1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
93 | */ |
94 | static int |
94 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
96 | { |
97 | object *id, *marked; |
97 | dynbuf_text buf; |
98 | int success = 0; |
|
|
99 | |
98 | |
100 | if (pl == NULL || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
101 | return 0; |
100 | return 0; |
102 | |
101 | |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
104 | * identifying' from being printed out more than it needs to be. |
103 | * identifying' from being printed out more than it needs to be. |
105 | */ |
104 | */ |
106 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
107 | return 0; |
106 | return 0; |
108 | |
107 | |
109 | marked = find_marked_object (pl); |
|
|
110 | /* if the player has a marked item, identify that if it needs to be |
108 | /* if the player has a marked item, identify that if it needs to be |
111 | * identified. IF it doesn't, then go through the player inventory. |
109 | * identified. If it doesn't, then go through the player inventory. |
112 | */ |
110 | */ |
|
|
111 | if (object *marked = find_marked_object (pl)) |
113 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
114 | { |
113 | { |
115 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
116 | { |
115 | { |
117 | identify (marked); |
116 | identify (marked); |
118 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
117 | |
|
|
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | { |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
121 | |
122 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
122 | return !money; |
123 | } |
123 | } |
124 | return money == NULL; |
|
|
125 | } |
124 | } |
126 | } |
|
|
127 | |
125 | |
128 | for (id = pl->inv; id; id = id->below) |
126 | for (object *id = pl->inv; id; id = id->below) |
129 | { |
127 | { |
130 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
131 | { |
129 | { |
132 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
133 | { |
131 | { |
134 | identify (id); |
132 | identify (id); |
135 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
133 | |
|
|
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
136 | if (id->msg) |
135 | if (id->msg) |
137 | { |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
138 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
137 | |
139 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
140 | } |
|
|
141 | success = 1; |
|
|
142 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
143 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
144 | break; |
140 | break; |
145 | } |
141 | } |
146 | else |
142 | else |
147 | { |
143 | { |
148 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
144 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
149 | break; |
145 | break; |
150 | } |
146 | } |
151 | } |
147 | } |
152 | } |
148 | } |
153 | if (!success) |
149 | |
154 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
150 | if (buf.empty ()) |
|
|
151 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
152 | else |
|
|
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
154 | |
155 | return money == NULL; |
155 | return !money; |
156 | } |
156 | } |
157 | |
157 | |
158 | /** |
158 | /** |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | static void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
195 | |
177 | |
196 | floor = GET_MAP_OB (op->map, op->x, op->y); |
178 | floor = GET_MAP_OB (op->map, op->x, op->y); |
197 | |
179 | |
198 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
180 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
199 | { |
181 | { |
200 | if (op->type == PLAYER) |
|
|
201 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
182 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
183 | |
202 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
184 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
203 | return 0; |
185 | return 0; |
204 | } |
186 | } |
205 | |
187 | |
206 | if (op->type == PLAYER) |
188 | if (op->type == PLAYER) |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
236 | if (depl->stats.stat (i)) |
219 | if (depl->stats.stat (i)) |
237 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
220 | op->statusmsg (restore_msg[i]); |
238 | |
221 | |
239 | depl->destroy (); |
222 | depl->destroy (); |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
251 | { |
234 | { |
252 | for (i = 1; i < MIN (11, op->level); i++) |
235 | for (i = 1; i < MIN (11, op->level); i++) |
253 | { |
236 | { |
254 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
255 | { |
238 | { |
256 | if (op->contr->levhp[i] != 1) |
239 | if (op->contr->levhp[i] != 1) |
257 | { |
240 | { |
258 | op->contr->levhp[i] = 1; |
241 | op->contr->levhp[i] = 1; |
259 | break; |
242 | break; |
260 | } |
243 | } |
|
|
244 | |
261 | if (op->contr->levsp[i] != 1) |
245 | if (op->contr->levsp[i] != 1) |
262 | { |
246 | { |
263 | op->contr->levsp[i] = 1; |
247 | op->contr->levsp[i] = 1; |
264 | break; |
248 | break; |
265 | } |
249 | } |
|
|
250 | |
266 | if (op->contr->levgrace[i] != 1) |
251 | if (op->contr->levgrace[i] != 1) |
267 | { |
252 | { |
268 | op->contr->levgrace[i] = 1; |
253 | op->contr->levgrace[i] = 1; |
269 | break; |
254 | break; |
270 | } |
255 | } |
… | |
… | |
274 | if (op->contr->levhp[i] < 9) |
259 | if (op->contr->levhp[i] < 9) |
275 | { |
260 | { |
276 | op->contr->levhp[i] = 9; |
261 | op->contr->levhp[i] = 9; |
277 | break; |
262 | break; |
278 | } |
263 | } |
|
|
264 | |
279 | if (op->contr->levsp[i] < 6) |
265 | if (op->contr->levsp[i] < 6) |
280 | { |
266 | { |
281 | op->contr->levsp[i] = 6; |
267 | op->contr->levsp[i] = 6; |
282 | break; |
268 | break; |
283 | } |
269 | } |
|
|
270 | |
284 | if (op->contr->levgrace[i] < 3) |
271 | if (op->contr->levgrace[i] < 3) |
285 | { |
272 | { |
286 | op->contr->levgrace[i] = 3; |
273 | op->contr->levgrace[i] = 3; |
287 | break; |
274 | break; |
288 | } |
275 | } |
… | |
… | |
296 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
297 | { |
284 | { |
298 | if (got_one) |
285 | if (got_one) |
299 | { |
286 | { |
300 | op->update_stats (); |
287 | op->update_stats (); |
301 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
288 | op->statusmsg ("The Gods smile upon you and remake you " |
302 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
289 | "a little more in their image. " |
303 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
290 | "You feel a little more perfect.", NDI_GREEN); |
304 | } |
291 | } |
305 | else |
292 | else |
306 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
293 | op->statusmsg ("The potion had no effect - you are already perfect."); |
307 | } |
294 | } |
308 | else |
295 | else |
309 | { /* cursed potion */ |
296 | { /* cursed potion */ |
310 | if (got_one) |
297 | if (got_one) |
311 | { |
298 | { |
312 | op->update_stats (); |
299 | op->update_stats (); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
300 | op->failmsg ("The Gods are angry and punish you."); |
314 | } |
301 | } |
315 | else |
302 | else |
316 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
317 | } |
304 | } |
318 | |
305 | |
319 | decrease_ob (tmp); |
306 | tmp->decrease (); |
320 | return 1; |
307 | return 1; |
321 | } |
308 | } |
322 | |
309 | |
323 | |
310 | |
324 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
328 | */ |
315 | */ |
329 | if (tmp->inv) |
316 | if (tmp->inv) |
330 | { |
317 | { |
331 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
332 | { |
319 | { |
333 | object *fball; |
320 | op->failmsg ("Yech! Your lungs are on fire!"); |
334 | |
321 | create_exploding_ball_at (op, op->level); |
335 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
|
|
336 | /* Explodes a fireball centered at player */ |
|
|
337 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
338 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
339 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
340 | fball->x = op->x; |
|
|
341 | fball->y = op->y; |
|
|
342 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
343 | } |
322 | } |
344 | else |
323 | else |
345 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
324 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
346 | |
325 | |
347 | decrease_ob (tmp); |
326 | tmp->decrease (); |
|
|
327 | |
348 | /* if youre dead, no point in doing this... */ |
328 | /* if youre dead, no point in doing this... */ |
349 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
329 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
350 | op->update_stats (); |
330 | op->update_stats (); |
|
|
331 | |
351 | return 1; |
332 | return 1; |
352 | } |
333 | } |
353 | |
334 | |
354 | /* Deal with protection potions */ |
335 | /* Deal with protection potions */ |
355 | force = NULL; |
336 | force = NULL; |
… | |
… | |
357 | { |
338 | { |
358 | if (tmp->resist[i]) |
339 | if (tmp->resist[i]) |
359 | { |
340 | { |
360 | if (!force) |
341 | if (!force) |
361 | force = get_archetype (FORCE_NAME); |
342 | force = get_archetype (FORCE_NAME); |
|
|
343 | |
362 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
344 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
363 | force->type = POTION_EFFECT; |
345 | force->type = POTION_EFFECT; |
364 | break; /* Only need to find one protection since we copy entire batch */ |
346 | break; /* Only need to find one protection since we copy entire batch */ |
365 | } |
347 | } |
366 | } |
348 | } |
|
|
349 | |
367 | /* This is a protection potion */ |
350 | /* This is a protection potion */ |
368 | if (force) |
351 | if (force) |
369 | { |
352 | { |
370 | /* cursed items last longer */ |
353 | /* cursed items last longer */ |
371 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
354 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
379 | force->speed_left = -1; |
362 | force->speed_left = -1; |
380 | force = insert_ob_in_ob (force, op); |
363 | force = insert_ob_in_ob (force, op); |
381 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
364 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | SET_FLAG (force, FLAG_APPLIED); |
365 | SET_FLAG (force, FLAG_APPLIED); |
383 | change_abil (op, force); |
366 | change_abil (op, force); |
384 | decrease_ob (tmp); |
367 | tmp->decrease (); |
385 | return 1; |
368 | return 1; |
386 | } |
369 | } |
387 | |
370 | |
388 | /* Only thing left are the stat potions */ |
371 | /* Only thing left are the stat potions */ |
389 | if (op->type == PLAYER) |
372 | if (op->type == PLAYER) |
390 | { /* only for players */ |
373 | { /* only for players */ |
391 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
374 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
375 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
376 | && tmp->value != 0) |
392 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
377 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
393 | else |
378 | else |
394 | SET_FLAG (tmp, FLAG_APPLIED); |
379 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
380 | |
395 | if (!change_abil (op, tmp)) |
381 | if (!change_abil (op, tmp)) |
396 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
382 | op->statusmsg ("Nothing happened."); |
397 | } |
383 | } |
398 | |
384 | |
399 | /* CLEAR_FLAG is so that if the character has other potions |
385 | /* CLEAR_FLAG is so that if the character has other potions |
400 | * that were grouped with the one consumed, his |
386 | * that were grouped with the one consumed, his |
401 | * stat will not be raised by them. fix_player just clears |
387 | * stat will not be raised by them. fix_player just clears |
402 | * up all the stats. |
388 | * up all the stats. |
403 | */ |
389 | */ |
404 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | op->update_stats (); |
391 | op->update_stats (); |
406 | decrease_ob (tmp); |
392 | tmp->decrease (); |
407 | return 1; |
393 | return 1; |
408 | } |
394 | } |
409 | |
395 | |
410 | /**************************************************************************** |
396 | /**************************************************************************** |
411 | * Weapon improvement code follows |
397 | * Weapon improvement code follows |
… | |
… | |
413 | |
399 | |
414 | /** |
400 | /** |
415 | * This returns the sum of nrof of item (arch name). |
401 | * This returns the sum of nrof of item (arch name). |
416 | */ |
402 | */ |
417 | static int |
403 | static int |
418 | check_item (object *op, const char *item) |
404 | check_item (object *op, shstr_cmp item) |
419 | { |
405 | { |
420 | int count = 0; |
406 | int count = 0; |
421 | |
407 | |
422 | |
408 | if (!item) |
423 | if (item == NULL) |
|
|
424 | return 0; |
409 | return 0; |
425 | |
410 | |
426 | op = op->below; |
411 | for (op = op->below; op; op = op->below) |
427 | while (op != NULL) |
|
|
428 | { |
|
|
429 | if (strcmp (op->arch->archname, item) == 0) |
412 | if (op->arch->archname == item) |
430 | { |
|
|
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
413 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
414 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
433 | { |
|
|
434 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
435 | count++; |
|
|
436 | else |
|
|
437 | count += op->nrof; |
415 | count += op->number_of (); |
438 | } |
|
|
439 | } |
|
|
440 | |
|
|
441 | op = op->below; |
|
|
442 | } |
|
|
443 | |
416 | |
444 | return count; |
417 | return count; |
445 | } |
418 | } |
446 | |
419 | |
447 | /** |
420 | /** |
… | |
… | |
449 | * op is typically the player, which is only |
422 | * op is typically the player, which is only |
450 | * really used to determine what space to look at. |
423 | * really used to determine what space to look at. |
451 | * Modified to only eat 'nrof' of objects. |
424 | * Modified to only eat 'nrof' of objects. |
452 | */ |
425 | */ |
453 | static void |
426 | static void |
454 | eat_item (object *op, const char *item, uint32 nrof) |
427 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
455 | { |
428 | { |
456 | object *prev; |
429 | object *prev; |
457 | |
430 | |
458 | prev = op; |
431 | prev = op; |
459 | op = op->below; |
432 | op = op->below; |
460 | |
433 | |
461 | while (op != NULL) |
434 | while (op) |
462 | { |
435 | { |
463 | if (strcmp (op->arch->archname, item) == 0) |
436 | if (op->arch->archname == item) |
464 | { |
437 | { |
465 | if (op->nrof >= nrof) |
438 | if (op->nrof >= nrof) |
466 | { |
439 | { |
467 | decrease_ob_nr (op, nrof); |
440 | op->decrease (nrof); |
468 | return; |
441 | return; |
469 | } |
442 | } |
470 | else |
443 | else |
471 | { |
444 | { |
472 | decrease_ob_nr (op, op->nrof); |
445 | op->decrease (nrof); |
473 | nrof -= op->nrof; |
446 | nrof -= op->nrof; |
474 | } |
447 | } |
|
|
448 | |
475 | op = prev; |
449 | op = prev; |
476 | } |
450 | } |
|
|
451 | |
477 | prev = op; |
452 | prev = op; |
478 | op = op->below; |
453 | op = op->below; |
479 | } |
454 | } |
480 | } |
455 | } |
481 | |
456 | |
… | |
… | |
487 | * we return 1 (true) if the player can use the weapon. |
462 | * we return 1 (true) if the player can use the weapon. |
488 | */ |
463 | */ |
489 | static int |
464 | static int |
490 | check_weapon_power (const object *who, int improvs) |
465 | check_weapon_power (const object *who, int improvs) |
491 | { |
466 | { |
492 | |
|
|
493 | /* Old code is below (commented out). Basically, since weapons are the only |
467 | /* Old code is below (commented out). Basically, since weapons are the only |
494 | * object players really have any control to improve, it's a bit harsh to |
468 | * object players really have any control to improve, it's a bit harsh to |
495 | * require high level in some combat skill, so we just use overall level. |
469 | * require high level in some combat skill, so we just use overall level. |
496 | */ |
470 | */ |
497 | #if 1 |
471 | #if 1 |
… | |
… | |
538 | static int |
512 | static int |
539 | check_sacrifice (object *op, const object *improver) |
513 | check_sacrifice (object *op, const object *improver) |
540 | { |
514 | { |
541 | int count = 0; |
515 | int count = 0; |
542 | |
516 | |
543 | if (improver->slaying != NULL) |
517 | if (improver->slaying) |
544 | { |
518 | { |
545 | count = check_item (op, improver->slaying); |
519 | count = check_item (op, improver->slaying); |
546 | if (count < 1) |
520 | if (count < 1) |
547 | { |
521 | { |
548 | char buf[200]; |
|
|
549 | |
|
|
550 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
522 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
551 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
552 | return 0; |
523 | return 0; |
553 | } |
524 | } |
554 | } |
525 | } |
555 | else |
526 | else |
556 | count = 1; |
527 | count = 1; |
… | |
… | |
559 | } |
530 | } |
560 | |
531 | |
561 | /** |
532 | /** |
562 | * Actually improves the weapon, and tells user. |
533 | * Actually improves the weapon, and tells user. |
563 | */ |
534 | */ |
564 | int |
535 | static int |
565 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
536 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
566 | { |
537 | { |
567 | |
|
|
568 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
569 | *stat += sacrifice_count; |
538 | stat += sacrifice_count; |
570 | weapon->last_eat++; |
539 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
540 | improver->decrease (); |
572 | decrease_ob (improver); |
|
|
573 | |
541 | |
574 | /* So it updates the players stats and the window */ |
542 | /* So it updates the players stats and the window */ |
575 | op->update_stats (); |
543 | op->update_stats (); |
|
|
544 | |
|
|
545 | op->statusmsg (format ( |
|
|
546 | "Your sacrifice was accepted.\n" |
|
|
547 | "Weapon's bonus to %s improved by %d.", |
|
|
548 | statname, sacrifice_count |
|
|
549 | )); |
|
|
550 | |
576 | return 1; |
551 | return 1; |
577 | } |
552 | } |
578 | |
553 | |
579 | /* Types of improvements, hidden in the sp field. */ |
554 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
555 | #define IMPROVE_PREPARE 1 |
… | |
… | |
599 | int sacrifice_count, i; |
574 | int sacrifice_count, i; |
600 | char buf[MAX_BUF]; |
575 | char buf[MAX_BUF]; |
601 | |
576 | |
602 | if (weapon->level != 0) |
577 | if (weapon->level != 0) |
603 | { |
578 | { |
604 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
579 | op->failmsg ("Weapon is already prepared!"); |
605 | return 0; |
580 | return 0; |
606 | } |
581 | } |
607 | |
582 | |
608 | for (i = 0; i < NROFATTACKS; i++) |
583 | for (i = 0; i < NROFATTACKS; i++) |
609 | if (weapon->resist[i]) |
584 | if (weapon->resist[i]) |
… | |
… | |
615 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
590 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
616 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
591 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
617 | weapon->stats.exp || /* speed */ |
592 | weapon->stats.exp || /* speed */ |
618 | weapon->stats.ac) /* AC - only taifu's I think */ |
593 | weapon->stats.ac) /* AC - only taifu's I think */ |
619 | { |
594 | { |
620 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
595 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
596 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
597 | "speed or ac, or has other protections.>"); |
621 | return 0; |
598 | return 0; |
622 | } |
599 | } |
623 | |
600 | |
624 | sacrifice_count = check_sacrifice (op, improver); |
601 | sacrifice_count = check_sacrifice (op, improver); |
625 | if (sacrifice_count <= 0) |
602 | if (sacrifice_count <= 0) |
626 | return 0; |
603 | return 0; |
627 | |
604 | |
628 | weapon->level = isqrt (sacrifice_count); |
605 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
630 | eat_item (op, improver->slaying, sacrifice_count); |
606 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
607 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
608 | op->statusmsg (format ( |
|
|
609 | "Your sacrifice was accepted." |
|
|
610 | "Your *%s may be improved %d times.", |
|
|
