… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
412 | * stat will not be raised by them. fix_player just clears |
394 | * stat will not be raised by them. fix_player just clears |
413 | * up all the stats. |
395 | * up all the stats. |
414 | */ |
396 | */ |
415 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
416 | op->update_stats (); |
398 | op->update_stats (); |
417 | op->decrease (); |
399 | tmp->decrease (); |
418 | return 1; |
400 | return 1; |
419 | } |
401 | } |
420 | |
402 | |
421 | /**************************************************************************** |
403 | /**************************************************************************** |
422 | * Weapon improvement code follows |
404 | * Weapon improvement code follows |
… | |
… | |
626 | weapon->stats.exp || /* speed */ |
608 | weapon->stats.exp || /* speed */ |
627 | weapon->stats.ac) /* AC - only taifu's I think */ |
609 | weapon->stats.ac) /* AC - only taifu's I think */ |
628 | { |
610 | { |
629 | op->failmsg ("You cannot prepare magic weapons. " |
611 | op->failmsg ("You cannot prepare magic weapons. " |
630 | "H<A weapon is considered magical if it changes regeneration, " |
612 | "H<A weapon is considered magical if it changes regeneration, " |
631 | "speed or ac.>"); |
613 | "speed or ac, or has other protections.>"); |
632 | return 0; |
614 | return 0; |
633 | } |
615 | } |
634 | |
616 | |
635 | sacrifice_count = check_sacrifice (op, improver); |
617 | sacrifice_count = check_sacrifice (op, improver); |
636 | if (sacrifice_count <= 0) |
618 | if (sacrifice_count <= 0) |
… | |
… | |
651 | slot at once! */ |
633 | slot at once! */ |
652 | improver->decrease (); |
634 | improver->decrease (); |
653 | weapon->last_eat = 0; |
635 | weapon->last_eat = 0; |
654 | return 1; |
636 | return 1; |
655 | } |
637 | } |
656 | |
|
|
657 | |
638 | |
658 | /** |
639 | /** |
659 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
640 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
660 | * This is the new improve weapon code. |
641 | * This is the new improve weapon code. |
661 | * Returns 0 if it was not able to work for some reason. |
642 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
722 | weapon->last_eat++; |
703 | weapon->last_eat++; |
723 | weapon->item_power++; |
704 | weapon->item_power++; |
724 | improver->decrease (); |
705 | improver->decrease (); |
725 | return 1; |
706 | return 1; |
726 | } |
707 | } |
|
|
708 | |
727 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
728 | { |
710 | { |
729 | weapon->magic++; |
711 | weapon->magic++; |
730 | weapon->last_eat++; |
712 | weapon->last_eat++; |
731 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
713 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
… | |
… | |
786 | op->failmsg ("Something blocks the magic of the scroll!"); |
768 | op->failmsg ("Something blocks the magic of the scroll!"); |
787 | return 0; |
769 | return 0; |
788 | } |
770 | } |
789 | |
771 | |
790 | otmp = find_marked_object (op); |
772 | otmp = find_marked_object (op); |
|
|
773 | |
791 | if (!otmp) |
774 | if (!otmp) |
792 | { |
775 | { |
793 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
776 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
794 | return 0; |
777 | return 0; |
795 | } |
778 | } |
… | |
… | |
899 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
882 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
900 | |
883 | |
901 | if (op->type == PLAYER) |
884 | if (op->type == PLAYER) |
902 | { |
885 | { |
903 | esrv_send_item (op, armour); |
886 | esrv_send_item (op, armour); |
|
|
887 | |
904 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
905 | op->update_stats (); |
889 | op->update_stats (); |
906 | } |
890 | } |
907 | |
891 | |
908 | improver->decrease (); |
892 | improver->decrease (); |
909 | |
893 | |
910 | if (tmp) |
894 | if (tmp) |
911 | { |
895 | op->insert (tmp); |
912 | insert_ob_in_ob (tmp, op); |
|
|
913 | esrv_send_item (op, tmp); |
|
|
914 | } |
|
|
915 | |
896 | |
916 | return 1; |
897 | return 1; |
917 | } |
898 | } |
918 | |
899 | |
919 | /* |
900 | /* |
… | |
… | |
991 | ob_to_copy = converter->inv; |
972 | ob_to_copy = converter->inv; |
992 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
973 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
993 | if (rndm (0, i) == 0) |
974 | if (rndm (0, i) == 0) |
994 | ob_to_copy = ob; |
975 | ob_to_copy = ob; |
995 | |
976 | |
996 | item = object_create_clone (ob_to_copy); |
977 | item = ob_to_copy->deep_clone (); |
997 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
978 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
998 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
979 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
999 | } |
980 | } |
1000 | else |
981 | else |
1001 | { |
982 | { |
… | |
… | |
1014 | item->nrof = give; |
995 | item->nrof = give; |
1015 | |
996 | |
1016 | if (nr) |
997 | if (nr) |
1017 | item->nrof *= nr; |
998 | item->nrof *= nr; |
1018 | |
999 | |
1019 | if (is_in_shop (converter)) |
1000 | if (converter->flag [FLAG_PRECIOUS]) |
1020 | SET_FLAG (item, FLAG_UNPAID); |
