1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | const char *yield; |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
167 | } |
186 | |
168 | |
187 | /** |
169 | /** |
188 | * Handles applying a potion. |
170 | * Handles applying a potion. |
189 | */ |
171 | */ |
… | |
… | |
217 | |
199 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
200 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
201 | { |
220 | op->drain_stat (); |
202 | op->drain_stat (); |
221 | op->update_stats (); |
203 | op->update_stats (); |
222 | decrease_ob (tmp); |
204 | tmp->decrease (); |
223 | return 1; |
205 | return 1; |
224 | } |
206 | } |
225 | |
207 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
227 | { |
209 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
211 | return 0; |
230 | } |
212 | } |
|
|
213 | |
231 | depl = present_arch_in_ob (at, op); |
214 | depl = present_arch_in_ob (at, op); |
232 | |
215 | |
233 | if (depl) |
216 | if (depl) |
234 | { |
217 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
218 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
240 | op->update_stats (); |
223 | op->update_stats (); |
241 | } |
224 | } |
242 | else |
225 | else |
243 | op->statusmsg ("Your potion had no effect."); |
226 | op->statusmsg ("Your potion had no effect."); |
244 | |
227 | |
245 | decrease_ob (tmp); |
228 | tmp->decrease (); |
246 | return 1; |
229 | return 1; |
247 | } |
230 | } |
248 | |
231 | |
249 | /* improvement potion - only for players */ |
232 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
… | |
… | |
318 | } |
301 | } |
319 | else |
302 | else |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
303 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
304 | } |
322 | |
305 | |
323 | decrease_ob (tmp); |
306 | tmp->decrease (); |
324 | return 1; |
307 | return 1; |
325 | } |
308 | } |
326 | |
309 | |
327 | |
310 | |
328 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
311 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
332 | */ |
315 | */ |
333 | if (tmp->inv) |
316 | if (tmp->inv) |
334 | { |
317 | { |
335 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
336 | { |
319 | { |
337 | object *fball; |
|
|
338 | |
|
|
339 | op->failmsg ("Yech! Your lungs are on fire!"); |
320 | op->failmsg ("Yech! Your lungs are on fire!"); |
340 | |
321 | create_exploding_ball_at (op, op->level); |
341 | /* Explodes a fireball centered at player */ |
|
|
342 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
343 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
344 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
345 | fball->x = op->x; |
|
|
346 | fball->y = op->y; |
|
|
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
348 | } |
322 | } |
349 | else |
323 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
324 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
325 | |
352 | decrease_ob (tmp); |
326 | tmp->decrease (); |
353 | |
327 | |
354 | /* if youre dead, no point in doing this... */ |
328 | /* if youre dead, no point in doing this... */ |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
329 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
356 | op->update_stats (); |
330 | op->update_stats (); |
357 | |
331 | |
… | |
… | |
388 | force->speed_left = -1; |
362 | force->speed_left = -1; |
389 | force = insert_ob_in_ob (force, op); |
363 | force = insert_ob_in_ob (force, op); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
364 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
365 | SET_FLAG (force, FLAG_APPLIED); |
392 | change_abil (op, force); |
366 | change_abil (op, force); |
393 | decrease_ob (tmp); |
367 | tmp->decrease (); |
394 | return 1; |
368 | return 1; |
395 | } |
369 | } |
396 | |
370 | |
397 | /* Only thing left are the stat potions */ |
371 | /* Only thing left are the stat potions */ |
398 | if (op->type == PLAYER) |
372 | if (op->type == PLAYER) |
399 | { /* only for players */ |
373 | { /* only for players */ |
400 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
374 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
375 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
376 | && tmp->value != 0) |
401 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
377 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
402 | else |
378 | else |
403 | SET_FLAG (tmp, FLAG_APPLIED); |
379 | SET_FLAG (tmp, FLAG_APPLIED); |
404 | |
380 | |
405 | if (!change_abil (op, tmp)) |
381 | if (!change_abil (op, tmp)) |
… | |
… | |
411 | * stat will not be raised by them. fix_player just clears |
387 | * stat will not be raised by them. fix_player just clears |
412 | * up all the stats. |
388 | * up all the stats. |
413 | */ |
389 | */ |
414 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
415 | op->update_stats (); |
391 | op->update_stats (); |
416 | decrease_ob (tmp); |
392 | tmp->decrease (); |
417 | return 1; |
393 | return 1; |
418 | } |
394 | } |
419 | |
395 | |
420 | /**************************************************************************** |
396 | /**************************************************************************** |
421 | * Weapon improvement code follows |
397 | * Weapon improvement code follows |
… | |
… | |
423 | |
399 | |
424 | /** |
400 | /** |
425 | * This returns the sum of nrof of item (arch name). |
401 | * This returns the sum of nrof of item (arch name). |
426 | */ |
402 | */ |
427 | static int |
403 | static int |
428 | check_item (object *op, const char *item) |
404 | check_item (object *op, shstr_cmp item) |
429 | { |
405 | { |
430 | int count = 0; |
406 | int count = 0; |
431 | |
407 | |
432 | if (!item) |
408 | if (!item) |
433 | return 0; |
409 | return 0; |
434 | |
410 | |
435 | for (op = op->below; op; op = op->below) |
411 | for (op = op->below; op; op = op->below) |
436 | { |
|
|
437 | if (strcmp (op->arch->archname, item) == 0) |
412 | if (op->arch->archname == item) |
438 | { |
|
|
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
413 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
414 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
441 | { |
|
|
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
443 | count++; |
|
|
444 | else |
|
|
445 | count += op->nrof; |
415 | count += op->number_of (); |
446 | } |
|
|
447 | } |
|
|
448 | } |
|
|
449 | |
416 | |
450 | return count; |
417 | return count; |
451 | } |
418 | } |
452 | |
419 | |
453 | /** |
420 | /** |
… | |
… | |
455 | * op is typically the player, which is only |
422 | * op is typically the player, which is only |
456 | * really used to determine what space to look at. |
423 | * really used to determine what space to look at. |
457 | * Modified to only eat 'nrof' of objects. |
424 | * Modified to only eat 'nrof' of objects. |
458 | */ |
425 | */ |
459 | static void |
426 | static void |
460 | eat_item (object *op, const char *item, uint32 nrof) |
427 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
461 | { |
428 | { |
462 | object *prev; |
429 | object *prev; |
463 | |
430 | |
464 | prev = op; |
431 | prev = op; |
465 | op = op->below; |
432 | op = op->below; |
466 | |
433 | |
467 | while (op) |
434 | while (op) |
468 | { |
435 | { |
469 | if (strcmp (op->arch->archname, item) == 0) |
436 | if (op->arch->archname == item) |
470 | { |
437 | { |
471 | if (op->nrof >= nrof) |
438 | if (op->nrof >= nrof) |
472 | { |
439 | { |
473 | decrease_ob_nr (op, nrof); |
440 | op->decrease (nrof); |
474 | return; |
441 | return; |
475 | } |
442 | } |
476 | else |
443 | else |
477 | { |
444 | { |
478 | decrease_ob_nr (op, op->nrof); |
445 | op->decrease (nrof); |
479 | nrof -= op->nrof; |
446 | nrof -= op->nrof; |
480 | } |
447 | } |
481 | |
448 | |
482 | op = prev; |
449 | op = prev; |
483 | } |
450 | } |
… | |
… | |
568 | static int |
535 | static int |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
536 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
570 | { |
537 | { |
571 | stat += sacrifice_count; |
538 | stat += sacrifice_count; |
572 | weapon->last_eat++; |
539 | weapon->last_eat++; |
573 | decrease_ob (improver); |
540 | improver->decrease (); |
574 | |
541 | |
575 | /* So it updates the players stats and the window */ |
542 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
543 | op->update_stats (); |
577 | |
544 | |
578 | op->statusmsg (format ( |
545 | op->statusmsg (format ( |
… | |
… | |
623 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
590 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
624 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
591 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
625 | weapon->stats.exp || /* speed */ |
592 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
593 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
594 | { |
628 | op->failmsg ("You cannot prepare magic weapons."); |
595 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
596 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
597 | "speed or ac, or has other protections.>"); |
629 | return 0; |
598 | return 0; |
630 | } |
599 | } |
631 | |
600 | |
632 | sacrifice_count = check_sacrifice (op, improver); |
601 | sacrifice_count = check_sacrifice (op, improver); |
633 | if (sacrifice_count <= 0) |
602 | if (sacrifice_count <= 0) |
… | |
… | |
644 | |
613 | |
645 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
614 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
646 | weapon->name = weapon->name_pl = buf; |
615 | weapon->name = weapon->name_pl = buf; |
647 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
616 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
648 | slot at once! */ |
617 | slot at once! */ |
649 | decrease_ob (improver); |
618 | improver->decrease (); |
650 | weapon->last_eat = 0; |
619 | weapon->last_eat = 0; |
651 | return 1; |
620 | return 1; |
652 | } |
621 | } |
653 | |
|
|
654 | |
622 | |
655 | /** |
623 | /** |
656 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
624 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
657 | * This is the new improve weapon code. |
625 | * This is the new improve weapon code. |
658 | * Returns 0 if it was not able to work for some reason. |
626 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
702 | weapon->weight += 5000; /* 5 KG's */ |
670 | weapon->weight += 5000; /* 5 KG's */ |
703 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
671 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
704 | weapon->last_eat++; |
672 | weapon->last_eat++; |
705 | |
673 | |
706 | weapon->item_power++; |
674 | weapon->item_power++; |
707 | decrease_ob (improver); |
675 | improver->decrease (); |
708 | return 1; |
676 | return 1; |
709 | } |
677 | } |
710 | |
678 | |
711 | if (improver->stats.sp == IMPROVE_WEIGHT) |
679 | if (improver->stats.sp == IMPROVE_WEIGHT) |
712 | { |
680 | { |
… | |
… | |
716 | weapon->weight = 1; |
684 | weapon->weight = 1; |
717 | |
685 | |
718 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
686 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
719 | weapon->last_eat++; |
687 | weapon->last_eat++; |
720 | weapon->item_power++; |
688 | weapon->item_power++; |
721 | decrease_ob (improver); |
689 | improver->decrease (); |
722 | return 1; |
