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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.201 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.228 by root, Fri Mar 26 01:04:44 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
172 */ 172 */
173int 173int
174apply_potion (object *op, object *tmp) 174apply_potion (object *op, object *tmp)
175{ 175{
176 int got_one = 0, i; 176 int got_one = 0, i;
177 object *force = 0, *floor = 0; 177 object *force = 0;
178 178
179 floor = GET_MAP_OB (op->map, op->x, op->y); 179 object *floor = GET_MAP_OB (op->map, op->x, op->y);
180 180
181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
182 { 182 {
183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); 183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!");
184 184
204 op->update_stats (); 204 op->update_stats ();
205 tmp->decrease (); 205 tmp->decrease ();
206 return 1; 206 return 1;
207 } 207 }
208 208
209 if (!(at = archetype::find (ARCH_DEPLETION))) 209 if (!(at = archetype::find (shstr_depletion)))
210 { 210 {
211 LOG (llevError, "Could not find archetype depletion\n"); 211 LOG (llevError, "Could not find archetype depletion\n");
212 return 0; 212 return 0;
213 } 213 }
214 214
231 } 231 }
232 232
233 /* improvement potion - only for players */ 233 /* improvement potion - only for players */
234 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) 234 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER))
235 { 235 {
236 for (i = 1; i < MIN (11, op->level); i++) 236 for (i = 1; i < min (11, op->level); i++)
237 { 237 {
238 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 238 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
239 { 239 {
240 if (op->contr->levhp[i] != 1) 240 if (op->contr->levhp[i] != 1)
241 { 241 {
276 } 276 }
277 } 277 }
278 } 278 }
279 279
280 /* Just makes checking easier */ 280 /* Just makes checking easier */
281 if (i < MIN (11, op->level)) 281 if (i < min (11, op->level))
282 got_one = 1; 282 got_one = 1;
283 283
284 if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) 284 if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))
285 { 285 {
286 if (got_one) 286 if (got_one)
400 400
401/** 401/**
402 * This function just checks whether who can handle equipping an item 402 * This function just checks whether who can handle equipping an item
403 * with item_power. 403 * with item_power.
404 */ 404 */
405 405static bool
406bool
407check_item_power (object *who, int item_power) 406check_item_power (object *who, int item_power)
408{ 407{
409 if (who->type == PLAYER 408 if (who->type == PLAYER
410 && item_power 409 && item_power
411 && item_power + who->contr->item_power > settings.item_power_factor * who->level) 410 && item_power + who->contr->item_power > settings.item_power_factor * who->level)
532 531
533/** 532/**
534 * This does the prepare weapon scroll. 533 * This does the prepare weapon scroll.
535 * Checks for sacrifice, and so on. 534 * Checks for sacrifice, and so on.
536 */ 535 */
537int 536static int
538prepare_weapon (object *op, object *improver, object *weapon) 537prepare_weapon (object *op, object *improver, object *weapon)
539{ 538{
540 int sacrifice_count, i; 539 int sacrifice_count, i;
541 char buf[MAX_BUF]; 540 char buf[MAX_BUF];
542 541
595 * 594 *
596 * We are hiding extra information about the weapon in the level and 595 * We are hiding extra information about the weapon in the level and
597 * last_eat numbers for an object. Hopefully this won't break anything ?? 596 * last_eat numbers for an object. Hopefully this won't break anything ??
598 * level == max improve last_eat == current improve 597 * level == max improve last_eat == current improve
599 */ 598 */
600int 599static int
601improve_weapon (object *op, object *improver, object *weapon) 600improve_weapon (object *op, object *improver, object *weapon)
602{ 601{
603 int sacrifice_count, sacrifice_needed = 0; 602 int sacrifice_count, sacrifice_needed = 0;
604 603
605 if (improver->stats.sp == IMPROVE_PREPARE) 604 if (improver->stats.sp == IMPROVE_PREPARE)
707/** 706/**
708 * Handles the applying of improve/prepare/enchant weapon scroll. 707 * Handles the applying of improve/prepare/enchant weapon scroll.
709 * Checks a few things (not on a non-magic square, marked weapon, ...), 708 * Checks a few things (not on a non-magic square, marked weapon, ...),
710 * then calls improve_weapon to do the dirty work. 709 * then calls improve_weapon to do the dirty work.
711 */ 710 */
712int 711static int
713check_improve_weapon (object *op, object *tmp) 712check_improve_weapon (object *op, object *tmp)
714{ 713{
715 object *otmp; 714 object *otmp;
716 715
717 if (op->type != PLAYER) 716 if (op->type != PLAYER)
764 * the armour value of the piece of equipment exceed either 763 * the armour value of the piece of equipment exceed either
765 * the users level or 90) 764 * the users level or 90)
766 * Modified by MSW for partial resistance. Only support 765 * Modified by MSW for partial resistance. Only support
767 * changing of physical area right now. 766 * changing of physical area right now.
768 */ 767 */
769int 768static int
770improve_armour (object *op, object *improver, object *armour) 769improve_armour (object *op, object *improver, object *armour)
771{ 770{
772 object *tmp; 771 object *tmp;
773 772
774 if (armour->magic >= settings.armor_max_enchant) 773 if (armour->magic >= settings.armor_max_enchant)
861 * what the converter wants, this will not do anything. 860 * what the converter wants, this will not do anything.
