… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | } |
167 | } |
168 | |
168 | |
169 | /** |
169 | /** |
170 | * Handles applying a potion. |
170 | * Handles applying a potion. |
… | |
… | |
406 | |
406 | |
407 | /** |
407 | /** |
408 | * This returns the sum of nrof of item (arch name). |
408 | * This returns the sum of nrof of item (arch name). |
409 | */ |
409 | */ |
410 | static int |
410 | static int |
411 | check_item (object *op, const char *item) |
411 | check_item (object *op, shstr_cmp item) |
412 | { |
412 | { |
413 | int count = 0; |
413 | int count = 0; |
414 | |
414 | |
415 | if (!item) |
415 | if (!item) |
416 | return 0; |
416 | return 0; |
417 | |
417 | |
418 | for (op = op->below; op; op = op->below) |
418 | for (op = op->below; op; op = op->below) |
419 | { |
|
|
420 | if (strcmp (op->arch->archname, item) == 0) |
419 | if (op->arch->archname == item) |
421 | { |
|
|
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
420 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
421 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
424 | { |
|
|
425 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
426 | count++; |
|
|
427 | else |
|
|
428 | count += op->nrof; |
422 | count += op->number_of (); |
429 | } |
|
|
430 | } |
|
|
431 | } |
|
|
432 | |
423 | |
433 | return count; |
424 | return count; |
434 | } |
425 | } |
435 | |
426 | |
436 | /** |
427 | /** |
… | |
… | |
438 | * op is typically the player, which is only |
429 | * op is typically the player, which is only |
439 | * really used to determine what space to look at. |
430 | * really used to determine what space to look at. |
440 | * Modified to only eat 'nrof' of objects. |
431 | * Modified to only eat 'nrof' of objects. |
441 | */ |
432 | */ |
442 | static void |
433 | static void |
443 | eat_item (object *op, const char *item, uint32 nrof) |
434 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
444 | { |
435 | { |
445 | object *prev; |
436 | object *prev; |
446 | |
437 | |
447 | prev = op; |
438 | prev = op; |
448 | op = op->below; |
439 | op = op->below; |
449 | |
440 | |
450 | while (op) |
441 | while (op) |
451 | { |
442 | { |
452 | if (strcmp (op->arch->archname, item) == 0) |
443 | if (op->arch->archname == item) |
453 | { |
444 | { |
454 | if (op->nrof >= nrof) |
445 | if (op->nrof >= nrof) |
455 | { |
446 | { |
456 | op->decrease (nrof); |
447 | op->decrease (nrof); |
457 | return; |
448 | return; |
… | |
… | |
995 | item->nrof = give; |
986 | item->nrof = give; |
996 | |
987 | |
997 | if (nr) |
988 | if (nr) |
998 | item->nrof *= nr; |
989 | item->nrof *= nr; |
999 | |
990 | |
1000 | if (is_in_shop (converter)) |
991 | if (converter->flag [FLAG_PRECIOUS]) |
1001 | SET_FLAG (item, FLAG_UNPAID); |
992 | SET_FLAG (item, FLAG_UNPAID); |
|
|
993 | |
|
|
994 | if (is_in_shop (converter)) |
|
|
995 | { |
|
|
996 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
997 | // and report in case someone still does it. |
|
|
998 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
999 | converter->debug_desc ()); |
|
|
1000 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1001 | } |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1003 | { |
1003 | { |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1006 | /** |
1006 | /** |
… | |
… | |
1117 | /* push_button (altar);*/ |
1117 | /* push_button (altar);*/ |
1118 | } |
1118 | } |
1119 | else |
1119 | else |
1120 | { |
1120 | { |
1121 | altar->value = 1; /* works only once */ |
1121 | altar->value = 1; /* works only once */ |
1122 | push_button (altar); |
1122 | push_button (altar, originator); |
1123 | } |
1123 | } |
1124 | |
1124 | |
1125 | return !sacrifice; |
1125 | return !sacrifice; |
1126 | } |
1126 | } |
1127 | else |
1127 | else |
… | |
… | |
1153 | { |
1153 | { |
1154 | has_unpaid = true; |
1154 | has_unpaid = true; |
1155 | break; |
1155 | break; |
1156 | } |
1156 | } |
1157 | |
1157 | |
1158 | if (op->type != PLAYER) |
1158 | if (!op->is_player ()) |
1159 | { |
1159 | { |
1160 | /* Remove all the unpaid objects that may be carried here. |
1160 | /* Remove all the unpaid objects that may be carried here. |
1161 | * This could be pets or monsters that are somehow in |
1161 | * This could be pets or monsters that are somehow in |
1162 | * the shop. |
1162 | * the shop. |
1163 | */ |
1163 | */ |
… | |
… | |
1167 | |
1167 | |
1168 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1168 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1169 | { |
1169 | { |
1170 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1170 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1171 | |
1171 | |
|
|
1172 | if (i >= 0) |
1172 | tmp->remove (); |
1173 | tmp->move (i); |
1173 | |
|
|
1174 | if (i == -1) |
|
|
1175 | i = 0; |
|
|
1176 | |
|
|
1177 | tmp->map = op->map; |
|
|
1178 | tmp->x = op->x + freearr_x[i]; |
|
|
1179 | tmp->y = op->y + freearr_y[i]; |
|
|
1180 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1181 | } |
1174 | } |
1182 | } |
1175 | } |
1183 | |
1176 | |
1184 | /* Don't teleport things like spell effects */ |
1177 | /* Don't teleport things like spell effects */ |
1185 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1178 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1196 | if (i != -1) |
1189 | if (i != -1) |
1197 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1190 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1198 | |
1191 | |
1199 | return 0; |