611 | &weapon->name, weapon->level |
|
|
612 | )); |
633 | |
613 | |
634 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
614 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
635 | weapon->name = weapon->name_pl = buf; |
615 | weapon->name = weapon->name_pl = buf; |
636 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
616 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
637 | slot at once! */ |
617 | slot at once! */ |
638 | decrease_ob (improver); |
618 | improver->decrease (); |
639 | weapon->last_eat = 0; |
619 | weapon->last_eat = 0; |
640 | return 1; |
620 | return 1; |
641 | } |
621 | } |
642 | |
|
|
643 | |
622 | |
644 | /** |
623 | /** |
645 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
624 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
646 | * This is the new improve weapon code. |
625 | * This is the new improve weapon code. |
647 | * Returns 0 if it was not able to work for some reason. |
626 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
656 | improve_weapon (object *op, object *improver, object *weapon) |
635 | improve_weapon (object *op, object *improver, object *weapon) |
657 | { |
636 | { |
658 | int sacrifice_count, sacrifice_needed = 0; |
637 | int sacrifice_count, sacrifice_needed = 0; |
659 | |
638 | |
660 | if (improver->stats.sp == IMPROVE_PREPARE) |
639 | if (improver->stats.sp == IMPROVE_PREPARE) |
661 | { |
|
|
662 | return prepare_weapon (op, improver, weapon); |
640 | return prepare_weapon (op, improver, weapon); |
663 | } |
641 | |
664 | if (weapon->level == 0) |
642 | if (weapon->level == 0) |
665 | { |
643 | { |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
644 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
667 | return 0; |
645 | return 0; |
668 | } |
646 | } |
|
|
647 | |
669 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
648 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
670 | { |
649 | { |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
650 | op->failmsg ("This weapon cannot be improved any more."); |
672 | return 0; |
651 | return 0; |
673 | } |
652 | } |
|
|
653 | |
674 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
654 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
675 | { |
655 | { |
676 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
656 | op->failmsg ("Improving the weapon will make it too " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
657 | "powerful for you to use. Unready it if you " |
678 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
658 | "really want to improve it."); |
679 | return 0; |
659 | return 0; |
680 | } |
660 | } |
|
|
661 | |
681 | /* This just increases damage by 5 points, no matter what. No sacrifice |
662 | /* This just increases damage by 5 points, no matter what. No sacrifice |
682 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
663 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
683 | * don't put any maximum value on damage - the limit is how much the |
664 | * don't put any maximum value on damage - the limit is how much the |
684 | * weapon can be improved. |
665 | * weapon can be improved. |
685 | */ |
666 | */ |
686 | if (improver->stats.sp == IMPROVE_DAMAGE) |
667 | if (improver->stats.sp == IMPROVE_DAMAGE) |
687 | { |
668 | { |
688 | weapon->stats.dam += 5; |
669 | weapon->stats.dam += 5; |
689 | weapon->weight += 5000; /* 5 KG's */ |
670 | weapon->weight += 5000; /* 5 KG's */ |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
671 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
691 | weapon->last_eat++; |
672 | weapon->last_eat++; |
692 | |
673 | |
693 | weapon->item_power++; |
674 | weapon->item_power++; |
694 | decrease_ob (improver); |
675 | improver->decrease (); |
695 | return 1; |
676 | return 1; |
696 | } |
677 | } |
|
|
678 | |
697 | if (improver->stats.sp == IMPROVE_WEIGHT) |
679 | if (improver->stats.sp == IMPROVE_WEIGHT) |
698 | { |
680 | { |
699 | /* Reduce weight by 20% */ |
681 | /* Reduce weight by 20% */ |
700 | weapon->weight = (weapon->weight * 8) / 10; |
682 | weapon->weight = (weapon->weight * 8) / 10; |
701 | if (weapon->weight < 1) |
683 | if (weapon->weight < 1) |
702 | weapon->weight = 1; |
684 | weapon->weight = 1; |
|
|
685 | |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
686 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
704 | weapon->last_eat++; |
687 | weapon->last_eat++; |
705 | weapon->item_power++; |
688 | weapon->item_power++; |
706 | decrease_ob (improver); |
689 | improver->decrease (); |
707 | return 1; |
690 | return 1; |
708 | } |
691 | } |
|
|
692 | |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
693 | if (improver->stats.sp == IMPROVE_ENCHANT) |
710 | { |
694 | { |
711 | weapon->magic++; |
695 | weapon->magic++; |
712 | weapon->last_eat++; |
696 | weapon->last_eat++; |
713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
697 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
714 | decrease_ob (improver); |
698 | improver->decrease (); |
715 | weapon->item_power++; |
699 | weapon->item_power++; |
716 | return 1; |
700 | return 1; |
717 | } |
701 | } |
718 | |
702 | |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
703 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
724 | sacrifice_needed *= 2; |
708 | sacrifice_needed *= 2; |
725 | |
709 | |
726 | sacrifice_count = check_sacrifice (op, improver); |
710 | sacrifice_count = check_sacrifice (op, improver); |
727 | if (sacrifice_count < sacrifice_needed) |
711 | if (sacrifice_count < sacrifice_needed) |
728 | { |
712 | { |
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
713 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
730 | return 0; |
714 | return 0; |
731 | } |
715 | } |
|
|
716 | |
732 | eat_item (op, improver->slaying, sacrifice_needed); |
717 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | weapon->item_power++; |
718 | weapon->item_power++; |
734 | |
719 | |
735 | switch (improver->stats.sp) |
720 | switch (improver->stats.sp) |
736 | { |
721 | { |
737 | case IMPROVE_STR: |
|
|
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
722 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
739 | case IMPROVE_DEX: |
|
|
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
723 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
741 | case IMPROVE_CON: |
|
|
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
724 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
743 | case IMPROVE_WIS: |
|
|
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
725 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
745 | case IMPROVE_CHA: |
|
|
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
726 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
747 | case IMPROVE_INT: |
|
|
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
727 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
749 | case IMPROVE_POW: |
|
|
750 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
728 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
751 | default: |
729 | default: |
752 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
730 | op->failmsg ("Unknown improvement type."); |
753 | } |
731 | } |
|
|
732 | |
754 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
733 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
755 | return 0; |
734 | return 0; |
756 | } |
735 | } |
757 | |
736 | |
758 | /** |
737 | /** |
… | |
… | |
768 | if (op->type != PLAYER) |
747 | if (op->type != PLAYER) |
769 | return 0; |
748 | return 0; |
770 | |
749 | |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
750 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
772 | { |
751 | { |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
752 | op->failmsg ("Something blocks the magic of the scroll!"); |
774 | return 0; |
753 | return 0; |
775 | } |
754 | } |
776 | |
755 | |
777 | otmp = find_marked_object (op); |
756 | otmp = find_marked_object (op); |
|
|
757 | |
778 | if (!otmp) |
758 | if (!otmp) |
779 | { |
759 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
760 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
781 | return 0; |
761 | return 0; |
782 | } |
762 | } |
783 | |
763 | |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
764 | if (otmp->type != WEAPON && otmp->type != BOW) |
785 | { |
765 | { |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
766 | op->failmsg ("Marked item is not a weapon or bow!"); |
787 | return 0; |
767 | return 0; |
788 | } |
768 | } |
789 | |
769 | |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
770 | op->statusmsg ("Applied weapon builder."); |
|
|
771 | |
791 | improve_weapon (op, tmp, otmp); |
772 | improve_weapon (op, tmp, otmp); |
792 | esrv_send_item (op, otmp); |
773 | esrv_send_item (op, otmp); |
793 | return 1; |
774 | return 1; |
794 | } |
775 | } |
795 | |
776 | |
… | |
… | |
820 | { |
801 | { |
821 | object *tmp; |
802 | object *tmp; |
822 | |
803 | |
823 | if (armour->magic >= settings.armor_max_enchant) |
804 | if (armour->magic >= settings.armor_max_enchant) |
824 | { |
805 | { |
825 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
806 | op->failmsg ("This armour can not be enchanted any further!"); |
826 | return 0; |
807 | return 0; |
827 | } |
808 | } |
|
|
809 | |
828 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
810 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
829 | * etc), so take the easy way out and don't worry about it. |
811 | * etc), so take the easy way out and don't worry about it. |
830 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
812 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
831 | * of gnarg and what not?) |
813 | * of gnarg and what not?) |
832 | */ |
814 | */ |
833 | if (armour->title) |
815 | if (armour->title) |
834 | { |
816 | { |
835 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
817 | op->failmsg ("This armour will not accept further enchantment."); |
836 | return 0; |
818 | return 0; |
837 | } |
819 | } |
838 | |
820 | |
839 | /* Split objects if needed. Can't insert tmp until the |
821 | /* Split objects if needed. Can't insert tmp until the |
840 | * end of this function - otherwise it will just re-merge. |
822 | * end of this function - otherwise it will just re-merge. |
841 | */ |
823 | */ |
842 | if (armour->nrof > 1) |
824 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
843 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
844 | else |
|
|
845 | tmp = NULL; |
|
|
846 | |
825 | |
847 | armour->magic++; |
826 | armour->magic++; |
848 | |
827 | |
849 | if (!settings.armor_speed_linear) |
828 | if (!settings.armor_speed_linear) |
850 | { |
829 | { |
… | |
… | |
887 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
866 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
888 | |
867 | |
889 | if (op->type == PLAYER) |
868 | if (op->type == PLAYER) |
890 | { |
869 | { |
891 | esrv_send_item (op, armour); |
870 | esrv_send_item (op, armour); |
|
|
871 | |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
872 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
893 | op->update_stats (); |
873 | op->update_stats (); |
894 | } |
874 | } |
895 | decrease_ob (improver); |
875 | |
|
|
876 | improver->decrease (); |
|
|
877 | |
896 | if (tmp) |
878 | if (tmp) |
897 | { |
879 | op->insert (tmp); |
898 | insert_ob_in_ob (tmp, op); |
880 | |
899 | esrv_send_item (op, tmp); |
|
|
900 | } |
|
|
901 | return 1; |
881 | return 1; |
902 | } |
882 | } |
903 | |
|
|
904 | |
883 | |
905 | /* |
884 | /* |
906 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
885 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
907 | * what the converter wants, -1 if the converter is broken. |
886 | * what the converter wants, -1 if the converter is broken. |
908 | */ |
887 | * |
909 | #define CONV_FROM(xyz) xyz->slaying |
|
|
910 | #define CONV_TO(xyz) xyz->other_arch |
|
|
911 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
912 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
913 | |
|
|
914 | /* Takes one items and makes another. |
888 | * Takes one type of items and makes another. |
915 | * converter is the object that is doing the conversion. |
889 | * converter is the object that is doing the conversion. |
916 | * item is the object that triggered the converter - if it is not |
890 | * item is the object that triggered the converter - if it is not |
917 | * what the converter wants, this will not do anything. |
891 | * what the converter wants, this will not do anything. |
918 | */ |
892 | */ |
919 | int |
893 | static int |
920 | convert_item (object *item, object *converter) |
894 | convert_item (object *item, object *converter) |
921 | { |
895 | { |
922 | int nr = 0; |
|
|
923 | uint32 price_in; |
896 | sint64 nr, price_in; |
|
|
897 | |
|
|
898 | if (item->flag [FLAG_UNPAID]) |
|
|
899 | return 0; |
|
|
900 | |
|
|
901 | shstr conv_from = converter->slaying; |
|
|
902 | archetype *conv_to = converter->other_arch; |
|
|
903 | sint64 need = converter->stats.food; |
|
|
904 | sint64 give = converter->stats.sp; |
924 | |
905 | |
925 | /* We make some assumptions - we assume if it takes money as it type, |
906 | /* We make some assumptions - we assume if it takes money as it type, |
926 | * it wants some amount. We don't make change (ie, if something costs |
907 | * it wants some amount. We don't make change (ie, if something costs |
927 | * 3 gp and player drops a platinum, tough luck) |
908 | * 3 gp and player drops a platinum, tough luck) |
928 | */ |
909 | */ |
929 | if (!strcmp (CONV_FROM (converter), "money")) |
910 | if (conv_from == shstr_money) |
930 | { |
911 | { |
931 | int cost; |
|
|
932 | |
|
|
933 | if (item->type != MONEY) |
912 | if (item->type != MONEY) |
934 | return 0; |
913 | return 0; |
935 | |
914 | |
936 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
915 | nr = sint64 (item->nrof) * item->value / need; |
937 | if (!nr) |
916 | if (!nr) |
938 | return 0; |
917 | return 0; |
939 | cost = nr * CONV_NEED (converter) / item->value; |
918 | |
940 | /* take into account rounding errors */ |
919 | converter->play_sound (sound_find ("shop_buy")); |
941 | if (nr * CONV_NEED (converter) % item->value) |
920 | |
942 | cost++; |
921 | sint64 cost = (nr * need + item->value - 1) / item->value; |
943 | decrease_ob_nr (item, cost); |
922 | |
|
|
923 | item->decrease (cost); |
944 | |
924 | |
945 | price_in = cost * item->value; |
925 | price_in = cost * item->value; |
946 | } |
926 | } |
947 | else |
927 | else |
948 | { |
928 | { |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
929 | if (item->type == PLAYER |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
930 | || conv_from != item->arch->archname |
|
|
931 | || (need && need > (uint16) item->nrof)) |
951 | return 0; |
932 | return 0; |
952 | |
933 | |
953 | if (CONV_NEED (converter)) |
934 | converter->play_sound (sound_find ("convert_item")); |
|
|
935 | |
|
|
936 | if (need) |
954 | { |
937 | { |
955 | nr = item->nrof / CONV_NEED (converter); |
938 | nr = sint64 (item->nrof) / need; |
956 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
939 | item->decrease (nr * need); |
957 | price_in = nr * CONV_NEED (converter) * item->value; |
940 | price_in = nr * need * item->value; |
958 | } |
941 | } |
959 | else |
942 | else |
960 | { |
943 | { |
961 | price_in = item->value; |
944 | price_in = item->value; |
962 | item->destroy (); |
945 | item->destroy (); |
963 | } |
946 | } |
964 | } |
947 | } |
965 | |
948 | |
966 | if (converter->inv != NULL) |
949 | if (converter->inv) |
967 | { |
950 | { |
968 | object *ob; |
951 | object *ob; |
969 | int i; |
952 | int i; |
970 | object *ob_to_copy; |
953 | object *ob_to_copy; |
971 | |
954 | |
972 | /* select random object from inventory to copy */ |
955 | /* select random object from inventory to copy */ |
973 | ob_to_copy = converter->inv; |
956 | ob_to_copy = converter->inv; |
974 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
957 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
975 | { |
|
|
976 | if (rndm (0, i) == 0) |
958 | if (rndm (0, i) == 0) |
977 | { |
|
|
978 | ob_to_copy = ob; |
959 | ob_to_copy = ob; |
979 | } |
960 | |
980 | } |
961 | item = ob_to_copy->deep_clone (); |
981 | item = object_create_clone (ob_to_copy); |
|
|
982 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
962 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
983 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
963 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
984 | } |
964 | } |
985 | else |
965 | else |
986 | { |
966 | { |
987 | if (converter->other_arch == NULL) |
967 | if (!conv_to) |
988 | { |
968 | { |
989 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
969 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
990 | &converter->name, &converter->map->path, converter->x, converter->y); |
970 | &converter->name, &converter->map->path, converter->x, converter->y); |
991 | return -1; |
971 | return -1; |
992 | } |
972 | } |
993 | |
973 | |
994 | item = object_create_arch (converter->other_arch); |
974 | item = object_create_arch (conv_to); |
995 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
975 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
996 | } |
976 | } |
997 | |
977 | |
998 | if (CONV_NR (converter)) |
978 | if (give) |
999 | item->nrof = CONV_NR (converter); |
979 | item->nrof = give; |
|
|
980 | |
1000 | if (nr) |
981 | if (nr) |
1001 | item->nrof *= nr; |
982 | item->nrof *= nr; |
1002 | if (is_in_shop (converter)) |
983 | |
|
|
984 | if (converter->flag [FLAG_PRECIOUS]) |
1003 | SET_FLAG (item, FLAG_UNPAID); |
985 | SET_FLAG (item, FLAG_UNPAID); |
|
|
986 | |
|
|
987 | if (is_in_shop (converter)) |
|
|
988 | { |
|
|
989 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
990 | // and report in case someone still does it. |
|
|
991 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
992 | converter->debug_desc ()); |
|
|
993 | SET_FLAG (item, FLAG_UNPAID); |
|
|
994 | } |
1004 | else if (price_in < item->nrof * item->value) |
995 | else if (price_in < sint64 (item->nrof) * item->value) |
1005 | { |
996 | { |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
997 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
998 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1008 | |
|
|
1009 | /** |
999 | /** |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1000 | * elmex: we are going to let the game continue, as the mapcreator |
1011 | * probably had something in mind when doing this |
1001 | * hopefully had something in mind when doing this. |
1012 | */ |
1002 | */ |
1013 | } |
1003 | } |
|
|
1004 | |
|
|
1005 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1006 | // get an 'identified' flag so easily. |
|
|
1007 | if (need_identify (item)) |
|
|
1008 | identify (item); |
|
|
1009 | |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1015 | return 1; |
1011 | return 1; |
1016 | } |
1012 | } |
1017 | |
1013 | |
1018 | /** |
1014 | /** |
… | |
… | |
1035 | |
1031 | |
1036 | op->contr->last_used = 0; |
1032 | op->contr->last_used = 0; |
1037 | |
1033 | |
1038 | if (sack->env && sack->env != op) |
1034 | if (sack->env && sack->env != op) |
1039 | { |
1035 | { |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1036 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
1041 | return 1; |
1037 | return 1; |
1042 | } |
1038 | } |
1043 | |
1039 | |
1044 | // already applied == open on ground, or open in inv, or active in inv |
1040 | // already applied == open on ground, or open in inv, or active in inv |
1045 | if (sack->flag [FLAG_APPLIED]) |
1041 | if (sack->flag [FLAG_APPLIED]) |
… | |
… | |
1051 | return 1; |
1047 | return 1; |
1052 | } |
1048 | } |
1053 | else if (!sack->env) |
1049 | else if (!sack->env) |
1054 | { |
1050 | { |
1055 | // active, but not ours: some other player has opened it |
1051 | // active, but not ours: some other player has opened it |
