point in doing this... */ |
349 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
338 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
350 | op->update_stats (); |
339 | op->update_stats (); |
|
|
340 | |
351 | return 1; |
341 | return 1; |
352 | } |
342 | } |
353 | |
343 | |
354 | /* Deal with protection potions */ |
344 | /* Deal with protection potions */ |
355 | force = NULL; |
345 | force = NULL; |
… | |
… | |
357 | { |
347 | { |
358 | if (tmp->resist[i]) |
348 | if (tmp->resist[i]) |
359 | { |
349 | { |
360 | if (!force) |
350 | if (!force) |
361 | force = get_archetype (FORCE_NAME); |
351 | force = get_archetype (FORCE_NAME); |
|
|
352 | |
362 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
353 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
363 | force->type = POTION_EFFECT; |
354 | force->type = POTION_EFFECT; |
364 | break; /* Only need to find one protection since we copy entire batch */ |
355 | break; /* Only need to find one protection since we copy entire batch */ |
365 | } |
356 | } |
366 | } |
357 | } |
|
|
358 | |
367 | /* This is a protection potion */ |
359 | /* This is a protection potion */ |
368 | if (force) |
360 | if (force) |
369 | { |
361 | { |
370 | /* cursed items last longer */ |
362 | /* cursed items last longer */ |
371 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
363 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
379 | force->speed_left = -1; |
371 | force->speed_left = -1; |
380 | force = insert_ob_in_ob (force, op); |
372 | force = insert_ob_in_ob (force, op); |
381 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
373 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | SET_FLAG (force, FLAG_APPLIED); |
374 | SET_FLAG (force, FLAG_APPLIED); |
383 | change_abil (op, force); |
375 | change_abil (op, force); |
384 | decrease_ob (tmp); |
376 | tmp->decrease (); |
385 | return 1; |
377 | return 1; |
386 | } |
378 | } |
387 | |
379 | |
388 | /* Only thing left are the stat potions */ |
380 | /* Only thing left are the stat potions */ |
389 | if (op->type == PLAYER) |
381 | if (op->type == PLAYER) |
390 | { /* only for players */ |
382 | { /* only for players */ |
391 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
383 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
392 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
393 | else |
385 | else |
394 | SET_FLAG (tmp, FLAG_APPLIED); |
386 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
387 | |
395 | if (!change_abil (op, tmp)) |
388 | if (!change_abil (op, tmp)) |
396 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
389 | op->statusmsg ("Nothing happened."); |
397 | } |
390 | } |
398 | |
391 | |
399 | /* CLEAR_FLAG is so that if the character has other potions |
392 | /* CLEAR_FLAG is so that if the character has other potions |
400 | * that were grouped with the one consumed, his |
393 | * that were grouped with the one consumed, his |
401 | * stat will not be raised by them. fix_player just clears |
394 | * stat will not be raised by them. fix_player just clears |
402 | * up all the stats. |
395 | * up all the stats. |
403 | */ |
396 | */ |
404 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | op->update_stats (); |
398 | op->update_stats (); |
406 | decrease_ob (tmp); |
399 | tmp->decrease (); |
407 | return 1; |
400 | return 1; |
408 | } |
401 | } |
409 | |
402 | |
410 | /**************************************************************************** |
403 | /**************************************************************************** |
411 | * Weapon improvement code follows |
404 | * Weapon improvement code follows |
… | |
… | |
417 | static int |
410 | static int |
418 | check_item (object *op, const char *item) |
411 | check_item (object *op, const char *item) |
419 | { |
412 | { |
420 | int count = 0; |
413 | int count = 0; |
421 | |
414 | |
422 | |
415 | if (!item) |
423 | if (item == NULL) |
|
|
424 | return 0; |
416 | return 0; |
425 | |
417 | |
426 | op = op->below; |
418 | for (op = op->below; op; op = op->below) |
427 | while (op != NULL) |
|
|
428 | { |
419 | { |
429 | if (strcmp (op->arch->archname, item) == 0) |
420 | if (strcmp (op->arch->archname, item) == 0) |
430 | { |
421 | { |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
… | |
… | |
435 | count++; |
426 | count++; |
436 | else |
427 | else |
437 | count += op->nrof; |
428 | count += op->nrof; |
438 | } |
429 | } |
439 | } |
430 | } |
440 | |
|
|
441 | op = op->below; |
|
|
442 | } |
431 | } |
443 | |
432 | |
444 | return count; |
433 | return count; |
445 | } |
434 | } |
446 | |
435 | |
… | |
… | |
456 | object *prev; |
445 | object *prev; |
457 | |
446 | |
458 | prev = op; |
447 | prev = op; |
459 | op = op->below; |
448 | op = op->below; |
460 | |
449 | |
461 | while (op != NULL) |
450 | while (op) |
462 | { |
451 | { |
463 | if (strcmp (op->arch->archname, item) == 0) |
452 | if (strcmp (op->arch->archname, item) == 0) |
464 | { |
453 | { |
465 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
466 | { |
455 | { |
467 | decrease_ob_nr (op, nrof); |
456 | op->decrease (nrof); |
468 | return; |
457 | return; |
469 | } |
458 | } |
470 | else |
459 | else |
471 | { |
460 | { |
472 | decrease_ob_nr (op, op->nrof); |
461 | op->decrease (nrof); |
473 | nrof -= op->nrof; |
462 | nrof -= op->nrof; |
474 | } |
463 | } |
|
|
464 | |
475 | op = prev; |
465 | op = prev; |
476 | } |
466 | } |
|
|
467 | |
477 | prev = op; |
468 | prev = op; |
478 | op = op->below; |
469 | op = op->below; |
479 | } |
470 | } |
480 | } |
471 | } |
481 | |
472 | |
… | |
… | |
487 | * we return 1 (true) if the player can use the weapon. |
478 | * we return 1 (true) if the player can use the weapon. |
488 | */ |
479 | */ |
489 | static int |
480 | static int |
490 | check_weapon_power (const object *who, int improvs) |
481 | check_weapon_power (const object *who, int improvs) |
491 | { |
482 | { |
492 | |
|
|
493 | /* Old code is below (commented out). Basically, since weapons are the only |
483 | /* Old code is below (commented out). Basically, since weapons are the only |
494 | * object players really have any control to improve, it's a bit harsh to |
484 | * object players really have any control to improve, it's a bit harsh to |
495 | * require high level in some combat skill, so we just use overall level. |
485 | * require high level in some combat skill, so we just use overall level. |
496 | */ |
486 | */ |
497 | #if 1 |
487 | #if 1 |
… | |
… | |
538 | static int |
528 | static int |
539 | check_sacrifice (object *op, const object *improver) |
529 | check_sacrifice (object *op, const object *improver) |
540 | { |
530 | { |
541 | int count = 0; |
531 | int count = 0; |
542 | |
532 | |
543 | if (improver->slaying != NULL) |
533 | if (improver->slaying) |
544 | { |
534 | { |
545 | count = check_item (op, improver->slaying); |
535 | count = check_item (op, improver->slaying); |
546 | if (count < 1) |
536 | if (count < 1) |
547 | { |
537 | { |
548 | char buf[200]; |
|
|
549 | |
|
|
550 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
538 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
551 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
552 | return 0; |
539 | return 0; |
553 | } |
540 | } |
554 | } |
541 | } |
555 | else |
542 | else |
556 | count = 1; |
543 | count = 1; |
… | |
… | |
559 | } |
546 | } |
560 | |
547 | |
561 | /** |
548 | /** |
562 | * Actually improves the weapon, and tells user. |
549 | * Actually improves the weapon, and tells user. |
563 | */ |
550 | */ |
564 | int |
551 | static int |
565 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
552 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
566 | { |
553 | { |
567 | |
|
|
568 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
569 | *stat += sacrifice_count; |
554 | stat += sacrifice_count; |
570 | weapon->last_eat++; |
555 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
556 | improver->decrease (); |
572 | decrease_ob (improver); |
|
|
573 | |
557 | |
574 | /* So it updates the players stats and the window */ |
558 | /* So it updates the players stats and the window */ |
575 | op->update_stats (); |
559 | op->update_stats (); |
|
|
560 | |
|
|
561 | op->statusmsg (format ( |
|
|
562 | "Your sacrifice was accepted.\n" |
|
|
563 | "Weapon's bonus to %s improved by %d.", |
|
|
564 | statname, sacrifice_count |
|
|
565 | )); |
|
|
566 | |
576 | return 1; |
567 | return 1; |
577 | } |
568 | } |
578 | |
569 | |
579 | /* Types of improvements, hidden in the sp field. */ |
570 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
571 | #define IMPROVE_PREPARE 1 |
… | |
… | |
599 | int sacrifice_count, i; |
590 | int sacrifice_count, i; |
600 | char buf[MAX_BUF]; |
591 | char buf[MAX_BUF]; |
601 | |
592 | |
602 | if (weapon->level != 0) |
593 | if (weapon->level != 0) |
603 | { |
594 | { |
604 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
595 | op->failmsg ("Weapon is already prepared!"); |
605 | return 0; |
596 | return 0; |
606 | } |
597 | } |
607 | |
598 | |
608 | for (i = 0; i < NROFATTACKS; i++) |
599 | for (i = 0; i < NROFATTACKS; i++) |
609 | if (weapon->resist[i]) |
600 | if (weapon->resist[i]) |
… | |
… | |
615 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
606 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
616 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
607 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
617 | weapon->stats.exp || /* speed */ |
608 | weapon->stats.exp || /* speed */ |
618 | weapon->stats.ac) /* AC - only taifu's I think */ |
609 | weapon->stats.ac) /* AC - only taifu's I think */ |
619 | { |
610 | { |
620 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
611 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
612 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
613 | "speed or ac, or has other protections.>"); |
621 | return 0; |
614 | return 0; |
622 | } |
615 | } |
623 | |
616 | |
624 | sacrifice_count = check_sacrifice (op, improver); |
617 | sacrifice_count = check_sacrifice (op, improver); |
625 | if (sacrifice_count <= 0) |
618 | if (sacrifice_count <= 0) |
626 | return 0; |
619 | return 0; |
627 | |
620 | |
628 | weapon->level = isqrt (sacrifice_count); |
621 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
630 | eat_item (op, improver->slaying, sacrifice_count); |
622 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
623 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
624 | op->statusmsg (format ( |
|
|
625 | "Your sacrifice was accepted." |
|
|
626 | "Your *%s may be improved %d times.", |
|
|
627 | &weapon->name, weapon->level |
|
|
628 | )); |
633 | |
629 | |
634 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
630 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
635 | weapon->name = weapon->name_pl = buf; |
631 | weapon->name = weapon->name_pl = buf; |
636 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
632 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
637 | slot at once! */ |
633 | slot at once! */ |
638 | decrease_ob (improver); |
634 | improver->decrease (); |
639 | weapon->last_eat = 0; |
635 | weapon->last_eat = 0; |
640 | return 1; |
636 | return 1; |
641 | } |
637 | } |
642 | |
|
|
643 | |
638 | |
644 | /** |
639 | /** |
645 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
640 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
646 | * This is the new improve weapon code. |
641 | * This is the new improve weapon code. |
647 | * Returns 0 if it was not able to work for some reason. |
642 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
656 | improve_weapon (object *op, object *improver, object *weapon) |
651 | improve_weapon (object *op, object *improver, object *weapon) |
657 | { |
652 | { |
658 | int sacrifice_count, sacrifice_needed = 0; |
653 | int sacrifice_count, sacrifice_needed = 0; |
659 | |
654 | |
660 | if (improver->stats.sp == IMPROVE_PREPARE) |
655 | if (improver->stats.sp == IMPROVE_PREPARE) |
661 | { |
|
|
662 | return prepare_weapon (op, improver, weapon); |
656 | return prepare_weapon (op, improver, weapon); |
663 | } |
657 | |
664 | if (weapon->level == 0) |
658 | if (weapon->level == 0) |
665 | { |
659 | { |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
660 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
667 | return 0; |
661 | return 0; |
668 | } |
662 | } |
|
|
663 | |
669 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
664 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
670 | { |
665 | { |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
666 | op->failmsg ("This weapon cannot be improved any more."); |
672 | return 0; |
667 | return 0; |
673 | } |
668 | } |
|
|
669 | |
674 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
670 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
675 | { |
671 | { |
676 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
672 | op->failmsg ("Improving the weapon will make it too " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
673 | "powerful for you to use. Unready it if you " |
678 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
674 | "really want to improve it."); |
679 | return 0; |
675 | return 0; |
680 | } |
676 | } |
|
|
677 | |
681 | /* This just increases damage by 5 points, no matter what. No sacrifice |
678 | /* This just increases damage by 5 points, no matter what. No sacrifice |
682 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
679 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
683 | * don't put any maximum value on damage - the limit is how much the |
680 | * don't put any maximum value on damage - the limit is how much the |
684 | * weapon can be improved. |
681 | * weapon can be improved. |
685 | */ |
682 | */ |
686 | if (improver->stats.sp == IMPROVE_DAMAGE) |
683 | if (improver->stats.sp == IMPROVE_DAMAGE) |
687 | { |
684 | { |
688 | weapon->stats.dam += 5; |
685 | weapon->stats.dam += 5; |
689 | weapon->weight += 5000; /* 5 KG's */ |
686 | weapon->weight += 5000; /* 5 KG's */ |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
687 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
691 | weapon->last_eat++; |
688 | weapon->last_eat++; |
692 | |
689 | |
693 | weapon->item_power++; |
690 | weapon->item_power++; |
694 | decrease_ob (improver); |
691 | improver->decrease (); |
695 | return 1; |
692 | return 1; |
696 | } |
693 | } |
|
|
694 | |
697 | if (improver->stats.sp == IMPROVE_WEIGHT) |
695 | if (improver->stats.sp == IMPROVE_WEIGHT) |
698 | { |
696 | { |
699 | /* Reduce weight by 20% */ |
697 | /* Reduce weight by 20% */ |
700 | weapon->weight = (weapon->weight * 8) / 10; |
698 | weapon->weight = (weapon->weight * 8) / 10; |
701 | if (weapon->weight < 1) |
699 | if (weapon->weight < 1) |
702 | weapon->weight = 1; |
700 | weapon->weight = 1; |
|
|
701 | |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
702 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
704 | weapon->last_eat++; |
703 | weapon->last_eat++; |
705 | weapon->item_power++; |
704 | weapon->item_power++; |
706 | decrease_ob (improver); |
705 | improver->decrease (); |
707 | return 1; |
706 | return 1; |
708 | } |
707 | } |
|
|
708 | |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
710 | { |
710 | { |
711 | weapon->magic++; |
711 | weapon->magic++; |
712 | weapon->last_eat++; |
712 | weapon->last_eat++; |
713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
713 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
714 | decrease_ob (improver); |
714 | improver->decrease (); |
715 | weapon->item_power++; |
715 | weapon->item_power++; |
716 | return 1; |
716 | return 1; |
717 | } |
717 | } |
718 | |
718 | |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
724 | sacrifice_needed *= 2; |
724 | sacrifice_needed *= 2; |
725 | |
725 | |
726 | sacrifice_count = check_sacrifice (op, improver); |