1001 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1002 | |
|
|
1003 | if (is_in_shop (converter)) |
|
|
1004 | { |
|
|
1005 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
1006 | // and report in case someone still does it. |
|
|
1007 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
1008 | converter->debug_desc ()); |
|
|
1009 | SET_FLAG (item, FLAG_UNPAID); |
|
|
1010 | } |
1021 | else if (price_in < sint64 (item->nrof) * item->value) |
1011 | else if (price_in < sint64 (item->nrof) * item->value) |
1022 | { |
1012 | { |
1023 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1013 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1024 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1014 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1025 | /** |
1015 | /** |
1026 | * elmex: we are going to let the game continue, as the mapcreator |
1016 | * elmex: we are going to let the game continue, as the mapcreator |
1027 | * hopefully had something in mind when doing this. |
1017 | * hopefully had something in mind when doing this. |
1028 | */ |
1018 | */ |
1029 | } |
1019 | } |
1030 | |
1020 | |
1031 | SET_FLAG (item, FLAG_IDENTIFIED); |
1021 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1022 | // get an 'identified' flag so easily. |
|
|
1023 | if (need_identify (item)) |
|
|
1024 | identify (item); |
|
|
1025 | |
1032 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1026 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1033 | return 1; |
1027 | return 1; |
1034 | } |
1028 | } |
1035 | |
1029 | |
1036 | /** |
1030 | /** |
… | |
… | |
1168 | { |
1162 | { |
1169 | has_unpaid = true; |
1163 | has_unpaid = true; |
1170 | break; |
1164 | break; |
1171 | } |
1165 | } |
1172 | |
1166 | |
1173 | if (op->type != PLAYER) |
1167 | if (!op->is_player ()) |
1174 | { |
1168 | { |
1175 | /* Remove all the unpaid objects that may be carried here. |
1169 | /* Remove all the unpaid objects that may be carried here. |
1176 | * This could be pets or monsters that are somehow in |
1170 | * This could be pets or monsters that are somehow in |
1177 | * the shop. |
1171 | * the shop. |
1178 | */ |
1172 | */ |
… | |
… | |
1182 | |
1176 | |
1183 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1177 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1184 | { |
1178 | { |
1185 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1179 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1186 | |
1180 | |
|
|
1181 | if (i >= 0) |
1187 | tmp->remove (); |
1182 | tmp->move (i); |
1188 | |
|
|
1189 | if (i == -1) |
|
|
1190 | i = 0; |
|
|
1191 | |
|
|
1192 | tmp->map = op->map; |
|
|
1193 | tmp->x = op->x + freearr_x[i]; |
|
|
1194 | tmp->y = op->y + freearr_y[i]; |
|
|
1195 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1196 | } |
1183 | } |
1197 | } |
1184 | } |
1198 | |
1185 | |
1199 | /* Don't teleport things like spell effects */ |
1186 | /* Don't teleport things like spell effects */ |
1200 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1187 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1211 | if (i != -1) |
1198 | if (i != -1) |
1212 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1199 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1213 | |
1200 | |
1214 | return 0; |
1201 | return 0; |
1215 | } |
1202 | } |
|
|
1203 | |
1216 | /* Removed code that checked for multipart objects - it appears that |
1204 | /* Removed code that checked for multipart objects - it appears that |
1217 | * the teleport function should be able to handle this just fine. |
1205 | * the teleport function should be able to handle this just fine. |
1218 | */ |
1206 | */ |
1219 | rv = teleport (shop_mat, SHOP_MAT, op); |
1207 | rv = teleport (shop_mat, SHOP_MAT, op); |
1220 | } |
1208 | } |
… | |
… | |
1275 | * Handles applying a sign. |
1263 | * Handles applying a sign. |
1276 | */ |
1264 | */ |
1277 | static void |
1265 | static void |
1278 | apply_sign (object *op, object *sign, int autoapply) |
1266 | apply_sign (object *op, object *sign, int autoapply) |
1279 | { |
1267 | { |
1280 | readable_message_type *msgType; |
1268 | if (sign->has_dialogue ()) |
|
|
1269 | { |
|
|
1270 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1271 | return; |
|
|
1272 | } |
1281 | |
1273 | |
1282 | if (!sign->msg) |
1274 | if (!sign->msg) |
1283 | { |
1275 | { |
1284 | op->statusmsg ("Nothing is written on it."); |
1276 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1277 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1278 | &sign->name, |
|
|
1279 | sign->name == sign->arch->name ? "" : "else ")); |
1285 | return; |
1280 | return; |
1286 | } |
1281 | } |
1287 | |
1282 | |
1288 | if (sign->stats.food) |
1283 | if (sign->stats.food) |
1289 | { |
1284 | { |
1290 | if (sign->last_eat >= sign->stats.food) |
1285 | if (sign->last_eat >= sign->stats.food) |
1291 | { |
1286 | { |
1292 | if (!sign->move_on) |
1287 | if (!sign->move_on) |
1293 | op->statusmsg ("You cannot read it anymore."); |
1288 | op->failmsg ("You cannot read it anymore."); |
1294 | |
1289 | |
1295 | return; |
1290 | return; |
1296 | } |
1291 | } |