862 */ 861 */
863int 862int
864convert_item (object *item, object *converter) 863convert_item (object *item, object *converter)
865{ 864{
866 sint64 nr, price_in; 865 sint64 nr = 0, price_in;
867 866
868 if (item->flag [FLAG_UNPAID]) 867 if (item->flag [FLAG_UNPAID])
869 return 0; 868 return 0;
870 869
871 shstr conv_from = converter->slaying; 870 shstr conv_from = converter->slaying;
872 archetype *conv_to = converter->other_arch; 871 archetype *conv_to = converter->other_arch;
873 sint64 need = converter->stats.food; 872 sint64 need = converter->stats.food;
874 sint64 give = converter->stats.sp; 873 sint64 give = converter->stats.sp;
875 874
985 * Handle apply on containers. 984 * Handle apply on containers.
986 * By Eneq(@csd.uu.se). 985 * By Eneq(@csd.uu.se).
987 * Moved to own function and added many features [Tero.Haatanen@lut.fi] 986 * Moved to own function and added many features [Tero.Haatanen@lut.fi]
988 * added the alchemical cauldron to the code -b.t. 987 * added the alchemical cauldron to the code -b.t.
989 */ 988 */
990int 989static int
991apply_container (object *op, object *sack) 990apply_container (object *op, object *sack)
992{ 991{
993 if (op->type != PLAYER || !op->contr->ns) 992 if (op->type != PLAYER || !op->contr->ns)
994 return 0; /* This might change */ 993 return 0; /* This might change */
995 994
1008 } 1007 }
1009 1008
1010 // already applied == open on ground, or open in inv, or active in inv 1009 // already applied == open on ground, or open in inv, or active in inv
1011 if (sack->flag [FLAG_APPLIED]) 1010 if (sack->flag [FLAG_APPLIED])
1012 { 1011 {
1013 if (op->container == sack) 1012 if (op->container_ () == sack)
1014 { 1013 {
1015 // open on ground or inv, so close 1014 // open on ground or inv, so close
1016 op->close_container (); 1015 op->close_container ();
1017 return 1; 1016 return 1;
1018 } 1017 }
1325 return; 1324 return;
1326 1325
1327 /* move_apply() is the most likely candidate for causing unwanted and 1326 /* move_apply() is the most likely candidate for causing unwanted and
1328 * possibly unlimited recursion. 1327 * possibly unlimited recursion.
1329 */ 1328 */
1330 /* The following was changed because it was causing perfeclty correct 1329 /* The following was changed because it was causing perfectly correct
1331 * maps to fail. 1) it's not an error to recurse: 1330 * maps to fail. 1) it's not an error to recurse:
1332 * rune detonates, summoning monster. monster lands on nearby rune. 1331 * rune detonates, summoning monster. monster lands on nearby rune.
1333 * nearby rune detonates. This sort of recursion is expected and 1332 * nearby rune detonates. This sort of recursion is expected and
1334 * proper. This code was causing needless crashes. 1333 * proper. This code was causing needless crashes.
1335 */ 1334 */
1354 trap->stats.maxsp = 2; 1353 trap->stats.maxsp = 2;
1355 1354
1356 /* Is this correct? From the docs, it doesn't look like it 1355 /* Is this correct? From the docs, it doesn't look like it
1357 * should be divided by trap->speed 1356 * should be divided by trap->speed
1358 */ 1357 */
1359 victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); 1358 victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed;
1360 1359
1361 /* Just put in some sanity check. I think there is a bug in the 1360 /* Just put in some sanity check. I think there is a bug in the
1362 * above with some objects have zero speed, and thus the player 1361 * above with some objects have zero speed, and thus the player
1363 * getting permanently paralyzed. 1362 * getting permanently paralyzed.
1364 */ 1363 */
1384 } 1383 }
1385 break; 1384 break;
1386 1385
1387 case BUTTON: 1386 case BUTTON:
1388 case PEDESTAL: 1387 case PEDESTAL:
1388 case T_MATCH:
1389 update_button (trap, originator); 1389 update_button (trap, originator);
1390 break; 1390 break;
1391 1391
1392 case ALTAR: 1392 case ALTAR:
1393 /* sacrifice victim on trap */ 1393 /* sacrifice victim on trap */
1404 * trigger this here and get hit by own missile - and will be own enemy. 1404 * trigger this here and get hit by own missile - and will be own enemy.
1405 * Victim then is his own enemy and will start to kill herself (this is 1405 * Victim then is his own enemy and will start to kill herself (this is
1406 * removed) but we have not synced victim and his missile. To avoid senseless 1406 * removed) but we have not synced victim and his missile. To avoid senseless
1407 * action, we avoid hits here 1407 * action, we avoid hits here
1408 */ 1408 */
1409 if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) 1409 if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ())
1410 && trap->owner != victim)
1410 hit_with_arrow (trap, victim); 1411 hit_with_arrow (trap, victim);
1411 break; 1412 break;
1412 1413
1413 case SPELL_EFFECT: 1414 case SPELL_EFFECT:
1414 apply_spell_effect (trap, victim); 1415 apply_spell_effect (trap, victim);
1487 if (victim->type == PLAYER && EXIT_PATH (trap)) 1488 if (victim->type == PLAYER && EXIT_PATH (trap))
1488 { 1489 {
1489 /* Basically, don't show exits leading to random maps the 1490 /* Basically, don't show exits leading to random maps the
1490 * players output. 1491 * players output.
