1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
|
|
23 | |
|
|
24 | #include <cmath> |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
28 | #include <skills.h> |
29 | #include <skills.h> |
… | |
… | |
30 | |
31 | |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
32 | |
33 | |
33 | /* Want this regardless of rplay. */ |
34 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
35 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
36 | |
39 | /** |
37 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
38 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
39 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
40 | */ |
… | |
… | |
55 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
56 | * subtype 7: all three |
54 | * subtype 7: all three |
57 | */ |
55 | */ |
58 | if (op->subtype) |
56 | if (op->subtype) |
59 | { |
57 | { |
60 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
61 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
62 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
63 | } |
61 | } |
64 | else |
62 | else |
65 | { |
63 | { |
66 | arch_flag = 1; |
64 | arch_flag = 1; |
67 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
70 | |
68 | |
71 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
70 | * name or race that matches. |
73 | */ |
71 | */ |
74 | if ((op->race) && |
72 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | return 1; |
76 | return 1; |
79 | |
77 | |
80 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
82 | */ |
80 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | return 1; |
84 | return 1; |
87 | |
85 | |
88 | return 0; |
86 | return 0; |
… | |
… | |
94 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
95 | */ |
93 | */ |
96 | static int |
94 | static int |
97 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
98 | { |
96 | { |
99 | object *id, *marked; |
97 | dynbuf_text buf; |
100 | int success = 0; |
|
|
101 | |
98 | |
102 | if (pl == NULL || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
103 | return 0; |
100 | return 0; |
104 | |
101 | |
105 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
106 | * identifying' from being printed out more than it needs to be. |
103 | * identifying' from being printed out more than it needs to be. |
107 | */ |
104 | */ |
108 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
109 | return 0; |
106 | return 0; |
110 | |
107 | |
111 | marked = find_marked_object (pl); |
|
|
112 | /* if the player has a marked item, identify that if it needs to be |
108 | /* if the player has a marked item, identify that if it needs to be |
113 | * identified. IF it doesn't, then go through the player inventory. |
109 | * identified. If it doesn't, then go through the player inventory. |
114 | */ |
110 | */ |
|
|
111 | if (object *marked = find_marked_object (pl)) |
115 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
116 | { |
113 | { |
117 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
118 | { |
115 | { |
119 | identify (marked); |
116 | identify (marked); |
120 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
117 | |
|
|
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
121 | if (marked->msg) |
119 | if (marked->msg) |
122 | { |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
123 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
121 | |
124 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
122 | return !money; |
125 | } |
123 | } |
126 | return money == NULL; |
|
|
127 | } |
124 | } |
128 | } |
|
|
129 | |
125 | |
130 | for (id = pl->inv; id; id = id->below) |
126 | for (object *id = pl->inv; id; id = id->below) |
131 | { |
127 | { |
132 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
133 | { |
129 | { |
134 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
135 | { |
131 | { |
136 | identify (id); |
132 | identify (id); |
137 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
133 | |
|
|
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
138 | if (id->msg) |
135 | if (id->msg) |
139 | { |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
140 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
137 | |
141 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
142 | } |
|
|
143 | success = 1; |
|
|
144 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
145 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
146 | break; |
140 | break; |
147 | } |
141 | } |
148 | else |
142 | else |
149 | { |
143 | { |
150 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
144 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
151 | break; |
145 | break; |
152 | } |
146 | } |
153 | } |
147 | } |
154 | } |
148 | } |
155 | if (!success) |
149 | |
156 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
150 | if (buf.empty ()) |
|
|
151 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
152 | else |
|
|
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
154 | |
157 | return money == NULL; |
155 | return !money; |
158 | } |
156 | } |
159 | |
157 | |
160 | /** |
158 | /** |
161 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
162 | * matching item. |
160 | * matching item. |
163 | **/ |
161 | **/ |
164 | static void |
162 | void |
165 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
166 | { |
164 | { |
167 | const char *yield; |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
168 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
169 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
170 | if (yield != NULL) |
|
|
171 | { |
|
|
172 | object *drop = get_archetype (yield); |
|
|
173 | |
|
|
174 | if (tmp->env) |
|
|
175 | { |
|
|
176 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
177 | if (tmp->env->type == PLAYER) |
|
|
178 | esrv_send_item (tmp->env, drop); |
|
|
179 | } |
|
|
180 | else |
|
|
181 | { |
|
|
182 | drop->x = tmp->x; |
|
|
183 | drop->y = tmp->y; |
|
|
184 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
185 | } |
|
|
186 | } |
|
|
187 | } |
167 | } |
188 | |
168 | |
189 | /** |
169 | /** |
190 | * Handles applying a potion. |
170 | * Handles applying a potion. |
191 | */ |
171 | */ |
… | |
… | |
197 | |
177 | |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
178 | floor = GET_MAP_OB (op->map, op->x, op->y); |
199 | |
179 | |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
180 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
201 | { |
181 | { |
202 | if (op->type == PLAYER) |
|
|
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
182 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
183 | |
204 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
184 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
205 | return 0; |
185 | return 0; |
206 | } |
186 | } |
207 | |
187 | |
208 | if (op->type == PLAYER) |
188 | if (op->type == PLAYER) |
… | |
… | |
219 | |
199 | |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
221 | { |
201 | { |
222 | op->drain_stat (); |
202 | op->drain_stat (); |
223 | op->update_stats (); |
203 | op->update_stats (); |
224 | decrease_ob (tmp); |
204 | tmp->decrease (); |
225 | return 1; |
205 | return 1; |
226 | } |
206 | } |
227 | |
207 | |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
229 | { |
209 | { |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
231 | return 0; |
211 | return 0; |
232 | } |
212 | } |
|
|
213 | |
233 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
234 | |
215 | |
235 | if (depl) |
216 | if (depl) |
236 | { |
217 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
219 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
220 | op->statusmsg (restore_msg[i]); |
240 | |
221 | |
241 | depl->destroy (); |
222 | depl->destroy (); |
242 | op->update_stats (); |
223 | op->update_stats (); |
243 | } |
224 | } |
244 | else |
225 | else |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
246 | |
227 | |
247 | decrease_ob (tmp); |
228 | tmp->decrease (); |
248 | return 1; |
229 | return 1; |
249 | } |
230 | } |
250 | |
231 | |
251 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
252 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
253 | { |
234 | { |
254 | for (i = 1; i < MIN (11, op->level); i++) |
235 | for (i = 1; i < MIN (11, op->level); i++) |
255 | { |
236 | { |
256 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
257 | { |
238 | { |
258 | if (op->contr->levhp[i] != 1) |
239 | if (op->contr->levhp[i] != 1) |
259 | { |
240 | { |
260 | op->contr->levhp[i] = 1; |
241 | op->contr->levhp[i] = 1; |
261 | break; |
242 | break; |
262 | } |
243 | } |
|
|
244 | |
263 | if (op->contr->levsp[i] != 1) |
245 | if (op->contr->levsp[i] != 1) |
264 | { |
246 | { |
265 | op->contr->levsp[i] = 1; |
247 | op->contr->levsp[i] = 1; |
266 | break; |
248 | break; |
267 | } |
249 | } |
|
|
250 | |
268 | if (op->contr->levgrace[i] != 1) |
251 | if (op->contr->levgrace[i] != 1) |
269 | { |
252 | { |
270 | op->contr->levgrace[i] = 1; |
253 | op->contr->levgrace[i] = 1; |
271 | break; |
254 | break; |
272 | } |
255 | } |
… | |
… | |
276 | if (op->contr->levhp[i] < 9) |
259 | if (op->contr->levhp[i] < 9) |
277 | { |
260 | { |
278 | op->contr->levhp[i] = 9; |
261 | op->contr->levhp[i] = 9; |
279 | break; |
262 | break; |
280 | } |
263 | } |
|
|
264 | |
281 | if (op->contr->levsp[i] < 6) |
265 | if (op->contr->levsp[i] < 6) |
282 | { |
266 | { |
283 | op->contr->levsp[i] = 6; |
267 | op->contr->levsp[i] = 6; |
284 | break; |
268 | break; |
285 | } |
269 | } |
|
|
270 | |
286 | if (op->contr->levgrace[i] < 3) |
271 | if (op->contr->levgrace[i] < 3) |
287 | { |
272 | { |
288 | op->contr->levgrace[i] = 3; |
273 | op->contr->levgrace[i] = 3; |
289 | break; |
274 | break; |
290 | } |
275 | } |
… | |
… | |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
299 | { |
284 | { |
300 | if (got_one) |
285 | if (got_one) |
301 | { |
286 | { |
302 | op->update_stats (); |
287 | op->update_stats (); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
288 | op->statusmsg ("The Gods smile upon you and remake you " |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
289 | "a little more in their image. " |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
290 | "You feel a little more perfect.", NDI_GREEN); |
306 | } |
291 | } |
307 | else |
292 | else |
308 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
293 | op->statusmsg ("The potion had no effect - you are already perfect."); |
309 | } |
294 | } |
310 | else |
295 | else |
311 | { /* cursed potion */ |
296 | { /* cursed potion */ |
312 | if (got_one) |
297 | if (got_one) |
313 | { |
298 | { |
314 | op->update_stats (); |
299 | op->update_stats (); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
300 | op->failmsg ("The Gods are angry and punish you."); |
316 | } |
301 | } |
317 | else |
302 | else |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
319 | } |
304 | } |
320 | |
305 | |
321 | decrease_ob (tmp); |
306 | tmp->decrease (); |
322 | return 1; |
307 | return 1; |
323 | } |
308 | } |
324 | |
309 | |
325 | |
310 | |
326 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
332 | { |
317 | { |
333 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
334 | { |
319 | { |
335 | object *fball; |
320 | object *fball; |
336 | |
321 | |
337 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
322 | op->failmsg ("Yech! Your lungs are on fire!"); |
|
|
323 | |
338 | /* Explodes a fireball centered at player */ |
324 | /* Explodes a fireball centered at player */ |
339 | fball = get_archetype (EXPLODING_FIREBALL); |
325 | fball = get_archetype (EXPLODING_FIREBALL); |
340 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
326 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
341 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
327 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
342 | fball->x = op->x; |
328 | fball->x = op->x; |
… | |
… | |
344 | insert_ob_in_map (fball, op->map, NULL, 0); |
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
345 | } |
331 | } |
346 | else |
332 | else |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
348 | |
334 | |
349 | decrease_ob (tmp); |
335 | tmp->decrease (); |
|
|
336 | |
350 | /* if youre dead, no point in doing this... */ |
337 | /* if youre dead, no point in doing this... */ |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
338 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
352 | op->update_stats (); |
339 | op->update_stats (); |
|
|
340 | |
353 | return 1; |
341 | return 1; |
354 | } |
342 | } |
355 | |
343 | |
356 | /* Deal with protection potions */ |
344 | /* Deal with protection potions */ |
357 | force = NULL; |
345 | force = NULL; |
… | |
… | |
359 | { |
347 | { |
360 | if (tmp->resist[i]) |
348 | if (tmp->resist[i]) |
361 | { |
349 | { |
362 | if (!force) |
350 | if (!force) |
363 | force = get_archetype (FORCE_NAME); |
351 | force = get_archetype (FORCE_NAME); |
|
|
352 | |
364 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
353 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
365 | force->type = POTION_EFFECT; |
354 | force->type = POTION_EFFECT; |
366 | break; /* Only need to find one protection since we copy entire batch */ |
355 | break; /* Only need to find one protection since we copy entire batch */ |
367 | } |
356 | } |
368 | } |
357 | } |
|
|
358 | |
369 | /* This is a protection potion */ |
359 | /* This is a protection potion */ |
370 | if (force) |
360 | if (force) |
371 | { |
361 | { |
372 | /* cursed items last longer */ |
362 | /* cursed items last longer */ |
373 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
363 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
375 | force->stats.food *= 10; |
365 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
366 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
367 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
368 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
369 | } |
|
|
370 | |
380 | force->speed_left = -1; |
371 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
372 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
373 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
374 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
375 | change_abil (op, force); |
385 | decrease_ob (tmp); |
376 | tmp->decrease (); |
386 | return 1; |
377 | return 1; |
387 | } |
378 | } |
388 | |
379 | |
389 | /* Only thing left are the stat potions */ |
380 | /* Only thing left are the stat potions */ |
390 | if (op->type == PLAYER) |
381 | if (op->type == PLAYER) |
391 | { /* only for players */ |
382 | { /* only for players */ |
392 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
383 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
393 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
394 | else |
385 | else |
395 | SET_FLAG (tmp, FLAG_APPLIED); |
386 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
387 | |
396 | if (!change_abil (op, tmp)) |
388 | if (!change_abil (op, tmp)) |
397 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
389 | op->statusmsg ("Nothing happened."); |
398 | } |
390 | } |
399 | |
391 | |
400 | /* CLEAR_FLAG is so that if the character has other potions |
392 | /* CLEAR_FLAG is so that if the character has other potions |
401 | * that were grouped with the one consumed, his |
393 | * that were grouped with the one consumed, his |
402 | * stat will not be raised by them. fix_player just clears |
394 | * stat will not be raised by them. fix_player just clears |
403 | * up all the stats. |
395 | * up all the stats. |
404 | */ |
396 | */ |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
406 | op->update_stats (); |
398 | op->update_stats (); |
407 | decrease_ob (tmp); |
399 | tmp->decrease (); |
408 | return 1; |
400 | return 1; |
409 | } |
401 | } |
410 | |
402 | |
411 | /**************************************************************************** |
403 | /**************************************************************************** |
412 | * Weapon improvement code follows |
404 | * Weapon improvement code follows |
… | |
… | |
418 | static int |
410 | static int |
419 | check_item (object *op, const char *item) |
411 | check_item (object *op, const char *item) |
420 | { |
412 | { |
421 | int count = 0; |
413 | int count = 0; |
422 | |
414 | |
423 | |
415 | if (!item) |
424 | if (item == NULL) |
|
|
425 | return 0; |
416 | return 0; |
426 | |
417 | |
427 | op = op->below; |
418 | for (op = op->below; op; op = op->below) |
428 | while (op != NULL) |
|
|
429 | { |
419 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
420 | if (strcmp (op->arch->archname, item) == 0) |
431 | { |
421 | { |
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
424 | { |
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
425 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
436 | count++; |
426 | count++; |
437 | else |
427 | else |
438 | count += op->nrof; |
428 | count += op->nrof; |
439 | } |
429 | } |
440 | } |
430 | } |
441 | |
|
|
442 | op = op->below; |
|
|
443 | } |
431 | } |
444 | |
432 | |
445 | return count; |
433 | return count; |
446 | } |
434 | } |
447 | |
435 | |
… | |
… | |
457 | object *prev; |
445 | object *prev; |
458 | |
446 | |
459 | prev = op; |
447 | prev = op; |
460 | op = op->below; |
448 | op = op->below; |
461 | |
449 | |
462 | while (op != NULL) |
450 | while (op) |
463 | { |
451 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
452 | if (strcmp (op->arch->archname, item) == 0) |
465 | { |
453 | { |
466 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
467 | { |
455 | { |
468 | decrease_ob_nr (op, nrof); |
456 | op->decrease (nrof); |
469 | return; |
457 | return; |
470 | } |
458 | } |
471 | else |
459 | else |
472 | { |
460 | { |
473 | decrease_ob_nr (op, op->nrof); |
461 | op->decrease (nrof); |
474 | nrof -= op->nrof; |
462 | nrof -= op->nrof; |
475 | } |
463 | } |
|
|
464 | |
476 | op = prev; |
465 | op = prev; |
477 | } |
466 | } |
|
|
467 | |
478 | prev = op; |
468 | prev = op; |
479 | op = op->below; |
469 | op = op->below; |
480 | } |
470 | } |
481 | } |
471 | } |
482 | |
472 | |
… | |
… | |
488 | * we return 1 (true) if the player can use the weapon. |
478 | * we return 1 (true) if the player can use the weapon. |
489 | */ |
479 | */ |
490 | static int |
480 | static int |
491 | check_weapon_power (const object *who, int improvs) |
481 | check_weapon_power (const object *who, int improvs) |
492 | { |
482 | { |
493 | |
|
|
494 | /* Old code is below (commented out). Basically, since weapons are the only |
483 | /* Old code is below (commented out). Basically, since weapons are the only |
495 | * object players really have any control to improve, it's a bit harsh to |
484 | * object players really have any control to improve, it's a bit harsh to |
496 | * require high level in some combat skill, so we just use overall level. |
485 | * require high level in some combat skill, so we just use overall level. |
497 | */ |
486 | */ |
498 | #if 1 |
487 | #if 1 |
… | |
… | |
539 | static int |
528 | static int |
540 | check_sacrifice (object *op, const object *improver) |
529 | check_sacrifice (object *op, const object *improver) |
541 | { |
530 | { |
542 | int count = 0; |
531 | int count = 0; |
543 | |
532 | |
544 | if (improver->slaying != NULL) |
533 | if (improver->slaying) |
545 | { |
534 | { |
546 | count = check_item (op, improver->slaying); |
535 | count = check_item (op, improver->slaying); |
547 | if (count < 1) |
536 | if (count < 1) |
548 | { |
537 | { |
549 | char buf[200]; |
|
|
550 | |
|
|
551 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
538 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
552 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
553 | return 0; |
539 | return 0; |
554 | } |
540 | } |
555 | } |
541 | } |
556 | else |
542 | else |
557 | count = 1; |
543 | count = 1; |
… | |
… | |
560 | } |
546 | } |
561 | |
547 | |
562 | /** |
548 | /** |
563 | * Actually improves the weapon, and tells user. |
549 | * Actually improves the weapon, and tells user. |
564 | */ |
550 | */ |
565 | int |
551 | static int |
566 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
552 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
567 | { |
553 | { |
568 | |
|
|
569 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
570 | *stat += sacrifice_count; |
554 | stat += sacrifice_count; |
571 | weapon->last_eat++; |
555 | weapon->last_eat++; |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
556 | improver->decrease (); |
573 | decrease_ob (improver); |
|
|
574 | |
557 | |
575 | /* So it updates the players stats and the window */ |
558 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
559 | op->update_stats (); |
|
|
560 | |
|
|
561 | op->statusmsg (format ( |
|
|
562 | "Your sacrifice was accepted.\n" |
|
|
563 | "Weapon's bonus to %s improved by %d.", |
|
|
564 | statname, sacrifice_count |
|
|
565 | )); |
|
|
566 | |
577 | return 1; |
567 | return 1; |
578 | } |
568 | } |
579 | |
569 | |
580 | /* Types of improvements, hidden in the sp field. */ |
570 | /* Types of improvements, hidden in the sp field. */ |
581 | #define IMPROVE_PREPARE 1 |
571 | #define IMPROVE_PREPARE 1 |
582 | #define IMPROVE_DAMAGE 2 |
572 | #define IMPROVE_DAMAGE 2 |
583 | #define IMPROVE_WEIGHT 3 |
573 | #define IMPROVE_WEIGHT 3 |
584 | #define IMPROVE_ENCHANT 4 |
574 | #define IMPROVE_ENCHANT 4 |
585 | #define IMPROVE_STR 5 |
575 | #define IMPROVE_STR 5 |
586 | #define IMPROVE_DEX 6 |
576 | #define IMPROVE_DEX 6 |
587 | #define IMPROVE_CON 7 |
577 | #define IMPROVE_CON 7 |
588 | #define IMPROVE_WIS 8 |
578 | #define IMPROVE_WIS 8 |
589 | #define IMPROVE_CHA 9 |
579 | #define IMPROVE_CHA 9 |
590 | #define IMPROVE_INT 10 |
580 | #define IMPROVE_INT 10 |
591 | #define IMPROVE_POW 11 |
581 | #define IMPROVE_POW 11 |
592 | |
|
|
593 | |
582 | |
594 | /** |
583 | /** |
595 | * This does the prepare weapon scroll. |
584 | * This does the prepare weapon scroll. |
596 | * Checks for sacrifice, and so on. |
585 | * Checks for sacrifice, and so on. |
597 | */ |
586 | */ |
598 | |
|
|
599 | int |
587 | int |
600 | prepare_weapon (object *op, object *improver, object *weapon) |
588 | prepare_weapon (object *op, object *improver, object *weapon) |
601 | { |
589 | { |
602 | int sacrifice_count, i; |
590 | int sacrifice_count, i; |
603 | char buf[MAX_BUF]; |
591 | char buf[MAX_BUF]; |
604 | |
592 | |
605 | if (weapon->level != 0) |
593 | if (weapon->level != 0) |
606 | { |
594 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
595 | op->failmsg ("Weapon is already prepared!"); |
608 | return 0; |
596 | return 0; |
609 | } |
597 | } |
|
|
598 | |
610 | for (i = 0; i < NROFATTACKS; i++) |
599 | for (i = 0; i < NROFATTACKS; i++) |
611 | if (weapon->resist[i]) |
600 | if (weapon->resist[i]) |
612 | break; |
601 | break; |
613 | |
602 | |
614 | /* If we break out, i will be less than nrofattacks, preventing |
603 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
617 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