690 | return 1; |
723 | } |
691 | } |
|
|
692 | |
724 | if (improver->stats.sp == IMPROVE_ENCHANT) |
693 | if (improver->stats.sp == IMPROVE_ENCHANT) |
725 | { |
694 | { |
726 | weapon->magic++; |
695 | weapon->magic++; |
727 | weapon->last_eat++; |
696 | weapon->last_eat++; |
728 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
697 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
729 | decrease_ob (improver); |
698 | improver->decrease (); |
730 | weapon->item_power++; |
699 | weapon->item_power++; |
731 | return 1; |
700 | return 1; |
732 | } |
701 | } |
733 | |
702 | |
734 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
703 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
783 | op->failmsg ("Something blocks the magic of the scroll!"); |
752 | op->failmsg ("Something blocks the magic of the scroll!"); |
784 | return 0; |
753 | return 0; |
785 | } |
754 | } |
786 | |
755 | |
787 | otmp = find_marked_object (op); |
756 | otmp = find_marked_object (op); |
|
|
757 | |
788 | if (!otmp) |
758 | if (!otmp) |
789 | { |
759 | { |
790 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
760 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
791 | return 0; |
761 | return 0; |
792 | } |
762 | } |
… | |
… | |
834 | if (armour->magic >= settings.armor_max_enchant) |
804 | if (armour->magic >= settings.armor_max_enchant) |
835 | { |
805 | { |
836 | op->failmsg ("This armour can not be enchanted any further!"); |
806 | op->failmsg ("This armour can not be enchanted any further!"); |
837 | return 0; |
807 | return 0; |
838 | } |
808 | } |
|
|
809 | |
839 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
810 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
840 | * etc), so take the easy way out and don't worry about it. |
811 | * etc), so take the easy way out and don't worry about it. |
841 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
812 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
842 | * of gnarg and what not?) |
813 | * of gnarg and what not?) |
843 | */ |
814 | */ |
… | |
… | |
845 | { |
816 | { |
846 | op->failmsg ("This armour will not accept further enchantment."); |
817 | op->failmsg ("This armour will not accept further enchantment."); |
847 | return 0; |
818 | return 0; |
848 | } |
819 | } |
849 | |
820 | |
850 | /* Split objects if needed. Can't insert tmp until the |
821 | /* Split objects if needed. Can't insert tmp until the |
851 | * end of this function - otherwise it will just re-merge. |
822 | * end of this function - otherwise it will just re-merge. |
852 | */ |
823 | */ |
853 | if (armour->nrof > 1) |
824 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
854 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
855 | else |
|
|
856 | tmp = NULL; |
|
|
857 | |
825 | |
858 | armour->magic++; |
826 | armour->magic++; |
859 | |
827 | |
860 | if (!settings.armor_speed_linear) |
828 | if (!settings.armor_speed_linear) |
861 | { |
829 | { |
… | |
… | |
898 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
866 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
899 | |
867 | |
900 | if (op->type == PLAYER) |
868 | if (op->type == PLAYER) |
901 | { |
869 | { |
902 | esrv_send_item (op, armour); |
870 | esrv_send_item (op, armour); |
|
|
871 | |
903 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
872 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
904 | op->update_stats (); |
873 | op->update_stats (); |
905 | } |
874 | } |
906 | |
875 | |
907 | decrease_ob (improver); |
876 | improver->decrease (); |
908 | |
877 | |
909 | if (tmp) |
878 | if (tmp) |
910 | { |
879 | op->insert (tmp); |
911 | insert_ob_in_ob (tmp, op); |
|
|
912 | esrv_send_item (op, tmp); |
|
|
913 | } |
|
|
914 | |
880 | |
915 | return 1; |
881 | return 1; |
916 | } |
882 | } |
917 | |
883 | |
918 | /* |
884 | /* |
919 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
885 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
920 | * what the converter wants, -1 if the converter is broken. |
886 | * what the converter wants, -1 if the converter is broken. |
921 | */ |
887 | * |
922 | #define CONV_FROM(xyz) xyz->slaying |
|
|
923 | #define CONV_TO(xyz) xyz->other_arch |
|
|
924 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
925 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
926 | |
|
|
927 | /* Takes one items and makes another. |
888 | * Takes one type of items and makes another. |
928 | * converter is the object that is doing the conversion. |
889 | * converter is the object that is doing the conversion. |
929 | * item is the object that triggered the converter - if it is not |
890 | * item is the object that triggered the converter - if it is not |
930 | * what the converter wants, this will not do anything. |
891 | * what the converter wants, this will not do anything. |
931 | */ |
892 | */ |
932 | int |
893 | static int |
933 | convert_item (object *item, object *converter) |
894 | convert_item (object *item, object *converter) |
934 | { |
895 | { |
935 | int nr = 0; |
|
|
936 | uint32 price_in; |
896 | sint64 nr, price_in; |
|
|
897 | |
|
|
898 | if (item->flag [FLAG_UNPAID]) |
|
|
899 | return 0; |
|
|
900 | |
|
|
901 | shstr conv_from = converter->slaying; |
|
|
902 | archetype *conv_to = converter->other_arch; |
|
|
903 | sint64 need = converter->stats.food; |
|
|
904 | sint64 give = converter->stats.sp; |
937 | |
905 | |
938 | /* We make some assumptions - we assume if it takes money as it type, |
906 | /* We make some assumptions - we assume if it takes money as it type, |
939 | * it wants some amount. We don't make change (ie, if something costs |
907 | * it wants some amount. We don't make change (ie, if something costs |
940 | * 3 gp and player drops a platinum, tough luck) |
908 | * 3 gp and player drops a platinum, tough luck) |
941 | */ |
909 | */ |
942 | if (CONV_FROM (converter) == shstr_money) |
910 | if (conv_from == shstr_money) |
943 | { |
911 | { |
944 | if (item->type != MONEY) |
912 | if (item->type != MONEY) |
945 | return 0; |
913 | return 0; |
946 | |
914 | |
947 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
915 | nr = sint64 (item->nrof) * item->value / need; |
948 | if (!nr) |
916 | if (!nr) |
949 | return 0; |
917 | return 0; |
950 | |
918 | |
951 | converter->play_sound (sound_find ("shop_buy")); |
919 | converter->play_sound (sound_find ("shop_buy")); |
952 | |
920 | |
953 | int cost = nr * CONV_NEED (converter) / item->value; |
921 | sint64 cost = (nr * need + item->value - 1) / item->value; |
954 | /* take into account rounding errors */ |
|
|
955 | if (nr * CONV_NEED (converter) % item->value) |
|
|
956 | cost++; |
|
|
957 | |
922 | |
958 | decrease_ob_nr (item, cost); |
923 | item->decrease (cost); |
959 | |
924 | |
960 | price_in = cost * item->value; |
925 | price_in = cost * item->value; |
961 | } |
926 | } |
962 | else |
927 | else |
963 | { |
928 | { |
964 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
929 | if (item->type == PLAYER |
965 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
930 | || conv_from != item->arch->archname |
|
|
931 | || (need && need > (uint16) item->nrof)) |
966 | return 0; |
932 | return 0; |
967 | |
933 | |
968 | converter->play_sound (sound_find ("convert_item")); |
934 | converter->play_sound (sound_find ("convert_item")); |
969 | |
935 | |
970 | if (CONV_NEED (converter)) |
936 | if (need) |
971 | { |
937 | { |
972 | nr = item->nrof / CONV_NEED (converter); |
938 | nr = sint64 (item->nrof) / need; |
973 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
939 | item->decrease (nr * need); |
974 | price_in = nr * CONV_NEED (converter) * item->value; |
940 | price_in = nr * need * item->value; |
975 | } |
941 | } |
976 | else |
942 | else |
977 | { |
943 | { |
978 | price_in = item->value; |
944 | price_in = item->value; |
979 | item->destroy (); |
945 | item->destroy (); |
… | |
… | |
990 | ob_to_copy = converter->inv; |
956 | ob_to_copy = converter->inv; |
991 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
957 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
992 | if (rndm (0, i) == 0) |
958 | if (rndm (0, i) == 0) |
993 | ob_to_copy = ob; |
959 | ob_to_copy = ob; |
994 | |
960 | |
995 | item = object_create_clone (ob_to_copy); |
961 | item = ob_to_copy->deep_clone (); |
996 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
962 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
997 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
963 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
998 | } |
964 | } |
999 | else |
965 | else |
1000 | { |
966 | { |
1001 | if (converter->other_arch == NULL) |
967 | if (!conv_to) |
1002 | { |
968 | { |
1003 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
969 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1004 | &converter->name, &converter->map->path, converter->x, converter->y); |
970 | &converter->name, &converter->map->path, converter->x, converter->y); |
1005 | return -1; |
971 | return -1; |
1006 | } |
972 | } |
1007 | |
973 | |
1008 | item = object_create_arch (converter->other_arch); |
974 | item = object_create_arch (conv_to); |
1009 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
975 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1010 | } |
976 | } |
1011 | |
977 | |
1012 | if (CONV_NR (converter)) |
978 | if (give) |
1013 | item->nrof = CONV_NR (converter); |
979 | item->nrof = give; |
1014 | |
980 | |
1015 | if (nr) |
981 | if (nr) |
1016 | item->nrof *= nr; |
982 | item->nrof *= nr; |
1017 | |
983 | |
1018 | if (is_in_shop (converter)) |
984 | if (converter->flag [FLAG_PRECIOUS]) |
1019 | SET_FLAG (item, FLAG_UNPAID); |
985 | SET_FLAG (item, FLAG_UNPAID); |
|
|
986 | |
|
|
987 | if (is_in_shop (converter)) |
|
|
988 | { |
|
|
989 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
990 | // and report in case someone still does it. |
|
|
991 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
992 | converter->debug_desc ()); |
|
|
993 | SET_FLAG (item, FLAG_UNPAID); |
|
|
994 | } |
1020 | else if (price_in < item->nrof * item->value) |
995 | else if (price_in < sint64 (item->nrof) * item->value) |
1021 | { |
996 | { |
1022 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
997 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1023 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
998 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1024 | /** |
999 | /** |
1025 | * elmex: we are going to let the game continue, as the mapcreator |
1000 | * elmex: we are going to let the game continue, as the mapcreator |
1026 | * hopefully had something in mind when doing this. |
1001 | * hopefully had something in mind when doing this. |
1027 | */ |
1002 | */ |
1028 | } |
1003 | } |
1029 | |
1004 | |
1030 | SET_FLAG (item, FLAG_IDENTIFIED); |
1005 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1006 | // get an 'identified' flag so easily. |
|
|
1007 | if (need_identify (item)) |
|
|
1008 | identify (item); |
|
|
1009 | |
1031 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1032 | return 1; |
1011 | return 1; |
1033 | } |
1012 | } |
1034 | |
1013 | |
1035 | /** |
1014 | /** |
… | |
… | |
1131 | /* push_button (altar);*/ |
1110 | /* push_button (altar);*/ |
1132 | } |