1192 | return 0; |
1200 | } |
1193 | } |
|
|
1194 | |
1201 | /* Removed code that checked for multipart objects - it appears that |
1195 | /* Removed code that checked for multipart objects - it appears that |
1202 | * the teleport function should be able to handle this just fine. |
1196 | * the teleport function should be able to handle this just fine. |
1203 | */ |
1197 | */ |
1204 | rv = teleport (shop_mat, SHOP_MAT, op); |
1198 | rv = teleport (shop_mat, SHOP_MAT, op); |
1205 | } |
1199 | } |
… | |
… | |
1260 | * Handles applying a sign. |
1254 | * Handles applying a sign. |
1261 | */ |
1255 | */ |
1262 | static void |
1256 | static void |
1263 | apply_sign (object *op, object *sign, int autoapply) |
1257 | apply_sign (object *op, object *sign, int autoapply) |
1264 | { |
1258 | { |
|
|
1259 | if (!op->is_player()) |
|
|
1260 | return; |
|
|
1261 | |
1265 | if (sign->has_dialogue ()) |
1262 | if (sign->has_dialogue ()) |
1266 | { |
1263 | { |
1267 | op->statusmsg (form ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1264 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1268 | return; |
1265 | return; |
1269 | } |
1266 | } |
1270 | |
1267 | |
1271 | if (!sign->msg) |
1268 | if (!sign->msg) |
1272 | { |
1269 | { |
1273 | op->statusmsg ("Nothing is written on it."); |
1270 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1271 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1272 | &sign->name, |
|
|
1273 | sign->name == sign->arch->name ? "" : "else ")); |
1274 | return; |
1274 | return; |
1275 | } |
1275 | } |
1276 | |
1276 | |
1277 | if (sign->stats.food) |
1277 | if (sign->stats.food) |
1278 | { |
1278 | { |
1279 | if (sign->last_eat >= sign->stats.food) |
1279 | if (sign->last_eat >= sign->stats.food) |
1280 | { |
1280 | { |
1281 | if (!sign->move_on) |
1281 | if (!sign->move_on) |
1282 | op->statusmsg ("You cannot read it anymore."); |
1282 | op->failmsg ("You cannot read it anymore."); |
1283 | |
1283 | |
1284 | return; |
1284 | return; |
1285 | } |
1285 | } |
1286 | |
1286 | |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1305 | if (sign->sound) |
1305 | if (sign->sound) |
1306 | ns->play_sound (sign->sound); |
1306 | ns->play_sound (sign->sound); |
1307 | else if (autoapply) |
1307 | else if (autoapply) |
1308 | ns->play_sound (sound_find ("msg_voice")); |
1308 | ns->play_sound (sound_find ("msg_voice")); |
1309 | |
1309 | |
1310 | if (ns->can_msg) |
|
|
1311 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1310 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1312 | else |
|
|
1313 | { |
|
|
1314 | readable_message_type *msgType = get_readable_message_type (sign); |
|
|
1315 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1316 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1317 | } |
|
|
1318 | } |
1311 | } |
1319 | } |
1312 | } |
1320 | |
1313 | |
1321 | static void |
1314 | static void |
1322 | move_apply_hole (object *trap, object *victim) |
1315 | move_apply_hole (object *trap, object *victim) |
… | |
… | |
1430 | } |
1423 | } |
1431 | goto leave; |
1424 | goto leave; |
1432 | |
1425 | |
1433 | case BUTTON: |
1426 | case BUTTON: |
1434 | case PEDESTAL: |
1427 | case PEDESTAL: |
1435 | update_button (trap); |
1428 | update_button (trap, originator); |
1436 | goto leave; |
1429 | goto leave; |
1437 | |
1430 | |
1438 | case ALTAR: |
1431 | case ALTAR: |
1439 | /* sacrifice victim on trap */ |
1432 | /* sacrifice victim on trap */ |
1440 | apply_altar (trap, victim, originator); |
1433 | apply_altar (trap, victim, originator); |
… | |
… | |
1533 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1526 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1534 | { |
1527 | { |
1535 | /* Basically, don't show exits leading to random maps the |
1528 | /* Basically, don't show exits leading to random maps the |
1536 | * players output. |
1529 | * players output. |
1537 | */ |
1530 | */ |
1538 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1531 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1539 | victim->statusmsg (trap->msg, NDI_NAVY); |
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
1540 | |
1533 | |
1541 | trap->play_sound (trap->sound); |
1534 | trap->play_sound (trap->sound); |
1542 | victim->enter_exit (trap); |
1535 | victim->enter_exit (trap); |
1543 | } |
1536 | } |
… | |
… | |
1626 | |
1619 | |
1627 | readable_message_type *msgType = get_readable_message_type (tmp); |
1620 | readable_message_type *msgType = get_readable_message_type (tmp); |
1628 | |
1621 | |
1629 | if (player *pl = op->contr) |
1622 | if (player *pl = op->contr) |
1630 | if (client *ns = pl->ns) |
1623 | if (client *ns = pl->ns) |
1631 | if (ns->can_msg) |
|
|
1632 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1624 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1633 | else |
|
|
1634 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1635 | msgType->message_type, msgType->message_subtype, |
|
|
1636 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1637 | long_desc (tmp, op), &tmp->msg); |
|
|
1638 | |
1625 | |
1639 | /* gain xp from reading */ |
1626 | /* gain xp from reading */ |
1640 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1627 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1641 | { /* only if not read before */ |
1628 | { /* only if not read before */ |
1642 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1629 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1965 | if (op->destroyed () || tmp->destroyed ()) |