606 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
618 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
607 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
619 | weapon->stats.exp || /* speed */ |
608 | weapon->stats.exp || /* speed */ |
620 | weapon->stats.ac) /* AC - only taifu's I think */ |
609 | weapon->stats.ac) /* AC - only taifu's I think */ |
621 | { |
610 | { |
622 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
611 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
612 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
613 | "speed or ac, or has other protections.>"); |
623 | return 0; |
614 | return 0; |
624 | } |
615 | } |
|
|
616 | |
625 | sacrifice_count = check_sacrifice (op, improver); |
617 | sacrifice_count = check_sacrifice (op, improver); |
626 | if (sacrifice_count <= 0) |
618 | if (sacrifice_count <= 0) |
627 | return 0; |
619 | return 0; |
|
|
620 | |
628 | weapon->level = isqrt (sacrifice_count); |
621 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
630 | eat_item (op, improver->slaying, sacrifice_count); |
622 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
623 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
624 | op->statusmsg (format ( |
|
|
625 | "Your sacrifice was accepted." |
|
|
626 | "Your *%s may be improved %d times.", |
|
|
627 | &weapon->name, weapon->level |
|
|
628 | )); |
633 | |
629 | |
634 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
630 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
635 | weapon->name = weapon->name_pl = buf; |
631 | weapon->name = weapon->name_pl = buf; |
636 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
632 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
637 | slot at once! */ |
633 | slot at once! */ |
638 | decrease_ob (improver); |
634 | improver->decrease (); |
639 | weapon->last_eat = 0; |
635 | weapon->last_eat = 0; |
640 | return 1; |
636 | return 1; |
641 | } |
637 | } |
642 | |
|
|
643 | |
638 | |
644 | /** |
639 | /** |
645 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
640 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
646 | * This is the new improve weapon code. |
641 | * This is the new improve weapon code. |
647 | * Returns 0 if it was not able to work for some reason. |
642 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
656 | improve_weapon (object *op, object *improver, object *weapon) |
651 | improve_weapon (object *op, object *improver, object *weapon) |
657 | { |
652 | { |
658 | int sacrifice_count, sacrifice_needed = 0; |
653 | int sacrifice_count, sacrifice_needed = 0; |
659 | |
654 | |
660 | if (improver->stats.sp == IMPROVE_PREPARE) |
655 | if (improver->stats.sp == IMPROVE_PREPARE) |
661 | { |
|
|
662 | return prepare_weapon (op, improver, weapon); |
656 | return prepare_weapon (op, improver, weapon); |
663 | } |
657 | |
664 | if (weapon->level == 0) |
658 | if (weapon->level == 0) |
665 | { |
659 | { |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
660 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
667 | return 0; |
661 | return 0; |
668 | } |
662 | } |
|
|
663 | |
669 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
664 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
670 | { |
665 | { |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
666 | op->failmsg ("This weapon cannot be improved any more."); |
672 | return 0; |
667 | return 0; |
673 | } |
668 | } |
|
|
669 | |
674 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
670 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
675 | { |
671 | { |
676 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
672 | op->failmsg ("Improving the weapon will make it too " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
673 | "powerful for you to use. Unready it if you " |
678 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
674 | "really want to improve it."); |
679 | return 0; |
675 | return 0; |
680 | } |
676 | } |
|
|
677 | |
681 | /* This just increases damage by 5 points, no matter what. No sacrifice |
678 | /* This just increases damage by 5 points, no matter what. No sacrifice |
682 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
679 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
683 | * don't put any maximum value on damage - the limit is how much the |
680 | * don't put any maximum value on damage - the limit is how much the |
684 | * weapon can be improved. |
681 | * weapon can be improved. |
685 | */ |
682 | */ |
686 | if (improver->stats.sp == IMPROVE_DAMAGE) |
683 | if (improver->stats.sp == IMPROVE_DAMAGE) |
687 | { |
684 | { |
688 | weapon->stats.dam += 5; |
685 | weapon->stats.dam += 5; |
689 | weapon->weight += 5000; /* 5 KG's */ |
686 | weapon->weight += 5000; /* 5 KG's */ |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
687 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
691 | weapon->last_eat++; |
688 | weapon->last_eat++; |
692 | |
689 | |
693 | weapon->item_power++; |
690 | weapon->item_power++; |
694 | decrease_ob (improver); |
691 | improver->decrease (); |
695 | return 1; |
692 | return 1; |
696 | } |
693 | } |
|
|
694 | |
697 | if (improver->stats.sp == IMPROVE_WEIGHT) |
695 | if (improver->stats.sp == IMPROVE_WEIGHT) |
698 | { |
696 | { |
699 | /* Reduce weight by 20% */ |
697 | /* Reduce weight by 20% */ |
700 | weapon->weight = (weapon->weight * 8) / 10; |
698 | weapon->weight = (weapon->weight * 8) / 10; |
701 | if (weapon->weight < 1) |
699 | if (weapon->weight < 1) |
702 | weapon->weight = 1; |
700 | weapon->weight = 1; |
|
|
701 | |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
702 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
704 | weapon->last_eat++; |
703 | weapon->last_eat++; |
705 | weapon->item_power++; |
704 | weapon->item_power++; |
706 | decrease_ob (improver); |
705 | improver->decrease (); |
707 | return 1; |
706 | return 1; |
708 | } |
707 | } |
|
|
708 | |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
710 | { |
710 | { |
711 | weapon->magic++; |
711 | weapon->magic++; |
712 | weapon->last_eat++; |
712 | weapon->last_eat++; |
713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
713 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
714 | decrease_ob (improver); |
714 | improver->decrease (); |
715 | weapon->item_power++; |
715 | weapon->item_power++; |
716 | return 1; |
716 | return 1; |
717 | } |
717 | } |
718 | |
718 | |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
724 | sacrifice_needed *= 2; |
724 | sacrifice_needed *= 2; |
725 | |
725 | |
726 | sacrifice_count = check_sacrifice (op, improver); |
726 | sacrifice_count = check_sacrifice (op, improver); |
727 | if (sacrifice_count < sacrifice_needed) |
727 | if (sacrifice_count < sacrifice_needed) |
728 | { |
728 | { |
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
729 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
730 | return 0; |
730 | return 0; |
731 | } |
731 | } |
|
|
732 | |
732 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | weapon->item_power++; |
734 | weapon->item_power++; |
734 | |
735 | |
735 | switch (improver->stats.sp) |
736 | switch (improver->stats.sp) |
736 | { |
737 | { |
737 | case IMPROVE_STR: |
|
|
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
738 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
739 | case IMPROVE_DEX: |
|
|
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
739 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
741 | case IMPROVE_CON: |
|
|
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
740 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
743 | case IMPROVE_WIS: |
|
|
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
741 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
745 | case IMPROVE_CHA: |
|
|
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
742 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
747 | case IMPROVE_INT: |
|
|
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
743 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
749 | case IMPROVE_POW: |
|
|
750 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
744 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
751 | default: |
745 | default: |
752 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
746 | op->failmsg ("Unknown improvement type."); |
753 | } |
747 | } |
|
|
748 | |
754 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
749 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
755 | return 0; |
750 | return 0; |
756 | } |
751 | } |
757 | |
752 | |
758 | /** |
753 | /** |
… | |
… | |
765 | { |
760 | { |
766 | object *otmp; |
761 | object *otmp; |
767 | |
762 | |
768 | if (op->type != PLAYER) |
763 | if (op->type != PLAYER) |
769 | return 0; |
764 | return 0; |
|
|
765 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
766 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
767 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
768 | op->failmsg ("Something blocks the magic of the scroll!"); |
773 | return 0; |
769 | return 0; |
774 | } |
770 | } |
|
|
771 | |
775 | otmp = find_marked_object (op); |
772 | otmp = find_marked_object (op); |
|
|
773 | |
776 | if (!otmp) |
774 | if (!otmp) |
777 | { |
775 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
776 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
779 | return 0; |
777 | return 0; |
780 | } |
778 | } |
|
|
779 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
780 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
781 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
782 | op->failmsg ("Marked item is not a weapon or bow!"); |
784 | return 0; |
783 | return 0; |
785 | } |
784 | } |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
785 | |
|
|
786 | op->statusmsg ("Applied weapon builder."); |
|
|
787 | |
787 | improve_weapon (op, tmp, otmp); |
788 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
789 | esrv_send_item (op, otmp); |
789 | return 1; |
790 | return 1; |
790 | } |
791 | } |
791 | |
792 | |
… | |
… | |
816 | { |
817 | { |
817 | object *tmp; |
818 | object *tmp; |
818 | |
819 | |
819 | if (armour->magic >= settings.armor_max_enchant) |
820 | if (armour->magic >= settings.armor_max_enchant) |
820 | { |
821 | { |
821 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
822 | op->failmsg ("This armour can not be enchanted any further!"); |
822 | return 0; |
823 | return 0; |
823 | } |
824 | } |
|
|
825 | |
824 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
826 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
825 | * etc), so take the easy way out and don't worry about it. |
827 | * etc), so take the easy way out and don't worry about it. |
826 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
828 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
827 | * of gnarg and what not?) |
829 | * of gnarg and what not?) |
828 | */ |
830 | */ |
829 | if (armour->title) |
831 | if (armour->title) |
830 | { |
832 | { |
831 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
833 | op->failmsg ("This armour will not accept further enchantment."); |
832 | return 0; |
834 | return 0; |
833 | } |
835 | } |
834 | |
836 | |
835 | /* Split objects if needed. Can't insert tmp until the |
837 | /* Split objects if needed. Can't insert tmp until the |
836 | * end of this function - otherwise it will just re-merge. |
838 | * end of this function - otherwise it will just re-merge. |
837 | */ |
839 | */ |
838 | if (armour->nrof > 1) |
840 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
839 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
840 | else |
|
|
841 | tmp = NULL; |
|
|
842 | |
841 | |
843 | armour->magic++; |
842 | armour->magic++; |
844 | |
843 | |
845 | if (!settings.armor_speed_linear) |
844 | if (!settings.armor_speed_linear) |
846 | { |
845 | { |
… | |
… | |
851 | { |
850 | { |
852 | base = base - (base * settings.armor_speed_improvement) / 100; |
851 | base = base - (base * settings.armor_speed_improvement) / 100; |
853 | pow++; |
852 | pow++; |
854 | } |
853 | } |
855 | |
854 | |
856 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
855 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
857 | } |
856 | } |
858 | else |
857 | else |
859 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
858 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
860 | |
859 | |
861 | if (!settings.armor_weight_linear) |
860 | if (!settings.armor_weight_linear) |
862 | { |
861 | { |
863 | int base = 100; |
862 | int base = 100; |
864 | int pow = 0; |
863 | int pow = 0; |
… | |
… | |
867 | { |
866 | { |
868 | base = base - (base * settings.armor_weight_reduction) / 100; |
867 | base = base - (base * settings.armor_weight_reduction) / 100; |
869 | pow++; |
868 | pow++; |
870 | } |
869 | } |
871 | |
870 | |
872 | armour->weight = (armour->arch->clone.weight * base) / 100; |
871 | armour->weight = (armour->arch->weight * base) / 100; |
873 | } |
872 | } |
874 | else |
873 | else |
875 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
874 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
876 | |
875 | |
877 | if (armour->weight <= 0) |
876 | if (armour->weight <= 0) |
878 | { |
877 | { |
879 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
878 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
880 | armour->weight = 1; |
879 | armour->weight = 1; |
881 | } |
880 | } |
882 | |
881 | |
883 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
882 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
884 | |
883 | |
885 | if (op->type == PLAYER) |
884 | if (op->type == PLAYER) |
886 | { |
885 | { |
887 | esrv_send_item (op, armour); |
886 | esrv_send_item (op, armour); |
|
|
887 | |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
889 | op->update_stats (); |
889 | op->update_stats (); |
890 | } |
890 | } |
891 | decrease_ob (improver); |
891 | |
|
|
892 | improver->decrease (); |
|
|
893 | |
892 | if (tmp) |
894 | if (tmp) |
893 | { |
895 | op->insert (tmp); |
894 | insert_ob_in_ob (tmp, op); |
896 | |
895 | esrv_send_item (op, tmp); |
|
|
896 | } |
|
|
897 | return 1; |
897 | return 1; |
898 | } |
898 | } |
899 | |
|
|
900 | |
899 | |
901 | /* |
900 | /* |
902 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
901 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
903 | * what the converter wants, -1 if the converter is broken. |
902 | * what the converter wants, -1 if the converter is broken. |
904 | */ |
903 | * |
905 | #define CONV_FROM(xyz) xyz->slaying |
|
|
906 | #define CONV_TO(xyz) xyz->other_arch |
|
|
907 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
908 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
909 | |
|
|
910 | /* Takes one items and makes another. |
904 | * Takes one type of items and makes another. |
911 | * converter is the object that is doing the conversion. |
905 | * converter is the object that is doing the conversion. |
912 | * item is the object that triggered the converter - if it is not |
906 | * item is the object that triggered the converter - if it is not |
913 | * what the converter wants, this will not do anything. |
907 | * what the converter wants, this will not do anything. |
914 | */ |
908 | */ |
915 | int |
909 | static int |
916 | convert_item (object *item, object *converter) |
910 | convert_item (object *item, object *converter) |
917 | { |
911 | { |
918 | int nr = 0; |
|
|
919 | uint32 price_in; |
912 | sint64 nr, price_in; |
|
|
913 | |
|
|
914 | if (item->flag [FLAG_UNPAID]) |
|
|
915 | return 0; |
|
|
916 | |
|
|
917 | shstr conv_from = converter->slaying; |
|
|
918 | archetype *conv_to = converter->other_arch; |
|
|
919 | sint64 need = converter->stats.food; |
|
|
920 | sint64 give = converter->stats.sp; |
920 | |
921 | |
921 | /* We make some assumptions - we assume if it takes money as it type, |
922 | /* We make some assumptions - we assume if it takes money as it type, |
922 | * it wants some amount. We don't make change (ie, if something costs |
923 | * it wants some amount. We don't make change (ie, if something costs |
923 | * 3 gp and player drops a platinum, tough luck) |
924 | * 3 gp and player drops a platinum, tough luck) |
924 | */ |
925 | */ |
925 | if (!strcmp (CONV_FROM (converter), "money")) |
926 | if (conv_from == shstr_money) |
926 | { |
927 | { |
927 | int cost; |
|
|
928 | |
|
|
929 | if (item->type != MONEY) |
928 | if (item->type != MONEY) |
930 | return 0; |
929 | return 0; |
931 | |
930 | |
932 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
931 | nr = sint64 (item->nrof) * item->value / need; |
933 | if (!nr) |
932 | if (!nr) |
934 | return 0; |
933 | return 0; |
935 | cost = nr * CONV_NEED (converter) / item->value; |
934 | |
936 | /* take into account rounding errors */ |
935 | converter->play_sound (sound_find ("shop_buy")); |
937 | if (nr * CONV_NEED (converter) % item->value) |
936 | |
938 | cost++; |
937 | sint64 cost = (nr * need + item->value - 1) / item->value; |
939 | decrease_ob_nr (item, cost); |
938 | |
|
|
939 | item->decrease (cost); |
940 | |
940 | |
941 | price_in = cost * item->value; |
941 | price_in = cost * item->value; |
942 | } |
942 | } |
943 | else |
943 | else |
944 | { |
944 | { |
945 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
945 | if (item->type == PLAYER |
946 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
946 | || conv_from != item->arch->archname |
|
|
947 | || (need && need > (uint16) item->nrof)) |
947 | return 0; |
948 | return 0; |
948 | |
949 | |
949 | if (CONV_NEED (converter)) |
950 | converter->play_sound (sound_find ("convert_item")); |
|
|
951 | |
|
|
952 | if (need) |
950 | { |
953 | { |
951 | nr = item->nrof / CONV_NEED (converter); |
954 | nr = sint64 (item->nrof) / need; |
952 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
955 | item->decrease (nr * need); |
953 | price_in = nr * CONV_NEED (converter) * item->value; |
956 | price_in = nr * need * item->value; |
954 | } |
957 | } |
955 | else |
958 | else |
956 | { |
959 | { |
957 | price_in = item->value; |
960 | price_in = item->value; |
958 | item->destroy (); |
961 | item->destroy (); |
959 | } |
962 | } |
960 | } |
963 | } |
961 | |
964 | |
962 | if (converter->inv != NULL) |
965 | if (converter->inv) |
963 | { |
966 | { |
964 | object *ob; |
967 | object *ob; |
965 | int i; |
968 | int i; |
966 | object *ob_to_copy; |
969 | object *ob_to_copy; |
967 | |
970 | |
968 | /* select random object from inventory to copy */ |
971 | /* select random object from inventory to copy */ |
969 | ob_to_copy = converter->inv; |
972 | ob_to_copy = converter->inv; |
970 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
973 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
971 | { |
|
|
972 | if (rndm (0, i) == 0) |
974 | if (rndm (0, i) == 0) |
973 | { |
|
|
974 | ob_to_copy = ob; |
975 | ob_to_copy = ob; |
975 | } |
976 | |
976 | } |
977 | item = ob_to_copy->deep_clone (); |
977 | item = object_create_clone (ob_to_copy); |
|
|
978 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
978 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
979 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
979 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
980 | } |
980 | } |
981 | else |
981 | else |
982 | { |
982 | { |
983 | if (converter->other_arch == NULL) |
983 | if (!conv_to) |
984 | { |
984 | { |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
987 | return -1; |
987 | return -1; |
988 | } |
988 | } |
989 | |
989 | |
990 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (conv_to); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
992 | } |
992 | } |
993 | |
993 | |
994 | if (CONV_NR (converter)) |
994 | if (give) |
995 | item->nrof = CONV_NR (converter); |
995 | item->nrof = give; |
|
|
996 | |
996 | if (nr) |
997 | if (nr) |
997 | item->nrof *= nr; |
998 | item->nrof *= nr; |
|
|
999 | |
998 | if (is_in_shop (converter)) |
1000 | if (is_in_shop (converter)) |
999 | SET_FLAG (item, FLAG_UNPAID); |
1001 | SET_FLAG (item, FLAG_UNPAID); |
1000 | else if (price_in < item->nrof * item->value) |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1001 | { |
1003 | { |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | |
|
|
1005 | /** |
1006 | /** |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * propably had something in mind when doing this |
1008 | * hopefully had something in mind when doing this. |
1008 | */ |
1009 | */ |
1009 | } |
1010 | } |
|
|
1011 | |
|
|
1012 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1013 | // get an 'identified' flag so easily. |
|
|
1014 | if (need_identify (item)) |
|
|
1015 | identify (item); |
|
|
1016 | |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1017 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1011 | return 1; |
1018 | return 1; |
1012 | } |
1019 | } |
1013 | |
1020 | |
1014 | /** |
1021 | /** |
… | |
… | |
1031 | |
1038 | |
1032 | op->contr->last_used = 0; |
1039 | op->contr->last_used = 0; |
1033 | |
1040 | |
1034 | if (sack->env && sack->env != op) |
1041 | if (sack->env && sack->env != op) |
1035 | { |
1042 | { |
1036 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1043 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
1037 | return 1; |
1044 | return 1; |
1038 | } |
1045 | } |
1039 | |
1046 | |
1040 | // already applied == open on ground, or open in inv, or active in inv |
1047 | // already applied == open on ground, or open in inv, or active in inv |
1041 | if (sack->flag [FLAG_APPLIED]) |
1048 | if (sack->flag [FLAG_APPLIED]) |
… | |
… | |
1047 | return 1; |
1054 | return 1; |
1048 | } |
1055 | } |
1049 | else if (!sack->env) |
1056 | else if (!sack->env) |
1050 | { |
1057 | { |
1051 | // active, but not ours: some other player has opened it |
1058 | // active, but not ours: some other player has opened it |
1052 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1059 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
1053 | return 1; |
1060 | return 1; |
1054 | } |
1061 | } |
1055 | |
1062 | |
1056 | // fall through to opening it (active in inv) |
1063 | // fall through to opening it (active in inv) |
1057 | } |
1064 | } |
… | |
… | |
1059 | { |
1066 | { |
1060 | // it is in our env, so activate it, do not open yet |
1067 | // it is in our env, so activate it, do not open yet |
1061 | op->close_container (); |
1068 | op->close_container (); |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1069 | sack->flag [FLAG_APPLIED] = 1; |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1070 | esrv_update_item (UPD_FLAGS, op, sack); |
1064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1071 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1065 | return 1; |
1072 | return 1; |
1066 | } |
1073 | } |
1067 | |
1074 | |
1068 | // it's locked? |
1075 | // it's locked? |
1069 | if (sack->slaying) |
1076 | if (sack->slaying) |
1070 | { |
1077 | { |
1071 | if (object *tmp = find_key (op, op, sack)) |
1078 | if (object *tmp = find_key (op, op, sack)) |
