… | |
… | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <cmath> |
24 | #include <cmath> |
25 | |
25 | |
… | |
… | |
53 | * subtype 5: arch or race |
53 | * subtype 5: arch or race |
54 | * subtype 7: all three |
54 | * subtype 7: all three |
55 | */ |
55 | */ |
56 | if (op->subtype) |
56 | if (op->subtype) |
57 | { |
57 | { |
58 | arch_flag = (op->subtype & 1); |
58 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
59 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
60 | race_flag = op->subtype & 4; |
61 | } |
61 | } |
62 | else |
62 | else |
63 | { |
63 | { |
64 | arch_flag = 1; |
64 | arch_flag = 1; |
65 | name_flag = 1; |
65 | name_flag = 1; |
… | |
… | |
113 | { |
113 | { |
114 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
115 | { |
115 | { |
116 | identify (marked); |
116 | identify (marked); |
117 | |
117 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
119 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
120 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
121 | |
122 | return !money; |
122 | return !money; |
123 | } |
123 | } |
124 | } |
124 | } |
125 | |
125 | |
… | |
… | |
129 | { |
129 | { |
130 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
131 | { |
131 | { |
132 | identify (id); |
132 | identify (id); |
133 | |
133 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
135 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
136 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
137 | |
138 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
140 | break; |
141 | } |
141 | } |
… | |
… | |
160 | * matching item. |
160 | * matching item. |
161 | **/ |
161 | **/ |
162 | void |
162 | void |
163 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
164 | { |
164 | { |
165 | if (const char *yield = get_ob_key_value (tmp, "on_use_yield")) |
165 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | } |
167 | } |
168 | |
168 | |
169 | /** |
169 | /** |
170 | * Handles applying a potion. |
170 | * Handles applying a potion. |
… | |
… | |
315 | */ |
315 | */ |
316 | if (tmp->inv) |
316 | if (tmp->inv) |
317 | { |
317 | { |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
319 | { |
319 | { |
320 | object *fball; |
|
|
321 | |
|
|
322 | op->failmsg ("Yech! Your lungs are on fire!"); |
320 | op->failmsg ("Yech! Your lungs are on fire!"); |
323 | |
321 | create_exploding_ball_at (op, op->level); |
324 | /* Explodes a fireball centered at player */ |
|
|
325 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
326 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
327 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
328 | fball->x = op->x; |
|
|
329 | fball->y = op->y; |
|
|
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
331 | } |
322 | } |
332 | else |
323 | else |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
324 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
334 | |
325 | |
335 | tmp->decrease (); |
326 | tmp->decrease (); |
… | |
… | |
378 | } |
369 | } |
379 | |
370 | |
380 | /* Only thing left are the stat potions */ |
371 | /* Only thing left are the stat potions */ |
381 | if (op->type == PLAYER) |
372 | if (op->type == PLAYER) |
382 | { /* only for players */ |
373 | { /* only for players */ |
383 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
374 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
375 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
376 | && tmp->value != 0) |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
377 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
385 | else |
378 | else |
386 | SET_FLAG (tmp, FLAG_APPLIED); |
379 | SET_FLAG (tmp, FLAG_APPLIED); |
387 | |
380 | |
388 | if (!change_abil (op, tmp)) |
381 | if (!change_abil (op, tmp)) |
… | |
… | |
406 | |
399 | |
407 | /** |
400 | /** |
408 | * This returns the sum of nrof of item (arch name). |
401 | * This returns the sum of nrof of item (arch name). |
409 | */ |
402 | */ |
410 | static int |
403 | static int |
411 | check_item (object *op, const char *item) |
404 | check_item (object *op, shstr_cmp item) |
412 | { |
405 | { |
413 | int count = 0; |
406 | int count = 0; |
414 | |
407 | |
415 | if (!item) |
408 | if (!item) |
416 | return 0; |
409 | return 0; |
417 | |
410 | |
418 | for (op = op->below; op; op = op->below) |
411 | for (op = op->below; op; op = op->below) |
419 | { |
|
|
420 | if (strcmp (op->arch->archname, item) == 0) |
412 | if (op->arch->archname == item) |
421 | { |
|
|
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
413 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
414 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
424 | { |
|
|
425 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
426 | count++; |
|
|
427 | else |
|
|
428 | count += op->nrof; |
415 | count += op->number_of (); |
429 | } |
|
|
430 | } |
|
|
431 | } |
|
|
432 | |
416 | |
433 | return count; |
417 | return count; |
434 | } |
418 | } |
435 | |
419 | |
436 | /** |
420 | /** |
… | |
… | |
438 | * op is typically the player, which is only |
422 | * op is typically the player, which is only |
439 | * really used to determine what space to look at. |
423 | * really used to determine what space to look at. |
440 | * Modified to only eat 'nrof' of objects. |
424 | * Modified to only eat 'nrof' of objects. |
441 | */ |
425 | */ |
442 | static void |
426 | static void |
443 | eat_item (object *op, const char *item, uint32 nrof) |
427 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
444 | { |
428 | { |
445 | object *prev; |
429 | object *prev; |
446 | |
430 | |
447 | prev = op; |
431 | prev = op; |
448 | op = op->below; |
432 | op = op->below; |
449 | |
433 | |
450 | while (op) |
434 | while (op) |
451 | { |
435 | { |
452 | if (strcmp (op->arch->archname, item) == 0) |
436 | if (op->arch->archname == item) |
453 | { |
437 | { |
454 | if (op->nrof >= nrof) |
438 | if (op->nrof >= nrof) |
455 | { |
439 | { |
456 | op->decrease (nrof); |
440 | op->decrease (nrof); |
457 | return; |
441 | return; |
… | |
… | |
608 | weapon->stats.exp || /* speed */ |
592 | weapon->stats.exp || /* speed */ |
609 | weapon->stats.ac) /* AC - only taifu's I think */ |
593 | weapon->stats.ac) /* AC - only taifu's I think */ |
610 | { |
594 | { |
611 | op->failmsg ("You cannot prepare magic weapons. " |
595 | op->failmsg ("You cannot prepare magic weapons. " |
612 | "H<A weapon is considered magical if it changes regeneration, " |
596 | "H<A weapon is considered magical if it changes regeneration, " |
613 | "speed or ac.>"); |
597 | "speed or ac, or has other protections.>"); |
614 | return 0; |
598 | return 0; |
615 | } |
599 | } |
616 | |
600 | |
617 | sacrifice_count = check_sacrifice (op, improver); |
601 | sacrifice_count = check_sacrifice (op, improver); |
618 | if (sacrifice_count <= 0) |
602 | if (sacrifice_count <= 0) |
… | |
… | |
703 | weapon->last_eat++; |
687 | weapon->last_eat++; |
704 | weapon->item_power++; |
688 | weapon->item_power++; |
705 | improver->decrease (); |
689 | improver->decrease (); |
706 | return 1; |
690 | return 1; |
707 | } |
691 | } |
|
|
692 | |
708 | if (improver->stats.sp == IMPROVE_ENCHANT) |
693 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | { |
694 | { |
710 | weapon->magic++; |
695 | weapon->magic++; |
711 | weapon->last_eat++; |
696 | weapon->last_eat++; |
712 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
697 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
… | |
… | |
767 | op->failmsg ("Something blocks the magic of the scroll!"); |
752 | op->failmsg ("Something blocks the magic of the scroll!"); |
768 | return 0; |
753 | return 0; |
769 | } |
754 | } |
770 | |
755 | |
771 | otmp = find_marked_object (op); |
756 | otmp = find_marked_object (op); |
|
|
757 | |
772 | if (!otmp) |
758 | if (!otmp) |
773 | { |
759 | { |
774 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
760 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
775 | return 0; |
