1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | op->statusmsg ("Your potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
… | |
… | |
318 | } |
301 | } |
319 | else |
302 | else |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
304 | } |
322 | |
305 | |
323 | decrease_ob (tmp); |
306 | tmp->decrease (); |
324 | return 1; |
307 | return 1; |
325 | } |
308 | } |
326 | |
309 | |
327 | |
310 | |
328 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
348 | } |
331 | } |
349 | else |
332 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
334 | |
352 | decrease_ob (tmp); |
335 | tmp->decrease (); |
353 | |
336 | |
354 | /* if youre dead, no point in doing this... */ |
337 | /* if youre dead, no point in doing this... */ |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
338 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
356 | op->update_stats (); |
339 | op->update_stats (); |
357 | |
340 | |
… | |
… | |
388 | force->speed_left = -1; |
371 | force->speed_left = -1; |
389 | force = insert_ob_in_ob (force, op); |
372 | force = insert_ob_in_ob (force, op); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
373 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
374 | SET_FLAG (force, FLAG_APPLIED); |
392 | change_abil (op, force); |
375 | change_abil (op, force); |
393 | decrease_ob (tmp); |
376 | tmp->decrease (); |
394 | return 1; |
377 | return 1; |
395 | } |
378 | } |
396 | |
379 | |
397 | /* Only thing left are the stat potions */ |
380 | /* Only thing left are the stat potions */ |
398 | if (op->type == PLAYER) |
381 | if (op->type == PLAYER) |
… | |
… | |
411 | * stat will not be raised by them. fix_player just clears |
394 | * stat will not be raised by them. fix_player just clears |
412 | * up all the stats. |
395 | * up all the stats. |
413 | */ |
396 | */ |
414 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
415 | op->update_stats (); |
398 | op->update_stats (); |
416 | decrease_ob (tmp); |
399 | tmp->decrease (); |
417 | return 1; |
400 | return 1; |
418 | } |
401 | } |
419 | |
402 | |
420 | /**************************************************************************** |
403 | /**************************************************************************** |
421 | * Weapon improvement code follows |
404 | * Weapon improvement code follows |
… | |
… | |
468 | { |
451 | { |
469 | if (strcmp (op->arch->archname, item) == 0) |
452 | if (strcmp (op->arch->archname, item) == 0) |
470 | { |
453 | { |
471 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
472 | { |
455 | { |
473 | decrease_ob_nr (op, nrof); |
456 | op->decrease (nrof); |
474 | return; |
457 | return; |
475 | } |
458 | } |
476 | else |
459 | else |
477 | { |
460 | { |
478 | decrease_ob_nr (op, op->nrof); |
461 | op->decrease (nrof); |
479 | nrof -= op->nrof; |
462 | nrof -= op->nrof; |
480 | } |
463 | } |
481 | |
464 | |
482 | op = prev; |
465 | op = prev; |
483 | } |
466 | } |
… | |
… | |
568 | static int |
551 | static int |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
552 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
570 | { |
553 | { |
571 | stat += sacrifice_count; |
554 | stat += sacrifice_count; |
572 | weapon->last_eat++; |
555 | weapon->last_eat++; |
573 | decrease_ob (improver); |
556 | improver->decrease (); |
574 | |
557 | |
575 | /* So it updates the players stats and the window */ |
558 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
559 | op->update_stats (); |
577 | |
560 | |
578 | op->statusmsg (format ( |
561 | op->statusmsg (format ( |
… | |
… | |
625 | weapon->stats.exp || /* speed */ |
608 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
609 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
610 | { |
628 | op->failmsg ("You cannot prepare magic weapons. " |
611 | op->failmsg ("You cannot prepare magic weapons. " |
629 | "H<A weapon is considered magical if it changes regeneration, " |
612 | "H<A weapon is considered magical if it changes regeneration, " |
630 | "speed or ac.>"); |
613 | "speed or ac, or has other protections.>"); |
631 | return 0; |
614 | return 0; |
632 | } |
615 | } |
633 | |
616 | |
634 | sacrifice_count = check_sacrifice (op, improver); |
617 | sacrifice_count = check_sacrifice (op, improver); |
635 | if (sacrifice_count <= 0) |
618 | if (sacrifice_count <= 0) |
… | |
… | |
646 | |
629 | |
647 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
630 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
648 | weapon->name = weapon->name_pl = buf; |
631 | weapon->name = weapon->name_pl = buf; |
649 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
632 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
650 | slot at once! */ |
633 | slot at once! */ |
651 | decrease_ob (improver); |
634 | improver->decrease (); |
652 | weapon->last_eat = 0; |
635 | weapon->last_eat = 0; |
653 | return 1; |
636 | return 1; |
654 | } |
637 | } |
655 | |
|
|
656 | |
638 | |
657 | /** |
639 | /** |
658 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
640 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
659 | * This is the new improve weapon code. |
641 | * This is the new improve weapon code. |
660 | * Returns 0 if it was not able to work for some reason. |
642 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
704 | weapon->weight += 5000; /* 5 KG's */ |
686 | weapon->weight += 5000; /* 5 KG's */ |
705 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
687 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
706 | weapon->last_eat++; |
688 | weapon->last_eat++; |
707 | |
689 | |
708 | weapon->item_power++; |
690 | weapon->item_power++; |
709 | decrease_ob (improver); |
691 | improver->decrease (); |
710 | return 1; |
692 | return 1; |
711 | } |
693 | } |
712 | |
694 | |
713 | if (improver->stats.sp == IMPROVE_WEIGHT) |
695 | if (improver->stats.sp == IMPROVE_WEIGHT) |
714 | { |
696 | { |
… | |
… | |
718 | weapon->weight = 1; |
700 | weapon->weight = 1; |
719 | |
701 | |
720 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
702 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
721 | weapon->last_eat++; |
703 | weapon->last_eat++; |
722 | weapon->item_power++; |
704 | weapon->item_power++; |
723 | decrease_ob (improver); |
705 | improver->decrease (); |
724 | return 1; |
706 | return 1; |
725 | } |
707 | } |
|
|
708 | |
726 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
727 | { |
710 | { |
728 | weapon->magic++; |
711 | weapon->magic++; |
729 | weapon->last_eat++; |
712 | weapon->last_eat++; |
730 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
713 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
731 | decrease_ob (improver); |
714 | improver->decrease (); |
732 | weapon->item_power++; |
715 | weapon->item_power++; |
733 | return 1; |
716 | return 1; |
734 | } |
717 | } |
735 | |
718 | |
736 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
785 | op->failmsg ("Something blocks the magic of the scroll!"); |
768 | op->failmsg ("Something blocks the magic of the scroll!"); |
786 | return 0; |
769 | return 0; |
787 | } |
770 | } |
788 | |
771 | |
789 | otmp = find_marked_object (op); |
772 | otmp = find_marked_object (op); |
