… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | } |
167 | } |
168 | |
168 | |
169 | /** |
169 | /** |
170 | * Handles applying a potion. |
170 | * Handles applying a potion. |
… | |
… | |
315 | */ |
315 | */ |
316 | if (tmp->inv) |
316 | if (tmp->inv) |
317 | { |
317 | { |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
319 | { |
319 | { |
320 | object *fball; |
|
|
321 | |
|
|
322 | op->failmsg ("Yech! Your lungs are on fire!"); |
320 | op->failmsg ("Yech! Your lungs are on fire!"); |
323 | |
321 | create_exploding_ball_at (op, op->level); |
324 | /* Explodes a fireball centered at player */ |
|
|
325 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
326 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
327 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
328 | fball->x = op->x; |
|
|
329 | fball->y = op->y; |
|
|
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
331 | } |
322 | } |
332 | else |
323 | else |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
324 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
334 | |
325 | |
335 | tmp->decrease (); |
326 | tmp->decrease (); |
… | |
… | |
378 | } |
369 | } |
379 | |
370 | |
380 | /* Only thing left are the stat potions */ |
371 | /* Only thing left are the stat potions */ |
381 | if (op->type == PLAYER) |
372 | if (op->type == PLAYER) |
382 | { /* only for players */ |
373 | { /* only for players */ |
383 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
374 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
375 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
376 | && tmp->value != 0) |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
377 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
385 | else |
378 | else |
386 | SET_FLAG (tmp, FLAG_APPLIED); |
379 | SET_FLAG (tmp, FLAG_APPLIED); |
387 | |
380 | |
388 | if (!change_abil (op, tmp)) |
381 | if (!change_abil (op, tmp)) |
… | |
… | |
403 | /**************************************************************************** |
396 | /**************************************************************************** |
404 | * Weapon improvement code follows |
397 | * Weapon improvement code follows |
405 | ****************************************************************************/ |
398 | ****************************************************************************/ |
406 | |
399 | |
407 | /** |
400 | /** |
|
|
401 | * This function just checks whether who can handle equipping an item |
|
|
402 | * with item_power. |
|
|
403 | */ |
|
|
404 | |
|
|
405 | bool |
|
|
406 | check_item_power (object *who, int item_power) |
|
|
407 | { |
|
|
408 | if (who->type == PLAYER |
|
|
409 | && item_power |
|
|
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
411 | return false; |
|
|
412 | else |
|
|
413 | return true; |
|
|
414 | } |
|
|
415 | |
|
|
416 | /** |
408 | * This returns the sum of nrof of item (arch name). |
417 | * This returns the sum of nrof of item (arch name). |
409 | */ |
418 | */ |
410 | static int |
419 | static int |
411 | check_item (object *op, const char *item) |
420 | check_item (object *op, shstr_cmp item) |
412 | { |
421 | { |
413 | int count = 0; |
422 | int count = 0; |
414 | |
423 | |
415 | if (!item) |
424 | if (!item) |
416 | return 0; |
425 | return 0; |
417 | |
426 | |
418 | for (op = op->below; op; op = op->below) |
427 | for (op = op->below; op; op = op->below) |
419 | { |
|
|
420 | if (strcmp (op->arch->archname, item) == 0) |
428 | if (op->arch->archname == item) |
421 | { |
|
|
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
429 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
430 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
424 | { |
|
|
425 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
426 | count++; |
|
|
427 | else |
|
|
428 | count += op->nrof; |
431 | count += op->number_of (); |
429 | } |
|
|
430 | } |
|
|
431 | } |
|
|
432 | |
432 | |
433 | return count; |
433 | return count; |
434 | } |
434 | } |
435 | |
435 | |
436 | /** |
436 | /** |
… | |
… | |
438 | * op is typically the player, which is only |
438 | * op is typically the player, which is only |
439 | * really used to determine what space to look at. |
439 | * really used to determine what space to look at. |
440 | * Modified to only eat 'nrof' of objects. |
440 | * Modified to only eat 'nrof' of objects. |
441 | */ |
441 | */ |
442 | static void |
442 | static void |
443 | eat_item (object *op, const char *item, uint32 nrof) |
443 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
444 | { |
444 | { |
445 | object *prev; |
445 | object *prev; |
446 | |
446 | |
447 | prev = op; |
447 | prev = op; |
448 | op = op->below; |
448 | op = op->below; |
449 | |
449 | |
450 | while (op) |
450 | while (op) |
451 | { |
451 | { |
452 | if (strcmp (op->arch->archname, item) == 0) |
452 | if (op->arch->archname == item) |
453 | { |
453 | { |
454 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
455 | { |
455 | { |
456 | op->decrease (nrof); |
456 | op->decrease (nrof); |
457 | return; |
457 | return; |
… | |
… | |
466 | } |
466 | } |
467 | |
467 | |
468 | prev = op; |
468 | prev = op; |
469 | op = op->below; |
469 | op = op->below; |
470 | } |
470 | } |
471 | } |
|
|
472 | |
|
|
473 | /** |
|
|
474 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
475 | * with improvs improvements (typically last_eat). We take an int here |
|
|
476 | * instead of the object so that the improvement code can pass along the |
|
|
477 | * increased value to see if the object is usuable. |
|
|
478 | * we return 1 (true) if the player can use the weapon. |
|
|
479 | */ |
|
|
480 | static int |
|
|
481 | check_weapon_power (const object *who, int improvs) |
|
|
482 | { |
|
|
483 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
484 | * object players really have any control to improve, it's a bit harsh to |
|
|
485 | * require high level in some combat skill, so we just use overall level. |
|
|
486 | */ |
|
|
487 | #if 1 |
|
|
488 | if (((who->level / 5) + 5) >= improvs) |
|
|
489 | return 1; |
|
|
490 | else |
|
|
491 | return 0; |
|
|
492 | |
|
|
493 | #else |
|
|
494 | int level = 0; |
|
|
495 | |
|
|
496 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
497 | * more generously than the old system (see fix_player). Thus |
|
|
498 | * we need to curtail the power of player enchanted weapons. |