761 | return 0; |
776 | } |
762 | } |
… | |
… | |
970 | ob_to_copy = converter->inv; |
956 | ob_to_copy = converter->inv; |
971 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
957 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
972 | if (rndm (0, i) == 0) |
958 | if (rndm (0, i) == 0) |
973 | ob_to_copy = ob; |
959 | ob_to_copy = ob; |
974 | |
960 | |
975 | item = object_create_clone (ob_to_copy); |
961 | item = ob_to_copy->deep_clone (); |
976 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
962 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
977 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
963 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
978 | } |
964 | } |
979 | else |
965 | else |
980 | { |
966 | { |
… | |
… | |
993 | item->nrof = give; |
979 | item->nrof = give; |
994 | |
980 | |
995 | if (nr) |
981 | if (nr) |
996 | item->nrof *= nr; |
982 | item->nrof *= nr; |
997 | |
983 | |
998 | if (is_in_shop (converter)) |
984 | if (converter->flag [FLAG_PRECIOUS]) |
999 | SET_FLAG (item, FLAG_UNPAID); |
985 | SET_FLAG (item, FLAG_UNPAID); |
|
|
986 | |
|
|
987 | if (is_in_shop (converter)) |
|
|
988 | { |
|
|
989 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
990 | // and report in case someone still does it. |
|
|
991 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
992 | converter->debug_desc ()); |
|
|
993 | SET_FLAG (item, FLAG_UNPAID); |
|
|
994 | } |
1000 | else if (price_in < sint64 (item->nrof) * item->value) |
995 | else if (price_in < sint64 (item->nrof) * item->value) |
1001 | { |
996 | { |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
997 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
998 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | /** |
999 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1000 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * hopefully had something in mind when doing this. |
1001 | * hopefully had something in mind when doing this. |
1007 | */ |
1002 | */ |
1008 | } |
1003 | } |
1009 | |
1004 | |
1010 | SET_FLAG (item, FLAG_IDENTIFIED); |
1005 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
1006 | // get an 'identified' flag so easily. |
|
|
1007 | if (need_identify (item)) |
|
|
1008 | identify (item); |
|
|
1009 | |
1011 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1012 | return 1; |
1011 | return 1; |
1013 | } |
1012 | } |
1014 | |
1013 | |
1015 | /** |
1014 | /** |
… | |
… | |
1111 | /* push_button (altar);*/ |
1110 | /* push_button (altar);*/ |
1112 | } |
1111 | } |
1113 | else |
1112 | else |
1114 | { |
1113 | { |
1115 | altar->value = 1; /* works only once */ |
1114 | altar->value = 1; /* works only once */ |
1116 | push_button (altar); |
1115 | push_button (altar, originator); |
1117 | } |
1116 | } |
1118 | |
1117 | |
1119 | return !sacrifice; |
1118 | return !sacrifice; |
1120 | } |
1119 | } |
1121 | else |
1120 | else |
… | |
… | |
1147 | { |
1146 | { |
1148 | has_unpaid = true; |
1147 | has_unpaid = true; |
1149 | break; |
1148 | break; |
1150 | } |
1149 | } |
1151 | |
1150 | |
1152 | if (op->type != PLAYER) |
1151 | if (!op->is_player ()) |
1153 | { |
1152 | { |
1154 | /* Remove all the unpaid objects that may be carried here. |
1153 | /* Remove all the unpaid objects that may be carried here. |
1155 | * This could be pets or monsters that are somehow in |
1154 | * This could be pets or monsters that are somehow in |
1156 | * the shop. |
1155 | * the shop. |
1157 | */ |
1156 | */ |
… | |
… | |
1161 | |
1160 | |
1162 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1161 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1163 | { |
1162 | { |
1164 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1163 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1165 | |
1164 | |
|
|
1165 | if (i >= 0) |
1166 | tmp->remove (); |
1166 | tmp->move (i); |
1167 | |
|
|
1168 | if (i == -1) |
|
|
1169 | i = 0; |
|
|
1170 | |
|
|
1171 | tmp->map = op->map; |
|
|
1172 | tmp->x = op->x + freearr_x[i]; |
|
|
1173 | tmp->y = op->y + freearr_y[i]; |
|
|
1174 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1175 | } |
1167 | } |
1176 | } |
1168 | } |
1177 | |
1169 | |
1178 | /* Don't teleport things like spell effects */ |
1170 | /* Don't teleport things like spell effects */ |
1179 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1171 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1190 | if (i != -1) |
1182 | if (i != -1) |
1191 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1183 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1192 | |
1184 | |
1193 | return 0; |
1185 | return 0; |
1194 | } |
1186 | } |
|
|
1187 | |
1195 | /* Removed code that checked for multipart objects - it appears that |
1188 | /* Removed code that checked for multipart objects - it appears that |
1196 | * the teleport function should be able to handle this just fine. |
1189 | * the teleport function should be able to handle this just fine. |
1197 | */ |
1190 | */ |
1198 | rv = teleport (shop_mat, SHOP_MAT, op); |
1191 | rv = teleport (shop_mat, SHOP_MAT, op); |
1199 | } |
1192 | } |
… | |
… | |
1254 | * Handles applying a sign. |
1247 | * Handles applying a sign. |
1255 | */ |
1248 | */ |
1256 | static void |
1249 | static void |
1257 | apply_sign (object *op, object *sign, int autoapply) |
1250 | apply_sign (object *op, object *sign, int autoapply) |
1258 | { |
1251 | { |
1259 | readable_message_type *msgType; |
1252 | if (!op->is_player()) |
|
|
1253 | return; |
|
|
1254 | |
|
|
1255 | if (sign->has_dialogue ()) |
|
|
1256 | { |
|
|
1257 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1258 | return; |
|
|
1259 | } |
1260 | |
1260 | |
1261 | if (!sign->msg) |
1261 | if (!sign->msg) |
1262 | { |
1262 | { |
1263 | op->statusmsg ("Nothing is written on it."); |
1263 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1264 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1265 | &sign->name, |
|
|
1266 | sign->name == sign->arch->name ? "" : "else ")); |
1264 | return; |
1267 | return; |
1265 | } |
1268 | } |
1266 | |
1269 | |
1267 | if (sign->stats.food) |
1270 | if (sign->stats.food) |
1268 | { |
1271 | { |
1269 | if (sign->last_eat >= sign->stats.food) |
1272 | if (sign->last_eat >= sign->stats.food) |
1270 | { |
1273 | { |
1271 | if (!sign->move_on) |
1274 | if (!sign->move_on) |
1272 | op->statusmsg ("You cannot read it anymore."); |
1275 | op->failmsg ("You cannot read it anymore."); |
1273 | |
1276 | |
1274 | return; |
1277 | return; |
1275 | } |
1278 | } |
1276 | |
1279 | |
1277 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1280 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1295 | if (sign->sound) |
1298 | if (sign->sound) |
1296 | ns->play_sound (sign->sound); |
1299 | ns->play_sound (sign->sound); |
1297 | else if (autoapply) |
1300 | else if (autoapply) |
1298 | ns->play_sound (sound_find ("msg_voice")); |
1301 | ns->play_sound (sound_find ("msg_voice")); |
1299 | |
1302 | |
1300 | if (ns->can_msg) |
|
|
1301 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1303 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1302 | else |
|
|
1303 | { |
|
|
1304 | msgType = get_readable_message_type (sign); |
|
|
1305 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1306 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1307 | } |
|
|
1308 | } |
1304 | } |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | static void |
|
|
1308 | move_apply_hole (object *trap, object *victim) |
|
|
1309 | { |
|
|
1310 | /* Hole not open? */ |
|
|
1311 | if (trap->stats.wc > 0) |
|
|
1312 | return; |
|
|
1313 | |
|
|
1314 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1315 | * Processing will happen if the head runs into the pit |
|
|
1316 | */ |
|
|
1317 | if (victim->head) |
|
|
1318 | return; |
|
|
1319 | |
|
|
1320 | // now find all possible locations and randomly pick one |
|
|