726 | sacrifice_count = check_sacrifice (op, improver); |
727 | if (sacrifice_count < sacrifice_needed) |
727 | if (sacrifice_count < sacrifice_needed) |
728 | { |
728 | { |
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
729 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
730 | return 0; |
730 | return 0; |
731 | } |
731 | } |
|
|
732 | |
732 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | weapon->item_power++; |
734 | weapon->item_power++; |
734 | |
735 | |
735 | switch (improver->stats.sp) |
736 | switch (improver->stats.sp) |
736 | { |
737 | { |
737 | case IMPROVE_STR: |
|
|
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
738 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
739 | case IMPROVE_DEX: |
|
|
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
739 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
741 | case IMPROVE_CON: |
|
|
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
740 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
743 | case IMPROVE_WIS: |
|
|
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
741 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
745 | case IMPROVE_CHA: |
|
|
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
742 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
747 | case IMPROVE_INT: |
|
|
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
743 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
749 | case IMPROVE_POW: |
|
|
750 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
744 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
751 | default: |
745 | default: |
752 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
746 | op->failmsg ("Unknown improvement type."); |
753 | } |
747 | } |
|
|
748 | |
754 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
749 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
755 | return 0; |
750 | return 0; |
756 | } |
751 | } |
757 | |
752 | |
758 | /** |
753 | /** |
… | |
… | |
768 | if (op->type != PLAYER) |
763 | if (op->type != PLAYER) |
769 | return 0; |
764 | return 0; |
770 | |
765 | |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
766 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
772 | { |
767 | { |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
768 | op->failmsg ("Something blocks the magic of the scroll!"); |
774 | return 0; |
769 | return 0; |
775 | } |
770 | } |
776 | |
771 | |
777 | otmp = find_marked_object (op); |
772 | otmp = find_marked_object (op); |
|
|
773 | |
778 | if (!otmp) |
774 | if (!otmp) |
779 | { |
775 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
776 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
781 | return 0; |
777 | return 0; |
782 | } |
778 | } |
783 | |
779 | |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
780 | if (otmp->type != WEAPON && otmp->type != BOW) |
785 | { |
781 | { |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
782 | op->failmsg ("Marked item is not a weapon or bow!"); |
787 | return 0; |
783 | return 0; |
788 | } |
784 | } |
789 | |
785 | |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
786 | op->statusmsg ("Applied weapon builder."); |
|
|
787 | |
791 | improve_weapon (op, tmp, otmp); |
788 | improve_weapon (op, tmp, otmp); |
792 | esrv_send_item (op, otmp); |
789 | esrv_send_item (op, otmp); |
793 | return 1; |
790 | return 1; |
794 | } |
791 | } |
795 | |
792 | |
… | |
… | |
820 | { |
817 | { |
821 | object *tmp; |
818 | object *tmp; |
822 | |
819 | |
823 | if (armour->magic >= settings.armor_max_enchant) |
820 | if (armour->magic >= settings.armor_max_enchant) |
824 | { |
821 | { |
825 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
822 | op->failmsg ("This armour can not be enchanted any further!"); |
826 | return 0; |
823 | return 0; |
827 | } |
824 | } |
|
|
825 | |
828 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
826 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
829 | * etc), so take the easy way out and don't worry about it. |
827 | * etc), so take the easy way out and don't worry about it. |
830 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
828 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
831 | * of gnarg and what not?) |
829 | * of gnarg and what not?) |
832 | */ |
830 | */ |
833 | if (armour->title) |
831 | if (armour->title) |
834 | { |
832 | { |
835 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
833 | op->failmsg ("This armour will not accept further enchantment."); |
836 | return 0; |
834 | return 0; |
837 | } |
835 | } |
838 | |
836 | |
839 | /* Split objects if needed. Can't insert tmp until the |
837 | /* Split objects if needed. Can't insert tmp until the |
840 | * end of this function - otherwise it will just re-merge. |
838 | * end of this function - otherwise it will just re-merge. |
841 | */ |
839 | */ |
842 | if (armour->nrof > 1) |
840 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
843 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
844 | else |
|
|
845 | tmp = NULL; |
|
|
846 | |
841 | |
847 | armour->magic++; |
842 | armour->magic++; |
848 | |
843 | |
849 | if (!settings.armor_speed_linear) |
844 | if (!settings.armor_speed_linear) |
850 | { |
845 | { |
… | |
… | |
887 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
882 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
888 | |
883 | |
889 | if (op->type == PLAYER) |
884 | if (op->type == PLAYER) |
890 | { |
885 | { |
891 | esrv_send_item (op, armour); |
886 | esrv_send_item (op, armour); |
|
|
887 | |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
893 | op->update_stats (); |
889 | op->update_stats (); |
894 | } |
890 | } |
895 | decrease_ob (improver); |
891 | |
|
|
892 | improver->decrease (); |
|
|
893 | |
896 | if (tmp) |
894 | if (tmp) |
897 | { |
895 | op->insert (tmp); |
898 | insert_ob_in_ob (tmp, op); |
896 | |
899 | esrv_send_item (op, tmp); |
|
|
900 | } |
|
|
901 | return 1; |
897 | return 1; |
902 | } |
898 | } |
903 | |
899 | |
904 | /* |
900 | /* |
905 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
901 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
906 | * what the converter wants, -1 if the converter is broken. |
902 | * what the converter wants, -1 if the converter is broken. |
907 | */ |
903 | * |
908 | #define CONV_FROM(xyz) xyz->slaying |
|
|
909 | #define CONV_TO(xyz) xyz->other_arch |
|
|
910 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
911 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
912 | |
|
|
913 | /* Takes one items and makes another. |
904 | * Takes one type of items and makes another. |
914 | * converter is the object that is doing the conversion. |
905 | * converter is the object that is doing the conversion. |
915 | * item is the object that triggered the converter - if it is not |
906 | * item is the object that triggered the converter - if it is not |
916 | * what the converter wants, this will not do anything. |
907 | * what the converter wants, this will not do anything. |
917 | */ |
908 | */ |
918 | int |
909 | static int |
919 | convert_item (object *item, object *converter) |
910 | convert_item (object *item, object *converter) |
920 | { |
911 | { |
921 | int nr = 0; |
|
|
922 | uint32 price_in; |
912 | sint64 nr, price_in; |
|
|
913 | |
|
|
914 | if (item->flag [FLAG_UNPAID]) |
|
|
915 | return 0; |
|
|
916 | |
|
|
917 | shstr conv_from = converter->slaying; |
|
|
918 | archetype *conv_to = converter->other_arch; |
|
|
919 | sint64 need = converter->stats.food; |
|
|
920 | sint64 give = converter->stats.sp; |
923 | |
921 | |
924 | /* We make some assumptions - we assume if it takes money as it type, |
922 | /* We make some assumptions - we assume if it takes money as it type, |
925 | * it wants some amount. We don't make change (ie, if something costs |
923 | * it wants some amount. We don't make change (ie, if something costs |
926 | * 3 gp and player drops a platinum, tough luck) |
924 | * 3 gp and player drops a platinum, tough luck) |
927 | */ |
925 | */ |
928 | if (CONV_FROM (converter) == shstr_money) |
926 | if (conv_from == shstr_money) |
929 | { |
927 | { |
930 | if (item->type != MONEY) |
928 | if (item->type != MONEY) |
931 | return 0; |
929 | return 0; |
932 | |
930 | |
933 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
931 | nr = sint64 (item->nrof) * item->value / need; |
934 | if (!nr) |
932 | if (!nr) |
935 | return 0; |
933 | return 0; |
936 | |
934 | |
937 | converter->play_sound (sound_find ("shop_buy")); |
935 | converter->play_sound (sound_find ("shop_buy")); |
938 | |
936 | |
939 | int cost = nr * CONV_NEED (converter) / item->value; |
937 | sint64 cost = (nr * need + item->value - 1) / item->value; |
940 | /* take into account rounding errors */ |
|
|
941 | if (nr * CONV_NEED (converter) % item->value) |
|
|
942 | cost++; |
|
|
943 | |
938 | |
944 | decrease_ob_nr (item, cost); |
939 | item->decrease (cost); |
945 | |
940 | |
946 | price_in = cost * item->value; |
941 | price_in = cost * item->value; |
947 | } |
942 | } |
948 | else |
943 | else |
949 | { |
944 | { |
950 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
945 | if (item->type == PLAYER |
951 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
946 | || conv_from != item->arch->archname |
|
|
947 | || (need && need > (uint16) item->nrof)) |
952 | return 0; |
948 | return 0; |
953 | |
949 | |
954 | converter->play_sound (sound_find ("convert_item")); |
950 | converter->play_sound (sound_find ("convert_item")); |
955 | |
951 | |
956 | if (CONV_NEED (converter)) |
952 | if (need) |
957 | { |
953 | { |
958 | nr = item->nrof / CONV_NEED (converter); |
954 | nr = sint64 (item->nrof) / need; |
959 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
955 | item->decrease (nr * need); |
960 | price_in = nr * CONV_NEED (converter) * item->value; |
956 | price_in = nr * need * item->value; |
961 | } |
957 | } |
962 | else |
958 | else |
963 | { |
959 | { |
964 | price_in = item->value; |
960 | price_in = item->value; |
965 | item->destroy (); |
961 | item->destroy (); |
… | |
… | |
976 | ob_to_copy = converter->inv; |
972 | ob_to_copy = converter->inv; |
977 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
973 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
978 | if (rndm (0, i) == 0) |
974 | if (rndm (0, i) == 0) |
979 | ob_to_copy = ob; |
975 | ob_to_copy = ob; |
980 | |
976 | |
981 | item = object_create_clone (ob_to_copy); |
977 | item = ob_to_copy->deep_clone (); |
982 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
978 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
983 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
979 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
984 | } |
980 | } |
985 | else |
981 | else |
986 | { |
982 | { |
987 | if (converter->other_arch == NULL) |
983 | if (!conv_to) |
988 | { |
984 | { |
989 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
990 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
991 | return -1; |
987 | return -1; |
992 | } |
988 | } |
993 | |
989 | |
994 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (conv_to); |
995 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
996 | } |
992 | } |
997 | |
993 | |
998 | if (CONV_NR (converter)) |
994 | if (give) |
999 | item->nrof = CONV_NR (converter); |
995 | item->nrof = give; |
1000 | |
996 | |
1001 | if (nr) |
997 | if (nr) |
1002 | item->nrof *= nr; |
998 | item->nrof *= nr; |
1003 | |
999 | |
1004 | if (is_in_shop (converter)) |
1000 | if (is_in_shop (converter)) |
1005 | SET_FLAG (item, FLAG_UNPAID); |
1001 | SET_FLAG (item, FLAG_UNPAID); |
1006 | else if (price_in < item->nrof * item->value) |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1007 | { |
1003 | { |
1008 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1009 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1010 | /** |
1006 | /** |
1011 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * elmex: we are going to let the game continue, as the mapcreator |
1012 | * hopefully had something in mind when doing this. |
1008 | * hopefully had something in mind when doing this. |
1013 | */ |
1009 | */ |
1014 | } |
1010 | } |
1015 | |
1011 | |
1016 | SET_FLAG (item, FLAG_IDENTIFIED); |
1012 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1013 | // get an 'identified' flag so easily. |
|
|
1014 | if (need_identify (item)) |
|
|
1015 | identify (item); |
|
|
1016 | |
1017 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1017 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1018 | return 1; |
1018 | return 1; |
1019 | } |
1019 | } |
1020 | |
1020 | |
1021 | /** |
1021 | /** |
… | |
… | |
1038 | |
1038 | |
1039 | op->contr->last_used = 0; |
1039 | op->contr->last_used = 0; |
1040 | |
1040 | |
1041 | if (sack->env && sack->env != op) |
1041 | if (sack->env && sack->env != op) |
1042 | { |
1042 | { |
1043 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1043 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
1044 | return 1; |
1044 | return 1; |
1045 | } |
1045 | } |
1046 | |
1046 | |
1047 | // already applied == open on ground, or open in inv, or active in inv |
1047 | // already applied == open on ground, or open in inv, or active in inv |
1048 | if (sack->flag [FLAG_APPLIED]) |
1048 | if (sack->flag [FLAG_APPLIED]) |
… | |
… | |
1054 | return 1; |
1054 | return 1; |
1055 | } |
1055 | } |
1056 | else if (!sack->env) |
1056 | else if (!sack->env) |
1057 | { |
1057 | { |
1058 | // active, but not ours: some other player has opened it |
1058 | // active, but not ours: some other player has opened it |
1059 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1059 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
1060 | return 1; |
1060 | return 1; |
1061 | } |
1061 | } |
1062 | |
1062 | |
1063 | // fall through to opening it (active in inv) |
1063 | // fall through to opening it (active in inv) |
1064 | } |
1064 | } |
… | |
… | |
1066 | { |
1066 | { |
1067 | // it is in our env, so activate it, do not open yet |
1067 | // it is in our env, so activate it, do not open yet |
1068 | op->close_container (); |
1068 | op->close_container (); |
1069 | sack->flag [FLAG_APPLIED] = 1; |
1069 | sack->flag [FLAG_APPLIED] = 1; |
1070 | esrv_update_item (UPD_FLAGS, op, sack); |
1070 | esrv_update_item (UPD_FLAGS, op, sack); |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1071 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1072 | return 1; |
1072 | return 1; |
1073 | } |
1073 | } |
1074 | |
1074 | |
1075 | // it's locked? |
1075 | // it's locked? |
1076 | if (sack->slaying) |
1076 | if (sack->slaying) |
1077 | { |
1077 | { |
1078 | if (object *tmp = find_key (op, op, sack)) |
1078 | if (object *tmp = find_key (op, op, sack)) |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1079 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1080 | else |
1080 | else |
1081 | { |
1081 | { |
1082 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1082 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1083 | return 1; |
1083 | return 1; |
1084 | } |
1084 | } |
1085 | } |
1085 | } |
1086 | |
1086 | |
1087 | op->open_container (sack); |
1087 | op->open_container (sack); |
… | |
… | |
1106 | * with an altar. We call it a Potion - altars are stationary - it |
1106 | * with an altar. We call it a Potion - altars are stationary - it |
1107 | * is up to map designers to use them properly. |
1107 | * is up to map designers to use them properly. |
1108 | */ |
1108 | */ |
1109 | if (altar->inv && altar->inv->type == SPELL) |
1109 | if (altar->inv && altar->inv->type == SPELL) |
1110 | { |
1110 | { |
1111 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1111 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1112 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1112 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1113 | /* If it is connected, push the button. Fixes some problems with |
