… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cmath> |
25 | #include <cmath> |
25 | |
26 | |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
94 | */ |
94 | static int |
95 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
97 | { |
97 | dynbuf_text buf; |
98 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
98 | |
99 | |
99 | if (!pl || pl->type != PLAYER) |
100 | if (!pl || pl->type != PLAYER) |
100 | return 0; |
101 | return 0; |
101 | |
102 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | * identifying' from being printed out more than it needs to be. |
104 | * identifying' from being printed out more than it needs to be. |
104 | */ |
105 | */ |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
106 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
106 | return 0; |
107 | return 0; |
107 | |
108 | |
108 | /* if the player has a marked item, identify that if it needs to be |
109 | /* if the player has a marked item, identify that if it needs to be |
109 | * identified. If it doesn't, then go through the player inventory. |
110 | * identified. If it doesn't, then go through the player inventory. |
110 | */ |
111 | */ |
111 | if (object *marked = find_marked_object (pl)) |
112 | if (object *marked = find_marked_object (pl)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | { |
114 | { |
114 | if (operate_altar (altar, &money)) |
115 | if (operate_altar (altar, &money, pl)) |
115 | { |
116 | { |
116 | identify (marked); |
117 | identify (marked); |
117 | |
118 | |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
120 | if (marked->msg) |
… | |
… | |
125 | |
126 | |
126 | for (object *id = pl->inv; id; id = id->below) |
127 | for (object *id = pl->inv; id; id = id->below) |
127 | { |
128 | { |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | { |
130 | { |
130 | if (operate_altar (altar, &money)) |
131 | if (operate_altar (altar, &money, pl)) |
131 | { |
132 | { |
132 | identify (id); |
133 | identify (id); |
133 | |
134 | |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
136 | if (id->msg) |
… | |
… | |
171 | */ |
172 | */ |
172 | int |
173 | int |
173 | apply_potion (object *op, object *tmp) |
174 | apply_potion (object *op, object *tmp) |
174 | { |
175 | { |
175 | int got_one = 0, i; |
176 | int got_one = 0, i; |
176 | object *force = 0, *floor = 0; |
177 | object *force = 0; |
177 | |
178 | |
178 | floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | |
180 | |
180 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | { |
182 | { |
182 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
183 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
183 | |
184 | |
… | |
… | |
203 | op->update_stats (); |
204 | op->update_stats (); |
204 | tmp->decrease (); |
205 | tmp->decrease (); |
205 | return 1; |
206 | return 1; |
206 | } |
207 | } |
207 | |
208 | |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
209 | if (!(at = archetype::find (shstr_depletion))) |
209 | { |
210 | { |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | return 0; |
212 | return 0; |
212 | } |
213 | } |
213 | |
214 | |
… | |
… | |
230 | } |
231 | } |
231 | |
232 | |
232 | /* improvement potion - only for players */ |
233 | /* improvement potion - only for players */ |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | { |
235 | { |
235 | for (i = 1; i < MIN (11, op->level); i++) |
236 | for (i = 1; i < min (11, op->level); i++) |
236 | { |
237 | { |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | { |
239 | { |
239 | if (op->contr->levhp[i] != 1) |
240 | if (op->contr->levhp[i] != 1) |
240 | { |
241 | { |
… | |
… | |
275 | } |
276 | } |
276 | } |
277 | } |
277 | } |
278 | } |
278 | |
279 | |
279 | /* Just makes checking easier */ |
280 | /* Just makes checking easier */ |
280 | if (i < MIN (11, op->level)) |
281 | if (i < min (11, op->level)) |
281 | got_one = 1; |
282 | got_one = 1; |
282 | |
283 | |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | { |
285 | { |
285 | if (got_one) |
286 | if (got_one) |
… | |
… | |
394 | } |
395 | } |
395 | |
396 | |
396 | /**************************************************************************** |
397 | /**************************************************************************** |
397 | * Weapon improvement code follows |
398 | * Weapon improvement code follows |
398 | ****************************************************************************/ |
399 | ****************************************************************************/ |
|
|
400 | |
|
|
401 | /** |
|
|
402 | * This function just checks whether who can handle equipping an item |
|
|
403 | * with item_power. |
|
|
404 | */ |
|
|
405 | static bool |
|
|
406 | check_item_power (object *who, int item_power) |
|
|
407 | { |
|
|
408 | if (who->type == PLAYER |
|
|
409 | && item_power |
|
|
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
411 | return false; |
|
|
412 | else |
|
|
413 | return true; |
|
|
414 | } |
399 | |
415 | |
400 | /** |
416 | /** |
401 | * This returns the sum of nrof of item (arch name). |
417 | * This returns the sum of nrof of item (arch name). |
402 | */ |
418 | */ |
403 | static int |
419 | static int |
… | |
… | |
450 | } |
466 | } |
451 | |
467 | |
452 | prev = op; |
468 | prev = op; |
453 | op = op->below; |
469 | op = op->below; |
454 | } |
470 | } |
455 | } |
|
|
456 | |
|
|
457 | /** |
|
|
458 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
459 | * with improvs improvements (typically last_eat). We take an int here |
|
|
460 | * instead of the object so that the improvement code can pass along the |
|
|
461 | * increased value to see if the object is usuable. |
|
|
462 | * we return 1 (true) if the player can use the weapon. |
|
|
463 | */ |
|
|
464 | static int |
|
|
465 | check_weapon_power (const object *who, int improvs) |
|
|
466 | { |
|
|
467 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
468 | * object players really have any control to improve, it's a bit harsh to |
|
|
469 | * require high level in some combat skill, so we just use overall level. |
|
|
470 | */ |
|
|
471 | #if 1 |
|
|
472 | if (((who->level / 5) + 5) >= improvs) |
|
|
473 | return 1; |
|
|
474 | else |
|
|
475 | return 0; |
|
|
476 | |
|
|
477 | #else |
|
|
478 | int level = 0; |
|
|
479 | |
|
|
480 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
481 | * more generously than the old system (see fix_player). Thus |
|
|
482 | * we need to curtail the power of player enchanted weapons. |
|
|
483 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
484 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
485 | * using normal level - it is just a matter of play balance. |
|
|
486 | */ |
|
|
487 | if (who->type == PLAYER) |
|
|
488 | { |
|
|
489 | object *wc_obj = NULL; |
|
|
490 | |
|
|
491 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
492 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
493 | level = wc_obj->level; |
|
|
494 | |
|
|
495 | if (!level) |
|
|
496 | { |
|
|
497 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
498 | level = who->level; |
|
|
499 | } |
|
|
500 | } |
|
|
501 | else |
|
|
502 | level = who->level; |
|
|
503 | |
|
|
504 | return (improvs <= ((level / 5) + 5)); |
|
|
505 | #endif |
|
|
506 | } |
471 | } |
507 | |
472 | |
508 | /** |
473 | /** |
509 | * Returns how many items of type improver->slaying there are under op. |
474 | * Returns how many items of type improver->slaying there are under op. |
510 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
475 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
… | |
… | |
566 | |
531 | |
567 | /** |
532 | /** |
568 | * This does the prepare weapon scroll. |
533 | * This does the prepare weapon scroll. |
569 | * Checks for sacrifice, and so on. |
534 | * Checks for sacrifice, and so on. |
570 | */ |
535 | */ |
571 | int |
536 | static int |
572 | prepare_weapon (object *op, object *improver, object *weapon) |
537 | prepare_weapon (object *op, object *improver, object *weapon) |
573 | { |
538 | { |
574 | int sacrifice_count, i; |
539 | int sacrifice_count, i; |
575 | char buf[MAX_BUF]; |
540 | char buf[MAX_BUF]; |
576 | |
541 | |
… | |
… | |
629 | * |
594 | * |
630 | * We are hiding extra information about the weapon in the level and |
595 | * We are hiding extra information about the weapon in the level and |
631 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
596 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
632 | * level == max improve last_eat == current improve |
597 | * level == max improve last_eat == current improve |
633 | */ |
598 | */ |
634 | int |
599 | static int |
635 | improve_weapon (object *op, object *improver, object *weapon) |
600 | improve_weapon (object *op, object *improver, object *weapon) |
636 | { |
601 | { |
637 | int sacrifice_count, sacrifice_needed = 0; |
602 | int sacrifice_count, sacrifice_needed = 0; |
638 | |
603 | |
639 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
640 | return prepare_weapon (op, improver, weapon); |
605 | return prepare_weapon (op, improver, weapon); |
641 | |
606 | |
642 | if (weapon->level == 0) |
607 | if (weapon->level == 0) |
643 | { |
608 | { |
644 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
609 | op->failmsg ( |
|
|
610 | "This weapon has not been prepared." |
|
|
611 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
645 | return 0; |
612 | return 0; |
646 | } |
613 | } |
647 | |
614 | |
648 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