1321 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1322 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1323 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1324 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1325 | : SIZEOFFREE0 + 1); |
|
|
1326 | |
|
|
1327 | if (dir < 0) |
|
|
1328 | return; |
|
|
1329 | |
|
|
1330 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1331 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1332 | |
|
|
1333 | transfer_ob (victim, |
|
|
1334 | EXIT_X (trap) + freearr_x[dir], |
|
|
1335 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1336 | 0, victim); |
1309 | } |
1337 | } |
1310 | |
1338 | |
1311 | /** |
1339 | /** |
1312 | * 'victim' moves onto 'trap' |
1340 | * 'victim' moves onto 'trap' |
1313 | * 'victim' leaves 'trap' |
1341 | * 'victim' leaves 'trap' |
… | |
… | |
1388 | } |
1416 | } |
1389 | goto leave; |
1417 | goto leave; |
1390 | |
1418 | |
1391 | case BUTTON: |
1419 | case BUTTON: |
1392 | case PEDESTAL: |
1420 | case PEDESTAL: |
1393 | update_button (trap); |
1421 | update_button (trap, originator); |
1394 | goto leave; |
1422 | goto leave; |
1395 | |
1423 | |
1396 | case ALTAR: |
1424 | case ALTAR: |
1397 | /* sacrifice victim on trap */ |
1425 | /* sacrifice victim on trap */ |
1398 | apply_altar (trap, victim, originator); |
1426 | apply_altar (trap, victim, originator); |
… | |
… | |
1462 | |
1490 | |
1463 | case CONVERTER: |
1491 | case CONVERTER: |
1464 | if (convert_item (victim, trap) < 0) |
1492 | if (convert_item (victim, trap) < 0) |
1465 | { |
1493 | { |
1466 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1494 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1467 | get_archetype ("burnout")->insert_at (trap, trap); |
1495 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1468 | } |
1496 | } |
1469 | |
1497 | |
1470 | goto leave; |
1498 | goto leave; |
1471 | |
1499 | |
1472 | case TRIGGER_BUTTON: |
1500 | case TRIGGER_BUTTON: |
… | |
… | |
1482 | case CHECK_INV: |
1510 | case CHECK_INV: |
1483 | check_inv (victim, trap); |
1511 | check_inv (victim, trap); |
1484 | goto leave; |
1512 | goto leave; |
1485 | |
1513 | |
1486 | case HOLE: |
1514 | case HOLE: |
1487 | /* Hole not open? */ |
1515 | move_apply_hole (trap, victim); |
1488 | if (trap->stats.wc > 0) |
|
|
1489 | goto leave; |
|
|
1490 | |
|
|
1491 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1492 | * Processing will happen if the head runs into the pit |
|
|
1493 | */ |
|
|
1494 | if (victim->head) |
|
|
1495 | goto leave; |
|
|
1496 | |
|
|
1497 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1498 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1499 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1500 | goto leave; |
1516 | goto leave; |
1501 | |
1517 | |
1502 | case EXIT: |
1518 | case EXIT: |
1503 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1519 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1504 | { |
1520 | { |
1505 | /* Basically, don't show exits leading to random maps the |
1521 | /* Basically, don't show exits leading to random maps the |
1506 | * players output. |
1522 | * players output. |
1507 | */ |
1523 | */ |
1508 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1524 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1509 | victim->statusmsg (trap->msg, NDI_NAVY); |
1525 | victim->statusmsg (trap->msg, NDI_NAVY); |
1510 | |
1526 | |
1511 | trap->play_sound (trap->sound); |
1527 | trap->play_sound (trap->sound); |
1512 | victim->enter_exit (trap); |
1528 | victim->enter_exit (trap); |
1513 | } |
1529 | } |
… | |
… | |
1596 | |
1612 | |
1597 | readable_message_type *msgType = get_readable_message_type (tmp); |
1613 | readable_message_type *msgType = get_readable_message_type (tmp); |
1598 | |
1614 | |
1599 | if (player *pl = op->contr) |
1615 | if (player *pl = op->contr) |
1600 | if (client *ns = pl->ns) |
1616 | if (client *ns = pl->ns) |
1601 | if (ns->can_msg) |
|
|
1602 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1617 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1603 | else |
|
|
1604 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1605 | msgType->message_type, msgType->message_subtype, |
|
|
1606 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1607 | long_desc (tmp, op), &tmp->msg); |
|
|
1608 | |
1618 | |
1609 | /* gain xp from reading */ |
1619 | /* gain xp from reading */ |
1610 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1620 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1611 | { /* only if not read before */ |
1621 | { /* only if not read before */ |
1612 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1622 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1935 | if (op->destroyed () || tmp->destroyed ()) |
1945 | if (op->destroyed () || tmp->destroyed ()) |
1936 | break; |
1946 | break; |
1937 | } |
1947 | } |
1938 | |
1948 | |
1939 | if (!tmp->destroyed () && !tmp->inv) |
1949 | if (!tmp->destroyed () && !tmp->inv) |
1940 | tmp->decrease (); |
1950 | tmp->decrease (true); |
1941 | } |
1951 | } |
1942 | |
1952 | |
1943 | /** |
1953 | /** |
1944 | * op eats food. |
1954 | * op eats food. |
1945 | * If player, takes care of messages and dragon special food. |
1955 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2140 | op->statusmsg (buf); |
2150 | op->statusmsg (buf); |
2141 | |
2151 | |
2142 | /* now choose a winner if we have any */ |
2152 | /* now choose a winner if we have any */ |
2143 | i = -1; |
2153 | i = -1; |
2144 | if (winners > 0) |
2154 | if (winners > 0) |
2145 | i = atnr_winner[RANDOM () % winners]; |
2155 | i = atnr_winner [rndm (winners)]; |
2146 | |
2156 | |
2147 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2157 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2148 | { |
2158 | { |
2149 | /* resistance increased! */ |
2159 | /* resistance increased! */ |
2150 | skin->resist[i]++; |
2160 | skin->resist[i]++; |
… | |
… | |
2212 | } |
2222 | } |
2213 | |
2223 | |
2214 | void |
2224 | void |
2215 | apply_poison (object *op, object *tmp) |
2225 | apply_poison (object *op, object *tmp) |
2216 | { |
2226 | { |
|
|
2227 | // need to do it now when it is still on the map |
|
|
2228 | handle_apply_yield (tmp); |
|
|
2229 | |
2217 | object *poison = tmp->split (1); |
2230 | object *poison = tmp->split (1); |
2218 | |
2231 | |
2219 | if (op->type == PLAYER) |
2232 | if (op->type == PLAYER) |
2220 | { |
2233 | { |
2221 | op->contr->play_sound (sound_find ("drink_poison")); |
2234 | op->contr->play_sound (sound_find ("drink_poison")); |
… | |
… | |
2228 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2241 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2229 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2242 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2230 | } |
2243 | } |
2231 | |
2244 | |
2232 | op->stats.food -= op->stats.food / 4; |
2245 | op->stats.food -= op->stats.food / 4; |
2233 | handle_apply_yield (poison); |
|
|
2234 | poison->destroy (); |
2246 | poison->destroy (); |
2235 | } |
2247 | } |
2236 | |
2248 | |
2237 | /** |
2249 | /** |
2238 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2250 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
… | |
… | |
2323 | |
2335 | |
2324 | return 0; |
2336 | return 0; |
2325 | } |
2337 | } |
2326 | |
2338 | |
2327 | /** |
2339 | /** |
|
|
2340 | * This function will try to apply a lighter and in case no lighter |
|
|
2341 | * is specified it will try to find a lighter in the players inventory, |
|
|
2342 | * and inform him about this requirement. |
|
|
2343 | * |
|
|
2344 | * who - the player |
|
|
2345 | * op - the item we want to light |
|
|
2346 | * ligher - the lighter or 0 if a lighter has yet to be found |
|
|
2347 | */ |
|
|
2348 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2349 | { |
|
|
2350 | if (lighter == 0) |
|
|
2351 | { |
|
|
2352 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2353 | { |
|
|
2354 | if (tmp->type == LIGHTER) |
|
|