1113 | /* If it is connected, push the button. Fixes some problems with |
1114 | * old maps. |
1114 | * old maps. |
1115 | */ |
1115 | */ |
1116 | |
1116 | |
1117 | /* push_button (altar);*/ |
1117 | /* push_button (altar);*/ |
1118 | } |
1118 | } |
… | |
… | |
1214 | op->contr->play_sound (sound_find ("shop_enter")); |
1214 | op->contr->play_sound (sound_find ("shop_enter")); |
1215 | else |
1215 | else |
1216 | op->contr->play_sound (sound_find ("shop_leave")); |
1216 | op->contr->play_sound (sound_find ("shop_leave")); |
1217 | |
1217 | |
1218 | if (shop_mat->msg) |
1218 | if (shop_mat->msg) |
1219 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1219 | op->statusmsg (shop_mat->msg); |
1220 | /* This check below is a bit simplistic - generally it should be correct, |
1220 | /* This check below is a bit simplistic - generally it should be correct, |
1221 | * but there is never a guarantee that the bottom space on the map is |
1221 | * but there is never a guarantee that the bottom space on the map is |
1222 | * actually the shop floor. |
1222 | * actually the shop floor. |
1223 | */ |
1223 | */ |
1224 | else if (!rv && !is_in_shop (op)) |
1224 | else if (!rv && !is_in_shop (op)) |
1225 | { |
1225 | { |
1226 | opinion = shopkeeper_approval (op->map, op); |
1226 | opinion = shopkeeper_approval (op->map, op); |
1227 | |
1227 | |
1228 | if (opinion > 0.9) |
1228 | op->statusmsg ( |
1229 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1229 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1230 | else if (opinion > 0.75) |
1230 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1231 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1231 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1232 | else if (opinion > 0.5) |
1232 | : "The shopkeeper glares at you with contempt." |
1233 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1234 | else |
1233 | ); |
1235 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1236 | } |
1234 | } |
1237 | } |
1235 | } |
1238 | else |
1236 | else |
1239 | { |
1237 | { |
1240 | /* if we get here, a player tried to leave a shop but was not able |
1238 | /* if we get here, a player tried to leave a shop but was not able |
… | |
… | |
1262 | * Handles applying a sign. |
1260 | * Handles applying a sign. |
1263 | */ |
1261 | */ |
1264 | static void |
1262 | static void |
1265 | apply_sign (object *op, object *sign, int autoapply) |
1263 | apply_sign (object *op, object *sign, int autoapply) |
1266 | { |
1264 | { |
1267 | readable_message_type *msgType; |
1265 | if (sign->has_dialogue ()) |
1268 | |
|
|
1269 | if (sign->msg == NULL) |
|
|
1270 | { |
1266 | { |
1271 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1267 | op->statusmsg (form ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1272 | return; |
1268 | return; |
1273 | } |
1269 | } |
1274 | |
1270 | |
|
|
1271 | if (!sign->msg) |
|
|
1272 | { |
|
|
1273 | op->statusmsg ("Nothing is written on it."); |
|
|
1274 | return; |
|
|
1275 | } |
|
|
1276 | |
1275 | if (sign->stats.food) |
1277 | if (sign->stats.food) |
1276 | { |
1278 | { |
1277 | if (sign->last_eat >= sign->stats.food) |
1279 | if (sign->last_eat >= sign->stats.food) |
1278 | { |
1280 | { |
1279 | if (!sign->move_on) |
1281 | if (!sign->move_on) |
1280 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1282 | op->statusmsg ("You cannot read it anymore."); |
1281 | |
1283 | |
1282 | return; |
1284 | return; |
1283 | } |
1285 | } |
1284 | |
1286 | |
1285 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1291 | * move_on is zero, it needs to be manually applied (doesn't talk |
1293 | * move_on is zero, it needs to be manually applied (doesn't talk |
1292 | * to us). |
1294 | * to us). |
1293 | */ |
1295 | */ |
1294 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1296 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1295 | { |
1297 | { |
1296 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1298 | op->failmsg ("You are unable to read while blind!"); |
1297 | return; |
1299 | return; |
1298 | } |
1300 | } |
1299 | |
1301 | |
1300 | if (op->contr) |
1302 | if (op->contr) |
1301 | if (client *ns = op->contr->ns) |
1303 | if (client *ns = op->contr->ns) |
1302 | { |
1304 | { |
|
|
1305 | if (sign->sound) |
1303 | ns->play_sound (sign->sound); |
1306 | ns->play_sound (sign->sound); |
1304 | msgType = get_readable_message_type (sign); |
1307 | else if (autoapply) |
|
|
1308 | ns->play_sound (sound_find ("msg_voice")); |
1305 | |
1309 | |
1306 | if (ns->can_msg) |
1310 | if (ns->can_msg) |
1307 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
1311 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1308 | else |
1312 | else |
1309 | { |
1313 | { |
1310 | char newbuf[HUGE_BUF]; |
1314 | readable_message_type *msgType = get_readable_message_type (sign); |
1311 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1315 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1312 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1316 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
1313 | } |
1317 | } |
1314 | } |
1318 | } |
|
|
1319 | } |
|
|
1320 | |
|
|
1321 | static void |
|
|
1322 | move_apply_hole (object *trap, object *victim) |
|
|
1323 | { |
|
|
1324 | /* Hole not open? */ |
|
|
1325 | if (trap->stats.wc > 0) |
|
|
1326 | return; |
|
|
1327 | |
|
|
1328 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1329 | * Processing will happen if the head runs into the pit |
|
|
1330 | */ |
|
|
1331 | if (victim->head) |
|
|
1332 | return; |
|
|
1333 | |
|
|
1334 | // now find all possible locations and randomly pick one |
|
|
1335 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1336 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1337 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1338 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1339 | : SIZEOFFREE0 + 1); |
|
|
1340 | |
|
|
1341 | if (dir < 0) |
|
|
1342 | return; |
|
|
1343 | |
|
|
1344 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1345 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1346 | |
|
|
1347 | transfer_ob (victim, |
|
|
1348 | EXIT_X (trap) + freearr_x[dir], |
|
|
1349 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1350 | 0, victim); |
1315 | } |
1351 | } |
1316 | |
1352 | |
1317 | /** |
1353 | /** |
1318 | * 'victim' moves onto 'trap' |
1354 | * 'victim' moves onto 'trap' |
1319 | * 'victim' leaves 'trap' |
1355 | * 'victim' leaves 'trap' |
… | |
… | |
1431 | |
1467 | |
1432 | if (!trap->value) |
1468 | if (!trap->value) |
1433 | { |
1469 | { |
1434 | int tot; |
1470 | int tot; |
1435 | |
1471 | |
1436 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1472 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1437 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1473 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1438 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1474 | tot += ab->head_ ()->total_weight (); |
1439 | |
1475 | |
1440 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1476 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1441 | goto leave; |
1477 | goto leave; |
1442 | |
1478 | |
1443 | SET_ANIMATION (trap, trap->value); |
1479 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1453 | |
1489 | |
1454 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1490 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1455 | { |
1491 | { |
1456 | if (!sound_was_played) |
1492 | if (!sound_was_played) |
1457 | { |
1493 | { |
1458 | trap->play_sound (sound_find ("fall_hole")); |
1494 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1459 | sound_was_played = 1; |
1495 | sound_was_played = 1; |
1460 | } |
1496 | } |
1461 | |
1497 | |
1462 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1498 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
1463 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1499 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
1464 | } |
1500 | } |
1465 | } |
1501 | } |
1466 | goto leave; |
1502 | goto leave; |
1467 | } |
1503 | } |
1468 | |
1504 | |
1469 | case CONVERTER: |
1505 | case CONVERTER: |
1470 | if (convert_item (victim, trap) < 0) |
1506 | if (convert_item (victim, trap) < 0) |
1471 | { |
1507 | { |
1472 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1508 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1473 | get_archetype ("burnout")->insert_at (trap, trap); |
1509 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1474 | } |
1510 | } |
1475 | |
1511 | |
1476 | goto leave; |
1512 | goto leave; |
1477 | |
1513 | |
1478 | case TRIGGER_BUTTON: |
1514 | case TRIGGER_BUTTON: |
… | |
… | |
1488 | case CHECK_INV: |
1524 | case CHECK_INV: |
1489 | check_inv (victim, trap); |
1525 | check_inv (victim, trap); |
1490 | goto leave; |
1526 | goto leave; |
1491 | |
1527 | |
1492 | case HOLE: |
1528 | case HOLE: |
1493 | /* Hole not open? */ |
1529 | move_apply_hole (trap, victim); |
1494 | if (trap->stats.wc > 0) |
|
|
1495 | goto leave; |
|
|
1496 | |
|
|
1497 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1498 | * Processing will happen if the head runs into the pit |
|
|
1499 | */ |
|
|
1500 | if (victim->head) |
|
|
1501 | goto leave; |
|
|
1502 | |
|
|
1503 | victim->play_sound (sound_find ("fall_hole")); |
|
|
1504 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1505 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1506 | goto leave; |
1530 | goto leave; |
1507 | |
1531 | |
1508 | case EXIT: |
1532 | case EXIT: |
1509 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1533 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1510 | { |
1534 | { |
1511 | /* Basically, don't show exits leading to random maps the |
1535 | /* Basically, don't show exits leading to random maps the |
1512 | * players output. |
1536 | * players output. |
1513 | */ |
1537 | */ |
1514 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1538 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1515 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1539 | victim->statusmsg (trap->msg, NDI_NAVY); |
1516 | |
1540 | |
|
|
1541 | trap->play_sound (trap->sound); |
1517 | victim->enter_exit (trap); |
1542 | victim->enter_exit (trap); |
1518 | } |
1543 | } |
1519 | goto leave; |
1544 | goto leave; |
1520 | |
1545 | |
1521 | case ENCOUNTER: |
1546 | case ENCOUNTER: |
… | |
… | |
1543 | goto leave; |
1568 | goto leave; |
1544 | |
1569 | |
1545 | case RUNE: |
1570 | case RUNE: |
1546 | case TRAP: |
1571 | case TRAP: |
1547 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1572 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1548 | { |
|
|
1549 | spring_trap (trap, victim); |
1573 | spring_trap (trap, victim); |
1550 | } |
|
|
1551 | goto leave; |
1574 | goto leave; |
1552 | |
1575 | |
1553 | default: |
1576 | default: |
1554 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1577 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1555 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1578 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
… | |
… | |
1569 | int lev_diff; |
1592 | int lev_diff; |
1570 | object *skill_ob; |
1593 | object *skill_ob; |
1571 | |
1594 | |
1572 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1595 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1573 | { |
1596 | { |
1574 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1597 | op->failmsg ("You are unable to read while blind!"); |
1575 | return; |
1598 | return; |
1576 | } |
1599 | } |
1577 | |
1600 | |
1578 | if (!tmp->msg) |
1601 | if (!tmp->msg) |
1579 | { |
1602 | { |
1580 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1603 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1581 | return; |
1604 | return; |
1582 | } |
1605 | } |
1583 | |
1606 | |
1584 | /* need a literacy skill to read stuff! */ |
1607 | /* need a literacy skill to read stuff! */ |
1585 | skill_ob = find_skill_by_name (op, tmp->skill); |
1608 | skill_ob = find_skill_by_name (op, tmp->skill); |
1586 | if (!skill_ob) |
1609 | if (!skill_ob) |
1587 | { |
1610 | { |
1588 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>"); |
1611 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1589 | return; |
1612 | return; |
1590 | } |
1613 | } |
1591 | |
1614 | |
1592 | lev_diff = tmp->level - (skill_ob->level + 5); |
1615 | lev_diff = tmp->level - (skill_ob->level + 5); |
1593 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1616 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1594 | { |
1617 | { |
1595 | if (lev_diff < 2) |
1618 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1596 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1619 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1597 | else if (lev_diff < 3) |
1620 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1598 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1621 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1599 | else if (lev_diff < 5) |
1622 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1600 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1623 | : "This book is totally beyond your comprehension."); |
1601 | else if (lev_diff < 8) |
|
|
1602 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
|
|
1603 | else if (lev_diff < 15) |
|
|
1604 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
|
|
1605 | else |
|
|
1606 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1607 | return; |
1624 | return; |
1608 | } |
1625 | } |
1609 | |
1626 | |
1610 | readable_message_type *msgType = get_readable_message_type (tmp); |
1627 | readable_message_type *msgType = get_readable_message_type (tmp); |
1611 | |
1628 | |
1612 | if (player *pl = op->contr) |
1629 | if (player *pl = op->contr) |
1613 | if (client *ns = pl->ns) |
1630 | if (client *ns = pl->ns) |
1614 | if (ns->can_msg) |
1631 | if (ns->can_msg) |
1615 | { |
1632 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1616 | dynbuf_text buf; |
|
|
1617 | buf << long_desc (tmp, op) |
|
|
1618 | << "\n\n" |
|
|
1619 | << tmp->msg |
|
|
1620 | << '\0'; |
|
|
1621 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1622 | } |
|
|
1623 | else |
1633 | else |
1624 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1634 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1625 | msgType->message_type, msgType->message_subtype, |
1635 | msgType->message_type, msgType->message_subtype, |
1626 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1636 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1627 | long_desc (tmp, op), &tmp->msg); |
1637 | long_desc (tmp, op), &tmp->msg); |
… | |
… | |
1634 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1644 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1635 | { |
1645 | { |
1636 | /*exp_gain *= 2; because they just identified it too */ |
1646 | /*exp_gain *= 2; because they just identified it too */ |
1637 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1647 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1638 | |
1648 | |
1639 | /* If in a container, update how it looks */ |
1649 | if (object *pl = tmp->visible_to ()) |
1640 | if (tmp->env) |
|
|
1641 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1650 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1642 | else |
|
|
1643 | op->contr->ns->floorbox_update (); |
|
|
1644 | } |
1651 | } |
1645 | |
1652 | |
1646 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1653 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1647 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1654 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1648 | } |
1655 | } |
… | |
… | |
1653 | * op is the person learning the skill, tmp is the skill scroll object |
1660 | * op is the person learning the skill, tmp is the skill scroll object |
1654 | */ |
1661 | */ |
1655 | static void |
1662 | static void |
1656 | apply_skillscroll (object *op, object *tmp) |