|
|
773 | |
790 | if (!otmp) |
774 | if (!otmp) |
791 | { |
775 | { |
792 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
776 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
793 | return 0; |
777 | return 0; |
794 | } |
778 | } |
… | |
… | |
836 | if (armour->magic >= settings.armor_max_enchant) |
820 | if (armour->magic >= settings.armor_max_enchant) |
837 | { |
821 | { |
838 | op->failmsg ("This armour can not be enchanted any further!"); |
822 | op->failmsg ("This armour can not be enchanted any further!"); |
839 | return 0; |
823 | return 0; |
840 | } |
824 | } |
|
|
825 | |
841 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
826 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
842 | * etc), so take the easy way out and don't worry about it. |
827 | * etc), so take the easy way out and don't worry about it. |
843 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
828 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
844 | * of gnarg and what not?) |
829 | * of gnarg and what not?) |
845 | */ |
830 | */ |
… | |
… | |
847 | { |
832 | { |
848 | op->failmsg ("This armour will not accept further enchantment."); |
833 | op->failmsg ("This armour will not accept further enchantment."); |
849 | return 0; |
834 | return 0; |
850 | } |
835 | } |
851 | |
836 | |
852 | /* Split objects if needed. Can't insert tmp until the |
837 | /* Split objects if needed. Can't insert tmp until the |
853 | * end of this function - otherwise it will just re-merge. |
838 | * end of this function - otherwise it will just re-merge. |
854 | */ |
839 | */ |
855 | if (armour->nrof > 1) |
840 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
856 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
857 | else |
|
|
858 | tmp = NULL; |
|
|
859 | |
841 | |
860 | armour->magic++; |
842 | armour->magic++; |
861 | |
843 | |
862 | if (!settings.armor_speed_linear) |
844 | if (!settings.armor_speed_linear) |
863 | { |
845 | { |
… | |
… | |
900 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
882 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
901 | |
883 | |
902 | if (op->type == PLAYER) |
884 | if (op->type == PLAYER) |
903 | { |
885 | { |
904 | esrv_send_item (op, armour); |
886 | esrv_send_item (op, armour); |
|
|
887 | |
905 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
906 | op->update_stats (); |
889 | op->update_stats (); |
907 | } |
890 | } |
908 | |
891 | |
909 | decrease_ob (improver); |
892 | improver->decrease (); |
910 | |
893 | |
911 | if (tmp) |
894 | if (tmp) |
912 | { |
895 | op->insert (tmp); |
913 | insert_ob_in_ob (tmp, op); |
|
|
914 | esrv_send_item (op, tmp); |
|
|
915 | } |
|
|
916 | |
896 | |
917 | return 1; |
897 | return 1; |
918 | } |
898 | } |
919 | |
899 | |
920 | /* |
900 | /* |
921 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
901 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
922 | * what the converter wants, -1 if the converter is broken. |
902 | * what the converter wants, -1 if the converter is broken. |
923 | */ |
903 | * |
924 | #define CONV_FROM(xyz) xyz->slaying |
|
|
925 | #define CONV_TO(xyz) xyz->other_arch |
|
|
926 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
927 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
928 | |
|
|
929 | /* Takes one items and makes another. |
904 | * Takes one type of items and makes another. |
930 | * converter is the object that is doing the conversion. |
905 | * converter is the object that is doing the conversion. |
931 | * item is the object that triggered the converter - if it is not |
906 | * item is the object that triggered the converter - if it is not |
932 | * what the converter wants, this will not do anything. |
907 | * what the converter wants, this will not do anything. |
933 | */ |
908 | */ |
934 | int |
909 | static int |
935 | convert_item (object *item, object *converter) |
910 | convert_item (object *item, object *converter) |
936 | { |
911 | { |
937 | int nr = 0; |
|
|
938 | uint32 price_in; |
912 | sint64 nr, price_in; |
|
|
913 | |
|
|
914 | if (item->flag [FLAG_UNPAID]) |
|
|
915 | return 0; |
|
|
916 | |
|
|
917 | shstr conv_from = converter->slaying; |
|
|
918 | archetype *conv_to = converter->other_arch; |
|
|
919 | sint64 need = converter->stats.food; |
|
|
920 | sint64 give = converter->stats.sp; |
939 | |
921 | |
940 | /* We make some assumptions - we assume if it takes money as it type, |
922 | /* We make some assumptions - we assume if it takes money as it type, |
941 | * it wants some amount. We don't make change (ie, if something costs |
923 | * it wants some amount. We don't make change (ie, if something costs |
942 | * 3 gp and player drops a platinum, tough luck) |
924 | * 3 gp and player drops a platinum, tough luck) |
943 | */ |
925 | */ |
944 | if (CONV_FROM (converter) == shstr_money) |
926 | if (conv_from == shstr_money) |
945 | { |
927 | { |
946 | if (item->type != MONEY) |
928 | if (item->type != MONEY) |
947 | return 0; |
929 | return 0; |
948 | |
930 | |
949 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
931 | nr = sint64 (item->nrof) * item->value / need; |
950 | if (!nr) |
932 | if (!nr) |
951 | return 0; |
933 | return 0; |
952 | |
934 | |
953 | converter->play_sound (sound_find ("shop_buy")); |
935 | converter->play_sound (sound_find ("shop_buy")); |
954 | |
936 | |
955 | int cost = nr * CONV_NEED (converter) / item->value; |
937 | sint64 cost = (nr * need + item->value - 1) / item->value; |
956 | /* take into account rounding errors */ |
|
|
957 | if (nr * CONV_NEED (converter) % item->value) |
|
|
958 | cost++; |
|
|
959 | |
938 | |
960 | decrease_ob_nr (item, cost); |
939 | item->decrease (cost); |
961 | |
940 | |
962 | price_in = cost * item->value; |
941 | price_in = cost * item->value; |
963 | } |
942 | } |
964 | else |
943 | else |
965 | { |
944 | { |
966 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
945 | if (item->type == PLAYER |
967 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
946 | || conv_from != item->arch->archname |
|
|
947 | || (need && need > (uint16) item->nrof)) |
968 | return 0; |
948 | return 0; |
969 | |
949 | |
970 | converter->play_sound (sound_find ("convert_item")); |
950 | converter->play_sound (sound_find ("convert_item")); |
971 | |
951 | |
972 | if (CONV_NEED (converter)) |
952 | if (need) |
973 | { |
953 | { |
974 | nr = item->nrof / CONV_NEED (converter); |
954 | nr = sint64 (item->nrof) / need; |
975 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
955 | item->decrease (nr * need); |
976 | price_in = nr * CONV_NEED (converter) * item->value; |
956 | price_in = nr * need * item->value; |
977 | } |
957 | } |
978 | else |
958 | else |
979 | { |
959 | { |
980 | price_in = item->value; |
960 | price_in = item->value; |
981 | item->destroy (); |
961 | item->destroy (); |
… | |
… | |
992 | ob_to_copy = converter->inv; |
972 | ob_to_copy = converter->inv; |
993 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
973 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
994 | if (rndm (0, i) == 0) |
974 | if (rndm (0, i) == 0) |
995 | ob_to_copy = ob; |
975 | ob_to_copy = ob; |
996 | |