1491 */ 1492 */
1492 if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) 1493 if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit)
1493 victim->statusmsg (trap->msg, NDI_NAVY); 1494 victim->statusmsg (trap->msg, NDI_NAVY);
1494 1495
1495 trap->play_sound (trap->sound); 1496 trap->play_sound (trap->sound);
1496 victim->enter_exit (trap); 1497 victim->enter_exit (trap);
1497 } 1498 }
1551 return; 1552 return;
1552 } 1553 }
1553 1554
1554 if (!tmp->msg) 1555 if (!tmp->msg)
1555 { 1556 {
1556 op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); 1557 op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name));
1557 return; 1558 return;
1558 } 1559 }
1559 1560
1560 /* need a literacy skill to read stuff! */ 1561 /* need a literacy skill to read stuff! */
1561 skill_ob = find_skill_by_name (op, tmp->skill); 1562 skill_ob = find_skill_by_name (op, tmp->skill);
1575 : lev_diff < 15 ? "This book is way beyond your comprehension." 1576 : lev_diff < 15 ? "This book is way beyond your comprehension."
1576 : "This book is totally beyond your comprehension."); 1577 : "This book is totally beyond your comprehension.");
1577 return; 1578 return;
1578 } 1579 }
1579 1580
1581 // we currently don't use the message types for anything.
1580 readable_message_type *msgType = get_readable_message_type (tmp); 1582 // readable_message_type *msgType = get_readable_message_type (tmp);
1583
1584 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book"));
1581 1585
1582 if (player *pl = op->contr) 1586 if (player *pl = op->contr)
1583 if (client *ns = pl->ns) 1587 if (client *ns = pl->ns)
1584 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); 1588 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
1585 1589
1597 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); 1601 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp);
1598 } 1602 }
1599 1603
1600 change_exp (op, exp_gain, skill_ob->skill, 0); 1604 change_exp (op, exp_gain, skill_ob->skill, 0);
1601 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ 1605 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */
1606 }
1607}
1608
1609/**
1610 * op made some mistake with a scroll, this takes care of punishment.
1611 * scroll_failure()- hacked directly from spell_failure
1612 */
1613static void
1614scroll_failure (object *op, int failure, int power)
1615{
1616 if (abs (failure / 4) > power)
1617 power = abs (failure / 4); /* set minimum effect */
1618
1619 if (failure <= -1 && failure > -15)
1620 { /* wonder */
1621 object *tmp;
1622
1623 op->failmsg ("Your spell warps!");
1624 tmp = get_archetype (SPELL_WONDER);
1625 cast_wonder (op, op, 0, tmp);
1626 tmp->destroy ();
1627 }
1628 else if (failure <= -15 && failure > -35)
1629 { /* drain mana */
1630 op->failmsg ("Your mana is drained!");
1631 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW);
1632 if (op->stats.sp < 0)
1633 op->stats.sp = 0;
1634 }
1635 else if (settings.spell_failure_effects == TRUE)
1636 {
1637 if (failure <= -35 && failure > -60)
1638 { /* confusion */
1639 op->failmsg ("The magic recoils on you!");
1640 confuse_player (op, op, power);
1641 }
1642 else if (failure <= -60 && failure > -70)
1643 { /* paralysis */
1644 op->failmsg ("The magic recoils and paralyzes you!");
1645 paralyze_player (op, op, power);
1646 }
1647 else if (failure <= -70 && failure > -80)
1648 { /* blind */
1649 op->failmsg ("The magic recoils on you!");
1650 blind_player (op, op, power);
1651 }
1652 else if (failure <= -80)
1653 { /* blast the immediate area */
1654 object *tmp = get_archetype (LOOSE_MANA);
1655 cast_magic_storm (op, tmp, power);
1656 op->failmsg ("You unleash uncontrolled mana!");
1657 tmp->destroy ();
1658 }
1602 } 1659 }
1603} 1660}
1604 1661
1605/** 1662/**
1606 * Handles the applying of a skill scroll, calling learn_skill straight. 1663 * Handles the applying of a skill scroll, calling learn_skill straight.
1712 * instead of having their spell stored in stats.sp. These are 1769 * instead of having their spell stored in stats.sp. These are
1713 * legacy spellbooks 1770 * legacy spellbooks
1714 */ 1771 */
1715 if (tmp->slaying) 1772 if (tmp->slaying)
1716 { 1773 {
1717 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1774 spell = find_archetype_by_object_name (tmp->slaying)->instance ();
1775
1718 if (!spell) 1776 if (!spell)
1719 { 1777 {
1720 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); 1778 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying));
1721 return; 1779 return;
1722 } 1780 }
1799 * literacy rate very useful! -b.t. 1857 * literacy rate very useful! -b.t.
1800 */ 1858 */
1801 if (QUERY_FLAG (op, FLAG_CONFUSED)) 1859 if (QUERY_FLAG (op, FLAG_CONFUSED))
1802 { 1860 {
1803 op->failmsg ("In your confused state you flub the wording of the text!"); 1861 op->failmsg ("In your confused state you flub the wording of the text!");
1804 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); 1862 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace));
1805 } 1863 }
1806 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || 1864 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) ||
1807 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) 1865 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int])
1808 { 1866 {
1809 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); 1867 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN);
1915 break; 1973 break;
1916 } 1974 }
1917 1975
1918 if (!tmp->destroyed () && !tmp->inv) 1976 if (!tmp->destroyed () && !tmp->inv)
1919 tmp->decrease (true); 1977 tmp->decrease (true);
1920}
1921
1922/**
1923 * op eats food.
1924 * If player, takes care of messages and dragon special food.