2355 | { |
|
|
2356 | lighter = tmp; |
|
|
2357 | break; |
|
|
2358 | } |
|
|
2359 | } |
|
|
2360 | |
|
|
2361 | if (!lighter) |
|
|
2362 | { |
|
|
2363 | who->failmsg (format ( |
|
|
2364 | "You can't light up the %s with your bare hands! " |
|
|
2365 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2366 | &op->name)); |
|
|
2367 | return 0; |
|
|
2368 | } |
|
|
2369 | } |
|
|
2370 | |
|
|
2371 | // last_eat == 0 means the lighter is not being used up! |
|
|
2372 | if (lighter->last_eat && lighter->stats.food) |
|
|
2373 | { |
|
|
2374 | /* lighter gets used up */ |
|
|
2375 | lighter = lighter->split (); |
|
|
2376 | lighter->stats.food--; |
|
|
2377 | who->insert (lighter); |
|
|
2378 | } |
|
|
2379 | else if (lighter->last_eat) |
|
|
2380 | { |
|
|
2381 | /* no charges left in lighter */ |
|
|
2382 | who->failmsg (format ( |
|
|
2383 | "You attempt to light the %s with a used up %s.", |
|
|
2384 | &op->name, &lighter->name)); |
|
|
2385 | return 0; |
|
|
2386 | } |
|
|
2387 | |
|
|
2388 | return lighter; |
|
|
2389 | } |
|
|
2390 | |
|
|
2391 | /** |
|
|
2392 | * Designed primarily to light torches/lanterns/etc. |
|
|
2393 | * Also burns up burnable material too. First object in the inventory is |
|
|
2394 | * the selected object to "burn". -b.t. |
|
|
2395 | */ |
|
|
2396 | void |
|
|
2397 | apply_lighter (object *who, object *lighter) |
|
|
2398 | { |
|
|
2399 | object *item; |
|
|
2400 | int is_player_env = 0; |
|
|
2401 | |
|
|
2402 | item = find_marked_object (who); |
|
|
2403 | if (item) |
|
|
2404 | { |
|
|
2405 | if (!auto_apply_lighter (who, 0, lighter)) |
|
|
2406 | return; |
|
|
2407 | |
|
|
2408 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2409 | * I can't see many times when you would want to light multiple |
|
|
2410 | * objects at once. |
|
|
2411 | */ |
|
|
2412 | |
|
|
2413 | save_throw_object (item, AT_FIRE, who); |
|
|
2414 | |
|
|
2415 | if (item->destroyed () |
|
|
2416 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2417 | && item->glow_radius > 0)) |
|
|
2418 | who->statusmsg (format ( |
|
|
2419 | "You light the %s with the %s.", |
|
|
2420 | &item->name, &lighter->name)); |
|
|
2421 | else |
|
|
2422 | who->failmsg (format ( |
|
|
2423 | "You attempt to light the %s with the %s and fail.", |
|
|
2424 | &item->name, &lighter->name)); |
|
|
2425 | } |
|
|
2426 | else |
|
|
2427 | who->failmsg ("You need to mark a lightable object."); |
|
|
2428 | } |
|
|
2429 | |
|
|
2430 | /** |
|
|
2431 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2432 | */ |
|
|
2433 | void player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2434 | { |
|
|
2435 | if (op->level) |
|
|
2436 | { |
|
|
2437 | who->failmsg (format ( |
|
|
2438 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2439 | &op->name)); |
|
|
2440 | create_exploding_ball_at (who, op->level); |
|
|
2441 | } |
|
|
2442 | else |
|
|
2443 | { |
|
|
2444 | who->failmsg (format ( |
|
|
2445 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2446 | &op->name)); |
|
|
2447 | } |
|
|
2448 | |
|
|
2449 | op->destroy (); |
|
|
2450 | } |
|
|
2451 | |
|
|
2452 | /** |
|
|
2453 | * Apply for players and lamps |
|
|
2454 | * |
|
|
2455 | * who - the player |
|
|
2456 | * op - the lamp |
|
|
2457 | */ |
|
|
2458 | void player_apply_lamp (object *who, object *op) |
|
|
2459 | { |
|
|
2460 | bool switch_on = op->glow_radius ? false : true; |
|
|
2461 | |
|
|
2462 | if (switch_on) |
|
|
2463 | { |
|
|
2464 | object *lighter = 0; |
|
|
2465 | |
|
|
2466 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2467 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2468 | return; |
|
|
2469 | |
|
|
2470 | if (op->stats.food < 1) |
|
|
2471 | { |
|
|
2472 | if (op->type == LAMP) |
|
|
2473 | who->failmsg (format ( |
|
|
2474 | "The %s is out of fuel! " |
|
|
2475 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2476 | &op->name)); |
|
|
2477 | else |
|
|
2478 | who->failmsg (format ( |
|
|
2479 | "The %s is burnt out! " |
|
|
2480 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2481 | &op->name)); |
|
|
2482 | return; |
|
|
2483 | } |
|
|
2484 | |
|
|
2485 | if (op->flag [FLAG_CURSED]) |
|
|
2486 | { |
|
|
2487 | player_apply_lamp_cursed_effect (who, op); |
|
|
2488 | return; |
|
|
2489 | } |
|
|
2490 | |
|
|
2491 | if (lighter) |
|
|
2492 | who->statusmsg (format ( |
|
|
2493 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2494 | else |
|
|
2495 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2496 | } |
|
|
2497 | else |
|
|
2498 | { |
|
|
2499 | if (op->flag [FLAG_CURSED]) |
|
|
2500 | { |
|
|
2501 | player_apply_lamp_cursed_effect (who, op); |
|
|
2502 | return; |
|
|
2503 | } |
|
|
2504 | |
|
|
2505 | if (op->type == TORCH) |
|
|
2506 | { |
|
|
2507 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2508 | { |
|
|
2509 | who->statusmsg (format ( |
|
|
2510 | "You put out the %s. " |
|
|
2511 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2512 | &op->name, &op->name)); |
|
|
2513 | } |
|
|
2514 | else |
|
|
2515 | who->statusmsg (format ( |
|
|
2516 | "You put out the %s." |
|
|
2517 | "H<Torches wear out if you put them out.>", |
|
|
2518 | &op->name)); |
|
|
2519 | } |
|
|
2520 | else |
|
|
2521 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2522 | } |
|
|
2523 | |
|
|
2524 | apply_lamp (op, switch_on); |
|
|
2525 | } |
|
|
2526 | |
|
|
2527 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2528 | { |
|
|
2529 | op->animation_id = a->animation_id; |
|
|
2530 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2531 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2532 | op->anim_speed = a->anim_speed; |
|
|
2533 | op->last_anim = 0; |
|
|
2534 | op->state = 0; |
|
|
2535 | op->face = a->face; |
|
|
2536 | |
|
|
2537 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2538 | { |
|
|
2539 | SET_ANIMATION(op, 0); |
|
|
2540 | animate_object (op, op->direction); |
|
|
2541 | } |
|
|
2542 | else |
|
|
2543 | update_object (op, UP_OBJ_FACE); |
|
|
2544 | } |
|
|
2545 | |
|
|
2546 | /** |
|
|
2547 | * Apply for LAMPs and TORCHes. |
|
|
2548 | * |
|
|
2549 | * op - the lamp |
|
|
2550 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2551 | */ |
|
|
2552 | void apply_lamp (object *op, bool switch_on) |
|
|
2553 | { |
|
|
2554 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2555 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2556 | |
|
|
2557 | // torches wear out if you put them out |
|
|
2558 | if (op->type == TORCH && !switch_on) |
|
|
2559 | { |
|
|
2560 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2561 | { |
|
|
2562 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2563 | if (op->stats.food < 0) |
|
|
2564 | op->stats.food = 0; |
|
|
2565 | } |
|
|
2566 | else |
|
|
2567 | op->stats.food = 0; |
|
|
2568 | } |
|
|
2569 | |
|
|
2570 | // lamps and torched get worthless when used up |
|
|
2571 | if (op->stats.food <= 0) |
|
|
2572 | op->value = 0; |
|
|
2573 | |
|
|
2574 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2575 | // still animated ;-/ |
|
|
2576 | if (op->other_arch) |
|
|
2577 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2578 | |
|
|
2579 | if (object *pl = op->visible_to ()) |
|
|
2580 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2581 | } |
|
|
2582 | |
|
|
2583 | /** |
2328 | * Main apply handler. |
2584 | * Main apply handler. |
2329 | * |
2585 | * |
2330 | * Checks for unpaid items before applying. |
2586 | * Checks for unpaid items before applying. |
2331 | * |
2587 | * |
2332 | * Return value: |
2588 | * Return value: |
2333 | * 0: player or monster can't apply objects of that type |
2589 | * 0: player or monster can't apply objects of that type |
2334 | * 1: has been applied, or there was an error applying the object |
2590 | * 1: has been applied, or there was an error applying the object |
2335 | * 2: objects of that type can't be applied if not in inventory |
2591 | * 2: objects of that type can't be applied if not in inventory |