1297 | |
1292 | |
1298 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1293 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1316 | if (sign->sound) |
1311 | if (sign->sound) |
1317 | ns->play_sound (sign->sound); |
1312 | ns->play_sound (sign->sound); |
1318 | else if (autoapply) |
1313 | else if (autoapply) |
1319 | ns->play_sound (sound_find ("msg_voice")); |
1314 | ns->play_sound (sound_find ("msg_voice")); |
1320 | |
1315 | |
1321 | if (ns->can_msg) |
|
|
1322 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1316 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1323 | else |
|
|
1324 | { |
|
|
1325 | msgType = get_readable_message_type (sign); |
|
|
1326 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1327 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1328 | } |
|
|
1329 | } |
1317 | } |
|
|
1318 | } |
|
|
1319 | |
|
|
1320 | static void |
|
|
1321 | move_apply_hole (object *trap, object *victim) |
|
|
1322 | { |
|
|
1323 | /* Hole not open? */ |
|
|
1324 | if (trap->stats.wc > 0) |
|
|
1325 | return; |
|
|
1326 | |
|
|
1327 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1328 | * Processing will happen if the head runs into the pit |
|
|
1329 | */ |
|
|
1330 | if (victim->head) |
|
|
1331 | return; |
|
|
1332 | |
|
|
1333 | // now find all possible locations and randomly pick one |
|
|
1334 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1335 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1336 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1337 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1338 | : SIZEOFFREE0 + 1); |
|
|
1339 | |
|
|
1340 | if (dir < 0) |
|
|
1341 | return; |
|
|
1342 | |
|
|
1343 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1344 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1345 | |
|
|
1346 | transfer_ob (victim, |
|
|
1347 | EXIT_X (trap) + freearr_x[dir], |
|
|
1348 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1349 | 0, victim); |
1330 | } |
1350 | } |
1331 | |
1351 | |
1332 | /** |
1352 | /** |
1333 | * 'victim' moves onto 'trap' |
1353 | * 'victim' moves onto 'trap' |
1334 | * 'victim' leaves 'trap' |
1354 | * 'victim' leaves 'trap' |
… | |
… | |
1483 | |
1503 | |
1484 | case CONVERTER: |
1504 | case CONVERTER: |
1485 | if (convert_item (victim, trap) < 0) |
1505 | if (convert_item (victim, trap) < 0) |
1486 | { |
1506 | { |
1487 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1507 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1488 | get_archetype ("burnout")->insert_at (trap, trap); |
1508 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1489 | } |
1509 | } |
1490 | |
1510 | |
1491 | goto leave; |
1511 | goto leave; |
1492 | |
1512 | |
1493 | case TRIGGER_BUTTON: |
1513 | case TRIGGER_BUTTON: |
… | |
… | |
1503 | case CHECK_INV: |
1523 | case CHECK_INV: |
1504 | check_inv (victim, trap); |
1524 | check_inv (victim, trap); |
1505 | goto leave; |
1525 | goto leave; |
1506 | |
1526 | |
1507 | case HOLE: |
1527 | case HOLE: |
1508 | /* Hole not open? */ |
1528 | move_apply_hole (trap, victim); |
1509 | if (trap->stats.wc > 0) |
|
|
1510 | goto leave; |
|
|
1511 | |
|
|
1512 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1513 | * Processing will happen if the head runs into the pit |
|
|
1514 | */ |
|
|
1515 | if (victim->head) |
|
|
1516 | goto leave; |
|
|
1517 | |
|
|
1518 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1519 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1520 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1521 | goto leave; |
1529 | goto leave; |
1522 | |
1530 | |
1523 | case EXIT: |
1531 | case EXIT: |
1524 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1532 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1525 | { |
1533 | { |
… | |
… | |
1617 | |
1625 | |
1618 | readable_message_type *msgType = get_readable_message_type (tmp); |
1626 | readable_message_type *msgType = get_readable_message_type (tmp); |
1619 | |
1627 | |
1620 | if (player *pl = op->contr) |
1628 | if (player *pl = op->contr) |
1621 | if (client *ns = pl->ns) |
1629 | if (client *ns = pl->ns) |
1622 | if (ns->can_msg) |
|
|
1623 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1630 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1624 | else |
|
|
1625 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1626 | msgType->message_type, msgType->message_subtype, |
|
|
1627 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1628 | long_desc (tmp, op), &tmp->msg); |
|
|
1629 | |
1631 | |
1630 | /* gain xp from reading */ |
1632 | /* gain xp from reading */ |
1631 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1633 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1632 | { /* only if not read before */ |
1634 | { /* only if not read before */ |
1633 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1635 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1635 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1637 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1636 | { |
1638 | { |
1637 | /*exp_gain *= 2; because they just identified it too */ |