1925 */
1926static void
1927apply_food (object *op, object *tmp)
1928{
1929 int capacity_remaining;
1930
1931 if (op->type != PLAYER)
1932 op->stats.hp = op->stats.maxhp;
1933 else
1934 {
1935 /* check if this is a dragon (player), eating some flesh */
1936 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp))
1937 ;
1938 else
1939 {
1940 /* usual case - no dragon meal: */
1941 if (op->stats.food + tmp->stats.food > 999)
1942 {
1943 if (tmp->type == FOOD || tmp->type == FLESH)
1944 op->failmsg ("You feel full, but what a waste of food!");
1945 else
1946 op->statusmsg ("Most of the drink goes down your face not your throat!");
1947 }
1948
1949 tmp->play_sound (
1950 tmp->sound
1951 ? tmp->sound
1952 : tmp->type == DRINK
1953 ? sound_find ("eat_drink")
1954 : sound_find ("eat_food")
1955 );
1956
1957 if (!QUERY_FLAG (tmp, FLAG_CURSED))
1958 {
1959 const char *buf;
1960
1961 if (!is_dragon_pl (op))
1962 {
1963 /* eating message for normal players */
1964 if (tmp->type == DRINK)
1965 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
1966 else
1967 buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good.");
1968 }
1969 else
1970 /* eating message for dragon players */
1971 buf = format ("The %s tasted terrible!", &tmp->name);
1972
1973 op->statusmsg (buf);
1974
1975 capacity_remaining = 999 - op->stats.food;
1976 op->stats.food += tmp->stats.food;
1977 if (capacity_remaining < tmp->stats.food)
1978 op->stats.hp += capacity_remaining / 50;
1979 else
1980 op->stats.hp += tmp->stats.food / 50;
1981
1982 if (op->stats.hp > op->stats.maxhp)
1983 op->stats.hp = op->stats.maxhp;
1984 if (op->stats.food > 999)
1985 op->stats.food = 999;
1986 }
1987
1988 /* special food hack -b.t. */
1989 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
1990 eat_special_food (op, tmp);
1991 }
1992 }
1993
1994 handle_apply_yield (tmp);
1995 tmp->decrease ();
1996} 1978}
1997 1979
1998/** 1980/**
1999 * A dragon is eating some flesh. If the flesh contains resistances, 1981 * A dragon is eating some flesh. If the flesh contains resistances,
2000 * there is a chance for the dragon's skin to get improved. 1982 * there is a chance for the dragon's skin to get improved.
2003 * object *op the object (dragon player) eating the flesh 1985 * object *op the object (dragon player) eating the flesh
2004 * object *meal the flesh item, getting chewed in dragon's mouth 1986 * object *meal the flesh item, getting chewed in dragon's mouth
2005 * return: 1987 * return:
2006 * int 1 if eating successful, 0 if it doesn't work 1988 * int 1 if eating successful, 0 if it doesn't work
2007 */ 1989 */
2008int 1990static int
2009dragon_eat_flesh (object *op, object *meal) 1991dragon_eat_flesh (object *op, object *meal)
2010{ 1992{
2011 object *skin = NULL; /* pointer to dragon skin force */ 1993 object *skin = NULL; /* pointer to dragon skin force */
2012 object *abil = NULL; /* pointer to dragon ability force */ 1994 object *abil = NULL; /* pointer to dragon ability force */
2013 object *tmp = NULL; /* tmp. object */ 1995 object *tmp = NULL; /* tmp. object */
2019 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ 2001 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */
2020 int winners = 0; /* number of winners */ 2002 int winners = 0; /* number of winners */
2021 int i; /* index */ 2003 int i; /* index */
2022 2004
2023 /* let's make sure and doublecheck the parameters */ 2005 /* let's make sure and doublecheck the parameters */
2024 if (meal->type != FLESH || !is_dragon_pl (op)) 2006 if (meal->type != FLESH || !op->is_dragon ())
2025 return 0; 2007 return 0;
2026 2008
2027 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces 2009 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces
2028 from the player's inventory */ 2010 from the player's inventory */
2029 for (tmp = op->inv; tmp; tmp = tmp->below) 2011 for (tmp = op->inv; tmp; tmp = tmp->below)
2045 op->stats.hp += meal->stats.food / 50; 2027 op->stats.hp += meal->stats.food / 50;
2046 2028
2047 if (op->stats.hp > op->stats.maxhp) 2029 if (op->stats.hp > op->stats.maxhp)
2048 op->stats.hp = op->stats.maxhp; 2030 op->stats.hp = op->stats.maxhp;
2049 2031
2050 op->stats.food = MIN (999, op->stats.food + meal->stats.food); 2032 op->stats.food = min (999, op->stats.food + meal->stats.food);
2051 2033
2052 /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ 2034 /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */
2053 2035
2054 /* on to the interesting part: chances for adding resistance */ 2036 /* on to the interesting part: chances for adding resistance */
2055 for (i = 0; i < NROFATTACKS; i++) 2037 for (i = 0; i < NROFATTACKS; i++)
2065 2047
2066 /* monster bonus increases with level, because high-level 2048 /* monster bonus increases with level, because high-level
2067 flesh is too rare */ 2049 flesh is too rare */
2068 mbonus = op->level * 20. / ((double) settings.max_level); 2050 mbonus = op->level * 20. / ((double) settings.max_level);
2069 2051
2070 chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / 2052 chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. /
2071 ((double) settings.max_level)) - skin->resist[i]; 2053 ((double)settings.max_level)) - skin->resist[i];
2072 2054
2073 if (chance >= 0.) 2055 if (chance >= 0.)