1952 | if (op->destroyed () || tmp->destroyed ()) |
1966 | break; |
1953 | break; |
1967 | } |
1954 | } |
1968 | |
1955 | |
1969 | if (!tmp->destroyed () && !tmp->inv) |
1956 | if (!tmp->destroyed () && !tmp->inv) |
1970 | tmp->decrease (); |
1957 | tmp->decrease (true); |
1971 | } |
1958 | } |
1972 | |
1959 | |
1973 | /** |
1960 | /** |
1974 | * op eats food. |
1961 | * op eats food. |
1975 | * If player, takes care of messages and dragon special food. |
1962 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2170 | op->statusmsg (buf); |
2157 | op->statusmsg (buf); |
2171 | |
2158 | |
2172 | /* now choose a winner if we have any */ |
2159 | /* now choose a winner if we have any */ |
2173 | i = -1; |
2160 | i = -1; |
2174 | if (winners > 0) |
2161 | if (winners > 0) |
2175 | i = atnr_winner[RANDOM () % winners]; |
2162 | i = atnr_winner [rndm (winners)]; |
2176 | |
2163 | |
2177 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2164 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2178 | { |
2165 | { |
2179 | /* resistance increased! */ |
2166 | /* resistance increased! */ |
2180 | skin->resist[i]++; |
2167 | skin->resist[i]++; |
… | |
… | |
2355 | |
2342 | |
2356 | return 0; |
2343 | return 0; |
2357 | } |
2344 | } |
2358 | |
2345 | |
2359 | /** |
2346 | /** |
|
|
2347 | * This function will try to apply a lighter and in case no lighter |
|
|
2348 | * is specified it will try to find a lighter in the players inventory, |
|
|
2349 | * and inform him about this requirement. |
|
|
2350 | * |
|
|
2351 | * who - the player |
|
|
2352 | * op - the item we want to light |
|
|
2353 | * ligher - the lighter or 0 if a lighter has yet to be found |
|
|
2354 | */ |
|
|
2355 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2356 | { |
|
|
2357 | if (lighter == 0) |
|
|
2358 | { |
|
|
2359 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2360 | { |
|
|
2361 | if (tmp->type == LIGHTER) |
|
|
2362 | { |
|
|
2363 | lighter = tmp; |
|
|
2364 | break; |
|
|
2365 | } |
|
|
2366 | } |
|
|
2367 | |
|
|
2368 | if (!lighter) |
|
|
2369 | { |
|
|
2370 | who->failmsg (format ( |
|
|
2371 | "You can't light up the %s with your bare hands! " |
|
|
2372 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2373 | &op->name)); |
|
|
2374 | return 0; |
|
|
2375 | } |
|
|
2376 | } |
|
|
2377 | |
|
|
2378 | // last_eat == 0 means the lighter is not being used up! |
|
|
2379 | if (lighter->last_eat && lighter->stats.food) |
|
|
2380 | { |
|
|
2381 | /* lighter gets used up */ |
|
|
2382 | lighter = lighter->split (); |
|
|
2383 | lighter->stats.food--; |
|
|
2384 | who->insert (lighter); |
|
|
2385 | } |
|
|
2386 | else if (lighter->last_eat) |
|
|
2387 | { |
|
|
2388 | /* no charges left in lighter */ |
|
|
2389 | who->failmsg (format ( |
|
|
2390 | "You attempt to light the %s with a used up %s.", |
|
|
2391 | &op->name, &lighter->name)); |
|
|
2392 | return 0; |
|
|
2393 | } |
|
|
2394 | |
|
|
2395 | return lighter; |
|
|
2396 | } |
|
|
2397 | |
|
|
2398 | /** |
|
|
2399 | * Designed primarily to light torches/lanterns/etc. |
|
|
2400 | * Also burns up burnable material too. First object in the inventory is |
|
|
2401 | * the selected object to "burn". -b.t. |
|
|
2402 | */ |
|
|
2403 | void |
|
|
2404 | apply_lighter (object *who, object *lighter) |
|
|
2405 | { |
|
|
2406 | object *item; |
|
|
2407 | int is_player_env = 0; |
|
|
2408 | |
|
|
2409 | item = find_marked_object (who); |
|
|
2410 | if (item) |
|
|
2411 | { |
|
|
2412 | if (!auto_apply_lighter (who, 0, lighter)) |
|
|
2413 | return; |
|
|
2414 | |
|
|
2415 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2416 | * I can't see many times when you would want to light multiple |
|
|
2417 | * objects at once. |
|
|
2418 | */ |
|
|
2419 | |
|
|
2420 | save_throw_object (item, AT_FIRE, who); |
|
|
2421 | |
|
|
2422 | if (item->destroyed () |
|
|
2423 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2424 | && item->glow_radius > 0)) |
|
|
2425 | who->statusmsg (format ( |
|
|
2426 | "You light the %s with the %s.", |
|
|
2427 | &item->name, &lighter->name)); |
|
|
2428 | else |
|
|
2429 | who->failmsg (format ( |
|
|
2430 | "You attempt to light the %s with the %s and fail.", |
|
|
2431 | &item->name, &lighter->name)); |
|
|
2432 | } |
|
|
2433 | else |
|
|
2434 | who->failmsg ("You need to mark a lightable object."); |
|
|
2435 | } |
|
|
2436 | |
|
|
2437 | /** |
|
|
2438 | * Apply for players and lamps |
|
|
2439 | * |
|
|
2440 | * who - the player |
|
|
2441 | * op - the lamp |
|
|
2442 | */ |
|
|
2443 | void player_apply_lamp (object *who, object *op) |
|
|
2444 | { |
|
|
2445 | bool switch_on = op->glow_radius ? false : true; |
|
|
2446 | |
|
|
2447 | if (switch_on) |
|
|
2448 | { |
|
|
2449 | object *lighter = 0; |
|
|
2450 | |
|
|
2451 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2452 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2453 | return; |
|
|
2454 | |
|
|
2455 | if (op->stats.food < 1) |
|
|
2456 | { |
|
|
2457 | if (op->type == LAMP) |
|
|
2458 | who->failmsg (format ( |
|
|
2459 | "The %s is out of fuel! " |
|
|
2460 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2461 | &op->name)); |
|
|
2462 | else |
|
|
2463 | who->failmsg (format ( |
|
|
2464 | "The %s is burnt out! " |
|
|
2465 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2466 | &op->name)); |
|
|
2467 | return; |
|
|
2468 | } |
|
|
2469 | |
|
|