1111 | } |
1133 | else |
1112 | else |
1134 | { |
1113 | { |
1135 | altar->value = 1; /* works only once */ |
1114 | altar->value = 1; /* works only once */ |
1136 | push_button (altar); |
1115 | push_button (altar, originator); |
1137 | } |
1116 | } |
1138 | |
1117 | |
1139 | return !sacrifice; |
1118 | return !sacrifice; |
1140 | } |
1119 | } |
1141 | else |
1120 | else |
… | |
… | |
1167 | { |
1146 | { |
1168 | has_unpaid = true; |
1147 | has_unpaid = true; |
1169 | break; |
1148 | break; |
1170 | } |
1149 | } |
1171 | |
1150 | |
1172 | if (op->type != PLAYER) |
1151 | if (!op->is_player ()) |
1173 | { |
1152 | { |
1174 | /* Remove all the unpaid objects that may be carried here. |
1153 | /* Remove all the unpaid objects that may be carried here. |
1175 | * This could be pets or monsters that are somehow in |
1154 | * This could be pets or monsters that are somehow in |
1176 | * the shop. |
1155 | * the shop. |
1177 | */ |
1156 | */ |
… | |
… | |
1181 | |
1160 | |
1182 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1161 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1183 | { |
1162 | { |
1184 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1163 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1185 | |
1164 | |
|
|
1165 | if (i >= 0) |
1186 | tmp->remove (); |
1166 | tmp->move (i); |
1187 | |
|
|
1188 | if (i == -1) |
|
|
1189 | i = 0; |
|
|
1190 | |
|
|
1191 | tmp->map = op->map; |
|
|
1192 | tmp->x = op->x + freearr_x[i]; |
|
|
1193 | tmp->y = op->y + freearr_y[i]; |
|
|
1194 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1195 | } |
1167 | } |
1196 | } |
1168 | } |
1197 | |
1169 | |
1198 | /* Don't teleport things like spell effects */ |
1170 | /* Don't teleport things like spell effects */ |
1199 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1171 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1210 | if (i != -1) |
1182 | if (i != -1) |
1211 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1183 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1212 | |
1184 | |
1213 | return 0; |
1185 | return 0; |
1214 | } |
1186 | } |
|
|
1187 | |
1215 | /* Removed code that checked for multipart objects - it appears that |
1188 | /* Removed code that checked for multipart objects - it appears that |
1216 | * the teleport function should be able to handle this just fine. |
1189 | * the teleport function should be able to handle this just fine. |
1217 | */ |
1190 | */ |
1218 | rv = teleport (shop_mat, SHOP_MAT, op); |
1191 | rv = teleport (shop_mat, SHOP_MAT, op); |
1219 | } |
1192 | } |
… | |
… | |
1274 | * Handles applying a sign. |
1247 | * Handles applying a sign. |
1275 | */ |
1248 | */ |
1276 | static void |
1249 | static void |
1277 | apply_sign (object *op, object *sign, int autoapply) |
1250 | apply_sign (object *op, object *sign, int autoapply) |
1278 | { |
1251 | { |
1279 | readable_message_type *msgType; |
1252 | if (!op->is_player()) |
|
|
1253 | return; |
|
|
1254 | |
|
|
1255 | if (sign->has_dialogue ()) |
|
|
1256 | { |
|
|
1257 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1258 | return; |
|
|
1259 | } |
1280 | |
1260 | |
1281 | if (!sign->msg) |
1261 | if (!sign->msg) |
1282 | { |
1262 | { |
1283 | op->statusmsg ("Nothing is written on it."); |
1263 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1264 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1265 | &sign->name, |
|
|
1266 | sign->name == sign->arch->name ? "" : "else ")); |
1284 | return; |
1267 | return; |
1285 | } |
1268 | } |
1286 | |
1269 | |
1287 | if (sign->stats.food) |
1270 | if (sign->stats.food) |
1288 | { |
1271 | { |
1289 | if (sign->last_eat >= sign->stats.food) |
1272 | if (sign->last_eat >= sign->stats.food) |
1290 | { |
1273 | { |
1291 | if (!sign->move_on) |
1274 | if (!sign->move_on) |
1292 | op->statusmsg ("You cannot read it anymore."); |
1275 | op->failmsg ("You cannot read it anymore."); |
1293 | |
1276 | |
1294 | return; |
1277 | return; |
1295 | } |
1278 | } |
1296 | |
1279 | |
1297 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1280 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1310 | } |
1293 | } |
1311 | |
1294 | |
1312 | if (op->contr) |
1295 | if (op->contr) |
1313 | if (client *ns = op->contr->ns) |
1296 | if (client *ns = op->contr->ns) |
1314 | { |
1297 | { |
|
|
1298 | if (sign->sound) |
1315 | ns->play_sound (sign->sound); |
1299 | ns->play_sound (sign->sound); |
|
|
1300 | else if (autoapply) |
|
|
1301 | ns->play_sound (sound_find ("msg_voice")); |
1316 | |
1302 | |
1317 | if (ns->can_msg) |
|
|
1318 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1303 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1319 | else |
|
|
1320 | { |
|
|
1321 | msgType = get_readable_message_type (sign); |
|
|
1322 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1323 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1324 | } |
|
|
1325 | } |
1304 | } |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | static void |
|
|
1308 | move_apply_hole (object *trap, object *victim) |
|
|
1309 | { |
|
|
1310 | /* Hole not open? */ |
|
|
1311 | if (trap->stats.wc > 0) |
|
|
1312 | return; |
|
|
1313 | |
|
|
1314 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1315 | * Processing will happen if the head runs into the pit |
|
|
1316 | */ |
|
|
1317 | if (victim->head) |
|
|
1318 | return; |
|
|
1319 | |
|
|
1320 | // now find all possible locations and randomly pick one |
|
|
1321 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1322 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1323 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1324 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1325 | : SIZEOFFREE0 + 1); |
|
|
1326 | |
|
|
1327 | if (dir < 0) |
|
|
1328 | return; |
|
|
1329 | |
|
|
1330 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1331 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1332 | |
|
|
1333 | transfer_ob (victim, |
|
|
1334 | EXIT_X (trap) + freearr_x[dir], |
|
|
1335 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1336 | 0, victim); |
1326 | } |
1337 | } |
1327 | |
1338 | |
1328 | /** |
1339 | /** |
1329 | * 'victim' moves onto 'trap' |
1340 | * 'victim' moves onto 'trap' |
1330 | * 'victim' leaves 'trap' |
1341 | * 'victim' leaves 'trap' |
… | |
… | |
1405 | } |
1416 | } |
1406 | goto leave; |
1417 | goto leave; |
1407 | |
1418 | |
1408 | case BUTTON: |
1419 | case BUTTON: |
1409 | case PEDESTAL: |
1420 | case PEDESTAL: |
1410 | update_button (trap); |
1421 | update_button (trap, originator); |
1411 | goto leave; |
1422 | goto leave; |
1412 | |
1423 | |
1413 | case ALTAR: |
1424 | case ALTAR: |
1414 | /* sacrifice victim on trap */ |
1425 | /* sacrifice victim on trap */ |
1415 | apply_altar (trap, victim, originator); |
1426 | apply_altar (trap, victim, originator); |
… | |
… | |
1442 | |
1453 | |
1443 | if (!trap->value) |
1454 | if (!trap->value) |
1444 | { |
1455 | { |
1445 | int tot; |
1456 | int tot; |
1446 | |
1457 | |
1447 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1458 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1448 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1459 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1449 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1460 | tot += ab->head_ ()->total_weight (); |
1450 | |
1461 | |
1451 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1462 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1452 | goto leave; |
1463 | goto leave; |
1453 | |
1464 | |
1454 | SET_ANIMATION (trap, trap->value); |
1465 | SET_ANIMATION (trap, trap->value); |
… | |
… | |
1479 | |
1490 | |
1480 | case CONVERTER: |
1491 | case CONVERTER: |
1481 | if (convert_item (victim, trap) < 0) |
1492 | if (convert_item (victim, trap) < 0) |
1482 | { |
1493 | { |
1483 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1494 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1484 | get_archetype ("burnout")->insert_at (trap, trap); |
1495 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1485 | } |
1496 | } |
1486 | |
1497 | |
1487 | goto leave; |
1498 | goto leave; |
1488 | |
1499 | |
1489 | case TRIGGER_BUTTON: |
1500 | case TRIGGER_BUTTON: |
… | |
… | |
1499 | case CHECK_INV: |
1510 | case CHECK_INV: |
1500 | check_inv (victim, trap); |
1511 | check_inv (victim, trap); |
1501 | goto leave; |
1512 | goto leave; |
1502 | |
1513 | |
1503 | case HOLE: |
1514 | case HOLE: |
1504 | /* Hole not open? */ |
1515 | move_apply_hole (trap, victim); |
1505 | if (trap->stats.wc > 0) |
|
|
1506 | goto leave; |
|
|
1507 | |
|
|
1508 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1509 | * Processing will happen if the head runs into the pit |
|
|
1510 | */ |
|
|
1511 | if (victim->head) |
|
|
1512 | goto leave; |
|
|
1513 | |
|
|
1514 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1515 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1516 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1517 | goto leave; |
1516 | goto leave; |
1518 | |
1517 | |
1519 | case EXIT: |
1518 | case EXIT: |
1520 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1519 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1521 | { |
1520 | { |
1522 | /* Basically, don't show exits leading to random maps the |
1521 | /* Basically, don't show exits leading to random maps the |
1523 | * players output. |
1522 | * players output. |
1524 | */ |
1523 | */ |
1525 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1524 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1526 | victim->statusmsg (trap->msg, NDI_NAVY); |
1525 | victim->statusmsg (trap->msg, NDI_NAVY); |
1527 | |
1526 | |
1528 | trap->play_sound (trap->sound); |
1527 | trap->play_sound (trap->sound); |
1529 | victim->enter_exit (trap); |
1528 | victim->enter_exit (trap); |
1530 | } |
1529 | } |
… | |
… | |
1600 | } |
1599 | } |
1601 | |
1600 | |
1602 | lev_diff = tmp->level - (skill_ob->level + 5); |
1601 | lev_diff = tmp->level - (skill_ob->level + 5); |
1603 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1602 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1604 | { |
1603 | { |
1605 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1604 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1606 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1605 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1607 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1606 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1608 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1607 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1609 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1608 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1610 | : "This book is totally beyond your comprehension."); |
1609 | : "This book is totally beyond your comprehension."); |
… | |
… | |
1613 | |
1612 | |
1614 | readable_message_type *msgType = get_readable_message_type (tmp); |
1613 | readable_message_type *msgType = get_readable_message_type (tmp); |
1615 | |
1614 | |
1616 | if (player *pl = op->contr) |
1615 | if (player *pl = op->contr) |
1617 | if (client *ns = pl->ns) |
1616 | if (client *ns = pl->ns) |
1618 | if (ns->can_msg) |
