… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | } |
167 | } |
168 | |
168 | |
169 | /** |
169 | /** |
170 | * Handles applying a potion. |
170 | * Handles applying a potion. |
… | |
… | |
406 | |
406 | |
407 | /** |
407 | /** |
408 | * This returns the sum of nrof of item (arch name). |
408 | * This returns the sum of nrof of item (arch name). |
409 | */ |
409 | */ |
410 | static int |
410 | static int |
411 | check_item (object *op, const char *item) |
411 | check_item (object *op, shstr_cmp item) |
412 | { |
412 | { |
413 | int count = 0; |
413 | int count = 0; |
414 | |
414 | |
415 | if (!item) |
415 | if (!item) |
416 | return 0; |
416 | return 0; |
417 | |
417 | |
418 | for (op = op->below; op; op = op->below) |
418 | for (op = op->below; op; op = op->below) |
419 | { |
|
|
420 | if (strcmp (op->arch->archname, item) == 0) |
419 | if (op->arch->archname == item) |
421 | { |
|
|
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
420 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
421 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
424 | { |
|
|
425 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
426 | count++; |
|
|
427 | else |
|
|
428 | count += op->nrof; |
422 | count += op->number_of (); |
429 | } |
|
|
430 | } |
|
|
431 | } |
|
|
432 | |
423 | |
433 | return count; |
424 | return count; |
434 | } |
425 | } |
435 | |
426 | |
436 | /** |
427 | /** |
… | |
… | |
438 | * op is typically the player, which is only |
429 | * op is typically the player, which is only |
439 | * really used to determine what space to look at. |
430 | * really used to determine what space to look at. |
440 | * Modified to only eat 'nrof' of objects. |
431 | * Modified to only eat 'nrof' of objects. |
441 | */ |
432 | */ |
442 | static void |
433 | static void |
443 | eat_item (object *op, const char *item, uint32 nrof) |
434 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
444 | { |
435 | { |
445 | object *prev; |
436 | object *prev; |
446 | |
437 | |
447 | prev = op; |
438 | prev = op; |
448 | op = op->below; |
439 | op = op->below; |
449 | |
440 | |
450 | while (op) |
441 | while (op) |
451 | { |
442 | { |
452 | if (strcmp (op->arch->archname, item) == 0) |
443 | if (op->arch->archname == item) |
453 | { |
444 | { |
454 | if (op->nrof >= nrof) |
445 | if (op->nrof >= nrof) |
455 | { |
446 | { |
456 | op->decrease (nrof); |
447 | op->decrease (nrof); |
457 | return; |
448 | return; |
… | |
… | |
1126 | /* push_button (altar);*/ |
1117 | /* push_button (altar);*/ |
1127 | } |
1118 | } |
1128 | else |
1119 | else |
1129 | { |
1120 | { |
1130 | altar->value = 1; /* works only once */ |
1121 | altar->value = 1; /* works only once */ |
1131 | push_button (altar); |
1122 | push_button (altar, originator); |
1132 | } |
1123 | } |
1133 | |
1124 | |
1134 | return !sacrifice; |
1125 | return !sacrifice; |
1135 | } |
1126 | } |
1136 | else |
1127 | else |
… | |
… | |
1263 | * Handles applying a sign. |
1254 | * Handles applying a sign. |
1264 | */ |
1255 | */ |
1265 | static void |
1256 | static void |
1266 | apply_sign (object *op, object *sign, int autoapply) |
1257 | apply_sign (object *op, object *sign, int autoapply) |
1267 | { |
1258 | { |
|
|
1259 | if (!op->is_player()) |
|
|
1260 | return; |
|
|
1261 | |
1268 | if (sign->has_dialogue ()) |
1262 | if (sign->has_dialogue ()) |
1269 | { |
1263 | { |
1270 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1264 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1271 | return; |
1265 | return; |
1272 | } |
1266 | } |
… | |
… | |
1429 | } |
1423 | } |
1430 | goto leave; |
1424 | goto leave; |
1431 | |
1425 | |
1432 | case BUTTON: |
1426 | case BUTTON: |
1433 | case PEDESTAL: |
1427 | case PEDESTAL: |
1434 | update_button (trap); |
1428 | update_button (trap, originator); |
1435 | goto leave; |
1429 | goto leave; |
1436 | |
1430 | |
1437 | case ALTAR: |
1431 | case ALTAR: |
1438 | /* sacrifice victim on trap */ |
1432 | /* sacrifice victim on trap */ |
1439 | apply_altar (trap, victim, originator); |
1433 | apply_altar (trap, victim, originator); |
… | |
… | |
1532 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1526 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1533 | { |