|
|
499 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
500 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
501 | * using normal level - it is just a matter of play balance. |
|
|
502 | */ |
|
|
503 | if (who->type == PLAYER) |
|
|
504 | { |
|
|
505 | object *wc_obj = NULL; |
|
|
506 | |
|
|
507 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
508 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
509 | level = wc_obj->level; |
|
|
510 | |
|
|
511 | if (!level) |
|
|
512 | { |
|
|
513 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
514 | level = who->level; |
|
|
515 | } |
|
|
516 | } |
|
|
517 | else |
|
|
518 | level = who->level; |
|
|
519 | |
|
|
520 | return (improvs <= ((level / 5) + 5)); |
|
|
521 | #endif |
|
|
522 | } |
471 | } |
523 | |
472 | |
524 | /** |
473 | /** |
525 | * Returns how many items of type improver->slaying there are under op. |
474 | * Returns how many items of type improver->slaying there are under op. |
526 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
475 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
… | |
… | |
655 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
656 | return prepare_weapon (op, improver, weapon); |
605 | return prepare_weapon (op, improver, weapon); |
657 | |
606 | |
658 | if (weapon->level == 0) |
607 | if (weapon->level == 0) |
659 | { |
608 | { |
660 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
609 | op->failmsg ( |
|
|
610 | "This weapon has not been prepared." |
|
|
611 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
661 | return 0; |
612 | return 0; |
662 | } |
613 | } |
663 | |
614 | |
664 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
615 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
616 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
665 | { |
617 | { |
666 | op->failmsg ("This weapon cannot be improved any more."); |
618 | op->failmsg ("This weapon cannot be improved any more."); |
667 | return 0; |
619 | return 0; |
668 | } |
620 | } |
669 | |
621 | |
670 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
622 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
623 | && !check_item_power (op, weapon->item_power + 1)) |
671 | { |
624 | { |
672 | op->failmsg ("Improving the weapon will make it too " |
625 | op->failmsg ("Improving the weapon will make it too " |
673 | "powerful for you to use. Unready it if you " |
626 | "powerful for you to use. Unready it if you " |
674 | "really want to improve it."); |
627 | "really want to improve it."); |
675 | return 0; |
628 | return 0; |
… | |
… | |
995 | item->nrof = give; |
948 | item->nrof = give; |
996 | |
949 | |
997 | if (nr) |
950 | if (nr) |
998 | item->nrof *= nr; |
951 | item->nrof *= nr; |
999 | |
952 | |
1000 | if (is_in_shop (converter)) |
953 | if (converter->flag [FLAG_PRECIOUS]) |
1001 | SET_FLAG (item, FLAG_UNPAID); |
954 | SET_FLAG (item, FLAG_UNPAID); |
|
|
955 | |
|
|
956 | if (is_in_shop (converter)) |
|
|
957 | { |
|
|
958 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
959 | // and report in case someone still does it. |
|
|
960 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
961 | converter->debug_desc ()); |
|
|
962 | SET_FLAG (item, FLAG_UNPAID); |
|
|
963 | } |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
964 | else if (price_in < sint64 (item->nrof) * item->value) |
1003 | { |
965 | { |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
966 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
967 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1006 | /** |
968 | /** |
… | |
… | |
1117 | /* push_button (altar);*/ |
1079 | /* push_button (altar);*/ |
1118 | } |
1080 | } |
1119 | else |
1081 | else |
1120 | { |
1082 | { |
1121 | altar->value = 1; /* works only once */ |
1083 | altar->value = 1; /* works only once */ |
1122 | push_button (altar); |
1084 | push_button (altar, originator); |
1123 | } |
1085 | } |
1124 | |
1086 | |
1125 | return !sacrifice; |
1087 | return !sacrifice; |
1126 | } |
1088 | } |
1127 | else |
1089 | else |
… | |
… | |
1153 | { |
1115 | { |
1154 | has_unpaid = true; |
1116 | has_unpaid = true; |
1155 | break; |
1117 | break; |
1156 | } |
1118 | } |
1157 | |
1119 | |
1158 | if (op->type != PLAYER) |
1120 | if (!op->is_player ()) |
1159 | { |
1121 | { |
1160 | /* Remove all the unpaid objects that may be carried here. |
1122 | /* Remove all the unpaid objects that may be carried here. |
1161 | * This could be pets or monsters that are somehow in |
1123 | * This could be pets or monsters that are somehow in |
1162 | * the shop. |
1124 | * the shop. |
1163 | */ |
1125 | */ |
… | |
… | |
1167 | |
1129 | |
1168 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1130 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1169 | { |
1131 | { |
1170 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1132 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1171 | |
1133 | |
|
|
1134 | if (i >= 0) |
1172 | tmp->remove (); |
1135 | tmp->move (i); |
1173 | |
|
|
1174 | if (i == -1) |
|
|
1175 | i = 0; |
|
|
1176 | |
|
|
1177 | tmp->map = op->map; |
|
|
1178 | tmp->x = op->x + freearr_x[i]; |
|
|
1179 | tmp->y = op->y + freearr_y[i]; |
|
|
1180 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1181 | } |
1136 | } |
1182 | } |
1137 | } |
1183 | |
1138 | |
1184 | /* Don't teleport things like spell effects */ |
1139 | /* Don't teleport things like spell effects */ |
1185 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1140 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1196 | if (i != -1) |
1151 | if (i != -1) |
1197 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1152 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1198 | |
1153 | |
1199 | return 0; |
1154 | return 0; |
1200 | } |
1155 | } |
|
|
1156 | |
1201 | /* Removed code that checked for multipart objects - it appears that |
1157 | /* Removed code that checked for multipart objects - it appears that |
1202 | * the teleport function should be able to handle this just fine. |
1158 | * the teleport function should be able to handle this just fine. |
1203 | */ |
1159 | */ |
1204 | rv = teleport (shop_mat, SHOP_MAT, op); |
1160 | rv = teleport (shop_mat, SHOP_MAT, op); |
1205 | } |
1161 | } |
… | |
… | |
1260 | * Handles applying a sign. |
1216 | * Handles applying a sign. |
1261 | */ |
1217 | */ |
1262 | static void |