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1052 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
1057 | return 1; |
1053 | return 1; |
1058 | } |
1054 | } |
1059 | |
1055 | |
1060 | // fall through to opening it (active in inv) |
1056 | // fall through to opening it (active in inv) |
1061 | } |
1057 | } |
… | |
… | |
1063 | { |
1059 | { |
1064 | // it is in our env, so activate it, do not open yet |
1060 | // it is in our env, so activate it, do not open yet |
1065 | op->close_container (); |
1061 | op->close_container (); |
1066 | sack->flag [FLAG_APPLIED] = 1; |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1067 | esrv_update_item (UPD_FLAGS, op, sack); |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1064 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1069 | return 1; |
1065 | return 1; |
1070 | } |
1066 | } |
1071 | |
1067 | |
1072 | // it's locked? |
1068 | // it's locked? |
1073 | if (sack->slaying) |
1069 | if (sack->slaying) |
1074 | { |
1070 | { |
1075 | if (object *tmp = find_key (op, op, sack)) |
1071 | if (object *tmp = find_key (op, op, sack)) |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1072 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1077 | else |
1073 | else |
1078 | { |
1074 | { |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1075 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1080 | return 1; |
1076 | return 1; |
1081 | } |
1077 | } |
1082 | } |
1078 | } |
1083 | |
1079 | |
1084 | op->open_container (sack); |
1080 | op->open_container (sack); |
… | |
… | |
1103 | * with an altar. We call it a Potion - altars are stationary - it |
1099 | * with an altar. We call it a Potion - altars are stationary - it |
1104 | * is up to map designers to use them properly. |
1100 | * is up to map designers to use them properly. |
1105 | */ |
1101 | */ |
1106 | if (altar->inv && altar->inv->type == SPELL) |
1102 | if (altar->inv && altar->inv->type == SPELL) |
1107 | { |
1103 | { |
1108 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1104 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1109 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1105 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1110 | /* If it is connected, push the button. Fixes some problems with |
1106 | /* If it is connected, push the button. Fixes some problems with |
1111 | * old maps. |
1107 | * old maps. |
1112 | */ |
1108 | */ |
1113 | |
1109 | |
1114 | /* push_button (altar);*/ |
1110 | /* push_button (altar);*/ |
1115 | } |
1111 | } |
1116 | else |
1112 | else |
1117 | { |
1113 | { |
1118 | altar->value = 1; /* works only once */ |
1114 | altar->value = 1; /* works only once */ |
1119 | push_button (altar); |
1115 | push_button (altar, originator); |
1120 | } |
1116 | } |
1121 | |
1117 | |
1122 | return !sacrifice; |
1118 | return !sacrifice; |
1123 | } |
1119 | } |
1124 | else |
1120 | else |
… | |
… | |
1139 | double opinion; |
1135 | double opinion; |
1140 | object *tmp, *next; |
1136 | object *tmp, *next; |
1141 | |
1137 | |
1142 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1138 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1143 | |
1139 | |
1144 | if (op->type != PLAYER) |
1140 | bool has_unpaid = false; |
|
|
1141 | |
|
|
1142 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
|
|
1143 | // a quick and small change :( |
|
|
1144 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1145 | if (item->flag [FLAG_UNPAID]) |
|
|
1146 | { |
|
|
1147 | has_unpaid = true; |
|
|
1148 | break; |
|
|
1149 | } |
|
|
1150 | |
|
|
1151 | if (!op->is_player ()) |
1145 | { |
1152 | { |
1146 | /* Remove all the unpaid objects that may be carried here. |
1153 | /* Remove all the unpaid objects that may be carried here. |
1147 | * This could be pets or monsters that are somehow in |
1154 | * This could be pets or monsters that are somehow in |
1148 | * the shop. |
1155 | * the shop. |
1149 | */ |
1156 | */ |
… | |
… | |
1153 | |
1160 | |
1154 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1161 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1155 | { |
1162 | { |
1156 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1163 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1157 | |
1164 | |
|
|
1165 | if (i >= 0) |
1158 | tmp->remove (); |
1166 | tmp->move (i); |
1159 | |
|
|
1160 | if (i == -1) |
|
|
1161 | i = 0; |
|
|
1162 | |
|
|
1163 | tmp->map = op->map; |
|
|
1164 | tmp->x = op->x + freearr_x[i]; |
|
|
1165 | tmp->y = op->y + freearr_y[i]; |
|
|
1166 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1167 | } |
1167 | } |
1168 | } |
1168 | } |
1169 | |
1169 | |
1170 | /* Don't teleport things like spell effects */ |
1170 | /* Don't teleport things like spell effects */ |
1171 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1171 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1174 | /* unpaid objects, or non living objects, can't transfer by |
1174 | /* unpaid objects, or non living objects, can't transfer by |
1175 | * shop mats. Instead, put it on a nearby space. |
1175 | * shop mats. Instead, put it on a nearby space. |
1176 | */ |
1176 | */ |
1177 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1177 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1178 | { |
1178 | { |
1179 | |
|
|
1180 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1179 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1181 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1180 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1182 | |
1181 | |
1183 | if (i != -1) |
1182 | if (i != -1) |
1184 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1183 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1185 | |
1184 | |
1186 | return 0; |
1185 | return 0; |
1187 | } |
1186 | } |
|
|
1187 | |
1188 | /* Removed code that checked for multipart objects - it appears that |
1188 | /* Removed code that checked for multipart objects - it appears that |
1189 | * the teleport function should be able to handle this just fine. |
1189 | * the teleport function should be able to handle this just fine. |
1190 | */ |
1190 | */ |
1191 | rv = teleport (shop_mat, SHOP_MAT, op); |
1191 | rv = teleport (shop_mat, SHOP_MAT, op); |
1192 | } |
1192 | } |
1193 | else if (can_pay (op) && get_payment (op)) |
1193 | else if (can_pay (op) && get_payment (op)) |
1194 | { |
1194 | { |
1195 | /* this is only used for players */ |
1195 | /* this is only used for players */ |
1196 | rv = teleport (shop_mat, SHOP_MAT, op); |
1196 | rv = teleport (shop_mat, SHOP_MAT, op); |
1197 | |
1197 | |
|
|
1198 | if (has_unpaid) |
|
|
1199 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1200 | else if (is_in_shop (op)) |
|
|
1201 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1202 | else |
|
|
1203 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1204 | |
1198 | if (shop_mat->msg) |
1205 | if (shop_mat->msg) |
1199 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1206 | op->statusmsg (shop_mat->msg); |
1200 | /* This check below is a bit simplistic - generally it should be correct, |
1207 | /* This check below is a bit simplistic - generally it should be correct, |
1201 | * but there is never a guarantee that the bottom space on the map is |
1208 | * but there is never a guarantee that the bottom space on the map is |
1202 | * actually the shop floor. |
1209 | * actually the shop floor. |
1203 | */ |
1210 | */ |
1204 | else if (!rv && !is_in_shop (op)) |
1211 | else if (!rv && !is_in_shop (op)) |
1205 | { |
1212 | { |
1206 | opinion = shopkeeper_approval (op->map, op); |
1213 | opinion = shopkeeper_approval (op->map, op); |
1207 | |
1214 | |
1208 | if (opinion > 0.9) |
1215 | op->statusmsg ( |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1216 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1210 | else if (opinion > 0.75) |
1217 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1211 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1218 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1212 | else if (opinion > 0.5) |
1219 | : "The shopkeeper glares at you with contempt." |
1213 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1214 | else |
1220 | ); |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1216 | } |
1221 | } |
1217 | } |
1222 | } |
1218 | else |
1223 | else |
1219 | { |
1224 | { |
1220 | /* if we get here, a player tried to leave a shop but was not able |
1225 | /* if we get here, a player tried to leave a shop but was not able |
1221 | * to afford the items he has. We try to move the player so that |
1226 | * to afford the items he has. We try to move the player so that |
1222 | * they are not on the mat anymore |
1227 | * they are not on the mat anymore |
1223 | */ |
1228 | */ |
1224 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1229 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1225 | |
1230 | |
1226 | if (i == -1) |
1231 | if (i == -1) |
1227 | { |
|
|
1228 | LOG (llevError, "Internal shop-mat problem.\n"); |
1232 | LOG (llevError, "Internal shop-mat problem.\n"); |
1229 | } |
|
|
1230 | else |
1233 | else |
1231 | { |
1234 | { |
1232 | op->remove (); |
1235 | op->remove (); |
1233 | op->x += freearr_x[i]; |
1236 | op->x += freearr_x[i]; |
1234 | op->y += freearr_y[i]; |
1237 | op->y += freearr_y[i]; |
… | |
… | |
1244 | * Handles applying a sign. |
1247 | * Handles applying a sign. |
1245 | */ |
1248 | */ |
1246 | static void |
1249 | static void |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1250 | apply_sign (object *op, object *sign, int autoapply) |
1248 | { |
1251 | { |
1249 | readable_message_type *msgType; |
1252 | if (!op->is_player()) |
|
|
1253 | return; |
1250 | |
1254 | |
1251 | if (sign->msg == NULL) |
1255 | if (sign->has_dialogue ()) |
1252 | { |
1256 | { |
1253 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1257 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1254 | return; |
1258 | return; |
1255 | } |
1259 | } |
1256 | |
1260 | |
|
|
1261 | if (!sign->msg) |
|
|
1262 | { |
|
|
1263 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1264 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1265 | &sign->name, |
|
|
1266 | sign->name == sign->arch->name ? "" : "else ")); |
|
|
1267 | return; |
|
|
1268 | } |
|
|
1269 | |
1257 | if (sign->stats.food) |
1270 | if (sign->stats.food) |
1258 | { |
1271 | { |
1259 | if (sign->last_eat >= sign->stats.food) |
1272 | if (sign->last_eat >= sign->stats.food) |
1260 | { |
1273 | { |
1261 | if (!sign->move_on) |
1274 | if (!sign->move_on) |
1262 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1275 | op->failmsg ("You cannot read it anymore."); |
|
|
1276 | |
1263 | return; |
1277 | return; |
1264 | } |
1278 | } |
1265 | |
1279 | |
1266 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1280 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1267 | sign->last_eat++; |
1281 | sign->last_eat++; |
… | |
… | |
1272 | * move_on is zero, it needs to be manually applied (doesn't talk |
1286 | * move_on is zero, it needs to be manually applied (doesn't talk |
1273 | * to us). |
1287 | * to us). |
1274 | */ |
1288 | */ |
1275 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1289 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1276 | { |
1290 | { |
1277 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1291 | op->failmsg ("You are unable to read while blind!"); |
1278 | return; |
1292 | return; |
1279 | } |
1293 | } |
1280 | |
1294 | |
1281 | if (op->contr) |
1295 | if (op->contr) |
1282 | if (client *ns = op->contr->ns) |
1296 | if (client *ns = op->contr->ns) |
1283 | { |
1297 | { |
1284 | msgType = get_readable_message_type (sign); |
1298 | if (sign->sound) |
|
|
1299 | ns->play_sound (sign->sound); |
|
|
1300 | else if (autoapply) |
|
|
1301 | ns->play_sound (sound_find ("msg_voice")); |
1285 | |
1302 | |
1286 | if (ns->can_msg) |
1303 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1287 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1288 | else |
|
|
1289 | { |
|
|
1290 | char newbuf[HUGE_BUF]; |
|
|
1291 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1292 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1293 | } |
|
|
1294 | } |
1304 | } |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | static void |
|
|
1308 | move_apply_hole (object *trap, object *victim) |
|
|
1309 | { |
|
|
1310 | /* Hole not open? */ |
|
|
1311 | if (trap->stats.wc > 0) |
|
|
1312 | return; |
|
|
1313 | |
|
|
1314 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1315 | * Processing will happen if the head runs into the pit |
|
|
1316 | */ |
|
|
1317 | if (victim->head) |
|
|
1318 | return; |
|
|
1319 | |
|
|
1320 | // now find all possible locations and randomly pick one |
|
|
1321 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1322 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1323 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1324 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1325 | : SIZEOFFREE0 + 1); |
|
|
1326 | |
|
|
1327 | if (dir < 0) |
|
|
1328 | return; |
|
|
1329 | |
|
|
1330 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1331 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1332 | |
|
|
1333 | transfer_ob (victim, |
|
|
1334 | EXIT_X (trap) + freearr_x[dir], |
|
|
1335 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1336 | 0, victim); |
1295 | } |
1337 | } |
1296 | |
1338 | |
1297 | /** |
1339 | /** |
1298 | * 'victim' moves onto 'trap' |
1340 | * 'victim' moves onto 'trap' |
1299 | * 'victim' leaves 'trap' |
1341 | * 'victim' leaves 'trap' |
… | |
… | |
1374 | } |
1416 | } |
1375 | goto leave; |
1417 | goto leave; |
1376 | |
1418 | |
1377 | case BUTTON: |
1419 | case BUTTON: |
1378 | case PEDESTAL: |
1420 | case PEDESTAL: |
1379 | update_button (trap); |
1421 | update_button (trap, originator); |
1380 | goto leave; |
1422 | goto leave; |
1381 | |
1423 | |
1382 | case ALTAR: |
1424 | case ALTAR: |
1383 | /* sacrifice victim on trap */ |
1425 | /* sacrifice victim on trap */ |
1384 | apply_altar (trap, victim, originator); |
1426 | apply_altar (trap, victim, originator); |
… | |
… | |
1411 | |
1453 | |
1412 | if (!trap->value) |
1454 | if (!trap->value) |
1413 | { |
1455 | { |
1414 | int tot; |
1456 | int tot; |
1415 | |
1457 | |
1416 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1458 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1417 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1459 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1418 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1460 | tot += ab->head_ ()->total_weight (); |
1419 | |
1461 | |
1420 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1462 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1421 | goto leave; |
1463 | goto leave; |
1422 | |
1464 | |
1423 | SET_ANIMATION (trap, trap->value); |
1465 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1433 | |
1475 | |
1434 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1476 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1435 | { |
1477 | { |
1436 | if (!sound_was_played) |
1478 | if (!sound_was_played) |
1437 | { |
1479 | { |
1438 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1480 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1439 | sound_was_played = 1; |
1481 | sound_was_played = 1; |
1440 | } |
1482 | } |
1441 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1483 | |
|
|
1484 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
1442 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1485 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
1443 | } |
1486 | } |
1444 | } |
1487 | } |
1445 | goto leave; |
1488 | goto leave; |
1446 | } |
1489 | } |
1447 | |
1490 | |
1448 | |
|
|
1449 | case CONVERTER: |
1491 | case CONVERTER: |
1450 | if (convert_item (victim, trap) < 0) |
1492 | if (convert_item (victim, trap) < 0) |
1451 | { |
1493 | { |
1452 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1494 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1453 | get_archetype ("burnout")->insert_at (trap, trap); |
1495 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1454 | } |
1496 | } |
1455 | |
1497 | |
1456 | goto leave; |
1498 | goto leave; |
1457 | |
1499 | |
1458 | case TRIGGER_BUTTON: |
1500 | case TRIGGER_BUTTON: |
… | |
… | |
1468 | case CHECK_INV: |
1510 | case CHECK_INV: |
1469 | check_inv (victim, trap); |
1511 | check_inv (victim, trap); |
1470 | goto leave; |
1512 | goto leave; |
1471 | |
1513 | |
1472 | case HOLE: |
1514 | case HOLE: |
1473 | /* Hole not open? */ |
1515 | move_apply_hole (trap, victim); |
1474 | if (trap->stats.wc > 0) |
|
|
1475 | goto leave; |
|
|
1476 | |
|
|
1477 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1478 | * Processing will happen if the head runs into the pit |
|
|
1479 | */ |
|
|
1480 | if (victim->head) |
|
|
1481 | goto leave; |
|
|
1482 | |
|
|
1483 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1484 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1485 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1486 | goto leave; |
1516 | goto leave; |
1487 | |
1517 | |
1488 | case EXIT: |
1518 | case EXIT: |
1489 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1519 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1490 | { |
1520 | { |
1491 | /* Basically, don't show exits leading to random maps the |
1521 | /* Basically, don't show exits leading to random maps the |
1492 | * players output. |
1522 | * players output. |
1493 | */ |
1523 | */ |
1494 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1524 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1495 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1525 | victim->statusmsg (trap->msg, NDI_NAVY); |
1496 | |
1526 | |
|
|
1527 | trap->play_sound (trap->sound); |
1497 | victim->enter_exit (trap); |
1528 | victim->enter_exit (trap); |
1498 | } |
1529 | } |
1499 | goto leave; |
1530 | goto leave; |
1500 | |
1531 | |
1501 | case ENCOUNTER: |
1532 | case ENCOUNTER: |
… | |
… | |
1523 | goto leave; |
1554 | goto leave; |
1524 | |
1555 | |
1525 | case RUNE: |
1556 | case RUNE: |
1526 | case TRAP: |
1557 | case TRAP: |
1527 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1558 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1528 | { |
|
|
1529 | spring_trap (trap, victim); |
1559 | spring_trap (trap, victim); |
1530 | } |
|
|
1531 | goto leave; |
1560 | goto leave; |
1532 | |
1561 | |
1533 | default: |
1562 | default: |
1534 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1563 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1535 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1564 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
… | |
… | |
1549 | int lev_diff; |
1578 | int lev_diff; |
1550 | object *skill_ob; |
1579 | object *skill_ob; |
1551 | |
1580 | |
1552 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1581 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1553 | { |
1582 | { |
1554 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1583 | op->failmsg ("You are unable to read while blind!"); |
1555 | return; |
1584 | return; |
1556 | } |
1585 | } |
1557 | |
1586 | |
1558 | if (!tmp->msg) |
1587 | if (!tmp->msg) |
1559 | { |
1588 | { |
1560 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1589 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1561 | return; |
1590 | return; |
1562 | } |
1591 | } |
1563 | |
1592 | |
1564 | /* need a literacy skill to read stuff! */ |
1593 | /* need a literacy skill to read stuff! */ |
1565 | skill_ob = find_skill_by_name (op, tmp->skill); |
1594 | skill_ob = find_skill_by_name (op, tmp->skill); |
1566 | if (!skill_ob) |
1595 | if (!skill_ob) |
1567 | { |
1596 | { |
1568 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>"); |
1597 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1569 | return; |
1598 | return; |
1570 | } |
1599 | } |
1571 | |
1600 | |
1572 | lev_diff = tmp->level - (skill_ob->level + 5); |