1617 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1619 | { |
|
|
1620 | dynbuf_text buf; |
|
|
1621 | buf << long_desc (tmp, op) |
|
|
1622 | << "\n\n" |
|
|
1623 | << tmp->msg |
|
|
1624 | << '\0'; |
|
|
1625 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1626 | } |
|
|
1627 | else |
|
|
1628 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1629 | msgType->message_type, msgType->message_subtype, |
|
|
1630 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1631 | long_desc (tmp, op), &tmp->msg); |
|
|
1632 | |
1618 | |
1633 | /* gain xp from reading */ |
1619 | /* gain xp from reading */ |
1634 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1620 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1635 | { /* only if not read before */ |
1621 | { /* only if not read before */ |
1636 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1622 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1638 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1624 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1639 | { |
1625 | { |
1640 | /*exp_gain *= 2; because they just identified it too */ |
1626 | /*exp_gain *= 2; because they just identified it too */ |
1641 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1627 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1642 | |
1628 | |
1643 | /* If in a container, update how it looks */ |
1629 | if (object *pl = tmp->visible_to ()) |
1644 | if (tmp->env) |
|
|
1645 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1630 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1646 | else |
|
|
1647 | op->contr->ns->floorbox_update (); |
|
|
1648 | } |
1631 | } |
1649 | |
1632 | |
1650 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1633 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1651 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1634 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1652 | } |
1635 | } |
… | |
… | |
1665 | op->play_sound (sound_find ("generic_fail")); |
1648 | op->play_sound (sound_find ("generic_fail")); |
1666 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1649 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1667 | break; |
1650 | break; |
1668 | |
1651 | |
1669 | case 1: |
1652 | case 1: |
1670 | decrease_ob (tmp); |
1653 | tmp->decrease (); |
1671 | op->play_sound (sound_find ("skill_learn")); |
1654 | op->play_sound (sound_find ("skill_learn")); |
1672 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1655 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1673 | break; |
1656 | break; |
1674 | |
1657 | |
1675 | default: |
1658 | default: |
1676 | decrease_ob (tmp); |
1659 | tmp->decrease (); |
1677 | op->play_sound (sound_find ("generic_fail")); |
1660 | op->play_sound (sound_find ("generic_fail")); |
1678 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1661 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1679 | break; |
1662 | break; |
1680 | } |
1663 | } |
1681 | } |
1664 | } |
… | |
… | |
1802 | } |
1785 | } |
1803 | |
1786 | |
1804 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1787 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1805 | |
1788 | |
1806 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1789 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1807 | { |
|
|
1808 | identify (tmp); |
1790 | identify (tmp); |
1809 | |
|
|
1810 | if (tmp->env) |
|
|
1811 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1812 | else |
|
|
1813 | op->contr->ns->floorbox_update (); |
|
|
1814 | } |
|
|
1815 | |
1791 | |
1816 | /* I removed the check for special_prayer_mark here - it didn't make |
1792 | /* I removed the check for special_prayer_mark here - it didn't make |
1817 | * a lot of sense - special prayers are not found in spellbooks, and |
1793 | * a lot of sense - special prayers are not found in spellbooks, and |
1818 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1794 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1819 | * they would have a special prayer mark. |
1795 | * they would have a special prayer mark. |
… | |
… | |
1872 | { |
1848 | { |
1873 | op->contr->play_sound (sound_find ("fumble_spell")); |
1849 | op->contr->play_sound (sound_find ("fumble_spell")); |
1874 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1850 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1875 | } |
1851 | } |
1876 | |
1852 | |
1877 | decrease_ob (tmp); |
1853 | tmp->decrease (); |
1878 | } |
1854 | } |
1879 | |
1855 | |
1880 | /** |
1856 | /** |
1881 | * Handles applying a spell scroll. |
1857 | * Handles applying a spell scroll. |
1882 | */ |
1858 | */ |
… | |
… | |
1921 | identify (tmp); |
1897 | identify (tmp); |
1922 | |
1898 | |
1923 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1899 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1924 | |
1900 | |
1925 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1901 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1926 | decrease_ob (tmp); |
1902 | tmp->decrease (); |
1927 | } |
1903 | } |
1928 | |
1904 | |
1929 | /** |
1905 | /** |
1930 | * Applies a treasure object - by default, chest. op |
1906 | * Applies a treasure object - by default, chest. op |
1931 | * is the person doing the applying, tmp is the treasure |
1907 | * is the person doing the applying, tmp is the treasure |
… | |
… | |
1943 | object *treas = tmp->inv; |
1919 | object *treas = tmp->inv; |
1944 | |
1920 | |
1945 | if (!treas) |
1921 | if (!treas) |
1946 | { |
1922 | { |
1947 | op->statusmsg ("The chest was empty."); |
1923 | op->statusmsg ("The chest was empty."); |
1948 | decrease_ob (tmp); |
1924 | tmp->decrease (); |
1949 | return; |
1925 | return; |
1950 | } |
1926 | } |
1951 | |
1927 | |
1952 | while (tmp->inv) |
1928 | while (tmp->inv) |
1953 | { |
1929 | { |
… | |
… | |
1969 | if (op->destroyed () || tmp->destroyed ()) |
1945 | if (op->destroyed () || tmp->destroyed ()) |
1970 | break; |
1946 | break; |
1971 | } |
1947 | } |
1972 | |
1948 | |
1973 | if (!tmp->destroyed () && !tmp->inv) |
1949 | if (!tmp->destroyed () && !tmp->inv) |
1974 | decrease_ob (tmp); |
1950 | tmp->decrease (true); |
1975 | } |
1951 | } |
1976 | |
1952 | |
1977 | /** |
1953 | /** |
1978 | * op eats food. |
1954 | * op eats food. |
1979 | * If player, takes care of messages and dragon special food. |
1955 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2045 | eat_special_food (op, tmp); |
2021 | eat_special_food (op, tmp); |
2046 | } |
2022 | } |
2047 | } |
2023 | } |
2048 | |
2024 | |
2049 | handle_apply_yield (tmp); |
2025 | handle_apply_yield (tmp); |
2050 | decrease_ob (tmp); |
2026 | tmp->decrease (); |
2051 | } |
2027 | } |
2052 | |
2028 | |
2053 | /** |
2029 | /** |
2054 | * A dragon is eating some flesh. If the flesh contains resistances, |
2030 | * A dragon is eating some flesh. If the flesh contains resistances, |
2055 | * there is a chance for the dragon's skin to get improved. |
2031 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2174 | op->statusmsg (buf); |
2150 | op->statusmsg (buf); |
2175 | |
2151 | |
2176 | /* now choose a winner if we have any */ |
2152 | /* now choose a winner if we have any */ |
2177 | i = -1; |
2153 | i = -1; |
2178 | if (winners > 0) |
2154 | if (winners > 0) |
2179 | i = atnr_winner[RANDOM () % winners]; |
2155 | i = atnr_winner [rndm (winners)]; |
2180 | |
2156 | |
2181 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2157 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2182 | { |
2158 | { |
2183 | /* resistance increased! */ |
2159 | /* resistance increased! */ |
2184 | skin->resist[i]++; |
2160 | skin->resist[i]++; |
… | |
… | |
2243 | |
2219 | |
2244 | op->statusmsg ("Applying armour enchantment."); |
2220 | op->statusmsg ("Applying armour enchantment."); |
2245 | improve_armour (op, tmp, armor); |
2221 | improve_armour (op, tmp, armor); |
2246 | } |
2222 | } |
2247 | |
2223 | |
2248 | extern void |
2224 | void |
2249 | apply_poison (object *op, object *tmp) |
2225 | apply_poison (object *op, object *tmp) |
2250 | { |
2226 | { |
|
|
2227 | // need to do it now when it is still on the map |
|
|
2228 | handle_apply_yield (tmp); |
|
|
2229 | |
|
|
2230 | object *poison = tmp->split (1); |
|
|
2231 | |
2251 | if (op->type == PLAYER) |
2232 | if (op->type == PLAYER) |
2252 | { |
2233 | { |
2253 | op->contr->play_sound (sound_find ("drink_poison")); |
2234 | op->contr->play_sound (sound_find ("drink_poison")); |
2254 | op->failmsg ("Yech! That tasted poisonous!"); |
2235 | op->failmsg ("Yech! That tasted poisonous!"); |
2255 | strcpy (op->contr->killer, "poisonous booze"); |
2236 | op->contr->killer = poison; |
2256 | } |
2237 | } |
2257 | |
2238 | |
2258 | if (tmp->stats.hp > 0) |
2239 | if (poison->stats.hp > 0) |
2259 | { |
2240 | { |
2260 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2241 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2261 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2242 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2262 | } |
2243 | } |
2263 | |
2244 | |
2264 | op->stats.food -= op->stats.food / 4; |
2245 | op->stats.food -= op->stats.food / 4; |
2265 | handle_apply_yield (tmp); |
2246 | poison->destroy (); |
2266 | decrease_ob (tmp); |
|
|
2267 | } |
2247 | } |
2268 | |
2248 | |
2269 | /** |
2249 | /** |
2270 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2250 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2271 | * A valid 2 way exit means: |
2251 | * A valid 2 way exit means: |
… | |
… | |
2355 | |
2335 | |
2356 | return 0; |
2336 | return 0; |
2357 | } |
2337 | } |
2358 | |
2338 | |
2359 | /** |
2339 | /** |
|
|
2340 | * This function will try to apply a lighter and in case no lighter |
|
|
2341 | * is specified it will try to find a lighter in the players inventory, |
|
|
2342 | * and inform him about this requirement. |
|
|
2343 | * |
|
|
2344 | * who - the player |
|
|
2345 | * op - the item we want to light |
|
|
2346 | * ligher - the lighter or 0 if a lighter has yet to be found |
|
|
2347 | */ |
|
|
2348 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2349 | { |
|
|
2350 | if (lighter == 0) |
|
|
2351 | { |
|
|
2352 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2353 | { |
|
|
2354 | if (tmp->type == LIGHTER) |
|
|
2355 | { |
|
|
2356 | lighter = tmp; |
|
|
2357 | break; |
|
|
2358 | } |
|
|
2359 | } |
|
|
2360 | |
|
|
2361 | if (!lighter) |
|
|
2362 | { |
|
|
2363 | who->failmsg (format ( |
|
|
2364 | "You can't light up the %s with your bare hands! " |
|
|
2365 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2366 | &op->name)); |
|
|
2367 | return 0; |
|
|
2368 | } |
|
|
2369 | } |
|
|
2370 | |
|
|
2371 | // last_eat == 0 means the lighter is not being used up! |
|
|
2372 | if (lighter->last_eat && lighter->stats.food) |
|
|
2373 | { |
|
|
2374 | /* lighter gets used up */ |
|
|
2375 | lighter = lighter->split (); |
|
|
2376 | lighter->stats.food--; |
|
|
2377 | who->insert (lighter); |
|
|
2378 | } |
|
|
2379 | else if (lighter->last_eat) |
|
|
2380 | { |
|
|
2381 | /* no charges left in lighter */ |
|
|
2382 | who->failmsg (format ( |
|
|
2383 | "You attempt to light the %s with a used up %s.", |
|
|
2384 | &op->name, &lighter->name)); |
|
|
2385 | return 0; |
|
|
2386 | } |
|
|
2387 | |
|
|