615 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
616 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
649 | { |
617 | { |
650 | op->failmsg ("This weapon cannot be improved any more."); |
618 | op->failmsg ("This weapon cannot be improved any more."); |
651 | return 0; |
619 | return 0; |
652 | } |
620 | } |
653 | |
621 | |
654 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
622 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
623 | && !check_item_power (op, weapon->item_power + 1)) |
655 | { |
624 | { |
656 | op->failmsg ("Improving the weapon will make it too " |
625 | op->failmsg ("Improving the weapon will make it too " |
657 | "powerful for you to use. Unready it if you " |
626 | "powerful for you to use. Unready it if you " |
658 | "really want to improve it."); |
627 | "really want to improve it."); |
659 | return 0; |
628 | return 0; |
… | |
… | |
737 | /** |
706 | /** |
738 | * Handles the applying of improve/prepare/enchant weapon scroll. |
707 | * Handles the applying of improve/prepare/enchant weapon scroll. |
739 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
708 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
740 | * then calls improve_weapon to do the dirty work. |
709 | * then calls improve_weapon to do the dirty work. |
741 | */ |
710 | */ |
742 | int |
711 | static int |
743 | check_improve_weapon (object *op, object *tmp) |
712 | check_improve_weapon (object *op, object *tmp) |
744 | { |
713 | { |
745 | object *otmp; |
714 | object *otmp; |
746 | |
715 | |
747 | if (op->type != PLAYER) |
716 | if (op->type != PLAYER) |
… | |
… | |
794 | * the armour value of the piece of equipment exceed either |
763 | * the armour value of the piece of equipment exceed either |
795 | * the users level or 90) |
764 | * the users level or 90) |
796 | * Modified by MSW for partial resistance. Only support |
765 | * Modified by MSW for partial resistance. Only support |
797 | * changing of physical area right now. |
766 | * changing of physical area right now. |
798 | */ |
767 | */ |
799 | int |
768 | static int |
800 | improve_armour (object *op, object *improver, object *armour) |
769 | improve_armour (object *op, object *improver, object *armour) |
801 | { |
770 | { |
802 | object *tmp; |
771 | object *tmp; |
803 | |
772 | |
804 | if (armour->magic >= settings.armor_max_enchant) |
773 | if (armour->magic >= settings.armor_max_enchant) |
… | |
… | |
888 | * Takes one type of items and makes another. |
857 | * Takes one type of items and makes another. |
889 | * converter is the object that is doing the conversion. |
858 | * converter is the object that is doing the conversion. |
890 | * item is the object that triggered the converter - if it is not |
859 | * item is the object that triggered the converter - if it is not |
891 | * what the converter wants, this will not do anything. |
860 | * what the converter wants, this will not do anything. |
892 | */ |
861 | */ |
893 | static int |
862 | int |
894 | convert_item (object *item, object *converter) |
863 | convert_item (object *item, object *converter) |
895 | { |
864 | { |
896 | sint64 nr, price_in; |
865 | sint64 nr = 0, price_in; |
897 | |
866 | |
898 | if (item->flag [FLAG_UNPAID]) |
867 | if (item->flag [FLAG_UNPAID]) |
899 | return 0; |
868 | return 0; |
900 | |
869 | |
901 | shstr conv_from = converter->slaying; |
870 | shstr conv_from = converter->slaying; |
902 | archetype *conv_to = converter->other_arch; |
871 | archetype *conv_to = converter->other_arch; |
903 | sint64 need = converter->stats.food; |
872 | sint64 need = converter->stats.food; |
904 | sint64 give = converter->stats.sp; |
873 | sint64 give = converter->stats.sp; |
905 | |
874 | |
… | |
… | |
1015 | * Handle apply on containers. |
984 | * Handle apply on containers. |
1016 | * By Eneq(@csd.uu.se). |
985 | * By Eneq(@csd.uu.se). |
1017 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
986 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1018 | * added the alchemical cauldron to the code -b.t. |
987 | * added the alchemical cauldron to the code -b.t. |
1019 | */ |
988 | */ |
1020 | int |
989 | static int |
1021 | apply_container (object *op, object *sack) |
990 | apply_container (object *op, object *sack) |
1022 | { |
991 | { |
1023 | if (op->type != PLAYER || !op->contr->ns) |
992 | if (op->type != PLAYER || !op->contr->ns) |
1024 | return 0; /* This might change */ |
993 | return 0; /* This might change */ |
1025 | |
994 | |
… | |
… | |
1038 | } |
1007 | } |
1039 | |
1008 | |
1040 | // already applied == open on ground, or open in inv, or active in inv |
1009 | // already applied == open on ground, or open in inv, or active in inv |
1041 | if (sack->flag [FLAG_APPLIED]) |
1010 | if (sack->flag [FLAG_APPLIED]) |
1042 | { |
1011 | { |
1043 | if (op->container == sack) |
1012 | if (op->container_ () == sack) |
1044 | { |
1013 | { |
1045 | // open on ground or inv, so close |
1014 | // open on ground or inv, so close |
1046 | op->close_container (); |
1015 | op->close_container (); |
1047 | return 1; |
1016 | return 1; |
1048 | } |
1017 | } |
… | |
… | |
1091 | { |
1060 | { |
1092 | /* Only players can make sacrifices on spell casting altars. */ |
1061 | /* Only players can make sacrifices on spell casting altars. */ |
1093 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1062 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1094 | return 0; |
1063 | return 0; |
1095 | |
1064 | |
1096 | if (operate_altar (altar, &sacrifice)) |
1065 | if (operate_altar (altar, &sacrifice, originator)) |
1097 | { |
1066 | { |
1098 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1067 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1099 | * with an altar. We call it a Potion - altars are stationary - it |
1068 | * with an altar. We call it a Potion - altars are stationary - it |
1100 | * is up to map designers to use them properly. |
1069 | * is up to map designers to use them properly. |
1101 | */ |
1070 | */ |
… | |
… | |
1137 | |
1106 | |
1138 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1107 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1139 | |
1108 | |
1140 | bool has_unpaid = false; |
1109 | bool has_unpaid = false; |
1141 | |
1110 | |
1142 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
1111 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
1143 | // a quick and small change :( |
1112 | // a quick and small change :( |
1144 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1113 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1145 | if (item->flag [FLAG_UNPAID]) |
1114 | if (item->flag [FLAG_UNPAID]) |
1146 | { |
1115 | { |
1147 | has_unpaid = true; |
1116 | has_unpaid = true; |
… | |
… | |
1355 | return; |
1324 | return; |
1356 | |
1325 | |
1357 | /* move_apply() is the most likely candidate for causing unwanted and |
1326 | /* move_apply() is the most likely candidate for causing unwanted and |
1358 | * possibly unlimited recursion. |
1327 | * possibly unlimited recursion. |
1359 | */ |
1328 | */ |
1360 | /* The following was changed because it was causing perfeclty correct |
1329 | /* The following was changed because it was causing perfectly correct |
1361 | * maps to fail. 1) it's not an error to recurse: |
1330 | * maps to fail. 1) it's not an error to recurse: |
1362 | * rune detonates, summoning monster. monster lands on nearby rune. |
1331 | * rune detonates, summoning monster. monster lands on nearby rune. |
1363 | * nearby rune detonates. This sort of recursion is expected and |
1332 | * nearby rune detonates. This sort of recursion is expected and |
1364 | * proper. This code was causing needless crashes. |
1333 | * proper. This code was causing needless crashes. |
1365 | */ |
1334 | */ |
… | |
… | |
1372 | |
1341 | |
1373 | recursion_depth++; |
1342 | recursion_depth++; |
1374 | if (trap->head) |
1343 | if (trap->head) |
1375 | trap = trap->head; |
1344 | trap = trap->head; |
1376 | |
1345 | |
1377 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1346 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1378 | goto leave; |
|
|
1379 | |
|
|
1380 | switch (trap->type) |
1347 | switch (trap->type) |
1381 | { |
1348 | { |
1382 | case PLAYERMOVER: |
1349 | case PLAYERMOVER: |
1383 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1350 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1351 | { |
|
|
1352 | if (!trap->stats.maxsp) |
|
|
1353 | trap->stats.maxsp = 2; |
|
|
1354 | |
|
|
1355 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1356 | * should be divided by trap->speed |
|
|
1357 | */ |
|
|
1358 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1359 | |
|
|
1360 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1361 | * above with some objects have zero speed, and thus the player |
|
|
1362 | * getting permanently paralyzed. |
|
|
1363 | */ |
|
|
1364 | if (victim->speed_left < -50.f) |
|
|
1365 | victim->speed_left = -50.f; |
|
|
1366 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1367 | } |
|
|
1368 | break; |
|
|
1369 | |
|
|
1370 | case SPINNER: |
|
|
1371 | if (victim->direction) |
|
|
1372 | { |
|
|
1373 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1374 | update_turn_face (victim); |
|
|
1375 | } |
|
|
1376 | break; |
|
|
1377 | |
|
|
1378 | case DIRECTOR: |
|
|
1379 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1380 | { |
|
|
1381 | victim->direction = trap->stats.sp; |
|
|
1382 | update_turn_face (victim); |
|
|
1383 | } |
|
|
1384 | break; |
|
|
1385 | |
|
|