2074 chance += 1.; 2056 chance += 1.;
2075 else 2057 else
2076 chance = (chance < -12) ? 0. : 1. / pow (2., -chance); 2058 chance = (chance < -12) ? 0. : 1. / pow (2., -chance);
2077 2059
2078 /* chance is proportional to amount of resistance (max. 50) */ 2060 /* chance is proportional to amount of resistance (max. 50) */
2079 chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; 2061 chance *= ((double)(min (meal->resist[i], 50))) / 50.;
2080 2062
2081 /* doubled chance for resistance of ability-focus */ 2063 /* doubled chance for resistance of ability-focus */
2082 if (i == abil->stats.exp) 2064 if (i == abil->stats.exp)
2083 chance = MIN (100., chance * 2.); 2065 chance = min (100., chance * 2.);
2084 2066
2085 /* now make the throw and save all winners (Don't insert luck bonus here!) */ 2067 /* now make the throw and save all winners (Don't insert luck bonus here!) */
2086 if (rndm (10000) < (unsigned int) (chance * 100)) 2068 if (rndm (10000) < (unsigned int)(chance * 100))
2087 { 2069 {
2088 atnr_winner[winners] = i; 2070 atnr_winner[winners] = i;
2089 winners++; 2071 winners++;
2090 } 2072 }
2091 2073
2154 2136
2155 return 1; 2137 return 1;
2156} 2138}
2157 2139
2158/** 2140/**
2141 * op eats food.
2142 * If player, takes care of messages and dragon special food.
2143 */
2144static void
2145apply_food (object *op, object *tmp)
2146{
2147 int capacity_remaining;
2148
2149 if (op->type != PLAYER)
2150 op->stats.hp = op->stats.maxhp;
2151 else
2152 {
2153 /* check if this is a dragon (player), eating some flesh */
2154 if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp))
2155 ;
2156 else
2157 {
2158 /* usual case - no dragon meal: */
2159 if (op->stats.food + tmp->stats.food > 999)
2160 {
2161 if (tmp->type == FOOD || tmp->type == FLESH)
2162 op->failmsg ("You feel full, but what a waste of food!");
2163 else
2164 op->statusmsg ("Most of the drink goes down your face not your throat!");
2165 }
2166
2167 tmp->play_sound (
2168 tmp->sound
2169 ? tmp->sound
2170 : tmp->type == DRINK
2171 ? sound_find ("eat_drink")
2172 : sound_find ("eat_food")
2173 );
2174
2175 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2176 {
2177 const char *buf;
2178
2179 if (!op->is_dragon ())
2180 {
2181 /* eating message for normal players */
2182 if (tmp->type == DRINK)
2183 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
2184 else
2185 buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good.");
2186 }
2187 else
2188 /* eating message for dragon players */
2189 buf = format ("The %s tasted terrible!", &tmp->name);
2190
2191 op->statusmsg (buf);
2192
2193 capacity_remaining = 999 - op->stats.food;
2194 op->stats.food += tmp->stats.food;
2195 if (capacity_remaining < tmp->stats.food)
2196 op->stats.hp += capacity_remaining / 50;
2197 else
2198 op->stats.hp += tmp->stats.food / 50;
2199
2200 if (op->stats.hp > op->stats.maxhp)
2201 op->stats.hp = op->stats.maxhp;
2202 if (op->stats.food > 999)
2203 op->stats.food = 999;
2204 }
2205
2206 /* special food hack -b.t. */
2207 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
2208 eat_special_food (op, tmp);
2209 }
2210 }
2211
2212 handle_apply_yield (tmp);
2213 tmp->decrease ();
2214}
2215
2216/**
2159 * Handles applying an improve armor scroll. 2217 * Handles applying an improve armor scroll.
2160 * Does some sanity checks, then calls improve_armour. 2218 * Does some sanity checks, then calls improve_armour.
2161 */ 2219 */
2162static void 2220static void
2163apply_armour_improver (object *op, object *tmp) 2221apply_armour_improver (object *op, object *tmp)
2211 hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); 2269 hit_player (op, poison->stats.hp, tmp, AT_POISON, 1);
2212 } 2270 }
2213 2271
2214 op->stats.food -= op->stats.food / 4; 2272 op->stats.food -= op->stats.food / 4;
2215 poison->destroy (); 2273 poison->destroy ();
2216}
2217
2218/**
2219 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit.
2220 * A valid 2 way exit means:
2221 * -You can come back (there is another exit at the other side)
2222 * -You are
2223 * ° the owner of the exit
2224 * ° or in the same party as the owner
2225 *
2226 * Note: a owner in a 2 way exit is saved as the owner's name
2227 * in the field exit->name cause the field exit->owner doesn't
2228 * survive in the swapping (in fact the whole exit doesn't survive).