976 | |
997 | item = object_create_clone (ob_to_copy); |
977 | item = ob_to_copy->deep_clone (); |
998 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
978 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
999 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
979 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
1000 | } |
980 | } |
1001 | else |
981 | else |
1002 | { |
982 | { |
1003 | if (converter->other_arch == NULL) |
983 | if (!conv_to) |
1004 | { |
984 | { |
1005 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1006 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
1007 | return -1; |
987 | return -1; |
1008 | } |
988 | } |
1009 | |
989 | |
1010 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (conv_to); |
1011 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1012 | } |
992 | } |
1013 | |
993 | |
1014 | if (CONV_NR (converter)) |
994 | if (give) |
1015 | item->nrof = CONV_NR (converter); |
995 | item->nrof = give; |
1016 | |
996 | |
1017 | if (nr) |
997 | if (nr) |
1018 | item->nrof *= nr; |
998 | item->nrof *= nr; |
1019 | |
999 | |
1020 | if (is_in_shop (converter)) |
1000 | if (converter->flag [FLAG_PRECIOUS]) |
1021 | SET_FLAG (item, FLAG_UNPAID); |
1001 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1002 | |
|
|
1003 | if (is_in_shop (converter)) |
|
|
1004 | { |
|
|
1005 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
1006 | // and report in case someone still does it. |
|
|
1007 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
1008 | converter->debug_desc ()); |
|
|
1009 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1010 | } |
1022 | else if (price_in < item->nrof * item->value) |
1011 | else if (price_in < sint64 (item->nrof) * item->value) |
1023 | { |
1012 | { |
1024 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1013 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1025 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1014 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1026 | /** |
1015 | /** |
1027 | * elmex: we are going to let the game continue, as the mapcreator |
1016 | * elmex: we are going to let the game continue, as the mapcreator |
1028 | * hopefully had something in mind when doing this. |
1017 | * hopefully had something in mind when doing this. |
1029 | */ |
1018 | */ |
1030 | } |
1019 | } |
1031 | |
1020 | |
1032 | SET_FLAG (item, FLAG_IDENTIFIED); |
1021 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1022 | // get an 'identified' flag so easily. |
|
|
1023 | if (need_identify (item)) |
|
|
1024 | identify (item); |
|
|
1025 | |
1033 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1026 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1034 | return 1; |
1027 | return 1; |
1035 | } |
1028 | } |
1036 | |
1029 | |
1037 | /** |
1030 | /** |
… | |
… | |
1169 | { |
1162 | { |
1170 | has_unpaid = true; |
1163 | has_unpaid = true; |
1171 | break; |
1164 | break; |
1172 | } |
1165 | } |
1173 | |
1166 | |
1174 | if (op->type != PLAYER) |
1167 | if (!op->is_player ()) |
1175 | { |
1168 | { |
1176 | /* Remove all the unpaid objects that may be carried here. |
1169 | /* Remove all the unpaid objects that may be carried here. |
1177 | * This could be pets or monsters that are somehow in |
1170 | * This could be pets or monsters that are somehow in |
1178 | * the shop. |
1171 | * the shop. |
1179 | */ |
1172 | */ |
… | |
… | |
1183 | |
1176 | |
1184 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1177 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1185 | { |
1178 | { |
1186 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1179 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1187 | |
1180 | |
|
|
1181 | if (i >= 0) |
1188 | tmp->remove (); |
1182 | tmp->move (i); |
1189 | |
|
|
1190 | if (i == -1) |
|
|
1191 | i = 0; |
|
|
1192 | |
|
|
1193 | tmp->map = op->map; |
|
|
1194 | tmp->x = op->x + freearr_x[i]; |
|
|
1195 | tmp->y = op->y + freearr_y[i]; |
|
|
1196 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1197 | } |
1183 | } |
1198 | } |
1184 | } |
1199 | |
1185 | |
1200 | /* Don't teleport things like spell effects */ |
1186 | /* Don't teleport things like spell effects */ |
1201 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1187 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1212 | if (i != -1) |
1198 | if (i != -1) |
1213 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1199 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1214 | |
1200 | |
1215 | return 0; |
1201 | return 0; |
1216 | } |
1202 | } |
|
|
1203 | |
1217 | /* Removed code that checked for multipart objects - it appears that |
1204 | /* Removed code that checked for multipart objects - it appears that |
1218 | * the teleport function should be able to handle this just fine. |
1205 | * the teleport function should be able to handle this just fine. |
1219 | */ |
1206 | */ |
1220 | rv = teleport (shop_mat, SHOP_MAT, op); |
1207 | rv = teleport (shop_mat, SHOP_MAT, op); |
1221 | } |
1208 | } |
… | |
… | |
1276 | * Handles applying a sign. |
1263 | * Handles applying a sign. |
1277 | */ |
1264 | */ |
1278 | static void |
1265 | static void |
1279 | apply_sign (object *op, object *sign, int autoapply) |
1266 | apply_sign (object *op, object *sign, int autoapply) |
1280 | { |
1267 | { |
1281 | readable_message_type *msgType; |
1268 | if (sign->has_dialogue ()) |
|
|
1269 | { |
|
|
1270 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1271 | return; |
|
|
1272 | } |
1282 | |
1273 | |
1283 | if (!sign->msg) |
1274 | if (!sign->msg) |
1284 | { |
1275 | { |
1285 | op->statusmsg ("Nothing is written on it."); |
1276 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1277 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1278 | &sign->name, |
|
|
1279 | sign->name == sign->arch->name ? "" : "else ")); |
1286 | return; |
1280 | return; |
1287 | } |
1281 | } |
1288 | |
1282 | |
1289 | if (sign->stats.food) |
1283 | if (sign->stats.food) |
1290 | { |
1284 | { |
1291 | if (sign->last_eat >= sign->stats.food) |
1285 | if (sign->last_eat >= sign->stats.food) |
1292 | { |
1286 | { |
1293 | if (!sign->move_on) |
1287 | if (!sign->move_on) |
1294 | op->statusmsg ("You cannot read it anymore."); |
1288 | op->failmsg ("You cannot read it anymore."); |
1295 | |
1289 | |
1296 | return; |
1290 | return; |
1297 | } |
1291 | } |
1298 | |
1292 | |
1299 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1293 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1317 | if (sign->sound) |
1311 | if (sign->sound) |
1318 | ns->play_sound (sign->sound); |
1312 | ns->play_sound (sign->sound); |
1319 | else if (autoapply) |
1313 | else if (autoapply) |
1320 | ns->play_sound (sound_find ("msg_voice")); |
1314 | ns->play_sound (sound_find ("msg_voice")); |
1321 | |
1315 | |
1322 | if (ns->can_msg) |
|
|
1323 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1316 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1324 | else |
|
|
1325 | { |
|
|
1326 | msgType = get_readable_message_type (sign); |
|
|
1327 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1328 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1329 | } |