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1079 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1073 | else |
1080 | else |
1074 | { |
1081 | { |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1082 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1076 | return 1; |
1083 | return 1; |
1077 | } |
1084 | } |
1078 | } |
1085 | } |
1079 | |
1086 | |
1080 | op->open_container (sack); |
1087 | op->open_container (sack); |
… | |
… | |
1099 | * with an altar. We call it a Potion - altars are stationary - it |
1106 | * with an altar. We call it a Potion - altars are stationary - it |
1100 | * is up to map designers to use them properly. |
1107 | * is up to map designers to use them properly. |
1101 | */ |
1108 | */ |
1102 | if (altar->inv && altar->inv->type == SPELL) |
1109 | if (altar->inv && altar->inv->type == SPELL) |
1103 | { |
1110 | { |
1104 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1111 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1105 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1112 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1106 | /* If it is connected, push the button. Fixes some problems with |
1113 | /* If it is connected, push the button. Fixes some problems with |
1107 | * old maps. |
1114 | * old maps. |
1108 | */ |
1115 | */ |
1109 | |
1116 | |
1110 | /* push_button (altar);*/ |
1117 | /* push_button (altar);*/ |
1111 | } |
1118 | } |
… | |
… | |
1135 | double opinion; |
1142 | double opinion; |
1136 | object *tmp, *next; |
1143 | object *tmp, *next; |
1137 | |
1144 | |
1138 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1145 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1139 | |
1146 | |
|
|
1147 | bool has_unpaid = false; |
|
|
1148 | |
|
|
1149 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
|
|
1150 | // a quick and small change :( |
|
|
1151 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1152 | if (item->flag [FLAG_UNPAID]) |
|
|
1153 | { |
|
|
1154 | has_unpaid = true; |
|
|
1155 | break; |
|
|
1156 | } |
|
|
1157 | |
1140 | if (op->type != PLAYER) |
1158 | if (op->type != PLAYER) |
1141 | { |
1159 | { |
1142 | /* Remove all the unpaid objects that may be carried here. |
1160 | /* Remove all the unpaid objects that may be carried here. |
1143 | * This could be pets or monsters that are somehow in |
1161 | * This could be pets or monsters that are somehow in |
1144 | * the shop. |
1162 | * the shop. |
… | |
… | |
1170 | /* unpaid objects, or non living objects, can't transfer by |
1188 | /* unpaid objects, or non living objects, can't transfer by |
1171 | * shop mats. Instead, put it on a nearby space. |
1189 | * shop mats. Instead, put it on a nearby space. |
1172 | */ |
1190 | */ |
1173 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1191 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1174 | { |
1192 | { |
1175 | |
|
|
1176 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1193 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1177 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1194 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1178 | |
1195 | |
1179 | if (i != -1) |
1196 | if (i != -1) |
1180 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1197 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
… | |
… | |
1189 | else if (can_pay (op) && get_payment (op)) |
1206 | else if (can_pay (op) && get_payment (op)) |
1190 | { |
1207 | { |
1191 | /* this is only used for players */ |
1208 | /* this is only used for players */ |
1192 | rv = teleport (shop_mat, SHOP_MAT, op); |
1209 | rv = teleport (shop_mat, SHOP_MAT, op); |
1193 | |
1210 | |
|
|
1211 | if (has_unpaid) |
|
|
1212 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1213 | else if (is_in_shop (op)) |
|
|
1214 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1215 | else |
|
|
1216 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1217 | |
1194 | if (shop_mat->msg) |
1218 | if (shop_mat->msg) |
1195 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1219 | op->statusmsg (shop_mat->msg); |
1196 | /* This check below is a bit simplistic - generally it should be correct, |
1220 | /* This check below is a bit simplistic - generally it should be correct, |
1197 | * but there is never a guarantee that the bottom space on the map is |
1221 | * but there is never a guarantee that the bottom space on the map is |
1198 | * actually the shop floor. |
1222 | * actually the shop floor. |
1199 | */ |
1223 | */ |
1200 | else if (!rv && !is_in_shop (op)) |
1224 | else if (!rv && !is_in_shop (op)) |
1201 | { |
1225 | { |
1202 | opinion = shopkeeper_approval (op->map, op); |
1226 | opinion = shopkeeper_approval (op->map, op); |
1203 | |
1227 | |
1204 | if (opinion > 0.9) |
1228 | op->statusmsg ( |
1205 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1229 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1206 | else if (opinion > 0.75) |
1230 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1207 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1231 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1208 | else if (opinion > 0.5) |
1232 | : "The shopkeeper glares at you with contempt." |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1210 | else |
1233 | ); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1212 | } |
1234 | } |
1213 | } |
1235 | } |
1214 | else |
1236 | else |
1215 | { |
1237 | { |
1216 | /* if we get here, a player tried to leave a shop but was not able |
1238 | /* if we get here, a player tried to leave a shop but was not able |
1217 | * to afford the items he has. We try to move the player so that |
1239 | * to afford the items he has. We try to move the player so that |
1218 | * they are not on the mat anymore |
1240 | * they are not on the mat anymore |
1219 | */ |
1241 | */ |
1220 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1242 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1221 | |
1243 | |
1222 | if (i == -1) |
1244 | if (i == -1) |
1223 | { |
|
|
1224 | LOG (llevError, "Internal shop-mat problem.\n"); |
1245 | LOG (llevError, "Internal shop-mat problem.\n"); |
1225 | } |
|
|
1226 | else |
1246 | else |
1227 | { |
1247 | { |
1228 | op->remove (); |
1248 | op->remove (); |
1229 | op->x += freearr_x[i]; |
1249 | op->x += freearr_x[i]; |
1230 | op->y += freearr_y[i]; |
1250 | op->y += freearr_y[i]; |
… | |
… | |
1240 | * Handles applying a sign. |
1260 | * Handles applying a sign. |
1241 | */ |
1261 | */ |
1242 | static void |
1262 | static void |
1243 | apply_sign (object *op, object *sign, int autoapply) |
1263 | apply_sign (object *op, object *sign, int autoapply) |
1244 | { |
1264 | { |
1245 | readable_message_type *msgType; |
1265 | if (sign->has_dialogue ()) |
1246 | char newbuf[HUGE_BUF]; |
|
|
1247 | |
|
|
1248 | if (sign->msg == NULL) |
|
|
1249 | { |
1266 | { |
1250 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1267 | op->statusmsg (form ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1251 | return; |
1268 | return; |
1252 | } |
1269 | } |
1253 | |
1270 | |
|
|
1271 | if (!sign->msg) |
|
|
1272 | { |
|
|
1273 | op->statusmsg ("Nothing is written on it."); |
|
|
1274 | return; |
|
|
1275 | } |
|
|
1276 | |
1254 | if (sign->stats.food) |
1277 | if (sign->stats.food) |
1255 | { |
1278 | { |
1256 | if (sign->last_eat >= sign->stats.food) |
1279 | if (sign->last_eat >= sign->stats.food) |
1257 | { |
1280 | { |
1258 | if (!sign->move_on) |
1281 | if (!sign->move_on) |
1259 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1282 | op->statusmsg ("You cannot read it anymore."); |
|
|
1283 | |
1260 | return; |
1284 | return; |
1261 | } |
1285 | } |
1262 | |
1286 | |
1263 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1264 | sign->last_eat++; |
1288 | sign->last_eat++; |
… | |
… | |
1269 | * move_on is zero, it needs to be manually applied (doesn't talk |
1293 | * move_on is zero, it needs to be manually applied (doesn't talk |
1270 | * to us). |
1294 | * to us). |
1271 | */ |
1295 | */ |
1272 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1296 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1273 | { |
1297 | { |
1274 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1298 | op->failmsg ("You are unable to read while blind!"); |
1275 | return; |
1299 | return; |
1276 | } |
1300 | } |
1277 | msgType = get_readable_message_type (sign); |
1301 | |
1278 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1302 | if (op->contr) |
|
|
1303 | if (client *ns = op->contr->ns) |
|
|
1304 | { |
|
|
1305 | if (sign->sound) |
|
|
1306 | ns->play_sound (sign->sound); |
|
|
1307 | else if (autoapply) |
|
|
1308 | ns->play_sound (sound_find ("msg_voice")); |
|
|
1309 | |
|
|
1310 | if (ns->can_msg) |
|
|
1311 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
|
|
1312 | else |
|
|
1313 | { |
|
|
1314 | readable_message_type *msgType = get_readable_message_type (sign); |
|
|
1315 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1279 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1316 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1317 | } |
|
|
1318 | } |
|
|
1319 | } |
|
|
1320 | |
|
|
1321 | static void |
|
|
1322 | move_apply_hole (object *trap, object *victim) |
|
|
1323 | { |
|
|
1324 | /* Hole not open? */ |
|
|
1325 | if (trap->stats.wc > 0) |
|
|
1326 | return; |
|
|
1327 | |
|
|
1328 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1329 | * Processing will happen if the head runs into the pit |
|
|
1330 | */ |
|
|
1331 | if (victim->head) |
|
|
1332 | return; |
|
|
1333 | |
|
|
1334 | // now find all possible locations and randomly pick one |
|
|
1335 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1336 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1337 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1338 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1339 | : SIZEOFFREE0 + 1); |
|
|
1340 | |
|
|
1341 | if (dir < 0) |
|
|
1342 | return; |
|
|
1343 | |
|
|
1344 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1345 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1346 | |
|
|
1347 | transfer_ob (victim, |
|
|
1348 | EXIT_X (trap) + freearr_x[dir], |
|
|
1349 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1350 | 0, victim); |
1280 | } |
1351 | } |
1281 | |
1352 | |
1282 | /** |
1353 | /** |
1283 | * 'victim' moves onto 'trap' |
1354 | * 'victim' moves onto 'trap' |
1284 | * 'victim' leaves 'trap' |
1355 | * 'victim' leaves 'trap' |
… | |
… | |
1307 | * proper. This code was causing needless crashes. |
1378 | * proper. This code was causing needless crashes. |
1308 | */ |
1379 | */ |
1309 | if (recursion_depth >= 500) |
1380 | if (recursion_depth >= 500) |
1310 | { |
1381 | { |
1311 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1382 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1312 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1383 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1313 | return; |
1384 | return; |
1314 | } |
1385 | } |
|
|
1386 | |
1315 | recursion_depth++; |
1387 | recursion_depth++; |
1316 | if (trap->head) |
1388 | if (trap->head) |
1317 | trap = trap->head; |
1389 | trap = trap->head; |
1318 | |
1390 | |
1319 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1391 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1334 | |
1406 | |
1335 | /* Just put in some sanity check. I think there is a bug in the |
1407 | /* Just put in some sanity check. I think there is a bug in the |
1336 | * above with some objects have zero speed, and thus the player |
1408 | * above with some objects have zero speed, and thus the player |
1337 | * getting permanently paralyzed. |
1409 | * getting permanently paralyzed. |
1338 | */ |
1410 | */ |
1339 | if (victim->speed_left < -50.0) |
1411 | if (victim->speed_left < -50.f) |
1340 | victim->speed_left = -50.0; |
1412 | victim->speed_left = -50.f; |
1341 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1413 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1342 | } |
1414 | } |
1343 | goto leave; |
1415 | goto leave; |
1344 | |
1416 | |
1345 | case SPINNER: |
1417 | case SPINNER: |
… | |
… | |
1395 | |
1467 | |
1396 | if (!trap->value) |
1468 | if (!trap->value) |
1397 | { |
1469 | { |
1398 | int tot; |
1470 | int tot; |
1399 | |
1471 | |
1400 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1472 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1401 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1473 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1402 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1474 | tot += ab->head_ ()->total_weight (); |
1403 | |
1475 | |
1404 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1476 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1405 | goto leave; |
1477 | goto leave; |
1406 | |
1478 | |
1407 | SET_ANIMATION (trap, trap->value); |
1479 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1417 | |
1489 | |
1418 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1490 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1419 | { |
1491 | { |
1420 | if (!sound_was_played) |
1492 | if (!sound_was_played) |
1421 | { |
1493 | { |
1422 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1494 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1423 | sound_was_played = 1; |
1495 | sound_was_played = 1; |
1424 | } |
1496 | } |
1425 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1497 | |
|
|
1498 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
1426 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1499 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
1427 | } |
1500 | } |
1428 | } |
1501 | } |
1429 | goto leave; |
1502 | goto leave; |
1430 | } |
1503 | } |
1431 | |
1504 | |
1432 | |
|
|
1433 | case CONVERTER: |
1505 | case CONVERTER: |
1434 | if (convert_item (victim, trap) < 0) |
1506 | if (convert_item (victim, trap) < 0) |
1435 | { |
1507 | { |
1436 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1508 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1437 | get_archetype ("burnout")->insert_at (trap, trap); |
1509 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1438 | } |
1510 | } |
1439 | |
1511 | |
1440 | goto leave; |
1512 | goto leave; |
1441 | |
1513 | |
1442 | case TRIGGER_BUTTON: |
1514 | case TRIGGER_BUTTON: |
… | |
… | |
1452 | case CHECK_INV: |
1524 | case CHECK_INV: |
1453 | check_inv (victim, trap); |
1525 | check_inv (victim, trap); |
1454 | goto leave; |
1526 | goto leave; |
1455 | |
1527 | |
1456 | case HOLE: |
1528 | case HOLE: |
1457 | /* Hole not open? */ |
1529 | move_apply_hole (trap, victim); |
1458 | if (trap->stats.wc > 0) |
|
|
1459 | goto leave; |
|
|
1460 | |
|
|
1461 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1462 | * Processing will happen if the head runs into the pit |
|
|
1463 | */ |
|
|
1464 | if (victim->head) |
|
|
1465 | goto leave; |
|
|
1466 | |
|
|
1467 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1468 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1469 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1470 | goto leave; |
1530 | goto leave; |
1471 | |
1531 | |
1472 | case EXIT: |
1532 | case EXIT: |
1473 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1533 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1474 | { |
1534 | { |
1475 | /* Basically, don't show exits leading to random maps the |
1535 | /* Basically, don't show exits leading to random maps the |
1476 | * players output. |
1536 | * players output. |
1477 | */ |
1537 | */ |
1478 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1538 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1479 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1539 | victim->statusmsg (trap->msg, NDI_NAVY); |
1480 | |
1540 | |
|
|
1541 | trap->play_sound (trap->sound); |
1481 | victim->enter_exit (trap); |
1542 | victim->enter_exit (trap); |
1482 | } |
1543 | } |
1483 | goto leave; |
1544 | goto leave; |
1484 | |
1545 | |
1485 | case ENCOUNTER: |
1546 | case ENCOUNTER: |
… | |
… | |
1507 | goto leave; |
1568 | goto leave; |
1508 | |
1569 | |
1509 | case RUNE: |
1570 | case RUNE: |
1510 | case TRAP: |
1571 | case TRAP: |
1511 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1572 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1512 | { |
|
|
1513 | spring_trap (trap, victim); |
1573 | spring_trap (trap, victim); |
1514 | } |
|
|
1515 | goto leave; |
1574 | goto leave; |
1516 | |
1575 | |
1517 | default: |
1576 | default: |
1518 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1577 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1519 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1578 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1520 | goto leave; |
1579 | goto leave; |
1521 | } |
1580 | } |
1522 | |
1581 | |
1523 | leave: |
1582 | leave: |
1524 | recursion_depth--; |
1583 | recursion_depth--; |
… | |
… | |
1533 | int lev_diff; |
1592 | int lev_diff; |
1534 | object *skill_ob; |
1593 | object *skill_ob; |
1535 | |
1594 | |
1536 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1595 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1537 | { |
1596 | { |
1538 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1597 | op->failmsg ("You are unable to read while blind!"); |
1539 | return; |
1598 | return; |
1540 | } |
1599 | } |
|
|
1600 | |
1541 | if (tmp->msg == NULL) |
1601 | if (!tmp->msg) |
1542 | { |
1602 | { |
1543 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1603 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1544 | return; |
1604 | return; |
1545 | } |
1605 | } |
1546 | |
1606 | |
1547 | /* need a literacy skill to read stuff! */ |
1607 | /* need a literacy skill to read stuff! */ |
1548 | skill_ob = find_skill_by_name (op, tmp->skill); |
1608 | skill_ob = find_skill_by_name (op, tmp->skill); |
1549 | if (!skill_ob) |
1609 | if (!skill_ob) |
1550 | { |
1610 | { |
1551 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1611 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1552 | return; |
1612 | return; |
1553 | } |
1613 | } |
|
|
1614 | |
1554 | lev_diff = tmp->level - (skill_ob->level + 5); |
1615 | lev_diff = tmp->level - (skill_ob->level + 5); |
1555 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1616 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1556 | { |
1617 | { |
1557 | if (lev_diff < 2) |
1618 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1558 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1619 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1559 | else if (lev_diff < 3) |
1620 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1560 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1621 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1561 | else if (lev_diff < 5) |
1622 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1562 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1623 | : "This book is totally beyond your comprehension."); |
1563 | else if (lev_diff < 8) |
1624 | return; |
1564 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
1625 | } |
1565 | else if (lev_diff < 15) |
1626 | |
1566 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
1627 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1628 | |
|
|
1629 | if (player *pl = op->contr) |
|
|
1630 | if (client *ns = pl->ns) |
|
|
1631 | if (ns->can_msg) |
|
|
1632 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1567 | else |
1633 | else |
1568 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1569 | return; |
|
|
1570 | } |
|
|
1571 | |
|
|
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1573 | |
|
|
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1634 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1575 | msgType->message_type, msgType->message_subtype, |
1635 | msgType->message_type, msgType->message_subtype, |
1576 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1636 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1637 | long_desc (tmp, op), &tmp->msg); |
1577 | |
1638 | |
1578 | /* gain xp from reading */ |
1639 | /* gain xp from reading */ |
1579 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1640 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1580 | { /* only if not read before */ |
1641 | { /* only if not read before */ |
1581 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1642 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1583 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1644 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1584 | { |
1645 | { |
1585 | /*exp_gain *= 2; because they just identified it too */ |
1646 | /*exp_gain *= 2; because they just identified it too */ |
1586 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1647 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1587 | |
1648 | |
1588 | /* If in a container, update how it looks */ |
1649 | if (object *pl = tmp->visible_to ()) |
1589 | if (tmp->env) |
|
|
1590 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1650 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1591 | else |
|
|
1592 | op->contr->ns->floorbox_update (); |
|
|
1593 | } |
1651 | } |
1594 | |
1652 | |
1595 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1653 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1596 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1654 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1597 | } |
1655 | } |
… | |
… | |
1602 | * op is the person learning the skill, tmp is the skill scroll object |
1660 | * op is the person learning the skill, tmp is the skill scroll object |
1603 | */ |
1661 | */ |
1604 | static void |
1662 | static void |
1605 | apply_skillscroll (object *op, object *tmp) |
1663 | apply_skillscroll (object *op, object *tmp) |
1606 | { |
1664 | { |
1607 | switch ((int) learn_skill (op, tmp)) |
1665 | switch (learn_skill (op, tmp)) |
1608 | { |
1666 | { |
1609 | case 0: |
1667 | case 0: |
1610 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1668 | op->play_sound (sound_find ("generic_fail")); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1669 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1612 | return; |
1670 | break; |
1613 | |
1671 | |
1614 | case 1: |
1672 | case 1: |
1615 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1616 | decrease_ob (tmp); |
1673 | tmp->decrease (); |
|
|
1674 | op->play_sound (sound_find ("skill_learn")); |
|
|
1675 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1617 | return; |
1676 | break; |
1618 | |
1677 | |
1619 | default: |
1678 | default: |
|
|
1679 | tmp->decrease (); |
|
|
1680 | op->play_sound (sound_find ("generic_fail")); |
1620 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1681 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1621 | decrease_ob (tmp); |
|
|
1622 | return; |
1682 | break; |
1623 | } |
1683 | } |
1624 | } |
1684 | } |
1625 | |
1685 | |
1626 | /** |
1686 | /** |
1627 | * Actually makes op learn spell. |
1687 | * Actually makes op learn spell. |
… | |
… | |