1218 | static void |
1263 | apply_sign (object *op, object *sign, int autoapply) |
1219 | apply_sign (object *op, object *sign, int autoapply) |
1264 | { |
1220 | { |
|
|
1221 | if (!op->is_player()) |
|
|
1222 | return; |
|
|
1223 | |
1265 | if (sign->has_dialogue ()) |
1224 | if (sign->has_dialogue ()) |
1266 | { |
1225 | { |
1267 | op->statusmsg (form ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1226 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1268 | return; |
1227 | return; |
1269 | } |
1228 | } |
1270 | |
1229 | |
1271 | if (!sign->msg) |
1230 | if (!sign->msg) |
1272 | { |
1231 | { |
1273 | op->statusmsg ("Nothing is written on it."); |
1232 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1233 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1234 | &sign->name, |
|
|
1235 | sign->name == sign->arch->name ? "" : "else ")); |
1274 | return; |
1236 | return; |
1275 | } |
1237 | } |
1276 | |
1238 | |
1277 | if (sign->stats.food) |
1239 | if (sign->stats.food) |
1278 | { |
1240 | { |
1279 | if (sign->last_eat >= sign->stats.food) |
1241 | if (sign->last_eat >= sign->stats.food) |
1280 | { |
1242 | { |
1281 | if (!sign->move_on) |
1243 | if (!sign->move_on) |
1282 | op->statusmsg ("You cannot read it anymore."); |
1244 | op->failmsg ("You cannot read it anymore."); |
1283 | |
1245 | |
1284 | return; |
1246 | return; |
1285 | } |
1247 | } |
1286 | |
1248 | |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1249 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1305 | if (sign->sound) |
1267 | if (sign->sound) |
1306 | ns->play_sound (sign->sound); |
1268 | ns->play_sound (sign->sound); |
1307 | else if (autoapply) |
1269 | else if (autoapply) |
1308 | ns->play_sound (sound_find ("msg_voice")); |
1270 | ns->play_sound (sound_find ("msg_voice")); |
1309 | |
1271 | |
1310 | if (ns->can_msg) |
|
|
1311 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1272 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1312 | else |
|
|
1313 | { |
|
|
1314 | readable_message_type *msgType = get_readable_message_type (sign); |
|
|
1315 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1316 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1317 | } |
|
|
1318 | } |
1273 | } |
1319 | } |
1274 | } |
1320 | |
1275 | |
1321 | static void |
1276 | static void |
1322 | move_apply_hole (object *trap, object *victim) |
1277 | move_apply_hole (object *trap, object *victim) |
… | |
… | |
1430 | } |
1385 | } |
1431 | goto leave; |
1386 | goto leave; |
1432 | |
1387 | |
1433 | case BUTTON: |
1388 | case BUTTON: |
1434 | case PEDESTAL: |
1389 | case PEDESTAL: |
1435 | update_button (trap); |
1390 | update_button (trap, originator); |
1436 | goto leave; |
1391 | goto leave; |
1437 | |
1392 | |
1438 | case ALTAR: |
1393 | case ALTAR: |
1439 | /* sacrifice victim on trap */ |
1394 | /* sacrifice victim on trap */ |
1440 | apply_altar (trap, victim, originator); |
1395 | apply_altar (trap, victim, originator); |
… | |
… | |
1533 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1534 | { |
1489 | { |
1535 | /* Basically, don't show exits leading to random maps the |
1490 | /* Basically, don't show exits leading to random maps the |
1536 | * players output. |
1491 | * players output. |
1537 | */ |
1492 | */ |
1538 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1493 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1539 | victim->statusmsg (trap->msg, NDI_NAVY); |
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
1540 | |
1495 | |
1541 | trap->play_sound (trap->sound); |
1496 | trap->play_sound (trap->sound); |
1542 | victim->enter_exit (trap); |
1497 | victim->enter_exit (trap); |
1543 | } |
1498 | } |
… | |
… | |
1626 | |
1581 | |
1627 | readable_message_type *msgType = get_readable_message_type (tmp); |
1582 | readable_message_type *msgType = get_readable_message_type (tmp); |
1628 | |
1583 | |
1629 | if (player *pl = op->contr) |
1584 | if (player *pl = op->contr) |
1630 | if (client *ns = pl->ns) |
1585 | if (client *ns = pl->ns) |
1631 | if (ns->can_msg) |
|
|
1632 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1586 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1633 | else |
|
|
1634 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1635 | msgType->message_type, msgType->message_subtype, |
|
|
1636 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1637 | long_desc (tmp, op), &tmp->msg); |
|
|
1638 | |
1587 | |
1639 | /* gain xp from reading */ |
1588 | /* gain xp from reading */ |
1640 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1589 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1641 | { /* only if not read before */ |
1590 | { /* only if not read before */ |
1642 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1591 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
2170 | op->statusmsg (buf); |
2119 | op->statusmsg (buf); |
2171 | |
2120 | |
2172 | /* now choose a winner if we have any */ |
2121 | /* now choose a winner if we have any */ |
2173 | i = -1; |
2122 | i = -1; |
2174 | if (winners > 0) |
2123 | if (winners > 0) |
2175 | i = atnr_winner[RANDOM () % winners]; |
2124 | i = atnr_winner [rndm (winners)]; |
2176 | |
2125 | |
2177 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2126 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2178 | { |
2127 | { |
2179 | /* resistance increased! */ |
2128 | /* resistance increased! */ |
2180 | skin->resist[i]++; |
2129 | skin->resist[i]++; |
… | |
… | |
2355 | |
2304 | |
2356 | return 0; |
2305 | return 0; |
2357 | } |
2306 | } |
2358 | |
2307 | |
2359 | /** |
2308 | /** |
|
|
2309 | * This function will try to apply a lighter and in case no lighter |
|
|
2310 | * is specified it will try to find a lighter in the players inventory, |
|
|
2311 | * and inform him about this requirement. |
|
|
2312 | * |
|
|
2313 | * who - the player |
|
|
2314 | * op - the item we want to light |
|
|
2315 | * ligher - the lighter or 0 if a lighter has yet to be found |
|
|
2316 | */ |
|
|
2317 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2318 | { |
|
|
2319 | if (lighter == 0) |
|
|
2320 | { |
|
|
2321 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2322 | { |
|
|
2323 | if (tmp->type == LIGHTER) |
|
|
2324 | { |
|
|
2325 | lighter = tmp; |
|
|
2326 | break; |
|
|
2327 | } |
|
|
2328 | } |
|
|
2329 | |
|
|