1386 | case BUTTON: |
|
|
1387 | case PEDESTAL: |
|
|
1388 | case T_MATCH: |
|
|
1389 | update_button (trap, originator); |
|
|
1390 | break; |
|
|
1391 | |
|
|
1392 | case ALTAR: |
|
|
1393 | /* sacrifice victim on trap */ |
|
|
1394 | apply_altar (trap, victim, originator); |
|
|
1395 | break; |
|
|
1396 | |
|
|
1397 | case THROWN_OBJ: |
|
|
1398 | if (trap->inv == NULL) |
|
|
1399 | break; |
|
|
1400 | /* fallthrough */ |
|
|
1401 | |
|
|
1402 | case ARROW: |
|
|
1403 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1404 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1405 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1406 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1407 | * action, we avoid hits here |
|
|
1408 | */ |
|
|
1409 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1410 | && trap->owner != victim) |
|
|
1411 | hit_with_arrow (trap, victim); |
|
|
1412 | break; |
|
|
1413 | |
|
|
1414 | case SPELL_EFFECT: |
|
|
1415 | apply_spell_effect (trap, victim); |
|
|
1416 | break; |
|
|
1417 | |
|
|
1418 | case TRAPDOOR: |
1384 | { |
1419 | { |
|
|
1420 | int max, sound_was_played; |
|
|
1421 | object *ab, *ab_next; |
|
|
1422 | |
1385 | if (!trap->stats.maxsp) |
1423 | if (!trap->value) |
1386 | trap->stats.maxsp = 2; |
1424 | { |
|
|
1425 | int tot; |
1387 | |
1426 | |
1388 | /* Is this correct? From the docs, it doesn't look like it |
1427 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1389 | * should be divided by trap->speed |
1428 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1429 | tot += ab->head_ ()->total_weight (); |
|
|
1430 | |
|
|
1431 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1432 | break; |
|
|
1433 | |
|
|
1434 | SET_ANIMATION (trap, trap->value); |
|
|
1435 | update_object (trap, UP_OBJ_FACE); |
|
|
1436 | } |
|
|
1437 | |
|
|
1438 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1439 | { |
|
|
1440 | /* need to set this up, since if we do transfer the object, |
|
|
1441 | * ab->above would be bogus |
1390 | */ |
1442 | */ |
1391 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1443 | ab_next = ab->above; |
1392 | |
1444 | |
1393 | /* Just put in some sanity check. I think there is a bug in the |
1445 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1394 | * above with some objects have zero speed, and thus the player |
1446 | { |
1395 | * getting permanently paralyzed. |
1447 | if (!sound_was_played) |
|
|
1448 | { |
|
|
1449 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1450 | sound_was_played = 1; |
|
|
1451 | } |
|
|
1452 | |
|
|
1453 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1454 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1455 | } |
1396 | */ |
1456 | } |
1397 | if (victim->speed_left < -50.f) |
1457 | break; |
1398 | victim->speed_left = -50.f; |
|
|
1399 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1400 | } |
1458 | } |
1401 | goto leave; |
|
|
1402 | |
1459 | |
1403 | case SPINNER: |
1460 | case CONVERTER: |
1404 | if (victim->direction) |
1461 | if (convert_item (victim, trap) < 0) |
1405 | { |
|
|
1406 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1407 | update_turn_face (victim); |
|
|
1408 | } |
|
|
1409 | goto leave; |
|
|
1410 | |
|
|
1411 | case DIRECTOR: |
|
|
1412 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1413 | { |
|
|
1414 | victim->direction = trap->stats.sp; |
|
|
1415 | update_turn_face (victim); |
|
|
1416 | } |
|
|
1417 | goto leave; |
|
|
1418 | |
|
|
1419 | case BUTTON: |
|
|
1420 | case PEDESTAL: |
|
|
1421 | update_button (trap, originator); |
|
|
1422 | goto leave; |
|
|
1423 | |
|
|
1424 | case ALTAR: |
|
|
1425 | /* sacrifice victim on trap */ |
|
|
1426 | apply_altar (trap, victim, originator); |
|
|
1427 | goto leave; |
|
|
1428 | |
|
|
1429 | case THROWN_OBJ: |
|
|
1430 | if (trap->inv == NULL) |
|
|
1431 | goto leave; |
|
|
1432 | /* fallthrough */ |
|
|
1433 | |
|
|
1434 | case ARROW: |
|
|
1435 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1436 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1437 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1438 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1439 | * action, we avoid hits here |
|
|
1440 | */ |
|
|
1441 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1442 | hit_with_arrow (trap, victim); |
|
|
1443 | goto leave; |
|
|
1444 | |
|
|
1445 | case SPELL_EFFECT: |
|
|
1446 | apply_spell_effect (trap, victim); |
|
|
1447 | goto leave; |
|
|
1448 | |
|
|
1449 | case TRAPDOOR: |
|
|
1450 | { |
|
|
1451 | int max, sound_was_played; |
|
|
1452 | object *ab, *ab_next; |
|
|
1453 | |
|
|
1454 | if (!trap->value) |
|
|
1455 | { |
1462 | { |
1456 | int tot; |
1463 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1457 | |
1464 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1458 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
|
|
1459 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1460 | tot += ab->head_ ()->total_weight (); |
|
|
1461 | |
|
|
1462 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1463 | goto leave; |
|
|
1464 | |
|
|
1465 | SET_ANIMATION (trap, trap->value); |
|
|
1466 | update_object (trap, UP_OBJ_FACE); |
|
|
1467 | } |
1465 | } |
1468 | |
1466 | |
1469 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1467 | break; |
|
|
1468 | |
|
|
1469 | case TRIGGER_BUTTON: |
|
|
1470 | case TRIGGER_PEDESTAL: |
|
|
1471 | case TRIGGER_ALTAR: |
|
|
1472 | check_trigger (trap, victim, originator); |
|
|
1473 | break; |
|
|
1474 | |
|
|
1475 | case DEEP_SWAMP: |
|
|
1476 | walk_on_deep_swamp (trap, victim); |
|
|
1477 | break; |
|
|
1478 | |
|
|
1479 | case CHECK_INV: |
|
|
1480 | check_inv (victim, trap); |
|
|
1481 | break; |
|
|
1482 | |
|
|
1483 | case HOLE: |
|
|
1484 | move_apply_hole (trap, victim); |
|
|
1485 | break; |
|
|
1486 | |
|
|
1487 | case EXIT: |
|
|
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1470 | { |
1489 | { |
1471 | /* need to set this up, since if we do transfer the object, |
1490 | /* Basically, don't show exits leading to random maps the |
1472 | * ab->above would be bogus |
1491 | * players output. |
1473 | */ |
1492 | */ |
1474 | ab_next = ab->above; |
1493 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
1475 | |
1495 | |
1476 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1496 | trap->play_sound (trap->sound); |
1477 | { |
1497 | victim->enter_exit (trap); |
1478 | if (!sound_was_played) |
|
|
1479 | { |
|
|
1480 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1481 | sound_was_played = 1; |
|
|
1482 | } |
|
|
1483 | |
|
|
1484 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1485 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1486 | } |
|
|
1487 | } |
1498 | } |
1488 | goto leave; |
1499 | break; |
1489 | } |
|
|
1490 | |
1500 | |
1491 | case CONVERTER: |
|
|
1492 | if (convert_item (victim, trap) < 0) |
|
|
1493 | { |
|
|
1494 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
|
|
1495 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | goto leave; |
|
|
1499 | |
|
|
1500 | case TRIGGER_BUTTON: |
|
|
1501 | case TRIGGER_PEDESTAL: |
|
|
1502 | case TRIGGER_ALTAR: |
|
|
1503 | check_trigger (trap, victim); |
|
|
1504 | goto leave; |
|
|
1505 | |
|
|
1506 | case DEEP_SWAMP: |
|
|
1507 | walk_on_deep_swamp (trap, victim); |
|
|
1508 | goto leave; |
|
|
1509 | |
|
|
1510 | case CHECK_INV: |
|
|
1511 | check_inv (victim, trap); |
|
|
1512 | goto leave; |
|
|
1513 | |
|
|
1514 | case HOLE: |
|
|
1515 | move_apply_hole (trap, victim); |
|
|
1516 | goto leave; |
|
|
1517 | |
|
|
1518 | case EXIT: |
|
|
1519 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1520 | { |
|
|
1521 | /* Basically, don't show exits leading to random maps the |
|
|
1522 | * players output. |
|
|
1523 | */ |
|
|
1524 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1525 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1526 | |
|
|
1527 | trap->play_sound (trap->sound); |
|
|
1528 | victim->enter_exit (trap); |
|
|
1529 | } |
|
|
1530 | goto leave; |
|
|
1531 | |
|
|
1532 | case ENCOUNTER: |
1501 | case ENCOUNTER: |
1533 | /* may be some leftovers on this */ |
1502 | /* may be some leftovers on this */ |
1534 | goto leave; |
1503 | break; |
1535 | |
1504 | |
1536 | case SHOP_MAT: |
1505 | case SHOP_MAT: |
1537 | apply_shop_mat (trap, victim); |
1506 | apply_shop_mat (trap, victim); |
1538 | goto leave; |
1507 | break; |
1539 | |
1508 | |
1540 | /* Drop a certain amount of gold, and have one item identified */ |
1509 | /* Drop a certain amount of gold, and have one item identified */ |
1541 | case IDENTIFY_ALTAR: |
1510 | case IDENTIFY_ALTAR: |
1542 | apply_id_altar (victim, trap, originator); |
1511 | apply_id_altar (victim, trap, originator); |
1543 | goto leave; |
1512 | break; |
1544 | |
1513 | |
1545 | case SIGN: |
1514 | case SIGN: |
1546 | if (victim->type != PLAYER && trap->stats.food > 0) |
1515 | if (victim->type != PLAYER && trap->stats.food > 0) |
1547 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1516 | break; /* monsters musn't apply magic_mouths with counters */ |
1548 | |
1517 | |
1549 | apply_sign (victim, trap, 1); |
1518 | apply_sign (victim, trap, 1); |
1550 | goto leave; |
1519 | break; |
1551 | |
1520 | |
1552 | case CONTAINER: |
1521 | case CONTAINER: |
1553 | apply_container (victim, trap); |
1522 | apply_container (victim, trap); |
1554 | goto leave; |
1523 | break; |
1555 | |
1524 | |
1556 | case RUNE: |
1525 | case RUNE: |
1557 | case TRAP: |
1526 | case TRAP: |