1601 | lev_diff = tmp->level - (skill_ob->level + 5); |
1573 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1602 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1574 | { |
1603 | { |
1575 | if (lev_diff < 2) |
1604 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1576 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1605 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1577 | else if (lev_diff < 3) |
1606 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1607 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1579 | else if (lev_diff < 5) |
1608 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1580 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1609 | : "This book is totally beyond your comprehension."); |
1581 | else if (lev_diff < 8) |
|
|
1582 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
|
|
1583 | else if (lev_diff < 15) |
|
|
1584 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
|
|
1585 | else |
|
|
1586 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1587 | return; |
1610 | return; |
1588 | } |
1611 | } |
1589 | |
1612 | |
1590 | readable_message_type *msgType = get_readable_message_type (tmp); |
1613 | readable_message_type *msgType = get_readable_message_type (tmp); |
1591 | |
1614 | |
1592 | if (player *pl = op->contr) |
1615 | if (player *pl = op->contr) |
1593 | if (client *ns = pl->ns) |
1616 | if (client *ns = pl->ns) |
1594 | if (ns->can_msg) |
1617 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1595 | { |
|
|
1596 | dynbuf_text buf; |
|
|
1597 | buf << long_desc (tmp, op) |
|
|
1598 | << "\n\n" |
|
|
1599 | << tmp->msg |
|
|
1600 | << '\0'; |
|
|
1601 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1602 | } |
|
|
1603 | else |
|
|
1604 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1605 | msgType->message_type, msgType->message_subtype, |
|
|
1606 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1607 | long_desc (tmp, op), &tmp->msg); |
|
|
1608 | |
1618 | |
1609 | /* gain xp from reading */ |
1619 | /* gain xp from reading */ |
1610 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1620 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1611 | { /* only if not read before */ |
1621 | { /* only if not read before */ |
1612 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1622 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1614 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1624 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1615 | { |
1625 | { |
1616 | /*exp_gain *= 2; because they just identified it too */ |
1626 | /*exp_gain *= 2; because they just identified it too */ |
1617 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1627 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1618 | |
1628 | |
1619 | /* If in a container, update how it looks */ |
1629 | if (object *pl = tmp->visible_to ()) |
1620 | if (tmp->env) |
|
|
1621 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1630 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1622 | else |
|
|
1623 | op->contr->ns->floorbox_update (); |
|
|
1624 | } |
1631 | } |
1625 | |
1632 | |
1626 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1633 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1627 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1634 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1628 | } |
1635 | } |
… | |
… | |
1633 | * op is the person learning the skill, tmp is the skill scroll object |
1640 | * op is the person learning the skill, tmp is the skill scroll object |
1634 | */ |
1641 | */ |
1635 | static void |
1642 | static void |
1636 | apply_skillscroll (object *op, object *tmp) |
1643 | apply_skillscroll (object *op, object *tmp) |
1637 | { |
1644 | { |
1638 | switch ((int) learn_skill (op, tmp)) |
1645 | switch (learn_skill (op, tmp)) |
1639 | { |
1646 | { |
1640 | case 0: |
1647 | case 0: |
1641 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1648 | op->play_sound (sound_find ("generic_fail")); |
1642 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1649 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1643 | return; |
1650 | break; |
1644 | |
1651 | |
1645 | case 1: |
1652 | case 1: |
1646 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1647 | decrease_ob (tmp); |
1653 | tmp->decrease (); |
|
|
1654 | op->play_sound (sound_find ("skill_learn")); |
|
|
1655 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1648 | return; |
1656 | break; |
1649 | |
1657 | |
1650 | default: |
1658 | default: |
|
|
1659 | tmp->decrease (); |
|
|
1660 | op->play_sound (sound_find ("generic_fail")); |
1651 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1661 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1652 | decrease_ob (tmp); |
|
|
1653 | return; |
1662 | break; |
1654 | } |
1663 | } |
1655 | } |
1664 | } |
1656 | |
1665 | |
1657 | /** |
1666 | /** |
1658 | * Actually makes op learn spell. |
1667 | * Actually makes op learn spell. |
… | |
… | |
1678 | return; |
1687 | return; |
1679 | } |
1688 | } |
1680 | return; |
1689 | return; |
1681 | } |
1690 | } |
1682 | |
1691 | |
1683 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1692 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1693 | |
1684 | tmp = spell->clone (); |
1694 | tmp = spell->clone (); |
1685 | insert_ob_in_ob (tmp, op); |
1695 | insert_ob_in_ob (tmp, op); |
1686 | |
1696 | |
1687 | if (special_prayer) |
1697 | if (special_prayer) |
1688 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1698 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1707 | { |
1717 | { |
1708 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1718 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1709 | return; |
1719 | return; |
1710 | } |
1720 | } |
1711 | |
1721 | |
1712 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1722 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1713 | player_unready_range_ob (op->contr, spob); |
1723 | player_unready_range_ob (op->contr, spob); |
1714 | esrv_remove_spell (op->contr, spob); |
1724 | esrv_remove_spell (op->contr, spob); |
1715 | spob->destroy (); |
1725 | spob->destroy (); |
1716 | } |
1726 | } |
1717 | |
1727 | |
… | |
… | |
1725 | { |
1735 | { |
1726 | object *skop, *spell, *spell_skill; |
1736 | object *skop, *spell, *spell_skill; |
1727 | |
1737 | |
1728 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1738 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1729 | { |
1739 | { |
1730 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1740 | op->failmsg ("You are unable to read while blind."); |
1731 | return; |
1741 | return; |
1732 | } |
1742 | } |
1733 | |
1743 | |
1734 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1744 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1735 | * instead of having their spell stored in stats.sp. These are |
1745 | * instead of having their spell stored in stats.sp. These are |
… | |
… | |
1738 | if (tmp->slaying) |
1748 | if (tmp->slaying) |
1739 | { |
1749 | { |
1740 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1750 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1741 | if (!spell) |
1751 | if (!spell) |
1742 | { |
1752 | { |
1743 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1753 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1744 | return; |
1754 | return; |
1745 | } |
1755 | } |
1746 | else |
1756 | else |
1747 | insert_ob_in_ob (spell, tmp); |
1757 | insert_ob_in_ob (spell, tmp); |
1748 | |
1758 | |
… | |
… | |
1753 | |
1763 | |
1754 | /* need a literacy skill to learn spells. Also, having a literacy level |
1764 | /* need a literacy skill to learn spells. Also, having a literacy level |
1755 | * lower than the spell will make learning the spell more difficult */ |
1765 | * lower than the spell will make learning the spell more difficult */ |
1756 | if (!skop) |
1766 | if (!skop) |
1757 | { |
1767 | { |
1758 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>"); |
1768 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1759 | return; |
1769 | return; |
1760 | } |
1770 | } |
1761 | |
1771 | |
1762 | spell = tmp->inv; |
1772 | spell = tmp->inv; |
1763 | |
1773 | |
1764 | if (!spell) |
1774 | if (!spell) |
1765 | { |
1775 | { |
1766 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1776 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1767 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!"); |
1777 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1768 | return; |
1778 | return; |
1769 | } |
1779 | } |
1770 | |
1780 | |
1771 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1781 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1772 | { |
1782 | { |
1773 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>"); |
1783 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1774 | return; |
1784 | return; |
1775 | } |
1785 | } |
1776 | |
1786 | |
1777 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1787 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1778 | |
1788 | |
1779 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1789 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1780 | { |
|
|
1781 | identify (tmp); |
1790 | identify (tmp); |
1782 | |
|
|
1783 | if (tmp->env) |
|
|
1784 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1785 | else |
|
|
1786 | op->contr->ns->floorbox_update (); |
|
|
1787 | } |
|
|
1788 | |
1791 | |
1789 | /* I removed the check for special_prayer_mark here - it didn't make |
1792 | /* I removed the check for special_prayer_mark here - it didn't make |
1790 | * a lot of sense - special prayers are not found in spellbooks, and |
1793 | * a lot of sense - special prayers are not found in spellbooks, and |
1791 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1794 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1792 | * they would have a special prayer mark. |
1795 | * they would have a special prayer mark. |
1793 | */ |
1796 | */ |
1794 | if (check_spell_known (op, spell->name)) |
1797 | if (check_spell_known (op, spell->name)) |
1795 | { |
1798 | { |
1796 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1799 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1797 | return; |
1800 | return; |
1798 | } |
1801 | } |
1799 | |
1802 | |
1800 | if (spell->skill) |
1803 | if (spell->skill) |
1801 | { |
1804 | { |
1802 | spell_skill = find_skill_by_name (op, spell->skill); |
1805 | spell_skill = find_skill_by_name (op, spell->skill); |
1803 | |
1806 | |
1804 | if (!spell_skill) |
1807 | if (!spell_skill) |
1805 | { |
1808 | { |
1806 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1809 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1807 | return; |
1810 | return; |
1808 | } |
1811 | } |
1809 | |
1812 | |
1810 | if (spell_skill->level < spell->level) |
1813 | if (spell_skill->level < spell->level) |
1811 | { |
1814 | { |
1812 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1815 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1813 | return; |
1816 | return; |
1814 | } |
1817 | } |
1815 | } |
1818 | } |
1816 | |
1819 | |
1817 | /* Logic as follows |
1820 | /* Logic as follows |
… | |
… | |
1826 | * Overall, chances are the same but a player will find having a high |
1829 | * Overall, chances are the same but a player will find having a high |
1827 | * literacy rate very useful! -b.t. |
1830 | * literacy rate very useful! -b.t. |
1828 | */ |
1831 | */ |
1829 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1832 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1830 | { |
1833 | { |
1831 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1834 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1832 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1835 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1833 | } |
1836 | } |
1834 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1837 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1835 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1838 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1836 | { |
1839 | { |
1837 | |
1840 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1838 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
1839 | do_learn_spell (op, spell, 0); |
1841 | do_learn_spell (op, spell, 0); |
1840 | |
1842 | |
1841 | /* xp gain to literacy for spell learning */ |
1843 | /* xp gain to literacy for spell learning */ |
1842 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1844 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1843 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1845 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1844 | } |
1846 | } |
1845 | else |
1847 | else |
1846 | { |
1848 | { |
1847 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1849 | op->contr->play_sound (sound_find ("fumble_spell")); |
1848 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1850 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1849 | } |
1851 | } |
1850 | |
1852 | |
1851 | decrease_ob (tmp); |
1853 | tmp->decrease (); |
1852 | } |
1854 | } |
1853 | |
1855 | |
1854 | /** |
1856 | /** |
1855 | * Handles applying a spell scroll. |
1857 | * Handles applying a spell scroll. |
1856 | */ |
1858 | */ |
… | |
… | |
1859 | { |
1861 | { |
1860 | object *skop; |
1862 | object *skop; |
1861 | |
1863 | |
1862 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1864 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1863 | { |
1865 | { |
1864 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1866 | op->failmsg ("You are unable to read while blind."); |
1865 | return; |
1867 | return; |
1866 | } |
1868 | } |
1867 | |
1869 | |
1868 | if (!tmp->inv || tmp->inv->type != SPELL) |
1870 | if (!tmp->inv || tmp->inv->type != SPELL) |
1869 | { |
1871 | { |
1870 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>"); |
1872 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
1871 | return; |
1873 | return; |
1872 | } |
1874 | } |
1873 | |
1875 | |
1874 | if (op->type == PLAYER) |
1876 | if (op->type == PLAYER) |
1875 | { |
1877 | { |
… | |
… | |
1881 | */ |
1883 | */ |
1882 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1884 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1883 | |
1885 | |
1884 | if (!skop) |
1886 | if (!skop) |
1885 | { |
1887 | { |
1886 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>"); |
1888 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
1887 | return; |
1889 | return; |
1888 | } |
1890 | } |
1889 | |
1891 | |
1890 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1892 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1891 | change_exp (op, exp_gain, skop->skill, 0); |
1893 | change_exp (op, exp_gain, skop->skill, 0); |
1892 | } |
1894 | } |
1893 | |
1895 | |
1894 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1896 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1895 | identify (tmp); |
1897 | identify (tmp); |
1896 | |
1898 | |
1897 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1899 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1898 | |
1900 | |
1899 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1901 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1900 | decrease_ob (tmp); |
1902 | tmp->decrease (); |
1901 | } |
1903 | } |
1902 | |
1904 | |
1903 | /** |
1905 | /** |
1904 | * Applies a treasure object - by default, chest. op |
1906 | * Applies a treasure object - by default, chest. op |
1905 | * is the person doing the applying, tmp is the treasure |
1907 | * is the person doing the applying, tmp is the treasure |
1906 | * chest. |
1908 | * chest. |
1907 | */ |
1909 | */ |
1908 | static void |
1910 | static void |
1909 | apply_treasure (object *op, object *tmp) |
1911 | apply_treasure (object *op, object *tmp) |
1910 | { |
1912 | { |
1911 | /* Nice side effect of new treasure creation method is that the treasure |
1913 | /* Nice side effect of this treasure creation method is that the treasure |
1912 | * for the chest is done when the chest is created, and put into the chest |
1914 | * for the chest is done when the chest is created, and put into the chest |
1913 | * inventory. So that when the chest burns up, the items still exist. Also |
1915 | * inventory. So that when the chest burns up, the items still exist. Also |
1914 | * prevents people fromt moving chests to more difficult maps to get better |
1916 | * prevents people from moving chests to more difficult maps to get better |
1915 | * treasure |
1917 | * treasure |
1916 | */ |
1918 | */ |
1917 | object *treas = tmp->inv; |
1919 | object *treas = tmp->inv; |
1918 | |
1920 | |
1919 | if (!treas) |
1921 | if (!treas) |
1920 | { |
1922 | { |
1921 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1923 | op->statusmsg ("The chest was empty."); |
1922 | decrease_ob (tmp); |
1924 | tmp->decrease (); |
1923 | return; |
1925 | return; |
1924 | } |
1926 | } |
1925 | |
1927 | |
1926 | while (tmp->inv) |
1928 | while (tmp->inv) |
1927 | { |
1929 | { |
1928 | treas = tmp->inv; |
1930 | treas = tmp->inv; |
1929 | |
|
|
1930 | treas->remove (); |
1931 | treas->remove (); |
1931 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1932 | |
1932 | |
1933 | treas->x = op->x; |
1933 | treas->x = op->x; |
1934 | treas->y = op->y; |
1934 | treas->y = op->y; |
1935 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1935 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1936 | |
1936 | |
1937 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1937 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1938 | spring_trap (treas, op); |
1938 | spring_trap (treas, op); |
1939 | |
1939 | |
1940 | /* If either player or container was destroyed, no need to do |
1940 | /* If either player or container was destroyed, no need to do |
1941 | * further processing. I think this should be enclused with |
1941 | * further processing. I think this should be enclused with |
1942 | * spring trap above, as I don't think there is otherwise |
1942 | * spring trap above, as I don't think there is otherwise |
1943 | * any way for the treasure chest or player to get killed |
1943 | * any way for the treasure chest or player to get killed. |
1944 | */ |
1944 | */ |
1945 | if (op->destroyed () || tmp->destroyed ()) |
1945 | if (op->destroyed () || tmp->destroyed ()) |
1946 | break; |
1946 | break; |
1947 | } |
1947 | } |
1948 | |
1948 | |
1949 | if (!tmp->destroyed () && tmp->inv == NULL) |
1949 | if (!tmp->destroyed () && !tmp->inv) |
1950 | decrease_ob (tmp); |
1950 | tmp->decrease (true); |
1951 | |
|
|
1952 | } |
1951 | } |
1953 | |
1952 | |
1954 | /** |
1953 | /** |
1955 | * op eats food. |
1954 | * op eats food. |
1956 | * If player, takes care of messages and dragon special food. |
1955 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1971 | { |
1970 | { |
1972 | /* usual case - no dragon meal: */ |
1971 | /* usual case - no dragon meal: */ |
1973 | if (op->stats.food + tmp->stats.food > 999) |
1972 | if (op->stats.food + tmp->stats.food > 999) |
1974 | { |
1973 | { |
1975 | if (tmp->type == FOOD || tmp->type == FLESH) |
1974 | if (tmp->type == FOOD || tmp->type == FLESH) |
1976 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
1975 | op->failmsg ("You feel full, but what a waste of food!"); |
1977 | else |
1976 | else |
1978 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
1977 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
1979 | } |
1978 | } |
|
|
1979 | |
|
|
1980 | tmp->play_sound ( |
|
|
1981 | tmp->sound |
|
|
1982 | ? tmp->sound |
|
|
1983 | : tmp->type == DRINK |
|
|
1984 | ? sound_find ("eat_drink") |
|
|
1985 | : sound_find ("eat_food") |
|
|
1986 | ); |
1980 | |
1987 | |
1981 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1988 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1982 | { |
1989 | { |
1983 | char buf[MAX_BUF]; |
1990 | const char *buf; |
1984 | |
1991 | |
1985 | if (!is_dragon_pl (op)) |
1992 | if (!is_dragon_pl (op)) |
1986 | { |
1993 | { |
1987 | /* eating message for normal players */ |