|
|
1330 | } |
1317 | } |
|
|
1318 | } |
|
|
1319 | |
|
|
1320 | static void |
|
|
1321 | move_apply_hole (object *trap, object *victim) |
|
|
1322 | { |
|
|
1323 | /* Hole not open? */ |
|
|
1324 | if (trap->stats.wc > 0) |
|
|
1325 | return; |
|
|
1326 | |
|
|
1327 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1328 | * Processing will happen if the head runs into the pit |
|
|
1329 | */ |
|
|
1330 | if (victim->head) |
|
|
1331 | return; |
|
|
1332 | |
|
|
1333 | // now find all possible locations and randomly pick one |
|
|
1334 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1335 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1336 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1337 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1338 | : SIZEOFFREE0 + 1); |
|
|
1339 | |
|
|
1340 | if (dir < 0) |
|
|
1341 | return; |
|
|
1342 | |
|
|
1343 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1344 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1345 | |
|
|
1346 | transfer_ob (victim, |
|
|
1347 | EXIT_X (trap) + freearr_x[dir], |
|
|
1348 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1349 | 0, victim); |
1331 | } |
1350 | } |
1332 | |
1351 | |
1333 | /** |
1352 | /** |
1334 | * 'victim' moves onto 'trap' |
1353 | * 'victim' moves onto 'trap' |
1335 | * 'victim' leaves 'trap' |
1354 | * 'victim' leaves 'trap' |
… | |
… | |
1447 | |
1466 | |
1448 | if (!trap->value) |
1467 | if (!trap->value) |
1449 | { |
1468 | { |
1450 | int tot; |
1469 | int tot; |
1451 | |
1470 | |
1452 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1471 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1453 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1472 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1454 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1473 | tot += ab->head_ ()->total_weight (); |
1455 | |
1474 | |
1456 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1475 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1457 | goto leave; |
1476 | goto leave; |
1458 | |
1477 | |
1459 | SET_ANIMATION (trap, trap->value); |
1478 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1484 | |
1503 | |
1485 | case CONVERTER: |
1504 | case CONVERTER: |
1486 | if (convert_item (victim, trap) < 0) |
1505 | if (convert_item (victim, trap) < 0) |
1487 | { |
1506 | { |
1488 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1507 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1489 | get_archetype ("burnout")->insert_at (trap, trap); |
1508 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1490 | } |
1509 | } |
1491 | |
1510 | |
1492 | goto leave; |
1511 | goto leave; |
1493 | |
1512 | |
1494 | case TRIGGER_BUTTON: |
1513 | case TRIGGER_BUTTON: |
… | |
… | |
1504 | case CHECK_INV: |
1523 | case CHECK_INV: |
1505 | check_inv (victim, trap); |
1524 | check_inv (victim, trap); |
1506 | goto leave; |
1525 | goto leave; |
1507 | |
1526 | |
1508 | case HOLE: |
1527 | case HOLE: |
1509 | /* Hole not open? */ |
1528 | move_apply_hole (trap, victim); |
1510 | if (trap->stats.wc > 0) |
|
|
1511 | goto leave; |
|
|
1512 | |
|
|
1513 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1514 | * Processing will happen if the head runs into the pit |
|
|
1515 | */ |
|
|
1516 | if (victim->head) |
|
|
1517 | goto leave; |
|
|
1518 | |
|
|
1519 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1520 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1521 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1522 | goto leave; |
1529 | goto leave; |
1523 | |
1530 | |
1524 | case EXIT: |
1531 | case EXIT: |
1525 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1532 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1526 | { |
1533 | { |
… | |
… | |
1618 | |
1625 | |
1619 | readable_message_type *msgType = get_readable_message_type (tmp); |
1626 | readable_message_type *msgType = get_readable_message_type (tmp); |
1620 | |
1627 | |
1621 | if (player *pl = op->contr) |
1628 | if (player *pl = op->contr) |
1622 | if (client *ns = pl->ns) |
1629 | if (client *ns = pl->ns) |
1623 | if (ns->can_msg) |
|
|
1624 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1630 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1625 | else |
|
|
1626 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1627 | msgType->message_type, msgType->message_subtype, |
|
|
1628 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1629 | long_desc (tmp, op), &tmp->msg); |
|
|
1630 | |
1631 | |
1631 | /* gain xp from reading */ |
1632 | /* gain xp from reading */ |
1632 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1633 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1633 | { /* only if not read before */ |
1634 | { /* only if not read before */ |
1634 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1635 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1636 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1637 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1637 | { |
1638 | { |
1638 | /*exp_gain *= 2; because they just identified it too */ |
1639 | /*exp_gain *= 2; because they just identified it too */ |
1639 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1640 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1640 | |
1641 | |
1641 | /* If in a container, update how it looks */ |
1642 | if (object *pl = tmp->visible_to ()) |
1642 | if (tmp->env) |
|
|
1643 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1643 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1644 | else |
|
|
1645 | op->contr->ns->floorbox_update (); |
|
|
1646 | } |
1644 | } |
1647 | |
1645 | |
1648 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1646 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1649 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1647 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1650 | } |
1648 | } |
… | |
… | |
1663 | op->play_sound (sound_find ("generic_fail")); |
1661 | op->play_sound (sound_find ("generic_fail")); |
1664 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1662 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1665 | break; |
1663 | break; |
1666 | |
1664 | |
1667 | case 1: |
1665 | case 1: |
1668 | decrease_ob (tmp); |
1666 | tmp->decrease (); |
1669 | op->play_sound (sound_find ("skill_learn")); |
1667 | op->play_sound (sound_find ("skill_learn")); |
1670 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1668 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1671 | break; |
1669 | break; |
1672 | |
1670 | |
1673 | default: |
1671 | default: |
1674 | decrease_ob (tmp); |
1672 | tmp->decrease (); |
1675 | op->play_sound (sound_find ("generic_fail")); |
1673 | op->play_sound (sound_find ("generic_fail")); |
1676 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1674 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1677 | break; |
1675 | break; |
1678 | } |
1676 | } |
1679 | } |
1677 | } |
… | |
… | |
1800 | } |
1798 | } |
1801 | |
1799 | |
1802 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1800 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1803 | |
1801 | |