2330 | if (!lighter) |
|
|
2331 | { |
|
|
2332 | who->failmsg (format ( |
|
|
2333 | "You can't light up the %s with your bare hands! " |
|
|
2334 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2335 | &op->name)); |
|
|
2336 | return 0; |
|
|
2337 | } |
|
|
2338 | } |
|
|
2339 | |
|
|
2340 | // last_eat == 0 means the lighter is not being used up! |
|
|
2341 | if (lighter->last_eat && lighter->stats.food) |
|
|
2342 | { |
|
|
2343 | /* lighter gets used up */ |
|
|
2344 | lighter = lighter->split (); |
|
|
2345 | lighter->stats.food--; |
|
|
2346 | who->insert (lighter); |
|
|
2347 | } |
|
|
2348 | else if (lighter->last_eat) |
|
|
2349 | { |
|
|
2350 | /* no charges left in lighter */ |
|
|
2351 | who->failmsg (format ( |
|
|
2352 | "You attempt to light the %s with a used up %s.", |
|
|
2353 | &op->name, &lighter->name)); |
|
|
2354 | return 0; |
|
|
2355 | } |
|
|
2356 | |
|
|
2357 | return lighter; |
|
|
2358 | } |
|
|
2359 | |
|
|
2360 | /** |
|
|
2361 | * Designed primarily to light torches/lanterns/etc. |
|
|
2362 | * Also burns up burnable material too. First object in the inventory is |
|
|
2363 | * the selected object to "burn". -b.t. |
|
|
2364 | */ |
|
|
2365 | void |
|
|
2366 | apply_lighter (object *who, object *lighter) |
|
|
2367 | { |
|
|
2368 | object *item; |
|
|
2369 | int is_player_env = 0; |
|
|
2370 | |
|
|
2371 | item = find_marked_object (who); |
|
|
2372 | if (item) |
|
|
2373 | { |
|
|
2374 | if (!auto_apply_lighter (who, 0, lighter)) |
|
|
2375 | return; |
|
|
2376 | |
|
|
2377 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2378 | * I can't see many times when you would want to light multiple |
|
|
2379 | * objects at once. |
|
|
2380 | */ |
|
|
2381 | |
|
|
2382 | save_throw_object (item, AT_FIRE, who); |
|
|
2383 | |
|
|
2384 | if (item->destroyed () |
|
|
2385 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2386 | && item->glow_radius > 0)) |
|
|
2387 | who->statusmsg (format ( |
|
|
2388 | "You light the %s with the %s.", |
|
|
2389 | &item->name, &lighter->name)); |
|
|
2390 | else |
|
|
2391 | who->failmsg (format ( |
|
|
2392 | "You attempt to light the %s with the %s and fail.", |
|
|
2393 | &item->name, &lighter->name)); |
|
|
2394 | } |
|
|
2395 | else |
|
|
2396 | who->failmsg ("You need to mark a lightable object."); |
|
|
2397 | } |
|
|
2398 | |
|
|
2399 | /** |
|
|
2400 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2401 | */ |
|
|
2402 | void player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2403 | { |
|
|
2404 | if (op->level) |
|
|
2405 | { |
|
|
2406 | who->failmsg (format ( |
|
|
2407 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2408 | &op->name)); |
|
|
2409 | create_exploding_ball_at (who, op->level); |
|
|
2410 | } |
|
|
2411 | else |
|
|
2412 | { |
|
|
2413 | who->failmsg (format ( |
|
|
2414 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2415 | &op->name)); |
|
|
2416 | } |
|
|
2417 | |
|
|
2418 | op->destroy (); |
|
|
2419 | } |
|
|
2420 | |
|
|
2421 | /** |
|
|
2422 | * Apply for players and lamps |
|
|
2423 | * |
|
|
2424 | * who - the player |
|
|
2425 | * op - the lamp |
|
|
2426 | */ |
|
|
2427 | void player_apply_lamp (object *who, object *op) |
|
|
2428 | { |
|
|
2429 | bool switch_on = op->glow_radius ? false : true; |
|
|
2430 | |
|
|
2431 | if (switch_on) |
|
|
2432 | { |
|
|
2433 | object *lighter = 0; |
|
|
2434 | |
|
|
2435 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2436 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2437 | return; |
|
|
2438 | |
|
|
2439 | if (op->stats.food < 1) |
|
|
2440 | { |
|
|
2441 | if (op->type == LAMP) |
|
|
2442 | who->failmsg (format ( |
|
|
2443 | "The %s is out of fuel! " |
|
|
2444 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2445 | &op->name)); |
|
|
2446 | else |
|
|
2447 | who->failmsg (format ( |
|
|
2448 | "The %s is burnt out! " |
|
|
2449 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2450 | &op->name)); |
|
|
2451 | return; |
|
|
2452 | } |
|
|
2453 | |
|
|
2454 | if (op->flag [FLAG_CURSED]) |
|
|
2455 | { |
|
|
2456 | player_apply_lamp_cursed_effect (who, op); |
|
|
2457 | return; |
|
|
2458 | } |
|
|
2459 | |
|
|
2460 | if (lighter) |
|
|
2461 | who->statusmsg (format ( |
|
|
2462 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2463 | else |
|
|
2464 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2465 | } |
|
|
2466 | else |
|
|
2467 | { |
|
|
2468 | if (op->flag [FLAG_CURSED]) |
|
|
2469 | { |
|
|
2470 | player_apply_lamp_cursed_effect (who, op); |
|
|
2471 | return; |
|
|
2472 | } |
|
|
2473 | |
|
|
2474 | if (op->type == TORCH) |
|
|
2475 | { |
|
|
2476 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2477 | { |
|
|
2478 | who->statusmsg (format ( |
|
|
2479 | "You put out the %s. " |
|
|
2480 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2481 | &op->name, &op->name)); |
|
|
2482 | } |
|
|
2483 | else |
|
|
2484 | who->statusmsg (format ( |
|
|
2485 | "You put out the %s." |
|
|
2486 | "H<Torches wear out if you put them out.>", |
|
|
2487 | &op->name)); |
|
|
2488 | } |
|
|
2489 | else |
|
|
2490 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2491 | } |
|
|
2492 | |
|
|
2493 | apply_lamp (op, switch_on); |
|
|
2494 | } |
|
|
2495 | |
|
|
2496 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2497 | { |
|
|
2498 | op->animation_id = a->animation_id; |
|
|
2499 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2500 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2501 | op->anim_speed = a->anim_speed; |
|
|
2502 | op->last_anim = 0; |
|
|
2503 | op->state = 0; |
|
|
2504 | op->face = a->face; |
|
|
2505 | |
|
|
2506 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2507 | { |
|
|
2508 | SET_ANIMATION(op, 0); |
|
|
2509 | animate_object (op, op->direction); |
|
|
2510 | } |
|
|
2511 | else |
|
|
2512 | update_object (op, UP_OBJ_FACE); |
|
|
2513 | } |
|
|
2514 | |
|
|
2515 | /** |
|
|
2516 | * Apply for LAMPs and TORCHes. |
|
|
2517 | * |
|
|
2518 | * op - the lamp |
|
|
2519 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2520 | */ |
|
|
2521 | void apply_lamp (object *op, bool switch_on) |
|
|
2522 | { |
|
|
2523 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2524 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2525 | |
|
|
2526 | // torches wear out if you put them out |
|
|
2527 | if (op->type == TORCH && !switch_on) |