2336 | * |
2592 | * |
2337 | * op is the object that is causing object to be applied, tmp is the object |
2593 | * who is the object that is causing object to be applied, op is the object |
2338 | * being applied. |
2594 | * being applied. |
2339 | * |
2595 | * |
2340 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2596 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2341 | * them in this function - they are passed to apply_special |
2597 | * them in this function - they are passed to apply_special |
2342 | */ |
2598 | */ |
2343 | int |
2599 | int |
2344 | manual_apply (object *op, object *tmp, int aflag) |
2600 | manual_apply (object *who, object *op, int aflag) |
2345 | { |
2601 | { |
2346 | if (tmp->head) |
2602 | op = op->head_ (); |
2347 | tmp = tmp->head; |
|
|
2348 | |
2603 | |
2349 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2604 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2350 | { |
2605 | { |
2351 | if (op->type == PLAYER) |
2606 | if (who->type == PLAYER) |
2352 | { |
2607 | { |
|
|
2608 | examine (who, op); |
2353 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2609 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2354 | return 1; |
2610 | return 1; |
2355 | } |
2611 | } |
2356 | else |
2612 | else |
2357 | return 0; /* monsters just skip unpaid items */ |
2613 | return 0; /* monsters just skip unpaid items */ |
2358 | } |
2614 | } |
2359 | |
2615 | |
2360 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2616 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2361 | return RESULT_INT (0); |
2617 | return RESULT_INT (0); |
2362 | |
2618 | |
2363 | switch (tmp->type) |
2619 | switch (op->type) |
2364 | { |
2620 | { |
2365 | case CF_HANDLE: |
2621 | case CF_HANDLE: |
2366 | op->play_sound (sound_find ("turn_handle")); |
2622 | who->play_sound (sound_find ("turn_handle")); |
2367 | op->statusmsg ("You turn the handle."); |
2623 | who->statusmsg ("You turn the handle."); |
2368 | tmp->value = tmp->value ? 0 : 1; |
2624 | op->value = op->value ? 0 : 1; |
2369 | SET_ANIMATION (tmp, tmp->value); |
2625 | SET_ANIMATION (op, op->value); |
2370 | update_object (tmp, UP_OBJ_FACE); |
2626 | update_object (op, UP_OBJ_FACE); |
2371 | push_button (tmp); |
2627 | push_button (op, who); |
2372 | return 1; |
2628 | return 1; |
2373 | |
2629 | |
2374 | case TRIGGER: |
2630 | case TRIGGER: |
2375 | if (check_trigger (tmp, op)) |
2631 | if (check_trigger (op, who)) |
2376 | { |
2632 | { |
2377 | op->statusmsg ("You turn the handle."); |
2633 | who->statusmsg ("You turn the handle."); |
2378 | op->play_sound (sound_find ("turn_handle")); |
2634 | who->play_sound (sound_find ("turn_handle")); |
2379 | } |
2635 | } |
2380 | else |
2636 | else |
2381 | op->failmsg ("The handle doesn't move."); |
2637 | who->failmsg ("The handle doesn't move."); |
2382 | |
2638 | |
2383 | return 1; |
2639 | return 1; |
2384 | |
2640 | |
2385 | case EXIT: |
2641 | case EXIT: |
2386 | if (op->type != PLAYER) |
2642 | if (who->type != PLAYER) |
2387 | return 0; |
2643 | return 0; |
2388 | |
2644 | |
2389 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2645 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2390 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2646 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2391 | else |
2647 | else |
2392 | { |
2648 | { |
2393 | /* Don't display messages for random maps. */ |
2649 | /* Don't display messages for random maps. */ |
2394 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2650 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2395 | op->statusmsg (tmp->msg, NDI_NAVY); |
2651 | who->statusmsg (op->msg, NDI_NAVY); |
2396 | |
2652 | |
2397 | op->enter_exit (tmp); |
2653 | who->enter_exit (op); |
2398 | } |
2654 | } |
2399 | |
2655 | |
2400 | return 1; |
2656 | return 1; |
2401 | |
2657 | |
2402 | case INSCRIBABLE: |
2658 | case INSCRIBABLE: |
2403 | op->statusmsg (tmp->msg); |
2659 | who->statusmsg (op->msg); |
2404 | // maybe show a spell menu to chose from or something like that |
2660 | // maybe show a spell menu to chose from or something like that |
2405 | return 1; |
2661 | return 1; |
2406 | |
2662 | |
2407 | case SIGN: |
2663 | case SIGN: |
2408 | apply_sign (op, tmp, 0); |
2664 | apply_sign (who, op, 0); |
2409 | return 1; |
2665 | return 1; |
2410 | |
2666 | |
2411 | case BOOK: |
2667 | case BOOK: |
2412 | if (op->type == PLAYER) |
2668 | if (who->type == PLAYER) |
2413 | { |
2669 | { |
2414 | apply_book (op, tmp); |
2670 | apply_book (who, op); |
2415 | return 1; |
2671 | return 1; |
2416 | } |
2672 | } |
2417 | else |
2673 | else |
2418 | return 0; |
2674 | return 0; |
2419 | |
2675 | |
2420 | case SKILLSCROLL: |
2676 | case SKILLSCROLL: |
2421 | if (op->type == PLAYER) |
2677 | if (who->type == PLAYER) |
2422 | { |
2678 | { |
2423 | apply_skillscroll (op, tmp); |
2679 | apply_skillscroll (who, op); |
2424 | return 1; |
2680 | return 1; |
2425 | } |
2681 | } |
2426 | else |
2682 | else |
2427 | return 0; |
2683 | return 0; |
2428 | |
2684 | |
2429 | case SPELLBOOK: |
2685 | case SPELLBOOK: |
2430 | if (op->type == PLAYER) |
2686 | if (who->type == PLAYER) |
2431 | { |
2687 | { |
2432 | apply_spellbook (op, tmp); |
2688 | apply_spellbook (who, op); |
2433 | return 1; |
2689 | return 1; |
2434 | } |
2690 | } |
2435 | else |
2691 | else |
2436 | return 0; |
2692 | return 0; |
2437 | |
2693 | |
2438 | case SCROLL: |
2694 | case SCROLL: |
2439 | apply_scroll (op, tmp, 0); |
2695 | apply_scroll (who, op, 0); |
2440 | return 1; |
2696 | return 1; |
2441 | |
2697 | |
2442 | case POTION: |
2698 | case POTION: |
2443 | apply_potion (op, tmp); |
2699 | apply_potion (who, op); |
2444 | return 1; |
2700 | return 1; |
2445 | |
2701 | |
2446 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2702 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2447 | //TODO: remove, as it is unsed? |
2703 | //TODO: remove, as it is unsed? |
2448 | case CLOSE_CON: |
2704 | case CLOSE_CON: |
2449 | apply_container (op, tmp->env); |
2705 | apply_container (who, op->env); |
2450 | return 1; |
2706 | return 1; |
2451 | |
2707 | |
2452 | case CONTAINER: |
2708 | case CONTAINER: |
2453 | apply_container (op, tmp); |
2709 | apply_container (who, op); |
2454 | return 1; |
2710 | return 1; |
2455 | |
2711 | |
2456 | case TREASURE: |
2712 | case TREASURE: |
2457 | if (op->type == PLAYER) |
2713 | if (who->type == PLAYER) |
2458 | { |
2714 | { |
2459 | apply_treasure (op, tmp); |
2715 | apply_treasure (who, op); |
2460 | return 1; |
2716 | return 1; |
2461 | } |
2717 | } |
2462 | else |
2718 | else |
2463 | return 0; |
2719 | return 0; |
|
|
2720 | |
|
|
2721 | case LAMP: |
|
|
2722 | case TORCH: |
|
|
2723 | player_apply_lamp (who, op); |
|
|
2724 | return 1; |
2464 | |
2725 | |
2465 | case WEAPON: |
2726 | case WEAPON: |
2466 | case ARMOUR: |
2727 | case ARMOUR: |
2467 | case BOOTS: |
2728 | case BOOTS: |
2468 | case GLOVES: |
2729 | case GLOVES: |
… | |
… | |
2476 | case WAND: |
2737 | case WAND: |
2477 | case ROD: |
2738 | case ROD: |
2478 | case HORN: |
2739 | case HORN: |
2479 | case SKILL: |
2740 | case SKILL: |
2480 | case BOW: |
2741 | case BOW: |
2481 | case LAMP: |
|
|
2482 | case BUILDER: |
2742 | case BUILDER: |
2483 | case SKILL_TOOL: |
2743 | case SKILL_TOOL: |
2484 | if (tmp->env != op) |
2744 | if (op->env != who) |
2485 | return 2; /* not in inventory */ |
2745 | return 2; /* not in inventory */ |
2486 | |
2746 | |
2487 | apply_special (op, tmp, aflag); |
2747 | apply_special (who, op, aflag); |
2488 | return 1; |
2748 | return 1; |
2489 | |
2749 | |
2490 | case DRINK: |
2750 | case DRINK: |
2491 | case FOOD: |
2751 | case FOOD: |
2492 | case FLESH: |
2752 | case FLESH: |
2493 | apply_food (op, tmp); |
2753 | apply_food (who, op); |
2494 | return 1; |
2754 | return 1; |
2495 | |
2755 | |
2496 | case POISON: |
2756 | case POISON: |
2497 | apply_poison (op, tmp); |
2757 | apply_poison (who, op); |