1804 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1802 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1805 | { |
|
|
1806 | identify (tmp); |
1803 | identify (tmp); |
1807 | |
|
|
1808 | if (tmp->env) |
|
|
1809 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1810 | else |
|
|
1811 | op->contr->ns->floorbox_update (); |
|
|
1812 | } |
|
|
1813 | |
1804 | |
1814 | /* I removed the check for special_prayer_mark here - it didn't make |
1805 | /* I removed the check for special_prayer_mark here - it didn't make |
1815 | * a lot of sense - special prayers are not found in spellbooks, and |
1806 | * a lot of sense - special prayers are not found in spellbooks, and |
1816 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1807 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1817 | * they would have a special prayer mark. |
1808 | * they would have a special prayer mark. |
… | |
… | |
1870 | { |
1861 | { |
1871 | op->contr->play_sound (sound_find ("fumble_spell")); |
1862 | op->contr->play_sound (sound_find ("fumble_spell")); |
1872 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1863 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1873 | } |
1864 | } |
1874 | |
1865 | |
1875 | decrease_ob (tmp); |
1866 | tmp->decrease (); |
1876 | } |
1867 | } |
1877 | |
1868 | |
1878 | /** |
1869 | /** |
1879 | * Handles applying a spell scroll. |
1870 | * Handles applying a spell scroll. |
1880 | */ |
1871 | */ |
… | |
… | |
1919 | identify (tmp); |
1910 | identify (tmp); |
1920 | |
1911 | |
1921 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1912 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1922 | |
1913 | |
1923 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1914 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1924 | decrease_ob (tmp); |
1915 | tmp->decrease (); |
1925 | } |
1916 | } |
1926 | |
1917 | |
1927 | /** |
1918 | /** |
1928 | * Applies a treasure object - by default, chest. op |
1919 | * Applies a treasure object - by default, chest. op |
1929 | * is the person doing the applying, tmp is the treasure |
1920 | * is the person doing the applying, tmp is the treasure |
… | |
… | |
1941 | object *treas = tmp->inv; |
1932 | object *treas = tmp->inv; |
1942 | |
1933 | |
1943 | if (!treas) |
1934 | if (!treas) |
1944 | { |
1935 | { |
1945 | op->statusmsg ("The chest was empty."); |
1936 | op->statusmsg ("The chest was empty."); |
1946 | decrease_ob (tmp); |
1937 | tmp->decrease (); |
1947 | return; |
1938 | return; |
1948 | } |
1939 | } |
1949 | |
1940 | |
1950 | while (tmp->inv) |
1941 | while (tmp->inv) |
1951 | { |
1942 | { |
… | |
… | |
1967 | if (op->destroyed () || tmp->destroyed ()) |
1958 | if (op->destroyed () || tmp->destroyed ()) |
1968 | break; |
1959 | break; |
1969 | } |
1960 | } |
1970 | |
1961 | |
1971 | if (!tmp->destroyed () && !tmp->inv) |
1962 | if (!tmp->destroyed () && !tmp->inv) |
1972 | decrease_ob (tmp); |
1963 | tmp->decrease (true); |
1973 | } |
1964 | } |
1974 | |
1965 | |
1975 | /** |
1966 | /** |
1976 | * op eats food. |
1967 | * op eats food. |
1977 | * If player, takes care of messages and dragon special food. |
1968 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2043 | eat_special_food (op, tmp); |
2034 | eat_special_food (op, tmp); |
2044 | } |
2035 | } |
2045 | } |
2036 | } |
2046 | |
2037 | |
2047 | handle_apply_yield (tmp); |
2038 | handle_apply_yield (tmp); |
2048 | decrease_ob (tmp); |
2039 | tmp->decrease (); |
2049 | } |
2040 | } |
2050 | |
2041 | |
2051 | /** |
2042 | /** |
2052 | * A dragon is eating some flesh. If the flesh contains resistances, |
2043 | * A dragon is eating some flesh. If the flesh contains resistances, |
2053 | * there is a chance for the dragon's skin to get improved. |
2044 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2172 | op->statusmsg (buf); |
2163 | op->statusmsg (buf); |
2173 | |
2164 | |
2174 | /* now choose a winner if we have any */ |
2165 | /* now choose a winner if we have any */ |
2175 | i = -1; |
2166 | i = -1; |
2176 | if (winners > 0) |
2167 | if (winners > 0) |
2177 | i = atnr_winner[RANDOM () % winners]; |
2168 | i = atnr_winner [rndm (winners)]; |
2178 | |
2169 | |
2179 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2170 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2180 | { |
2171 | { |
2181 | /* resistance increased! */ |
2172 | /* resistance increased! */ |
2182 | skin->resist[i]++; |
2173 | skin->resist[i]++; |
… | |
… | |
2241 | |
2232 | |
2242 | op->statusmsg ("Applying armour enchantment."); |
2233 | op->statusmsg ("Applying armour enchantment."); |
2243 | improve_armour (op, tmp, armor); |
2234 | improve_armour (op, tmp, armor); |
2244 | } |
2235 | } |
2245 | |
2236 | |
2246 | extern void |
2237 | void |
2247 | apply_poison (object *op, object *tmp) |
2238 | apply_poison (object *op, object *tmp) |
2248 | { |
2239 | { |
|
|
2240 | // need to do it now when it is still on the map |
|
|
2241 | handle_apply_yield (tmp); |
|
|
2242 | |
|
|
2243 | object *poison = tmp->split (1); |
|
|
2244 | |
2249 | if (op->type == PLAYER) |
2245 | if (op->type == PLAYER) |
2250 | { |
2246 | { |
2251 | op->contr->play_sound (sound_find ("drink_poison")); |
2247 | op->contr->play_sound (sound_find ("drink_poison")); |
2252 | op->failmsg ("Yech! That tasted poisonous!"); |
2248 | op->failmsg ("Yech! That tasted poisonous!"); |
2253 | strcpy (op->contr->killer, "poisonous booze"); |
2249 | op->contr->killer = poison; |
2254 | } |
2250 | } |
2255 | |
2251 | |
2256 | if (tmp->stats.hp > 0) |
2252 | if (poison->stats.hp > 0) |
2257 | { |
2253 | { |
2258 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2254 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2259 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2255 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2260 | } |
2256 | } |
2261 | |
2257 | |
2262 | op->stats.food -= op->stats.food / 4; |
2258 | op->stats.food -= op->stats.food / 4; |
2263 | handle_apply_yield (tmp); |
2259 | poison->destroy (); |
2264 | decrease_ob (tmp); |
|
|
2265 | } |
2260 | } |
2266 | |
2261 | |
2267 | /** |
2262 | /** |
2268 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2263 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2269 | * A valid 2 way exit means: |
2264 | * A valid 2 way exit means: |
… | |
… | |
2371 | * them in this function - they are passed to apply_special |
2366 | * them in this function - they are passed to apply_special |
2372 | */ |
2367 | */ |
2373 | int |
2368 | int |
2374 | manual_apply (object *op, object *tmp, int aflag) |
2369 | manual_apply (object *op, object *tmp, int aflag) |
2375 | { |
2370 | { |
2376 | if (tmp->head) |
|
|
2377 | tmp = tmp->head; |
2371 | tmp = tmp->head_ (); |
2378 | |
2372 | |
2379 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2373 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2380 | { |
2374 | { |
2381 | if (op->type == PLAYER) |
2375 | if (op->type == PLAYER) |
2382 | { |
2376 | { |
… | |
… | |
2590 | default: |
2584 | default: |
2591 | return 0; |
2585 | return 0; |
2592 | } |
2586 | } |
2593 | } |
2587 | } |
2594 | |
2588 | |
2595 | |
|
|