1994 | /* eating message for normal players */ |
1988 | if (tmp->type == DRINK) |
1995 | if (tmp->type == DRINK) |
1989 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
1996 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
1990 | else |
1997 | else |
1991 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
1998 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
1992 | } |
1999 | } |
1993 | else |
2000 | else |
1994 | { |
|
|
1995 | /* eating message for dragon players */ |
2001 | /* eating message for dragon players */ |
1996 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2002 | buf = format ("The %s tasted terrible!", &tmp->name); |
1997 | } |
|
|
1998 | |
2003 | |
1999 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2004 | op->statusmsg (buf); |
|
|
2005 | |
2000 | capacity_remaining = 999 - op->stats.food; |
2006 | capacity_remaining = 999 - op->stats.food; |
2001 | op->stats.food += tmp->stats.food; |
2007 | op->stats.food += tmp->stats.food; |
2002 | if (capacity_remaining < tmp->stats.food) |
2008 | if (capacity_remaining < tmp->stats.food) |
2003 | op->stats.hp += capacity_remaining / 50; |
2009 | op->stats.hp += capacity_remaining / 50; |
2004 | else |
2010 | else |
2005 | op->stats.hp += tmp->stats.food / 50; |
2011 | op->stats.hp += tmp->stats.food / 50; |
|
|
2012 | |
2006 | if (op->stats.hp > op->stats.maxhp) |
2013 | if (op->stats.hp > op->stats.maxhp) |
2007 | op->stats.hp = op->stats.maxhp; |
2014 | op->stats.hp = op->stats.maxhp; |
2008 | if (op->stats.food > 999) |
2015 | if (op->stats.food > 999) |
2009 | op->stats.food = 999; |
2016 | op->stats.food = 999; |
2010 | } |
2017 | } |
… | |
… | |
2014 | eat_special_food (op, tmp); |
2021 | eat_special_food (op, tmp); |
2015 | } |
2022 | } |
2016 | } |
2023 | } |
2017 | |
2024 | |
2018 | handle_apply_yield (tmp); |
2025 | handle_apply_yield (tmp); |
2019 | decrease_ob (tmp); |
2026 | tmp->decrease (); |
2020 | } |
2027 | } |
2021 | |
2028 | |
2022 | /** |
2029 | /** |
2023 | * A dragon is eating some flesh. If the flesh contains resistances, |
2030 | * A dragon is eating some flesh. If the flesh contains resistances, |
2024 | * there is a chance for the dragon's skin to get improved. |
2031 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2034 | { |
2041 | { |
2035 | object *skin = NULL; /* pointer to dragon skin force */ |
2042 | object *skin = NULL; /* pointer to dragon skin force */ |
2036 | object *abil = NULL; /* pointer to dragon ability force */ |
2043 | object *abil = NULL; /* pointer to dragon ability force */ |
2037 | object *tmp = NULL; /* tmp. object */ |
2044 | object *tmp = NULL; /* tmp. object */ |
2038 | |
2045 | |
2039 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2040 | double chance; /* improvement-chance of one resistance type */ |
2046 | double chance; /* improvement-chance of one resistance type */ |
2041 | double totalchance = 1; /* total chance of gaining one resistance */ |
2047 | double totalchance = 1; /* total chance of gaining one resistance */ |
2042 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2048 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2043 | double mbonus = 0; /* monster bonus */ |
2049 | double mbonus = 0; /* monster bonus */ |
2044 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2050 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2066 | /* now start by filling stomache and health, according to food-value */ |
2072 | /* now start by filling stomache and health, according to food-value */ |
2067 | if ((999 - op->stats.food) < meal->stats.food) |
2073 | if ((999 - op->stats.food) < meal->stats.food) |
2068 | op->stats.hp += (999 - op->stats.food) / 50; |
2074 | op->stats.hp += (999 - op->stats.food) / 50; |
2069 | else |
2075 | else |
2070 | op->stats.hp += meal->stats.food / 50; |
2076 | op->stats.hp += meal->stats.food / 50; |
|
|
2077 | |
2071 | if (op->stats.hp > op->stats.maxhp) |
2078 | if (op->stats.hp > op->stats.maxhp) |
2072 | op->stats.hp = op->stats.maxhp; |
2079 | op->stats.hp = op->stats.maxhp; |
2073 | |
2080 | |
2074 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2081 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2075 | |
2082 | |
… | |
… | |
2120 | } |
2127 | } |
2121 | } |
2128 | } |
2122 | |
2129 | |
2123 | /* inverse totalchance as until now we have the failure-chance */ |
2130 | /* inverse totalchance as until now we have the failure-chance */ |
2124 | totalchance = 100 - totalchance * 100; |
2131 | totalchance = 100 - totalchance * 100; |
|
|
2132 | |
2125 | /* print message according to totalchance */ |
2133 | /* print message according to totalchance */ |
|
|
2134 | const char *buf; |
2126 | if (totalchance > 50.) |
2135 | if (totalchance > 50.) |
2127 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2136 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2128 | else if (totalchance > 10.) |
2137 | else if (totalchance > 10.) |
2129 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2138 | buf = format ("The %s tasted very good.", &meal->name); |
2130 | else if (totalchance > 1.) |
2139 | else if (totalchance > 1.) |
2131 | sprintf (buf, "The %s tasted good.", &meal->name); |
2140 | buf = format ("The %s tasted good.", &meal->name); |
2132 | else if (totalchance > 0.1) |
2141 | else if (totalchance > 0.1) |
2133 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2142 | buf = format ("The %s tasted bland.", &meal->name); |
2134 | else if (totalchance >= 0.01) |
2143 | else if (totalchance >= 0.01) |
2135 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2144 | buf = format ("The %s had a boring taste.", &meal->name); |
2136 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2145 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2137 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2146 | buf = format ("The %s tasted strange.", &meal->name); |
2138 | else |
2147 | else |
2139 | sprintf (buf, "The %s had no taste.", &meal->name); |
2148 | buf = format ("The %s had no taste.", &meal->name); |
2140 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2149 | |
|
|
2150 | op->statusmsg (buf); |
2141 | |
2151 | |
2142 | /* now choose a winner if we have any */ |
2152 | /* now choose a winner if we have any */ |
2143 | i = -1; |
2153 | i = -1; |
2144 | if (winners > 0) |
2154 | if (winners > 0) |
2145 | i = atnr_winner[RANDOM () % winners]; |
2155 | i = atnr_winner [rndm (winners)]; |
2146 | |
2156 | |
2147 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2157 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2148 | { |
2158 | { |
2149 | /* resistance increased! */ |
2159 | /* resistance increased! */ |
2150 | skin->resist[i]++; |
2160 | skin->resist[i]++; |
2151 | op->update_stats (); |
2161 | op->update_stats (); |
2152 | |
2162 | |
2153 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2163 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2154 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2155 | } |
2164 | } |
2156 | |
2165 | |
2157 | /* if this flesh contains a new ability focus, we mark it |
2166 | /* if this flesh contains a new ability focus, we mark it |
2158 | into the ability_force and it will take effect on next level */ |
2167 | into the ability_force and it will take effect on next level */ |
2159 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2168 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2160 | { |
2169 | { |
2161 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2170 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2162 | |
2171 | |
2163 | if (meal->last_eat != abil->stats.exp) |
2172 | if (meal->last_eat != abil->stats.exp) |
|
|
2173 | op->statusmsg (format ( |
|
|
2174 | "Your metabolism prepares to focus on %s!\n" |
|
|
2175 | "The change will happen at level %d.", |
|
|
2176 | change_resist_msg[meal->last_eat], |
|
|
2177 | abil->level + 1 |
2164 | { |
2178 | )); |
2165 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2166 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2167 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2168 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2169 | } |
|
|
2170 | else |
2179 | else |
2171 | { |
2180 | { |
2172 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2181 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2173 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2174 | abil->last_eat = 0; |
2182 | abil->last_eat = 0; |
2175 | } |
2183 | } |
2176 | } |
2184 | } |
|
|
2185 | |
2177 | return 1; |
2186 | return 1; |
2178 | } |
2187 | } |
2179 | |
2188 | |
2180 | /** |
2189 | /** |
2181 | * Handles applying an improve armor scroll. |
2190 | * Handles applying an improve armor scroll. |
… | |
… | |
2186 | { |
2195 | { |
2187 | object *armor; |
2196 | object *armor; |
2188 | |
2197 | |
2189 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2198 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2190 | { |
2199 | { |
2191 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>"); |
2200 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2192 | return; |
2201 | return; |
2193 | } |
2202 | } |
2194 | |
2203 | |
2195 | armor = find_marked_object (op); |
2204 | armor = find_marked_object (op); |
2196 | |
2205 | |
2197 | if (!armor) |
2206 | if (!armor) |
2198 | { |
2207 | { |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2208 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2200 | return; |
2209 | return; |
2201 | } |
2210 | } |
2202 | |
2211 | |
2203 | if (armor->type != ARMOUR |
2212 | if (armor->type != ARMOUR |
2204 | && armor->type != CLOAK |
2213 | && armor->type != CLOAK |
2205 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2214 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2206 | { |
2215 | { |
2207 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2216 | op->failmsg ("Your marked item is not armour!\n"); |
2208 | return; |
2217 | return; |
2209 | } |
2218 | } |
2210 | |
2219 | |
2211 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2220 | op->statusmsg ("Applying armour enchantment."); |
2212 | improve_armour (op, tmp, armor); |
2221 | improve_armour (op, tmp, armor); |
2213 | } |
2222 | } |
2214 | |
2223 | |
2215 | extern void |
2224 | void |
2216 | apply_poison (object *op, object *tmp) |
2225 | apply_poison (object *op, object *tmp) |
2217 | { |
2226 | { |
|
|
2227 | // need to do it now when it is still on the map |
|
|
2228 | handle_apply_yield (tmp); |
|
|
2229 | |
|
|
2230 | object *poison = tmp->split (1); |
|
|
2231 | |
2218 | if (op->type == PLAYER) |
2232 | if (op->type == PLAYER) |
2219 | { |
2233 | { |
2220 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2234 | op->contr->play_sound (sound_find ("drink_poison")); |
2221 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2235 | op->failmsg ("Yech! That tasted poisonous!"); |
2222 | strcpy (op->contr->killer, "poisonous booze"); |
2236 | op->contr->killer = poison; |
2223 | } |
2237 | } |
2224 | |
2238 | |
2225 | if (tmp->stats.hp > 0) |
2239 | if (poison->stats.hp > 0) |
2226 | { |
2240 | { |
2227 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2241 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2228 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2242 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2229 | } |
2243 | } |
2230 | |
2244 | |
2231 | op->stats.food -= op->stats.food / 4; |
2245 | op->stats.food -= op->stats.food / 4; |
2232 | handle_apply_yield (tmp); |
2246 | poison->destroy (); |
2233 | decrease_ob (tmp); |
|
|
2234 | } |
2247 | } |
2235 | |
2248 | |
2236 | /** |
2249 | /** |
2237 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2250 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2238 | * A valid 2 way exit means: |
2251 | * A valid 2 way exit means: |
… | |
… | |
2254 | #if 0 //TODO |
2267 | #if 0 //TODO |
2255 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2268 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2256 | return 0; /* This is a reset town portal */ |
2269 | return 0; /* This is a reset town portal */ |
2257 | #endif |
2270 | #endif |
2258 | |
2271 | |
|
|
2272 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2273 | |
2259 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2274 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2260 | |
2275 | |
2261 | if (exitmap) |
2276 | if (exitmap) |
2262 | { |
2277 | { |
2263 | exitmap->load_sync (); |
2278 | exitmap->load_sync (); |
… | |
… | |
2317 | return 1; |
2332 | return 1; |
2318 | } |
2333 | } |
2319 | } |
2334 | } |
2320 | |
2335 | |
2321 | return 0; |
2336 | return 0; |
|
|
2337 | } |
|
|
2338 | |
|
|
2339 | /** |
|
|
2340 | * This function will try to apply a lighter and in case no lighter |
|
|
2341 | * is specified it will try to find a lighter in the players inventory, |
|
|
2342 | * and inform him about this requirement. |
|
|
2343 | * |
|
|
2344 | * who - the player |
|
|
2345 | * op - the item we want to light |
|
|
2346 | * ligher - the lighter or 0 if a lighter has yet to be found |
|
|
2347 | */ |
|
|
2348 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2349 | { |
|
|
2350 | if (lighter == 0) |
|
|
2351 | { |
|
|
2352 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2353 | { |
|
|
2354 | if (tmp->type == LIGHTER) |
|
|
2355 | { |
|
|
2356 | lighter = tmp; |
|
|
2357 | break; |
|
|
2358 | } |
|
|
2359 | } |
|
|
2360 | |
|
|
2361 | if (!lighter) |
|
|
2362 | { |
|
|
2363 | who->failmsg (format ( |
|
|
2364 | "You can't light up the %s with your bare hands! " |
|
|
2365 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2366 | &op->name)); |
|
|
2367 | return 0; |
|
|
2368 | } |
|
|
2369 | } |
|
|
2370 | |
|
|
2371 | // last_eat == 0 means the lighter is not being used up! |
|
|
2372 | if (lighter->last_eat && lighter->stats.food) |
|
|
2373 | { |
|
|
2374 | /* lighter gets used up */ |
|
|
2375 | lighter = lighter->split (); |
|
|
2376 | lighter->stats.food--; |
|
|
2377 | who->insert (lighter); |
|
|
2378 | } |
|
|
2379 | else if (lighter->last_eat) |
|
|
2380 | { |
|
|
2381 | /* no charges left in lighter */ |
|
|
2382 | who->failmsg (format ( |
|
|
2383 | "You attempt to light the %s with a used up %s.", |
|
|
2384 | &op->name, &lighter->name)); |
|
|
2385 | return 0; |
|
|
2386 | } |
|
|
2387 | |
|
|
2388 | return lighter; |
|
|
2389 | } |
|
|
2390 | |
|
|
2391 | /** |
|
|
2392 | * Designed primarily to light torches/lanterns/etc. |
|
|
2393 | * Also burns up burnable material too. First object in the inventory is |
|
|
2394 | * the selected object to "burn". -b.t. |
|
|
2395 | */ |
|
|
2396 | void |
|
|
2397 | apply_lighter (object *who, object *lighter) |
|
|
2398 | { |
|
|
2399 | object *item; |
|
|
2400 | int is_player_env = 0; |
|
|
2401 | |
|
|
2402 | item = find_marked_object (who); |
|
|
2403 | if (item) |
|
|
2404 | { |
|
|
2405 | if (!auto_apply_lighter (who, 0, lighter)) |
|
|
2406 | return; |
|
|
2407 | |
|
|
2408 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2409 | * I can't see many times when you would want to light multiple |
|
|
2410 | * objects at once. |
|
|
2411 | */ |
|
|
2412 | |
|
|
2413 | save_throw_object (item, AT_FIRE, who); |
|
|
2414 | |
|
|
2415 | if (item->destroyed () |
|
|
2416 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2417 | && item->glow_radius > 0)) |
|
|
2418 | who->statusmsg (format ( |
|
|
2419 | "You light the %s with the %s.", |
|
|
2420 | &item->name, &lighter->name)); |
|
|
2421 | else |
|
|
2422 | who->failmsg (format ( |
|
|
2423 | "You attempt to light the %s with the %s and fail.", |
|
|
2424 | &item->name, &lighter->name)); |
|
|
2425 | } |
|
|
2426 | else |
|
|
2427 | who->failmsg ("You need to mark a lightable object."); |
|
|
2428 | } |
|
|
2429 | |
|
|
2430 | /** |
|
|
2431 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2432 | */ |
|
|
2433 | void player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2434 | { |
|
|
2435 | if (op->level) |
|
|
2436 | { |
|
|
2437 | who->failmsg (format ( |
|
|
2438 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2439 | &op->name)); |
|
|
2440 | create_exploding_ball_at (who, op->level); |
|
|
2441 | } |
|
|
2442 | else |
|
|
2443 | { |
|
|
2444 | who->failmsg (format ( |
|
|
2445 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2446 | &op->name)); |
|
|
2447 | } |
|
|
2448 | |
|
|
2449 | op->destroy (); |
|
|
2450 | } |
|
|
2451 | |
|
|
2452 | /** |
|
|
2453 | * Apply for players and lamps |
|
|
2454 | * |
|
|
2455 | * who - the player |
|
|
2456 | * op - the lamp |
|
|
2457 | */ |
|
|
2458 | void player_apply_lamp (object *who, object *op) |
|
|
2459 | { |
|
|
2460 | bool switch_on = op->glow_radius ? false : true; |
|
|
2461 | |
|
|
2462 | if (switch_on) |
|
|
2463 | { |
|
|
2464 | object *lighter = 0; |
|
|
2465 | |
|
|
2466 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2467 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2468 | return; |
|
|
2469 | |
|
|
2470 | if (op->stats.food < 1) |
|
|
2471 | { |
|
|
2472 | if (op->type == LAMP) |
|
|
2473 | who->failmsg (format ( |
|
|
2474 | "The %s is out of fuel! " |
|
|
2475 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2476 | &op->name)); |
|
|
2477 | else |
|
|
2478 | who->failmsg (format ( |
|
|
2479 | "The %s is burnt out! " |
|
|
2480 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2481 | &op->name)); |
|
|
2482 | return; |
|
|
2483 | } |
|
|
2484 | |
|
|
2485 | if (op->flag [FLAG_CURSED]) |
|
|
2486 | { |
|
|
2487 | player_apply_lamp_cursed_effect (who, op); |
|
|
2488 | return; |
|
|
2489 | } |
|
|
2490 | |
|
|
2491 | if (lighter) |
|
|
2492 | who->statusmsg (format ( |
|
|
2493 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2494 | else |
|
|
2495 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2496 | } |
|
|
2497 | else |
|
|
2498 | { |
|
|
2499 | if (op->flag [FLAG_CURSED]) |
|
|
2500 | { |
|
|
2501 | player_apply_lamp_cursed_effect (who, op); |
|
|
2502 | return; |
|
|
2503 | } |
|
|
2504 | |
|
|
2505 | if (op->type == TORCH) |
|
|
2506 | { |
|
|
2507 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2508 | { |
|
|
2509 | who->statusmsg (format ( |
|
|
2510 | "You put out the %s. " |
|
|
2511 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2512 | &op->name, &op->name)); |
|
|
2513 | } |
|
|
2514 | else |
|
|
2515 | who->statusmsg (format ( |
|
|
2516 | "You put out the %s." |
|
|
2517 | "H<Torches wear out if you put them out.>", |
|
|
2518 | &op->name)); |
|
|
2519 | } |
|
|
2520 | else |
|
|
2521 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2522 | } |
|
|
2523 | |
|
|
2524 | apply_lamp (op, switch_on); |
|
|
2525 | } |
|
|
2526 | |
|
|
2527 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2528 | { |
|
|
2529 | op->animation_id = a->animation_id; |
|
|
2530 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2531 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2532 | op->anim_speed = a->anim_speed; |
|
|
2533 | op->last_anim = 0; |
|
|
2534 | op->state = 0; |
|
|
2535 | op->face = a->face; |
|
|
2536 | |
|
|
2537 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2538 | { |
|
|
2539 | SET_ANIMATION(op, 0); |
|
|
2540 | animate_object (op, op->direction); |
|
|
2541 | } |
|
|
2542 | else |
|
|
2543 | update_object (op, UP_OBJ_FACE); |
|
|
2544 | } |
|
|
2545 | |
|
|
2546 | /** |
|
|
2547 | * Apply for LAMPs and TORCHes. |
|
|
2548 | * |
|
|
2549 | * op - the lamp |
|
|
2550 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2551 | */ |
|
|
2552 | void apply_lamp (object *op, bool switch_on) |
|
|
2553 | { |
|
|
2554 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2555 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2556 | |
|
|
2557 | // torches wear out if you put them out |
|
|
2558 | if (op->type == TORCH && !switch_on) |
|
|
2559 | { |
|
|
2560 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2561 | { |
|
|
2562 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2563 | if (op->stats.food < 0) |