2388 | return lighter; |
|
|
2389 | } |
|
|
2390 | |
|
|
2391 | /** |
|
|
2392 | * Designed primarily to light torches/lanterns/etc. |
|
|
2393 | * Also burns up burnable material too. First object in the inventory is |
|
|
2394 | * the selected object to "burn". -b.t. |
|
|
2395 | */ |
|
|
2396 | void |
|
|
2397 | apply_lighter (object *who, object *lighter) |
|
|
2398 | { |
|
|
2399 | object *item; |
|
|
2400 | int is_player_env = 0; |
|
|
2401 | |
|
|
2402 | item = find_marked_object (who); |
|
|
2403 | if (item) |
|
|
2404 | { |
|
|
2405 | if (!auto_apply_lighter (who, 0, lighter)) |
|
|
2406 | return; |
|
|
2407 | |
|
|
2408 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2409 | * I can't see many times when you would want to light multiple |
|
|
2410 | * objects at once. |
|
|
2411 | */ |
|
|
2412 | |
|
|
2413 | save_throw_object (item, AT_FIRE, who); |
|
|
2414 | |
|
|
2415 | if (item->destroyed () |
|
|
2416 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2417 | && item->glow_radius > 0)) |
|
|
2418 | who->statusmsg (format ( |
|
|
2419 | "You light the %s with the %s.", |
|
|
2420 | &item->name, &lighter->name)); |
|
|
2421 | else |
|
|
2422 | who->failmsg (format ( |
|
|
2423 | "You attempt to light the %s with the %s and fail.", |
|
|
2424 | &item->name, &lighter->name)); |
|
|
2425 | } |
|
|
2426 | else |
|
|
2427 | who->failmsg ("You need to mark a lightable object."); |
|
|
2428 | } |
|
|
2429 | |
|
|
2430 | /** |
|
|
2431 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2432 | */ |
|
|
2433 | void player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2434 | { |
|
|
2435 | if (op->level) |
|
|
2436 | { |
|
|
2437 | who->failmsg (format ( |
|
|
2438 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2439 | &op->name)); |
|
|
2440 | create_exploding_ball_at (who, op->level); |
|
|
2441 | } |
|
|
2442 | else |
|
|
2443 | { |
|
|
2444 | who->failmsg (format ( |
|
|
2445 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2446 | &op->name)); |
|
|
2447 | } |
|
|
2448 | |
|
|
2449 | op->destroy (); |
|
|
2450 | } |
|
|
2451 | |
|
|
2452 | /** |
|
|
2453 | * Apply for players and lamps |
|
|
2454 | * |
|
|
2455 | * who - the player |
|
|
2456 | * op - the lamp |
|
|
2457 | */ |
|
|
2458 | void player_apply_lamp (object *who, object *op) |
|
|
2459 | { |
|
|
2460 | bool switch_on = op->glow_radius ? false : true; |
|
|
2461 | |
|
|
2462 | if (switch_on) |
|
|
2463 | { |
|
|
2464 | object *lighter = 0; |
|
|
2465 | |
|
|
2466 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2467 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2468 | return; |
|
|
2469 | |
|
|
2470 | if (op->stats.food < 1) |
|
|
2471 | { |
|
|
2472 | if (op->type == LAMP) |
|
|
2473 | who->failmsg (format ( |
|
|
2474 | "The %s is out of fuel! " |
|
|
2475 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2476 | &op->name)); |
|
|
2477 | else |
|
|
2478 | who->failmsg (format ( |
|
|
2479 | "The %s is burnt out! " |
|
|
2480 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2481 | &op->name)); |
|
|
2482 | return; |
|
|
2483 | } |
|
|
2484 | |
|
|
2485 | if (op->flag [FLAG_CURSED]) |
|
|
2486 | { |
|
|
2487 | player_apply_lamp_cursed_effect (who, op); |
|
|
2488 | return; |
|
|
2489 | } |
|
|
2490 | |
|
|
2491 | if (lighter) |
|
|
2492 | who->statusmsg (format ( |
|
|
2493 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2494 | else |
|
|
2495 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2496 | } |
|
|
2497 | else |
|
|
2498 | { |
|
|
2499 | if (op->flag [FLAG_CURSED]) |
|
|
2500 | { |
|
|
2501 | player_apply_lamp_cursed_effect (who, op); |
|
|
2502 | return; |
|
|
2503 | } |
|
|
2504 | |
|
|
2505 | if (op->type == TORCH) |
|
|
2506 | { |
|
|
2507 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2508 | { |
|
|
2509 | who->statusmsg (format ( |
|
|
2510 | "You put out the %s. " |
|
|
2511 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2512 | &op->name, &op->name)); |
|
|
2513 | } |
|
|
2514 | else |
|
|
2515 | who->statusmsg (format ( |
|
|
2516 | "You put out the %s." |
|
|
2517 | "H<Torches wear out if you put them out.>", |
|
|
2518 | &op->name)); |
|
|
2519 | } |
|
|
2520 | else |
|
|
2521 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2522 | } |
|
|
2523 | |
|
|
2524 | apply_lamp (op, switch_on); |
|
|
2525 | } |
|
|
2526 | |
|
|
2527 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2528 | { |
|
|
2529 | op->animation_id = a->animation_id; |
|
|
2530 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2531 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2532 | op->anim_speed = a->anim_speed; |
|
|
2533 | op->last_anim = 0; |
|
|
2534 | op->state = 0; |
|
|
2535 | op->face = a->face; |
|
|
2536 | |
|
|
2537 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2538 | { |
|
|
2539 | SET_ANIMATION(op, 0); |
|
|
2540 | animate_object (op, op->direction); |
|
|
2541 | } |
|
|
2542 | else |
|
|
2543 | update_object (op, UP_OBJ_FACE); |
|
|
2544 | } |
|
|
2545 | |
|
|
2546 | /** |
|
|
2547 | * Apply for LAMPs and TORCHes. |
|
|
2548 | * |
|
|
2549 | * op - the lamp |
|
|
2550 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2551 | */ |
|
|
2552 | void apply_lamp (object *op, bool switch_on) |
|
|
2553 | { |
|
|
2554 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2555 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2556 | |
|
|
2557 | // torches wear out if you put them out |
|
|
2558 | if (op->type == TORCH && !switch_on) |
|
|
2559 | { |
|
|
2560 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2561 | { |
|
|
2562 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2563 | if (op->stats.food < 0) |
|
|
2564 | op->stats.food = 0; |
|
|
2565 | } |
|
|
2566 | else |
|
|
2567 | op->stats.food = 0; |
|
|
2568 | } |
|
|
2569 | |
|
|
2570 | // lamps and torched get worthless when used up |
|
|
2571 | if (op->stats.food <= 0) |
|
|
2572 | op->value = 0; |
|
|
2573 | |
|
|
2574 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2575 | // still animated ;-/ |
|
|
2576 | if (op->other_arch) |
|
|
2577 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2578 | |
|
|
2579 | if (object *pl = op->visible_to ()) |
|
|
2580 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2581 | } |
|
|
2582 | |
|
|
2583 | /** |
2360 | * Main apply handler. |
2584 | * Main apply handler. |
2361 | * |
2585 | * |
2362 | * Checks for unpaid items before applying. |
2586 | * Checks for unpaid items before applying. |
2363 | * |
2587 | * |
2364 | * Return value: |
2588 | * Return value: |
2365 | * 0: player or monster can't apply objects of that type |
2589 | * 0: player or monster can't apply objects of that type |
2366 | * 1: has been applied, or there was an error applying the object |
2590 | * 1: has been applied, or there was an error applying the object |
2367 | * 2: objects of that type can't be applied if not in inventory |
2591 | * 2: objects of that type can't be applied if not in inventory |
2368 | * |
2592 | * |
2369 | * op is the object that is causing object to be applied, tmp is the object |
2593 | * who is the object that is causing object to be applied, op is the object |
2370 | * being applied. |
2594 | * being applied. |
2371 | * |
2595 | * |
2372 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2596 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2373 | * them in this function - they are passed to apply_special |
2597 | * them in this function - they are passed to apply_special |
2374 | */ |
2598 | */ |
2375 | int |
2599 | int |
2376 | manual_apply (object *op, object *tmp, int aflag) |
2600 | manual_apply (object *who, object *op, int aflag) |
2377 | { |
2601 | { |
2378 | if (tmp->head) |
2602 | op = op->head_ (); |
2379 | tmp = tmp->head; |
|
|
2380 | |
2603 | |
2381 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2604 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2382 | { |
2605 | { |
2383 | if (op->type == PLAYER) |
2606 | if (who->type == PLAYER) |
2384 | { |
2607 | { |
|
|
2608 | examine (who, op); |
2385 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2609 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2386 | return 1; |
2610 | return 1; |
2387 | } |
2611 | } |
2388 | else |
2612 | else |
2389 | return 0; /* monsters just skip unpaid items */ |
2613 | return 0; /* monsters just skip unpaid items */ |
2390 | } |
2614 | } |
2391 | |
2615 | |
2392 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2616 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2393 | return RESULT_INT (0); |
2617 | return RESULT_INT (0); |
2394 | |
2618 | |
2395 | switch (tmp->type) |
2619 | switch (op->type) |
2396 | { |
2620 | { |
2397 | case CF_HANDLE: |
2621 | case CF_HANDLE: |
2398 | op->play_sound (sound_find ("turn_handle")); |
2622 | who->play_sound (sound_find ("turn_handle")); |
2399 | op->statusmsg ("You turn the handle."); |
2623 | who->statusmsg ("You turn the handle."); |
2400 | tmp->value = tmp->value ? 0 : 1; |
2624 | op->value = op->value ? 0 : 1; |
2401 | SET_ANIMATION (tmp, tmp->value); |
2625 | SET_ANIMATION (op, op->value); |
2402 | update_object (tmp, UP_OBJ_FACE); |
2626 | update_object (op, UP_OBJ_FACE); |
2403 | push_button (tmp); |
2627 | push_button (op, who); |
2404 | return 1; |
2628 | return 1; |
2405 | |
2629 | |
2406 | case TRIGGER: |
2630 | case TRIGGER: |
2407 | if (check_trigger (tmp, op)) |
2631 | if (check_trigger (op, who)) |
2408 | { |
2632 | { |
2409 | op->statusmsg ("You turn the handle."); |
2633 | who->statusmsg ("You turn the handle."); |
2410 | op->play_sound (sound_find ("turn_handle")); |
2634 | who->play_sound (sound_find ("turn_handle")); |
2411 | } |
2635 | } |
2412 | else |
2636 | else |
2413 | op->failmsg ("The handle doesn't move."); |
2637 | who->failmsg ("The handle doesn't move."); |
2414 | |
2638 | |
2415 | return 1; |
2639 | return 1; |
2416 | |
2640 | |
2417 | case EXIT: |
2641 | case EXIT: |
2418 | if (op->type != PLAYER) |
2642 | if (who->type != PLAYER) |
2419 | return 0; |
2643 | return 0; |
2420 | |
2644 | |
2421 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2645 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2422 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2646 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2423 | else |
2647 | else |
2424 | { |
2648 | { |
2425 | /* Don't display messages for random maps. */ |
2649 | /* Don't display messages for random maps. */ |
2426 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2650 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2427 | op->statusmsg (tmp->msg, NDI_NAVY); |
2651 | who->statusmsg (op->msg, NDI_NAVY); |
2428 | |
2652 | |
2429 | op->enter_exit (tmp); |
2653 | who->enter_exit (op); |
2430 | } |
2654 | } |
2431 | |
2655 | |
2432 | return 1; |
2656 | return 1; |
2433 | |
2657 | |
2434 | case INSCRIBABLE: |
2658 | case INSCRIBABLE: |
2435 | op->statusmsg (tmp->msg); |
2659 | who->statusmsg (op->msg); |
2436 | // maybe show a spell menu to chose from or something like that |
2660 | // maybe show a spell menu to chose from or something like that |
2437 | return 1; |
2661 | return 1; |
2438 | |
2662 | |
2439 | case SIGN: |
2663 | case SIGN: |
2440 | apply_sign (op, tmp, 0); |
2664 | apply_sign (who, op, 0); |