2596 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2589 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2597 | * messages as needed by player_apply_below(). But there can still be |
2590 | * messages as needed by player_apply_below(). But there can still be |
2598 | * "but you are floating high above the ground" messages. |
2591 | * "but you are floating high above the ground" messages. |
2599 | * |
2592 | * |
2600 | * Same return value as apply() function. |
2593 | * Same return value as apply() function. |
2601 | */ |
2594 | */ |
2602 | int |
2595 | int |
2603 | player_apply (object *pl, object *op, int aflag, int quiet) |
2596 | player_apply (object *pl, object *op, int aflag, int quiet) |
2604 | { |
2597 | { |
2605 | int tmp; |
|
|
2606 | |
|
|
2607 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2598 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2608 | { |
2599 | { |
2609 | /* player is flying and applying object not in inventory */ |
2600 | /* player is flying and applying object not in inventory */ |
2610 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2601 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2611 | { |
2602 | { |
2612 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2603 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2604 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2605 | "or waiting till the levitation effect wears off.>"); |
2613 | return 0; |
2606 | return 0; |
2614 | } |
2607 | } |
2615 | } |
2608 | } |
2616 | |
2609 | |
2617 | pl->contr->last_used = op; |
2610 | pl->contr->last_used = op; |
2618 | |
2611 | |
2619 | tmp = manual_apply (pl, op, aflag); |
2612 | int tmp = manual_apply (pl, op, aflag); |
|
|
2613 | |
2620 | if (!quiet) |
2614 | if (!quiet) |
2621 | { |
2615 | { |
2622 | if (tmp == 0) |
2616 | if (tmp == 0) |
2623 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2617 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2624 | else if (tmp == 2) |
2618 | else if (tmp == 2) |
2625 | op->failmsg ("You must get it first!\n"); |
2619 | pl->failmsg ("You must get it first!\n"); |
2626 | } |
2620 | } |
2627 | |
2621 | |
2628 | return tmp; |
2622 | return tmp; |
2629 | } |
2623 | } |
2630 | |
2624 | |
… | |
… | |
2659 | * person moving on it, also activate. Added code to make it |
2653 | * person moving on it, also activate. Added code to make it |
2660 | * so that at least one of players movement types be that which |
2654 | * so that at least one of players movement types be that which |
2661 | * the item needs. |
2655 | * the item needs. |
2662 | */ |
2656 | */ |
2663 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2657 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2664 | { |
|
|
2665 | if (player_apply (pl, tmp, 0, 1) == 1) |
2658 | if (player_apply (pl, tmp, 0, 1) == 1) |
2666 | return; |
2659 | return; |
2667 | } |
2660 | |
2668 | if (floors >= 2) |
2661 | if (floors >= 2) |
2669 | return; /* process at most two floor objects */ |
2662 | return; /* process at most two floor objects */ |
2670 | } |
2663 | } |
2671 | } |
2664 | } |
2672 | |
2665 | |
… | |
… | |
2716 | break; |
2709 | break; |
2717 | |
2710 | |
2718 | case SKILL: |
2711 | case SKILL: |
2719 | if (who->contr) |
2712 | if (who->contr) |
2720 | { |
2713 | { |
|
|
2714 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2715 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2716 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2717 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2718 | |
2721 | if (!op->invisible) |
2719 | if (op->invisible) |
|
|
2720 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2721 | else |
2722 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2722 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2723 | else |
|
|
2724 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2725 | } |
2723 | } |
2726 | |
2724 | |
2727 | change_abil (who, op); |
2725 | change_abil (who, op); |
2728 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2726 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2729 | break; |
2727 | break; |
… | |
… | |
2756 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2754 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2757 | |
2755 | |
2758 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2756 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2759 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2757 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2760 | |
2758 | |
|
|
2759 | op->destroy (); |
|
|
2760 | who->insert (tmp2); |
|
|
2761 | who->update_stats (); |
|
|
2762 | |
2761 | if (who->contr) |
2763 | if (who->contr) |
2762 | esrv_del_item (who->contr, op->count); |
|
|
2763 | |
|
|
2764 | op->destroy (); |
|
|
2765 | insert_ob_in_ob (tmp2, who); |
|
|
2766 | who->update_stats (); |
|
|
2767 | |
|
|
2768 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2764 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2769 | { |
|
|
2770 | if (who->contr) |
|
|
2771 | { |
2765 | { |
2772 | who->failmsg ("Oops, it feels deadly cold!"); |
2766 | who->failmsg ("Oops, it feels deadly cold!"); |
2773 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2767 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2774 | } |
2768 | } |
2775 | } |
|
|
2776 | |
|
|
2777 | if (who->contr) |
|
|
2778 | esrv_send_item (who, tmp2); |
|
|
2779 | } |
2769 | } |
2780 | |
2770 | |
2781 | return 1; /* otherwise, an attempt to drop causes problems */ |
2771 | return 1; /* otherwise, an attempt to drop causes problems */ |
2782 | |
2772 | |
2783 | case BOW: |
2773 | case BOW: |
… | |
… | |
2814 | default: |
2804 | default: |
2815 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2805 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2816 | break; |
2806 | break; |
2817 | } |
2807 | } |
2818 | |
2808 | |
|
|
2809 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2810 | if (object *pl = op->visible_to ()) |
|
|
2811 | esrv_send_item (pl, op); |
|
|
2812 | |
2819 | who->update_stats (); |
2813 | who->update_stats (); |
2820 | |
|
|
2821 | if (!(aflags & AP_NO_MERGE)) |
|
|
2822 | { |
|
|
2823 | object *tmp = merge_ob (op, 0); |
|
|
2824 | |
|
|
2825 | if (who->contr) |
|
|
2826 | { |
|
|
2827 | if (tmp) |
|
|
2828 | { /* it was merged */ |
|
|
2829 | esrv_del_item (who->contr, op->count); |
|
|
2830 | op = tmp; |
|
|
2831 | } |
|
|
2832 | |
|
|
2833 | esrv_send_item (who, op); |
|
|
2834 | } |
|
|
2835 | } |
|
|
2836 | |
2814 | |
2837 | return 0; |
2815 | return 0; |
2838 | } |
2816 | } |
2839 | |
2817 | |
2840 | /** |
2818 | /** |
… | |
… | |
3138 | return 1; |
3116 | return 1; |
3139 | } |
3117 | } |
3140 | |
3118 | |
3141 | return unapply_special (who, op, aflags); |
3119 | return unapply_special (who, op, aflags); |
3142 | } |
3120 | } |
3143 | |
|
|
3144 | if (basic_flag == AP_UNAPPLY) |
3121 | else if (basic_flag == AP_UNAPPLY) |
3145 | return 0; |
3122 | return 0; |
3146 | |
3123 | |
3147 | // if the item is combat/ranged, wield the relevant slot first |
3124 | // if the item is combat/ranged, wield the relevant slot first |
3148 | // to resolve conflicts. |
3125 | // to resolve conflicts. |
3149 | if (player *pl = who->contr) |