1647 | return; |
1707 | return; |
1648 | } |
1708 | } |
1649 | return; |
1709 | return; |
1650 | } |
1710 | } |
1651 | |
1711 | |
1652 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1712 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1713 | |
1653 | tmp = spell->clone (); |
1714 | tmp = spell->clone (); |
1654 | insert_ob_in_ob (tmp, op); |
1715 | insert_ob_in_ob (tmp, op); |
1655 | |
1716 | |
1656 | if (special_prayer) |
1717 | if (special_prayer) |
1657 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1718 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1676 | { |
1737 | { |
1677 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1738 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1678 | return; |
1739 | return; |
1679 | } |
1740 | } |
1680 | |
1741 | |
1681 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1742 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1682 | player_unready_range_ob (op->contr, spob); |
1743 | player_unready_range_ob (op->contr, spob); |
1683 | esrv_remove_spell (op->contr, spob); |
1744 | esrv_remove_spell (op->contr, spob); |
1684 | spob->destroy (); |
1745 | spob->destroy (); |
1685 | } |
1746 | } |
1686 | |
1747 | |
… | |
… | |
1694 | { |
1755 | { |
1695 | object *skop, *spell, *spell_skill; |
1756 | object *skop, *spell, *spell_skill; |
1696 | |
1757 | |
1697 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1758 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1698 | { |
1759 | { |
1699 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1760 | op->failmsg ("You are unable to read while blind."); |
1700 | return; |
1761 | return; |
1701 | } |
1762 | } |
1702 | |
1763 | |
1703 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1764 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1704 | * instead of having their spell stored in stats.sp. These are |
1765 | * instead of having their spell stored in stats.sp. These are |
1705 | * legacy spellbooks |
1766 | * legacy spellbooks |
1706 | */ |
1767 | */ |
1707 | |
|
|
1708 | if (tmp->slaying != NULL) |
1768 | if (tmp->slaying) |
1709 | { |
1769 | { |
1710 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1770 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1711 | if (!spell) |
1771 | if (!spell) |
1712 | { |
1772 | { |
1713 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1773 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1714 | return; |
1774 | return; |
1715 | } |
1775 | } |
1716 | else |
1776 | else |
1717 | insert_ob_in_ob (spell, tmp); |
1777 | insert_ob_in_ob (spell, tmp); |
|
|
1778 | |
1718 | tmp->slaying = NULL; |
1779 | tmp->slaying = 0; |
1719 | } |
1780 | } |
1720 | |
1781 | |
1721 | skop = find_skill_by_name (op, tmp->skill); |
1782 | skop = find_skill_by_name (op, tmp->skill); |
1722 | |
1783 | |
1723 | /* need a literacy skill to learn spells. Also, having a literacy level |
1784 | /* need a literacy skill to learn spells. Also, having a literacy level |
1724 | * lower than the spell will make learning the spell more difficult */ |
1785 | * lower than the spell will make learning the spell more difficult */ |
1725 | if (!skop) |
1786 | if (!skop) |
1726 | { |
1787 | { |
1727 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1788 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1728 | return; |
1789 | return; |
1729 | } |
1790 | } |
1730 | |
1791 | |
1731 | spell = tmp->inv; |
1792 | spell = tmp->inv; |
1732 | |
1793 | |
1733 | if (!spell) |
1794 | if (!spell) |
1734 | { |
1795 | { |
1735 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1796 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1736 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1797 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1737 | return; |
1798 | return; |
1738 | } |
1799 | } |
1739 | |
1800 | |
1740 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1801 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1741 | { |
1802 | { |
1742 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1803 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1743 | return; |
1804 | return; |
1744 | } |
1805 | } |
1745 | |
1806 | |
1746 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1807 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1747 | |
1808 | |
1748 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1809 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1749 | { |
|
|
1750 | identify (tmp); |
1810 | identify (tmp); |
1751 | |
|
|
1752 | if (tmp->env) |
|
|
1753 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1754 | else |
|
|
1755 | op->contr->ns->floorbox_update (); |
|
|
1756 | } |
|
|
1757 | |
1811 | |
1758 | /* I removed the check for special_prayer_mark here - it didn't make |
1812 | /* I removed the check for special_prayer_mark here - it didn't make |
1759 | * a lot of sense - special prayers are not found in spellbooks, and |
1813 | * a lot of sense - special prayers are not found in spellbooks, and |
1760 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1814 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1761 | * they would have a special prayer mark. |
1815 | * they would have a special prayer mark. |
1762 | */ |
1816 | */ |
1763 | if (check_spell_known (op, spell->name)) |
1817 | if (check_spell_known (op, spell->name)) |
1764 | { |
1818 | { |
1765 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1819 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1766 | return; |
1820 | return; |
1767 | } |
1821 | } |
1768 | |
1822 | |
1769 | if (spell->skill) |
1823 | if (spell->skill) |
1770 | { |
1824 | { |
1771 | spell_skill = find_skill_by_name (op, spell->skill); |
1825 | spell_skill = find_skill_by_name (op, spell->skill); |
1772 | |
1826 | |
1773 | if (!spell_skill) |
1827 | if (!spell_skill) |
1774 | { |
1828 | { |
1775 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1829 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1776 | return; |
1830 | return; |
1777 | } |
1831 | } |
1778 | |
1832 | |
1779 | if (spell_skill->level < spell->level) |
1833 | if (spell_skill->level < spell->level) |
1780 | { |
1834 | { |
1781 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1835 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1782 | return; |
1836 | return; |
1783 | } |
1837 | } |
1784 | } |
1838 | } |
1785 | |
1839 | |
1786 | /* Logic as follows |
1840 | /* Logic as follows |
… | |
… | |
1795 | * Overall, chances are the same but a player will find having a high |
1849 | * Overall, chances are the same but a player will find having a high |
1796 | * literacy rate very useful! -b.t. |
1850 | * literacy rate very useful! -b.t. |
1797 | */ |
1851 | */ |
1798 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1852 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1799 | { |
1853 | { |
1800 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1854 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1801 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1855 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1802 | } |
1856 | } |
1803 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1857 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1804 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1858 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1805 | { |
1859 | { |
1806 | |
1860 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1807 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
1808 | do_learn_spell (op, spell, 0); |
1861 | do_learn_spell (op, spell, 0); |
1809 | |
1862 | |
1810 | /* xp gain to literacy for spell learning */ |
1863 | /* xp gain to literacy for spell learning */ |
1811 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1864 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1812 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1865 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1813 | } |
1866 | } |
1814 | else |
1867 | else |
1815 | { |
1868 | { |
1816 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1869 | op->contr->play_sound (sound_find ("fumble_spell")); |
1817 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1870 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1818 | } |
1871 | } |
1819 | decrease_ob (tmp); |
1872 | |
|
|
1873 | tmp->decrease (); |
1820 | } |
1874 | } |
1821 | |
1875 | |
1822 | /** |
1876 | /** |
1823 | * Handles applying a spell scroll. |
1877 | * Handles applying a spell scroll. |
1824 | */ |
1878 | */ |
… | |
… | |
1827 | { |
1881 | { |
1828 | object *skop; |
1882 | object *skop; |
1829 | |
1883 | |
1830 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1884 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1831 | { |
1885 | { |
1832 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1886 | op->failmsg ("You are unable to read while blind."); |
1833 | return; |
1887 | return; |
1834 | } |
1888 | } |
1835 | |
1889 | |
1836 | if (!tmp->inv || tmp->inv->type != SPELL) |
1890 | if (!tmp->inv || tmp->inv->type != SPELL) |
1837 | { |
1891 | { |
1838 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1892 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
1839 | return; |
1893 | return; |
1840 | } |
1894 | } |
1841 | |
1895 | |
1842 | if (op->type == PLAYER) |
1896 | if (op->type == PLAYER) |
1843 | { |
1897 | { |
… | |
… | |
1849 | */ |
1903 | */ |
1850 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1904 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1851 | |
1905 | |
1852 | if (!skop) |
1906 | if (!skop) |
1853 | { |
1907 | { |
1854 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1908 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
1855 | return; |
1909 | return; |
1856 | } |
1910 | } |
1857 | |
1911 | |
1858 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1912 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1859 | change_exp (op, exp_gain, skop->skill, 0); |
1913 | change_exp (op, exp_gain, skop->skill, 0); |
1860 | } |
1914 | } |
1861 | |
1915 | |
1862 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1916 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1863 | identify (tmp); |
1917 | identify (tmp); |
1864 | |
1918 | |
1865 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1919 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1866 | |
|
|
1867 | |
1920 | |
1868 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1921 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1869 | decrease_ob (tmp); |
1922 | tmp->decrease (); |
1870 | } |
1923 | } |
1871 | |
1924 | |
1872 | /** |
1925 | /** |
1873 | * Applies a treasure object - by default, chest. op |
1926 | * Applies a treasure object - by default, chest. op |
1874 | * is the person doing the applying, tmp is the treasure |
1927 | * is the person doing the applying, tmp is the treasure |
1875 | * chest. |
1928 | * chest. |
1876 | */ |
1929 | */ |
1877 | static void |
1930 | static void |
1878 | apply_treasure (object *op, object *tmp) |
1931 | apply_treasure (object *op, object *tmp) |
1879 | { |
1932 | { |
1880 | object *treas; |
|
|
1881 | |
|
|
1882 | |
|
|
1883 | /* Nice side effect of new treasure creation method is that the treasure |
1933 | /* Nice side effect of this treasure creation method is that the treasure |
1884 | * for the chest is done when the chest is created, and put into the chest |
1934 | * for the chest is done when the chest is created, and put into the chest |
1885 | * inventory. So that when the chest burns up, the items still exist. Also |
1935 | * inventory. So that when the chest burns up, the items still exist. Also |
1886 | * prevents people fromt moving chests to more difficult maps to get better |
1936 | * prevents people from moving chests to more difficult maps to get better |
1887 | * treasure |
1937 | * treasure |
1888 | */ |
1938 | */ |
1889 | |
|
|
1890 | treas = tmp->inv; |
1939 | object *treas = tmp->inv; |
1891 | if (treas == NULL) |
1940 | |
|
|
1941 | if (!treas) |
1892 | { |
1942 | { |
1893 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1943 | op->statusmsg ("The chest was empty."); |
1894 | decrease_ob (tmp); |
1944 | tmp->decrease (); |
1895 | return; |
1945 | return; |
1896 | } |
1946 | } |
|
|
1947 | |
1897 | while (tmp->inv) |
1948 | while (tmp->inv) |
1898 | { |
1949 | { |
1899 | treas = tmp->inv; |
1950 | treas = tmp->inv; |
1900 | |
|
|
1901 | treas->remove (); |
1951 | treas->remove (); |
1902 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1903 | |
1952 | |
1904 | treas->x = op->x; |
1953 | treas->x = op->x; |
1905 | treas->y = op->y; |
1954 | treas->y = op->y; |
1906 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1955 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1907 | |
1956 | |
1908 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1957 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1909 | spring_trap (treas, op); |
1958 | spring_trap (treas, op); |
1910 | |
1959 | |
1911 | /* If either player or container was destroyed, no need to do |
1960 | /* If either player or container was destroyed, no need to do |
1912 | * further processing. I think this should be enclused with |
1961 | * further processing. I think this should be enclused with |
1913 | * spring trap above, as I don't think there is otherwise |
1962 | * spring trap above, as I don't think there is otherwise |
1914 | * any way for the treasure chest or player to get killed |
1963 | * any way for the treasure chest or player to get killed. |
1915 | */ |
1964 | */ |
1916 | if (op->destroyed () || tmp->destroyed ()) |
1965 | if (op->destroyed () || tmp->destroyed ()) |
1917 | break; |
1966 | break; |
1918 | } |
1967 | } |
1919 | |
1968 | |
1920 | if (!tmp->destroyed () && tmp->inv == NULL) |
1969 | if (!tmp->destroyed () && !tmp->inv) |
1921 | decrease_ob (tmp); |
1970 | tmp->decrease (true); |
1922 | |
|
|
1923 | } |
1971 | } |
1924 | |
1972 | |
1925 | /** |
1973 | /** |
1926 | * op eats food. |
1974 | * op eats food. |
1927 | * If player, takes care of messages and dragon special food. |
1975 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1942 | { |
1990 | { |
1943 | /* usual case - no dragon meal: */ |
1991 | /* usual case - no dragon meal: */ |
1944 | if (op->stats.food + tmp->stats.food > 999) |
1992 | if (op->stats.food + tmp->stats.food > 999) |
1945 | { |
1993 | { |
1946 | if (tmp->type == FOOD || tmp->type == FLESH) |
1994 | if (tmp->type == FOOD || tmp->type == FLESH) |
1947 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
1995 | op->failmsg ("You feel full, but what a waste of food!"); |
1948 | else |
1996 | else |
1949 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
1997 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
1950 | } |
1998 | } |
|
|
1999 | |
|
|
2000 | tmp->play_sound ( |
|
|
2001 | tmp->sound |
|
|
2002 | ? tmp->sound |
|
|
2003 | : tmp->type == DRINK |
|
|
2004 | ? sound_find ("eat_drink") |
|
|
2005 | : sound_find ("eat_food") |
|
|
2006 | ); |
1951 | |
2007 | |
1952 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2008 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1953 | { |
2009 | { |
1954 | char buf[MAX_BUF]; |
2010 | const char *buf; |
1955 | |
2011 | |
1956 | if (!is_dragon_pl (op)) |
2012 | if (!is_dragon_pl (op)) |
1957 | { |
2013 | { |
1958 | /* eating message for normal players */ |
2014 | /* eating message for normal players */ |
1959 | if (tmp->type == DRINK) |
2015 | if (tmp->type == DRINK) |
1960 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
2016 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
1961 | else |
2017 | else |
1962 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2018 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
1963 | } |
2019 | } |
1964 | else |
2020 | else |
1965 | { |
|
|
1966 | /* eating message for dragon players */ |
2021 | /* eating message for dragon players */ |
1967 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2022 | buf = format ("The %s tasted terrible!", &tmp->name); |
1968 | } |
|
|
1969 | |
2023 | |
1970 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2024 | op->statusmsg (buf); |
|
|
2025 | |
1971 | capacity_remaining = 999 - op->stats.food; |
2026 | capacity_remaining = 999 - op->stats.food; |
1972 | op->stats.food += tmp->stats.food; |
2027 | op->stats.food += tmp->stats.food; |
1973 | if (capacity_remaining < tmp->stats.food) |
2028 | if (capacity_remaining < tmp->stats.food) |
1974 | op->stats.hp += capacity_remaining / 50; |
2029 | op->stats.hp += capacity_remaining / 50; |
1975 | else |
2030 | else |
1976 | op->stats.hp += tmp->stats.food / 50; |
2031 | op->stats.hp += tmp->stats.food / 50; |
|
|
2032 | |
1977 | if (op->stats.hp > op->stats.maxhp) |
2033 | if (op->stats.hp > op->stats.maxhp) |
1978 | op->stats.hp = op->stats.maxhp; |
2034 | op->stats.hp = op->stats.maxhp; |
1979 | if (op->stats.food > 999) |
2035 | if (op->stats.food > 999) |
1980 | op->stats.food = 999; |
2036 | op->stats.food = 999; |
1981 | } |
2037 | } |
… | |
… | |
1983 | /* special food hack -b.t. */ |
2039 | /* special food hack -b.t. */ |
1984 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2040 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
1985 | eat_special_food (op, tmp); |
2041 | eat_special_food (op, tmp); |
1986 | } |
2042 | } |
1987 | } |
2043 | } |
|
|
2044 | |
1988 | handle_apply_yield (tmp); |
2045 | handle_apply_yield (tmp); |
1989 | decrease_ob (tmp); |
2046 | tmp->decrease (); |
1990 | } |
2047 | } |
1991 | |
2048 | |
1992 | /** |
2049 | /** |
1993 | * A dragon is eating some flesh. If the flesh contains resistances, |
2050 | * A dragon is eating some flesh. If the flesh contains resistances, |
1994 | * there is a chance for the dragon's skin to get improved. |
2051 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2004 | { |
2061 | { |
2005 | object *skin = NULL; /* pointer to dragon skin force */ |
2062 | object *skin = NULL; /* pointer to dragon skin force */ |
2006 | object *abil = NULL; /* pointer to dragon ability force */ |
2063 | object *abil = NULL; /* pointer to dragon ability force */ |
2007 | object *tmp = NULL; /* tmp. object */ |
2064 | object *tmp = NULL; /* tmp. object */ |
2008 | |
2065 | |
2009 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2010 | double chance; /* improvement-chance of one resistance type */ |
2066 | double chance; /* improvement-chance of one resistance type */ |
2011 | double totalchance = 1; /* total chance of gaining one resistance */ |
2067 | double totalchance = 1; /* total chance of gaining one resistance */ |
2012 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2068 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2013 | double mbonus = 0; /* monster bonus */ |
2069 | double mbonus = 0; /* monster bonus */ |
2014 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2070 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2019 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2075 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2020 | return 0; |
2076 | return 0; |
2021 | |
2077 | |
2022 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2078 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2023 | from the player's inventory */ |
2079 | from the player's inventory */ |
2024 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2025 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2026 | |
|
|
2027 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2080 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2028 | if (tmp->type == FORCE) |
2081 | if (tmp->type == FORCE) |
2029 | if (tmp->arch->name == dragon_skin_force) |
2082 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2030 | skin = tmp; |
2083 | skin = tmp; |
2031 | else if (tmp->arch->name == dragon_ability_force) |
2084 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2032 | abil = tmp; |
2085 | abil = tmp; |
2033 | |
2086 | |
2034 | /* if either skin or ability are missing, this is an old player |
2087 | /* if either skin or ability are missing, this is an old player |
2035 | which is not to be considered a dragon -> bail out */ |
2088 | which is not to be considered a dragon -> bail out */ |
2036 | if (skin == NULL || abil == NULL) |
2089 | if (skin == NULL || abil == NULL) |
… | |
… | |
2039 | /* now start by filling stomache and health, according to food-value */ |
2092 | /* now start by filling stomache and health, according to food-value */ |
2040 | if ((999 - op->stats.food) < meal->stats.food) |
2093 | if ((999 - op->stats.food) < meal->stats.food) |
2041 | op->stats.hp += (999 - op->stats.food) / 50; |
2094 | op->stats.hp += (999 - op->stats.food) / 50; |
2042 | else |
2095 | else |
2043 | op->stats.hp += meal->stats.food / 50; |
2096 | op->stats.hp += meal->stats.food / 50; |
|
|
2097 | |
2044 | if (op->stats.hp > op->stats.maxhp) |
2098 | if (op->stats.hp > op->stats.maxhp) |
2045 | op->stats.hp = op->stats.maxhp; |
2099 | op->stats.hp = op->stats.maxhp; |
2046 | |
2100 | |
2047 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2101 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2048 | |
2102 | |
… | |
… | |
2078 | /* doubled chance for resistance of ability-focus */ |
2132 | /* doubled chance for resistance of ability-focus */ |
2079 | if (i == abil->stats.exp) |
2133 | if (i == abil->stats.exp) |
2080 | chance = MIN (100., chance * 2.); |
2134 | chance = MIN (100., chance * 2.); |
2081 | |
2135 | |
2082 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2136 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2083 | if (rndm (10000) < (int) (chance * 100)) |
2137 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2084 | { |
2138 | { |
2085 | atnr_winner[winners] = i; |
2139 | atnr_winner[winners] = i; |
2086 | winners++; |
2140 | winners++; |
2087 | } |
2141 | } |
2088 | |
2142 | |
… | |
… | |
2093 | } |
2147 | } |
2094 | } |
2148 | } |
2095 | |
2149 | |
2096 | /* inverse totalchance as until now we have the failure-chance */ |
2150 | /* inverse totalchance as until now we have the failure-chance */ |
2097 | totalchance = 100 - totalchance * 100; |
2151 | totalchance = 100 - totalchance * 100; |
|
|
2152 | |
2098 | /* print message according to totalchance */ |
2153 | /* print message according to totalchance */ |
|
|
2154 | const char *buf; |
2099 | if (totalchance > 50.) |
2155 | if (totalchance > 50.) |
2100 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2156 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2101 | else if (totalchance > 10.) |
2157 | else if (totalchance > 10.) |
2102 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2158 | buf = format ("The %s tasted very good.", &meal->name); |
2103 | else if (totalchance > 1.) |
2159 | else if (totalchance > 1.) |
2104 | sprintf (buf, "The %s tasted good.", &meal->name); |
2160 | buf = format ("The %s tasted good.", &meal->name); |
2105 | else if (totalchance > 0.1) |
2161 | else if (totalchance > 0.1) |
2106 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2162 | buf = format ("The %s tasted bland.", &meal->name); |