2470 | if (lighter) |
|
|
2471 | who->statusmsg (format ( |
|
|
2472 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2473 | else |
|
|
2474 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2475 | } |
|
|
2476 | else |
|
|
2477 | { |
|
|
2478 | if (op->type == TORCH) |
|
|
2479 | { |
|
|
2480 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2481 | { |
|
|
2482 | who->statusmsg (format ( |
|
|
2483 | "You put out the %s. " |
|
|
2484 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2485 | &op->name, &op->name)); |
|
|
2486 | } |
|
|
2487 | else |
|
|
2488 | who->statusmsg (format ( |
|
|
2489 | "You put out the %s." |
|
|
2490 | "H<Torches wear out if you put them out.>", |
|
|
2491 | &op->name)); |
|
|
2492 | } |
|
|
2493 | else |
|
|
2494 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2495 | } |
|
|
2496 | |
|
|
2497 | apply_lamp (op, switch_on); |
|
|
2498 | } |
|
|
2499 | |
|
|
2500 | void lamp_get_animation_from_arch (object *op, arch_ptr a) |
|
|
2501 | { |
|
|
2502 | op->animation_id = a->animation_id; |
|
|
2503 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2504 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2505 | op->anim_speed = a->anim_speed; |
|
|
2506 | op->last_anim = 0; |
|
|
2507 | op->state = 0; |
|
|
2508 | op->face = a->face; |
|
|
2509 | |
|
|
2510 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2511 | { |
|
|
2512 | SET_ANIMATION(op, 0); |
|
|
2513 | animate_object (op, op->direction); |
|
|
2514 | } |
|
|
2515 | else |
|
|
2516 | update_object (op, UP_OBJ_FACE); |
|
|
2517 | } |
|
|
2518 | |
|
|
2519 | /** |
|
|
2520 | * Apply for LAMPs and TORCHes. |
|
|
2521 | * |
|
|
2522 | * op - the lamp |
|
|
2523 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2524 | */ |
|
|
2525 | void apply_lamp (object *op, bool switch_on) |
|
|
2526 | { |
|
|
2527 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2528 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2529 | |
|
|
2530 | // torches wear out if you put them out |
|
|
2531 | if (op->type == TORCH && !switch_on) |
|
|
2532 | { |
|
|
2533 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2534 | { |
|
|
2535 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2536 | if (op->stats.food < 0) |
|
|
2537 | op->stats.food = 0; |
|
|
2538 | } |
|
|
2539 | else |
|
|
2540 | op->stats.food = 0; |
|
|
2541 | } |
|
|
2542 | |
|
|
2543 | // lamps and torched get worthless when used up |
|
|
2544 | if (op->stats.food <= 0) |
|
|
2545 | op->value = 0; |
|
|
2546 | |
|
|
2547 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2548 | // still animated ;-/ |
|
|
2549 | if (op->other_arch) |
|
|
2550 | lamp_get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2551 | |
|
|
2552 | if (object *pl = op->visible_to ()) |
|
|
2553 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2554 | } |
|
|
2555 | |
|
|
2556 | /** |
2360 | * Main apply handler. |
2557 | * Main apply handler. |
2361 | * |
2558 | * |
2362 | * Checks for unpaid items before applying. |
2559 | * Checks for unpaid items before applying. |
2363 | * |
2560 | * |
2364 | * Return value: |
2561 | * Return value: |
2365 | * 0: player or monster can't apply objects of that type |
2562 | * 0: player or monster can't apply objects of that type |
2366 | * 1: has been applied, or there was an error applying the object |
2563 | * 1: has been applied, or there was an error applying the object |
2367 | * 2: objects of that type can't be applied if not in inventory |
2564 | * 2: objects of that type can't be applied if not in inventory |
2368 | * |
2565 | * |
2369 | * op is the object that is causing object to be applied, tmp is the object |
2566 | * who is the object that is causing object to be applied, op is the object |
2370 | * being applied. |
2567 | * being applied. |
2371 | * |
2568 | * |
2372 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2569 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2373 | * them in this function - they are passed to apply_special |
2570 | * them in this function - they are passed to apply_special |
2374 | */ |
2571 | */ |
2375 | int |
2572 | int |
2376 | manual_apply (object *op, object *tmp, int aflag) |
2573 | manual_apply (object *who, object *op, int aflag) |
2377 | { |
2574 | { |
2378 | tmp = tmp->head_ (); |
2575 | op = op->head_ (); |
2379 | |
2576 | |
2380 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2577 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2381 | { |
2578 | { |
2382 | if (op->type == PLAYER) |
2579 | if (who->type == PLAYER) |
2383 | { |
2580 | { |
2384 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2581 | who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2385 | return 1; |
2582 | return 1; |
2386 | } |
2583 | } |
2387 | else |
2584 | else |
2388 | return 0; /* monsters just skip unpaid items */ |
2585 | return 0; /* monsters just skip unpaid items */ |
2389 | } |
2586 | } |
2390 | |
2587 | |
2391 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2588 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2392 | return RESULT_INT (0); |
2589 | return RESULT_INT (0); |
2393 | |
2590 | |
2394 | switch (tmp->type) |
2591 | switch (op->type) |
2395 | { |
2592 | { |
2396 | case CF_HANDLE: |
2593 | case CF_HANDLE: |
2397 | op->play_sound (sound_find ("turn_handle")); |
2594 | who->play_sound (sound_find ("turn_handle")); |
2398 | op->statusmsg ("You turn the handle."); |
2595 | who->statusmsg ("You turn the handle."); |