1663 | apply_skillscroll (object *op, object *tmp) |
1657 | { |
1664 | { |
1658 | switch ((int) learn_skill (op, tmp)) |
1665 | switch (learn_skill (op, tmp)) |
1659 | { |
1666 | { |
1660 | case 0: |
1667 | case 0: |
1661 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1668 | op->play_sound (sound_find ("generic_fail")); |
1662 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1669 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1663 | return; |
1670 | break; |
1664 | |
1671 | |
1665 | case 1: |
1672 | case 1: |
1666 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1667 | decrease_ob (tmp); |
1673 | tmp->decrease (); |
|
|
1674 | op->play_sound (sound_find ("skill_learn")); |
|
|
1675 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1668 | return; |
1676 | break; |
1669 | |
1677 | |
1670 | default: |
1678 | default: |
|
|
1679 | tmp->decrease (); |
|
|
1680 | op->play_sound (sound_find ("generic_fail")); |
1671 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1681 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1672 | decrease_ob (tmp); |
|
|
1673 | return; |
1682 | break; |
1674 | } |
1683 | } |
1675 | } |
1684 | } |
1676 | |
1685 | |
1677 | /** |
1686 | /** |
1678 | * Actually makes op learn spell. |
1687 | * Actually makes op learn spell. |
… | |
… | |
1728 | { |
1737 | { |
1729 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1738 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1730 | return; |
1739 | return; |
1731 | } |
1740 | } |
1732 | |
1741 | |
1733 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1742 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1734 | player_unready_range_ob (op->contr, spob); |
1743 | player_unready_range_ob (op->contr, spob); |
1735 | esrv_remove_spell (op->contr, spob); |
1744 | esrv_remove_spell (op->contr, spob); |
1736 | spob->destroy (); |
1745 | spob->destroy (); |
1737 | } |
1746 | } |
1738 | |
1747 | |
… | |
… | |
1746 | { |
1755 | { |
1747 | object *skop, *spell, *spell_skill; |
1756 | object *skop, *spell, *spell_skill; |
1748 | |
1757 | |
1749 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1758 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1750 | { |
1759 | { |
1751 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1760 | op->failmsg ("You are unable to read while blind."); |
1752 | return; |
1761 | return; |
1753 | } |
1762 | } |
1754 | |
1763 | |
1755 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1764 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1756 | * instead of having their spell stored in stats.sp. These are |
1765 | * instead of having their spell stored in stats.sp. These are |
… | |
… | |
1759 | if (tmp->slaying) |
1768 | if (tmp->slaying) |
1760 | { |
1769 | { |
1761 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1770 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1762 | if (!spell) |
1771 | if (!spell) |
1763 | { |
1772 | { |
1764 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1773 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1765 | return; |
1774 | return; |
1766 | } |
1775 | } |
1767 | else |
1776 | else |
1768 | insert_ob_in_ob (spell, tmp); |
1777 | insert_ob_in_ob (spell, tmp); |
1769 | |
1778 | |
… | |
… | |
1774 | |
1783 | |
1775 | /* need a literacy skill to learn spells. Also, having a literacy level |
1784 | /* need a literacy skill to learn spells. Also, having a literacy level |
1776 | * lower than the spell will make learning the spell more difficult */ |
1785 | * lower than the spell will make learning the spell more difficult */ |
1777 | if (!skop) |
1786 | if (!skop) |
1778 | { |
1787 | { |
1779 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>"); |
1788 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1780 | return; |
1789 | return; |
1781 | } |
1790 | } |
1782 | |
1791 | |
1783 | spell = tmp->inv; |
1792 | spell = tmp->inv; |
1784 | |
1793 | |
1785 | if (!spell) |
1794 | if (!spell) |
1786 | { |
1795 | { |
1787 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1796 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1788 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!"); |
1797 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1789 | return; |
1798 | return; |
1790 | } |
1799 | } |
1791 | |
1800 | |
1792 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1801 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1793 | { |
1802 | { |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>"); |
1803 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1795 | return; |
1804 | return; |
1796 | } |
1805 | } |
1797 | |
1806 | |
1798 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1807 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1799 | |
1808 | |
1800 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1809 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1801 | { |
|
|
1802 | identify (tmp); |
1810 | identify (tmp); |
1803 | |
|
|
1804 | if (tmp->env) |
|
|
1805 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1806 | else |
|
|
1807 | op->contr->ns->floorbox_update (); |
|
|
1808 | } |
|
|
1809 | |
1811 | |
1810 | /* I removed the check for special_prayer_mark here - it didn't make |
1812 | /* I removed the check for special_prayer_mark here - it didn't make |
1811 | * a lot of sense - special prayers are not found in spellbooks, and |
1813 | * a lot of sense - special prayers are not found in spellbooks, and |
1812 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1814 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1813 | * they would have a special prayer mark. |
1815 | * they would have a special prayer mark. |
1814 | */ |
1816 | */ |
1815 | if (check_spell_known (op, spell->name)) |
1817 | if (check_spell_known (op, spell->name)) |
1816 | { |
1818 | { |
1817 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1819 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1818 | return; |
1820 | return; |
1819 | } |
1821 | } |
1820 | |
1822 | |
1821 | if (spell->skill) |
1823 | if (spell->skill) |
1822 | { |
1824 | { |
1823 | spell_skill = find_skill_by_name (op, spell->skill); |
1825 | spell_skill = find_skill_by_name (op, spell->skill); |
1824 | |
1826 | |
1825 | if (!spell_skill) |
1827 | if (!spell_skill) |
1826 | { |
1828 | { |
1827 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1829 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1828 | return; |
1830 | return; |
1829 | } |
1831 | } |
1830 | |
1832 | |
1831 | if (spell_skill->level < spell->level) |
1833 | if (spell_skill->level < spell->level) |
1832 | { |
1834 | { |
1833 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1835 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1834 | return; |
1836 | return; |
1835 | } |
1837 | } |
1836 | } |
1838 | } |
1837 | |
1839 | |
1838 | /* Logic as follows |
1840 | /* Logic as follows |
… | |
… | |
1847 | * Overall, chances are the same but a player will find having a high |
1849 | * Overall, chances are the same but a player will find having a high |
1848 | * literacy rate very useful! -b.t. |
1850 | * literacy rate very useful! -b.t. |
1849 | */ |
1851 | */ |
1850 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1852 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1851 | { |
1853 | { |
1852 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1854 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1853 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1855 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1854 | } |
1856 | } |
1855 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1857 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1856 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1858 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1857 | { |
1859 | { |
1858 | |
1860 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1859 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
1860 | do_learn_spell (op, spell, 0); |
1861 | do_learn_spell (op, spell, 0); |
1861 | |
1862 | |
1862 | /* xp gain to literacy for spell learning */ |
1863 | /* xp gain to literacy for spell learning */ |
1863 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1864 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1864 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1865 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1865 | } |
1866 | } |
1866 | else |
1867 | else |
1867 | { |
1868 | { |
1868 | op->contr->play_sound (sound_find ("fumble_spell")); |
1869 | op->contr->play_sound (sound_find ("fumble_spell")); |
1869 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1870 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1870 | } |
1871 | } |
1871 | |
1872 | |
1872 | decrease_ob (tmp); |
1873 | tmp->decrease (); |
1873 | } |
1874 | } |
1874 | |
1875 | |
1875 | /** |
1876 | /** |
1876 | * Handles applying a spell scroll. |
1877 | * Handles applying a spell scroll. |
1877 | */ |
1878 | */ |
… | |
… | |
1880 | { |
1881 | { |
1881 | object *skop; |
1882 | object *skop; |
1882 | |
1883 | |
1883 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1884 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1884 | { |
1885 | { |
1885 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1886 | op->failmsg ("You are unable to read while blind."); |
1886 | return; |
1887 | return; |
1887 | } |
1888 | } |
1888 | |
1889 | |
1889 | if (!tmp->inv || tmp->inv->type != SPELL) |
1890 | if (!tmp->inv || tmp->inv->type != SPELL) |
1890 | { |
1891 | { |
1891 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>"); |
1892 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
1892 | return; |
1893 | return; |
1893 | } |
1894 | } |
1894 | |
1895 | |
1895 | if (op->type == PLAYER) |
1896 | if (op->type == PLAYER) |
1896 | { |
1897 | { |
… | |
… | |
1902 | */ |
1903 | */ |
1903 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1904 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1904 | |
1905 | |
1905 | if (!skop) |
1906 | if (!skop) |
1906 | { |
1907 | { |
1907 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>"); |
1908 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
1908 | return; |
1909 | return; |
1909 | } |
1910 | } |
1910 | |
1911 | |
1911 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1912 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1912 | change_exp (op, exp_gain, skop->skill, 0); |
1913 | change_exp (op, exp_gain, skop->skill, 0); |
1913 | } |
1914 | } |
1914 | |
1915 | |
1915 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1916 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1916 | identify (tmp); |
1917 | identify (tmp); |
1917 | |
1918 | |
1918 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1919 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1919 | |
1920 | |
1920 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1921 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1921 | decrease_ob (tmp); |
1922 | tmp->decrease (); |
1922 | } |
1923 | } |
1923 | |
1924 | |
1924 | /** |
1925 | /** |
1925 | * Applies a treasure object - by default, chest. op |
1926 | * Applies a treasure object - by default, chest. op |
1926 | * is the person doing the applying, tmp is the treasure |
1927 | * is the person doing the applying, tmp is the treasure |
1927 | * chest. |
1928 | * chest. |
1928 | */ |
1929 | */ |
1929 | static void |
1930 | static void |
1930 | apply_treasure (object *op, object *tmp) |
1931 | apply_treasure (object *op, object *tmp) |
1931 | { |
1932 | { |
1932 | /* Nice side effect of new treasure creation method is that the treasure |
1933 | /* Nice side effect of this treasure creation method is that the treasure |
1933 | * for the chest is done when the chest is created, and put into the chest |
1934 | * for the chest is done when the chest is created, and put into the chest |
1934 | * inventory. So that when the chest burns up, the items still exist. Also |
1935 | * inventory. So that when the chest burns up, the items still exist. Also |
1935 | * prevents people fromt moving chests to more difficult maps to get better |
1936 | * prevents people from moving chests to more difficult maps to get better |
1936 | * treasure |
1937 | * treasure |
1937 | */ |
1938 | */ |
1938 | object *treas = tmp->inv; |
1939 | object *treas = tmp->inv; |
1939 | |
1940 | |
1940 | if (!treas) |
1941 | if (!treas) |
1941 | { |
1942 | { |
1942 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1943 | op->statusmsg ("The chest was empty."); |
1943 | decrease_ob (tmp); |
1944 | tmp->decrease (); |
1944 | return; |
1945 | return; |
1945 | } |
1946 | } |
1946 | |
1947 | |
1947 | while (tmp->inv) |
1948 | while (tmp->inv) |
1948 | { |
1949 | { |
1949 | treas = tmp->inv; |
1950 | treas = tmp->inv; |
1950 | |
|
|
1951 | treas->remove (); |
1951 | treas->remove (); |
1952 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1953 | |
1952 | |
1954 | treas->x = op->x; |
1953 | treas->x = op->x; |
1955 | treas->y = op->y; |
1954 | treas->y = op->y; |
1956 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1955 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1957 | |
1956 | |
1958 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1957 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1959 | spring_trap (treas, op); |
1958 | spring_trap (treas, op); |
1960 | |
1959 | |
1961 | /* If either player or container was destroyed, no need to do |
1960 | /* If either player or container was destroyed, no need to do |
1962 | * further processing. I think this should be enclused with |
1961 | * further processing. I think this should be enclused with |
1963 | * spring trap above, as I don't think there is otherwise |
1962 | * spring trap above, as I don't think there is otherwise |
1964 | * any way for the treasure chest or player to get killed |
1963 | * any way for the treasure chest or player to get killed. |
1965 | */ |
1964 | */ |
1966 | if (op->destroyed () || tmp->destroyed ()) |
1965 | if (op->destroyed () || tmp->destroyed ()) |
1967 | break; |
1966 | break; |
1968 | } |
1967 | } |
1969 | |
1968 | |
1970 | if (!tmp->destroyed () && tmp->inv == NULL) |
1969 | if (!tmp->destroyed () && !tmp->inv) |
1971 | decrease_ob (tmp); |
1970 | tmp->decrease (); |
1972 | |
|
|
1973 | } |
1971 | } |
1974 | |
1972 | |
1975 | /** |
1973 | /** |
1976 | * op eats food. |
1974 | * op eats food. |
1977 | * If player, takes care of messages and dragon special food. |
1975 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1992 | { |
1990 | { |
1993 | /* usual case - no dragon meal: */ |
1991 | /* usual case - no dragon meal: */ |
1994 | if (op->stats.food + tmp->stats.food > 999) |
1992 | if (op->stats.food + tmp->stats.food > 999) |
1995 | { |
1993 | { |
1996 | if (tmp->type == FOOD || tmp->type == FLESH) |
1994 | if (tmp->type == FOOD || tmp->type == FLESH) |
1997 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
1995 | op->failmsg ("You feel full, but what a waste of food!"); |
1998 | else |
1996 | else |
1999 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
1997 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2000 | } |
1998 | } |
|
|
1999 | |
|
|
2000 | tmp->play_sound ( |
|
|
2001 | tmp->sound |
|
|
2002 | ? tmp->sound |
|
|
2003 | : tmp->type == DRINK |
|
|
2004 | ? sound_find ("eat_drink") |
|
|
2005 | : sound_find ("eat_food") |
|
|
2006 | ); |
2001 | |
2007 | |
2002 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2008 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2003 | { |
2009 | { |
2004 | char buf[MAX_BUF]; |
2010 | const char *buf; |
2005 | |
2011 | |
2006 | if (!is_dragon_pl (op)) |
2012 | if (!is_dragon_pl (op)) |
2007 | { |
2013 | { |
2008 | /* eating message for normal players */ |
2014 | /* eating message for normal players */ |
2009 | if (tmp->type == DRINK) |
2015 | if (tmp->type == DRINK) |
2010 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