2229 */
2230int
2231is_legal_2ways_exit (object *op, object *exit)
2232{
2233 if (exit->stats.exp != 1)
2234 return 1; /*This is not a 2 way, so it is legal */
2235
2236#if 0 //TODO
2237 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race)
2238 return 0; /* This is a reset town portal */
2239#endif
2240
2241 LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ());
2242
2243 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map);
2244
2245 if (exitmap)
2246 {
2247 exitmap->load_sync ();
2248
2249 object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot;
2250
2251 if (!tmp)
2252 return 0;
2253
2254 for (; tmp; tmp = tmp->above)
2255 {
2256 if (tmp->type != EXIT)
2257 continue; /*Not an exit */
2258
2259 if (!EXIT_PATH (tmp))
2260 continue; /*Not a valid exit */
2261
2262 if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y))
2263 continue; /*Not in the same place */
2264
2265 if (exit->map->path != EXIT_PATH (tmp))
2266 continue; /*Not in the same map */
2267
2268 /* From here we have found the exit is valid. However we do
2269 * here the check of the exit owner. It is important for the
2270 * town portals to prevent strangers from visiting your appartments
2271 */
2272 if (!exit->race)
2273 return 1; /*No owner, free for all! */
2274
2275 object *exit_owner = 0;
2276
2277 for_all_players (pp)
2278 {
2279 if (!pp->ob)
2280 continue;
2281
2282 if (pp->ob->name != exit->race)
2283 continue;
2284
2285 exit_owner = pp->ob; /*We found a player which correspond to the player name */
2286 break;
2287 }
2288
2289 if (!exit_owner)
2290 return 0; /* No more owner */
2291
2292 if (exit_owner->contr == op->contr)
2293 return 1; /*It is your exit */
2294
2295 if (exit_owner && /*There is a owner */
2296 (op->contr) && /*A player tries to pass */
2297 ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */
2298 (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */
2299 return 0;
2300
2301 return 1;
2302 }
2303 }
2304
2305 return 0;
2306} 2274}
2307 2275
2308/** 2276/**
2309 * This function will try to apply a lighter and in case no lighter 2277 * This function will try to apply a lighter and in case no lighter
2310 * is specified it will try to find a lighter in the players inventory, 2278 * is specified it will try to find a lighter in the players inventory,
2361/** 2329/**
2362 * Designed primarily to light torches/lanterns/etc. 2330 * Designed primarily to light torches/lanterns/etc.
2363 * Also burns up burnable material too. First object in the inventory is 2331 * Also burns up burnable material too. First object in the inventory is
2364 * the selected object to "burn". -b.t. 2332 * the selected object to "burn". -b.t.
2365 */ 2333 */
2366void 2334static void
2367apply_lighter (object *who, object *lighter) 2335apply_lighter (object *who, object *lighter)
2368{ 2336{
2369 object *item; 2337 object *item;
2370 int is_player_env = 0; 2338 int is_player_env = 0;
2371 2339
2398} 2366}
2399 2367
2400/** 2368/**
2401 * This function generates a cursed effect for cursed lamps and torches. 2369 * This function generates a cursed effect for cursed lamps and torches.
2402 */ 2370 */
2371static void
2403void player_apply_lamp_cursed_effect (object *who, object *op) 2372player_apply_lamp_cursed_effect (object *who, object *op)
2404{ 2373{
2405 if (op->level) 2374 if (op->level)
2406 { 2375 {
2407 who->failmsg (format ( 2376 who->failmsg (format (
2408 "The %s was cursed, it explodes in a big fireball!", 2377 "The %s was cursed, it explodes in a big fireball!",
2423 * Apply for players and lamps 2392 * Apply for players and lamps
2424 * 2393 *
2425 * who - the player 2394 * who - the player
2426 * op - the lamp 2395 * op - the lamp
2427 */ 2396 */
2397static void
2428void player_apply_lamp (object *who, object *op) 2398player_apply_lamp (object *who, object *op)
2429{ 2399{
2430 bool switch_on = op->glow_radius ? false : true; 2400 bool switch_on = op->glow_radius ? false : true;
2431 2401
2432 if (switch_on) 2402 if (switch_on)
2433 { 2403 {
2546 if (op->other_arch) 2516 if (op->other_arch)
2547 get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); 2517 get_animation_from_arch (op, switch_on ? op->other_arch : op->arch);
2548 2518
2549 if (object *pl = op->visible_to ()) 2519 if (object *pl = op->visible_to ())
2550 esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); 2520 esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op);
2521}
2522
2523/**
2524 * This handles items of type 'transformer'.
2525 * Basically those items, used with a marked item, transform both items into something
2526 * else.
2527 * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited)..
2528 * Change information is contained in the 'slaying' field of the marked item.
2529 * The format is as follow: transformer:[number ]yield[;transformer:...].
2530 * This way an item can be transformed in many things, and/or many objects.
2531 * The 'slaying' field for transformer is used as verb for the action.
2532 */
2533static void
2534apply_item_transformer (object *pl, object *transformer)
2535{
2536 object *marked;
2537 object *new_item;
2538 const char *find;
2539 char *separator;
2540 int yield;
2541 char got[MAX_BUF];
2542 int len;
2543
2544 if (!pl || !transformer)
2545 return;
2546
2547 marked = find_marked_object (pl);
2548
2549 if (!marked)
2550 {
2551 pl->failmsg (format ("Use the %s with what item?", query_name (transformer)));
2552 return;
2553 }
2554
2555 if (!marked->slaying)
2556 {
2557 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
2558 return;
2559 }
2560
2561 /* check whether they are compatible or not */
2562 find = strstr (&marked->slaying, transformer->arch->archname);
2563 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
2564 {
2565 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
2566 return;
2567 }
2568
2569 find += strlen (transformer->arch->archname) + 1;
2570 /* Item can be used, now find how many and what it yields */
2571 if (isdigit (*(find)))
2572 {
2573 yield = atoi (find);
2574 if (yield < 1)
2575 {
2576 LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield);
2577 yield = 1;
2578 }
2579 }
2580 else
2581 yield = 1;
2582
2583 while (isdigit (*find))
2584 find++;
2585
2586 while (*find == ' ')
2587 find++;
2588
2589 memset (got, 0, MAX_BUF);
2590
2591 if ((separator = (char *) strchr (find, ';')))
2592 len = separator - find;
2593 else
2594 len = strlen (find);
2595
2596 min_it (len, MAX_BUF - 1);
2597
2598 strcpy (got, find);
2599 got[len] = '\0';
2600
2601 /* Now create new item, remove used ones when required. */
2602 new_item = get_archetype (got);
2603 if (!new_item)
2604 {
2605 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0)));
2606 return;
2607 }
2608
2609 new_item->nrof = yield;
2610
2611 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
2612
2613 pl->insert (new_item);
2614 /* Eat up one item */
2615 marked->decrease ();
2616
2617 /* Eat one transformer if needed */
2618 if (transformer->stats.food)
2619 if (--transformer->stats.food == 0)
2620 transformer->decrease ();
2551} 2621}
2552 2622
2553/** 2623/**
2554 * Main apply handler. 2624 * Main apply handler.
