1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <cmath> |
24 | #include <cmath> |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
54 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
55 | * subtype 7: all three |
54 | * subtype 7: all three |
56 | */ |
55 | */ |
57 | if (op->subtype) |
56 | if (op->subtype) |
58 | { |
57 | { |
59 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
60 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
61 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
62 | } |
61 | } |
63 | else |
62 | else |
64 | { |
63 | { |
65 | arch_flag = 1; |
64 | arch_flag = 1; |
66 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
69 | |
68 | |
70 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
70 | * name or race that matches. |
72 | */ |
71 | */ |
73 | if ((op->race) && |
72 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | return 1; |
76 | return 1; |
78 | |
77 | |
79 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
81 | */ |
80 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | return 1; |
84 | return 1; |
86 | |
85 | |
87 | return 0; |
86 | return 0; |
… | |
… | |
93 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
94 | */ |
93 | */ |
95 | static int |
94 | static int |
96 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
97 | { |
96 | { |
98 | object *id, *marked; |
97 | dynbuf_text buf; |
99 | int success = 0; |
|
|
100 | |
98 | |
101 | if (pl == NULL || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
102 | return 0; |
100 | return 0; |
103 | |
101 | |
104 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
105 | * identifying' from being printed out more than it needs to be. |
103 | * identifying' from being printed out more than it needs to be. |
106 | */ |
104 | */ |
107 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
108 | return 0; |
106 | return 0; |
109 | |
107 | |
110 | marked = find_marked_object (pl); |
|
|
111 | /* if the player has a marked item, identify that if it needs to be |
108 | /* if the player has a marked item, identify that if it needs to be |
112 | * identified. IF it doesn't, then go through the player inventory. |
109 | * identified. If it doesn't, then go through the player inventory. |
113 | */ |
110 | */ |
|
|
111 | if (object *marked = find_marked_object (pl)) |
114 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
115 | { |
113 | { |
116 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
117 | { |
115 | { |
118 | identify (marked); |
116 | identify (marked); |
119 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
117 | |
|
|
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
120 | if (marked->msg) |
119 | if (marked->msg) |
121 | { |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
122 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
121 | |
123 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
122 | return !money; |
124 | } |
123 | } |
125 | return money == NULL; |
|
|
126 | } |
124 | } |
127 | } |
|
|
128 | |
125 | |
129 | for (id = pl->inv; id; id = id->below) |
126 | for (object *id = pl->inv; id; id = id->below) |
130 | { |
127 | { |
131 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
132 | { |
129 | { |
133 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
134 | { |
131 | { |
135 | identify (id); |
132 | identify (id); |
136 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
133 | |
|
|
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
137 | if (id->msg) |
135 | if (id->msg) |
138 | { |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
139 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
137 | |
140 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
141 | } |
|
|
142 | success = 1; |
|
|
143 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
144 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
145 | break; |
140 | break; |
146 | } |
141 | } |
147 | else |
142 | else |
148 | { |
143 | { |
149 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
144 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
150 | break; |
145 | break; |
151 | } |
146 | } |
152 | } |
147 | } |
153 | } |
148 | } |
154 | if (!success) |
149 | |
155 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
150 | if (buf.empty ()) |
|
|
151 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
152 | else |
|
|
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
154 | |
156 | return money == NULL; |
155 | return !money; |
157 | } |
156 | } |
158 | |
157 | |
159 | /** |
158 | /** |
160 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
161 | * matching item. |
160 | * matching item. |
162 | **/ |
161 | **/ |
163 | static void |
162 | void |
164 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
165 | { |
164 | { |
166 | const char *yield; |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
167 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
168 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
169 | if (yield != NULL) |
|
|
170 | { |
|
|
171 | object *drop = get_archetype (yield); |
|
|
172 | |
|
|
173 | if (tmp->env) |
|
|
174 | { |
|
|
175 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
176 | if (tmp->env->type == PLAYER) |
|
|
177 | esrv_send_item (tmp->env, drop); |
|
|
178 | } |
|
|
179 | else |
|
|
180 | { |
|
|
181 | drop->x = tmp->x; |
|
|
182 | drop->y = tmp->y; |
|
|
183 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
184 | } |
|
|
185 | } |
|
|
186 | } |
167 | } |
187 | |
168 | |
188 | /** |
169 | /** |
189 | * Handles applying a potion. |
170 | * Handles applying a potion. |
190 | */ |
171 | */ |
… | |
… | |
196 | |
177 | |
197 | floor = GET_MAP_OB (op->map, op->x, op->y); |
178 | floor = GET_MAP_OB (op->map, op->x, op->y); |
198 | |
179 | |
199 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
180 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | { |
181 | { |
201 | if (op->type == PLAYER) |
|
|
202 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
182 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
183 | |
203 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
184 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
204 | return 0; |
185 | return 0; |
205 | } |
186 | } |
206 | |
187 | |
207 | if (op->type == PLAYER) |
188 | if (op->type == PLAYER) |
… | |
… | |
218 | |
199 | |
219 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | { |
201 | { |
221 | op->drain_stat (); |
202 | op->drain_stat (); |
222 | op->update_stats (); |
203 | op->update_stats (); |
223 | decrease_ob (tmp); |
204 | tmp->decrease (); |
224 | return 1; |
205 | return 1; |
225 | } |
206 | } |
226 | |
207 | |
227 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
228 | { |
209 | { |
229 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | return 0; |
211 | return 0; |
231 | } |
212 | } |
|
|
213 | |
232 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
233 | |
215 | |
234 | if (depl) |
216 | if (depl) |
235 | { |
217 | { |
236 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
237 | if (get_attr_value (&depl->stats, i)) |
219 | if (depl->stats.stat (i)) |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
220 | op->statusmsg (restore_msg[i]); |
239 | |
221 | |
240 | depl->destroy (); |
222 | depl->destroy (); |
241 | op->update_stats (); |
223 | op->update_stats (); |
242 | } |
224 | } |
243 | else |
225 | else |
244 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
245 | |
227 | |
246 | decrease_ob (tmp); |
228 | tmp->decrease (); |
247 | return 1; |
229 | return 1; |
248 | } |
230 | } |
249 | |
231 | |
250 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
251 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
252 | { |
234 | { |
253 | for (i = 1; i < MIN (11, op->level); i++) |
235 | for (i = 1; i < MIN (11, op->level); i++) |
254 | { |
236 | { |
255 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
256 | { |
238 | { |
257 | if (op->contr->levhp[i] != 1) |
239 | if (op->contr->levhp[i] != 1) |
258 | { |
240 | { |
259 | op->contr->levhp[i] = 1; |
241 | op->contr->levhp[i] = 1; |
260 | break; |
242 | break; |
261 | } |
243 | } |
|
|
244 | |
262 | if (op->contr->levsp[i] != 1) |
245 | if (op->contr->levsp[i] != 1) |
263 | { |
246 | { |
264 | op->contr->levsp[i] = 1; |
247 | op->contr->levsp[i] = 1; |
265 | break; |
248 | break; |
266 | } |
249 | } |
|
|
250 | |
267 | if (op->contr->levgrace[i] != 1) |
251 | if (op->contr->levgrace[i] != 1) |
268 | { |
252 | { |
269 | op->contr->levgrace[i] = 1; |
253 | op->contr->levgrace[i] = 1; |
270 | break; |
254 | break; |
271 | } |
255 | } |
… | |
… | |
275 | if (op->contr->levhp[i] < 9) |
259 | if (op->contr->levhp[i] < 9) |
276 | { |
260 | { |
277 | op->contr->levhp[i] = 9; |
261 | op->contr->levhp[i] = 9; |
278 | break; |
262 | break; |
279 | } |
263 | } |
|
|
264 | |
280 | if (op->contr->levsp[i] < 6) |
265 | if (op->contr->levsp[i] < 6) |
281 | { |
266 | { |
282 | op->contr->levsp[i] = 6; |
267 | op->contr->levsp[i] = 6; |
283 | break; |
268 | break; |
284 | } |
269 | } |
|
|
270 | |
285 | if (op->contr->levgrace[i] < 3) |
271 | if (op->contr->levgrace[i] < 3) |
286 | { |
272 | { |
287 | op->contr->levgrace[i] = 3; |
273 | op->contr->levgrace[i] = 3; |
288 | break; |
274 | break; |
289 | } |
275 | } |
… | |
… | |
297 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | { |
284 | { |
299 | if (got_one) |
285 | if (got_one) |
300 | { |
286 | { |
301 | op->update_stats (); |
287 | op->update_stats (); |
302 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
288 | op->statusmsg ("The Gods smile upon you and remake you " |
303 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
289 | "a little more in their image. " |
304 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
290 | "You feel a little more perfect.", NDI_GREEN); |
305 | } |
291 | } |
306 | else |
292 | else |
307 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
293 | op->statusmsg ("The potion had no effect - you are already perfect."); |
308 | } |
294 | } |
309 | else |
295 | else |
310 | { /* cursed potion */ |
296 | { /* cursed potion */ |
311 | if (got_one) |
297 | if (got_one) |
312 | { |
298 | { |
313 | op->update_stats (); |
299 | op->update_stats (); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
300 | op->failmsg ("The Gods are angry and punish you."); |
315 | } |
301 | } |
316 | else |
302 | else |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
318 | } |
304 | } |
319 | |
305 | |
320 | decrease_ob (tmp); |
306 | tmp->decrease (); |
321 | return 1; |
307 | return 1; |
322 | } |
308 | } |
323 | |
309 | |
324 | |
310 | |
325 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
331 | { |
317 | { |
332 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
333 | { |
319 | { |
334 | object *fball; |
320 | object *fball; |
335 | |
321 | |
336 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
322 | op->failmsg ("Yech! Your lungs are on fire!"); |
|
|
323 | |
337 | /* Explodes a fireball centered at player */ |
324 | /* Explodes a fireball centered at player */ |
338 | fball = get_archetype (EXPLODING_FIREBALL); |
325 | fball = get_archetype (EXPLODING_FIREBALL); |
339 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
326 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
340 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
327 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
341 | fball->x = op->x; |
328 | fball->x = op->x; |
… | |
… | |
343 | insert_ob_in_map (fball, op->map, NULL, 0); |
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
344 | } |
331 | } |
345 | else |
332 | else |
346 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | |
334 | |
348 | decrease_ob (tmp); |
335 | tmp->decrease (); |
|
|
336 | |
349 | /* if youre dead, no point in doing this... */ |
337 | /* if youre dead, no point in doing this... */ |
350 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
338 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | op->update_stats (); |
339 | op->update_stats (); |
|
|
340 | |
352 | return 1; |
341 | return 1; |
353 | } |
342 | } |
354 | |
343 | |
355 | /* Deal with protection potions */ |
344 | /* Deal with protection potions */ |
356 | force = NULL; |
345 | force = NULL; |
… | |
… | |
358 | { |
347 | { |
359 | if (tmp->resist[i]) |
348 | if (tmp->resist[i]) |
360 | { |
349 | { |
361 | if (!force) |
350 | if (!force) |
362 | force = get_archetype (FORCE_NAME); |
351 | force = get_archetype (FORCE_NAME); |
|
|
352 | |
363 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
353 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
364 | force->type = POTION_EFFECT; |
354 | force->type = POTION_EFFECT; |
365 | break; /* Only need to find one protection since we copy entire batch */ |
355 | break; /* Only need to find one protection since we copy entire batch */ |
366 | } |
356 | } |
367 | } |
357 | } |
|
|
358 | |
368 | /* This is a protection potion */ |
359 | /* This is a protection potion */ |
369 | if (force) |
360 | if (force) |
370 | { |
361 | { |
371 | /* cursed items last longer */ |
362 | /* cursed items last longer */ |
372 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
363 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
374 | force->stats.food *= 10; |
365 | force->stats.food *= 10; |
375 | for (i = 0; i < NROFATTACKS; i++) |
366 | for (i = 0; i < NROFATTACKS; i++) |
376 | if (force->resist[i] > 0) |
367 | if (force->resist[i] > 0) |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
368 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
378 | } |
369 | } |
|
|
370 | |
379 | force->speed_left = -1; |
371 | force->speed_left = -1; |
380 | force = insert_ob_in_ob (force, op); |
372 | force = insert_ob_in_ob (force, op); |
381 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
373 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | SET_FLAG (force, FLAG_APPLIED); |
374 | SET_FLAG (force, FLAG_APPLIED); |
383 | change_abil (op, force); |
375 | change_abil (op, force); |
384 | decrease_ob (tmp); |
376 | tmp->decrease (); |
385 | return 1; |
377 | return 1; |
386 | } |
378 | } |
387 | |
379 | |
388 | /* Only thing left are the stat potions */ |
380 | /* Only thing left are the stat potions */ |
389 | if (op->type == PLAYER) |
381 | if (op->type == PLAYER) |
390 | { /* only for players */ |
382 | { /* only for players */ |
391 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
383 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
392 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
393 | else |
385 | else |
394 | SET_FLAG (tmp, FLAG_APPLIED); |
386 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
387 | |
395 | if (!change_abil (op, tmp)) |
388 | if (!change_abil (op, tmp)) |
396 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
389 | op->statusmsg ("Nothing happened."); |
397 | } |
390 | } |
398 | |
391 | |
399 | /* CLEAR_FLAG is so that if the character has other potions |
392 | /* CLEAR_FLAG is so that if the character has other potions |
400 | * that were grouped with the one consumed, his |
393 | * that were grouped with the one consumed, his |
401 | * stat will not be raised by them. fix_player just clears |
394 | * stat will not be raised by them. fix_player just clears |
402 | * up all the stats. |
395 | * up all the stats. |
403 | */ |
396 | */ |
404 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | op->update_stats (); |
398 | op->update_stats (); |
406 | decrease_ob (tmp); |
399 | tmp->decrease (); |
407 | return 1; |
400 | return 1; |
408 | } |
401 | } |
409 | |
402 | |
410 | /**************************************************************************** |
403 | /**************************************************************************** |
411 | * Weapon improvement code follows |
404 | * Weapon improvement code follows |
… | |
… | |
417 | static int |
410 | static int |
418 | check_item (object *op, const char *item) |
411 | check_item (object *op, const char *item) |
419 | { |
412 | { |
420 | int count = 0; |
413 | int count = 0; |
421 | |
414 | |
422 | |
415 | if (!item) |
423 | if (item == NULL) |
|
|
424 | return 0; |
416 | return 0; |
425 | |
417 | |
426 | op = op->below; |
418 | for (op = op->below; op; op = op->below) |
427 | while (op != NULL) |
|
|
428 | { |
419 | { |
429 | if (strcmp (op->arch->name, item) == 0) |
420 | if (strcmp (op->arch->archname, item) == 0) |
430 | { |
421 | { |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
433 | { |
424 | { |
434 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
425 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
435 | count++; |
426 | count++; |
436 | else |
427 | else |
437 | count += op->nrof; |
428 | count += op->nrof; |
438 | } |
429 | } |
439 | } |
430 | } |
440 | |
|
|
441 | op = op->below; |
|
|
442 | } |
431 | } |
443 | |
432 | |
444 | return count; |
433 | return count; |
445 | } |
434 | } |
446 | |
435 | |
… | |
… | |
456 | object *prev; |
445 | object *prev; |
457 | |
446 | |
458 | prev = op; |
447 | prev = op; |
459 | op = op->below; |
448 | op = op->below; |
460 | |
449 | |
461 | while (op != NULL) |
450 | while (op) |
462 | { |
451 | { |
463 | if (strcmp (op->arch->name, item) == 0) |
452 | if (strcmp (op->arch->archname, item) == 0) |
464 | { |
453 | { |
465 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
466 | { |
455 | { |
467 | decrease_ob_nr (op, nrof); |
456 | op->decrease (nrof); |
468 | return; |
457 | return; |
469 | } |
458 | } |
470 | else |
459 | else |
471 | { |
460 | { |
472 | decrease_ob_nr (op, op->nrof); |
461 | op->decrease (nrof); |
473 | nrof -= op->nrof; |
462 | nrof -= op->nrof; |
474 | } |
463 | } |
|
|
464 | |
475 | op = prev; |
465 | op = prev; |
476 | } |
466 | } |
|
|
467 | |
477 | prev = op; |
468 | prev = op; |
478 | op = op->below; |
469 | op = op->below; |
479 | } |
470 | } |
480 | } |
471 | } |
481 | |
472 | |
… | |
… | |
487 | * we return 1 (true) if the player can use the weapon. |
478 | * we return 1 (true) if the player can use the weapon. |
488 | */ |
479 | */ |
489 | static int |
480 | static int |
490 | check_weapon_power (const object *who, int improvs) |
481 | check_weapon_power (const object *who, int improvs) |
491 | { |
482 | { |
492 | |
|
|
493 | /* Old code is below (commented out). Basically, since weapons are the only |
483 | /* Old code is below (commented out). Basically, since weapons are the only |
494 | * object players really have any control to improve, it's a bit harsh to |
484 | * object players really have any control to improve, it's a bit harsh to |
495 | * require high level in some combat skill, so we just use overall level. |
485 | * require high level in some combat skill, so we just use overall level. |
496 | */ |
486 | */ |
497 | #if 1 |
487 | #if 1 |
… | |
… | |
538 | static int |
528 | static int |
539 | check_sacrifice (object *op, const object *improver) |
529 | check_sacrifice (object *op, const object *improver) |
540 | { |
530 | { |
541 | int count = 0; |
531 | int count = 0; |
542 | |
532 | |
543 | if (improver->slaying != NULL) |
533 | if (improver->slaying) |
544 | { |
534 | { |
545 | count = check_item (op, improver->slaying); |
535 | count = check_item (op, improver->slaying); |
546 | if (count < 1) |
536 | if (count < 1) |
547 | { |
537 | { |
548 | char buf[200]; |
|
|
549 | |
|
|
550 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
538 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
551 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
552 | return 0; |
539 | return 0; |
553 | } |
540 | } |
554 | } |
541 | } |
555 | else |
542 | else |
556 | count = 1; |
543 | count = 1; |
… | |
… | |
559 | } |
546 | } |
560 | |
547 | |
561 | /** |
548 | /** |
562 | * Actually improves the weapon, and tells user. |
549 | * Actually improves the weapon, and tells user. |
563 | */ |
550 | */ |
564 | int |
551 | static int |
565 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
552 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
566 | { |
553 | { |
567 | |
|
|
568 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
569 | *stat += sacrifice_count; |
554 | stat += sacrifice_count; |
570 | weapon->last_eat++; |
555 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
556 | improver->decrease (); |
572 | decrease_ob (improver); |
|
|
573 | |
557 | |
574 | /* So it updates the players stats and the window */ |
558 | /* So it updates the players stats and the window */ |
575 | op->update_stats (); |
559 | op->update_stats (); |
|
|
560 | |
|
|
561 | op->statusmsg (format ( |
|
|
562 | "Your sacrifice was accepted.\n" |
|
|
563 | "Weapon's bonus to %s improved by %d.", |
|
|
564 | statname, sacrifice_count |
|
|
565 | )); |
|
|
566 | |
576 | return 1; |
567 | return 1; |
577 | } |
568 | } |
578 | |
569 | |
579 | /* Types of improvements, hidden in the sp field. */ |
570 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
571 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_DAMAGE 2 |
572 | #define IMPROVE_DAMAGE 2 |
582 | #define IMPROVE_WEIGHT 3 |
573 | #define IMPROVE_WEIGHT 3 |
583 | #define IMPROVE_ENCHANT 4 |
574 | #define IMPROVE_ENCHANT 4 |
584 | #define IMPROVE_STR 5 |
575 | #define IMPROVE_STR 5 |
585 | #define IMPROVE_DEX 6 |
576 | #define IMPROVE_DEX 6 |
586 | #define IMPROVE_CON 7 |
577 | #define IMPROVE_CON 7 |
587 | #define IMPROVE_WIS 8 |
578 | #define IMPROVE_WIS 8 |
588 | #define IMPROVE_CHA 9 |