2498 | return 1; |
2758 | return 1; |
2499 | |
2759 | |
2500 | case SAVEBED: |
2760 | case SAVEBED: |
2501 | return 1; |
2761 | return 1; |
2502 | |
2762 | |
2503 | case ARMOUR_IMPROVER: |
2763 | case ARMOUR_IMPROVER: |
2504 | if (op->type == PLAYER) |
2764 | if (who->type == PLAYER) |
2505 | { |
2765 | { |
2506 | apply_armour_improver (op, tmp); |
2766 | apply_armour_improver (who, op); |
2507 | return 1; |
2767 | return 1; |
2508 | } |
2768 | } |
2509 | else |
2769 | else |
2510 | return 0; |
2770 | return 0; |
2511 | |
2771 | |
2512 | case WEAPON_IMPROVER: |
2772 | case WEAPON_IMPROVER: |
2513 | check_improve_weapon (op, tmp); |
2773 | check_improve_weapon (who, op); |
2514 | return 1; |
2774 | return 1; |
2515 | |
2775 | |
2516 | case CLOCK: |
2776 | case CLOCK: |
2517 | if (op->type == PLAYER) |
2777 | if (who->type == PLAYER) |
2518 | { |
2778 | { |
2519 | char buf[MAX_BUF]; |
2779 | char buf[MAX_BUF]; |
2520 | timeofday_t tod; |
2780 | timeofday_t tod; |
2521 | |
2781 | |
2522 | get_tod (&tod); |
2782 | get_tod (&tod); |
2523 | op->play_sound (sound_find ("sound_clock")); |
2783 | who->play_sound (sound_find ("sound_clock")); |
2524 | op->statusmsg (format ( |
2784 | who->statusmsg (format ( |
2525 | "It is %d minute%s past %d o'clock %s", |
2785 | "It is %d minute%s past %d o'clock %s", |
2526 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2786 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2527 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2787 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2528 | )); |
2788 | )); |
2529 | return 1; |
2789 | return 1; |
2530 | } |
2790 | } |
2531 | else |
2791 | else |
2532 | return 0; |
2792 | return 0; |
2533 | |
2793 | |
2534 | case MENU: |
2794 | case MENU: |
2535 | if (op->type == PLAYER) |
2795 | if (who->type == PLAYER) |
2536 | { |
2796 | { |
2537 | shop_listing (tmp, op); |
2797 | shop_listing (op, who); |
2538 | return 1; |
2798 | return 1; |
2539 | } |
2799 | } |
2540 | else |
2800 | else |
2541 | return 0; |
2801 | return 0; |
2542 | |
2802 | |
2543 | case POWER_CRYSTAL: |
2803 | case POWER_CRYSTAL: |
2544 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2804 | apply_power_crystal (who, op); /* see egoitem.c */ |
2545 | return 1; |
2805 | return 1; |
2546 | |
2806 | |
2547 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2807 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2548 | if (op->type == PLAYER) |
2808 | if (who->type == PLAYER) |
2549 | { |
2809 | { |
2550 | apply_lighter (op, tmp); |
2810 | apply_lighter (who, op); |
2551 | return 1; |
2811 | return 1; |
2552 | } |
2812 | } |
2553 | else |
2813 | else |
2554 | return 0; |
2814 | return 0; |
2555 | |
2815 | |
2556 | case ITEM_TRANSFORMER: |
2816 | case ITEM_TRANSFORMER: |
2557 | apply_item_transformer (op, tmp); |
2817 | apply_item_transformer (who, op); |
2558 | return 1; |
2818 | return 1; |
2559 | |
2819 | |
2560 | default: |
2820 | default: |
2561 | return 0; |
2821 | return 0; |
2562 | } |
2822 | } |
2563 | } |
2823 | } |
2564 | |
|
|
2565 | |
2824 | |
2566 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2825 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2567 | * messages as needed by player_apply_below(). But there can still be |
2826 | * messages as needed by player_apply_below(). But there can still be |
2568 | * "but you are floating high above the ground" messages. |
2827 | * "but you are floating high above the ground" messages. |
2569 | * |
2828 | * |
2570 | * Same return value as apply() function. |
2829 | * Same return value as apply() function. |
2571 | */ |
2830 | */ |
2572 | int |
2831 | int |
2573 | player_apply (object *pl, object *op, int aflag, int quiet) |
2832 | player_apply (object *pl, object *op, int aflag, int quiet) |
2574 | { |
2833 | { |
2575 | int tmp; |
|
|
2576 | |
|
|
2577 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2834 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2578 | { |
2835 | { |
2579 | /* player is flying and applying object not in inventory */ |
2836 | /* player is flying and applying object not in inventory */ |
2580 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2837 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2581 | { |
2838 | { |
2582 | pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2839 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2840 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2841 | "or waiting till the levitation effect wears off.>"); |
2583 | return 0; |
2842 | return 0; |
2584 | } |
2843 | } |
2585 | } |
2844 | } |
2586 | |
2845 | |
2587 | pl->contr->last_used = op; |
2846 | pl->contr->last_used = op; |
2588 | |
2847 | |
2589 | tmp = manual_apply (pl, op, aflag); |
2848 | int tmp = manual_apply (pl, op, aflag); |
|
|
2849 | |
2590 | if (!quiet) |
2850 | if (!quiet) |
2591 | { |
2851 | { |
2592 | if (tmp == 0) |
2852 | if (tmp == 0) |
2593 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2853 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2594 | else if (tmp == 2) |
2854 | else if (tmp == 2) |
… | |
… | |
2629 | * person moving on it, also activate. Added code to make it |
2889 | * person moving on it, also activate. Added code to make it |
2630 | * so that at least one of players movement types be that which |
2890 | * so that at least one of players movement types be that which |
2631 | * the item needs. |
2891 | * the item needs. |
2632 | */ |
2892 | */ |
2633 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2893 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2634 | { |
|
|
2635 | if (player_apply (pl, tmp, 0, 1) == 1) |
2894 | if (player_apply (pl, tmp, 0, 1) == 1) |
2636 | return; |
2895 | return; |
2637 | } |
2896 | |
2638 | if (floors >= 2) |
2897 | if (floors >= 2) |
2639 | return; /* process at most two floor objects */ |
2898 | return; /* process at most two floor objects */ |
2640 | } |
2899 | } |
2641 | } |
2900 | } |
2642 | |
2901 | |
… | |
… | |
2686 | break; |
2945 | break; |
2687 | |
2946 | |
2688 | case SKILL: |
2947 | case SKILL: |
2689 | if (who->contr) |
2948 | if (who->contr) |
2690 | { |
2949 | { |
|
|
2950 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2951 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2952 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2953 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2954 | |
2691 | if (!op->invisible) |
2955 | if (op->invisible) |
|
|
2956 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2957 | else |
2692 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2958 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2693 | else |
|
|
2694 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2695 | } |
2959 | } |
2696 | |
2960 | |
2697 | change_abil (who, op); |
2961 | change_abil (who, op); |
2698 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2962 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2699 | break; |
2963 | break; |
… | |
… | |
2709 | case BRACERS: |
2973 | case BRACERS: |
2710 | case CLOAK: |
2974 | case CLOAK: |
2711 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2975 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2712 | change_abil (who, op); |
2976 | change_abil (who, op); |
2713 | break; |
2977 | break; |
2714 | |
|
|
2715 | case LAMP: |
|
|
2716 | { |
|
|
2717 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2718 | |
|
|
2719 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2720 | tmp2->x = op->x; |
|
|
2721 | tmp2->y = op->y; |
|
|
2722 | tmp2->map = op->map; |
|
|
2723 | tmp2->below = op->below; |
|
|
2724 | tmp2->above = op->above; |
|
|
2725 | tmp2->stats.food = op->stats.food; |
|
|
2726 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2727 | |
|
|
2728 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2729 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2730 | |
|
|
2731 | op->destroy (); |
|
|
2732 | who->insert (tmp2); |
|
|