1558 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1527 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1559 | spring_trap (trap, victim); |
1528 | spring_trap (trap, victim); |
1560 | goto leave; |
1529 | break; |
1561 | |
1530 | |
1562 | default: |
1531 | default: |
1563 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1532 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1564 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1533 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1565 | goto leave; |
1534 | break; |
1566 | } |
1535 | } |
1567 | |
1536 | |
1568 | leave: |
|
|
1569 | recursion_depth--; |
1537 | recursion_depth--; |
1570 | } |
1538 | } |
1571 | |
1539 | |
1572 | /** |
1540 | /** |
1573 | * Handles reading a regular (ie not containing a spell) book. |
1541 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1584 | return; |
1552 | return; |
1585 | } |
1553 | } |
1586 | |
1554 | |
1587 | if (!tmp->msg) |
1555 | if (!tmp->msg) |
1588 | { |
1556 | { |
1589 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1557 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1590 | return; |
1558 | return; |
1591 | } |
1559 | } |
1592 | |
1560 | |
1593 | /* need a literacy skill to read stuff! */ |
1561 | /* need a literacy skill to read stuff! */ |
1594 | skill_ob = find_skill_by_name (op, tmp->skill); |
1562 | skill_ob = find_skill_by_name (op, tmp->skill); |
… | |
… | |
1608 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1576 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1609 | : "This book is totally beyond your comprehension."); |
1577 | : "This book is totally beyond your comprehension."); |
1610 | return; |
1578 | return; |
1611 | } |
1579 | } |
1612 | |
1580 | |
|
|
1581 | // we currently don't use the message types for anything. |
1613 | readable_message_type *msgType = get_readable_message_type (tmp); |
1582 | // readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1583 | |
|
|
1584 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1614 | |
1585 | |
1615 | if (player *pl = op->contr) |
1586 | if (player *pl = op->contr) |
1616 | if (client *ns = pl->ns) |
1587 | if (client *ns = pl->ns) |
1617 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1588 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1618 | |
1589 | |
… | |
… | |
1630 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1601 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1631 | } |
1602 | } |
1632 | |
1603 | |
1633 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1604 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1634 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1605 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
|
|
1606 | } |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | /** |
|
|
1610 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1611 | * scroll_failure()- hacked directly from spell_failure |
|
|
1612 | */ |
|
|
1613 | static void |
|
|
1614 | scroll_failure (object *op, int failure, int power) |
|
|
1615 | { |
|
|
1616 | if (abs (failure / 4) > power) |
|
|
1617 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1618 | |
|
|
1619 | if (failure <= -1 && failure > -15) |
|
|
1620 | { /* wonder */ |
|
|
1621 | object *tmp; |
|
|
1622 | |
|
|
1623 | op->failmsg ("Your spell warps!"); |
|
|
1624 | tmp = get_archetype (SPELL_WONDER); |
|
|
1625 | cast_wonder (op, op, 0, tmp); |
|
|
1626 | tmp->destroy (); |
|
|
1627 | } |
|
|
1628 | else if (failure <= -15 && failure > -35) |
|
|
1629 | { /* drain mana */ |
|
|
1630 | op->failmsg ("Your mana is drained!"); |
|
|
1631 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1632 | if (op->stats.sp < 0) |
|
|
1633 | op->stats.sp = 0; |
|
|
1634 | } |
|
|
1635 | else if (settings.spell_failure_effects == TRUE) |
|
|
1636 | { |
|
|
1637 | if (failure <= -35 && failure > -60) |
|
|
1638 | { /* confusion */ |
|
|
1639 | op->failmsg ("The magic recoils on you!"); |
|
|
1640 | confuse_player (op, op, power); |
|
|
1641 | } |
|
|
1642 | else if (failure <= -60 && failure > -70) |
|
|
1643 | { /* paralysis */ |
|
|
1644 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1645 | paralyze_player (op, op, power); |
|
|
1646 | } |
|
|
1647 | else if (failure <= -70 && failure > -80) |
|
|
1648 | { /* blind */ |
|
|
1649 | op->failmsg ("The magic recoils on you!"); |
|
|
1650 | blind_player (op, op, power); |
|
|
1651 | } |
|
|
1652 | else if (failure <= -80) |
|
|
1653 | { /* blast the immediate area */ |
|
|
1654 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1655 | cast_magic_storm (op, tmp, power); |
|
|
1656 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1657 | tmp->destroy (); |
|
|
1658 | } |
1635 | } |
1659 | } |
1636 | } |
1660 | } |
1637 | |
1661 | |
1638 | /** |
1662 | /** |
1639 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1663 | * Handles the applying of a skill scroll, calling learn_skill straight. |
… | |
… | |
1745 | * instead of having their spell stored in stats.sp. These are |
1769 | * instead of having their spell stored in stats.sp. These are |
1746 | * legacy spellbooks |
1770 | * legacy spellbooks |
1747 | */ |
1771 | */ |
1748 | if (tmp->slaying) |
1772 | if (tmp->slaying) |
1749 | { |
1773 | { |
1750 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1774 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1775 | |
1751 | if (!spell) |
1776 | if (!spell) |
1752 | { |
1777 | { |
1753 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1778 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1754 | return; |
1779 | return; |
1755 | } |
1780 | } |
… | |
… | |
1776 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1801 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1777 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1802 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1778 | return; |
1803 | return; |
1779 | } |
1804 | } |
1780 | |
1805 | |
1781 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1806 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1807 | if (skop->level < learn_level) |
1782 | { |
1808 | { |
1783 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1809 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1810 | &tmp->skill, learn_level)); |
1784 | return; |
1811 | return; |
1785 | } |
1812 | } |
1786 | |
1813 | |
1787 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1814 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1788 | |
1815 | |
… | |
… | |
1830 | * literacy rate very useful! -b.t. |
1857 | * literacy rate very useful! -b.t. |
1831 | */ |
1858 | */ |
1832 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1859 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1833 | { |
1860 | { |
1834 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1861 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1835 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1862 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1836 | } |
1863 | } |
1837 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1864 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1838 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1865 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1839 | { |
1866 | { |
1840 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1867 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
… | |
… | |
1946 | break; |
1973 | break; |
1947 | } |
1974 | } |
1948 | |
1975 | |
1949 | if (!tmp->destroyed () && !tmp->inv) |
1976 | if (!tmp->destroyed () && !tmp->inv) |
1950 | tmp->decrease (true); |
1977 | tmp->decrease (true); |
1951 | } |
|
|
1952 | |
|
|
1953 | /** |
|
|
1954 | * op eats food. |
|
|
1955 | * If player, takes care of messages and dragon special food. |
|
|
1956 | */ |
|
|
1957 | static void |
|
|
1958 | apply_food (object *op, object *tmp) |
|
|
1959 | { |
|
|
1960 | int capacity_remaining; |
|
|
1961 | |
|
|
1962 | if (op->type != PLAYER) |
|
|
1963 | op->stats.hp = op->stats.maxhp; |
|
|
1964 | else |
|
|
1965 | { |
|
|
1966 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1967 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1968 | ; |
|
|
1969 | else |
|
|
1970 | { |
|
|
1971 | /* usual case - no dragon meal: */ |
|
|
1972 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1973 | { |
|
|
1974 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1975 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
1976 | else |
|
|
1977 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
1978 | } |
|
|
1979 | |
|
|
1980 | tmp->play_sound ( |
|
|
1981 | tmp->sound |
|
|
1982 | ? tmp->sound |
|
|
1983 | : tmp->type == DRINK |
|
|
1984 | ? sound_find ("eat_drink") |
|
|
1985 | : sound_find ("eat_food") |
|
|
1986 | ); |
|
|
1987 | |
|
|
1988 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1989 | { |
|
|
1990 | const char *buf; |
|
|
1991 | |
|
|
1992 | if (!is_dragon_pl (op)) |
|
|
1993 | { |
|
|
1994 | /* eating message for normal players */ |
|
|
1995 | if (tmp->type == DRINK) |
|
|
1996 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
1997 | else |
|
|
1998 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
1999 | } |
|
|
2000 | else |
|
|
2001 | /* eating message for dragon players */ |
|
|
2002 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2003 | |
|
|
2004 | op->statusmsg (buf); |
|
|
2005 | |
|
|
2006 | capacity_remaining = 999 - op->stats.food; |
|
|
2007 | op->stats.food += tmp->stats.food; |
|
|
2008 | if (capacity_remaining < tmp->stats.food) |
|
|