|
|
2564 | op->stats.food = 0; |
|
|
2565 | } |
|
|
2566 | else |
|
|
2567 | op->stats.food = 0; |
|
|
2568 | } |
|
|
2569 | |
|
|
2570 | // lamps and torched get worthless when used up |
|
|
2571 | if (op->stats.food <= 0) |
|
|
2572 | op->value = 0; |
|
|
2573 | |
|
|
2574 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2575 | // still animated ;-/ |
|
|
2576 | if (op->other_arch) |
|
|
2577 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2578 | |
|
|
2579 | if (object *pl = op->visible_to ()) |
|
|
2580 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
2322 | } |
2581 | } |
2323 | |
2582 | |
2324 | /** |
2583 | /** |
2325 | * Main apply handler. |
2584 | * Main apply handler. |
2326 | * |
2585 | * |
… | |
… | |
2329 | * Return value: |
2588 | * Return value: |
2330 | * 0: player or monster can't apply objects of that type |
2589 | * 0: player or monster can't apply objects of that type |
2331 | * 1: has been applied, or there was an error applying the object |
2590 | * 1: has been applied, or there was an error applying the object |
2332 | * 2: objects of that type can't be applied if not in inventory |
2591 | * 2: objects of that type can't be applied if not in inventory |
2333 | * |
2592 | * |
2334 | * op is the object that is causing object to be applied, tmp is the object |
2593 | * who is the object that is causing object to be applied, op is the object |
2335 | * being applied. |
2594 | * being applied. |
2336 | * |
2595 | * |
2337 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2596 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2338 | * them in this function - they are passed to apply_special |
2597 | * them in this function - they are passed to apply_special |
2339 | */ |
2598 | */ |
2340 | int |
2599 | int |
2341 | manual_apply (object *op, object *tmp, int aflag) |
2600 | manual_apply (object *who, object *op, int aflag) |
2342 | { |
2601 | { |
2343 | if (tmp->head) |
2602 | op = op->head_ (); |
2344 | tmp = tmp->head; |
|
|
2345 | |
2603 | |
2346 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2604 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2347 | { |
2605 | { |
2348 | if (op->type == PLAYER) |
2606 | if (who->type == PLAYER) |
2349 | { |
2607 | { |
|
|
2608 | examine (who, op); |
2350 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>"); |
2609 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2351 | return 1; |
2610 | return 1; |
2352 | } |
2611 | } |
2353 | else |
2612 | else |
2354 | return 0; /* monsters just skip unpaid items */ |
2613 | return 0; /* monsters just skip unpaid items */ |
2355 | } |
2614 | } |
2356 | |
2615 | |
2357 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2616 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2358 | return RESULT_INT (0); |
2617 | return RESULT_INT (0); |
2359 | |
2618 | |
2360 | switch (tmp->type) |
2619 | switch (op->type) |
2361 | { |
2620 | { |
2362 | case CF_HANDLE: |
2621 | case CF_HANDLE: |
2363 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2622 | who->play_sound (sound_find ("turn_handle")); |
2364 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2623 | who->statusmsg ("You turn the handle."); |
2365 | tmp->value = tmp->value ? 0 : 1; |
2624 | op->value = op->value ? 0 : 1; |
2366 | SET_ANIMATION (tmp, tmp->value); |
2625 | SET_ANIMATION (op, op->value); |
2367 | update_object (tmp, UP_OBJ_FACE); |
2626 | update_object (op, UP_OBJ_FACE); |
2368 | push_button (tmp); |
2627 | push_button (op, who); |
2369 | return 1; |
2628 | return 1; |
2370 | |
2629 | |
2371 | case TRIGGER: |
2630 | case TRIGGER: |
2372 | if (check_trigger (tmp, op)) |
2631 | if (check_trigger (op, who)) |
2373 | { |
2632 | { |
2374 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2633 | who->statusmsg ("You turn the handle."); |
2375 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2634 | who->play_sound (sound_find ("turn_handle")); |
2376 | } |
2635 | } |
2377 | else |
2636 | else |
2378 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2637 | who->failmsg ("The handle doesn't move."); |
2379 | |
2638 | |
2380 | return 1; |
2639 | return 1; |
2381 | |
2640 | |
2382 | case EXIT: |
2641 | case EXIT: |
2383 | if (op->type != PLAYER) |
2642 | if (who->type != PLAYER) |
2384 | return 0; |
2643 | return 0; |
2385 | |
2644 | |
2386 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2645 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2387 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2646 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2388 | else |
2647 | else |
2389 | { |
2648 | { |
2390 | /* Don't display messages for random maps. */ |
2649 | /* Don't display messages for random maps. */ |
2391 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2650 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2392 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2651 | who->statusmsg (op->msg, NDI_NAVY); |
2393 | |
2652 | |
2394 | op->enter_exit (tmp); |
2653 | who->enter_exit (op); |
2395 | } |
2654 | } |
2396 | |
2655 | |
2397 | return 1; |
2656 | return 1; |
2398 | |
2657 | |
|
|
2658 | case INSCRIBABLE: |
|
|
2659 | who->statusmsg (op->msg); |
|
|
2660 | // maybe show a spell menu to chose from or something like that |
|
|
2661 | return 1; |
|
|
2662 | |
2399 | case SIGN: |
2663 | case SIGN: |
2400 | apply_sign (op, tmp, 0); |
2664 | apply_sign (who, op, 0); |
2401 | return 1; |
2665 | return 1; |
2402 | |
2666 | |
2403 | case BOOK: |
2667 | case BOOK: |
2404 | if (op->type == PLAYER) |
2668 | if (who->type == PLAYER) |
2405 | { |
2669 | { |
2406 | apply_book (op, tmp); |
2670 | apply_book (who, op); |
2407 | return 1; |
2671 | return 1; |
2408 | } |
2672 | } |
2409 | else |
2673 | else |
2410 | return 0; |
2674 | return 0; |
2411 | |
2675 | |
2412 | case SKILLSCROLL: |
2676 | case SKILLSCROLL: |
2413 | if (op->type == PLAYER) |
2677 | if (who->type == PLAYER) |
2414 | { |
2678 | { |
2415 | apply_skillscroll (op, tmp); |
2679 | apply_skillscroll (who, op); |
2416 | return 1; |
2680 | return 1; |
2417 | } |
2681 | } |
2418 | else |
2682 | else |
2419 | return 0; |
2683 | return 0; |
2420 | |
2684 | |
2421 | case SPELLBOOK: |
2685 | case SPELLBOOK: |
2422 | if (op->type == PLAYER) |
2686 | if (who->type == PLAYER) |
2423 | { |
2687 | { |
2424 | apply_spellbook (op, tmp); |
2688 | apply_spellbook (who, op); |
2425 | return 1; |
2689 | return 1; |
2426 | } |
2690 | } |
2427 | else |
2691 | else |
2428 | return 0; |
2692 | return 0; |
2429 | |
2693 | |
2430 | case SCROLL: |
2694 | case SCROLL: |
2431 | apply_scroll (op, tmp, 0); |
2695 | apply_scroll (who, op, 0); |
2432 | return 1; |
2696 | return 1; |
2433 | |
2697 | |
2434 | case POTION: |
2698 | case POTION: |
2435 | apply_potion (op, tmp); |
2699 | apply_potion (who, op); |
2436 | return 1; |
2700 | return 1; |
2437 | |
2701 | |
2438 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2702 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2439 | //TODO: remove, as it is unsed? |
2703 | //TODO: remove, as it is unsed? |
2440 | case CLOSE_CON: |
2704 | case CLOSE_CON: |
2441 | apply_container (op, tmp->env); |
2705 | apply_container (who, op->env); |
2442 | return 1; |
2706 | return 1; |
2443 | |
2707 | |
2444 | case CONTAINER: |
2708 | case CONTAINER: |
2445 | apply_container (op, tmp); |
2709 | apply_container (who, op); |
2446 | return 1; |
2710 | return 1; |
2447 | |
2711 | |
2448 | case TREASURE: |
2712 | case TREASURE: |
2449 | if (op->type == PLAYER) |
2713 | if (who->type == PLAYER) |
2450 | { |
2714 | { |
2451 | apply_treasure (op, tmp); |
2715 | apply_treasure (who, op); |
2452 | return 1; |
2716 | return 1; |
2453 | } |
2717 | } |
2454 | else |
2718 | else |
2455 | return 0; |
2719 | return 0; |
|
|
2720 | |
|
|
2721 | case LAMP: |
|
|
2722 | case TORCH: |
|
|
2723 | player_apply_lamp (who, op); |
|
|
2724 | return 1; |
2456 | |
2725 | |
2457 | case WEAPON: |
2726 | case WEAPON: |
2458 | case ARMOUR: |
2727 | case ARMOUR: |
2459 | case BOOTS: |
2728 | case BOOTS: |
2460 | case GLOVES: |
2729 | case GLOVES: |
… | |
… | |
2468 | case WAND: |
2737 | case WAND: |
2469 | case ROD: |
2738 | case ROD: |
2470 | case HORN: |
2739 | case HORN: |
2471 | case SKILL: |
2740 | case SKILL: |
2472 | case BOW: |
2741 | case BOW: |
2473 | case LAMP: |
|
|
2474 | case BUILDER: |
2742 | case BUILDER: |
2475 | case SKILL_TOOL: |
2743 | case SKILL_TOOL: |
2476 | if (tmp->env != op) |
2744 | if (op->env != who) |
2477 | return 2; /* not in inventory */ |
2745 | return 2; /* not in inventory */ |
2478 | |
2746 | |
2479 | apply_special (op, tmp, aflag); |
2747 | apply_special (who, op, aflag); |
2480 | return 1; |
2748 | return 1; |
2481 | |
2749 | |
2482 | case DRINK: |
2750 | case DRINK: |
2483 | case FOOD: |
2751 | case FOOD: |
2484 | case FLESH: |
2752 | case FLESH: |
2485 | apply_food (op, tmp); |
2753 | apply_food (who, op); |
2486 | return 1; |
2754 | return 1; |
2487 | |
2755 | |
2488 | case POISON: |
2756 | case POISON: |
2489 | apply_poison (op, tmp); |
2757 | apply_poison (who, op); |
2490 | return 1; |
2758 | return 1; |
2491 | |
2759 | |
2492 | case SAVEBED: |
2760 | case SAVEBED: |
2493 | return 1; |
2761 | return 1; |
2494 | |
2762 | |
2495 | case ARMOUR_IMPROVER: |
2763 | case ARMOUR_IMPROVER: |
2496 | if (op->type == PLAYER) |
2764 | if (who->type == PLAYER) |
2497 | { |
2765 | { |
2498 | apply_armour_improver (op, tmp); |
2766 | apply_armour_improver (who, op); |
2499 | return 1; |
2767 | return 1; |
2500 | } |
2768 | } |
2501 | else |
2769 | else |
2502 | return 0; |
2770 | return 0; |
2503 | |
2771 | |
2504 | case WEAPON_IMPROVER: |
2772 | case WEAPON_IMPROVER: |
2505 | check_improve_weapon (op, tmp); |
2773 | check_improve_weapon (who, op); |
2506 | return 1; |
2774 | return 1; |
2507 | |
2775 | |
2508 | case CLOCK: |
2776 | case CLOCK: |
2509 | if (op->type == PLAYER) |
2777 | if (who->type == PLAYER) |
2510 | { |
2778 | { |
2511 | char buf[MAX_BUF]; |
2779 | char buf[MAX_BUF]; |
2512 | timeofday_t tod; |
2780 | timeofday_t tod; |
2513 | |
2781 | |
2514 | get_tod (&tod); |
2782 | get_tod (&tod); |
|
|
2783 | who->play_sound (sound_find ("sound_clock")); |
|
|
2784 | who->statusmsg (format ( |
2515 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2785 | "It is %d minute%s past %d o'clock %s", |
2516 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2786 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2517 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2787 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2518 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2788 | )); |
2519 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2520 | return 1; |
2789 | return 1; |
2521 | } |
2790 | } |
2522 | else |
2791 | else |
2523 | return 0; |
2792 | return 0; |
2524 | |
2793 | |
2525 | case MENU: |
2794 | case MENU: |
2526 | if (op->type == PLAYER) |
2795 | if (who->type == PLAYER) |
2527 | { |
2796 | { |
2528 | shop_listing (tmp, op); |
2797 | shop_listing (op, who); |
2529 | return 1; |
2798 | return 1; |
2530 | } |
2799 | } |
2531 | else |
2800 | else |
2532 | return 0; |
2801 | return 0; |
2533 | |
2802 | |
2534 | case POWER_CRYSTAL: |
2803 | case POWER_CRYSTAL: |
2535 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2804 | apply_power_crystal (who, op); /* see egoitem.c */ |
2536 | return 1; |
2805 | return 1; |
2537 | |
2806 | |
2538 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2807 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2539 | if (op->type == PLAYER) |
2808 | if (who->type == PLAYER) |
2540 | { |
2809 | { |
2541 | apply_lighter (op, tmp); |
2810 | apply_lighter (who, op); |
2542 | return 1; |
2811 | return 1; |
2543 | } |
2812 | } |
2544 | else |
2813 | else |
2545 | return 0; |
2814 | return 0; |
2546 | |
2815 | |
2547 | case ITEM_TRANSFORMER: |
2816 | case ITEM_TRANSFORMER: |
2548 | apply_item_transformer (op, tmp); |
2817 | apply_item_transformer (who, op); |
2549 | return 1; |
2818 | return 1; |
2550 | |
2819 | |
2551 | default: |
2820 | default: |
2552 | return 0; |
2821 | return 0; |
2553 | } |
2822 | } |
2554 | } |
2823 | } |
2555 | |
|
|
2556 | |
2824 | |
2557 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2825 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2558 | * messages as needed by player_apply_below(). But there can still be |
2826 | * messages as needed by player_apply_below(). But there can still be |
2559 | * "but you are floating high above the ground" messages. |
2827 | * "but you are floating high above the ground" messages. |
2560 | * |
2828 | * |
2561 | * Same return value as apply() function. |
2829 | * Same return value as apply() function. |
2562 | */ |
2830 | */ |
2563 | int |
2831 | int |
2564 | player_apply (object *pl, object *op, int aflag, int quiet) |
2832 | player_apply (object *pl, object *op, int aflag, int quiet) |
2565 | { |
2833 | { |
2566 | int tmp; |
|
|
2567 | |
|
|
2568 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2834 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2569 | { |
2835 | { |
2570 | /* player is flying and applying object not in inventory */ |
2836 | /* player is flying and applying object not in inventory */ |
2571 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2837 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2572 | { |
2838 | { |
2573 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2839 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2840 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2841 | "or waiting till the levitation effect wears off.>"); |
2574 | return 0; |
2842 | return 0; |
2575 | } |
2843 | } |
2576 | } |
2844 | } |
2577 | |
2845 | |
2578 | pl->contr->last_used = op; |
2846 | pl->contr->last_used = op; |
2579 | |
2847 | |
2580 | tmp = manual_apply (pl, op, aflag); |
2848 | int tmp = manual_apply (pl, op, aflag); |
|
|
2849 | |
2581 | if (!quiet) |
2850 | if (!quiet) |
2582 | { |
2851 | { |
2583 | if (tmp == 0) |
2852 | if (tmp == 0) |
2584 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2853 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2585 | else if (tmp == 2) |
2854 | else if (tmp == 2) |
2586 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2855 | pl->failmsg ("You must get it first!\n"); |
2587 | } |
2856 | } |
2588 | |
2857 | |
2589 | return tmp; |
2858 | return tmp; |
2590 | } |
2859 | } |
2591 | |
2860 | |
… | |
… | |
2620 | * person moving on it, also activate. Added code to make it |
2889 | * person moving on it, also activate. Added code to make it |
2621 | * so that at least one of players movement types be that which |
2890 | * so that at least one of players movement types be that which |
2622 | * the item needs. |
2891 | * the item needs. |
2623 | */ |
2892 | */ |
2624 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2893 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2625 | { |
|
|
2626 | if (player_apply (pl, tmp, 0, 1) == 1) |
2894 | if (player_apply (pl, tmp, 0, 1) == 1) |
2627 | return; |
2895 | return; |
2628 | } |
2896 | |
2629 | if (floors >= 2) |
2897 | if (floors >= 2) |
2630 | return; /* process at most two floor objects */ |
2898 | return; /* process at most two floor objects */ |
2631 | } |
2899 | } |
2632 | } |
2900 | } |
2633 | |
2901 | |
… | |
… | |
2668 | { |
2936 | { |
2669 | pl->combat_ob = 0; |
2937 | pl->combat_ob = 0; |
2670 | who->change_weapon (pl->ranged_ob); |
2938 | who->change_weapon (pl->ranged_ob); |
2671 | } |
2939 | } |
2672 | |
2940 | |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2941 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
2674 | |
2942 | |
2675 | change_abil (who, op); |
2943 | change_abil (who, op); |
2676 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2944 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2677 | break; |
2945 | break; |
2678 | |
2946 | |
2679 | case SKILL: |
2947 | case SKILL: |
2680 | if (who->contr) |
2948 | if (who->contr) |
2681 | { |
2949 | { |
|
|
2950 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2951 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2952 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2953 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2954 | |
2682 | if (!op->invisible) |
2955 | if (op->invisible) |
2683 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2956 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2684 | else |
2957 | else |
2685 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2958 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2686 | } |
2959 | } |
2687 | |
2960 | |
2688 | change_abil (who, op); |
2961 | change_abil (who, op); |
2689 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2962 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2690 | break; |
2963 | break; |
… | |
… | |
2697 | case GLOVES: |
2970 | case GLOVES: |
2698 | case AMULET: |
2971 | case AMULET: |
2699 | case GIRDLE: |
2972 | case GIRDLE: |
2700 | case BRACERS: |
2973 | case BRACERS: |
2701 | case CLOAK: |
2974 | case CLOAK: |
2702 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2975 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2703 | change_abil (who, op); |
2976 | change_abil (who, op); |
2704 | break; |
2977 | break; |
2705 | |
|
|
2706 | case LAMP: |
|
|
2707 | { |
|
|
2708 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2709 | |
|
|
2710 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2711 | tmp2->x = op->x; |
|
|
2712 | tmp2->y = op->y; |
|
|
2713 | tmp2->map = op->map; |
|
|
2714 | tmp2->below = op->below; |
|
|
2715 | tmp2->above = op->above; |
|
|
2716 | tmp2->stats.food = op->stats.food; |
|
|
2717 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2718 | |
|
|
2719 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2720 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2721 | |
|
|
2722 | if (who->contr) |
|
|
2723 | esrv_del_item (who->contr, op->count); |
|
|
2724 | |
|
|
2725 | op->destroy (); |
|
|
2726 | insert_ob_in_ob (tmp2, who); |
|
|
2727 | who->update_stats (); |
|
|
2728 | |
|
|
2729 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2730 | { |
|
|
2731 | if (who->contr) |
|
|
2732 | { |
|
|
2733 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2734 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2735 | } |
|
|
2736 | } |
|
|
2737 | |
|
|
2738 | if (who->contr) |
|
|
2739 | esrv_send_item (who, tmp2); |
|
|
2740 | } |
|
|
2741 | |
|
|
2742 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2743 | |
2978 | |
2744 | case BOW: |
2979 | case BOW: |
2745 | case WAND: |
2980 | case WAND: |
2746 | case ROD: |
2981 | case ROD: |
2747 | case HORN: |
2982 | case HORN: |
… | |
… | |
2751 | { |
2986 | { |
2752 | pl->ranged_ob = 0; |
2987 | pl->ranged_ob = 0; |
2753 | who->change_weapon (pl->combat_ob); |
2988 | who->change_weapon (pl->combat_ob); |
2754 | } |
2989 | } |
2755 | |
2990 | |
2756 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2991 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2757 | } |
2992 | } |
2758 | else |
2993 | else |
2759 | { |
2994 | { |
2760 | who->change_skill (0); |
2995 | who->change_skill (0); |
2761 | |
2996 | |
… | |
… | |
2767 | |
3002 | |
2768 | break; |
3003 | break; |
2769 | |
3004 | |
2770 | case BUILDER: |
3005 | case BUILDER: |
2771 | if (who->contr) |
3006 | if (who->contr) |
2772 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
3007 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2773 | break; |
3008 | break; |
2774 | |
3009 | |
2775 | default: |
3010 | default: |
2776 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3011 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2777 | break; |
3012 | break; |
2778 | } |
3013 | } |
2779 | |
3014 | |
|
|
3015 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
3016 | if (object *pl = op->visible_to ()) |
|
|
3017 | esrv_send_item (pl, op); |
|
|
3018 | |
2780 | who->update_stats (); |
3019 | who->update_stats (); |
2781 | |
|
|
2782 | if (!(aflags & AP_NO_MERGE)) |