579 | #define IMPROVE_CHA 9 |
589 | #define IMPROVE_INT 10 |
580 | #define IMPROVE_INT 10 |
590 | #define IMPROVE_POW 11 |
581 | #define IMPROVE_POW 11 |
591 | |
|
|
592 | |
582 | |
593 | /** |
583 | /** |
594 | * This does the prepare weapon scroll. |
584 | * This does the prepare weapon scroll. |
595 | * Checks for sacrifice, and so on. |
585 | * Checks for sacrifice, and so on. |
596 | */ |
586 | */ |
597 | |
|
|
598 | int |
587 | int |
599 | prepare_weapon (object *op, object *improver, object *weapon) |
588 | prepare_weapon (object *op, object *improver, object *weapon) |
600 | { |
589 | { |
601 | int sacrifice_count, i; |
590 | int sacrifice_count, i; |
602 | char buf[MAX_BUF]; |
591 | char buf[MAX_BUF]; |
603 | |
592 | |
604 | if (weapon->level != 0) |
593 | if (weapon->level != 0) |
605 | { |
594 | { |
606 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
595 | op->failmsg ("Weapon is already prepared!"); |
607 | return 0; |
596 | return 0; |
608 | } |
597 | } |
|
|
598 | |
609 | for (i = 0; i < NROFATTACKS; i++) |
599 | for (i = 0; i < NROFATTACKS; i++) |
610 | if (weapon->resist[i]) |
600 | if (weapon->resist[i]) |
611 | break; |
601 | break; |
612 | |
602 | |
613 | /* If we break out, i will be less than nrofattacks, preventing |
603 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
616 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
606 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
617 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
607 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
618 | weapon->stats.exp || /* speed */ |
608 | weapon->stats.exp || /* speed */ |
619 | weapon->stats.ac) /* AC - only taifu's I think */ |
609 | weapon->stats.ac) /* AC - only taifu's I think */ |
620 | { |
610 | { |
621 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
611 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
612 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
613 | "speed or ac, or has other protections.>"); |
622 | return 0; |
614 | return 0; |
623 | } |
615 | } |
|
|
616 | |
624 | sacrifice_count = check_sacrifice (op, improver); |
617 | sacrifice_count = check_sacrifice (op, improver); |
625 | if (sacrifice_count <= 0) |
618 | if (sacrifice_count <= 0) |
626 | return 0; |
619 | return 0; |
|
|
620 | |
627 | weapon->level = isqrt (sacrifice_count); |
621 | weapon->level = isqrt (sacrifice_count); |
628 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
629 | eat_item (op, improver->slaying, sacrifice_count); |
622 | eat_item (op, improver->slaying, sacrifice_count); |
630 | |
623 | |
631 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
624 | op->statusmsg (format ( |
|
|
625 | "Your sacrifice was accepted." |
|
|
626 | "Your *%s may be improved %d times.", |
|
|
627 | &weapon->name, weapon->level |
|
|
628 | )); |
632 | |
629 | |
633 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
630 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
634 | weapon->name = weapon->name_pl = buf; |
631 | weapon->name = weapon->name_pl = buf; |
635 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
632 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
636 | slot at once! */ |
633 | slot at once! */ |
637 | decrease_ob (improver); |
634 | improver->decrease (); |
638 | weapon->last_eat = 0; |
635 | weapon->last_eat = 0; |
639 | return 1; |
636 | return 1; |
640 | } |
637 | } |
641 | |
|
|
642 | |
638 | |
643 | /** |
639 | /** |
644 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
640 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
645 | * This is the new improve weapon code. |
641 | * This is the new improve weapon code. |
646 | * Returns 0 if it was not able to work for some reason. |
642 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
655 | improve_weapon (object *op, object *improver, object *weapon) |
651 | improve_weapon (object *op, object *improver, object *weapon) |
656 | { |
652 | { |
657 | int sacrifice_count, sacrifice_needed = 0; |
653 | int sacrifice_count, sacrifice_needed = 0; |
658 | |
654 | |
659 | if (improver->stats.sp == IMPROVE_PREPARE) |
655 | if (improver->stats.sp == IMPROVE_PREPARE) |
660 | { |
|
|
661 | return prepare_weapon (op, improver, weapon); |
656 | return prepare_weapon (op, improver, weapon); |
662 | } |
657 | |
663 | if (weapon->level == 0) |
658 | if (weapon->level == 0) |
664 | { |
659 | { |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
660 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
666 | return 0; |
661 | return 0; |
667 | } |
662 | } |
|
|
663 | |
668 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
664 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
669 | { |
665 | { |
670 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
666 | op->failmsg ("This weapon cannot be improved any more."); |
671 | return 0; |
667 | return 0; |
672 | } |
668 | } |
|
|
669 | |
673 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
670 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
674 | { |
671 | { |
675 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
672 | op->failmsg ("Improving the weapon will make it too " |
676 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
673 | "powerful for you to use. Unready it if you " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
674 | "really want to improve it."); |
678 | return 0; |
675 | return 0; |
679 | } |
676 | } |
|
|
677 | |
680 | /* This just increases damage by 5 points, no matter what. No sacrifice |
678 | /* This just increases damage by 5 points, no matter what. No sacrifice |
681 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
679 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
682 | * don't put any maximum value on damage - the limit is how much the |
680 | * don't put any maximum value on damage - the limit is how much the |
683 | * weapon can be improved. |
681 | * weapon can be improved. |
684 | */ |
682 | */ |
685 | if (improver->stats.sp == IMPROVE_DAMAGE) |
683 | if (improver->stats.sp == IMPROVE_DAMAGE) |
686 | { |
684 | { |
687 | weapon->stats.dam += 5; |
685 | weapon->stats.dam += 5; |
688 | weapon->weight += 5000; /* 5 KG's */ |
686 | weapon->weight += 5000; /* 5 KG's */ |
689 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
687 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
690 | weapon->last_eat++; |
688 | weapon->last_eat++; |
691 | |
689 | |
692 | weapon->item_power++; |
690 | weapon->item_power++; |
693 | decrease_ob (improver); |
691 | improver->decrease (); |
694 | return 1; |
692 | return 1; |
695 | } |
693 | } |
|
|
694 | |
696 | if (improver->stats.sp == IMPROVE_WEIGHT) |
695 | if (improver->stats.sp == IMPROVE_WEIGHT) |
697 | { |
696 | { |
698 | /* Reduce weight by 20% */ |
697 | /* Reduce weight by 20% */ |
699 | weapon->weight = (weapon->weight * 8) / 10; |
698 | weapon->weight = (weapon->weight * 8) / 10; |
700 | if (weapon->weight < 1) |
699 | if (weapon->weight < 1) |
701 | weapon->weight = 1; |
700 | weapon->weight = 1; |
|
|
701 | |
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
702 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
703 | weapon->last_eat++; |
703 | weapon->last_eat++; |
704 | weapon->item_power++; |
704 | weapon->item_power++; |
705 | decrease_ob (improver); |
705 | improver->decrease (); |
706 | return 1; |
706 | return 1; |
707 | } |
707 | } |
|
|
708 | |
708 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | { |
710 | { |
710 | weapon->magic++; |
711 | weapon->magic++; |
711 | weapon->last_eat++; |
712 | weapon->last_eat++; |
712 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
713 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
713 | decrease_ob (improver); |
714 | improver->decrease (); |
714 | weapon->item_power++; |
715 | weapon->item_power++; |
715 | return 1; |
716 | return 1; |
716 | } |
717 | } |
717 | |
718 | |
718 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
723 | sacrifice_needed *= 2; |
724 | sacrifice_needed *= 2; |
724 | |
725 | |
725 | sacrifice_count = check_sacrifice (op, improver); |
726 | sacrifice_count = check_sacrifice (op, improver); |
726 | if (sacrifice_count < sacrifice_needed) |
727 | if (sacrifice_count < sacrifice_needed) |
727 | { |
728 | { |
728 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
729 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
729 | return 0; |
730 | return 0; |
730 | } |
731 | } |
|
|
732 | |
731 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | eat_item (op, improver->slaying, sacrifice_needed); |
732 | weapon->item_power++; |
734 | weapon->item_power++; |
733 | |
735 | |
734 | switch (improver->stats.sp) |
736 | switch (improver->stats.sp) |
735 | { |
737 | { |
736 | case IMPROVE_STR: |
|
|
737 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
738 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
738 | case IMPROVE_DEX: |
|
|
739 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
739 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
740 | case IMPROVE_CON: |
|
|
741 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
740 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
742 | case IMPROVE_WIS: |
|
|
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
741 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
744 | case IMPROVE_CHA: |
|
|
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
742 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
746 | case IMPROVE_INT: |
|
|
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
743 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
748 | case IMPROVE_POW: |
|
|
749 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
744 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
750 | default: |
745 | default: |
751 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
746 | op->failmsg ("Unknown improvement type."); |
752 | } |
747 | } |
|
|
748 | |
753 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
749 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
754 | return 0; |
750 | return 0; |
755 | } |
751 | } |
756 | |
752 | |
757 | /** |
753 | /** |
… | |
… | |
767 | if (op->type != PLAYER) |
763 | if (op->type != PLAYER) |
768 | return 0; |
764 | return 0; |
769 | |
765 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
766 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
767 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
768 | op->failmsg ("Something blocks the magic of the scroll!"); |
773 | return 0; |
769 | return 0; |
774 | } |
770 | } |
775 | |
771 | |
776 | otmp = find_marked_object (op); |
772 | otmp = find_marked_object (op); |
|
|
773 | |
777 | if (!otmp) |
774 | if (!otmp) |
778 | { |
775 | { |
779 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
776 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
780 | return 0; |
777 | return 0; |
781 | } |
778 | } |
782 | |
779 | |
783 | if (otmp->type != WEAPON && otmp->type != BOW) |
780 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | { |
781 | { |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
782 | op->failmsg ("Marked item is not a weapon or bow!"); |
786 | return 0; |
783 | return 0; |
787 | } |
784 | } |
788 | |
785 | |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
786 | op->statusmsg ("Applied weapon builder."); |
|
|
787 | |
790 | improve_weapon (op, tmp, otmp); |
788 | improve_weapon (op, tmp, otmp); |
791 | esrv_send_item (op, otmp); |
789 | esrv_send_item (op, otmp); |
792 | return 1; |
790 | return 1; |
793 | } |
791 | } |
794 | |
792 | |
… | |
… | |
819 | { |
817 | { |
820 | object *tmp; |
818 | object *tmp; |
821 | |
819 | |
822 | if (armour->magic >= settings.armor_max_enchant) |
820 | if (armour->magic >= settings.armor_max_enchant) |
823 | { |
821 | { |
824 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
822 | op->failmsg ("This armour can not be enchanted any further!"); |
825 | return 0; |
823 | return 0; |
826 | } |
824 | } |
|
|
825 | |
827 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
826 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
828 | * etc), so take the easy way out and don't worry about it. |
827 | * etc), so take the easy way out and don't worry about it. |
829 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
828 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
830 | * of gnarg and what not?) |
829 | * of gnarg and what not?) |
831 | */ |
830 | */ |
832 | if (armour->title) |
831 | if (armour->title) |
833 | { |
832 | { |
834 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
833 | op->failmsg ("This armour will not accept further enchantment."); |
835 | return 0; |
834 | return 0; |
836 | } |
835 | } |
837 | |
836 | |
838 | /* Split objects if needed. Can't insert tmp until the |
837 | /* Split objects if needed. Can't insert tmp until the |
839 | * end of this function - otherwise it will just re-merge. |
838 | * end of this function - otherwise it will just re-merge. |
840 | */ |
839 | */ |
841 | if (armour->nrof > 1) |
840 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
842 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
843 | else |
|
|
844 | tmp = NULL; |
|
|
845 | |
841 | |
846 | armour->magic++; |
842 | armour->magic++; |
847 | |
843 | |
848 | if (!settings.armor_speed_linear) |
844 | if (!settings.armor_speed_linear) |
849 | { |
845 | { |
… | |
… | |
854 | { |
850 | { |
855 | base = base - (base * settings.armor_speed_improvement) / 100; |
851 | base = base - (base * settings.armor_speed_improvement) / 100; |
856 | pow++; |
852 | pow++; |
857 | } |
853 | } |
858 | |
854 | |
859 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
855 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
860 | } |
856 | } |
861 | else |
857 | else |
862 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
858 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
863 | |
859 | |
864 | if (!settings.armor_weight_linear) |
860 | if (!settings.armor_weight_linear) |
865 | { |
861 | { |
866 | int base = 100; |
862 | int base = 100; |
867 | int pow = 0; |
863 | int pow = 0; |
… | |
… | |
870 | { |
866 | { |
871 | base = base - (base * settings.armor_weight_reduction) / 100; |
867 | base = base - (base * settings.armor_weight_reduction) / 100; |
872 | pow++; |
868 | pow++; |
873 | } |
869 | } |
874 | |
870 | |
875 | armour->weight = (armour->arch->clone.weight * base) / 100; |
871 | armour->weight = (armour->arch->weight * base) / 100; |
876 | } |
872 | } |
877 | else |
873 | else |
878 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
874 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
879 | |
875 | |
880 | if (armour->weight <= 0) |
876 | if (armour->weight <= 0) |
881 | { |
877 | { |
882 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
878 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
883 | armour->weight = 1; |
879 | armour->weight = 1; |
884 | } |
880 | } |
885 | |
881 | |
886 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
882 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
887 | |
883 | |
888 | if (op->type == PLAYER) |
884 | if (op->type == PLAYER) |
889 | { |
885 | { |
890 | esrv_send_item (op, armour); |
886 | esrv_send_item (op, armour); |
|
|
887 | |
891 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
892 | op->update_stats (); |
889 | op->update_stats (); |
893 | } |
890 | } |
894 | decrease_ob (improver); |
891 | |
|
|
892 | improver->decrease (); |
|
|
893 | |
895 | if (tmp) |
894 | if (tmp) |
896 | { |
895 | op->insert (tmp); |
897 | insert_ob_in_ob (tmp, op); |
896 | |
898 | esrv_send_item (op, tmp); |
|
|
899 | } |
|
|
900 | return 1; |
897 | return 1; |
901 | } |
898 | } |
902 | |
|
|
903 | |
899 | |
904 | /* |
900 | /* |
905 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
901 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
906 | * what the converter wants, -1 if the converter is broken. |
902 | * what the converter wants, -1 if the converter is broken. |
907 | */ |
903 | * |
908 | #define CONV_FROM(xyz) xyz->slaying |
|
|
909 | #define CONV_TO(xyz) xyz->other_arch |
|
|
910 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
911 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
912 | |
|
|
913 | /* Takes one items and makes another. |
904 | * Takes one type of items and makes another. |
914 | * converter is the object that is doing the conversion. |
905 | * converter is the object that is doing the conversion. |
915 | * item is the object that triggered the converter - if it is not |
906 | * item is the object that triggered the converter - if it is not |
916 | * what the converter wants, this will not do anything. |
907 | * what the converter wants, this will not do anything. |
917 | */ |
908 | */ |
918 | int |
909 | static int |
919 | convert_item (object *item, object *converter) |
910 | convert_item (object *item, object *converter) |
920 | { |
911 | { |
921 | int nr = 0; |
|
|
922 | uint32 price_in; |
912 | sint64 nr, price_in; |
|
|
913 | |
|
|
914 | if (item->flag [FLAG_UNPAID]) |
|
|
915 | return 0; |
|
|
916 | |
|
|
917 | shstr conv_from = converter->slaying; |
|
|
918 | archetype *conv_to = converter->other_arch; |
|
|
919 | sint64 need = converter->stats.food; |
|
|
920 | sint64 give = converter->stats.sp; |
923 | |
921 | |
924 | /* We make some assumptions - we assume if it takes money as it type, |
922 | /* We make some assumptions - we assume if it takes money as it type, |
925 | * it wants some amount. We don't make change (ie, if something costs |
923 | * it wants some amount. We don't make change (ie, if something costs |
926 | * 3 gp and player drops a platinum, tough luck) |
924 | * 3 gp and player drops a platinum, tough luck) |
927 | */ |
925 | */ |
928 | if (!strcmp (CONV_FROM (converter), "money")) |
926 | if (conv_from == shstr_money) |
929 | { |
927 | { |
930 | int cost; |
|
|
931 | |
|
|
932 | if (item->type != MONEY) |
928 | if (item->type != MONEY) |
933 | return 0; |
929 | return 0; |
934 | |
930 | |
935 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
931 | nr = sint64 (item->nrof) * item->value / need; |
936 | if (!nr) |
932 | if (!nr) |
937 | return 0; |
933 | return 0; |
938 | cost = nr * CONV_NEED (converter) / item->value; |
934 | |
939 | /* take into account rounding errors */ |
935 | converter->play_sound (sound_find ("shop_buy")); |
940 | if (nr * CONV_NEED (converter) % item->value) |
936 | |
941 | cost++; |
937 | sint64 cost = (nr * need + item->value - 1) / item->value; |
942 | decrease_ob_nr (item, cost); |
938 | |
|
|
939 | item->decrease (cost); |
943 | |
940 | |
944 | price_in = cost * item->value; |
941 | price_in = cost * item->value; |
945 | } |
942 | } |
946 | else |
943 | else |
947 | { |
944 | { |
948 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
945 | if (item->type == PLAYER |
949 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
946 | || conv_from != item->arch->archname |
|
|
947 | || (need && need > (uint16) item->nrof)) |
950 | return 0; |
948 | return 0; |
951 | |
949 | |
952 | if (CONV_NEED (converter)) |
950 | converter->play_sound (sound_find ("convert_item")); |
|
|
951 | |
|
|
952 | if (need) |
953 | { |
953 | { |
954 | nr = item->nrof / CONV_NEED (converter); |
954 | nr = sint64 (item->nrof) / need; |
955 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
955 | item->decrease (nr * need); |
956 | price_in = nr * CONV_NEED (converter) * item->value; |
956 | price_in = nr * need * item->value; |
957 | } |
957 | } |
958 | else |
958 | else |
959 | { |
959 | { |
960 | price_in = item->value; |
960 | price_in = item->value; |
961 | item->destroy (); |
961 | item->destroy (); |
962 | } |
962 | } |
963 | } |
963 | } |
964 | |
964 | |
965 | if (converter->inv != NULL) |
965 | if (converter->inv) |
966 | { |
966 | { |
967 | object *ob; |
967 | object *ob; |
968 | int i; |
968 | int i; |
969 | object *ob_to_copy; |
969 | object *ob_to_copy; |
970 | |
970 | |
971 | /* select random object from inventory to copy */ |
971 | /* select random object from inventory to copy */ |
972 | ob_to_copy = converter->inv; |
972 | ob_to_copy = converter->inv; |
973 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
973 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
974 | { |
|
|
975 | if (rndm (0, i) == 0) |
974 | if (rndm (0, i) == 0) |
976 | { |
|
|
977 | ob_to_copy = ob; |
975 | ob_to_copy = ob; |
978 | } |
976 | |
979 | } |
977 | item = ob_to_copy->deep_clone (); |
980 | item = object_create_clone (ob_to_copy); |
|
|
981 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
978 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
982 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
979 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
983 | } |
980 | } |
984 | else |
981 | else |
985 | { |
982 | { |
986 | if (converter->other_arch == NULL) |
983 | if (!conv_to) |
987 | { |
984 | { |
988 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
989 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
990 | return -1; |
987 | return -1; |
991 | } |
988 | } |
992 | |
989 | |
993 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (conv_to); |
994 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
995 | } |
992 | } |
996 | |
993 | |
997 | if (CONV_NR (converter)) |
994 | if (give) |
998 | item->nrof = CONV_NR (converter); |
995 | item->nrof = give; |
|
|