2441 | return 1; |
2665 | return 1; |
2442 | |
2666 | |
2443 | case BOOK: |
2667 | case BOOK: |
2444 | if (op->type == PLAYER) |
2668 | if (who->type == PLAYER) |
2445 | { |
2669 | { |
2446 | apply_book (op, tmp); |
2670 | apply_book (who, op); |
2447 | return 1; |
2671 | return 1; |
2448 | } |
2672 | } |
2449 | else |
2673 | else |
2450 | return 0; |
2674 | return 0; |
2451 | |
2675 | |
2452 | case SKILLSCROLL: |
2676 | case SKILLSCROLL: |
2453 | if (op->type == PLAYER) |
2677 | if (who->type == PLAYER) |
2454 | { |
2678 | { |
2455 | apply_skillscroll (op, tmp); |
2679 | apply_skillscroll (who, op); |
2456 | return 1; |
2680 | return 1; |
2457 | } |
2681 | } |
2458 | else |
2682 | else |
2459 | return 0; |
2683 | return 0; |
2460 | |
2684 | |
2461 | case SPELLBOOK: |
2685 | case SPELLBOOK: |
2462 | if (op->type == PLAYER) |
2686 | if (who->type == PLAYER) |
2463 | { |
2687 | { |
2464 | apply_spellbook (op, tmp); |
2688 | apply_spellbook (who, op); |
2465 | return 1; |
2689 | return 1; |
2466 | } |
2690 | } |
2467 | else |
2691 | else |
2468 | return 0; |
2692 | return 0; |
2469 | |
2693 | |
2470 | case SCROLL: |
2694 | case SCROLL: |
2471 | apply_scroll (op, tmp, 0); |
2695 | apply_scroll (who, op, 0); |
2472 | return 1; |
2696 | return 1; |
2473 | |
2697 | |
2474 | case POTION: |
2698 | case POTION: |
2475 | apply_potion (op, tmp); |
2699 | apply_potion (who, op); |
2476 | return 1; |
2700 | return 1; |
2477 | |
2701 | |
2478 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2702 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2479 | //TODO: remove, as it is unsed? |
2703 | //TODO: remove, as it is unsed? |
2480 | case CLOSE_CON: |
2704 | case CLOSE_CON: |
2481 | apply_container (op, tmp->env); |
2705 | apply_container (who, op->env); |
2482 | return 1; |
2706 | return 1; |
2483 | |
2707 | |
2484 | case CONTAINER: |
2708 | case CONTAINER: |
2485 | apply_container (op, tmp); |
2709 | apply_container (who, op); |
2486 | return 1; |
2710 | return 1; |
2487 | |
2711 | |
2488 | case TREASURE: |
2712 | case TREASURE: |
2489 | if (op->type == PLAYER) |
2713 | if (who->type == PLAYER) |
2490 | { |
2714 | { |
2491 | apply_treasure (op, tmp); |
2715 | apply_treasure (who, op); |
2492 | return 1; |
2716 | return 1; |
2493 | } |
2717 | } |
2494 | else |
2718 | else |
2495 | return 0; |
2719 | return 0; |
|
|
2720 | |
|
|
2721 | case LAMP: |
|
|
2722 | case TORCH: |
|
|
2723 | player_apply_lamp (who, op); |
|
|
2724 | return 1; |
2496 | |
2725 | |
2497 | case WEAPON: |
2726 | case WEAPON: |
2498 | case ARMOUR: |
2727 | case ARMOUR: |
2499 | case BOOTS: |
2728 | case BOOTS: |
2500 | case GLOVES: |
2729 | case GLOVES: |
… | |
… | |
2508 | case WAND: |
2737 | case WAND: |
2509 | case ROD: |
2738 | case ROD: |
2510 | case HORN: |
2739 | case HORN: |
2511 | case SKILL: |
2740 | case SKILL: |
2512 | case BOW: |
2741 | case BOW: |
2513 | case LAMP: |
|
|
2514 | case BUILDER: |
2742 | case BUILDER: |
2515 | case SKILL_TOOL: |
2743 | case SKILL_TOOL: |
2516 | if (tmp->env != op) |
2744 | if (op->env != who) |
2517 | return 2; /* not in inventory */ |
2745 | return 2; /* not in inventory */ |
2518 | |
2746 | |
2519 | apply_special (op, tmp, aflag); |
2747 | apply_special (who, op, aflag); |
2520 | return 1; |
2748 | return 1; |
2521 | |
2749 | |
2522 | case DRINK: |
2750 | case DRINK: |
2523 | case FOOD: |
2751 | case FOOD: |
2524 | case FLESH: |
2752 | case FLESH: |
2525 | apply_food (op, tmp); |
2753 | apply_food (who, op); |
2526 | return 1; |
2754 | return 1; |
2527 | |
2755 | |
2528 | case POISON: |
2756 | case POISON: |
2529 | apply_poison (op, tmp); |
2757 | apply_poison (who, op); |
2530 | return 1; |
2758 | return 1; |
2531 | |
2759 | |
2532 | case SAVEBED: |
2760 | case SAVEBED: |
2533 | return 1; |
2761 | return 1; |
2534 | |
2762 | |
2535 | case ARMOUR_IMPROVER: |
2763 | case ARMOUR_IMPROVER: |
2536 | if (op->type == PLAYER) |
2764 | if (who->type == PLAYER) |
2537 | { |
2765 | { |
2538 | apply_armour_improver (op, tmp); |
2766 | apply_armour_improver (who, op); |
2539 | return 1; |
2767 | return 1; |
2540 | } |
2768 | } |
2541 | else |
2769 | else |
2542 | return 0; |
2770 | return 0; |
2543 | |
2771 | |
2544 | case WEAPON_IMPROVER: |
2772 | case WEAPON_IMPROVER: |
2545 | check_improve_weapon (op, tmp); |
2773 | check_improve_weapon (who, op); |
2546 | return 1; |
2774 | return 1; |
2547 | |
2775 | |
2548 | case CLOCK: |
2776 | case CLOCK: |
2549 | if (op->type == PLAYER) |
2777 | if (who->type == PLAYER) |
2550 | { |
2778 | { |
2551 | char buf[MAX_BUF]; |
2779 | char buf[MAX_BUF]; |
2552 | timeofday_t tod; |
2780 | timeofday_t tod; |
2553 | |
2781 | |
2554 | get_tod (&tod); |
2782 | get_tod (&tod); |
2555 | op->play_sound (sound_find ("sound_clock")); |
2783 | who->play_sound (sound_find ("sound_clock")); |
2556 | op->statusmsg (format ( |
2784 | who->statusmsg (format ( |
2557 | "It is %d minute%s past %d o'clock %s", |
2785 | "It is %d minute%s past %d o'clock %s", |
2558 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2786 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2559 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2787 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2560 | )); |
2788 | )); |
2561 | return 1; |
2789 | return 1; |
2562 | } |
2790 | } |
2563 | else |
2791 | else |
2564 | return 0; |
2792 | return 0; |
2565 | |
2793 | |
2566 | case MENU: |
2794 | case MENU: |
2567 | if (op->type == PLAYER) |
2795 | if (who->type == PLAYER) |
2568 | { |
2796 | { |
2569 | shop_listing (tmp, op); |
2797 | shop_listing (op, who); |
2570 | return 1; |
2798 | return 1; |
2571 | } |
2799 | } |
2572 | else |
2800 | else |
2573 | return 0; |
2801 | return 0; |
2574 | |
2802 | |
2575 | case POWER_CRYSTAL: |
2803 | case POWER_CRYSTAL: |
2576 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2804 | apply_power_crystal (who, op); /* see egoitem.c */ |
2577 | return 1; |
2805 | return 1; |
2578 | |
2806 | |
2579 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2807 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2580 | if (op->type == PLAYER) |
2808 | if (who->type == PLAYER) |
2581 | { |
2809 | { |
2582 | apply_lighter (op, tmp); |
2810 | apply_lighter (who, op); |
2583 | return 1; |
2811 | return 1; |
2584 | } |
2812 | } |
2585 | else |
2813 | else |
2586 | return 0; |
2814 | return 0; |
2587 | |
2815 | |
2588 | case ITEM_TRANSFORMER: |
2816 | case ITEM_TRANSFORMER: |
2589 | apply_item_transformer (op, tmp); |
2817 | apply_item_transformer (who, op); |
2590 | return 1; |
2818 | return 1; |
2591 | |
2819 | |
2592 | default: |
2820 | default: |
2593 | return 0; |
2821 | return 0; |
2594 | } |
2822 | } |
2595 | } |
2823 | } |
2596 | |
|
|
2597 | |
2824 | |
2598 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2825 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2599 | * messages as needed by player_apply_below(). But there can still be |
2826 | * messages as needed by player_apply_below(). But there can still be |
2600 | * "but you are floating high above the ground" messages. |
2827 | * "but you are floating high above the ground" messages. |
2601 | * |
2828 | * |
2602 | * Same return value as apply() function. |
2829 | * Same return value as apply() function. |
2603 | */ |
2830 | */ |
2604 | int |
2831 | int |
2605 | player_apply (object *pl, object *op, int aflag, int quiet) |
2832 | player_apply (object *pl, object *op, int aflag, int quiet) |
2606 | { |
2833 | { |
2607 | int tmp; |
|
|
2608 | |
|
|
2609 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2834 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2610 | { |
2835 | { |
2611 | /* player is flying and applying object not in inventory */ |
2836 | /* player is flying and applying object not in inventory */ |
2612 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2837 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2613 | { |
2838 | { |
2614 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2839 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2840 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2841 | "or waiting till the levitation effect wears off.>"); |
2615 | return 0; |
2842 | return 0; |
2616 | } |
2843 | } |
2617 | } |
2844 | } |
2618 | |
2845 | |
2619 | pl->contr->last_used = op; |
2846 | pl->contr->last_used = op; |
2620 | |
2847 | |
2621 | tmp = manual_apply (pl, op, aflag); |
2848 | int tmp = manual_apply (pl, op, aflag); |
|
|
2849 | |
2622 | if (!quiet) |
2850 | if (!quiet) |
2623 | { |
2851 | { |
2624 | if (tmp == 0) |
2852 | if (tmp == 0) |
2625 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2853 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2626 | else if (tmp == 2) |
2854 | else if (tmp == 2) |
2627 | op->failmsg ("You must get it first!\n"); |
2855 | pl->failmsg ("You must get it first!\n"); |
2628 | } |
2856 | } |
2629 | |
2857 | |
2630 | return tmp; |
2858 | return tmp; |
2631 | } |
2859 | } |
2632 | |
2860 | |
… | |
… | |
2661 | * person moving on it, also activate. Added code to make it |
2889 | * person moving on it, also activate. Added code to make it |
2662 | * so that at least one of players movement types be that which |
2890 | * so that at least one of players movement types be that which |
2663 | * the item needs. |
2891 | * the item needs. |
2664 | */ |
2892 | */ |
2665 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2893 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2666 | { |
|
|
2667 | if (player_apply (pl, tmp, 0, 1) == 1) |
2894 | if (player_apply (pl, tmp, 0, 1) == 1) |
2668 | return; |
2895 | return; |
2669 | } |
2896 | |
2670 | if (floors >= 2) |
2897 | if (floors >= 2) |
2671 | return; /* process at most two floor objects */ |
2898 | return; /* process at most two floor objects */ |
2672 | } |
2899 | } |
2673 | } |
2900 | } |
2674 | |
2901 | |
… | |
… | |
2718 | break; |
2945 | break; |
2719 | |
2946 | |
2720 | case SKILL: |
2947 | case SKILL: |
2721 | if (who->contr) |
2948 | if (who->contr) |
2722 | { |
2949 | { |
|
|
2950 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2951 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2952 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2953 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2954 | |
2723 | if (!op->invisible) |
2955 | if (op->invisible) |
|
|
2956 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2957 | else |
2724 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2958 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2725 | else |
|
|
2726 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2727 | } |
2959 | } |
2728 | |
2960 | |
2729 | change_abil (who, op); |
2961 | change_abil (who, op); |
2730 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2962 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2731 | break; |
2963 | break; |
… | |
… | |
2742 | case CLOAK: |
2974 | case CLOAK: |
2743 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2975 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2744 | change_abil (who, op); |
2976 | change_abil (who, op); |
2745 | break; |
2977 | break; |
2746 | |
2978 | |
2747 | case LAMP: |
|
|
2748 | { |
|
|
2749 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2750 | |
|
|