|
|
2528 | { |
|
|
2529 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2530 | { |
|
|
2531 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2532 | if (op->stats.food < 0) |
|
|
2533 | op->stats.food = 0; |
|
|
2534 | } |
|
|
2535 | else |
|
|
2536 | op->stats.food = 0; |
|
|
2537 | } |
|
|
2538 | |
|
|
2539 | // lamps and torched get worthless when used up |
|
|
2540 | if (op->stats.food <= 0) |
|
|
2541 | op->value = 0; |
|
|
2542 | |
|
|
2543 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2544 | // still animated ;-/ |
|
|
2545 | if (op->other_arch) |
|
|
2546 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2547 | |
|
|
2548 | if (object *pl = op->visible_to ()) |
|
|
2549 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2550 | } |
|
|
2551 | |
|
|
2552 | /** |
2360 | * Main apply handler. |
2553 | * Main apply handler. |
2361 | * |
2554 | * |
2362 | * Checks for unpaid items before applying. |
2555 | * Checks for unpaid items before applying. |
2363 | * |
2556 | * |
2364 | * Return value: |
2557 | * Return value: |
2365 | * 0: player or monster can't apply objects of that type |
2558 | * 0: player or monster can't apply objects of that type |
2366 | * 1: has been applied, or there was an error applying the object |
2559 | * 1: has been applied, or there was an error applying the object |
2367 | * 2: objects of that type can't be applied if not in inventory |
2560 | * 2: objects of that type can't be applied if not in inventory |
2368 | * |
2561 | * |
2369 | * op is the object that is causing object to be applied, tmp is the object |
2562 | * who is the object that is causing object to be applied, op is the object |
2370 | * being applied. |
2563 | * being applied. |
2371 | * |
2564 | * |
2372 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2565 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2373 | * them in this function - they are passed to apply_special |
2566 | * them in this function - they are passed to apply_special |
2374 | */ |
2567 | */ |
2375 | int |
2568 | int |
2376 | manual_apply (object *op, object *tmp, int aflag) |
2569 | manual_apply (object *who, object *op, int aflag) |
2377 | { |
2570 | { |
2378 | tmp = tmp->head_ (); |
2571 | op = op->head_ (); |
2379 | |
2572 | |
2380 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2573 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2381 | { |
2574 | { |
2382 | if (op->type == PLAYER) |
2575 | if (who->type == PLAYER) |
2383 | { |
2576 | { |
|
|
2577 | examine (who, op); |
2384 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2578 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2385 | return 1; |
2579 | return 1; |
2386 | } |
2580 | } |
2387 | else |
2581 | else |
2388 | return 0; /* monsters just skip unpaid items */ |
2582 | return 0; /* monsters just skip unpaid items */ |
2389 | } |
2583 | } |
2390 | |
2584 | |
2391 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2585 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2392 | return RESULT_INT (0); |
2586 | return RESULT_INT (0); |
2393 | |
2587 | |
2394 | switch (tmp->type) |
2588 | switch (op->type) |
2395 | { |
2589 | { |
2396 | case CF_HANDLE: |
2590 | case CF_HANDLE: |
2397 | op->play_sound (sound_find ("turn_handle")); |
2591 | who->play_sound (sound_find ("turn_handle")); |
2398 | op->statusmsg ("You turn the handle."); |
2592 | who->statusmsg ("You turn the handle."); |
2399 | tmp->value = tmp->value ? 0 : 1; |
2593 | op->value = op->value ? 0 : 1; |
2400 | SET_ANIMATION (tmp, tmp->value); |
2594 | SET_ANIMATION (op, op->value); |
2401 | update_object (tmp, UP_OBJ_FACE); |
2595 | update_object (op, UP_OBJ_FACE); |
2402 | push_button (tmp); |
2596 | push_button (op, who); |
2403 | return 1; |
2597 | return 1; |
2404 | |
2598 | |
2405 | case TRIGGER: |
2599 | case TRIGGER: |
2406 | if (check_trigger (tmp, op)) |
2600 | if (check_trigger (op, who)) |
2407 | { |
2601 | { |
2408 | op->statusmsg ("You turn the handle."); |
2602 | who->statusmsg ("You turn the handle."); |
2409 | op->play_sound (sound_find ("turn_handle")); |
2603 | who->play_sound (sound_find ("turn_handle")); |
2410 | } |
2604 | } |
2411 | else |
2605 | else |
2412 | op->failmsg ("The handle doesn't move."); |
2606 | who->failmsg ("The handle doesn't move."); |
2413 | |
2607 | |
2414 | return 1; |
2608 | return 1; |
2415 | |
2609 | |
2416 | case EXIT: |
2610 | case EXIT: |
2417 | if (op->type != PLAYER) |
2611 | if (who->type != PLAYER) |
2418 | return 0; |
2612 | return 0; |
2419 | |
2613 | |
2420 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2614 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2421 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2615 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2422 | else |
2616 | else |
2423 | { |
2617 | { |
2424 | /* Don't display messages for random maps. */ |
2618 | /* Don't display messages for random maps. */ |
2425 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2619 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2426 | op->statusmsg (tmp->msg, NDI_NAVY); |
2620 | who->statusmsg (op->msg, NDI_NAVY); |
2427 | |
2621 | |
2428 | op->enter_exit (tmp); |
2622 | who->enter_exit (op); |
2429 | } |
2623 | } |
2430 | |
2624 | |
2431 | return 1; |
2625 | return 1; |
2432 | |
2626 | |
2433 | case INSCRIBABLE: |
2627 | case INSCRIBABLE: |
2434 | op->statusmsg (tmp->msg); |
2628 | who->statusmsg (op->msg); |
2435 | // maybe show a spell menu to chose from or something like that |
2629 | // maybe show a spell menu to chose from or something like that |
2436 | return 1; |
2630 | return 1; |
2437 | |
2631 | |
2438 | case SIGN: |
2632 | case SIGN: |
2439 | apply_sign (op, tmp, 0); |
2633 | apply_sign (who, op, 0); |
2440 | return 1; |
2634 | return 1; |
2441 | |
2635 | |
2442 | case BOOK: |
2636 | case BOOK: |
2443 | if (op->type == PLAYER) |
2637 | if (who->type == PLAYER) |
2444 | { |
2638 | { |
2445 | apply_book (op, tmp); |
2639 | apply_book (who, op); |
2446 | return 1; |
2640 | return 1; |
2447 | } |
2641 | } |
2448 | else |
2642 | else |
2449 | return 0; |
2643 | return 0; |
2450 | |
2644 | |
2451 | case SKILLSCROLL: |
2645 | case SKILLSCROLL: |
2452 | if (op->type == PLAYER) |
2646 | if (who->type == PLAYER) |
2453 | { |
2647 | { |
2454 | apply_skillscroll (op, tmp); |
2648 | apply_skillscroll (who, op); |