1639 | /*exp_gain *= 2; because they just identified it too */ |
1638 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1640 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1639 | |
1641 | |
1640 | /* If in a container, update how it looks */ |
1642 | if (object *pl = tmp->visible_to ()) |
1641 | if (tmp->env) |
|
|
1642 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1643 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1643 | else |
|
|
1644 | op->contr->ns->floorbox_update (); |
|
|
1645 | } |
1644 | } |
1646 | |
1645 | |
1647 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1646 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1648 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1647 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1649 | } |
1648 | } |
… | |
… | |
1799 | } |
1798 | } |
1800 | |
1799 | |
1801 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1800 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1802 | |
1801 | |
1803 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1802 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1804 | { |
|
|
1805 | identify (tmp); |
1803 | identify (tmp); |
1806 | |
|
|
1807 | if (tmp->env) |
|
|
1808 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1809 | else |
|
|
1810 | op->contr->ns->floorbox_update (); |
|
|
1811 | } |
|
|
1812 | |
1804 | |
1813 | /* I removed the check for special_prayer_mark here - it didn't make |
1805 | /* I removed the check for special_prayer_mark here - it didn't make |
1814 | * a lot of sense - special prayers are not found in spellbooks, and |
1806 | * a lot of sense - special prayers are not found in spellbooks, and |
1815 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1807 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1816 | * they would have a special prayer mark. |
1808 | * they would have a special prayer mark. |
… | |
… | |
1966 | if (op->destroyed () || tmp->destroyed ()) |
1958 | if (op->destroyed () || tmp->destroyed ()) |
1967 | break; |
1959 | break; |
1968 | } |
1960 | } |
1969 | |
1961 | |
1970 | if (!tmp->destroyed () && !tmp->inv) |
1962 | if (!tmp->destroyed () && !tmp->inv) |
1971 | tmp->decrease (); |
1963 | tmp->decrease (true); |
1972 | } |
1964 | } |
1973 | |
1965 | |
1974 | /** |
1966 | /** |
1975 | * op eats food. |
1967 | * op eats food. |
1976 | * If player, takes care of messages and dragon special food. |
1968 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2171 | op->statusmsg (buf); |
2163 | op->statusmsg (buf); |
2172 | |
2164 | |
2173 | /* now choose a winner if we have any */ |
2165 | /* now choose a winner if we have any */ |
2174 | i = -1; |
2166 | i = -1; |
2175 | if (winners > 0) |
2167 | if (winners > 0) |
2176 | i = atnr_winner[RANDOM () % winners]; |
2168 | i = atnr_winner [rndm (winners)]; |
2177 | |
2169 | |
2178 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2170 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2179 | { |
2171 | { |
2180 | /* resistance increased! */ |
2172 | /* resistance increased! */ |
2181 | skin->resist[i]++; |
2173 | skin->resist[i]++; |
… | |
… | |
2240 | |
2232 | |
2241 | op->statusmsg ("Applying armour enchantment."); |
2233 | op->statusmsg ("Applying armour enchantment."); |
2242 | improve_armour (op, tmp, armor); |
2234 | improve_armour (op, tmp, armor); |
2243 | } |
2235 | } |
2244 | |
2236 | |
2245 | extern void |
2237 | void |
2246 | apply_poison (object *op, object *tmp) |
2238 | apply_poison (object *op, object *tmp) |
2247 | { |
2239 | { |
|
|
2240 | // need to do it now when it is still on the map |
|
|
2241 | handle_apply_yield (tmp); |
|
|
2242 | |
|
|
2243 | object *poison = tmp->split (1); |
|
|
2244 | |
2248 | if (op->type == PLAYER) |
2245 | if (op->type == PLAYER) |
2249 | { |
2246 | { |
2250 | op->contr->play_sound (sound_find ("drink_poison")); |
2247 | op->contr->play_sound (sound_find ("drink_poison")); |
2251 | op->failmsg ("Yech! That tasted poisonous!"); |
2248 | op->failmsg ("Yech! That tasted poisonous!"); |
2252 | strcpy (op->contr->killer, "poisonous booze"); |
2249 | op->contr->killer = poison; |
2253 | } |
2250 | } |
2254 | |
2251 | |
2255 | if (tmp->stats.hp > 0) |
2252 | if (poison->stats.hp > 0) |
2256 | { |
2253 | { |
2257 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2254 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2258 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2255 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2259 | } |
2256 | } |
2260 | |
2257 | |
2261 | op->stats.food -= op->stats.food / 4; |
2258 | op->stats.food -= op->stats.food / 4; |
2262 | handle_apply_yield (tmp); |
2259 | poison->destroy (); |
2263 | tmp->decrease (); |
|
|
2264 | } |
2260 | } |
2265 | |
2261 | |
2266 | /** |
2262 | /** |
2267 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2263 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2268 | * A valid 2 way exit means: |
2264 | * A valid 2 way exit means: |
… | |
… | |
2370 | * them in this function - they are passed to apply_special |
2366 | * them in this function - they are passed to apply_special |
2371 | */ |
2367 | */ |
2372 | int |