2555 * 2625 *
2586 if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) 2656 if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who)))
2587 return RESULT_INT (0); 2657 return RESULT_INT (0);
2588 2658
2589 switch (op->type) 2659 switch (op->type)
2590 { 2660 {
2591 case CF_HANDLE: 2661 case T_HANDLE:
2592 who->play_sound (sound_find ("turn_handle")); 2662 who->play_sound (sound_find ("turn_handle"));
2593 who->statusmsg ("You turn the handle."); 2663 who->statusmsg ("You turn the handle.");
2594 op->value = op->value ? 0 : 1; 2664 op->value = op->value ? 0 : 1;
2595 SET_ANIMATION (op, op->value); 2665 SET_ANIMATION (op, op->value);
2596 update_object (op, UP_OBJ_FACE); 2666 update_object (op, UP_OBJ_FACE);
2610 2680
2611 case EXIT: 2681 case EXIT:
2612 if (who->type != PLAYER) 2682 if (who->type != PLAYER)
2613 return 0; 2683 return 0;
2614 2684
2615 if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) 2685 if (!EXIT_PATH (op))
2616 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); 2686 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op)));
2617 else 2687 else
2618 { 2688 {
2619 /* Don't display messages for random maps. */ 2689 /* Don't display messages for random maps. */
2620 if (op->msg && !EXIT_PATH (op).starts_with ("/!")) 2690 if (op->msg && EXIT_PATH (op) != shstr_random_map_exit)
2621 who->statusmsg (op->msg, NDI_NAVY); 2691 who->statusmsg (op->msg, NDI_NAVY);
2622 2692
2623 who->enter_exit (op); 2693 who->enter_exit (op);
2624 } 2694 }
2625 2695
2844 * we don't use a corrupt pointer for the next object, so we get the 2914 * we don't use a corrupt pointer for the next object, so we get the
2845 * next object in the stack before applying. This is can only be a 2915 * next object in the stack before applying. This is can only be a
2846 * problem if player_apply() has a bug in that it uses the object but does 2916 * problem if player_apply() has a bug in that it uses the object but does
2847 * not return a proper value. 2917 * not return a proper value.
2848 */ 2918 */
2849 for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) 2919 for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next)
2850 { 2920 {
2851 next = tmp->below; 2921 next = tmp->below;
2852 2922
2853 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 2923 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2854 floors++; 2924 floors++;
3032#define CANNOT_REMOVE_CURSED \ 3102#define CANNOT_REMOVE_CURSED \
3033 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ 3103 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \
3034 "Praying over an altar, scrolls of remove curse/damnation, " \ 3104 "Praying over an altar, scrolls of remove curse/damnation, " \
3035 "priests or even other players might help.>" 3105 "priests or even other players might help.>"
3036 3106
3037int 3107static int
3038unapply_for_ob (object *who, object *op, int aflags) 3108unapply_for_ob (object *who, object *op, int aflags)
3039{ 3109{
3040 if (op->is_range ()) 3110 if (op->is_range ())
3041 for (object *tmp = who->inv; tmp; tmp = tmp->below) 3111 for (object *tmp = who->inv; tmp; tmp = tmp->below)
3042 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) 3112 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ())
3608 esrv_send_item (pl, op); 3678 esrv_send_item (pl, op);
3609 3679
3610 return 0; 3680 return 0;
3611} 3681}
3612 3682
3613int
3614monster_apply_special (object *who, object *op, int aflags)
3615{
3616 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED))
3617 return 1;
3618
3619 return apply_special (who, op, aflags);
3620}
3621
3622/** 3683/**
3623 * Map was just loaded, handle op's initialisation. 3684 * Map was just loaded, handle op's initialisation.
3624 * 3685 *
3625 * Generates shop floor's item, and treasures. 3686 * Generates shop floor's item, and treasures.
3626 */ 3687 */
3731 * treasure again for this object 3792 * treasure again for this object
3732 */ 3793 */
3733 invtmp->randomitems = NULL; 3794 invtmp->randomitems = NULL;
3734 } 3795 }
3735 } 3796 }
3797
3736 /* This is really temporary - the code at the bottom will 3798 /* This is really temporary - the code at the bottom will
3737 * also set randomitems to null. The problem is there are bunches 3799 * also set randomitems to null. The problem is there are bunches
3738 * of maps/players already out there with items that have spells 3800 * of maps/players already out there with items that have spells
3739 * which haven't had the randomitems set to null yet. 3801 * which haven't had the randomitems set to null yet.