3126 | if (player *pl = who->contr) |
… | |
… | |
3219 | |
3196 | |
3220 | /* Ok. We are now at the state where we can apply the new object. |
3197 | /* Ok. We are now at the state where we can apply the new object. |
3221 | * Note that we don't have the checks for can_use_... |
3198 | * Note that we don't have the checks for can_use_... |
3222 | * below - that is already taken care of by can_apply_object. |
3199 | * below - that is already taken care of by can_apply_object. |
3223 | */ |
3200 | */ |
3224 | if (op->nrof > 1) |
3201 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3225 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3226 | else |
|
|
3227 | tmp = 0; |
|
|
3228 | |
3202 | |
3229 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3203 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3230 | return RESULT_INT (0); |
3204 | return RESULT_INT (0); |
3231 | |
3205 | |
3232 | switch (op->type) |
3206 | switch (op->type) |
3233 | { |
3207 | { |
3234 | case WEAPON: |
3208 | case WEAPON: |
3235 | if (!check_weapon_power (who, op->last_eat)) |
3209 | if (!check_weapon_power (who, op->last_eat)) |
3236 | { |
3210 | { |
3237 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3211 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3238 | |
3212 | |
3239 | if (tmp) |
3213 | if (tmp) |
3240 | insert_ob_in_ob (tmp, who); |
3214 | insert_ob_in_ob (tmp, who); |
3241 | |
3215 | |
3242 | return 1; |
3216 | return 1; |
… | |
… | |
3307 | SET_FLAG (tmp2, FLAG_APPLIED); |
3281 | SET_FLAG (tmp2, FLAG_APPLIED); |
3308 | |
3282 | |
3309 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3283 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3310 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3284 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3311 | |
3285 | |
3312 | insert_ob_in_ob (tmp2, who); |
3286 | who->insert (tmp2); |
3313 | |
3287 | |
3314 | /* Remove the old lantern */ |
3288 | /* Remove the old lantern */ |
3315 | if (who->type == PLAYER) |
|
|
3316 | esrv_del_item (who->contr, op->count); |
|
|
3317 | |
|
|
3318 | op->destroy (); |
3289 | op->destroy (); |
3319 | |
3290 | |
3320 | /* insert the portion that was split off */ |
3291 | /* insert the portion that was split off */ |
3321 | if (tmp) |
3292 | if (tmp) |
3322 | { |
3293 | who->insert (tmp); |
3323 | insert_ob_in_ob (tmp, who); |
|
|
3324 | if (who->type == PLAYER) |
|
|
3325 | esrv_send_item (who, tmp); |
|
|
3326 | } |
|
|
3327 | |
3294 | |
3328 | who->update_stats (); |
3295 | who->update_stats (); |
3329 | |
3296 | |
3330 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3297 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3331 | if (who->type == PLAYER) |
3298 | if (who->type == PLAYER) |
3332 | { |
3299 | { |
3333 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3300 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright (hrhrhr) idea to apply this cursed or damned item.>"); |
3334 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3301 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3335 | } |
3302 | } |
3336 | |
|
|
3337 | if (who->type == PLAYER) |
|
|
3338 | esrv_send_item (who, tmp2); |
|
|
3339 | |
3303 | |
3340 | return 0; |
3304 | return 0; |
3341 | |
3305 | |
3342 | case SKILL_TOOL: |
3306 | case SKILL_TOOL: |
3343 | // applying a skill tool also readies the skill |
3307 | // applying a skill tool also readies the skill |
… | |
… | |
3503 | } |
3467 | } |
3504 | |
3468 | |
3505 | SET_FLAG (op, FLAG_APPLIED); |
3469 | SET_FLAG (op, FLAG_APPLIED); |
3506 | |
3470 | |
3507 | if (tmp) |
3471 | if (tmp) |
3508 | tmp = insert_ob_in_ob (tmp, who); |
3472 | who->insert (tmp); |
3509 | |
3473 | |
3510 | who->update_stats (); |
3474 | who->update_stats (); |
3511 | |
3475 | |
3512 | /* We exclude spell casting objects. The fire code will set the |
3476 | /* We exclude spell casting objects. The fire code will set the |
3513 | * been applied flag when they are used - until that point, |
3477 | * been applied flag when they are used - until that point, |
… | |
… | |
3519 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3483 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3520 | if (who->type == PLAYER) |
3484 | if (who->type == PLAYER) |
3521 | { |
3485 | { |
3522 | who->failmsg ( |
3486 | who->failmsg ( |
3523 | "Oops, it feels deadly cold! " |
3487 | "Oops, it feels deadly cold! " |
3524 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3488 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3525 | ); |
3489 | ); |
3526 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3490 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3527 | } |
3491 | } |
3528 | |
3492 | |
3529 | if (who->type == PLAYER) |
3493 | if (object *pl = op->visible_to ()) |
3530 | { |
|
|
3531 | /* if multiple objects were applied, update both slots */ |
|
|
3532 | if (tmp) |
|
|
3533 | esrv_send_item (who, tmp); |
|
|
3534 | |
|
|
3535 | esrv_send_item (who, op); |
3494 | esrv_send_item (pl, op); |
3536 | } |
|
|
3537 | |
3495 | |
3538 | return 0; |
3496 | return 0; |
3539 | } |
3497 | } |
3540 | |
3498 | |
3541 | int |
3499 | int |
… | |
… | |
3555 | int |
3513 | int |
3556 | auto_apply (object *op) |
3514 | auto_apply (object *op) |
3557 | { |
3515 | { |
3558 | object *tmp = NULL, *tmp2; |
3516 | object *tmp = NULL, *tmp2; |
3559 | int i; |
3517 | int i; |
|
|
3518 | |
|
|
3519 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3560 | |
3520 | |
3561 | switch (op->type) |
3521 | switch (op->type) |
3562 | { |
3522 | { |
3563 | case SHOP_FLOOR: |
3523 | case SHOP_FLOOR: |
3564 | if (!op->has_random_items ()) |
3524 | if (!op->has_random_items ()) |
… | |
… | |
3566 | |
3526 | |
3567 | do |
3527 | do |
3568 | { |
3528 | { |
3569 | i = 10; /* let's give it 10 tries */ |
3529 | i = 10; /* let's give it 10 tries */ |
3570 | while ((tmp = generate_treasure (op->randomitems, |
3530 | while ((tmp = generate_treasure (op->randomitems, |
3571 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3531 | op->stats.exp |
|
|
3532 | ? (int) op->stats.exp |
|
|
3533 | : max (op->map->difficulty, 5))) |
|
|
3534 | == NULL && --i); |
|
|
3535 | |
3572 | if (tmp == NULL) |
3536 | if (tmp == NULL) |
3573 | return 0; |
3537 | return 0; |
|
|
3538 | |
3574 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3539 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3575 | { |
3540 | { |
3576 | tmp->destroy (); |
3541 | tmp->destroy (); |
3577 | tmp = NULL; |
3542 | tmp = NULL; |
3578 | } |
3543 | } |
… | |
… | |
3581 | |
3546 | |
3582 | tmp->x = op->x; |
3547 | tmp->x = op->x; |
3583 | tmp->y = op->y; |
3548 | tmp->y = op->y; |
3584 | SET_FLAG (tmp, FLAG_UNPAID); |
3549 | SET_FLAG (tmp, FLAG_UNPAID); |
3585 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3550 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3586 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3587 | identify (tmp); |
3551 | identify (tmp); |
3588 | break; |
3552 | break; |
3589 | |
3553 | |
3590 | case TREASURE: |
3554 | case TREASURE: |
3591 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3555 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3598 | /* If we generated an object and put it in this object inventory, |