2751 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2752 | tmp2->x = op->x; |
|
|
2753 | tmp2->y = op->y; |
|
|
2754 | tmp2->map = op->map; |
|
|
2755 | tmp2->below = op->below; |
|
|
2756 | tmp2->above = op->above; |
|
|
2757 | tmp2->stats.food = op->stats.food; |
|
|
2758 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2759 | |
|
|
2760 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2761 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2762 | |
|
|
2763 | if (who->contr) |
|
|
2764 | esrv_del_item (who->contr, op->count); |
|
|
2765 | |
|
|
2766 | op->destroy (); |
|
|
2767 | insert_ob_in_ob (tmp2, who); |
|
|
2768 | who->update_stats (); |
|
|
2769 | |
|
|
2770 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2771 | { |
|
|
2772 | if (who->contr) |
|
|
2773 | { |
|
|
2774 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2775 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2776 | } |
|
|
2777 | } |
|
|
2778 | |
|
|
2779 | if (who->contr) |
|
|
2780 | esrv_send_item (who, tmp2); |
|
|
2781 | } |
|
|
2782 | |
|
|
2783 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2784 | |
|
|
2785 | case BOW: |
2979 | case BOW: |
2786 | case WAND: |
2980 | case WAND: |
2787 | case ROD: |
2981 | case ROD: |
2788 | case HORN: |
2982 | case HORN: |
2789 | if (player *pl = who->contr) |
2983 | if (player *pl = who->contr) |
… | |
… | |
2816 | default: |
3010 | default: |
2817 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
3011 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2818 | break; |
3012 | break; |
2819 | } |
3013 | } |
2820 | |
3014 | |
|
|
3015 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
3016 | if (object *pl = op->visible_to ()) |
|
|
3017 | esrv_send_item (pl, op); |
|
|
3018 | |
2821 | who->update_stats (); |
3019 | who->update_stats (); |
2822 | |
|
|
2823 | if (!(aflags & AP_NO_MERGE)) |
|
|
2824 | { |
|
|
2825 | object *tmp = merge_ob (op, 0); |
|
|
2826 | |
|
|
2827 | if (who->contr) |
|
|
2828 | { |
|
|
2829 | if (tmp) |
|
|
2830 | { /* it was merged */ |
|
|
2831 | esrv_del_item (who->contr, op->count); |
|
|
2832 | op = tmp; |
|
|
2833 | } |
|
|
2834 | |
|
|
2835 | esrv_send_item (who, op); |
|
|
2836 | } |
|
|
2837 | } |
|
|
2838 | |
3020 | |
2839 | return 0; |
3021 | return 0; |
2840 | } |
3022 | } |
2841 | |
3023 | |
2842 | /** |
3024 | /** |
… | |
… | |
3140 | return 1; |
3322 | return 1; |
3141 | } |
3323 | } |
3142 | |
3324 | |
3143 | return unapply_special (who, op, aflags); |
3325 | return unapply_special (who, op, aflags); |
3144 | } |
3326 | } |
3145 | |
|
|
3146 | if (basic_flag == AP_UNAPPLY) |
3327 | else if (basic_flag == AP_UNAPPLY) |
3147 | return 0; |
3328 | return 0; |
3148 | |
3329 | |
3149 | // if the item is combat/ranged, wield the relevant slot first |
3330 | // if the item is combat/ranged, wield the relevant slot first |
3150 | // to resolve conflicts. |
3331 | // to resolve conflicts. |
3151 | if (player *pl = who->contr) |
3332 | if (player *pl = who->contr) |
… | |
… | |
3221 | |
3402 | |
3222 | /* Ok. We are now at the state where we can apply the new object. |
3403 | /* Ok. We are now at the state where we can apply the new object. |
3223 | * Note that we don't have the checks for can_use_... |
3404 | * Note that we don't have the checks for can_use_... |
3224 | * below - that is already taken care of by can_apply_object. |
3405 | * below - that is already taken care of by can_apply_object. |
3225 | */ |
3406 | */ |
3226 | if (op->nrof > 1) |
3407 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3227 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3228 | else |
|
|
3229 | tmp = 0; |
|
|
3230 | |
3408 | |
3231 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3409 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3232 | return RESULT_INT (0); |
3410 | return RESULT_INT (0); |
3233 | |
3411 | |
3234 | switch (op->type) |
3412 | switch (op->type) |
3235 | { |
3413 | { |
3236 | case WEAPON: |
3414 | case WEAPON: |
3237 | if (!check_weapon_power (who, op->last_eat)) |
3415 | if (!check_weapon_power (who, op->last_eat)) |
3238 | { |
3416 | { |
3239 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3417 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3240 | |
3418 | |
3241 | if (tmp) |
3419 | if (tmp) |
3242 | insert_ob_in_ob (tmp, who); |
3420 | insert_ob_in_ob (tmp, who); |
3243 | |
3421 | |
3244 | return 1; |
3422 | return 1; |
3245 | } |
3423 | } |
3246 | |
3424 | |
3247 | //TODO: this obviously fails for players using a shorter prefix |
3425 | //TODO: this obviously fails for players using a shorter prefix |
3248 | // i.e. "R" can use Ragnarok's sword. |
3426 | // i.e. "R" can use Ragnarok's sword. |
3249 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3427 | if (op->level && !op->name.starts_with (who->name)) |
3250 | { |
3428 | { |
3251 | /* if the weapon does not have the name as the character, can't use it. */ |
3429 | /* if the weapon does not have the name as the character, can't use it. */ |
3252 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3430 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3253 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3431 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3254 | |
3432 | |
… | |
… | |
3288 | case AMULET: |
3466 | case AMULET: |
3289 | SET_FLAG (op, FLAG_APPLIED); |
3467 | SET_FLAG (op, FLAG_APPLIED); |
3290 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3468 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3291 | change_abil (who, op); |
3469 | change_abil (who, op); |
3292 | break; |
3470 | break; |
3293 | |
|
|
3294 | case LAMP: |
|
|
3295 | if (op->stats.food < 1) |
|
|
3296 | { |
|
|
3297 | who->failmsg (format ( |
|
|
3298 | "Your %s is out of fuel! " |
|
|
3299 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3300 | &op->name |
|
|
3301 | )); |
|
|
3302 | return 1; |
|
|
3303 | } |
|
|
3304 | |
|
|
3305 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3306 | |
|
|
3307 | tmp2 = arch_to_object (op->other_arch); |
|
|
3308 | tmp2->stats.food = op->stats.food; |
|
|
3309 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3310 | |
|
|
3311 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3312 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3313 | |
|
|
3314 | insert_ob_in_ob (tmp2, who); |
|
|
3315 | |
|
|
3316 | /* Remove the old lantern */ |
|
|
3317 | if (who->type == PLAYER) |
|
|
3318 | esrv_del_item (who->contr, op->count); |
|
|
3319 | |
|
|
3320 | op->destroy (); |
|
|
3321 | |
|
|
3322 | /* insert the portion that was split off */ |
|
|
3323 | if (tmp) |
|
|
3324 | { |
|
|
3325 | insert_ob_in_ob (tmp, who); |
|
|
3326 | if (who->type == PLAYER) |
|
|
3327 | esrv_send_item (who, tmp); |
|
|
3328 | } |
|
|
3329 | |
|
|
3330 | who->update_stats (); |
|
|
3331 | |
|
|
3332 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3333 | if (who->type == PLAYER) |
|
|
3334 | { |
|
|
3335 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3336 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3337 | } |
|
|
3338 | |
|
|
3339 | if (who->type == PLAYER) |
|
|
3340 | esrv_send_item (who, tmp2); |
|
|
3341 | |
|
|
3342 | return 0; |
|
|
3343 | |
3471 | |
3344 | case SKILL_TOOL: |
3472 | case SKILL_TOOL: |
3345 | // applying a skill tool also readies the skill |
3473 | // applying a skill tool also readies the skill |
3346 | SET_FLAG (op, FLAG_APPLIED); |
3474 | SET_FLAG (op, FLAG_APPLIED); |
3347 | |
3475 | |
… | |
… | |
3437 | insert_ob_in_ob (tmp, who); |
3565 | insert_ob_in_ob (tmp, who); |
3438 | |
3566 | |
3439 | return 1; |
3567 | return 1; |
3440 | } |
3568 | } |
3441 | |
3569 | |
3442 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3570 | if (op->level && !op->name.starts_with (who->name)) |
3443 | { |
3571 | { |
3444 | who->failmsg ("The weapon does not recognize you as its owner. " |
3572 | who->failmsg ("The weapon does not recognize you as its owner. " |
3445 | "H<Its name indicates that it belongs to somebody else.>"); |
3573 | "H<Its name indicates that it belongs to somebody else.>"); |
3446 | if (tmp) |
3574 | if (tmp) |
3447 | insert_ob_in_ob (tmp, who); |
3575 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3505 | } |
3633 | } |
3506 | |
3634 | |
3507 | SET_FLAG (op, FLAG_APPLIED); |
3635 | SET_FLAG (op, FLAG_APPLIED); |
3508 | |
3636 | |
3509 | if (tmp) |
3637 | if (tmp) |
3510 | tmp = insert_ob_in_ob (tmp, who); |
3638 | who->insert (tmp); |
3511 | |
3639 | |
3512 | who->update_stats (); |
3640 | who->update_stats (); |
3513 | |
3641 | |
3514 | /* We exclude spell casting objects. The fire code will set the |
3642 | /* We exclude spell casting objects. The fire code will set the |
3515 | * been applied flag when they are used - until that point, |
3643 | * been applied flag when they are used - until that point, |
… | |
… | |
3521 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3649 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3522 | if (who->type == PLAYER) |
3650 | if (who->type == PLAYER) |
3523 | { |
3651 | { |
3524 | who->failmsg ( |
3652 | who->failmsg ( |
3525 | "Oops, it feels deadly cold! " |
3653 | "Oops, it feels deadly cold! " |
3526 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3654 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3527 | ); |
3655 | ); |
3528 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3656 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3529 | } |
3657 | } |
3530 | |
3658 | |
3531 | if (who->type == PLAYER) |
3659 | if (object *pl = op->visible_to ()) |
3532 | { |
|
|
3533 | /* if multiple objects were applied, update both slots */ |
|
|
3534 | if (tmp) |
|
|
3535 | esrv_send_item (who, tmp); |
|
|
3536 | |
|
|
3537 | esrv_send_item (who, op); |
3660 | esrv_send_item (pl, op); |
3538 | } |
|
|
3539 | |
3661 | |
3540 | return 0; |
3662 | return 0; |
3541 | } |
3663 | } |
3542 | |
3664 | |
3543 | int |
3665 | int |
… | |
… | |
3557 | int |
3679 | int |
3558 | auto_apply (object *op) |
3680 | auto_apply (object *op) |
3559 | { |
3681 | { |
3560 | object *tmp = NULL, *tmp2; |
3682 | object *tmp = NULL, *tmp2; |
3561 | int i; |
3683 | int i; |
|
|
3684 | |
|
|
3685 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3562 | |
3686 | |
3563 | switch (op->type) |
3687 | switch (op->type) |
3564 | { |
3688 | { |
3565 | case SHOP_FLOOR: |
3689 | case SHOP_FLOOR: |
3566 | if (!op->has_random_items ()) |
3690 | if (!op->has_random_items ()) |
… | |
… | |
3568 | |
3692 | |
3569 | do |
3693 | do |
3570 | { |
3694 | { |
3571 | i = 10; /* let's give it 10 tries */ |
3695 | i = 10; /* let's give it 10 tries */ |
3572 | while ((tmp = generate_treasure (op->randomitems, |
3696 | while ((tmp = generate_treasure (op->randomitems, |
3573 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3697 | op->stats.exp |
|
|
3698 | ? (int) op->stats.exp |
|
|
3699 | : max (op->map->difficulty, 5))) |
|
|
3700 | == NULL && --i); |
|
|
3701 | |
3574 | if (tmp == NULL) |
3702 | if (tmp == NULL) |
3575 | return 0; |
3703 | return 0; |
|
|
3704 | |
3576 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3705 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3577 | { |
3706 | { |
3578 | tmp->destroy (); |
3707 | tmp->destroy (); |