1527 | { |
1534 | /* Basically, don't show exits leading to random maps the |
1528 | /* Basically, don't show exits leading to random maps the |
1535 | * players output. |
1529 | * players output. |
1536 | */ |
1530 | */ |
1537 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1531 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1538 | victim->statusmsg (trap->msg, NDI_NAVY); |
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
1539 | |
1533 | |
1540 | trap->play_sound (trap->sound); |
1534 | trap->play_sound (trap->sound); |
1541 | victim->enter_exit (trap); |
1535 | victim->enter_exit (trap); |
1542 | } |
1536 | } |
… | |
… | |
2348 | |
2342 | |
2349 | return 0; |
2343 | return 0; |
2350 | } |
2344 | } |
2351 | |
2345 | |
2352 | /** |
2346 | /** |
|
|
2347 | * This function will try to apply a lighter and in case no lighter |
|
|
2348 | * is specified it will try to find a lighter in the players inventory, |
|
|
2349 | * and inform him about this requirement. |
|
|
2350 | * |
|
|
2351 | * who - the player |
|
|
2352 | * op - the item we want to light |
|
|
2353 | * ligher - the lighter or 0 if a lighter has yet to be found |
|
|
2354 | */ |
|
|
2355 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2356 | { |
|
|
2357 | if (lighter == 0) |
|
|
2358 | { |
|
|
2359 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2360 | { |
|
|
2361 | if (tmp->type == LIGHTER) |
|
|
2362 | { |
|
|
2363 | lighter = tmp; |
|
|
2364 | break; |
|
|
2365 | } |
|
|
2366 | } |
|
|
2367 | |
|
|
2368 | if (!lighter) |
|
|
2369 | { |
|
|
2370 | who->failmsg (format ( |
|
|
2371 | "You can't light up the %s with your bare hands! " |
|
|
2372 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2373 | &op->name)); |
|
|
2374 | return 0; |
|
|
2375 | } |
|
|
2376 | } |
|
|
2377 | |
|
|
2378 | // last_eat == 0 means the lighter is not being used up! |
|
|
2379 | if (lighter->last_eat && lighter->stats.food) |
|
|
2380 | { |
|
|
2381 | /* lighter gets used up */ |
|
|
2382 | lighter = lighter->split (); |
|
|
2383 | lighter->stats.food--; |
|
|
2384 | who->insert (lighter); |
|
|
2385 | } |
|
|
2386 | else if (lighter->last_eat) |
|
|
2387 | { |
|
|
2388 | /* no charges left in lighter */ |
|
|
2389 | who->failmsg (format ( |
|
|
2390 | "You attempt to light the %s with a used up %s.", |
|
|
2391 | &op->name, &lighter->name)); |
|
|
2392 | return 0; |
|
|
2393 | } |
|
|
2394 | |
|
|
2395 | return lighter; |
|
|
2396 | } |
|
|
2397 | |
|
|
2398 | /** |
|
|
2399 | * Designed primarily to light torches/lanterns/etc. |
|
|
2400 | * Also burns up burnable material too. First object in the inventory is |
|
|
2401 | * the selected object to "burn". -b.t. |
|
|
2402 | */ |
|
|
2403 | void |
|
|
2404 | apply_lighter (object *who, object *lighter) |
|
|
2405 | { |
|
|
2406 | object *item; |
|
|
2407 | int is_player_env = 0; |
|
|
2408 | |
|
|
2409 | item = find_marked_object (who); |
|
|
2410 | if (item) |
|
|
2411 | { |
|
|
2412 | if (!auto_apply_lighter (who, 0, lighter)) |
|
|
2413 | return; |
|
|
2414 | |
|
|
2415 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2416 | * I can't see many times when you would want to light multiple |
|
|
2417 | * objects at once. |
|
|
2418 | */ |
|
|
2419 | |
|
|
2420 | save_throw_object (item, AT_FIRE, who); |
|
|
2421 | |
|
|
2422 | if (item->destroyed () |
|
|
2423 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2424 | && item->glow_radius > 0)) |
|
|
2425 | who->statusmsg (format ( |
|
|
2426 | "You light the %s with the %s.", |
|
|
2427 | &item->name, &lighter->name)); |
|
|
2428 | else |
|
|
2429 | who->failmsg (format ( |
|
|
2430 | "You attempt to light the %s with the %s and fail.", |
|
|
2431 | &item->name, &lighter->name)); |
|
|
2432 | } |
|
|
2433 | else |
|
|
2434 | who->failmsg ("You need to mark a lightable object."); |
|
|
2435 | } |
|
|
2436 | |
|
|
2437 | /** |
|
|
2438 | * Apply for players and lamps |
|
|
2439 | * |
|
|
2440 | * who - the player |
|
|
2441 | * op - the lamp |
|
|
2442 | */ |
|
|
2443 | void player_apply_lamp (object *who, object *op) |
|
|
2444 | { |
|
|
2445 | bool switch_on = op->glow_radius ? false : true; |
|
|
2446 | |
|
|
2447 | if (switch_on) |
|
|
2448 | { |
|
|