2107 | else if (totalchance >= 0.01) |
2163 | else if (totalchance >= 0.01) |
2108 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2164 | buf = format ("The %s had a boring taste.", &meal->name); |
2109 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2165 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2110 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2166 | buf = format ("The %s tasted strange.", &meal->name); |
2111 | else |
2167 | else |
2112 | sprintf (buf, "The %s had no taste.", &meal->name); |
2168 | buf = format ("The %s had no taste.", &meal->name); |
2113 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2169 | |
|
|
2170 | op->statusmsg (buf); |
2114 | |
2171 | |
2115 | /* now choose a winner if we have any */ |
2172 | /* now choose a winner if we have any */ |
2116 | i = -1; |
2173 | i = -1; |
2117 | if (winners > 0) |
2174 | if (winners > 0) |
2118 | i = atnr_winner[RANDOM () % winners]; |
2175 | i = atnr_winner[RANDOM () % winners]; |
… | |
… | |
2121 | { |
2178 | { |
2122 | /* resistance increased! */ |
2179 | /* resistance increased! */ |
2123 | skin->resist[i]++; |
2180 | skin->resist[i]++; |
2124 | op->update_stats (); |
2181 | op->update_stats (); |
2125 | |
2182 | |
2126 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2183 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2127 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2128 | } |
2184 | } |
2129 | |
2185 | |
2130 | /* if this flesh contains a new ability focus, we mark it |
2186 | /* if this flesh contains a new ability focus, we mark it |
2131 | into the ability_force and it will take effect on next level */ |
2187 | into the ability_force and it will take effect on next level */ |
2132 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2188 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2133 | { |
2189 | { |
2134 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2190 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2135 | |
2191 | |
2136 | if (meal->last_eat != abil->stats.exp) |
2192 | if (meal->last_eat != abil->stats.exp) |
|
|
2193 | op->statusmsg (format ( |
|
|
2194 | "Your metabolism prepares to focus on %s!\n" |
|
|
2195 | "The change will happen at level %d.", |
|
|
2196 | change_resist_msg[meal->last_eat], |
|
|
2197 | abil->level + 1 |
2137 | { |
2198 | )); |
2138 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2139 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2140 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2142 | } |
|
|
2143 | else |
2199 | else |
2144 | { |
2200 | { |
2145 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2201 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2146 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2147 | abil->last_eat = 0; |
2202 | abil->last_eat = 0; |
2148 | } |
2203 | } |
2149 | } |
2204 | } |
|
|
2205 | |
2150 | return 1; |
2206 | return 1; |
2151 | } |
2207 | } |
2152 | |
2208 | |
2153 | /** |
2209 | /** |
2154 | * Handles applying an improve armor scroll. |
2210 | * Handles applying an improve armor scroll. |
… | |
… | |
2157 | static void |
2213 | static void |
2158 | apply_armour_improver (object *op, object *tmp) |
2214 | apply_armour_improver (object *op, object *tmp) |
2159 | { |
2215 | { |
2160 | object *armor; |
2216 | object *armor; |
2161 | |
2217 | |
2162 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2218 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2163 | { |
2219 | { |
2164 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2220 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2165 | return; |
2221 | return; |
2166 | } |
2222 | } |
2167 | |
2223 | |
2168 | armor = find_marked_object (op); |
2224 | armor = find_marked_object (op); |
2169 | |
2225 | |
2170 | if (!armor) |
2226 | if (!armor) |
2171 | { |
2227 | { |
2172 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2228 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2173 | return; |
2229 | return; |
2174 | } |
2230 | } |
2175 | |
2231 | |
2176 | if (armor->type != ARMOUR |
2232 | if (armor->type != ARMOUR |
2177 | && armor->type != CLOAK |
2233 | && armor->type != CLOAK |
2178 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2234 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2179 | { |
2235 | { |
2180 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2236 | op->failmsg ("Your marked item is not armour!\n"); |
2181 | return; |
2237 | return; |
2182 | } |
2238 | } |
2183 | |
2239 | |
2184 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2240 | op->statusmsg ("Applying armour enchantment."); |
2185 | improve_armour (op, tmp, armor); |
2241 | improve_armour (op, tmp, armor); |
2186 | } |
2242 | } |
2187 | |
2243 | |
2188 | extern void |
2244 | void |
2189 | apply_poison (object *op, object *tmp) |
2245 | apply_poison (object *op, object *tmp) |
2190 | { |
2246 | { |
|
|
2247 | // need to do it now when it is still on the map |
|
|
2248 | handle_apply_yield (tmp); |
|
|
2249 | |
|
|
2250 | object *poison = tmp->split (1); |
|
|
2251 | |
2191 | if (op->type == PLAYER) |
2252 | if (op->type == PLAYER) |
2192 | { |
2253 | { |
2193 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2254 | op->contr->play_sound (sound_find ("drink_poison")); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2255 | op->failmsg ("Yech! That tasted poisonous!"); |
2195 | strcpy (op->contr->killer, "poisonous booze"); |
2256 | op->contr->killer = poison; |
2196 | } |
2257 | } |
|
|
2258 | |
2197 | if (tmp->stats.hp > 0) |
2259 | if (poison->stats.hp > 0) |
2198 | { |
2260 | { |
2199 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2261 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2200 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2262 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2201 | } |
2263 | } |
|
|
2264 | |
2202 | op->stats.food -= op->stats.food / 4; |
2265 | op->stats.food -= op->stats.food / 4; |
2203 | handle_apply_yield (tmp); |
2266 | poison->destroy (); |
2204 | decrease_ob (tmp); |
|
|
2205 | } |
2267 | } |
2206 | |
2268 | |
2207 | /** |
2269 | /** |
2208 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2270 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2209 | * A valid 2 way exit means: |
2271 | * A valid 2 way exit means: |
… | |
… | |
2225 | #if 0 //TODO |
2287 | #if 0 //TODO |
2226 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2288 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2227 | return 0; /* This is a reset town portal */ |
2289 | return 0; /* This is a reset town portal */ |
2228 | #endif |
2290 | #endif |
2229 | |
2291 | |
|
|
2292 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2293 | |
2230 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2294 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2231 | |
2295 | |
2232 | if (exitmap) |
2296 | if (exitmap) |
2233 | { |
2297 | { |
2234 | exitmap->load_sync (); |
2298 | exitmap->load_sync (); |
… | |
… | |
2289 | } |
2353 | } |
2290 | } |
2354 | } |
2291 | |
2355 | |
2292 | return 0; |
2356 | return 0; |
2293 | } |
2357 | } |
2294 | |
|
|
2295 | |
2358 | |
2296 | /** |
2359 | /** |
2297 | * Main apply handler. |
2360 | * Main apply handler. |
2298 | * |
2361 | * |
2299 | * Checks for unpaid items before applying. |
2362 | * Checks for unpaid items before applying. |
… | |
… | |
2307 | * being applied. |
2370 | * being applied. |
2308 | * |
2371 | * |
2309 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2372 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2310 | * them in this function - they are passed to apply_special |
2373 | * them in this function - they are passed to apply_special |
2311 | */ |
2374 | */ |
2312 | |
|
|
2313 | int |
2375 | int |
2314 | manual_apply (object *op, object *tmp, int aflag) |
2376 | manual_apply (object *op, object *tmp, int aflag) |
2315 | { |
2377 | { |
2316 | if (tmp->head) |
|
|
2317 | tmp = tmp->head; |
2378 | tmp = tmp->head_ (); |
2318 | |
2379 | |
2319 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2380 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2320 | { |
2381 | { |
2321 | if (op->type == PLAYER) |
2382 | if (op->type == PLAYER) |
2322 | { |
2383 | { |
2323 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2384 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2324 | return 1; |
2385 | return 1; |
2325 | } |
2386 | } |
2326 | else |
2387 | else |
2327 | return 0; /* monsters just skip unpaid items */ |
2388 | return 0; /* monsters just skip unpaid items */ |
2328 | } |
2389 | } |
… | |
… | |
2331 | return RESULT_INT (0); |
2392 | return RESULT_INT (0); |
2332 | |
2393 | |
2333 | switch (tmp->type) |
2394 | switch (tmp->type) |
2334 | { |
2395 | { |
2335 | case CF_HANDLE: |
2396 | case CF_HANDLE: |
2336 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2397 | op->play_sound (sound_find ("turn_handle")); |
2337 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2398 | op->statusmsg ("You turn the handle."); |
2338 | tmp->value = tmp->value ? 0 : 1; |
2399 | tmp->value = tmp->value ? 0 : 1; |
2339 | SET_ANIMATION (tmp, tmp->value); |
2400 | SET_ANIMATION (tmp, tmp->value); |
2340 | update_object (tmp, UP_OBJ_FACE); |
2401 | update_object (tmp, UP_OBJ_FACE); |
2341 | push_button (tmp); |
2402 | push_button (tmp); |
2342 | return 1; |
2403 | return 1; |
2343 | |
2404 | |
2344 | case TRIGGER: |
2405 | case TRIGGER: |
2345 | if (check_trigger (tmp, op)) |
2406 | if (check_trigger (tmp, op)) |
2346 | { |
2407 | { |
2347 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2408 | op->statusmsg ("You turn the handle."); |
2348 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2409 | op->play_sound (sound_find ("turn_handle")); |
2349 | } |
2410 | } |
2350 | else |
2411 | else |
2351 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2412 | op->failmsg ("The handle doesn't move."); |
2352 | |
2413 | |
2353 | return 1; |
2414 | return 1; |
2354 | |
2415 | |
2355 | case EXIT: |
2416 | case EXIT: |
2356 | if (op->type != PLAYER) |
2417 | if (op->type != PLAYER) |
2357 | return 0; |
2418 | return 0; |
2358 | |
2419 | |
2359 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2420 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | { |
2421 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2362 | } |
|
|
2363 | else |
2422 | else |
2364 | { |
2423 | { |
2365 | /* Don't display messages for random maps. */ |
2424 | /* Don't display messages for random maps. */ |
2366 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2425 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2367 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2426 | op->statusmsg (tmp->msg, NDI_NAVY); |
2368 | |
2427 | |
2369 | op->enter_exit (tmp); |
2428 | op->enter_exit (tmp); |
2370 | } |
2429 | } |
|
|
2430 | |
|
|
2431 | return 1; |
|
|
2432 | |
|
|
2433 | case INSCRIBABLE: |
|
|
2434 | op->statusmsg (tmp->msg); |
|
|
2435 | // maybe show a spell menu to chose from or something like that |
2371 | return 1; |
2436 | return 1; |
2372 | |
2437 | |
2373 | case SIGN: |
2438 | case SIGN: |
2374 | apply_sign (op, tmp, 0); |
2439 | apply_sign (op, tmp, 0); |
2375 | return 1; |
2440 | return 1; |
… | |
… | |
2379 | { |
2444 | { |
2380 | apply_book (op, tmp); |
2445 | apply_book (op, tmp); |
2381 | return 1; |
2446 | return 1; |
2382 | } |
2447 | } |
2383 | else |
2448 | else |
2384 | { |
|
|
2385 | return 0; |
2449 | return 0; |
2386 | } |
|
|
2387 | |
2450 | |
2388 | case SKILLSCROLL: |
2451 | case SKILLSCROLL: |
2389 | if (op->type == PLAYER) |
2452 | if (op->type == PLAYER) |
2390 | { |
2453 | { |
2391 | apply_skillscroll (op, tmp); |
2454 | apply_skillscroll (op, tmp); |
2392 | return 1; |
2455 | return 1; |
2393 | } |
2456 | } |
|
|
2457 | else |
2394 | return 0; |
2458 | return 0; |
2395 | |
2459 | |
2396 | case SPELLBOOK: |
2460 | case SPELLBOOK: |
2397 | if (op->type == PLAYER) |
2461 | if (op->type == PLAYER) |
2398 | { |
2462 | { |
2399 | apply_spellbook (op, tmp); |
2463 | apply_spellbook (op, tmp); |
2400 | return 1; |
2464 | return 1; |
2401 | } |
2465 | } |
|
|
2466 | else |
2402 | return 0; |
2467 | return 0; |
2403 | |
2468 | |
2404 | case SCROLL: |
2469 | case SCROLL: |
2405 | apply_scroll (op, tmp, 0); |
2470 | apply_scroll (op, tmp, 0); |
2406 | return 1; |
2471 | return 1; |
2407 | |
2472 | |
2408 | case POTION: |
2473 | case POTION: |
2409 | (void) apply_potion (op, tmp); |
2474 | apply_potion (op, tmp); |
2410 | return 1; |
2475 | return 1; |
2411 | |
2476 | |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2477 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2413 | //TODO: remove, as it is unsed? |
2478 | //TODO: remove, as it is unsed? |
2414 | case CLOSE_CON: |
2479 | case CLOSE_CON: |
… | |
… | |
2447 | case LAMP: |
2512 | case LAMP: |
2448 | case BUILDER: |
2513 | case BUILDER: |
2449 | case SKILL_TOOL: |
2514 | case SKILL_TOOL: |
2450 | if (tmp->env != op) |
2515 | if (tmp->env != op) |
2451 | return 2; /* not in inventory */ |
2516 | return 2; /* not in inventory */ |
|
|
2517 | |
2452 | (void) apply_special (op, tmp, aflag); |
2518 | apply_special (op, tmp, aflag); |
2453 | return 1; |
2519 | return 1; |
2454 | |
2520 | |
2455 | case DRINK: |
2521 | case DRINK: |
2456 | case FOOD: |
2522 | case FOOD: |
2457 | case FLESH: |
2523 | case FLESH: |
… | |
… | |
2473 | } |
2539 | } |
2474 | else |
2540 | else |
2475 | return 0; |
2541 | return 0; |
2476 | |
2542 | |
2477 | case WEAPON_IMPROVER: |
2543 | case WEAPON_IMPROVER: |
2478 | (void) check_improve_weapon (op, tmp); |
2544 | check_improve_weapon (op, tmp); |
2479 | return 1; |
2545 | return 1; |
2480 | |
2546 | |
2481 | case CLOCK: |
2547 | case CLOCK: |
2482 | if (op->type == PLAYER) |
2548 | if (op->type == PLAYER) |
2483 | { |
2549 | { |
2484 | char buf[MAX_BUF]; |
2550 | char buf[MAX_BUF]; |
2485 | timeofday_t tod; |
2551 | timeofday_t tod; |
2486 | |
2552 | |
2487 | get_tod (&tod); |
2553 | get_tod (&tod); |
|
|
2554 | op->play_sound (sound_find ("sound_clock")); |
|
|
2555 | op->statusmsg (format ( |
2488 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2556 | "It is %d minute%s past %d o'clock %s", |
2489 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2557 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2490 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2558 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2491 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2559 | )); |
2492 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2493 | return 1; |
2560 | return 1; |
2494 | } |
2561 | } |
2495 | else |
2562 | else |
2496 | { |
|
|
2497 | return 0; |
2563 | return 0; |
2498 | } |
|
|
2499 | |
2564 | |
2500 | case MENU: |
2565 | case MENU: |
2501 | if (op->type == PLAYER) |
2566 | if (op->type == PLAYER) |
2502 | { |
2567 | { |
2503 | shop_listing (op); |
2568 | shop_listing (tmp, op); |
2504 | return 1; |
2569 | return 1; |
2505 | } |
2570 | } |
2506 | else |
2571 | else |
2507 | { |
|
|
2508 | return 0; |
2572 | return 0; |
2509 | } |
|
|
2510 | |
2573 | |
2511 | case POWER_CRYSTAL: |
2574 | case POWER_CRYSTAL: |
2512 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2575 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2513 | return 1; |
2576 | return 1; |
2514 | |
2577 | |
… | |
… | |
2517 | { |
2580 | { |
2518 | apply_lighter (op, tmp); |
2581 | apply_lighter (op, tmp); |
2519 | return 1; |
2582 | return 1; |
2520 | } |
2583 | } |
2521 | else |
2584 | else |
2522 | { |
|
|
2523 | return 0; |
2585 | return 0; |
2524 | } |
|
|
2525 | |
2586 | |
2526 | case ITEM_TRANSFORMER: |
2587 | case ITEM_TRANSFORMER: |
2527 | apply_item_transformer (op, tmp); |
2588 | apply_item_transformer (op, tmp); |
2528 | return 1; |
2589 | return 1; |
2529 | |
2590 | |
2530 | default: |
2591 | default: |
2531 | return 0; |
2592 | return 0; |
2532 | } |
2593 | } |
2533 | } |
2594 | } |
2534 | |
|
|
2535 | |
2595 | |
2536 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2596 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2537 | * messages as needed by player_apply_below(). But there can still be |
2597 | * messages as needed by player_apply_below(). But there can still be |
2538 | * "but you are floating high above the ground" messages. |
2598 | * "but you are floating high above the ground" messages. |
2539 | * |
2599 | * |
2540 | * Same return value as apply() function. |
2600 | * Same return value as apply() function. |
2541 | */ |
2601 | */ |
2542 | int |
2602 | int |
2543 | player_apply (object *pl, object *op, int aflag, int quiet) |
2603 | player_apply (object *pl, object *op, int aflag, int quiet) |
2544 | { |
2604 | { |
2545 | int tmp; |
|
|
2546 | |
|
|
2547 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2605 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2548 | { |
2606 | { |
2549 | /* player is flying and applying object not in inventory */ |
2607 | /* player is flying and applying object not in inventory */ |
2550 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2608 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2551 | { |
2609 | { |
2552 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2610 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2611 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2612 | "or waiting till the levitation effect wears off.>"); |
2553 | return 0; |
2613 | return 0; |
2554 | } |
2614 | } |
2555 | } |
2615 | } |
2556 | |
2616 | |
2557 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2558 | * applied. |
|
|
2559 | */ |
|
|
2560 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2561 | { |
|
|
2562 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2563 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2564 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2565 | op->destroy (); |
|
|
2566 | return 1; |
|
|
2567 | } |
|
|
2568 | |
|
|
2569 | pl->contr->last_used = op; |
2617 | pl->contr->last_used = op; |
2570 | |
2618 | |
2571 | tmp = manual_apply (pl, op, aflag); |
2619 | int tmp = manual_apply (pl, op, aflag); |
|
|
2620 | |
2572 | if (!quiet) |
2621 | if (!quiet) |
2573 | { |
2622 | { |
2574 | if (tmp == 0) |
2623 | if (tmp == 0) |
2575 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2624 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2576 | else if (tmp == 2) |
2625 | else if (tmp == 2) |
2577 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2626 | pl->failmsg ("You must get it first!\n"); |
2578 | } |
2627 | } |
|
|
2628 | |
2579 | return tmp; |
2629 | return tmp; |
2580 | } |
2630 | } |
2581 | |
2631 | |
2582 | /** |
2632 | /** |
2583 | * player_apply_below attempts to apply the object 'below' the player. |
2633 | * player_apply_below attempts to apply the object 'below' the player. |
2584 | * If the player has an open container, we use that for below, otherwise |
2634 | * If the player has an open container, we use that for below, otherwise |
2585 | * we use the ground. |
2635 | * we use the ground. |
2586 | */ |
2636 | */ |
2587 | |
|
|
2588 | void |
2637 | void |
2589 | player_apply_below (object *pl) |
2638 | player_apply_below (object *pl) |
2590 | { |
2639 | { |
2591 | int floors = 0; |
2640 | int floors = 0; |
2592 | |
2641 | |
… | |
… | |
2629 | * to keep the size of apply_special to a more managable size. |
2678 | * to keep the size of apply_special to a more managable size. |
2630 | */ |
2679 | */ |
2631 | static int |
2680 | static int |
2632 | unapply_special (object *who, object *op, int aflags) |
2681 | unapply_special (object *who, object *op, int aflags) |
2633 | { |
2682 | { |
2634 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2683 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2684 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2635 | return RESULT_INT (0); |
2685 | return RESULT_INT (0); |
2636 | |
2686 | |
2637 | object *tmp2; |
|
|
2638 | |
|
|
2639 | CLEAR_FLAG (op, FLAG_APPLIED); |
2687 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2688 | |
2640 | switch (op->type) |
2689 | switch (op->type) |
2641 | { |
2690 | { |
|
|
2691 | case SKILL_TOOL: |
|
|
2692 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2693 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2694 | // be used for other reasons |
|
|
2695 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2696 | if (tmp->skill == op->skill |
|
|
2697 | && tmp->type == SKILL |
|
|
2698 | && tmp->flag [FLAG_APPLIED] |
|
|
2699 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2700 | unapply_special (who, tmp, 0); |
|
|
2701 | |
|
|
2702 | change_abil (who, op); |
|
|
2703 | break; |
|
|
2704 | |
2642 | case WEAPON: |
2705 | case WEAPON: |
2643 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2706 | if (player *pl = who->contr) |
|
|
2707 | if (op == pl->combat_ob) |
|
|
2708 | { |
|
|
2709 | pl->combat_ob = 0; |
|
|
2710 | who->change_weapon (pl->ranged_ob); |
|
|
2711 | } |
2644 | |
2712 | |
|
|
2713 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2714 | |
2645 | (void) change_abil (who, op); |
2715 | change_abil (who, op); |
2646 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2647 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2716 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2648 | clear_skill (who); |
|
|
2649 | break; |
2717 | break; |
2650 | |
2718 | |
2651 | case SKILL: /* allows objects to impart skills */ |
|
|
2652 | case SKILL_TOOL: |
2719 | case SKILL: |
2653 | if (op != who->chosen_skill) |
2720 | if (who->contr) |
2654 | { |
2721 | { |
2655 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2722 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2723 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2724 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2725 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2726 | |
|
|
2727 | if (op->invisible) |
|
|
2728 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2729 | else |
|
|
2730 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2656 | } |
2731 | } |
2657 | if (who->type == PLAYER) |
2732 | |
2658 | { |
|
|
2659 | if (who->contr->shoottype == range_skill) |
|
|
2660 | who->contr->shoottype = range_none; |
|
|
2661 | if (!op->invisible) |
|
|
2662 | { |
|
|
2663 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2664 | } |
|
|
2665 | else |
|
|
2666 | { |
|
|
2667 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2668 | } |
|
|
2669 | } |
|
|
2670 | (void) change_abil (who, op); |
2733 | change_abil (who, op); |
2671 | who->chosen_skill = NULL; |
|
|
2672 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2734 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2673 | break; |
2735 | break; |
2674 | |
2736 | |
2675 | case ARMOUR: |
2737 | case ARMOUR: |
2676 | case HELMET: |
2738 | case HELMET: |
… | |
… | |
2680 | case GLOVES: |
2742 | case GLOVES: |
2681 | case AMULET: |
2743 | case AMULET: |
2682 | case GIRDLE: |
2744 | case GIRDLE: |
2683 | case BRACERS: |
2745 | case BRACERS: |