2455 | return 1; |
2649 | return 1; |
2456 | } |
2650 | } |
2457 | else |
2651 | else |
2458 | return 0; |
2652 | return 0; |
2459 | |
2653 | |
2460 | case SPELLBOOK: |
2654 | case SPELLBOOK: |
2461 | if (op->type == PLAYER) |
2655 | if (who->type == PLAYER) |
2462 | { |
2656 | { |
2463 | apply_spellbook (op, tmp); |
2657 | apply_spellbook (who, op); |
2464 | return 1; |
2658 | return 1; |
2465 | } |
2659 | } |
2466 | else |
2660 | else |
2467 | return 0; |
2661 | return 0; |
2468 | |
2662 | |
2469 | case SCROLL: |
2663 | case SCROLL: |
2470 | apply_scroll (op, tmp, 0); |
2664 | apply_scroll (who, op, 0); |
2471 | return 1; |
2665 | return 1; |
2472 | |
2666 | |
2473 | case POTION: |
2667 | case POTION: |
2474 | apply_potion (op, tmp); |
2668 | apply_potion (who, op); |
2475 | return 1; |
2669 | return 1; |
2476 | |
2670 | |
2477 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2671 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2478 | //TODO: remove, as it is unsed? |
2672 | //TODO: remove, as it is unsed? |
2479 | case CLOSE_CON: |
2673 | case CLOSE_CON: |
2480 | apply_container (op, tmp->env); |
2674 | apply_container (who, op->env); |
2481 | return 1; |
2675 | return 1; |
2482 | |
2676 | |
2483 | case CONTAINER: |
2677 | case CONTAINER: |
2484 | apply_container (op, tmp); |
2678 | apply_container (who, op); |
2485 | return 1; |
2679 | return 1; |
2486 | |
2680 | |
2487 | case TREASURE: |
2681 | case TREASURE: |
2488 | if (op->type == PLAYER) |
2682 | if (who->type == PLAYER) |
2489 | { |
2683 | { |
2490 | apply_treasure (op, tmp); |
2684 | apply_treasure (who, op); |
2491 | return 1; |
2685 | return 1; |
2492 | } |
2686 | } |
2493 | else |
2687 | else |
2494 | return 0; |
2688 | return 0; |
|
|
2689 | |
|
|
2690 | case LAMP: |
|
|
2691 | case TORCH: |
|
|
2692 | player_apply_lamp (who, op); |
|
|
2693 | return 1; |
2495 | |
2694 | |
2496 | case WEAPON: |
2695 | case WEAPON: |
2497 | case ARMOUR: |
2696 | case ARMOUR: |
2498 | case BOOTS: |
2697 | case BOOTS: |
2499 | case GLOVES: |
2698 | case GLOVES: |
… | |
… | |
2507 | case WAND: |
2706 | case WAND: |
2508 | case ROD: |
2707 | case ROD: |
2509 | case HORN: |
2708 | case HORN: |
2510 | case SKILL: |
2709 | case SKILL: |
2511 | case BOW: |
2710 | case BOW: |
2512 | case LAMP: |
|
|
2513 | case BUILDER: |
2711 | case BUILDER: |
2514 | case SKILL_TOOL: |
2712 | case SKILL_TOOL: |
2515 | if (tmp->env != op) |
2713 | if (op->env != who) |
2516 | return 2; /* not in inventory */ |
2714 | return 2; /* not in inventory */ |
2517 | |
2715 | |
2518 | apply_special (op, tmp, aflag); |
2716 | apply_special (who, op, aflag); |
2519 | return 1; |
2717 | return 1; |
2520 | |
2718 | |
2521 | case DRINK: |
2719 | case DRINK: |
2522 | case FOOD: |
2720 | case FOOD: |
2523 | case FLESH: |
2721 | case FLESH: |
2524 | apply_food (op, tmp); |
2722 | apply_food (who, op); |
2525 | return 1; |
2723 | return 1; |
2526 | |
2724 | |
2527 | case POISON: |
2725 | case POISON: |
2528 | apply_poison (op, tmp); |
2726 | apply_poison (who, op); |
2529 | return 1; |
2727 | return 1; |
2530 | |
2728 | |
2531 | case SAVEBED: |
2729 | case SAVEBED: |
2532 | return 1; |
2730 | return 1; |
2533 | |
2731 | |
2534 | case ARMOUR_IMPROVER: |
2732 | case ARMOUR_IMPROVER: |
2535 | if (op->type == PLAYER) |
2733 | if (who->type == PLAYER) |
2536 | { |
2734 | { |
2537 | apply_armour_improver (op, tmp); |
2735 | apply_armour_improver (who, op); |
2538 | return 1; |
2736 | return 1; |
2539 | } |
2737 | } |
2540 | else |
2738 | else |
2541 | return 0; |
2739 | return 0; |
2542 | |
2740 | |
2543 | case WEAPON_IMPROVER: |
2741 | case WEAPON_IMPROVER: |
2544 | check_improve_weapon (op, tmp); |
2742 | check_improve_weapon (who, op); |
2545 | return 1; |
2743 | return 1; |
2546 | |
2744 | |
2547 | case CLOCK: |
2745 | case CLOCK: |
2548 | if (op->type == PLAYER) |
2746 | if (who->type == PLAYER) |
2549 | { |
2747 | { |
2550 | char buf[MAX_BUF]; |
2748 | char buf[MAX_BUF]; |
2551 | timeofday_t tod; |
2749 | timeofday_t tod; |
2552 | |
2750 | |
2553 | get_tod (&tod); |
2751 | get_tod (&tod); |
2554 | op->play_sound (sound_find ("sound_clock")); |
2752 | who->play_sound (sound_find ("sound_clock")); |
2555 | op->statusmsg (format ( |
2753 | who->statusmsg (format ( |
2556 | "It is %d minute%s past %d o'clock %s", |
2754 | "It is %d minute%s past %d o'clock %s", |
2557 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2755 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2558 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2756 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2559 | )); |
2757 | )); |
2560 | return 1; |
2758 | return 1; |
2561 | } |
2759 | } |
2562 | else |
2760 | else |
2563 | return 0; |
2761 | return 0; |
2564 | |
2762 | |
2565 | case MENU: |
2763 | case MENU: |
2566 | if (op->type == PLAYER) |
2764 | if (who->type == PLAYER) |
2567 | { |
2765 | { |
2568 | shop_listing (tmp, op); |
2766 | shop_listing (op, who); |
2569 | return 1; |
2767 | return 1; |
2570 | } |
2768 | } |
2571 | else |
2769 | else |
2572 | return 0; |
2770 | return 0; |
2573 | |
2771 | |
2574 | case POWER_CRYSTAL: |
2772 | case POWER_CRYSTAL: |
2575 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2773 | apply_power_crystal (who, op); /* see egoitem.c */ |
2576 | return 1; |
2774 | return 1; |
2577 | |
2775 | |
2578 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2776 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2579 | if (op->type == PLAYER) |
2777 | if (who->type == PLAYER) |
2580 | { |
2778 | { |
2581 | apply_lighter (op, tmp); |
2779 | apply_lighter (who, op); |
2582 | return 1; |
2780 | return 1; |
2583 | } |
2781 | } |
2584 | else |
2782 | else |
2585 | return 0; |
2783 | return 0; |
2586 | |
2784 | |
2587 | case ITEM_TRANSFORMER: |
2785 | case ITEM_TRANSFORMER: |
2588 | apply_item_transformer (op, tmp); |
2786 | apply_item_transformer (who, op); |
2589 | return 1; |
2787 | return 1; |
2590 | |
2788 | |
2591 | default: |
2789 | default: |
2592 | return 0; |
2790 | return 0; |
2593 | } |
2791 | } |
… | |
… | |
2660 | * person moving on it, also activate. Added code to make it |
2858 | * person moving on it, also activate. Added code to make it |
2661 | * so that at least one of players movement types be that which |
2859 | * so that at least one of players movement types be that which |
2662 | * the item needs. |