2449 | object *lighter = 0; |
|
|
2450 | |
|
|
2451 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2452 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2453 | return; |
|
|
2454 | |
|
|
2455 | if (op->stats.food < 1) |
|
|
2456 | { |
|
|
2457 | if (op->type == LAMP) |
|
|
2458 | who->failmsg (format ( |
|
|
2459 | "The %s is out of fuel! " |
|
|
2460 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2461 | &op->name)); |
|
|
2462 | else |
|
|
2463 | who->failmsg (format ( |
|
|
2464 | "The %s is burnt out! " |
|
|
2465 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2466 | &op->name)); |
|
|
2467 | return; |
|
|
2468 | } |
|
|
2469 | |
|
|
2470 | if (lighter) |
|
|
2471 | who->statusmsg (format ( |
|
|
2472 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2473 | else |
|
|
2474 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2475 | } |
|
|
2476 | else |
|
|
2477 | { |
|
|
2478 | if (op->type == TORCH) |
|
|
2479 | { |
|
|
2480 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2481 | { |
|
|
2482 | who->statusmsg (format ( |
|
|
2483 | "You put out the %s. " |
|
|
2484 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2485 | &op->name, &op->name)); |
|
|
2486 | } |
|
|
2487 | else |
|
|
2488 | who->statusmsg (format ( |
|
|
2489 | "You put out the %s." |
|
|
2490 | "H<Torches wear out if you put them out.>", |
|
|
2491 | &op->name)); |
|
|
2492 | } |
|
|
2493 | else |
|
|
2494 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2495 | } |
|
|
2496 | |
|
|
2497 | apply_lamp (op, switch_on); |
|
|
2498 | } |
|
|
2499 | |
|
|
2500 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2501 | { |
|
|
2502 | op->animation_id = a->animation_id; |
|
|
2503 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2504 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2505 | op->anim_speed = a->anim_speed; |
|
|
2506 | op->last_anim = 0; |
|
|
2507 | op->state = 0; |
|
|
2508 | op->face = a->face; |
|
|
2509 | |
|
|
2510 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2511 | { |
|
|
2512 | SET_ANIMATION(op, 0); |
|
|
2513 | animate_object (op, op->direction); |
|
|
2514 | } |
|
|
2515 | else |
|
|
2516 | update_object (op, UP_OBJ_FACE); |
|
|
2517 | } |
|
|
2518 | |
|
|
2519 | /** |
|
|
2520 | * Apply for LAMPs and TORCHes. |
|
|
2521 | * |
|
|
2522 | * op - the lamp |
|
|
2523 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2524 | */ |
|
|
2525 | void apply_lamp (object *op, bool switch_on) |
|
|
2526 | { |
|
|
2527 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2528 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2529 | |
|
|
2530 | // torches wear out if you put them out |
|
|
2531 | if (op->type == TORCH && !switch_on) |
|
|
2532 | { |
|
|
2533 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2534 | { |
|
|
2535 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2536 | if (op->stats.food < 0) |
|
|
2537 | op->stats.food = 0; |
|
|
2538 | } |
|
|
2539 | else |
|
|
2540 | op->stats.food = 0; |
|
|
2541 | } |
|
|
2542 | |
|
|
2543 | // lamps and torched get worthless when used up |
|
|
2544 | if (op->stats.food <= 0) |
|
|
2545 | op->value = 0; |
|
|
2546 | |
|
|
2547 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2548 | // still animated ;-/ |
|
|
2549 | if (op->other_arch) |
|
|
2550 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2551 | |
|
|
2552 | if (object *pl = op->visible_to ()) |
|
|
2553 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2554 | } |
|
|
2555 | |
|
|
2556 | /** |
2353 | * Main apply handler. |
2557 | * Main apply handler. |
2354 | * |
2558 | * |
2355 | * Checks for unpaid items before applying. |
2559 | * Checks for unpaid items before applying. |
2356 | * |
2560 | * |
2357 | * Return value: |
2561 | * Return value: |
2358 | * 0: player or monster can't apply objects of that type |
2562 | * 0: player or monster can't apply objects of that type |
2359 | * 1: has been applied, or there was an error applying the object |
2563 | * 1: has been applied, or there was an error applying the object |
2360 | * 2: objects of that type can't be applied if not in inventory |
2564 | * 2: objects of that type can't be applied if not in inventory |
2361 | * |
2565 | * |