2684 | case CLOAK: |
2746 | case CLOAK: |
2685 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2747 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2686 | (void) change_abil (who, op); |
2748 | change_abil (who, op); |
2687 | break; |
2749 | break; |
|
|
2750 | |
2688 | case LAMP: |
2751 | case LAMP: |
2689 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2752 | { |
|
|
2753 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2754 | |
2690 | tmp2 = arch_to_object (op->other_arch); |
2755 | object *tmp2 = arch_to_object (op->other_arch); |
2691 | tmp2->x = op->x; |
2756 | tmp2->x = op->x; |
2692 | tmp2->y = op->y; |
2757 | tmp2->y = op->y; |
2693 | tmp2->map = op->map; |
2758 | tmp2->map = op->map; |
2694 | tmp2->below = op->below; |
2759 | tmp2->below = op->below; |
2695 | tmp2->above = op->above; |
2760 | tmp2->above = op->above; |
2696 | tmp2->stats.food = op->stats.food; |
2761 | tmp2->stats.food = op->stats.food; |
2697 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2762 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2698 | |
2763 | |
2699 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2764 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2700 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2765 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2701 | |
2766 | |
2702 | if (who->type == PLAYER) |
|
|
2703 | esrv_del_item (who->contr, op->count); |
|
|
2704 | |
|
|
2705 | op->destroy (); |
2767 | op->destroy (); |
2706 | insert_ob_in_ob (tmp2, who); |
2768 | who->insert (tmp2); |
2707 | who->update_stats (); |
2769 | who->update_stats (); |
|
|
2770 | |
|
|
2771 | if (who->contr) |
|
|
2772 | { |
2708 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2773 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2709 | { |
|
|
2710 | if (who->type == PLAYER) |
|
|
2711 | { |
2774 | { |
2712 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2775 | who->failmsg ("Oops, it feels deadly cold!"); |
2713 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2776 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2714 | } |
2777 | } |
2715 | } |
2778 | } |
2716 | if (who->type == PLAYER) |
2779 | } |
2717 | esrv_send_item (who, tmp2); |
2780 | |
2718 | return 1; /* otherwise, an attempt to drop causes problems */ |
2781 | return 1; /* otherwise, an attempt to drop causes problems */ |
2719 | break; |
2782 | |
2720 | case BOW: |
2783 | case BOW: |
2721 | case WAND: |
2784 | case WAND: |
2722 | case ROD: |
2785 | case ROD: |
2723 | case HORN: |
2786 | case HORN: |
2724 | clear_skill (who); |
2787 | if (player *pl = who->contr) |
2725 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2726 | if (who->type == PLAYER) |
|
|
2727 | { |
2788 | { |
2728 | who->contr->shoottype = range_none; |
2789 | if (op == pl->ranged_ob) |
|
|
2790 | { |
|
|
2791 | pl->ranged_ob = 0; |
|
|
2792 | who->change_weapon (pl->combat_ob); |
|
|
2793 | } |
|
|
2794 | |
|
|
2795 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2729 | } |
2796 | } |
2730 | else |
2797 | else |
2731 | { |
2798 | { |
|
|
2799 | who->change_skill (0); |
|
|
2800 | |
2732 | if (op->type == BOW) |
2801 | if (op->type == BOW) |
2733 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2802 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2734 | else |
2803 | else |
2735 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2804 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2736 | } |
2805 | } |
|
|
2806 | |
2737 | break; |
2807 | break; |
2738 | |
2808 | |
2739 | case BUILDER: |
2809 | case BUILDER: |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2810 | if (who->contr) |
2741 | who->contr->shoottype = range_none; |
2811 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2742 | who->contr->ranges[range_builder] = NULL; |
|
|
2743 | break; |
2812 | break; |
2744 | |
2813 | |
2745 | default: |
2814 | default: |
2746 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2815 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2747 | break; |
2816 | break; |
2748 | } |
2817 | } |
2749 | |
2818 | |
|
|
2819 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2820 | if (object *pl = op->visible_to ()) |
|
|
2821 | esrv_send_item (pl, op); |
|
|
2822 | |
2750 | who->update_stats (); |
2823 | who->update_stats (); |
2751 | |
2824 | |
2752 | if (!(aflags & AP_NO_MERGE)) |
|
|
2753 | { |
|
|
2754 | object *tmp; |
|
|
2755 | |
|
|
2756 | tmp = merge_ob (op, NULL); |
|
|
2757 | if (who->type == PLAYER) |
|
|
2758 | { |
|
|
2759 | if (tmp) |
|
|
2760 | { /* it was merged */ |
|
|
2761 | esrv_del_item (who->contr, op->count); |
|
|
2762 | op = tmp; |
|
|
2763 | } |
|
|
2764 | |
|
|
2765 | esrv_send_item (who, op); |
|
|
2766 | } |
|
|
2767 | } |
|
|
2768 | return 0; |
2825 | return 0; |
2769 | } |
2826 | } |
2770 | |
2827 | |
2771 | /** |
2828 | /** |
2772 | * Returns the object that is using location 'loc'. |
2829 | * Returns the object that is using location 'loc'. |
2773 | * Note that 'start' is the first object to start examing - we |
2830 | * Note that 'start' is the first object to start examing - we |
2774 | * then go through the below of this. In this way, you can do |
2831 | * then go through the below of this. In this way, you can do |
2775 | * something like: |
2832 | * something like: |
2776 | * tmp = get_item_from_body_location(who->inv, 1); |
2833 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2777 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2834 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2778 | * to find the second object that may use this location, etc. |
2835 | * to find the second object that may use this location, etc. |
2779 | * Returns NULL if no match is found. |
2836 | * Returns NULL if no match is found. |
2780 | * loc is the index into the array we are looking for a match. |
2837 | * loc is the index into the array we are looking for a match. |
2781 | * don't return invisible objects unless they are skill objects |
2838 | * don't return invisible objects unless they are skill objects |
2782 | * invisible other objects that use |
2839 | * invisible other objects that use |
2783 | * up body locations can be used as restrictions. |
2840 | * up body locations can be used as restrictions. |
2784 | */ |
2841 | */ |
2785 | object * |
2842 | static object * |
2786 | get_item_from_body_location (object *start, int loc) |
2843 | get_next_item_from_body_location (int loc, object *start) |
2787 | { |
2844 | { |
2788 | object *tmp; |
|
|
2789 | |
|
|
2790 | if (!start) |
|
|
2791 | return NULL; |
|
|
2792 | |
|
|
2793 | for (tmp = start; tmp; tmp = tmp->below) |
2845 | for (object *tmp = start; tmp; tmp = tmp->below) |
2794 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2846 | if (tmp->flag [FLAG_APPLIED] |
|
|
2847 | && tmp->slot[loc].info |
|
|
2848 | && (!tmp->invisible || tmp->type == SKILL)) |
2795 | return tmp; |
2849 | return tmp; |
2796 | |
2850 | |
2797 | return NULL; |
2851 | return 0; |
2798 | } |
2852 | } |
2799 | |
|
|
2800 | |
|
|
2801 | |
2853 | |
2802 | /** |
2854 | /** |
2803 | * 'op' wants to apply an object, but can't because of other equipment. |
2855 | * 'op' wants to apply an object, but can't because of other equipment. |
2804 | * This should only be called when it is known |
2856 | * This should only be called when it is known |
2805 | * that there are objects to unapply. This makes pretty heavy |
2857 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2808 | * Returns 0 on success, returns 1 if there is some problem. |
2860 | * Returns 0 on success, returns 1 if there is some problem. |
2809 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2861 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2810 | * instead of doing it. This is a lot less code than having |
2862 | * instead of doing it. This is a lot less code than having |
2811 | * another function that does just that. |
2863 | * another function that does just that. |
2812 | */ |
2864 | */ |
|
|
2865 | |
|
|
2866 | #define CANNOT_REMOVE_CURSED \ |
|
|
2867 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2868 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2869 | "priests or even other players might help.>" |
|
|
2870 | |
2813 | int |
2871 | int |
2814 | unapply_for_ob (object *who, object *op, int aflags) |
2872 | unapply_for_ob (object *who, object *op, int aflags) |
2815 | { |
2873 | { |
2816 | int i; |
2874 | if (op->is_range ()) |
2817 | object *tmp = NULL, *last; |
|
|
2818 | |
|
|
2819 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2820 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2821 | */ |
|
|
2822 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2823 | { |
|
|
2824 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2875 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2825 | { |
|
|
2826 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2876 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2827 | { |
|
|
2828 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2877 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2829 | { |
2878 | { |
2830 | if (aflags & AP_PRINT) |
2879 | if (aflags & AP_PRINT) |
2831 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2880 | who->failmsg (query_name (tmp)); |
2832 | else |
2881 | else |
2833 | unapply_special (who, tmp, aflags); |
2882 | unapply_special (who, tmp, aflags); |
2834 | } |
2883 | } |
2835 | else |
2884 | else |
2836 | { |
2885 | { |
2837 | /* In this case, we want to try and remove a cursed item. |
2886 | /* In this case, we want to try and remove a cursed item. |
2838 | * While we know it won't work, we want unapply_special to |
2887 | * While we know it won't work, we want unapply_special to |
2839 | * at least generate the message. |
2888 | * at least generate the message. |
2840 | */ |
2889 | */ |
2841 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2890 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2842 | return 1; |
2891 | return 1; |
2843 | } |
|
|
2844 | |
|
|
2845 | } |
2892 | } |
2846 | } |
|
|
2847 | } |
|
|
2848 | |
2893 | |
2849 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2894 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2850 | { |
2895 | { |
2851 | /* this used up a slot that we need to free */ |
2896 | /* this used up a slot that we need to free */ |
2852 | if (op->body_info[i]) |
2897 | if (op->slot[i].info) |
2853 | { |
2898 | { |
2854 | last = who->inv; |
2899 | object *last = who->inv; |
2855 | |
2900 | |
2856 | /* We do a while loop - may need to remove several items in order |
2901 | /* We do a while loop - may need to remove several items in order |
2857 | * to free up enough slots. |
2902 | * to free up enough slots. |
2858 | */ |
2903 | */ |
2859 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2904 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2860 | { |
2905 | { |
2861 | tmp = get_item_from_body_location (last, i); |
2906 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2907 | |
2862 | if (!tmp) |
2908 | if (!tmp) |
2863 | { |
2909 | { |
2864 | #if 0 |
2910 | #if 0 |
2865 | /* Not a bug - we'll get this if the player has cursed items |
2911 | /* Not a bug - we'll get this if the player has cursed items |
2866 | * equipped. |
2912 | * equipped. |
2867 | */ |
2913 | */ |
2868 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2914 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2869 | #endif |
2915 | #endif |
2870 | return 1; |
2916 | return 1; |
2871 | } |
2917 | } |
|
|
2918 | |
2872 | /* If we are just printing, we don't care about cursed status */ |
2919 | /* If we are just printing, we don't care about cursed status */ |
2873 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2920 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2874 | { |
2921 | { |
2875 | if (aflags & AP_PRINT) |
2922 | if (aflags & AP_PRINT) |
2876 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2923 | who->failmsg (query_name (tmp)); |
2877 | else |
2924 | else |
2878 | unapply_special (who, tmp, aflags); |
2925 | unapply_special (who, tmp, aflags); |
2879 | } |
2926 | } |
2880 | else |
2927 | else |
2881 | { |
2928 | { |
2882 | /* Cursed item that we can't unequip - tell the player. |
2929 | /* Cursed item that we can't unequip - tell the player. |
2883 | * Note this could be annoying if this is just one of a few, |
2930 | * Note this could be annoying if this is just one of a few, |
2884 | * so it may not be critical (eg, putting on a ring and you have |
2931 | * so it may not be critical (eg, putting on a ring and you have |
2885 | * one cursed ring.) |
2932 | * one cursed ring.) |
2886 | */ |
2933 | */ |
2887 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2934 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2888 | } |
2935 | } |
|
|
2936 | |
2889 | last = tmp->below; |
2937 | last = tmp->below; |
2890 | } |
2938 | } |
2891 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2939 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2892 | * return in the !tmp would have kicked in. |
2940 | * return in the !tmp would have kicked in. |
2893 | */ |
2941 | */ |
2894 | } /* if op is using this body location */ |
2942 | } /* if op is using this body location */ |
2895 | } /* for body lcoations */ |
2943 | } /* for body lcoations */ |
|
|
2944 | |
2896 | return 0; |
2945 | return 0; |
2897 | } |
2946 | } |
2898 | |
2947 | |
2899 | /** |
2948 | /** |
2900 | * Checks to see if 'who' can apply object 'op'. |
2949 | * Checks to see if 'who' can apply object 'op'. |
2901 | * Returns 0 if apply can be done without anything special. |
2950 | * Returns 0 if apply can be done without anything special. |
2902 | * Otherwise returns a bitmask - potentially several of these may be |
2951 | * Otherwise returns a bitmask - potentially several of these may be |
2903 | * set, but largely depends on circumstance - in the future, processing |
2952 | * set, but largely depends on circumstance - in the future, processing |
2904 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2953 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2905 | * is set, do we really are what the other flags may be?) |
2954 | * is set, do we really care what the other flags may be?) |
2906 | * |
2955 | * |
2907 | * See include/define.h for detailed description of the meaning of |
2956 | * See include/define.h for detailed description of the meaning of |
2908 | * these return values. |
2957 | * these return values. |
2909 | */ |
2958 | */ |
2910 | int |
2959 | int |
2911 | can_apply_object (object *who, object *op) |
2960 | can_apply_object (object *who, object *op) |
2912 | { |
2961 | { |
2913 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2962 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2914 | return RESULT_INT (0); |
2963 | return RESULT_INT (0); |
2915 | |
2964 | |
2916 | int i, retval = 0; |
2965 | int retval = 0; |
2917 | object *tmp = NULL, *ws = NULL; |
2966 | object *tmp = 0, *ws = 0; |
2918 | |
2967 | |
2919 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2968 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2920 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2921 | * trying to equip a weapon or shield, see if they already have one |
|
|
2922 | * in place and store that way. |
|
|
2923 | */ |
|
|
2924 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2925 | { |
2969 | { |
2926 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2970 | if (op->slot[i].info) |
2927 | { |
2971 | { |
2928 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2972 | /* Item uses more slots than we have */ |
|
|
2973 | if (who->slot[i].info + op->slot [i].info < 0) |
2929 | { |
2974 | { |
2930 | retval = CAN_APPLY_UNAPPLY; |
|
|
2931 | ws = tmp; |
|
|
2932 | } |
|
|
2933 | } |
|
|
2934 | } |
|
|
2935 | |
|
|
2936 | |
|
|
2937 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2938 | { |
|
|
2939 | if (op->body_info[i]) |
|
|
2940 | { |
|
|
2941 | /* Item uses more slots than we have */ |
|
|
2942 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
2943 | { |
|
|
2944 | /* Could return now for efficiently - rest of info below isn' |
2975 | /* Could return now for efficiency - rest of info below isn't |
2945 | * really needed. |
2976 | * really needed. |
2946 | */ |
2977 | */ |
2947 | retval |= CAN_APPLY_NEVER; |
2978 | retval |= CAN_APPLY_NEVER; |
2948 | } |
2979 | } |
2949 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2980 | else if (who->slot[i].used + op->slot[i].info < 0) |
2950 | { |
2981 | { |
2951 | /* in this case, equipping this would use more free spots than |
2982 | /* in this case, equipping this would use more free spots than |
2952 | * we have. |
2983 | * we have. |
2953 | */ |
2984 | */ |
2954 | object *tmp1; |
|
|
2955 | |
|
|
2956 | |
2985 | |
2957 | /* if we have an applied weapon/shield, and unapply it would free |
2986 | /* if we have an applied weapon/shield, and unapply it would free |
2958 | * enough slots to equip the new item, then just set this can |
2987 | * enough slots to equip the new item, then just set "can |
2959 | * continue. We don't care about the logic below - if you have |
2988 | * apply unapply". We don't care about the logic below - if you have a |
2960 | * shield equipped and try to equip another shield, there is only |
2989 | * shield equipped and try to equip another shield, there is only |
2961 | * one choice. However, the check for the number of body locations |
2990 | * one choice. However, the check for the number of body locations |
2962 | * does take into the account cases where what is being applied |
2991 | * does take into the account cases where what is being applied |
2963 | * may be two handed for example. |
2992 | * may be two handed for example. |
2964 | */ |
2993 | */ |
2965 | if (ws) |
2994 | if (ws) |
2966 | { |
2995 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2967 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2968 | { |
2996 | { |
2969 | retval |= CAN_APPLY_UNAPPLY; |
2997 | retval |= CAN_APPLY_UNAPPLY; |
2970 | continue; |
2998 | continue; |
2971 | } |
2999 | } |
2972 | } |
|
|
2973 | |
3000 | |
2974 | tmp1 = get_item_from_body_location (who->inv, i); |
3001 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2975 | if (!tmp1) |
3002 | if (!tmp1) |
2976 | { |
3003 | { |
2977 | #if 0 |
3004 | #if 0 |
2978 | /* This is sort of an error, but happens a lot when old players |
3005 | /* This is sort of an error, but happens a lot when old players |
2979 | * join in with more stuff equipped than they are now allowed. |
3006 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2987 | /* need to unapply something. However, if this something |
3014 | /* need to unapply something. However, if this something |
2988 | * is different than we had found before, it means they need |
3015 | * is different than we had found before, it means they need |
2989 | * to apply multiple objects |
3016 | * to apply multiple objects |
2990 | */ |
3017 | */ |
2991 | retval |= CAN_APPLY_UNAPPLY; |
3018 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3019 | |
2992 | if (!tmp) |
3020 | if (!tmp) |
2993 | tmp = tmp1; |
3021 | tmp = tmp1; |
2994 | else if (tmp != tmp1) |
3022 | else if (tmp != tmp1) |
2995 | { |
|
|
2996 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3023 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2997 | } |
3024 | |
2998 | /* This object isn't using up all the slots, so there must |
3025 | /* This object isn't using up all the slots, so there must |
2999 | * be another. If so, and it the new item doesn't need all |
3026 | * be another. If so, and it the new item doesn't need all |
3000 | * the slots, the player then has a choice. |
3027 | * the slots, the player then has a choice. |
3001 | */ |
3028 | */ |
3002 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3029 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
3030 | && abs (op->slot[i].info) < who->slot[i].info) |
3003 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3031 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3004 | |
3032 | |
3005 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3033 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3006 | * equipped? If not, there must be something else to unapply. |
3034 | * equipped? If not, there must be something else to unapply. |
3007 | */ |
3035 | */ |
3008 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3036 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3009 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3037 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3010 | |
|
|
3011 | } |
3038 | } |
3012 | } /* if not enough free slots */ |
3039 | } /* if not enough free slots */ |
3013 | } /* if this object uses location i */ |
3040 | } /* if this object uses location i */ |
3014 | } /* for i -> num_body_locations loop */ |
3041 | } /* for i -> num_body_locations loop */ |
3015 | |
3042 | |
… | |
… | |
3020 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3047 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3021 | * all use the same location. |
3048 | * all use the same location. |
3022 | */ |
3049 | */ |
3023 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3050 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3024 | retval |= CAN_APPLY_RESTRICTION; |
3051 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3052 | |
3025 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3053 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3026 | retval |= CAN_APPLY_RESTRICTION; |
3054 | retval |= CAN_APPLY_RESTRICTION; |
3027 | |
3055 | |
3028 | |
|
|
3029 | if (who->type != PLAYER) |
3056 | if (who->type != PLAYER) |
3030 | { |
3057 | { |
3031 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3058 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3032 | retval |= CAN_APPLY_RESTRICTION; |
3059 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3060 | |
3033 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3061 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3034 | retval |= CAN_APPLY_RESTRICTION; |
3062 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3063 | |
3035 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3064 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3036 | retval |= CAN_APPLY_RESTRICTION; |
3065 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3066 | |
3037 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3067 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3038 | retval |= CAN_APPLY_RESTRICTION; |
3068 | retval |= CAN_APPLY_RESTRICTION; |
3039 | } |
3069 | } |
|
|
3070 | |
3040 | return retval; |
3071 | return retval; |
3041 | } |
3072 | } |
3042 | |
|
|
3043 | |
|
|
3044 | |
3073 | |
3045 | /** |
3074 | /** |
3046 | * who is the object using the object. It can be a monster. |
3075 | * who is the object using the object. It can be a monster. |
3047 | * op is the object they are using. op is an equipment type item, |