2009 | op->stats.hp += capacity_remaining / 50; |
|
|
2010 | else |
|
|
2011 | op->stats.hp += tmp->stats.food / 50; |
|
|
2012 | |
|
|
2013 | if (op->stats.hp > op->stats.maxhp) |
|
|
2014 | op->stats.hp = op->stats.maxhp; |
|
|
2015 | if (op->stats.food > 999) |
|
|
2016 | op->stats.food = 999; |
|
|
2017 | } |
|
|
2018 | |
|
|
2019 | /* special food hack -b.t. */ |
|
|
2020 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2021 | eat_special_food (op, tmp); |
|
|
2022 | } |
|
|
2023 | } |
|
|
2024 | |
|
|
2025 | handle_apply_yield (tmp); |
|
|
2026 | tmp->decrease (); |
|
|
2027 | } |
1978 | } |
2028 | |
1979 | |
2029 | /** |
1980 | /** |
2030 | * A dragon is eating some flesh. If the flesh contains resistances, |
1981 | * A dragon is eating some flesh. If the flesh contains resistances, |
2031 | * there is a chance for the dragon's skin to get improved. |
1982 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2034 | * object *op the object (dragon player) eating the flesh |
1985 | * object *op the object (dragon player) eating the flesh |
2035 | * object *meal the flesh item, getting chewed in dragon's mouth |
1986 | * object *meal the flesh item, getting chewed in dragon's mouth |
2036 | * return: |
1987 | * return: |
2037 | * int 1 if eating successful, 0 if it doesn't work |
1988 | * int 1 if eating successful, 0 if it doesn't work |
2038 | */ |
1989 | */ |
2039 | int |
1990 | static int |
2040 | dragon_eat_flesh (object *op, object *meal) |
1991 | dragon_eat_flesh (object *op, object *meal) |
2041 | { |
1992 | { |
2042 | object *skin = NULL; /* pointer to dragon skin force */ |
1993 | object *skin = NULL; /* pointer to dragon skin force */ |
2043 | object *abil = NULL; /* pointer to dragon ability force */ |
1994 | object *abil = NULL; /* pointer to dragon ability force */ |
2044 | object *tmp = NULL; /* tmp. object */ |
1995 | object *tmp = NULL; /* tmp. object */ |
… | |
… | |
2050 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2001 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2051 | int winners = 0; /* number of winners */ |
2002 | int winners = 0; /* number of winners */ |
2052 | int i; /* index */ |
2003 | int i; /* index */ |
2053 | |
2004 | |
2054 | /* let's make sure and doublecheck the parameters */ |
2005 | /* let's make sure and doublecheck the parameters */ |
2055 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2006 | if (meal->type != FLESH || !op->is_dragon ()) |
2056 | return 0; |
2007 | return 0; |
2057 | |
2008 | |
2058 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2009 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2059 | from the player's inventory */ |
2010 | from the player's inventory */ |
2060 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2011 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2076 | op->stats.hp += meal->stats.food / 50; |
2027 | op->stats.hp += meal->stats.food / 50; |
2077 | |
2028 | |
2078 | if (op->stats.hp > op->stats.maxhp) |
2029 | if (op->stats.hp > op->stats.maxhp) |
2079 | op->stats.hp = op->stats.maxhp; |
2030 | op->stats.hp = op->stats.maxhp; |
2080 | |
2031 | |
2081 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2032 | op->stats.food = min (999, op->stats.food + meal->stats.food); |
2082 | |
2033 | |
2083 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2034 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2084 | |
2035 | |
2085 | /* on to the interesting part: chances for adding resistance */ |
2036 | /* on to the interesting part: chances for adding resistance */ |
2086 | for (i = 0; i < NROFATTACKS; i++) |
2037 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2096 | |
2047 | |
2097 | /* monster bonus increases with level, because high-level |
2048 | /* monster bonus increases with level, because high-level |
2098 | flesh is too rare */ |
2049 | flesh is too rare */ |
2099 | mbonus = op->level * 20. / ((double) settings.max_level); |
2050 | mbonus = op->level * 20. / ((double) settings.max_level); |
2100 | |
2051 | |
2101 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2052 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2102 | ((double) settings.max_level)) - skin->resist[i]; |
2053 | ((double)settings.max_level)) - skin->resist[i]; |
2103 | |
2054 | |
2104 | if (chance >= 0.) |
2055 | if (chance >= 0.) |
2105 | chance += 1.; |
2056 | chance += 1.; |
2106 | else |
2057 | else |
2107 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2058 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2108 | |
2059 | |
2109 | /* chance is proportional to amount of resistance (max. 50) */ |
2060 | /* chance is proportional to amount of resistance (max. 50) */ |
2110 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2061 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2111 | |
2062 | |
2112 | /* doubled chance for resistance of ability-focus */ |
2063 | /* doubled chance for resistance of ability-focus */ |
2113 | if (i == abil->stats.exp) |
2064 | if (i == abil->stats.exp) |
2114 | chance = MIN (100., chance * 2.); |
2065 | chance = min (100., chance * 2.); |
2115 | |
2066 | |
2116 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2067 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2117 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2068 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2118 | { |
2069 | { |
2119 | atnr_winner[winners] = i; |
2070 | atnr_winner[winners] = i; |
2120 | winners++; |
2071 | winners++; |
2121 | } |
2072 | } |
2122 | |
2073 | |
… | |
… | |
2185 | |
2136 | |
2186 | return 1; |
2137 | return 1; |
2187 | } |
2138 | } |
2188 | |
2139 | |
2189 | /** |
2140 | /** |
|
|
2141 | * op eats food. |
|
|
2142 | * If player, takes care of messages and dragon special food. |
|
|
2143 | */ |
|
|
2144 | static void |
|
|
2145 | apply_food (object *op, object *tmp) |
|
|
2146 | { |
|
|
2147 | int capacity_remaining; |
|
|
2148 | |
|
|
2149 | if (op->type != PLAYER) |
|
|
2150 | op->stats.hp = op->stats.maxhp; |
|
|
2151 | else |
|
|
2152 | { |
|
|
2153 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2154 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2155 | ; |
|
|
2156 | else |
|
|
2157 | { |
|
|
2158 | /* usual case - no dragon meal: */ |
|
|
2159 | if (op->stats.food + tmp->stats.food > 999) |
|
|
2160 | { |
|
|
2161 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2162 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2163 | else |
|
|
2164 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2165 | } |
|
|
2166 | |
|
|
2167 | tmp->play_sound ( |
|
|
2168 | tmp->sound |
|
|
2169 | ? tmp->sound |
|
|
2170 | : tmp->type == DRINK |
|
|
2171 | ? sound_find ("eat_drink") |
|
|
2172 | : sound_find ("eat_food") |
|
|
2173 | ); |
|
|
2174 | |
|
|
2175 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2176 | { |
|
|
2177 | const char *buf; |
|
|
2178 | |
|
|
2179 | if (!op->is_dragon ()) |
|
|
2180 | { |
|
|
2181 | /* eating message for normal players */ |
|
|
2182 | if (tmp->type == DRINK) |
|
|
2183 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2184 | else |
|
|
2185 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2186 | } |
|
|
2187 | else |
|
|
2188 | /* eating message for dragon players */ |
|
|
2189 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2190 | |
|
|
2191 | op->statusmsg (buf); |
|
|
2192 | |
|
|
2193 | capacity_remaining = 999 - op->stats.food; |
|
|
2194 | op->stats.food += tmp->stats.food; |
|
|
2195 | if (capacity_remaining < tmp->stats.food) |
|
|
2196 | op->stats.hp += capacity_remaining / 50; |
|
|
2197 | else |
|
|
2198 | op->stats.hp += tmp->stats.food / 50; |
|
|
2199 | |
|
|
2200 | if (op->stats.hp > op->stats.maxhp) |
|
|
2201 | op->stats.hp = op->stats.maxhp; |
|
|
2202 | if (op->stats.food > 999) |
|
|
2203 | op->stats.food = 999; |
|
|
2204 | } |
|
|
2205 | |
|
|
2206 | /* special food hack -b.t. */ |
|
|
2207 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2208 | eat_special_food (op, tmp); |
|
|
2209 | } |
|
|
2210 | } |
|
|
2211 | |
|
|
2212 | handle_apply_yield (tmp); |
|
|
2213 | tmp->decrease (); |
|
|
2214 | } |
|
|
2215 | |
|
|
2216 | /** |
2190 | * Handles applying an improve armor scroll. |
2217 | * Handles applying an improve armor scroll. |
2191 | * Does some sanity checks, then calls improve_armour. |
2218 | * Does some sanity checks, then calls improve_armour. |
2192 | */ |
2219 | */ |
2193 | static void |
2220 | static void |
2194 | apply_armour_improver (object *op, object *tmp) |
2221 | apply_armour_improver (object *op, object *tmp) |
… | |
… | |
2242 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2269 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2243 | } |
2270 | } |
2244 | |
2271 | |
2245 | op->stats.food -= op->stats.food / 4; |
2272 | op->stats.food -= op->stats.food / 4; |
2246 | poison->destroy (); |
2273 | poison->destroy (); |
2247 | } |
|
|
2248 | |
|
|
2249 | /** |
|
|
2250 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
|
|
2251 | * A valid 2 way exit means: |
|
|
2252 | * -You can come back (there is another exit at the other side) |
|
|
2253 | * -You are |
|
|
2254 | * ° the owner of the exit |
|
|
2255 | * ° or in the same party as the owner |
|
|
2256 | * |
|
|
2257 | * Note: a owner in a 2 way exit is saved as the owner's name |
|
|
2258 | * in the field exit->name cause the field exit->owner doesn't |
|
|
2259 | * survive in the swapping (in fact the whole exit doesn't survive). |
|
|
2260 | */ |
|
|
2261 | int |
|
|
2262 | is_legal_2ways_exit (object *op, object *exit) |