2362 | * op is the object that is causing object to be applied, tmp is the object |
2566 | * who is the object that is causing object to be applied, op is the object |
2363 | * being applied. |
2567 | * being applied. |
2364 | * |
2568 | * |
2365 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2569 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2366 | * them in this function - they are passed to apply_special |
2570 | * them in this function - they are passed to apply_special |
2367 | */ |
2571 | */ |
2368 | int |
2572 | int |
2369 | manual_apply (object *op, object *tmp, int aflag) |
2573 | manual_apply (object *who, object *op, int aflag) |
2370 | { |
2574 | { |
2371 | tmp = tmp->head_ (); |
2575 | op = op->head_ (); |
2372 | |
2576 | |
2373 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2577 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2374 | { |
2578 | { |
2375 | if (op->type == PLAYER) |
2579 | if (who->type == PLAYER) |
2376 | { |
2580 | { |
|
|
2581 | examine (who, op); |
2377 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2582 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2378 | return 1; |
2583 | return 1; |
2379 | } |
2584 | } |
2380 | else |
2585 | else |
2381 | return 0; /* monsters just skip unpaid items */ |
2586 | return 0; /* monsters just skip unpaid items */ |
2382 | } |
2587 | } |
2383 | |
2588 | |
2384 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2589 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2385 | return RESULT_INT (0); |
2590 | return RESULT_INT (0); |
2386 | |
2591 | |
2387 | switch (tmp->type) |
2592 | switch (op->type) |
2388 | { |
2593 | { |
2389 | case CF_HANDLE: |
2594 | case CF_HANDLE: |
2390 | op->play_sound (sound_find ("turn_handle")); |
2595 | who->play_sound (sound_find ("turn_handle")); |
2391 | op->statusmsg ("You turn the handle."); |
2596 | who->statusmsg ("You turn the handle."); |
2392 | tmp->value = tmp->value ? 0 : 1; |
2597 | op->value = op->value ? 0 : 1; |
2393 | SET_ANIMATION (tmp, tmp->value); |
2598 | SET_ANIMATION (op, op->value); |
2394 | update_object (tmp, UP_OBJ_FACE); |
2599 | update_object (op, UP_OBJ_FACE); |
2395 | push_button (tmp); |
2600 | push_button (op, who); |
2396 | return 1; |
2601 | return 1; |
2397 | |
2602 | |
2398 | case TRIGGER: |
2603 | case TRIGGER: |
2399 | if (check_trigger (tmp, op)) |
2604 | if (check_trigger (op, who)) |
2400 | { |
2605 | { |
2401 | op->statusmsg ("You turn the handle."); |
2606 | who->statusmsg ("You turn the handle."); |
2402 | op->play_sound (sound_find ("turn_handle")); |
2607 | who->play_sound (sound_find ("turn_handle")); |
2403 | } |
2608 | } |
2404 | else |
2609 | else |
2405 | op->failmsg ("The handle doesn't move."); |
2610 | who->failmsg ("The handle doesn't move."); |
2406 | |
2611 | |
2407 | return 1; |
2612 | return 1; |
2408 | |
2613 | |
2409 | case EXIT: |
2614 | case EXIT: |
2410 | if (op->type != PLAYER) |
2615 | if (who->type != PLAYER) |
2411 | return 0; |
2616 | return 0; |
2412 | |
2617 | |
2413 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2618 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2414 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2619 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2415 | else |
2620 | else |
2416 | { |
2621 | { |
2417 | /* Don't display messages for random maps. */ |
2622 | /* Don't display messages for random maps. */ |
2418 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2623 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2419 | op->statusmsg (tmp->msg, NDI_NAVY); |
2624 | who->statusmsg (op->msg, NDI_NAVY); |
2420 | |
2625 | |
2421 | op->enter_exit (tmp); |
2626 | who->enter_exit (op); |
2422 | } |
2627 | } |
2423 | |
2628 | |
2424 | return 1; |
2629 | return 1; |
2425 | |
2630 | |
2426 | case INSCRIBABLE: |
2631 | case INSCRIBABLE: |
2427 | op->statusmsg (tmp->msg); |
2632 | who->statusmsg (op->msg); |
2428 | // maybe show a spell menu to chose from or something like that |
2633 | // maybe show a spell menu to chose from or something like that |
2429 | return 1; |
2634 | return 1; |
2430 | |
2635 | |
2431 | case SIGN: |
2636 | case SIGN: |
2432 | apply_sign (op, tmp, 0); |
2637 | apply_sign (who, op, 0); |