996 | |
999 | if (nr) |
997 | if (nr) |
1000 | item->nrof *= nr; |
998 | item->nrof *= nr; |
|
|
999 | |
1001 | if (is_in_shop (converter)) |
1000 | if (is_in_shop (converter)) |
1002 | SET_FLAG (item, FLAG_UNPAID); |
1001 | SET_FLAG (item, FLAG_UNPAID); |
1003 | else if (price_in < item->nrof * item->value) |
1002 | else if (price_in < sint64 (item->nrof) * item->value) |
1004 | { |
1003 | { |
1005 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1004 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1005 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | |
|
|
1008 | /** |
1006 | /** |
1009 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * propably had something in mind when doing this |
1008 | * hopefully had something in mind when doing this. |
1011 | */ |
1009 | */ |
1012 | } |
1010 | } |
|
|
1011 | |
|
|
1012 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1013 | // get an 'identified' flag so easily. |
|
|
1014 | if (need_identify (item)) |
|
|
1015 | identify (item); |
|
|
1016 | |
1013 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1017 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1014 | return 1; |
1018 | return 1; |
1015 | } |
1019 | } |
1016 | |
1020 | |
1017 | /** |
1021 | /** |
… | |
… | |
1034 | |
1038 | |
1035 | op->contr->last_used = 0; |
1039 | op->contr->last_used = 0; |
1036 | |
1040 | |
1037 | if (sack->env && sack->env != op) |
1041 | if (sack->env && sack->env != op) |
1038 | { |
1042 | { |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1043 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
1040 | return 1; |
1044 | return 1; |
1041 | } |
1045 | } |
1042 | |
1046 | |
1043 | // already applied == open on ground, or open in inv, or active in inv |
1047 | // already applied == open on ground, or open in inv, or active in inv |
1044 | if (sack->flag [FLAG_APPLIED]) |
1048 | if (sack->flag [FLAG_APPLIED]) |
… | |
… | |
1050 | return 1; |
1054 | return 1; |
1051 | } |
1055 | } |
1052 | else if (!sack->env) |
1056 | else if (!sack->env) |
1053 | { |
1057 | { |
1054 | // active, but not ours: some other player has opened it |
1058 | // active, but not ours: some other player has opened it |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1059 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
1056 | return 1; |
1060 | return 1; |
1057 | } |
1061 | } |
1058 | |
1062 | |
1059 | // fall through to opening it (active in inv) |
1063 | // fall through to opening it (active in inv) |
1060 | } |
1064 | } |
… | |
… | |
1062 | { |
1066 | { |
1063 | // it is in our env, so activate it, do not open yet |
1067 | // it is in our env, so activate it, do not open yet |
1064 | op->close_container (); |
1068 | op->close_container (); |
1065 | sack->flag [FLAG_APPLIED] = 1; |
1069 | sack->flag [FLAG_APPLIED] = 1; |
1066 | esrv_update_item (UPD_FLAGS, op, sack); |
1070 | esrv_update_item (UPD_FLAGS, op, sack); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1071 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1068 | return 1; |
1072 | return 1; |
1069 | } |
1073 | } |
1070 | |
1074 | |
1071 | // it's locked? |
1075 | // it's locked? |
1072 | if (sack->slaying) |
1076 | if (sack->slaying) |
1073 | { |
1077 | { |
1074 | if (object *tmp = find_key (op, op, sack)) |
1078 | if (object *tmp = find_key (op, op, sack)) |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1079 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1076 | else |
1080 | else |
1077 | { |
1081 | { |
1078 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1082 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1079 | return 1; |
1083 | return 1; |
1080 | } |
1084 | } |
1081 | } |
1085 | } |
1082 | |
1086 | |
1083 | op->open_container (sack); |
1087 | op->open_container (sack); |
… | |
… | |
1102 | * with an altar. We call it a Potion - altars are stationary - it |
1106 | * with an altar. We call it a Potion - altars are stationary - it |
1103 | * is up to map designers to use them properly. |
1107 | * is up to map designers to use them properly. |
1104 | */ |
1108 | */ |
1105 | if (altar->inv && altar->inv->type == SPELL) |
1109 | if (altar->inv && altar->inv->type == SPELL) |
1106 | { |
1110 | { |
1107 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1111 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1108 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1112 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1109 | /* If it is connected, push the button. Fixes some problems with |
1113 | /* If it is connected, push the button. Fixes some problems with |
1110 | * old maps. |
1114 | * old maps. |
1111 | */ |
1115 | */ |
1112 | |
1116 | |
1113 | /* push_button (altar);*/ |
1117 | /* push_button (altar);*/ |
1114 | } |
1118 | } |
… | |
… | |
1138 | double opinion; |
1142 | double opinion; |
1139 | object *tmp, *next; |
1143 | object *tmp, *next; |
1140 | |
1144 | |
1141 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1145 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1142 | |
1146 | |
|
|
1147 | bool has_unpaid = false; |
|
|
1148 | |
|
|
1149 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
|
|
1150 | // a quick and small change :( |
|
|
1151 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1152 | if (item->flag [FLAG_UNPAID]) |
|
|
1153 | { |
|
|
1154 | has_unpaid = true; |
|
|
1155 | break; |
|
|
1156 | } |
|
|
1157 | |
1143 | if (op->type != PLAYER) |
1158 | if (op->type != PLAYER) |
1144 | { |
1159 | { |
1145 | /* Remove all the unpaid objects that may be carried here. |
1160 | /* Remove all the unpaid objects that may be carried here. |
1146 | * This could be pets or monsters that are somehow in |
1161 | * This could be pets or monsters that are somehow in |
1147 | * the shop. |
1162 | * the shop. |
… | |
… | |
1173 | /* unpaid objects, or non living objects, can't transfer by |
1188 | /* unpaid objects, or non living objects, can't transfer by |
1174 | * shop mats. Instead, put it on a nearby space. |
1189 | * shop mats. Instead, put it on a nearby space. |
1175 | */ |
1190 | */ |
1176 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1191 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1177 | { |
1192 | { |
1178 | |
|
|
1179 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1193 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1180 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1194 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1181 | |
1195 | |
1182 | if (i != -1) |
1196 | if (i != -1) |
1183 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1197 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
… | |
… | |
1192 | else if (can_pay (op) && get_payment (op)) |
1206 | else if (can_pay (op) && get_payment (op)) |
1193 | { |
1207 | { |
1194 | /* this is only used for players */ |
1208 | /* this is only used for players */ |
1195 | rv = teleport (shop_mat, SHOP_MAT, op); |
1209 | rv = teleport (shop_mat, SHOP_MAT, op); |
1196 | |
1210 | |
|
|
1211 | if (has_unpaid) |
|
|
1212 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1213 | else if (is_in_shop (op)) |
|
|
1214 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1215 | else |
|
|
1216 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1217 | |
1197 | if (shop_mat->msg) |
1218 | if (shop_mat->msg) |
1198 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1219 | op->statusmsg (shop_mat->msg); |
1199 | /* This check below is a bit simplistic - generally it should be correct, |
1220 | /* This check below is a bit simplistic - generally it should be correct, |
1200 | * but there is never a guarantee that the bottom space on the map is |
1221 | * but there is never a guarantee that the bottom space on the map is |
1201 | * actually the shop floor. |
1222 | * actually the shop floor. |
1202 | */ |
1223 | */ |
1203 | else if (!rv && !is_in_shop (op)) |
1224 | else if (!rv && !is_in_shop (op)) |
1204 | { |
1225 | { |
1205 | opinion = shopkeeper_approval (op->map, op); |
1226 | opinion = shopkeeper_approval (op->map, op); |
1206 | |
1227 | |
1207 | if (opinion > 0.9) |
1228 | op->statusmsg ( |
1208 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1229 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1209 | else if (opinion > 0.75) |
1230 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1210 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1231 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1211 | else if (opinion > 0.5) |
1232 | : "The shopkeeper glares at you with contempt." |
1212 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1213 | else |
1233 | ); |
1214 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1215 | } |
1234 | } |
1216 | } |
1235 | } |
1217 | else |
1236 | else |
1218 | { |
1237 | { |
1219 | /* if we get here, a player tried to leave a shop but was not able |
1238 | /* if we get here, a player tried to leave a shop but was not able |
1220 | * to afford the items he has. We try to move the player so that |
1239 | * to afford the items he has. We try to move the player so that |
1221 | * they are not on the mat anymore |
1240 | * they are not on the mat anymore |
1222 | */ |
1241 | */ |
1223 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1242 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1224 | |
1243 | |
1225 | if (i == -1) |
1244 | if (i == -1) |
1226 | { |
|
|
1227 | LOG (llevError, "Internal shop-mat problem.\n"); |
1245 | LOG (llevError, "Internal shop-mat problem.\n"); |
1228 | } |
|
|
1229 | else |
1246 | else |
1230 | { |
1247 | { |
1231 | op->remove (); |
1248 | op->remove (); |
1232 | op->x += freearr_x[i]; |
1249 | op->x += freearr_x[i]; |
1233 | op->y += freearr_y[i]; |
1250 | op->y += freearr_y[i]; |
… | |
… | |
1243 | * Handles applying a sign. |
1260 | * Handles applying a sign. |
1244 | */ |
1261 | */ |
1245 | static void |
1262 | static void |
1246 | apply_sign (object *op, object *sign, int autoapply) |
1263 | apply_sign (object *op, object *sign, int autoapply) |
1247 | { |
1264 | { |
1248 | readable_message_type *msgType; |
1265 | if (sign->has_dialogue ()) |
1249 | char newbuf[HUGE_BUF]; |
|
|
1250 | |
|
|
1251 | if (sign->msg == NULL) |
|
|
1252 | { |
1266 | { |
1253 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1267 | op->statusmsg (form ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1254 | return; |
1268 | return; |
1255 | } |
1269 | } |
1256 | |
1270 | |
|
|
1271 | if (!sign->msg) |
|
|
1272 | { |
|
|
1273 | op->statusmsg ("Nothing is written on it."); |
|
|
1274 | return; |
|
|
1275 | } |
|
|
1276 | |
1257 | if (sign->stats.food) |
1277 | if (sign->stats.food) |
1258 | { |
1278 | { |
1259 | if (sign->last_eat >= sign->stats.food) |
1279 | if (sign->last_eat >= sign->stats.food) |
1260 | { |
1280 | { |
1261 | if (!sign->move_on) |
1281 | if (!sign->move_on) |
1262 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1282 | op->statusmsg ("You cannot read it anymore."); |
|
|
1283 | |
1263 | return; |
1284 | return; |
1264 | } |
1285 | } |
1265 | |
1286 | |
1266 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1287 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1267 | sign->last_eat++; |
1288 | sign->last_eat++; |
… | |
… | |
1272 | * move_on is zero, it needs to be manually applied (doesn't talk |
1293 | * move_on is zero, it needs to be manually applied (doesn't talk |
1273 | * to us). |
1294 | * to us). |
1274 | */ |
1295 | */ |
1275 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1296 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1276 | { |
1297 | { |
1277 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1298 | op->failmsg ("You are unable to read while blind!"); |
1278 | return; |
1299 | return; |
1279 | } |
1300 | } |
1280 | msgType = get_readable_message_type (sign); |
1301 | |
1281 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1302 | if (op->contr) |
|
|
1303 | if (client *ns = op->contr->ns) |
|
|
1304 | { |
|
|
1305 | if (sign->sound) |
|
|
1306 | ns->play_sound (sign->sound); |
|
|
1307 | else if (autoapply) |
|
|
1308 | ns->play_sound (sound_find ("msg_voice")); |
|
|
1309 | |
|
|
1310 | if (ns->can_msg) |
|
|
1311 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
|
|
1312 | else |
|
|
1313 | { |
|
|
1314 | readable_message_type *msgType = get_readable_message_type (sign); |
|
|
1315 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1282 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1316 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1317 | } |
|
|
1318 | } |
|
|
1319 | } |
|
|
1320 | |
|
|
1321 | static void |
|
|
1322 | move_apply_hole (object *trap, object *victim) |
|
|
1323 | { |
|
|
1324 | /* Hole not open? */ |
|
|
1325 | if (trap->stats.wc > 0) |
|
|
1326 | return; |
|
|
1327 | |
|
|
1328 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1329 | * Processing will happen if the head runs into the pit |
|
|
1330 | */ |
|
|
1331 | if (victim->head) |
|
|
1332 | return; |
|
|
1333 | |
|
|
1334 | // now find all possible locations and randomly pick one |
|
|
1335 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1336 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1337 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1338 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1339 | : SIZEOFFREE0 + 1); |
|
|
1340 | |
|
|
1341 | if (dir < 0) |
|
|
1342 | return; |
|
|
1343 | |
|
|
1344 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1345 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1346 | |
|
|
1347 | transfer_ob (victim, |
|
|
1348 | EXIT_X (trap) + freearr_x[dir], |
|
|
1349 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1350 | 0, victim); |
1283 | } |
1351 | } |
1284 | |
1352 | |
1285 | /** |
1353 | /** |
1286 | * 'victim' moves onto 'trap' |
1354 | * 'victim' moves onto 'trap' |
1287 | * 'victim' leaves 'trap' |
1355 | * 'victim' leaves 'trap' |
… | |
… | |
1310 | * proper. This code was causing needless crashes. |
1378 | * proper. This code was causing needless crashes. |
1311 | */ |
1379 | */ |
1312 | if (recursion_depth >= 500) |
1380 | if (recursion_depth >= 500) |
1313 | { |
1381 | { |
1314 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1382 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1315 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1383 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1316 | return; |
1384 | return; |
1317 | } |
1385 | } |
|
|
1386 | |
1318 | recursion_depth++; |
1387 | recursion_depth++; |
1319 | if (trap->head) |
1388 | if (trap->head) |
1320 | trap = trap->head; |
1389 | trap = trap->head; |
1321 | |
1390 | |
1322 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1391 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1337 | |
1406 | |
1338 | /* Just put in some sanity check. I think there is a bug in the |
1407 | /* Just put in some sanity check. I think there is a bug in the |
1339 | * above with some objects have zero speed, and thus the player |
1408 | * above with some objects have zero speed, and thus the player |
1340 | * getting permanently paralyzed. |
1409 | * getting permanently paralyzed. |
1341 | */ |
1410 | */ |
1342 | if (victim->speed_left < -50.0) |
1411 | if (victim->speed_left < -50.f) |
1343 | victim->speed_left = -50.0; |
1412 | victim->speed_left = -50.f; |
1344 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1413 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | } |
1414 | } |
1346 | goto leave; |
1415 | goto leave; |
1347 | |
1416 | |
1348 | case SPINNER: |
1417 | case SPINNER: |
… | |
… | |
1398 | |
1467 | |
1399 | if (!trap->value) |
1468 | if (!trap->value) |
1400 | { |
1469 | { |
1401 | int tot; |
1470 | int tot; |
1402 | |
1471 | |
1403 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1472 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1404 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1473 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1405 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1474 | tot += ab->head_ ()->total_weight (); |
1406 | |
1475 | |
1407 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1476 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1408 | goto leave; |
1477 | goto leave; |
1409 | |
1478 | |
1410 | SET_ANIMATION (trap, trap->value); |
1479 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1420 | |
1489 | |
1421 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1490 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1422 | { |
1491 | { |
1423 | if (!sound_was_played) |
1492 | if (!sound_was_played) |
1424 | { |
1493 | { |
1425 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1494 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1426 | sound_was_played = 1; |
1495 | sound_was_played = 1; |
1427 | } |
1496 | } |
1428 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1497 | |
|
|
1498 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
1429 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1499 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
1430 | } |
1500 | } |
1431 | } |
1501 | } |
1432 | goto leave; |
1502 | goto leave; |
1433 | } |
1503 | } |
1434 | |
1504 | |
1435 | |
|
|
1436 | case CONVERTER: |
1505 | case CONVERTER: |
1437 | if (convert_item (victim, trap) < 0) |
1506 | if (convert_item (victim, trap) < 0) |
1438 | { |
1507 | { |
1439 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1508 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1440 | get_archetype ("burnout")->insert_at (trap, trap); |
1509 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1441 | } |
1510 | } |
1442 | |
1511 | |
1443 | goto leave; |
1512 | goto leave; |
1444 | |
1513 | |
1445 | case TRIGGER_BUTTON: |
1514 | case TRIGGER_BUTTON: |
… | |
… | |
1455 | case CHECK_INV: |
1524 | case CHECK_INV: |
1456 | check_inv (victim, trap); |
1525 | check_inv (victim, trap); |
1457 | goto leave; |
1526 | goto leave; |
1458 | |
1527 | |
1459 | case HOLE: |
1528 | case HOLE: |
1460 | /* Hole not open? */ |
1529 | move_apply_hole (trap, victim); |
1461 | if (trap->stats.wc > 0) |
|
|
1462 | goto leave; |
|
|
1463 | |
|
|
1464 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1465 | * Processing will happen if the head runs into the pit |
|
|
1466 | */ |
|
|
1467 | if (victim->head) |
|
|
1468 | goto leave; |
|
|
1469 | |
|
|
1470 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1471 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1472 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1473 | goto leave; |
1530 | goto leave; |
1474 | |
1531 | |
1475 | case EXIT: |
1532 | case EXIT: |
1476 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1533 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1477 | { |
1534 | { |
1478 | /* Basically, don't show exits leading to random maps the |
1535 | /* Basically, don't show exits leading to random maps the |
1479 | * players output. |
1536 | * players output. |
1480 | */ |
1537 | */ |
1481 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1538 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1482 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1539 | victim->statusmsg (trap->msg, NDI_NAVY); |
1483 | |
1540 | |
|
|
1541 | trap->play_sound (trap->sound); |
1484 | victim->enter_exit (trap); |
1542 | victim->enter_exit (trap); |
1485 | } |
1543 | } |
1486 | goto leave; |
1544 | goto leave; |
1487 | |
1545 | |
1488 | case ENCOUNTER: |
1546 | case ENCOUNTER: |
… | |
… | |
1510 | goto leave; |
1568 | goto leave; |
1511 | |
1569 | |
1512 | case RUNE: |
1570 | case RUNE: |
1513 | case TRAP: |
1571 | case TRAP: |
1514 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1572 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1515 | { |
|
|
1516 | spring_trap (trap, victim); |
1573 | spring_trap (trap, victim); |
1517 | } |
|
|
1518 | goto leave; |
1574 | goto leave; |
1519 | |
1575 | |
1520 | default: |
1576 | default: |
1521 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1577 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1522 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1578 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1523 | goto leave; |
1579 | goto leave; |
1524 | } |
1580 | } |
1525 | |
1581 | |
1526 | leave: |
1582 | leave: |
1527 | recursion_depth--; |
1583 | recursion_depth--; |
… | |
… | |
1536 | int lev_diff; |
1592 | int lev_diff; |
1537 | object *skill_ob; |
1593 | object *skill_ob; |
1538 | |
1594 | |
1539 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1595 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1540 | { |
1596 | { |
1541 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1597 | op->failmsg ("You are unable to read while blind!"); |
1542 | return; |
1598 | return; |
1543 | } |
1599 | } |
|
|
1600 | |
1544 | if (tmp->msg == NULL) |
1601 | if (!tmp->msg) |
1545 | { |
1602 | { |
1546 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1603 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1547 | return; |
1604 | return; |
1548 | } |
1605 | } |
1549 | |
1606 | |
1550 | /* need a literacy skill to read stuff! */ |
1607 | /* need a literacy skill to read stuff! */ |
1551 | skill_ob = find_skill_by_name (op, tmp->skill); |
1608 | skill_ob = find_skill_by_name (op, tmp->skill); |
1552 | if (!skill_ob) |
1609 | if (!skill_ob) |
1553 | { |
1610 | { |