3562 | /* If we generated an object and put it in this object inventory, |
3599 | * move it to the parent object as the current object is about |
3563 | * move it to the parent object as the current object is about |
3600 | * to disappear. An example of this item is the random_* stuff |
3564 | * to disappear. An example of this item is the random_* stuff |
3601 | * that is put inside other objects. |
3565 | * that is put inside other objects. |
3602 | */ |
3566 | */ |
3603 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3604 | { |
|
|
3605 | tmp2 = tmp->below; |
|
|
3606 | tmp->remove (); |
|
|
3607 | |
|
|
3608 | if (op->env) |
3567 | if (op->env) |
3609 | insert_ob_in_ob (tmp, op->env); |
3568 | while (op->inv) |
3610 | else |
3569 | op->env->insert (op->inv); |
3611 | tmp->destroy (); |
|
|
3612 | } |
|
|
3613 | |
3570 | |
3614 | op->destroy (); |
3571 | op->destroy (); |
3615 | break; |
3572 | break; |
3616 | } |
3573 | } |
3617 | return tmp ? 1 : 0; |
3574 | |
|
|
3575 | return !!tmp; |
3618 | } |
3576 | } |
3619 | |
3577 | |
3620 | /** |
3578 | /** |
3621 | * fix_auto_apply goes through the entire map every time a map |
3579 | * fix_auto_apply goes through the entire map every time a map |
3622 | * is loaded or swapped in and performs special actions for |
3580 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3636 | |
3594 | |
3637 | if (tmp->inv) |
3595 | if (tmp->inv) |
3638 | { |
3596 | { |
3639 | object *invtmp, *invnext; |
3597 | object *invtmp, *invnext; |
3640 | |
3598 | |
3641 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3599 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3642 | { |
3600 | { |
3643 | invnext = invtmp->below; |
3601 | invnext = invtmp->below; |
3644 | |
3602 | |
3645 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3603 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3646 | auto_apply (invtmp); |
3604 | auto_apply (invtmp); |
3647 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3605 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3648 | { |
3606 | { |
3649 | while ((invtmp->stats.hp--) > 0) |
3607 | while (invtmp->stats.hp-- > 0) |
3650 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3608 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3651 | |
3609 | |
3652 | invtmp->randomitems = NULL; |
3610 | invtmp->randomitems = NULL; |
3653 | } |
3611 | } |
3654 | else if (invtmp && invtmp->arch |
3612 | else if (invtmp && invtmp->arch |
… | |
… | |
3766 | /* check for hp, sp change */ |
3724 | /* check for hp, sp change */ |
3767 | if (food->stats.hp != 0) |
3725 | if (food->stats.hp != 0) |
3768 | { |
3726 | { |
3769 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3727 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3770 | { |
3728 | { |
3771 | assign (who->contr->killer, food->name); |
3729 | who->contr->killer = food; |
3772 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3730 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3773 | who->failmsg ("Eck!...that was poisonous!"); |
3731 | who->failmsg ("Eck!...that was poisonous!"); |
3774 | } |
3732 | } |
3775 | else |
3733 | else |
3776 | { |
3734 | { |
… | |
… | |
3780 | who->failmsg ("Eck!...that was poisonous!"); |
3738 | who->failmsg ("Eck!...that was poisonous!"); |
3781 | |
3739 | |
3782 | who->stats.hp += food->stats.hp; |
3740 | who->stats.hp += food->stats.hp; |
3783 | } |
3741 | } |
3784 | } |
3742 | } |
|
|
3743 | |
3785 | if (food->stats.sp != 0) |
3744 | if (food->stats.sp != 0) |
3786 | { |
3745 | { |
3787 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3746 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3788 | { |
3747 | { |
3789 | who->failmsg ("You are drained of mana!"); |
3748 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3816 | item = find_marked_object (who); |
3775 | item = find_marked_object (who); |
3817 | if (item) |
3776 | if (item) |
3818 | { |
3777 | { |
3819 | if (lighter->last_eat && lighter->stats.food) |
3778 | if (lighter->last_eat && lighter->stats.food) |
3820 | { /* lighter gets used up */ |
3779 | { /* lighter gets used up */ |
3821 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3822 | * one charge from each would be used up. --DAMN */ |
|
|
3823 | if (lighter->nrof > 1) |
|
|
3824 | { |
|
|
3825 | object *oneLighter = lighter->clone (); |
3780 | object *oneLighter = lighter->split (); |
3826 | |
|
|
3827 | lighter->nrof -= 1; |
|
|
3828 | oneLighter->nrof = 1; |
|
|
3829 | oneLighter->stats.food--; |
3781 | oneLighter->stats.food--; |
3830 | esrv_send_item (who, lighter); |
3782 | who->insert (oneLighter); |
3831 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3832 | esrv_send_item (who, oneLighter); |
|
|
3833 | } |
|
|
3834 | else |
|
|
3835 | lighter->stats.food--; |
|
|
3836 | } |
3783 | } |
3837 | else if (lighter->last_eat) |
3784 | else if (lighter->last_eat) |
3838 | { |
3785 | { |
3839 | /* no charges left in lighter */ |
3786 | /* no charges left in lighter */ |
3840 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3787 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
… | |
… | |
3987 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3934 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3988 | flag_change_face = 0; |
3935 | flag_change_face = 0; |
3989 | |
3936 | |
3990 | if (flag_change_face) |
3937 | if (flag_change_face) |
3991 | { |
3938 | { |
3992 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3993 | pl->face = change->face; |
3939 | pl->face = change->face; |
3994 | |
3940 | pl->animation_id = change->animation_id; |
3995 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3941 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3996 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3997 | else |
|
|
3998 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3999 | } |
3942 | } |
4000 | |
3943 | |
4001 | /* check the special case of can't use weapons */ |
3944 | /* check the special case of can't use weapons */ |
4002 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3945 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4003 | if (!strcmp (change->name, "monk")) |
3946 | if (!strcmp (change->name, "monk")) |
… | |
… | |
4097 | |
4040 | |
4098 | new_item->nrof = yield; |
4041 | new_item->nrof = yield; |
4099 | |
4042 | |
4100 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4043 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4101 | |
4044 | |
4102 | insert_ob_in_ob (new_item, pl); |
4045 | pl->insert (new_item); |
4103 | esrv_send_inventory (pl, pl); |
|
|
4104 | /* Eat up one item */ |
4046 | /* Eat up one item */ |
4105 | decrease_ob_nr (marked, 1); |
4047 | marked->decrease (); |
4106 | |
4048 | |
4107 | /* Eat one transformer if needed */ |
4049 | /* Eat one transformer if needed */ |
4108 | if (transformer->stats.food) |
4050 | if (transformer->stats.food) |
4109 | if (--transformer->stats.food == 0) |
4051 | if (--transformer->stats.food == 0) |
4110 | decrease_ob_nr (transformer, 1); |
4052 | transformer->decrease (); |
4111 | } |
4053 | } |
4112 | |
4054 | |