|
|
2263 | { |
|
|
2264 | if (exit->stats.exp != 1) |
|
|
2265 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2266 | |
|
|
2267 | #if 0 //TODO |
|
|
2268 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2269 | return 0; /* This is a reset town portal */ |
|
|
2270 | #endif |
|
|
2271 | |
|
|
2272 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2273 | |
|
|
2274 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2275 | |
|
|
2276 | if (exitmap) |
|
|
2277 | { |
|
|
2278 | exitmap->load_sync (); |
|
|
2279 | |
|
|
2280 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2281 | |
|
|
2282 | if (!tmp) |
|
|
2283 | return 0; |
|
|
2284 | |
|
|
2285 | for (; tmp; tmp = tmp->above) |
|
|
2286 | { |
|
|
2287 | if (tmp->type != EXIT) |
|
|
2288 | continue; /*Not an exit */ |
|
|
2289 | |
|
|
2290 | if (!EXIT_PATH (tmp)) |
|
|
2291 | continue; /*Not a valid exit */ |
|
|
2292 | |
|
|
2293 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2294 | continue; /*Not in the same place */ |
|
|
2295 | |
|
|
2296 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2297 | continue; /*Not in the same map */ |
|
|
2298 | |
|
|
2299 | /* From here we have found the exit is valid. However we do |
|
|
2300 | * here the check of the exit owner. It is important for the |
|
|
2301 | * town portals to prevent strangers from visiting your appartments |
|
|
2302 | */ |
|
|
2303 | if (!exit->race) |
|
|
2304 | return 1; /*No owner, free for all! */ |
|
|
2305 | |
|
|
2306 | object *exit_owner = 0; |
|
|
2307 | |
|
|
2308 | for_all_players (pp) |
|
|
2309 | { |
|
|
2310 | if (!pp->ob) |
|
|
2311 | continue; |
|
|
2312 | |
|
|
2313 | if (pp->ob->name != exit->race) |
|
|
2314 | continue; |
|
|
2315 | |
|
|
2316 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2317 | break; |
|
|
2318 | } |
|
|
2319 | |
|
|
2320 | if (!exit_owner) |
|
|
2321 | return 0; /* No more owner */ |
|
|
2322 | |
|
|
2323 | if (exit_owner->contr == op->contr) |
|
|
2324 | return 1; /*It is your exit */ |
|
|
2325 | |
|
|
2326 | if (exit_owner && /*There is a owner */ |
|
|
2327 | (op->contr) && /*A player tries to pass */ |
|
|
2328 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2329 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2330 | return 0; |
|
|
2331 | |
|
|
2332 | return 1; |
|
|
2333 | } |
|
|
2334 | } |
|
|
2335 | |
|
|
2336 | return 0; |
|
|
2337 | } |
2274 | } |
2338 | |
2275 | |
2339 | /** |
2276 | /** |
2340 | * This function will try to apply a lighter and in case no lighter |
2277 | * This function will try to apply a lighter and in case no lighter |
2341 | * is specified it will try to find a lighter in the players inventory, |
2278 | * is specified it will try to find a lighter in the players inventory, |
2342 | * and inform him about this requirement. |
2279 | * and inform him about this requirement. |
2343 | * |
2280 | * |
2344 | * who - the player |
2281 | * who - the player |
2345 | * op - the item we want to light |
2282 | * op - the item we want to light |
2346 | * ligher - the lighter or 0 if a lighter has yet to be found |
2283 | * lighter - the lighter or 0 if a lighter has yet to be found |
2347 | */ |
2284 | */ |
|
|
2285 | static object * |
2348 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
2286 | auto_apply_lighter (object *who, object *op, object *lighter) |
2349 | { |
2287 | { |
2350 | if (lighter == 0) |
2288 | if (lighter == 0) |
2351 | { |
2289 | { |
2352 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2290 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2353 | { |
2291 | { |
… | |
… | |
2391 | /** |
2329 | /** |
2392 | * Designed primarily to light torches/lanterns/etc. |
2330 | * Designed primarily to light torches/lanterns/etc. |
2393 | * Also burns up burnable material too. First object in the inventory is |
2331 | * Also burns up burnable material too. First object in the inventory is |
2394 | * the selected object to "burn". -b.t. |
2332 | * the selected object to "burn". -b.t. |
2395 | */ |
2333 | */ |
2396 | void |
2334 | static void |
2397 | apply_lighter (object *who, object *lighter) |
2335 | apply_lighter (object *who, object *lighter) |
2398 | { |
2336 | { |
2399 | object *item; |
2337 | object *item; |
2400 | int is_player_env = 0; |
2338 | int is_player_env = 0; |
2401 | |
2339 | |
2402 | item = find_marked_object (who); |
2340 | item = find_marked_object (who); |
2403 | if (item) |
2341 | if (item) |
2404 | { |
2342 | { |
2405 | if (!auto_apply_lighter (who, 0, lighter)) |
2343 | if (!auto_apply_lighter (who, item, lighter)) |
2406 | return; |
2344 | return; |
2407 | |
2345 | |
2408 | /* Perhaps we should split what we are trying to light on fire? |
2346 | /* Perhaps we should split what we are trying to light on fire? |
2409 | * I can't see many times when you would want to light multiple |
2347 | * I can't see many times when you would want to light multiple |
2410 | * objects at once. |
2348 | * objects at once. |
… | |
… | |
2428 | } |
2366 | } |
2429 | |
2367 | |
2430 | /** |
2368 | /** |
2431 | * This function generates a cursed effect for cursed lamps and torches. |
2369 | * This function generates a cursed effect for cursed lamps and torches. |
2432 | */ |
2370 | */ |
|
|
2371 | static void |
2433 | void player_apply_lamp_cursed_effect (object *who, object *op) |
2372 | player_apply_lamp_cursed_effect (object *who, object *op) |
2434 | { |
2373 | { |
2435 | if (op->level) |
2374 | if (op->level) |
2436 | { |
2375 | { |
2437 | who->failmsg (format ( |
2376 | who->failmsg (format ( |
2438 | "The %s was cursed, it explodes in a big fireball!", |
2377 | "The %s was cursed, it explodes in a big fireball!", |
… | |
… | |
2453 | * Apply for players and lamps |
2392 | * Apply for players and lamps |
2454 | * |
2393 | * |
2455 | * who - the player |
2394 | * who - the player |
2456 | * op - the lamp |
2395 | * op - the lamp |
2457 | */ |
2396 | */ |
|
|
2397 | static void |
2458 | void player_apply_lamp (object *who, object *op) |
2398 | player_apply_lamp (object *who, object *op) |
2459 | { |
2399 | { |
2460 | bool switch_on = op->glow_radius ? false : true; |
2400 | bool switch_on = op->glow_radius ? false : true; |
2461 | |
2401 | |
2462 | if (switch_on) |
2402 | if (switch_on) |
2463 | { |
2403 | { |
… | |
… | |
2576 | if (op->other_arch) |
2516 | if (op->other_arch) |
2577 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2517 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2578 | |
2518 | |
2579 | if (object *pl = op->visible_to ()) |
2519 | if (object *pl = op->visible_to ()) |
2580 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
2520 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2521 | } |
|
|
2522 | |
|
|
2523 | /** |
|
|
2524 | * This handles items of type 'transformer'. |
|
|
2525 | * Basically those items, used with a marked item, transform both items into something |
|
|
2526 | * else. |
|
|
2527 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2528 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2529 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2530 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2531 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2532 | */ |
|
|
2533 | static void |
|
|
2534 | apply_item_transformer (object *pl, object *transformer) |
|
|
2535 | { |
|
|
2536 | object *marked; |
|
|
2537 | object *new_item; |
|
|
2538 | const char *find; |
|
|
2539 | char *separator; |
|
|
2540 | int yield; |
|
|
2541 | char got[MAX_BUF]; |
|
|
2542 | int len; |
|
|
2543 | |
|
|
2544 | if (!pl || !transformer) |
|
|
2545 | return; |
|
|
2546 | |
|
|
2547 | marked = find_marked_object (pl); |
|
|
2548 | |
|
|
2549 | if (!marked) |
|
|
2550 | { |
|
|
2551 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2552 | return; |
|
|
2553 | } |
|
|
2554 | |
|
|
2555 | if (!marked->slaying) |
|
|
2556 | { |
|
|
2557 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2558 | return; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | /* check whether they are compatible or not */ |
|
|
2562 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2563 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2564 | { |
|
|
2565 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2566 | return; |
|
|
2567 | } |
|
|
2568 | |
|
|
2569 | find += strlen (transformer->arch->archname) + 1; |
|
|
2570 | /* Item can be used, now find how many and what it yields */ |
|
|
2571 | if (isdigit (*(find))) |
|
|
2572 | { |
|
|
2573 | yield = atoi (find); |
|
|
2574 | if (yield < 1) |
|
|
2575 | { |
|
|
2576 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2577 | yield = 1; |
|
|
2578 | } |
|
|
2579 | } |
|
|
2580 | else |
|
|
2581 | yield = 1; |
|
|
2582 | |
|
|
2583 | while (isdigit (*find)) |
|
|
2584 | find++; |
|
|
2585 | |
|
|
2586 | while (*find == ' ') |
|
|
2587 | find++; |
|
|
2588 | |
|
|
2589 | memset (got, 0, MAX_BUF); |
|
|
2590 | |
|
|
2591 | if ((separator = (char *) strchr (find, ';'))) |
|
|
2592 | len = separator - find; |
|
|
2593 | else |
|
|
2594 | len = strlen (find); |
|
|
2595 | |
|
|
2596 | min_it (len, MAX_BUF - 1); |
|
|
2597 | |
|
|
2598 | strcpy (got, find); |
|
|
2599 | got[len] = '\0'; |
|
|
2600 | |
|
|
2601 | /* Now create new item, remove used ones when required. */ |
|
|
2602 | new_item = get_archetype (got); |
|
|
2603 | if (!new_item) |
|
|
2604 | { |
|
|
2605 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2606 | return; |
|
|
2607 | } |
|
|
2608 | |
|
|
2609 | new_item->nrof = yield; |