1554 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1611 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1555 | return; |
1612 | return; |
1556 | } |
1613 | } |
|
|
1614 | |
1557 | lev_diff = tmp->level - (skill_ob->level + 5); |
1615 | lev_diff = tmp->level - (skill_ob->level + 5); |
1558 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1616 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1559 | { |
1617 | { |
1560 | if (lev_diff < 2) |
1618 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1561 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1619 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1562 | else if (lev_diff < 3) |
1620 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1563 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1621 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1564 | else if (lev_diff < 5) |
1622 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1565 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1623 | : "This book is totally beyond your comprehension."); |
1566 | else if (lev_diff < 8) |
1624 | return; |
1567 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
1625 | } |
1568 | else if (lev_diff < 15) |
1626 | |
1569 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
1627 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1628 | |
|
|
1629 | if (player *pl = op->contr) |
|
|
1630 | if (client *ns = pl->ns) |
|
|
1631 | if (ns->can_msg) |
|
|
1632 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1570 | else |
1633 | else |
1571 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1572 | return; |
|
|
1573 | } |
|
|
1574 | |
|
|
1575 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1576 | |
|
|
1577 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1634 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | msgType->message_type, msgType->message_subtype, |
1635 | msgType->message_type, msgType->message_subtype, |
1579 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1636 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1580 | long_desc (tmp, op), &tmp->msg); |
1637 | long_desc (tmp, op), &tmp->msg); |
1581 | |
1638 | |
1582 | /* gain xp from reading */ |
1639 | /* gain xp from reading */ |
1583 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1640 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1584 | { /* only if not read before */ |
1641 | { /* only if not read before */ |
1585 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1642 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1587 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1644 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1588 | { |
1645 | { |
1589 | /*exp_gain *= 2; because they just identified it too */ |
1646 | /*exp_gain *= 2; because they just identified it too */ |
1590 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1647 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1591 | |
1648 | |
1592 | /* If in a container, update how it looks */ |
1649 | if (object *pl = tmp->visible_to ()) |
1593 | if (tmp->env) |
|
|
1594 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1650 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1595 | else |
|
|
1596 | op->contr->ns->floorbox_update (); |
|
|
1597 | } |
1651 | } |
1598 | |
1652 | |
1599 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1653 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1600 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1654 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1601 | } |
1655 | } |
… | |
… | |
1606 | * op is the person learning the skill, tmp is the skill scroll object |
1660 | * op is the person learning the skill, tmp is the skill scroll object |
1607 | */ |
1661 | */ |
1608 | static void |
1662 | static void |
1609 | apply_skillscroll (object *op, object *tmp) |
1663 | apply_skillscroll (object *op, object *tmp) |
1610 | { |
1664 | { |
1611 | switch ((int) learn_skill (op, tmp)) |
1665 | switch (learn_skill (op, tmp)) |
1612 | { |
1666 | { |
1613 | case 0: |
1667 | case 0: |
1614 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1668 | op->play_sound (sound_find ("generic_fail")); |
1615 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1669 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1616 | return; |
1670 | break; |
1617 | |
1671 | |
1618 | case 1: |
1672 | case 1: |
1619 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1620 | decrease_ob (tmp); |
1673 | tmp->decrease (); |
|
|
1674 | op->play_sound (sound_find ("skill_learn")); |
|
|
1675 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1621 | return; |
1676 | break; |
1622 | |
1677 | |
1623 | default: |
1678 | default: |
|
|
1679 | tmp->decrease (); |
|
|
1680 | op->play_sound (sound_find ("generic_fail")); |
1624 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1681 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1625 | decrease_ob (tmp); |
|
|
1626 | return; |
1682 | break; |
1627 | } |
1683 | } |
1628 | } |
1684 | } |
1629 | |
1685 | |
1630 | /** |
1686 | /** |
1631 | * Actually makes op learn spell. |
1687 | * Actually makes op learn spell. |
… | |
… | |
1651 | return; |
1707 | return; |
1652 | } |
1708 | } |
1653 | return; |
1709 | return; |
1654 | } |
1710 | } |
1655 | |
1711 | |
1656 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1712 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1713 | |
1657 | tmp = spell->clone (); |
1714 | tmp = spell->clone (); |
1658 | insert_ob_in_ob (tmp, op); |
1715 | insert_ob_in_ob (tmp, op); |
1659 | |
1716 | |
1660 | if (special_prayer) |
1717 | if (special_prayer) |
1661 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1718 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1680 | { |
1737 | { |
1681 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1738 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1682 | return; |
1739 | return; |
1683 | } |
1740 | } |
1684 | |
1741 | |
1685 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1742 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1686 | player_unready_range_ob (op->contr, spob); |
1743 | player_unready_range_ob (op->contr, spob); |
1687 | esrv_remove_spell (op->contr, spob); |
1744 | esrv_remove_spell (op->contr, spob); |
1688 | spob->destroy (); |
1745 | spob->destroy (); |
1689 | } |
1746 | } |
1690 | |
1747 | |
… | |
… | |
1698 | { |
1755 | { |
1699 | object *skop, *spell, *spell_skill; |
1756 | object *skop, *spell, *spell_skill; |
1700 | |
1757 | |
1701 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1758 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1702 | { |
1759 | { |
1703 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1760 | op->failmsg ("You are unable to read while blind."); |
1704 | return; |
1761 | return; |
1705 | } |
1762 | } |
1706 | |
1763 | |
1707 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1764 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1708 | * instead of having their spell stored in stats.sp. These are |
1765 | * instead of having their spell stored in stats.sp. These are |
1709 | * legacy spellbooks |
1766 | * legacy spellbooks |
1710 | */ |
1767 | */ |
1711 | |
|
|
1712 | if (tmp->slaying != NULL) |
1768 | if (tmp->slaying) |
1713 | { |
1769 | { |
1714 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1770 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1715 | if (!spell) |
1771 | if (!spell) |
1716 | { |
1772 | { |
1717 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1773 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1718 | return; |
1774 | return; |
1719 | } |
1775 | } |
1720 | else |
1776 | else |
1721 | insert_ob_in_ob (spell, tmp); |
1777 | insert_ob_in_ob (spell, tmp); |
|
|
1778 | |
1722 | tmp->slaying = NULL; |
1779 | tmp->slaying = 0; |
1723 | } |
1780 | } |
1724 | |
1781 | |
1725 | skop = find_skill_by_name (op, tmp->skill); |
1782 | skop = find_skill_by_name (op, tmp->skill); |
1726 | |
1783 | |
1727 | /* need a literacy skill to learn spells. Also, having a literacy level |
1784 | /* need a literacy skill to learn spells. Also, having a literacy level |
1728 | * lower than the spell will make learning the spell more difficult */ |
1785 | * lower than the spell will make learning the spell more difficult */ |
1729 | if (!skop) |
1786 | if (!skop) |
1730 | { |
1787 | { |
1731 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1788 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1732 | return; |
1789 | return; |
1733 | } |
1790 | } |
1734 | |
1791 | |
1735 | spell = tmp->inv; |
1792 | spell = tmp->inv; |
1736 | |
1793 | |
1737 | if (!spell) |
1794 | if (!spell) |
1738 | { |
1795 | { |
1739 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1796 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1740 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1797 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1741 | return; |
1798 | return; |
1742 | } |
1799 | } |
1743 | |
1800 | |
1744 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1801 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1745 | { |
1802 | { |
1746 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1803 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1747 | return; |
1804 | return; |
1748 | } |
1805 | } |
1749 | |
1806 | |
1750 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1807 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1751 | |
1808 | |
1752 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1809 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1753 | { |
|
|
1754 | identify (tmp); |
1810 | identify (tmp); |
1755 | |
|
|
1756 | if (tmp->env) |
|
|
1757 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1758 | else |
|
|
1759 | op->contr->ns->floorbox_update (); |
|
|
1760 | } |
|
|
1761 | |
1811 | |
1762 | /* I removed the check for special_prayer_mark here - it didn't make |
1812 | /* I removed the check for special_prayer_mark here - it didn't make |
1763 | * a lot of sense - special prayers are not found in spellbooks, and |
1813 | * a lot of sense - special prayers are not found in spellbooks, and |
1764 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1814 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1765 | * they would have a special prayer mark. |
1815 | * they would have a special prayer mark. |
1766 | */ |
1816 | */ |
1767 | if (check_spell_known (op, spell->name)) |
1817 | if (check_spell_known (op, spell->name)) |
1768 | { |
1818 | { |
1769 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1819 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1770 | return; |
1820 | return; |
1771 | } |
1821 | } |
1772 | |
1822 | |
1773 | if (spell->skill) |
1823 | if (spell->skill) |
1774 | { |
1824 | { |
1775 | spell_skill = find_skill_by_name (op, spell->skill); |
1825 | spell_skill = find_skill_by_name (op, spell->skill); |
1776 | |
1826 | |
1777 | if (!spell_skill) |
1827 | if (!spell_skill) |
1778 | { |
1828 | { |
1779 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1829 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1780 | return; |
1830 | return; |
1781 | } |
1831 | } |
1782 | |
1832 | |
1783 | if (spell_skill->level < spell->level) |
1833 | if (spell_skill->level < spell->level) |
1784 | { |
1834 | { |
1785 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1835 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1786 | return; |
1836 | return; |
1787 | } |
1837 | } |
1788 | } |
1838 | } |
1789 | |
1839 | |
1790 | /* Logic as follows |
1840 | /* Logic as follows |
… | |
… | |
1799 | * Overall, chances are the same but a player will find having a high |
1849 | * Overall, chances are the same but a player will find having a high |
1800 | * literacy rate very useful! -b.t. |
1850 | * literacy rate very useful! -b.t. |
1801 | */ |
1851 | */ |
1802 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1852 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1803 | { |
1853 | { |
1804 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1854 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1805 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1855 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1806 | } |
1856 | } |
1807 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1857 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1808 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1858 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1809 | { |
1859 | { |
1810 | |
1860 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1811 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
1812 | do_learn_spell (op, spell, 0); |
1861 | do_learn_spell (op, spell, 0); |
1813 | |
1862 | |
1814 | /* xp gain to literacy for spell learning */ |
1863 | /* xp gain to literacy for spell learning */ |
1815 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1864 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1816 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1865 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1817 | } |
1866 | } |
1818 | else |
1867 | else |
1819 | { |
1868 | { |
1820 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1869 | op->contr->play_sound (sound_find ("fumble_spell")); |
1821 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1870 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1822 | } |
1871 | } |
1823 | |
1872 | |
1824 | decrease_ob (tmp); |
1873 | tmp->decrease (); |
1825 | } |
1874 | } |
1826 | |
1875 | |
1827 | /** |
1876 | /** |
1828 | * Handles applying a spell scroll. |
1877 | * Handles applying a spell scroll. |
1829 | */ |
1878 | */ |
… | |
… | |
1832 | { |
1881 | { |
1833 | object *skop; |
1882 | object *skop; |
1834 | |
1883 | |
1835 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1884 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1836 | { |
1885 | { |
1837 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1886 | op->failmsg ("You are unable to read while blind."); |
1838 | return; |
1887 | return; |
1839 | } |
1888 | } |
1840 | |
1889 | |
1841 | if (!tmp->inv || tmp->inv->type != SPELL) |
1890 | if (!tmp->inv || tmp->inv->type != SPELL) |
1842 | { |
1891 | { |
1843 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1892 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
1844 | return; |
1893 | return; |
1845 | } |
1894 | } |
1846 | |
1895 | |
1847 | if (op->type == PLAYER) |
1896 | if (op->type == PLAYER) |
1848 | { |
1897 | { |
… | |
… | |
1854 | */ |
1903 | */ |
1855 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1904 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1856 | |
1905 | |
1857 | if (!skop) |
1906 | if (!skop) |
1858 | { |
1907 | { |
1859 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1908 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
1860 | return; |
1909 | return; |
1861 | } |
1910 | } |
1862 | |
1911 | |
1863 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1912 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1864 | change_exp (op, exp_gain, skop->skill, 0); |
1913 | change_exp (op, exp_gain, skop->skill, 0); |
1865 | } |
1914 | } |
1866 | |
1915 | |
1867 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1916 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1868 | identify (tmp); |
1917 | identify (tmp); |
1869 | |
1918 | |
1870 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1919 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1871 | |
|
|
1872 | |
1920 | |
1873 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1921 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1874 | decrease_ob (tmp); |
1922 | tmp->decrease (); |
1875 | } |
1923 | } |
1876 | |
1924 | |
1877 | /** |
1925 | /** |
1878 | * Applies a treasure object - by default, chest. op |
1926 | * Applies a treasure object - by default, chest. op |
1879 | * is the person doing the applying, tmp is the treasure |
1927 | * is the person doing the applying, tmp is the treasure |
1880 | * chest. |
1928 | * chest. |
1881 | */ |
1929 | */ |
1882 | static void |
1930 | static void |
1883 | apply_treasure (object *op, object *tmp) |
1931 | apply_treasure (object *op, object *tmp) |
1884 | { |
1932 | { |
1885 | object *treas; |
|
|
1886 | |
|
|
1887 | |
|
|
1888 | /* Nice side effect of new treasure creation method is that the treasure |
1933 | /* Nice side effect of this treasure creation method is that the treasure |
1889 | * for the chest is done when the chest is created, and put into the chest |
1934 | * for the chest is done when the chest is created, and put into the chest |
1890 | * inventory. So that when the chest burns up, the items still exist. Also |
1935 | * inventory. So that when the chest burns up, the items still exist. Also |
1891 | * prevents people fromt moving chests to more difficult maps to get better |
1936 | * prevents people from moving chests to more difficult maps to get better |
1892 | * treasure |
1937 | * treasure |
1893 | */ |
1938 | */ |
1894 | |
|
|
1895 | treas = tmp->inv; |
1939 | object *treas = tmp->inv; |
1896 | if (treas == NULL) |
1940 | |
|
|
1941 | if (!treas) |
1897 | { |
1942 | { |
1898 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1943 | op->statusmsg ("The chest was empty."); |
1899 | decrease_ob (tmp); |
1944 | tmp->decrease (); |
1900 | return; |
1945 | return; |
1901 | } |
1946 | } |
|
|
1947 | |
1902 | while (tmp->inv) |
1948 | while (tmp->inv) |
1903 | { |
1949 | { |
1904 | treas = tmp->inv; |
1950 | treas = tmp->inv; |
1905 | |
|
|
1906 | treas->remove (); |
1951 | treas->remove (); |
1907 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1908 | |
1952 | |
1909 | treas->x = op->x; |
1953 | treas->x = op->x; |
1910 | treas->y = op->y; |
1954 | treas->y = op->y; |
1911 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1955 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1912 | |
1956 | |
1913 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1957 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1914 | spring_trap (treas, op); |
1958 | spring_trap (treas, op); |
1915 | |
1959 | |
1916 | /* If either player or container was destroyed, no need to do |
1960 | /* If either player or container was destroyed, no need to do |
1917 | * further processing. I think this should be enclused with |
1961 | * further processing. I think this should be enclused with |
1918 | * spring trap above, as I don't think there is otherwise |
1962 | * spring trap above, as I don't think there is otherwise |
1919 | * any way for the treasure chest or player to get killed |
1963 | * any way for the treasure chest or player to get killed. |
1920 | */ |
1964 | */ |
1921 | if (op->destroyed () || tmp->destroyed ()) |
1965 | if (op->destroyed () || tmp->destroyed ()) |
1922 | break; |
1966 | break; |
1923 | } |
1967 | } |
1924 | |
1968 | |
1925 | if (!tmp->destroyed () && tmp->inv == NULL) |
1969 | if (!tmp->destroyed () && !tmp->inv) |
1926 | decrease_ob (tmp); |
1970 | tmp->decrease (true); |
1927 | |
|
|
1928 | } |
1971 | } |
1929 | |
1972 | |
1930 | /** |
1973 | /** |
1931 | * op eats food. |
1974 | * op eats food. |
1932 | * If player, takes care of messages and dragon special food. |
1975 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1947 | { |
1990 | { |
1948 | /* usual case - no dragon meal: */ |
1991 | /* usual case - no dragon meal: */ |
1949 | if (op->stats.food + tmp->stats.food > 999) |
1992 | if (op->stats.food + tmp->stats.food > 999) |
1950 | { |
1993 | { |
1951 | if (tmp->type == FOOD || tmp->type == FLESH) |
1994 | if (tmp->type == FOOD || tmp->type == FLESH) |
1952 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
1995 | op->failmsg ("You feel full, but what a waste of food!"); |
1953 | else |
1996 | else |
1954 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
1997 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
1955 | } |
1998 | } |
|
|
1999 | |
|
|
2000 | tmp->play_sound ( |
|
|
2001 | tmp->sound |
|
|
2002 | ? tmp->sound |
|
|
2003 | : tmp->type == DRINK |
|
|
2004 | ? sound_find ("eat_drink") |
|
|
2005 | : sound_find ("eat_food") |
|
|
2006 | ); |
1956 | |
2007 | |
1957 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2008 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1958 | { |
2009 | { |
1959 | char buf[MAX_BUF]; |
2010 | const char *buf; |
1960 | |
2011 | |
1961 | if (!is_dragon_pl (op)) |
2012 | if (!is_dragon_pl (op)) |
1962 | { |
2013 | { |
1963 | /* eating message for normal players */ |
2014 | /* eating message for normal players */ |
1964 | if (tmp->type == DRINK) |
2015 | if (tmp->type == DRINK) |
1965 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
2016 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
1966 | else |
2017 | else |
1967 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2018 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
1968 | } |
2019 | } |
1969 | else |
2020 | else |
1970 | { |
|
|
1971 | /* eating message for dragon players */ |
2021 | /* eating message for dragon players */ |
1972 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2022 | buf = format ("The %s tasted terrible!", &tmp->name); |
1973 | } |
|
|
1974 | |
2023 | |
1975 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2024 | op->statusmsg (buf); |
|
|
2025 | |
1976 | capacity_remaining = 999 - op->stats.food; |
2026 | capacity_remaining = 999 - op->stats.food; |
1977 | op->stats.food += tmp->stats.food; |