3076 | * op is the object they are using. op is an equipment type item, |
3048 | * eg, one which you put on and keep on for a while, and not something |
3077 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3057 | * AP_UNAPPLY=always unapply). |
3086 | * AP_UNAPPLY=always unapply). |
3058 | * |
3087 | * |
3059 | * Optional flags: |
3088 | * Optional flags: |
3060 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3089 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3061 | * AP_IGNORE_CURSE: unapply cursed items |
3090 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3091 | * AP_NO_READY: do not ready skills when applying skill tools |
3062 | * |
3092 | * |
3063 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3093 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3064 | * |
3094 | * |
3065 | * apply_special() doesn't check for unpaid items. |
3095 | * apply_special() doesn't check for unpaid items. |
3066 | */ |
3096 | */ |
|
|
3097 | |
|
|
3098 | #define LACK_ITEM_POWER \ |
|
|
3099 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3100 | |
3067 | int |
3101 | int |
3068 | apply_special (object *who, object *op, int aflags) |
3102 | apply_special (object *who, object *op, int aflags) |
3069 | { |
3103 | { |
3070 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3104 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3071 | object *tmp, *tmp2, *skop = NULL; |
3105 | object *tmp, *tmp2, *skop = NULL; |
3072 | int i; |
|
|
3073 | |
3106 | |
3074 | if (who == NULL) |
3107 | if (who == NULL) |
3075 | { |
3108 | { |
3076 | LOG (llevError, "apply_special() from object without environment.\n"); |
3109 | LOG (llevError, "apply_special() from object without environment.\n"); |
3077 | return 1; |
3110 | return 1; |
… | |
… | |
3087 | if (basic_flag == AP_APPLY) |
3120 | if (basic_flag == AP_APPLY) |
3088 | return 0; |
3121 | return 0; |
3089 | |
3122 | |
3090 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3123 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3091 | { |
3124 | { |
3092 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3125 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3093 | return 1; |
3126 | return 1; |
3094 | } |
3127 | } |
|
|
3128 | |
3095 | return unapply_special (who, op, aflags); |
3129 | return unapply_special (who, op, aflags); |
3096 | } |
3130 | } |
3097 | |
|
|
3098 | if (basic_flag == AP_UNAPPLY) |
3131 | else if (basic_flag == AP_UNAPPLY) |
3099 | return 0; |
3132 | return 0; |
3100 | |
3133 | |
3101 | i = can_apply_object (who, op); |
3134 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3135 | // to resolve conflicts. |
|
|
3136 | if (player *pl = who->contr) |
|
|
3137 | switch (op->slottype ()) |
|
|
3138 | { |
|
|
3139 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3140 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3141 | } |
|
|
3142 | |
|
|
3143 | splay (op); |
3102 | |
3144 | |
3103 | /* Can't just apply this object. Lets see what not and what to do */ |
3145 | /* Can't just apply this object. Lets see what not and what to do */ |
3104 | if (i) |
3146 | if (int i = can_apply_object (who, op)) |
3105 | { |
3147 | { |
3106 | if (i & CAN_APPLY_NEVER) |
3148 | if (i & CAN_APPLY_NEVER) |
3107 | { |
3149 | { |
3108 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3150 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3109 | return 1; |
3151 | return 1; |
3110 | } |
3152 | } |
3111 | else if (i & CAN_APPLY_RESTRICTION) |
3153 | else if (i & CAN_APPLY_RESTRICTION) |
3112 | { |
3154 | { |
3113 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3155 | who->failmsg (format ( |
|
|
3156 | "You have a prohibition against using a %s. " |
|
|
3157 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3158 | query_name (op) |
|
|
3159 | )); |
3114 | return 1; |
3160 | return 1; |
3115 | } |
3161 | } |
|
|
3162 | |
3116 | if (who->type != PLAYER) |
3163 | if (who->type != PLAYER) |
3117 | { |
3164 | { |
3118 | /* Some error, so don't try to equip something more */ |
3165 | /* Some error, so don't try to equip something more */ |
3119 | if (unapply_for_ob (who, op, aflags)) |
3166 | if (unapply_for_ob (who, op, aflags)) |
3120 | return 1; |
3167 | return 1; |
3121 | } |
3168 | } |
3122 | else |
3169 | else |
3123 | { |
3170 | { |
3124 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3171 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3125 | { |
3172 | { |
3126 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3173 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3127 | unapply_for_ob (who, op, AP_PRINT); |
3174 | unapply_for_ob (who, op, AP_PRINT); |
3128 | return 1; |
3175 | return 1; |
3129 | } |
3176 | } |
3130 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3177 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3131 | { |
|
|
3132 | i = unapply_for_ob (who, op, aflags); |
3178 | if (unapply_for_ob (who, op, aflags)) |
3133 | if (i) |
|
|
3134 | return 1; |
3179 | return 1; |
3135 | } |
|
|
3136 | } |
3180 | } |
3137 | } |
3181 | } |
3138 | |
3182 | |
3139 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3183 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3140 | { |
3184 | { |
3141 | skop = find_skill_by_name (who, op->skill); |
3185 | skop = find_skill_by_name (who, op->skill); |
|
|
3186 | |
3142 | if (!skop) |
3187 | if (!skop) |
3143 | { |
3188 | { |
3144 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3189 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3145 | return 1; |
3190 | return 1; |
3146 | } |
3191 | } |
3147 | else |
3192 | else |
3148 | { |
|
|
3149 | /* While experience will be credited properly, we want to change the |
3193 | /* While experience will be credited properly, we want to change the |
3150 | * skill so that the dam and wc get updated |
3194 | * skill so that the dam and wc get updated |
3151 | */ |
3195 | */ |
3152 | change_skill (who, skop, 0); |
3196 | who->change_skill (skop); |
3153 | } |
|
|
3154 | } |
|
|
3155 | |
|
|
3156 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3157 | { |
3197 | } |
3158 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3198 | |
|
|
3199 | if (who->type == PLAYER |
|
|
3200 | && op->item_power |
|
|
3201 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3202 | { |
|
|
3203 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3159 | return 1; |
3204 | return 1; |
3160 | } |
3205 | } |
3161 | |
|
|
3162 | |
3206 | |
3163 | /* Ok. We are now at the state where we can apply the new object. |
3207 | /* Ok. We are now at the state where we can apply the new object. |
3164 | * Note that we don't have the checks for can_use_... |
3208 | * Note that we don't have the checks for can_use_... |
3165 | * below - that is already taken care of by can_apply_object. |
3209 | * below - that is already taken care of by can_apply_object. |
3166 | */ |
3210 | */ |
3167 | |
3211 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3168 | |
|
|
3169 | if (op->nrof > 1) |
|
|
3170 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3171 | else |
|
|
3172 | tmp = NULL; |
|
|
3173 | |
3212 | |
3174 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3213 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3175 | return RESULT_INT (0); |
3214 | return RESULT_INT (0); |
3176 | |
3215 | |
3177 | switch (op->type) |
3216 | switch (op->type) |
3178 | { |
3217 | { |
3179 | case WEAPON: |
3218 | case WEAPON: |
3180 | if (!check_weapon_power (who, op->last_eat)) |
3219 | if (!check_weapon_power (who, op->last_eat)) |
3181 | { |
3220 | { |
3182 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3221 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3183 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3222 | |
3184 | if (tmp != NULL) |
3223 | if (tmp) |
3185 | (void) insert_ob_in_ob (tmp, who); |
3224 | insert_ob_in_ob (tmp, who); |
|
|
3225 | |
3186 | return 1; |
3226 | return 1; |
3187 | } |
3227 | } |
3188 | |
3228 | |
3189 | //TODO: this obviously fails for players using a shiorter prefix |
3229 | //TODO: this obviously fails for players using a shorter prefix |
3190 | // i.e. "R" can use Ragnarok's swors. |
3230 | // i.e. "R" can use Ragnarok's sword. |
3191 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3231 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3192 | { |
3232 | { |
3193 | /* if the weapon does not have the name as the character, can't use it. */ |
3233 | /* if the weapon does not have the name as the character, can't use it. */ |
3194 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3234 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3195 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3235 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3196 | |
3236 | |
3197 | if (tmp) |
3237 | if (tmp) |
3198 | insert_ob_in_ob (tmp, who); |
3238 | insert_ob_in_ob (tmp, who); |
3199 | |
3239 | |
3200 | return 1; |
3240 | return 1; |
3201 | } |
3241 | } |
3202 | |
3242 | |
|
|
3243 | if (!skop) |
|
|
3244 | { |
|
|
3245 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3246 | return 1; |
|
|
3247 | } |
|
|
3248 | |
3203 | SET_FLAG (op, FLAG_APPLIED); |
3249 | SET_FLAG (op, FLAG_APPLIED); |
3204 | |
|
|
3205 | if (skop) |
|
|
3206 | change_skill (who, skop, 1); |
3250 | who->change_skill (skop); |
3207 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3251 | |
|
|
3252 | if (who->contr) |
|
|
3253 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3254 | |
|
|
3255 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3256 | |
3208 | SET_FLAG (who, FLAG_READY_WEAPON); |
3257 | SET_FLAG (who, FLAG_READY_WEAPON); |
3209 | |
|
|
3210 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3211 | |
|
|
3212 | (void) change_abil (who, op); |
3258 | change_abil (who, op); |
3213 | break; |
3259 | break; |
3214 | |
3260 | |
3215 | case ARMOUR: |
3261 | case ARMOUR: |
3216 | case HELMET: |
3262 | case HELMET: |
3217 | case SHIELD: |
3263 | case SHIELD: |
… | |
… | |
3221 | case BRACERS: |
3267 | case BRACERS: |
3222 | case CLOAK: |
3268 | case CLOAK: |
3223 | case RING: |
3269 | case RING: |
3224 | case AMULET: |
3270 | case AMULET: |
3225 | SET_FLAG (op, FLAG_APPLIED); |
3271 | SET_FLAG (op, FLAG_APPLIED); |
3226 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3272 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3227 | (void) change_abil (who, op); |
3273 | change_abil (who, op); |
3228 | break; |
3274 | break; |
|
|
3275 | |
3229 | case LAMP: |
3276 | case LAMP: |
3230 | if (op->stats.food < 1) |
3277 | if (op->stats.food < 1) |
3231 | { |
3278 | { |
3232 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3279 | who->failmsg (format ( |
|
|
3280 | "Your %s is out of fuel! " |
|
|
3281 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3282 | &op->name |
|
|
3283 | )); |
3233 | return 1; |
3284 | return 1; |
3234 | } |
3285 | } |
3235 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3286 | |
|
|
3287 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3288 | |
3236 | tmp2 = arch_to_object (op->other_arch); |
3289 | tmp2 = arch_to_object (op->other_arch); |
3237 | tmp2->stats.food = op->stats.food; |
3290 | tmp2->stats.food = op->stats.food; |
3238 | SET_FLAG (tmp2, FLAG_APPLIED); |
3291 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3292 | |
3239 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3293 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3240 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3294 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3241 | insert_ob_in_ob (tmp2, who); |
3295 | |
|
|
3296 | who->insert (tmp2); |
3242 | |
3297 | |
3243 | /* Remove the old lantern */ |
3298 | /* Remove the old lantern */ |
3244 | if (who->type == PLAYER) |
|
|
3245 | esrv_del_item (who->contr, op->count); |
|
|
3246 | |
|
|
3247 | op->destroy (); |
3299 | op->destroy (); |
3248 | |
3300 | |
3249 | /* insert the portion that was split off */ |
3301 | /* insert the portion that was split off */ |
3250 | if (tmp != NULL) |
3302 | if (tmp) |
|
|
3303 | who->insert (tmp); |
|
|
3304 | |
|
|
3305 | who->update_stats (); |
|
|
3306 | |
|
|
3307 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3308 | if (who->type == PLAYER) |
|
|
3309 | { |
|
|
3310 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3311 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3312 | } |
|
|
3313 | |
|
|
3314 | return 0; |
|
|
3315 | |
|
|
3316 | case SKILL_TOOL: |
|
|
3317 | // applying a skill tool also readies the skill |
|
|
3318 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3319 | |
|
|
3320 | if (!(aflags & AP_NO_READY)) |
3251 | { |
3321 | { |
3252 | (void) insert_ob_in_ob (tmp, who); |
3322 | skop = find_skill_by_name (who, op->skill); |
3253 | if (who->type == PLAYER) |
3323 | if (!skop->flag [FLAG_APPLIED]) |
3254 | esrv_send_item (who, tmp); |
3324 | apply_special (who, skop, AP_APPLY); |
3255 | } |
3325 | } |
3256 | who->update_stats (); |
3326 | break; |
3257 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3327 | |
|
|
3328 | case SKILL: |
|
|
3329 | if (player *pl = who->contr) |
3258 | { |
3330 | { |
3259 | if (who->type == PLAYER) |
3331 | if (IS_COMBAT_SKILL (op->subtype)) |
3260 | { |
3332 | { |
3261 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3333 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3262 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3334 | { |
|
|
3335 | for (object *item = who->inv; item; item = item->below) |
|
|
3336 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3337 | { |
|
|
3338 | if (item->skill == op->skill) |
|
|
3339 | { |
|
|
3340 | who->change_weapon (pl->combat_ob = item); |
|
|
3341 | goto found_weapon; |
|
|
3342 | } |
|
|
3343 | } |
|
|
3344 | |
|
|
3345 | who->failmsg (format ( |
|
|
3346 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3347 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3348 | &op->skill |
|
|
3349 | )); |
|
|
3350 | return 1; |
|
|
3351 | |
|
|
3352 | found_weapon:; |
|
|
3353 | } |
|
|
3354 | else |
|
|
3355 | who->change_weapon (pl->combat_ob = op); |
3263 | } |
3356 | } |
3264 | } |
3357 | else if (IS_RANGED_SKILL (op->subtype)) |
3265 | if (who->type == PLAYER) |
|
|
3266 | esrv_send_item (who, tmp2); |
|
|
3267 | return 0; |
|
|
3268 | break; |
|
|
3269 | |
|
|
3270 | /* this part is needed for skill-tools */ |
|
|
3271 | case SKILL: |
|
|
3272 | case SKILL_TOOL: |
|
|
3273 | if (who->chosen_skill) |
|
|
3274 | { |
3358 | { |
3275 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3359 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3360 | { |
|
|
3361 | for (object *item = who->inv; item; item = item->below) |
|
|
3362 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3363 | { |
|
|
3364 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3365 | who->change_weapon (pl->ranged_ob = item); |
|
|
3366 | goto found_bow; |
|
|
3367 | } |
|
|
3368 | |
|
|
3369 | who->failmsg ( |
|
|
3370 | "You need to apply a missile weapon before readying this skill. " |
|
|
3371 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3372 | ); |
3276 | return 1; |
3373 | return 1; |
|
|
3374 | |
|
|
3375 | found_bow:; |
|
|
3376 | } |
|
|
3377 | else |
|
|
3378 | who->change_weapon (pl->ranged_ob = op); |
3277 | } |
3379 | } |
3278 | if (who->type == PLAYER) |
3380 | |
3279 | { |
|
|
3280 | who->contr->shoottype = range_skill; |
|
|
3281 | who->contr->ranges[range_skill] = op; |
|
|
3282 | if (!op->invisible) |
3381 | if (!op->invisible) |
3283 | { |
3382 | { |
3284 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3383 | who->statusmsg (format ( |
3285 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3384 | "You ready %s." |
|
|
3385 | "You can now use the skill: %s.", |
|
|
3386 | query_name (op), |
|
|
3387 | &op->skill |
|
|
3388 | )); |
3286 | } |
3389 | } |
3287 | else |
3390 | else |
3288 | { |
|
|
3289 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3391 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3290 | } |
|
|
3291 | } |
3392 | } |
|
|
3393 | else |
|
|
3394 | { |
3292 | SET_FLAG (op, FLAG_APPLIED); |
3395 | SET_FLAG (op, FLAG_APPLIED); |
3293 | (void) change_abil (who, op); |
3396 | change_abil (who, op); |
3294 | who->chosen_skill = op; |
3397 | who->chosen_skill = op; |
3295 | SET_FLAG (who, FLAG_READY_SKILL); |
3398 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3399 | } |
|
|
3400 | |
3296 | break; |
3401 | break; |
3297 | |
3402 | |
3298 | case BOW: |
3403 | case BOW: |
3299 | if (!check_weapon_power (who, op->last_eat)) |
3404 | if (!check_weapon_power (who, op->last_eat)) |
3300 | { |
3405 | { |
3301 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3406 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3302 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3407 | |
3303 | if (tmp != NULL) |
3408 | if (tmp) |
3304 | (void) insert_ob_in_ob (tmp, who); |
3409 | insert_ob_in_ob (tmp, who); |
|
|
3410 | |
3305 | return 1; |
3411 | return 1; |
3306 | } |
3412 | } |
|
|
3413 | |
3307 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3414 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3308 | { |
3415 | { |
3309 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3416 | who->failmsg ("The weapon does not recognize you as its owner. " |
|
|
3417 | "H<Its name indicates that it belongs to somebody else.>"); |
3310 | if (tmp != NULL) |
3418 | if (tmp) |
3311 | (void) insert_ob_in_ob (tmp, who); |
3419 | insert_ob_in_ob (tmp, who); |
|
|
3420 | |
3312 | return 1; |
3421 | return 1; |
3313 | } |
3422 | } |
|
|
3423 | |
3314 | /*FALLTHROUGH*/ case WAND: |
3424 | /*FALLTHROUGH*/ |
|
|
3425 | case WAND: |
3315 | case ROD: |
3426 | case ROD: |
3316 | case HORN: |
3427 | case HORN: |
3317 | /* check for skill, alter player status */ |
3428 | /* check for skill, alter player status */ |
|
|
3429 | |
|
|
3430 | if (!skop) |
|
|
3431 | { |
|
|
3432 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3433 | return 1; |
|
|
3434 | } |
|
|
3435 | |
3318 | SET_FLAG (op, FLAG_APPLIED); |
3436 | SET_FLAG (op, FLAG_APPLIED); |
3319 | if (skop) |
|
|
3320 | change_skill (who, skop, 0); |
3437 | who->change_skill (skop); |
3321 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3322 | |
3438 | |
3323 | if (who->type == PLAYER) |
3439 | if (who->contr) |
3324 | { |
3440 | { |
|
|
3441 | who->contr->ranged_ob = op; |
|
|
3442 | |
|
|
3443 | who->statusmsg (format ("You ready %s.", query_name (op))); |
|
|
3444 | |
3325 | if (op->type == BOW) |
3445 | if (op->type == BOW) |
3326 | { |
3446 | { |
|
|
3447 | who->current_weapon = op; |
3327 | (void) change_abil (who, op); |
3448 | change_abil (who, op); |
3328 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3329 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3449 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3330 | who->contr->shoottype = range_bow; |
|
|
3331 | } |
|
|
3332 | else |
|
|
3333 | { |
|
|
3334 | who->contr->shoottype = range_misc; |
|
|
3335 | } |
3450 | } |
3336 | } |
3451 | } |
3337 | else |
3452 | else |
3338 | { |
3453 | { |
3339 | if (op->type == BOW) |
3454 | if (op->type == BOW) |
3340 | SET_FLAG (who, FLAG_READY_BOW); |
3455 | SET_FLAG (who, FLAG_READY_BOW); |
3341 | else |
3456 | else |
3342 | SET_FLAG (who, FLAG_READY_RANGE); |
3457 | SET_FLAG (who, FLAG_READY_RANGE); |
3343 | } |
3458 | } |
|
|
3459 | |
3344 | break; |
3460 | break; |
3345 | |
3461 | |
3346 | case BUILDER: |
3462 | case BUILDER: |
3347 | if (who->contr->ranges[range_builder]) |
3463 | if (who->type == PLAYER) |
|
|
3464 | { |
|
|
3465 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3466 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3348 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3467 | unapply_special (who, who->contr->ranged_ob, 0); |
3349 | who->contr->shoottype = range_builder; |
3468 | |
|
|
3469 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
|
|
3470 | |
3350 | who->contr->ranges[range_builder] = op; |
3471 | who->contr->ranged_ob = op; |
3351 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3472 | } |
3352 | break; |
3473 | break; |
3353 | |
3474 | |
3354 | default: |
3475 | default: |
3355 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3476 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3356 | } /* end of switch op->type */ |
3477 | } |
3357 | |
3478 | |
3358 | SET_FLAG (op, FLAG_APPLIED); |
3479 | SET_FLAG (op, FLAG_APPLIED); |
3359 | |
3480 | |
3360 | if (tmp != NULL) |
3481 | if (tmp) |
3361 | tmp = insert_ob_in_ob (tmp, who); |
3482 | who->insert (tmp); |
3362 | |
3483 | |
3363 | who->update_stats (); |
3484 | who->update_stats (); |
3364 | |
3485 | |
3365 | /* We exclude spell casting objects. The fire code will set the |
3486 | /* We exclude spell casting objects. The fire code will set the |
3366 | * been applied flag when they are used - until that point, |
3487 | * been applied flag when they are used - until that point, |
… | |
… | |
3368 | */ |
3489 | */ |
3369 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3490 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3370 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3491 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3371 | |
3492 | |
3372 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3493 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3373 | { |
|
|
3374 | if (who->type == PLAYER) |
3494 | if (who->type == PLAYER) |
3375 | { |
3495 | { |
3376 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3496 | who->failmsg ( |
|
|
3497 | "Oops, it feels deadly cold! " |
|
|
3498 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
|
|
3499 | ); |
3377 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3500 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3378 | } |
3501 | } |
3379 | } |
3502 | |
3380 | if (who->type == PLAYER) |
3503 | if (object *pl = op->visible_to ()) |
3381 | { |
|
|
3382 | /* if multiple objects were applied, update both slots */ |
|
|
3383 | if (tmp) |
|
|
3384 | esrv_send_item (who, tmp); |
|
|
3385 | esrv_send_item (who, op); |
3504 | esrv_send_item (pl, op); |
3386 | } |
3505 | |
3387 | return 0; |
3506 | return 0; |
3388 | } |
3507 | } |
3389 | |
|
|
3390 | |
3508 | |
3391 | int |
3509 | int |
3392 | monster_apply_special (object *who, object *op, int aflags) |
3510 | monster_apply_special (object *who, object *op, int aflags) |
3393 | { |
3511 | { |
3394 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3512 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3395 | return 1; |
3513 | return 1; |
|
|
3514 | |
3396 | return apply_special (who, op, aflags); |
3515 | return apply_special (who, op, aflags); |
3397 | } |
3516 | } |
3398 | |
3517 | |
3399 | /** |
3518 | /** |
3400 | * Map was just loaded, handle op's initialisation. |
3519 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3404 | int |
3523 | int |
3405 | auto_apply (object *op) |
3524 | auto_apply (object *op) |
3406 | { |
3525 | { |
3407 | object *tmp = NULL, *tmp2; |