2016 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
2011 | else |
2017 | else |
2012 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2018 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2013 | } |
2019 | } |
2014 | else |
2020 | else |
2015 | { |
|
|
2016 | /* eating message for dragon players */ |
2021 | /* eating message for dragon players */ |
2017 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2022 | buf = format ("The %s tasted terrible!", &tmp->name); |
2018 | } |
|
|
2019 | |
2023 | |
2020 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2024 | op->statusmsg (buf); |
|
|
2025 | |
2021 | capacity_remaining = 999 - op->stats.food; |
2026 | capacity_remaining = 999 - op->stats.food; |
2022 | op->stats.food += tmp->stats.food; |
2027 | op->stats.food += tmp->stats.food; |
2023 | if (capacity_remaining < tmp->stats.food) |
2028 | if (capacity_remaining < tmp->stats.food) |
2024 | op->stats.hp += capacity_remaining / 50; |
2029 | op->stats.hp += capacity_remaining / 50; |
2025 | else |
2030 | else |
2026 | op->stats.hp += tmp->stats.food / 50; |
2031 | op->stats.hp += tmp->stats.food / 50; |
|
|
2032 | |
2027 | if (op->stats.hp > op->stats.maxhp) |
2033 | if (op->stats.hp > op->stats.maxhp) |
2028 | op->stats.hp = op->stats.maxhp; |
2034 | op->stats.hp = op->stats.maxhp; |
2029 | if (op->stats.food > 999) |
2035 | if (op->stats.food > 999) |
2030 | op->stats.food = 999; |
2036 | op->stats.food = 999; |
2031 | } |
2037 | } |
… | |
… | |
2035 | eat_special_food (op, tmp); |
2041 | eat_special_food (op, tmp); |
2036 | } |
2042 | } |
2037 | } |
2043 | } |
2038 | |
2044 | |
2039 | handle_apply_yield (tmp); |
2045 | handle_apply_yield (tmp); |
2040 | decrease_ob (tmp); |
2046 | tmp->decrease (); |
2041 | } |
2047 | } |
2042 | |
2048 | |
2043 | /** |
2049 | /** |
2044 | * A dragon is eating some flesh. If the flesh contains resistances, |
2050 | * A dragon is eating some flesh. If the flesh contains resistances, |
2045 | * there is a chance for the dragon's skin to get improved. |
2051 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2055 | { |
2061 | { |
2056 | object *skin = NULL; /* pointer to dragon skin force */ |
2062 | object *skin = NULL; /* pointer to dragon skin force */ |
2057 | object *abil = NULL; /* pointer to dragon ability force */ |
2063 | object *abil = NULL; /* pointer to dragon ability force */ |
2058 | object *tmp = NULL; /* tmp. object */ |
2064 | object *tmp = NULL; /* tmp. object */ |
2059 | |
2065 | |
2060 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2061 | double chance; /* improvement-chance of one resistance type */ |
2066 | double chance; /* improvement-chance of one resistance type */ |
2062 | double totalchance = 1; /* total chance of gaining one resistance */ |
2067 | double totalchance = 1; /* total chance of gaining one resistance */ |
2063 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2068 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2064 | double mbonus = 0; /* monster bonus */ |
2069 | double mbonus = 0; /* monster bonus */ |
2065 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2070 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2087 | /* now start by filling stomache and health, according to food-value */ |
2092 | /* now start by filling stomache and health, according to food-value */ |
2088 | if ((999 - op->stats.food) < meal->stats.food) |
2093 | if ((999 - op->stats.food) < meal->stats.food) |
2089 | op->stats.hp += (999 - op->stats.food) / 50; |
2094 | op->stats.hp += (999 - op->stats.food) / 50; |
2090 | else |
2095 | else |
2091 | op->stats.hp += meal->stats.food / 50; |
2096 | op->stats.hp += meal->stats.food / 50; |
|
|
2097 | |
2092 | if (op->stats.hp > op->stats.maxhp) |
2098 | if (op->stats.hp > op->stats.maxhp) |
2093 | op->stats.hp = op->stats.maxhp; |
2099 | op->stats.hp = op->stats.maxhp; |
2094 | |
2100 | |
2095 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2101 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2096 | |
2102 | |
… | |
… | |
2141 | } |
2147 | } |
2142 | } |
2148 | } |
2143 | |
2149 | |
2144 | /* inverse totalchance as until now we have the failure-chance */ |
2150 | /* inverse totalchance as until now we have the failure-chance */ |
2145 | totalchance = 100 - totalchance * 100; |
2151 | totalchance = 100 - totalchance * 100; |
|
|
2152 | |
2146 | /* print message according to totalchance */ |
2153 | /* print message according to totalchance */ |
|
|
2154 | const char *buf; |
2147 | if (totalchance > 50.) |
2155 | if (totalchance > 50.) |
2148 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2156 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2149 | else if (totalchance > 10.) |
2157 | else if (totalchance > 10.) |
2150 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2158 | buf = format ("The %s tasted very good.", &meal->name); |
2151 | else if (totalchance > 1.) |
2159 | else if (totalchance > 1.) |
2152 | sprintf (buf, "The %s tasted good.", &meal->name); |
2160 | buf = format ("The %s tasted good.", &meal->name); |
2153 | else if (totalchance > 0.1) |
2161 | else if (totalchance > 0.1) |
2154 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2162 | buf = format ("The %s tasted bland.", &meal->name); |
2155 | else if (totalchance >= 0.01) |
2163 | else if (totalchance >= 0.01) |
2156 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2164 | buf = format ("The %s had a boring taste.", &meal->name); |
2157 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2165 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2158 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2166 | buf = format ("The %s tasted strange.", &meal->name); |
2159 | else |
2167 | else |
2160 | sprintf (buf, "The %s had no taste.", &meal->name); |
2168 | buf = format ("The %s had no taste.", &meal->name); |
2161 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2169 | |
|
|
2170 | op->statusmsg (buf); |
2162 | |
2171 | |
2163 | /* now choose a winner if we have any */ |
2172 | /* now choose a winner if we have any */ |
2164 | i = -1; |
2173 | i = -1; |
2165 | if (winners > 0) |
2174 | if (winners > 0) |
2166 | i = atnr_winner[RANDOM () % winners]; |
2175 | i = atnr_winner[RANDOM () % winners]; |
… | |
… | |
2169 | { |
2178 | { |
2170 | /* resistance increased! */ |
2179 | /* resistance increased! */ |
2171 | skin->resist[i]++; |
2180 | skin->resist[i]++; |
2172 | op->update_stats (); |
2181 | op->update_stats (); |
2173 | |
2182 | |
2174 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2183 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2175 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2176 | } |
2184 | } |
2177 | |
2185 | |
2178 | /* if this flesh contains a new ability focus, we mark it |
2186 | /* if this flesh contains a new ability focus, we mark it |
2179 | into the ability_force and it will take effect on next level */ |
2187 | into the ability_force and it will take effect on next level */ |
2180 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2188 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2181 | { |
2189 | { |
2182 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2190 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2183 | |
2191 | |
2184 | if (meal->last_eat != abil->stats.exp) |
2192 | if (meal->last_eat != abil->stats.exp) |
|
|
2193 | op->statusmsg (format ( |
|
|
2194 | "Your metabolism prepares to focus on %s!\n" |
|
|
2195 | "The change will happen at level %d.", |
|
|
2196 | change_resist_msg[meal->last_eat], |
|
|
2197 | abil->level + 1 |
2185 | { |
2198 | )); |
2186 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2187 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2188 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2189 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2190 | } |
|
|
2191 | else |
2199 | else |
2192 | { |
2200 | { |
2193 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2201 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2195 | abil->last_eat = 0; |
2202 | abil->last_eat = 0; |
2196 | } |
2203 | } |
2197 | } |
2204 | } |
|
|
2205 | |
2198 | return 1; |
2206 | return 1; |
2199 | } |
2207 | } |
2200 | |
2208 | |
2201 | /** |
2209 | /** |
2202 | * Handles applying an improve armor scroll. |
2210 | * Handles applying an improve armor scroll. |
… | |
… | |
2207 | { |
2215 | { |
2208 | object *armor; |
2216 | object *armor; |
2209 | |
2217 | |
2210 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2218 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2211 | { |
2219 | { |
2212 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>"); |
2220 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2213 | return; |
2221 | return; |
2214 | } |
2222 | } |
2215 | |
2223 | |
2216 | armor = find_marked_object (op); |
2224 | armor = find_marked_object (op); |
2217 | |
2225 | |
2218 | if (!armor) |
2226 | if (!armor) |
2219 | { |
2227 | { |
2220 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2228 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2221 | return; |
2229 | return; |
2222 | } |
2230 | } |
2223 | |
2231 | |
2224 | if (armor->type != ARMOUR |
2232 | if (armor->type != ARMOUR |
2225 | && armor->type != CLOAK |
2233 | && armor->type != CLOAK |
2226 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2234 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2227 | { |
2235 | { |
2228 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2236 | op->failmsg ("Your marked item is not armour!\n"); |
2229 | return; |
2237 | return; |
2230 | } |
2238 | } |
2231 | |
2239 | |
2232 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2240 | op->statusmsg ("Applying armour enchantment."); |
2233 | improve_armour (op, tmp, armor); |
2241 | improve_armour (op, tmp, armor); |
2234 | } |
2242 | } |
2235 | |
2243 | |
2236 | extern void |
2244 | void |
2237 | apply_poison (object *op, object *tmp) |
2245 | apply_poison (object *op, object *tmp) |
2238 | { |
2246 | { |
|
|
2247 | // need to do it now when it is still on the map |
|
|
2248 | handle_apply_yield (tmp); |
|
|
2249 | |
|
|
2250 | object *poison = tmp->split (1); |
|
|
2251 | |
2239 | if (op->type == PLAYER) |
2252 | if (op->type == PLAYER) |
2240 | { |
2253 | { |
2241 | op->contr->play_sound (sound_find ("drink_poison")); |
2254 | op->contr->play_sound (sound_find ("drink_poison")); |
2242 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2255 | op->failmsg ("Yech! That tasted poisonous!"); |
2243 | strcpy (op->contr->killer, "poisonous booze"); |
2256 | op->contr->killer = poison; |
2244 | } |
2257 | } |
2245 | |
2258 | |
2246 | if (tmp->stats.hp > 0) |
2259 | if (poison->stats.hp > 0) |
2247 | { |
2260 | { |
2248 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2261 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2249 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2262 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2250 | } |
2263 | } |
2251 | |
2264 | |
2252 | op->stats.food -= op->stats.food / 4; |
2265 | op->stats.food -= op->stats.food / 4; |
2253 | handle_apply_yield (tmp); |
2266 | poison->destroy (); |
2254 | decrease_ob (tmp); |
|
|
2255 | } |
2267 | } |
2256 | |
2268 | |
2257 | /** |
2269 | /** |
2258 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2270 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2259 | * A valid 2 way exit means: |
2271 | * A valid 2 way exit means: |
… | |
… | |
2274 | |
2286 | |
2275 | #if 0 //TODO |
2287 | #if 0 //TODO |
2276 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2288 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2277 | return 0; /* This is a reset town portal */ |
2289 | return 0; /* This is a reset town portal */ |
2278 | #endif |
2290 | #endif |
|
|
2291 | |
|
|
2292 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
2279 | |
2293 | |
2280 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2294 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2281 | |
2295 | |
2282 | if (exitmap) |
2296 | if (exitmap) |
2283 | { |
2297 | { |
… | |
… | |
2359 | * them in this function - they are passed to apply_special |
2373 | * them in this function - they are passed to apply_special |
2360 | */ |
2374 | */ |
2361 | int |
2375 | int |
2362 | manual_apply (object *op, object *tmp, int aflag) |
2376 | manual_apply (object *op, object *tmp, int aflag) |
2363 | { |
2377 | { |
2364 | if (tmp->head) |
|
|
2365 | tmp = tmp->head; |
2378 | tmp = tmp->head_ (); |
2366 | |
2379 | |
2367 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2380 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2368 | { |
2381 | { |
2369 | if (op->type == PLAYER) |
2382 | if (op->type == PLAYER) |
2370 | { |
2383 | { |
2371 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>"); |
2384 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2372 | return 1; |
2385 | return 1; |
2373 | } |
2386 | } |
2374 | else |
2387 | else |
2375 | return 0; /* monsters just skip unpaid items */ |
2388 | return 0; /* monsters just skip unpaid items */ |
2376 | } |
2389 | } |
… | |
… | |
2379 | return RESULT_INT (0); |
2392 | return RESULT_INT (0); |
2380 | |
2393 | |
2381 | switch (tmp->type) |
2394 | switch (tmp->type) |
2382 | { |
2395 | { |
2383 | case CF_HANDLE: |
2396 | case CF_HANDLE: |
2384 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
|
|
2385 | op->play_sound (sound_find ("turn_handle")); |
2397 | op->play_sound (sound_find ("turn_handle")); |
|
|
2398 | op->statusmsg ("You turn the handle."); |
2386 | tmp->value = tmp->value ? 0 : 1; |
2399 | tmp->value = tmp->value ? 0 : 1; |
2387 | SET_ANIMATION (tmp, tmp->value); |
2400 | SET_ANIMATION (tmp, tmp->value); |
2388 | update_object (tmp, UP_OBJ_FACE); |
2401 | update_object (tmp, UP_OBJ_FACE); |
2389 | push_button (tmp); |
2402 | push_button (tmp); |
2390 | return 1; |
2403 | return 1; |
2391 | |
2404 | |
2392 | case TRIGGER: |
2405 | case TRIGGER: |
2393 | if (check_trigger (tmp, op)) |
2406 | if (check_trigger (tmp, op)) |
2394 | { |
2407 | { |
2395 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2408 | op->statusmsg ("You turn the handle."); |
2396 | op->play_sound (sound_find ("turn_handle")); |
2409 | op->play_sound (sound_find ("turn_handle")); |
2397 | } |
2410 | } |
2398 | else |
2411 | else |
2399 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2412 | op->failmsg ("The handle doesn't move."); |
2400 | |
2413 | |
2401 | return 1; |
2414 | return 1; |
2402 | |
2415 | |
2403 | case EXIT: |
2416 | case EXIT: |
2404 | if (op->type != PLAYER) |
2417 | if (op->type != PLAYER) |
2405 | return 0; |
2418 | return 0; |
2406 | |
2419 | |
2407 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2420 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2408 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2421 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2409 | else |
2422 | else |
2410 | { |
2423 | { |
2411 | /* Don't display messages for random maps. */ |
2424 | /* Don't display messages for random maps. */ |
2412 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2425 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2413 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2426 | op->statusmsg (tmp->msg, NDI_NAVY); |
2414 | |
2427 | |
2415 | op->enter_exit (tmp); |
2428 | op->enter_exit (tmp); |
2416 | } |
2429 | } |
2417 | |
2430 | |
|
|
2431 | return 1; |
|
|
2432 | |
|
|
2433 | case INSCRIBABLE: |
|
|
2434 | op->statusmsg (tmp->msg); |
|
|
2435 | // maybe show a spell menu to chose from or something like that |
2418 | return 1; |
2436 | return 1; |
2419 | |
2437 | |
2420 | case SIGN: |
2438 | case SIGN: |
2421 | apply_sign (op, tmp, 0); |
2439 | apply_sign (op, tmp, 0); |
2422 | return 1; |
2440 | return 1; |
… | |
… | |
2531 | { |
2549 | { |
2532 | char buf[MAX_BUF]; |
2550 | char buf[MAX_BUF]; |
2533 | timeofday_t tod; |
2551 | timeofday_t tod; |
