… | |
… | |
995 | item->nrof = give; |
995 | item->nrof = give; |
996 | |
996 | |
997 | if (nr) |
997 | if (nr) |
998 | item->nrof *= nr; |
998 | item->nrof *= nr; |
999 | |
999 | |
1000 | if (is_in_shop (converter)) |
1000 | if (converter->flag [FLAG_PRECIOUS]) |
1001 | SET_FLAG (item, FLAG_UNPAID); |
1001 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1002 | |
|
|
1003 | if (is_in_shop (converter)) |
|
|
1004 | { |
|
|
1005 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
1006 | // and report in case someone still does it. |
|
|
1007 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
1008 | converter->debug_desc ()); |
|
|
1009 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1010 | } |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1011 | else if (price_in < sint64 (item->nrof) * item->value) |
1003 | { |
1012 | { |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1013 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1014 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1006 | /** |
1015 | /** |
… | |
… | |
2170 | op->statusmsg (buf); |
2179 | op->statusmsg (buf); |
2171 | |
2180 | |
2172 | /* now choose a winner if we have any */ |
2181 | /* now choose a winner if we have any */ |
2173 | i = -1; |
2182 | i = -1; |
2174 | if (winners > 0) |
2183 | if (winners > 0) |
2175 | i = atnr_winner[RANDOM () % winners]; |
2184 | i = atnr_winner [rndm (winners)]; |
2176 | |
2185 | |
2177 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2186 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2178 | { |
2187 | { |
2179 | /* resistance increased! */ |
2188 | /* resistance increased! */ |
2180 | skin->resist[i]++; |
2189 | skin->resist[i]++; |
… | |
… | |
2660 | * person moving on it, also activate. Added code to make it |
2669 | * person moving on it, also activate. Added code to make it |
2661 | * so that at least one of players movement types be that which |
2670 | * so that at least one of players movement types be that which |
2662 | * the item needs. |
2671 | * the item needs. |
2663 | */ |
2672 | */ |
2664 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2673 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2665 | { |
|
|
2666 | if (player_apply (pl, tmp, 0, 1) == 1) |
2674 | if (player_apply (pl, tmp, 0, 1) == 1) |
2667 | return; |
2675 | return; |
2668 | } |
2676 | |
2669 | if (floors >= 2) |
2677 | if (floors >= 2) |
2670 | return; /* process at most two floor objects */ |
2678 | return; /* process at most two floor objects */ |
2671 | } |
2679 | } |
2672 | } |
2680 | } |
2673 | |
2681 | |
… | |
… | |
2767 | op->destroy (); |
2775 | op->destroy (); |
2768 | who->insert (tmp2); |
2776 | who->insert (tmp2); |
2769 | who->update_stats (); |
2777 | who->update_stats (); |
2770 | |
2778 | |
2771 | if (who->contr) |
2779 | if (who->contr) |
2772 | { |
|
|
2773 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2780 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2774 | { |
2781 | { |
2775 | who->failmsg ("Oops, it feels deadly cold!"); |
2782 | who->failmsg ("Oops, it feels deadly cold!"); |
2776 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2783 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2777 | } |
2784 | } |
2778 | } |
|
|
2779 | } |
2785 | } |
2780 | |
2786 | |
2781 | return 1; /* otherwise, an attempt to drop causes problems */ |
2787 | return 1; /* otherwise, an attempt to drop causes problems */ |
2782 | |
2788 | |
2783 | case BOW: |
2789 | case BOW: |
… | |
… | |
3305 | who->update_stats (); |
3311 | who->update_stats (); |
3306 | |
3312 | |
3307 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3313 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3308 | if (who->type == PLAYER) |
3314 | if (who->type == PLAYER) |
3309 | { |
3315 | { |
3310 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3316 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright (hrhrhr) idea to apply this cursed or damned item.>"); |
3311 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3317 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3312 | } |
3318 | } |
3313 | |
3319 | |
3314 | return 0; |
3320 | return 0; |
3315 | |
3321 | |
… | |
… | |
3493 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3499 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3494 | if (who->type == PLAYER) |
3500 | if (who->type == PLAYER) |
3495 | { |
3501 | { |
3496 | who->failmsg ( |
3502 | who->failmsg ( |
3497 | "Oops, it feels deadly cold! " |
3503 | "Oops, it feels deadly cold! " |
3498 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3504 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3499 | ); |
3505 | ); |
3500 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3506 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3501 | } |
3507 | } |
3502 | |
3508 | |
3503 | if (object *pl = op->visible_to ()) |
3509 | if (object *pl = op->visible_to ()) |