|
|
2610 | |
|
|
2611 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2612 | |
|
|
2613 | pl->insert (new_item); |
|
|
2614 | /* Eat up one item */ |
|
|
2615 | marked->decrease (); |
|
|
2616 | |
|
|
2617 | /* Eat one transformer if needed */ |
|
|
2618 | if (transformer->stats.food) |
|
|
2619 | if (--transformer->stats.food == 0) |
|
|
2620 | transformer->decrease (); |
2581 | } |
2621 | } |
2582 | |
2622 | |
2583 | /** |
2623 | /** |
2584 | * Main apply handler. |
2624 | * Main apply handler. |
2585 | * |
2625 | * |
… | |
… | |
2616 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2656 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2617 | return RESULT_INT (0); |
2657 | return RESULT_INT (0); |
2618 | |
2658 | |
2619 | switch (op->type) |
2659 | switch (op->type) |
2620 | { |
2660 | { |
2621 | case CF_HANDLE: |
2661 | case T_HANDLE: |
2622 | who->play_sound (sound_find ("turn_handle")); |
2662 | who->play_sound (sound_find ("turn_handle")); |
2623 | who->statusmsg ("You turn the handle."); |
2663 | who->statusmsg ("You turn the handle."); |
2624 | op->value = op->value ? 0 : 1; |
2664 | op->value = op->value ? 0 : 1; |
2625 | SET_ANIMATION (op, op->value); |
2665 | SET_ANIMATION (op, op->value); |
2626 | update_object (op, UP_OBJ_FACE); |
2666 | update_object (op, UP_OBJ_FACE); |
2627 | push_button (op, who); |
2667 | push_button (op, who); |
2628 | return 1; |
2668 | return 1; |
2629 | |
2669 | |
2630 | case TRIGGER: |
2670 | case TRIGGER: |
2631 | if (check_trigger (op, who)) |
2671 | if (check_trigger (op, who, who)) |
2632 | { |
2672 | { |
2633 | who->statusmsg ("You turn the handle."); |
2673 | who->statusmsg ("You turn the handle."); |
2634 | who->play_sound (sound_find ("turn_handle")); |
2674 | who->play_sound (sound_find ("turn_handle")); |
2635 | } |
2675 | } |
2636 | else |
2676 | else |
… | |
… | |
2640 | |
2680 | |
2641 | case EXIT: |
2681 | case EXIT: |
2642 | if (who->type != PLAYER) |
2682 | if (who->type != PLAYER) |
2643 | return 0; |
2683 | return 0; |
2644 | |
2684 | |
2645 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2685 | if (!EXIT_PATH (op)) |
2646 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2686 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2647 | else |
2687 | else |
2648 | { |
2688 | { |
2649 | /* Don't display messages for random maps. */ |
2689 | /* Don't display messages for random maps. */ |
2650 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2690 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2651 | who->statusmsg (op->msg, NDI_NAVY); |
2691 | who->statusmsg (op->msg, NDI_NAVY); |
… | |
… | |
2874 | * we don't use a corrupt pointer for the next object, so we get the |
2914 | * we don't use a corrupt pointer for the next object, so we get the |
2875 | * next object in the stack before applying. This is can only be a |
2915 | * next object in the stack before applying. This is can only be a |
2876 | * problem if player_apply() has a bug in that it uses the object but does |
2916 | * problem if player_apply() has a bug in that it uses the object but does |
2877 | * not return a proper value. |
2917 | * not return a proper value. |
2878 | */ |
2918 | */ |
2879 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2919 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2880 | { |
2920 | { |
2881 | next = tmp->below; |
2921 | next = tmp->below; |
2882 | |
2922 | |
2883 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2884 | floors++; |
2924 | floors++; |
… | |
… | |
3062 | #define CANNOT_REMOVE_CURSED \ |
3102 | #define CANNOT_REMOVE_CURSED \ |
3063 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3103 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3064 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3104 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3065 | "priests or even other players might help.>" |
3105 | "priests or even other players might help.>" |
3066 | |
3106 | |
3067 | int |
3107 | static int |
3068 | unapply_for_ob (object *who, object *op, int aflags) |
3108 | unapply_for_ob (object *who, object *op, int aflags) |
3069 | { |
3109 | { |
3070 | if (op->is_range ()) |
3110 | if (op->is_range ()) |
3071 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3111 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3072 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3112 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
… | |
… | |
3390 | * skill so that the dam and wc get updated |
3430 | * skill so that the dam and wc get updated |
3391 | */ |
3431 | */ |
3392 | who->change_skill (skop); |
3432 | who->change_skill (skop); |
3393 | } |
3433 | } |
3394 | |
3434 | |
3395 | if (who->type == PLAYER |
3435 | if (!check_item_power (who, op->item_power)) |
3396 | && op->item_power |
|
|
3397 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3398 | { |
3436 | { |
3399 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3437 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3400 | return 1; |
3438 | return 1; |
3401 | } |
3439 | } |
3402 | |
3440 | |
… | |
… | |
3410 | return RESULT_INT (0); |
3448 | return RESULT_INT (0); |
3411 | |
3449 | |
3412 | switch (op->type) |
3450 | switch (op->type) |
3413 | { |
3451 | { |
3414 | case WEAPON: |
3452 | case WEAPON: |
3415 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3416 | { |
|
|
3417 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3418 | |
|
|
3419 | if (tmp) |
|
|
3420 | insert_ob_in_ob (tmp, who); |
|
|
3421 | |
|
|
3422 | return 1; |
|
|
3423 | } |
|
|
3424 | |
|
|
3425 | //TODO: this obviously fails for players using a shorter prefix |
3453 | //TODO: this obviously fails for players using a shorter prefix |
3426 | // i.e. "R" can use Ragnarok's sword. |
3454 | // i.e. "R" can use Ragnarok's sword. |
3427 | if (op->level && !op->name.starts_with (who->name)) |
3455 | if (op->level && !op->name.starts_with (who->name)) |
3428 | { |
3456 | { |
3429 | /* if the weapon does not have the name as the character, can't use it. */ |
3457 | /* if the weapon does not have the name as the character, can't use it. */ |
… | |
… | |
3555 | } |
3583 | } |
3556 | |
3584 | |
3557 | break; |
3585 | break; |
3558 | |
3586 | |
3559 | case BOW: |
3587 | case BOW: |
3560 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3561 | { |
|
|
3562 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3563 | |
|
|
3564 | if (tmp) |
|
|
3565 | insert_ob_in_ob (tmp, who); |
|
|
3566 | |
|
|
3567 | return 1; |
|
|
3568 | } |
|
|
3569 | |
|
|
3570 | if (op->level && !op->name.starts_with (who->name)) |
3588 | if (op->level && !op->name.starts_with (who->name)) |
3571 | { |
3589 | { |
3572 | who->failmsg ("The weapon does not recognize you as its owner. " |
3590 | who->failmsg ("The weapon does not recognize you as its owner. " |
3573 | "H<Its name indicates that it belongs to somebody else.>"); |
3591 | "H<Its name indicates that it belongs to somebody else.>"); |
3574 | if (tmp) |
3592 | if (tmp) |
… | |
… | |
3660 | esrv_send_item (pl, op); |
3678 | esrv_send_item (pl, op); |
3661 | |
3679 | |
3662 | return 0; |
3680 | return 0; |
3663 | } |
3681 | } |
3664 | |
3682 | |
3665 | int |
|
|
3666 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3667 | { |
|
|
3668 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3669 | return 1; |
|
|
3670 | |
|
|
3671 | return apply_special (who, op, aflags); |
|
|
3672 | } |
|
|
3673 | |
|
|
3674 | /** |
3683 | /** |
3675 | * Map was just loaded, handle op's initialisation. |
3684 | * Map was just loaded, handle op's initialisation. |
3676 | * |
3685 | * |
3677 | * Generates shop floor's item, and treasures. |
3686 | * Generates shop floor's item, and treasures. |
3678 | */ |
3687 | */ |
… | |
… | |
3783 | * treasure again for this object |
3792 | * treasure again for this object |
3784 | */ |
3793 | */ |
3785 | invtmp->randomitems = NULL; |
3794 | invtmp->randomitems = NULL; |
3786 | } |
3795 | } |
3787 | } |
3796 | } |
|
|
3797 | |
3788 | /* This is really temporary - the code at the bottom will |
3798 | /* This is really temporary - the code at the bottom will |
3789 | * also set randomitems to null. The problem is there are bunches |
3799 | * also set randomitems to null. The problem is there are bunches |
3790 | * of maps/players already out there with items that have spells |
3800 | * of maps/players already out there with items that have spells |
3791 | * which haven't had the randomitems set to null yet. |
3801 | * which haven't had the randomitems set to null yet. |
3792 | * MSW 2004-05-13 |
3802 | * MSW 2004-05-13 |
… | |
… | |
3796 | * Ryo 2004-08-16 |
3806 | * Ryo 2004-08-16 |
3797 | */ |
3807 | */ |
3798 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3808 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3799 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3809 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3800 | tmp->randomitems = NULL; |
3810 | tmp->randomitems = NULL; |
3801 | |
|
|
3802 | } |
3811 | } |
3803 | |
3812 | |
3804 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3813 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3805 | auto_apply (tmp); |
3814 | auto_apply (tmp); |
3806 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3815 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3839 | } |
3848 | } |
3840 | |
3849 | |