2860 | * the item needs. |
2663 | */ |
2861 | */ |
2664 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2862 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2665 | { |
|
|
2666 | if (player_apply (pl, tmp, 0, 1) == 1) |
2863 | if (player_apply (pl, tmp, 0, 1) == 1) |
2667 | return; |
2864 | return; |
2668 | } |
2865 | |
2669 | if (floors >= 2) |
2866 | if (floors >= 2) |
2670 | return; /* process at most two floor objects */ |
2867 | return; /* process at most two floor objects */ |
2671 | } |
2868 | } |
2672 | } |
2869 | } |
2673 | |
2870 | |
… | |
… | |
2745 | case BRACERS: |
2942 | case BRACERS: |
2746 | case CLOAK: |
2943 | case CLOAK: |
2747 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2944 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2748 | change_abil (who, op); |
2945 | change_abil (who, op); |
2749 | break; |
2946 | break; |
2750 | |
|
|
2751 | case LAMP: |
|
|
2752 | { |
|
|
2753 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2754 | |
|
|
2755 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2756 | tmp2->x = op->x; |
|
|
2757 | tmp2->y = op->y; |
|
|
2758 | tmp2->map = op->map; |
|
|
2759 | tmp2->below = op->below; |
|
|
2760 | tmp2->above = op->above; |
|
|
2761 | tmp2->stats.food = op->stats.food; |
|
|
2762 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2763 | |
|
|
2764 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2765 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2766 | |
|
|
2767 | op->destroy (); |
|
|
2768 | who->insert (tmp2); |
|
|
2769 | who->update_stats (); |
|
|
2770 | |
|
|
2771 | if (who->contr) |
|
|
2772 | { |
|
|
2773 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2774 | { |
|
|
2775 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2776 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2777 | } |
|
|
2778 | } |
|
|
2779 | } |
|
|
2780 | |
|
|
2781 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2782 | |
2947 | |
2783 | case BOW: |
2948 | case BOW: |
2784 | case WAND: |
2949 | case WAND: |
2785 | case ROD: |
2950 | case ROD: |
2786 | case HORN: |
2951 | case HORN: |
… | |
… | |
3194 | * skill so that the dam and wc get updated |
3359 | * skill so that the dam and wc get updated |
3195 | */ |
3360 | */ |
3196 | who->change_skill (skop); |
3361 | who->change_skill (skop); |
3197 | } |
3362 | } |
3198 | |
3363 | |
3199 | if (who->type == PLAYER |
3364 | if (!check_item_power (who, op->item_power)) |
3200 | && op->item_power |
|
|
3201 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3202 | { |
3365 | { |
3203 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3366 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3204 | return 1; |
3367 | return 1; |
3205 | } |
3368 | } |
3206 | |
3369 | |
… | |
… | |
3214 | return RESULT_INT (0); |
3377 | return RESULT_INT (0); |
3215 | |
3378 | |
3216 | switch (op->type) |
3379 | switch (op->type) |
3217 | { |
3380 | { |
3218 | case WEAPON: |
3381 | case WEAPON: |
3219 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3220 | { |
|
|
3221 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3222 | |
|
|
3223 | if (tmp) |
|
|
3224 | insert_ob_in_ob (tmp, who); |
|
|
3225 | |
|
|
3226 | return 1; |
|
|
3227 | } |
|
|
3228 | |
|
|
3229 | //TODO: this obviously fails for players using a shorter prefix |
3382 | //TODO: this obviously fails for players using a shorter prefix |
3230 | // i.e. "R" can use Ragnarok's sword. |
3383 | // i.e. "R" can use Ragnarok's sword. |
3231 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3384 | if (op->level && !op->name.starts_with (who->name)) |
3232 | { |
3385 | { |
3233 | /* if the weapon does not have the name as the character, can't use it. */ |
3386 | /* if the weapon does not have the name as the character, can't use it. */ |
3234 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3387 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3235 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3388 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3236 | |
3389 | |
… | |
… | |
3270 | case AMULET: |
3423 | case AMULET: |
3271 | SET_FLAG (op, FLAG_APPLIED); |
3424 | SET_FLAG (op, FLAG_APPLIED); |
3272 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3425 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3273 | change_abil (who, op); |
3426 | change_abil (who, op); |
3274 | break; |
3427 | break; |
3275 | |
|
|
3276 | case LAMP: |
|
|
3277 | if (op->stats.food < 1) |
|
|
3278 | { |
|
|
3279 | who->failmsg (format ( |
|
|
3280 | "Your %s is out of fuel! " |
|
|
3281 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3282 | &op->name |
|
|
3283 | )); |
|
|
3284 | return 1; |
|
|
3285 | } |
|
|
3286 | |
|
|
3287 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3288 | |
|
|
3289 | tmp2 = arch_to_object (op->other_arch); |
|
|
3290 | tmp2->stats.food = op->stats.food; |
|
|
3291 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3292 | |
|
|
3293 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3294 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3295 | |
|
|
3296 | who->insert (tmp2); |
|
|
3297 | |
|
|
3298 | /* Remove the old lantern */ |
|
|
3299 | op->destroy (); |
|
|
3300 | |
|
|
3301 | /* insert the portion that was split off */ |
|
|
3302 | if (tmp) |
|
|
3303 | who->insert (tmp); |
|
|
3304 | |
|
|
3305 | who->update_stats (); |
|
|
3306 | |
|
|
3307 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3308 | if (who->type == PLAYER) |
|
|
3309 | { |
|
|
3310 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3311 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3312 | } |
|
|
3313 | |
|
|
3314 | return 0; |
|
|
3315 | |
3428 | |
3316 | case SKILL_TOOL: |
3429 | case SKILL_TOOL: |
3317 | // applying a skill tool also readies the skill |
3430 | // applying a skill tool also readies the skill |
3318 | SET_FLAG (op, FLAG_APPLIED); |
3431 | SET_FLAG (op, FLAG_APPLIED); |
3319 | |
3432 | |
… | |
… | |
3399 | } |
3512 | } |
3400 | |
3513 | |
3401 | break; |
3514 | break; |
3402 | |
3515 | |
3403 | case BOW: |
3516 | case BOW: |
3404 | if (!check_weapon_power (who, op->last_eat)) |
3517 | if (op->level && !op->name.starts_with (who->name)) |
3405 | { |
|
|
3406 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3407 | |
|
|
3408 | if (tmp) |
|
|
3409 | insert_ob_in_ob (tmp, who); |
|
|
3410 | |
|
|
3411 | return 1; |
|
|