2027 | op->stats.food += tmp->stats.food; |
1978 | if (capacity_remaining < tmp->stats.food) |
2028 | if (capacity_remaining < tmp->stats.food) |
1979 | op->stats.hp += capacity_remaining / 50; |
2029 | op->stats.hp += capacity_remaining / 50; |
1980 | else |
2030 | else |
1981 | op->stats.hp += tmp->stats.food / 50; |
2031 | op->stats.hp += tmp->stats.food / 50; |
|
|
2032 | |
1982 | if (op->stats.hp > op->stats.maxhp) |
2033 | if (op->stats.hp > op->stats.maxhp) |
1983 | op->stats.hp = op->stats.maxhp; |
2034 | op->stats.hp = op->stats.maxhp; |
1984 | if (op->stats.food > 999) |
2035 | if (op->stats.food > 999) |
1985 | op->stats.food = 999; |
2036 | op->stats.food = 999; |
1986 | } |
2037 | } |
… | |
… | |
1988 | /* special food hack -b.t. */ |
2039 | /* special food hack -b.t. */ |
1989 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2040 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
1990 | eat_special_food (op, tmp); |
2041 | eat_special_food (op, tmp); |
1991 | } |
2042 | } |
1992 | } |
2043 | } |
|
|
2044 | |
1993 | handle_apply_yield (tmp); |
2045 | handle_apply_yield (tmp); |
1994 | decrease_ob (tmp); |
2046 | tmp->decrease (); |
1995 | } |
2047 | } |
1996 | |
2048 | |
1997 | /** |
2049 | /** |
1998 | * A dragon is eating some flesh. If the flesh contains resistances, |
2050 | * A dragon is eating some flesh. If the flesh contains resistances, |
1999 | * there is a chance for the dragon's skin to get improved. |
2051 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2009 | { |
2061 | { |
2010 | object *skin = NULL; /* pointer to dragon skin force */ |
2062 | object *skin = NULL; /* pointer to dragon skin force */ |
2011 | object *abil = NULL; /* pointer to dragon ability force */ |
2063 | object *abil = NULL; /* pointer to dragon ability force */ |
2012 | object *tmp = NULL; /* tmp. object */ |
2064 | object *tmp = NULL; /* tmp. object */ |
2013 | |
2065 | |
2014 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2015 | double chance; /* improvement-chance of one resistance type */ |
2066 | double chance; /* improvement-chance of one resistance type */ |
2016 | double totalchance = 1; /* total chance of gaining one resistance */ |
2067 | double totalchance = 1; /* total chance of gaining one resistance */ |
2017 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2068 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2018 | double mbonus = 0; /* monster bonus */ |
2069 | double mbonus = 0; /* monster bonus */ |
2019 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2070 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2024 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2075 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2025 | return 0; |
2076 | return 0; |
2026 | |
2077 | |
2027 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2078 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2028 | from the player's inventory */ |
2079 | from the player's inventory */ |
2029 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2030 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2031 | |
|
|
2032 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2080 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2033 | if (tmp->type == FORCE) |
2081 | if (tmp->type == FORCE) |
2034 | if (tmp->arch->name == dragon_skin_force) |
2082 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2035 | skin = tmp; |
2083 | skin = tmp; |
2036 | else if (tmp->arch->name == dragon_ability_force) |
2084 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2037 | abil = tmp; |
2085 | abil = tmp; |
2038 | |
2086 | |
2039 | /* if either skin or ability are missing, this is an old player |
2087 | /* if either skin or ability are missing, this is an old player |
2040 | which is not to be considered a dragon -> bail out */ |
2088 | which is not to be considered a dragon -> bail out */ |
2041 | if (skin == NULL || abil == NULL) |
2089 | if (skin == NULL || abil == NULL) |
… | |
… | |
2044 | /* now start by filling stomache and health, according to food-value */ |
2092 | /* now start by filling stomache and health, according to food-value */ |
2045 | if ((999 - op->stats.food) < meal->stats.food) |
2093 | if ((999 - op->stats.food) < meal->stats.food) |
2046 | op->stats.hp += (999 - op->stats.food) / 50; |
2094 | op->stats.hp += (999 - op->stats.food) / 50; |
2047 | else |
2095 | else |
2048 | op->stats.hp += meal->stats.food / 50; |
2096 | op->stats.hp += meal->stats.food / 50; |
|
|
2097 | |
2049 | if (op->stats.hp > op->stats.maxhp) |
2098 | if (op->stats.hp > op->stats.maxhp) |
2050 | op->stats.hp = op->stats.maxhp; |
2099 | op->stats.hp = op->stats.maxhp; |
2051 | |
2100 | |
2052 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2101 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2053 | |
2102 | |
… | |
… | |
2098 | } |
2147 | } |
2099 | } |
2148 | } |
2100 | |
2149 | |
2101 | /* inverse totalchance as until now we have the failure-chance */ |
2150 | /* inverse totalchance as until now we have the failure-chance */ |
2102 | totalchance = 100 - totalchance * 100; |
2151 | totalchance = 100 - totalchance * 100; |
|
|
2152 | |
2103 | /* print message according to totalchance */ |
2153 | /* print message according to totalchance */ |
|
|
2154 | const char *buf; |
2104 | if (totalchance > 50.) |
2155 | if (totalchance > 50.) |
2105 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2156 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2106 | else if (totalchance > 10.) |
2157 | else if (totalchance > 10.) |
2107 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2158 | buf = format ("The %s tasted very good.", &meal->name); |
2108 | else if (totalchance > 1.) |
2159 | else if (totalchance > 1.) |
2109 | sprintf (buf, "The %s tasted good.", &meal->name); |
2160 | buf = format ("The %s tasted good.", &meal->name); |
2110 | else if (totalchance > 0.1) |
2161 | else if (totalchance > 0.1) |
2111 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2162 | buf = format ("The %s tasted bland.", &meal->name); |
2112 | else if (totalchance >= 0.01) |
2163 | else if (totalchance >= 0.01) |
2113 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2164 | buf = format ("The %s had a boring taste.", &meal->name); |
2114 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2165 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2115 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2166 | buf = format ("The %s tasted strange.", &meal->name); |
2116 | else |
2167 | else |
2117 | sprintf (buf, "The %s had no taste.", &meal->name); |
2168 | buf = format ("The %s had no taste.", &meal->name); |
2118 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2169 | |
|
|
2170 | op->statusmsg (buf); |
2119 | |
2171 | |
2120 | /* now choose a winner if we have any */ |
2172 | /* now choose a winner if we have any */ |
2121 | i = -1; |
2173 | i = -1; |
2122 | if (winners > 0) |
2174 | if (winners > 0) |
2123 | i = atnr_winner[RANDOM () % winners]; |
2175 | i = atnr_winner[RANDOM () % winners]; |
… | |
… | |
2126 | { |
2178 | { |
2127 | /* resistance increased! */ |
2179 | /* resistance increased! */ |
2128 | skin->resist[i]++; |
2180 | skin->resist[i]++; |
2129 | op->update_stats (); |
2181 | op->update_stats (); |
2130 | |
2182 | |
2131 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2183 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2132 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2133 | } |
2184 | } |
2134 | |
2185 | |
2135 | /* if this flesh contains a new ability focus, we mark it |
2186 | /* if this flesh contains a new ability focus, we mark it |
2136 | into the ability_force and it will take effect on next level */ |
2187 | into the ability_force and it will take effect on next level */ |
2137 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2188 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2138 | { |
2189 | { |
2139 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2190 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2140 | |
2191 | |
2141 | if (meal->last_eat != abil->stats.exp) |
2192 | if (meal->last_eat != abil->stats.exp) |
|
|
2193 | op->statusmsg (format ( |
|
|
2194 | "Your metabolism prepares to focus on %s!\n" |
|
|
2195 | "The change will happen at level %d.", |
|
|
2196 | change_resist_msg[meal->last_eat], |
|
|
2197 | abil->level + 1 |
2142 | { |
2198 | )); |
2143 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2145 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2146 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2147 | } |
|
|
2148 | else |
2199 | else |
2149 | { |
2200 | { |
2150 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2201 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2152 | abil->last_eat = 0; |
2202 | abil->last_eat = 0; |
2153 | } |
2203 | } |
2154 | } |
2204 | } |
|
|
2205 | |
2155 | return 1; |
2206 | return 1; |
2156 | } |
2207 | } |
2157 | |
2208 | |
2158 | /** |
2209 | /** |
2159 | * Handles applying an improve armor scroll. |
2210 | * Handles applying an improve armor scroll. |
… | |
… | |
2162 | static void |
2213 | static void |
2163 | apply_armour_improver (object *op, object *tmp) |
2214 | apply_armour_improver (object *op, object *tmp) |
2164 | { |
2215 | { |
2165 | object *armor; |
2216 | object *armor; |
2166 | |
2217 | |
2167 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2218 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2168 | { |
2219 | { |
2169 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2220 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2170 | return; |
2221 | return; |
2171 | } |
2222 | } |
2172 | |
2223 | |
2173 | armor = find_marked_object (op); |
2224 | armor = find_marked_object (op); |
2174 | |
2225 | |
2175 | if (!armor) |
2226 | if (!armor) |
2176 | { |
2227 | { |
2177 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2228 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2178 | return; |
2229 | return; |
2179 | } |
2230 | } |
2180 | |
2231 | |
2181 | if (armor->type != ARMOUR |
2232 | if (armor->type != ARMOUR |
2182 | && armor->type != CLOAK |
2233 | && armor->type != CLOAK |
2183 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2234 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2184 | { |
2235 | { |
2185 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2236 | op->failmsg ("Your marked item is not armour!\n"); |
2186 | return; |
2237 | return; |
2187 | } |
2238 | } |
2188 | |
2239 | |
2189 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2240 | op->statusmsg ("Applying armour enchantment."); |
2190 | improve_armour (op, tmp, armor); |
2241 | improve_armour (op, tmp, armor); |
2191 | } |
2242 | } |
2192 | |
2243 | |
2193 | extern void |
2244 | void |
2194 | apply_poison (object *op, object *tmp) |
2245 | apply_poison (object *op, object *tmp) |
2195 | { |
2246 | { |
|
|
2247 | // need to do it now when it is still on the map |
|
|
2248 | handle_apply_yield (tmp); |
|
|
2249 | |
|
|
2250 | object *poison = tmp->split (1); |
|
|
2251 | |
2196 | if (op->type == PLAYER) |
2252 | if (op->type == PLAYER) |
2197 | { |
2253 | { |
2198 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2254 | op->contr->play_sound (sound_find ("drink_poison")); |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2255 | op->failmsg ("Yech! That tasted poisonous!"); |
2200 | strcpy (op->contr->killer, "poisonous booze"); |
2256 | op->contr->killer = poison; |
2201 | } |
2257 | } |
|
|
2258 | |
2202 | if (tmp->stats.hp > 0) |
2259 | if (poison->stats.hp > 0) |
2203 | { |
2260 | { |
2204 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2261 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2205 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2262 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2206 | } |
2263 | } |
|
|
2264 | |
2207 | op->stats.food -= op->stats.food / 4; |
2265 | op->stats.food -= op->stats.food / 4; |
2208 | handle_apply_yield (tmp); |
2266 | poison->destroy (); |
2209 | decrease_ob (tmp); |
|
|
2210 | } |
2267 | } |
2211 | |
2268 | |
2212 | /** |
2269 | /** |
2213 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2270 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2214 | * A valid 2 way exit means: |
2271 | * A valid 2 way exit means: |
… | |
… | |
2229 | |
2286 | |
2230 | #if 0 //TODO |
2287 | #if 0 //TODO |
2231 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2288 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2232 | return 0; /* This is a reset town portal */ |
2289 | return 0; /* This is a reset town portal */ |
2233 | #endif |
2290 | #endif |
|
|
2291 | |
|
|
2292 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
2234 | |
2293 | |
2235 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2294 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2236 | |
2295 | |
2237 | if (exitmap) |
2296 | if (exitmap) |
2238 | { |
2297 | { |
… | |
… | |
2314 | * them in this function - they are passed to apply_special |
2373 | * them in this function - they are passed to apply_special |
2315 | */ |
2374 | */ |
2316 | int |
2375 | int |
2317 | manual_apply (object *op, object *tmp, int aflag) |
2376 | manual_apply (object *op, object *tmp, int aflag) |
2318 | { |
2377 | { |
2319 | if (tmp->head) |
|
|
2320 | tmp = tmp->head; |
2378 | tmp = tmp->head_ (); |
2321 | |
2379 | |
2322 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2380 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2323 | { |
2381 | { |
2324 | if (op->type == PLAYER) |
2382 | if (op->type == PLAYER) |
2325 | { |
2383 | { |
2326 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2384 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2327 | return 1; |
2385 | return 1; |
2328 | } |
2386 | } |
2329 | else |
2387 | else |
2330 | return 0; /* monsters just skip unpaid items */ |
2388 | return 0; /* monsters just skip unpaid items */ |
2331 | } |
2389 | } |
… | |
… | |
2334 | return RESULT_INT (0); |
2392 | return RESULT_INT (0); |
2335 | |
2393 | |
2336 | switch (tmp->type) |
2394 | switch (tmp->type) |
2337 | { |
2395 | { |
2338 | case CF_HANDLE: |
2396 | case CF_HANDLE: |
2339 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2397 | op->play_sound (sound_find ("turn_handle")); |
2340 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2398 | op->statusmsg ("You turn the handle."); |
2341 | tmp->value = tmp->value ? 0 : 1; |
2399 | tmp->value = tmp->value ? 0 : 1; |
2342 | SET_ANIMATION (tmp, tmp->value); |
2400 | SET_ANIMATION (tmp, tmp->value); |
2343 | update_object (tmp, UP_OBJ_FACE); |
2401 | update_object (tmp, UP_OBJ_FACE); |
2344 | push_button (tmp); |
2402 | push_button (tmp); |
2345 | return 1; |
2403 | return 1; |
2346 | |
2404 | |
2347 | case TRIGGER: |
2405 | case TRIGGER: |
2348 | if (check_trigger (tmp, op)) |
2406 | if (check_trigger (tmp, op)) |
2349 | { |
2407 | { |
2350 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2408 | op->statusmsg ("You turn the handle."); |
2351 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2409 | op->play_sound (sound_find ("turn_handle")); |
2352 | } |
2410 | } |
2353 | else |
2411 | else |
2354 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2412 | op->failmsg ("The handle doesn't move."); |
2355 | |
2413 | |
2356 | return 1; |
2414 | return 1; |
2357 | |
2415 | |
2358 | case EXIT: |
2416 | case EXIT: |
2359 | if (op->type != PLAYER) |
2417 | if (op->type != PLAYER) |
2360 | return 0; |
2418 | return 0; |
2361 | |
2419 | |
2362 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2420 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2363 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2421 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2364 | else |
2422 | else |
2365 | { |
2423 | { |
2366 | /* Don't display messages for random maps. */ |
2424 | /* Don't display messages for random maps. */ |
2367 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2425 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2368 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2426 | op->statusmsg (tmp->msg, NDI_NAVY); |
2369 | |
2427 | |
2370 | op->enter_exit (tmp); |
2428 | op->enter_exit (tmp); |
2371 | } |
2429 | } |
2372 | |
2430 | |
|
|
2431 | return 1; |
|
|
2432 | |
|
|
2433 | case INSCRIBABLE: |
|
|
2434 | op->statusmsg (tmp->msg); |
|
|
2435 | // maybe show a spell menu to chose from or something like that |
2373 | return 1; |
2436 | return 1; |
2374 | |
2437 | |
2375 | case SIGN: |
2438 | case SIGN: |
2376 | apply_sign (op, tmp, 0); |
2439 | apply_sign (op, tmp, 0); |
2377 | return 1; |
2440 | return 1; |
… | |
… | |
2486 | { |
2549 | { |
2487 | char buf[MAX_BUF]; |
2550 | char buf[MAX_BUF]; |
2488 | timeofday_t tod; |
2551 | timeofday_t tod; |
2489 | |
2552 | |
2490 | get_tod (&tod); |
2553 | get_tod (&tod); |
|
|
2554 | op->play_sound (sound_find ("sound_clock")); |
|
|
2555 | op->statusmsg (format ( |
2491 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2556 | "It is %d minute%s past %d o'clock %s", |
2492 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2557 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2493 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2558 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2494 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2559 | )); |
2495 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2496 | return 1; |
2560 | return 1; |
2497 | } |
2561 | } |
2498 | else |
2562 | else |
2499 | return 0; |
2563 | return 0; |
2500 | |
2564 | |
… | |
… | |
2527 | default: |
2591 | default: |
2528 | return 0; |
2592 | return 0; |
2529 | } |
2593 | } |
2530 | } |
2594 | } |
2531 | |
2595 | |
2532 | |
|
|
2533 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2596 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2534 | * messages as needed by player_apply_below(). But there can still be |
2597 | * messages as needed by player_apply_below(). But there can still be |
2535 | * "but you are floating high above the ground" messages. |
2598 | * "but you are floating high above the ground" messages. |
2536 | * |
2599 | * |
2537 | * Same return value as apply() function. |
2600 | * Same return value as apply() function. |
2538 | */ |
2601 | */ |
2539 | int |
2602 | int |
2540 | player_apply (object *pl, object *op, int aflag, int quiet) |
2603 | player_apply (object *pl, object *op, int aflag, int quiet) |
2541 | { |
2604 | { |
2542 | int tmp; |
|
|
2543 | |
|
|
2544 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2605 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2545 | { |
2606 | { |
2546 | /* player is flying and applying object not in inventory */ |
2607 | /* player is flying and applying object not in inventory */ |
2547 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2608 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2548 | { |
2609 | { |
2549 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2610 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2611 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2612 | "or waiting till the levitation effect wears off.>"); |
2550 | return 0; |
2613 | return 0; |
2551 | } |
2614 | } |
2552 | } |
2615 | } |
2553 | |
2616 | |
2554 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2555 | * applied. |
|
|
2556 | */ |
|
|
2557 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2558 | { |
|
|
2559 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2560 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2561 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2562 | op->destroy (); |
|
|
2563 | return 1; |
|
|
2564 | } |
|
|
2565 | |
|
|
2566 | pl->contr->last_used = op; |
2617 | pl->contr->last_used = op; |
2567 | |
2618 | |
2568 | tmp = manual_apply (pl, op, aflag); |
2619 | int tmp = manual_apply (pl, op, aflag); |
|
|
2620 | |
2569 | if (!quiet) |
2621 | if (!quiet) |
2570 | { |
2622 | { |
2571 | if (tmp == 0) |
2623 | if (tmp == 0) |
2572 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2624 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2573 | else if (tmp == 2) |
2625 | else if (tmp == 2) |
2574 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2626 | pl->failmsg ("You must get it first!\n"); |
2575 | } |
2627 | } |
|
|
2628 | |
2576 | return tmp; |
2629 | return tmp; |
2577 | } |
2630 | } |
2578 | |
2631 | |
2579 | /** |
2632 | /** |
2580 | * player_apply_below attempts to apply the object 'below' the player. |
2633 | * player_apply_below attempts to apply the object 'below' the player. |
… | |
… | |
2629 | { |
2682 | { |
2630 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2683 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2631 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2684 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2632 | return RESULT_INT (0); |
2685 | return RESULT_INT (0); |
2633 | |
2686 | |
2634 | object *tmp2; |
|
|
2635 | |
|
|
2636 | CLEAR_FLAG (op, FLAG_APPLIED); |
2687 | CLEAR_FLAG (op, FLAG_APPLIED); |
2637 | |
2688 | |
2638 | switch (op->type) |
2689 | switch (op->type) |
2639 | { |
2690 | { |
|
|
2691 | case SKILL_TOOL: |
|
|
2692 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2693 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2694 | // be used for other reasons |
|
|
2695 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2696 | if (tmp->skill == op->skill |
|