3841 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3850 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3842 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3851 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3843 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3852 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3844 | check_trigger (tmp, tmp->above); |
3853 | check_trigger (tmp, tmp->above, tmp->above); |
3845 | } |
3854 | } |
3846 | |
3855 | |
3847 | /** |
3856 | /** |
3848 | * Handles player eating food that temporarily changes status (resistances, stats). |
3857 | * Handles player eating food that temporarily changes status (resistances, stats). |
3849 | * This used to call cast_change_attr(), but |
3858 | * This used to call cast_change_attr(), but |
… | |
… | |
3854 | eat_special_food (object *who, object *food) |
3863 | eat_special_food (object *who, object *food) |
3855 | { |
3864 | { |
3856 | object *force; |
3865 | object *force; |
3857 | int i, did_one = 0; |
3866 | int i, did_one = 0; |
3858 | |
3867 | |
3859 | force = get_archetype (FORCE_NAME); |
3868 | char buf[64]; |
|
|
3869 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3870 | shstr key (buf); |
3860 | |
3871 | |
3861 | for (i = 0; i < NUM_STATS; i++) |
|
|
3862 | if (sint8 k = food->stats.stat (i)) |
|
|
3863 | { |
|
|
3864 | force->stats.stat (i) = k; |
|
|
3865 | did_one = 1; |
|
|
3866 | } |
|
|
3867 | |
|
|
3868 | /* check if we can protect the eater */ |
|
|
3869 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3870 | { |
|
|
3871 | if (food->resist[i] > 0) |
|
|
3872 | { |
|
|
3873 | force->resist[i] = food->resist[i] / 2; |
|
|
3874 | did_one = 1; |
|
|
3875 | } |
|
|
3876 | } |
|
|
3877 | |
|
|
3878 | if (did_one) |
|
|
3879 | { |
|
|
3880 | force->set_speed (0.1); |
|
|
3881 | /* bigger morsel of food = longer effect time */ |
3872 | /* bigger morsel of food = longer effect time */ |
3882 | force->duration = food->stats.food / 5; |
3873 | int duration = TIME2TICK (food->stats.food); |
3883 | SET_FLAG (force, FLAG_APPLIED); |
3874 | |
3884 | change_abil (who, force); |
3875 | if (force = who->force_find (key)) |
3885 | insert_ob_in_ob (force, who); |
3876 | { |
|
|
3877 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3878 | { |
|
|
3879 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3880 | force->force_set_timer (duration); |
|
|
3881 | } |
|
|
3882 | else |
|
|
3883 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3884 | |
|
|
3885 | return; |
3886 | } |
3886 | } |
3887 | else |
3887 | else |
|
|
3888 | { |
|
|
3889 | force = who->force_add (key, duration); |
|
|
3890 | force->name = key; |
|
|
3891 | |
|
|
3892 | /* check if the food affects a stat */ |
|
|
3893 | for (i = 0; i < NUM_STATS; i++) |
|
|
3894 | if (sint8 k = food->stats.stat (i)) |
|
|
3895 | { |
|
|
3896 | force->stats.stat (i) = k; |
|
|
3897 | did_one = 1; |
|
|
3898 | } |
|
|
3899 | |
|
|
3900 | /* check if we can protect the eater */ |
|
|
3901 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3902 | { |
|
|
3903 | if (food->resist[i] > 0) |
|
|
3904 | { |
|
|
3905 | force->resist[i] = food->resist[i]; |
|
|
3906 | did_one = 1; |
|
|
3907 | } |
|
|
3908 | } |
|
|
3909 | |
|
|
3910 | if (did_one) |
|
|
3911 | { |
|
|
3912 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
3913 | |
|
|
3914 | /* make the force take effect and report effects to user */ |
|
|
3915 | change_abil (who, force); |
|
|
3916 | } |
|
|
3917 | else |
3888 | force->destroy (); |
3918 | force->destroy (); |
|
|
3919 | } |
3889 | |
3920 | |
3890 | /* check for hp, sp change */ |
3921 | /* check for hp, sp change */ |
3891 | if (food->stats.hp != 0) |
3922 | if (food->stats.hp != 0) |
3892 | { |
3923 | { |
3893 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3924 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3923 | /* place limit on max sp from food? */ |
3954 | /* place limit on max sp from food? */ |
3924 | } |
3955 | } |
3925 | } |
3956 | } |
3926 | |
3957 | |
3927 | who->update_stats (); |
3958 | who->update_stats (); |
3928 | } |
|
|
3929 | |
|
|
3930 | |
|
|
3931 | /** |
|
|
3932 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3933 | * scroll_failure()- hacked directly from spell_failure |
|
|
3934 | */ |
|
|
3935 | void |
|
|
3936 | scroll_failure (object *op, int failure, int power) |
|
|
3937 | { |
|
|
3938 | if (abs (failure / 4) > power) |
|
|
3939 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3940 | |
|
|
3941 | if (failure <= -1 && failure > -15) |
|
|
3942 | { /* wonder */ |
|
|
3943 | object *tmp; |
|
|
3944 | |
|
|
3945 | op->failmsg ("Your spell warps!"); |
|
|
3946 | tmp = get_archetype (SPELL_WONDER); |
|
|
3947 | cast_wonder (op, op, 0, tmp); |
|
|
3948 | tmp->destroy (); |
|
|
3949 | } |
|
|
3950 | else if (failure <= -15 && failure > -35) |
|
|
3951 | { /* drain mana */ |
|
|
3952 | op->failmsg ("Your mana is drained!"); |
|
|
3953 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3954 | if (op->stats.sp < 0) |
|
|
3955 | op->stats.sp = 0; |
|
|
3956 | } |
|
|
3957 | else if (settings.spell_failure_effects == TRUE) |
|
|
3958 | { |
|
|
3959 | if (failure <= -35 && failure > -60) |
|
|
3960 | { /* confusion */ |
|
|
3961 | op->failmsg ("The magic recoils on you!"); |
|
|
3962 | confuse_player (op, op, power); |
|
|
3963 | } |
|
|
3964 | else if (failure <= -60 && failure > -70) |
|
|
3965 | { /* paralysis */ |
|
|
3966 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
3967 | paralyze_player (op, op, power); |
|
|
3968 | } |
|
|
3969 | else if (failure <= -70 && failure > -80) |
|
|
3970 | { /* blind */ |
|
|
3971 | op->failmsg ("The magic recoils on you!"); |
|
|
3972 | blind_player (op, op, power); |
|
|
3973 | } |
|
|
3974 | else if (failure <= -80) |
|
|
3975 | { /* blast the immediate area */ |
|
|
3976 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3977 | cast_magic_storm (op, tmp, power); |
|
|
3978 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
3979 | tmp->destroy (); |
|
|
3980 | } |
|
|
3981 | } |
|
|
3982 | } |
3959 | } |
3983 | |
3960 | |
3984 | void |
3961 | void |
3985 | apply_changes_to_player (object *pl, object *change) |
3962 | apply_changes_to_player (object *pl, object *change) |
3986 | { |
3963 | { |
… | |
… | |
4063 | break; |
4040 | break; |
4064 | } |
4041 | } |
4065 | } |
4042 | } |
4066 | } |
4043 | } |
4067 | |
4044 | |
4068 | /** |
|
|
4069 | * This handles items of type 'transformer'. |
|
|
4070 | * Basically those items, used with a marked item, transform both items into something |
|
|
4071 | * else. |
|
|
4072 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
4073 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
4074 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
4075 | * This way an item can be transformed in many things, and/or many objects. |
|
|
4076 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
4077 | */ |
|
|
4078 | void |
|
|
4079 | apply_item_transformer (object *pl, object *transformer) |
|
|
4080 | { |
|
|
4081 | object *marked; |
|
|
4082 | object *new_item; |
|
|
4083 | char *find; |
|
|
4084 | char *separator; |
|
|
4085 | int yield; |
|
|
4086 | char got[MAX_BUF]; |
|
|
4087 | int len; |
|
|
4088 | |
|
|
4089 | if (!pl || !transformer) |
|
|
4090 | return; |
|
|
4091 | |
|
|
4092 | marked = find_marked_object (pl); |
|
|
4093 | |
|
|
4094 | if (!marked) |
|
|
4095 | { |
|
|
4096 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
4097 | return; |
|
|
4098 | } |
|
|
4099 | |
|
|
4100 | if (!marked->slaying) |
|
|
4101 | { |
|
|
4102 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4103 | return; |
|
|
4104 | } |
|
|
4105 | |
|
|
4106 | /* check whether they are compatible or not */ |
|
|
4107 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
4108 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
4109 | { |
|
|
4110 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4111 | return; |
|
|
4112 | } |
|
|
4113 | |
|
|
4114 | find += strlen (transformer->arch->archname) + 1; |
|
|
4115 | /* Item can be used, now find how many and what it yields */ |
|
|
4116 | if (isdigit (*(find))) |
|
|
4117 | { |
|
|
4118 | yield = atoi (find); |
|
|
4119 | if (yield < 1) |
|
|
4120 | { |
|
|
4121 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
4122 | yield = 1; |
|
|
4123 | } |
|
|
4124 | } |
|
|
4125 | else |
|
|
4126 | yield = 1; |
|
|
4127 | |
|
|
4128 | while (isdigit (*find)) |
|
|
4129 | find++; |
|
|
4130 | |
|
|
4131 | while (*find == ' ') |
|
|
4132 | find++; |
|
|
4133 | |
|
|
4134 | memset (got, 0, MAX_BUF); |
|
|
4135 | |
|
|
4136 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4137 | len = separator - find; |
|
|
4138 | else |
|
|
4139 | len = strlen (find); |
|
|
4140 | |
|
|
4141 | if (len > MAX_BUF - 1) |
|
|
4142 | len = MAX_BUF - 1; |
|
|
4143 | |
|
|
4144 | strcpy (got, find); |
|
|
4145 | got[len] = '\0'; |
|
|
4146 | |
|
|
4147 | /* Now create new item, remove used ones when required. */ |
|
|
4148 | new_item = get_archetype (got); |
|
|
4149 | if (!new_item) |
|
|
4150 | { |
|
|
4151 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
4152 | return; |
|
|
4153 | } |
|
|
4154 | |
|
|
4155 | new_item->nrof = yield; |
|
|
4156 | |
|
|
4157 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4158 | |
|
|
4159 | pl->insert (new_item); |
|
|
4160 | /* Eat up one item */ |
|
|
4161 | marked->decrease (); |
|
|
4162 | |
|
|
4163 | /* Eat one transformer if needed */ |
|
|
4164 | if (transformer->stats.food) |
|
|
4165 | if (--transformer->stats.food == 0) |
|
|
4166 | transformer->decrease (); |
|
|
4167 | } |
|
|
4168 | |
|
|