2534 | |
2552 | |
2535 | get_tod (&tod); |
2553 | get_tod (&tod); |
2536 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
|
|
2537 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
|
|
2538 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
|
|
2539 | op->play_sound (sound_find ("sound_clock")); |
2554 | op->play_sound (sound_find ("sound_clock")); |
2540 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2555 | op->statusmsg (format ( |
|
|
2556 | "It is %d minute%s past %d o'clock %s", |
|
|
2557 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
|
|
2558 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
|
|
2559 | )); |
2541 | return 1; |
2560 | return 1; |
2542 | } |
2561 | } |
2543 | else |
2562 | else |
2544 | return 0; |
2563 | return 0; |
2545 | |
2564 | |
… | |
… | |
2572 | default: |
2591 | default: |
2573 | return 0; |
2592 | return 0; |
2574 | } |
2593 | } |
2575 | } |
2594 | } |
2576 | |
2595 | |
2577 | |
|
|
2578 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2596 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2579 | * messages as needed by player_apply_below(). But there can still be |
2597 | * messages as needed by player_apply_below(). But there can still be |
2580 | * "but you are floating high above the ground" messages. |
2598 | * "but you are floating high above the ground" messages. |
2581 | * |
2599 | * |
2582 | * Same return value as apply() function. |
2600 | * Same return value as apply() function. |
2583 | */ |
2601 | */ |
2584 | int |
2602 | int |
2585 | player_apply (object *pl, object *op, int aflag, int quiet) |
2603 | player_apply (object *pl, object *op, int aflag, int quiet) |
2586 | { |
2604 | { |
2587 | int tmp; |
|
|
2588 | |
|
|
2589 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2605 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2590 | { |
2606 | { |
2591 | /* player is flying and applying object not in inventory */ |
2607 | /* player is flying and applying object not in inventory */ |
2592 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2608 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2593 | { |
2609 | { |
2594 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2610 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2611 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2612 | "or waiting till the levitation effect wears off.>"); |
2595 | return 0; |
2613 | return 0; |
2596 | } |
2614 | } |
2597 | } |
2615 | } |
2598 | |
2616 | |
2599 | pl->contr->last_used = op; |
2617 | pl->contr->last_used = op; |
2600 | |
2618 | |
2601 | tmp = manual_apply (pl, op, aflag); |
2619 | int tmp = manual_apply (pl, op, aflag); |
|
|
2620 | |
2602 | if (!quiet) |
2621 | if (!quiet) |
2603 | { |
2622 | { |
2604 | if (tmp == 0) |
2623 | if (tmp == 0) |
2605 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2624 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2606 | else if (tmp == 2) |
2625 | else if (tmp == 2) |
2607 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2626 | pl->failmsg ("You must get it first!\n"); |
2608 | } |
2627 | } |
2609 | |
2628 | |
2610 | return tmp; |
2629 | return tmp; |
2611 | } |
2630 | } |
2612 | |
2631 | |
… | |
… | |
2689 | { |
2708 | { |
2690 | pl->combat_ob = 0; |
2709 | pl->combat_ob = 0; |
2691 | who->change_weapon (pl->ranged_ob); |
2710 | who->change_weapon (pl->ranged_ob); |
2692 | } |
2711 | } |
2693 | |
2712 | |
2694 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2713 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
2695 | |
2714 | |
2696 | change_abil (who, op); |
2715 | change_abil (who, op); |
2697 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2716 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2698 | break; |
2717 | break; |
2699 | |
2718 | |
2700 | case SKILL: |
2719 | case SKILL: |
2701 | if (who->contr) |
2720 | if (who->contr) |
2702 | { |
2721 | { |
|
|
2722 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2723 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2724 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2725 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2726 | |
2703 | if (!op->invisible) |
2727 | if (op->invisible) |
2704 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2728 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2705 | else |
2729 | else |
2706 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2730 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2707 | } |
2731 | } |
2708 | |
2732 | |
2709 | change_abil (who, op); |
2733 | change_abil (who, op); |
2710 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2734 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2711 | break; |
2735 | break; |
… | |
… | |
2718 | case GLOVES: |
2742 | case GLOVES: |
2719 | case AMULET: |
2743 | case AMULET: |
2720 | case GIRDLE: |
2744 | case GIRDLE: |
2721 | case BRACERS: |
2745 | case BRACERS: |
2722 | case CLOAK: |
2746 | case CLOAK: |
2723 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2747 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2724 | change_abil (who, op); |
2748 | change_abil (who, op); |
2725 | break; |
2749 | break; |
2726 | |
2750 | |
2727 | case LAMP: |
2751 | case LAMP: |
2728 | { |
2752 | { |
2729 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2753 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
2730 | |
2754 | |
2731 | object *tmp2 = arch_to_object (op->other_arch); |
2755 | object *tmp2 = arch_to_object (op->other_arch); |
2732 | tmp2->x = op->x; |
2756 | tmp2->x = op->x; |
2733 | tmp2->y = op->y; |
2757 | tmp2->y = op->y; |
2734 | tmp2->map = op->map; |
2758 | tmp2->map = op->map; |
… | |
… | |
2738 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2762 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2739 | |
2763 | |
2740 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2764 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2741 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2765 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2742 | |
2766 | |
|
|
2767 | op->destroy (); |
|
|
2768 | who->insert (tmp2); |
|
|
2769 | who->update_stats (); |
|
|
2770 | |
2743 | if (who->contr) |
2771 | if (who->contr) |
2744 | esrv_del_item (who->contr, op->count); |
|
|
2745 | |
|
|
2746 | op->destroy (); |
|
|
2747 | insert_ob_in_ob (tmp2, who); |
|
|
2748 | who->update_stats (); |
|
|
2749 | |
|
|
2750 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2751 | { |
2772 | { |
2752 | if (who->contr) |
2773 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2753 | { |
2774 | { |
2754 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2775 | who->failmsg ("Oops, it feels deadly cold!"); |
2755 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2776 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2756 | } |
2777 | } |
2757 | } |
2778 | } |
2758 | |
|
|
2759 | if (who->contr) |
|
|
2760 | esrv_send_item (who, tmp2); |
|
|
2761 | } |
2779 | } |
2762 | |
2780 | |
2763 | return 1; /* otherwise, an attempt to drop causes problems */ |
2781 | return 1; /* otherwise, an attempt to drop causes problems */ |
2764 | |
2782 | |
2765 | case BOW: |
2783 | case BOW: |
… | |
… | |
2772 | { |
2790 | { |
2773 | pl->ranged_ob = 0; |
2791 | pl->ranged_ob = 0; |
2774 | who->change_weapon (pl->combat_ob); |
2792 | who->change_weapon (pl->combat_ob); |
2775 | } |
2793 | } |
2776 | |
2794 | |
2777 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2795 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2778 | } |
2796 | } |
2779 | else |
2797 | else |
2780 | { |
2798 | { |
2781 | who->change_skill (0); |
2799 | who->change_skill (0); |
2782 | |
2800 | |
… | |
… | |
2788 | |
2806 | |
2789 | break; |
2807 | break; |
2790 | |
2808 | |
2791 | case BUILDER: |
2809 | case BUILDER: |
2792 | if (who->contr) |
2810 | if (who->contr) |
2793 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2811 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2794 | break; |
2812 | break; |
2795 | |
2813 | |
2796 | default: |
2814 | default: |
2797 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2815 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2798 | break; |
2816 | break; |
2799 | } |
2817 | } |
2800 | |
2818 | |
|
|
2819 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2820 | if (object *pl = op->visible_to ()) |
|
|
2821 | esrv_send_item (pl, op); |
|
|
2822 | |
2801 | who->update_stats (); |
2823 | who->update_stats (); |
2802 | |
|
|
2803 | if (!(aflags & AP_NO_MERGE)) |
|
|
2804 | { |
|
|
2805 | object *tmp = merge_ob (op, 0); |
|
|
2806 | |
|
|
2807 | if (who->contr) |
|
|
2808 | { |
|
|
2809 | if (tmp) |
|
|
2810 | { /* it was merged */ |
|
|
2811 | esrv_del_item (who->contr, op->count); |
|
|
2812 | op = tmp; |
|
|
2813 | } |
|
|
2814 | |
|
|
2815 | esrv_send_item (who, op); |
|
|
2816 | } |
|
|
2817 | } |
|
|
2818 | |
2824 | |
2819 | return 0; |
2825 | return 0; |
2820 | } |
2826 | } |
2821 | |
2827 | |
2822 | /** |
2828 | /** |
… | |
… | |
2869 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2875 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2870 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2876 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2871 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2877 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2872 | { |
2878 | { |
2873 | if (aflags & AP_PRINT) |
2879 | if (aflags & AP_PRINT) |
2874 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2880 | who->failmsg (query_name (tmp)); |
2875 | else |
2881 | else |
2876 | unapply_special (who, tmp, aflags); |
2882 | unapply_special (who, tmp, aflags); |
2877 | } |
2883 | } |
2878 | else |
2884 | else |
2879 | { |
2885 | { |
2880 | /* In this case, we want to try and remove a cursed item. |
2886 | /* In this case, we want to try and remove a cursed item. |
2881 | * While we know it won't work, we want unapply_special to |
2887 | * While we know it won't work, we want unapply_special to |
2882 | * at least generate the message. |
2888 | * at least generate the message. |
2883 | */ |
2889 | */ |
2884 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2890 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2885 | "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, |
|
|
2886 | query_name (tmp)); |
|
|
2887 | return 1; |
2891 | return 1; |
2888 | } |
2892 | } |
2889 | |
2893 | |
2890 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2894 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2891 | { |
2895 | { |
… | |
… | |
2914 | |
2918 | |
2915 | /* If we are just printing, we don't care about cursed status */ |
2919 | /* If we are just printing, we don't care about cursed status */ |
2916 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2920 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2917 | { |
2921 | { |
2918 | if (aflags & AP_PRINT) |
2922 | if (aflags & AP_PRINT) |
2919 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2923 | who->failmsg (query_name (tmp)); |
2920 | else |
2924 | else |
2921 | unapply_special (who, tmp, aflags); |
2925 | unapply_special (who, tmp, aflags); |
2922 | } |
2926 | } |
2923 | else |
2927 | else |
2924 | { |
2928 | { |
2925 | /* Cursed item that we can't unequip - tell the player. |
2929 | /* Cursed item that we can't unequip - tell the player. |
2926 | * Note this could be annoying if this is just one of a few, |
2930 | * Note this could be annoying if this is just one of a few, |
2927 | * so it may not be critical (eg, putting on a ring and you have |
2931 | * so it may not be critical (eg, putting on a ring and you have |
2928 | * one cursed ring.) |
2932 | * one cursed ring.) |
2929 | */ |
2933 | */ |
2930 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp)); |
2934 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2931 | } |
2935 | } |
2932 | |
2936 | |
2933 | last = tmp->below; |
2937 | last = tmp->below; |
2934 | } |
2938 | } |
2935 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2939 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
… | |
… | |
3116 | if (basic_flag == AP_APPLY) |
3120 | if (basic_flag == AP_APPLY) |
3117 | return 0; |
3121 | return 0; |
3118 | |
3122 | |
3119 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3123 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3120 | { |
3124 | { |
3121 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3125 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3122 | "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, |
|
|
3123 | query_name (op)); |
|
|
3124 | return 1; |
3126 | return 1; |
3125 | } |
3127 | } |
3126 | |
3128 | |
3127 | return unapply_special (who, op, aflags); |
3129 | return unapply_special (who, op, aflags); |
3128 | } |
3130 | } |
3129 | |
|
|
3130 | if (basic_flag == AP_UNAPPLY) |
3131 | else if (basic_flag == AP_UNAPPLY) |
3131 | return 0; |
3132 | return 0; |
3132 | |
3133 | |
3133 | // if the item is combat/ranged, wield the relevant slot first |
3134 | // if the item is combat/ranged, wield the relevant slot first |
3134 | // to resolve conflicts. |
3135 | // to resolve conflicts. |
3135 | if (player *pl = who->contr) |
3136 | if (player *pl = who->contr) |
… | |
… | |
3144 | /* Can't just apply this object. Lets see what not and what to do */ |
3145 | /* Can't just apply this object. Lets see what not and what to do */ |
3145 | if (int i = can_apply_object (who, op)) |
3146 | if (int i = can_apply_object (who, op)) |
3146 | { |
3147 | { |
3147 | if (i & CAN_APPLY_NEVER) |
3148 | if (i & CAN_APPLY_NEVER) |
3148 | { |
3149 | { |
3149 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3150 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3150 | "You don't have the body to use a %s. H<You can never apply this item.>", |
|
|
3151 | query_name (op)); |
|
|
3152 | return 1; |
3151 | return 1; |
3153 | } |
3152 | } |
3154 | else if (i & CAN_APPLY_RESTRICTION) |
3153 | else if (i & CAN_APPLY_RESTRICTION) |
3155 | { |
3154 | { |
3156 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3155 | who->failmsg (format ( |
3157 | "You have a prohibition against using a %s. " |
3156 | "You have a prohibition against using a %s. " |
3158 | "H<Your belief, profession or class prevents you from applying this item.>", |
3157 | "H<Your belief, profession or class prevents you from applying this item.>", |
3159 | query_name (op)); |
3158 | query_name (op) |
|
|
3159 | )); |
3160 | return 1; |
3160 | return 1; |
3161 | } |
3161 | } |
3162 | |
3162 | |
3163 | if (who->type != PLAYER) |
3163 | if (who->type != PLAYER) |
3164 | { |
3164 | { |
… | |
… | |
3168 | } |
3168 | } |
3169 | else |
3169 | else |
3170 | { |
3170 | { |
3171 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3171 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3172 | { |
3172 | { |
3173 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3173 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3174 | unapply_for_ob (who, op, AP_PRINT); |
3174 | unapply_for_ob (who, op, AP_PRINT); |
3175 | return 1; |
3175 | return 1; |
3176 | } |
3176 | } |
3177 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3177 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3178 | if (unapply_for_ob (who, op, aflags)) |
3178 | if (unapply_for_ob (who, op, aflags)) |
… | |
… | |
3184 | { |
3184 | { |
3185 | skop = find_skill_by_name (who, op->skill); |
3185 | skop = find_skill_by_name (who, op->skill); |
3186 | |
3186 | |
3187 | if (!skop) |
3187 | if (!skop) |
3188 | { |
3188 | { |
3189 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3189 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3190 | return 1; |
3190 | return 1; |
3191 | } |
3191 | } |
3192 | else |
3192 | else |
3193 | /* While experience will be credited properly, we want to change the |
3193 | /* While experience will be credited properly, we want to change the |
3194 | * skill so that the dam and wc get updated |