3579 | tmp = NULL; |
3708 | tmp = NULL; |
3580 | } |
3709 | } |
… | |
… | |
3583 | |
3712 | |
3584 | tmp->x = op->x; |
3713 | tmp->x = op->x; |
3585 | tmp->y = op->y; |
3714 | tmp->y = op->y; |
3586 | SET_FLAG (tmp, FLAG_UNPAID); |
3715 | SET_FLAG (tmp, FLAG_UNPAID); |
3587 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3716 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3588 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3589 | identify (tmp); |
3717 | identify (tmp); |
3590 | break; |
3718 | break; |
3591 | |
3719 | |
3592 | case TREASURE: |
3720 | case TREASURE: |
3593 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3721 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3600 | /* If we generated an object and put it in this object inventory, |
3728 | /* If we generated an object and put it in this object inventory, |
3601 | * move it to the parent object as the current object is about |
3729 | * move it to the parent object as the current object is about |
3602 | * to disappear. An example of this item is the random_* stuff |
3730 | * to disappear. An example of this item is the random_* stuff |
3603 | * that is put inside other objects. |
3731 | * that is put inside other objects. |
3604 | */ |
3732 | */ |
3605 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3606 | { |
|
|
3607 | tmp2 = tmp->below; |
|
|
3608 | tmp->remove (); |
|
|
3609 | |
|
|
3610 | if (op->env) |
3733 | if (op->env) |
3611 | insert_ob_in_ob (tmp, op->env); |
3734 | while (op->inv) |
3612 | else |
3735 | op->env->insert (op->inv); |
3613 | tmp->destroy (); |
|
|
3614 | } |
|
|
3615 | |
3736 | |
3616 | op->destroy (); |
3737 | op->destroy (); |
3617 | break; |
3738 | break; |
3618 | } |
3739 | } |
3619 | return tmp ? 1 : 0; |
3740 | |
|
|
3741 | return !!tmp; |
3620 | } |
3742 | } |
3621 | |
3743 | |
3622 | /** |
3744 | /** |
3623 | * fix_auto_apply goes through the entire map every time a map |
3745 | * fix_auto_apply goes through the entire map every time a map |
3624 | * is loaded or swapped in and performs special actions for |
3746 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3638 | |
3760 | |
3639 | if (tmp->inv) |
3761 | if (tmp->inv) |
3640 | { |
3762 | { |
3641 | object *invtmp, *invnext; |
3763 | object *invtmp, *invnext; |
3642 | |
3764 | |
3643 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3765 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3644 | { |
3766 | { |
3645 | invnext = invtmp->below; |
3767 | invnext = invtmp->below; |
3646 | |
3768 | |
3647 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3769 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3648 | auto_apply (invtmp); |
3770 | auto_apply (invtmp); |
3649 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3771 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3650 | { |
3772 | { |
3651 | while ((invtmp->stats.hp--) > 0) |
3773 | while (invtmp->stats.hp-- > 0) |
3652 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3774 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3653 | |
3775 | |
3654 | invtmp->randomitems = NULL; |
3776 | invtmp->randomitems = NULL; |
3655 | } |
3777 | } |
3656 | else if (invtmp && invtmp->arch |
3778 | else if (invtmp && invtmp->arch |
… | |
… | |
3768 | /* check for hp, sp change */ |
3890 | /* check for hp, sp change */ |
3769 | if (food->stats.hp != 0) |
3891 | if (food->stats.hp != 0) |
3770 | { |
3892 | { |
3771 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3893 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3772 | { |
3894 | { |
3773 | assign (who->contr->killer, food->name); |
3895 | who->contr->killer = food; |
3774 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3896 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3775 | who->failmsg ("Eck!...that was poisonous!"); |
3897 | who->failmsg ("Eck!...that was poisonous!"); |
3776 | } |
3898 | } |
3777 | else |
3899 | else |
3778 | { |
3900 | { |
… | |
… | |
3782 | who->failmsg ("Eck!...that was poisonous!"); |
3904 | who->failmsg ("Eck!...that was poisonous!"); |
3783 | |
3905 | |
3784 | who->stats.hp += food->stats.hp; |
3906 | who->stats.hp += food->stats.hp; |
3785 | } |
3907 | } |
3786 | } |
3908 | } |
|
|
3909 | |
3787 | if (food->stats.sp != 0) |
3910 | if (food->stats.sp != 0) |
3788 | { |
3911 | { |
3789 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3912 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3790 | { |
3913 | { |
3791 | who->failmsg ("You are drained of mana!"); |
3914 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3802 | } |
3925 | } |
3803 | |
3926 | |
3804 | who->update_stats (); |
3927 | who->update_stats (); |
3805 | } |
3928 | } |
3806 | |
3929 | |
3807 | /** |
|
|
3808 | * Designed primarily to light torches/lanterns/etc. |
|
|
3809 | * Also burns up burnable material too. First object in the inventory is |
|
|
3810 | * the selected object to "burn". -b.t. |
|
|
3811 | */ |
|
|
3812 | void |
|
|
3813 | apply_lighter (object *who, object *lighter) |
|
|
3814 | { |
|
|
3815 | object *item; |
|
|
3816 | int is_player_env = 0; |
|
|
3817 | |
|
|
3818 | item = find_marked_object (who); |
|
|
3819 | if (item) |
|
|
3820 | { |
|
|
3821 | if (lighter->last_eat && lighter->stats.food) |
|
|
3822 | { /* lighter gets used up */ |
|
|
3823 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3824 | * one charge from each would be used up. --DAMN */ |
|
|
3825 | if (lighter->nrof > 1) |
|
|
3826 | { |
|
|
3827 | object *oneLighter = lighter->clone (); |
|
|
3828 | |
|
|
3829 | lighter->nrof -= 1; |
|
|
3830 | oneLighter->nrof = 1; |
|
|
3831 | oneLighter->stats.food--; |
|
|
3832 | esrv_send_item (who, lighter); |
|
|
3833 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3834 | esrv_send_item (who, oneLighter); |
|
|
3835 | } |
|
|
3836 | else |
|
|
3837 | lighter->stats.food--; |
|
|
3838 | } |
|
|
3839 | else if (lighter->last_eat) |
|
|
3840 | { |
|
|
3841 | /* no charges left in lighter */ |
|
|
3842 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3843 | return; |
|
|
3844 | } |
|
|
3845 | |
|
|
3846 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3847 | * I can't see many times when you would want to light multiple |
|
|
3848 | * objects at once. |
|
|
3849 | */ |
|
|
3850 | |
|
|
3851 | if (who == item->in_player ()) |
|
|
3852 | is_player_env = 1; |
|
|
3853 | |
|
|
3854 | save_throw_object (item, AT_FIRE, who); |
|
|
3855 | |
|
|
3856 | if (item->destroyed ()) |
|
|
3857 | { |
|
|
3858 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3859 | /* Need to update the player so that the players glow radius |
|
|
3860 | * gets changed. |
|
|
3861 | */ |
|
|
3862 | if (is_player_env) |
|
|
3863 | who->update_stats (); |
|
|
3864 | } |
|
|
3865 | else |
|
|
3866 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3867 | } |
|
|
3868 | else |
|
|
3869 | who->failmsg ("You need to mark a lightable object."); |
|
|
3870 | } |
|
|
3871 | |
3930 | |
3872 | /** |
3931 | /** |
3873 | * op made some mistake with a scroll, this takes care of punishment. |
3932 | * op made some mistake with a scroll, this takes care of punishment. |
3874 | * scroll_failure()- hacked directly from spell_failure |
3933 | * scroll_failure()- hacked directly from spell_failure |
3875 | */ |
3934 | */ |
… | |
… | |
3975 | } |
4034 | } |
3976 | |
4035 | |
3977 | /* insert the randomitems from the change's treasurelist into |
4036 | /* insert the randomitems from the change's treasurelist into |
3978 | * the player ref: player.c |
4037 | * the player ref: player.c |
3979 | */ |
4038 | */ |
3980 | if (change->randomitems != NULL) |
4039 | if (change->randomitems) |
3981 | give_initial_items (pl, change->randomitems); |
4040 | give_initial_items (pl, change->randomitems); |
3982 | |
4041 | |
3983 | /* set up the face, for some races. */ |
4042 | /* set up the face, for some races. */ |
3984 | |
4043 | |
3985 | /* first, look for the force object banning |
4044 | /* first, look for the force object banning |
3986 | * changing the face. Certain races never change face with class. |
4045 | * changing the face. Certain races never change face with class. |
3987 | */ |
4046 | */ |
3988 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4047 | for (walk = pl->inv; walk; walk = walk->below) |
3989 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4048 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3990 | flag_change_face = 0; |
4049 | flag_change_face = 0; |
3991 | |
4050 | |
3992 | if (flag_change_face) |
4051 | if (flag_change_face) |
3993 | { |
4052 | { |
3994 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3995 | pl->face = change->face; |
4053 | pl->face = change->face; |
3996 | |
4054 | pl->animation_id = change->animation_id; |
3997 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4055 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3998 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3999 | else |
|
|
4000 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
4001 | } |
4056 | } |
4002 | |
4057 | |
4003 | /* check the special case of can't use weapons */ |
4058 | /* check the special case of can't use weapons */ |
4004 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4059 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4005 | if (!strcmp (change->name, "monk")) |
4060 | if (change->name == shstr_monk) |
4006 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4061 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4007 | |
4062 | |
4008 | break; |
4063 | break; |
4009 | } |
4064 | } |
4010 | } |
4065 | } |
… | |
… | |
4047 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4102 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4048 | return; |
4103 | return; |
4049 | } |
4104 | } |
4050 | |
4105 | |
4051 | /* check whether they are compatible or not */ |
4106 | /* check whether they are compatible or not */ |
4052 | find = strstr (marked->slaying, transformer->arch->archname); |
4107 | find = strstr (&marked->slaying, transformer->arch->archname); |
4053 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4108 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4054 | { |
4109 | { |
4055 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4110 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4056 | return; |
4111 | return; |
4057 | } |
4112 | } |
… | |
… | |
4099 | |
4154 | |
4100 | new_item->nrof = yield; |
4155 | new_item->nrof = yield; |
4101 | |
4156 | |
4102 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4157 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
4103 | |
4158 | |
4104 | insert_ob_in_ob (new_item, pl); |
4159 | pl->insert (new_item); |
4105 | esrv_send_inventory (pl, pl); |
|
|
4106 | /* Eat up one item */ |
4160 | /* Eat up one item */ |
4107 | decrease_ob_nr (marked, 1); |
4161 | marked->decrease (); |
4108 | |
4162 | |
4109 | /* Eat one transformer if needed */ |
4163 | /* Eat one transformer if needed */ |
4110 | if (transformer->stats.food) |
4164 | if (transformer->stats.food) |
4111 | if (--transformer->stats.food == 0) |
4165 | if (--transformer->stats.food == 0) |
4112 | decrease_ob_nr (transformer, 1); |
4166 | transformer->decrease (); |
4113 | } |
4167 | } |
4114 | |
4168 | |