2399 | tmp->value = tmp->value ? 0 : 1; |
2596 | op->value = op->value ? 0 : 1; |
2400 | SET_ANIMATION (tmp, tmp->value); |
2597 | SET_ANIMATION (op, op->value); |
2401 | update_object (tmp, UP_OBJ_FACE); |
2598 | update_object (op, UP_OBJ_FACE); |
2402 | push_button (tmp); |
2599 | push_button (op, who); |
2403 | return 1; |
2600 | return 1; |
2404 | |
2601 | |
2405 | case TRIGGER: |
2602 | case TRIGGER: |
2406 | if (check_trigger (tmp, op)) |
2603 | if (check_trigger (op, who)) |
2407 | { |
2604 | { |
2408 | op->statusmsg ("You turn the handle."); |
2605 | who->statusmsg ("You turn the handle."); |
2409 | op->play_sound (sound_find ("turn_handle")); |
2606 | who->play_sound (sound_find ("turn_handle")); |
2410 | } |
2607 | } |
2411 | else |
2608 | else |
2412 | op->failmsg ("The handle doesn't move."); |
2609 | who->failmsg ("The handle doesn't move."); |
2413 | |
2610 | |
2414 | return 1; |
2611 | return 1; |
2415 | |
2612 | |
2416 | case EXIT: |
2613 | case EXIT: |
2417 | if (op->type != PLAYER) |
2614 | if (who->type != PLAYER) |
2418 | return 0; |
2615 | return 0; |
2419 | |
2616 | |
2420 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2617 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2421 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2618 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2422 | else |
2619 | else |
2423 | { |
2620 | { |
2424 | /* Don't display messages for random maps. */ |
2621 | /* Don't display messages for random maps. */ |
2425 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2622 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2426 | op->statusmsg (tmp->msg, NDI_NAVY); |
2623 | who->statusmsg (op->msg, NDI_NAVY); |
2427 | |
2624 | |
2428 | op->enter_exit (tmp); |
2625 | who->enter_exit (op); |
2429 | } |
2626 | } |
2430 | |
2627 | |
2431 | return 1; |
2628 | return 1; |
2432 | |
2629 | |
2433 | case INSCRIBABLE: |
2630 | case INSCRIBABLE: |
2434 | op->statusmsg (tmp->msg); |
2631 | who->statusmsg (op->msg); |
2435 | // maybe show a spell menu to chose from or something like that |
2632 | // maybe show a spell menu to chose from or something like that |
2436 | return 1; |
2633 | return 1; |
2437 | |
2634 | |
2438 | case SIGN: |
2635 | case SIGN: |
2439 | apply_sign (op, tmp, 0); |
2636 | apply_sign (who, op, 0); |
2440 | return 1; |
2637 | return 1; |
2441 | |
2638 | |
2442 | case BOOK: |
2639 | case BOOK: |
2443 | if (op->type == PLAYER) |
2640 | if (who->type == PLAYER) |
2444 | { |
2641 | { |
2445 | apply_book (op, tmp); |
2642 | apply_book (who, op); |
2446 | return 1; |
2643 | return 1; |
2447 | } |
2644 | } |
2448 | else |
2645 | else |
2449 | return 0; |
2646 | return 0; |
2450 | |
2647 | |
2451 | case SKILLSCROLL: |
2648 | case SKILLSCROLL: |
2452 | if (op->type == PLAYER) |
2649 | if (who->type == PLAYER) |
2453 | { |
2650 | { |
2454 | apply_skillscroll (op, tmp); |
2651 | apply_skillscroll (who, op); |
2455 | return 1; |
2652 | return 1; |
2456 | } |
2653 | } |
2457 | else |
2654 | else |
2458 | return 0; |
2655 | return 0; |
2459 | |
2656 | |
2460 | case SPELLBOOK: |
2657 | case SPELLBOOK: |
2461 | if (op->type == PLAYER) |
2658 | if (who->type == PLAYER) |
2462 | { |
2659 | { |
2463 | apply_spellbook (op, tmp); |
2660 | apply_spellbook (who, op); |
2464 | return 1; |
2661 | return 1; |
2465 | } |
2662 | } |
2466 | else |
2663 | else |
2467 | return 0; |
2664 | return 0; |
2468 | |
2665 | |
2469 | case SCROLL: |
2666 | case SCROLL: |
2470 | apply_scroll (op, tmp, 0); |
2667 | apply_scroll (who, op, 0); |
2471 | return 1; |
2668 | return 1; |
2472 | |
2669 | |
2473 | case POTION: |
2670 | case POTION: |
2474 | apply_potion (op, tmp); |
2671 | apply_potion (who, op); |
2475 | return 1; |
2672 | return 1; |
2476 | |
2673 | |
2477 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2674 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2478 | //TODO: remove, as it is unsed? |
2675 | //TODO: remove, as it is unsed? |
2479 | case CLOSE_CON: |
2676 | case CLOSE_CON: |
2480 | apply_container (op, tmp->env); |
2677 | apply_container (who, op->env); |
2481 | return 1; |
2678 | return 1; |
2482 | |
2679 | |
2483 | case CONTAINER: |
2680 | case CONTAINER: |
2484 | apply_container (op, tmp); |
2681 | apply_container (who, op); |
2485 | return 1; |
2682 | return 1; |
2486 | |
2683 | |
2487 | case TREASURE: |
2684 | case TREASURE: |
2488 | if (op->type == PLAYER) |
2685 | if (who->type == PLAYER) |
2489 | { |
2686 | { |
2490 | apply_treasure (op, tmp); |
2687 | apply_treasure (who, op); |
2491 | return 1; |
2688 | return 1; |
2492 | } |
2689 | } |
2493 | else |
2690 | else |
2494 | return 0; |
2691 | return 0; |
|
|
2692 | |
|
|
2693 | case LAMP: |
|
|
2694 | case TORCH: |
|
|
2695 | player_apply_lamp (who, op); |
|
|
2696 | return 1; |
2495 | |
2697 | |
2496 | case WEAPON: |
2698 | case WEAPON: |
2497 | case ARMOUR: |
2699 | case ARMOUR: |
2498 | case BOOTS: |
2700 | case BOOTS: |
2499 | case GLOVES: |
2701 | case GLOVES: |
… | |
… | |
2507 | case WAND: |
2709 | case WAND: |
2508 | case ROD: |
2710 | case ROD: |
2509 | case HORN: |
2711 | case HORN: |
2510 | case SKILL: |
2712 | case SKILL: |
2511 | case BOW: |
2713 | case BOW: |
2512 | case LAMP: |
|
|
2513 | case BUILDER: |
2714 | case BUILDER: |
2514 | case SKILL_TOOL: |
2715 | case SKILL_TOOL: |
2515 | if (tmp->env != op) |
2716 | if (op->env != who) |
2516 | return 2; /* not in inventory */ |
2717 | return 2; /* not in inventory */ |