2733 | who->update_stats (); |
|
|
2734 | |
|
|
2735 | if (who->contr) |
|
|
2736 | { |
|
|
2737 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2738 | { |
|
|
2739 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2740 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2741 | } |
|
|
2742 | } |
|
|
2743 | } |
|
|
2744 | |
|
|
2745 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2746 | |
2978 | |
2747 | case BOW: |
2979 | case BOW: |
2748 | case WAND: |
2980 | case WAND: |
2749 | case ROD: |
2981 | case ROD: |
2750 | case HORN: |
2982 | case HORN: |
… | |
… | |
3090 | return 1; |
3322 | return 1; |
3091 | } |
3323 | } |
3092 | |
3324 | |
3093 | return unapply_special (who, op, aflags); |
3325 | return unapply_special (who, op, aflags); |
3094 | } |
3326 | } |
3095 | |
|
|
3096 | if (basic_flag == AP_UNAPPLY) |
3327 | else if (basic_flag == AP_UNAPPLY) |
3097 | return 0; |
3328 | return 0; |
3098 | |
3329 | |
3099 | // if the item is combat/ranged, wield the relevant slot first |
3330 | // if the item is combat/ranged, wield the relevant slot first |
3100 | // to resolve conflicts. |
3331 | // to resolve conflicts. |
3101 | if (player *pl = who->contr) |
3332 | if (player *pl = who->contr) |
… | |
… | |
3181 | switch (op->type) |
3412 | switch (op->type) |
3182 | { |
3413 | { |
3183 | case WEAPON: |
3414 | case WEAPON: |
3184 | if (!check_weapon_power (who, op->last_eat)) |
3415 | if (!check_weapon_power (who, op->last_eat)) |
3185 | { |
3416 | { |
3186 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3417 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3187 | |
3418 | |
3188 | if (tmp) |
3419 | if (tmp) |
3189 | insert_ob_in_ob (tmp, who); |
3420 | insert_ob_in_ob (tmp, who); |
3190 | |
3421 | |
3191 | return 1; |
3422 | return 1; |
3192 | } |
3423 | } |
3193 | |
3424 | |
3194 | //TODO: this obviously fails for players using a shorter prefix |
3425 | //TODO: this obviously fails for players using a shorter prefix |
3195 | // i.e. "R" can use Ragnarok's sword. |
3426 | // i.e. "R" can use Ragnarok's sword. |
3196 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3427 | if (op->level && !op->name.starts_with (who->name)) |
3197 | { |
3428 | { |
3198 | /* if the weapon does not have the name as the character, can't use it. */ |
3429 | /* if the weapon does not have the name as the character, can't use it. */ |
3199 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3430 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3200 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3431 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3201 | |
3432 | |
… | |
… | |
3235 | case AMULET: |
3466 | case AMULET: |
3236 | SET_FLAG (op, FLAG_APPLIED); |
3467 | SET_FLAG (op, FLAG_APPLIED); |
3237 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3468 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3238 | change_abil (who, op); |
3469 | change_abil (who, op); |
3239 | break; |
3470 | break; |
3240 | |
|
|
3241 | case LAMP: |
|
|
3242 | if (op->stats.food < 1) |
|
|
3243 | { |
|
|
3244 | who->failmsg (format ( |
|
|
3245 | "Your %s is out of fuel! " |
|
|
3246 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3247 | &op->name |
|
|
3248 | )); |
|
|
3249 | return 1; |
|
|
3250 | } |
|
|
3251 | |
|
|
3252 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3253 | |
|
|
3254 | tmp2 = arch_to_object (op->other_arch); |
|
|
3255 | tmp2->stats.food = op->stats.food; |
|
|
3256 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3257 | |
|
|
3258 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3259 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3260 | |
|
|
3261 | who->insert (tmp2); |
|
|
3262 | |
|
|
3263 | /* Remove the old lantern */ |
|
|
3264 | op->destroy (); |
|
|
3265 | |
|
|
3266 | /* insert the portion that was split off */ |
|
|
3267 | if (tmp) |
|
|
3268 | who->insert (tmp); |
|
|
3269 | |
|
|
3270 | who->update_stats (); |
|
|
3271 | |
|
|
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3273 | if (who->type == PLAYER) |
|
|
3274 | { |
|
|
3275 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3276 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3277 | } |
|
|
3278 | |
|
|
3279 | return 0; |
|
|
3280 | |
3471 | |
3281 | case SKILL_TOOL: |
3472 | case SKILL_TOOL: |
3282 | // applying a skill tool also readies the skill |
3473 | // applying a skill tool also readies the skill |
3283 | SET_FLAG (op, FLAG_APPLIED); |
3474 | SET_FLAG (op, FLAG_APPLIED); |
3284 | |
3475 | |
… | |
… | |
3374 | insert_ob_in_ob (tmp, who); |
3565 | insert_ob_in_ob (tmp, who); |
3375 | |
3566 | |
3376 | return 1; |
3567 | return 1; |
3377 | } |
3568 | } |
3378 | |
3569 | |
3379 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3570 | if (op->level && !op->name.starts_with (who->name)) |
3380 | { |
3571 | { |
3381 | who->failmsg ("The weapon does not recognize you as its owner. " |
3572 | who->failmsg ("The weapon does not recognize you as its owner. " |
3382 | "H<Its name indicates that it belongs to somebody else.>"); |
3573 | "H<Its name indicates that it belongs to somebody else.>"); |
3383 | if (tmp) |
3574 | if (tmp) |
3384 | insert_ob_in_ob (tmp, who); |
3575 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3458 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3649 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3459 | if (who->type == PLAYER) |
3650 | if (who->type == PLAYER) |
3460 | { |
3651 | { |
3461 | who->failmsg ( |
3652 | who->failmsg ( |
3462 | "Oops, it feels deadly cold! " |
3653 | "Oops, it feels deadly cold! " |
3463 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3654 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3464 | ); |
3655 | ); |
3465 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3656 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3466 | } |
3657 | } |
3467 | |
3658 | |
3468 | if (object *pl = op->visible_to ()) |
3659 | if (object *pl = op->visible_to ()) |
… | |
… | |
3488 | int |
3679 | int |
3489 | auto_apply (object *op) |
3680 | auto_apply (object *op) |
3490 | { |
3681 | { |
3491 | object *tmp = NULL, *tmp2; |
3682 | object *tmp = NULL, *tmp2; |
3492 | int i; |
3683 | int i; |
|
|
3684 | |
|
|
3685 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3493 | |
3686 | |
3494 | switch (op->type) |
3687 | switch (op->type) |
3495 | { |
3688 | { |
3496 | case SHOP_FLOOR: |
3689 | case SHOP_FLOOR: |
3497 | if (!op->has_random_items ()) |
3690 | if (!op->has_random_items ()) |
… | |
… | |
3499 | |
3692 | |
3500 | do |
3693 | do |
3501 | { |
3694 | { |
3502 | i = 10; /* let's give it 10 tries */ |
3695 | i = 10; /* let's give it 10 tries */ |
3503 | while ((tmp = generate_treasure (op->randomitems, |
3696 | while ((tmp = generate_treasure (op->randomitems, |
3504 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3697 | op->stats.exp |
|
|
3698 | ? (int) op->stats.exp |
|
|
3699 | : max (op->map->difficulty, 5))) |
|
|
3700 | == NULL && --i); |
|
|
3701 | |
3505 | if (tmp == NULL) |
3702 | if (tmp == NULL) |
3506 | return 0; |
3703 | return 0; |
|
|
3704 | |
3507 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3705 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3508 | { |
3706 | { |
3509 | tmp->destroy (); |
3707 | tmp->destroy (); |
3510 | tmp = NULL; |
3708 | tmp = NULL; |
3511 | } |
3709 | } |
… | |
… | |
3514 | |
3712 | |
3515 | tmp->x = op->x; |
3713 | tmp->x = op->x; |
3516 | tmp->y = op->y; |
3714 | tmp->y = op->y; |
3517 | SET_FLAG (tmp, FLAG_UNPAID); |
3715 | SET_FLAG (tmp, FLAG_UNPAID); |
3518 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3716 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3519 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3520 | identify (tmp); |
3717 | identify (tmp); |
3521 | break; |
3718 | break; |
3522 | |
3719 | |
3523 | case TREASURE: |
3720 | case TREASURE: |
