… | |
… | |
1306 | ns->play_sound (sign->sound); |
1306 | ns->play_sound (sign->sound); |
1307 | else if (autoapply) |
1307 | else if (autoapply) |
1308 | ns->play_sound (sound_find ("msg_voice")); |
1308 | ns->play_sound (sound_find ("msg_voice")); |
1309 | |
1309 | |
1310 | if (ns->can_msg) |
1310 | if (ns->can_msg) |
1311 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1311 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1312 | else |
1312 | else |
1313 | { |
1313 | { |
1314 | readable_message_type *msgType = get_readable_message_type (sign); |
1314 | readable_message_type *msgType = get_readable_message_type (sign); |
1315 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1315 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1316 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
1316 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
… | |
… | |
1627 | readable_message_type *msgType = get_readable_message_type (tmp); |
1627 | readable_message_type *msgType = get_readable_message_type (tmp); |
1628 | |
1628 | |
1629 | if (player *pl = op->contr) |
1629 | if (player *pl = op->contr) |
1630 | if (client *ns = pl->ns) |
1630 | if (client *ns = pl->ns) |
1631 | if (ns->can_msg) |
1631 | if (ns->can_msg) |
1632 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1632 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1633 | else |
1633 | else |
1634 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1634 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1635 | msgType->message_type, msgType->message_subtype, |
1635 | msgType->message_type, msgType->message_subtype, |
1636 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1636 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1637 | long_desc (tmp, op), &tmp->msg); |
1637 | long_desc (tmp, op), &tmp->msg); |
… | |
… | |
1965 | if (op->destroyed () || tmp->destroyed ()) |
1965 | if (op->destroyed () || tmp->destroyed ()) |
1966 | break; |
1966 | break; |
1967 | } |
1967 | } |
1968 | |
1968 | |
1969 | if (!tmp->destroyed () && !tmp->inv) |
1969 | if (!tmp->destroyed () && !tmp->inv) |
1970 | tmp->decrease (); |
1970 | tmp->decrease (true); |
1971 | } |
1971 | } |
1972 | |
1972 | |
1973 | /** |
1973 | /** |
1974 | * op eats food. |
1974 | * op eats food. |
1975 | * If player, takes care of messages and dragon special food. |
1975 | * If player, takes care of messages and dragon special food. |
… | |
… | |
3572 | /* If we generated an object and put it in this object inventory, |
3572 | /* If we generated an object and put it in this object inventory, |
3573 | * move it to the parent object as the current object is about |
3573 | * move it to the parent object as the current object is about |
3574 | * to disappear. An example of this item is the random_* stuff |
3574 | * to disappear. An example of this item is the random_* stuff |
3575 | * that is put inside other objects. |
3575 | * that is put inside other objects. |
3576 | */ |
3576 | */ |
3577 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3578 | { |
|
|
3579 | tmp2 = tmp->below; |
|
|
3580 | tmp->remove (); |
|
|
3581 | |
|
|
3582 | if (op->env) |
3577 | if (op->env) |
3583 | insert_ob_in_ob (tmp, op->env); |
3578 | while (op->inv) |
3584 | else |
3579 | op->env->insert (op->inv); |
3585 | tmp->destroy (); |
|
|
3586 | } |
|
|
3587 | |
3580 | |
3588 | op->destroy (); |
3581 | op->destroy (); |
3589 | break; |
3582 | break; |
3590 | } |
3583 | } |
3591 | |
3584 | |