2517 | |
2718 | |
2518 | apply_special (op, tmp, aflag); |
2719 | apply_special (who, op, aflag); |
2519 | return 1; |
2720 | return 1; |
2520 | |
2721 | |
2521 | case DRINK: |
2722 | case DRINK: |
2522 | case FOOD: |
2723 | case FOOD: |
2523 | case FLESH: |
2724 | case FLESH: |
2524 | apply_food (op, tmp); |
2725 | apply_food (who, op); |
2525 | return 1; |
2726 | return 1; |
2526 | |
2727 | |
2527 | case POISON: |
2728 | case POISON: |
2528 | apply_poison (op, tmp); |
2729 | apply_poison (who, op); |
2529 | return 1; |
2730 | return 1; |
2530 | |
2731 | |
2531 | case SAVEBED: |
2732 | case SAVEBED: |
2532 | return 1; |
2733 | return 1; |
2533 | |
2734 | |
2534 | case ARMOUR_IMPROVER: |
2735 | case ARMOUR_IMPROVER: |
2535 | if (op->type == PLAYER) |
2736 | if (who->type == PLAYER) |
2536 | { |
2737 | { |
2537 | apply_armour_improver (op, tmp); |
2738 | apply_armour_improver (who, op); |
2538 | return 1; |
2739 | return 1; |
2539 | } |
2740 | } |
2540 | else |
2741 | else |
2541 | return 0; |
2742 | return 0; |
2542 | |
2743 | |
2543 | case WEAPON_IMPROVER: |
2744 | case WEAPON_IMPROVER: |
2544 | check_improve_weapon (op, tmp); |
2745 | check_improve_weapon (who, op); |
2545 | return 1; |
2746 | return 1; |
2546 | |
2747 | |
2547 | case CLOCK: |
2748 | case CLOCK: |
2548 | if (op->type == PLAYER) |
2749 | if (who->type == PLAYER) |
2549 | { |
2750 | { |
2550 | char buf[MAX_BUF]; |
2751 | char buf[MAX_BUF]; |
2551 | timeofday_t tod; |
2752 | timeofday_t tod; |
2552 | |
2753 | |
2553 | get_tod (&tod); |
2754 | get_tod (&tod); |
2554 | op->play_sound (sound_find ("sound_clock")); |
2755 | who->play_sound (sound_find ("sound_clock")); |
2555 | op->statusmsg (format ( |
2756 | who->statusmsg (format ( |
2556 | "It is %d minute%s past %d o'clock %s", |
2757 | "It is %d minute%s past %d o'clock %s", |
2557 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2758 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2558 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2759 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2559 | )); |
2760 | )); |
2560 | return 1; |
2761 | return 1; |
2561 | } |
2762 | } |
2562 | else |
2763 | else |
2563 | return 0; |
2764 | return 0; |
2564 | |
2765 | |
2565 | case MENU: |
2766 | case MENU: |
2566 | if (op->type == PLAYER) |
2767 | if (who->type == PLAYER) |
2567 | { |
2768 | { |
2568 | shop_listing (tmp, op); |
2769 | shop_listing (op, who); |
2569 | return 1; |
2770 | return 1; |
2570 | } |
2771 | } |
2571 | else |
2772 | else |
2572 | return 0; |
2773 | return 0; |
2573 | |
2774 | |
2574 | case POWER_CRYSTAL: |
2775 | case POWER_CRYSTAL: |
2575 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2776 | apply_power_crystal (who, op); /* see egoitem.c */ |
2576 | return 1; |
2777 | return 1; |
2577 | |
2778 | |
2578 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2779 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2579 | if (op->type == PLAYER) |
2780 | if (who->type == PLAYER) |
2580 | { |
2781 | { |
2581 | apply_lighter (op, tmp); |
2782 | apply_lighter (who, op); |
2582 | return 1; |
2783 | return 1; |
2583 | } |
2784 | } |
2584 | else |
2785 | else |
2585 | return 0; |
2786 | return 0; |
2586 | |
2787 | |
2587 | case ITEM_TRANSFORMER: |
2788 | case ITEM_TRANSFORMER: |
2588 | apply_item_transformer (op, tmp); |
2789 | apply_item_transformer (who, op); |
2589 | return 1; |
2790 | return 1; |
2590 | |
2791 | |
2591 | default: |
2792 | default: |
2592 | return 0; |
2793 | return 0; |
2593 | } |
2794 | } |
… | |
… | |
2660 | * person moving on it, also activate. Added code to make it |
2861 | * person moving on it, also activate. Added code to make it |
2661 | * so that at least one of players movement types be that which |
2862 | * so that at least one of players movement types be that which |
2662 | * the item needs. |
2863 | * the item needs. |
2663 | */ |
2864 | */ |
2664 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2865 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2665 | { |
|
|
2666 | if (player_apply (pl, tmp, 0, 1) == 1) |
2866 | if (player_apply (pl, tmp, 0, 1) == 1) |
2667 | return; |
2867 | return; |
2668 | } |
2868 | |
2669 | if (floors >= 2) |
2869 | if (floors >= 2) |
2670 | return; /* process at most two floor objects */ |
2870 | return; /* process at most two floor objects */ |
2671 | } |
2871 | } |
2672 | } |
2872 | } |
2673 | |
2873 | |
… | |
… | |
2745 | case BRACERS: |
2945 | case BRACERS: |
2746 | case CLOAK: |
2946 | case CLOAK: |
2747 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2947 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2748 | change_abil (who, op); |
2948 | change_abil (who, op); |
2749 | break; |
2949 | break; |
2750 | |
|
|
2751 | case LAMP: |
|
|
2752 | { |
|
|
2753 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2754 | |
|
|
2755 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2756 | tmp2->x = op->x; |
|
|
2757 | tmp2->y = op->y; |
|
|
2758 | tmp2->map = op->map; |
|
|
2759 | tmp2->below = op->below; |
|
|
2760 | tmp2->above = op->above; |
|
|
2761 | tmp2->stats.food = op->stats.food; |
|
|
2762 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2763 | |
|
|
2764 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2765 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2766 | |
|
|
2767 | op->destroy (); |
|
|
2768 | who->insert (tmp2); |
|
|
2769 | who->update_stats (); |
|
|
2770 | |
|
|
2771 | if (who->contr) |