|
|
2783 | { |
|
|
2784 | object *tmp = merge_ob (op, 0); |
|
|
2785 | |
|
|
2786 | if (who->contr) |
|
|
2787 | { |
|
|
2788 | if (tmp) |
|
|
2789 | { /* it was merged */ |
|
|
2790 | esrv_del_item (who->contr, op->count); |
|
|
2791 | op = tmp; |
|
|
2792 | } |
|
|
2793 | |
|
|
2794 | esrv_send_item (who, op); |
|
|
2795 | } |
|
|
2796 | } |
|
|
2797 | |
3020 | |
2798 | return 0; |
3021 | return 0; |
2799 | } |
3022 | } |
2800 | |
3023 | |
2801 | /** |
3024 | /** |
… | |
… | |
2848 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3071 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2849 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3072 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2850 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3073 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2851 | { |
3074 | { |
2852 | if (aflags & AP_PRINT) |
3075 | if (aflags & AP_PRINT) |
2853 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3076 | who->failmsg (query_name (tmp)); |
2854 | else |
3077 | else |
2855 | unapply_special (who, tmp, aflags); |
3078 | unapply_special (who, tmp, aflags); |
2856 | } |
3079 | } |
2857 | else |
3080 | else |
2858 | { |
3081 | { |
2859 | /* In this case, we want to try and remove a cursed item. |
3082 | /* In this case, we want to try and remove a cursed item. |
2860 | * While we know it won't work, we want unapply_special to |
3083 | * While we know it won't work, we want unapply_special to |
2861 | * at least generate the message. |
3084 | * at least generate the message. |
2862 | */ |
3085 | */ |
2863 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3086 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2864 | "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, |
|
|
2865 | query_name (tmp)); |
|
|
2866 | return 1; |
3087 | return 1; |
2867 | } |
3088 | } |
2868 | |
3089 | |
2869 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3090 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2870 | { |
3091 | { |
… | |
… | |
2893 | |
3114 | |
2894 | /* If we are just printing, we don't care about cursed status */ |
3115 | /* If we are just printing, we don't care about cursed status */ |
2895 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3116 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2896 | { |
3117 | { |
2897 | if (aflags & AP_PRINT) |
3118 | if (aflags & AP_PRINT) |
2898 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3119 | who->failmsg (query_name (tmp)); |
2899 | else |
3120 | else |
2900 | unapply_special (who, tmp, aflags); |
3121 | unapply_special (who, tmp, aflags); |
2901 | } |
3122 | } |
2902 | else |
3123 | else |
2903 | { |
3124 | { |
2904 | /* Cursed item that we can't unequip - tell the player. |
3125 | /* Cursed item that we can't unequip - tell the player. |
2905 | * Note this could be annoying if this is just one of a few, |
3126 | * Note this could be annoying if this is just one of a few, |
2906 | * so it may not be critical (eg, putting on a ring and you have |
3127 | * so it may not be critical (eg, putting on a ring and you have |
2907 | * one cursed ring.) |
3128 | * one cursed ring.) |
2908 | */ |
3129 | */ |
2909 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp)); |
3130 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2910 | } |
3131 | } |
2911 | |
3132 | |
2912 | last = tmp->below; |
3133 | last = tmp->below; |
2913 | } |
3134 | } |
2914 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3135 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
… | |
… | |
3095 | if (basic_flag == AP_APPLY) |
3316 | if (basic_flag == AP_APPLY) |
3096 | return 0; |
3317 | return 0; |
3097 | |
3318 | |
3098 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3319 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3099 | { |
3320 | { |
3100 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3321 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3101 | "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, |
|
|
3102 | query_name (op)); |
|
|
3103 | return 1; |
3322 | return 1; |
3104 | } |
3323 | } |
3105 | |
3324 | |
3106 | return unapply_special (who, op, aflags); |
3325 | return unapply_special (who, op, aflags); |
3107 | } |
3326 | } |
3108 | |
|
|
3109 | if (basic_flag == AP_UNAPPLY) |
3327 | else if (basic_flag == AP_UNAPPLY) |
3110 | return 0; |
3328 | return 0; |
3111 | |
3329 | |
3112 | // if the item is combat/ranged, wield the relevant slot first |
3330 | // if the item is combat/ranged, wield the relevant slot first |
3113 | // to resolve conflicts. |
3331 | // to resolve conflicts. |
3114 | if (player *pl = who->contr) |
3332 | if (player *pl = who->contr) |
… | |
… | |
3123 | /* Can't just apply this object. Lets see what not and what to do */ |
3341 | /* Can't just apply this object. Lets see what not and what to do */ |
3124 | if (int i = can_apply_object (who, op)) |
3342 | if (int i = can_apply_object (who, op)) |
3125 | { |
3343 | { |
3126 | if (i & CAN_APPLY_NEVER) |
3344 | if (i & CAN_APPLY_NEVER) |
3127 | { |
3345 | { |
3128 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3346 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3129 | "You don't have the body to use a %s. H<You can never apply this item.>", |
|
|
3130 | query_name (op)); |
|
|
3131 | return 1; |
3347 | return 1; |
3132 | } |
3348 | } |
3133 | else if (i & CAN_APPLY_RESTRICTION) |
3349 | else if (i & CAN_APPLY_RESTRICTION) |
3134 | { |
3350 | { |
3135 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3351 | who->failmsg (format ( |
3136 | "You have a prohibition against using a %s. " |
3352 | "You have a prohibition against using a %s. " |
3137 | "H<Your belief, profession or class prevents you from applying this item.>", |
3353 | "H<Your belief, profession or class prevents you from applying this item.>", |
3138 | query_name (op)); |
3354 | query_name (op) |
|
|
3355 | )); |
3139 | return 1; |
3356 | return 1; |
3140 | } |
3357 | } |
3141 | |
3358 | |
3142 | if (who->type != PLAYER) |
3359 | if (who->type != PLAYER) |
3143 | { |
3360 | { |
… | |
… | |
3147 | } |
3364 | } |
3148 | else |
3365 | else |
3149 | { |
3366 | { |
3150 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3367 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3151 | { |
3368 | { |
3152 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3369 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3153 | unapply_for_ob (who, op, AP_PRINT); |
3370 | unapply_for_ob (who, op, AP_PRINT); |
3154 | return 1; |
3371 | return 1; |
3155 | } |
3372 | } |
3156 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3373 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3157 | if (unapply_for_ob (who, op, aflags)) |
3374 | if (unapply_for_ob (who, op, aflags)) |
… | |
… | |
3163 | { |
3380 | { |
3164 | skop = find_skill_by_name (who, op->skill); |
3381 | skop = find_skill_by_name (who, op->skill); |
3165 | |
3382 | |
3166 | if (!skop) |
3383 | if (!skop) |
3167 | { |
3384 | { |
3168 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3385 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3169 | return 1; |
3386 | return 1; |
3170 | } |
3387 | } |
3171 | else |
3388 | else |
3172 | /* While experience will be credited properly, we want to change the |
3389 | /* While experience will be credited properly, we want to change the |
3173 | * skill so that the dam and wc get updated |
3390 | * skill so that the dam and wc get updated |
… | |
… | |
3177 | |
3394 | |
3178 | if (who->type == PLAYER |
3395 | if (who->type == PLAYER |
3179 | && op->item_power |
3396 | && op->item_power |
3180 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3397 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3181 | { |
3398 | { |
3182 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3183 | "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3399 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3184 | return 1; |
3400 | return 1; |
3185 | } |
3401 | } |
3186 | |
3402 | |
3187 | /* Ok. We are now at the state where we can apply the new object. |
3403 | /* Ok. We are now at the state where we can apply the new object. |
3188 | * Note that we don't have the checks for can_use_... |
3404 | * Note that we don't have the checks for can_use_... |
3189 | * below - that is already taken care of by can_apply_object. |
3405 | * below - that is already taken care of by can_apply_object. |
3190 | */ |
3406 | */ |
3191 | if (op->nrof > 1) |
3407 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3192 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3193 | else |
|
|
3194 | tmp = 0; |
|
|
3195 | |
3408 | |
3196 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3409 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3197 | return RESULT_INT (0); |
3410 | return RESULT_INT (0); |
3198 | |
3411 | |
3199 | switch (op->type) |
3412 | switch (op->type) |
3200 | { |
3413 | { |
3201 | case WEAPON: |
3414 | case WEAPON: |
3202 | if (!check_weapon_power (who, op->last_eat)) |
3415 | if (!check_weapon_power (who, op->last_eat)) |
3203 | { |
3416 | { |
3204 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3417 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3205 | "It would consume your soul!." LACK_ITEM_POWER); |
|
|
3206 | |
3418 | |
3207 | if (tmp) |
3419 | if (tmp) |
3208 | insert_ob_in_ob (tmp, who); |
3420 | insert_ob_in_ob (tmp, who); |
3209 | |
3421 | |
3210 | return 1; |
3422 | return 1; |
3211 | } |
3423 | } |
3212 | |
3424 | |
3213 | //TODO: this obviously fails for players using a shorter prefix |
3425 | //TODO: this obviously fails for players using a shorter prefix |
3214 | // i.e. "R" can use Ragnarok's sword. |
3426 | // i.e. "R" can use Ragnarok's sword. |
3215 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3427 | if (op->level && !op->name.starts_with (who->name)) |
3216 | { |
3428 | { |
3217 | /* if the weapon does not have the name as the character, can't use it. */ |
3429 | /* if the weapon does not have the name as the character, can't use it. */ |
3218 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3430 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3219 | new_draw_info (NDI_UNIQUE, 0, who, |
3431 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3220 | "The weapon does not recognize you as its owner. " |
|
|
3221 | "H<Its name indicates that it belongs to somebody else.>"); |
|
|
3222 | |
3432 | |
3223 | if (tmp) |
3433 | if (tmp) |
3224 | insert_ob_in_ob (tmp, who); |
3434 | insert_ob_in_ob (tmp, who); |
3225 | |
3435 | |
3226 | return 1; |
3436 | return 1; |
3227 | } |
3437 | } |
3228 | |
3438 | |
3229 | if (!skop) |
3439 | if (!skop) |
3230 | { |
3440 | { |
3231 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3441 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3232 | return 1; |
3442 | return 1; |
3233 | } |
3443 | } |
3234 | |
3444 | |
3235 | SET_FLAG (op, FLAG_APPLIED); |
3445 | SET_FLAG (op, FLAG_APPLIED); |
3236 | who->change_skill (skop); |
3446 | who->change_skill (skop); |
3237 | |
3447 | |
3238 | if (who->contr) |
3448 | if (who->contr) |
3239 | who->change_weapon (who->contr->combat_ob = op); |
3449 | who->change_weapon (who->contr->combat_ob = op); |
3240 | |
3450 | |
3241 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3451 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3242 | |
3452 | |
3243 | SET_FLAG (who, FLAG_READY_WEAPON); |
3453 | SET_FLAG (who, FLAG_READY_WEAPON); |
3244 | change_abil (who, op); |
3454 | change_abil (who, op); |
3245 | break; |
3455 | break; |
3246 | |
3456 | |
… | |
… | |
3253 | case BRACERS: |
3463 | case BRACERS: |
3254 | case CLOAK: |
3464 | case CLOAK: |
3255 | case RING: |
3465 | case RING: |
3256 | case AMULET: |
3466 | case AMULET: |
3257 | SET_FLAG (op, FLAG_APPLIED); |
3467 | SET_FLAG (op, FLAG_APPLIED); |
3258 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3468 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3259 | change_abil (who, op); |
3469 | change_abil (who, op); |
3260 | break; |
3470 | break; |
3261 | |
|
|
3262 | case LAMP: |
|
|
3263 | if (op->stats.food < 1) |
|
|
3264 | { |
|
|
3265 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3266 | "Your %s is out of fuel! " |
|
|
3267 | "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name); |
|
|
3268 | return 1; |
|
|
3269 | } |
|
|
3270 | |
|
|
3271 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3272 | tmp2 = arch_to_object (op->other_arch); |
|
|
3273 | tmp2->stats.food = op->stats.food; |
|
|
3274 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3275 | |
|
|
3276 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3277 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3278 | |
|
|
3279 | insert_ob_in_ob (tmp2, who); |
|
|
3280 | |
|
|
3281 | /* Remove the old lantern */ |
|
|
3282 | if (who->type == PLAYER) |
|
|
3283 | esrv_del_item (who->contr, op->count); |
|
|
3284 | |
|
|
3285 | op->destroy (); |
|
|
3286 | |
|
|
3287 | /* insert the portion that was split off */ |
|
|
3288 | if (tmp) |
|
|
3289 | { |
|
|
3290 | insert_ob_in_ob (tmp, who); |
|
|
3291 | if (who->type == PLAYER) |
|
|
3292 | esrv_send_item (who, tmp); |
|
|
3293 | } |
|
|
3294 | |
|
|
3295 | who->update_stats (); |
|
|
3296 | |
|
|
3297 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3298 | if (who->type == PLAYER) |
|
|
3299 | { |
|
|
3300 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3301 | "Oops, it feels deadly cold! " |
|
|
3302 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3303 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3304 | } |
|
|
3305 | |
|
|
3306 | if (who->type == PLAYER) |
|
|
3307 | esrv_send_item (who, tmp2); |
|
|
3308 | |
|
|
3309 | return 0; |
|
|
3310 | |
3471 | |
3311 | case SKILL_TOOL: |
3472 | case SKILL_TOOL: |
3312 | // applying a skill tool also readies the skill |
3473 | // applying a skill tool also readies the skill |
3313 | SET_FLAG (op, FLAG_APPLIED); |
3474 | SET_FLAG (op, FLAG_APPLIED); |
3314 | |
3475 | |
… | |
… | |
3335 | who->change_weapon (pl->combat_ob = item); |
3496 | who->change_weapon (pl->combat_ob = item); |
3336 | goto found_weapon; |
3497 | goto found_weapon; |
3337 | } |
3498 | } |
3338 | } |
3499 | } |
3339 | |
3500 | |
3340 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3501 | who->failmsg (format ( |
3341 | "You need to apply a '%s' melee weapon before readying this skill. " |
3502 | "You need to apply a '%s' melee weapon before readying this skill. " |
3342 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
3503 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
3343 | &op->skill); |
3504 | &op->skill |
|
|
3505 | )); |
3344 | return 1; |
3506 | return 1; |
3345 | |
3507 | |
3346 | found_weapon:; |
3508 | found_weapon:; |
3347 | } |
3509 | } |
3348 | else |
3510 | else |
… | |
… | |
3358 | //TODO: bows should/must all have skill missile weapon right now |
3520 | //TODO: bows should/must all have skill missile weapon right now |
3359 | who->change_weapon (pl->ranged_ob = item); |
3521 | who->change_weapon (pl->ranged_ob = item); |
3360 | goto found_bow; |
3522 | goto found_bow; |
3361 | } |
3523 | } |
3362 | |
3524 | |
3363 | new_draw_info (NDI_UNIQUE, 0, who, |
3525 | who->failmsg ( |
3364 | "You need to apply a missile weapon before readying this skill. " |
3526 | "You need to apply a missile weapon before readying this skill. " |
3365 | "H<Some skills need an item, in this case a missile weapon, to function.>"); |
3527 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3528 | ); |
3366 | return 1; |
3529 | return 1; |
3367 | |
3530 | |
3368 | found_bow:; |
3531 | found_bow:; |
3369 | } |
3532 | } |
3370 | else |
3533 | else |
3371 | who->change_weapon (pl->ranged_ob = op); |
3534 | who->change_weapon (pl->ranged_ob = op); |
3372 | } |
3535 | } |
3373 | |
3536 | |
3374 | if (!op->invisible) |
3537 | if (!op->invisible) |
3375 | { |
3538 | { |
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3539 | who->statusmsg (format ( |
3377 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3540 | "You ready %s." |
|
|
3541 | "You can now use the skill: %s.", |
|
|
3542 | query_name (op), |
|
|
3543 | &op->skill |
|
|
3544 | )); |
3378 | } |
3545 | } |
3379 | else |
3546 | else |
3380 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3547 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3381 | } |
3548 | } |
3382 | else |
3549 | else |
3383 | { |
3550 | { |
3384 | SET_FLAG (op, FLAG_APPLIED); |
3551 | SET_FLAG (op, FLAG_APPLIED); |
3385 | change_abil (who, op); |
3552 | change_abil (who, op); |
… | |
… | |
3390 | break; |
3557 | break; |
3391 | |
3558 | |
3392 | case BOW: |
3559 | case BOW: |
3393 | if (!check_weapon_power (who, op->last_eat)) |
3560 | if (!check_weapon_power (who, op->last_eat)) |
3394 | { |
3561 | { |
3395 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3396 | "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3562 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3397 | |
3563 | |
3398 | if (tmp) |
3564 | if (tmp) |
3399 | insert_ob_in_ob (tmp, who); |
3565 | insert_ob_in_ob (tmp, who); |
3400 | |
3566 | |
3401 | return 1; |
3567 | return 1; |
3402 | } |
3568 | } |
3403 | |
3569 | |
3404 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3570 | if (op->level && !op->name.starts_with (who->name)) |
3405 | { |
3571 | { |
3406 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3407 | "The weapon does not recognize you as its owner. " |
3572 | who->failmsg ("The weapon does not recognize you as its owner. " |
3408 | "H<Its name indicates that it belongs to somebody else.>"); |
3573 | "H<Its name indicates that it belongs to somebody else.>"); |
3409 | if (tmp) |
3574 | if (tmp) |
3410 | insert_ob_in_ob (tmp, who); |
3575 | insert_ob_in_ob (tmp, who); |
3411 | |
3576 | |
3412 | return 1; |
3577 | return 1; |
… | |
… | |
3418 | case HORN: |
3583 | case HORN: |
3419 | /* check for skill, alter player status */ |
3584 | /* check for skill, alter player status */ |
3420 | |
3585 | |
3421 | if (!skop) |
3586 | if (!skop) |
3422 | { |
3587 | { |
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3588 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3424 | return 1; |
3589 | return 1; |
3425 | } |
3590 | } |
3426 | |
3591 | |
3427 | SET_FLAG (op, FLAG_APPLIED); |
3592 | SET_FLAG (op, FLAG_APPLIED); |
3428 | who->change_skill (skop); |
3593 | who->change_skill (skop); |
3429 | |
3594 | |
3430 | if (who->contr) |
3595 | if (who->contr) |
3431 | { |
3596 | { |
3432 | who->contr->ranged_ob = op; |
3597 | who->contr->ranged_ob = op; |
3433 | |
3598 | |
3434 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3599 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3435 | |
3600 | |
3436 | if (op->type == BOW) |
3601 | if (op->type == BOW) |
3437 | { |
3602 | { |
3438 | who->current_weapon = op; |
3603 | who->current_weapon = op; |
3439 | change_abil (who, op); |
3604 | change_abil (who, op); |
3440 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3441 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3605 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3442 | } |
3606 | } |
3443 | } |
3607 | } |
3444 | else |
3608 | else |
3445 | { |
3609 | { |
3446 | if (op->type == BOW) |
3610 | if (op->type == BOW) |
… | |
… | |
3456 | { |
3620 | { |
3457 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3621 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3458 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3622 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3459 | unapply_special (who, who->contr->ranged_ob, 0); |
3623 | unapply_special (who, who->contr->ranged_ob, 0); |
3460 | |
3624 | |
3461 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3625 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3462 | |
3626 | |
3463 | who->contr->ranged_ob = op; |
3627 | who->contr->ranged_ob = op; |
3464 | } |
3628 | } |
3465 | break; |
3629 | break; |
3466 | |