2368 | int |
2373 | manual_apply (object *op, object *tmp, int aflag) |
2369 | manual_apply (object *op, object *tmp, int aflag) |
2374 | { |
2370 | { |
2375 | if (tmp->head) |
|
|
2376 | tmp = tmp->head; |
2371 | tmp = tmp->head_ (); |
2377 | |
2372 | |
2378 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2373 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2379 | { |
2374 | { |
2380 | if (op->type == PLAYER) |
2375 | if (op->type == PLAYER) |
2381 | { |
2376 | { |
… | |
… | |
2589 | default: |
2584 | default: |
2590 | return 0; |
2585 | return 0; |
2591 | } |
2586 | } |
2592 | } |
2587 | } |
2593 | |
2588 | |
2594 | |
|
|
2595 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2589 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2596 | * messages as needed by player_apply_below(). But there can still be |
2590 | * messages as needed by player_apply_below(). But there can still be |
2597 | * "but you are floating high above the ground" messages. |
2591 | * "but you are floating high above the ground" messages. |
2598 | * |
2592 | * |
2599 | * Same return value as apply() function. |
2593 | * Same return value as apply() function. |
2600 | */ |
2594 | */ |
2601 | int |
2595 | int |
2602 | player_apply (object *pl, object *op, int aflag, int quiet) |
2596 | player_apply (object *pl, object *op, int aflag, int quiet) |
2603 | { |
2597 | { |
2604 | int tmp; |
|
|
2605 | |
|
|
2606 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2598 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2607 | { |
2599 | { |
2608 | /* player is flying and applying object not in inventory */ |
2600 | /* player is flying and applying object not in inventory */ |
2609 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2601 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2610 | { |
2602 | { |
2611 | pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2603 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2604 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2605 | "or waiting till the levitation effect wears off.>"); |
2612 | return 0; |
2606 | return 0; |
2613 | } |
2607 | } |
2614 | } |
2608 | } |
2615 | |
2609 | |
2616 | pl->contr->last_used = op; |
2610 | pl->contr->last_used = op; |
2617 | |
2611 | |
2618 | tmp = manual_apply (pl, op, aflag); |
2612 | int tmp = manual_apply (pl, op, aflag); |
|
|
2613 | |
2619 | if (!quiet) |
2614 | if (!quiet) |
2620 | { |
2615 | { |
2621 | if (tmp == 0) |
2616 | if (tmp == 0) |
2622 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2617 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2623 | else if (tmp == 2) |
2618 | else if (tmp == 2) |
… | |
… | |
2658 | * person moving on it, also activate. Added code to make it |
2653 | * person moving on it, also activate. Added code to make it |
2659 | * so that at least one of players movement types be that which |
2654 | * so that at least one of players movement types be that which |
2660 | * the item needs. |
2655 | * the item needs. |
2661 | */ |
2656 | */ |
2662 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2657 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2663 | { |
|
|
2664 | if (player_apply (pl, tmp, 0, 1) == 1) |
2658 | if (player_apply (pl, tmp, 0, 1) == 1) |
2665 | return; |
2659 | return; |
2666 | } |
2660 | |
2667 | if (floors >= 2) |
2661 | if (floors >= 2) |
2668 | return; /* process at most two floor objects */ |
2662 | return; /* process at most two floor objects */ |
2669 | } |
2663 | } |
2670 | } |
2664 | } |
2671 | |
2665 | |
… | |
… | |
2715 | break; |
2709 | break; |
2716 | |
2710 | |
2717 | case SKILL: |
2711 | case SKILL: |
2718 | if (who->contr) |
2712 | if (who->contr) |
2719 | { |
2713 | { |
|
|
2714 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2715 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2716 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2717 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2718 | |
2720 | if (!op->invisible) |
2719 | if (op->invisible) |
|
|
2720 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2721 | else |
2721 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2722 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2722 | else |
|
|
2723 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2724 | } |
2723 | } |
2725 | |
2724 | |
2726 | change_abil (who, op); |
2725 | change_abil (who, op); |
2727 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2726 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2728 | break; |
2727 | break; |
… | |
… | |
2756 | |
2755 | |
2757 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2756 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2758 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2757 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2759 | |
2758 | |
2760 | op->destroy (); |
2759 | op->destroy (); |
2761 | insert_ob_in_ob (tmp2, who); |
2760 | who->insert (tmp2); |
2762 | who->update_stats (); |
2761 | who->update_stats (); |
2763 | |
2762 | |
2764 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2765 | { |
|
|
2766 | if (who->contr) |
|
|
2767 | { |
|
|