|
2697 | && tmp->type == SKILL |
|
|
2698 | && tmp->flag [FLAG_APPLIED] |
|
|
2699 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2700 | unapply_special (who, tmp, 0); |
|
|
2701 | |
|
|
2702 | change_abil (who, op); |
|
|
2703 | break; |
|
|
2704 | |
2640 | case WEAPON: |
2705 | case WEAPON: |
2641 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2706 | if (player *pl = who->contr) |
|
|
2707 | if (op == pl->combat_ob) |
|
|
2708 | { |
|
|
2709 | pl->combat_ob = 0; |
|
|
2710 | who->change_weapon (pl->ranged_ob); |
|
|
2711 | } |
|
|
2712 | |
|
|
2713 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
2642 | |
2714 | |
2643 | change_abil (who, op); |
2715 | change_abil (who, op); |
2644 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2716 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2717 | break; |
2645 | |
2718 | |
|
|
2719 | case SKILL: |
2646 | if (who->contr) |
2720 | if (who->contr) |
2647 | { |
2721 | { |
2648 | if (who->contr->combat_ob == op) |
2722 | if (IS_COMBAT_SKILL (op->subtype)) |
2649 | who->contr->combat_ob = 0; |
2723 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2724 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2725 | who->change_weapon (who->contr->ranged_ob = 0); |
2650 | |
2726 | |
2651 | if (who->current_weapon == op) |
2727 | if (op->invisible) |
2652 | who->current_weapon = 0; |
2728 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2729 | else |
|
|
2730 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2653 | } |
2731 | } |
2654 | |
2732 | |
2655 | clear_skill (who); |
|
|
2656 | break; |
|
|
2657 | |
|
|
2658 | case SKILL: /* allows objects to impart skills */ |
|
|
2659 | case SKILL_TOOL: |
|
|
2660 | if (op != who->chosen_skill) |
|
|
2661 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2662 | |
|
|
2663 | if (who->contr) |
|
|
2664 | { |
|
|
2665 | if (!op->invisible) |
|
|
2666 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2667 | else |
|
|
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2669 | } |
|
|
2670 | |
|
|
2671 | change_abil (who, op); |
2733 | change_abil (who, op); |
2672 | who->chosen_skill = 0; |
|
|
2673 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2734 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2674 | break; |
2735 | break; |
2675 | |
2736 | |
2676 | case ARMOUR: |
2737 | case ARMOUR: |
2677 | case HELMET: |
2738 | case HELMET: |
… | |
… | |
2681 | case GLOVES: |
2742 | case GLOVES: |
2682 | case AMULET: |
2743 | case AMULET: |
2683 | case GIRDLE: |
2744 | case GIRDLE: |
2684 | case BRACERS: |
2745 | case BRACERS: |
2685 | case CLOAK: |
2746 | case CLOAK: |
2686 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2747 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2687 | change_abil (who, op); |
2748 | change_abil (who, op); |
2688 | break; |
2749 | break; |
2689 | |
2750 | |
2690 | case LAMP: |
2751 | case LAMP: |
2691 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2752 | { |
|
|
2753 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2754 | |
2692 | tmp2 = arch_to_object (op->other_arch); |
2755 | object *tmp2 = arch_to_object (op->other_arch); |
2693 | tmp2->x = op->x; |
2756 | tmp2->x = op->x; |
2694 | tmp2->y = op->y; |
2757 | tmp2->y = op->y; |
2695 | tmp2->map = op->map; |
2758 | tmp2->map = op->map; |
2696 | tmp2->below = op->below; |
2759 | tmp2->below = op->below; |
2697 | tmp2->above = op->above; |
2760 | tmp2->above = op->above; |
2698 | tmp2->stats.food = op->stats.food; |
2761 | tmp2->stats.food = op->stats.food; |
2699 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2762 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2700 | |
2763 | |
2701 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2764 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2702 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2765 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2703 | |
2766 | |
2704 | if (who->contr) |
|
|
2705 | esrv_del_item (who->contr, op->count); |
|
|
2706 | |
|
|
2707 | op->destroy (); |
2767 | op->destroy (); |
2708 | insert_ob_in_ob (tmp2, who); |
2768 | who->insert (tmp2); |
2709 | who->update_stats (); |
2769 | who->update_stats (); |
2710 | |
2770 | |
2711 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2712 | { |
|
|
2713 | if (who->contr) |
2771 | if (who->contr) |
|
|
2772 | { |
|
|
2773 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2714 | { |
2774 | { |
2715 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2775 | who->failmsg ("Oops, it feels deadly cold!"); |
2716 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2776 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2717 | } |
2777 | } |
2718 | } |
2778 | } |
2719 | |
2779 | } |
2720 | if (who->contr) |
|
|
2721 | esrv_send_item (who, tmp2); |
|
|
2722 | |
2780 | |
2723 | return 1; /* otherwise, an attempt to drop causes problems */ |
2781 | return 1; /* otherwise, an attempt to drop causes problems */ |
2724 | |
2782 | |
2725 | case BOW: |
2783 | case BOW: |
2726 | case WAND: |
2784 | case WAND: |
2727 | case ROD: |
2785 | case ROD: |
2728 | case HORN: |
2786 | case HORN: |
2729 | clear_skill (who); |
|
|
2730 | |
|
|
2731 | if (who->contr) |
2787 | if (player *pl = who->contr) |
2732 | { |
2788 | { |
2733 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2789 | if (op == pl->ranged_ob) |
2734 | |
2790 | { |
2735 | if (who->contr->ranged_ob == op) |
|
|
2736 | who->contr->ranged_ob = 0; |
2791 | pl->ranged_ob = 0; |
|
|
2792 | who->change_weapon (pl->combat_ob); |
|
|
2793 | } |
2737 | |
2794 | |
2738 | if (who->current_weapon == op) |
2795 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2739 | who->current_weapon = 0; |
|
|
2740 | } |
2796 | } |
2741 | else |
2797 | else |
2742 | { |
2798 | { |
|
|
2799 | who->change_skill (0); |
|
|
2800 | |
2743 | if (op->type == BOW) |
2801 | if (op->type == BOW) |
2744 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2802 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2745 | else |
2803 | else |
2746 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2804 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2747 | } |
2805 | } |
2748 | |
2806 | |
2749 | break; |
2807 | break; |
2750 | |
2808 | |
2751 | case BUILDER: |
2809 | case BUILDER: |
2752 | if (who->contr) |
2810 | if (who->contr) |
2753 | { |
2811 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2754 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2755 | |
|
|
2756 | if (who->contr->ranged_ob == op) |
|
|
2757 | who->contr->ranged_ob = 0; |
|
|
2758 | } |
|
|
2759 | break; |
2812 | break; |
2760 | |
2813 | |
2761 | default: |
2814 | default: |
2762 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2815 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2763 | break; |
2816 | break; |
2764 | } |
2817 | } |
2765 | |
2818 | |
|
|
2819 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2820 | if (object *pl = op->visible_to ()) |
|
|
2821 | esrv_send_item (pl, op); |
|
|
2822 | |
2766 | who->update_stats (); |
2823 | who->update_stats (); |
2767 | |
|
|
2768 | if (!(aflags & AP_NO_MERGE)) |
|
|
2769 | { |
|
|
2770 | object *tmp = merge_ob (op, 0); |
|
|
2771 | |
|
|
2772 | if (who->contr) |
|
|
2773 | { |
|
|
2774 | if (tmp) |
|
|
2775 | { /* it was merged */ |
|
|
2776 | esrv_del_item (who->contr, op->count); |
|
|
2777 | op = tmp; |
|
|
2778 | } |
|
|
2779 | |
|
|
2780 | esrv_send_item (who, op); |
|
|
2781 | } |
|
|
2782 | } |
|
|
2783 | |
2824 | |
2784 | return 0; |
2825 | return 0; |
2785 | } |
2826 | } |
2786 | |
2827 | |
2787 | /** |
2828 | /** |
2788 | * Returns the object that is using location 'loc'. |
2829 | * Returns the object that is using location 'loc'. |
2789 | * Note that 'start' is the first object to start examing - we |
2830 | * Note that 'start' is the first object to start examing - we |
2790 | * then go through the below of this. In this way, you can do |
2831 | * then go through the below of this. In this way, you can do |
2791 | * something like: |
2832 | * something like: |
2792 | * tmp = get_item_from_body_location(who->inv, 1); |
2833 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2793 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2834 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2794 | * to find the second object that may use this location, etc. |
2835 | * to find the second object that may use this location, etc. |
2795 | * Returns NULL if no match is found. |
2836 | * Returns NULL if no match is found. |
2796 | * loc is the index into the array we are looking for a match. |
2837 | * loc is the index into the array we are looking for a match. |
2797 | * don't return invisible objects unless they are skill objects |
2838 | * don't return invisible objects unless they are skill objects |
2798 | * invisible other objects that use |
2839 | * invisible other objects that use |
2799 | * up body locations can be used as restrictions. |
2840 | * up body locations can be used as restrictions. |
2800 | */ |
2841 | */ |
2801 | static object * |
2842 | static object * |
2802 | get_item_from_body_location (int loc, object *start) |
2843 | get_next_item_from_body_location (int loc, object *start) |
2803 | { |
2844 | { |
2804 | if (start) |
|
|
2805 | for (object *tmp = start; tmp; tmp = tmp->below) |
2845 | for (object *tmp = start; tmp; tmp = tmp->below) |
2806 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
2846 | if (tmp->flag [FLAG_APPLIED] |
|
|
2847 | && tmp->slot[loc].info |
|
|
2848 | && (!tmp->invisible || tmp->type == SKILL)) |
2807 | return tmp; |
2849 | return tmp; |
2808 | |
2850 | |
2809 | return 0; |
2851 | return 0; |
2810 | } |
2852 | } |
2811 | |
2853 | |
2812 | /** |
2854 | /** |
… | |
… | |
2818 | * Returns 0 on success, returns 1 if there is some problem. |
2860 | * Returns 0 on success, returns 1 if there is some problem. |
2819 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2861 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2820 | * instead of doing it. This is a lot less code than having |
2862 | * instead of doing it. This is a lot less code than having |
2821 | * another function that does just that. |
2863 | * another function that does just that. |
2822 | */ |
2864 | */ |
|
|
2865 | |
|
|
2866 | #define CANNOT_REMOVE_CURSED \ |
|
|
2867 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2868 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2869 | "priests or even other players might help.>" |
|
|
2870 | |
2823 | int |
2871 | int |
2824 | unapply_for_ob (object *who, object *op, int aflags) |
2872 | unapply_for_ob (object *who, object *op, int aflags) |
2825 | { |
2873 | { |
2826 | if (op->is_range ()) |
2874 | if (op->is_range ()) |
2827 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2875 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2828 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2876 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2829 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2877 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2830 | { |
2878 | { |
2831 | if (aflags & AP_PRINT) |
2879 | if (aflags & AP_PRINT) |
2832 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2880 | who->failmsg (query_name (tmp)); |
2833 | else |
2881 | else |
2834 | unapply_special (who, tmp, aflags); |
2882 | unapply_special (who, tmp, aflags); |
2835 | } |
2883 | } |
2836 | else |
2884 | else |
2837 | { |
2885 | { |
2838 | /* In this case, we want to try and remove a cursed item. |
2886 | /* In this case, we want to try and remove a cursed item. |
2839 | * While we know it won't work, we want unapply_special to |
2887 | * While we know it won't work, we want unapply_special to |
2840 | * at least generate the message. |
2888 | * at least generate the message. |
2841 | */ |
2889 | */ |
2842 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2890 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2843 | return 1; |
2891 | return 1; |
2844 | } |
2892 | } |
2845 | |
2893 | |
2846 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2894 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2847 | { |
2895 | { |
… | |
… | |
2853 | /* We do a while loop - may need to remove several items in order |
2901 | /* We do a while loop - may need to remove several items in order |
2854 | * to free up enough slots. |
2902 | * to free up enough slots. |
2855 | */ |
2903 | */ |
2856 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2904 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2857 | { |
2905 | { |
2858 | object *tmp = get_item_from_body_location (i, last); |
2906 | object *tmp = get_next_item_from_body_location (i, last); |
2859 | |
2907 | |
2860 | if (!tmp) |
2908 | if (!tmp) |
2861 | { |
2909 | { |
2862 | #if 0 |
2910 | #if 0 |
2863 | /* Not a bug - we'll get this if the player has cursed items |
2911 | /* Not a bug - we'll get this if the player has cursed items |
… | |
… | |
2870 | |
2918 | |
2871 | /* If we are just printing, we don't care about cursed status */ |
2919 | /* If we are just printing, we don't care about cursed status */ |
2872 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2920 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2873 | { |
2921 | { |
2874 | if (aflags & AP_PRINT) |
2922 | if (aflags & AP_PRINT) |
2875 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2923 | who->failmsg (query_name (tmp)); |
2876 | else |
2924 | else |
2877 | unapply_special (who, tmp, aflags); |
2925 | unapply_special (who, tmp, aflags); |
2878 | } |
2926 | } |
2879 | else |
2927 | else |
2880 | { |
2928 | { |
2881 | /* Cursed item that we can't unequip - tell the player. |
2929 | /* Cursed item that we can't unequip - tell the player. |
2882 | * Note this could be annoying if this is just one of a few, |
2930 | * Note this could be annoying if this is just one of a few, |
2883 | * so it may not be critical (eg, putting on a ring and you have |
2931 | * so it may not be critical (eg, putting on a ring and you have |
2884 | * one cursed ring.) |
2932 | * one cursed ring.) |
2885 | */ |
2933 | */ |
2886 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2934 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2887 | } |
2935 | } |
2888 | |
2936 | |
2889 | last = tmp->below; |
2937 | last = tmp->below; |
2890 | } |
2938 | } |
2891 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2939 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
… | |
… | |
2901 | * Checks to see if 'who' can apply object 'op'. |
2949 | * Checks to see if 'who' can apply object 'op'. |
2902 | * Returns 0 if apply can be done without anything special. |
2950 | * Returns 0 if apply can be done without anything special. |
2903 | * Otherwise returns a bitmask - potentially several of these may be |
2951 | * Otherwise returns a bitmask - potentially several of these may be |
2904 | * set, but largely depends on circumstance - in the future, processing |
2952 | * set, but largely depends on circumstance - in the future, processing |
2905 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2953 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2906 | * is set, do we really are what the other flags may be?) |
2954 | * is set, do we really care what the other flags may be?) |
2907 | * |
2955 | * |
2908 | * See include/define.h for detailed description of the meaning of |
2956 | * See include/define.h for detailed description of the meaning of |
2909 | * these return values. |
2957 | * these return values. |
2910 | */ |
2958 | */ |
2911 | int |
2959 | int |
… | |
… | |
2920 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2968 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2921 | { |
2969 | { |
2922 | if (op->slot[i].info) |
2970 | if (op->slot[i].info) |
2923 | { |
2971 | { |
2924 | /* Item uses more slots than we have */ |
2972 | /* Item uses more slots than we have */ |
2925 | if (abs (op->slot[i].info) > who->slot[i].info) |
2973 | if (who->slot[i].info + op->slot [i].info < 0) |
2926 | { |
2974 | { |
2927 | /* Could return now for efficiency - rest of info below isn't |
2975 | /* Could return now for efficiency - rest of info below isn't |
2928 | * really needed. |
2976 | * really needed. |
2929 | */ |
2977 | */ |
2930 | retval |= CAN_APPLY_NEVER; |
2978 | retval |= CAN_APPLY_NEVER; |
2931 | } |
2979 | } |
2932 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
2980 | else if (who->slot[i].used + op->slot[i].info < 0) |
2933 | { |
2981 | { |
2934 | /* in this case, equipping this would use more free spots than |
2982 | /* in this case, equipping this would use more free spots than |
2935 | * we have. |
2983 | * we have. |
2936 | */ |
2984 | */ |
2937 | |
2985 | |
… | |
… | |
2942 | * one choice. However, the check for the number of body locations |
2990 | * one choice. However, the check for the number of body locations |
2943 | * does take into the account cases where what is being applied |
2991 | * does take into the account cases where what is being applied |
2944 | * may be two handed for example. |
2992 | * may be two handed for example. |
2945 | */ |
2993 | */ |
2946 | if (ws) |
2994 | if (ws) |
2947 | { |
|
|
2948 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2995 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2949 | { |
2996 | { |
2950 | retval |= CAN_APPLY_UNAPPLY; |
2997 | retval |= CAN_APPLY_UNAPPLY; |
2951 | continue; |
2998 | continue; |
2952 | } |
2999 | } |
2953 | } |
|
|
2954 | |
3000 | |
2955 | object *tmp1 = get_item_from_body_location (i, who->inv); |
3001 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2956 | if (!tmp1) |
3002 | if (!tmp1) |
2957 | { |
3003 | { |
2958 | #if 0 |
3004 | #if 0 |
2959 | /* This is sort of an error, but happens a lot when old players |
3005 | /* This is sort of an error, but happens a lot when old players |
2960 | * join in with more stuff equipped than they are now allowed. |
3006 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2968 | /* need to unapply something. However, if this something |
3014 | /* need to unapply something. However, if this something |
2969 | * is different than we had found before, it means they need |
3015 | * is different than we had found before, it means they need |
2970 | * to apply multiple objects |
3016 | * to apply multiple objects |
2971 | */ |
3017 | */ |
2972 | retval |= CAN_APPLY_UNAPPLY; |
3018 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3019 | |
2973 | if (!tmp) |
3020 | if (!tmp) |
2974 | tmp = tmp1; |
3021 | tmp = tmp1; |
2975 | else if (tmp != tmp1) |
3022 | else if (tmp != tmp1) |
2976 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3023 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2977 | |
3024 | |
… | |
… | |
3039 | * AP_UNAPPLY=always unapply). |
3086 | * AP_UNAPPLY=always unapply). |
3040 | * |
3087 | * |
3041 | * Optional flags: |
3088 | * Optional flags: |
3042 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3089 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3043 | * AP_IGNORE_CURSE: unapply cursed items |
3090 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3091 | * AP_NO_READY: do not ready skills when applying skill tools |
3044 | * |
3092 | * |
3045 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3093 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3046 | * |
3094 | * |
3047 | * apply_special() doesn't check for unpaid items. |
3095 | * apply_special() doesn't check for unpaid items. |
3048 | */ |
3096 | */ |
|
|
3097 | |
|
|
3098 | #define LACK_ITEM_POWER \ |
|
|
3099 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3100 | |
3049 | int |
3101 | int |
3050 | apply_special (object *who, object *op, int aflags) |
3102 | apply_special (object *who, object *op, int aflags) |
3051 | { |
3103 | { |
3052 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3104 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3053 | object *tmp, *tmp2, *skop = NULL; |
3105 | object *tmp, *tmp2, *skop = NULL; |
… | |
… | |
3068 | if (basic_flag == AP_APPLY) |
3120 | if (basic_flag == AP_APPLY) |
3069 | return 0; |
3121 | return 0; |
3070 | |
3122 | |
3071 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3123 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3072 | { |
3124 | { |
3073 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3125 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3074 | return 1; |
3126 | return 1; |
3075 | } |
3127 | } |
3076 | |
3128 | |
3077 | return unapply_special (who, op, aflags); |
3129 | return unapply_special (who, op, aflags); |
3078 | } |
3130 | } |
3079 | |
|
|
3080 | if (basic_flag == AP_UNAPPLY) |
3131 | else if (basic_flag == AP_UNAPPLY) |
3081 | return 0; |
3132 | return 0; |
|
|
3133 | |
|
|
3134 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3135 | // to resolve conflicts. |
|
|
3136 | if (player *pl = who->contr) |
|
|
3137 | switch (op->slottype ()) |
|
|
3138 | { |
|
|
3139 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3140 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3141 | } |
|
|
3142 | |
|
|
3143 | splay (op); |
3082 | |
3144 | |
3083 | /* Can't just apply this object. Lets see what not and what to do */ |
3145 | /* Can't just apply this object. Lets see what not and what to do */ |
3084 | if (int i = can_apply_object (who, op)) |
3146 | if (int i = can_apply_object (who, op)) |
3085 | { |