3194 | * skill so that the dam and wc get updated |
… | |
… | |
3198 | |
3198 | |
3199 | if (who->type == PLAYER |
3199 | if (who->type == PLAYER |
3200 | && op->item_power |
3200 | && op->item_power |
3201 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3201 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3202 | { |
3202 | { |
3203 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3204 | "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3203 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3205 | return 1; |
3204 | return 1; |
3206 | } |
3205 | } |
3207 | |
3206 | |
3208 | /* Ok. We are now at the state where we can apply the new object. |
3207 | /* Ok. We are now at the state where we can apply the new object. |
3209 | * Note that we don't have the checks for can_use_... |
3208 | * Note that we don't have the checks for can_use_... |
3210 | * below - that is already taken care of by can_apply_object. |
3209 | * below - that is already taken care of by can_apply_object. |
3211 | */ |
3210 | */ |
3212 | if (op->nrof > 1) |
3211 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3213 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3214 | else |
|
|
3215 | tmp = 0; |
|
|
3216 | |
3212 | |
3217 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3213 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3218 | return RESULT_INT (0); |
3214 | return RESULT_INT (0); |
3219 | |
3215 | |
3220 | switch (op->type) |
3216 | switch (op->type) |
3221 | { |
3217 | { |
3222 | case WEAPON: |
3218 | case WEAPON: |
3223 | if (!check_weapon_power (who, op->last_eat)) |
3219 | if (!check_weapon_power (who, op->last_eat)) |
3224 | { |
3220 | { |
3225 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3221 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3226 | "It would consume your soul!." LACK_ITEM_POWER); |
|
|
3227 | |
3222 | |
3228 | if (tmp) |
3223 | if (tmp) |
3229 | insert_ob_in_ob (tmp, who); |
3224 | insert_ob_in_ob (tmp, who); |
3230 | |
3225 | |
3231 | return 1; |
3226 | return 1; |
… | |
… | |
3235 | // i.e. "R" can use Ragnarok's sword. |
3230 | // i.e. "R" can use Ragnarok's sword. |
3236 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3231 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3237 | { |
3232 | { |
3238 | /* if the weapon does not have the name as the character, can't use it. */ |
3233 | /* if the weapon does not have the name as the character, can't use it. */ |
3239 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3234 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3240 | new_draw_info (NDI_UNIQUE, 0, who, |
3235 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3241 | "The weapon does not recognize you as its owner. " |
|
|
3242 | "H<Its name indicates that it belongs to somebody else.>"); |
|
|
3243 | |
3236 | |
3244 | if (tmp) |
3237 | if (tmp) |
3245 | insert_ob_in_ob (tmp, who); |
3238 | insert_ob_in_ob (tmp, who); |
3246 | |
3239 | |
3247 | return 1; |
3240 | return 1; |
3248 | } |
3241 | } |
3249 | |
3242 | |
3250 | if (!skop) |
3243 | if (!skop) |
3251 | { |
3244 | { |
3252 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3245 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3253 | return 1; |
3246 | return 1; |
3254 | } |
3247 | } |
3255 | |
3248 | |
3256 | SET_FLAG (op, FLAG_APPLIED); |
3249 | SET_FLAG (op, FLAG_APPLIED); |
3257 | who->change_skill (skop); |
3250 | who->change_skill (skop); |
3258 | |
3251 | |
3259 | if (who->contr) |
3252 | if (who->contr) |
3260 | who->change_weapon (who->contr->combat_ob = op); |
3253 | who->change_weapon (who->contr->combat_ob = op); |
3261 | |
3254 | |
3262 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3255 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3263 | |
3256 | |
3264 | SET_FLAG (who, FLAG_READY_WEAPON); |
3257 | SET_FLAG (who, FLAG_READY_WEAPON); |
3265 | change_abil (who, op); |
3258 | change_abil (who, op); |
3266 | break; |
3259 | break; |
3267 | |
3260 | |
… | |
… | |
3274 | case BRACERS: |
3267 | case BRACERS: |
3275 | case CLOAK: |
3268 | case CLOAK: |
3276 | case RING: |
3269 | case RING: |
3277 | case AMULET: |
3270 | case AMULET: |
3278 | SET_FLAG (op, FLAG_APPLIED); |
3271 | SET_FLAG (op, FLAG_APPLIED); |
3279 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3272 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3280 | change_abil (who, op); |
3273 | change_abil (who, op); |
3281 | break; |
3274 | break; |
3282 | |
3275 | |
3283 | case LAMP: |
3276 | case LAMP: |
3284 | if (op->stats.food < 1) |
3277 | if (op->stats.food < 1) |
3285 | { |
3278 | { |
3286 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3279 | who->failmsg (format ( |
3287 | "Your %s is out of fuel! " |
3280 | "Your %s is out of fuel! " |
3288 | "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name); |
3281 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3282 | &op->name |
|
|
3283 | )); |
3289 | return 1; |
3284 | return 1; |
3290 | } |
3285 | } |
3291 | |
3286 | |
3292 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3287 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3288 | |
3293 | tmp2 = arch_to_object (op->other_arch); |
3289 | tmp2 = arch_to_object (op->other_arch); |
3294 | tmp2->stats.food = op->stats.food; |
3290 | tmp2->stats.food = op->stats.food; |
3295 | SET_FLAG (tmp2, FLAG_APPLIED); |
3291 | SET_FLAG (tmp2, FLAG_APPLIED); |
3296 | |
3292 | |
3297 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3293 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3298 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3294 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3299 | |
3295 | |
3300 | insert_ob_in_ob (tmp2, who); |
3296 | who->insert (tmp2); |
3301 | |
3297 | |
3302 | /* Remove the old lantern */ |
3298 | /* Remove the old lantern */ |
3303 | if (who->type == PLAYER) |
|
|
3304 | esrv_del_item (who->contr, op->count); |
|
|
3305 | |
|
|
3306 | op->destroy (); |
3299 | op->destroy (); |
3307 | |
3300 | |
3308 | /* insert the portion that was split off */ |
3301 | /* insert the portion that was split off */ |
3309 | if (tmp) |
3302 | if (tmp) |
3310 | { |
3303 | who->insert (tmp); |
3311 | insert_ob_in_ob (tmp, who); |
|
|
3312 | if (who->type == PLAYER) |
|
|
3313 | esrv_send_item (who, tmp); |
|
|
3314 | } |
|
|
3315 | |
3304 | |
3316 | who->update_stats (); |
3305 | who->update_stats (); |
3317 | |
3306 | |
3318 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3307 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3319 | if (who->type == PLAYER) |
3308 | if (who->type == PLAYER) |
3320 | { |
3309 | { |
3321 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3322 | "Oops, it feels deadly cold! " |
|
|
3323 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3310 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3324 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3311 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3325 | } |
3312 | } |
3326 | |
|
|
3327 | if (who->type == PLAYER) |
|
|
3328 | esrv_send_item (who, tmp2); |
|
|
3329 | |
3313 | |
3330 | return 0; |
3314 | return 0; |
3331 | |
3315 | |
3332 | case SKILL_TOOL: |
3316 | case SKILL_TOOL: |
3333 | // applying a skill tool also readies the skill |
3317 | // applying a skill tool also readies the skill |
… | |
… | |
3356 | who->change_weapon (pl->combat_ob = item); |
3340 | who->change_weapon (pl->combat_ob = item); |
3357 | goto found_weapon; |
3341 | goto found_weapon; |
3358 | } |
3342 | } |
3359 | } |
3343 | } |
3360 | |
3344 | |
3361 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3345 | who->failmsg (format ( |
3362 | "You need to apply a '%s' melee weapon before readying this skill. " |
3346 | "You need to apply a '%s' melee weapon before readying this skill. " |
3363 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
3347 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
3364 | &op->skill); |
3348 | &op->skill |
|
|
3349 | )); |
3365 | return 1; |
3350 | return 1; |
3366 | |
3351 | |
3367 | found_weapon:; |
3352 | found_weapon:; |
3368 | } |
3353 | } |
3369 | else |
3354 | else |
… | |
… | |
3379 | //TODO: bows should/must all have skill missile weapon right now |
3364 | //TODO: bows should/must all have skill missile weapon right now |
3380 | who->change_weapon (pl->ranged_ob = item); |
3365 | who->change_weapon (pl->ranged_ob = item); |
3381 | goto found_bow; |
3366 | goto found_bow; |
3382 | } |
3367 | } |
3383 | |
3368 | |
3384 | new_draw_info (NDI_UNIQUE, 0, who, |
3369 | who->failmsg ( |
3385 | "You need to apply a missile weapon before readying this skill. " |
3370 | "You need to apply a missile weapon before readying this skill. " |
3386 | "H<Some skills need an item, in this case a missile weapon, to function.>"); |
3371 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3372 | ); |
3387 | return 1; |
3373 | return 1; |
3388 | |
3374 | |
3389 | found_bow:; |
3375 | found_bow:; |
3390 | } |
3376 | } |
3391 | else |
3377 | else |
3392 | who->change_weapon (pl->ranged_ob = op); |
3378 | who->change_weapon (pl->ranged_ob = op); |
3393 | } |
3379 | } |
3394 | |
3380 | |
3395 | if (!op->invisible) |
3381 | if (!op->invisible) |
3396 | { |
3382 | { |
3397 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3383 | who->statusmsg (format ( |
3398 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3384 | "You ready %s." |
|
|
3385 | "You can now use the skill: %s.", |
|
|
3386 | query_name (op), |
|
|
3387 | &op->skill |
|
|
3388 | )); |
3399 | } |
3389 | } |
3400 | else |
3390 | else |
3401 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3391 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3402 | } |
3392 | } |
3403 | else |
3393 | else |
3404 | { |
3394 | { |
3405 | SET_FLAG (op, FLAG_APPLIED); |
3395 | SET_FLAG (op, FLAG_APPLIED); |
3406 | change_abil (who, op); |
3396 | change_abil (who, op); |
… | |
… | |
3411 | break; |
3401 | break; |
3412 | |
3402 | |
3413 | case BOW: |
3403 | case BOW: |
3414 | if (!check_weapon_power (who, op->last_eat)) |
3404 | if (!check_weapon_power (who, op->last_eat)) |
3415 | { |
3405 | { |
3416 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3417 | "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3406 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3418 | |
3407 | |
3419 | if (tmp) |
3408 | if (tmp) |
3420 | insert_ob_in_ob (tmp, who); |
3409 | insert_ob_in_ob (tmp, who); |
3421 | |
3410 | |
3422 | return 1; |
3411 | return 1; |
3423 | } |
3412 | } |
3424 | |
3413 | |
3425 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3414 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3426 | { |
3415 | { |
3427 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3428 | "The weapon does not recognize you as its owner. " |
3416 | who->failmsg ("The weapon does not recognize you as its owner. " |
3429 | "H<Its name indicates that it belongs to somebody else.>"); |
3417 | "H<Its name indicates that it belongs to somebody else.>"); |
3430 | if (tmp) |
3418 | if (tmp) |
3431 | insert_ob_in_ob (tmp, who); |
3419 | insert_ob_in_ob (tmp, who); |
3432 | |
3420 | |
3433 | return 1; |
3421 | return 1; |
… | |
… | |
3439 | case HORN: |
3427 | case HORN: |
3440 | /* check for skill, alter player status */ |
3428 | /* check for skill, alter player status */ |
3441 | |
3429 | |
3442 | if (!skop) |
3430 | if (!skop) |
3443 | { |
3431 | { |
3444 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3432 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3445 | return 1; |
3433 | return 1; |
3446 | } |
3434 | } |
3447 | |
3435 | |
3448 | SET_FLAG (op, FLAG_APPLIED); |
3436 | SET_FLAG (op, FLAG_APPLIED); |
3449 | who->change_skill (skop); |
3437 | who->change_skill (skop); |
3450 | |
3438 | |
3451 | if (who->contr) |
3439 | if (who->contr) |
3452 | { |
3440 | { |
3453 | who->contr->ranged_ob = op; |
3441 | who->contr->ranged_ob = op; |
3454 | |
3442 | |
3455 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3443 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3456 | |
3444 | |
3457 | if (op->type == BOW) |
3445 | if (op->type == BOW) |
3458 | { |
3446 | { |
3459 | who->current_weapon = op; |
3447 | who->current_weapon = op; |
3460 | change_abil (who, op); |
3448 | change_abil (who, op); |
3461 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3462 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3449 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3463 | } |
3450 | } |
3464 | } |
3451 | } |
3465 | else |
3452 | else |
3466 | { |
3453 | { |
3467 | if (op->type == BOW) |
3454 | if (op->type == BOW) |
… | |
… | |
3477 | { |
3464 | { |
3478 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3465 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3479 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3466 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3480 | unapply_special (who, who->contr->ranged_ob, 0); |
3467 | unapply_special (who, who->contr->ranged_ob, 0); |
3481 | |
3468 | |
3482 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3469 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3483 | |
3470 | |
3484 | who->contr->ranged_ob = op; |
3471 | who->contr->ranged_ob = op; |
3485 | } |
3472 | } |
3486 | break; |
3473 | break; |
3487 | |
3474 | |
3488 | default: |
3475 | default: |
3489 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3476 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3490 | } /* end of switch op->type */ |
3477 | } |
3491 | |
3478 | |
3492 | SET_FLAG (op, FLAG_APPLIED); |
3479 | SET_FLAG (op, FLAG_APPLIED); |
3493 | |
3480 | |
3494 | if (tmp) |
3481 | if (tmp) |
3495 | tmp = insert_ob_in_ob (tmp, who); |
3482 | who->insert (tmp); |
3496 | |
3483 | |
3497 | who->update_stats (); |
3484 | who->update_stats (); |
3498 | |
3485 | |
3499 | /* We exclude spell casting objects. The fire code will set the |
3486 | /* We exclude spell casting objects. The fire code will set the |
3500 | * been applied flag when they are used - until that point, |
3487 | * been applied flag when they are used - until that point, |
… | |
… | |
3504 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3491 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3505 | |
3492 | |
3506 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3493 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3507 | if (who->type == PLAYER) |
3494 | if (who->type == PLAYER) |
3508 | { |
3495 | { |
3509 | new_draw_info (NDI_UNIQUE, 0, who, |
3496 | who->failmsg ( |
3510 | "Oops, it feels deadly cold! " |
3497 | "Oops, it feels deadly cold! " |
3511 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3498 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
|
|
3499 | ); |
3512 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3500 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3513 | } |
3501 | } |
3514 | |
3502 | |
3515 | if (who->type == PLAYER) |
3503 | if (object *pl = op->visible_to ()) |
3516 | { |
|
|
3517 | /* if multiple objects were applied, update both slots */ |
|
|
3518 | if (tmp) |
|
|
3519 | esrv_send_item (who, tmp); |
|
|
3520 | |
|
|
3521 | esrv_send_item (who, op); |
3504 | esrv_send_item (pl, op); |
3522 | } |
|
|
3523 | |
3505 | |
3524 | return 0; |
3506 | return 0; |
3525 | } |
3507 | } |
3526 | |
3508 | |
3527 | int |
3509 | int |
… | |
… | |
3541 | int |
3523 | int |
3542 | auto_apply (object *op) |
3524 | auto_apply (object *op) |
3543 | { |
3525 | { |
3544 | object *tmp = NULL, *tmp2; |
3526 | object *tmp = NULL, *tmp2; |
3545 | int i; |
3527 | int i; |
|
|
3528 | |
|
|
3529 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3546 | |
3530 | |
3547 | switch (op->type) |
3531 | switch (op->type) |
3548 | { |
3532 | { |
3549 | case SHOP_FLOOR: |
3533 | case SHOP_FLOOR: |
3550 | if (!op->has_random_items ()) |
3534 | if (!op->has_random_items ()) |
… | |
… | |
3552 | |
3536 | |
3553 | do |