2768 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2769 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2770 | } |
|
|
2771 | } |
|
|
2772 | |
|
|
2773 | if (who->contr) |
2763 | if (who->contr) |
2774 | esrv_send_item (who, tmp2); |
2764 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2765 | { |
|
|
2766 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2767 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2768 | } |
2775 | } |
2769 | } |
2776 | |
2770 | |
2777 | return 1; /* otherwise, an attempt to drop causes problems */ |
2771 | return 1; /* otherwise, an attempt to drop causes problems */ |
2778 | |
2772 | |
2779 | case BOW: |
2773 | case BOW: |
… | |
… | |
2810 | default: |
2804 | default: |
2811 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2805 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2812 | break; |
2806 | break; |
2813 | } |
2807 | } |
2814 | |
2808 | |
|
|
2809 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2810 | if (object *pl = op->visible_to ()) |
|
|
2811 | esrv_send_item (pl, op); |
|
|
2812 | |
2815 | who->update_stats (); |
2813 | who->update_stats (); |
2816 | |
|
|
2817 | if (!(aflags & AP_NO_MERGE)) |
|
|
2818 | { |
|
|
2819 | object *tmp = merge_ob (op, 0); |
|
|
2820 | |
|
|
2821 | if (who->contr) |
|
|
2822 | { |
|
|
2823 | if (tmp) |
|
|
2824 | { /* it was merged */ |
|
|
2825 | esrv_del_item (who->contr, op->count); |
|
|
2826 | op = tmp; |
|
|
2827 | } |
|
|
2828 | |
|
|
2829 | esrv_send_item (who, op); |
|
|
2830 | } |
|
|
2831 | } |
|
|
2832 | |
2814 | |
2833 | return 0; |
2815 | return 0; |
2834 | } |
2816 | } |
2835 | |
2817 | |
2836 | /** |
2818 | /** |
… | |
… | |
3134 | return 1; |
3116 | return 1; |
3135 | } |
3117 | } |
3136 | |
3118 | |
3137 | return unapply_special (who, op, aflags); |
3119 | return unapply_special (who, op, aflags); |
3138 | } |
3120 | } |
3139 | |
|
|
3140 | if (basic_flag == AP_UNAPPLY) |
3121 | else if (basic_flag == AP_UNAPPLY) |
3141 | return 0; |
3122 | return 0; |
3142 | |
3123 | |
3143 | // if the item is combat/ranged, wield the relevant slot first |
3124 | // if the item is combat/ranged, wield the relevant slot first |
3144 | // to resolve conflicts. |
3125 | // to resolve conflicts. |
3145 | if (player *pl = who->contr) |
3126 | if (player *pl = who->contr) |
… | |
… | |
3225 | switch (op->type) |
3206 | switch (op->type) |
3226 | { |
3207 | { |
3227 | case WEAPON: |
3208 | case WEAPON: |
3228 | if (!check_weapon_power (who, op->last_eat)) |
3209 | if (!check_weapon_power (who, op->last_eat)) |
3229 | { |
3210 | { |
3230 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3211 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3231 | |
3212 | |
3232 | if (tmp) |
3213 | if (tmp) |
3233 | insert_ob_in_ob (tmp, who); |
3214 | insert_ob_in_ob (tmp, who); |
3234 | |
3215 | |
3235 | return 1; |
3216 | return 1; |
… | |
… | |
3300 | SET_FLAG (tmp2, FLAG_APPLIED); |
3281 | SET_FLAG (tmp2, FLAG_APPLIED); |
3301 | |
3282 | |
3302 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3283 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3303 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3284 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3304 | |
3285 | |
3305 | insert_ob_in_ob (tmp2, who); |
3286 | who->insert (tmp2); |
3306 | |
3287 | |
3307 | /* Remove the old lantern */ |
3288 | /* Remove the old lantern */ |
3308 | op->destroy (); |
3289 | op->destroy (); |
3309 | |
3290 | |
3310 | /* insert the portion that was split off */ |
3291 | /* insert the portion that was split off */ |
3311 | if (tmp) |
3292 | if (tmp) |
3312 | { |
3293 | who->insert (tmp); |
3313 | insert_ob_in_ob (tmp, who); |
|
|
3314 | if (who->type == PLAYER) |
|
|
3315 | esrv_send_item (who, tmp); |
|
|
3316 | } |
|
|
3317 | |
3294 | |
3318 | who->update_stats (); |
3295 | who->update_stats (); |
3319 | |
3296 | |
3320 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3297 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3321 | if (who->type == PLAYER) |
3298 | if (who->type == PLAYER) |
3322 | { |
3299 | { |
3323 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3300 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright (hrhrhr) idea to apply this cursed or damned item.>"); |
3324 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3301 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3325 | } |
3302 | } |
3326 | |
|
|
3327 | if (who->type == PLAYER) |
|
|
3328 | esrv_send_item (who, tmp2); |
|
|
3329 | |
3303 | |
3330 | return 0; |
3304 | return 0; |
3331 | |
3305 | |
3332 | case SKILL_TOOL: |
3306 | case SKILL_TOOL: |
3333 | // applying a skill tool also readies the skill |
3307 | // applying a skill tool also readies the skill |
… | |
… | |
3493 | } |
3467 | } |
3494 | |
3468 | |
3495 | SET_FLAG (op, FLAG_APPLIED); |
3469 | SET_FLAG (op, FLAG_APPLIED); |
3496 | |
3470 | |
3497 | if (tmp) |
3471 | if (tmp) |
3498 | tmp = insert_ob_in_ob (tmp, who); |
3472 | who->insert (tmp); |
3499 | |
3473 | |
3500 | who->update_stats (); |
3474 | who->update_stats (); |
3501 | |
3475 | |
3502 | /* We exclude spell casting objects. The fire code will set the |