3147 | { |
3086 | if (i & CAN_APPLY_NEVER) |
3148 | if (i & CAN_APPLY_NEVER) |
3087 | { |
3149 | { |
3088 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3150 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3089 | return 1; |
3151 | return 1; |
3090 | } |
3152 | } |
3091 | else if (i & CAN_APPLY_RESTRICTION) |
3153 | else if (i & CAN_APPLY_RESTRICTION) |
3092 | { |
3154 | { |
3093 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3155 | who->failmsg (format ( |
|
|
3156 | "You have a prohibition against using a %s. " |
|
|
3157 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3158 | query_name (op) |
|
|
3159 | )); |
3094 | return 1; |
3160 | return 1; |
3095 | } |
3161 | } |
3096 | |
3162 | |
3097 | if (who->type != PLAYER) |
3163 | if (who->type != PLAYER) |
3098 | { |
3164 | { |
… | |
… | |
3102 | } |
3168 | } |
3103 | else |
3169 | else |
3104 | { |
3170 | { |
3105 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3171 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3106 | { |
3172 | { |
3107 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3173 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3108 | unapply_for_ob (who, op, AP_PRINT); |
3174 | unapply_for_ob (who, op, AP_PRINT); |
3109 | return 1; |
3175 | return 1; |
3110 | } |
3176 | } |
3111 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3177 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3112 | if (unapply_for_ob (who, op, aflags)) |
3178 | if (unapply_for_ob (who, op, aflags)) |
… | |
… | |
3118 | { |
3184 | { |
3119 | skop = find_skill_by_name (who, op->skill); |
3185 | skop = find_skill_by_name (who, op->skill); |
3120 | |
3186 | |
3121 | if (!skop) |
3187 | if (!skop) |
3122 | { |
3188 | { |
3123 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3189 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3124 | return 1; |
3190 | return 1; |
3125 | } |
3191 | } |
3126 | else |
3192 | else |
3127 | /* While experience will be credited properly, we want to change the |
3193 | /* While experience will be credited properly, we want to change the |
3128 | * skill so that the dam and wc get updated |
3194 | * skill so that the dam and wc get updated |
3129 | */ |
3195 | */ |
3130 | change_skill (who, skop, 0); |
3196 | who->change_skill (skop); |
3131 | } |
3197 | } |
3132 | |
3198 | |
3133 | if (who->type == PLAYER |
3199 | if (who->type == PLAYER |
3134 | && op->item_power |
3200 | && op->item_power |
3135 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3201 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3136 | { |
3202 | { |
3137 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3138 | "Equipping that combined with other items would consume your soul! " |
3203 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3139 | "[use the skills command to check your available item power]"); |
|
|
3140 | return 1; |
3204 | return 1; |
3141 | } |
3205 | } |
3142 | |
3206 | |
3143 | /* Ok. We are now at the state where we can apply the new object. |
3207 | /* Ok. We are now at the state where we can apply the new object. |
3144 | * Note that we don't have the checks for can_use_... |
3208 | * Note that we don't have the checks for can_use_... |
3145 | * below - that is already taken care of by can_apply_object. |
3209 | * below - that is already taken care of by can_apply_object. |
3146 | */ |
3210 | */ |
3147 | if (op->nrof > 1) |
3211 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3148 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3149 | else |
|
|
3150 | tmp = 0; |
|
|
3151 | |
3212 | |
3152 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3213 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3153 | return RESULT_INT (0); |
3214 | return RESULT_INT (0); |
3154 | |
3215 | |
3155 | switch (op->type) |
3216 | switch (op->type) |
3156 | { |
3217 | { |
3157 | case WEAPON: |
3218 | case WEAPON: |
3158 | if (!check_weapon_power (who, op->last_eat)) |
3219 | if (!check_weapon_power (who, op->last_eat)) |
3159 | { |
3220 | { |
3160 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3221 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3161 | "It would consume your soul!."); |
|
|
3162 | |
3222 | |
3163 | if (tmp) |
3223 | if (tmp) |
3164 | insert_ob_in_ob (tmp, who); |
3224 | insert_ob_in_ob (tmp, who); |
3165 | |
3225 | |
3166 | return 1; |
3226 | return 1; |
… | |
… | |
3170 | // i.e. "R" can use Ragnarok's sword. |
3230 | // i.e. "R" can use Ragnarok's sword. |
3171 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3231 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3172 | { |
3232 | { |
3173 | /* if the weapon does not have the name as the character, can't use it. */ |
3233 | /* if the weapon does not have the name as the character, can't use it. */ |
3174 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3234 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3175 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3235 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3176 | |
3236 | |
3177 | if (tmp) |
3237 | if (tmp) |
3178 | insert_ob_in_ob (tmp, who); |
3238 | insert_ob_in_ob (tmp, who); |
3179 | |
3239 | |
3180 | return 1; |
3240 | return 1; |
3181 | } |
3241 | } |
3182 | |
3242 | |
3183 | if (!skop) |
3243 | if (!skop) |
3184 | { |
3244 | { |
3185 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3245 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3186 | return 1; |
3246 | return 1; |
3187 | } |
3247 | } |
3188 | |
3248 | |
3189 | SET_FLAG (op, FLAG_APPLIED); |
3249 | SET_FLAG (op, FLAG_APPLIED); |
3190 | change_skill (who, skop, 1); |
3250 | who->change_skill (skop); |
3191 | |
3251 | |
3192 | if (who->contr) |
3252 | if (who->contr) |
3193 | who->set_weapon (who->contr->combat_ob = op); |
3253 | who->change_weapon (who->contr->combat_ob = op); |
3194 | |
3254 | |
3195 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3255 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3256 | |
3196 | SET_FLAG (who, FLAG_READY_WEAPON); |
3257 | SET_FLAG (who, FLAG_READY_WEAPON); |
3197 | |
|
|
3198 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3199 | |
|
|
3200 | change_abil (who, op); |
3258 | change_abil (who, op); |
3201 | break; |
3259 | break; |
3202 | |
3260 | |
3203 | case ARMOUR: |
3261 | case ARMOUR: |
3204 | case HELMET: |
3262 | case HELMET: |
… | |
… | |
3209 | case BRACERS: |
3267 | case BRACERS: |
3210 | case CLOAK: |
3268 | case CLOAK: |
3211 | case RING: |
3269 | case RING: |
3212 | case AMULET: |
3270 | case AMULET: |
3213 | SET_FLAG (op, FLAG_APPLIED); |
3271 | SET_FLAG (op, FLAG_APPLIED); |
3214 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3272 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3215 | change_abil (who, op); |
3273 | change_abil (who, op); |
3216 | break; |
3274 | break; |
3217 | |
3275 | |
3218 | case LAMP: |
3276 | case LAMP: |
3219 | if (op->stats.food < 1) |
3277 | if (op->stats.food < 1) |
3220 | { |
3278 | { |
3221 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3279 | who->failmsg (format ( |
|
|
3280 | "Your %s is out of fuel! " |
|
|
3281 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3282 | &op->name |
|
|
3283 | )); |
3222 | return 1; |
3284 | return 1; |
3223 | } |
3285 | } |
3224 | |
3286 | |
3225 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3287 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3288 | |
3226 | tmp2 = arch_to_object (op->other_arch); |
3289 | tmp2 = arch_to_object (op->other_arch); |
3227 | tmp2->stats.food = op->stats.food; |
3290 | tmp2->stats.food = op->stats.food; |
3228 | SET_FLAG (tmp2, FLAG_APPLIED); |
3291 | SET_FLAG (tmp2, FLAG_APPLIED); |
3229 | |
3292 | |
3230 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3293 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3231 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3294 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3232 | |
3295 | |
3233 | insert_ob_in_ob (tmp2, who); |
3296 | who->insert (tmp2); |
3234 | |
3297 | |
3235 | /* Remove the old lantern */ |
3298 | /* Remove the old lantern */ |
3236 | if (who->type == PLAYER) |
|
|
3237 | esrv_del_item (who->contr, op->count); |
|
|
3238 | |
|
|
3239 | op->destroy (); |
3299 | op->destroy (); |
3240 | |
3300 | |
3241 | /* insert the portion that was split off */ |
3301 | /* insert the portion that was split off */ |
3242 | if (tmp) |
3302 | if (tmp) |
3243 | { |
3303 | who->insert (tmp); |
3244 | insert_ob_in_ob (tmp, who); |
|
|
3245 | if (who->type == PLAYER) |
|
|
3246 | esrv_send_item (who, tmp); |
|
|
3247 | } |
|
|
3248 | |
3304 | |
3249 | who->update_stats (); |
3305 | who->update_stats (); |
3250 | |
3306 | |
3251 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3307 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3252 | if (who->type == PLAYER) |
3308 | if (who->type == PLAYER) |
3253 | { |
3309 | { |
3254 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3310 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3255 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3311 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3256 | } |
3312 | } |
3257 | |
3313 | |
3258 | if (who->type == PLAYER) |
|
|
3259 | esrv_send_item (who, tmp2); |
|
|
3260 | |
|
|
3261 | return 0; |
3314 | return 0; |
3262 | |
3315 | |
3263 | /* this part is needed for skill-tools */ |
3316 | case SKILL_TOOL: |
|
|
3317 | // applying a skill tool also readies the skill |
|
|
3318 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3319 | |
|
|
3320 | if (!(aflags & AP_NO_READY)) |
|
|
3321 | { |
|
|
3322 | skop = find_skill_by_name (who, op->skill); |
|
|
3323 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3324 | apply_special (who, skop, AP_APPLY); |
|
|
3325 | } |
|
|
3326 | break; |
|
|
3327 | |
3264 | case SKILL: |
3328 | case SKILL: |
3265 | case SKILL_TOOL: |
|
|
3266 | if (who->chosen_skill) |
|
|
3267 | { |
|
|
3268 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3269 | return 1; |
|
|
3270 | } |
|
|
3271 | |
|
|
3272 | if (player *pl = who->contr) |
3329 | if (player *pl = who->contr) |
3273 | { |
3330 | { |
3274 | if (IS_COMBAT_SKILL (op->subtype)) |
3331 | if (IS_COMBAT_SKILL (op->subtype)) |
3275 | { |
3332 | { |
3276 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3333 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3277 | { |
3334 | { |
3278 | for (object *item = who->inv; item; item = item->below) |
3335 | for (object *item = who->inv; item; item = item->below) |
3279 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3336 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3280 | { |
3337 | { |
|
|
3338 | if (item->skill == op->skill) |
|
|
3339 | { |
3281 | who->set_weapon (pl->combat_ob = item); |
3340 | who->change_weapon (pl->combat_ob = item); |
3282 | goto found_weapon; |
3341 | goto found_weapon; |
|
|
3342 | } |
3283 | } |
3343 | } |
3284 | |
3344 | |
|
|
3345 | who->failmsg (format ( |
3285 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
3346 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3347 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3348 | &op->skill |
|
|
3349 | )); |
3286 | return 1; |
3350 | return 1; |
3287 | |
3351 | |
3288 | found_weapon:; |
3352 | found_weapon:; |
3289 | } |
3353 | } |
3290 | else |
3354 | else |
3291 | who->set_weapon (pl->combat_ob = op); |
3355 | who->change_weapon (pl->combat_ob = op); |
3292 | } |
3356 | } |
3293 | else if (IS_RANGED_SKILL (op->subtype)) |
3357 | else if (IS_RANGED_SKILL (op->subtype)) |
3294 | { |
3358 | { |
3295 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3359 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3296 | { |
3360 | { |
3297 | for (object *item = who->inv; item; item = item->below) |
3361 | for (object *item = who->inv; item; item = item->below) |
3298 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3362 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3299 | { |
3363 | { |
|
|
3364 | //TODO: bows should/must all have skill missile weapon right now |
3300 | who->set_weapon (pl->ranged_ob = item); |
3365 | who->change_weapon (pl->ranged_ob = item); |
3301 | goto found_bow; |
3366 | goto found_bow; |
3302 | } |
3367 | } |
3303 | |
3368 | |
|
|
3369 | who->failmsg ( |
3304 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3370 | "You need to apply a missile weapon before readying this skill. " |
|
|
3371 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3372 | ); |
3305 | return 1; |
3373 | return 1; |
3306 | |
3374 | |
3307 | found_bow:; |
3375 | found_bow:; |
3308 | } |
3376 | } |
3309 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3310 | { |
|
|
3311 | for (object *item = who->inv; item; item = item->below) |
|
|
3312 | if (item->flag [FLAG_APPLIED] |
|
|
3313 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3314 | { |
|
|
3315 | who->set_weapon (pl->ranged_ob = item); |
|
|
3316 | goto found_item; |
|
|
3317 | } |
|
|
3318 | |
|
|
3319 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3320 | return 1; |
|
|
3321 | |
|
|
3322 | found_item:; |
|
|
3323 | } |
|
|
3324 | else |
3377 | else |
3325 | who->set_weapon (pl->ranged_ob = op); |
3378 | who->change_weapon (pl->ranged_ob = op); |
3326 | } |
3379 | } |
3327 | |
3380 | |
3328 | if (!op->invisible) |
3381 | if (!op->invisible) |
3329 | { |
3382 | { |
3330 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3383 | who->statusmsg (format ( |
3331 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3384 | "You ready %s." |
|
|
3385 | "You can now use the skill: %s.", |
|
|
3386 | query_name (op), |
|
|
3387 | &op->skill |
|
|
3388 | )); |
3332 | } |
3389 | } |
3333 | else |
3390 | else |
3334 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3391 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3335 | } |
3392 | } |
3336 | |
3393 | else |
|
|
3394 | { |
3337 | SET_FLAG (op, FLAG_APPLIED); |
3395 | SET_FLAG (op, FLAG_APPLIED); |
3338 | change_abil (who, op); |
3396 | change_abil (who, op); |
3339 | who->chosen_skill = op; |
3397 | who->chosen_skill = op; |
3340 | SET_FLAG (who, FLAG_READY_SKILL); |
3398 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3399 | } |
|
|
3400 | |
3341 | break; |
3401 | break; |
3342 | |
3402 | |
3343 | case BOW: |
3403 | case BOW: |
3344 | if (!check_weapon_power (who, op->last_eat)) |
3404 | if (!check_weapon_power (who, op->last_eat)) |
3345 | { |
3405 | { |
3346 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3406 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3347 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3348 | |
3407 | |
3349 | if (tmp) |
3408 | if (tmp) |
3350 | insert_ob_in_ob (tmp, who); |
3409 | insert_ob_in_ob (tmp, who); |
3351 | |
3410 | |
3352 | return 1; |
3411 | return 1; |
3353 | } |
3412 | } |
3354 | |
3413 | |
3355 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3414 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3356 | { |
3415 | { |
3357 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3416 | who->failmsg ("The weapon does not recognize you as its owner. " |
|
|
3417 | "H<Its name indicates that it belongs to somebody else.>"); |
3358 | if (tmp) |
3418 | if (tmp) |
3359 | insert_ob_in_ob (tmp, who); |
3419 | insert_ob_in_ob (tmp, who); |
3360 | |
3420 | |
3361 | return 1; |
3421 | return 1; |
3362 | } |
3422 | } |
… | |
… | |
3367 | case HORN: |
3427 | case HORN: |
3368 | /* check for skill, alter player status */ |
3428 | /* check for skill, alter player status */ |
3369 | |
3429 | |
3370 | if (!skop) |
3430 | if (!skop) |
3371 | { |
3431 | { |
3372 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3432 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3373 | return 1; |
3433 | return 1; |
3374 | } |
3434 | } |
3375 | |
3435 | |
3376 | SET_FLAG (op, FLAG_APPLIED); |
3436 | SET_FLAG (op, FLAG_APPLIED); |
3377 | change_skill (who, skop, 0); |
3437 | who->change_skill (skop); |
3378 | |
3438 | |
3379 | if (who->contr) |
3439 | if (who->contr) |
3380 | { |
3440 | { |
3381 | who->contr->ranged_ob = op; |
3441 | who->contr->ranged_ob = op; |
3382 | |
3442 | |
3383 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3443 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3384 | |
3444 | |
3385 | if (op->type == BOW) |
3445 | if (op->type == BOW) |
3386 | { |
3446 | { |
3387 | who->current_weapon = op; |
3447 | who->current_weapon = op; |
3388 | change_abil (who, op); |
3448 | change_abil (who, op); |
3389 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3390 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3449 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3391 | } |
3450 | } |
3392 | } |
3451 | } |
3393 | else |
3452 | else |
3394 | { |
3453 | { |
3395 | if (op->type == BOW) |
3454 | if (op->type == BOW) |
… | |
… | |
3401 | break; |
3460 | break; |
3402 | |
3461 | |
3403 | case BUILDER: |
3462 | case BUILDER: |
3404 | if (who->type == PLAYER) |
3463 | if (who->type == PLAYER) |
3405 | { |
3464 | { |
|
|
3465 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3406 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3466 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3407 | unapply_special (who, who->contr->ranged_ob, 0); |
3467 | unapply_special (who, who->contr->ranged_ob, 0); |
3408 | |
3468 | |
3409 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3469 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3410 | |
3470 | |
3411 | who->contr->ranged_ob = op; |
3471 | who->contr->ranged_ob = op; |
3412 | } |
3472 | } |
3413 | break; |
3473 | break; |
3414 | |
3474 | |
3415 | default: |
3475 | default: |
3416 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3476 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3417 | } /* end of switch op->type */ |
3477 | } |
3418 | |
3478 | |
3419 | SET_FLAG (op, FLAG_APPLIED); |
3479 | SET_FLAG (op, FLAG_APPLIED); |
3420 | |
3480 | |
3421 | if (tmp) |
3481 | if (tmp) |
3422 | tmp = insert_ob_in_ob (tmp, who); |
3482 | who->insert (tmp); |
3423 | |
3483 | |
3424 | who->update_stats (); |
3484 | who->update_stats (); |
3425 | |
3485 | |
3426 | /* We exclude spell casting objects. The fire code will set the |
3486 | /* We exclude spell casting objects. The fire code will set the |
3427 | * been applied flag when they are used - until that point, |
3487 | * been applied flag when they are used - until that point, |
… | |
… | |
3429 | */ |
3489 | */ |
3430 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3490 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3431 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3491 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3432 | |
3492 | |
3433 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3493 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3434 | { |
|
|
3435 | if (who->type == PLAYER) |
3494 | if (who->type == PLAYER) |
3436 | { |
3495 | { |
3437 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3496 | who->failmsg ( |
|
|
3497 | "Oops, it feels deadly cold! " |
|
|
3498 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
|
|
3499 | ); |
3438 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3500 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3439 | } |
3501 | } |
3440 | } |
|
|
3441 | |
3502 | |
3442 | if (who->type == PLAYER) |
3503 | if (object *pl = op->visible_to ()) |
3443 | { |
|
|
3444 | /* if multiple objects were applied, update both slots */ |
|
|
3445 | if (tmp) |
|
|
3446 | esrv_send_item (who, tmp); |
|
|
3447 | |
|
|
3448 | esrv_send_item (who, op); |
3504 | esrv_send_item (pl, op); |
3449 | } |
|
|
3450 | |
3505 | |
3451 | return 0; |
3506 | return 0; |
3452 | } |
3507 | } |
3453 | |
3508 | |
3454 | int |
3509 | int |
3455 | monster_apply_special (object *who, object *op, int aflags) |
3510 | monster_apply_special (object *who, object *op, int aflags) |
3456 | { |
3511 | { |
3457 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3512 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3458 | return 1; |
3513 | return 1; |
|
|
3514 | |
3459 | return apply_special (who, op, aflags); |
3515 | return apply_special (who, op, aflags); |
3460 | } |
3516 | } |
3461 | |
3517 | |
3462 | /** |
3518 | /** |
3463 | * Map was just loaded, handle op's initialisation. |
3519 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3467 | int |
3523 | int |
3468 | auto_apply (object *op) |
3524 | auto_apply (object *op) |
3469 | { |
3525 | { |
3470 | object *tmp = NULL, *tmp2; |
3526 | object *tmp = NULL, *tmp2; |
3471 | int i; |
3527 | int i; |
|
|
3528 | |
|
|
3529 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3472 | |
3530 | |
3473 | switch (op->type) |
3531 | switch (op->type) |
3474 | { |
3532 | { |
3475 | case SHOP_FLOOR: |
3533 | case SHOP_FLOOR: |
3476 | if (!op->has_random_items ()) |
3534 | if (!op->has_random_items ()) |
… | |
… | |
3478 | |
3536 | |
3479 | do |
3537 | do |
3480 | { |
3538 | { |
3481 | i = 10; /* let's give it 10 tries */ |
3539 | i = 10; /* let's give it 10 tries */ |
3482 | while ((tmp = generate_treasure (op->randomitems, |
3540 | while ((tmp = generate_treasure (op->randomitems, |
3483 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3541 | op->stats.exp |
|
|
3542 | ? (int) op->stats.exp |
|
|
3543 | : max (op->map->difficulty, 5))) |
|
|
3544 | == NULL && --i); |
|
|
3545 | |
3484 | if (tmp == NULL) |
3546 | if (tmp == NULL) |