2433 | return 1; |
2638 | return 1; |
2434 | |
2639 | |
2435 | case BOOK: |
2640 | case BOOK: |
2436 | if (op->type == PLAYER) |
2641 | if (who->type == PLAYER) |
2437 | { |
2642 | { |
2438 | apply_book (op, tmp); |
2643 | apply_book (who, op); |
2439 | return 1; |
2644 | return 1; |
2440 | } |
2645 | } |
2441 | else |
2646 | else |
2442 | return 0; |
2647 | return 0; |
2443 | |
2648 | |
2444 | case SKILLSCROLL: |
2649 | case SKILLSCROLL: |
2445 | if (op->type == PLAYER) |
2650 | if (who->type == PLAYER) |
2446 | { |
2651 | { |
2447 | apply_skillscroll (op, tmp); |
2652 | apply_skillscroll (who, op); |
2448 | return 1; |
2653 | return 1; |
2449 | } |
2654 | } |
2450 | else |
2655 | else |
2451 | return 0; |
2656 | return 0; |
2452 | |
2657 | |
2453 | case SPELLBOOK: |
2658 | case SPELLBOOK: |
2454 | if (op->type == PLAYER) |
2659 | if (who->type == PLAYER) |
2455 | { |
2660 | { |
2456 | apply_spellbook (op, tmp); |
2661 | apply_spellbook (who, op); |
2457 | return 1; |
2662 | return 1; |
2458 | } |
2663 | } |
2459 | else |
2664 | else |
2460 | return 0; |
2665 | return 0; |
2461 | |
2666 | |
2462 | case SCROLL: |
2667 | case SCROLL: |
2463 | apply_scroll (op, tmp, 0); |
2668 | apply_scroll (who, op, 0); |
2464 | return 1; |
2669 | return 1; |
2465 | |
2670 | |
2466 | case POTION: |
2671 | case POTION: |
2467 | apply_potion (op, tmp); |
2672 | apply_potion (who, op); |
2468 | return 1; |
2673 | return 1; |
2469 | |
2674 | |
2470 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2675 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2471 | //TODO: remove, as it is unsed? |
2676 | //TODO: remove, as it is unsed? |
2472 | case CLOSE_CON: |
2677 | case CLOSE_CON: |
2473 | apply_container (op, tmp->env); |
2678 | apply_container (who, op->env); |
2474 | return 1; |
2679 | return 1; |
2475 | |
2680 | |
2476 | case CONTAINER: |
2681 | case CONTAINER: |
2477 | apply_container (op, tmp); |
2682 | apply_container (who, op); |
2478 | return 1; |
2683 | return 1; |
2479 | |
2684 | |
2480 | case TREASURE: |
2685 | case TREASURE: |
2481 | if (op->type == PLAYER) |
2686 | if (who->type == PLAYER) |
2482 | { |
2687 | { |
2483 | apply_treasure (op, tmp); |
2688 | apply_treasure (who, op); |
2484 | return 1; |
2689 | return 1; |
2485 | } |
2690 | } |
2486 | else |
2691 | else |
2487 | return 0; |
2692 | return 0; |
|
|
2693 | |
|
|
2694 | case LAMP: |
|
|
2695 | case TORCH: |
|
|
2696 | player_apply_lamp (who, op); |
|
|
2697 | return 1; |
2488 | |
2698 | |
2489 | case WEAPON: |
2699 | case WEAPON: |
2490 | case ARMOUR: |
2700 | case ARMOUR: |
2491 | case BOOTS: |
2701 | case BOOTS: |
2492 | case GLOVES: |
2702 | case GLOVES: |
… | |
… | |
2500 | case WAND: |
2710 | case WAND: |
2501 | case ROD: |
2711 | case ROD: |
2502 | case HORN: |
2712 | case HORN: |
2503 | case SKILL: |
2713 | case SKILL: |
2504 | case BOW: |
2714 | case BOW: |
2505 | case LAMP: |
|
|
2506 | case BUILDER: |
2715 | case BUILDER: |
2507 | case SKILL_TOOL: |
2716 | case SKILL_TOOL: |
2508 | if (tmp->env != op) |
2717 | if (op->env != who) |
2509 | return 2; /* not in inventory */ |
2718 | return 2; /* not in inventory */ |
2510 | |
2719 | |
2511 | apply_special (op, tmp, aflag); |
2720 | apply_special (who, op, aflag); |
2512 | return 1; |
2721 | return 1; |
2513 | |
2722 | |
2514 | case DRINK: |
2723 | case DRINK: |
2515 | case FOOD: |
2724 | case FOOD: |
2516 | case FLESH: |
2725 | case FLESH: |
2517 | apply_food (op, tmp); |
2726 | apply_food (who, op); |
2518 | return 1; |
2727 | return 1; |
2519 | |
2728 | |
2520 | case POISON: |
2729 | case POISON: |
2521 | apply_poison (op, tmp); |
2730 | apply_poison (who, op); |
2522 | return 1; |
2731 | return 1; |
2523 | |
2732 | |
2524 | case SAVEBED: |
2733 | case SAVEBED: |
2525 | return 1; |
2734 | return 1; |
2526 | |
2735 | |
2527 | case ARMOUR_IMPROVER: |
2736 | case ARMOUR_IMPROVER: |
2528 | if (op->type == PLAYER) |
2737 | if (who->type == PLAYER) |
2529 | { |
2738 | { |
2530 | apply_armour_improver (op, tmp); |
2739 | apply_armour_improver (who, op); |
2531 | return 1; |
2740 | return 1; |
2532 | } |
2741 | } |
2533 | else |
2742 | else |
2534 | return 0; |
2743 | return 0; |
2535 | |
2744 | |
2536 | case WEAPON_IMPROVER: |