3412 | } |
|
|
3413 | |
|
|
3414 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3415 | { |
3518 | { |
3416 | who->failmsg ("The weapon does not recognize you as its owner. " |
3519 | who->failmsg ("The weapon does not recognize you as its owner. " |
3417 | "H<Its name indicates that it belongs to somebody else.>"); |
3520 | "H<Its name indicates that it belongs to somebody else.>"); |
3418 | if (tmp) |
3521 | if (tmp) |
3419 | insert_ob_in_ob (tmp, who); |
3522 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3493 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3596 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3494 | if (who->type == PLAYER) |
3597 | if (who->type == PLAYER) |
3495 | { |
3598 | { |
3496 | who->failmsg ( |
3599 | who->failmsg ( |
3497 | "Oops, it feels deadly cold! " |
3600 | "Oops, it feels deadly cold! " |
3498 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3601 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3499 | ); |
3602 | ); |
3500 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3603 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3501 | } |
3604 | } |
3502 | |
3605 | |
3503 | if (object *pl = op->visible_to ()) |
3606 | if (object *pl = op->visible_to ()) |
… | |
… | |
3769 | } |
3872 | } |
3770 | |
3873 | |
3771 | who->update_stats (); |
3874 | who->update_stats (); |
3772 | } |
3875 | } |
3773 | |
3876 | |
3774 | /** |
|
|
3775 | * Designed primarily to light torches/lanterns/etc. |
|
|
3776 | * Also burns up burnable material too. First object in the inventory is |
|
|
3777 | * the selected object to "burn". -b.t. |
|
|
3778 | */ |
|
|
3779 | void |
|
|
3780 | apply_lighter (object *who, object *lighter) |
|
|
3781 | { |
|
|
3782 | object *item; |
|
|
3783 | int is_player_env = 0; |
|
|
3784 | |
|
|
3785 | item = find_marked_object (who); |
|
|
3786 | if (item) |
|
|
3787 | { |
|
|
3788 | if (lighter->last_eat && lighter->stats.food) |
|
|
3789 | { /* lighter gets used up */ |
|
|
3790 | object *oneLighter = lighter->split (); |
|
|
3791 | oneLighter->stats.food--; |
|
|
3792 | who->insert (oneLighter); |
|
|
3793 | } |
|
|
3794 | else if (lighter->last_eat) |
|
|
3795 | { |
|
|
3796 | /* no charges left in lighter */ |
|
|
3797 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3798 | return; |
|
|
3799 | } |
|
|
3800 | |
|
|
3801 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3802 | * I can't see many times when you would want to light multiple |
|
|
3803 | * objects at once. |
|
|
3804 | */ |
|
|
3805 | |
|
|
3806 | if (who == item->in_player ()) |
|
|
3807 | is_player_env = 1; |
|
|
3808 | |
|
|
3809 | save_throw_object (item, AT_FIRE, who); |
|
|
3810 | |
|
|
3811 | if (item->destroyed ()) |
|
|
3812 | { |
|
|
3813 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3814 | /* Need to update the player so that the players glow radius |
|
|
3815 | * gets changed. |
|
|
3816 | */ |
|
|
3817 | if (is_player_env) |
|
|
3818 | who->update_stats (); |
|
|
3819 | } |
|
|
3820 | else |
|
|
3821 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3822 | } |
|
|
3823 | else |
|
|
3824 | who->failmsg ("You need to mark a lightable object."); |
|
|
3825 | } |
|
|
3826 | |
3877 | |
3827 | /** |
3878 | /** |
3828 | * op made some mistake with a scroll, this takes care of punishment. |
3879 | * op made some mistake with a scroll, this takes care of punishment. |
3829 | * scroll_failure()- hacked directly from spell_failure |
3880 | * scroll_failure()- hacked directly from spell_failure |
3830 | */ |
3881 | */ |
… | |
… | |
3930 | } |
3981 | } |
3931 | |
3982 | |
3932 | /* insert the randomitems from the change's treasurelist into |
3983 | /* insert the randomitems from the change's treasurelist into |
3933 | * the player ref: player.c |
3984 | * the player ref: player.c |
3934 | */ |
3985 | */ |
3935 | if (change->randomitems != NULL) |
3986 | if (change->randomitems) |
3936 | give_initial_items (pl, change->randomitems); |
3987 | give_initial_items (pl, change->randomitems); |
3937 | |
3988 | |
3938 | /* set up the face, for some races. */ |
3989 | /* set up the face, for some races. */ |
3939 | |
3990 | |
3940 | /* first, look for the force object banning |
3991 | /* first, look for the force object banning |
3941 | * changing the face. Certain races never change face with class. |
3992 | * changing the face. Certain races never change face with class. |
3942 | */ |
3993 | */ |
3943 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
3994 | for (walk = pl->inv; walk; walk = walk->below) |
3944 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3995 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3945 | flag_change_face = 0; |
3996 | flag_change_face = 0; |
3946 | |
3997 | |
3947 | if (flag_change_face) |
3998 | if (flag_change_face) |
3948 | { |
3999 | { |
3949 | pl->face = change->face; |
4000 | pl->face = change->face; |
… | |
… | |
3951 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
4002 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3952 | } |
4003 | } |
3953 | |
4004 | |
3954 | /* check the special case of can't use weapons */ |
4005 | /* check the special case of can't use weapons */ |
3955 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4006 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3956 | if (!strcmp (change->name, "monk")) |
4007 | if (change->name == shstr_monk) |
3957 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4008 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3958 | |
4009 | |
3959 | break; |
4010 | break; |
3960 | } |
4011 | } |
3961 | } |
4012 | } |
… | |
… | |
3998 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4049 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3999 | return; |
4050 | return; |
4000 | } |
4051 | } |
4001 | |
4052 | |
4002 | /* check whether they are compatible or not */ |
4053 | /* check whether they are compatible or not */ |
4003 | find = strstr (marked->slaying, transformer->arch->archname); |
4054 | find = strstr (&marked->slaying, transformer->arch->archname); |
4004 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4055 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4005 | { |
4056 | { |
4006 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4057 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4007 | return; |
4058 | return; |
4008 | } |
4059 | } |