3524 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3721 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3531 | /* If we generated an object and put it in this object inventory, |
3728 | /* If we generated an object and put it in this object inventory, |
3532 | * move it to the parent object as the current object is about |
3729 | * move it to the parent object as the current object is about |
3533 | * to disappear. An example of this item is the random_* stuff |
3730 | * to disappear. An example of this item is the random_* stuff |
3534 | * that is put inside other objects. |
3731 | * that is put inside other objects. |
3535 | */ |
3732 | */ |
3536 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3537 | { |
|
|
3538 | tmp2 = tmp->below; |
|
|
3539 | tmp->remove (); |
|
|
3540 | |
|
|
3541 | if (op->env) |
3733 | if (op->env) |
3542 | insert_ob_in_ob (tmp, op->env); |
3734 | while (op->inv) |
3543 | else |
3735 | op->env->insert (op->inv); |
3544 | tmp->destroy (); |
|
|
3545 | } |
|
|
3546 | |
3736 | |
3547 | op->destroy (); |
3737 | op->destroy (); |
3548 | break; |
3738 | break; |
3549 | } |
3739 | } |
3550 | return tmp ? 1 : 0; |
3740 | |
|
|
3741 | return !!tmp; |
3551 | } |
3742 | } |
3552 | |
3743 | |
3553 | /** |
3744 | /** |
3554 | * fix_auto_apply goes through the entire map every time a map |
3745 | * fix_auto_apply goes through the entire map every time a map |
3555 | * is loaded or swapped in and performs special actions for |
3746 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3569 | |
3760 | |
3570 | if (tmp->inv) |
3761 | if (tmp->inv) |
3571 | { |
3762 | { |
3572 | object *invtmp, *invnext; |
3763 | object *invtmp, *invnext; |
3573 | |
3764 | |
3574 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3765 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3575 | { |
3766 | { |
3576 | invnext = invtmp->below; |
3767 | invnext = invtmp->below; |
3577 | |
3768 | |
3578 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3769 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3579 | auto_apply (invtmp); |
3770 | auto_apply (invtmp); |
3580 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3771 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3581 | { |
3772 | { |
3582 | while ((invtmp->stats.hp--) > 0) |
3773 | while (invtmp->stats.hp-- > 0) |
3583 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3774 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3584 | |
3775 | |
3585 | invtmp->randomitems = NULL; |
3776 | invtmp->randomitems = NULL; |
3586 | } |
3777 | } |
3587 | else if (invtmp && invtmp->arch |
3778 | else if (invtmp && invtmp->arch |
… | |
… | |
3734 | } |
3925 | } |
3735 | |
3926 | |
3736 | who->update_stats (); |
3927 | who->update_stats (); |
3737 | } |
3928 | } |
3738 | |
3929 | |
3739 | /** |
|
|
3740 | * Designed primarily to light torches/lanterns/etc. |
|
|
3741 | * Also burns up burnable material too. First object in the inventory is |
|
|
3742 | * the selected object to "burn". -b.t. |
|
|
3743 | */ |
|
|
3744 | void |
|
|
3745 | apply_lighter (object *who, object *lighter) |
|
|
3746 | { |
|
|
3747 | object *item; |
|
|
3748 | int is_player_env = 0; |
|
|
3749 | |
|
|
3750 | item = find_marked_object (who); |
|
|
3751 | if (item) |
|
|
3752 | { |
|
|
3753 | if (lighter->last_eat && lighter->stats.food) |
|
|
3754 | { /* lighter gets used up */ |
|
|
3755 | object *oneLighter = lighter->split (); |
|
|
3756 | oneLighter->stats.food--; |
|
|
3757 | who->insert (oneLighter); |
|
|
3758 | } |
|
|
3759 | else if (lighter->last_eat) |
|
|
3760 | { |
|
|
3761 | /* no charges left in lighter */ |
|
|
3762 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3763 | return; |
|
|
3764 | } |
|
|
3765 | |
|
|
3766 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3767 | * I can't see many times when you would want to light multiple |
|
|
3768 | * objects at once. |
|
|
3769 | */ |
|
|
3770 | |
|
|
3771 | if (who == item->in_player ()) |
|
|
3772 | is_player_env = 1; |
|
|
3773 | |
|
|
3774 | save_throw_object (item, AT_FIRE, who); |
|
|
3775 | |
|
|
3776 | if (item->destroyed ()) |
|
|
3777 | { |
|
|
3778 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3779 | /* Need to update the player so that the players glow radius |
|
|
3780 | * gets changed. |
|
|
3781 | */ |
|
|
3782 | if (is_player_env) |
|
|
3783 | who->update_stats (); |
|
|
3784 | } |
|
|
3785 | else |
|
|
3786 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3787 | } |
|
|
3788 | else |
|
|
3789 | who->failmsg ("You need to mark a lightable object."); |
|
|
3790 | } |
|
|
3791 | |
3930 | |
3792 | /** |
3931 | /** |
3793 | * op made some mistake with a scroll, this takes care of punishment. |
3932 | * op made some mistake with a scroll, this takes care of punishment. |
3794 | * scroll_failure()- hacked directly from spell_failure |
3933 | * scroll_failure()- hacked directly from spell_failure |
3795 | */ |
3934 | */ |
… | |
… | |
3895 | } |
4034 | } |
3896 | |
4035 | |
3897 | /* insert the randomitems from the change's treasurelist into |
4036 | /* insert the randomitems from the change's treasurelist into |
3898 | * the player ref: player.c |
4037 | * the player ref: player.c |
3899 | */ |
4038 | */ |
3900 | if (change->randomitems != NULL) |
4039 | if (change->randomitems) |
3901 | give_initial_items (pl, change->randomitems); |
4040 | give_initial_items (pl, change->randomitems); |
3902 | |
4041 | |
3903 | /* set up the face, for some races. */ |
4042 | /* set up the face, for some races. */ |
3904 | |
4043 | |
3905 | /* first, look for the force object banning |
4044 | /* first, look for the force object banning |
3906 | * changing the face. Certain races never change face with class. |
4045 | * changing the face. Certain races never change face with class. |
3907 | */ |
4046 | */ |
3908 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4047 | for (walk = pl->inv; walk; walk = walk->below) |
3909 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4048 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3910 | flag_change_face = 0; |
4049 | flag_change_face = 0; |
3911 | |
4050 | |
3912 | if (flag_change_face) |
4051 | if (flag_change_face) |
3913 | { |
4052 | { |
3914 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3915 | pl->face = change->face; |
4053 | pl->face = change->face; |
3916 | |
4054 | pl->animation_id = change->animation_id; |
3917 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4055 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3918 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3919 | else |
|
|
3920 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3921 | } |
4056 | } |
3922 | |
4057 | |
3923 | /* check the special case of can't use weapons */ |
4058 | /* check the special case of can't use weapons */ |
3924 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4059 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3925 | if (!strcmp (change->name, "monk")) |
4060 | if (change->name == shstr_monk) |
3926 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4061 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3927 | |
4062 | |
3928 | break; |
4063 | break; |
3929 | } |
4064 | } |
3930 | } |
4065 | } |
… | |
… | |
3967 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4102 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3968 | return; |
4103 | return; |
3969 | } |
4104 | } |
3970 | |
4105 | |
3971 | /* check whether they are compatible or not */ |
4106 | /* check whether they are compatible or not */ |
3972 | find = strstr (marked->slaying, transformer->arch->archname); |
4107 | find = strstr (&marked->slaying, transformer->arch->archname); |
3973 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4108 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3974 | { |
4109 | { |
3975 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4110 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3976 | return; |
4111 | return; |
3977 | } |
4112 | } |