2745 | case WEAPON_IMPROVER: |
2537 | check_improve_weapon (op, tmp); |
2746 | check_improve_weapon (who, op); |
2538 | return 1; |
2747 | return 1; |
2539 | |
2748 | |
2540 | case CLOCK: |
2749 | case CLOCK: |
2541 | if (op->type == PLAYER) |
2750 | if (who->type == PLAYER) |
2542 | { |
2751 | { |
2543 | char buf[MAX_BUF]; |
2752 | char buf[MAX_BUF]; |
2544 | timeofday_t tod; |
2753 | timeofday_t tod; |
2545 | |
2754 | |
2546 | get_tod (&tod); |
2755 | get_tod (&tod); |
2547 | op->play_sound (sound_find ("sound_clock")); |
2756 | who->play_sound (sound_find ("sound_clock")); |
2548 | op->statusmsg (format ( |
2757 | who->statusmsg (format ( |
2549 | "It is %d minute%s past %d o'clock %s", |
2758 | "It is %d minute%s past %d o'clock %s", |
2550 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2759 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2551 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2760 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2552 | )); |
2761 | )); |
2553 | return 1; |
2762 | return 1; |
2554 | } |
2763 | } |
2555 | else |
2764 | else |
2556 | return 0; |
2765 | return 0; |
2557 | |
2766 | |
2558 | case MENU: |
2767 | case MENU: |
2559 | if (op->type == PLAYER) |
2768 | if (who->type == PLAYER) |
2560 | { |
2769 | { |
2561 | shop_listing (tmp, op); |
2770 | shop_listing (op, who); |
2562 | return 1; |
2771 | return 1; |
2563 | } |
2772 | } |
2564 | else |
2773 | else |
2565 | return 0; |
2774 | return 0; |
2566 | |
2775 | |
2567 | case POWER_CRYSTAL: |
2776 | case POWER_CRYSTAL: |
2568 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2777 | apply_power_crystal (who, op); /* see egoitem.c */ |
2569 | return 1; |
2778 | return 1; |
2570 | |
2779 | |
2571 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2780 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2572 | if (op->type == PLAYER) |
2781 | if (who->type == PLAYER) |
2573 | { |
2782 | { |
2574 | apply_lighter (op, tmp); |
2783 | apply_lighter (who, op); |
2575 | return 1; |
2784 | return 1; |
2576 | } |
2785 | } |
2577 | else |
2786 | else |
2578 | return 0; |
2787 | return 0; |
2579 | |
2788 | |
2580 | case ITEM_TRANSFORMER: |
2789 | case ITEM_TRANSFORMER: |
2581 | apply_item_transformer (op, tmp); |
2790 | apply_item_transformer (who, op); |
2582 | return 1; |
2791 | return 1; |
2583 | |
2792 | |
2584 | default: |
2793 | default: |
2585 | return 0; |
2794 | return 0; |
2586 | } |
2795 | } |
… | |
… | |
2737 | case BRACERS: |
2946 | case BRACERS: |
2738 | case CLOAK: |
2947 | case CLOAK: |
2739 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2948 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2740 | change_abil (who, op); |
2949 | change_abil (who, op); |
2741 | break; |
2950 | break; |
2742 | |
|
|
2743 | case LAMP: |
|
|
2744 | { |
|
|
2745 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2746 | |
|
|
2747 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2748 | tmp2->x = op->x; |
|
|
2749 | tmp2->y = op->y; |
|
|
2750 | tmp2->map = op->map; |
|
|
2751 | tmp2->below = op->below; |
|
|
2752 | tmp2->above = op->above; |
|
|
2753 | tmp2->stats.food = op->stats.food; |
|
|
2754 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2755 | |
|
|
2756 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2757 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2758 | |
|
|
2759 | op->destroy (); |
|
|
2760 | who->insert (tmp2); |
|
|
2761 | who->update_stats (); |
|
|
2762 | |
|
|
2763 | if (who->contr) |
|
|
2764 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2765 | { |
|
|
2766 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2767 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2768 | } |
|
|
2769 | } |
|
|
2770 | |
|
|
2771 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2772 | |
2951 | |
2773 | case BOW: |
2952 | case BOW: |
2774 | case WAND: |
2953 | case WAND: |
2775 | case ROD: |
2954 | case ROD: |
2776 | case HORN: |
2955 | case HORN: |
… | |
… | |
3216 | return 1; |
3395 | return 1; |
3217 | } |
3396 | } |
3218 | |
3397 | |
3219 | //TODO: this obviously fails for players using a shorter prefix |
3398 | //TODO: this obviously fails for players using a shorter prefix |