3630 | |
3467 | default: |
3631 | default: |
3468 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3632 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3469 | } /* end of switch op->type */ |
3633 | } |
3470 | |
3634 | |
3471 | SET_FLAG (op, FLAG_APPLIED); |
3635 | SET_FLAG (op, FLAG_APPLIED); |
3472 | |
3636 | |
3473 | if (tmp) |
3637 | if (tmp) |
3474 | tmp = insert_ob_in_ob (tmp, who); |
3638 | who->insert (tmp); |
3475 | |
3639 | |
3476 | who->update_stats (); |
3640 | who->update_stats (); |
3477 | |
3641 | |
3478 | /* We exclude spell casting objects. The fire code will set the |
3642 | /* We exclude spell casting objects. The fire code will set the |
3479 | * been applied flag when they are used - until that point, |
3643 | * been applied flag when they are used - until that point, |
… | |
… | |
3483 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3647 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3484 | |
3648 | |
3485 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3649 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3486 | if (who->type == PLAYER) |
3650 | if (who->type == PLAYER) |
3487 | { |
3651 | { |
3488 | new_draw_info (NDI_UNIQUE, 0, who, |
3652 | who->failmsg ( |
3489 | "Oops, it feels deadly cold! " |
3653 | "Oops, it feels deadly cold! " |
3490 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3654 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
|
|
3655 | ); |
3491 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3656 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3492 | } |
3657 | } |
3493 | |
3658 | |
3494 | if (who->type == PLAYER) |
3659 | if (object *pl = op->visible_to ()) |
3495 | { |
|
|
3496 | /* if multiple objects were applied, update both slots */ |
|
|
3497 | if (tmp) |
|
|
3498 | esrv_send_item (who, tmp); |
|
|
3499 | |
|
|
3500 | esrv_send_item (who, op); |
3660 | esrv_send_item (pl, op); |
3501 | } |
|
|
3502 | |
3661 | |
3503 | return 0; |
3662 | return 0; |
3504 | } |
3663 | } |
3505 | |
3664 | |
3506 | int |
3665 | int |
… | |
… | |
3520 | int |
3679 | int |
3521 | auto_apply (object *op) |
3680 | auto_apply (object *op) |
3522 | { |
3681 | { |
3523 | object *tmp = NULL, *tmp2; |
3682 | object *tmp = NULL, *tmp2; |
3524 | int i; |
3683 | int i; |
|
|
3684 | |
|
|
3685 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3525 | |
3686 | |
3526 | switch (op->type) |
3687 | switch (op->type) |
3527 | { |
3688 | { |
3528 | case SHOP_FLOOR: |
3689 | case SHOP_FLOOR: |
3529 | if (!op->has_random_items ()) |
3690 | if (!op->has_random_items ()) |
… | |
… | |
3531 | |
3692 | |
3532 | do |
3693 | do |
3533 | { |
3694 | { |
3534 | i = 10; /* let's give it 10 tries */ |
3695 | i = 10; /* let's give it 10 tries */ |
3535 | while ((tmp = generate_treasure (op->randomitems, |
3696 | while ((tmp = generate_treasure (op->randomitems, |
3536 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3697 | op->stats.exp |
|
|
3698 | ? (int) op->stats.exp |
|
|
3699 | : max (op->map->difficulty, 5))) |
|
|
3700 | == NULL && --i); |
|
|
3701 | |
3537 | if (tmp == NULL) |
3702 | if (tmp == NULL) |
3538 | return 0; |
3703 | return 0; |
|
|
3704 | |
3539 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3705 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3540 | { |
3706 | { |
3541 | tmp->destroy (); |
3707 | tmp->destroy (); |
3542 | tmp = NULL; |
3708 | tmp = NULL; |
3543 | } |
3709 | } |
… | |
… | |
3546 | |
3712 | |
3547 | tmp->x = op->x; |
3713 | tmp->x = op->x; |
3548 | tmp->y = op->y; |
3714 | tmp->y = op->y; |
3549 | SET_FLAG (tmp, FLAG_UNPAID); |
3715 | SET_FLAG (tmp, FLAG_UNPAID); |
3550 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3716 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3551 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3552 | identify (tmp); |
3717 | identify (tmp); |
3553 | break; |
3718 | break; |
3554 | |
3719 | |
3555 | case TREASURE: |
3720 | case TREASURE: |
3556 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3721 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3563 | /* If we generated an object and put it in this object inventory, |
3728 | /* If we generated an object and put it in this object inventory, |
3564 | * move it to the parent object as the current object is about |
3729 | * move it to the parent object as the current object is about |
3565 | * to disappear. An example of this item is the random_* stuff |
3730 | * to disappear. An example of this item is the random_* stuff |
3566 | * that is put inside other objects. |
3731 | * that is put inside other objects. |
3567 | */ |
3732 | */ |
3568 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3569 | { |
|
|
3570 | tmp2 = tmp->below; |
|
|
3571 | tmp->remove (); |
|
|
3572 | |
|
|
3573 | if (op->env) |
3733 | if (op->env) |
3574 | insert_ob_in_ob (tmp, op->env); |
3734 | while (op->inv) |
3575 | else |
3735 | op->env->insert (op->inv); |
3576 | tmp->destroy (); |
|
|
3577 | } |
|
|
3578 | |
3736 | |
3579 | op->destroy (); |
3737 | op->destroy (); |
3580 | break; |
3738 | break; |
3581 | } |
3739 | } |
3582 | return tmp ? 1 : 0; |
3740 | |
|
|
3741 | return !!tmp; |
3583 | } |
3742 | } |
3584 | |
3743 | |
3585 | /** |
3744 | /** |
3586 | * fix_auto_apply goes through the entire map every time a map |
3745 | * fix_auto_apply goes through the entire map every time a map |
3587 | * is loaded or swapped in and performs special actions for |
3746 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3601 | |
3760 | |
3602 | if (tmp->inv) |
3761 | if (tmp->inv) |
3603 | { |
3762 | { |
3604 | object *invtmp, *invnext; |
3763 | object *invtmp, *invnext; |
3605 | |
3764 | |
3606 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3765 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3607 | { |
3766 | { |
3608 | invnext = invtmp->below; |
3767 | invnext = invtmp->below; |
3609 | |
3768 | |
3610 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3769 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3611 | auto_apply (invtmp); |
3770 | auto_apply (invtmp); |
3612 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3771 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3613 | { |
3772 | { |
3614 | while ((invtmp->stats.hp--) > 0) |
3773 | while (invtmp->stats.hp-- > 0) |
3615 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3774 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3616 | |
3775 | |
3617 | invtmp->randomitems = NULL; |
3776 | invtmp->randomitems = NULL; |
3618 | } |
3777 | } |
3619 | else if (invtmp && invtmp->arch |
3778 | else if (invtmp && invtmp->arch |
… | |
… | |
3731 | /* check for hp, sp change */ |
3890 | /* check for hp, sp change */ |
3732 | if (food->stats.hp != 0) |
3891 | if (food->stats.hp != 0) |
3733 | { |
3892 | { |
3734 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3893 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3735 | { |
3894 | { |
3736 | assign (who->contr->killer, food->name); |
3895 | who->contr->killer = food; |
3737 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3896 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3738 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3897 | who->failmsg ("Eck!...that was poisonous!"); |
3739 | } |
3898 | } |
3740 | else |
3899 | else |
3741 | { |
3900 | { |
3742 | if (food->stats.hp > 0) |
3901 | if (food->stats.hp > 0) |
3743 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3902 | who->statusmsg ("You begin to feel better."); |
3744 | else |
3903 | else |
3745 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3904 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3905 | |
3746 | who->stats.hp += food->stats.hp; |
3906 | who->stats.hp += food->stats.hp; |
3747 | } |
3907 | } |
3748 | } |
3908 | } |
|
|
3909 | |
3749 | if (food->stats.sp != 0) |
3910 | if (food->stats.sp != 0) |
3750 | { |
3911 | { |
3751 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3912 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3752 | { |
3913 | { |
3753 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3914 | who->failmsg ("You are drained of mana!"); |
3754 | who->stats.sp -= food->stats.sp; |
3915 | who->stats.sp -= food->stats.sp; |
3755 | if (who->stats.sp < 0) |
3916 | if (who->stats.sp < 0) |
3756 | who->stats.sp = 0; |
3917 | who->stats.sp = 0; |
3757 | } |
3918 | } |
3758 | else |
3919 | else |
3759 | { |
3920 | { |
3760 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3921 | who->statusmsg ("You feel a rush of magical energy!"); |
3761 | who->stats.sp += food->stats.sp; |
3922 | who->stats.sp += food->stats.sp; |
3762 | /* place limit on max sp from food? */ |
3923 | /* place limit on max sp from food? */ |
3763 | } |
3924 | } |
3764 | } |
3925 | } |
|
|
3926 | |
3765 | who->update_stats (); |
3927 | who->update_stats (); |
3766 | } |
3928 | } |
3767 | |
3929 | |
3768 | /** |
|
|
3769 | * Designed primarily to light torches/lanterns/etc. |
|
|
3770 | * Also burns up burnable material too. First object in the inventory is |
|
|
3771 | * the selected object to "burn". -b.t. |
|
|
3772 | */ |
|
|
3773 | void |
|
|
3774 | apply_lighter (object *who, object *lighter) |
|
|
3775 | { |
|
|
3776 | object *item; |
|
|
3777 | int is_player_env = 0; |
|
|
3778 | |
|
|
3779 | item = find_marked_object (who); |
|
|
3780 | if (item) |
|
|
3781 | { |
|
|
3782 | if (lighter->last_eat && lighter->stats.food) |
|
|
3783 | { /* lighter gets used up */ |
|
|
3784 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3785 | * one charge from each would be used up. --DAMN */ |
|
|
3786 | if (lighter->nrof > 1) |
|
|
3787 | { |
|
|
3788 | object *oneLighter = lighter->clone (); |
|
|
3789 | |
|
|
3790 | lighter->nrof -= 1; |
|
|
3791 | oneLighter->nrof = 1; |
|
|
3792 | oneLighter->stats.food--; |
|
|
3793 | esrv_send_item (who, lighter); |
|
|
3794 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3795 | esrv_send_item (who, oneLighter); |
|
|
3796 | } |
|
|
3797 | else |
|
|
3798 | lighter->stats.food--; |
|
|
3799 | } |
|
|
3800 | else if (lighter->last_eat) |
|
|
3801 | { /* no charges left in lighter */ |
|
|
3802 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
|
|
3803 | return; |
|
|
3804 | } |
|
|
3805 | |
|
|
3806 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3807 | * I can't see many times when you would want to light multiple |
|
|
3808 | * objects at once. |
|
|
3809 | */ |
|
|
3810 | |
|
|
3811 | if (who == item->in_player ()) |
|
|
3812 | is_player_env = 1; |
|
|
3813 | |
|
|
3814 | save_throw_object (item, AT_FIRE, who); |
|
|
3815 | |
|
|
3816 | if (item->destroyed ()) |
|
|
3817 | { |
|
|
3818 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
|
|
3819 | /* Need to update the player so that the players glow radius |
|
|
3820 | * gets changed. |
|
|
3821 | */ |
|
|
3822 | if (is_player_env) |
|
|
3823 | who->update_stats (); |
|
|
3824 | } |
|
|
3825 | else |
|
|
3826 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
|
|
3827 | } |
|
|
3828 | else /* nothing to light */ |
|
|
3829 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
|
|
3830 | |
|
|
3831 | } |
|
|
3832 | |
3930 | |
3833 | /** |
3931 | /** |
3834 | * op made some mistake with a scroll, this takes care of punishment. |
3932 | * op made some mistake with a scroll, this takes care of punishment. |
3835 | * scroll_failure()- hacked directly from spell_failure |
3933 | * scroll_failure()- hacked directly from spell_failure |
3836 | */ |
3934 | */ |
… | |
… | |
3842 | |
3940 | |
3843 | if (failure <= -1 && failure > -15) |
3941 | if (failure <= -1 && failure > -15) |
3844 | { /* wonder */ |
3942 | { /* wonder */ |
3845 | object *tmp; |
3943 | object *tmp; |
3846 | |
3944 | |
3847 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!"); |
3945 | op->failmsg ("Your spell warps!"); |
3848 | tmp = get_archetype (SPELL_WONDER); |
3946 | tmp = get_archetype (SPELL_WONDER); |
3849 | cast_wonder (op, op, 0, tmp); |
3947 | cast_wonder (op, op, 0, tmp); |
3850 | tmp->destroy (); |
3948 | tmp->destroy (); |
3851 | } |
3949 | } |
3852 | else if (failure <= -15 && failure > -35) |
3950 | else if (failure <= -15 && failure > -35) |
3853 | { /* drain mana */ |
3951 | { /* drain mana */ |
3854 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3952 | op->failmsg ("Your mana is drained!"); |
3855 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3953 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3856 | if (op->stats.sp < 0) |
3954 | if (op->stats.sp < 0) |
3857 | op->stats.sp = 0; |
3955 | op->stats.sp = 0; |
3858 | } |
3956 | } |
3859 | else if (settings.spell_failure_effects == TRUE) |
3957 | else if (settings.spell_failure_effects == TRUE) |
3860 | { |
3958 | { |
3861 | if (failure <= -35 && failure > -60) |
3959 | if (failure <= -35 && failure > -60) |
3862 | { /* confusion */ |
3960 | { /* confusion */ |
3863 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3961 | op->failmsg ("The magic recoils on you!"); |
3864 | confuse_player (op, op, power); |
3962 | confuse_player (op, op, power); |
3865 | } |
3963 | } |
3866 | else if (failure <= -60 && failure > -70) |
3964 | else if (failure <= -60 && failure > -70) |
3867 | { /* paralysis */ |
3965 | { /* paralysis */ |
3868 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3966 | op->failmsg ("The magic recoils and paralyzes you!"); |
3869 | paralyze_player (op, op, power); |
3967 | paralyze_player (op, op, power); |
3870 | } |
3968 | } |
3871 | else if (failure <= -70 && failure > -80) |
3969 | else if (failure <= -70 && failure > -80) |
3872 | { /* blind */ |
3970 | { /* blind */ |
3873 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3971 | op->failmsg ("The magic recoils on you!"); |
3874 | blind_player (op, op, power); |
3972 | blind_player (op, op, power); |
3875 | } |
3973 | } |
3876 | else if (failure <= -80) |
3974 | else if (failure <= -80) |
3877 | { /* blast the immediate area */ |
3975 | { /* blast the immediate area */ |
3878 | object *tmp = get_archetype (LOOSE_MANA); |
3976 | object *tmp = get_archetype (LOOSE_MANA); |
3879 | cast_magic_storm (op, tmp, power); |
3977 | cast_magic_storm (op, tmp, power); |
3880 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3978 | op->failmsg ("You unleash uncontrolled mana!"); |
3881 | tmp->destroy (); |
3979 | tmp->destroy (); |
3882 | } |
3980 | } |
3883 | } |
3981 | } |
3884 | } |
3982 | } |
3885 | |
3983 | |
… | |
… | |
3936 | } |
4034 | } |
3937 | |
4035 | |
3938 | /* insert the randomitems from the change's treasurelist into |
4036 | /* insert the randomitems from the change's treasurelist into |
3939 | * the player ref: player.c |
4037 | * the player ref: player.c |
3940 | */ |
4038 | */ |
3941 | if (change->randomitems != NULL) |
4039 | if (change->randomitems) |
3942 | give_initial_items (pl, change->randomitems); |
4040 | give_initial_items (pl, change->randomitems); |
3943 | |
4041 | |
3944 | /* set up the face, for some races. */ |
4042 | /* set up the face, for some races. */ |
3945 | |
4043 | |
3946 | /* first, look for the force object banning |
4044 | /* first, look for the force object banning |
3947 | * changing the face. Certain races never change face with class. |
4045 | * changing the face. Certain races never change face with class. |
3948 | */ |
4046 | */ |
3949 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4047 | for (walk = pl->inv; walk; walk = walk->below) |
3950 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4048 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3951 | flag_change_face = 0; |
4049 | flag_change_face = 0; |
3952 | |
4050 | |
3953 | if (flag_change_face) |
4051 | if (flag_change_face) |
3954 | { |
4052 | { |
3955 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3956 | pl->face = change->face; |
4053 | pl->face = change->face; |
3957 | |
4054 | pl->animation_id = change->animation_id; |
3958 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4055 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3959 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3960 | else |
|
|
3961 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3962 | } |
4056 | } |
3963 | |
4057 | |
3964 | /* check the special case of can't use weapons */ |
4058 | /* check the special case of can't use weapons */ |
3965 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4059 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3966 | if (!strcmp (change->name, "monk")) |
4060 | if (change->name == shstr_monk) |
3967 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4061 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3968 | |
4062 | |
3969 | break; |
4063 | break; |
3970 | } |
4064 | } |
3971 | } |
4065 | } |
… | |
… | |
3997 | |
4091 | |
3998 | marked = find_marked_object (pl); |
4092 | marked = find_marked_object (pl); |
3999 | |
4093 | |
4000 | if (!marked) |
4094 | if (!marked) |
4001 | { |
4095 | { |
4002 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4096 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
4003 | return; |
4097 | return; |
4004 | } |
4098 | } |
4005 | |
4099 | |
4006 | if (!marked->slaying) |
4100 | if (!marked->slaying) |
4007 | { |
4101 | { |
4008 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4102 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4009 | return; |
4103 | return; |
4010 | } |
4104 | } |
4011 | |
4105 | |
4012 | /* check whether they are compatible or not */ |
4106 | /* check whether they are compatible or not */ |
4013 | find = strstr (marked->slaying, transformer->arch->archname); |
4107 | find = strstr (&marked->slaying, transformer->arch->archname); |
4014 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4108 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4015 | { |
4109 | { |
4016 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4110 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4017 | return; |
4111 | return; |
4018 | } |
4112 | } |
4019 | |
4113 | |
4020 | find += strlen (transformer->arch->archname) + 1; |
4114 | find += strlen (transformer->arch->archname) + 1; |
4021 | /* Item can be used, now find how many and what it yields */ |
4115 | /* Item can be used, now find how many and what it yields */ |
… | |
… | |
4031 | else |
4125 | else |
4032 | yield = 1; |
4126 | yield = 1; |
4033 | |
4127 | |
4034 | while (isdigit (*find)) |
4128 | while (isdigit (*find)) |
4035 | find++; |
4129 | find++; |
|
|
4130 | |
4036 | while (*find == ' ') |
4131 | while (*find == ' ') |
4037 | find++; |
4132 | find++; |
4038 | |
4133 | |
4039 | memset (got, 0, MAX_BUF); |
4134 | memset (got, 0, MAX_BUF); |
4040 | |
4135 | |
… | |
… | |
4051 | |
4146 | |
4052 | /* Now create new item, remove used ones when required. */ |
4147 | /* Now create new item, remove used ones when required. */ |
4053 | new_item = get_archetype (got); |
4148 | new_item = get_archetype (got); |
4054 | if (!new_item) |
4149 | if (!new_item) |
4055 | { |
4150 | { |
4056 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4151 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
4057 | return; |
4152 | return; |
4058 | } |
4153 | } |
4059 | |
4154 | |
4060 | new_item->nrof = yield; |
4155 | new_item->nrof = yield; |
|
|
4156 | |
4061 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4157 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4062 | insert_ob_in_ob (new_item, pl); |
4158 | |
4063 | esrv_send_inventory (pl, pl); |
4159 | pl->insert (new_item); |
4064 | /* Eat up one item */ |
4160 | /* Eat up one item */ |
4065 | decrease_ob_nr (marked, 1); |
4161 | marked->decrease (); |
4066 | |
4162 | |
4067 | /* Eat one transformer if needed */ |
4163 | /* Eat one transformer if needed */ |
4068 | if (transformer->stats.food) |
4164 | if (transformer->stats.food) |
4069 | if (--transformer->stats.food == 0) |
4165 | if (--transformer->stats.food == 0) |
4070 | decrease_ob_nr (transformer, 1); |
4166 | transformer->decrease (); |
4071 | } |
4167 | } |
|
|
4168 | |