|
|
2772 | { |
|
|
2773 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2774 | { |
|
|
2775 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2776 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2777 | } |
|
|
2778 | } |
|
|
2779 | } |
|
|
2780 | |
|
|
2781 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2782 | |
2950 | |
2783 | case BOW: |
2951 | case BOW: |
2784 | case WAND: |
2952 | case WAND: |
2785 | case ROD: |
2953 | case ROD: |
2786 | case HORN: |
2954 | case HORN: |
… | |
… | |
3226 | return 1; |
3394 | return 1; |
3227 | } |
3395 | } |
3228 | |
3396 | |
3229 | //TODO: this obviously fails for players using a shorter prefix |
3397 | //TODO: this obviously fails for players using a shorter prefix |
3230 | // i.e. "R" can use Ragnarok's sword. |
3398 | // i.e. "R" can use Ragnarok's sword. |
3231 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3399 | if (op->level && !op->name.starts_with (who->name)) |
3232 | { |
3400 | { |
3233 | /* if the weapon does not have the name as the character, can't use it. */ |
3401 | /* if the weapon does not have the name as the character, can't use it. */ |
3234 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3402 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3235 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3403 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3236 | |
3404 | |
… | |
… | |
3270 | case AMULET: |
3438 | case AMULET: |
3271 | SET_FLAG (op, FLAG_APPLIED); |
3439 | SET_FLAG (op, FLAG_APPLIED); |
3272 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3440 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3273 | change_abil (who, op); |
3441 | change_abil (who, op); |
3274 | break; |
3442 | break; |
3275 | |
|
|
3276 | case LAMP: |
|
|
3277 | if (op->stats.food < 1) |
|
|
3278 | { |
|
|
3279 | who->failmsg (format ( |
|
|
3280 | "Your %s is out of fuel! " |
|
|
3281 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3282 | &op->name |
|
|
3283 | )); |
|
|
3284 | return 1; |
|
|
3285 | } |
|
|
3286 | |
|
|
3287 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3288 | |
|
|
3289 | tmp2 = arch_to_object (op->other_arch); |
|
|
3290 | tmp2->stats.food = op->stats.food; |
|
|
3291 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3292 | |
|
|
3293 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3294 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3295 | |
|
|
3296 | who->insert (tmp2); |
|
|
3297 | |
|
|
3298 | /* Remove the old lantern */ |
|
|
3299 | op->destroy (); |
|
|
3300 | |
|
|
3301 | /* insert the portion that was split off */ |
|
|
3302 | if (tmp) |
|
|
3303 | who->insert (tmp); |
|
|
3304 | |
|
|
3305 | who->update_stats (); |
|
|
3306 | |
|
|
3307 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3308 | if (who->type == PLAYER) |
|
|
3309 | { |
|
|
3310 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3311 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3312 | } |
|
|
3313 | |
|
|
3314 | return 0; |
|
|
3315 | |
3443 | |
3316 | case SKILL_TOOL: |
3444 | case SKILL_TOOL: |
3317 | // applying a skill tool also readies the skill |
3445 | // applying a skill tool also readies the skill |
3318 | SET_FLAG (op, FLAG_APPLIED); |
3446 | SET_FLAG (op, FLAG_APPLIED); |
3319 | |
3447 | |
… | |
… | |
3409 | insert_ob_in_ob (tmp, who); |
3537 | insert_ob_in_ob (tmp, who); |
3410 | |
3538 | |
3411 | return 1; |
3539 | return 1; |
3412 | } |
3540 | } |
3413 | |
3541 | |
3414 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3542 | if (op->level && !op->name.starts_with (who->name)) |
3415 | { |
3543 | { |
3416 | who->failmsg ("The weapon does not recognize you as its owner. " |
3544 | who->failmsg ("The weapon does not recognize you as its owner. " |
3417 | "H<Its name indicates that it belongs to somebody else.>"); |
3545 | "H<Its name indicates that it belongs to somebody else.>"); |
3418 | if (tmp) |
3546 | if (tmp) |
3419 | insert_ob_in_ob (tmp, who); |
3547 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3493 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3621 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3494 | if (who->type == PLAYER) |
3622 | if (who->type == PLAYER) |
3495 | { |
3623 | { |
3496 | who->failmsg ( |
3624 | who->failmsg ( |
3497 | "Oops, it feels deadly cold! " |
3625 | "Oops, it feels deadly cold! " |
3498 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3626 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3499 | ); |
3627 | ); |
3500 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3628 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3501 | } |
3629 | } |
3502 | |
3630 | |
3503 | if (object *pl = op->visible_to ()) |
3631 | if (object *pl = op->visible_to ()) |
… | |
… | |
3572 | /* If we generated an object and put it in this object inventory, |
3700 | /* If we generated an object and put it in this object inventory, |
3573 | * move it to the parent object as the current object is about |
3701 | * move it to the parent object as the current object is about |
3574 | * to disappear. An example of this item is the random_* stuff |
3702 | * to disappear. An example of this item is the random_* stuff |
3575 | * that is put inside other objects. |
3703 | * that is put inside other objects. |
3576 | */ |
3704 | */ |
3577 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3578 | { |
|
|
3579 | tmp2 = tmp->below; |
|
|
3580 | tmp->remove (); |
|
|
3581 | |
|
|