3220 | // i.e. "R" can use Ragnarok's sword. |
3399 | // i.e. "R" can use Ragnarok's sword. |
3221 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3400 | if (op->level && !op->name.starts_with (who->name)) |
3222 | { |
3401 | { |
3223 | /* if the weapon does not have the name as the character, can't use it. */ |
3402 | /* if the weapon does not have the name as the character, can't use it. */ |
3224 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3403 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3225 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3404 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3226 | |
3405 | |
… | |
… | |
3260 | case AMULET: |
3439 | case AMULET: |
3261 | SET_FLAG (op, FLAG_APPLIED); |
3440 | SET_FLAG (op, FLAG_APPLIED); |
3262 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3441 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3263 | change_abil (who, op); |
3442 | change_abil (who, op); |
3264 | break; |
3443 | break; |
3265 | |
|
|
3266 | case LAMP: |
|
|
3267 | if (op->stats.food < 1) |
|
|
3268 | { |
|
|
3269 | who->failmsg (format ( |
|
|
3270 | "Your %s is out of fuel! " |
|
|
3271 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3272 | &op->name |
|
|
3273 | )); |
|
|
3274 | return 1; |
|
|
3275 | } |
|
|
3276 | |
|
|
3277 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3278 | |
|
|
3279 | tmp2 = arch_to_object (op->other_arch); |
|
|
3280 | tmp2->stats.food = op->stats.food; |
|
|
3281 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3282 | |
|
|
3283 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3284 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3285 | |
|
|
3286 | who->insert (tmp2); |
|
|
3287 | |
|
|
3288 | /* Remove the old lantern */ |
|
|
3289 | op->destroy (); |
|
|
3290 | |
|
|
3291 | /* insert the portion that was split off */ |
|
|
3292 | if (tmp) |
|
|
3293 | who->insert (tmp); |
|
|
3294 | |
|
|
3295 | who->update_stats (); |
|
|
3296 | |
|
|
3297 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3298 | if (who->type == PLAYER) |
|
|
3299 | { |
|
|
3300 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright (hrhrhr) idea to apply this cursed or damned item.>"); |
|
|
3301 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3302 | } |
|
|
3303 | |
|
|
3304 | return 0; |
|
|
3305 | |
3444 | |
3306 | case SKILL_TOOL: |
3445 | case SKILL_TOOL: |
3307 | // applying a skill tool also readies the skill |
3446 | // applying a skill tool also readies the skill |
3308 | SET_FLAG (op, FLAG_APPLIED); |
3447 | SET_FLAG (op, FLAG_APPLIED); |
3309 | |
3448 | |
… | |
… | |
3399 | insert_ob_in_ob (tmp, who); |
3538 | insert_ob_in_ob (tmp, who); |
3400 | |
3539 | |
3401 | return 1; |
3540 | return 1; |
3402 | } |
3541 | } |
3403 | |
3542 | |
3404 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3543 | if (op->level && !op->name.starts_with (who->name)) |
3405 | { |
3544 | { |
3406 | who->failmsg ("The weapon does not recognize you as its owner. " |
3545 | who->failmsg ("The weapon does not recognize you as its owner. " |
3407 | "H<Its name indicates that it belongs to somebody else.>"); |
3546 | "H<Its name indicates that it belongs to somebody else.>"); |
3408 | if (tmp) |
3547 | if (tmp) |
3409 | insert_ob_in_ob (tmp, who); |
3548 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3759 | } |
3898 | } |
3760 | |
3899 | |
3761 | who->update_stats (); |
3900 | who->update_stats (); |
3762 | } |
3901 | } |
3763 | |
3902 | |
3764 | /** |
|
|
3765 | * Designed primarily to light torches/lanterns/etc. |
|
|
3766 | * Also burns up burnable material too. First object in the inventory is |
|
|
3767 | * the selected object to "burn". -b.t. |
|
|
3768 | */ |
|
|
3769 | void |
|
|
3770 | apply_lighter (object *who, object *lighter) |
|
|
3771 | { |
|
|
3772 | object *item; |
|
|
3773 | int is_player_env = 0; |
|
|
3774 | |
|
|
3775 | item = find_marked_object (who); |
|
|
3776 | if (item) |
|
|
3777 | { |
|
|
3778 | if (lighter->last_eat && lighter->stats.food) |
|
|
3779 | { /* lighter gets used up */ |
|
|
3780 | object *oneLighter = lighter->split (); |
|
|
3781 | oneLighter->stats.food--; |
|
|
3782 | who->insert (oneLighter); |
|
|
3783 | } |
|
|