3740 * MSW 2004-05-13 3802 * MSW 2004-05-13
3744 * Ryo 2004-08-16 3806 * Ryo 2004-08-16
3745 */ 3807 */
3746 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL 3808 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL
3747 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) 3809 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK)
3748 tmp->randomitems = NULL; 3810 tmp->randomitems = NULL;
3749
3750 } 3811 }
3751 3812
3752 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) 3813 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY))
3753 auto_apply (tmp); 3814 auto_apply (tmp);
3754 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) 3815 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ())
3811 /* bigger morsel of food = longer effect time */ 3872 /* bigger morsel of food = longer effect time */
3812 int duration = TIME2TICK (food->stats.food); 3873 int duration = TIME2TICK (food->stats.food);
3813 3874
3814 if (force = who->force_find (key)) 3875 if (force = who->force_find (key))
3815 { 3876 {
3816 if (duration > abs (force->speed_left / force->speed)) 3877 if (duration > fabs (force->speed_left / force->speed))
3817 { 3878 {
3818 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); 3879 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration));
3819 force->force_set_timer (duration); 3880 force->force_set_timer (duration);
3820 } 3881 }
3821 else 3882 else
3893 /* place limit on max sp from food? */ 3954 /* place limit on max sp from food? */
3894 } 3955 }
3895 } 3956 }
3896 3957
3897 who->update_stats (); 3958 who->update_stats ();
3898}
3899
3900
3901/**
3902 * op made some mistake with a scroll, this takes care of punishment.
3903 * scroll_failure()- hacked directly from spell_failure
3904 */
3905void
3906scroll_failure (object *op, int failure, int power)
3907{
3908 if (abs (failure / 4) > power)
3909 power = abs (failure / 4); /* set minimum effect */
3910
3911 if (failure <= -1 && failure > -15)
3912 { /* wonder */
3913 object *tmp;
3914
3915 op->failmsg ("Your spell warps!");
3916 tmp = get_archetype (SPELL_WONDER);
3917 cast_wonder (op, op, 0, tmp);
3918 tmp->destroy ();
3919 }
3920 else if (failure <= -15 && failure > -35)
3921 { /* drain mana */
3922 op->failmsg ("Your mana is drained!");
3923 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW);
3924 if (op->stats.sp < 0)
3925 op->stats.sp = 0;
3926 }
3927 else if (settings.spell_failure_effects == TRUE)
3928 {
3929 if (failure <= -35 && failure > -60)
3930 { /* confusion */
3931 op->failmsg ("The magic recoils on you!");
3932 confuse_player (op, op, power);
3933 }
3934 else if (failure <= -60 && failure > -70)
3935 { /* paralysis */
3936 op->failmsg ("The magic recoils and paralyzes you!");
3937 paralyze_player (op, op, power);
3938 }
3939 else if (failure <= -70 && failure > -80)
3940 { /* blind */
3941 op->failmsg ("The magic recoils on you!");
3942 blind_player (op, op, power);
3943 }
3944 else if (failure <= -80)
3945 { /* blast the immediate area */
3946 object *tmp = get_archetype (LOOSE_MANA);
3947 cast_magic_storm (op, tmp, power);
3948 op->failmsg ("You unleash uncontrolled mana!");
3949 tmp->destroy ();
3950 }
3951 }
3952} 3959}
3953 3960
3954void 3961void
3955apply_changes_to_player (object *pl, object *change) 3962apply_changes_to_player (object *pl, object *change)
3956{ 3963{
4033 break; 4040 break;
4034 } 4041 }
4035 } 4042 }
4036} 4043}
4037 4044
4038/**
4039 * This handles items of type 'transformer'.
4040 * Basically those items, used with a marked item, transform both items into something
4041 * else.
4042 * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited)..
4043 * Change information is contained in the 'slaying' field of the marked item.
4044 * The format is as follow: transformer:[number ]yield[;transformer:...].
4045 * This way an item can be transformed in many things, and/or many objects.
4046 * The 'slaying' field for transformer is used as verb for the action.
4047 */
4048void
4049apply_item_transformer (object *pl, object *transformer)
4050{
4051 object *marked;
4052 object *new_item;
4053 char *find;
4054 char *separator;
4055 int yield;
4056 char got[MAX_BUF];
4057 int len;
4058
4059 if (!pl || !transformer)
4060 return;
4061
4062 marked = find_marked_object (pl);
4063
4064 if (!marked)
4065 {
4066 pl->failmsg (format ("Use the %s with what item?", query_name (transformer)));
4067 return;
4068 }
4069
4070 if (!marked->slaying)
4071 {
4072 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4073 return;
4074 }
4075
4076 /* check whether they are compatible or not */
4077 find = strstr (&marked->slaying, transformer->arch->archname);
4078 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
4079 {
4080 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4081 return;
4082 }
4083
4084 find += strlen (transformer->arch->archname) + 1;
4085 /* Item can be used, now find how many and what it yields */
4086 if (isdigit (*(find)))
4087 {
4088 yield = atoi (find);
4089 if (yield < 1)
4090 {
4091 LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield);
4092 yield = 1;
4093 }
4094 }
4095 else
4096 yield = 1;
4097
4098 while (isdigit (*find))
4099 find++;
4100
4101 while (*find == ' ')
4102 find++;
4103
4104 memset (got, 0, MAX_BUF);
4105
4106 if ((separator = strchr (find, ';')) != NULL)
4107 len = separator - find;
4108 else
4109 len = strlen (find);
4110
4111 if (len > MAX_BUF - 1)
4112 len = MAX_BUF - 1;
4113
4114 strcpy (got, find);
4115 got[len] = '\0';
4116
4117 /* Now create new item, remove used ones when required. */
4118 new_item = get_archetype (got);
4119 if (!new_item)
4120 {
4121 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0)));
4122 return;
4123 }
4124
4125 new_item->nrof = yield;
4126
4127 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
4128
4129 pl->insert (new_item);
4130 /* Eat up one item */
4131 marked->decrease ();
4132
4133 /* Eat one transformer if needed */
4134 if (transformer->stats.food)
4135 if (--transformer->stats.food == 0)
4136 transformer->decrease ();
4137}
4138

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