3526 | object *tmp = NULL, *tmp2; |
3408 | int i; |
3527 | int i; |
|
|
3528 | |
|
|
3529 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3409 | |
3530 | |
3410 | switch (op->type) |
3531 | switch (op->type) |
3411 | { |
3532 | { |
3412 | case SHOP_FLOOR: |
3533 | case SHOP_FLOOR: |
3413 | if (!op->has_random_items ()) |
3534 | if (!op->has_random_items ()) |
… | |
… | |
3415 | |
3536 | |
3416 | do |
3537 | do |
3417 | { |
3538 | { |
3418 | i = 10; /* let's give it 10 tries */ |
3539 | i = 10; /* let's give it 10 tries */ |
3419 | while ((tmp = generate_treasure (op->randomitems, |
3540 | while ((tmp = generate_treasure (op->randomitems, |
3420 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3541 | op->stats.exp |
|
|
3542 | ? (int) op->stats.exp |
|
|
3543 | : max (op->map->difficulty, 5))) |
|
|
3544 | == NULL && --i); |
|
|
3545 | |
3421 | if (tmp == NULL) |
3546 | if (tmp == NULL) |
3422 | return 0; |
3547 | return 0; |
|
|
3548 | |
3423 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3549 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3424 | { |
3550 | { |
3425 | tmp->destroy (); |
3551 | tmp->destroy (); |
3426 | tmp = NULL; |
3552 | tmp = NULL; |
3427 | } |
3553 | } |
… | |
… | |
3430 | |
3556 | |
3431 | tmp->x = op->x; |
3557 | tmp->x = op->x; |
3432 | tmp->y = op->y; |
3558 | tmp->y = op->y; |
3433 | SET_FLAG (tmp, FLAG_UNPAID); |
3559 | SET_FLAG (tmp, FLAG_UNPAID); |
3434 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3560 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3435 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3436 | identify (tmp); |
3561 | identify (tmp); |
3437 | break; |
3562 | break; |
3438 | |
3563 | |
3439 | case TREASURE: |
3564 | case TREASURE: |
3440 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3565 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3447 | /* If we generated an object and put it in this object inventory, |
3572 | /* If we generated an object and put it in this object inventory, |
3448 | * move it to the parent object as the current object is about |
3573 | * move it to the parent object as the current object is about |
3449 | * to disappear. An example of this item is the random_* stuff |
3574 | * to disappear. An example of this item is the random_* stuff |
3450 | * that is put inside other objects. |
3575 | * that is put inside other objects. |
3451 | */ |
3576 | */ |
3452 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3453 | { |
|
|
3454 | tmp2 = tmp->below; |
|
|
3455 | tmp->remove (); |
|
|
3456 | |
|
|
3457 | if (op->env) |
3577 | if (op->env) |
3458 | insert_ob_in_ob (tmp, op->env); |
3578 | while (op->inv) |
3459 | else |
3579 | op->env->insert (op->inv); |
3460 | tmp->destroy (); |
|
|
3461 | } |
|
|
3462 | |
3580 | |
3463 | op->destroy (); |
3581 | op->destroy (); |
3464 | break; |
3582 | break; |
3465 | } |
3583 | } |
3466 | return tmp ? 1 : 0; |
3584 | |
|
|
3585 | return !!tmp; |
3467 | } |
3586 | } |
3468 | |
3587 | |
3469 | /** |
3588 | /** |
3470 | * fix_auto_apply goes through the entire map every time a map |
3589 | * fix_auto_apply goes through the entire map every time a map |
3471 | * is loaded or swapped in and performs special actions for |
3590 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3485 | |
3604 | |
3486 | if (tmp->inv) |
3605 | if (tmp->inv) |
3487 | { |
3606 | { |
3488 | object *invtmp, *invnext; |
3607 | object *invtmp, *invnext; |
3489 | |
3608 | |
3490 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3609 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3491 | { |
3610 | { |
3492 | invnext = invtmp->below; |
3611 | invnext = invtmp->below; |
3493 | |
3612 | |
3494 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3613 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3495 | auto_apply (invtmp); |
3614 | auto_apply (invtmp); |
3496 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3615 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3497 | { |
3616 | { |
3498 | while ((invtmp->stats.hp--) > 0) |
3617 | while (invtmp->stats.hp-- > 0) |
3499 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3618 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3500 | |
3619 | |
3501 | invtmp->randomitems = NULL; |
3620 | invtmp->randomitems = NULL; |
3502 | } |
3621 | } |
3503 | else if (invtmp && invtmp->arch |
3622 | else if (invtmp && invtmp->arch |
… | |
… | |
3553 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3672 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3554 | { |
3673 | { |
3555 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3674 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3556 | tmp->randomitems = NULL; |
3675 | tmp->randomitems = NULL; |
3557 | } |
3676 | } |
|
|
3677 | |
3558 | // close all containers |
3678 | // close all containers |
3559 | else if (tmp->type == CONTAINER) |
3679 | else if (tmp->type == CONTAINER) |
3560 | tmp->flag [FLAG_APPLIED] = 0; |
3680 | tmp->flag [FLAG_APPLIED] = 0; |
3561 | |
3681 | |
3562 | tmp = above; |
3682 | tmp = above; |
… | |
… | |
3572 | * Handles player eating food that temporarily changes status (resistances, stats). |
3692 | * Handles player eating food that temporarily changes status (resistances, stats). |
3573 | * This used to call cast_change_attr(), but |
3693 | * This used to call cast_change_attr(), but |
3574 | * that doesn't work with the new spell code. Since we know what |
3694 | * that doesn't work with the new spell code. Since we know what |
3575 | * the food changes, just grab a force and use that instead. |
3695 | * the food changes, just grab a force and use that instead. |
3576 | */ |
3696 | */ |
3577 | |
|
|
3578 | void |
3697 | void |
3579 | eat_special_food (object *who, object *food) |
3698 | eat_special_food (object *who, object *food) |
3580 | { |
3699 | { |
3581 | object *force; |
3700 | object *force; |
3582 | int i, did_one = 0; |
3701 | int i, did_one = 0; |
3583 | sint8 k; |
|
|
3584 | |
3702 | |
3585 | force = get_archetype (FORCE_NAME); |
3703 | force = get_archetype (FORCE_NAME); |
3586 | |
3704 | |
3587 | for (i = 0; i < NUM_STATS; i++) |
3705 | for (i = 0; i < NUM_STATS; i++) |
3588 | { |
3706 | if (sint8 k = food->stats.stat (i)) |
3589 | k = get_attr_value (&food->stats, i); |
|
|
3590 | if (k) |
|
|
3591 | { |
3707 | { |
3592 | set_attr_value (&force->stats, i, k); |
3708 | force->stats.stat (i) = k; |
3593 | did_one = 1; |
3709 | did_one = 1; |
3594 | } |
3710 | } |
3595 | } |
|
|
3596 | |
3711 | |
3597 | /* check if we can protect the eater */ |
3712 | /* check if we can protect the eater */ |
3598 | for (i = 0; i < NROFATTACKS; i++) |
3713 | for (i = 0; i < NROFATTACKS; i++) |
3599 | { |
3714 | { |
3600 | if (food->resist[i] > 0) |
3715 | if (food->resist[i] > 0) |
… | |
… | |
3619 | /* check for hp, sp change */ |
3734 | /* check for hp, sp change */ |
3620 | if (food->stats.hp != 0) |
3735 | if (food->stats.hp != 0) |
3621 | { |
3736 | { |
3622 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3737 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3623 | { |
3738 | { |
3624 | assign (who->contr->killer, food->name); |
3739 | who->contr->killer = food; |
3625 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3740 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3626 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3741 | who->failmsg ("Eck!...that was poisonous!"); |
3627 | } |
3742 | } |
3628 | else |
3743 | else |
3629 | { |
3744 | { |
3630 | if (food->stats.hp > 0) |
3745 | if (food->stats.hp > 0) |
3631 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3746 | who->statusmsg ("You begin to feel better."); |
3632 | else |
3747 | else |
3633 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3748 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3749 | |
3634 | who->stats.hp += food->stats.hp; |
3750 | who->stats.hp += food->stats.hp; |
3635 | } |
3751 | } |
3636 | } |
3752 | } |
|
|
3753 | |
3637 | if (food->stats.sp != 0) |
3754 | if (food->stats.sp != 0) |
3638 | { |
3755 | { |
3639 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3756 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3640 | { |
3757 | { |
3641 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3758 | who->failmsg ("You are drained of mana!"); |
3642 | who->stats.sp -= food->stats.sp; |
3759 | who->stats.sp -= food->stats.sp; |
3643 | if (who->stats.sp < 0) |
3760 | if (who->stats.sp < 0) |
3644 | who->stats.sp = 0; |
3761 | who->stats.sp = 0; |
3645 | } |
3762 | } |
3646 | else |
3763 | else |
3647 | { |
3764 | { |
3648 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3765 | who->statusmsg ("You feel a rush of magical energy!"); |
3649 | who->stats.sp += food->stats.sp; |
3766 | who->stats.sp += food->stats.sp; |
3650 | /* place limit on max sp from food? */ |
3767 | /* place limit on max sp from food? */ |
3651 | } |
3768 | } |
3652 | } |
3769 | } |
|
|
3770 | |
3653 | who->update_stats (); |
3771 | who->update_stats (); |
3654 | } |
3772 | } |
3655 | |
3773 | |
3656 | /** |
3774 | /** |
3657 | * Designed primarily to light torches/lanterns/etc. |
3775 | * Designed primarily to light torches/lanterns/etc. |
… | |
… | |
3667 | item = find_marked_object (who); |
3785 | item = find_marked_object (who); |
3668 | if (item) |
3786 | if (item) |
3669 | { |
3787 | { |
3670 | if (lighter->last_eat && lighter->stats.food) |
3788 | if (lighter->last_eat && lighter->stats.food) |
3671 | { /* lighter gets used up */ |
3789 | { /* lighter gets used up */ |
3672 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3673 | * one charge from each would be used up. --DAMN */ |
|
|
3674 | if (lighter->nrof > 1) |
|
|
3675 | { |
|
|
3676 | object *oneLighter = lighter->clone (); |
3790 | object *oneLighter = lighter->split (); |
3677 | |
|
|
3678 | lighter->nrof -= 1; |
|
|
3679 | oneLighter->nrof = 1; |
|
|
3680 | oneLighter->stats.food--; |
3791 | oneLighter->stats.food--; |
3681 | esrv_send_item (who, lighter); |
3792 | who->insert (oneLighter); |
3682 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3683 | esrv_send_item (who, oneLighter); |
|
|
3684 | } |
|
|
3685 | else |
|
|
3686 | lighter->stats.food--; |
|
|
3687 | } |
3793 | } |
3688 | else if (lighter->last_eat) |
3794 | else if (lighter->last_eat) |
|
|
3795 | { |
3689 | { /* no charges left in lighter */ |
3796 | /* no charges left in lighter */ |
3690 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3797 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3691 | return; |
3798 | return; |
3692 | } |
3799 | } |
3693 | |
3800 | |
3694 | /* Perhaps we should split what we are trying to light on fire? |
3801 | /* Perhaps we should split what we are trying to light on fire? |
3695 | * I can't see many times when you would want to light multiple |
3802 | * I can't see many times when you would want to light multiple |
… | |
… | |
3701 | |
3808 | |
3702 | save_throw_object (item, AT_FIRE, who); |
3809 | save_throw_object (item, AT_FIRE, who); |
3703 | |
3810 | |
3704 | if (item->destroyed ()) |
3811 | if (item->destroyed ()) |
3705 | { |
3812 | { |
3706 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3813 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
3707 | /* Need to update the player so that the players glow radius |
3814 | /* Need to update the player so that the players glow radius |
3708 | * gets changed. |
3815 | * gets changed. |
3709 | */ |
3816 | */ |
3710 | if (is_player_env) |
3817 | if (is_player_env) |
3711 | who->update_stats (); |
3818 | who->update_stats (); |
3712 | } |
3819 | } |
3713 | else |
3820 | else |
3714 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3821 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
3715 | } |
3822 | } |
3716 | else /* nothing to light */ |
3823 | else |
3717 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3824 | who->failmsg ("You need to mark a lightable object."); |
3718 | |
|
|
3719 | } |
3825 | } |
3720 | |
3826 | |
3721 | /** |
3827 | /** |
3722 | * op made some mistake with a scroll, this takes care of punishment. |
3828 | * op made some mistake with a scroll, this takes care of punishment. |
3723 | * scroll_failure()- hacked directly from spell_failure |
3829 | * scroll_failure()- hacked directly from spell_failure |
… | |
… | |
3730 | |
3836 | |
3731 | if (failure <= -1 && failure > -15) |
3837 | if (failure <= -1 && failure > -15) |
3732 | { /* wonder */ |
3838 | { /* wonder */ |
3733 | object *tmp; |
3839 | object *tmp; |
3734 | |
3840 | |
3735 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3841 | op->failmsg ("Your spell warps!"); |
3736 | tmp = get_archetype (SPELL_WONDER); |
3842 | tmp = get_archetype (SPELL_WONDER); |
3737 | cast_wonder (op, op, 0, tmp); |
3843 | cast_wonder (op, op, 0, tmp); |
3738 | tmp->destroy (); |
3844 | tmp->destroy (); |
3739 | } |
3845 | } |
3740 | else if (failure <= -15 && failure > -35) |
3846 | else if (failure <= -15 && failure > -35) |
3741 | { /* drain mana */ |
3847 | { /* drain mana */ |
3742 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3848 | op->failmsg ("Your mana is drained!"); |
3743 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3849 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3744 | if (op->stats.sp < 0) |
3850 | if (op->stats.sp < 0) |
3745 | op->stats.sp = 0; |
3851 | op->stats.sp = 0; |
3746 | } |
3852 | } |
3747 | else if (settings.spell_failure_effects == TRUE) |
3853 | else if (settings.spell_failure_effects == TRUE) |
3748 | { |
3854 | { |
3749 | if (failure <= -35 && failure > -60) |
3855 | if (failure <= -35 && failure > -60) |
3750 | { /* confusion */ |
3856 | { /* confusion */ |
3751 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3857 | op->failmsg ("The magic recoils on you!"); |
3752 | confuse_player (op, op, power); |
3858 | confuse_player (op, op, power); |
3753 | } |
3859 | } |
3754 | else if (failure <= -60 && failure > -70) |
3860 | else if (failure <= -60 && failure > -70) |
3755 | { /* paralysis */ |
3861 | { /* paralysis */ |
3756 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3862 | op->failmsg ("The magic recoils and paralyzes you!"); |
3757 | paralyze_player (op, op, power); |
3863 | paralyze_player (op, op, power); |
3758 | } |
3864 | } |
3759 | else if (failure <= -70 && failure > -80) |
3865 | else if (failure <= -70 && failure > -80) |
3760 | { /* blind */ |
3866 | { /* blind */ |
3761 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3867 | op->failmsg ("The magic recoils on you!"); |
3762 | blind_player (op, op, power); |
3868 | blind_player (op, op, power); |
3763 | } |
3869 | } |
3764 | else if (failure <= -80) |
3870 | else if (failure <= -80) |
3765 | { /* blast the immediate area */ |
3871 | { /* blast the immediate area */ |
3766 | object *tmp; |
|
|
3767 | |
|
|
3768 | tmp = get_archetype (LOOSE_MANA); |
3872 | object *tmp = get_archetype (LOOSE_MANA); |
3769 | cast_magic_storm (op, tmp, power); |
3873 | cast_magic_storm (op, tmp, power); |
3770 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3874 | op->failmsg ("You unleash uncontrolled mana!"); |
3771 | tmp->destroy (); |
3875 | tmp->destroy (); |
3772 | } |
3876 | } |
3773 | } |
3877 | } |
3774 | } |
3878 | } |
3775 | |
3879 | |
… | |
… | |
3795 | */ |
3899 | */ |
3796 | int i, j; |
3900 | int i, j; |
3797 | |
3901 | |
3798 | for (i = 0; i < NUM_STATS; i++) |
3902 | for (i = 0; i < NUM_STATS; i++) |
3799 | { |
3903 | { |
3800 | sint8 stat = get_attr_value (stats, i); |
3904 | int race_bonus = pl->arch->stats.stat (i); |
3801 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3905 | sint8 stat = stats->stat (i) + ns->stat (i); |
3802 | |
3906 | |
3803 | stat += get_attr_value (ns, i); |
|
|
3804 | if (stat > 20 + race_bonus) |
3907 | if (stat > 20 + race_bonus) |
3805 | { |
3908 | { |
3806 | excess_stat++; |
3909 | excess_stat++; |
3807 | stat = 20 + race_bonus; |
3910 | stat = 20 + race_bonus; |
3808 | } |
3911 | } |
3809 | set_attr_value (stats, i, stat); |
3912 | |
|
|
3913 | stats->stat (i) = stat; |
3810 | } |
3914 | } |
3811 | |
3915 | |
3812 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3916 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3813 | { /* try 100 times to assign excess stats */ |
3917 | { /* try 100 times to assign excess stats */ |
3814 | int i = rndm (0, 6); |
3918 | int i = rndm (0, 6); |
3815 | int stat = get_attr_value (stats, i); |
|
|
3816 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3817 | |
3919 | |
3818 | if (i == CHA) |
3920 | if (i == CHA) |
3819 | continue; /* exclude cha from this */ |
3921 | continue; /* exclude cha from this */ |
|
|
3922 | |
|
|
3923 | int stat = stats->stat (i); |
|
|
3924 | int race_bonus = pl->arch->stats.stat (i); |
3820 | if (stat < 20 + race_bonus) |
3925 | if (stat < 20 + race_bonus) |
3821 | { |
3926 | { |
3822 | change_attr_value (stats, i, 1); |
3927 | change_attr_value (stats, i, 1); |
3823 | excess_stat--; |
3928 | excess_stat--; |
3824 | } |
3929 | } |
… | |
… | |
3828 | * the player ref: player.c |
3933 | * the player ref: player.c |
3829 | */ |
3934 | */ |
3830 | if (change->randomitems != NULL) |
3935 | if (change->randomitems != NULL) |
3831 | give_initial_items (pl, change->randomitems); |
3936 | give_initial_items (pl, change->randomitems); |
3832 | |
3937 | |
3833 | |
|
|
3834 | /* set up the face, for some races. */ |
3938 | /* set up the face, for some races. */ |
3835 | |
3939 | |
3836 | /* first, look for the force object banning |
3940 | /* first, look for the force object banning |
3837 | * changing the face. Certain races never change face with class. |
3941 | * changing the face. Certain races never change face with class. |
3838 | */ |
3942 | */ |
… | |
… | |
3840 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3944 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3841 | flag_change_face = 0; |
3945 | flag_change_face = 0; |
3842 | |
3946 | |
3843 | if (flag_change_face) |
3947 | if (flag_change_face) |
3844 | { |
3948 | { |
3845 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3846 | pl->face = change->face; |
3949 | pl->face = change->face; |
3847 | |
3950 | pl->animation_id = change->animation_id; |
3848 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3951 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3849 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3850 | else |
|
|
3851 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3852 | } |
3952 | } |
3853 | |
3953 | |
3854 | /* check the special case of can't use weapons */ |
3954 | /* check the special case of can't use weapons */ |
3855 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3955 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3856 | if (!strcmp (change->name, "monk")) |
3956 | if (!strcmp (change->name, "monk")) |
… | |
… | |
3882 | char got[MAX_BUF]; |
3982 | char got[MAX_BUF]; |
3883 | int len; |
3983 | int len; |
3884 | |
3984 | |
3885 | if (!pl || !transformer) |
3985 | if (!pl || !transformer) |
3886 | return; |
3986 | return; |
|
|
3987 | |
3887 | marked = find_marked_object (pl); |
3988 | marked = find_marked_object (pl); |
|
|
3989 | |
3888 | if (!marked) |
3990 | if (!marked) |
3889 | { |
3991 | { |
3890 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3992 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
3891 | return; |
3993 | return; |
3892 | } |
3994 | } |
|
|
3995 | |
3893 | if (!marked->slaying) |
3996 | if (!marked->slaying) |
3894 | { |
3997 | { |
3895 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3998 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3896 | return; |
3999 | return; |
3897 | } |
4000 | } |
|
|
4001 | |
3898 | /* check whether they are compatible or not */ |
4002 | /* check whether they are compatible or not */ |
3899 | find = strstr (marked->slaying, transformer->arch->name); |
4003 | find = strstr (marked->slaying, transformer->arch->archname); |
3900 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4004 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3901 | { |
4005 | { |
3902 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4006 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3903 | return; |
4007 | return; |
3904 | } |
4008 | } |
|
|
4009 | |
3905 | find += strlen (transformer->arch->name) + 1; |
4010 | find += strlen (transformer->arch->archname) + 1; |
3906 | /* Item can be used, now find how many and what it yields */ |
4011 | /* Item can be used, now find how many and what it yields */ |
3907 | if (isdigit (*(find))) |
4012 | if (isdigit (*(find))) |
3908 | { |
4013 | { |
3909 | yield = atoi (find); |
4014 | yield = atoi (find); |
3910 | if (yield < 1) |
4015 | if (yield < 1) |
… | |
… | |
3916 | else |
4021 | else |
3917 | yield = 1; |
4022 | yield = 1; |
3918 | |
4023 | |
3919 | while (isdigit (*find)) |
4024 | while (isdigit (*find)) |
3920 | find++; |
4025 | find++; |
|
|
4026 | |
3921 | while (*find == ' ') |
4027 | while (*find == ' ') |
3922 | find++; |
4028 | find++; |
|
|
4029 | |
3923 | memset (got, 0, MAX_BUF); |
4030 | memset (got, 0, MAX_BUF); |
|
|
4031 | |
3924 | if ((separator = strchr (find, ';')) != NULL) |
4032 | if ((separator = strchr (find, ';')) != NULL) |
3925 | { |
|
|
3926 | len = separator - find; |
4033 | len = separator - find; |
3927 | } |
|
|
3928 | else |
4034 | else |
3929 | { |
|
|
3930 | len = strlen (find); |
4035 | len = strlen (find); |
3931 | } |
4036 | |
3932 | if (len > MAX_BUF - 1) |
4037 | if (len > MAX_BUF - 1) |
3933 | len = MAX_BUF - 1; |
4038 | len = MAX_BUF - 1; |
|
|
4039 | |
3934 | strcpy (got, find); |
4040 | strcpy (got, find); |
3935 | got[len] = '\0'; |
4041 | got[len] = '\0'; |
3936 | |
4042 | |
3937 | /* Now create new item, remove used ones when required. */ |
4043 | /* Now create new item, remove used ones when required. */ |
3938 | new_item = get_archetype (got); |
4044 | new_item = get_archetype (got); |
3939 | if (!new_item) |
4045 | if (!new_item) |
3940 | { |
4046 | { |
3941 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4047 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
3942 | return; |
4048 | return; |
3943 | } |
4049 | } |
3944 | |
4050 | |
3945 | new_item->nrof = yield; |
4051 | new_item->nrof = yield; |
|
|
4052 | |
3946 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4053 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
3947 | insert_ob_in_ob (new_item, pl); |
4054 | |
3948 | esrv_send_inventory (pl, pl); |
4055 | pl->insert (new_item); |
3949 | /* Eat up one item */ |
4056 | /* Eat up one item */ |
3950 | decrease_ob_nr (marked, 1); |
4057 | marked->decrease (); |
|
|
4058 | |
3951 | /* Eat one transformer if needed */ |
4059 | /* Eat one transformer if needed */ |
3952 | if (transformer->stats.food) |
4060 | if (transformer->stats.food) |
3953 | if (--transformer->stats.food == 0) |
4061 | if (--transformer->stats.food == 0) |
3954 | decrease_ob_nr (transformer, 1); |
4062 | transformer->decrease (); |
3955 | } |
4063 | } |
|
|
4064 | |