3582 | if (op->env) |
3705 | if (op->env) |
3583 | insert_ob_in_ob (tmp, op->env); |
3706 | while (op->inv) |
3584 | else |
3707 | op->env->insert (op->inv); |
3585 | tmp->destroy (); |
|
|
3586 | } |
|
|
3587 | |
3708 | |
3588 | op->destroy (); |
3709 | op->destroy (); |
3589 | break; |
3710 | break; |
3590 | } |
3711 | } |
3591 | |
3712 | |
… | |
… | |
3776 | } |
3897 | } |
3777 | |
3898 | |
3778 | who->update_stats (); |
3899 | who->update_stats (); |
3779 | } |
3900 | } |
3780 | |
3901 | |
3781 | /** |
|
|
3782 | * Designed primarily to light torches/lanterns/etc. |
|
|
3783 | * Also burns up burnable material too. First object in the inventory is |
|
|
3784 | * the selected object to "burn". -b.t. |
|
|
3785 | */ |
|
|
3786 | void |
|
|
3787 | apply_lighter (object *who, object *lighter) |
|
|
3788 | { |
|
|
3789 | object *item; |
|
|
3790 | int is_player_env = 0; |
|
|
3791 | |
|
|
3792 | item = find_marked_object (who); |
|
|
3793 | if (item) |
|
|
3794 | { |
|
|
3795 | if (lighter->last_eat && lighter->stats.food) |
|
|
3796 | { /* lighter gets used up */ |
|
|
3797 | object *oneLighter = lighter->split (); |
|
|
3798 | oneLighter->stats.food--; |
|
|
3799 | who->insert (oneLighter); |
|
|
3800 | } |
|
|
3801 | else if (lighter->last_eat) |
|
|
3802 | { |
|
|
3803 | /* no charges left in lighter */ |
|
|
3804 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3805 | return; |
|
|
3806 | } |
|
|
3807 | |
|
|
3808 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3809 | * I can't see many times when you would want to light multiple |
|
|
3810 | * objects at once. |
|
|
3811 | */ |
|
|
3812 | |
|
|
3813 | if (who == item->in_player ()) |
|
|
3814 | is_player_env = 1; |
|
|
3815 | |
|
|
3816 | save_throw_object (item, AT_FIRE, who); |
|
|
3817 | |
|
|
3818 | if (item->destroyed ()) |
|
|
3819 | { |
|
|
3820 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3821 | /* Need to update the player so that the players glow radius |
|
|
3822 | * gets changed. |
|
|
3823 | */ |
|
|
3824 | if (is_player_env) |
|
|
3825 | who->update_stats (); |
|
|
3826 | } |
|
|
3827 | else |
|
|
3828 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3829 | } |
|
|
3830 | else |
|
|
3831 | who->failmsg ("You need to mark a lightable object."); |
|
|
3832 | } |
|
|
3833 | |
3902 | |
3834 | /** |
3903 | /** |
3835 | * op made some mistake with a scroll, this takes care of punishment. |
3904 | * op made some mistake with a scroll, this takes care of punishment. |
3836 | * scroll_failure()- hacked directly from spell_failure |
3905 | * scroll_failure()- hacked directly from spell_failure |
3837 | */ |
3906 | */ |
… | |
… | |
3937 | } |
4006 | } |
3938 | |
4007 | |
3939 | /* insert the randomitems from the change's treasurelist into |
4008 | /* insert the randomitems from the change's treasurelist into |
3940 | * the player ref: player.c |
4009 | * the player ref: player.c |
3941 | */ |
4010 | */ |
3942 | if (change->randomitems != NULL) |
4011 | if (change->randomitems) |
3943 | give_initial_items (pl, change->randomitems); |
4012 | give_initial_items (pl, change->randomitems); |
3944 | |
4013 | |
3945 | /* set up the face, for some races. */ |
4014 | /* set up the face, for some races. */ |
3946 | |
4015 | |
3947 | /* first, look for the force object banning |
4016 | /* first, look for the force object banning |
3948 | * changing the face. Certain races never change face with class. |
4017 | * changing the face. Certain races never change face with class. |
3949 | */ |
4018 | */ |
3950 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4019 | for (walk = pl->inv; walk; walk = walk->below) |
3951 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4020 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3952 | flag_change_face = 0; |
4021 | flag_change_face = 0; |
3953 | |
4022 | |
3954 | if (flag_change_face) |
4023 | if (flag_change_face) |
3955 | { |
4024 | { |
3956 | pl->face = change->face; |
4025 | pl->face = change->face; |
… | |
… | |
3958 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
4027 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3959 | } |
4028 | } |
3960 | |
4029 | |
3961 | /* check the special case of can't use weapons */ |
4030 | /* check the special case of can't use weapons */ |
3962 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4031 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3963 | if (!strcmp (change->name, "monk")) |
4032 | if (change->name == shstr_monk) |
3964 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4033 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3965 | |
4034 | |
3966 | break; |
4035 | break; |
3967 | } |
4036 | } |
3968 | } |
4037 | } |
… | |
… | |
4005 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4074 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4006 | return; |
4075 | return; |
4007 | } |
4076 | } |
4008 | |
4077 | |
4009 | /* check whether they are compatible or not */ |
4078 | /* check whether they are compatible or not */ |
4010 | find = strstr (marked->slaying, transformer->arch->archname); |
4079 | find = strstr (&marked->slaying, transformer->arch->archname); |
4011 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4080 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4012 | { |
4081 | { |
4013 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4082 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4014 | return; |
4083 | return; |
4015 | } |
4084 | } |