3537 | do |
3554 | { |
3538 | { |
3555 | i = 10; /* let's give it 10 tries */ |
3539 | i = 10; /* let's give it 10 tries */ |
3556 | while ((tmp = generate_treasure (op->randomitems, |
3540 | while ((tmp = generate_treasure (op->randomitems, |
3557 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3541 | op->stats.exp |
|
|
3542 | ? (int) op->stats.exp |
|
|
3543 | : max (op->map->difficulty, 5))) |
|
|
3544 | == NULL && --i); |
|
|
3545 | |
3558 | if (tmp == NULL) |
3546 | if (tmp == NULL) |
3559 | return 0; |
3547 | return 0; |
|
|
3548 | |
3560 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3549 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3561 | { |
3550 | { |
3562 | tmp->destroy (); |
3551 | tmp->destroy (); |
3563 | tmp = NULL; |
3552 | tmp = NULL; |
3564 | } |
3553 | } |
… | |
… | |
3567 | |
3556 | |
3568 | tmp->x = op->x; |
3557 | tmp->x = op->x; |
3569 | tmp->y = op->y; |
3558 | tmp->y = op->y; |
3570 | SET_FLAG (tmp, FLAG_UNPAID); |
3559 | SET_FLAG (tmp, FLAG_UNPAID); |
3571 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3560 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3572 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3573 | identify (tmp); |
3561 | identify (tmp); |
3574 | break; |
3562 | break; |
3575 | |
3563 | |
3576 | case TREASURE: |
3564 | case TREASURE: |
3577 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3565 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3598 | } |
3586 | } |
3599 | |
3587 | |
3600 | op->destroy (); |
3588 | op->destroy (); |
3601 | break; |
3589 | break; |
3602 | } |
3590 | } |
3603 | return tmp ? 1 : 0; |
3591 | |
|
|
3592 | return !!tmp; |
3604 | } |
3593 | } |
3605 | |
3594 | |
3606 | /** |
3595 | /** |
3607 | * fix_auto_apply goes through the entire map every time a map |
3596 | * fix_auto_apply goes through the entire map every time a map |
3608 | * is loaded or swapped in and performs special actions for |
3597 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3622 | |
3611 | |
3623 | if (tmp->inv) |
3612 | if (tmp->inv) |
3624 | { |
3613 | { |
3625 | object *invtmp, *invnext; |
3614 | object *invtmp, *invnext; |
3626 | |
3615 | |
3627 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3616 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3628 | { |
3617 | { |
3629 | invnext = invtmp->below; |
3618 | invnext = invtmp->below; |
3630 | |
3619 | |
3631 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3620 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3632 | auto_apply (invtmp); |
3621 | auto_apply (invtmp); |
3633 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3622 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3634 | { |
3623 | { |
3635 | while ((invtmp->stats.hp--) > 0) |
3624 | while (invtmp->stats.hp-- > 0) |
3636 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3625 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3637 | |
3626 | |
3638 | invtmp->randomitems = NULL; |
3627 | invtmp->randomitems = NULL; |
3639 | } |
3628 | } |
3640 | else if (invtmp && invtmp->arch |
3629 | else if (invtmp && invtmp->arch |
… | |
… | |
3752 | /* check for hp, sp change */ |
3741 | /* check for hp, sp change */ |
3753 | if (food->stats.hp != 0) |
3742 | if (food->stats.hp != 0) |
3754 | { |
3743 | { |
3755 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3744 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3756 | { |
3745 | { |
3757 | assign (who->contr->killer, food->name); |
3746 | who->contr->killer = food; |
3758 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3747 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3759 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3748 | who->failmsg ("Eck!...that was poisonous!"); |
3760 | } |
3749 | } |
3761 | else |
3750 | else |
3762 | { |
3751 | { |
3763 | if (food->stats.hp > 0) |
3752 | if (food->stats.hp > 0) |
3764 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3753 | who->statusmsg ("You begin to feel better."); |
3765 | else |
3754 | else |
3766 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3755 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3756 | |
3767 | who->stats.hp += food->stats.hp; |
3757 | who->stats.hp += food->stats.hp; |
3768 | } |
3758 | } |
3769 | } |
3759 | } |
|
|
3760 | |
3770 | if (food->stats.sp != 0) |
3761 | if (food->stats.sp != 0) |
3771 | { |
3762 | { |
3772 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3763 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3773 | { |
3764 | { |
3774 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3765 | who->failmsg ("You are drained of mana!"); |
3775 | who->stats.sp -= food->stats.sp; |
3766 | who->stats.sp -= food->stats.sp; |
3776 | if (who->stats.sp < 0) |
3767 | if (who->stats.sp < 0) |
3777 | who->stats.sp = 0; |
3768 | who->stats.sp = 0; |
3778 | } |
3769 | } |
3779 | else |
3770 | else |
3780 | { |
3771 | { |
3781 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3772 | who->statusmsg ("You feel a rush of magical energy!"); |
3782 | who->stats.sp += food->stats.sp; |
3773 | who->stats.sp += food->stats.sp; |
3783 | /* place limit on max sp from food? */ |
3774 | /* place limit on max sp from food? */ |
3784 | } |
3775 | } |
3785 | } |
3776 | } |
|
|
3777 | |
3786 | who->update_stats (); |
3778 | who->update_stats (); |
3787 | } |
3779 | } |
3788 | |
3780 | |
3789 | /** |
3781 | /** |
3790 | * Designed primarily to light torches/lanterns/etc. |
3782 | * Designed primarily to light torches/lanterns/etc. |
… | |
… | |
3800 | item = find_marked_object (who); |
3792 | item = find_marked_object (who); |
3801 | if (item) |
3793 | if (item) |
3802 | { |
3794 | { |
3803 | if (lighter->last_eat && lighter->stats.food) |
3795 | if (lighter->last_eat && lighter->stats.food) |
3804 | { /* lighter gets used up */ |
3796 | { /* lighter gets used up */ |
3805 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3806 | * one charge from each would be used up. --DAMN */ |
|
|
3807 | if (lighter->nrof > 1) |
|
|
3808 | { |
|
|
3809 | object *oneLighter = lighter->clone (); |
3797 | object *oneLighter = lighter->split (); |
3810 | |
|
|
3811 | lighter->nrof -= 1; |
|
|
3812 | oneLighter->nrof = 1; |
|
|
3813 | oneLighter->stats.food--; |
3798 | oneLighter->stats.food--; |
3814 | esrv_send_item (who, lighter); |
3799 | who->insert (oneLighter); |
3815 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3816 | esrv_send_item (who, oneLighter); |
|
|
3817 | } |
|
|
3818 | else |
|
|
3819 | lighter->stats.food--; |
|
|
3820 | } |
3800 | } |
3821 | else if (lighter->last_eat) |
3801 | else if (lighter->last_eat) |
|
|
3802 | { |
3822 | { /* no charges left in lighter */ |
3803 | /* no charges left in lighter */ |
3823 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3804 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3824 | return; |
3805 | return; |
3825 | } |
3806 | } |
3826 | |
3807 | |
3827 | /* Perhaps we should split what we are trying to light on fire? |
3808 | /* Perhaps we should split what we are trying to light on fire? |
3828 | * I can't see many times when you would want to light multiple |
3809 | * I can't see many times when you would want to light multiple |
… | |
… | |
3834 | |
3815 | |
3835 | save_throw_object (item, AT_FIRE, who); |
3816 | save_throw_object (item, AT_FIRE, who); |
3836 | |
3817 | |
3837 | if (item->destroyed ()) |
3818 | if (item->destroyed ()) |
3838 | { |
3819 | { |
3839 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3820 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
3840 | /* Need to update the player so that the players glow radius |
3821 | /* Need to update the player so that the players glow radius |
3841 | * gets changed. |
3822 | * gets changed. |
3842 | */ |
3823 | */ |
3843 | if (is_player_env) |
3824 | if (is_player_env) |
3844 | who->update_stats (); |
3825 | who->update_stats (); |
3845 | } |
3826 | } |
3846 | else |
3827 | else |
3847 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3828 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
3848 | } |
3829 | } |
3849 | else /* nothing to light */ |
3830 | else |
3850 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3831 | who->failmsg ("You need to mark a lightable object."); |
3851 | |
|
|
3852 | } |
3832 | } |
3853 | |
3833 | |
3854 | /** |
3834 | /** |
3855 | * op made some mistake with a scroll, this takes care of punishment. |
3835 | * op made some mistake with a scroll, this takes care of punishment. |
3856 | * scroll_failure()- hacked directly from spell_failure |
3836 | * scroll_failure()- hacked directly from spell_failure |
… | |
… | |
3863 | |
3843 | |
3864 | if (failure <= -1 && failure > -15) |
3844 | if (failure <= -1 && failure > -15) |
3865 | { /* wonder */ |
3845 | { /* wonder */ |
3866 | object *tmp; |
3846 | object *tmp; |
3867 | |
3847 | |
3868 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!"); |
3848 | op->failmsg ("Your spell warps!"); |
3869 | tmp = get_archetype (SPELL_WONDER); |
3849 | tmp = get_archetype (SPELL_WONDER); |
3870 | cast_wonder (op, op, 0, tmp); |
3850 | cast_wonder (op, op, 0, tmp); |
3871 | tmp->destroy (); |
3851 | tmp->destroy (); |
3872 | } |
3852 | } |
3873 | else if (failure <= -15 && failure > -35) |
3853 | else if (failure <= -15 && failure > -35) |
3874 | { /* drain mana */ |
3854 | { /* drain mana */ |
3875 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3855 | op->failmsg ("Your mana is drained!"); |
3876 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3856 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3877 | if (op->stats.sp < 0) |
3857 | if (op->stats.sp < 0) |
3878 | op->stats.sp = 0; |
3858 | op->stats.sp = 0; |
3879 | } |
3859 | } |
3880 | else if (settings.spell_failure_effects == TRUE) |
3860 | else if (settings.spell_failure_effects == TRUE) |
3881 | { |
3861 | { |
3882 | if (failure <= -35 && failure > -60) |
3862 | if (failure <= -35 && failure > -60) |
3883 | { /* confusion */ |
3863 | { /* confusion */ |
3884 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3864 | op->failmsg ("The magic recoils on you!"); |
3885 | confuse_player (op, op, power); |
3865 | confuse_player (op, op, power); |
3886 | } |
3866 | } |
3887 | else if (failure <= -60 && failure > -70) |
3867 | else if (failure <= -60 && failure > -70) |
3888 | { /* paralysis */ |
3868 | { /* paralysis */ |
3889 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3869 | op->failmsg ("The magic recoils and paralyzes you!"); |
3890 | paralyze_player (op, op, power); |
3870 | paralyze_player (op, op, power); |
3891 | } |
3871 | } |
3892 | else if (failure <= -70 && failure > -80) |
3872 | else if (failure <= -70 && failure > -80) |
3893 | { /* blind */ |
3873 | { /* blind */ |
3894 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3874 | op->failmsg ("The magic recoils on you!"); |
3895 | blind_player (op, op, power); |
3875 | blind_player (op, op, power); |
3896 | } |
3876 | } |
3897 | else if (failure <= -80) |
3877 | else if (failure <= -80) |
3898 | { /* blast the immediate area */ |
3878 | { /* blast the immediate area */ |
3899 | object *tmp = get_archetype (LOOSE_MANA); |
3879 | object *tmp = get_archetype (LOOSE_MANA); |
3900 | cast_magic_storm (op, tmp, power); |
3880 | cast_magic_storm (op, tmp, power); |
3901 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3881 | op->failmsg ("You unleash uncontrolled mana!"); |
3902 | tmp->destroy (); |
3882 | tmp->destroy (); |
3903 | } |
3883 | } |
3904 | } |
3884 | } |
3905 | } |
3885 | } |
3906 | |
3886 | |
… | |
… | |
3971 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3951 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3972 | flag_change_face = 0; |
3952 | flag_change_face = 0; |
3973 | |
3953 | |
3974 | if (flag_change_face) |
3954 | if (flag_change_face) |
3975 | { |
3955 | { |
3976 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3977 | pl->face = change->face; |
3956 | pl->face = change->face; |
3978 | |
3957 | pl->animation_id = change->animation_id; |
3979 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3958 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3980 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3981 | else |
|
|
3982 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3983 | } |
3959 | } |
3984 | |
3960 | |
3985 | /* check the special case of can't use weapons */ |
3961 | /* check the special case of can't use weapons */ |
3986 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3962 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3987 | if (!strcmp (change->name, "monk")) |
3963 | if (!strcmp (change->name, "monk")) |
… | |
… | |
4018 | |
3994 | |
4019 | marked = find_marked_object (pl); |
3995 | marked = find_marked_object (pl); |
4020 | |
3996 | |
4021 | if (!marked) |
3997 | if (!marked) |
4022 | { |
3998 | { |
4023 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3999 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
4024 | return; |
4000 | return; |
4025 | } |
4001 | } |
4026 | |
4002 | |
4027 | if (!marked->slaying) |
4003 | if (!marked->slaying) |
4028 | { |
4004 | { |
4029 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4005 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4030 | return; |
4006 | return; |
4031 | } |
4007 | } |
4032 | |
4008 | |
4033 | /* check whether they are compatible or not */ |
4009 | /* check whether they are compatible or not */ |
4034 | find = strstr (marked->slaying, transformer->arch->archname); |
4010 | find = strstr (marked->slaying, transformer->arch->archname); |
4035 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4011 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4036 | { |
4012 | { |
4037 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4013 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4038 | return; |
4014 | return; |
4039 | } |
4015 | } |
4040 | |
4016 | |
4041 | find += strlen (transformer->arch->archname) + 1; |
4017 | find += strlen (transformer->arch->archname) + 1; |
4042 | /* Item can be used, now find how many and what it yields */ |
4018 | /* Item can be used, now find how many and what it yields */ |
… | |
… | |
4052 | else |
4028 | else |
4053 | yield = 1; |
4029 | yield = 1; |
4054 | |
4030 | |
4055 | while (isdigit (*find)) |
4031 | while (isdigit (*find)) |
4056 | find++; |
4032 | find++; |
|
|
4033 | |
4057 | while (*find == ' ') |
4034 | while (*find == ' ') |
4058 | find++; |
4035 | find++; |
4059 | |
4036 | |
4060 | memset (got, 0, MAX_BUF); |
4037 | memset (got, 0, MAX_BUF); |
4061 | |
4038 | |
… | |
… | |
4072 | |
4049 | |
4073 | /* Now create new item, remove used ones when required. */ |
4050 | /* Now create new item, remove used ones when required. */ |
4074 | new_item = get_archetype (got); |
4051 | new_item = get_archetype (got); |
4075 | if (!new_item) |
4052 | if (!new_item) |
4076 | { |
4053 | { |
4077 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4054 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
4078 | return; |
4055 | return; |
4079 | } |
4056 | } |
4080 | |
4057 | |
4081 | new_item->nrof = yield; |
4058 | new_item->nrof = yield; |
|
|
4059 | |
4082 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4060 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4083 | insert_ob_in_ob (new_item, pl); |
4061 | |
4084 | esrv_send_inventory (pl, pl); |
4062 | pl->insert (new_item); |
4085 | /* Eat up one item */ |
4063 | /* Eat up one item */ |
4086 | decrease_ob_nr (marked, 1); |
4064 | marked->decrease (); |
4087 | |
4065 | |
4088 | /* Eat one transformer if needed */ |
4066 | /* Eat one transformer if needed */ |
4089 | if (transformer->stats.food) |
4067 | if (transformer->stats.food) |
4090 | if (--transformer->stats.food == 0) |
4068 | if (--transformer->stats.food == 0) |
4091 | decrease_ob_nr (transformer, 1); |
4069 | transformer->decrease (); |
4092 | } |
4070 | } |
|
|
4071 | |