3476 | /* We exclude spell casting objects. The fire code will set the |
3503 | * been applied flag when they are used - until that point, |
3477 | * been applied flag when they are used - until that point, |
… | |
… | |
3509 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3483 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3510 | if (who->type == PLAYER) |
3484 | if (who->type == PLAYER) |
3511 | { |
3485 | { |
3512 | who->failmsg ( |
3486 | who->failmsg ( |
3513 | "Oops, it feels deadly cold! " |
3487 | "Oops, it feels deadly cold! " |
3514 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3488 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3515 | ); |
3489 | ); |
3516 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3490 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3517 | } |
3491 | } |
3518 | |
3492 | |
3519 | if (who->type == PLAYER) |
3493 | if (object *pl = op->visible_to ()) |
3520 | { |
|
|
3521 | /* if multiple objects were applied, update both slots */ |
|
|
3522 | if (tmp) |
|
|
3523 | esrv_send_item (who, tmp); |
|
|
3524 | |
|
|
3525 | esrv_send_item (who, op); |
3494 | esrv_send_item (pl, op); |
3526 | } |
|
|
3527 | |
3495 | |
3528 | return 0; |
3496 | return 0; |
3529 | } |
3497 | } |
3530 | |
3498 | |
3531 | int |
3499 | int |
… | |
… | |
3545 | int |
3513 | int |
3546 | auto_apply (object *op) |
3514 | auto_apply (object *op) |
3547 | { |
3515 | { |
3548 | object *tmp = NULL, *tmp2; |
3516 | object *tmp = NULL, *tmp2; |
3549 | int i; |
3517 | int i; |
|
|
3518 | |
|
|
3519 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3550 | |
3520 | |
3551 | switch (op->type) |
3521 | switch (op->type) |
3552 | { |
3522 | { |
3553 | case SHOP_FLOOR: |
3523 | case SHOP_FLOOR: |
3554 | if (!op->has_random_items ()) |
3524 | if (!op->has_random_items ()) |
… | |
… | |
3556 | |
3526 | |
3557 | do |
3527 | do |
3558 | { |
3528 | { |
3559 | i = 10; /* let's give it 10 tries */ |
3529 | i = 10; /* let's give it 10 tries */ |
3560 | while ((tmp = generate_treasure (op->randomitems, |
3530 | while ((tmp = generate_treasure (op->randomitems, |
3561 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3531 | op->stats.exp |
|
|
3532 | ? (int) op->stats.exp |
|
|
3533 | : max (op->map->difficulty, 5))) |
|
|
3534 | == NULL && --i); |
|
|
3535 | |
3562 | if (tmp == NULL) |
3536 | if (tmp == NULL) |
3563 | return 0; |
3537 | return 0; |
|
|
3538 | |
3564 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3539 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3565 | { |
3540 | { |
3566 | tmp->destroy (); |
3541 | tmp->destroy (); |
3567 | tmp = NULL; |
3542 | tmp = NULL; |
3568 | } |
3543 | } |
… | |
… | |
3571 | |
3546 | |
3572 | tmp->x = op->x; |
3547 | tmp->x = op->x; |
3573 | tmp->y = op->y; |
3548 | tmp->y = op->y; |
3574 | SET_FLAG (tmp, FLAG_UNPAID); |
3549 | SET_FLAG (tmp, FLAG_UNPAID); |
3575 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3550 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3576 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3577 | identify (tmp); |
3551 | identify (tmp); |
3578 | break; |
3552 | break; |
3579 | |
3553 | |
3580 | case TREASURE: |
3554 | case TREASURE: |
3581 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3555 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3588 | /* If we generated an object and put it in this object inventory, |
3562 | /* If we generated an object and put it in this object inventory, |
3589 | * move it to the parent object as the current object is about |
3563 | * move it to the parent object as the current object is about |
3590 | * to disappear. An example of this item is the random_* stuff |
3564 | * to disappear. An example of this item is the random_* stuff |
3591 | * that is put inside other objects. |
3565 | * that is put inside other objects. |
3592 | */ |
3566 | */ |
3593 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3594 | { |
|
|
3595 | tmp2 = tmp->below; |
|
|
3596 | tmp->remove (); |
|
|
3597 | |
|
|
3598 | if (op->env) |
3567 | if (op->env) |
3599 | insert_ob_in_ob (tmp, op->env); |
3568 | while (op->inv) |
3600 | else |
3569 | op->env->insert (op->inv); |
3601 | tmp->destroy (); |
|
|
3602 | } |
|
|
3603 | |
3570 | |
3604 | op->destroy (); |
3571 | op->destroy (); |
3605 | break; |
3572 | break; |
3606 | } |
3573 | } |
3607 | return tmp ? 1 : 0; |
3574 | |
|
|
3575 | return !!tmp; |
3608 | } |
3576 | } |
3609 | |
3577 | |
3610 | /** |
3578 | /** |
3611 | * fix_auto_apply goes through the entire map every time a map |
3579 | * fix_auto_apply goes through the entire map every time a map |
3612 | * is loaded or swapped in and performs special actions for |
3580 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3626 | |
3594 | |
3627 | if (tmp->inv) |
3595 | if (tmp->inv) |
3628 | { |
3596 | { |
3629 | object *invtmp, *invnext; |
3597 | object *invtmp, *invnext; |
3630 | |
3598 | |
3631 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3599 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3632 | { |
3600 | { |
3633 | invnext = invtmp->below; |
3601 | invnext = invtmp->below; |