3784 | else if (lighter->last_eat) |
|
|
3785 | { |
|
|
3786 | /* no charges left in lighter */ |
|
|
3787 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3788 | return; |
|
|
3789 | } |
|
|
3790 | |
|
|
3791 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3792 | * I can't see many times when you would want to light multiple |
|
|
3793 | * objects at once. |
|
|
3794 | */ |
|
|
3795 | |
|
|
3796 | if (who == item->in_player ()) |
|
|
3797 | is_player_env = 1; |
|
|
3798 | |
|
|
3799 | save_throw_object (item, AT_FIRE, who); |
|
|
3800 | |
|
|
3801 | if (item->destroyed ()) |
|
|
3802 | { |
|
|
3803 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3804 | /* Need to update the player so that the players glow radius |
|
|
3805 | * gets changed. |
|
|
3806 | */ |
|
|
3807 | if (is_player_env) |
|
|
3808 | who->update_stats (); |
|
|
3809 | } |
|
|
3810 | else |
|
|
3811 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3812 | } |
|
|
3813 | else |
|
|
3814 | who->failmsg ("You need to mark a lightable object."); |
|
|
3815 | } |
|
|
3816 | |
3903 | |
3817 | /** |
3904 | /** |
3818 | * op made some mistake with a scroll, this takes care of punishment. |
3905 | * op made some mistake with a scroll, this takes care of punishment. |
3819 | * scroll_failure()- hacked directly from spell_failure |
3906 | * scroll_failure()- hacked directly from spell_failure |
3820 | */ |
3907 | */ |
… | |
… | |
3920 | } |
4007 | } |
3921 | |
4008 | |
3922 | /* insert the randomitems from the change's treasurelist into |
4009 | /* insert the randomitems from the change's treasurelist into |
3923 | * the player ref: player.c |
4010 | * the player ref: player.c |
3924 | */ |
4011 | */ |
3925 | if (change->randomitems != NULL) |
4012 | if (change->randomitems) |
3926 | give_initial_items (pl, change->randomitems); |
4013 | give_initial_items (pl, change->randomitems); |
3927 | |
4014 | |
3928 | /* set up the face, for some races. */ |
4015 | /* set up the face, for some races. */ |
3929 | |
4016 | |
3930 | /* first, look for the force object banning |
4017 | /* first, look for the force object banning |
3931 | * changing the face. Certain races never change face with class. |
4018 | * changing the face. Certain races never change face with class. |
3932 | */ |
4019 | */ |
3933 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4020 | for (walk = pl->inv; walk; walk = walk->below) |
3934 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4021 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3935 | flag_change_face = 0; |
4022 | flag_change_face = 0; |
3936 | |
4023 | |
3937 | if (flag_change_face) |
4024 | if (flag_change_face) |
3938 | { |
4025 | { |
3939 | pl->face = change->face; |
4026 | pl->face = change->face; |
… | |
… | |
3941 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
4028 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3942 | } |
4029 | } |
3943 | |
4030 | |
3944 | /* check the special case of can't use weapons */ |
4031 | /* check the special case of can't use weapons */ |
3945 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4032 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3946 | if (!strcmp (change->name, "monk")) |
4033 | if (change->name == shstr_monk) |
3947 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4034 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3948 | |
4035 | |
3949 | break; |
4036 | break; |
3950 | } |
4037 | } |
3951 | } |
4038 | } |
… | |
… | |
3988 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4075 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3989 | return; |
4076 | return; |
3990 | } |
4077 | } |
3991 | |
4078 | |
3992 | /* check whether they are compatible or not */ |
4079 | /* check whether they are compatible or not */ |
3993 | find = strstr (marked->slaying, transformer->arch->archname); |
4080 | find = strstr (&marked->slaying, transformer->arch->archname); |
3994 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4081 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3995 | { |
4082 | { |
3996 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4083 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3997 | return; |
4084 | return; |
3998 | } |
4085 | } |