3485 | return 0; |
3547 | return 0; |
|
|
3548 | |
3486 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3549 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3487 | { |
3550 | { |
3488 | tmp->destroy (); |
3551 | tmp->destroy (); |
3489 | tmp = NULL; |
3552 | tmp = NULL; |
3490 | } |
3553 | } |
… | |
… | |
3493 | |
3556 | |
3494 | tmp->x = op->x; |
3557 | tmp->x = op->x; |
3495 | tmp->y = op->y; |
3558 | tmp->y = op->y; |
3496 | SET_FLAG (tmp, FLAG_UNPAID); |
3559 | SET_FLAG (tmp, FLAG_UNPAID); |
3497 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3560 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3498 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3499 | identify (tmp); |
3561 | identify (tmp); |
3500 | break; |
3562 | break; |
3501 | |
3563 | |
3502 | case TREASURE: |
3564 | case TREASURE: |
3503 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3565 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3510 | /* If we generated an object and put it in this object inventory, |
3572 | /* If we generated an object and put it in this object inventory, |
3511 | * move it to the parent object as the current object is about |
3573 | * move it to the parent object as the current object is about |
3512 | * to disappear. An example of this item is the random_* stuff |
3574 | * to disappear. An example of this item is the random_* stuff |
3513 | * that is put inside other objects. |
3575 | * that is put inside other objects. |
3514 | */ |
3576 | */ |
3515 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3516 | { |
|
|
3517 | tmp2 = tmp->below; |
|
|
3518 | tmp->remove (); |
|
|
3519 | |
|
|
3520 | if (op->env) |
3577 | if (op->env) |
3521 | insert_ob_in_ob (tmp, op->env); |
3578 | while (op->inv) |
3522 | else |
3579 | op->env->insert (op->inv); |
3523 | tmp->destroy (); |
|
|
3524 | } |
|
|
3525 | |
3580 | |
3526 | op->destroy (); |
3581 | op->destroy (); |
3527 | break; |
3582 | break; |
3528 | } |
3583 | } |
3529 | return tmp ? 1 : 0; |
3584 | |
|
|
3585 | return !!tmp; |
3530 | } |
3586 | } |
3531 | |
3587 | |
3532 | /** |
3588 | /** |
3533 | * fix_auto_apply goes through the entire map every time a map |
3589 | * fix_auto_apply goes through the entire map every time a map |
3534 | * is loaded or swapped in and performs special actions for |
3590 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3548 | |
3604 | |
3549 | if (tmp->inv) |
3605 | if (tmp->inv) |
3550 | { |
3606 | { |
3551 | object *invtmp, *invnext; |
3607 | object *invtmp, *invnext; |
3552 | |
3608 | |
3553 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3609 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3554 | { |
3610 | { |
3555 | invnext = invtmp->below; |
3611 | invnext = invtmp->below; |
3556 | |
3612 | |
3557 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3613 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3558 | auto_apply (invtmp); |
3614 | auto_apply (invtmp); |
3559 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3615 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3560 | { |
3616 | { |
3561 | while ((invtmp->stats.hp--) > 0) |
3617 | while (invtmp->stats.hp-- > 0) |
3562 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3618 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3563 | |
3619 | |
3564 | invtmp->randomitems = NULL; |
3620 | invtmp->randomitems = NULL; |
3565 | } |
3621 | } |
3566 | else if (invtmp && invtmp->arch |
3622 | else if (invtmp && invtmp->arch |
… | |
… | |
3636 | * Handles player eating food that temporarily changes status (resistances, stats). |
3692 | * Handles player eating food that temporarily changes status (resistances, stats). |
3637 | * This used to call cast_change_attr(), but |
3693 | * This used to call cast_change_attr(), but |
3638 | * that doesn't work with the new spell code. Since we know what |
3694 | * that doesn't work with the new spell code. Since we know what |
3639 | * the food changes, just grab a force and use that instead. |
3695 | * the food changes, just grab a force and use that instead. |
3640 | */ |
3696 | */ |
3641 | |
|
|
3642 | void |
3697 | void |
3643 | eat_special_food (object *who, object *food) |
3698 | eat_special_food (object *who, object *food) |
3644 | { |
3699 | { |
3645 | object *force; |
3700 | object *force; |
3646 | int i, did_one = 0; |
3701 | int i, did_one = 0; |
3647 | sint8 k; |
|
|
3648 | |
3702 | |
3649 | force = get_archetype (FORCE_NAME); |
3703 | force = get_archetype (FORCE_NAME); |
3650 | |
3704 | |
3651 | for (i = 0; i < NUM_STATS; i++) |
3705 | for (i = 0; i < NUM_STATS; i++) |
3652 | { |
3706 | if (sint8 k = food->stats.stat (i)) |
3653 | k = get_attr_value (&food->stats, i); |
|
|
3654 | if (k) |
|
|
3655 | { |
3707 | { |
3656 | set_attr_value (&force->stats, i, k); |
3708 | force->stats.stat (i) = k; |
3657 | did_one = 1; |
3709 | did_one = 1; |
3658 | } |
3710 | } |
3659 | } |
|
|
3660 | |
3711 | |
3661 | /* check if we can protect the eater */ |
3712 | /* check if we can protect the eater */ |
3662 | for (i = 0; i < NROFATTACKS; i++) |
3713 | for (i = 0; i < NROFATTACKS; i++) |
3663 | { |
3714 | { |
3664 | if (food->resist[i] > 0) |
3715 | if (food->resist[i] > 0) |
… | |
… | |
3683 | /* check for hp, sp change */ |
3734 | /* check for hp, sp change */ |
3684 | if (food->stats.hp != 0) |
3735 | if (food->stats.hp != 0) |
3685 | { |
3736 | { |
3686 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3737 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3687 | { |
3738 | { |
3688 | assign (who->contr->killer, food->name); |
3739 | who->contr->killer = food; |
3689 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3740 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3690 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3741 | who->failmsg ("Eck!...that was poisonous!"); |
3691 | } |
3742 | } |
3692 | else |
3743 | else |
3693 | { |
3744 | { |
3694 | if (food->stats.hp > 0) |
3745 | if (food->stats.hp > 0) |
3695 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3746 | who->statusmsg ("You begin to feel better."); |
3696 | else |
3747 | else |
3697 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3748 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3749 | |
3698 | who->stats.hp += food->stats.hp; |
3750 | who->stats.hp += food->stats.hp; |
3699 | } |
3751 | } |
3700 | } |
3752 | } |
|
|
3753 | |
3701 | if (food->stats.sp != 0) |
3754 | if (food->stats.sp != 0) |
3702 | { |
3755 | { |
3703 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3756 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3704 | { |
3757 | { |
3705 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3758 | who->failmsg ("You are drained of mana!"); |
3706 | who->stats.sp -= food->stats.sp; |
3759 | who->stats.sp -= food->stats.sp; |
3707 | if (who->stats.sp < 0) |
3760 | if (who->stats.sp < 0) |
3708 | who->stats.sp = 0; |
3761 | who->stats.sp = 0; |
3709 | } |
3762 | } |
3710 | else |
3763 | else |
3711 | { |
3764 | { |
3712 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3765 | who->statusmsg ("You feel a rush of magical energy!"); |
3713 | who->stats.sp += food->stats.sp; |
3766 | who->stats.sp += food->stats.sp; |
3714 | /* place limit on max sp from food? */ |
3767 | /* place limit on max sp from food? */ |
3715 | } |
3768 | } |
3716 | } |
3769 | } |
|
|
3770 | |
3717 | who->update_stats (); |
3771 | who->update_stats (); |
3718 | } |
3772 | } |
3719 | |
3773 | |
3720 | /** |
3774 | /** |
3721 | * Designed primarily to light torches/lanterns/etc. |
3775 | * Designed primarily to light torches/lanterns/etc. |
… | |
… | |
3731 | item = find_marked_object (who); |
3785 | item = find_marked_object (who); |
3732 | if (item) |
3786 | if (item) |
3733 | { |
3787 | { |
3734 | if (lighter->last_eat && lighter->stats.food) |
3788 | if (lighter->last_eat && lighter->stats.food) |
3735 | { /* lighter gets used up */ |
3789 | { /* lighter gets used up */ |
3736 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3737 | * one charge from each would be used up. --DAMN */ |
|
|
3738 | if (lighter->nrof > 1) |
|
|
3739 | { |
|
|
3740 | object *oneLighter = lighter->clone (); |
3790 | object *oneLighter = lighter->split (); |
3741 | |
|
|
3742 | lighter->nrof -= 1; |
|
|
3743 | oneLighter->nrof = 1; |
|
|
3744 | oneLighter->stats.food--; |
3791 | oneLighter->stats.food--; |
3745 | esrv_send_item (who, lighter); |
3792 | who->insert (oneLighter); |
3746 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3747 | esrv_send_item (who, oneLighter); |
|
|
3748 | } |
|
|
3749 | else |
|
|
3750 | lighter->stats.food--; |
|
|
3751 | } |
3793 | } |
3752 | else if (lighter->last_eat) |
3794 | else if (lighter->last_eat) |
|
|
3795 | { |
3753 | { /* no charges left in lighter */ |
3796 | /* no charges left in lighter */ |
3754 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3797 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3755 | return; |
3798 | return; |
3756 | } |
3799 | } |
3757 | |
3800 | |
3758 | /* Perhaps we should split what we are trying to light on fire? |
3801 | /* Perhaps we should split what we are trying to light on fire? |
3759 | * I can't see many times when you would want to light multiple |
3802 | * I can't see many times when you would want to light multiple |
… | |
… | |
3765 | |
3808 | |
3766 | save_throw_object (item, AT_FIRE, who); |
3809 | save_throw_object (item, AT_FIRE, who); |
3767 | |
3810 | |
3768 | if (item->destroyed ()) |
3811 | if (item->destroyed ()) |
3769 | { |
3812 | { |
3770 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3813 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
3771 | /* Need to update the player so that the players glow radius |
3814 | /* Need to update the player so that the players glow radius |
3772 | * gets changed. |
3815 | * gets changed. |
3773 | */ |
3816 | */ |
3774 | if (is_player_env) |
3817 | if (is_player_env) |
3775 | who->update_stats (); |
3818 | who->update_stats (); |
3776 | } |
3819 | } |
3777 | else |
3820 | else |
3778 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3821 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
3779 | } |
3822 | } |
3780 | else /* nothing to light */ |
3823 | else |
3781 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3824 | who->failmsg ("You need to mark a lightable object."); |
3782 | |
|
|
3783 | } |
3825 | } |
3784 | |
3826 | |
3785 | /** |
3827 | /** |
3786 | * op made some mistake with a scroll, this takes care of punishment. |
3828 | * op made some mistake with a scroll, this takes care of punishment. |
3787 | * scroll_failure()- hacked directly from spell_failure |
3829 | * scroll_failure()- hacked directly from spell_failure |
… | |
… | |
3794 | |
3836 | |
3795 | if (failure <= -1 && failure > -15) |
3837 | if (failure <= -1 && failure > -15) |
3796 | { /* wonder */ |
3838 | { /* wonder */ |
3797 | object *tmp; |
3839 | object *tmp; |
3798 | |
3840 | |
3799 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3841 | op->failmsg ("Your spell warps!"); |
3800 | tmp = get_archetype (SPELL_WONDER); |
3842 | tmp = get_archetype (SPELL_WONDER); |
3801 | cast_wonder (op, op, 0, tmp); |
3843 | cast_wonder (op, op, 0, tmp); |
3802 | tmp->destroy (); |
3844 | tmp->destroy (); |
3803 | } |
3845 | } |
3804 | else if (failure <= -15 && failure > -35) |
3846 | else if (failure <= -15 && failure > -35) |
3805 | { /* drain mana */ |
3847 | { /* drain mana */ |
3806 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3848 | op->failmsg ("Your mana is drained!"); |
3807 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3849 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3808 | if (op->stats.sp < 0) |
3850 | if (op->stats.sp < 0) |
3809 | op->stats.sp = 0; |
3851 | op->stats.sp = 0; |
3810 | } |
3852 | } |
3811 | else if (settings.spell_failure_effects == TRUE) |
3853 | else if (settings.spell_failure_effects == TRUE) |
3812 | { |
3854 | { |
3813 | if (failure <= -35 && failure > -60) |
3855 | if (failure <= -35 && failure > -60) |
3814 | { /* confusion */ |
3856 | { /* confusion */ |
3815 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3857 | op->failmsg ("The magic recoils on you!"); |
3816 | confuse_player (op, op, power); |
3858 | confuse_player (op, op, power); |
3817 | } |
3859 | } |
3818 | else if (failure <= -60 && failure > -70) |
3860 | else if (failure <= -60 && failure > -70) |
3819 | { /* paralysis */ |
3861 | { /* paralysis */ |
3820 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3862 | op->failmsg ("The magic recoils and paralyzes you!"); |
3821 | paralyze_player (op, op, power); |
3863 | paralyze_player (op, op, power); |
3822 | } |
3864 | } |
3823 | else if (failure <= -70 && failure > -80) |
3865 | else if (failure <= -70 && failure > -80) |
3824 | { /* blind */ |
3866 | { /* blind */ |
3825 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3867 | op->failmsg ("The magic recoils on you!"); |
3826 | blind_player (op, op, power); |
3868 | blind_player (op, op, power); |
3827 | } |
3869 | } |
3828 | else if (failure <= -80) |
3870 | else if (failure <= -80) |
3829 | { /* blast the immediate area */ |
3871 | { /* blast the immediate area */ |
3830 | object *tmp = get_archetype (LOOSE_MANA); |
3872 | object *tmp = get_archetype (LOOSE_MANA); |
3831 | cast_magic_storm (op, tmp, power); |
3873 | cast_magic_storm (op, tmp, power); |
3832 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3874 | op->failmsg ("You unleash uncontrolled mana!"); |
3833 | tmp->destroy (); |
3875 | tmp->destroy (); |
3834 | } |
3876 | } |
3835 | } |
3877 | } |
3836 | } |
3878 | } |
3837 | |
3879 | |
… | |
… | |
3857 | */ |
3899 | */ |
3858 | int i, j; |
3900 | int i, j; |
3859 | |
3901 | |
3860 | for (i = 0; i < NUM_STATS; i++) |
3902 | for (i = 0; i < NUM_STATS; i++) |
3861 | { |
3903 | { |
3862 | sint8 stat = get_attr_value (stats, i); |
3904 | int race_bonus = pl->arch->stats.stat (i); |
3863 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3905 | sint8 stat = stats->stat (i) + ns->stat (i); |
3864 | |
3906 | |
3865 | stat += get_attr_value (ns, i); |
|
|
3866 | if (stat > 20 + race_bonus) |
3907 | if (stat > 20 + race_bonus) |
3867 | { |
3908 | { |
3868 | excess_stat++; |
3909 | excess_stat++; |
3869 | stat = 20 + race_bonus; |
3910 | stat = 20 + race_bonus; |
3870 | } |
3911 | } |
3871 | set_attr_value (stats, i, stat); |
3912 | |
|
|
3913 | stats->stat (i) = stat; |
3872 | } |
3914 | } |
3873 | |
3915 | |
3874 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3916 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3875 | { /* try 100 times to assign excess stats */ |
3917 | { /* try 100 times to assign excess stats */ |
3876 | int i = rndm (0, 6); |
3918 | int i = rndm (0, 6); |
3877 | int stat = get_attr_value (stats, i); |
|
|
3878 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3879 | |
3919 | |
3880 | if (i == CHA) |
3920 | if (i == CHA) |
3881 | continue; /* exclude cha from this */ |
3921 | continue; /* exclude cha from this */ |
|
|
3922 | |
|
|
3923 | int stat = stats->stat (i); |
|
|
3924 | int race_bonus = pl->arch->stats.stat (i); |
3882 | if (stat < 20 + race_bonus) |
3925 | if (stat < 20 + race_bonus) |
3883 | { |
3926 | { |
3884 | change_attr_value (stats, i, 1); |
3927 | change_attr_value (stats, i, 1); |
3885 | excess_stat--; |
3928 | excess_stat--; |
3886 | } |
3929 | } |
… | |
… | |
3890 | * the player ref: player.c |
3933 | * the player ref: player.c |
3891 | */ |
3934 | */ |
3892 | if (change->randomitems != NULL) |
3935 | if (change->randomitems != NULL) |
3893 | give_initial_items (pl, change->randomitems); |
3936 | give_initial_items (pl, change->randomitems); |
3894 | |
3937 | |
3895 | |
|
|
3896 | /* set up the face, for some races. */ |
3938 | /* set up the face, for some races. */ |
3897 | |
3939 | |
3898 | /* first, look for the force object banning |
3940 | /* first, look for the force object banning |
3899 | * changing the face. Certain races never change face with class. |
3941 | * changing the face. Certain races never change face with class. |
3900 | */ |
3942 | */ |
… | |
… | |
3902 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3944 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3903 | flag_change_face = 0; |
3945 | flag_change_face = 0; |
3904 | |
3946 | |
3905 | if (flag_change_face) |
3947 | if (flag_change_face) |
3906 | { |
3948 | { |
3907 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3908 | pl->face = change->face; |
3949 | pl->face = change->face; |
3909 | |
3950 | pl->animation_id = change->animation_id; |
3910 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3951 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3911 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3912 | else |
|
|
3913 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3914 | } |
3952 | } |
3915 | |
3953 | |
3916 | /* check the special case of can't use weapons */ |
3954 | /* check the special case of can't use weapons */ |
3917 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3955 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3918 | if (!strcmp (change->name, "monk")) |
3956 | if (!strcmp (change->name, "monk")) |
… | |
… | |
3944 | char got[MAX_BUF]; |
3982 | char got[MAX_BUF]; |
3945 | int len; |
3983 | int len; |
3946 | |
3984 | |
3947 | if (!pl || !transformer) |
3985 | if (!pl || !transformer) |
3948 | return; |
3986 | return; |
|
|
3987 | |
3949 | marked = find_marked_object (pl); |
3988 | marked = find_marked_object (pl); |
|
|
3989 | |
3950 | if (!marked) |
3990 | if (!marked) |
3951 | { |
3991 | { |
3952 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3992 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
3953 | return; |
3993 | return; |
3954 | } |
3994 | } |
|
|
3995 | |
3955 | if (!marked->slaying) |
3996 | if (!marked->slaying) |
3956 | { |
3997 | { |
3957 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3998 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3958 | return; |
3999 | return; |
3959 | } |
4000 | } |
|
|
4001 | |
3960 | /* check whether they are compatible or not */ |
4002 | /* check whether they are compatible or not */ |
3961 | find = strstr (marked->slaying, transformer->arch->name); |
4003 | find = strstr (marked->slaying, transformer->arch->archname); |
3962 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4004 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3963 | { |
4005 | { |
3964 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4006 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3965 | return; |
4007 | return; |
3966 | } |
4008 | } |
|
|
4009 | |
3967 | find += strlen (transformer->arch->name) + 1; |
4010 | find += strlen (transformer->arch->archname) + 1; |
3968 | /* Item can be used, now find how many and what it yields */ |
4011 | /* Item can be used, now find how many and what it yields */ |
3969 | if (isdigit (*(find))) |
4012 | if (isdigit (*(find))) |
3970 | { |
4013 | { |
3971 | yield = atoi (find); |
4014 | yield = atoi (find); |
3972 | if (yield < 1) |
4015 | if (yield < 1) |
… | |
… | |
3978 | else |
4021 | else |
3979 | yield = 1; |
4022 | yield = 1; |
3980 | |
4023 | |
3981 | while (isdigit (*find)) |
4024 | while (isdigit (*find)) |
3982 | find++; |
4025 | find++; |
|
|
4026 | |
3983 | while (*find == ' ') |
4027 | while (*find == ' ') |
3984 | find++; |
4028 | find++; |
|
|
4029 | |
3985 | memset (got, 0, MAX_BUF); |
4030 | memset (got, 0, MAX_BUF); |
|
|
4031 | |
3986 | if ((separator = strchr (find, ';')) != NULL) |
4032 | if ((separator = strchr (find, ';')) != NULL) |
3987 | { |
|
|
3988 | len = separator - find; |
4033 | len = separator - find; |
3989 | } |
|
|
3990 | else |
4034 | else |
3991 | { |
|
|
3992 | len = strlen (find); |
4035 | len = strlen (find); |
3993 | } |
4036 | |
3994 | if (len > MAX_BUF - 1) |
4037 | if (len > MAX_BUF - 1) |
3995 | len = MAX_BUF - 1; |
4038 | len = MAX_BUF - 1; |
|
|
4039 | |
3996 | strcpy (got, find); |
4040 | strcpy (got, find); |
3997 | got[len] = '\0'; |
4041 | got[len] = '\0'; |
3998 | |
4042 | |
3999 | /* Now create new item, remove used ones when required. */ |
4043 | /* Now create new item, remove used ones when required. */ |
4000 | new_item = get_archetype (got); |
4044 | new_item = get_archetype (got); |
4001 | if (!new_item) |
4045 | if (!new_item) |
4002 | { |
4046 | { |
4003 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4047 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
4004 | return; |
4048 | return; |
4005 | } |
4049 | } |
4006 | |
4050 | |
4007 | new_item->nrof = yield; |
4051 | new_item->nrof = yield; |
|
|
4052 | |
4008 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4053 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4009 | insert_ob_in_ob (new_item, pl); |
4054 | |
4010 | esrv_send_inventory (pl, pl); |
4055 | pl->insert (new_item); |
4011 | /* Eat up one item */ |
4056 | /* Eat up one item */ |
4012 | decrease_ob_nr (marked, 1); |
4057 | marked->decrease (); |
|
|
4058 | |
4013 | /* Eat one transformer if needed */ |
4059 | /* Eat one transformer if needed */ |
4014 | if (transformer->stats.food) |
4060 | if (transformer->stats.food) |
4015 | if (--transformer->stats.food == 0) |
4061 | if (--transformer->stats.food == 0) |
4016 | decrease_ob_nr (transformer, 1); |
4062 | transformer->decrease (); |
4017 | } |
4063 | } |
|
|
4064 | |