3634 | |
3602 | |
3635 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3603 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3636 | auto_apply (invtmp); |
3604 | auto_apply (invtmp); |
3637 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3605 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3638 | { |
3606 | { |
3639 | while ((invtmp->stats.hp--) > 0) |
3607 | while (invtmp->stats.hp-- > 0) |
3640 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3608 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3641 | |
3609 | |
3642 | invtmp->randomitems = NULL; |
3610 | invtmp->randomitems = NULL; |
3643 | } |
3611 | } |
3644 | else if (invtmp && invtmp->arch |
3612 | else if (invtmp && invtmp->arch |
… | |
… | |
3756 | /* check for hp, sp change */ |
3724 | /* check for hp, sp change */ |
3757 | if (food->stats.hp != 0) |
3725 | if (food->stats.hp != 0) |
3758 | { |
3726 | { |
3759 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3727 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3760 | { |
3728 | { |
3761 | assign (who->contr->killer, food->name); |
3729 | who->contr->killer = food; |
3762 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3730 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3763 | who->failmsg ("Eck!...that was poisonous!"); |
3731 | who->failmsg ("Eck!...that was poisonous!"); |
3764 | } |
3732 | } |
3765 | else |
3733 | else |
3766 | { |
3734 | { |
… | |
… | |
3770 | who->failmsg ("Eck!...that was poisonous!"); |
3738 | who->failmsg ("Eck!...that was poisonous!"); |
3771 | |
3739 | |
3772 | who->stats.hp += food->stats.hp; |
3740 | who->stats.hp += food->stats.hp; |
3773 | } |
3741 | } |
3774 | } |
3742 | } |
|
|
3743 | |
3775 | if (food->stats.sp != 0) |
3744 | if (food->stats.sp != 0) |
3776 | { |
3745 | { |
3777 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3746 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3778 | { |
3747 | { |
3779 | who->failmsg ("You are drained of mana!"); |
3748 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3806 | item = find_marked_object (who); |
3775 | item = find_marked_object (who); |
3807 | if (item) |
3776 | if (item) |
3808 | { |
3777 | { |
3809 | if (lighter->last_eat && lighter->stats.food) |
3778 | if (lighter->last_eat && lighter->stats.food) |
3810 | { /* lighter gets used up */ |
3779 | { /* lighter gets used up */ |
3811 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3812 | * one charge from each would be used up. --DAMN */ |
|
|
3813 | if (lighter->nrof > 1) |
|
|
3814 | { |
|
|
3815 | object *oneLighter = lighter->clone (); |
3780 | object *oneLighter = lighter->split (); |
3816 | |
|
|
3817 | lighter->nrof -= 1; |
|
|
3818 | oneLighter->nrof = 1; |
|
|
3819 | oneLighter->stats.food--; |
3781 | oneLighter->stats.food--; |
3820 | esrv_send_item (who, lighter); |
3782 | who->insert (oneLighter); |
3821 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3822 | esrv_send_item (who, oneLighter); |
|
|
3823 | } |
|
|
3824 | else |
|
|
3825 | lighter->stats.food--; |
|
|
3826 | } |
3783 | } |
3827 | else if (lighter->last_eat) |
3784 | else if (lighter->last_eat) |
3828 | { |
3785 | { |
3829 | /* no charges left in lighter */ |
3786 | /* no charges left in lighter */ |
3830 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3787 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
… | |
… | |
3977 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3934 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
3978 | flag_change_face = 0; |
3935 | flag_change_face = 0; |
3979 | |
3936 | |
3980 | if (flag_change_face) |
3937 | if (flag_change_face) |
3981 | { |
3938 | { |
3982 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3983 | pl->face = change->face; |
3939 | pl->face = change->face; |
3984 | |
3940 | pl->animation_id = change->animation_id; |
3985 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3941 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3986 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3987 | else |
|
|
3988 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3989 | } |
3942 | } |
3990 | |
3943 | |
3991 | /* check the special case of can't use weapons */ |
3944 | /* check the special case of can't use weapons */ |
3992 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3945 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3993 | if (!strcmp (change->name, "monk")) |
3946 | if (!strcmp (change->name, "monk")) |
… | |
… | |
4087 | |
4040 | |
4088 | new_item->nrof = yield; |
4041 | new_item->nrof = yield; |
4089 | |
4042 | |
4090 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4043 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4091 | |
4044 | |
4092 | insert_ob_in_ob (new_item, pl); |
4045 | pl->insert (new_item); |
4093 | esrv_send_inventory (pl, pl); |
|
|
4094 | /* Eat up one item */ |
4046 | /* Eat up one item */ |
4095 | marked->decrease (); |
4047 | marked->decrease (); |
4096 | |
4048 | |
4097 | /* Eat one transformer if needed */ |
4049 | /* Eat one transformer if needed */ |
4098 | if (transformer->stats.food) |
4050 | if (transformer->stats.food) |